2 void PingPLReport_Think()
7 delta = 3 / maxclients;
8 if(delta < sys_frametime)
10 self.nextthink = time + delta;
12 e = edict_num(self.cnt + 1);
13 if(clienttype(e) == CLIENTTYPE_REAL)
15 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
16 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
17 WriteByte(MSG_BROADCAST, self.cnt);
18 WriteShort(MSG_BROADCAST, max(1, e.ping));
19 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
20 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
24 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
25 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
26 WriteByte(MSG_BROADCAST, self.cnt);
27 WriteShort(MSG_BROADCAST, 0);
28 WriteByte(MSG_BROADCAST, 0);
29 WriteByte(MSG_BROADCAST, 0);
31 self.cnt = mod(self.cnt + 1, maxclients);
33 void PingPLReport_Spawn()
35 pingplreport = spawn();
36 pingplreport.classname = "pingplreport";
37 pingplreport.think = PingPLReport_Think;
38 pingplreport.nextthink = time;
41 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
42 string redirection_target;
43 float world_initialized;
49 float() DoNextMapOverride;
51 void SetDefaultAlpha()
53 if(autocvar_g_running_guns)
55 default_player_alpha = -1;
56 default_weapon_alpha = +1;
60 default_player_alpha = autocvar_g_balance_cloaked_alpha;
61 default_weapon_alpha = default_player_alpha;
65 default_player_alpha = autocvar_g_player_alpha;
66 if(default_player_alpha == 0)
67 default_player_alpha = 1;
68 default_weapon_alpha = default_player_alpha;
72 void fteqcc_testbugs()
76 if(!autocvar_developer_fteqccbugs)
79 dprint("*** fteqcc test: checking for bugs...\n");
83 if(sqrt(a) - sqrt(b - a) == 0)
84 dprint("*** fteqcc test: found same-function-twice bug\n");
86 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
90 world.enemy.cnt += 10;
91 if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
92 dprint("*** fteqcc test: found += bug\n");
94 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
99 * Takes care of pausing and unpausing the game.
100 * Centerprints the information about an upcoming or active timeout to all active
101 * players. Also plays reminder sounds.
103 void timeoutHandler_Think() {
104 local string timeStr;
106 if (timeoutStatus == 1) {
107 if (remainingLeadTime > 0) {
108 //centerprint the information to every player
109 timeStr = getTimeoutText(0);
110 FOR_EACH_REALCLIENT(plr) {
111 if(plr.classname == "player") {
112 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
115 remainingLeadTime -= 1;
116 //think again in 1 second:
117 self.nextthink = time + 1;
120 //now pause the game:
122 //reset all the flood variables
123 FOR_EACH_CLIENT(plr) {
124 plr.nickspamcount = plr.nickspamtime = plr.floodcontrol_chat = plr.floodcontrol_chatteam = plr.floodcontrol_chattell = plr.floodcontrol_voice = plr.floodcontrol_voiceteam = 0;
126 cvar_set("slowmo", ftos(TIMEOUT_SLOWMO_VALUE));
127 //copy .v_angle to .lastV_angle for every player in order to fix their view during pause (see PlayerPreThink)
128 FOR_EACH_REALPLAYER(plr) {
129 plr.lastV_angle = plr.v_angle;
131 self.nextthink = time;
134 else if (timeoutStatus == 2) {
135 if (remainingTimeoutTime > 0) {
136 timeStr = getTimeoutText(0);
137 FOR_EACH_REALCLIENT(plr) {
138 if(plr.classname == "player") {
139 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
142 if(remainingTimeoutTime == autocvar_sv_timeout_resumetime) { //play a warning sound when only <sv_timeout_resumetime> seconds are left
143 Announce("prepareforbattle");
145 remainingTimeoutTime -= 1;
146 self.nextthink = time + TIMEOUT_SLOWMO_VALUE;
149 //unpause the game again
150 remainingTimeoutTime = timeoutStatus = 0;
151 cvar_set("slowmo", ftos(orig_slowmo));
152 //and unlock the fixed view again once there is no timeout active anymore
153 FOR_EACH_REALPLAYER(plr) {
154 plr.fixangle = FALSE;
156 //get rid of the countdown message
157 FOR_EACH_REALCLIENT(plr) {
158 if(plr.classname == "player") {
159 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
167 else if (timeoutStatus == 0) { //if a player called the resumegame command (which set timeoutStatus to 0 already)
168 FOR_EACH_REALCLIENT(plr) {
169 if(plr.classname == "player") {
170 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
181 if(autocvar__sv_init)
183 // cvar_set("_sv_init", "0");
184 // we do NOT set this to 0 any more, so someone "accidentally" changing
185 // to this "init" map on a dedicated server will cause no permanent
187 if(autocvar_g_maplist_shuffle)
189 n = tokenizebyseparator(autocvar_g_maplist, " ");
190 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
193 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
195 if(!DoNextMapOverride())
203 self.nextthink = time;
207 self.nextthink = time + 1;
208 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
212 void cvar_changes_init()
216 float n, i, adding, pureadding;
219 strunzone(cvar_changes);
220 cvar_changes = string_null;
222 strunzone(cvar_purechanges);
223 cvar_purechanges = string_null;
224 cvar_purechanges_count = 0;
227 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
233 for(i = 0; i < n; ++i)
235 k = bufstr_get(h, i);
237 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
238 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
239 #define BADCVAR(p) if(k == p) continue
242 BADPREFIX("cvar_check_");
244 BADCVAR("g_configversion");
245 BADCVAR("g_maplist_index");
246 BADCVAR("halflifebsp");
247 BADPREFIX("sv_world");
253 BADPREFIX("scoreboard_");
254 BADPREFIX("g_campaign");
260 BADPREFIX("net_slist_");
266 BADPREFIX("sensitivity");
267 BADPREFIX("userbind");
270 BADPREFIX("crosshair");
271 BADCVAR("mod_q3bsp_lightmapmergepower");
272 BADCVAR("mod_q3bsp_nolightmaps");
274 BADCVAR("mastervolume");
276 BADCVAR("bgmvolume");
279 BADCVAR("developer");
280 BADCVAR("g_banned_list");
281 BADCVAR("log_dest_udp");
283 BADCVAR("net_address");
284 BADCVAR("net_address_ipv6");
286 BADCVAR("savedgamecfg");
287 BADCVAR("serverconfig");
288 BADCVAR("sv_heartbeatperiod");
289 BADCVAR("sv_vote_master_password");
290 BADCVAR("sys_colortranslation");
291 BADCVAR("sys_specialcharactertranslation");
292 BADCVAR("timestamps");
293 BADPREFIX("developer_");
295 BADPREFIX("g_chat_flood_");
296 BADPREFIX("g_voice_flood_");
298 BADPREFIX("settemp_");
299 BADPREFIX("sv_allowdownloads_");
300 BADPREFIX("sv_autodemo");
301 BADPREFIX("sv_curl_");
302 BADPREFIX("sv_eventlog");
303 BADPREFIX("sv_logscores_");
304 BADPREFIX("sv_master");
305 BADPREFIX("sv_weaponstats_");
307 // these can contain player IDs, so better hide
308 BADCVAR("g_forced_team_red");
309 BADCVAR("g_forced_team_blue");
310 BADCVAR("g_forced_team_yellow");
311 BADCVAR("g_forced_team_pink");
314 BADCVAR("fraglimit");
316 BADCVAR("g_assault");
321 BADCVAR("g_domination");
322 BADCVAR("g_domination_default_teams");
323 BADCVAR("g_freezetag");
324 BADCVAR("g_keepaway");
325 BADCVAR("g_keyhunt");
326 BADCVAR("g_keyhunt_teams");
327 BADCVAR("g_keyhunt_teams");
