3 #include "anticheat.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
15 #include "mapvoting.qh"
16 #include "mutators/_mod.qh"
19 #include "teamplay.qh"
20 #include "weapons/weaponstats.qh"
21 #include "../common/constants.qh"
22 #include "../common/deathtypes/all.qh"
23 #include "../common/mapinfo.qh"
24 #include "../common/monsters/_mod.qh"
25 #include "../common/monsters/sv_monsters.qh"
26 #include "../common/vehicles/all.qh"
27 #include "../common/notifications/all.qh"
28 #include "../common/physics/player.qh"
29 #include "../common/playerstats.qh"
30 #include "../common/stats.qh"
31 #include "../common/teams.qh"
32 #include "../common/triggers/trigger/secret.qh"
33 #include "../common/triggers/target/music.qh"
34 #include "../common/util.qh"
35 #include "../common/items/_mod.qh"
36 #include <common/weapons/_all.qh>
37 #include "../common/state.qh"
39 const float LATENCY_THINKRATE = 10;
44 void PingPLReport_Think(entity this)
49 delta = 3 / maxclients;
50 if(delta < sys_frametime)
52 this.nextthink = time + delta;
54 e = edict_num(this.cnt + 1);
57 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
58 WriteByte(MSG_BROADCAST, this.cnt);
59 WriteShort(MSG_BROADCAST, bound(1, e.ping, 65535));
60 WriteByte(MSG_BROADCAST, min(ceil(e.ping_packetloss * 255), 255));
61 WriteByte(MSG_BROADCAST, min(ceil(e.ping_movementloss * 255), 255));
63 // record latency times for clients throughout the match so we can report it to playerstats
64 if(time > (e.latency_time + LATENCY_THINKRATE))
66 e.latency_sum += e.ping;
68 e.latency_time = time;
69 //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
74 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
75 WriteByte(MSG_BROADCAST, this.cnt);
76 WriteShort(MSG_BROADCAST, 0);
77 WriteByte(MSG_BROADCAST, 0);
78 WriteByte(MSG_BROADCAST, 0);
80 this.cnt = (this.cnt + 1) % maxclients;
82 void PingPLReport_Spawn()
84 pingplreport = new_pure(pingplreport);
85 setthink(pingplreport, PingPLReport_Think);
86 pingplreport.nextthink = time;
89 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
90 string redirection_target;
91 float world_initialized;
94 void ShuffleMaplist();
96 void SetDefaultAlpha()
98 if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
100 default_player_alpha = autocvar_g_player_alpha;
101 if(default_player_alpha == 0)
102 default_player_alpha = 1;
103 default_weapon_alpha = default_player_alpha;
107 void GotoFirstMap(entity this)
110 if(autocvar__sv_init)
112 // cvar_set("_sv_init", "0");
113 // we do NOT set this to 0 any more, so someone "accidentally" changing
114 // to this "init" map on a dedicated server will cause no permanent
116 if(autocvar_g_maplist_shuffle)
118 n = tokenizebyseparator(autocvar_g_maplist, " ");
119 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
122 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
124 if(!DoNextMapOverride(1))
132 this.nextthink = time;
136 this.nextthink = time + 1;
137 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...\n");
141 void cvar_changes_init()
145 float n, i, adding, pureadding;
148 strunzone(cvar_changes);
149 cvar_changes = string_null;
151 strunzone(cvar_purechanges);
152 cvar_purechanges = string_null;
153 cvar_purechanges_count = 0;
156 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
162 for(i = 0; i < n; ++i)
164 k = bufstr_get(h, i);
166 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
167 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
168 #define BADCVAR(p) if(k == p) continue
170 // general excludes and namespaces for server admin used cvars
171 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
175 BADPREFIX("cvar_check_");
177 BADCVAR("g_configversion");
178 BADCVAR("g_maplist_index");
179 BADCVAR("halflifebsp");
180 BADCVAR("sv_mapformat_is_quake2");
181 BADCVAR("sv_mapformat_is_quake3");
182 BADPREFIX("sv_world");
188 BADPREFIX("scoreboard_");
189 BADPREFIX("g_campaign");
190 BADPREFIX("g_waypointsprite_");
196 BADPREFIX("net_slist_");
202 BADPREFIX("sensitivity");
203 BADPREFIX("userbind");
206 BADPREFIX("crosshair");
207 BADCVAR("mod_q3bsp_lightmapmergepower");
208 BADCVAR("mod_q3bsp_nolightmaps");
210 BADCVAR("mastervolume");
212 BADCVAR("bgmvolume");
215 BADCVAR("developer");
216 BADCVAR("log_dest_udp");
217 BADCVAR("net_address");
218 BADCVAR("net_address_ipv6");
220 BADCVAR("savedgamecfg");
221 BADCVAR("serverconfig");
222 BADCVAR("sv_autoscreenshot");
223 BADCVAR("sv_heartbeatperiod");
224 BADCVAR("sv_vote_master_password");
225 BADCVAR("sys_colortranslation");
226 BADCVAR("sys_specialcharactertranslation");
227 BADCVAR("timeformat");
228 BADCVAR("timestamps");
229 BADPREFIX("developer_");
231 BADPREFIX("g_banned_list");
232 BADPREFIX("g_chat_flood_");
233 BADPREFIX("g_ghost_items");
234 BADPREFIX("g_playerstats_");
235 BADPREFIX("g_voice_flood_");
236 BADPREFIX("log_file");
238 BADPREFIX("sv_allowdownloads");
239 BADPREFIX("sv_autodemo");
240 BADPREFIX("sv_curl_");
241 BADPREFIX("sv_eventlog");
242 BADPREFIX("sv_logscores_");
243 BADPREFIX("sv_master");
244 BADPREFIX("sv_weaponstats_");
245 BADPREFIX("sv_waypointsprite_");
246 BADCVAR("rescan_pending");
248 // these can contain player IDs, so better hide
249 BADPREFIX("g_forced_team_");
252 BADCVAR("fraglimit");
253 BADCVAR("g_assault");
255 BADCVAR("g_ca_teams");
259 BADCVAR("g_domination");
260 BADCVAR("g_domination_default_teams");
261 BADCVAR("g_freezetag");
262 BADCVAR("g_freezetag_teams");
263 BADCVAR("g_invasion_teams");
264 BADCVAR("g_keepaway");
