4 #include "anticheat.qh"
9 #include "cl_client.qh"
10 #include "command/common.qh"
11 #include "command/getreplies.qh"
12 #include "command/sv_cmd.qh"
13 #include "command/vote.qh"
16 #include "mapvoting.qh"
17 #include "mutators/mutators_include.qh"
20 #include "teamplay.qh"
21 #include "weapons/weaponstats.qh"
22 #include "../common/buffs.qh"
23 #include "../common/constants.qh"
24 #include "../common/deathtypes.qh"
25 #include "../common/effects/effects.qh"
26 #include "../common/mapinfo.qh"
27 #include "../common/monsters/all.qh"
28 #include "../common/monsters/sv_monsters.qh"
29 #include "../common/vehicles/all.qh"
30 #include "../common/notifications.qh"
31 #include "../common/playerstats.qh"
32 #include "../common/stats.qh"
33 #include "../common/teams.qh"
34 #include "../common/util.qh"
35 #include "../common/items/all.qh"
36 #include "../common/weapons/all.qh"
38 const float LATENCY_THINKRATE = 10;
43 void PingPLReport_Think()
48 delta = 3 / maxclients;
49 if(delta < sys_frametime)
51 self.nextthink = time + delta;
53 e = edict_num(self.cnt + 1);
56 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
57 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
58 WriteByte(MSG_BROADCAST, self.cnt);
59 WriteShort(MSG_BROADCAST, max(1, e.ping));
60 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
61 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
63 // record latency times for clients throughout the match so we can report it to playerstats
64 if(time > (e.latency_time + LATENCY_THINKRATE))
66 e.latency_sum += e.ping;
68 e.latency_time = time;
69 //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
74 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
75 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
76 WriteByte(MSG_BROADCAST, self.cnt);
77 WriteShort(MSG_BROADCAST, 0);
78 WriteByte(MSG_BROADCAST, 0);
79 WriteByte(MSG_BROADCAST, 0);
81 self.cnt = (self.cnt + 1) % maxclients;
83 void PingPLReport_Spawn()
85 pingplreport = spawn();
86 pingplreport.classname = "pingplreport";
87 pingplreport.think = PingPLReport_Think;
88 pingplreport.nextthink = time;
91 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
92 string redirection_target;
93 float world_initialized;
96 void ShuffleMaplist();
98 void SetDefaultAlpha()
100 if(autocvar_g_running_guns)
102 default_player_alpha = -1;
103 default_weapon_alpha = +1;
107 default_player_alpha = autocvar_g_balance_cloaked_alpha;
108 default_weapon_alpha = default_player_alpha;
112 default_player_alpha = autocvar_g_player_alpha;
113 if(default_player_alpha == 0)
114 default_player_alpha = 1;
115 default_weapon_alpha = default_player_alpha;
122 if(autocvar__sv_init)
124 // cvar_set("_sv_init", "0");
125 // we do NOT set this to 0 any more, so someone "accidentally" changing
126 // to this "init" map on a dedicated server will cause no permanent
128 if(autocvar_g_maplist_shuffle)
130 n = tokenizebyseparator(autocvar_g_maplist, " ");
131 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
134 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
136 if(!DoNextMapOverride(1))
144 self.nextthink = time;
148 self.nextthink = time + 1;
149 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...\n");
153 void cvar_changes_init()
157 float n, i, adding, pureadding;
160 strunzone(cvar_changes);
161 cvar_changes = string_null;
163 strunzone(cvar_purechanges);
164 cvar_purechanges = string_null;
165 cvar_purechanges_count = 0;
168 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
174 for(i = 0; i < n; ++i)
176 k = bufstr_get(h, i);
178 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
179 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
180 #define BADCVAR(p) if(k == p) continue
182 // general excludes and namespaces for server admin used cvars
183 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
187 BADPREFIX("cvar_check_");
189 BADCVAR("g_configversion");
190 BADCVAR("g_maplist_index");
191 BADCVAR("halflifebsp");
192 BADCVAR("sv_mapformat_is_quake2");
193 BADCVAR("sv_mapformat_is_quake3");
194 BADPREFIX("sv_world");
200 BADPREFIX("scoreboard_");
201 BADPREFIX("g_campaign");
202 BADPREFIX("g_waypointsprite_");
208 BADPREFIX("net_slist_");
214 BADPREFIX("sensitivity");
215 BADPREFIX("userbind");
218 BADPREFIX("crosshair");
219 BADCVAR("mod_q3bsp_lightmapmergepower");
220 BADCVAR("mod_q3bsp_nolightmaps");
222 BADCVAR("mastervolume");
224 BADCVAR("bgmvolume");
227 BADCVAR("developer");
228 BADCVAR("log_dest_udp");
229 BADCVAR("net_address");
230 BADCVAR("net_address_ipv6");
232 BADCVAR("savedgamecfg");
233 BADCVAR("serverconfig");
234 BADCVAR("sv_autoscreenshot");
235 BADCVAR("sv_heartbeatperiod");
236 BADCVAR("sv_vote_master_password");
237 BADCVAR("sys_colortranslation");
238 BADCVAR("sys_specialcharactertranslation");
239 BADCVAR("timeformat");
240 BADCVAR("timestamps");
241 BADPREFIX("developer_");
243 BADPREFIX("g_banned_list");
244 BADPREFIX("g_chat_flood_");
245 BADPREFIX("g_ghost_items");
246 BADPREFIX("g_playerstats_");
247 BADPREFIX("g_respawn_ghosts");
248 BADPREFIX("g_voice_flood_");
249 BADPREFIX("log_file");
251 BADPREFIX("sv_allowdownloads");
252 BADPREFIX("sv_autodemo");
253 BADPREFIX("sv_curl_");
254 BADPREFIX("sv_eventlog");
255 BADPREFIX("sv_logscores_");
256 BADPREFIX("sv_master");
257 BADPREFIX("sv_weaponstats_");
258 BADPREFIX("sv_waypointsprite_");
