4 #include "anticheat.qh"
9 #include "cl_client.qh"
10 #include "command/common.qh"
11 #include "command/getreplies.qh"
12 #include "command/sv_cmd.qh"
13 #include "command/vote.qh"
16 #include "mapvoting.qh"
17 #include "mutators/mutators_include.qh"
20 #include "teamplay.qh"
21 #include "waypointsprites.qh"
22 #include "weapons/weaponstats.qh"
23 #include "../common/buffs.qh"
24 #include "../common/constants.qh"
25 #include "../common/deathtypes.qh"
26 #include "../common/effects.qh"
27 #include "../common/mapinfo.qh"
28 #include "../common/monsters/all.qh"
29 #include "../common/monsters/sv_monsters.qh"
30 #include "../common/vehicles/all.qh"
31 #include "../common/notifications.qh"
32 #include "../common/playerstats.qh"
33 #include "../common/stats.qh"
34 #include "../common/teams.qh"
35 #include "../common/util.qh"
36 #include "../common/items/all.qh"
37 #include "../common/weapons/all.qh"
39 const float LATENCY_THINKRATE = 10;
44 void PingPLReport_Think()
49 delta = 3 / maxclients;
50 if(delta < sys_frametime)
52 self.nextthink = time + delta;
54 e = edict_num(self.cnt + 1);
57 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
58 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
59 WriteByte(MSG_BROADCAST, self.cnt);
60 WriteShort(MSG_BROADCAST, max(1, e.ping));
61 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
62 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
64 // record latency times for clients throughout the match so we can report it to playerstats
65 if(time > (e.latency_time + LATENCY_THINKRATE))
67 e.latency_sum += e.ping;
69 e.latency_time = time;
70 //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
75 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
76 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
77 WriteByte(MSG_BROADCAST, self.cnt);
78 WriteShort(MSG_BROADCAST, 0);
79 WriteByte(MSG_BROADCAST, 0);
80 WriteByte(MSG_BROADCAST, 0);
82 self.cnt = (self.cnt + 1) % maxclients;
84 void PingPLReport_Spawn()
86 pingplreport = spawn();
87 pingplreport.classname = "pingplreport";
88 pingplreport.think = PingPLReport_Think;
89 pingplreport.nextthink = time;
92 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
93 string redirection_target;
94 float world_initialized;
97 void ShuffleMaplist();
99 void SetDefaultAlpha()
101 if(autocvar_g_running_guns)
103 default_player_alpha = -1;
104 default_weapon_alpha = +1;
108 default_player_alpha = autocvar_g_balance_cloaked_alpha;
109 default_weapon_alpha = default_player_alpha;
113 default_player_alpha = autocvar_g_player_alpha;
114 if(default_player_alpha == 0)
115 default_player_alpha = 1;
116 default_weapon_alpha = default_player_alpha;
123 if(autocvar__sv_init)
125 // cvar_set("_sv_init", "0");
126 // we do NOT set this to 0 any more, so someone "accidentally" changing
127 // to this "init" map on a dedicated server will cause no permanent
129 if(autocvar_g_maplist_shuffle)
131 n = tokenizebyseparator(autocvar_g_maplist, " ");
132 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
135 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
137 if(!DoNextMapOverride(1))
145 self.nextthink = time;
149 self.nextthink = time + 1;
150 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
154 void cvar_changes_init()
158 float n, i, adding, pureadding;
161 strunzone(cvar_changes);
162 cvar_changes = string_null;
164 strunzone(cvar_purechanges);
165 cvar_purechanges = string_null;
166 cvar_purechanges_count = 0;
169 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
175 for(i = 0; i < n; ++i)
177 k = bufstr_get(h, i);
179 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
180 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
181 #define BADCVAR(p) if(k == p) continue
183 // general excludes and namespaces for server admin used cvars
184 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
188 BADPREFIX("cvar_check_");
190 BADCVAR("g_configversion");
191 BADCVAR("g_maplist_index");
192 BADCVAR("halflifebsp");
193 BADCVAR("sv_mapformat_is_quake2");
194 BADCVAR("sv_mapformat_is_quake3");
195 BADPREFIX("sv_world");
201 BADPREFIX("scoreboard_");
202 BADPREFIX("g_campaign");
203 BADPREFIX("g_waypointsprite_");
209 BADPREFIX("net_slist_");
215 BADPREFIX("sensitivity");
216 BADPREFIX("userbind");
219 BADPREFIX("crosshair");
220 BADCVAR("mod_q3bsp_lightmapmergepower");
221 BADCVAR("mod_q3bsp_nolightmaps");
223 BADCVAR("mastervolume");
225 BADCVAR("bgmvolume");
228 BADCVAR("developer");
229 BADCVAR("log_dest_udp");
230 BADCVAR("net_address");
231 BADCVAR("net_address_ipv6");
233 BADCVAR("savedgamecfg");
234 BADCVAR("serverconfig");
235 BADCVAR("sv_autoscreenshot");
236 BADCVAR("sv_heartbeatperiod");
237 BADCVAR("sv_vote_master_password");
238 BADCVAR("sys_colortranslation");
239 BADCVAR("sys_specialcharactertranslation");
240 BADCVAR("timeformat");
241 BADCVAR("timestamps");
242 BADPREFIX("developer_");
244 BADPREFIX("g_banned_list");
245 BADPREFIX("g_chat_flood_");
246 BADPREFIX("g_ghost_items");
247 BADPREFIX("g_playerstats_");
248 BADPREFIX("g_respawn_ghosts");
249 BADPREFIX("g_voice_flood_");
250 BADPREFIX("log_file");
252 BADPREFIX("sv_allowdownloads");
253 BADPREFIX("sv_autodemo");
254 BADPREFIX("sv_curl_");
255 BADPREFIX("sv_eventlog");
256 BADPREFIX("sv_logscores_");
257 BADPREFIX("sv_master");
258 BADPREFIX("sv_weaponstats_");
259 BADPREFIX("sv_waypointsprite_");
