3 #include "anticheat.qh"
8 #include "cl_client.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
15 #include "mapvoting.qh"
16 #include "mutators/all.qh"
19 #include "teamplay.qh"
20 #include "weapons/weaponstats.qh"
21 #include "../common/constants.qh"
22 #include "../common/deathtypes/all.qh"
23 #include "../common/mapinfo.qh"
24 #include "../common/monsters/all.qh"
25 #include "../common/monsters/sv_monsters.qh"
26 #include "../common/vehicles/all.qh"
27 #include "../common/notifications/all.qh"
28 #include "../common/physics/player.qh"
29 #include "../common/playerstats.qh"
30 #include "../common/stats.qh"
31 #include "../common/teams.qh"
32 #include "../common/triggers/trigger/secret.qh"
33 #include "../common/triggers/target/music.qh"
34 #include "../common/util.qh"
35 #include "../common/items/all.qh"
36 #include "../common/weapons/all.qh"
37 #include "../common/state.qh"
39 const float LATENCY_THINKRATE = 10;
44 void PingPLReport_Think(entity this)
49 delta = 3 / maxclients;
50 if(delta < sys_frametime)
52 this.nextthink = time + delta;
54 e = edict_num(this.cnt + 1);
57 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
58 WriteByte(MSG_BROADCAST, this.cnt);
59 WriteShort(MSG_BROADCAST, max(1, e.ping));
60 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
61 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
63 // record latency times for clients throughout the match so we can report it to playerstats
64 if(time > (e.latency_time + LATENCY_THINKRATE))
66 e.latency_sum += e.ping;
68 e.latency_time = time;
69 //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
74 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
75 WriteByte(MSG_BROADCAST, this.cnt);
76 WriteShort(MSG_BROADCAST, 0);
77 WriteByte(MSG_BROADCAST, 0);
78 WriteByte(MSG_BROADCAST, 0);
80 this.cnt = (this.cnt + 1) % maxclients;
82 void PingPLReport_Spawn()
84 pingplreport = new_pure(pingplreport);
85 setthink(pingplreport, PingPLReport_Think);
86 pingplreport.nextthink = time;
89 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
90 string redirection_target;
91 float world_initialized;
94 void ShuffleMaplist();
96 void SetDefaultAlpha()
98 if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
100 default_player_alpha = autocvar_g_player_alpha;
101 if(default_player_alpha == 0)
102 default_player_alpha = 1;
103 default_weapon_alpha = default_player_alpha;
107 void GotoFirstMap(entity this)
110 if(autocvar__sv_init)
112 // cvar_set("_sv_init", "0");
113 // we do NOT set this to 0 any more, so someone "accidentally" changing
114 // to this "init" map on a dedicated server will cause no permanent
116 if(autocvar_g_maplist_shuffle)
118 n = tokenizebyseparator(autocvar_g_maplist, " ");
119 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
122 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
124 if(!DoNextMapOverride(1))
132 this.nextthink = time;
136 this.nextthink = time + 1;
137 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...\n");
141 void cvar_changes_init()
145 float n, i, adding, pureadding;
148 strunzone(cvar_changes);
149 cvar_changes = string_null;
151 strunzone(cvar_purechanges);
152 cvar_purechanges = string_null;
153 cvar_purechanges_count = 0;
156 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
162 for(i = 0; i < n; ++i)
164 k = bufstr_get(h, i);
166 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
167 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
168 #define BADCVAR(p) if(k == p) continue
170 // general excludes and namespaces for server admin used cvars
171 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
175 BADPREFIX("cvar_check_");
177 BADCVAR("g_configversion");
178 BADCVAR("g_maplist_index");
179 BADCVAR("halflifebsp");
180 BADCVAR("sv_mapformat_is_quake2");
181 BADCVAR("sv_mapformat_is_quake3");
182 BADPREFIX("sv_world");
188 BADPREFIX("scoreboard_");
189 BADPREFIX("g_campaign");
190 BADPREFIX("g_waypointsprite_");
196 BADPREFIX("net_slist_");
202 BADPREFIX("sensitivity");
203 BADPREFIX("userbind");
206 BADPREFIX("crosshair");
207 BADCVAR("mod_q3bsp_lightmapmergepower");
208 BADCVAR("mod_q3bsp_nolightmaps");
210 BADCVAR("mastervolume");
212 BADCVAR("bgmvolume");
215 BADCVAR("developer");
216 BADCVAR("log_dest_udp");
217 BADCVAR("net_address");
218 BADCVAR("net_address_ipv6");
220 BADCVAR("savedgamecfg");
221 BADCVAR("serverconfig");
222 BADCVAR("sv_autoscreenshot");
223 BADCVAR("sv_heartbeatperiod");
224 BADCVAR("sv_vote_master_password");
225 BADCVAR("sys_colortranslation");
226 BADCVAR("sys_specialcharactertranslation");
227 BADCVAR("timeformat");
228 BADCVAR("timestamps");
229 BADPREFIX("developer_");
231 BADPREFIX("g_banned_list");
232 BADPREFIX("g_chat_flood_");
233 BADPREFIX("g_ghost_items");
234 BADPREFIX("g_playerstats_");
235 BADPREFIX("g_voice_flood_");
236 BADPREFIX("log_file");
238 BADPREFIX("sv_allowdownloads");
239 BADPREFIX("sv_autodemo");
240 BADPREFIX("sv_curl_");
241 BADPREFIX("sv_eventlog");
242 BADPREFIX("sv_logscores_");
243 BADPREFIX("sv_master");
244 BADPREFIX("sv_weaponstats_");
245 BADPREFIX("sv_waypointsprite_");
246 BADCVAR("rescan_pending");
248 // these can contain player IDs, so better hide
249 BADPREFIX("g_forced_team_");
252 BADCVAR("fraglimit");
253 BADCVAR("g_assault");
255 BADCVAR("g_ca_teams");
259 BADCVAR("g_domination");
260 BADCVAR("g_domination_default_teams");
261 BADCVAR("g_freezetag");
