3 #include "anticheat.qh"
8 #include "cl_client.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
15 #include "mapvoting.qh"
16 #include "mutators/all.qh"
19 #include "teamplay.qh"
20 #include "weapons/weaponstats.qh"
21 #include "../common/constants.qh"
22 #include "../common/deathtypes/all.qh"
23 #include "../common/mapinfo.qh"
24 #include "../common/monsters/all.qh"
25 #include "../common/monsters/sv_monsters.qh"
26 #include "../common/vehicles/all.qh"
27 #include "../common/notifications/all.qh"
28 #include "../common/physics/player.qh"
29 #include "../common/playerstats.qh"
30 #include "../common/stats.qh"
31 #include "../common/teams.qh"
32 #include "../common/triggers/trigger/secret.qh"
33 #include "../common/triggers/target/music.qh"
34 #include "../common/util.qh"
35 #include "../common/items/all.qh"
36 #include "../common/weapons/all.qh"
37 #include "../common/state.qh"
39 const float LATENCY_THINKRATE = 10;
44 void PingPLReport_Think()
49 delta = 3 / maxclients;
50 if(delta < sys_frametime)
52 self.nextthink = time + delta;
54 e = edict_num(self.cnt + 1);
57 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
58 WriteByte(MSG_BROADCAST, self.cnt);
59 WriteShort(MSG_BROADCAST, max(1, e.ping));
60 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
61 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
63 // record latency times for clients throughout the match so we can report it to playerstats
64 if(time > (e.latency_time + LATENCY_THINKRATE))
66 e.latency_sum += e.ping;
68 e.latency_time = time;
69 //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
74 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
75 WriteByte(MSG_BROADCAST, self.cnt);
76 WriteShort(MSG_BROADCAST, 0);
77 WriteByte(MSG_BROADCAST, 0);
78 WriteByte(MSG_BROADCAST, 0);
80 self.cnt = (self.cnt + 1) % maxclients;
82 void PingPLReport_Spawn()
84 pingplreport = new_pure(pingplreport);
85 pingplreport.think = PingPLReport_Think;
86 pingplreport.nextthink = time;
89 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
90 string redirection_target;
91 float world_initialized;
94 void ShuffleMaplist();
96 void SetDefaultAlpha()
98 if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
100 default_player_alpha = autocvar_g_player_alpha;
101 if(default_player_alpha == 0)
102 default_player_alpha = 1;
103 default_weapon_alpha = default_player_alpha;
110 if(autocvar__sv_init)
112 // cvar_set("_sv_init", "0");
113 // we do NOT set this to 0 any more, so someone "accidentally" changing
114 // to this "init" map on a dedicated server will cause no permanent
116 if(autocvar_g_maplist_shuffle)
118 n = tokenizebyseparator(autocvar_g_maplist, " ");
119 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
122 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
124 if(!DoNextMapOverride(1))
132 self.nextthink = time;
136 self.nextthink = time + 1;
137 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...\n");
141 void cvar_changes_init()
145 float n, i, adding, pureadding;
148 strunzone(cvar_changes);
149 cvar_changes = string_null;
151 strunzone(cvar_purechanges);
152 cvar_purechanges = string_null;
153 cvar_purechanges_count = 0;
156 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
162 for(i = 0; i < n; ++i)
164 k = bufstr_get(h, i);
166 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
167 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
168 #define BADCVAR(p) if(k == p) continue
170 // general excludes and namespaces for server admin used cvars
171 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
175 BADPREFIX("cvar_check_");
177 BADCVAR("g_configversion");
178 BADCVAR("g_maplist_index");
179 BADCVAR("halflifebsp");
180 BADCVAR("sv_mapformat_is_quake2");
181 BADCVAR("sv_mapformat_is_quake3");
182 BADPREFIX("sv_world");
188 BADPREFIX("scoreboard_");
189 BADPREFIX("g_campaign");
190 BADPREFIX("g_waypointsprite_");
196 BADPREFIX("net_slist_");
202 BADPREFIX("sensitivity");
203 BADPREFIX("userbind");
206 BADPREFIX("crosshair");
207 BADCVAR("mod_q3bsp_lightmapmergepower");
208 BADCVAR("mod_q3bsp_nolightmaps");
210 BADCVAR("mastervolume");
212 BADCVAR("bgmvolume");
215 BADCVAR("developer");
216 BADCVAR("log_dest_udp");
217 BADCVAR("net_address");
218 BADCVAR("net_address_ipv6");
220 BADCVAR("savedgamecfg");
221 BADCVAR("serverconfig");
222 BADCVAR("sv_autoscreenshot");
223 BADCVAR("sv_heartbeatperiod");
224 BADCVAR("sv_vote_master_password");
225 BADCVAR("sys_colortranslation");
226 BADCVAR("sys_specialcharactertranslation");
227 BADCVAR("timeformat");
228 BADCVAR("timestamps");
229 BADPREFIX("developer_");
231 BADPREFIX("g_banned_list");
232 BADPREFIX("g_chat_flood_");
233 BADPREFIX("g_ghost_items");
234 BADPREFIX("g_playerstats_");
235 BADPREFIX("g_voice_flood_");
236 BADPREFIX("log_file");
238 BADPREFIX("sv_allowdownloads");
239 BADPREFIX("sv_autodemo");
240 BADPREFIX("sv_curl_");
241 BADPREFIX("sv_eventlog");
242 BADPREFIX("sv_logscores_");
243 BADPREFIX("sv_master");
244 BADPREFIX("sv_weaponstats_");
245 BADPREFIX("sv_waypointsprite_");
246 BADCVAR("rescan_pending");
248 // these can contain player IDs, so better hide