260 BADCVAR("rescan_pending");
262 // these can contain player IDs, so better hide
263 BADPREFIX("g_forced_team_");
266 BADCVAR("fraglimit");
267 BADCVAR("g_assault");
269 BADCVAR("g_ca_teams");
273 BADCVAR("g_domination");
274 BADCVAR("g_domination_default_teams");
275 BADCVAR("g_freezetag");
276 BADCVAR("g_freezetag_teams");
277 BADCVAR("g_invasion_teams");
278 BADCVAR("g_keepaway");
279 BADCVAR("g_keyhunt");
280 BADCVAR("g_keyhunt_teams");
282 BADCVAR("g_nexball");
283 BADCVAR("g_onslaught");
285 BADCVAR("g_race_qualifying_timelimit");
287 BADCVAR("g_tdm_teams");
288 BADCVAR("leadlimit");
291 BADCVAR("timelimit");
295 BADCVAR("g_maplist");
296 BADCVAR("g_maplist_mostrecent");
300 d = cvar_defstring(k);
306 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
307 if(strlen(cvar_changes) > 16384)
309 cvar_changes = "// too many settings have been changed to show them here\n";
314 // now check if the changes are actually gameplay relevant
316 // does nothing visible
317 BADCVAR("captureleadlimit_override");
318 BADCVAR("g_balance_kill_delay");
319 BADCVAR("g_ca_point_limit");
320 BADCVAR("g_ca_point_leadlimit");
321 BADCVAR("g_ctf_captimerecord_always");
322 BADCVAR("g_ctf_flag_glowtrails");
323 BADCVAR("g_ctf_flag_pickup_verbosename");
324 BADCVAR("g_domination_point_leadlimit");
325 BADCVAR("g_forced_respawn");
326 BADCVAR("g_freezetag_point_limit");
327 BADCVAR("g_freezetag_point_leadlimit");
328 BADCVAR("g_keyhunt_point_leadlimit");
330 BADCVAR("g_invasion_point_limit");
331 BADCVAR("g_nexball_goalleadlimit");
332 BADCVAR("g_tdm_point_limit");
333 BADCVAR("g_tdm_point_leadlimit");
334 BADCVAR("leadlimit_and_fraglimit");
335 BADCVAR("leadlimit_override");
337 BADCVAR("sv_allow_fullbright");
338 BADCVAR("sv_checkforpacketsduringsleep");
339 BADCVAR("sv_fraginfo");
340 BADCVAR("sv_timeout");
341 BADPREFIX("sv_timeout_");
342 BADPREFIX("crypto_");
343 BADPREFIX("g_chat_");
344 BADPREFIX("g_ctf_captimerecord_");
345 BADPREFIX("g_maplist_votable_");
349 BADPREFIX("sv_cullentities_");
350 BADPREFIX("sv_fraginfo_");
351 BADPREFIX("sv_maxidle_");
352 BADPREFIX("sv_vote_");
353 BADPREFIX("timelimit_");
354 BADCVAR("gameversion");
355 BADPREFIX("gameversion_");
356 BADCVAR("sv_namechangetimer");
358 // allowed changes to server admins (please sync this to server.cfg)
362 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
364 // yes, this does contain some redundant stuff, don't really care
365 BADCVAR("bot_config_file");
366 BADCVAR("bot_number");
367 BADCVAR("bot_prefix");
368 BADCVAR("bot_suffix");
369 BADCVAR("capturelimit_override");
370 BADCVAR("fraglimit_override");
372 BADCVAR("g_antilag");
373 BADCVAR("g_balance_teams");
374 BADCVAR("g_balance_teams_prevent_imbalance");
375 BADCVAR("g_balance_teams_scorefactor");
376 BADCVAR("g_ban_sync_trusted_servers");
377 BADCVAR("g_ban_sync_uri");
378 BADCVAR("g_ca_teams_override");
379 BADCVAR("g_ctf_ignore_frags");
380 BADCVAR("g_domination_point_limit");
381 BADCVAR("g_domination_teams_override");
382 BADCVAR("g_freezetag_teams_override");
383 BADCVAR("g_friendlyfire");
384 BADCVAR("g_fullbrightitems");
385 BADCVAR("g_fullbrightplayers");
386 BADCVAR("g_keyhunt_point_limit");
387 BADCVAR("g_keyhunt_teams_override");
388 BADCVAR("g_lms_lives_override");
389 BADCVAR("g_maplist");
390 BADCVAR("g_maplist_check_waypoints");
391 BADCVAR("g_maplist_mostrecent_count");
392 BADCVAR("g_maplist_shuffle");
393 BADCVAR("g_maplist_votable");
394 BADCVAR("g_maplist_votable_abstain");
395 BADCVAR("g_maplist_votable_nodetail");
396 BADCVAR("g_maplist_votable_suggestions");
397 BADCVAR("g_maxplayers");
398 BADCVAR("g_mirrordamage");
399 BADCVAR("g_nexball_goallimit");
400 BADCVAR("g_powerups");
401 BADCVAR("g_start_delay");
402 BADCVAR("g_tdm_teams_override");
404 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
407 BADCVAR("maxplayers");
408 BADCVAR("minplayers");
409 BADCVAR("net_address");
411 BADCVAR("rcon_password");
412 BADCVAR("rcon_restricted_commands");
413 BADCVAR("rcon_restricted_password");
415 BADCVAR("sv_adminnick");
416 BADCVAR("sv_autoscreenshot");
417 BADCVAR("sv_autotaunt");
418 BADCVAR("sv_curl_defaulturl");
419 BADCVAR("sv_defaultcharacter");
420 BADCVAR("sv_defaultplayercolors");
421 BADCVAR("sv_defaultplayermodel");
422 BADCVAR("sv_defaultplayerskin");
423 BADCVAR("sv_maxidle");
424 BADCVAR("sv_maxrate");
426 BADCVAR("sv_public");
427 BADCVAR("sv_ready_restart");
428 BADCVAR("sv_status_privacy");
430 BADCVAR("sv_vote_call");
431 BADCVAR("sv_vote_commands");
432 BADCVAR("sv_vote_majority_factor");
433 BADCVAR("sv_vote_master");
434 BADCVAR("sv_vote_master_commands");
435 BADCVAR("sv_vote_master_password");
436 BADCVAR("sv_vote_simple_majority_factor");
437 BADCVAR("teamplay_mode");
438 BADCVAR("timelimit_override");
439 BADCVAR("g_spawnshieldtime");
440 BADPREFIX("g_warmup_");
441 BADPREFIX("sv_ready_restart_");
443 // mutators that announce themselves properly to the server browser
444 BADCVAR("g_instagib");
445 BADCVAR("g_new_toys");
447 BADCVAR("g_grappling_hook");
448 BADCVAR("g_jetpack");
455 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
456 if(strlen(cvar_purechanges) > 16384)
458 cvar_purechanges = "// too many settings have been changed to show them here\n";
462 ++cvar_purechanges_count;
463 // WARNING: this variable is used for the server list
464 // NEVER dare to skip this code!