329 BADCVAR("g_nexball");
330 BADCVAR("g_onslaught");
332 BADCVAR("g_race_qualifying_timelimit");
333 BADCVAR("g_runematch");
335 BADCVAR("g_tdm_teams");
336 BADCVAR("leadlimit");
339 BADCVAR("timelimit");
343 BADCVAR("g_maplist");
344 BADCVAR("g_maplist_mostrecent");
348 d = cvar_defstring(k);
354 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
355 if(strlen(cvar_changes) > 16384)
357 cvar_changes = "// too many settings have been changed to show them here\n";
362 // now check if the changes are actually gameplay relevant
364 // does nothing visible
365 BADCVAR("captureleadlimit_override");
366 BADCVAR("g_arena_point_leadlimit");
367 BADCVAR("g_balance_kill_delay");
368 BADCVAR("g_ca_point_leadlimit");
369 BADCVAR("g_ctf_captimerecord_always");
370 BADCVAR("g_ctf_capture_leadlimit");
371 BADCVAR("g_ctf_flag_capture_effects");
372 BADCVAR("g_ctf_flag_glowtrails");
373 BADCVAR("g_ctf_flag_pickup_effects");
374 BADCVAR("g_domination_point_leadlimit");
375 BADCVAR("g_forced_respawn");
376 BADCVAR("g_keyhunt_point_leadlimit");
377 BADCVAR("g_nexball_goalleadlimit");
378 BADCVAR("g_runematch_point_leadlimit");
379 BADCVAR("leadlimit_and_fraglimit");
380 BADCVAR("leadlimit_override");
382 BADCVAR("sv_checkforpacketsduringsleep");
383 BADCVAR("sv_timeout");
384 BADCVAR("welcome_message_time");
385 BADPREFIX("crypto_");
386 BADPREFIX("g_chat_");
387 BADPREFIX("g_ctf_captimerecord_");
388 BADPREFIX("g_maplist_votable_");
392 BADPREFIX("sv_fragmessage_");
393 BADPREFIX("sv_maxidle_");
394 BADPREFIX("sv_vote_");
395 BADPREFIX("timelimit_");
397 // allowed changes to server admins (please sync this to server.cfg)
401 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
403 // yes, this does contain some redundant stuff, don't really care
404 BADCVAR("bot_number");
405 BADCVAR("bot_prefix");
406 BADCVAR("bot_suffix");
407 BADCVAR("capturelimit_override");
408 BADCVAR("fraglimit_override");
410 BADCVAR("g_antilag");
411 BADCVAR("g_balance_teams");
412 BADCVAR("g_balance_teams_force");
413 BADCVAR("g_ban_sync_trusted_servers");
414 BADCVAR("g_ban_sync_uri");
415 BADCVAR("g_ctf_capture_limit");
416 BADCVAR("g_ctf_ignore_frags");
417 BADCVAR("g_ctf_win_mode");
418 BADCVAR("g_domination_point_limit");
419 BADCVAR("g_fullbrightitems");
420 BADCVAR("g_fullbrightplayers");
421 BADCVAR("g_keyhunt_point_limit");
422 BADCVAR("g_keyhunt_teams_override");
423 BADCVAR("g_lms_lives_override");
424 BADCVAR("g_maplist");
425 BADCVAR("g_maplist_check_waypoints");
426 BADCVAR("g_maplist_mostrecent_count");
427 BADCVAR("g_maplist_shuffle");
428 BADCVAR("g_maplist_votable");
429 BADCVAR("g_maplist_votable_abstain");
430 BADCVAR("g_maplist_votable_nodetail");
431 BADCVAR("g_maplist_votable_suggestions");
432 BADCVAR("g_minstagib");
433 BADCVAR("g_nexball_goallimit");
434 BADCVAR("g_runematch_point_limit");
435 BADCVAR("g_start_delay");
436 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
439 BADCVAR("maxplayers");
440 BADCVAR("minplayers");
441 BADCVAR("net_address");
443 BADCVAR("rcon_password");
444 BADCVAR("rcon_restricted_commands");
445 BADCVAR("rcon_restricted_password");
447 BADCVAR("sv_adminnick");
448 BADCVAR("sv_autoscreenshot");
449 BADCVAR("sv_curl_defaulturl");
450 BADCVAR("sv_defaultcharacter");
451 BADCVAR("sv_defaultplayercolors");
452 BADCVAR("sv_defaultplayermodel");
453 BADCVAR("sv_defaultplayerskin");
454 BADCVAR("sv_maxidle");
455 BADCVAR("sv_maxrate");
457 BADCVAR("sv_public");
458 BADCVAR("sv_ready_restart");
459 BADCVAR("sv_status_privacy");
460 BADCVAR("sv_vote_call");
461 BADCVAR("sv_vote_commands");
462 BADCVAR("sv_vote_majority_factor");
463 BADCVAR("sv_vote_master");
464 BADCVAR("sv_vote_master_commands");
465 BADCVAR("sv_vote_master_password");
466 BADCVAR("sv_vote_simple_majority_factor");
467 BADCVAR("timelimit_override");
469 BADPREFIX("g_warmup_");
470 BADCVAR("teamplay_mode");
472 if(autocvar_g_minstagib)
474 BADCVAR("g_grappling_hook");
475 BADCVAR("g_jetpack");
482 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
483 if(strlen(cvar_purechanges) > 16384)
485 cvar_purechanges = "// too many settings have been changed to show them here\n";
489 ++cvar_purechanges_count;
490 // WARNING: this variable is used for the server list
491 // NEVER dare to skip this code!
492 // Hacks to intentionally appearing as "pure server" even though you DO have
493 // modified settings may be punished by removal from the server list.
494 // You can do to the variables cvar_changes and cvar_purechanges all you want,
498 if(cvar_changes == "")
499 cvar_changes = "// this server runs at default server settings\n";
501 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
502 cvar_changes = strzone(cvar_changes);
503 if(cvar_purechanges == "")
504 cvar_purechanges = "// this server runs at default gameplay settings\n";
506 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
507 cvar_purechanges = strzone(cvar_purechanges);
510 void detect_maptype()
519 o_x += random() * (world.maxs_x - world.mins_x);
520 o_y += random() * (world.maxs_y - world.mins_y);
521 o_z += random() * (world.maxs_z - world.mins_z);
523 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
524 if(trace_fraction == 1)
529 for(i = 0; i < 64; i += 4)
531 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
532 if(trace_fraction == 1)
534 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
543 float RandomSeed_Send(entity to, float sf)
545 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
546 WriteShort(MSG_ENTITY, self.cnt);
549 void RandomSeed_Think()
551 self.cnt = bound(0, floor(random() * 65536), 65535);
552 self.nextthink = time + 5;
556 void RandomSeed_Spawn()
558 randomseed = spawn();
559 randomseed.think = RandomSeed_Think;
560 Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
565 self.think(); // sets random seed and nextthink
569 void spawnfunc___init_dedicated_server(void)
571 // handler for _init/_init map (only for dedicated server initialization)
573 world_initialized = -1; // don't complain
575 cvar_string = cvar_string_normal;
576 cvar_set = cvar_set_normal;
578 remove = remove_unsafely;
582 e.think = GotoFirstMap;
583 e.nextthink = time; // this is usually 1 at this point
586 e.classname = "info_player_deathmatch"; // safeguard against player joining
588 self.classname = "worldspawn"; // safeguard against various stuff ;)
591 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
594 void Map_MarkAsRecent(string m);
595 float world_already_spawned;
596 void RegisterWeapons();
598 void ClientInit_Spawn();
599 void WeaponStats_Init();
600 void WeaponStats_Shutdown();
601 void spawnfunc_worldspawn (void)
603 float fd, l, i, j, n;
607 cvar_string = cvar_string_normal;
608 cvar_set = cvar_set_normal;
610 if(world_already_spawned)
611 error("world already spawned - you may have EXACTLY ONE worldspawn!");
612 world_already_spawned = TRUE;
614 remove = remove_safely; // during spawning, watch what you remove!