262 BADCVAR("g_freezetag_teams");
263 BADCVAR("g_invasion_teams");
264 BADCVAR("g_keepaway");
265 BADCVAR("g_keyhunt");
266 BADCVAR("g_keyhunt_teams");
268 BADCVAR("g_nexball");
269 BADCVAR("g_onslaught");
271 BADCVAR("g_race_laps_limit");
272 BADCVAR("g_race_qualifying_timelimit");
273 BADCVAR("g_race_qualifying_timelimit_override");
275 BADCVAR("g_tdm_teams");
276 BADCVAR("leadlimit");
279 BADCVAR("timelimit");
283 BADCVAR("g_maplist");
284 BADCVAR("g_maplist_mostrecent");
288 d = cvar_defstring(k);
294 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
295 if(strlen(cvar_changes) > 16384)
297 cvar_changes = "// too many settings have been changed to show them here\n";
302 // now check if the changes are actually gameplay relevant
304 // does nothing gameplay relevant
305 BADCVAR("captureleadlimit_override");
306 BADCVAR("gameversion");
307 BADCVAR("g_allow_oldvortexbeam");
308 BADCVAR("g_balance_kill_delay");
309 BADCVAR("g_campcheck_distance");
310 BADCVAR("g_ca_point_leadlimit");
311 BADCVAR("g_ca_point_limit");
312 BADCVAR("g_ctf_captimerecord_always");
313 BADCVAR("g_ctf_flag_glowtrails");
314 BADCVAR("g_ctf_flag_pickup_verbosename");
315 BADCVAR("g_domination_point_leadlimit");
316 BADCVAR("g_forced_respawn");
317 BADCVAR("g_freezetag_point_leadlimit");
318 BADCVAR("g_freezetag_point_limit");
320 BADCVAR("g_invasion_point_limit");
321 BADCVAR("g_keyhunt_point_leadlimit");
322 BADCVAR("g_nexball_goalleadlimit");
323 BADCVAR("g_tdm_point_leadlimit");
324 BADCVAR("g_tdm_point_limit");
325 BADCVAR("leadlimit_and_fraglimit");
326 BADCVAR("leadlimit_override");
328 BADCVAR("sv_allow_fullbright");
329 BADCVAR("sv_checkforpacketsduringsleep");
330 BADCVAR("sv_intermission_cdtrack");
331 BADCVAR("sv_minigames");
332 BADCVAR("sv_namechangetimer");
333 BADCVAR("sv_precacheplayermodels");
334 BADCVAR("sv_timeout");
335 BADPREFIX("crypto_");
336 BADPREFIX("gameversion_");
337 BADPREFIX("g_chat_");
338 BADPREFIX("g_ctf_captimerecord_");
339 BADPREFIX("g_maplist_votable_");
341 BADPREFIX("g_respawn_");
345 BADPREFIX("sv_cullentities_");
346 BADPREFIX("sv_maxidle_");
347 BADPREFIX("sv_minigames_");
348 BADPREFIX("sv_timeout_");
349 BADPREFIX("sv_vote_");
350 BADPREFIX("timelimit_");
352 // allowed changes to server admins (please sync this to server.cfg)
356 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
358 // yes, this does contain some redundant stuff, don't really care
359 BADCVAR("bot_config_file");
360 BADCVAR("bot_number");
361 BADCVAR("bot_prefix");
362 BADCVAR("bot_suffix");
363 BADCVAR("capturelimit_override");
364 BADCVAR("fraglimit_override");
366 BADCVAR("g_antilag");
367 BADCVAR("g_balance_teams");
368 BADCVAR("g_balance_teams_prevent_imbalance");
369 BADCVAR("g_balance_teams_scorefactor");
370 BADCVAR("g_ban_sync_trusted_servers");
371 BADCVAR("g_ban_sync_uri");
372 BADCVAR("g_ca_teams_override");
373 BADCVAR("g_ctf_ignore_frags");
374 BADCVAR("g_domination_point_limit");
375 BADCVAR("g_domination_teams_override");
376 BADCVAR("g_freezetag_teams_override");
377 BADCVAR("g_friendlyfire");
378 BADCVAR("g_fullbrightitems");
379 BADCVAR("g_fullbrightplayers");
380 BADCVAR("g_keyhunt_point_limit");
381 BADCVAR("g_keyhunt_teams_override");
382 BADCVAR("g_lms_lives_override");
383 BADCVAR("g_maplist");
384 BADCVAR("g_maplist_check_waypoints");
385 BADCVAR("g_maplist_mostrecent_count");
386 BADCVAR("g_maplist_shuffle");
387 BADCVAR("g_maplist_votable");
388 BADCVAR("g_maplist_votable_abstain");
389 BADCVAR("g_maplist_votable_nodetail");
390 BADCVAR("g_maplist_votable_suggestions");
391 BADCVAR("g_maxplayers");
392 BADCVAR("g_mirrordamage");
393 BADCVAR("g_nexball_goallimit");
394 BADCVAR("g_powerups");
395 BADCVAR("g_spawnshieldtime");
396 BADCVAR("g_start_delay");
397 BADCVAR("g_superspectate");
398 BADCVAR("g_tdm_teams_override");
400 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
403 BADCVAR("maxplayers");
404 BADCVAR("minplayers");
405 BADCVAR("net_address");
407 BADCVAR("rcon_password");
408 BADCVAR("rcon_restricted_commands");
409 BADCVAR("rcon_restricted_password");
411 BADCVAR("sv_adminnick");
412 BADCVAR("sv_autoscreenshot");
413 BADCVAR("sv_autotaunt");
414 BADCVAR("sv_curl_defaulturl");
415 BADCVAR("sv_defaultcharacter");
416 BADCVAR("sv_defaultcharacterskin");
417 BADCVAR("sv_defaultplayercolors");
418 BADCVAR("sv_defaultplayermodel");
419 BADCVAR("sv_defaultplayerskin");
420 BADCVAR("sv_maxidle");
421 BADCVAR("sv_maxrate");
423 BADCVAR("sv_public");
424 BADCVAR("sv_ready_restart");
425 BADCVAR("sv_status_privacy");
427 BADCVAR("sv_vote_call");
428 BADCVAR("sv_vote_commands");
429 BADCVAR("sv_vote_majority_factor");
430 BADCVAR("sv_vote_master");
431 BADCVAR("sv_vote_master_commands");
432 BADCVAR("sv_vote_master_password");
433 BADCVAR("sv_vote_simple_majority_factor");
434 BADCVAR("teamplay_mode");
435 BADCVAR("timelimit_override");
436 BADPREFIX("g_warmup_");
437 BADPREFIX("sv_ready_restart_");
439 // mutators that announce themselves properly to the server browser
440 BADCVAR("g_instagib");
441 BADCVAR("g_new_toys");
443 BADCVAR("g_grappling_hook");
444 BADCVAR("g_jetpack");
451 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
452 if(strlen(cvar_purechanges) > 16384)
454 cvar_purechanges = "// too many settings have been changed to show them here\n";
458 ++cvar_purechanges_count;
459 // WARNING: this variable is used for the server list
460 // NEVER dare to skip this code!
