3 #include "anticheat.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
15 #include "mapvoting.qh"
16 #include "mutators/_mod.qh"
19 #include "teamplay.qh"
20 #include "weapons/weaponstats.qh"
21 #include "../common/constants.qh"
22 #include "../common/deathtypes/all.qh"
23 #include "../common/mapinfo.qh"
24 #include "../common/monsters/_mod.qh"
25 #include "../common/monsters/sv_monsters.qh"
26 #include "../common/vehicles/all.qh"
27 #include "../common/notifications/all.qh"
28 #include "../common/physics/player.qh"
29 #include "../common/playerstats.qh"
30 #include "../common/stats.qh"
31 #include "../common/teams.qh"
32 #include "../common/triggers/trigger/secret.qh"
33 #include "../common/triggers/target/music.qh"
34 #include "../common/util.qh"
35 #include "../common/items/_mod.qh"
36 #include <common/weapons/_all.qh>
37 #include "../common/state.qh"
39 const float LATENCY_THINKRATE = 10;
44 void PingPLReport_Think(entity this)
49 delta = 3 / maxclients;
50 if(delta < sys_frametime)
52 this.nextthink = time + delta;
54 e = edict_num(this.cnt + 1);
57 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
58 WriteByte(MSG_BROADCAST, this.cnt);
59 WriteShort(MSG_BROADCAST, bound(1, e.ping, 65535));
60 WriteByte(MSG_BROADCAST, min(ceil(e.ping_packetloss * 255), 255));
61 WriteByte(MSG_BROADCAST, min(ceil(e.ping_movementloss * 255), 255));
63 // record latency times for clients throughout the match so we can report it to playerstats
64 if(time > (e.latency_time + LATENCY_THINKRATE))
66 e.latency_sum += e.ping;
68 e.latency_time = time;
69 //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
74 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
75 WriteByte(MSG_BROADCAST, this.cnt);
76 WriteShort(MSG_BROADCAST, 0);
77 WriteByte(MSG_BROADCAST, 0);
78 WriteByte(MSG_BROADCAST, 0);
80 this.cnt = (this.cnt + 1) % maxclients;
82 void PingPLReport_Spawn()
84 pingplreport = new_pure(pingplreport);
85 setthink(pingplreport, PingPLReport_Think);
86 pingplreport.nextthink = time;
89 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
90 string redirection_target;
91 float world_initialized;
94 void ShuffleMaplist();
96 void SetDefaultAlpha()
98 if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
100 default_player_alpha = autocvar_g_player_alpha;
101 if(default_player_alpha == 0)
102 default_player_alpha = 1;
103 default_weapon_alpha = default_player_alpha;
107 void GotoFirstMap(entity this)
110 if(autocvar__sv_init)
112 // cvar_set("_sv_init", "0");
113 // we do NOT set this to 0 any more, so someone "accidentally" changing
114 // to this "init" map on a dedicated server will cause no permanent
116 if(autocvar_g_maplist_shuffle)
118 n = tokenizebyseparator(autocvar_g_maplist, " ");
119 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
122 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
124 if(!DoNextMapOverride(1))
132 this.nextthink = time;
136 this.nextthink = time + 1;
137 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...\n");
141 void cvar_changes_init()
145 float n, i, adding, pureadding;
148 strunzone(cvar_changes);
149 cvar_changes = string_null;
151 strunzone(cvar_purechanges);
152 cvar_purechanges = string_null;
153 cvar_purechanges_count = 0;
156 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
162 for(i = 0; i < n; ++i)
164 k = bufstr_get(h, i);
166 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
167 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
168 #define BADCVAR(p) if(k == p) continue
170 // general excludes and namespaces for server admin used cvars
171 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