616 check_unacceptable_compiler_bugs();
618 cvar_changes_init(); // do this very early now so it REALLY matches the server config
620 compressShortVector_init();
622 allowed_to_spawn = TRUE;
625 head = nextent(world);
630 head = nextent(head);
633 // needs to be done so early as they would still spawn
636 ServerProgsDB = db_load("server.db");
638 TemporaryDB = db_create();
643 // 1 FLICKER (first variety)
644 lightstyle(1, "mmnmmommommnonmmonqnmmo");
646 // 2 SLOW STRONG PULSE
647 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
649 // 3 CANDLE (first variety)
650 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
653 lightstyle(4, "mamamamamama");
656 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
658 // 6 FLICKER (second variety)
659 lightstyle(6, "nmonqnmomnmomomno");
661 // 7 CANDLE (second variety)
662 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
664 // 8 CANDLE (third variety)
665 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
667 // 9 SLOW STROBE (fourth variety)
668 lightstyle(9, "aaaaaaaazzzzzzzz");
670 // 10 FLUORESCENT FLICKER
671 lightstyle(10, "mmamammmmammamamaaamammma");
673 // 11 SLOW PULSE NOT FADE TO BLACK
674 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
676 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
681 if(autocvar_g_campaign)
684 Map_MarkAsRecent(mapname);
686 precache_model ("null"); // we need this one before InitGameplayMode
694 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
695 if(bot_waypoints_for_items == 1)
696 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
697 bot_waypoints_for_items = 0;
699 // for setting by mapinfo
700 q3acompat_machineshotgunswap = autocvar_sv_q3acompat_machineshotgunswap;
701 cvar_set("sv_q3acompat_machineshotgunswap", "0");
705 WaypointSprite_Init();
710 GameLogInit(); // prepare everything
711 if(autocvar_sv_eventlog)
713 s = strcat(ftos(autocvar_sv_eventlog_files_counter), ".");
714 s = strcat(s, ftos(random()));
715 matchid = strzone(s);
717 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
718 s = ":gameinfo:mutators:LIST";
721 MUTATOR_CALLHOOK(BuildMutatorsString);
724 // simple, probably not good in the mutator system
725 if(autocvar_g_grappling_hook)
726 s = strcat(s, ":grappling_hook");
728 // initialiation stuff, not good in the mutator system
729 if(!autocvar_g_use_ammunition)
730 s = strcat(s, ":no_use_ammunition");
732 // initialiation stuff, not good in the mutator system
733 if(!autocvar_g_pickup_items)
734 s = strcat(s, ":no_pickup_items");
736 // initialiation stuff, not good in the mutator system
737 if(autocvar_g_weaponarena != "0")
738 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
740 // TODO to mutator system
741 if(autocvar_g_norecoil)
742 s = strcat(s, ":norecoil");
744 // TODO to mutator system
745 if(autocvar_g_midair)
746 s = strcat(s, ":midair");
748 // TODO to mutator system
749 if(autocvar_g_minstagib)
750 s = strcat(s, ":minstagib");
753 GameLogEcho(":gameinfo:end");
756 matchid = strzone(ftos(random()));
758 cvar_set("nextmap", "");
762 if(autocvar_g_campaign)
770 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
772 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
774 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
777 while((s = fgets(fd)))
779 l = tokenize_console(s);
784 print("Found ^1DEPRECATED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
785 print(" cdtrack ", argv(2), "\n");
787 else if(argv(0) == "fog")
789 print("Found ^1DEPRECATED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
790 print(" \"fog\" \"", s, "\"\n");
792 else if(argv(0) == "set")
794 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
795 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
797 else if(argv(0) != "//")
799 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
800 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
809 addstat(STAT_WEAPONS, AS_INT, weapons);
810 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
811 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
812 addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
815 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
816 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
817 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
818 addstat(STAT_FUEL, AS_INT, ammo_fuel);
819 addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
820 addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
821 addstat(STAT_BULLETS_LOADED, AS_INT, sniperrifle_bulletcounter);
822 addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
824 addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
825 addstat(STAT_NEX_CHARGEPOOL, AS_FLOAT, nex_chargepool_ammo);
827 if(g_ca || g_freezetag)
829 addstat(STAT_REDALIVE, AS_INT, redalive_stat);
830 addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat);
831 addstat(STAT_YELLOWALIVE, AS_INT, yellowalive_stat);
832 addstat(STAT_PINKALIVE, AS_INT, pinkalive_stat);
836 addstat(STAT_FROZEN, AS_INT, freezetag_frozen);
837 addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, freezetag_revive_progress);
840 // g_movementspeed hack
841 addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
842 addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
843 addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
844 addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
846 next_pingtime = time + 5;
850 lsmaps_reply = "^7Maps available: ";
851 lsnewmaps_reply = "^7Maps without a record set: ";
852 for(i = 0, j = 0; i < MapInfo_count; ++i)
854 if(MapInfo_Get_ByID(i))
855 if not(MapInfo_Map_flags & (MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN))
862 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
863 if(g_race && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time"))))
864 lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
865 else if(g_cts && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time"))))
866 lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
869 lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
870 if (!g_race && !g_cts)
871 lsnewmaps_reply = "Need to be playing race or CTS for lsnewmaps to work.";
872 lsnewmaps_reply = strzone(strcat(lsnewmaps_reply, "\n"));
874 maplist_reply = "^7Maps in list: ";
875 n = tokenize_console(autocvar_g_maplist);
876 for(i = 0, j = 0; i < n; ++i)
878 if(MapInfo_CheckMap(argv(i)))
884 maplist_reply = strcat(maplist_reply, col, argv(i), " ");
888 maplist_reply = strzone(strcat(maplist_reply, "\n"));
889 MapInfo_ClearTemps();
891 for(i = 0; i < 10; ++i)
893 records_reply[i] = strzone(getrecords(i));
896 ladder_reply = strzone(getladder());
898 rankings_reply = strzone(getrankings());
902 PingPLReport_Spawn();
906 localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
908 // fill sv_curl_serverpackages from .serverpackage files
909 if(autocvar_sv_curl_serverpackages_auto)
911 fd = search_begin("*.serverpackage", TRUE, FALSE);
915 j = search_getsize(fd);
916 for(i = 0; i < j; ++i)
917 s = strcat(s, " ", search_getfilename(fd, i));
920 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
925 world_initialized = 1;
928 void spawnfunc_light (void)
930 //makestatic (self); // Who the f___ did that?
