3 #include "anticheat.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
14 #include <server/gamelog.qh>
16 #include "mapvoting.qh"
17 #include <server/mutators/_mod.qh>
20 #include "scores_rules.qh"
21 #include "teamplay.qh"
22 #include "weapons/weaponstats.qh"
23 #include "../common/constants.qh"
24 #include <common/net_linked.qh>
25 #include "../common/deathtypes/all.qh"
26 #include <common/gamemodes/_mod.qh>
27 #include "../common/gamemodes/sv_rules.qh"
28 #include "../common/mapinfo.qh"
29 #include "../common/monsters/_mod.qh"
30 #include "../common/monsters/sv_monsters.qh"
31 #include "../common/vehicles/all.qh"
32 #include "../common/notifications/all.qh"
33 #include "../common/physics/player.qh"
34 #include "../common/playerstats.qh"
35 #include "../common/stats.qh"
36 #include "../common/teams.qh"
37 #include "../common/mapobjects/trigger/secret.qh"
38 #include "../common/mapobjects/target/music.qh"
39 #include "../common/util.qh"
40 #include "../common/items/_mod.qh"
41 #include <common/weapons/_all.qh>
42 #include "../common/state.qh"
44 const float LATENCY_THINKRATE = 10;
49 void PingPLReport_Think(entity this)
54 delta = 3 / maxclients;
55 if(delta < sys_frametime)
57 this.nextthink = time + delta;
59 e = edict_num(this.cnt + 1);
60 if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
62 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
63 WriteByte(MSG_BROADCAST, this.cnt);
64 WriteShort(MSG_BROADCAST, bound(1, CS(e).ping, 65535));
65 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
66 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
68 // record latency times for clients throughout the match so we can report it to playerstats
69 if(time > (CS(e).latency_time + LATENCY_THINKRATE))
71 CS(e).latency_sum += CS(e).ping;
72 CS(e).latency_cnt += 1;
73 CS(e).latency_time = time;
74 //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
79 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
80 WriteByte(MSG_BROADCAST, this.cnt);
81 WriteShort(MSG_BROADCAST, 0);
82 WriteByte(MSG_BROADCAST, 0);
83 WriteByte(MSG_BROADCAST, 0);
85 this.cnt = (this.cnt + 1) % maxclients;
87 void PingPLReport_Spawn()
89 pingplreport = new_pure(pingplreport);
90 setthink(pingplreport, PingPLReport_Think);
91 pingplreport.nextthink = time;
94 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
95 string redirection_target;
96 float world_initialized;
98 void SetDefaultAlpha()
100 if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
102 default_player_alpha = autocvar_g_player_alpha;
103 if(default_player_alpha == 0)
104 default_player_alpha = 1;
105 default_weapon_alpha = default_player_alpha;
109 void GotoFirstMap(entity this)
112 if(autocvar__sv_init)
114 // cvar_set("_sv_init", "0");
115 // we do NOT set this to 0 any more, so someone "accidentally" changing
116 // to this "init" map on a dedicated server will cause no permanent
118 if(autocvar_g_maplist_shuffle)
120 n = tokenizebyseparator(autocvar_g_maplist, " ");
121 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
124 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
126 if(!DoNextMapOverride(1))
134 this.nextthink = time;
138 this.nextthink = time + 1;
139 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
143 void cvar_changes_init()
147 float n, i, adding, pureadding;
149 strfree(cvar_changes);
150 strfree(cvar_purechanges);
151 cvar_purechanges_count = 0;
154 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
160 for(i = 0; i < n; ++i)
162 k = bufstr_get(h, i);
164 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
165 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
166 #define BADCVAR(p) if(k == p) continue
168 // general excludes and namespaces for server admin used cvars
169 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
173 BADPREFIX("cvar_check_");
175 BADCVAR("g_configversion");
176 BADCVAR("halflifebsp");
177 BADCVAR("sv_mapformat_is_quake2");
178 BADCVAR("sv_mapformat_is_quake3");
179 BADPREFIX("sv_world");
185 BADPREFIX("scoreboard_");
186 BADPREFIX("g_campaign");
187 BADPREFIX("g_waypointsprite_");
193 BADPREFIX("net_slist_");
199 BADPREFIX("sensitivity");
200 BADPREFIX("userbind");
203 BADPREFIX("crosshair");
204 BADCVAR("mod_q3bsp_lightmapmergepower");
205 BADCVAR("mod_q3bsp_nolightmaps");
207 BADCVAR("mastervolume");
209 BADCVAR("bgmvolume");
210 BADCVAR("in_pitch_min");
211 BADCVAR("in_pitch_max");
214 BADCVAR("developer");
215 BADCVAR("log_dest_udp");
216 BADCVAR("net_address");
217 BADCVAR("net_address_ipv6");
219 BADCVAR("savedgamecfg");
220 BADCVAR("serverconfig");
221 BADCVAR("sv_autoscreenshot");
222 BADCVAR("sv_heartbeatperiod");
223 BADCVAR("sv_vote_master_password");
224 BADCVAR("sys_colortranslation");
225 BADCVAR("sys_specialcharactertranslation");
226 BADCVAR("timeformat");
227 BADCVAR("timestamps");
228 BADCVAR("g_require_stats");
229 BADPREFIX("developer_");
231 BADPREFIX("g_banned_list");
232 BADPREFIX("g_require_stats_");
233 BADPREFIX("g_chat_flood_");
234 BADPREFIX("g_ghost_items");
235 BADPREFIX("g_playerstats_");
236 BADPREFIX("g_voice_flood_");
237 BADPREFIX("log_file");
240 BADPREFIX("sv_allowdownloads");
241 BADPREFIX("sv_autodemo");
242 BADPREFIX("sv_curl_");
243 BADPREFIX("sv_eventlog");
244 BADPREFIX("sv_logscores_");
245 BADPREFIX("sv_master");
246 BADPREFIX("sv_weaponstats_");
247 BADPREFIX("sv_waypointsprite_");
248 BADCVAR("rescan_pending");
250 // these can contain player IDs, so better hide
251 BADPREFIX("g_forced_team_");
252 BADCVAR("sv_muteban_list");
253 BADCVAR("sv_voteban_list");
254 BADCVAR("sv_allow_customplayermodels_idlist");
255 BADCVAR("sv_allow_customplayermodels_speciallist");
258 BADCVAR("fraglimit");
260 BADCVAR("g_assault");
262 BADCVAR("g_ca_teams");
263 BADCVAR("g_conquest");
268 BADCVAR("g_domination");
269 BADCVAR("g_domination_default_teams");
271 BADCVAR("g_duel_not_dm_maps");
272 BADCVAR("g_freezetag");
273 BADCVAR("g_freezetag_teams");
274 BADCVAR("g_invasion_teams");
275 BADCVAR("g_invasion_type");
276 BADCVAR("g_jailbreak");
277 BADCVAR("g_jailbreak_teams");
278 BADCVAR("g_keepaway");
279 BADCVAR("g_keyhunt");
280 BADCVAR("g_keyhunt_teams");
282 BADCVAR("g_nexball");
283 BADCVAR("g_onslaught");
285 BADCVAR("g_race_laps_limit");
286 BADCVAR("g_race_qualifying_timelimit");