265 BADCVAR("g_keyhunt");
266 BADCVAR("g_keyhunt_teams");
268 BADCVAR("g_nexball");
269 BADCVAR("g_onslaught");
271 BADCVAR("g_race_laps_limit");
272 BADCVAR("g_race_qualifying_timelimit");
273 BADCVAR("g_race_qualifying_timelimit_override");
275 BADCVAR("g_tdm_teams");
276 BADCVAR("leadlimit");
279 BADCVAR("timelimit");
283 BADCVAR("g_maplist");
284 BADCVAR("g_maplist_mostrecent");
288 d = cvar_defstring(k);
294 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
295 if(strlen(cvar_changes) > 16384)
297 cvar_changes = "// too many settings have been changed to show them here\n";
302 // now check if the changes are actually gameplay relevant
304 // does nothing gameplay relevant
305 BADCVAR("captureleadlimit_override");
306 BADCVAR("gameversion");
307 BADCVAR("g_allow_oldvortexbeam");
308 BADCVAR("g_balance_kill_delay");
309 BADCVAR("g_campcheck_distance");
310 BADCVAR("g_ca_point_leadlimit");
311 BADCVAR("g_ca_point_limit");
312 BADCVAR("g_ctf_captimerecord_always");
313 BADCVAR("g_ctf_flag_glowtrails");
314 BADCVAR("g_ctf_flag_pickup_verbosename");
315 BADCVAR("g_domination_point_leadlimit");
316 BADCVAR("g_forced_respawn");
317 BADCVAR("g_freezetag_point_leadlimit");
318 BADCVAR("g_freezetag_point_limit");
320 BADCVAR("g_invasion_point_limit");
321 BADCVAR("g_keyhunt_point_leadlimit");
322 BADCVAR("g_nexball_goalleadlimit");
323 BADCVAR("g_new_toys_use_pickupsound");
324 BADCVAR("g_physics_predictall");
325 BADCVAR("g_piggyback");
326 BADCVAR("g_tdm_point_leadlimit");
327 BADCVAR("g_tdm_point_limit");
328 BADCVAR("leadlimit_and_fraglimit");
329 BADCVAR("leadlimit_override");
331 BADCVAR("sv_checkforpacketsduringsleep");
332 BADCVAR("sv_intermission_cdtrack");
333 BADCVAR("sv_minigames");
334 BADCVAR("sv_namechangetimer");
335 BADCVAR("sv_precacheplayermodels");
336 BADCVAR("sv_timeout");
337 BADPREFIX("crypto_");
338 BADPREFIX("gameversion_");
339 BADPREFIX("g_chat_");
340 BADPREFIX("g_ctf_captimerecord_");
341 BADPREFIX("g_maplist_votable_");
343 BADPREFIX("g_respawn_");
347 BADPREFIX("sv_allow_");
348 BADPREFIX("sv_cullentities_");
349 BADPREFIX("sv_maxidle_");
350 BADPREFIX("sv_minigames_");
351 BADPREFIX("sv_radio_");
352 BADPREFIX("sv_timeout_");
353 BADPREFIX("sv_vote_");
354 BADPREFIX("timelimit_");
356 // allowed changes to server admins (please sync this to server.cfg)
360 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
362 // yes, this does contain some redundant stuff, don't really care
363 BADCVAR("bot_config_file");
364 BADCVAR("bot_number");
365 BADCVAR("bot_prefix");
366 BADCVAR("bot_suffix");
367 BADCVAR("capturelimit_override");
368 BADCVAR("fraglimit_override");
370 BADCVAR("g_antilag");
371 BADCVAR("g_balance_teams");
372 BADCVAR("g_balance_teams_prevent_imbalance");
373 BADCVAR("g_balance_teams_scorefactor");
374 BADCVAR("g_ban_sync_trusted_servers");
375 BADCVAR("g_ban_sync_uri");
377 BADCVAR("g_ca_teams_override");
378 BADCVAR("g_ctf_ignore_frags");
379 BADCVAR("g_domination_point_limit");
380 BADCVAR("g_domination_teams_override");
381 BADCVAR("g_freezetag_teams_override");
382 BADCVAR("g_friendlyfire");
383 BADCVAR("g_fullbrightitems");
384 BADCVAR("g_fullbrightplayers");
385 BADCVAR("g_keyhunt_point_limit");
386 BADCVAR("g_keyhunt_teams_override");
387 BADCVAR("g_lms_lives_override");
388 BADCVAR("g_maplist");
389 BADCVAR("g_maplist_check_waypoints");
390 BADCVAR("g_maplist_mostrecent_count");
391 BADCVAR("g_maplist_shuffle");
392 BADCVAR("g_maplist_votable");
393 BADCVAR("g_maplist_votable_abstain");
394 BADCVAR("g_maplist_votable_nodetail");
395 BADCVAR("g_maplist_votable_suggestions");
396 BADCVAR("g_maxplayers");
397 BADCVAR("g_mirrordamage");
398 BADCVAR("g_nexball_goallimit");
399 BADCVAR("g_norecoil");
400 BADCVAR("g_physics_clientselect");
401 BADCVAR("g_powerups");
402 BADCVAR("g_spawnshieldtime");
403 BADCVAR("g_start_delay");
404 BADCVAR("g_superspectate");
405 BADCVAR("g_tdm_teams_override");
407 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
410 BADCVAR("maxplayers");
411 BADCVAR("minplayers");
412 BADCVAR("net_address");
414 BADCVAR("rcon_password");
415 BADCVAR("rcon_restricted_commands");
416 BADCVAR("rcon_restricted_password");
418 BADCVAR("sv_adminnick");
419 BADCVAR("sv_autoscreenshot");
420 BADCVAR("sv_autotaunt");
421 BADCVAR("sv_curl_defaulturl");
422 BADCVAR("sv_defaultcharacter");
423 BADCVAR("sv_defaultcharacterskin");
424 BADCVAR("sv_defaultplayercolors");
425 BADCVAR("sv_defaultplayermodel");
426 BADCVAR("sv_defaultplayerskin");
427 BADCVAR("sv_maxidle");
428 BADCVAR("sv_maxrate");
430 BADCVAR("sv_public");
431 BADCVAR("sv_ready_restart");
432 BADCVAR("sv_status_privacy");
434 BADCVAR("sv_vote_call");
435 BADCVAR("sv_vote_commands");
436 BADCVAR("sv_vote_majority_factor");
437 BADCVAR("sv_vote_master");
438 BADCVAR("sv_vote_master_commands");
439 BADCVAR("sv_vote_master_password");
440 BADCVAR("sv_vote_simple_majority_factor");
441 BADCVAR("teamplay_mode");
442 BADCVAR("timelimit_override");
443 BADPREFIX("g_warmup_");
444 BADPREFIX("sv_ready_restart_");
446 // mutators that announce themselves properly to the server browser
447 BADCVAR("g_instagib");
448 BADCVAR("g_new_toys");
450 BADCVAR("g_grappling_hook");
451 BADCVAR("g_jetpack");
459 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
460 if(strlen(cvar_purechanges) > 16384)
462 cvar_purechanges = "// too many settings have been changed to show them here\n";
466 ++cvar_purechanges_count;
467 // WARNING: this variable is used for the server list
468 // NEVER dare to skip this code!