934 float TryFile( string pFilename )
937 dprint("TryFile(\"", pFilename, "\")\n");
938 lHandle = fopen( pFilename, FILE_READ );
939 if( lHandle != -1 ) {
949 return GametypeNameFromType(game);
952 string getmapname_stored;
958 float Map_Count, Map_Current;
959 string Map_Current_Name;
961 // NOTE: this now expects the map list to be already tokenize()d and the count in Map_Count
962 float GetMaplistPosition()
968 idx = autocvar_g_maplist_index;
975 for(pos = 0; pos < Map_Count; ++pos)
979 // resume normal maplist rotation if current map is not in g_maplist
983 float MapHasRightSize(string map)
986 if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
987 if(autocvar_g_maplist_check_waypoints)
989 dprint("checkwp "); dprint(map);
990 fh = fopen(strcat("maps/", map, ".waypoints"), FILE_READ);
993 dprint(": no waypoints\n");
996 dprint(": has waypoints\n");
1000 // open map size restriction file
1001 dprint("opensize "); dprint(map);
1002 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1005 float mapmin, mapmax;
1007 mapmin = stof(fgets(fh));
1008 mapmax = stof(fgets(fh));
1010 if(player_count < mapmin)
1012 dprint("not enough\n");
1015 if(player_count > mapmax)
1017 dprint("too many\n");
1020 dprint("right size\n");
1023 dprint(": not found\n");
1027 string Map_Filename(float position)
1029 return strcat("maps/", argv(position), ".bsp");
1032 string strwords(string s, float w)
1035 for(endpos = 0; w && endpos >= 0; --w)
1036 endpos = strstrofs(s, " ", endpos + 1);
1040 return substring(s, 0, endpos);
1043 float strhasword(string s, string w)
1045 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1048 void Map_MarkAsRecent(string m)
1050 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1053 float Map_IsRecent(string m)
1055 return strhasword(autocvar_g_maplist_mostrecent, m);
1058 float Map_Check(float position, float pass)
1062 map_next = argv(position);
1065 if(Map_IsRecent(map_next))
1068 filename = Map_Filename(position);
1069 if(MapInfo_CheckMap(map_next))
1073 if(MapHasRightSize(map_next))
1078 dprint( "Couldn't select '", filename, "'..\n" );
1083 void Map_Goto_SetStr(string nextmapname)
1085 if(getmapname_stored != "")
1086 strunzone(getmapname_stored);
1087 if(nextmapname == "")
1088 getmapname_stored = "";
1090 getmapname_stored = strzone(nextmapname);
1093 void Map_Goto_SetFloat(float position)
1095 cvar_set("g_maplist_index", ftos(position));
1096 Map_Goto_SetStr(argv(position));
1101 // settings persist, except...
1102 localcmd("\nsettemp_restore\n");
1108 MapInfo_LoadMap(getmapname_stored);
1111 // return codes of map selectors:
1112 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1113 // -2 = permanent failure
1114 float() MaplistMethod_Iterate = // usual method
1118 for(pass = 1; pass <= 2; ++pass)
1120 for(i = 1; i < Map_Count; ++i)
1123 mapindex = mod(i + Map_Current, Map_Count);
1124 if(Map_Check(mapindex, pass))
1131 float() MaplistMethod_Repeat = // fallback method
1133 if(Map_Check(Map_Current, 2))
1138 float() MaplistMethod_Random = // random map selection
1144 for(i = 0; i <= imax; ++i)
1147 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
1148 if(Map_Check(mapindex, 1))
1154 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1155 // the exponent sets a bias on the map selection:
1156 // the higher the exponent, the less likely "shortly repeated" same maps are
1158 float i, j, imax, insertpos;
1162 for(i = 0; i <= imax; ++i)
1166 // now reinsert this at another position
1167 insertpos = pow(random(), 1 / exponent); // ]0, 1]
1168 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1169 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1170 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1172 // insert the current map there
1174 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1175 newlist = strcat(newlist, " ", argv(j));
1176 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1177 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1178 newlist = strcat(newlist, " ", argv(j));
1179 newlist = substring(newlist, 1, strlen(newlist) - 1);
1180 cvar_set("g_maplist", newlist);
1181 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1183 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1184 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1185 if(Map_Check(Map_Current, 1))
1193 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1196 bprint( "Maplist is empty! Resetting it to default map list.\n" );
1197 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1198 if(autocvar_g_maplist_shuffle)
1200 localcmd("\nmenu_cmd sync\n");
1201 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1204 error("empty maplist, cannot select a new map");
1205 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1207 if(Map_Current_Name)
1208 strunzone(Map_Current_Name);
1209 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1210 // this may or may not be correct, but who cares, in the worst case a map
1211 // isn't chosen in the first pass that should have been
1222 if(autocvar_g_maplist_shuffle > 0)
1223 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1226 if(autocvar_g_maplist_selectrandom)
1227 nextMap = MaplistMethod_Random();
1230 nextMap = MaplistMethod_Iterate();
1233 nextMap = MaplistMethod_Repeat();
1237 Map_Goto_SetFloat(nextMap);
1238 return getmapname_stored;
1244 float DoNextMapOverride()
1246 if(autocvar_g_campaign)
1248 CampaignPostIntermission();
1249 alreadychangedlevel = TRUE;
1252 if(autocvar_quit_when_empty)
1254 if(player_count <= currentbots)
1257 alreadychangedlevel = TRUE;
1261 if(autocvar_quit_and_redirect != "")
1263 redirection_target = strzone(autocvar_quit_and_redirect);
1264 alreadychangedlevel = TRUE;
1267 if (autocvar_samelevel) // if samelevel is set, stay on same level
1269 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
1270 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
1271 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
1272 localcmd("restart\n");
1273 //changelevel (mapname);
1274 alreadychangedlevel = TRUE;
1277 if(autocvar_nextmap != "")
1278 if(MapInfo_CheckMap(autocvar_nextmap))
1280 Map_Goto_SetStr(autocvar_nextmap);
1282 alreadychangedlevel = TRUE;
1285 if(autocvar_lastlevel)
1288 localcmd("set lastlevel 0\ntogglemenu\n");
1289 alreadychangedlevel = TRUE;
1297 //local string nextmap;
1298 //local float n, nummaps;
1300 if (alreadychangedlevel)
1302 alreadychangedlevel = TRUE;
1308 for(allowReset = 1; allowReset >= 0; --allowReset)
1310 nextMap = GetNextMap();
1316 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
1317 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1318 if(autocvar_g_maplist_shuffle)
1320 localcmd("\nmenu_cmd sync\n");
1324 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1336 When the player presses attack or jump, change to the next level
1339 .float autoscreenshot;
1340 void() MapVote_Start;
1341 void() MapVote_Think;
1342 float mapvote_initialized;
1343 void IntermissionThink()
1345 FixIntermissionClient(self);
1347 if(autocvar_sv_autoscreenshot)
1348 if(self.autoscreenshot > 0)
1349 if(time > self.autoscreenshot)
1351 self.autoscreenshot = -1;
1352 if(clienttype(self) == CLIENTTYPE_REAL)
1353 stuffcmd(self, "\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
1357 if (time < intermission_exittime)
1360 if(!mapvote_initialized)
1361 if (time < intermission_exittime + 10 && !self.BUTTON_ATCK && !self.BUTTON_JUMP && !self.BUTTON_ATCK2 && !self.BUTTON_HOOK && !self.BUTTON_USE)
1371 Returns the entity to view from
1375 entity FindIntermission()
1380 // look for info_intermission first
1381 spot = find (world, classname, "info_intermission");
1383 { // pick a random one
1387 spot = find (spot, classname, "info_intermission");
1389 spot = find (spot, classname, "info_intermission");
1395 // then look for the start position
1396 spot = find (world, classname, "info_player_start");
1400 // testinfo_player_start is only found in regioned levels
1401 spot = find (world, classname, "testplayerstart");
1405 // then look for the start position
1406 spot = find (world, classname, "info_player_deathmatch");
1410 //objerror ("FindIntermission: no spot");
1416 ===============================================================================
1420 ===============================================================================
1423 void DumpStats(float final)