249 BADPREFIX("g_forced_team_");
252 BADCVAR("fraglimit");
253 BADCVAR("g_assault");
255 BADCVAR("g_ca_teams");
259 BADCVAR("g_domination");
260 BADCVAR("g_domination_default_teams");
261 BADCVAR("g_freezetag");
262 BADCVAR("g_freezetag_teams");
263 BADCVAR("g_invasion_teams");
264 BADCVAR("g_keepaway");
265 BADCVAR("g_keyhunt");
266 BADCVAR("g_keyhunt_teams");
268 BADCVAR("g_nexball");
269 BADCVAR("g_onslaught");
271 BADCVAR("g_race_laps_limit");
272 BADCVAR("g_race_qualifying_timelimit");
273 BADCVAR("g_race_qualifying_timelimit_override");
275 BADCVAR("g_tdm_teams");
276 BADCVAR("leadlimit");
279 BADCVAR("timelimit");
283 BADCVAR("g_maplist");
284 BADCVAR("g_maplist_mostrecent");
288 d = cvar_defstring(k);
294 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
295 if(strlen(cvar_changes) > 16384)
297 cvar_changes = "// too many settings have been changed to show them here\n";
302 // now check if the changes are actually gameplay relevant
304 // does nothing gameplay relevant
305 BADCVAR("captureleadlimit_override");
306 BADCVAR("gameversion");
307 BADCVAR("g_allow_oldvortexbeam");
308 BADCVAR("g_balance_kill_delay");
309 BADCVAR("g_campcheck_distance");
310 BADCVAR("g_ca_point_leadlimit");
311 BADCVAR("g_ca_point_limit");
312 BADCVAR("g_ctf_captimerecord_always");
313 BADCVAR("g_ctf_flag_glowtrails");
314 BADCVAR("g_ctf_flag_pickup_verbosename");
315 BADCVAR("g_domination_point_leadlimit");
316 BADCVAR("g_forced_respawn");
317 BADCVAR("g_freezetag_point_leadlimit");
318 BADCVAR("g_freezetag_point_limit");
320 BADCVAR("g_invasion_point_limit");
321 BADCVAR("g_keyhunt_point_leadlimit");
322 BADCVAR("g_nexball_goalleadlimit");
323 BADCVAR("g_tdm_point_leadlimit");
324 BADCVAR("g_tdm_point_limit");
325 BADCVAR("leadlimit_and_fraglimit");
326 BADCVAR("leadlimit_override");
328 BADCVAR("sv_allow_fullbright");
329 BADCVAR("sv_checkforpacketsduringsleep");
330 BADCVAR("sv_intermission_cdtrack");
331 BADCVAR("sv_minigames");
332 BADCVAR("sv_namechangetimer");
333 BADCVAR("sv_precacheplayermodels");
334 BADCVAR("sv_timeout");
335 BADPREFIX("crypto_");
336 BADPREFIX("gameversion_");
337 BADPREFIX("g_chat_");
338 BADPREFIX("g_ctf_captimerecord_");
339 BADPREFIX("g_maplist_votable_");
341 BADPREFIX("g_respawn_");
345 BADPREFIX("sv_cullentities_");
346 BADPREFIX("sv_maxidle_");
347 BADPREFIX("sv_minigames_");
348 BADPREFIX("sv_timeout_");
349 BADPREFIX("sv_vote_");
350 BADPREFIX("timelimit_");
352 // allowed changes to server admins (please sync this to server.cfg)
356 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
358 // yes, this does contain some redundant stuff, don't really care
359 BADCVAR("bot_config_file");
360 BADCVAR("bot_number");
361 BADCVAR("bot_prefix");
362 BADCVAR("bot_suffix");
363 BADCVAR("capturelimit_override");
364 BADCVAR("fraglimit_override");
366 BADCVAR("g_antilag");
367 BADCVAR("g_balance_teams");
368 BADCVAR("g_balance_teams_prevent_imbalance");
369 BADCVAR("g_balance_teams_scorefactor");
370 BADCVAR("g_ban_sync_trusted_servers");
371 BADCVAR("g_ban_sync_uri");
372 BADCVAR("g_ca_teams_override");
373 BADCVAR("g_ctf_ignore_frags");
374 BADCVAR("g_domination_point_limit");
375 BADCVAR("g_domination_teams_override");
376 BADCVAR("g_freezetag_teams_override");
377 BADCVAR("g_friendlyfire");
378 BADCVAR("g_fullbrightitems");
379 BADCVAR("g_fullbrightplayers");
380 BADCVAR("g_keyhunt_point_limit");
381 BADCVAR("g_keyhunt_teams_override");
382 BADCVAR("g_lms_lives_override");
383 BADCVAR("g_maplist");
384 BADCVAR("g_maplist_check_waypoints");
385 BADCVAR("g_maplist_mostrecent_count");
386 BADCVAR("g_maplist_shuffle");
387 BADCVAR("g_maplist_votable");
388 BADCVAR("g_maplist_votable_abstain");
389 BADCVAR("g_maplist_votable_nodetail");
390 BADCVAR("g_maplist_votable_suggestions");
391 BADCVAR("g_maxplayers");
392 BADCVAR("g_mirrordamage");
393 BADCVAR("g_nexball_goallimit");
394 BADCVAR("g_powerups");
395 BADCVAR("g_spawnshieldtime");
396 BADCVAR("g_start_delay");
397 BADCVAR("g_superspectate");
398 BADCVAR("g_tdm_teams_override");
400 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
403 BADCVAR("maxplayers");
404 BADCVAR("minplayers");
405 BADCVAR("net_address");
407 BADCVAR("rcon_password");
408 BADCVAR("rcon_restricted_commands");
409 BADCVAR("rcon_restricted_password");
411 BADCVAR("sv_adminnick");
412 BADCVAR("sv_autoscreenshot");
413 BADCVAR("sv_autotaunt");
414 BADCVAR("sv_curl_defaulturl");
415 BADCVAR("sv_defaultcharacter");
416 BADCVAR("sv_defaultplayercolors");
417 BADCVAR("sv_defaultplayermodel");
418 BADCVAR("sv_defaultplayerskin");
419 BADCVAR("sv_maxidle");
420 BADCVAR("sv_maxrate");
422 BADCVAR("sv_public");
423 BADCVAR("sv_ready_restart");
424 BADCVAR("sv_status_privacy");
426 BADCVAR("sv_vote_call");
427 BADCVAR("sv_vote_commands");
428 BADCVAR("sv_vote_majority_factor");
429 BADCVAR("sv_vote_master");
430 BADCVAR("sv_vote_master_commands");
431 BADCVAR("sv_vote_master_password");
432 BADCVAR("sv_vote_simple_majority_factor");
433 BADCVAR("teamplay_mode");
434 BADCVAR("timelimit_override");
435 BADPREFIX("g_warmup_");
436 BADPREFIX("sv_ready_restart_");