465 // Hacks to intentionally appearing as "pure server" even though you DO have
466 // modified settings may be punished by removal from the server list.
467 // You can do to the variables cvar_changes and cvar_purechanges all you want,
471 if(cvar_changes == "")
472 cvar_changes = "// this server runs at default server settings\n";
474 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
475 cvar_changes = strzone(cvar_changes);
476 if(cvar_purechanges == "")
477 cvar_purechanges = "// this server runs at default gameplay settings\n";
479 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
480 cvar_purechanges = strzone(cvar_purechanges);
483 void detect_maptype()
492 o.x += random() * (world.maxs.x - world.mins.x);
493 o.y += random() * (world.maxs.y - world.mins.y);
494 o.z += random() * (world.maxs.z - world.mins.z);
496 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
497 if(trace_fraction == 1)
502 for(i = 0; i < 64; i += 4)
504 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
505 if(trace_fraction == 1)
507 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
516 float RandomSeed_Send(entity to, int sf)
518 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
519 WriteShort(MSG_ENTITY, self.cnt);
522 void RandomSeed_Think()
524 self.cnt = bound(0, floor(random() * 65536), 65535);
525 self.nextthink = time + 5;
529 void RandomSeed_Spawn()
531 randomseed = spawn();
532 randomseed.think = RandomSeed_Think;
533 Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
538 self.think(); // sets random seed and nextthink
542 void spawnfunc___init_dedicated_server(void)
544 // handler for _init/_init map (only for dedicated server initialization)
546 world_initialized = -1; // don't complain
548 cvar_string = cvar_string_normal;
549 cvar_set = cvar_set_normal;
551 remove = remove_unsafely;
555 e.think = GotoFirstMap;
556 e.nextthink = time; // this is usually 1 at this point
559 e.classname = "info_player_deathmatch"; // safeguard against player joining
561 self.classname = "worldspawn"; // safeguard against various stuff ;)
563 // needs to be done so early because of the constants they create
565 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
566 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
567 CALL_ACCUMULATED_FUNCTION(RegisterEffects);
570 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
573 void Map_MarkAsRecent(string m);
574 float world_already_spawned;
576 void Item_ItemsTime_Init();
577 void ClientInit_Spawn();
578 void WeaponStats_Init();
579 void WeaponStats_Shutdown();
580 void Physics_AddStats();
581 void spawnfunc_worldspawn (void)
587 cvar_string = cvar_string_normal;
588 cvar_set = cvar_set_normal;
590 if(world_already_spawned)
591 error("world already spawned - you may have EXACTLY ONE worldspawn!");
592 world_already_spawned = true;
594 remove = remove_safely; // during spawning, watch what you remove!
596 cvar_changes_init(); // do this very early now so it REALLY matches the server config
598 compressShortVector_init();
601 head = nextent(world);
606 head = nextent(head);
609 server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? true : false);
611 // needs to be done so early because of the constants they create
613 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
614 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
615 CALL_ACCUMULATED_FUNCTION(RegisterEffects);
617 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
619 TemporaryDB = db_create();
624 // 1 FLICKER (first variety)
625 lightstyle(1, "mmnmmommommnonmmonqnmmo");
627 // 2 SLOW STRONG PULSE
628 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
630 // 3 CANDLE (first variety)
631 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
634 lightstyle(4, "mamamamamama");
637 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
639 // 6 FLICKER (second variety)
640 lightstyle(6, "nmonqnmomnmomomno");
642 // 7 CANDLE (second variety)
643 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
645 // 8 CANDLE (third variety)
646 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
648 // 9 SLOW STROBE (fourth variety)
649 lightstyle(9, "aaaaaaaazzzzzzzz");
651 // 10 FLUORESCENT FLICKER
652 lightstyle(10, "mmamammmmammamamaaamammma");
654 // 11 SLOW PULSE NOT FADE TO BLACK
655 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
657 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
662 if(autocvar_g_campaign)
665 Map_MarkAsRecent(mapname);
667 PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
669 precache_model ("null"); // we need this one before InitGameplayMode
675 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
676 if(bot_waypoints_for_items == 1)
677 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
678 bot_waypoints_for_items = 0;
682 WaypointSprite_Init();
684 GameLogInit(); // prepare everything
686 // changing the logic generating it is okay. But:
687 // it HAS to stay <= 64 chars
688 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
689 if(autocvar_sv_eventlog)
691 s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
692 matchid = strzone(s);
694 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
695 s = ":gameinfo:mutators:LIST";
697 MUTATOR_CALLHOOK(BuildMutatorsString, s);
700 // simple, probably not good in the mutator system
701 if(autocvar_g_grappling_hook)
702 s = strcat(s, ":grappling_hook");
704 // initialiation stuff, not good in the mutator system
705 if(!autocvar_g_use_ammunition)
706 s = strcat(s, ":no_use_ammunition");
708 // initialiation stuff, not good in the mutator system
709 if(autocvar_g_pickup_items == 0)
710 s = strcat(s, ":no_pickup_items");
711 if(autocvar_g_pickup_items > 0)
712 s = strcat(s, ":pickup_items");
714 // initialiation stuff, not good in the mutator system
715 if(autocvar_g_weaponarena != "0")
716 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
718 // TODO to mutator system
719 if(autocvar_g_norecoil)
720 s = strcat(s, ":norecoil");
722 // TODO to mutator system
723 if(autocvar_g_powerups == 0)
724 s = strcat(s, ":no_powerups");
725 if(autocvar_g_powerups > 0)
726 s = strcat(s, ":powerups");
729 GameLogEcho(":gameinfo:end");
732 matchid = strzone(ftos(random()));
734 cvar_set("nextmap", "");
738 if(autocvar_g_campaign)
744 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
746 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
748 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
751 while((s = fgets(fd)))
753 l = tokenize_console(s);
758 print("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
759 print(" cdtrack ", argv(2), "\n");