1433 to_console = autocvar_sv_logscores_console;
1434 to_eventlog = autocvar_sv_eventlog;
1435 to_file = autocvar_sv_logscores_file;
1439 to_console = TRUE; // always print printstats replies
1440 to_eventlog = FALSE; // but never print them to the event log
1444 if(autocvar_sv_eventlog_console)
1445 to_console = FALSE; // otherwise we get the output twice
1451 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1459 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1463 fputs(file, strcat(s, "\n"));
1466 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1472 fputs(file, strcat(s, "\n"));
1474 FOR_EACH_CLIENT(other)
1476 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && autocvar_sv_logscores_bots))
1478 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1479 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1480 if(other.classname == "player" || g_arena || g_ca || g_lms)
1481 s = strcat(s, ftos(other.team), ":");
1483 s = strcat(s, "spectator:");
1486 print(s, other.netname, "\n");
1488 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1490 fputs(file, strcat(s, other.netname, "\n"));
1496 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1502 fputs(file, strcat(s, "\n"));
1504 for(i = 1; i < 16; ++i)
1506 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1507 s = strcat(s, ":", ftos(i));
1513 fputs(file, strcat(s, "\n"));
1520 GameLogEcho(":end");
1523 fputs(file, ":end\n");
1528 void FixIntermissionClient(entity e)
1531 if(!e.autoscreenshot) // initial call
1533 e.angles = e.v_angle;
1534 e.angles_x = -e.angles_x;
1535 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1537 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1538 e.solid = SOLID_NOT;
1539 e.movetype = MOVETYPE_NONE;
1540 e.takedamage = DAMAGE_NO;
1543 e.weaponentity.effects = EF_NODRAW;
1544 if (e.weaponentity.weaponentity)
1545 e.weaponentity.weaponentity.effects = EF_NODRAW;
1547 if(clienttype(e) == CLIENTTYPE_REAL)
1549 stuffcmd(e, "\nscr_printspeed 1000000\n");
1550 s = autocvar_sv_intermission_cdtrack;
1552 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1554 WriteByte(MSG_ONE, SVC_INTERMISSION);
1558 //e.velocity = '0 0 0';
1559 //e.fixangle = TRUE;
1561 // TODO halt weapon animation
1566 go to the next level for deathmatch
1567 only called if a time or frag limit has expired
1573 intermission_running = 1;
1575 // enforce a wait time before allowing changelevel
1576 if(player_count > 0)
1577 intermission_exittime = time + autocvar_sv_mapchange_delay;
1579 intermission_exittime = -1;
1582 WriteByte (MSG_ALL, SVC_CDTRACK);
1583 WriteByte (MSG_ALL, 3);
1584 WriteByte (MSG_ALL, 3);
1585 // done in FixIntermission
1588 //pos = FindIntermission ();
1596 PlayerStats_EndMatch(1);
1598 PlayerStats_AddGlobalInfo(e);
1599 PlayerStats_Shutdown();
1601 if(autocvar_sv_eventlog)
1602 GameLogEcho(":gameover");
1606 FOR_EACH_PLAYER(other) {
1607 FixIntermissionClient(other);
1609 bprint(other.netname, " ^7wins.\n");
1612 if(autocvar_g_campaign)
1613 CampaignPreIntermission();
1615 localcmd("\nsv_hook_gameend\n");
1622 Exit deathmatch games upon conditions
1625 void CheckRules_Player()
1627 if (gameover) // someone else quit the game already
1630 if(self.deadflag == DEAD_NO)
1631 self.play_time += frametime;
1633 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1634 // (div0: and that in CheckRules_World please)
1637 float checkrules_equality;
1638 float checkrules_suddendeathwarning;
1639 float checkrules_suddendeathend;
1640 float checkrules_overtimesadded; //how many overtimes have been already added
1642 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1643 float WINNING_YES = 1; // winner found
1644 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1645 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1647 float InitiateSuddenDeath()
1649 // Check first whether normal overtimes could be added before initiating suddendeath mode
1650 // - for this timelimit_overtime needs to be >0 of course
1651 // - also check the winning condition calculated in the previous frame and only add normal overtime
1652 // again, if at the point at which timelimit would be extended again, still no winner was found
1653 if ((checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1655 return 1; // need to call InitiateOvertime later
1659 if(!checkrules_suddendeathend)
1661 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1662 if(g_race && !g_race_qualifying)
1663 race_StartCompleting();
1669 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1671 ++checkrules_overtimesadded;
1672 //add one more overtime by simply extending the timelimit
1674 tl = autocvar_timelimit;
1675 tl += autocvar_timelimit_overtime;
1676 cvar_set("timelimit", ftos(tl));
1677 string minutesPlural;
1678 if (autocvar_timelimit_overtime == 1)
1679 minutesPlural = " ^3minute";
1681 minutesPlural = " ^3minutes";
1685 "^3Now playing ^1OVERTIME^3!\n\n^3Added ^1",
1686 ftos(autocvar_timelimit_overtime),
1693 float GetWinningCode(float fraglimitreached, float equality)
1695 if(autocvar_g_campaign == 1)
1696 if(fraglimitreached)
1703 if(fraglimitreached)
1704 return WINNING_STARTSUDDENDEATHOVERTIME;
1706 return WINNING_NEVER;
1708 if(fraglimitreached)
1714 // set the .winning flag for exactly those players with a given field value
1715 void SetWinners(.float field, float value)
1718 FOR_EACH_PLAYER(head)
1719 head.winning = (head.field == value);
1722 // set the .winning flag for those players with a given field value
1723 void AddWinners(.float field, float value)
1726 FOR_EACH_PLAYER(head)
1727 if(head.field == value)
1731 // clear the .winning flags
1732 void ClearWinners(void)
1735 FOR_EACH_PLAYER(head)
1739 // Onslaught winning condition:
1740 // game terminates if only one team has a working generator (or none)
1741 float WinningCondition_Onslaught()
1744 local float t1, t2, t3, t4;
1746 WinningConditionHelper(); // set worldstatus
1751 // first check if the game has ended
1752 t1 = t2 = t3 = t4 = 0;
1753 head = find(world, classname, "onslaught_generator");
1756 if (head.health > 0)
1758 if (head.team == COLOR_TEAM1) t1 = 1;
1759 if (head.team == COLOR_TEAM2) t2 = 1;
1760 if (head.team == COLOR_TEAM3) t3 = 1;
1761 if (head.team == COLOR_TEAM4) t4 = 1;
1763 head = find(head, classname, "onslaught_generator");
1765 if (t1 + t2 + t3 + t4 < 2)
1767 // game over, only one team remains (or none)
1769 if (t1) SetWinners(team, COLOR_TEAM1);
1770 if (t2) SetWinners(team, COLOR_TEAM2);
1771 if (t3) SetWinners(team, COLOR_TEAM3);
1772 if (t4) SetWinners(team, COLOR_TEAM4);
1773 dprint("Have a winner, ending game.\n");
1777 // Two or more teams remain
1781 float LMS_NewPlayerLives()
1784 fl = autocvar_fraglimit;
1788 // first player has left the game for dying too much? Nobody else can get in.
1789 if(lms_lowest_lives < 1)
1792 if(!autocvar_g_lms_join_anytime)
1793 if(lms_lowest_lives < fl - autocvar_g_lms_last_join)
1796 return bound(1, lms_lowest_lives, fl);
1799 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1800 // they win. Otherwise the defending team wins once the timelimit passes.
1801 void assault_new_round();
1802 float WinningCondition_Assault()
1806 WinningConditionHelper(); // set worldstatus
1808 status = WINNING_NO;
1809 // as the timelimit has not yet passed just assume the defending team will win
1810 if(assault_attacker_team == COLOR_TEAM1)
1812 SetWinners(team, COLOR_TEAM2);
1816 SetWinners(team, COLOR_TEAM1);
1820 ent = find(world, classname, "target_assault_roundend");
1823 if(ent.winning) // round end has been triggered by attacking team
1825 bprint("ASSAULT: round completed...\n");
1826 SetWinners(team, assault_attacker_team);
1828 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1830 if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1832 status = WINNING_YES;
1836 local entity oldself;
1839 assault_new_round();
1848 // LMS winning condition: game terminates if and only if there's at most one
1849 // one player who's living lives. Top two scores being equal cancels the time
1851 float WinningCondition_LMS()
1858 have_player = FALSE;
1859 have_players = FALSE;
1860 l = LMS_NewPlayerLives();
1862 head = find(world, classname, "player");
1865 head2 = find(head, classname, "player");
1867 have_players = TRUE;
1871 // we have at least one player
1874 // two or more active players - continue with the game
1878 // exactly one player?