461 // Hacks to intentionally appearing as "pure server" even though you DO have
462 // modified settings may be punished by removal from the server list.
463 // You can do to the variables cvar_changes and cvar_purechanges all you want,
467 if(cvar_changes == "")
468 cvar_changes = "// this server runs at default server settings\n";
470 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
471 cvar_changes = strzone(cvar_changes);
472 if(cvar_purechanges == "")
473 cvar_purechanges = "// this server runs at default gameplay settings\n";
475 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
476 cvar_purechanges = strzone(cvar_purechanges);
479 void detect_maptype()
488 o.x += random() * (world.maxs.x - world.mins.x);
489 o.y += random() * (world.maxs.y - world.mins.y);
490 o.z += random() * (world.maxs.z - world.mins.z);
492 tracebox(o, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), o - '0 0 32768', MOVE_WORLDONLY, NULL);
493 if(trace_fraction == 1)
498 for(i = 0; i < 64; i += 4)
500 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, NULL);
501 if(trace_fraction == 1)
503 LOG_INFO(ftos(i), " -> ", vtos(trace_endpos), "\n");
512 bool RandomSeed_Send(entity this, entity to, int sf)
514 WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
515 WriteShort(MSG_ENTITY, this.cnt);
518 void RandomSeed_Think(entity this)
520 this.cnt = bound(0, floor(random() * 65536), 65535);
521 this.nextthink = time + 5;
525 void RandomSeed_Spawn()
527 randomseed = new_pure(randomseed);
528 setthink(randomseed, RandomSeed_Think);
529 Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
531 getthink(randomseed)(randomseed); // sets random seed and nextthink
534 spawnfunc(__init_dedicated_server)
536 // handler for _init/_init map (only for dedicated server initialization)
538 world_initialized = -1; // don't complain
540 cvar_string = cvar_string_normal;
541 cvar_set = cvar_set_normal;
543 delete_fn = remove_unsafely;
546 setthink(e, GotoFirstMap);
547 e.nextthink = time; // this is usually 1 at this point
549 e = new(info_player_deathmatch); // safeguard against player joining
551 this.classname = "worldspawn"; // safeguard against various stuff ;)
553 // needs to be done so early because of the constants they create
556 static_init_precache();
559 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
562 void __init_dedicated_server_shutdown() {
566 void SetLimits(int fraglimit_override, int leadlimit_override, float timelimit_override, float qualifying_override)
568 if(!autocvar_g_campaign)
570 if(fraglimit_override >= 0) cvar_set("fraglimit", ftos(fraglimit_override));
571 if(timelimit_override >= 0) cvar_set("timelimit", ftos(timelimit_override));
572 if(leadlimit_override >= 0) cvar_set("leadlimit", ftos(leadlimit_override));
573 if(qualifying_override >= 0) cvar_set("g_race_qualifying_timelimit", ftos(qualifying_override));
575 limits_are_set = true;
578 void Map_MarkAsRecent(string m);
579 float world_already_spawned;
581 void ClientInit_Spawn();
582 void WeaponStats_Init();
583 void WeaponStats_Shutdown();
584 spawnfunc(worldspawn)
586 server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
588 bool wantrestart = false;
590 if (!server_is_dedicated)
592 // force unloading of server pk3 files when starting a listen server
593 // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
594 // restore csqc_progname too
595 string expect = "csprogs.dat";
596 wantrestart = cvar_string_normal("csqc_progname") != expect;
597 cvar_set_normal("csqc_progname", expect);
601 // Try to use versioned csprogs from pk3
602 // Only ever use versioned csprogs.dat files on dedicated servers;
603 // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
604 string pk3csprogs = "csprogs-" WATERMARK ".dat";
605 // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
606 string select = "csprogs.dat";
607 if (fexists(pk3csprogs)) select = pk3csprogs;
608 if (cvar_string_normal("csqc_progname") != select)
610 cvar_set_normal("csqc_progname", select);
613 // Check for updates on startup
614 // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
615 int sentinel = fopen("progs.txt", FILE_READ);
618 string switchversion = fgets(sentinel);
620 if (switchversion != "" && switchversion != WATERMARK)
622 LOG_INFOF("Switching progs: " WATERMARK " -> %s\n", switchversion);
623 // if it doesn't exist, assume either:
624 // a) the current program was overwritten
625 // b) this is a client only update
626 string newprogs = sprintf("progs-%s.dat", switchversion);
627 if (fexists(newprogs))
629 cvar_set_normal("sv_progs", newprogs);
632 string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
633 if (fexists(newcsprogs))
635 cvar_set_normal("csqc_progname", newcsprogs);
643 LOG_INFOF("Restart requested\n");
644 changelevel(mapname);
645 // let initialization continue, shutdown depends on it
650 cvar_string = cvar_string_normal;
651 cvar_set = cvar_set_normal;
653 if(world_already_spawned)
654 error("world already spawned - you may have EXACTLY ONE worldspawn!");
655 world_already_spawned = true;
657 delete_fn = remove_safely; // during spawning, watch what you remove!