259 BADCVAR("rescan_pending");
261 // these can contain player IDs, so better hide
262 BADPREFIX("g_forced_team_");
265 BADCVAR("fraglimit");
266 BADCVAR("g_assault");
268 BADCVAR("g_ca_teams");
272 BADCVAR("g_domination");
273 BADCVAR("g_domination_default_teams");
274 BADCVAR("g_freezetag");
275 BADCVAR("g_freezetag_teams");
276 BADCVAR("g_invasion_teams");
277 BADCVAR("g_keepaway");
278 BADCVAR("g_keyhunt");
279 BADCVAR("g_keyhunt_teams");
281 BADCVAR("g_nexball");
282 BADCVAR("g_onslaught");
284 BADCVAR("g_race_qualifying_timelimit");
286 BADCVAR("g_tdm_teams");
287 BADCVAR("leadlimit");
290 BADCVAR("timelimit");
294 BADCVAR("g_maplist");
295 BADCVAR("g_maplist_mostrecent");
299 d = cvar_defstring(k);
305 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
306 if(strlen(cvar_changes) > 16384)
308 cvar_changes = "// too many settings have been changed to show them here\n";
313 // now check if the changes are actually gameplay relevant
315 // does nothing visible
316 BADCVAR("captureleadlimit_override");
317 BADCVAR("g_balance_kill_delay");
318 BADCVAR("g_ca_point_limit");
319 BADCVAR("g_ca_point_leadlimit");
320 BADCVAR("g_ctf_captimerecord_always");
321 BADCVAR("g_ctf_flag_glowtrails");
322 BADCVAR("g_ctf_flag_pickup_verbosename");
323 BADCVAR("g_domination_point_leadlimit");
324 BADCVAR("g_forced_respawn");
325 BADCVAR("g_freezetag_point_limit");
326 BADCVAR("g_freezetag_point_leadlimit");
327 BADCVAR("g_keyhunt_point_leadlimit");
329 BADCVAR("g_invasion_point_limit");
330 BADCVAR("g_nexball_goalleadlimit");
331 BADCVAR("g_tdm_point_limit");
332 BADCVAR("g_tdm_point_leadlimit");
333 BADCVAR("leadlimit_and_fraglimit");
334 BADCVAR("leadlimit_override");
336 BADCVAR("sv_allow_fullbright");
337 BADCVAR("sv_checkforpacketsduringsleep");
338 BADCVAR("sv_timeout");
339 BADPREFIX("sv_timeout_");
340 BADPREFIX("crypto_");
341 BADPREFIX("g_chat_");
342 BADPREFIX("g_ctf_captimerecord_");
343 BADPREFIX("g_maplist_votable_");
347 BADPREFIX("sv_cullentities_");
348 BADPREFIX("sv_maxidle_");
349 BADPREFIX("sv_vote_");
350 BADPREFIX("timelimit_");
351 BADCVAR("gameversion");
352 BADPREFIX("gameversion_");
353 BADCVAR("sv_minigames");
354 BADPREFIX("sv_minigames_");
355 BADCVAR("sv_namechangetimer");
357 // allowed changes to server admins (please sync this to server.cfg)
361 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
363 // yes, this does contain some redundant stuff, don't really care
364 BADCVAR("bot_config_file");
365 BADCVAR("bot_number");
366 BADCVAR("bot_prefix");
367 BADCVAR("bot_suffix");
368 BADCVAR("capturelimit_override");
369 BADCVAR("fraglimit_override");
371 BADCVAR("g_antilag");
372 BADCVAR("g_balance_teams");
373 BADCVAR("g_balance_teams_prevent_imbalance");
374 BADCVAR("g_balance_teams_scorefactor");
375 BADCVAR("g_ban_sync_trusted_servers");
376 BADCVAR("g_ban_sync_uri");
377 BADCVAR("g_ca_teams_override");
378 BADCVAR("g_ctf_ignore_frags");
379 BADCVAR("g_domination_point_limit");
380 BADCVAR("g_domination_teams_override");
381 BADCVAR("g_freezetag_teams_override");
382 BADCVAR("g_friendlyfire");
383 BADCVAR("g_fullbrightitems");
384 BADCVAR("g_fullbrightplayers");
385 BADCVAR("g_keyhunt_point_limit");
386 BADCVAR("g_keyhunt_teams_override");
387 BADCVAR("g_lms_lives_override");
388 BADCVAR("g_maplist");
389 BADCVAR("g_maplist_check_waypoints");
390 BADCVAR("g_maplist_mostrecent_count");
391 BADCVAR("g_maplist_shuffle");
392 BADCVAR("g_maplist_votable");
393 BADCVAR("g_maplist_votable_abstain");
394 BADCVAR("g_maplist_votable_nodetail");
395 BADCVAR("g_maplist_votable_suggestions");
396 BADCVAR("g_maxplayers");
397 BADCVAR("g_mirrordamage");
398 BADCVAR("g_nexball_goallimit");
399 BADCVAR("g_powerups");
400 BADCVAR("g_start_delay");
401 BADCVAR("g_tdm_teams_override");
403 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
406 BADCVAR("maxplayers");
407 BADCVAR("minplayers");
408 BADCVAR("net_address");
410 BADCVAR("rcon_password");
411 BADCVAR("rcon_restricted_commands");
412 BADCVAR("rcon_restricted_password");
414 BADCVAR("sv_adminnick");
415 BADCVAR("sv_autoscreenshot");
416 BADCVAR("sv_autotaunt");
417 BADCVAR("sv_curl_defaulturl");
418 BADCVAR("sv_defaultcharacter");
419 BADCVAR("sv_defaultplayercolors");
420 BADCVAR("sv_defaultplayermodel");
421 BADCVAR("sv_defaultplayerskin");
422 BADCVAR("sv_maxidle");
423 BADCVAR("sv_maxrate");
425 BADCVAR("sv_public");
426 BADCVAR("sv_ready_restart");
427 BADCVAR("sv_status_privacy");
429 BADCVAR("sv_vote_call");
430 BADCVAR("sv_vote_commands");
431 BADCVAR("sv_vote_majority_factor");
432 BADCVAR("sv_vote_master");
433 BADCVAR("sv_vote_master_commands");
434 BADCVAR("sv_vote_master_password");
435 BADCVAR("sv_vote_simple_majority_factor");
436 BADCVAR("teamplay_mode");
437 BADCVAR("timelimit_override");
438 BADCVAR("g_spawnshieldtime");
439 BADPREFIX("g_warmup_");
440 BADPREFIX("sv_ready_restart_");
442 // mutators that announce themselves properly to the server browser
443 BADCVAR("g_instagib");
444 BADCVAR("g_new_toys");
446 BADCVAR("g_grappling_hook");
447 BADCVAR("g_jetpack");
454 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
455 if(strlen(cvar_purechanges) > 16384)
457 cvar_purechanges = "// too many settings have been changed to show them here\n";
461 ++cvar_purechanges_count;
462 // WARNING: this variable is used for the server list
463 // NEVER dare to skip this code!