761 else if(argv(0) == "fog")
763 print("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
764 print(" \"fog\" \"", s, "\"\n");
766 else if(argv(0) == "set")
768 print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
769 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
771 else if(argv(0) != "//")
773 print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
774 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
784 WepSet_AddStat_InMap();
785 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
786 addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
787 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
788 addstat(STAT_ROUNDSTARTTIME, AS_FLOAT, stat_round_starttime);
789 addstat(STAT_ALLOW_OLDVORTEXBEAM, AS_INT, stat_allow_oldvortexbeam);
792 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
793 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
794 addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
795 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
796 addstat(STAT_FUEL, AS_INT, ammo_fuel);
797 addstat(STAT_PLASMA, AS_INT, ammo_plasma);
798 addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
799 addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
800 addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
801 addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
802 addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
803 addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
804 addstat(STAT_DAMAGE_DEALT_TOTAL, AS_INT, damage_dealt_total);
805 addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
806 addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
808 addstat(STAT_VORTEX_CHARGE, AS_FLOAT, vortex_charge);
809 addstat(STAT_VORTEX_CHARGEPOOL, AS_FLOAT, vortex_chargepool_ammo);
811 addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
813 addstat(STAT_ARC_HEAT, AS_FLOAT, arc_heat_percent);
816 addstat(STAT_ARMOR_LARGE_TIME, AS_FLOAT, item_armor_large_time);
817 addstat(STAT_HEALTH_MEGA_TIME, AS_FLOAT, item_health_mega_time);
818 addstat(STAT_INVISIBLE_TIME, AS_FLOAT, item_invisible_time);
819 addstat(STAT_SPEED_TIME, AS_FLOAT, item_speed_time);
820 addstat(STAT_EXTRALIFE_TIME, AS_FLOAT, item_extralife_time);
821 addstat(STAT_STRENGTH_TIME, AS_FLOAT, item_strength_time);
822 addstat(STAT_SHIELD_TIME, AS_FLOAT, item_shield_time);
823 addstat(STAT_FUELREGEN_TIME, AS_FLOAT, item_fuelregen_time);
824 addstat(STAT_JETPACK_TIME, AS_FLOAT, item_jetpack_time);
825 addstat(STAT_SUPERWEAPONS_TIME, AS_FLOAT, item_superweapons_time);
826 Item_ItemsTime_Init();
829 addstat(STAT_FROZEN, AS_INT, frozen);
830 addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, revive_progress);
836 addstat(STAT_MOVEVARS_JUMPVELOCITY, AS_FLOAT, stat_sv_jumpvelocity);
837 addstat(STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR, AS_FLOAT, stat_sv_airaccel_qw_stretchfactor);
838 addstat(STAT_MOVEVARS_MAXAIRSTRAFESPEED, AS_FLOAT, stat_sv_maxairstrafespeed);
839 addstat(STAT_MOVEVARS_MAXAIRSPEED, AS_FLOAT, stat_sv_maxairspeed);
840 addstat(STAT_MOVEVARS_AIRSTRAFEACCELERATE, AS_FLOAT, stat_sv_airstrafeaccelerate);
841 addstat(STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL, AS_FLOAT, stat_sv_warsowbunny_turnaccel);
842 addstat(STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION, AS_FLOAT, stat_sv_airaccel_sideways_friction);
843 addstat(STAT_MOVEVARS_AIRCONTROL, AS_FLOAT, stat_sv_aircontrol);
844 addstat(STAT_MOVEVARS_AIRCONTROL_POWER, AS_FLOAT, stat_sv_aircontrol_power);
845 addstat(STAT_MOVEVARS_AIRCONTROL_PENALTY, AS_FLOAT, stat_sv_aircontrol_penalty);
846 addstat(STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL, AS_FLOAT, stat_sv_warsowbunny_airforwardaccel);
847 addstat(STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED, AS_FLOAT, stat_sv_warsowbunny_topspeed);
848 addstat(STAT_MOVEVARS_WARSOWBUNNY_ACCEL, AS_FLOAT, stat_sv_warsowbunny_accel);
849 addstat(STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO, AS_FLOAT, stat_sv_warsowbunny_backtosideratio);
850 addstat(STAT_MOVEVARS_FRICTION, AS_FLOAT, stat_sv_friction);
851 addstat(STAT_MOVEVARS_ACCELERATE, AS_FLOAT, stat_sv_accelerate);
852 addstat(STAT_MOVEVARS_STOPSPEED, AS_FLOAT, stat_sv_stopspeed);
853 addstat(STAT_MOVEVARS_AIRACCELERATE, AS_FLOAT, stat_sv_airaccelerate);
854 addstat(STAT_MOVEVARS_AIRSTOPACCELERATE, AS_FLOAT, stat_sv_airstopaccelerate);
857 addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
858 addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
861 addstat(STAT_MONSTERS_TOTAL, AS_FLOAT, stat_monsters_total);
862 addstat(STAT_MONSTERS_KILLED, AS_FLOAT, stat_monsters_killed);
865 addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
867 next_pingtime = time + 5;
871 // set up information replies for clients and server to use
872 maplist_reply = strzone(getmaplist());
873 lsmaps_reply = strzone(getlsmaps());
874 monsterlist_reply = strzone(getmonsterlist());
875 for(int i = 0; i < 10; ++i)
879 records_reply[i] = strzone(s);
881 ladder_reply = strzone(getladder());
882 rankings_reply = strzone(getrankings());
887 PingPLReport_Spawn();
891 localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
893 // fill sv_curl_serverpackages from .serverpackage files
894 if(autocvar_sv_curl_serverpackages_auto)
897 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
898 for(int i = 0; i < n; ++i)
899 if(substring(argv(i), -18, -1) != "-serverpackage.txt")
900 if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
901 s = strcat(s, " ", argv(i));
902 fd = search_begin("*-serverpackage.txt", true, false);
905 j = search_getsize(fd);
906 for(int i = 0; i < j; ++i)
907 s = strcat(s, " ", search_getfilename(fd, i));
910 fd = search_begin("*.serverpackage", true, false);
913 j = search_getsize(fd);
914 for(int i = 0; i < j; ++i)
915 s = strcat(s, " ", search_getfilename(fd, i));
918 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
921 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
923 // physics/balance/config changes that count as mod
924 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
925 modname = cvar_string("g_mod_physics");
926 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
927 modname = cvar_string("g_mod_balance");
928 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
929 modname = cvar_string("g_mod_config");
930 // extra mutators that deserve to count as mod
931 MUTATOR_CALLHOOK(SetModname);
934 modname = strzone(modname);
936 WinningConditionHelper(); // set worldstatus
938 world_initialized = 1;
941 void spawnfunc_light (void)
943 //makestatic (self); // Who the f___ did that?