287 BADCVAR("g_race_qualifying_timelimit_override");
288 BADCVAR("g_runematch");
289 BADCVAR("g_shootfromeye");
292 BADCVAR("g_tdm_on_dm_maps");
293 BADCVAR("g_tdm_teams");
295 BADCVAR("leadlimit");
298 BADCVAR("timelimit");
299 BADCVAR("g_mapinfo_settemp_acl");
300 BADCVAR("g_mapinfo_ignore_warnings");
301 BADCVAR("g_maplist_ignore_sizes");
302 BADCVAR("g_maplist_sizes_count_bots");
306 BADCVAR("g_maplist");
307 BADCVAR("g_maplist_mostrecent");
311 d = cvar_defstring(k);
317 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
318 if(strlen(cvar_changes) > 16384)
320 cvar_changes = "// too many settings have been changed to show them here\n";
325 // now check if the changes are actually gameplay relevant
327 // does nothing gameplay relevant
328 BADCVAR("captureleadlimit_override");
329 BADCVAR("condump_stripcolors");
330 BADCVAR("gameversion");
331 BADCVAR("fs_gamedir");
332 BADCVAR("g_allow_oldvortexbeam");
333 BADCVAR("g_balance_kill_delay");
334 BADCVAR("g_buffs_pickup_anyway");
335 BADCVAR("g_buffs_randomize");
336 BADCVAR("g_buffs_randomize_teamplay");
337 BADCVAR("g_campcheck_distance");
338 BADCVAR("g_chatsounds");
339 BADCVAR("g_ca_point_leadlimit");
340 BADCVAR("g_ca_point_limit");
341 BADCVAR("g_ctf_captimerecord_always");
342 BADCVAR("g_ctf_flag_glowtrails");
343 BADCVAR("g_ctf_dynamiclights");
344 BADCVAR("g_ctf_flag_pickup_verbosename");
345 BADPRESUFFIX("g_ctf_flag_", "_model");
346 BADPRESUFFIX("g_ctf_flag_", "_skin");
347 BADCVAR("g_domination_point_leadlimit");
348 BADCVAR("g_forced_respawn");
349 BADCVAR("g_freezetag_point_leadlimit");
350 BADCVAR("g_freezetag_point_limit");
351 BADCVAR("g_glowtrails");
353 BADCVAR("g_casings");
354 BADCVAR("g_invasion_point_limit");
355 BADCVAR("g_jump_grunt");
356 BADCVAR("g_keepaway_ballcarrier_effects");
357 BADCVAR("g_keepawayball_effects");
358 BADCVAR("g_keyhunt_point_leadlimit");
359 BADCVAR("g_nexball_goalleadlimit");
360 BADCVAR("g_new_toys_autoreplace");
361 BADCVAR("g_new_toys_use_pickupsound");
362 BADCVAR("g_physics_predictall");
363 BADCVAR("g_piggyback");
364 BADCVAR("g_playerclip_collisions");
365 BADCVAR("g_spawn_alloweffects");
366 BADCVAR("g_tdm_point_leadlimit");
367 BADCVAR("g_tdm_point_limit");
368 BADCVAR("leadlimit_and_fraglimit");
369 BADCVAR("leadlimit_override");
371 BADCVAR("sv_announcer");
372 BADCVAR("sv_checkforpacketsduringsleep");
373 BADCVAR("sv_damagetext");
374 BADCVAR("sv_db_saveasdump");
375 BADCVAR("sv_intermission_cdtrack");
376 BADCVAR("sv_mapchange_delay");
377 BADCVAR("sv_minigames");
378 BADCVAR("sv_namechangetimer");
379 BADCVAR("sv_precacheplayermodels");
381 BADCVAR("sv_stepheight");
382 BADCVAR("sv_timeout");
383 BADCVAR("sv_weapons_modeloverride");
384 BADCVAR("w_prop_interval");
386 BADPREFIX("crypto_");
387 BADPREFIX("gameversion_");
388 BADPREFIX("g_chat_");
389 BADPREFIX("g_ctf_captimerecord_");
390 BADPREFIX("g_hats_");
391 BADPREFIX("g_maplist_");
393 BADPREFIX("g_respawn_");
395 BADPREFIX("notification_");
398 BADPREFIX("sv_allow_");
399 BADPREFIX("sv_cullentities_");
400 BADPREFIX("sv_maxidle_");
401 BADPREFIX("sv_minigames_");
402 BADPREFIX("sv_radio_");
403 BADPREFIX("sv_timeout_");
404 BADPREFIX("sv_vote_");
405 BADPREFIX("timelimit_");
407 // allowed changes to server admins (please sync this to server.cfg)
411 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
413 // yes, this does contain some redundant stuff, don't really care
414 BADPREFIX("bot_ai_");
415 BADCVAR("bot_config_file");
416 BADCVAR("bot_number");
417 BADCVAR("bot_prefix");
418 BADCVAR("bot_suffix");
419 BADCVAR("capturelimit_override");
420 BADCVAR("fraglimit_override");
422 BADCVAR("g_antilag");
423 BADCVAR("g_balance_teams");
424 BADCVAR("g_balance_teams_prevent_imbalance");
425 BADCVAR("g_balance_teams_scorefactor");
426 BADCVAR("g_ban_sync_trusted_servers");
427 BADCVAR("g_ban_sync_uri");
429 BADCVAR("g_ca_teams_override");
430 BADCVAR("g_ctf_fullbrightflags");
431 BADCVAR("g_ctf_ignore_frags");
432 BADCVAR("g_ctf_leaderboard");
433 BADCVAR("g_domination_point_limit");
434 BADCVAR("g_domination_teams_override");
435 BADCVAR("g_freezetag_teams_override");
436 BADCVAR("g_friendlyfire");
437 BADCVAR("g_fullbrightitems");
438 BADCVAR("g_fullbrightplayers");
439 BADCVAR("g_keyhunt_point_limit");
440 BADCVAR("g_keyhunt_teams_override");
441 BADCVAR("g_lms_lives_override");
442 BADCVAR("g_maplist");
443 BADCVAR("g_maxplayers");
444 BADCVAR("g_mirrordamage");
445 BADCVAR("g_nexball_goallimit");
446 BADCVAR("g_norecoil");
447 BADCVAR("g_physics_clientselect");
449 BADCVAR("g_powerups");
450 BADCVAR("g_player_brightness");
451 BADCVAR("g_rocket_flying");
452 BADCVAR("g_rocket_flying_disabledelays");
453 BADCVAR("g_spawnshieldtime");
454 BADCVAR("g_start_delay");
455 BADCVAR("g_superspectate");
456 BADCVAR("g_tdm_teams_override");
458 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
461 BADCVAR("maxplayers");
462 BADCVAR("minplayers");
463 BADCVAR("minplayers_per_team");
464 BADCVAR("net_address");
466 BADCVAR("rcon_password");
467 BADCVAR("rcon_restricted_commands");
468 BADCVAR("rcon_restricted_password");
470 BADCVAR("sv_adminnick");
471 BADCVAR("sv_autoscreenshot");
472 BADCVAR("sv_autotaunt");
473 BADCVAR("sv_curl_defaulturl");
474 BADCVAR("sv_defaultcharacter");
475 BADCVAR("sv_defaultcharacterskin");
476 BADCVAR("sv_defaultplayercolors");
477 BADCVAR("sv_defaultplayermodel");
478 BADCVAR("sv_defaultplayerskin");
479 BADCVAR("sv_maxidle");
480 BADCVAR("sv_maxrate");
482 BADCVAR("sv_public");
483 BADCVAR("sv_ready_restart");
484 BADCVAR("sv_status_privacy");
486 BADCVAR("sv_vote_call");
487 BADCVAR("sv_vote_commands");
488 BADCVAR("sv_vote_majority_factor");
489 BADCVAR("sv_vote_master");
490 BADCVAR("sv_vote_master_commands");
491 BADCVAR("sv_vote_master_password");
492 BADCVAR("sv_vote_simple_majority_factor");
493 BADCVAR("teamplay_mode");
494 BADCVAR("timelimit_override");
495 BADPREFIX("g_warmup_");
496 BADPREFIX("sv_info_");
497 BADPREFIX("sv_ready_restart_");
499 // mutators that announce themselves properly to the server browser
500 BADCVAR("g_instagib");
501 BADCVAR("g_new_toys");
503 BADCVAR("g_grappling_hook");
504 BADCVAR("g_jetpack");
506 // temporary for testing
507 // TODO remove before 0.8.3 release
508 BADCVAR("g_ca_weaponarena");