464 // Hacks to intentionally appearing as "pure server" even though you DO have
465 // modified settings may be punished by removal from the server list.
466 // You can do to the variables cvar_changes and cvar_purechanges all you want,
470 if(cvar_changes == "")
471 cvar_changes = "// this server runs at default server settings\n";
473 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
474 cvar_changes = strzone(cvar_changes);
475 if(cvar_purechanges == "")
476 cvar_purechanges = "// this server runs at default gameplay settings\n";
478 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
479 cvar_purechanges = strzone(cvar_purechanges);
482 void detect_maptype()
491 o.x += random() * (world.maxs.x - world.mins.x);
492 o.y += random() * (world.maxs.y - world.mins.y);
493 o.z += random() * (world.maxs.z - world.mins.z);
495 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
496 if(trace_fraction == 1)
501 for(i = 0; i < 64; i += 4)
503 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
504 if(trace_fraction == 1)
506 LOG_INFO(ftos(i), " -> ", vtos(trace_endpos), "\n");
515 float RandomSeed_Send(entity to, int sf)
517 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
518 WriteShort(MSG_ENTITY, self.cnt);
521 void RandomSeed_Think()
523 self.cnt = bound(0, floor(random() * 65536), 65535);
524 self.nextthink = time + 5;
528 void RandomSeed_Spawn()
530 randomseed = spawn();
531 randomseed.think = RandomSeed_Think;
532 Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
534 WITH(entity, self, randomseed, randomseed.think()); // sets random seed and nextthink
537 void spawnfunc___init_dedicated_server(void)
539 // handler for _init/_init map (only for dedicated server initialization)
541 world_initialized = -1; // don't complain
543 cvar_string = cvar_string_normal;
544 cvar_set = cvar_set_normal;
546 remove = remove_unsafely;
550 e.think = GotoFirstMap;
551 e.nextthink = time; // this is usually 1 at this point
554 e.classname = "info_player_deathmatch"; // safeguard against player joining
556 self.classname = "worldspawn"; // safeguard against various stuff ;)
558 // needs to be done so early because of the constants they create
560 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
561 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
564 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
567 void Map_MarkAsRecent(string m);
568 float world_already_spawned;
570 void ClientInit_Spawn();
571 void WeaponStats_Init();
572 void WeaponStats_Shutdown();
573 void Physics_AddStats();
574 void spawnfunc_worldspawn (void)
580 cvar_string = cvar_string_normal;
581 cvar_set = cvar_set_normal;
583 if(world_already_spawned)
584 error("world already spawned - you may have EXACTLY ONE worldspawn!");
585 world_already_spawned = true;
587 remove = remove_safely; // during spawning, watch what you remove!
589 cvar_changes_init(); // do this very early now so it REALLY matches the server config
591 compressShortVector_init();
594 head = nextent(world);
599 head = nextent(head);
602 server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? true : false);
604 // needs to be done so early because of the constants they create
606 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
607 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
609 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
611 TemporaryDB = db_create();
616 // 1 FLICKER (first variety)
617 lightstyle(1, "mmnmmommommnonmmonqnmmo");
619 // 2 SLOW STRONG PULSE
620 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
622 // 3 CANDLE (first variety)
623 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
626 lightstyle(4, "mamamamamama");
629 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
631 // 6 FLICKER (second variety)
632 lightstyle(6, "nmonqnmomnmomomno");
634 // 7 CANDLE (second variety)
635 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
637 // 8 CANDLE (third variety)
638 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
640 // 9 SLOW STROBE (fourth variety)
641 lightstyle(9, "aaaaaaaazzzzzzzz");
643 // 10 FLUORESCENT FLICKER
644 lightstyle(10, "mmamammmmammamamaaamammma");
646 // 11 SLOW PULSE NOT FADE TO BLACK
647 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
649 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
654 if(autocvar_g_campaign)
657 Map_MarkAsRecent(mapname);
659 PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
666 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
667 if(bot_waypoints_for_items == 1)
668 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
669 bot_waypoints_for_items = 0;
673 WaypointSprite_Init();
675 GameLogInit(); // prepare everything
677 // changing the logic generating it is okay. But:
678 // it HAS to stay <= 64 chars
679 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
680 if(autocvar_sv_eventlog)
682 s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
683 matchid = strzone(s);
685 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
686 s = ":gameinfo:mutators:LIST";
688 MUTATOR_CALLHOOK(BuildMutatorsString, s);
691 // simple, probably not good in the mutator system
692 if(autocvar_g_grappling_hook)
693 s = strcat(s, ":grappling_hook");
695 // initialiation stuff, not good in the mutator system
696 if(!autocvar_g_use_ammunition)
697 s = strcat(s, ":no_use_ammunition");
699 // initialiation stuff, not good in the mutator system
700 if(autocvar_g_pickup_items == 0)
701 s = strcat(s, ":no_pickup_items");
702 if(autocvar_g_pickup_items > 0)
703 s = strcat(s, ":pickup_items");
705 // initialiation stuff, not good in the mutator system
706 if(autocvar_g_weaponarena != "0")
707 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
709 // TODO to mutator system
710 if(autocvar_g_norecoil)
711 s = strcat(s, ":norecoil");
713 // TODO to mutator system
714 if(autocvar_g_powerups == 0)
715 s = strcat(s, ":no_powerups");
716 if(autocvar_g_powerups > 0)
717 s = strcat(s, ":powerups");
720 GameLogEcho(":gameinfo:end");
723 matchid = strzone(ftos(random()));
725 cvar_set("nextmap", "");
729 if(autocvar_g_campaign)
735 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
737 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