659 cvar_changes_init(); // do this very early now so it REALLY matches the server config
662 for (entity head = nextent(NULL); head; head = nextent(head))
667 // needs to be done so early because of the constants they create
670 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
672 TemporaryDB = db_create();
677 // 1 FLICKER (first variety)
678 lightstyle(1, "mmnmmommommnonmmonqnmmo");
680 // 2 SLOW STRONG PULSE
681 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
683 // 3 CANDLE (first variety)
684 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
687 lightstyle(4, "mamamamamama");
690 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
692 // 6 FLICKER (second variety)
693 lightstyle(6, "nmonqnmomnmomomno");
695 // 7 CANDLE (second variety)
696 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
698 // 8 CANDLE (third variety)
699 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
701 // 9 SLOW STROBE (fourth variety)
702 lightstyle(9, "aaaaaaaazzzzzzzz");
704 // 10 FLUORESCENT FLICKER
705 lightstyle(10, "mmamammmmammamamaaamammma");
707 // 11 SLOW PULSE NOT FADE TO BLACK
708 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
710 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
715 if(autocvar_g_campaign)
718 Map_MarkAsRecent(mapname);
720 PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
724 static_init_precache();
729 SetLimits(autocvar_fraglimit_override, autocvar_leadlimit_override, autocvar_timelimit_override, -1);
731 if(warmup_limit == 0)
732 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
735 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
736 if(bot_waypoints_for_items == 1)
737 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
738 bot_waypoints_for_items = 0;
742 WaypointSprite_Init();
744 GameLogInit(); // prepare everything
746 // changing the logic generating it is okay. But:
747 // it HAS to stay <= 64 chars
748 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
749 if(autocvar_sv_eventlog)
751 string s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
752 matchid = strzone(s);
754 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
755 s = ":gameinfo:mutators:LIST";
757 MUTATOR_CALLHOOK(BuildMutatorsString, s);
758 s = M_ARGV(0, string);
760 // initialiation stuff, not good in the mutator system
761 if(!autocvar_g_use_ammunition)
762 s = strcat(s, ":no_use_ammunition");
764 // initialiation stuff, not good in the mutator system
765 if(autocvar_g_pickup_items == 0)
766 s = strcat(s, ":no_pickup_items");
767 if(autocvar_g_pickup_items > 0)
768 s = strcat(s, ":pickup_items");
770 // initialiation stuff, not good in the mutator system
771 if(autocvar_g_weaponarena != "0")
772 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
774 // TODO to mutator system
775 if(autocvar_g_norecoil)
776 s = strcat(s, ":norecoil");
778 // TODO to mutator system
779 if(autocvar_g_powerups == 0)
780 s = strcat(s, ":no_powerups");
781 if(autocvar_g_powerups > 0)
782 s = strcat(s, ":powerups");
785 GameLogEcho(":gameinfo:end");
788 matchid = strzone(ftos(random()));
790 cvar_set("nextmap", "");
794 if(autocvar_g_campaign)
800 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
802 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
804 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
808 while((s = fgets(fd)))
810 int l = tokenize_console(s);
815 LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
816 LOG_INFO(" cdtrack ", argv(2), "\n");
818 else if(argv(0) == "fog")
820 LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
821 LOG_INFO(" \"fog\" \"", s, "\"\n");
823 else if(argv(0) == "set")
825 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
826 LOG_INFO(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
828 else if(argv(0) != "//")
830 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
831 LOG_INFO(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
842 next_pingtime = time + 5;
846 // set up information replies for clients and server to use
847 maplist_reply = strzone(getmaplist());
848 lsmaps_reply = strzone(getlsmaps());
849 monsterlist_reply = strzone(getmonsterlist());
850 for(int i = 0; i < 10; ++i)
852 string s = getrecords(i);
854 records_reply[i] = strzone(s);
856 ladder_reply = strzone(getladder());
857 rankings_reply = strzone(getrankings());
862 PingPLReport_Spawn();
866 if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
868 // fill sv_curl_serverpackages from .serverpackage files
869 if (autocvar_sv_curl_serverpackages_auto)
871 string s = "csprogs-" WATERMARK ".txt";
872 // remove automatically managed files from the list to prevent duplicates
873 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
875 string pkg = argv(i);
876 if (startsWith(pkg, "csprogs-")) continue;
877 if (endsWith(pkg, "-serverpackage.txt")) continue;
878 if (endsWith(pkg, ".serverpackage")) continue; // OLD legacy
881 // add automatically managed files to the list
882 #define X(match) MACRO_BEGIN { \
883 int fd = search_begin(match, true, false); \
886 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
888 s = cons(s, search_getfilename(fd, i)); \
893 X("*-serverpackage.txt");
894 X("*.serverpackage");
896 cvar_set("sv_curl_serverpackages", s);
899 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
901 // physics/balance/config changes that count as mod
902 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
903 modname = cvar_string("g_mod_physics");
904 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
905 modname = cvar_string("g_mod_balance");
906 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
907 modname = cvar_string("g_mod_config");
908 // extra mutators that deserve to count as mod
909 MUTATOR_CALLHOOK(SetModname);
912 modname = strzone(modname);
914 WinningConditionHelper(this); // set worldstatus
916 world_initialized = 1;
921 //makestatic (this); // Who the f___ did that?