949 return MapInfo_Type_ToString(MapInfo_LoadedGametype);
957 float Map_Count, Map_Current;
958 string Map_Current_Name;
960 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
961 float GetMaplistPosition()
967 idx = autocvar_g_maplist_index;
974 for(pos = 0; pos < Map_Count; ++pos)
978 // resume normal maplist rotation if current map is not in g_maplist
982 float MapHasRightSize(string map)
985 if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
986 if(autocvar_g_maplist_check_waypoints)
988 dprint("checkwp "); dprint(map);
989 if(!fexists(strcat("maps/", map, ".waypoints")))
991 dprint(": no waypoints\n");
994 dprint(": has waypoints\n");
997 // open map size restriction file
998 dprint("opensize "); dprint(map);
999 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1002 float mapmin, mapmax;
1004 mapmin = stof(fgets(fh));
1005 mapmax = stof(fgets(fh));
1007 if(player_count < mapmin)
1009 dprint("not enough\n");
1012 if(player_count > mapmax)
1014 dprint("too many\n");
1017 dprint("right size\n");
1020 dprint(": not found\n");
1024 string Map_Filename(float position)
1026 return strcat("maps/", argv(position), ".bsp");
1029 string strwords(string s, float w)
1032 for(endpos = 0; w && endpos >= 0; --w)
1033 endpos = strstrofs(s, " ", endpos + 1);
1037 return substring(s, 0, endpos);
1040 float strhasword(string s, string w)
1042 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1045 void Map_MarkAsRecent(string m)
1047 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1050 float Map_IsRecent(string m)
1052 return strhasword(autocvar_g_maplist_mostrecent, m);
1055 float Map_Check(float position, float pass)
1059 map_next = argv(position);
1062 if(Map_IsRecent(map_next))
1065 filename = Map_Filename(position);
1066 if(MapInfo_CheckMap(map_next))
1070 if(MapHasRightSize(map_next))
1075 dprint( "Couldn't select '", filename, "'..\n" );
1080 void Map_Goto_SetStr(string nextmapname)
1082 if(getmapname_stored != "")
1083 strunzone(getmapname_stored);
1084 if(nextmapname == "")
1085 getmapname_stored = "";
1087 getmapname_stored = strzone(nextmapname);
1090 void Map_Goto_SetFloat(float position)
1092 cvar_set("g_maplist_index", ftos(position));
1093 Map_Goto_SetStr(argv(position));
1096 void Map_Goto(float reinit)
1098 MapInfo_LoadMap(getmapname_stored, reinit);
1101 // return codes of map selectors:
1102 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1103 // -2 = permanent failure
1104 float() MaplistMethod_Iterate = // usual method
1108 dprint("Trying MaplistMethod_Iterate\n");
1110 for(pass = 1; pass <= 2; ++pass)
1112 for(i = 1; i < Map_Count; ++i)
1115 mapindex = (i + Map_Current) % Map_Count;
1116 if(Map_Check(mapindex, pass))
1123 float() MaplistMethod_Repeat = // fallback method
1125 dprint("Trying MaplistMethod_Repeat\n");
1127 if(Map_Check(Map_Current, 2))
1132 float() MaplistMethod_Random = // random map selection
1136 dprint("Trying MaplistMethod_Random\n");
1140 for(i = 0; i <= imax; ++i)
1143 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1144 if(Map_Check(mapindex, 1))
1150 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1151 // the exponent sets a bias on the map selection:
1152 // the higher the exponent, the less likely "shortly repeated" same maps are
1154 float i, j, imax, insertpos;
1156 dprint("Trying MaplistMethod_Shuffle\n");
1160 for(i = 0; i <= imax; ++i)
1164 // now reinsert this at another position
1165 insertpos = pow(random(), 1 / exponent); // ]0, 1]
1166 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1167 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1168 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1170 // insert the current map there
1172 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1173 newlist = strcat(newlist, " ", argv(j));
1174 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1175 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1176 newlist = strcat(newlist, " ", argv(j));
1177 newlist = substring(newlist, 1, strlen(newlist) - 1);
1178 cvar_set("g_maplist", newlist);
1179 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1181 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1182 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1183 if(Map_Check(Map_Current, 1))
1191 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1193 for (i = 0; i < Map_Count; ++i)
1194 if (Map_Check(i, 2))
1198 bprint( "Maplist contains no usable maps! Resetting it to default map list.\n" );
1199 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1200 if(autocvar_g_maplist_shuffle)
1202 localcmd("\nmenu_cmd sync\n");
1203 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1206 error("empty maplist, cannot select a new map");
1207 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1209 if(Map_Current_Name)
1210 strunzone(Map_Current_Name);
1211 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1212 // this may or may not be correct, but who cares, in the worst case a map
1213 // isn't chosen in the first pass that should have been
1224 if(autocvar_g_maplist_shuffle > 0)
1225 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1228 if(autocvar_g_maplist_selectrandom)
1229 nextMap = MaplistMethod_Random();
1232 nextMap = MaplistMethod_Iterate();
1235 nextMap = MaplistMethod_Repeat();
1239 Map_Goto_SetFloat(nextMap);
1240 return getmapname_stored;
1246 float DoNextMapOverride(float reinit)
1248 if(autocvar_g_campaign)
1250 CampaignPostIntermission();
1251 alreadychangedlevel = true;
1254 if(autocvar_quit_when_empty)
1256 if(player_count <= currentbots)
1259 alreadychangedlevel = true;
1263 if(autocvar_quit_and_redirect != "")
1265 redirection_target = strzone(autocvar_quit_and_redirect);
1266 alreadychangedlevel = true;
1269 if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1271 localcmd("restart\n");
1272 alreadychangedlevel = true;
1275 if(autocvar_nextmap != "")
1278 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1279 cvar_set("nextmap",m);
1281 if(!m || gametypevote)
1283 if(autocvar_sv_vote_gametype)
1289 if(MapInfo_CheckMap(m))
1293 alreadychangedlevel = true;
1297 if(!reinit && autocvar_lastlevel)
1299 cvar_settemp_restore();
1300 localcmd("set lastlevel 0\ntogglemenu 1\n");
1301 alreadychangedlevel = true;
1307 void GotoNextMap(float reinit)
1312 if (alreadychangedlevel)
1314 alreadychangedlevel = true;
1318 nextMap = GetNextMap();
1320 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1329 When the player presses attack or jump, change to the next level
1332 .float autoscreenshot;
1333 void IntermissionThink()
1335 FixIntermissionClient(self);
1337 float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1338 float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1340 if( (server_screenshot || client_screenshot)
1341 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1343 self.autoscreenshot = -1;
1344 if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1348 if (time < intermission_exittime)
1351 if(!mapvote_initialized)
1352 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1362 Returns the entity to view from