739 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
742 while((s = fgets(fd)))
744 l = tokenize_console(s);
749 LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
750 LOG_INFO(" cdtrack ", argv(2), "\n");
752 else if(argv(0) == "fog")
754 LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
755 LOG_INFO(" \"fog\" \"", s, "\"\n");
757 else if(argv(0) == "set")
759 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
760 LOG_INFO(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
762 else if(argv(0) != "//")
764 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
765 LOG_INFO(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
775 WepSet_AddStat_InMap();
776 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
777 addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
778 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
779 addstat(STAT_ROUNDSTARTTIME, AS_FLOAT, stat_round_starttime);
780 addstat(STAT_ALLOW_OLDVORTEXBEAM, AS_INT, stat_allow_oldvortexbeam);
783 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
784 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
785 addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
786 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
787 addstat(STAT_FUEL, AS_INT, ammo_fuel);
788 addstat(STAT_PLASMA, AS_INT, ammo_plasma);
789 addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
790 addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
791 addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
792 addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
793 addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
794 addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
795 addstat(STAT_DAMAGE_DEALT_TOTAL, AS_INT, damage_dealt_total);
796 addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
797 addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
799 addstat(STAT_VORTEX_CHARGE, AS_FLOAT, vortex_charge);
800 addstat(STAT_VORTEX_CHARGEPOOL, AS_FLOAT, vortex_chargepool_ammo);
802 addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
804 addstat(STAT_ARC_HEAT, AS_FLOAT, arc_heat_percent);
807 addstat(STAT_FROZEN, AS_INT, frozen);
808 addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, revive_progress);
814 addstat(STAT_MOVEVARS_JUMPVELOCITY, AS_FLOAT, stat_sv_jumpvelocity);
815 addstat(STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR, AS_FLOAT, stat_sv_airaccel_qw_stretchfactor);
816 addstat(STAT_MOVEVARS_MAXAIRSTRAFESPEED, AS_FLOAT, stat_sv_maxairstrafespeed);
817 addstat(STAT_MOVEVARS_MAXAIRSPEED, AS_FLOAT, stat_sv_maxairspeed);
818 addstat(STAT_MOVEVARS_AIRSTRAFEACCELERATE, AS_FLOAT, stat_sv_airstrafeaccelerate);
819 addstat(STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL, AS_FLOAT, stat_sv_warsowbunny_turnaccel);
820 addstat(STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION, AS_FLOAT, stat_sv_airaccel_sideways_friction);
821 addstat(STAT_MOVEVARS_AIRCONTROL, AS_FLOAT, stat_sv_aircontrol);
822 addstat(STAT_MOVEVARS_AIRCONTROL_POWER, AS_FLOAT, stat_sv_aircontrol_power);
823 addstat(STAT_MOVEVARS_AIRCONTROL_PENALTY, AS_FLOAT, stat_sv_aircontrol_penalty);
824 addstat(STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL, AS_FLOAT, stat_sv_warsowbunny_airforwardaccel);
825 addstat(STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED, AS_FLOAT, stat_sv_warsowbunny_topspeed);
826 addstat(STAT_MOVEVARS_WARSOWBUNNY_ACCEL, AS_FLOAT, stat_sv_warsowbunny_accel);
827 addstat(STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO, AS_FLOAT, stat_sv_warsowbunny_backtosideratio);
828 addstat(STAT_MOVEVARS_FRICTION, AS_FLOAT, stat_sv_friction);
829 addstat(STAT_MOVEVARS_ACCELERATE, AS_FLOAT, stat_sv_accelerate);
830 addstat(STAT_MOVEVARS_STOPSPEED, AS_FLOAT, stat_sv_stopspeed);
831 addstat(STAT_MOVEVARS_AIRACCELERATE, AS_FLOAT, stat_sv_airaccelerate);
832 addstat(STAT_MOVEVARS_AIRSTOPACCELERATE, AS_FLOAT, stat_sv_airstopaccelerate);
835 addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
836 addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
839 addstat(STAT_MONSTERS_TOTAL, AS_FLOAT, stat_monsters_total);
840 addstat(STAT_MONSTERS_KILLED, AS_FLOAT, stat_monsters_killed);
843 addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
845 next_pingtime = time + 5;
849 // set up information replies for clients and server to use
850 maplist_reply = strzone(getmaplist());
851 lsmaps_reply = strzone(getlsmaps());
852 monsterlist_reply = strzone(getmonsterlist());
853 for(int i = 0; i < 10; ++i)
857 records_reply[i] = strzone(s);
859 ladder_reply = strzone(getladder());
860 rankings_reply = strzone(getrankings());
865 PingPLReport_Spawn();
869 localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
871 // fill sv_curl_serverpackages from .serverpackage files
872 if(autocvar_sv_curl_serverpackages_auto)
875 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
876 for(int i = 0; i < n; ++i)
877 if(substring(argv(i), -18, -1) != "-serverpackage.txt")
878 if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
879 s = strcat(s, " ", argv(i));
880 fd = search_begin("*-serverpackage.txt", true, false);
883 j = search_getsize(fd);
884 for(int i = 0; i < j; ++i)
885 s = strcat(s, " ", search_getfilename(fd, i));
888 fd = search_begin("*.serverpackage", true, false);
891 j = search_getsize(fd);
892 for(int i = 0; i < j; ++i)
893 s = strcat(s, " ", search_getfilename(fd, i));
896 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
899 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
901 // physics/balance/config changes that count as mod
902 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
903 modname = cvar_string("g_mod_physics");
904 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
905 modname = cvar_string("g_mod_balance");
906 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
907 modname = cvar_string("g_mod_config");
908 // extra mutators that deserve to count as mod
909 MUTATOR_CALLHOOK(SetModname);
912 modname = strzone(modname);
914 WinningConditionHelper(); // set worldstatus
916 world_initialized = 1;
919 void spawnfunc_light (void)
921 //makestatic (self); // Who the f___ did that?