175 BADPREFIX("cvar_check_");
177 BADCVAR("g_configversion");
178 BADCVAR("g_maplist_index");
179 BADCVAR("halflifebsp");
180 BADCVAR("sv_mapformat_is_quake2");
181 BADCVAR("sv_mapformat_is_quake3");
182 BADPREFIX("sv_world");
188 BADPREFIX("scoreboard_");
189 BADPREFIX("g_campaign");
190 BADPREFIX("g_waypointsprite_");
196 BADPREFIX("net_slist_");
202 BADPREFIX("sensitivity");
203 BADPREFIX("userbind");
206 BADPREFIX("crosshair");
207 BADCVAR("mod_q3bsp_lightmapmergepower");
208 BADCVAR("mod_q3bsp_nolightmaps");
210 BADCVAR("mastervolume");
212 BADCVAR("bgmvolume");
215 BADCVAR("developer");
216 BADCVAR("log_dest_udp");
217 BADCVAR("net_address");
218 BADCVAR("net_address_ipv6");
220 BADCVAR("savedgamecfg");
221 BADCVAR("serverconfig");
222 BADCVAR("sv_autoscreenshot");
223 BADCVAR("sv_heartbeatperiod");
224 BADCVAR("sv_vote_master_password");
225 BADCVAR("sys_colortranslation");
226 BADCVAR("sys_specialcharactertranslation");
227 BADCVAR("timeformat");
228 BADCVAR("timestamps");
229 BADPREFIX("developer_");
231 BADPREFIX("g_banned_list");
232 BADPREFIX("g_chat_flood_");
233 BADPREFIX("g_ghost_items");
234 BADPREFIX("g_playerstats_");
235 BADPREFIX("g_voice_flood_");
236 BADPREFIX("log_file");
238 BADPREFIX("sv_allowdownloads");
239 BADPREFIX("sv_autodemo");
240 BADPREFIX("sv_curl_");
241 BADPREFIX("sv_eventlog");
242 BADPREFIX("sv_logscores_");
243 BADPREFIX("sv_master");
244 BADPREFIX("sv_weaponstats_");
245 BADPREFIX("sv_waypointsprite_");
246 BADCVAR("rescan_pending");
248 // these can contain player IDs, so better hide
249 BADPREFIX("g_forced_team_");
252 BADCVAR("fraglimit");
253 BADCVAR("g_assault");
255 BADCVAR("g_ca_teams");
259 BADCVAR("g_domination");
260 BADCVAR("g_domination_default_teams");
261 BADCVAR("g_freezetag");
262 BADCVAR("g_freezetag_teams");
263 BADCVAR("g_invasion_teams");
264 BADCVAR("g_keepaway");
265 BADCVAR("g_keyhunt");
266 BADCVAR("g_keyhunt_teams");
268 BADCVAR("g_nexball");
269 BADCVAR("g_onslaught");
271 BADCVAR("g_race_laps_limit");
272 BADCVAR("g_race_qualifying_timelimit");
273 BADCVAR("g_race_qualifying_timelimit_override");
275 BADCVAR("g_tdm_teams");
276 BADCVAR("leadlimit");
279 BADCVAR("timelimit");
283 BADCVAR("g_maplist");
284 BADCVAR("g_maplist_mostrecent");
288 d = cvar_defstring(k);
294 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
295 if(strlen(cvar_changes) > 16384)
297 cvar_changes = "// too many settings have been changed to show them here\n";
302 // now check if the changes are actually gameplay relevant
304 // does nothing gameplay relevant
305 BADCVAR("captureleadlimit_override");
306 BADCVAR("gameversion");
307 BADCVAR("g_allow_oldvortexbeam");
308 BADCVAR("g_balance_kill_delay");
309 BADCVAR("g_campcheck_distance");
310 BADCVAR("g_ca_point_leadlimit");
311 BADCVAR("g_ca_point_limit");
312 BADCVAR("g_ctf_captimerecord_always");
313 BADCVAR("g_ctf_flag_glowtrails");
314 BADCVAR("g_ctf_flag_pickup_verbosename");
315 BADCVAR("g_domination_point_leadlimit");
316 BADCVAR("g_forced_respawn");
317 BADCVAR("g_freezetag_point_leadlimit");
318 BADCVAR("g_freezetag_point_limit");
320 BADCVAR("g_invasion_point_limit");
321 BADCVAR("g_keyhunt_point_leadlimit");
322 BADCVAR("g_nexball_goalleadlimit");
323 BADCVAR("g_new_toys_use_pickupsound");
324 BADCVAR("g_physics_predictall");
325 BADCVAR("g_tdm_point_leadlimit");
326 BADCVAR("g_tdm_point_limit");
327 BADCVAR("leadlimit_and_fraglimit");
328 BADCVAR("leadlimit_override");
330 BADCVAR("sv_checkforpacketsduringsleep");
331 BADCVAR("sv_intermission_cdtrack");
332 BADCVAR("sv_minigames");
333 BADCVAR("sv_namechangetimer");
334 BADCVAR("sv_precacheplayermodels");
335 BADCVAR("sv_timeout");