927 return MapInfo_Type_ToString(MapInfo_LoadedGametype);
935 float Map_Count, Map_Current;
936 string Map_Current_Name;
938 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
939 float GetMaplistPosition()
945 idx = autocvar_g_maplist_index;
952 for(pos = 0; pos < Map_Count; ++pos)
956 // resume normal maplist rotation if current map is not in g_maplist
960 float MapHasRightSize(string map)
963 if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
964 if(autocvar_g_maplist_check_waypoints)
966 LOG_TRACE("checkwp "); LOG_TRACE(map);
967 if(!fexists(strcat("maps/", map, ".waypoints")))
969 LOG_TRACE(": no waypoints");
972 LOG_TRACE(": has waypoints");
975 // open map size restriction file
976 LOG_TRACE("opensize "); LOG_TRACE(map);
977 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
980 float mapmin, mapmax;
982 mapmin = stof(fgets(fh));
983 mapmax = stof(fgets(fh));
985 if(player_count < mapmin)
987 LOG_TRACE("not enough");
990 if(player_count > mapmax)
992 LOG_TRACE("too many");
995 LOG_TRACE("right size");
998 LOG_TRACE(": not found");
1002 string Map_Filename(float position)
1004 return strcat("maps/", argv(position), ".bsp");
1007 void Map_MarkAsRecent(string m)
1009 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1012 float Map_IsRecent(string m)
1014 return strhasword(autocvar_g_maplist_mostrecent, m);
1017 float Map_Check(float position, float pass)
1021 map_next = argv(position);
1024 if(Map_IsRecent(map_next))
1027 filename = Map_Filename(position);
1028 if(MapInfo_CheckMap(map_next))
1032 if(MapHasRightSize(map_next))
1037 LOG_DEBUG( "Couldn't select '", filename, "'..." );
1042 void Map_Goto_SetStr(string nextmapname)
1044 if(getmapname_stored != "")
1045 strunzone(getmapname_stored);
1046 if(nextmapname == "")
1047 getmapname_stored = "";
1049 getmapname_stored = strzone(nextmapname);
1052 void Map_Goto_SetFloat(float position)
1054 cvar_set("g_maplist_index", ftos(position));
1055 Map_Goto_SetStr(argv(position));
1058 void Map_Goto(float reinit)
1060 MapInfo_LoadMap(getmapname_stored, reinit);
1063 // return codes of map selectors:
1064 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1065 // -2 = permanent failure
1066 float() MaplistMethod_Iterate = // usual method
1070 LOG_TRACE("Trying MaplistMethod_Iterate");
1072 for(pass = 1; pass <= 2; ++pass)
1074 for(i = 1; i < Map_Count; ++i)
1077 mapindex = (i + Map_Current) % Map_Count;
1078 if(Map_Check(mapindex, pass))
1085 float() MaplistMethod_Repeat = // fallback method
1087 LOG_TRACE("Trying MaplistMethod_Repeat");
1089 if(Map_Check(Map_Current, 2))
1094 float() MaplistMethod_Random = // random map selection
1098 LOG_TRACE("Trying MaplistMethod_Random");
1102 for(i = 0; i <= imax; ++i)
1105 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1106 if(Map_Check(mapindex, 1))
1112 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1113 // the exponent sets a bias on the map selection:
1114 // the higher the exponent, the less likely "shortly repeated" same maps are
1116 float i, j, imax, insertpos;
1118 LOG_TRACE("Trying MaplistMethod_Shuffle");
1122 for(i = 0; i <= imax; ++i)
1126 // now reinsert this at another position
1127 insertpos = pow(random(), 1 / exponent); // ]0, 1]
1128 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1129 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1130 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos));
1132 // insert the current map there
1134 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1135 newlist = strcat(newlist, " ", argv(j));
1136 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1137 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1138 newlist = strcat(newlist, " ", argv(j));
1139 newlist = substring(newlist, 1, strlen(newlist) - 1);
1140 cvar_set("g_maplist", newlist);
1141 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1143 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1144 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1145 if(Map_Check(Map_Current, 1))
1153 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1155 for (i = 0; i < Map_Count; ++i)
1156 if (Map_Check(i, 2))
1160 bprint( "Maplist contains no usable maps! Resetting it to default map list.\n" );
1161 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1162 if(autocvar_g_maplist_shuffle)
1164 localcmd("\nmenu_cmd sync\n");
1165 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1168 error("empty maplist, cannot select a new map");
1169 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1171 if(Map_Current_Name)
1172 strunzone(Map_Current_Name);
1173 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1174 // this may or may not be correct, but who cares, in the worst case a map
1175 // isn't chosen in the first pass that should have been
1186 if(autocvar_g_maplist_shuffle > 0)
1187 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1190 if(autocvar_g_maplist_selectrandom)
1191 nextMap = MaplistMethod_Random();
1194 nextMap = MaplistMethod_Iterate();
1197 nextMap = MaplistMethod_Repeat();
1201 Map_Goto_SetFloat(nextMap);
1202 return getmapname_stored;
1208 float DoNextMapOverride(float reinit)
1210 if(autocvar_g_campaign)
1212 CampaignPostIntermission();
1213 alreadychangedlevel = true;
1216 if(autocvar_quit_when_empty)
1218 if(player_count <= currentbots)
1221 alreadychangedlevel = true;
1225 if(autocvar_quit_and_redirect != "")
1227 redirection_target = strzone(autocvar_quit_and_redirect);
1228 alreadychangedlevel = true;
1231 if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1233 localcmd("restart\n");
1234 alreadychangedlevel = true;
1237 if(autocvar_nextmap != "")
1240 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1241 cvar_set("nextmap",m);
1243 if(!m || gametypevote)
1245 if(autocvar_sv_vote_gametype)
1251 if(MapInfo_CheckMap(m))
1255 alreadychangedlevel = true;
1259 if(!reinit && autocvar_lastlevel)
1261 cvar_settemp_restore();
1262 localcmd("set lastlevel 0\ntogglemenu 1\n");
1263 alreadychangedlevel = true;
1269 void GotoNextMap(float reinit)
1274 if (alreadychangedlevel)
1276 alreadychangedlevel = true;
1280 nextMap = GetNextMap();
1282 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1291 When the player presses attack or jump, change to the next level
1294 .float autoscreenshot;
1295 void IntermissionThink(entity this)
1297 FixIntermissionClient(this);