927 return MapInfo_Type_ToString(MapInfo_LoadedGametype);
935 float Map_Count, Map_Current;
936 string Map_Current_Name;
938 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
939 float GetMaplistPosition()
945 idx = autocvar_g_maplist_index;
952 for(pos = 0; pos < Map_Count; ++pos)
956 // resume normal maplist rotation if current map is not in g_maplist
960 float MapHasRightSize(string map)
963 if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
964 if(autocvar_g_maplist_check_waypoints)
966 LOG_TRACE("checkwp "); LOG_TRACE(map);
967 if(!fexists(strcat("maps/", map, ".waypoints")))
969 LOG_TRACE(": no waypoints\n");
972 LOG_TRACE(": has waypoints\n");
975 // open map size restriction file
976 LOG_TRACE("opensize "); LOG_TRACE(map);
977 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
980 float mapmin, mapmax;
982 mapmin = stof(fgets(fh));
983 mapmax = stof(fgets(fh));
985 if(player_count < mapmin)
987 LOG_TRACE("not enough\n");
990 if(player_count > mapmax)
992 LOG_TRACE("too many\n");
995 LOG_TRACE("right size\n");
998 LOG_TRACE(": not found\n");
1002 string Map_Filename(float position)
1004 return strcat("maps/", argv(position), ".bsp");
1007 string strwords(string s, float w)
1010 for(endpos = 0; w && endpos >= 0; --w)
1011 endpos = strstrofs(s, " ", endpos + 1);
1015 return substring(s, 0, endpos);
1018 float strhasword(string s, string w)
1020 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1023 void Map_MarkAsRecent(string m)
1025 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1028 float Map_IsRecent(string m)
1030 return strhasword(autocvar_g_maplist_mostrecent, m);
1033 float Map_Check(float position, float pass)
1037 map_next = argv(position);
1040 if(Map_IsRecent(map_next))
1043 filename = Map_Filename(position);
1044 if(MapInfo_CheckMap(map_next))
1048 if(MapHasRightSize(map_next))
1053 LOG_TRACE( "Couldn't select '", filename, "'..\n" );
1058 void Map_Goto_SetStr(string nextmapname)
1060 if(getmapname_stored != "")
1061 strunzone(getmapname_stored);
1062 if(nextmapname == "")
1063 getmapname_stored = "";
1065 getmapname_stored = strzone(nextmapname);
1068 void Map_Goto_SetFloat(float position)
1070 cvar_set("g_maplist_index", ftos(position));
1071 Map_Goto_SetStr(argv(position));
1074 void Map_Goto(float reinit)
1076 MapInfo_LoadMap(getmapname_stored, reinit);
1079 // return codes of map selectors:
1080 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1081 // -2 = permanent failure
1082 float() MaplistMethod_Iterate = // usual method
1086 LOG_TRACE("Trying MaplistMethod_Iterate\n");
1088 for(pass = 1; pass <= 2; ++pass)
1090 for(i = 1; i < Map_Count; ++i)
1093 mapindex = (i + Map_Current) % Map_Count;
1094 if(Map_Check(mapindex, pass))
1101 float() MaplistMethod_Repeat = // fallback method
1103 LOG_TRACE("Trying MaplistMethod_Repeat\n");
1105 if(Map_Check(Map_Current, 2))
1110 float() MaplistMethod_Random = // random map selection
1114 LOG_TRACE("Trying MaplistMethod_Random\n");
1118 for(i = 0; i <= imax; ++i)
1121 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1122 if(Map_Check(mapindex, 1))
1128 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1129 // the exponent sets a bias on the map selection:
1130 // the higher the exponent, the less likely "shortly repeated" same maps are
1132 float i, j, imax, insertpos;
1134 LOG_TRACE("Trying MaplistMethod_Shuffle\n");
1138 for(i = 0; i <= imax; ++i)
1142 // now reinsert this at another position
1143 insertpos = pow(random(), 1 / exponent); // ]0, 1]
1144 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1145 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1146 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1148 // insert the current map there
1150 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1151 newlist = strcat(newlist, " ", argv(j));
1152 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1153 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1154 newlist = strcat(newlist, " ", argv(j));
1155 newlist = substring(newlist, 1, strlen(newlist) - 1);
1156 cvar_set("g_maplist", newlist);
1157 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1159 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1160 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1161 if(Map_Check(Map_Current, 1))
1169 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1171 for (i = 0; i < Map_Count; ++i)
1172 if (Map_Check(i, 2))
1176 bprint( "Maplist contains no usable maps! Resetting it to default map list.\n" );
1177 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1178 if(autocvar_g_maplist_shuffle)
1180 localcmd("\nmenu_cmd sync\n");
1181 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1184 error("empty maplist, cannot select a new map");
1185 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1187 if(Map_Current_Name)
1188 strunzone(Map_Current_Name);
1189 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1190 // this may or may not be correct, but who cares, in the worst case a map
1191 // isn't chosen in the first pass that should have been
1202 if(autocvar_g_maplist_shuffle > 0)
1203 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1206 if(autocvar_g_maplist_selectrandom)
1207 nextMap = MaplistMethod_Random();
1210 nextMap = MaplistMethod_Iterate();
1213 nextMap = MaplistMethod_Repeat();
1217 Map_Goto_SetFloat(nextMap);
1218 return getmapname_stored;
1224 float DoNextMapOverride(float reinit)
1226 if(autocvar_g_campaign)
1228 CampaignPostIntermission();
1229 alreadychangedlevel = true;
1232 if(autocvar_quit_when_empty)
1234 if(player_count <= currentbots)
1237 alreadychangedlevel = true;
1241 if(autocvar_quit_and_redirect != "")
1243 redirection_target = strzone(autocvar_quit_and_redirect);
1244 alreadychangedlevel = true;
1247 if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1249 localcmd("restart\n");
1250 alreadychangedlevel = true;
1253 if(autocvar_nextmap != "")
1256 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1257 cvar_set("nextmap",m);
1259 if(!m || gametypevote)
1261 if(autocvar_sv_vote_gametype)
1267 if(MapInfo_CheckMap(m))
1271 alreadychangedlevel = true;
1275 if(!reinit && autocvar_lastlevel)
1277 cvar_settemp_restore();
1278 localcmd("set lastlevel 0\ntogglemenu 1\n");
1279 alreadychangedlevel = true;
1285 void GotoNextMap(float reinit)
1290 if (alreadychangedlevel)
1292 alreadychangedlevel = true;
1296 nextMap = GetNextMap();
1298 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1307 When the player presses attack or jump, change to the next level
1310 .float autoscreenshot;
1311 void IntermissionThink()