469 // Hacks to intentionally appearing as "pure server" even though you DO have
470 // modified settings may be punished by removal from the server list.
471 // You can do to the variables cvar_changes and cvar_purechanges all you want,
475 if(cvar_changes == "")
476 cvar_changes = "// this server runs at default server settings\n";
478 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
479 cvar_changes = strzone(cvar_changes);
480 if(cvar_purechanges == "")
481 cvar_purechanges = "// this server runs at default gameplay settings\n";
483 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
484 cvar_purechanges = strzone(cvar_purechanges);
487 void detect_maptype()
496 o.x += random() * (world.maxs.x - world.mins.x);
497 o.y += random() * (world.maxs.y - world.mins.y);
498 o.z += random() * (world.maxs.z - world.mins.z);
500 tracebox(o, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), o - '0 0 32768', MOVE_WORLDONLY, NULL);
501 if(trace_fraction == 1)
506 for(i = 0; i < 64; i += 4)
508 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, NULL);
509 if(trace_fraction == 1)
511 LOG_INFO(ftos(i), " -> ", vtos(trace_endpos), "\n");
520 bool RandomSeed_Send(entity this, entity to, int sf)
522 WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
523 WriteShort(MSG_ENTITY, this.cnt);
526 void RandomSeed_Think(entity this)
528 this.cnt = bound(0, floor(random() * 65536), 65535);
529 this.nextthink = time + 5;
533 void RandomSeed_Spawn()
535 randomseed = new_pure(randomseed);
536 setthink(randomseed, RandomSeed_Think);
537 Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
539 getthink(randomseed)(randomseed); // sets random seed and nextthink
542 spawnfunc(__init_dedicated_server)
544 // handler for _init/_init map (only for dedicated server initialization)
546 world_initialized = -1; // don't complain
548 cvar_string = cvar_string_normal;
549 cvar_set = cvar_set_normal;
551 delete_fn = remove_unsafely;
554 setthink(e, GotoFirstMap);
555 e.nextthink = time; // this is usually 1 at this point
557 e = new(info_player_deathmatch); // safeguard against player joining
559 this.classname = "worldspawn"; // safeguard against various stuff ;)
561 // needs to be done so early because of the constants they create
564 static_init_precache();
566 IL_PUSH(g_spawnpoints, e); // just incase
569 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
572 void __init_dedicated_server_shutdown() {
576 void SetLimits(int fraglimit_override, int leadlimit_override, float timelimit_override, float qualifying_override)
578 if(!autocvar_g_campaign)
580 if(fraglimit_override >= 0) cvar_set("fraglimit", ftos(fraglimit_override));
581 if(timelimit_override >= 0) cvar_set("timelimit", ftos(timelimit_override));
582 if(leadlimit_override >= 0) cvar_set("leadlimit", ftos(leadlimit_override));
583 if(qualifying_override >= 0) cvar_set("g_race_qualifying_timelimit", ftos(qualifying_override));
585 limits_are_set = true;
588 void Map_MarkAsRecent(string m);
589 float world_already_spawned;
591 void ClientInit_Spawn();
592 void WeaponStats_Init();
593 void WeaponStats_Shutdown();
594 spawnfunc(worldspawn)
596 server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
598 bool wantrestart = false;
600 if (!server_is_dedicated)
602 // force unloading of server pk3 files when starting a listen server
603 // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
604 // restore csqc_progname too
605 string expect = "csprogs.dat";
606 wantrestart = cvar_string_normal("csqc_progname") != expect;
607 cvar_set_normal("csqc_progname", expect);
611 // Try to use versioned csprogs from pk3
612 // Only ever use versioned csprogs.dat files on dedicated servers;
613 // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
614 string pk3csprogs = "csprogs-" WATERMARK ".dat";
615 // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
616 string select = "csprogs.dat";
617 if (fexists(pk3csprogs)) select = pk3csprogs;
618 if (cvar_string_normal("csqc_progname") != select)
620 cvar_set_normal("csqc_progname", select);
623 // Check for updates on startup
624 // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
625 int sentinel = fopen("progs.txt", FILE_READ);
628 string switchversion = fgets(sentinel);
630 if (switchversion != "" && switchversion != WATERMARK)
632 LOG_INFOF("Switching progs: " WATERMARK " -> %s\n", switchversion);
633 // if it doesn't exist, assume either:
634 // a) the current program was overwritten
635 // b) this is a client only update
636 string newprogs = sprintf("progs-%s.dat", switchversion);
637 if (fexists(newprogs))
639 cvar_set_normal("sv_progs", newprogs);
642 string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
643 if (fexists(newcsprogs))
645 cvar_set_normal("csqc_progname", newcsprogs);
653 LOG_INFOF("Restart requested\n");
654 changelevel(mapname);
655 // let initialization continue, shutdown depends on it
660 cvar_string = cvar_string_normal;
661 cvar_set = cvar_set_normal;
663 if(world_already_spawned)
664 error("world already spawned - you may have EXACTLY ONE worldspawn!");
665 world_already_spawned = true;
667 delete_fn = remove_safely; // during spawning, watch what you remove!