1298 CSQCMODEL_AUTOUPDATE(this); // PlayerPostThink returns before calling this during intermission, so run it here
1300 float server_screenshot = (autocvar_sv_autoscreenshot && this.cvar_cl_autoscreenshot);
1301 float client_screenshot = (this.cvar_cl_autoscreenshot == 2);
1303 if( (server_screenshot || client_screenshot)
1304 && ((this.autoscreenshot > 0) && (time > this.autoscreenshot)) )
1306 this.autoscreenshot = -1;
1307 if(IS_REAL_CLIENT(this)) { stuffcmd(this, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1311 if (time < intermission_exittime)
1314 if(!mapvote_initialized)
1315 if (time < intermission_exittime + 10 && !(PHYS_INPUT_BUTTON_ATCK(this) || PHYS_INPUT_BUTTON_JUMP(this) || PHYS_INPUT_BUTTON_ATCK2(this) || PHYS_INPUT_BUTTON_HOOK(this) || PHYS_INPUT_BUTTON_USE(this)))
1325 Returns the entity to view from
1329 entity FindIntermission()
1334 // look for info_intermission first
1335 spot = find (NULL, classname, "info_intermission");
1337 { // pick a random one
1341 spot = find (spot, classname, "info_intermission");
1343 spot = find (spot, classname, "info_intermission");
1349 // then look for the start position
1350 spot = find (NULL, classname, "info_player_start");
1354 // testinfo_player_start is only found in regioned levels
1355 spot = find (NULL, classname, "testplayerstart");
1359 // then look for the start position
1360 spot = find (NULL, classname, "info_player_deathmatch");
1364 //objerror ("FindIntermission: no spot");
1370 ===============================================================================
1374 ===============================================================================
1377 void DumpStats(float final)
1386 to_console = autocvar_sv_logscores_console;
1387 to_eventlog = autocvar_sv_eventlog;
1388 to_file = autocvar_sv_logscores_file;
1392 to_console = true; // always print printstats replies
1393 to_eventlog = false; // but never print them to the event log
1397 if(autocvar_sv_eventlog_console)
1398 to_console = false; // otherwise we get the output twice
1404 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1414 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1418 fputs(file, strcat(s, "\n"));
1421 s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1427 fputs(file, strcat(s, "\n"));
1429 FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), LAMBDA(
1430 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1431 s = strcat(s, ftos(rint(time - it.jointime)), ":");
1432 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
1433 s = strcat(s, ftos(it.team), ":");
1435 s = strcat(s, "spectator:");
1438 LOG_INFO(s, it.netname, "\n");
1440 GameLogEcho(strcat(s, ftos(it.playerid), ":", it.netname));
1442 fputs(file, strcat(s, it.netname, "\n"));
1447 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1453 fputs(file, strcat(s, "\n"));
1455 for(i = 1; i < 16; ++i)
1457 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1458 s = strcat(s, ":", ftos(i));
1464 fputs(file, strcat(s, "\n"));
1471 GameLogEcho(":end");
1474 fputs(file, ":end\n");
1479 void FixIntermissionClient(entity e)
1481 if(!e.autoscreenshot) // initial call
1483 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1485 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1486 e.solid = SOLID_NOT;
1487 set_movetype(e, MOVETYPE_NONE);
1488 e.takedamage = DAMAGE_NO;
1489 for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
1491 .entity weaponentity = weaponentities[slot];
1492 if(e.(weaponentity))
1494 e.(weaponentity).effects = EF_NODRAW;
1495 if (e.(weaponentity).weaponchild)
1496 e.(weaponentity).weaponchild.effects = EF_NODRAW;
1499 if(IS_REAL_CLIENT(e))
1501 stuffcmd(e, "\nscr_printspeed 1000000\n");
1502 RandomSelection_Init();
1503 FOREACH_WORD(autocvar_sv_intermission_cdtrack, true, LAMBDA(
1504 RandomSelection_Add(NULL, 0, it, 1, 1);
1506 if (RandomSelection_chosen_string != "")
1508 stuffcmd(e, sprintf("\ncd loop %s\n", RandomSelection_chosen_string));
1511 WriteByte(MSG_ONE, SVC_INTERMISSION);
1517 go to the next level for deathmatch
1518 only called if a time or frag limit has expired
1524 intermission_running = 1;
1526 // enforce a wait time before allowing changelevel
1527 if(player_count > 0)
1528 intermission_exittime = time + autocvar_sv_mapchange_delay;
1530 intermission_exittime = -1;
1533 WriteByte (MSG_ALL, SVC_CDTRACK);
1534 WriteByte (MSG_ALL, 3);
1535 WriteByte (MSG_ALL, 3);
1536 // done in FixIntermission
1539 //pos = FindIntermission ();
1546 PlayerStats_GameReport(true);
1547 WeaponStats_Shutdown();
1549 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1551 if(autocvar_sv_eventlog)
1552 GameLogEcho(":gameover");
1556 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
1557 FixIntermissionClient(it);
1559 bprint(it.netname, " ^7wins.\n");
1562 target_music_kill();
1564 if(autocvar_g_campaign)
1565 CampaignPreIntermission();
1567 MUTATOR_CALLHOOK(MatchEnd);
1569 localcmd("\nsv_hook_gameend\n");
1576 Exit deathmatch games upon conditions
1579 void CheckRules_Player(entity this)
1581 if (gameover) // someone else quit the game already
1585 this.play_time += frametime;
1587 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1588 // (div0: and that in CheckRules_World please)
1592 float InitiateSuddenDeath()
1594 // Check first whether normal overtimes could be added before initiating suddendeath mode
1595 // - for this timelimit_overtime needs to be >0 of course
1596 // - also check the winning condition calculated in the previous frame and only add normal overtime
1597 // again, if at the point at which timelimit would be extended again, still no winner was found
1598 if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1600 return 1; // need to call InitiateOvertime later
1604 if(!checkrules_suddendeathend)
1606 if(autocvar_g_campaign)
1607 checkrules_suddendeathend = time; // no suddendeath in campaign
1609 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1610 if(g_race && !g_race_qualifying)
1611 race_StartCompleting();
1617 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1619 ++checkrules_overtimesadded;
1620 //add one more overtime by simply extending the timelimit
1622 tl = autocvar_timelimit;
1623 tl += autocvar_timelimit_overtime;
1624 cvar_set("timelimit", ftos(tl));
1626 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1629 float GetWinningCode(float fraglimitreached, float equality)
1631 if(autocvar_g_campaign == 1)