438 // mutators that announce themselves properly to the server browser
439 BADCVAR("g_instagib");
440 BADCVAR("g_new_toys");
442 BADCVAR("g_grappling_hook");
443 BADCVAR("g_jetpack");
450 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
451 if(strlen(cvar_purechanges) > 16384)
453 cvar_purechanges = "// too many settings have been changed to show them here\n";
457 ++cvar_purechanges_count;
458 // WARNING: this variable is used for the server list
459 // NEVER dare to skip this code!
460 // Hacks to intentionally appearing as "pure server" even though you DO have
461 // modified settings may be punished by removal from the server list.
462 // You can do to the variables cvar_changes and cvar_purechanges all you want,
466 if(cvar_changes == "")
467 cvar_changes = "// this server runs at default server settings\n";
469 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
470 cvar_changes = strzone(cvar_changes);
471 if(cvar_purechanges == "")
472 cvar_purechanges = "// this server runs at default gameplay settings\n";
474 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
475 cvar_purechanges = strzone(cvar_purechanges);
478 void detect_maptype()
487 o.x += random() * (world.maxs.x - world.mins.x);
488 o.y += random() * (world.maxs.y - world.mins.y);
489 o.z += random() * (world.maxs.z - world.mins.z);
491 tracebox(o, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), o - '0 0 32768', MOVE_WORLDONLY, world);
492 if(trace_fraction == 1)
497 for(i = 0; i < 64; i += 4)
499 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
500 if(trace_fraction == 1)
502 LOG_INFO(ftos(i), " -> ", vtos(trace_endpos), "\n");
511 bool RandomSeed_Send(entity this, entity to, int sf)
513 WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
514 WriteShort(MSG_ENTITY, self.cnt);
517 void RandomSeed_Think()
519 self.cnt = bound(0, floor(random() * 65536), 65535);
520 self.nextthink = time + 5;
524 void RandomSeed_Spawn()
526 randomseed = new_pure(randomseed);
527 randomseed.think = RandomSeed_Think;
528 Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
530 WITH(entity, self, randomseed, randomseed.think()); // sets random seed and nextthink
533 spawnfunc(__init_dedicated_server)
535 // handler for _init/_init map (only for dedicated server initialization)
537 world_initialized = -1; // don't complain
539 cvar_string = cvar_string_normal;
540 cvar_set = cvar_set_normal;
542 remove = remove_unsafely;
545 e.think = GotoFirstMap;
546 e.nextthink = time; // this is usually 1 at this point
548 e = new(info_player_deathmatch); // safeguard against player joining
550 self.classname = "worldspawn"; // safeguard against various stuff ;)
552 // needs to be done so early because of the constants they create
555 static_init_precache();
558 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
561 void __init_dedicated_server_shutdown() {
565 void Map_MarkAsRecent(string m);
566 float world_already_spawned;
568 void ClientInit_Spawn();
569 void WeaponStats_Init();
570 void WeaponStats_Shutdown();
571 spawnfunc(worldspawn)
573 server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
576 bool wantrestart = false;
578 if (!server_is_dedicated)
580 // force unloading of server pk3 files when starting a listen server
581 // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
582 // restore csqc_progname too
583 string expect = "csprogs.dat";
584 wantrestart = cvar_string_normal("csqc_progname") != expect;
585 cvar_set_normal("csqc_progname", expect);
589 // Try to use versioned csprogs from pk3
590 // Only ever use versioned csprogs.dat files on dedicated servers;
591 // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
592 string pk3csprogs = "csprogs-" WATERMARK ".dat";
593 // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
594 string select = "csprogs.dat";
595 if (fexists(pk3csprogs)) select = pk3csprogs;
596 if (cvar_string_normal("csqc_progname") != select)
598 cvar_set_normal("csqc_progname", select);
601 // Check for updates on startup
602 // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
603 int sentinel = fopen("progs.txt", FILE_READ);
606 string switchversion = fgets(sentinel);
608 if (switchversion != "" && switchversion != WATERMARK)
610 LOG_INFOF("Switching progs: " WATERMARK " -> %s\n", switchversion);
611 // if it doesn't exist, assume either:
612 // a) the current program was overwritten
613 // b) this is a client only update
614 string newprogs = sprintf("progs-%s.dat", switchversion);
615 if (fexists(newprogs))
617 cvar_set_normal("sv_progs", newprogs);
620 string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
621 if (fexists(newcsprogs))
623 cvar_set_normal("csqc_progname", newcsprogs);
631 LOG_INFOF("Restart requested\n");
632 changelevel(mapname);
633 // let initialization continue, shutdown depends on it
641 cvar_string = cvar_string_normal;
642 cvar_set = cvar_set_normal;
644 if(world_already_spawned)
645 error("world already spawned - you may have EXACTLY ONE worldspawn!");
646 world_already_spawned = true;
648 remove = remove_safely; // during spawning, watch what you remove!