669 cvar_changes_init(); // do this very early now so it REALLY matches the server config
672 for (entity head = nextent(NULL); head; head = nextent(head))
677 // needs to be done so early because of the constants they create
680 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
682 TemporaryDB = db_create();
687 // 1 FLICKER (first variety)
688 lightstyle(1, "mmnmmommommnonmmonqnmmo");
690 // 2 SLOW STRONG PULSE
691 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
693 // 3 CANDLE (first variety)
694 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
697 lightstyle(4, "mamamamamama");
700 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
702 // 6 FLICKER (second variety)
703 lightstyle(6, "nmonqnmomnmomomno");
705 // 7 CANDLE (second variety)
706 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
708 // 8 CANDLE (third variety)
709 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
711 // 9 SLOW STROBE (fourth variety)
712 lightstyle(9, "aaaaaaaazzzzzzzz");
714 // 10 FLUORESCENT FLICKER
715 lightstyle(10, "mmamammmmammamamaaamammma");
717 // 11 SLOW PULSE NOT FADE TO BLACK
718 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
720 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
725 if(autocvar_g_campaign)
728 Map_MarkAsRecent(mapname);
730 PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
734 static_init_precache();
739 SetLimits(autocvar_fraglimit_override, autocvar_leadlimit_override, autocvar_timelimit_override, -1);
741 if(warmup_limit == 0)
742 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
745 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
746 if(bot_waypoints_for_items == 1)
747 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
748 bot_waypoints_for_items = 0;
752 WaypointSprite_Init();
754 GameLogInit(); // prepare everything
756 // changing the logic generating it is okay. But:
757 // it HAS to stay <= 64 chars
758 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
759 if(autocvar_sv_eventlog)
761 string s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
762 matchid = strzone(s);
764 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
765 s = ":gameinfo:mutators:LIST";
767 MUTATOR_CALLHOOK(BuildMutatorsString, s);
768 s = M_ARGV(0, string);
770 // initialiation stuff, not good in the mutator system
771 if(!autocvar_g_use_ammunition)
772 s = strcat(s, ":no_use_ammunition");
774 // initialiation stuff, not good in the mutator system
775 if(autocvar_g_pickup_items == 0)
776 s = strcat(s, ":no_pickup_items");
777 if(autocvar_g_pickup_items > 0)
778 s = strcat(s, ":pickup_items");
780 // initialiation stuff, not good in the mutator system
781 if(autocvar_g_weaponarena != "0")
782 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
784 // TODO to mutator system
785 if(autocvar_g_norecoil)
786 s = strcat(s, ":norecoil");
788 // TODO to mutator system
789 if(autocvar_g_powerups == 0)
790 s = strcat(s, ":no_powerups");
791 if(autocvar_g_powerups > 0)
792 s = strcat(s, ":powerups");
795 GameLogEcho(":gameinfo:end");
798 matchid = strzone(ftos(random()));
800 cvar_set("nextmap", "");
804 if(autocvar_g_campaign)
810 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
812 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
814 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
818 while((s = fgets(fd)))
820 int l = tokenize_console(s);
825 LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
826 LOG_INFO(" cdtrack ", argv(2), "\n");
828 else if(argv(0) == "fog")
830 LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
831 LOG_INFO(" \"fog\" \"", s, "\"\n");
833 else if(argv(0) == "set")
835 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
836 LOG_INFO(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
838 else if(argv(0) != "//")
840 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
841 LOG_INFO(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
852 next_pingtime = time + 5;
856 // set up information replies for clients and server to use
857 maplist_reply = strzone(getmaplist());
858 lsmaps_reply = strzone(getlsmaps());
859 monsterlist_reply = strzone(getmonsterlist());
860 for(int i = 0; i < 10; ++i)
862 string s = getrecords(i);
864 records_reply[i] = strzone(s);
866 ladder_reply = strzone(getladder());
867 rankings_reply = strzone(getrankings());
872 PingPLReport_Spawn();
876 if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
878 // fill sv_curl_serverpackages from .serverpackage files
879 if (autocvar_sv_curl_serverpackages_auto)
881 string s = "csprogs-" WATERMARK ".txt";
882 // remove automatically managed files from the list to prevent duplicates
883 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
885 string pkg = argv(i);
886 if (startsWith(pkg, "csprogs-")) continue;
887 if (endsWith(pkg, "-serverpackage.txt")) continue;
888 if (endsWith(pkg, ".serverpackage")) continue; // OLD legacy
891 // add automatically managed files to the list
892 #define X(match) MACRO_BEGIN { \
893 int fd = search_begin(match, true, false); \
896 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
898 s = cons(s, search_getfilename(fd, i)); \
903 X("*-serverpackage.txt");
904 X("*.serverpackage");
906 cvar_set("sv_curl_serverpackages", s);
909 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
911 // physics/balance/config changes that count as mod
912 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
913 modname = cvar_string("g_mod_physics");
914 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
915 modname = cvar_string("g_mod_balance");
916 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
917 modname = cvar_string("g_mod_config");
918 // extra mutators that deserve to count as mod
919 MUTATOR_CALLHOOK(SetModname);
922 modname = strzone(modname);
924 WinningConditionHelper(this); // set worldstatus
926 world_initialized = 1;
931 //makestatic (this); // Who the f___ did that?