336 BADPREFIX("crypto_");
337 BADPREFIX("gameversion_");
338 BADPREFIX("g_chat_");
339 BADPREFIX("g_ctf_captimerecord_");
340 BADPREFIX("g_maplist_votable_");
342 BADPREFIX("g_respawn_");
346 BADPREFIX("sv_allow_");
347 BADPREFIX("sv_cullentities_");
348 BADPREFIX("sv_maxidle_");
349 BADPREFIX("sv_minigames_");
350 BADPREFIX("sv_radio_");
351 BADPREFIX("sv_timeout_");
352 BADPREFIX("sv_vote_");
353 BADPREFIX("timelimit_");
355 // allowed changes to server admins (please sync this to server.cfg)
359 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
361 // yes, this does contain some redundant stuff, don't really care
362 BADCVAR("bot_config_file");
363 BADCVAR("bot_number");
364 BADCVAR("bot_prefix");
365 BADCVAR("bot_suffix");
366 BADCVAR("capturelimit_override");
367 BADCVAR("fraglimit_override");
369 BADCVAR("g_antilag");
370 BADCVAR("g_balance_teams");
371 BADCVAR("g_balance_teams_prevent_imbalance");
372 BADCVAR("g_balance_teams_scorefactor");
373 BADCVAR("g_ban_sync_trusted_servers");
374 BADCVAR("g_ban_sync_uri");
375 BADCVAR("g_ca_teams_override");
376 BADCVAR("g_ctf_ignore_frags");
377 BADCVAR("g_domination_point_limit");
378 BADCVAR("g_domination_teams_override");
379 BADCVAR("g_freezetag_teams_override");
380 BADCVAR("g_friendlyfire");
381 BADCVAR("g_fullbrightitems");
382 BADCVAR("g_fullbrightplayers");
383 BADCVAR("g_keyhunt_point_limit");
384 BADCVAR("g_keyhunt_teams_override");
385 BADCVAR("g_lms_lives_override");
386 BADCVAR("g_maplist");
387 BADCVAR("g_maplist_check_waypoints");
388 BADCVAR("g_maplist_mostrecent_count");
389 BADCVAR("g_maplist_shuffle");
390 BADCVAR("g_maplist_votable");
391 BADCVAR("g_maplist_votable_abstain");
392 BADCVAR("g_maplist_votable_nodetail");
393 BADCVAR("g_maplist_votable_suggestions");
394 BADCVAR("g_maxplayers");
395 BADCVAR("g_mirrordamage");
396 BADCVAR("g_nexball_goallimit");
397 BADCVAR("g_powerups");
398 BADCVAR("g_spawnshieldtime");
399 BADCVAR("g_start_delay");
400 BADCVAR("g_superspectate");
401 BADCVAR("g_tdm_teams_override");
403 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
406 BADCVAR("maxplayers");
407 BADCVAR("minplayers");
408 BADCVAR("net_address");
410 BADCVAR("rcon_password");
411 BADCVAR("rcon_restricted_commands");
412 BADCVAR("rcon_restricted_password");
414 BADCVAR("sv_adminnick");
415 BADCVAR("sv_autoscreenshot");
416 BADCVAR("sv_autotaunt");
417 BADCVAR("sv_curl_defaulturl");
418 BADCVAR("sv_defaultcharacter");
419 BADCVAR("sv_defaultcharacterskin");
420 BADCVAR("sv_defaultplayercolors");
421 BADCVAR("sv_defaultplayermodel");
422 BADCVAR("sv_defaultplayerskin");
423 BADCVAR("sv_maxidle");
424 BADCVAR("sv_maxrate");
426 BADCVAR("sv_public");
427 BADCVAR("sv_ready_restart");
428 BADCVAR("sv_status_privacy");
430 BADCVAR("sv_vote_call");
431 BADCVAR("sv_vote_commands");
432 BADCVAR("sv_vote_majority_factor");
433 BADCVAR("sv_vote_master");
434 BADCVAR("sv_vote_master_commands");
435 BADCVAR("sv_vote_master_password");
436 BADCVAR("sv_vote_simple_majority_factor");
437 BADCVAR("teamplay_mode");
438 BADCVAR("timelimit_override");
439 BADPREFIX("g_warmup_");
440 BADPREFIX("sv_ready_restart_");
442 // mutators that announce themselves properly to the server browser
443 BADCVAR("g_instagib");
444 BADCVAR("g_new_toys");
446 BADCVAR("g_grappling_hook");
447 BADCVAR("g_jetpack");
454 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
455 if(strlen(cvar_purechanges) > 16384)
457 cvar_purechanges = "// too many settings have been changed to show them here\n";
461 ++cvar_purechanges_count;
462 // WARNING: this variable is used for the server list
463 // NEVER dare to skip this code!