1881 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1885 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1891 // and assign him his first place
1892 PlayerScore_Add(head, SP_LMS_RANK, 1);
1899 // nobody is playing at all...
1902 // wait for players...
1906 // SNAFU (maybe a draw game?)
1908 dprint("No players, ending game.\n");
1913 // When we get here, we have at least two players who are actually LIVING,
1914 // now check if the top two players have equal score.
1915 WinningConditionHelper();
1918 if(WinningConditionHelper_winner)
1919 WinningConditionHelper_winner.winning = TRUE;
1920 if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1921 return WINNING_NEVER;
1923 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1927 void ShuffleMaplist()
1929 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1933 float WinningCondition_Scores(float limit, float leadlimit)
1937 // TODO make everything use THIS winning condition (except LMS)
1938 WinningConditionHelper();
1942 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1943 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1944 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1945 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1949 if(WinningConditionHelper_winner)
1950 WinningConditionHelper_winner.winning = 1;
1951 if(WinningConditionHelper_winnerteam >= 0)
1952 SetWinners(team, WinningConditionHelper_winnerteam);
1954 if(WinningConditionHelper_lowerisbetter)
1956 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1957 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1961 if(WinningConditionHelper_zeroisworst)
1962 leadlimit = 0; // not supported in this mode
1964 if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying) || g_nexball)
1965 // these modes always score in increments of 1, thus this makes sense
1967 if(leaderfrags != WinningConditionHelper_topscore)
1969 leaderfrags = WinningConditionHelper_topscore;
1972 if (leaderfrags == limit - 1)
1973 Announce("1fragleft");
1974 else if (leaderfrags == limit - 2)
1975 Announce("2fragsleft");
1976 else if (leaderfrags == limit - 3)
1977 Announce("3fragsleft");
1981 limitreached = FALSE;
1983 if(WinningConditionHelper_topscore >= limit)
1984 limitreached = TRUE;
1987 float leadlimitreached;
1988 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1989 if(autocvar_leadlimit_and_fraglimit)
1990 limitreached = (limitreached && leadlimitreached);
1992 limitreached = (limitreached || leadlimitreached);
1995 return GetWinningCode(
1996 WinningConditionHelper_topscore && limitreached,
1997 WinningConditionHelper_equality
2001 float WinningCondition_Race(float fraglimit)
2012 if(p.race_completed)
2017 wc = WinningCondition_Scores(fraglimit, 0);
2019 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
2020 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2021 // do NOT support equality when the laps are all raced!
2022 return WINNING_STARTSUDDENDEATHOVERTIME;
2024 return WINNING_NEVER;
2028 void ReadyRestart();
2029 float WinningCondition_QualifyingThenRace(float limit)
2032 wc = WinningCondition_Scores(limit, 0);
2034 // NEVER initiate overtime
2035 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2043 float WinningCondition_RanOutOfSpawns()
2047 if(have_team_spawns <= 0)
2050 if(!some_spawn_has_been_used)
2053 team1_score = team2_score = team3_score = team4_score = 0;
2055 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
2057 if(head.team == COLOR_TEAM1)
2059 else if(head.team == COLOR_TEAM2)
2061 else if(head.team == COLOR_TEAM3)
2063 else if(head.team == COLOR_TEAM4)
2067 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
2069 if(head.team == COLOR_TEAM1)
2071 else if(head.team == COLOR_TEAM2)
2073 else if(head.team == COLOR_TEAM3)
2075 else if(head.team == COLOR_TEAM4)
2080 if(team1_score + team2_score + team3_score + team4_score == 0)
2082 checkrules_equality = TRUE;
2085 else if(team1_score + team2_score + team3_score + team4_score == 1)
2088 if(team1_score) t = COLOR_TEAM1;
2089 if(team2_score) t = COLOR_TEAM2;
2090 if(team3_score) t = COLOR_TEAM3;
2091 if(team4_score) t = COLOR_TEAM4;
2092 CheckAllowedTeams(world);
2093 for(i = 0; i < MAX_TEAMSCORE; ++i)
2095 if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
2096 if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
2097 if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
2098 if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
2101 AddWinners(team, t);
2112 Exit deathmatch games upon conditions
2115 void CheckRules_World()
2127 MapVote_Think should now do that part
2128 if (intermission_running)
2129 if (time >= intermission_exittime + 60)
2131 if(!DoNextMapOverride())
2137 if (gameover) // someone else quit the game already
2139 if(player_count == 0) // Nobody there? Then let's go to the next map
2141 // this will actually check the player count in the next frame
2142 // again, but this shouldn't hurt
2146 timelimit = autocvar_timelimit * 60;
2147 fraglimit = autocvar_fraglimit;
2148 leadlimit = autocvar_leadlimit;
2150 if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2153 timelimit = 0; // timelimit is not made for warmup
2155 fraglimit = 0; // no fraglimit for now
2156 leadlimit = 0; // no leadlimit for now
2160 timelimit = 0; // ONS has its own overtime rule
2164 timelimit += game_starttime;
2166 else if (timelimit < 0)
2176 if(checkrules_suddendeathend)
2178 if(!checkrules_suddendeathwarning)
2180 checkrules_suddendeathwarning = TRUE;
2181 if(g_race && !g_race_qualifying)
2182 bcenterprint("^3Everyone, finish your lap! The race is over!");
2184 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
2189 if (timelimit && time >= timelimit)
2191 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2194 float playerswithlaps;
2197 totalplayers = playerswithlaps = readyplayers = 0;
2198 FOR_EACH_PLAYER(head)
2201 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2207 // at least 2 of the players have completed a lap: start the RACE
2208 // otherwise, the players should end the qualifying on their own
2209 if(readyplayers || playerswithlaps >= 2)
2211 checkrules_suddendeathend = 0;
2212 ReadyRestart(); // go to race
2216 wantovertime |= InitiateSuddenDeath();
2219 wantovertime |= InitiateSuddenDeath();
2223 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2229 float checkrules_status;
2230 checkrules_status = WinningCondition_RanOutOfSpawns();
2231 if(checkrules_status == WINNING_YES)
2233 bprint("Hey! Someone ran out of spawns!\n");
2235 else if(g_race && !g_race_qualifying && timelimit >= 0)
2237 checkrules_status = WinningCondition_Race(fraglimit);
2238 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2240 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2242 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2243 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2247 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2251 checkrules_status = WinningCondition_LMS();
2253 else if (g_onslaught)
2255 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2259 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2260 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2263 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2265 checkrules_status = WINNING_NEVER;
2266 checkrules_overtimesadded = -1;
2267 wantovertime |= InitiateSuddenDeath();
2270 if(checkrules_status == WINNING_NEVER)
2271 // equality cases! Nobody wins if the overtime ends in a draw.