937 return MapInfo_Type_ToString(MapInfo_LoadedGametype);
945 float Map_Count, Map_Current;
946 string Map_Current_Name;
948 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
949 float GetMaplistPosition()
955 idx = autocvar_g_maplist_index;
962 for(pos = 0; pos < Map_Count; ++pos)
966 // resume normal maplist rotation if current map is not in g_maplist
970 float MapHasRightSize(string map)
973 if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
974 if(autocvar_g_maplist_check_waypoints)
976 LOG_TRACE("checkwp "); LOG_TRACE(map);
977 if(!fexists(strcat("maps/", map, ".waypoints")))
979 LOG_TRACE(": no waypoints");
982 LOG_TRACE(": has waypoints");
985 // open map size restriction file
986 LOG_TRACE("opensize "); LOG_TRACE(map);
987 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
990 float mapmin, mapmax;
992 mapmin = stof(fgets(fh));
993 mapmax = stof(fgets(fh));
995 if(player_count < mapmin)
997 LOG_TRACE("not enough");
1000 if(player_count > mapmax)
1002 LOG_TRACE("too many");
1005 LOG_TRACE("right size");
1008 LOG_TRACE(": not found");
1012 string Map_Filename(float position)
1014 return strcat("maps/", argv(position), ".bsp");
1017 void Map_MarkAsRecent(string m)
1019 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1022 float Map_IsRecent(string m)
1024 return strhasword(autocvar_g_maplist_mostrecent, m);
1027 float Map_Check(float position, float pass)
1031 map_next = argv(position);
1034 if(Map_IsRecent(map_next))
1037 filename = Map_Filename(position);
1038 if(MapInfo_CheckMap(map_next))
1042 if(MapHasRightSize(map_next))
1047 LOG_DEBUG( "Couldn't select '", filename, "'..." );
1052 void Map_Goto_SetStr(string nextmapname)
1054 if(getmapname_stored != "")
1055 strunzone(getmapname_stored);
1056 if(nextmapname == "")
1057 getmapname_stored = "";
1059 getmapname_stored = strzone(nextmapname);
1062 void Map_Goto_SetFloat(float position)
1064 cvar_set("g_maplist_index", ftos(position));
1065 Map_Goto_SetStr(argv(position));
1068 void Map_Goto(float reinit)
1070 MapInfo_LoadMap(getmapname_stored, reinit);
1073 // return codes of map selectors:
1074 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1075 // -2 = permanent failure
1076 float() MaplistMethod_Iterate = // usual method
1080 LOG_TRACE("Trying MaplistMethod_Iterate");
1082 for(pass = 1; pass <= 2; ++pass)
1084 for(i = 1; i < Map_Count; ++i)
1087 mapindex = (i + Map_Current) % Map_Count;
1088 if(Map_Check(mapindex, pass))
1095 float() MaplistMethod_Repeat = // fallback method
1097 LOG_TRACE("Trying MaplistMethod_Repeat");
1099 if(Map_Check(Map_Current, 2))
1104 float() MaplistMethod_Random = // random map selection
1108 LOG_TRACE("Trying MaplistMethod_Random");
1112 for(i = 0; i <= imax; ++i)
1115 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1116 if(Map_Check(mapindex, 1))
1122 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1123 // the exponent sets a bias on the map selection:
1124 // the higher the exponent, the less likely "shortly repeated" same maps are
1126 float i, j, imax, insertpos;
1128 LOG_TRACE("Trying MaplistMethod_Shuffle");
1132 for(i = 0; i <= imax; ++i)
1136 // now reinsert this at another position
1137 insertpos = pow(random(), 1 / exponent); // ]0, 1]
1138 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1139 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1140 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos));
1142 // insert the current map there
1144 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1145 newlist = strcat(newlist, " ", argv(j));
1146 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1147 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1148 newlist = strcat(newlist, " ", argv(j));
1149 newlist = substring(newlist, 1, strlen(newlist) - 1);
1150 cvar_set("g_maplist", newlist);
1151 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1153 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1154 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1155 if(Map_Check(Map_Current, 1))
1163 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1165 for (i = 0; i < Map_Count; ++i)
1166 if (Map_Check(i, 2))
1170 bprint( "Maplist contains no usable maps! Resetting it to default map list.\n" );
1171 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1172 if(autocvar_g_maplist_shuffle)
1174 localcmd("\nmenu_cmd sync\n");
1175 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1178 error("empty maplist, cannot select a new map");
1179 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1181 if(Map_Current_Name)
1182 strunzone(Map_Current_Name);
1183 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1184 // this may or may not be correct, but who cares, in the worst case a map
1185 // isn't chosen in the first pass that should have been
1196 if(autocvar_g_maplist_shuffle > 0)
1197 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1200 if(autocvar_g_maplist_selectrandom)
1201 nextMap = MaplistMethod_Random();
1204 nextMap = MaplistMethod_Iterate();
1207 nextMap = MaplistMethod_Repeat();
1211 Map_Goto_SetFloat(nextMap);
1212 return getmapname_stored;
1218 float DoNextMapOverride(float reinit)
1220 if(autocvar_g_campaign)
1222 CampaignPostIntermission();
1223 alreadychangedlevel = true;
1226 if(autocvar_quit_when_empty)
1228 if(player_count <= currentbots)
1231 alreadychangedlevel = true;
1235 if(autocvar_quit_and_redirect != "")
1237 redirection_target = strzone(autocvar_quit_and_redirect);
1238 alreadychangedlevel = true;
1241 if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1243 localcmd("restart\n");
1244 alreadychangedlevel = true;
1247 if(autocvar_nextmap != "")
1250 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1251 cvar_set("nextmap",m);
1253 if(!m || gametypevote)
1255 if(autocvar_sv_vote_gametype)
1261 if(MapInfo_CheckMap(m))
1265 alreadychangedlevel = true;
1269 if(!reinit && autocvar_lastlevel)
1271 cvar_settemp_restore();
1272 localcmd("set lastlevel 0\ntogglemenu 1\n");
1273 alreadychangedlevel = true;
1279 void GotoNextMap(float reinit)
1284 if (alreadychangedlevel)
1286 alreadychangedlevel = true;
1290 nextMap = GetNextMap();
1292 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1301 When the player presses attack or jump, change to the next level
1304 .float autoscreenshot;
1305 void IntermissionThink(entity this)
1307 FixIntermissionClient(this);