1313 FixIntermissionClient(self);
1315 float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1316 float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1318 if( (server_screenshot || client_screenshot)
1319 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1321 self.autoscreenshot = -1;
1322 if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1326 if (time < intermission_exittime)
1329 if(!mapvote_initialized)
1330 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1340 Returns the entity to view from
1344 entity FindIntermission()
1349 // look for info_intermission first
1350 spot = find (world, classname, "info_intermission");
1352 { // pick a random one
1356 spot = find (spot, classname, "info_intermission");
1358 spot = find (spot, classname, "info_intermission");
1364 // then look for the start position
1365 spot = find (world, classname, "info_player_start");
1369 // testinfo_player_start is only found in regioned levels
1370 spot = find (world, classname, "testplayerstart");
1374 // then look for the start position
1375 spot = find (world, classname, "info_player_deathmatch");
1379 //objerror ("FindIntermission: no spot");
1385 ===============================================================================
1389 ===============================================================================
1392 void DumpStats(float final)
1401 to_console = autocvar_sv_logscores_console;
1402 to_eventlog = autocvar_sv_eventlog;
1403 to_file = autocvar_sv_logscores_file;
1407 to_console = true; // always print printstats replies
1408 to_eventlog = false; // but never print them to the event log
1412 if(autocvar_sv_eventlog_console)
1413 to_console = false; // otherwise we get the output twice
1419 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1429 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1433 fputs(file, strcat(s, "\n"));
1436 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1442 fputs(file, strcat(s, "\n"));
1444 FOR_EACH_CLIENT(other)
1446 if ((IS_REAL_CLIENT(other)) || (IS_BOT_CLIENT(other) && autocvar_sv_logscores_bots))
1448 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1449 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1450 if(IS_PLAYER(other) || other.caplayer == 1 || g_lms)
1451 s = strcat(s, ftos(other.team), ":");
1453 s = strcat(s, "spectator:");
1456 LOG_INFO(s, other.netname, "\n");
1458 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1460 fputs(file, strcat(s, other.netname, "\n"));
1466 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1472 fputs(file, strcat(s, "\n"));
1474 for(i = 1; i < 16; ++i)
1476 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1477 s = strcat(s, ":", ftos(i));
1483 fputs(file, strcat(s, "\n"));
1490 GameLogEcho(":end");
1493 fputs(file, ":end\n");
1498 void FixIntermissionClient(entity e)
1501 if(!e.autoscreenshot) // initial call
1503 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1505 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1506 e.solid = SOLID_NOT;
1507 e.movetype = MOVETYPE_NONE;
1508 e.takedamage = DAMAGE_NO;
1511 e.weaponentity.effects = EF_NODRAW;
1512 if (e.weaponentity.weaponentity)
1513 e.weaponentity.weaponentity.effects = EF_NODRAW;
1515 if(IS_REAL_CLIENT(e))
1517 stuffcmd(e, "\nscr_printspeed 1000000\n");
1518 s = autocvar_sv_intermission_cdtrack;
1520 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1522 WriteByte(MSG_ONE, SVC_INTERMISSION);
1528 go to the next level for deathmatch
1529 only called if a time or frag limit has expired
1535 intermission_running = 1;
1537 // enforce a wait time before allowing changelevel
1538 if(player_count > 0)
1539 intermission_exittime = time + autocvar_sv_mapchange_delay;
1541 intermission_exittime = -1;
1544 WriteByte (MSG_ALL, SVC_CDTRACK);
1545 WriteByte (MSG_ALL, 3);
1546 WriteByte (MSG_ALL, 3);
1547 // done in FixIntermission
1550 //pos = FindIntermission ();
1557 PlayerStats_GameReport(true);
1558 WeaponStats_Shutdown();
1560 Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1562 if(autocvar_sv_eventlog)
1563 GameLogEcho(":gameover");
1567 FOR_EACH_PLAYER(other) {
1568 FixIntermissionClient(other);
1570 bprint(other.netname, " ^7wins.\n");
1573 if(autocvar_g_campaign)
1574 CampaignPreIntermission();
1576 MUTATOR_CALLHOOK(MatchEnd);
1578 localcmd("\nsv_hook_gameend\n");
1585 Exit deathmatch games upon conditions
1588 void CheckRules_Player()
1590 if (gameover) // someone else quit the game already
1593 if(self.deadflag == DEAD_NO)
1594 self.play_time += frametime;
1596 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1597 // (div0: and that in CheckRules_World please)
1601 float InitiateSuddenDeath()
1603 // Check first whether normal overtimes could be added before initiating suddendeath mode
1604 // - for this timelimit_overtime needs to be >0 of course
1605 // - also check the winning condition calculated in the previous frame and only add normal overtime
1606 // again, if at the point at which timelimit would be extended again, still no winner was found
1607 if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1609 return 1; // need to call InitiateOvertime later
1613 if(!checkrules_suddendeathend)
1615 if(autocvar_g_campaign)
1616 checkrules_suddendeathend = time; // no suddendeath in campaign
1618 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1619 if(g_race && !g_race_qualifying)
1620 race_StartCompleting();
1626 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1628 ++checkrules_overtimesadded;
1629 //add one more overtime by simply extending the timelimit
1631 tl = autocvar_timelimit;
1632 tl += autocvar_timelimit_overtime;
1633 cvar_set("timelimit", ftos(tl));
1635 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1638 float GetWinningCode(float fraglimitreached, float equality)
1640 if(autocvar_g_campaign == 1)
1641 if(fraglimitreached)
1648 if(fraglimitreached)
1649 return WINNING_STARTSUDDENDEATHOVERTIME;
1651 return WINNING_NEVER;
1653 if(fraglimitreached)
1659 // set the .winning flag for exactly those players with a given field value
1660 void SetWinners(.float field, float value)
1663 FOR_EACH_PLAYER(head)
1664 head.winning = (head.(field) == value);
1667 // set the .winning flag for those players with a given field value
1668 void AddWinners(.float field, float value)
1671 FOR_EACH_PLAYER(head)
1672 if (head.(field) == value)
1676 // clear the .winning flags
1677 void ClearWinners(void)
1680 FOR_EACH_PLAYER(head)
1684 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1685 // they win. Otherwise the defending team wins once the timelimit passes.