1366 entity FindIntermission()
1371 // look for info_intermission first
1372 spot = find (world, classname, "info_intermission");
1374 { // pick a random one
1378 spot = find (spot, classname, "info_intermission");
1380 spot = find (spot, classname, "info_intermission");
1386 // then look for the start position
1387 spot = find (world, classname, "info_player_start");
1391 // testinfo_player_start is only found in regioned levels
1392 spot = find (world, classname, "testplayerstart");
1396 // then look for the start position
1397 spot = find (world, classname, "info_player_deathmatch");
1401 //objerror ("FindIntermission: no spot");
1407 ===============================================================================
1411 ===============================================================================
1414 void DumpStats(float final)
1423 to_console = autocvar_sv_logscores_console;
1424 to_eventlog = autocvar_sv_eventlog;
1425 to_file = autocvar_sv_logscores_file;
1429 to_console = true; // always print printstats replies
1430 to_eventlog = false; // but never print them to the event log
1434 if(autocvar_sv_eventlog_console)
1435 to_console = false; // otherwise we get the output twice
1441 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1451 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1455 fputs(file, strcat(s, "\n"));
1458 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1464 fputs(file, strcat(s, "\n"));
1466 FOR_EACH_CLIENT(other)
1468 if ((IS_REAL_CLIENT(other)) || (IS_BOT_CLIENT(other) && autocvar_sv_logscores_bots))
1470 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1471 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1472 if(IS_PLAYER(other) || other.caplayer == 1 || g_lms)
1473 s = strcat(s, ftos(other.team), ":");
1475 s = strcat(s, "spectator:");
1478 print(s, other.netname, "\n");
1480 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1482 fputs(file, strcat(s, other.netname, "\n"));
1488 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1494 fputs(file, strcat(s, "\n"));
1496 for(i = 1; i < 16; ++i)
1498 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1499 s = strcat(s, ":", ftos(i));
1505 fputs(file, strcat(s, "\n"));
1512 GameLogEcho(":end");
1515 fputs(file, ":end\n");
1520 void FixIntermissionClient(entity e)
1523 if(!e.autoscreenshot) // initial call
1525 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1527 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1528 e.solid = SOLID_NOT;
1529 e.movetype = MOVETYPE_NONE;
1530 e.takedamage = DAMAGE_NO;
1533 e.weaponentity.effects = EF_NODRAW;
1534 if (e.weaponentity.weaponentity)
1535 e.weaponentity.weaponentity.effects = EF_NODRAW;
1537 if(IS_REAL_CLIENT(e))
1539 stuffcmd(e, "\nscr_printspeed 1000000\n");
1540 s = autocvar_sv_intermission_cdtrack;
1542 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1544 WriteByte(MSG_ONE, SVC_INTERMISSION);
1550 go to the next level for deathmatch
1551 only called if a time or frag limit has expired
1557 intermission_running = 1;
1559 // enforce a wait time before allowing changelevel
1560 if(player_count > 0)
1561 intermission_exittime = time + autocvar_sv_mapchange_delay;
1563 intermission_exittime = -1;
1566 WriteByte (MSG_ALL, SVC_CDTRACK);
1567 WriteByte (MSG_ALL, 3);
1568 WriteByte (MSG_ALL, 3);
1569 // done in FixIntermission
1572 //pos = FindIntermission ();
1579 PlayerStats_GameReport(true);
1580 WeaponStats_Shutdown();
1582 Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1584 if(autocvar_sv_eventlog)
1585 GameLogEcho(":gameover");
1589 FOR_EACH_PLAYER(other) {
1590 FixIntermissionClient(other);
1592 bprint(other.netname, " ^7wins.\n");
1595 if(autocvar_g_campaign)
1596 CampaignPreIntermission();
1598 MUTATOR_CALLHOOK(MatchEnd);
1600 localcmd("\nsv_hook_gameend\n");
1607 Exit deathmatch games upon conditions
1610 void CheckRules_Player()
1612 if (gameover) // someone else quit the game already
1615 if(self.deadflag == DEAD_NO)
1616 self.play_time += frametime;
1618 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1619 // (div0: and that in CheckRules_World please)
1623 float InitiateSuddenDeath()
1625 // Check first whether normal overtimes could be added before initiating suddendeath mode
1626 // - for this timelimit_overtime needs to be >0 of course
1627 // - also check the winning condition calculated in the previous frame and only add normal overtime
1628 // again, if at the point at which timelimit would be extended again, still no winner was found
1629 if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1631 return 1; // need to call InitiateOvertime later
1635 if(!checkrules_suddendeathend)
1637 if(autocvar_g_campaign)
1638 checkrules_suddendeathend = time; // no suddendeath in campaign
1640 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1641 if(g_race && !g_race_qualifying)
1642 race_StartCompleting();
1648 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1650 ++checkrules_overtimesadded;
1651 //add one more overtime by simply extending the timelimit
1653 tl = autocvar_timelimit;
1654 tl += autocvar_timelimit_overtime;
1655 cvar_set("timelimit", ftos(tl));
1657 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1660 float GetWinningCode(float fraglimitreached, float equality)
1662 if(autocvar_g_campaign == 1)
1663 if(fraglimitreached)
1670 if(fraglimitreached)
1671 return WINNING_STARTSUDDENDEATHOVERTIME;
1673 return WINNING_NEVER;
1675 if(fraglimitreached)
1681 // set the .winning flag for exactly those players with a given field value
1682 void SetWinners(.float field, float value)
1685 FOR_EACH_PLAYER(head)
1686 head.winning = (head.(field) == value);
1689 // set the .winning flag for those players with a given field value
1690 void AddWinners(.float field, float value)
1693 FOR_EACH_PLAYER(head)
1694 if (head.(field) == value)
1698 // clear the .winning flags
1699 void ClearWinners(void)
1702 FOR_EACH_PLAYER(head)
1706 // Onslaught winning condition:
1707 // game terminates if only one team has a working generator (or none)
1708 float WinningCondition_Onslaught()
1711 float t1, t2, t3, t4;
1713 WinningConditionHelper(); // set worldstatus
1718 // first check if the game has ended
1719 t1 = t2 = t3 = t4 = 0;
1720 head = find(world, classname, "onslaught_generator");
1723 if (head.health > 0)
1725 if (head.team == NUM_TEAM_1) t1 = 1;
1726 if (head.team == NUM_TEAM_2) t2 = 1;
1727 if (head.team == NUM_TEAM_3) t3 = 1;
1728 if (head.team == NUM_TEAM_4) t4 = 1;
1730 head = find(head, classname, "onslaught_generator");
1732 if (t1 + t2 + t3 + t4 < 2)
1734 // game over, only one team remains (or none)
1736 if (t1) SetWinners(team, NUM_TEAM_1);
1737 if (t2) SetWinners(team, NUM_TEAM_2);
1738 if (t3) SetWinners(team, NUM_TEAM_3);
1739 if (t4) SetWinners(team, NUM_TEAM_4);
1740 dprint("Have a winner, ending game.\n");
1744 // Two or more teams remain
1748 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1749 // they win. Otherwise the defending team wins once the timelimit passes.