1308 CSQCMODEL_AUTOUPDATE(this); // PlayerPostThink returns before calling this during intermission, so run it here
1310 float server_screenshot = (autocvar_sv_autoscreenshot && this.cvar_cl_autoscreenshot);
1311 float client_screenshot = (this.cvar_cl_autoscreenshot == 2);
1313 if( (server_screenshot || client_screenshot)
1314 && ((this.autoscreenshot > 0) && (time > this.autoscreenshot)) )
1316 this.autoscreenshot = -1;
1317 if(IS_REAL_CLIENT(this)) { stuffcmd(this, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1321 if (time < intermission_exittime)
1324 if(!mapvote_initialized)
1325 if (time < intermission_exittime + 10 && !(PHYS_INPUT_BUTTON_ATCK(this) || PHYS_INPUT_BUTTON_JUMP(this) || PHYS_INPUT_BUTTON_ATCK2(this) || PHYS_INPUT_BUTTON_HOOK(this) || PHYS_INPUT_BUTTON_USE(this)))
1335 Returns the entity to view from
1339 entity FindIntermission()
1344 // look for info_intermission first
1345 spot = find(NULL, classname, "info_intermission");
1347 { // pick a random one
1351 spot = find(spot, classname, "info_intermission");
1353 spot = find(spot, classname, "info_intermission");
1359 // then look for the start position
1360 spot = find(NULL, classname, "info_player_start");
1364 // testinfo_player_start is only found in regioned levels
1365 spot = find(NULL, classname, "testplayerstart");
1369 // then look for the start position
1370 spot = find(NULL, classname, "info_player_deathmatch");
1374 //objerror ("FindIntermission: no spot");
1380 ===============================================================================
1384 ===============================================================================
1387 void DumpStats(float final)
1396 to_console = autocvar_sv_logscores_console;
1397 to_eventlog = autocvar_sv_eventlog;
1398 to_file = autocvar_sv_logscores_file;
1402 to_console = true; // always print printstats replies
1403 to_eventlog = false; // but never print them to the event log
1407 if(autocvar_sv_eventlog_console)
1408 to_console = false; // otherwise we get the output twice
1414 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1424 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1428 fputs(file, strcat(s, "\n"));
1431 s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1437 fputs(file, strcat(s, "\n"));
1439 FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), LAMBDA(
1440 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1441 s = strcat(s, ftos(rint(time - it.jointime)), ":");
1442 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
1443 s = strcat(s, ftos(it.team), ":");
1445 s = strcat(s, "spectator:");
1448 LOG_INFO(s, it.netname, "\n");
1450 GameLogEcho(strcat(s, ftos(it.playerid), ":", it.netname));
1452 fputs(file, strcat(s, it.netname, "\n"));
1457 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1463 fputs(file, strcat(s, "\n"));
1465 for(i = 1; i < 16; ++i)
1467 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1468 s = strcat(s, ":", ftos(i));
1474 fputs(file, strcat(s, "\n"));
1481 GameLogEcho(":end");
1484 fputs(file, ":end\n");
1489 void FixIntermissionClient(entity e)
1491 if(!e.autoscreenshot) // initial call
1493 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1495 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1496 e.solid = SOLID_NOT;
1497 set_movetype(e, MOVETYPE_NONE);
1498 e.takedamage = DAMAGE_NO;
1499 for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
1501 .entity weaponentity = weaponentities[slot];
1502 if(e.(weaponentity))
1504 e.(weaponentity).effects = EF_NODRAW;
1505 if (e.(weaponentity).weaponchild)
1506 e.(weaponentity).weaponchild.effects = EF_NODRAW;
1509 if(IS_REAL_CLIENT(e))
1511 stuffcmd(e, "\nscr_printspeed 1000000\n");
1512 RandomSelection_Init();
1513 FOREACH_WORD(autocvar_sv_intermission_cdtrack, true, LAMBDA(
1514 RandomSelection_AddString(it, 1, 1);
1516 if (RandomSelection_chosen_string != "")
1518 stuffcmd(e, sprintf("\ncd loop %s\n", RandomSelection_chosen_string));
1521 WriteByte(MSG_ONE, SVC_INTERMISSION);
1527 go to the next level for deathmatch
1528 only called if a time or frag limit has expired
1534 intermission_running = 1;
1536 // enforce a wait time before allowing changelevel
1537 if(player_count > 0)
1538 intermission_exittime = time + autocvar_sv_mapchange_delay;
1540 intermission_exittime = -1;
1543 WriteByte (MSG_ALL, SVC_CDTRACK);
1544 WriteByte (MSG_ALL, 3);
1545 WriteByte (MSG_ALL, 3);
1546 // done in FixIntermission
1549 //pos = FindIntermission ();
1556 PlayerStats_GameReport(true);
1557 WeaponStats_Shutdown();
1559 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1561 if(autocvar_sv_eventlog)
1562 GameLogEcho(":gameover");
1566 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
1567 FixIntermissionClient(it);
1569 bprint(it.netname, " ^7wins.\n");
1572 target_music_kill();
1574 if(autocvar_g_campaign)
1575 CampaignPreIntermission();
1577 MUTATOR_CALLHOOK(MatchEnd);
1579 localcmd("\nsv_hook_gameend\n");
1586 Exit deathmatch games upon conditions
1589 void CheckRules_Player(entity this)
1591 if (gameover) // someone else quit the game already
1595 this.play_time += frametime;
1597 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1598 // (div0: and that in CheckRules_World please)
1602 float InitiateSuddenDeath()
1604 // Check first whether normal overtimes could be added before initiating suddendeath mode
1605 // - for this timelimit_overtime needs to be >0 of course
1606 // - also check the winning condition calculated in the previous frame and only add normal overtime
1607 // again, if at the point at which timelimit would be extended again, still no winner was found
1608 if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1610 return 1; // need to call InitiateOvertime later
1614 if(!checkrules_suddendeathend)
1616 if(autocvar_g_campaign)
1617 checkrules_suddendeathend = time; // no suddendeath in campaign
1619 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1620 if(g_race && !g_race_qualifying)
1621 race_StartCompleting();
1627 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1629 ++checkrules_overtimesadded;
1630 //add one more overtime by simply extending the timelimit
1632 tl = autocvar_timelimit;
1633 tl += autocvar_timelimit_overtime;
1634 cvar_set("timelimit", ftos(tl));
1636 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1639 float GetWinningCode(float fraglimitreached, float equality)
1641 if(autocvar_g_campaign == 1)