1686 void assault_new_round();
1687 float WinningCondition_Assault()
1691 WinningConditionHelper(); // set worldstatus
1693 status = WINNING_NO;
1694 // as the timelimit has not yet passed just assume the defending team will win
1695 if(assault_attacker_team == NUM_TEAM_1)
1697 SetWinners(team, NUM_TEAM_2);
1701 SetWinners(team, NUM_TEAM_1);
1705 ent = find(world, classname, "target_assault_roundend");
1708 if(ent.winning) // round end has been triggered by attacking team
1710 bprint("ASSAULT: round completed...\n");
1711 SetWinners(team, assault_attacker_team);
1713 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1715 if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1717 status = WINNING_YES;
1721 WITH(entity, self, ent, assault_new_round());
1729 // LMS winning condition: game terminates if and only if there's at most one
1730 // one player who's living lives. Top two scores being equal cancels the time
1732 float WinningCondition_LMS()
1739 have_player = false;
1740 have_players = false;
1741 l = LMS_NewPlayerLives();
1743 head = find(world, classname, "player");
1746 head2 = find(head, classname, "player");
1748 have_players = true;
1752 // we have at least one player
1755 // two or more active players - continue with the game
1759 // exactly one player?
1762 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1766 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1772 // and assign him his first place
1773 PlayerScore_Add(head, SP_LMS_RANK, 1);
1780 // nobody is playing at all...
1783 // wait for players...
1787 // SNAFU (maybe a draw game?)
1789 LOG_TRACE("No players, ending game.\n");
1794 // When we get here, we have at least two players who are actually LIVING,
1795 // now check if the top two players have equal score.
1796 WinningConditionHelper();
1799 if(WinningConditionHelper_winner)
1800 WinningConditionHelper_winner.winning = true;
1801 if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1802 return WINNING_NEVER;
1804 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1808 void ShuffleMaplist()
1810 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1814 float WinningCondition_Scores(float limit, float leadlimit)
1818 // TODO make everything use THIS winning condition (except LMS)
1819 WinningConditionHelper();
1823 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1824 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1825 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1826 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1830 if(WinningConditionHelper_winner)
1831 WinningConditionHelper_winner.winning = 1;
1832 if(WinningConditionHelper_winnerteam >= 0)
1833 SetWinners(team, WinningConditionHelper_winnerteam);
1835 if(WinningConditionHelper_lowerisbetter)
1837 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1838 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1842 if(WinningConditionHelper_zeroisworst)
1843 leadlimit = 0; // not supported in this mode
1845 if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1846 // these modes always score in increments of 1, thus this makes sense
1848 if(leaderfrags != WinningConditionHelper_topscore)
1850 leaderfrags = WinningConditionHelper_topscore;
1853 if (leaderfrags == limit - 1)
1854 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1855 else if (leaderfrags == limit - 2)
1856 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1857 else if (leaderfrags == limit - 3)
1858 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1862 limitreached = false;
1864 if(WinningConditionHelper_topscore >= limit)
1865 limitreached = true;
1868 float leadlimitreached;
1869 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1870 if(autocvar_leadlimit_and_fraglimit)
1871 limitreached = (limitreached && leadlimitreached);
1873 limitreached = (limitreached || leadlimitreached);
1877 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1879 return GetWinningCode(
1880 WinningConditionHelper_topscore && limitreached,
1881 WinningConditionHelper_equality
1885 float WinningCondition_Race(float fraglimit)
1896 if(p.race_completed)
1901 wc = WinningCondition_Scores(fraglimit, 0);
1903 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1904 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1905 // do NOT support equality when the laps are all raced!