509 BADCVAR("g_freezetag_weaponarena");
510 BADCVAR("g_lms_weaponarena");
511 BADCVAR("g_ctf_stalemate_time");
513 if(cvar_string("g_mod_balance") == "Testing")
515 // (temporary) while using the Testing balance, any weapon balance cvars are allowed to be changed
516 BADPREFIX("g_balance_");
525 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
526 if(strlen(cvar_purechanges) > 16384)
528 cvar_purechanges = "// too many settings have been changed to show them here\n";
532 ++cvar_purechanges_count;
533 // WARNING: this variable is used for the server list
534 // NEVER dare to skip this code!
535 // Hacks to intentionally appearing as "pure server" even though you DO have
536 // modified settings may be punished by removal from the server list.
537 // You can do to the variables cvar_changes and cvar_purechanges all you want,
541 if(cvar_changes == "")
542 cvar_changes = "// this server runs at default server settings\n";
544 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
545 cvar_changes = strzone(cvar_changes);
546 if(cvar_purechanges == "")
547 cvar_purechanges = "// this server runs at default gameplay settings\n";
549 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
550 cvar_purechanges = strzone(cvar_purechanges);
554 bool RandomSeed_Send(entity this, entity to, int sf)
556 WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
557 WriteShort(MSG_ENTITY, this.cnt);
560 void RandomSeed_Think(entity this)
562 this.cnt = bound(0, floor(random() * 65536), 65535);
563 this.nextthink = time + 5;
567 void RandomSeed_Spawn()
569 randomseed = new_pure(randomseed);
570 setthink(randomseed, RandomSeed_Think);
571 Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
573 getthink(randomseed)(randomseed); // sets random seed and nextthink
576 spawnfunc(__init_dedicated_server)
578 // handler for _init/_init map (only for dedicated server initialization)
580 world_initialized = -1; // don't complain
582 delete_fn = remove_unsafely;
585 setthink(e, GotoFirstMap);
586 e.nextthink = time; // this is usually 1 at this point
588 e = new(info_player_deathmatch); // safeguard against player joining
590 // assign reflectively to avoid "assignment to world" warning
591 for (int i = 0, n = numentityfields(); i < n; ++i) {
592 string k = entityfieldname(i);
593 if (k == "classname") {
594 // safeguard against various stuff ;)
595 putentityfieldstring(i, this, "worldspawn");
600 // needs to be done so early because of the constants they create
603 static_init_precache();
605 IL_PUSH(g_spawnpoints, e); // just incase
608 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
611 void __init_dedicated_server_shutdown() {
615 STATIC_INIT_EARLY(maxclients)
618 for (entity head = nextent(NULL); head; head = nextent(head)) {
623 void default_delayedinit(entity this)
625 if(!scores_initialized)
626 ScoreRules_generic();
629 void InitGameplayMode()
633 // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
635 // assign reflectively to avoid "assignment to world" warning
636 int done = 0; for (int i = 0, n = numentityfields(); i < n; ++i) {
637 string k = entityfieldname(i); vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
639 putentityfieldstring(i, world, sprintf("%v", v));
640 if (++done == 2) break;
643 // currently, NetRadiant's limit is 131072 qu for each side
644 // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
645 // set the distance according to map size but don't go over the limit to avoid issues with float precision
646 // in case somebody makes extremely large maps
647 max_shot_distance = min(230000, vlen(world.maxs - world.mins));
649 MapInfo_LoadMapSettings(mapname);
650 GameRules_teams(false);
652 if (!cvar_value_issafe(world.fog))
654 LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
655 world.fog = string_null;
657 if(MapInfo_Map_fog != "")
659 if(MapInfo_Map_fog == "none")
660 world.fog = string_null;
662 world.fog = strzone(MapInfo_Map_fog);
664 clientstuff = strzone(MapInfo_Map_clientstuff);
666 MapInfo_ClearTemps();
668 gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
670 cache_mutatormsg = strzone("");
671 cache_lastmutatormsg = strzone("");
673 InitializeEntity(NULL, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
676 void Map_MarkAsRecent(string m);
677 float world_already_spawned;
678 spawnfunc(worldspawn)
680 server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
682 bool wantrestart = false;
684 if (!server_is_dedicated)
686 // force unloading of server pk3 files when starting a listen server
687 // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
688 // restore csqc_progname too
689 string expect = "csprogs.dat";
690 wantrestart = cvar_string("csqc_progname") != expect;
691 cvar_set("csqc_progname", expect);
695 // Try to use versioned csprogs from pk3
696 // Only ever use versioned csprogs.dat files on dedicated servers;
697 // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
698 string pk3csprogs = "csprogs-" WATERMARK ".dat";
699 // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
700 string select = "csprogs.dat";
701 if (fexists(pk3csprogs)) select = pk3csprogs;
702 if (cvar_string("csqc_progname") != select)
704 cvar_set("csqc_progname", select);
707 // Check for updates on startup
708 // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
709 int sentinel = fopen("progs.txt", FILE_READ);
712 string switchversion = fgets(sentinel);
714 if (switchversion != "" && switchversion != WATERMARK)
716 LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
717 // if it doesn't exist, assume either:
718 // a) the current program was overwritten
719 // b) this is a client only update
720 string newprogs = sprintf("progs-%s.dat", switchversion);
721 if (fexists(newprogs))
723 cvar_set("sv_progs", newprogs);
726 string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
727 if (fexists(newcsprogs))
729 cvar_set("csqc_progname", newcsprogs);
737 LOG_INFO("Restart requested");
738 changelevel(mapname);
739 // let initialization continue, shutdown depends on it
743 if(world_already_spawned)
744 error("world already spawned - you may have EXACTLY ONE worldspawn!");
745 world_already_spawned = true;
747 delete_fn = remove_safely; // during spawning, watch what you remove!