650 cvar_changes_init(); // do this very early now so it REALLY matches the server config
652 compressShortVector_init();
655 for (entity head = nextent(world); head; head = nextent(head))
660 // needs to be done so early because of the constants they create
663 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
665 TemporaryDB = db_create();
670 // 1 FLICKER (first variety)
671 lightstyle(1, "mmnmmommommnonmmonqnmmo");
673 // 2 SLOW STRONG PULSE
674 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
676 // 3 CANDLE (first variety)
677 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
680 lightstyle(4, "mamamamamama");
683 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
685 // 6 FLICKER (second variety)
686 lightstyle(6, "nmonqnmomnmomomno");
688 // 7 CANDLE (second variety)
689 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
691 // 8 CANDLE (third variety)
692 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
694 // 9 SLOW STROBE (fourth variety)
695 lightstyle(9, "aaaaaaaazzzzzzzz");
697 // 10 FLUORESCENT FLICKER
698 lightstyle(10, "mmamammmmammamamaaamammma");
700 // 11 SLOW PULSE NOT FADE TO BLACK
701 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
703 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
708 if(autocvar_g_campaign)
711 Map_MarkAsRecent(mapname);
713 PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
717 static_init_precache();
722 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
723 if(bot_waypoints_for_items == 1)
724 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
725 bot_waypoints_for_items = 0;
729 WaypointSprite_Init();
731 GameLogInit(); // prepare everything
733 // changing the logic generating it is okay. But:
734 // it HAS to stay <= 64 chars
735 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
736 if(autocvar_sv_eventlog)
738 s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
739 matchid = strzone(s);
741 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
742 s = ":gameinfo:mutators:LIST";
744 MUTATOR_CALLHOOK(BuildMutatorsString, s);
747 // initialiation stuff, not good in the mutator system
748 if(!autocvar_g_use_ammunition)
749 s = strcat(s, ":no_use_ammunition");
751 // initialiation stuff, not good in the mutator system
752 if(autocvar_g_pickup_items == 0)
753 s = strcat(s, ":no_pickup_items");
754 if(autocvar_g_pickup_items > 0)
755 s = strcat(s, ":pickup_items");
757 // initialiation stuff, not good in the mutator system
758 if(autocvar_g_weaponarena != "0")
759 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
761 // TODO to mutator system
762 if(autocvar_g_norecoil)
763 s = strcat(s, ":norecoil");
765 // TODO to mutator system
766 if(autocvar_g_powerups == 0)
767 s = strcat(s, ":no_powerups");
768 if(autocvar_g_powerups > 0)
769 s = strcat(s, ":powerups");
772 GameLogEcho(":gameinfo:end");
775 matchid = strzone(ftos(random()));
777 cvar_set("nextmap", "");
781 if(autocvar_g_campaign)
787 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
789 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
791 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
794 while((s = fgets(fd)))
796 l = tokenize_console(s);
801 LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
802 LOG_INFO(" cdtrack ", argv(2), "\n");
804 else if(argv(0) == "fog")
806 LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
807 LOG_INFO(" \"fog\" \"", s, "\"\n");
809 else if(argv(0) == "set")
811 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
812 LOG_INFO(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
814 else if(argv(0) != "//")
816 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
817 LOG_INFO(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
828 next_pingtime = time + 5;
832 // set up information replies for clients and server to use
833 maplist_reply = strzone(getmaplist());
834 lsmaps_reply = strzone(getlsmaps());
835 monsterlist_reply = strzone(getmonsterlist());
836 for(int i = 0; i < 10; ++i)
840 records_reply[i] = strzone(s);
842 ladder_reply = strzone(getladder());
843 rankings_reply = strzone(getrankings());
848 PingPLReport_Spawn();
852 localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
854 // fill sv_curl_serverpackages from .serverpackage files
855 if (autocvar_sv_curl_serverpackages_auto)
857 s = "csprogs-" WATERMARK ".txt";
858 // remove automatically managed files from the list to prevent duplicates
859 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
861 string pkg = argv(i);
862 if (startsWith(pkg, "csprogs-")) continue;
863 if (endsWith(pkg, "-serverpackage.txt")) continue;
864 if (endsWith(pkg, ".serverpackage")) continue; // OLD legacy
867 // add automatically managed files to the list
868 #define X(match) MACRO_BEGIN { \
869 fd = search_begin(match, true, false); \
872 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
874 s = cons(s, search_getfilename(fd, i)); \
879 X("*-serverpackage.txt");
880 X("*.serverpackage");
882 cvar_set("sv_curl_serverpackages", s);
885 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
887 // physics/balance/config changes that count as mod
888 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
889 modname = cvar_string("g_mod_physics");
890 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
891 modname = cvar_string("g_mod_balance");
892 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
893 modname = cvar_string("g_mod_config");
894 // extra mutators that deserve to count as mod
895 MUTATOR_CALLHOOK(SetModname);
898 modname = strzone(modname);
900 WinningConditionHelper(); // set worldstatus
902 world_initialized = 1;
907 //makestatic (self); // Who the f___ did that?