1632 if(fraglimitreached)
1639 if(fraglimitreached)
1640 return WINNING_STARTSUDDENDEATHOVERTIME;
1642 return WINNING_NEVER;
1644 if(fraglimitreached)
1650 // set the .winning flag for exactly those players with a given field value
1651 void SetWinners(.float field, float value)
1653 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(it.winning = (it.(field) == value)));
1656 // set the .winning flag for those players with a given field value
1657 void AddWinners(.float field, float value)
1659 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
1660 if(it.(field) == value)
1665 // clear the .winning flags
1668 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(it.winning = 0));
1671 void ShuffleMaplist()
1673 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1677 float WinningCondition_Scores(float limit, float leadlimit)
1681 // TODO make everything use THIS winning condition (except LMS)
1682 WinningConditionHelper(NULL);
1686 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1687 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1688 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1689 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1693 if(WinningConditionHelper_winner)
1694 WinningConditionHelper_winner.winning = 1;
1695 if(WinningConditionHelper_winnerteam >= 0)
1696 SetWinners(team, WinningConditionHelper_winnerteam);
1698 if(WinningConditionHelper_lowerisbetter)
1700 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1701 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1705 if(WinningConditionHelper_zeroisworst)
1706 leadlimit = 0; // not supported in this mode
1708 if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1709 // these modes always score in increments of 1, thus this makes sense
1711 if(leaderfrags != WinningConditionHelper_topscore)
1713 leaderfrags = WinningConditionHelper_topscore;
1716 if (leaderfrags == limit - 1)
1717 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1718 else if (leaderfrags == limit - 2)
1719 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1720 else if (leaderfrags == limit - 3)
1721 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1725 limitreached = false;
1727 if(WinningConditionHelper_topscore >= limit)
1728 limitreached = true;
1731 float leadlimitreached;
1732 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1733 if(autocvar_leadlimit_and_fraglimit)
1734 limitreached = (limitreached && leadlimitreached);
1736 limitreached = (limitreached || leadlimitreached);
1740 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1742 return GetWinningCode(
1743 WinningConditionHelper_topscore && limitreached,
1744 WinningConditionHelper_equality
1748 float WinningCondition_RanOutOfSpawns()
1750 if(have_team_spawns <= 0)
1753 if(!autocvar_g_spawn_useallspawns)
1756 if(!some_spawn_has_been_used)
1759 team1_score = team2_score = team3_score = team4_score = 0;
1761 FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it), LAMBDA(
1764 case NUM_TEAM_1: team1_score = 1; break;
1765 case NUM_TEAM_2: team2_score = 1; break;
1766 case NUM_TEAM_3: team3_score = 1; break;
1767 case NUM_TEAM_4: team4_score = 1; break;
1771 FOREACH_ENTITY_CLASS("info_player_deathmatch", true, LAMBDA(
1774 case NUM_TEAM_1: team1_score = 1; break;
1775 case NUM_TEAM_2: team2_score = 1; break;
1776 case NUM_TEAM_3: team3_score = 1; break;
1777 case NUM_TEAM_4: team4_score = 1; break;
1782 if(team1_score + team2_score + team3_score + team4_score == 0)
1784 checkrules_equality = true;
1787 else if(team1_score + team2_score + team3_score + team4_score == 1)
1792 else if(team2_score)
1794 else if(team3_score)
1796 else // if(team4_score)
1798 CheckAllowedTeams(NULL);
1799 for(i = 0; i < MAX_TEAMSCORE; ++i)
1801 if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
1802 if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
1803 if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
1804 if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
1807 AddWinners(team, t);
1818 Exit deathmatch games upon conditions
1821 void CheckRules_World()
1832 if (gameover) // someone else quit the game already
1834 if(player_count == 0) // Nobody there? Then let's go to the next map
1836 // this will actually check the player count in the next frame
1837 // again, but this shouldn't hurt
1841 timelimit = autocvar_timelimit * 60;
1842 fraglimit = autocvar_fraglimit;
1843 leadlimit = autocvar_leadlimit;
1845 if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1848 timelimit = 0; // timelimit is not made for warmup
1850 fraglimit = 0; // no fraglimit for now
1851 leadlimit = 0; // no leadlimit for now
1856 timelimit += game_starttime;
1858 else if (timelimit < 0)
1868 if(timelimit > game_starttime)
1869 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
1871 game_completion_ratio = 0;
1873 if(checkrules_suddendeathend)
1875 if(!checkrules_suddendeathwarning)
1877 checkrules_suddendeathwarning = true;
1878 if(g_race && !g_race_qualifying)
1879 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1881 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1886 if (timelimit && time >= timelimit)
1888 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1891 float playerswithlaps;
1893 totalplayers = playerswithlaps = readyplayers = 0;
1894 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
1896 if(PlayerScore_Add(it, SP_RACE_FASTEST, 0))
1902 // at least 2 of the players have completed a lap: start the RACE
1903 // otherwise, the players should end the qualifying on their own
1904 if(readyplayers || playerswithlaps >= 2)
1906 checkrules_suddendeathend = 0;
1907 ReadyRestart(); // go to race
1911 wantovertime |= InitiateSuddenDeath();
1914 wantovertime |= InitiateSuddenDeath();
1918 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1924 int checkrules_status = WinningCondition_RanOutOfSpawns();
1925 if(checkrules_status == WINNING_YES)
1926 bprint("Hey! Someone ran out of spawns!\n");
1927 else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1928 checkrules_status = M_ARGV(0, float);
1930 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1932 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1934 checkrules_status = WINNING_NEVER;
1935 checkrules_overtimesadded = -1;
1936 wantovertime |= InitiateSuddenDeath();
1939 if(checkrules_status == WINNING_NEVER)
1940 // equality cases! Nobody wins if the overtime ends in a draw.