749 cvar_changes_init(); // do this very early now so it REALLY matches the server config
751 // needs to be done so early because of the constants they create
754 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
756 TemporaryDB = db_create();
761 // 1 FLICKER (first variety)
762 lightstyle(1, "mmnmmommommnonmmonqnmmo");
764 // 2 SLOW STRONG PULSE
765 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
767 // 3 CANDLE (first variety)
768 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
771 lightstyle(4, "mamamamamama");
774 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
776 // 6 FLICKER (second variety)
777 lightstyle(6, "nmonqnmomnmomomno");
779 // 7 CANDLE (second variety)
780 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
782 // 8 CANDLE (third variety)
783 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
785 // 9 SLOW STROBE (fourth variety)
786 lightstyle(9, "aaaaaaaazzzzzzzz");
788 // 10 FLUORESCENT FLICKER
789 lightstyle(10, "mmamammmmammamamaaamammma");
791 // 11 SLOW PULSE NOT FADE TO BLACK
792 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
794 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
799 if(autocvar_g_campaign)
802 Map_MarkAsRecent(mapname);
804 PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
808 static_init_precache();
812 GameRules_limit_fallbacks();
814 if(warmup_limit == 0)
815 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
818 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
819 if(bot_waypoints_for_items == 1)
820 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
821 bot_waypoints_for_items = 0;
823 WaypointSprite_Init();
825 GameLogInit(); // prepare everything
827 // changing the logic generating it is okay. But:
828 // it HAS to stay <= 64 chars
829 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
830 if(autocvar_sv_eventlog)
832 string s = sprintf("%s.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
833 matchid = strzone(s);
835 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
836 s = ":gameinfo:mutators:LIST";
838 MUTATOR_CALLHOOK(BuildMutatorsString, s);
839 s = M_ARGV(0, string);
841 // initialiation stuff, not good in the mutator system
842 if(!autocvar_g_use_ammunition)
843 s = strcat(s, ":no_use_ammunition");
845 // initialiation stuff, not good in the mutator system
846 if(autocvar_g_pickup_items == 0)
847 s = strcat(s, ":no_pickup_items");
848 if(autocvar_g_pickup_items > 0)
849 s = strcat(s, ":pickup_items");
851 // initialiation stuff, not good in the mutator system
852 if(autocvar_g_weaponarena != "0")
853 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
855 // TODO to mutator system
856 if(autocvar_g_norecoil)
857 s = strcat(s, ":norecoil");
859 // TODO to mutator system
860 if(autocvar_g_powerups == 0)
861 s = strcat(s, ":no_powerups");
862 if(autocvar_g_powerups > 0)
863 s = strcat(s, ":powerups");
866 GameLogEcho(":gameinfo:end");
869 matchid = strzone(ftos(random()));
871 cvar_set("nextmap", "");
875 if(autocvar_g_campaign)
881 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
883 if(fexists(strcat("scripts/", mapname, ".arena")))
884 cvar_settemp("sv_q3acompat_machineshotgunswap", "1");
886 if(fexists(strcat("scripts/", mapname, ".defi")))
887 cvar_settemp("sv_q3defragcompat", "1");
889 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
891 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
895 while((s = fgets(fd)))
897 int l = tokenize_console(s);
902 string trackname = argv(2);
903 LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
904 LOG_INFO(" cdtrack ", trackname);
905 if (cvar_value_issafe(trackname))
907 string newstuff = strcat(clientstuff, "cd loop \"", trackname, "\"\n");
908 strcpy(clientstuff, newstuff);
911 else if(argv(0) == "fog")
913 LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
914 LOG_INFO(" \"fog\" \"", s, "\"");
916 else if(argv(0) == "set")
918 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
919 LOG_INFO(" clientsettemp_for_type all ", argv(1), " ", argv(2));
921 else if(argv(0) != "//")
923 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
924 LOG_INFO(" clientsettemp_for_type all ", argv(0), " ", argv(1));
935 next_pingtime = time + 5;
937 // set up information replies for clients and server to use
938 maplist_reply = strzone(getmaplist());
939 lsmaps_reply = strzone(getlsmaps());
940 monsterlist_reply = strzone(getmonsterlist());
941 for(int i = 0; i < 10; ++i)
943 string s = getrecords(i);
945 records_reply[i] = strzone(s);
947 ladder_reply = strzone(getladder());
948 rankings_reply = strzone(getrankings());
953 PingPLReport_Spawn();
957 if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
959 // fill sv_curl_serverpackages from .serverpackage files
960 if (autocvar_sv_curl_serverpackages_auto)
962 string s = "csprogs-" WATERMARK ".txt";
963 // remove automatically managed files from the list to prevent duplicates
964 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
966 string pkg = argv(i);
967 if (startsWith(pkg, "csprogs-")) continue;
968 if (endsWith(pkg, "-serverpackage.txt")) continue;
969 if (endsWith(pkg, ".serverpackage")) continue; // OLD legacy
972 // add automatically managed files to the list
973 #define X(match) MACRO_BEGIN \
974 int fd = search_begin(match, true, false); \
977 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
979 s = cons(s, search_getfilename(fd, i)); \
984 X("*-serverpackage.txt");
985 X("*.serverpackage");
987 cvar_set("sv_curl_serverpackages", s);
990 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
992 // physics/balance/config changes that count as mod
993 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
994 modname = cvar_string("g_mod_physics");
995 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance") && cvar_string("g_mod_balance") != "Testing")
996 modname = cvar_string("g_mod_balance");
997 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
998 modname = cvar_string("g_mod_config");
999 // extra mutators that deserve to count as mod
1000 MUTATOR_CALLHOOK(SetModname, modname);
1001 modname = M_ARGV(0, string);
1003 // save it for later
1004 modname = strzone(modname);
1006 WinningConditionHelper(this); // set worldstatus
1008 world_initialized = 1;
1009 __spawnfunc_spawn_all();
1014 //makestatic (this); // Who the f___ did that?