913 return MapInfo_Type_ToString(MapInfo_LoadedGametype);
921 float Map_Count, Map_Current;
922 string Map_Current_Name;
924 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
925 float GetMaplistPosition()
931 idx = autocvar_g_maplist_index;
938 for(pos = 0; pos < Map_Count; ++pos)
942 // resume normal maplist rotation if current map is not in g_maplist
946 float MapHasRightSize(string map)
949 if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
950 if(autocvar_g_maplist_check_waypoints)
952 LOG_TRACE("checkwp "); LOG_TRACE(map);
953 if(!fexists(strcat("maps/", map, ".waypoints")))
955 LOG_TRACE(": no waypoints\n");
958 LOG_TRACE(": has waypoints\n");
961 // open map size restriction file
962 LOG_TRACE("opensize "); LOG_TRACE(map);
963 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
966 float mapmin, mapmax;
968 mapmin = stof(fgets(fh));
969 mapmax = stof(fgets(fh));
971 if(player_count < mapmin)
973 LOG_TRACE("not enough\n");
976 if(player_count > mapmax)
978 LOG_TRACE("too many\n");
981 LOG_TRACE("right size\n");
984 LOG_TRACE(": not found\n");
988 string Map_Filename(float position)
990 return strcat("maps/", argv(position), ".bsp");
993 void Map_MarkAsRecent(string m)
995 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
998 float Map_IsRecent(string m)
1000 return strhasword(autocvar_g_maplist_mostrecent, m);
1003 float Map_Check(float position, float pass)
1007 map_next = argv(position);
1010 if(Map_IsRecent(map_next))
1013 filename = Map_Filename(position);
1014 if(MapInfo_CheckMap(map_next))
1018 if(MapHasRightSize(map_next))
1023 LOG_TRACE( "Couldn't select '", filename, "'..\n" );
1028 void Map_Goto_SetStr(string nextmapname)
1030 if(getmapname_stored != "")
1031 strunzone(getmapname_stored);
1032 if(nextmapname == "")
1033 getmapname_stored = "";
1035 getmapname_stored = strzone(nextmapname);
1038 void Map_Goto_SetFloat(float position)
1040 cvar_set("g_maplist_index", ftos(position));
1041 Map_Goto_SetStr(argv(position));
1044 void Map_Goto(float reinit)
1046 MapInfo_LoadMap(getmapname_stored, reinit);
1049 // return codes of map selectors:
1050 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1051 // -2 = permanent failure
1052 float() MaplistMethod_Iterate = // usual method
1056 LOG_TRACE("Trying MaplistMethod_Iterate\n");
1058 for(pass = 1; pass <= 2; ++pass)
1060 for(i = 1; i < Map_Count; ++i)
1063 mapindex = (i + Map_Current) % Map_Count;
1064 if(Map_Check(mapindex, pass))
1071 float() MaplistMethod_Repeat = // fallback method
1073 LOG_TRACE("Trying MaplistMethod_Repeat\n");
1075 if(Map_Check(Map_Current, 2))
1080 float() MaplistMethod_Random = // random map selection
1084 LOG_TRACE("Trying MaplistMethod_Random\n");
1088 for(i = 0; i <= imax; ++i)
1091 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1092 if(Map_Check(mapindex, 1))
1098 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1099 // the exponent sets a bias on the map selection:
1100 // the higher the exponent, the less likely "shortly repeated" same maps are
1102 float i, j, imax, insertpos;
1104 LOG_TRACE("Trying MaplistMethod_Shuffle\n");
1108 for(i = 0; i <= imax; ++i)
1112 // now reinsert this at another position
1113 insertpos = pow(random(), 1 / exponent); // ]0, 1]
1114 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1115 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1116 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1118 // insert the current map there
1120 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1121 newlist = strcat(newlist, " ", argv(j));
1122 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1123 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1124 newlist = strcat(newlist, " ", argv(j));
1125 newlist = substring(newlist, 1, strlen(newlist) - 1);
1126 cvar_set("g_maplist", newlist);
1127 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1129 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1130 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1131 if(Map_Check(Map_Current, 1))
1139 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1141 for (i = 0; i < Map_Count; ++i)
1142 if (Map_Check(i, 2))
1146 bprint( "Maplist contains no usable maps! Resetting it to default map list.\n" );
1147 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1148 if(autocvar_g_maplist_shuffle)
1150 localcmd("\nmenu_cmd sync\n");
1151 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1154 error("empty maplist, cannot select a new map");
1155 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1157 if(Map_Current_Name)
1158 strunzone(Map_Current_Name);
1159 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1160 // this may or may not be correct, but who cares, in the worst case a map
1161 // isn't chosen in the first pass that should have been
1172 if(autocvar_g_maplist_shuffle > 0)
1173 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1176 if(autocvar_g_maplist_selectrandom)
1177 nextMap = MaplistMethod_Random();
1180 nextMap = MaplistMethod_Iterate();
1183 nextMap = MaplistMethod_Repeat();
1187 Map_Goto_SetFloat(nextMap);
1188 return getmapname_stored;
1194 float DoNextMapOverride(float reinit)
1196 if(autocvar_g_campaign)
1198 CampaignPostIntermission();
1199 alreadychangedlevel = true;
1202 if(autocvar_quit_when_empty)
1204 if(player_count <= currentbots)
1207 alreadychangedlevel = true;
1211 if(autocvar_quit_and_redirect != "")
1213 redirection_target = strzone(autocvar_quit_and_redirect);
1214 alreadychangedlevel = true;
1217 if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1219 localcmd("restart\n");
1220 alreadychangedlevel = true;
1223 if(autocvar_nextmap != "")
1226 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1227 cvar_set("nextmap",m);
1229 if(!m || gametypevote)