2276 if(checkrules_status == WINNING_NEVER)
2279 checkrules_status = WINNING_YES;
2282 if(checkrules_suddendeathend)
2283 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2284 checkrules_status = WINNING_YES;
2286 if(checkrules_status == WINNING_YES)
2288 //print("WINNING\n");
2293 float mapvote_nextthink;
2294 float mapvote_initialized;
2295 float mapvote_keeptwotime;
2296 float mapvote_timeout;
2297 string mapvote_message;
2298 #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4
2299 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
2300 float mapvote_screenshot_dirs_count;
2302 float mapvote_count;
2303 float mapvote_count_real;
2304 string mapvote_maps[MAPVOTE_COUNT];
2305 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
2306 string mapvote_maps_pakfile[MAPVOTE_COUNT];
2307 float mapvote_maps_suggested[MAPVOTE_COUNT];
2308 string mapvote_suggestions[MAPVOTE_COUNT];
2309 float mapvote_suggestion_ptr;
2310 float mapvote_maxlen;
2311 float mapvote_voters;
2312 float mapvote_votes[MAPVOTE_COUNT];
2314 float mapvote_detail;
2315 float mapvote_abstain;
2318 void MapVote_ClearAllVotes()
2320 FOR_EACH_CLIENT(other)
2324 string MapVote_Suggest(string m)
2328 return "That's not how to use this command.";
2329 if(!autocvar_g_maplist_votable_suggestions)
2330 return "Suggestions are not accepted on this server.";
2331 if(mapvote_initialized)
2332 return "Can't suggest - voting is already in progress!";
2333 m = MapInfo_FixName(m);
2335 return "The map you suggested is not available on this server.";
2336 if(!autocvar_g_maplist_votable_suggestions_override_mostrecent)
2338 return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2340 if(!MapInfo_CheckMap(m))
2341 return "The map you suggested does not support the current game mode.";
2342 for(i = 0; i < mapvote_suggestion_ptr; ++i)
2343 if(mapvote_suggestions[i] == m)
2344 return "This map was already suggested.";
2345 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2347 i = floor(random() * mapvote_suggestion_ptr);
2351 i = mapvote_suggestion_ptr;
2352 mapvote_suggestion_ptr += 1;
2354 if(mapvote_suggestions[i] != "")
2355 strunzone(mapvote_suggestions[i]);
2356 mapvote_suggestions[i] = strzone(m);
2357 if(autocvar_sv_eventlog)
2358 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2359 return strcat("Suggestion of ", m, " accepted.");
2362 void MapVote_AddVotable(string nextMap, float isSuggestion)
2365 string pakfile, mapfile;
2369 for(j = 0; j < mapvote_count; ++j)
2370 if(mapvote_maps[j] == nextMap)
2372 if(strlen(nextMap) > mapvote_maxlen)
2373 mapvote_maxlen = strlen(nextMap);
2374 mapvote_maps[mapvote_count] = strzone(nextMap);
2375 mapvote_maps_suggested[mapvote_count] = isSuggestion;
2377 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2379 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
2380 pakfile = whichpack(strcat(mapfile, ".tga"));
2382 pakfile = whichpack(strcat(mapfile, ".jpg"));
2384 pakfile = whichpack(strcat(mapfile, ".png"));
2388 if(i >= mapvote_screenshot_dirs_count)
2389 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
2390 for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2391 pakfile = substring(pakfile, o, -1);
2393 mapvote_maps_screenshot_dir[mapvote_count] = i;
2394 mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
2399 void MapVote_Spawn();
2405 MapVote_ClearAllVotes();
2408 mapvote_detail = !autocvar_g_maplist_votable_nodetail;
2409 mapvote_abstain = autocvar_g_maplist_votable_abstain;
2412 nmax = min(MAPVOTE_COUNT - 1, autocvar_g_maplist_votable);
2414 nmax = min(MAPVOTE_COUNT, autocvar_g_maplist_votable);
2415 smax = min3(nmax, autocvar_g_maplist_votable_suggestions, mapvote_suggestion_ptr);
2417 // we need this for AddVotable, as that cycles through the screenshot dirs
2418 mapvote_screenshot_dirs_count = tokenize_console(autocvar_g_maplist_votable_screenshot_dir);
2419 if(mapvote_screenshot_dirs_count == 0)
2420 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
2421 mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
2422 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2423 mapvote_screenshot_dirs[i] = strzone(argv(i));
2425 if(mapvote_suggestion_ptr)
2426 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2427 MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2429 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2430 MapVote_AddVotable(GetNextMap(), FALSE);
2432 if(mapvote_count == 0)
2434 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
2435 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2436 if(autocvar_g_maplist_shuffle)
2438 localcmd("\nmenu_cmd sync\n");
2439 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2440 MapVote_AddVotable(GetNextMap(), FALSE);
2443 mapvote_count_real = mapvote_count;
2445 MapVote_AddVotable("don't care", 0);
2447 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2449 mapvote_keeptwotime = time + autocvar_g_maplist_votable_keeptwotime;
2450 mapvote_timeout = time + autocvar_g_maplist_votable_timeout;
2451 if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2452 mapvote_keeptwotime = 0;
2453 mapvote_message = "Choose a map and press its key!";
2458 void MapVote_SendPicture(float id)
2461 WriteByte(MSG_ONE, SVC_TEMPENTITY);
2462 WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2463 WriteByte(MSG_ONE, id);
2464 WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
2467 float GameCommand_MapVote(string cmd)
2469 if(!intermission_running)
2472 if(cmd == "mv_getpic")
2474 MapVote_SendPicture(stof(argv(1)));
2481 float MapVote_GetMapMask()
2483 float mask, i, power;
2485 for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2486 if(mapvote_maps[i] != "")
2492 float MapVote_SendEntity(entity to, float sf)
2497 sf &~= 2; // if we send 1, we don't need to also send 2
2499 WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2500 WriteByte(MSG_ENTITY, sf);
2504 // flag 1 == initialization
2505 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2506 WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
2507 WriteString(MSG_ENTITY, "");
2508 WriteByte(MSG_ENTITY, mapvote_count);
2509 WriteByte(MSG_ENTITY, mapvote_abstain);
2510 WriteByte(MSG_ENTITY, mapvote_detail);
2511 WriteCoord(MSG_ENTITY, mapvote_timeout);
2512 if(mapvote_count <= 8)
2513 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2515 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2516 for(i = 0; i < mapvote_count; ++i)
2517 if(mapvote_maps[i] != "")
2519 if(mapvote_abstain && i == mapvote_count - 1)
2521 WriteString(MSG_ENTITY, ""); // abstain needs no text
2522 WriteString(MSG_ENTITY, ""); // abstain needs no pack
2523 WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
2527 WriteString(MSG_ENTITY, mapvote_maps[i]);
2528 WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
2529 WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
2536 // flag 2 == update of mask
2537 if(mapvote_count <= 8)
2538 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2540 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2546 for(i = 0; i < mapvote_count; ++i)
2547 if(mapvote_maps[i] != "")
2548 WriteByte(MSG_ENTITY, mapvote_votes[i]);
2550 WriteByte(MSG_ENTITY, to.mapvote);
2556 void MapVote_Spawn()
2558 Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2561 void MapVote_TouchMask()
2563 mapvote_ent.SendFlags |= 2;
2566 void MapVote_TouchVotes(entity voter)
2568 mapvote_ent.SendFlags |= 4;
2571 float MapVote_Finished(float mappos)
2577 if(autocvar_sv_eventlog)
2579 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2580 result = strcat(result, ":", ftos(mapvote_votes[mappos]), "::");
2581 didntvote = mapvote_voters;
2582 for(i = 0; i < mapvote_count; ++i)
2583 if(mapvote_maps[i] != "")
2585 didntvote -= mapvote_votes[i];
2588 result = strcat(result, ":", mapvote_maps[i]);
2589 result = strcat(result, ":", ftos(mapvote_votes[i]));