1018 string GetGametype()
1020 return MapInfo_Type_ToString(MapInfo_LoadedGametype);
1028 float Map_Count, Map_Current;
1029 string Map_Current_Name;
1031 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
1032 int GetMaplistPosition()
1034 string map = GetMapname();
1035 int idx = autocvar_g_maplist_index;
1041 if(map == argv(idx))
1048 for(int pos = 0; pos < Map_Count; ++pos)
1050 if(map == argv(pos))
1054 // resume normal maplist rotation if current map is not in g_maplist
1058 bool MapHasRightSize(string map)
1060 int minplayers = max(0, floor(autocvar_minplayers));
1062 minplayers = max(0, floor(autocvar_minplayers_per_team) * AvailableTeams());
1063 if (autocvar_g_maplist_check_waypoints
1064 && (currentbots || autocvar_bot_number || player_count < minplayers))
1066 string checkwp_msg = strcat("checkwp ", map);
1067 if(!fexists(strcat("maps/", map, ".waypoints")))
1069 LOG_TRACE(checkwp_msg, ": no waypoints");
1072 LOG_TRACE(checkwp_msg, ": has waypoints");
1075 if(autocvar_g_maplist_ignore_sizes)
1078 // open map size restriction file
1079 string opensize_msg = strcat("opensize ", map);
1080 float fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1081 int player_limit = ((autocvar_g_maplist_sizes_count_maxplayers) ? GetPlayerLimit() : 0);
1082 int pcount = ((player_limit > 0) ? min(player_count, player_limit) : player_count); // bind it to the player limit so that forced spectators don't influence the limits
1083 if(!autocvar_g_maplist_sizes_count_bots)
1084 pcount -= currentbots;
1087 opensize_msg = strcat(opensize_msg, ": ok, ");
1088 int mapmin = stoi(fgets(fh));
1089 int mapmax = stoi(fgets(fh));
1093 LOG_TRACE(opensize_msg, "not enough");
1096 if(mapmax && pcount > mapmax)
1098 LOG_TRACE(opensize_msg, "too many");
1101 LOG_TRACE(opensize_msg, "right size");
1104 LOG_TRACE(opensize_msg, ": not found");
1108 string Map_Filename(float position)
1110 return strcat("maps/", argv(position), ".bsp");
1113 void Map_MarkAsRecent(string m)
1115 cvar_set("g_maplist_mostrecent", strwords(cons(m, autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1118 float Map_IsRecent(string m)
1120 return strhasword(autocvar_g_maplist_mostrecent, m);
1123 float Map_Check(float position, float pass)
1127 map_next = argv(position);
1130 if(Map_IsRecent(map_next))
1133 filename = Map_Filename(position);
1134 if(MapInfo_CheckMap(map_next))
1138 if(MapHasRightSize(map_next))
1143 LOG_DEBUG( "Couldn't select '", filename, "'..." );
1148 void Map_Goto_SetStr(string nextmapname)
1150 if(getmapname_stored != "")
1151 strunzone(getmapname_stored);
1152 if(nextmapname == "")
1153 getmapname_stored = "";
1155 getmapname_stored = strzone(nextmapname);
1158 void Map_Goto_SetFloat(float position)
1160 cvar_set("g_maplist_index", ftos(position));
1161 Map_Goto_SetStr(argv(position));
1164 void Map_Goto(float reinit)
1166 MapInfo_LoadMap(getmapname_stored, reinit);
1169 // return codes of map selectors:
1170 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1171 // -2 = permanent failure
1172 float MaplistMethod_Iterate() // usual method
1176 LOG_TRACE("Trying MaplistMethod_Iterate");
1178 for(pass = 1; pass <= 2; ++pass)
1180 for(i = 1; i < Map_Count; ++i)
1183 mapindex = (i + Map_Current) % Map_Count;
1184 if(Map_Check(mapindex, pass))
1191 float MaplistMethod_Repeat() // fallback method
1193 LOG_TRACE("Trying MaplistMethod_Repeat");
1195 if(Map_Check(Map_Current, 2))
1200 float MaplistMethod_Random() // random map selection
1204 LOG_TRACE("Trying MaplistMethod_Random");
1208 for(i = 0; i <= imax; ++i)
1211 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1212 if(Map_Check(mapindex, 1))
1218 float MaplistMethod_Shuffle(float exponent) // more clever shuffling
1219 // the exponent sets a bias on the map selection:
1220 // the higher the exponent, the less likely "shortly repeated" same maps are
1222 float i, j, imax, insertpos;
1224 LOG_TRACE("Trying MaplistMethod_Shuffle");
1228 for(i = 0; i <= imax; ++i)
1232 // now reinsert this at another position
1233 insertpos = (random() ** (1 / exponent)); // ]0, 1]
1234 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1235 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1236 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos));
1238 // insert the current map there
1240 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1241 newlist = strcat(newlist, " ", argv(j));
1242 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1243 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1244 newlist = strcat(newlist, " ", argv(j));
1245 newlist = substring(newlist, 1, strlen(newlist) - 1);
1246 cvar_set("g_maplist", newlist);
1247 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1249 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1250 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1251 if(Map_Check(Map_Current, 1))
1259 float i = Map_Count = 0;
1260 if(autocvar_g_maplist != "")
1262 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1263 for (i = 0; i < Map_Count; ++i)
1265 if (Map_Check(i, 2))
1272 bprint( "Maplist contains no usable maps! Resetting it to default map list.\n" );
1273 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1274 if(autocvar_g_maplist_shuffle)
1276 if(!server_is_dedicated)
1277 localcmd("\nmenu_cmd sync\n");
1278 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1281 error("empty maplist, cannot select a new map");
1282 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1284 strcpy(Map_Current_Name, argv(Map_Current)); // will be automatically freed on exit thanks to DP
1285 // this may or may not be correct, but who cares, in the worst case a map
1286 // isn't chosen in the first pass that should have been
1295 if(autocvar_g_maplist_shuffle > 0)
1296 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1299 if(autocvar_g_maplist_selectrandom)
1300 nextMap = MaplistMethod_Random();
1303 nextMap = MaplistMethod_Iterate();
1306 nextMap = MaplistMethod_Repeat();
1310 Map_Goto_SetFloat(nextMap);
1311 return getmapname_stored;
1317 float DoNextMapOverride(float reinit)
1319 if(autocvar_g_campaign)
1321 CampaignPostIntermission();
1322 alreadychangedlevel = true;
1325 if(autocvar_quit_when_empty)
1327 if(player_count <= currentbots)
1330 alreadychangedlevel = true;
1334 if(autocvar_quit_and_redirect != "")
1336 redirection_target = strzone(autocvar_quit_and_redirect);
1337 alreadychangedlevel = true;