1231 if(autocvar_sv_vote_gametype)
1237 if(MapInfo_CheckMap(m))
1241 alreadychangedlevel = true;
1245 if(!reinit && autocvar_lastlevel)
1247 cvar_settemp_restore();
1248 localcmd("set lastlevel 0\ntogglemenu 1\n");
1249 alreadychangedlevel = true;
1255 void GotoNextMap(float reinit)
1260 if (alreadychangedlevel)
1262 alreadychangedlevel = true;
1266 nextMap = GetNextMap();
1268 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1277 When the player presses attack or jump, change to the next level
1280 .float autoscreenshot;
1281 void IntermissionThink()
1283 FixIntermissionClient(self);
1285 float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1286 float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1288 if( (server_screenshot || client_screenshot)
1289 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1291 self.autoscreenshot = -1;
1292 if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1296 if (time < intermission_exittime)
1299 if(!mapvote_initialized)
1300 if (time < intermission_exittime + 10 && !(PHYS_INPUT_BUTTON_ATCK(self) || PHYS_INPUT_BUTTON_JUMP(self) || PHYS_INPUT_BUTTON_ATCK2(self) || PHYS_INPUT_BUTTON_HOOK(self) || PHYS_INPUT_BUTTON_USE(self)))
1310 Returns the entity to view from
1314 entity FindIntermission()
1319 // look for info_intermission first
1320 spot = find (world, classname, "info_intermission");
1322 { // pick a random one
1326 spot = find (spot, classname, "info_intermission");
1328 spot = find (spot, classname, "info_intermission");
1334 // then look for the start position
1335 spot = find (world, classname, "info_player_start");
1339 // testinfo_player_start is only found in regioned levels
1340 spot = find (world, classname, "testplayerstart");
1344 // then look for the start position
1345 spot = find (world, classname, "info_player_deathmatch");
1349 //objerror ("FindIntermission: no spot");
1355 ===============================================================================
1359 ===============================================================================
1362 void DumpStats(float final)
1371 to_console = autocvar_sv_logscores_console;
1372 to_eventlog = autocvar_sv_eventlog;
1373 to_file = autocvar_sv_logscores_file;
1377 to_console = true; // always print printstats replies
1378 to_eventlog = false; // but never print them to the event log
1382 if(autocvar_sv_eventlog_console)
1383 to_console = false; // otherwise we get the output twice
1389 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1399 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1403 fputs(file, strcat(s, "\n"));
1406 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1412 fputs(file, strcat(s, "\n"));
1414 FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), LAMBDA(
1415 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1416 s = strcat(s, ftos(rint(time - it.jointime)), ":");
1417 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it, s))
1418 s = strcat(s, ftos(it.team), ":");
1420 s = strcat(s, "spectator:");
1423 LOG_INFO(s, it.netname, "\n");
1425 GameLogEcho(strcat(s, ftos(it.playerid), ":", it.netname));
1427 fputs(file, strcat(s, it.netname, "\n"));
1432 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1438 fputs(file, strcat(s, "\n"));
1440 for(i = 1; i < 16; ++i)
1442 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1443 s = strcat(s, ":", ftos(i));
1449 fputs(file, strcat(s, "\n"));
1456 GameLogEcho(":end");
1459 fputs(file, ":end\n");
1464 void FixIntermissionClient(entity e)
1466 if(!e.autoscreenshot) // initial call
1468 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1470 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1471 e.solid = SOLID_NOT;
1472 e.movetype = MOVETYPE_NONE;
1473 e.takedamage = DAMAGE_NO;
1474 for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
1476 .entity weaponentity = weaponentities[slot];
1477 if(e.(weaponentity))
1479 e.(weaponentity).effects = EF_NODRAW;
1480 if (e.(weaponentity).weaponchild)
1481 e.(weaponentity).weaponchild.effects = EF_NODRAW;
1484 if(IS_REAL_CLIENT(e))
1486 stuffcmd(e, "\nscr_printspeed 1000000\n");
1487 RandomSelection_Init();
1488 FOREACH_WORD(autocvar_sv_intermission_cdtrack, true, LAMBDA(
1489 RandomSelection_Add(NULL, 0, it, 1, 1);
1491 if (RandomSelection_chosen_string != "")
1493 stuffcmd(e, sprintf("\ncd loop %s\n", RandomSelection_chosen_string));
1496 WriteByte(MSG_ONE, SVC_INTERMISSION);
1502 go to the next level for deathmatch
1503 only called if a time or frag limit has expired
1509 intermission_running = 1;
1511 // enforce a wait time before allowing changelevel
1512 if(player_count > 0)
1513 intermission_exittime = time + autocvar_sv_mapchange_delay;
1515 intermission_exittime = -1;
1518 WriteByte (MSG_ALL, SVC_CDTRACK);
1519 WriteByte (MSG_ALL, 3);
1520 WriteByte (MSG_ALL, 3);
1521 // done in FixIntermission
1524 //pos = FindIntermission ();
1531 PlayerStats_GameReport(true);
1532 WeaponStats_Shutdown();
1534 Kill_Notification(NOTIF_ALL, world, MSG_CENTER, CPID_Null); // kill all centerprints now
1536 if(autocvar_sv_eventlog)
1537 GameLogEcho(":gameover");
1541 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
1542 FixIntermissionClient(it);
1544 bprint(it.netname, " ^7wins.\n");
1547 entity oldself = self;
1548 target_music_kill();
1551 if(autocvar_g_campaign)
1552 CampaignPreIntermission();
1554 MUTATOR_CALLHOOK(MatchEnd);
1556 localcmd("\nsv_hook_gameend\n");
1563 Exit deathmatch games upon conditions
1566 void CheckRules_Player()
1568 if (gameover) // someone else quit the game already
1572 self.play_time += frametime;
1574 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1575 // (div0: and that in CheckRules_World please)
1579 float InitiateSuddenDeath()