1750 void assault_new_round();
1751 float WinningCondition_Assault()
1755 WinningConditionHelper(); // set worldstatus
1757 status = WINNING_NO;
1758 // as the timelimit has not yet passed just assume the defending team will win
1759 if(assault_attacker_team == NUM_TEAM_1)
1761 SetWinners(team, NUM_TEAM_2);
1765 SetWinners(team, NUM_TEAM_1);
1769 ent = find(world, classname, "target_assault_roundend");
1772 if(ent.winning) // round end has been triggered by attacking team
1774 bprint("ASSAULT: round completed...\n");
1775 SetWinners(team, assault_attacker_team);
1777 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1779 if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1781 status = WINNING_YES;
1788 assault_new_round();
1797 // LMS winning condition: game terminates if and only if there's at most one
1798 // one player who's living lives. Top two scores being equal cancels the time
1800 float WinningCondition_LMS()
1807 have_player = false;
1808 have_players = false;
1809 l = LMS_NewPlayerLives();
1811 head = find(world, classname, "player");
1814 head2 = find(head, classname, "player");
1816 have_players = true;
1820 // we have at least one player
1823 // two or more active players - continue with the game
1827 // exactly one player?
1830 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1834 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1840 // and assign him his first place
1841 PlayerScore_Add(head, SP_LMS_RANK, 1);
1848 // nobody is playing at all...
1851 // wait for players...
1855 // SNAFU (maybe a draw game?)
1857 dprint("No players, ending game.\n");
1862 // When we get here, we have at least two players who are actually LIVING,
1863 // now check if the top two players have equal score.
1864 WinningConditionHelper();
1867 if(WinningConditionHelper_winner)
1868 WinningConditionHelper_winner.winning = true;
1869 if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1870 return WINNING_NEVER;
1872 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1876 void ShuffleMaplist()
1878 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1882 float WinningCondition_Scores(float limit, float leadlimit)
1886 // TODO make everything use THIS winning condition (except LMS)
1887 WinningConditionHelper();
1891 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1892 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1893 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1894 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1898 if(WinningConditionHelper_winner)
1899 WinningConditionHelper_winner.winning = 1;
1900 if(WinningConditionHelper_winnerteam >= 0)
1901 SetWinners(team, WinningConditionHelper_winnerteam);
1903 if(WinningConditionHelper_lowerisbetter)
1905 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1906 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1910 if(WinningConditionHelper_zeroisworst)
1911 leadlimit = 0; // not supported in this mode
1913 if(g_dm || g_tdm || g_ca || g_freezetag || (g_race && !g_race_qualifying) || g_nexball)
1914 // these modes always score in increments of 1, thus this makes sense
1916 if(leaderfrags != WinningConditionHelper_topscore)
1918 leaderfrags = WinningConditionHelper_topscore;
1921 if (leaderfrags == limit - 1)
1922 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1923 else if (leaderfrags == limit - 2)
1924 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1925 else if (leaderfrags == limit - 3)
1926 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1930 limitreached = false;
1932 if(WinningConditionHelper_topscore >= limit)
1933 limitreached = true;
1936 float leadlimitreached;
1937 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1938 if(autocvar_leadlimit_and_fraglimit)
1939 limitreached = (limitreached && leadlimitreached);
1941 limitreached = (limitreached || leadlimitreached);
1945 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1947 return GetWinningCode(
1948 WinningConditionHelper_topscore && limitreached,
1949 WinningConditionHelper_equality
1953 float WinningCondition_Race(float fraglimit)
1964 if(p.race_completed)
1969 wc = WinningCondition_Scores(fraglimit, 0);
1971 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1972 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1973 // do NOT support equality when the laps are all raced!