1642 if(fraglimitreached)
1649 if(fraglimitreached)
1650 return WINNING_STARTSUDDENDEATHOVERTIME;
1652 return WINNING_NEVER;
1654 if(fraglimitreached)
1660 // set the .winning flag for exactly those players with a given field value
1661 void SetWinners(.float field, float value)
1663 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(it.winning = (it.(field) == value)));
1666 // set the .winning flag for those players with a given field value
1667 void AddWinners(.float field, float value)
1669 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
1670 if(it.(field) == value)
1675 // clear the .winning flags
1678 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(it.winning = 0));
1681 void ShuffleMaplist()
1683 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1687 float WinningCondition_Scores(float limit, float leadlimit)
1691 // TODO make everything use THIS winning condition (except LMS)
1692 WinningConditionHelper(NULL);
1696 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1697 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1698 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1699 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1703 if(WinningConditionHelper_winner)
1704 WinningConditionHelper_winner.winning = 1;
1705 if(WinningConditionHelper_winnerteam >= 0)
1706 SetWinners(team, WinningConditionHelper_winnerteam);
1708 if(WinningConditionHelper_lowerisbetter)
1710 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1711 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1715 if(WinningConditionHelper_zeroisworst)
1716 leadlimit = 0; // not supported in this mode
1718 if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1719 // these modes always score in increments of 1, thus this makes sense
1721 if(leaderfrags != WinningConditionHelper_topscore)
1723 leaderfrags = WinningConditionHelper_topscore;
1726 if (leaderfrags == limit - 1)
1727 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1728 else if (leaderfrags == limit - 2)
1729 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1730 else if (leaderfrags == limit - 3)
1731 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1735 limitreached = false;
1737 if(WinningConditionHelper_topscore >= limit)
1738 limitreached = true;
1741 float leadlimitreached;
1742 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1743 if(autocvar_leadlimit_and_fraglimit)
1744 limitreached = (limitreached && leadlimitreached);
1746 limitreached = (limitreached || leadlimitreached);
1750 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1752 return GetWinningCode(
1753 WinningConditionHelper_topscore && limitreached,
1754 WinningConditionHelper_equality
1758 float WinningCondition_RanOutOfSpawns()
1760 if(have_team_spawns <= 0)
1763 if(!autocvar_g_spawn_useallspawns)
1766 if(!some_spawn_has_been_used)
1769 team1_score = team2_score = team3_score = team4_score = 0;
1771 FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it), LAMBDA(
1774 case NUM_TEAM_1: team1_score = 1; break;
1775 case NUM_TEAM_2: team2_score = 1; break;
1776 case NUM_TEAM_3: team3_score = 1; break;
1777 case NUM_TEAM_4: team4_score = 1; break;
1781 IL_EACH(g_spawnpoints, true,
1785 case NUM_TEAM_1: team1_score = 1; break;
1786 case NUM_TEAM_2: team2_score = 1; break;
1787 case NUM_TEAM_3: team3_score = 1; break;
1788 case NUM_TEAM_4: team4_score = 1; break;
1793 if(team1_score + team2_score + team3_score + team4_score == 0)
1795 checkrules_equality = true;
1798 else if(team1_score + team2_score + team3_score + team4_score == 1)
1803 else if(team2_score)
1805 else if(team3_score)
1807 else // if(team4_score)
1809 CheckAllowedTeams(NULL);
1810 for(i = 0; i < MAX_TEAMSCORE; ++i)
1812 if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
1813 if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
1814 if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
1815 if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
1818 AddWinners(team, t);
1829 Exit deathmatch games upon conditions
1832 void CheckRules_World()
1843 if (gameover) // someone else quit the game already
1845 if(player_count == 0) // Nobody there? Then let's go to the next map
1847 // this will actually check the player count in the next frame
1848 // again, but this shouldn't hurt
1852 timelimit = autocvar_timelimit * 60;
1853 fraglimit = autocvar_fraglimit;
1854 leadlimit = autocvar_leadlimit;
1856 if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1859 timelimit = 0; // timelimit is not made for warmup
1861 fraglimit = 0; // no fraglimit for now
1862 leadlimit = 0; // no leadlimit for now
1867 timelimit += game_starttime;
1869 else if (timelimit < 0)
1879 if(timelimit > game_starttime)
1880 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
1882 game_completion_ratio = 0;
1884 if(checkrules_suddendeathend)
1886 if(!checkrules_suddendeathwarning)
1888 checkrules_suddendeathwarning = true;
1889 if(g_race && !g_race_qualifying)
1890 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1892 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1897 if (timelimit && time >= timelimit)
1899 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1902 float playerswithlaps;
1904 totalplayers = playerswithlaps = readyplayers = 0;
1905 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
1907 if(PlayerScore_Add(it, SP_RACE_FASTEST, 0))
1913 // at least 2 of the players have completed a lap: start the RACE
1914 // otherwise, the players should end the qualifying on their own
1915 if(readyplayers || playerswithlaps >= 2)
1917 checkrules_suddendeathend = 0;
1918 ReadyRestart(); // go to race
1922 wantovertime |= InitiateSuddenDeath();
1925 wantovertime |= InitiateSuddenDeath();
1929 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1935 int checkrules_status = WinningCondition_RanOutOfSpawns();
1936 if(checkrules_status == WINNING_YES)
1937 bprint("Hey! Someone ran out of spawns!\n");
1938 else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1939 checkrules_status = M_ARGV(0, float);
1941 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1943 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1945 checkrules_status = WINNING_NEVER;
1946 checkrules_overtimesadded = -1;
1947 wantovertime |= InitiateSuddenDeath();
1950 if(checkrules_status == WINNING_NEVER)
1951 // equality cases! Nobody wins if the overtime ends in a draw.