1581 // Check first whether normal overtimes could be added before initiating suddendeath mode
1582 // - for this timelimit_overtime needs to be >0 of course
1583 // - also check the winning condition calculated in the previous frame and only add normal overtime
1584 // again, if at the point at which timelimit would be extended again, still no winner was found
1585 if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1587 return 1; // need to call InitiateOvertime later
1591 if(!checkrules_suddendeathend)
1593 if(autocvar_g_campaign)
1594 checkrules_suddendeathend = time; // no suddendeath in campaign
1596 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1597 if(g_race && !g_race_qualifying)
1598 race_StartCompleting();
1604 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1606 ++checkrules_overtimesadded;
1607 //add one more overtime by simply extending the timelimit
1609 tl = autocvar_timelimit;
1610 tl += autocvar_timelimit_overtime;
1611 cvar_set("timelimit", ftos(tl));
1613 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1616 float GetWinningCode(float fraglimitreached, float equality)
1618 if(autocvar_g_campaign == 1)
1619 if(fraglimitreached)
1626 if(fraglimitreached)
1627 return WINNING_STARTSUDDENDEATHOVERTIME;
1629 return WINNING_NEVER;
1631 if(fraglimitreached)
1637 // set the .winning flag for exactly those players with a given field value
1638 void SetWinners(.float field, float value)
1640 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(it.winning = (it.(field) == value)));
1643 // set the .winning flag for those players with a given field value
1644 void AddWinners(.float field, float value)
1646 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
1647 if(it.(field) == value)
1652 // clear the .winning flags
1655 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(it.winning = 0));
1658 void ShuffleMaplist()
1660 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1664 float WinningCondition_Scores(float limit, float leadlimit)
1668 // TODO make everything use THIS winning condition (except LMS)
1669 WinningConditionHelper();
1673 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1674 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1675 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1676 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1680 if(WinningConditionHelper_winner)
1681 WinningConditionHelper_winner.winning = 1;
1682 if(WinningConditionHelper_winnerteam >= 0)
1683 SetWinners(team, WinningConditionHelper_winnerteam);
1685 if(WinningConditionHelper_lowerisbetter)
1687 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1688 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1692 if(WinningConditionHelper_zeroisworst)
1693 leadlimit = 0; // not supported in this mode
1695 if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1696 // these modes always score in increments of 1, thus this makes sense
1698 if(leaderfrags != WinningConditionHelper_topscore)
1700 leaderfrags = WinningConditionHelper_topscore;
1703 if (leaderfrags == limit - 1)
1704 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1705 else if (leaderfrags == limit - 2)
1706 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1707 else if (leaderfrags == limit - 3)
1708 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1712 limitreached = false;
1714 if(WinningConditionHelper_topscore >= limit)
1715 limitreached = true;
1718 float leadlimitreached;
1719 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1720 if(autocvar_leadlimit_and_fraglimit)
1721 limitreached = (limitreached && leadlimitreached);
1723 limitreached = (limitreached || leadlimitreached);
1727 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1729 return GetWinningCode(
1730 WinningConditionHelper_topscore && limitreached,
1731 WinningConditionHelper_equality
1735 float WinningCondition_RanOutOfSpawns()
1737 if(have_team_spawns <= 0)
1740 if(!autocvar_g_spawn_useallspawns)
1743 if(!some_spawn_has_been_used)
1746 team1_score = team2_score = team3_score = team4_score = 0;
1748 FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it), LAMBDA(
1751 case NUM_TEAM_1: team1_score = 1; break;
1752 case NUM_TEAM_2: team2_score = 1; break;
1753 case NUM_TEAM_3: team3_score = 1; break;
1754 case NUM_TEAM_4: team4_score = 1; break;
1758 FOREACH_ENTITY_CLASS("info_player_deathmatch", true, LAMBDA(
1761 case NUM_TEAM_1: team1_score = 1; break;
1762 case NUM_TEAM_2: team2_score = 1; break;
1763 case NUM_TEAM_3: team3_score = 1; break;
1764 case NUM_TEAM_4: team4_score = 1; break;
1769 if(team1_score + team2_score + team3_score + team4_score == 0)
1771 checkrules_equality = true;
1774 else if(team1_score + team2_score + team3_score + team4_score == 1)
1779 else if(team2_score)
1781 else if(team3_score)
1783 else // if(team4_score)
1785 CheckAllowedTeams(world);
1786 for(i = 0; i < MAX_TEAMSCORE; ++i)
1788 if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
1789 if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
1790 if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
1791 if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
1794 AddWinners(team, t);
1805 Exit deathmatch games upon conditions
1808 void CheckRules_World()
1819 if (gameover) // someone else quit the game already
1821 if(player_count == 0) // Nobody there? Then let's go to the next map
1823 // this will actually check the player count in the next frame
1824 // again, but this shouldn't hurt
1828 timelimit = autocvar_timelimit * 60;
1829 fraglimit = autocvar_fraglimit;
1830 leadlimit = autocvar_leadlimit;
1832 if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1835 timelimit = 0; // timelimit is not made for warmup
1837 fraglimit = 0; // no fraglimit for now
1838 leadlimit = 0; // no leadlimit for now