464 // Hacks to intentionally appearing as "pure server" even though you DO have
465 // modified settings may be punished by removal from the server list.
466 // You can do to the variables cvar_changes and cvar_purechanges all you want,
470 if(cvar_changes == "")
471 cvar_changes = "// this server runs at default server settings\n";
473 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
474 cvar_changes = strzone(cvar_changes);
475 if(cvar_purechanges == "")
476 cvar_purechanges = "// this server runs at default gameplay settings\n";
478 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
479 cvar_purechanges = strzone(cvar_purechanges);
482 void detect_maptype()
491 o.x += random() * (world.maxs.x - world.mins.x);
492 o.y += random() * (world.maxs.y - world.mins.y);
493 o.z += random() * (world.maxs.z - world.mins.z);
495 tracebox(o, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), o - '0 0 32768', MOVE_WORLDONLY, NULL);
496 if(trace_fraction == 1)
501 for(i = 0; i < 64; i += 4)
503 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, NULL);
504 if(trace_fraction == 1)
506 LOG_INFO(ftos(i), " -> ", vtos(trace_endpos), "\n");
515 bool RandomSeed_Send(entity this, entity to, int sf)
517 WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
518 WriteShort(MSG_ENTITY, this.cnt);
521 void RandomSeed_Think(entity this)
523 this.cnt = bound(0, floor(random() * 65536), 65535);
524 this.nextthink = time + 5;
528 void RandomSeed_Spawn()
530 randomseed = new_pure(randomseed);
531 setthink(randomseed, RandomSeed_Think);
532 Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
534 getthink(randomseed)(randomseed); // sets random seed and nextthink
537 spawnfunc(__init_dedicated_server)
539 // handler for _init/_init map (only for dedicated server initialization)
541 world_initialized = -1; // don't complain
543 cvar_string = cvar_string_normal;
544 cvar_set = cvar_set_normal;
546 delete_fn = remove_unsafely;
549 setthink(e, GotoFirstMap);
550 e.nextthink = time; // this is usually 1 at this point
552 e = new(info_player_deathmatch); // safeguard against player joining
554 this.classname = "worldspawn"; // safeguard against various stuff ;)
556 // needs to be done so early because of the constants they create
559 static_init_precache();
561 IL_PUSH(g_spawnpoints, e); // just incase
564 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
567 void __init_dedicated_server_shutdown() {
571 void SetLimits(int fraglimit_override, int leadlimit_override, float timelimit_override, float qualifying_override)
573 if(!autocvar_g_campaign)
575 if(fraglimit_override >= 0) cvar_set("fraglimit", ftos(fraglimit_override));
576 if(timelimit_override >= 0) cvar_set("timelimit", ftos(timelimit_override));
577 if(leadlimit_override >= 0) cvar_set("leadlimit", ftos(leadlimit_override));
578 if(qualifying_override >= 0) cvar_set("g_race_qualifying_timelimit", ftos(qualifying_override));
580 limits_are_set = true;
583 void Map_MarkAsRecent(string m);
584 float world_already_spawned;
586 void ClientInit_Spawn();
587 void WeaponStats_Init();
588 void WeaponStats_Shutdown();
589 spawnfunc(worldspawn)
591 server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
593 bool wantrestart = false;
595 if (!server_is_dedicated)
597 // force unloading of server pk3 files when starting a listen server
598 // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
599 // restore csqc_progname too
600 string expect = "csprogs.dat";
601 wantrestart = cvar_string_normal("csqc_progname") != expect;
602 cvar_set_normal("csqc_progname", expect);
606 // Try to use versioned csprogs from pk3
607 // Only ever use versioned csprogs.dat files on dedicated servers;