1906 return WINNING_STARTSUDDENDEATHOVERTIME;
1908 return WINNING_NEVER;
1911 float WinningCondition_QualifyingThenRace(float limit)
1914 wc = WinningCondition_Scores(limit, 0);
1916 // NEVER initiate overtime
1917 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1925 float WinningCondition_RanOutOfSpawns()
1929 if(have_team_spawns <= 0)
1932 if(!autocvar_g_spawn_useallspawns)
1935 if(!some_spawn_has_been_used)
1938 team1_score = team2_score = team3_score = team4_score = 0;
1940 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1942 if(head.team == NUM_TEAM_1)
1944 else if(head.team == NUM_TEAM_2)
1946 else if(head.team == NUM_TEAM_3)
1948 else if(head.team == NUM_TEAM_4)
1952 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1954 if(head.team == NUM_TEAM_1)
1956 else if(head.team == NUM_TEAM_2)
1958 else if(head.team == NUM_TEAM_3)
1960 else if(head.team == NUM_TEAM_4)
1965 if(team1_score + team2_score + team3_score + team4_score == 0)
1967 checkrules_equality = true;
1970 else if(team1_score + team2_score + team3_score + team4_score == 1)
1975 else if(team2_score)
1977 else if(team3_score)
1979 else // if(team4_score)
1981 CheckAllowedTeams(world);
1982 for(i = 0; i < MAX_TEAMSCORE; ++i)
1984 if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
1985 if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
1986 if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
1987 if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
1990 AddWinners(team, t);
2001 Exit deathmatch games upon conditions
2004 void CheckRules_World()
2015 if (gameover) // someone else quit the game already
2017 if(player_count == 0) // Nobody there? Then let's go to the next map
2019 // this will actually check the player count in the next frame
2020 // again, but this shouldn't hurt
2024 timelimit = autocvar_timelimit * 60;
2025 fraglimit = autocvar_fraglimit;
2026 leadlimit = autocvar_leadlimit;
2028 if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2031 timelimit = 0; // timelimit is not made for warmup
2033 fraglimit = 0; // no fraglimit for now
2034 leadlimit = 0; // no leadlimit for now
2039 timelimit += game_starttime;
2041 else if (timelimit < 0)
2051 if(timelimit > game_starttime)
2052 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
2054 game_completion_ratio = 0;
2056 if(checkrules_suddendeathend)
2058 if(!checkrules_suddendeathwarning)
2060 checkrules_suddendeathwarning = true;
2061 if(g_race && !g_race_qualifying)
2062 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
2064 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
2069 if (timelimit && time >= timelimit)
2071 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2074 float playerswithlaps;
2077 totalplayers = playerswithlaps = readyplayers = 0;
2078 FOR_EACH_PLAYER(head)
2081 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2087 // at least 2 of the players have completed a lap: start the RACE
2088 // otherwise, the players should end the qualifying on their own
2089 if(readyplayers || playerswithlaps >= 2)
2091 checkrules_suddendeathend = 0;
2092 ReadyRestart(); // go to race
2096 wantovertime |= InitiateSuddenDeath();
2099 wantovertime |= InitiateSuddenDeath();
2103 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2109 float checkrules_status;
2110 checkrules_status = WinningCondition_RanOutOfSpawns();
2111 if(checkrules_status == WINNING_YES)
2113 bprint("Hey! Someone ran out of spawns!\n");
2115 else if(g_race && !g_race_qualifying && timelimit >= 0)
2117 checkrules_status = WinningCondition_Race(fraglimit);
2118 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2120 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2122 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2123 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2127 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2131 checkrules_status = WinningCondition_LMS();
2135 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2136 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2139 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2141 checkrules_status = WINNING_NEVER;
2142 checkrules_overtimesadded = -1;
2143 wantovertime |= InitiateSuddenDeath();
2146 if(checkrules_status == WINNING_NEVER)
2147 // equality cases! Nobody wins if the overtime ends in a draw.
2152 if(checkrules_status == WINNING_NEVER)
2155 checkrules_status = WINNING_YES;
2158 if(checkrules_suddendeathend)
2159 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2160 checkrules_status = WINNING_YES;
2162 if(checkrules_status == WINNING_YES)
2164 //print("WINNING\n");
2169 string GotoMap(string m)
2171 m = GameTypeVote_MapInfo_FixName(m);
2173 return "The map you suggested is not available on this server.";
2174 if (!autocvar_sv_vote_gametype)
2175 if(!MapInfo_CheckMap(m))
2176 return "The map you suggested does not support the current game mode.";
2177 cvar_set("nextmap", m);
2178 cvar_set("timelimit", "-1");
2179 if(mapvote_initialized || alreadychangedlevel)
2181 if(DoNextMapOverride(0))
2182 return "Map switch initiated.";
2184 return "Hm... no. For some reason I like THIS map more.";
2187 return "Map switch will happen after scoreboard.";
2193 anticheat_endframe();
2197 FOR_EACH_REALCLIENT(e_)
2199 entity e = IS_SPEC(e_) ? e_.enemy : e_;
2201 e_.typehit_time = time;
2202 else if(e.damage_dealt)
2205 e_.damage_dealt_total += ceil(e.damage_dealt);
2208 altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2209 // add 1 frametime because after this, engine SV_Physics
2210 // increases time by a frametime and then networks the frame
2211 // add another frametime because client shows everything with
2212 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2216 e_.typehitsound = false;
2217 e_.damage_dealt = 0;
2219 antilag_record(e_, altime);
2221 FOR_EACH_MONSTER(e_)
2224 antilag_record(e_, altime);
2231 * returns true if redirecting
2233 float redirection_timeout;
2234 float redirection_nextthink;
2235 float RedirectionThink()
2237 float clients_found;
2239 if(redirection_target == "")
2242 if(!redirection_timeout)
2244 cvar_set("sv_public", "-2");
2245 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2246 if(redirection_target == "self")
2247 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2249 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2252 if(time < redirection_nextthink)
2255 redirection_nextthink = time + 1;
2259 FOR_EACH_REALCLIENT(e)
2263 LOG_INFO("Redirecting: sending connect command to ", self.netname, "\n");
2264 if(redirection_target == "self")
2265 stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2267 stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2271 LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.\n");
2273 if(time > redirection_timeout || clients_found == 0)
2274 localcmd("\nwait; wait; wait; quit\n");
2279 void TargetMusic_RestoreGame();
2282 // Loaded from a save game
2283 // some things then break, so let's work around them...
2285 // Progs DB (capture records)
2286 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2290 MapInfo_Enumerate();
2291 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2294 TargetMusic_RestoreGame();
2301 if(world_initialized > 0)
2303 world_initialized = 0;
2304 LOG_INFO("Saving persistent data...\n");
2307 // playerstats with unfinished match
2308 PlayerStats_GameReport(false);
2310 if(!cheatcount_total)
2312 if(autocvar_sv_db_saveasdump)
2313 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2315 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2317 if(autocvar_developer)
2319 if(autocvar_sv_db_saveasdump)
2320 db_dump(TemporaryDB, "server-temp.db");
2322 db_save(TemporaryDB, "server-temp.db");
2324 CheatShutdown(); // must be after cheatcount check
2325 db_close(ServerProgsDB);
2326 db_close(TemporaryDB);
2327 LOG_INFO("done!\n");
2328 // tell the bot system the game is ending now
2331 WeaponStats_Shutdown();
2334 else if(world_initialized == 0)
2336 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data\n");