1340 if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1342 localcmd("restart\n");
1343 alreadychangedlevel = true;
1346 if(autocvar_nextmap != "")
1349 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1350 cvar_set("nextmap",m);
1352 if(!m || gametypevote)
1354 if(autocvar_sv_vote_gametype)
1360 if(MapInfo_CheckMap(m))
1364 alreadychangedlevel = true;
1368 if(!reinit && autocvar_lastlevel)
1370 cvar_settemp_restore();
1371 localcmd("set lastlevel 0\ntogglemenu 1\n");
1372 alreadychangedlevel = true;
1378 void GotoNextMap(float reinit)
1383 if (alreadychangedlevel)
1385 alreadychangedlevel = true;
1387 string nextMap = GetNextMap();
1389 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1398 When the player presses attack or jump, change to the next level
1401 .float autoscreenshot;
1402 void IntermissionThink(entity this)
1404 FixIntermissionClient(this);
1406 float server_screenshot = (autocvar_sv_autoscreenshot && CS(this).cvar_cl_autoscreenshot);
1407 float client_screenshot = (CS(this).cvar_cl_autoscreenshot == 2);
1409 if( (server_screenshot || client_screenshot)
1410 && ((this.autoscreenshot > 0) && (time > this.autoscreenshot)) )
1412 this.autoscreenshot = -1;
1413 if(IS_REAL_CLIENT(this)) { stuffcmd(this, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1417 if (time < intermission_exittime)
1420 if(!mapvote_initialized)
1421 if (time < intermission_exittime + 10 && !(PHYS_INPUT_BUTTON_ATCK(this) || PHYS_INPUT_BUTTON_JUMP(this) || PHYS_INPUT_BUTTON_ATCK2(this) || PHYS_INPUT_BUTTON_HOOK(this) || PHYS_INPUT_BUTTON_USE(this)))
1428 ===============================================================================
1432 ===============================================================================
1435 void DumpStats(float final)
1444 to_console = autocvar_sv_logscores_console;
1445 to_eventlog = autocvar_sv_eventlog;
1446 to_file = autocvar_sv_logscores_file;
1450 to_console = true; // always print printstats replies
1451 to_eventlog = false; // but never print them to the event log
1455 if(autocvar_sv_eventlog_console)
1456 to_console = false; // otherwise we get the output twice
1462 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1472 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1476 fputs(file, strcat(s, "\n"));
1479 s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1485 fputs(file, strcat(s, "\n"));
1487 FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
1488 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1489 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1490 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
1491 s = strcat(s, ftos(it.team), ":");
1493 s = strcat(s, "spectator:");
1496 LOG_INFO(s, playername(it, false));
1498 GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it, false)));
1500 fputs(file, strcat(s, playername(it, false), "\n"));
1505 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1511 fputs(file, strcat(s, "\n"));
1513 for(i = 1; i < 16; ++i)
1515 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1516 s = strcat(s, ":", ftos(i));
1522 fputs(file, strcat(s, "\n"));
1529 GameLogEcho(":end");
1532 fputs(file, ":end\n");
1537 void FixIntermissionClient(entity e)
1539 if(!e.autoscreenshot) // initial call
1541 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1542 SetResourceExplicit(e, RES_HEALTH, -2342);
1543 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1544 for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
1546 .entity weaponentity = weaponentities[slot];
1547 if(e.(weaponentity))
1549 e.(weaponentity).effects = EF_NODRAW;
1550 if (e.(weaponentity).weaponchild)
1551 e.(weaponentity).weaponchild.effects = EF_NODRAW;
1554 if(IS_REAL_CLIENT(e))
1556 stuffcmd(e, "\nscr_printspeed 1000000\n");
1557 RandomSelection_Init();
1558 FOREACH_WORD(autocvar_sv_intermission_cdtrack, true, {
1559 RandomSelection_AddString(it, 1, 1);
1561 if (RandomSelection_chosen_string != "")
1563 stuffcmd(e, sprintf("\ncd loop %s\n", RandomSelection_chosen_string));
1566 WriteByte(MSG_ONE, SVC_INTERMISSION);
1572 go to the next level for deathmatch
1573 only called if a time or frag limit has expired
1577 game_stopped = true;
1578 intermission_running = 1; // game over
1580 // enforce a wait time before allowing changelevel
1581 if(player_count > 0)
1582 intermission_exittime = time + autocvar_sv_mapchange_delay;
1584 intermission_exittime = -1;
1587 WriteByte (MSG_ALL, SVC_CDTRACK);
1588 WriteByte (MSG_ALL, 3);
1589 WriteByte (MSG_ALL, 3);
1590 // done in FixIntermission
1593 //pos = FindIntermission ();
1600 PlayerStats_GameReport(true);
1601 WeaponStats_Shutdown();
1603 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1605 if(autocvar_sv_eventlog)
1606 GameLogEcho(":gameover");
1610 FOREACH_CLIENT(IS_PLAYER(it), {
1611 FixIntermissionClient(it);
1613 bprint(playername(it, false), " ^7wins.\n");
1616 target_music_kill();
1618 if(autocvar_g_campaign)
1619 CampaignPreIntermission();
1621 MUTATOR_CALLHOOK(MatchEnd);
1623 localcmd("\nsv_hook_gameend\n");
1627 float InitiateSuddenDeath()
1629 // Check first whether normal overtimes could be added before initiating suddendeath mode
1630 // - for this timelimit_overtime needs to be >0 of course
1631 // - also check the winning condition calculated in the previous frame and only add normal overtime
1632 // again, if at the point at which timelimit would be extended again, still no winner was found
1633 if (!autocvar_g_campaign && checkrules_overtimesadded >= 0
1634 && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0)
1635 && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1637 return 1; // need to call InitiateOvertime later
1641 if(!checkrules_suddendeathend)
1643 if(autocvar_g_campaign)
1644 checkrules_suddendeathend = time; // no suddendeath in campaign
1646 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1647 if(g_race && !g_race_qualifying)
1648 race_StartCompleting();
1654 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1656 ++checkrules_overtimesadded;
1657 //add one more overtime by simply extending the timelimit
1658 cvar_set("timelimit", ftos(autocvar_timelimit + autocvar_timelimit_overtime));
1659 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1662 float GetWinningCode(float fraglimitreached, float equality)
1664 if(autocvar_g_campaign == 1)
1666 if(fraglimitreached)
1675 if(fraglimitreached)
1676 return WINNING_STARTSUDDENDEATHOVERTIME;
1678 return WINNING_NEVER;