1843 timelimit += game_starttime;
1845 else if (timelimit < 0)
1855 if(timelimit > game_starttime)
1856 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
1858 game_completion_ratio = 0;
1860 if(checkrules_suddendeathend)
1862 if(!checkrules_suddendeathwarning)
1864 checkrules_suddendeathwarning = true;
1865 if(g_race && !g_race_qualifying)
1866 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
1868 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
1873 if (timelimit && time >= timelimit)
1875 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1878 float playerswithlaps;
1880 totalplayers = playerswithlaps = readyplayers = 0;
1881 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
1883 if(PlayerScore_Add(it, SP_RACE_FASTEST, 0))
1889 // at least 2 of the players have completed a lap: start the RACE
1890 // otherwise, the players should end the qualifying on their own
1891 if(readyplayers || playerswithlaps >= 2)
1893 checkrules_suddendeathend = 0;
1894 ReadyRestart(); // go to race
1898 wantovertime |= InitiateSuddenDeath();
1901 wantovertime |= InitiateSuddenDeath();
1905 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1911 int checkrules_status = WinningCondition_RanOutOfSpawns();
1912 if(checkrules_status == WINNING_YES)
1913 bprint("Hey! Someone ran out of spawns!\n");
1914 else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1915 checkrules_status = ret_float;
1917 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1919 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1921 checkrules_status = WINNING_NEVER;
1922 checkrules_overtimesadded = -1;
1923 wantovertime |= InitiateSuddenDeath();
1926 if(checkrules_status == WINNING_NEVER)
1927 // equality cases! Nobody wins if the overtime ends in a draw.
1932 if(checkrules_status == WINNING_NEVER)
1935 checkrules_status = WINNING_YES;
1938 if(checkrules_suddendeathend)
1939 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1940 checkrules_status = WINNING_YES;
1942 if(checkrules_status == WINNING_YES)
1944 //print("WINNING\n");
1949 string GotoMap(string m)
1951 m = GameTypeVote_MapInfo_FixName(m);
1953 return "The map you suggested is not available on this server.";
1954 if (!autocvar_sv_vote_gametype)
1955 if(!MapInfo_CheckMap(m))
1956 return "The map you suggested does not support the current game mode.";
1957 cvar_set("nextmap", m);
1958 cvar_set("timelimit", "-1");
1959 if(mapvote_initialized || alreadychangedlevel)
1961 if(DoNextMapOverride(0))
1962 return "Map switch initiated.";
1964 return "Hm... no. For some reason I like THIS map more.";
1967 return "Map switch will happen after scoreboard.";
1973 anticheat_endframe();
1975 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
1976 entity e = IS_SPEC(it) ? it.enemy : it;
1977 if (e.typehitsound) {
1978 it.typehit_time = time;
1979 } else if (e.damage_dealt) {
1981 it.damage_dealt_total += ceil(e.damage_dealt);
1984 // add 1 frametime because after this, engine SV_Physics
1985 // increases time by a frametime and then networks the frame
1986 // add another frametime because client shows everything with
1987 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
1989 float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
1990 FOREACH_CLIENT(true, {
1991 it.typehitsound = false;
1992 it.damage_dealt = 0;
1993 antilag_record(it, CS(it), altime);
1995 FOREACH_ENTITY_FLAGS(flags, FL_MONSTER, {
1996 antilag_record(it, it, altime);
1998 FOREACH_CLIENT(PS(it), {
1999 PlayerState s = PS(it);
2007 * returns true if redirecting
2009 float redirection_timeout;
2010 float redirection_nextthink;
2011 float RedirectionThink()
2013 float clients_found;
2015 if(redirection_target == "")
2018 if(!redirection_timeout)
2020 cvar_set("sv_public", "-2");
2021 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2022 if(redirection_target == "self")
2023 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2025 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2028 if(time < redirection_nextthink)
2031 redirection_nextthink = time + 1;
2034 FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA(
2037 LOG_INFO("Redirecting: sending connect command to ", self.netname, "\n");
2038 if(redirection_target == "self")
2039 stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2041 stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2045 LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.\n");
2047 if(time > redirection_timeout || clients_found == 0)
2048 localcmd("\nwait; wait; wait; quit\n");
2053 void TargetMusic_RestoreGame();
2056 // Loaded from a save game
2057 // some things then break, so let's work around them...
2059 // Progs DB (capture records)
2060 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2064 MapInfo_Enumerate();
2065 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2068 TargetMusic_RestoreGame();
2075 if(world_initialized > 0)
2077 world_initialized = 0;
2078 LOG_TRACE("Saving persistent data...\n");
2081 // playerstats with unfinished match
2082 PlayerStats_GameReport(false);
2084 if(!cheatcount_total)
2086 if(autocvar_sv_db_saveasdump)
2087 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2089 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2091 if(autocvar_developer)
2093 if(autocvar_sv_db_saveasdump)
2094 db_dump(TemporaryDB, "server-temp.db");
2096 db_save(TemporaryDB, "server-temp.db");
2098 CheatShutdown(); // must be after cheatcount check
2099 db_close(ServerProgsDB);
2100 db_close(TemporaryDB);
2101 LOG_TRACE("Saving persistent data... done!\n");
2102 // tell the bot system the game is ending now
2105 WeaponStats_Shutdown();
2108 else if(world_initialized == 0)
2110 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data\n");
2114 __init_dedicated_server_shutdown();