1974 return WINNING_STARTSUDDENDEATHOVERTIME;
1976 return WINNING_NEVER;
1979 float WinningCondition_QualifyingThenRace(float limit)
1982 wc = WinningCondition_Scores(limit, 0);
1984 // NEVER initiate overtime
1985 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1993 float WinningCondition_RanOutOfSpawns()
1997 if(have_team_spawns <= 0)
2000 if(!autocvar_g_spawn_useallspawns)
2003 if(!some_spawn_has_been_used)
2006 team1_score = team2_score = team3_score = team4_score = 0;
2008 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
2010 if(head.team == NUM_TEAM_1)
2012 else if(head.team == NUM_TEAM_2)
2014 else if(head.team == NUM_TEAM_3)
2016 else if(head.team == NUM_TEAM_4)
2020 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
2022 if(head.team == NUM_TEAM_1)
2024 else if(head.team == NUM_TEAM_2)
2026 else if(head.team == NUM_TEAM_3)
2028 else if(head.team == NUM_TEAM_4)
2033 if(team1_score + team2_score + team3_score + team4_score == 0)
2035 checkrules_equality = true;
2038 else if(team1_score + team2_score + team3_score + team4_score == 1)
2043 else if(team2_score)
2045 else if(team3_score)
2047 else // if(team4_score)
2049 CheckAllowedTeams(world);
2050 for(i = 0; i < MAX_TEAMSCORE; ++i)
2052 if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
2053 if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
2054 if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
2055 if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
2058 AddWinners(team, t);
2069 Exit deathmatch games upon conditions
2072 void CheckRules_World()
2083 if (gameover) // someone else quit the game already
2085 if(player_count == 0) // Nobody there? Then let's go to the next map
2087 // this will actually check the player count in the next frame
2088 // again, but this shouldn't hurt
2092 timelimit = autocvar_timelimit * 60;
2093 fraglimit = autocvar_fraglimit;
2094 leadlimit = autocvar_leadlimit;
2096 if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2099 timelimit = 0; // timelimit is not made for warmup
2101 fraglimit = 0; // no fraglimit for now
2102 leadlimit = 0; // no leadlimit for now
2107 timelimit += game_starttime;
2109 else if (timelimit < 0)
2117 timelimit = 0; // ONS has its own overtime rule
2122 if(timelimit > game_starttime)
2123 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
2125 game_completion_ratio = 0;
2127 if(checkrules_suddendeathend)
2129 if(!checkrules_suddendeathwarning)
2131 checkrules_suddendeathwarning = true;
2132 if(g_race && !g_race_qualifying)
2133 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
2135 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
2140 if (timelimit && time >= timelimit)
2142 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2145 float playerswithlaps;
2148 totalplayers = playerswithlaps = readyplayers = 0;
2149 FOR_EACH_PLAYER(head)
2152 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2158 // at least 2 of the players have completed a lap: start the RACE
2159 // otherwise, the players should end the qualifying on their own
2160 if(readyplayers || playerswithlaps >= 2)
2162 checkrules_suddendeathend = 0;
2163 ReadyRestart(); // go to race
2167 wantovertime |= InitiateSuddenDeath();
2170 wantovertime |= InitiateSuddenDeath();
2174 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2180 float checkrules_status;
2181 checkrules_status = WinningCondition_RanOutOfSpawns();
2182 if(checkrules_status == WINNING_YES)
2184 bprint("Hey! Someone ran out of spawns!\n");
2186 else if(g_race && !g_race_qualifying && timelimit >= 0)
2188 checkrules_status = WinningCondition_Race(fraglimit);
2189 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2191 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2193 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2194 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2198 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2202 checkrules_status = WinningCondition_LMS();
2204 else if (g_onslaught)
2206 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2210 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2211 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2214 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2216 checkrules_status = WINNING_NEVER;
2217 checkrules_overtimesadded = -1;
2218 wantovertime |= InitiateSuddenDeath();
2221 if(checkrules_status == WINNING_NEVER)
2222 // equality cases! Nobody wins if the overtime ends in a draw.
2227 if(checkrules_status == WINNING_NEVER)
2230 checkrules_status = WINNING_YES;
2233 if(checkrules_suddendeathend)
2234 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2235 checkrules_status = WINNING_YES;
2237 if(checkrules_status == WINNING_YES)
2239 //print("WINNING\n");
2244 string GotoMap(string m)
2246 m = GameTypeVote_MapInfo_FixName(m);
2248 return "The map you suggested is not available on this server.";
2249 if (!autocvar_sv_vote_gametype)
2250 if(!MapInfo_CheckMap(m))
2251 return "The map you suggested does not support the current game mode.";
2252 cvar_set("nextmap", m);
2253 cvar_set("timelimit", "-1");
2254 if(mapvote_initialized || alreadychangedlevel)
2256 if(DoNextMapOverride(0))
2257 return "Map switch initiated.";
2259 return "Hm... no. For some reason I like THIS map more.";
2262 return "Map switch will happen after scoreboard.";
2268 anticheat_endframe();
2271 FOR_EACH_REALCLIENT(self)
2273 entity e = IS_SPEC(self) ? self.enemy : self;
2275 self.typehit_time = time;
2276 else if(e.damage_dealt)
2278 self.hit_time = time;
2279 self.damage_dealt_total += ceil(e.damage_dealt);
2282 altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2283 // add 1 frametime because after this, engine SV_Physics
2284 // increases time by a frametime and then networks the frame
2285 // add another frametime because client shows everything with
2286 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2288 FOR_EACH_CLIENT(self)
2290 self.typehitsound = false;
2291 self.damage_dealt = 0;
2292 antilag_record(self, altime);
2294 FOR_EACH_MONSTER(self)
2295 antilag_record(self, altime);
2301 * returns true if redirecting
2303 float redirection_timeout;
2304 float redirection_nextthink;
2305 float RedirectionThink()
2307 float clients_found;
2309 if(redirection_target == "")
2312 if(!redirection_timeout)
2314 cvar_set("sv_public", "-2");
2315 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2316 if(redirection_target == "self")
2317 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2319 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2322 if(time < redirection_nextthink)
2325 redirection_nextthink = time + 1;
2328 FOR_EACH_REALCLIENT(self)
2331 print("Redirecting: sending connect command to ", self.netname, "\n");
2332 if(redirection_target == "self")
2333 stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2335 stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2339 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2341 if(time > redirection_timeout || clients_found == 0)
2342 localcmd("\nwait; wait; wait; quit\n");
2347 void TargetMusic_RestoreGame();
2350 // Loaded from a save game
2351 // some things then break, so let's work around them...
2353 // Progs DB (capture records)
2354 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2358 MapInfo_Enumerate();
2359 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2362 TargetMusic_RestoreGame();
2369 if(world_initialized > 0)
2371 world_initialized = 0;
2372 print("Saving persistent data...\n");
2375 // playerstats with unfinished match
2376 PlayerStats_GameReport(false);
2378 if(!cheatcount_total)
2380 if(autocvar_sv_db_saveasdump)
2381 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2383 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2385 if(autocvar_developer)
2387 if(autocvar_sv_db_saveasdump)
2388 db_dump(TemporaryDB, "server-temp.db");
2390 db_save(TemporaryDB, "server-temp.db");
2392 CheatShutdown(); // must be after cheatcount check
2393 db_close(ServerProgsDB);
2394 db_close(TemporaryDB);
2396 // tell the bot system the game is ending now
2399 WeaponStats_Shutdown();
2402 else if(world_initialized == 0)
2404 print("NOTE: crashed before even initializing the world, not saving persistent data\n");