1682 if(fraglimitreached)
1690 // set the .winning flag for exactly those players with a given field value
1691 void SetWinners(.float field, float value)
1693 FOREACH_CLIENT(IS_PLAYER(it), { it.winning = (it.(field) == value); });
1696 // set the .winning flag for those players with a given field value
1697 void AddWinners(.float field, float value)
1699 FOREACH_CLIENT(IS_PLAYER(it), {
1700 if(it.(field) == value)
1705 // clear the .winning flags
1708 FOREACH_CLIENT(IS_PLAYER(it), { it.winning = 0; });
1711 void ShuffleMaplist()
1713 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1717 float WinningCondition_Scores(float limit, float leadlimit)
1719 // TODO make everything use THIS winning condition (except LMS)
1720 WinningConditionHelper(NULL);
1724 for (int i = 1; i < 5; ++i)
1726 Team_SetTeamScore(Team_GetTeamFromIndex(i),
1727 TeamScore_GetCompareValue(Team_IndexToTeam(i)));
1732 if(WinningConditionHelper_winner)
1733 WinningConditionHelper_winner.winning = 1;
1734 if(WinningConditionHelper_winnerteam >= 0)
1735 SetWinners(team, WinningConditionHelper_winnerteam);
1737 if(WinningConditionHelper_lowerisbetter)
1739 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1740 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1744 if(WinningConditionHelper_zeroisworst)
1745 leadlimit = 0; // not supported in this mode
1747 if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1750 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1756 fragsleft = FLOAT_MAX;
1757 float leadingfragsleft = FLOAT_MAX;
1759 fragsleft = limit - WinningConditionHelper_topscore;
1761 leadingfragsleft = WinningConditionHelper_secondscore + leadlimit - WinningConditionHelper_topscore;
1763 if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1764 fragsleft = max(fragsleft, leadingfragsleft);
1766 fragsleft = min(fragsleft, leadingfragsleft);
1769 if (fragsleft_last != fragsleft) // do not announce same remaining frags multiple times
1772 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1773 else if (fragsleft == 2)
1774 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1775 else if (fragsleft == 3)
1776 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1778 fragsleft_last = fragsleft;
1782 bool fraglimit_reached = (limit && WinningConditionHelper_topscore >= limit);
1783 bool leadlimit_reached = (leadlimit && WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1786 // only respect leadlimit_and_fraglimit when both limits are set or the game will never end
1787 if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1788 limit_reached = (fraglimit_reached && leadlimit_reached);
1790 limit_reached = (fraglimit_reached || leadlimit_reached);
1792 return GetWinningCode(
1793 WinningConditionHelper_topscore && limit_reached,
1794 WinningConditionHelper_equality
1798 float WinningCondition_RanOutOfSpawns()
1800 if(have_team_spawns <= 0)
1803 if(!autocvar_g_spawn_useallspawns)
1806 if(!some_spawn_has_been_used)
1809 for (int i = 1; i < 5; ++i)
1811 Team_SetTeamScore(Team_GetTeamFromIndex(i), 0);
1814 FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
1816 if (Team_IsValidTeam(it.team))
1818 Team_SetTeamScore(Team_GetTeam(it.team), 1);
1822 IL_EACH(g_spawnpoints, true,
1824 if (Team_IsValidTeam(it.team))
1826 Team_SetTeamScore(Team_GetTeam(it.team), 1);
1831 float team1_score = Team_GetTeamScore(Team_GetTeamFromIndex(1));
1832 float team2_score = Team_GetTeamScore(Team_GetTeamFromIndex(2));
1833 float team3_score = Team_GetTeamScore(Team_GetTeamFromIndex(3));
1834 float team4_score = Team_GetTeamScore(Team_GetTeamFromIndex(4));
1835 if(team1_score + team2_score + team3_score + team4_score == 0)
1837 checkrules_equality = true;
1840 else if(team1_score + team2_score + team3_score + team4_score == 1)
1845 else if(team2_score)
1847 else if(team3_score)
1849 else // if(team4_score)
1851 entity balance = TeamBalance_CheckAllowedTeams(NULL);
1852 for(i = 0; i < MAX_TEAMSCORE; ++i)
1854 for (int j = 1; j <= NUM_TEAMS; ++j)
1860 if (!TeamBalance_IsTeamAllowed(balance, j))
1864 TeamScore_AddToTeam(Team_IndexToTeam(j), i, -1000);
1868 AddWinners(team, t);
1879 Exit deathmatch games upon conditions
1882 void CheckRules_World()
1889 if (intermission_running) // someone else quit the game already
1891 if(player_count == 0) // Nobody there? Then let's go to the next map
1893 // this will actually check the player count in the next frame
1894 // again, but this shouldn't hurt
1898 float timelimit = autocvar_timelimit * 60;
1899 float fraglimit = autocvar_fraglimit;
1900 float leadlimit = autocvar_leadlimit;
1901 if (leadlimit < 0) leadlimit = 0;
1903 if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1906 timelimit = 0; // timelimit is not made for warmup
1908 fraglimit = 0; // no fraglimit for now
1909 leadlimit = 0; // no leadlimit for now
1914 timelimit += game_starttime;
1916 else if (timelimit < 0)
1926 if(checkrules_suddendeathend)
1928 if(!checkrules_suddendeathwarning)
1930 checkrules_suddendeathwarning = true;
1931 if(g_race && !g_race_qualifying)
1932 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1934 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1939 if (timelimit && time >= timelimit)
1941 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1944 float playerswithlaps;
1946 totalplayers = playerswithlaps = readyplayers = 0;
1947 FOREACH_CLIENT(IS_PLAYER(it), {
1949 if(GameRules_scoring_add(it, RACE_FASTEST, 0))
1955 // at least 2 of the players have completed a lap: start the RACE
1956 // otherwise, the players should end the qualifying on their own
1957 if(readyplayers || playerswithlaps >= 2)
1959 checkrules_suddendeathend = 0;
1960 ReadyRestart(); // go to race
1964 wantovertime |= InitiateSuddenDeath();
1967 wantovertime |= InitiateSuddenDeath();
1971 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1977 int checkrules_status = WinningCondition_RanOutOfSpawns();
1978 if(checkrules_status == WINNING_YES)
1979 bprint("Hey! Someone ran out of spawns!\n");
1980 else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1981 checkrules_status = M_ARGV(0, float);
1983 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1985 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1987 checkrules_status = WINNING_NEVER;
1988 checkrules_overtimesadded = -1;
1989 wantovertime |= InitiateSuddenDeath();
1992 if(checkrules_status == WINNING_NEVER)
1993 // equality cases! Nobody wins if the overtime ends in a draw.