2592 result = strcat(result, ":didn't vote:", ftos(didntvote));
2594 GameLogEcho(result);
2595 if(mapvote_maps_suggested[mappos])
2596 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2599 FOR_EACH_REALCLIENT(other)
2600 FixClientCvars(other);
2602 Map_Goto_SetStr(mapvote_maps[mappos]);
2604 alreadychangedlevel = TRUE;
2607 void MapVote_CheckRules_1()
2611 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2613 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2614 mapvote_votes[i] = 0;
2618 FOR_EACH_REALCLIENT(other)
2623 i = other.mapvote - 1;
2624 //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2625 mapvote_votes[i] = mapvote_votes[i] + 1;
2630 float MapVote_CheckRules_2()
2633 float firstPlace, secondPlace;
2634 float firstPlaceVotes, secondPlaceVotes;
2635 float mapvote_voters_real;
2638 if(mapvote_count_real == 1)
2639 return MapVote_Finished(0);
2641 mapvote_voters_real = mapvote_voters;
2643 mapvote_voters_real -= mapvote_votes[mapvote_count - 1];
2645 RandomSelection_Init();
2646 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2647 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2648 firstPlace = RandomSelection_chosen_float;
2649 firstPlaceVotes = RandomSelection_best_priority;
2650 //dprint("First place: ", ftos(firstPlace), "\n");
2651 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2653 RandomSelection_Init();
2654 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2656 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2657 secondPlace = RandomSelection_chosen_float;
2658 secondPlaceVotes = RandomSelection_best_priority;
2659 //dprint("Second place: ", ftos(secondPlace), "\n");
2660 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2662 if(firstPlace == -1)
2663 error("No first place in map vote... WTF?");
2665 if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2666 return MapVote_Finished(firstPlace);
2668 if(mapvote_keeptwotime)
2669 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2672 MapVote_TouchMask();
2673 mapvote_message = "Now decide between the TOP TWO!";
2674 mapvote_keeptwotime = 0;
2675 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2676 result = strcat(result, ":", ftos(firstPlaceVotes));
2677 result = strcat(result, ":", mapvote_maps[secondPlace]);
2678 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2679 didntvote = mapvote_voters;
2680 for(i = 0; i < mapvote_count; ++i)
2681 if(mapvote_maps[i] != "")
2683 didntvote -= mapvote_votes[i];
2685 if(i != secondPlace)
2687 result = strcat(result, ":", mapvote_maps[i]);
2688 result = strcat(result, ":", ftos(mapvote_votes[i]));
2689 if(i < mapvote_count_real)
2691 strunzone(mapvote_maps[i]);
2692 mapvote_maps[i] = "";
2693 strunzone(mapvote_maps_pakfile[i]);
2694 mapvote_maps_pakfile[i] = "";
2698 result = strcat(result, ":didn't vote:", ftos(didntvote));
2699 if(autocvar_sv_eventlog)
2700 GameLogEcho(result);
2710 keeptwo = mapvote_keeptwotime;
2711 MapVote_CheckRules_1(); // count
2712 if(MapVote_CheckRules_2()) // decide
2716 FOR_EACH_REALCLIENT(other)
2718 // hide scoreboard again
2719 if(other.health != 2342)
2721 other.health = 2342;
2723 if(clienttype(other) == CLIENTTYPE_REAL)
2726 WriteByte(MSG_ONE, SVC_FINALE);
2727 WriteString(MSG_ONE, "");
2731 // clear possibly invalid votes
2732 if(mapvote_maps[other.mapvote - 1] == "")
2734 // use impulses as new vote
2735 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2736 if(mapvote_maps[other.impulse - 1] != "")
2738 other.mapvote = other.impulse;
2739 MapVote_TouchVotes(other);
2747 MapVote_CheckRules_1(); // just count
2749 void MapVote_Start()
2754 // wait for stats to be sent first
2755 if(!playerstats_waitforme)
2758 MapInfo_Enumerate();
2759 if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2762 void MapVote_Think()
2767 if(alreadychangedlevel)
2770 if(time < mapvote_nextthink)
2774 mapvote_nextthink = time + 0.5;
2776 if(!mapvote_initialized)
2778 if(autocvar_rescan_pending == 1)
2780 cvar_set("rescan_pending", "2");
2781 localcmd("fs_rescan\nrescan_pending 3\n");
2784 else if(autocvar_rescan_pending == 2)
2788 else if(autocvar_rescan_pending == 3)
2790 // now build missing mapinfo files
2791 if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2794 // we're done, start the timer
2795 cvar_set("rescan_pending", "0");
2798 mapvote_initialized = TRUE;
2799 if(DoNextMapOverride())
2801 if(!autocvar_g_maplist_votable || player_count <= 0)
2812 string GotoMap(string m)
2814 if(!MapInfo_CheckMap(m))
2815 return "The map you chose is not available on this server.";
2816 cvar_set("nextmap", m);
2817 cvar_set("timelimit", "-1");
2818 if(mapvote_initialized || alreadychangedlevel)
2820 if(DoNextMapOverride())
2821 return "Map switch initiated.";
2823 return "Hm... no. For some reason I like THIS map more.";
2826 return "Map switch will happen after scoreboard.";
2833 FOR_EACH_REALCLIENT(self)
2835 if(self.classname == "spectator")
2837 if(self.enemy.typehitsound)
2838 play2(self, "misc/typehit.wav");
2839 else if(self.enemy.hitsound && self.cvar_cl_hitsound)
2840 play2(self, "misc/hit.wav");
2844 if(self.typehitsound)
2845 play2(self, "misc/typehit.wav");
2846 else if(self.hitsound && self.cvar_cl_hitsound)
2847 play2(self, "misc/hit.wav");
2850 altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2851 // add 1 frametime because after this, engine SV_Physics
2852 // increases time by a frametime and then networks the frame
2853 // add another frametime because client shows everything with
2854 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2856 FOR_EACH_CLIENT(self)
2858 self.hitsound = FALSE;
2859 self.typehitsound = FALSE;
2860 antilag_record(self, altime);
2867 * returns TRUE if redirecting
2869 float redirection_timeout;
2870 float redirection_nextthink;
2871 float RedirectionThink()
2873 float clients_found;
2875 if(redirection_target == "")
2878 if(!redirection_timeout)
2880 cvar_set("sv_public", "-2");
2881 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2882 if(redirection_target == "self")
2883 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2885 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2888 if(time < redirection_nextthink)
2891 redirection_nextthink = time + 1;
2894 FOR_EACH_REALCLIENT(self)
2896 print("Redirecting: sending connect command to ", self.netname, "\n");
2897 if(redirection_target == "self")
2898 stuffcmd(self, "\ndisconnect; reconnect\n");
2900 stuffcmd(self, strcat("\ndisconnect; connect ", redirection_target, "\n"));
2904 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2906 if(time > redirection_timeout || clients_found == 0)
2907 localcmd("\nwait; wait; wait; quit\n");
2912 void TargetMusic_RestoreGame();
2915 // Loaded from a save game
2916 // some things then break, so let's work around them...
2918 // Progs DB (capture records)
2919 ServerProgsDB = db_load("server.db");
2923 MapInfo_Enumerate();
2924 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2927 TargetMusic_RestoreGame();
2934 if(gameover > 1) // shutting down already?
2937 gameover = 2; // 2 = server shutting down
2939 if(world_initialized > 0)
2941 world_initialized = 0;
2942 print("Saving persistent data...\n");
2945 PlayerStats_EndMatch(0);
2947 PlayerStats_AddGlobalInfo(e);
2948 PlayerStats_Shutdown();
2950 if(!cheatcount_total)
2952 if(autocvar_sv_db_saveasdump)
2953 db_dump(ServerProgsDB, "server.db");
2955 db_save(ServerProgsDB, "server.db");
2957 if(autocvar_developer)
2959 if(autocvar_sv_db_saveasdump)
2960 db_dump(TemporaryDB, "server-temp.db");
2962 db_save(TemporaryDB, "server-temp.db");
2964 CheatShutdown(); // must be after cheatcount check
2965 db_close(ServerProgsDB);
2966 db_close(TemporaryDB);
2968 // tell the bot system the game is ending now
2971 WeaponStats_Shutdown();
2974 else if(world_initialized == 0)
2976 print("NOTE: crashed before even initializing the world, not saving persistent data\n");