1945 if(checkrules_status == WINNING_NEVER)
1948 checkrules_status = WINNING_YES;
1951 if(checkrules_suddendeathend)
1952 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1953 checkrules_status = WINNING_YES;
1955 if(checkrules_status == WINNING_YES)
1957 //print("WINNING\n");
1962 string GotoMap(string m)
1964 m = GameTypeVote_MapInfo_FixName(m);
1966 return "The map you suggested is not available on this server.";
1967 if (!autocvar_sv_vote_gametype)
1968 if(!MapInfo_CheckMap(m))
1969 return "The map you suggested does not support the current game mode.";
1970 cvar_set("nextmap", m);
1971 cvar_set("timelimit", "-1");
1972 if(mapvote_initialized || alreadychangedlevel)
1974 if(DoNextMapOverride(0))
1975 return "Map switch initiated.";
1977 return "Hm... no. For some reason I like THIS map more.";
1980 return "Map switch will happen after scoreboard.";
1983 bool autocvar_sv_freezenonclients;
1984 bool autocvar_sv_gameplayfix_delayprojectiles;
1985 void Physics_Frame()
1987 if(autocvar_sv_freezenonclients)
1990 FOREACH_ENTITY_FLOAT(pure_data, false,
1992 if(IS_CLIENT(it) || it.classname == "" || it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH || it.move_movetype == MOVETYPE_PHYSICS)
1995 int mt = it.move_movetype;
1997 if(mt == MOVETYPE_PUSH || mt == MOVETYPE_FAKEPUSH || mt == MOVETYPE_PHYSICS)
1999 it.move_qcphysics = false;
2000 set_movetype(it, mt);
2004 set_movetype(it, ((it.move_qcphysics) ? MOVETYPE_NONE : it.move_movetype));
2006 if(it.move_movetype == MOVETYPE_NONE)
2009 if(it.move_qcphysics)
2010 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2013 if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2016 FOREACH_ENTITY_FLOAT(move_qcphysics, true,
2018 if(IS_CLIENT(it) || is_pure(it) || it.classname == "" || it.move_movetype == MOVETYPE_NONE)
2020 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2024 void systems_update();
2027 anticheat_endframe();
2031 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2032 entity e = IS_SPEC(it) ? it.enemy : it;
2033 if (e.typehitsound) {
2034 it.typehit_time = time;
2035 } else if (e.damage_dealt) {
2037 it.damage_dealt_total += ceil(e.damage_dealt);
2040 // add 1 frametime because after this, engine SV_Physics
2041 // increases time by a frametime and then networks the frame
2042 // add another frametime because client shows everything with
2043 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2045 float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2046 FOREACH_CLIENT(true, {
2047 it.typehitsound = false;
2048 it.damage_dealt = 0;
2049 antilag_record(it, CS(it), altime);
2051 IL_EACH(g_monsters, true,
2053 antilag_record(it, it, altime);
2055 FOREACH_CLIENT(PS(it), {
2056 PlayerState s = PS(it);
2066 * returns true if redirecting
2068 float redirection_timeout;
2069 float redirection_nextthink;
2070 float RedirectionThink()
2072 float clients_found;
2074 if(redirection_target == "")
2077 if(!redirection_timeout)
2079 cvar_set("sv_public", "-2");
2080 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2081 if(redirection_target == "self")
2082 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2084 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2087 if(time < redirection_nextthink)
2090 redirection_nextthink = time + 1;
2093 FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA(
2095 LOG_INFO("Redirecting: sending connect command to ", it.netname, "\n");
2096 if(redirection_target == "self")
2097 stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2099 stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2103 LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.\n");
2105 if(time > redirection_timeout || clients_found == 0)
2106 localcmd("\nwait; wait; wait; quit\n");
2111 void TargetMusic_RestoreGame();
2114 // Loaded from a save game
2115 // some things then break, so let's work around them...
2117 // Progs DB (capture records)
2118 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2122 MapInfo_Enumerate();
2123 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2126 TargetMusic_RestoreGame();
2133 if(world_initialized > 0)
2135 world_initialized = 0;
2136 LOG_TRACE("Saving persistent data...");
2139 // playerstats with unfinished match
2140 PlayerStats_GameReport(false);
2142 if(!cheatcount_total)
2144 if(autocvar_sv_db_saveasdump)
2145 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2147 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2149 if(autocvar_developer)
2151 if(autocvar_sv_db_saveasdump)
2152 db_dump(TemporaryDB, "server-temp.db");
2154 db_save(TemporaryDB, "server-temp.db");
2156 CheatShutdown(); // must be after cheatcount check
2157 db_close(ServerProgsDB);
2158 db_close(TemporaryDB);
2159 LOG_TRACE("Saving persistent data... done!");
2160 // tell the bot system the game is ending now
2163 WeaponStats_Shutdown();
2166 else if(world_initialized == 0)
2168 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data\n");
2172 __init_dedicated_server_shutdown();