1956 if(checkrules_status == WINNING_NEVER)
1959 checkrules_status = WINNING_YES;
1962 if(checkrules_suddendeathend)
1963 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1964 checkrules_status = WINNING_YES;
1966 if(checkrules_status == WINNING_YES)
1968 //print("WINNING\n");
1973 string GotoMap(string m)
1975 m = GameTypeVote_MapInfo_FixName(m);
1977 return "The map you suggested is not available on this server.";
1978 if (!autocvar_sv_vote_gametype)
1979 if(!MapInfo_CheckMap(m))
1980 return "The map you suggested does not support the current game mode.";
1981 cvar_set("nextmap", m);
1982 cvar_set("timelimit", "-1");
1983 if(mapvote_initialized || alreadychangedlevel)
1985 if(DoNextMapOverride(0))
1986 return "Map switch initiated.";
1988 return "Hm... no. For some reason I like THIS map more.";
1991 return "Map switch will happen after scoreboard.";
1994 bool autocvar_sv_gameplayfix_multiplethinksperframe;
1995 void RunThink(entity this)
1997 // don't let things stay in the past.
1998 // it is possible to start that way by a trigger with a local time.
1999 if(this.nextthink <= 0 || this.nextthink > time + frametime)
2002 float oldtime = time; // do we need to save this?
2004 for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2006 time = max(oldtime, this.nextthink);
2010 getthink(this)(this);
2011 // mods often set nextthink to time to cause a think every frame,
2012 // we don't want to loop in that case, so exit if the new nextthink is
2013 // <= the time the qc was told, also exit if it is past the end of the
2015 if(this.nextthink <= time || this.nextthink > oldtime + frametime || !autocvar_sv_gameplayfix_multiplethinksperframe)
2022 bool autocvar_sv_freezenonclients;
2023 bool autocvar_sv_gameplayfix_delayprojectiles;
2024 void Physics_Frame()
2026 if(autocvar_sv_freezenonclients)
2029 FOREACH_ENTITY_FLOAT(pure_data, false,
2031 if(IS_CLIENT(it) || it.classname == "" || it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH || it.move_movetype == MOVETYPE_PHYSICS)
2034 set_movetype(it, it.move_movetype);
2036 if(it.move_movetype == MOVETYPE_NONE)
2039 if(it.move_qcphysics)
2040 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2042 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2044 // handle thinking here
2045 if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime)
2050 if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2053 FOREACH_ENTITY_FLOAT(move_qcphysics, true,
2055 if(IS_CLIENT(it) || is_pure(it) || it.classname == "" || it.move_movetype == MOVETYPE_NONE)
2057 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2061 void systems_update();
2064 anticheat_endframe();
2068 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2069 entity e = IS_SPEC(it) ? it.enemy : it;
2070 if (e.typehitsound) {
2071 it.typehit_time = time;
2072 } else if (e.damage_dealt) {
2074 it.damage_dealt_total += ceil(e.damage_dealt);
2077 // add 1 frametime because after this, engine SV_Physics
2078 // increases time by a frametime and then networks the frame
2079 // add another frametime because client shows everything with
2080 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2082 float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2083 FOREACH_CLIENT(true, {
2084 it.typehitsound = false;
2085 it.damage_dealt = 0;
2086 antilag_record(it, CS(it), altime);
2088 IL_EACH(g_monsters, true,
2090 antilag_record(it, it, altime);
2092 FOREACH_CLIENT(PS(it), {
2093 PlayerState s = PS(it);
2103 * returns true if redirecting
2105 float redirection_timeout;
2106 float redirection_nextthink;
2107 float RedirectionThink()
2109 float clients_found;
2111 if(redirection_target == "")
2114 if(!redirection_timeout)
2116 cvar_set("sv_public", "-2");
2117 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2118 if(redirection_target == "self")
2119 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2121 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2124 if(time < redirection_nextthink)
2127 redirection_nextthink = time + 1;
2130 FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA(
2132 LOG_INFO("Redirecting: sending connect command to ", it.netname, "\n");
2133 if(redirection_target == "self")
2134 stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2136 stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2140 LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.\n");
2142 if(time > redirection_timeout || clients_found == 0)
2143 localcmd("\nwait; wait; wait; quit\n");
2148 void TargetMusic_RestoreGame();
2151 // Loaded from a save game
2152 // some things then break, so let's work around them...
2154 // Progs DB (capture records)
2155 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2159 MapInfo_Enumerate();
2160 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2163 TargetMusic_RestoreGame();
2170 if(world_initialized > 0)
2172 world_initialized = 0;
2173 LOG_TRACE("Saving persistent data...");
2176 // playerstats with unfinished match
2177 PlayerStats_GameReport(false);
2179 if(!cheatcount_total)
2181 if(autocvar_sv_db_saveasdump)
2182 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2184 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2186 if(autocvar_developer)
2188 if(autocvar_sv_db_saveasdump)
2189 db_dump(TemporaryDB, "server-temp.db");
2191 db_save(TemporaryDB, "server-temp.db");
2193 CheatShutdown(); // must be after cheatcount check
2194 db_close(ServerProgsDB);
2195 db_close(TemporaryDB);
2196 LOG_TRACE("Saving persistent data... done!");
2197 // tell the bot system the game is ending now
2200 WeaponStats_Shutdown();
2203 else if(world_initialized == 0)
2205 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data\n");
2209 __init_dedicated_server_shutdown();