1998 if(checkrules_status == WINNING_NEVER)
2001 checkrules_status = WINNING_YES;
2004 if(checkrules_suddendeathend)
2005 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2006 checkrules_status = WINNING_YES;
2008 if(checkrules_status == WINNING_YES)
2010 //print("WINNING\n");
2015 string GotoMap(string m)
2017 m = GameTypeVote_MapInfo_FixName(m);
2019 return "The map you suggested is not available on this server.";
2020 if (!autocvar_sv_vote_gametype)
2021 if(!MapInfo_CheckMap(m))
2022 return "The map you suggested does not support the current game mode.";
2023 cvar_set("nextmap", m);
2024 cvar_set("timelimit", "-1");
2025 if(mapvote_initialized || alreadychangedlevel)
2027 if(DoNextMapOverride(0))
2028 return "Map switch initiated.";
2030 return "Hm... no. For some reason I like THIS map more.";
2033 return "Map switch will happen after scoreboard.";
2036 bool autocvar_sv_gameplayfix_multiplethinksperframe = true;
2037 void RunThink(entity this)
2039 // don't let things stay in the past.
2040 // it is possible to start that way by a trigger with a local time.
2041 if(this.nextthink <= 0 || this.nextthink > time + frametime)
2044 float oldtime = time; // do we need to save this?
2046 for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2048 time = max(oldtime, this.nextthink);
2052 getthink(this)(this);
2053 // mods often set nextthink to time to cause a think every frame,
2054 // we don't want to loop in that case, so exit if the new nextthink is
2055 // <= the time the qc was told, also exit if it is past the end of the
2057 if(this.nextthink <= time || this.nextthink > oldtime + frametime || !autocvar_sv_gameplayfix_multiplethinksperframe)
2064 bool autocvar_sv_freezenonclients;
2065 bool autocvar_sv_gameplayfix_delayprojectiles = false;
2066 void Physics_Frame()
2068 if(autocvar_sv_freezenonclients)
2071 IL_EACH(g_moveables, true,
2073 if(IS_CLIENT(it) || it.classname == "" || it.move_movetype == MOVETYPE_PHYSICS)
2076 //set_movetype(it, it.move_movetype);
2077 // inline the set_movetype function, since this is called a lot
2078 it.movetype = (it.move_qcphysics) ? MOVETYPE_QCENTITY : it.move_movetype;
2080 if(it.move_qcphysics && it.move_movetype != MOVETYPE_NONE)
2081 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2083 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2085 if(it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH)
2086 continue; // these movetypes have no regular think function
2087 // handle thinking here
2088 if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime)
2093 if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2096 IL_EACH(g_moveables, it.move_qcphysics,
2098 if(IS_CLIENT(it) || it.classname == "" || it.move_movetype == MOVETYPE_NONE)
2100 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2104 void systems_update();
2107 anticheat_endframe();
2111 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2112 entity e = IS_SPEC(it) ? it.enemy : it;
2113 if (e.typehitsound) {
2114 STAT(TYPEHIT_TIME, it) = time;
2115 } else if (e.killsound) {
2116 STAT(KILL_TIME, it) = time;
2117 } else if (e.damage_dealt) {
2118 STAT(HIT_TIME, it) = time;
2119 STAT(DAMAGE_DEALT_TOTAL, it) += ceil(e.damage_dealt);
2122 // add 1 frametime because after this, engine SV_Physics
2123 // increases time by a frametime and then networks the frame
2124 // add another frametime because client shows everything with
2125 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2127 float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2128 FOREACH_CLIENT(true, {
2129 it.typehitsound = false;
2130 it.damage_dealt = 0;
2131 it.killsound = false;
2132 antilag_record(it, CS(it), altime);
2134 IL_EACH(g_monsters, true,
2136 antilag_record(it, it, altime);
2138 IL_EACH(g_projectiles, it.classname == "nade",
2140 antilag_record(it, it, altime);
2149 * returns true if redirecting
2151 float redirection_timeout;
2152 float redirection_nextthink;
2153 float RedirectionThink()
2155 float clients_found;
2157 if(redirection_target == "")
2160 if(!redirection_timeout)
2162 cvar_set("sv_public", "-2");
2163 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2164 if(redirection_target == "self")
2165 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2167 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2170 if(time < redirection_nextthink)
2173 redirection_nextthink = time + 1;
2176 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2178 LOG_INFO("Redirecting: sending connect command to ", it.netname);
2179 if(redirection_target == "self")
2180 stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2182 stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2186 LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
2188 if(time > redirection_timeout || clients_found == 0)
2189 localcmd("\nwait; wait; wait; quit\n");
2196 // Loaded from a save game
2197 // some things then break, so let's work around them...
2199 // Progs DB (capture records)
2200 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2204 MapInfo_Enumerate();
2205 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2208 TargetMusic_RestoreGame();
2215 if(world_initialized > 0)
2217 world_initialized = 0;
2219 // if a timeout is active, reset the slowmo value to normal
2220 if(timeout_status == TIMEOUT_ACTIVE)
2221 cvar_set("slowmo", ftos(orig_slowmo));
2223 LOG_TRACE("Saving persistent data...");
2226 // playerstats with unfinished match
2227 PlayerStats_GameReport(false);
2229 if(!cheatcount_total)
2231 if(autocvar_sv_db_saveasdump)
2232 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2234 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2236 if(autocvar_developer > 0)
2238 if(autocvar_sv_db_saveasdump)
2239 db_dump(TemporaryDB, "server-temp.db");
2241 db_save(TemporaryDB, "server-temp.db");
2243 CheatShutdown(); // must be after cheatcount check
2244 db_close(ServerProgsDB);
2245 db_close(TemporaryDB);
2246 LOG_TRACE("Saving persistent data... done!");
2247 // tell the bot system the game is ending now
2250 WeaponStats_Shutdown();
2253 else if(world_initialized == 0)
2255 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
2259 __init_dedicated_server_shutdown();