608 // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
609 string pk3csprogs = "csprogs-" WATERMARK ".dat";
610 // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
611 string select = "csprogs.dat";
612 if (fexists(pk3csprogs)) select = pk3csprogs;
613 if (cvar_string_normal("csqc_progname") != select)
615 cvar_set_normal("csqc_progname", select);
618 // Check for updates on startup
619 // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
620 int sentinel = fopen("progs.txt", FILE_READ);
623 string switchversion = fgets(sentinel);
625 if (switchversion != "" && switchversion != WATERMARK)
627 LOG_INFOF("Switching progs: " WATERMARK " -> %s\n", switchversion);
628 // if it doesn't exist, assume either:
629 // a) the current program was overwritten
630 // b) this is a client only update
631 string newprogs = sprintf("progs-%s.dat", switchversion);
632 if (fexists(newprogs))
634 cvar_set_normal("sv_progs", newprogs);
637 string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
638 if (fexists(newcsprogs))
640 cvar_set_normal("csqc_progname", newcsprogs);
648 LOG_INFOF("Restart requested\n");
649 changelevel(mapname);
650 // let initialization continue, shutdown depends on it
655 cvar_string = cvar_string_normal;
656 cvar_set = cvar_set_normal;
658 if(world_already_spawned)
659 error("world already spawned - you may have EXACTLY ONE worldspawn!");
660 world_already_spawned = true;
662 delete_fn = remove_safely; // during spawning, watch what you remove!
664 cvar_changes_init(); // do this very early now so it REALLY matches the server config
667 for (entity head = nextent(NULL); head; head = nextent(head))
672 // needs to be done so early because of the constants they create
675 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
677 TemporaryDB = db_create();
682 // 1 FLICKER (first variety)
683 lightstyle(1, "mmnmmommommnonmmonqnmmo");
685 // 2 SLOW STRONG PULSE
686 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
688 // 3 CANDLE (first variety)
689 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
692 lightstyle(4, "mamamamamama");
695 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
697 // 6 FLICKER (second variety)
698 lightstyle(6, "nmonqnmomnmomomno");
700 // 7 CANDLE (second variety)
701 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
703 // 8 CANDLE (third variety)
704 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
706 // 9 SLOW STROBE (fourth variety)
707 lightstyle(9, "aaaaaaaazzzzzzzz");
709 // 10 FLUORESCENT FLICKER
710 lightstyle(10, "mmamammmmammamamaaamammma");
712 // 11 SLOW PULSE NOT FADE TO BLACK
713 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
715 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
720 if(autocvar_g_campaign)
723 Map_MarkAsRecent(mapname);
725 PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
729 static_init_precache();
734 SetLimits(autocvar_fraglimit_override, autocvar_leadlimit_override, autocvar_timelimit_override, -1);
736 if(warmup_limit == 0)
737 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
740 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
741 if(bot_waypoints_for_items == 1)
742 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
743 bot_waypoints_for_items = 0;
747 WaypointSprite_Init();
749 GameLogInit(); // prepare everything
751 // changing the logic generating it is okay. But:
752 // it HAS to stay <= 64 chars
753 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
754 if(autocvar_sv_eventlog)
756 string s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
757 matchid = strzone(s);
759 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
760 s = ":gameinfo:mutators:LIST";
762 MUTATOR_CALLHOOK(BuildMutatorsString, s);
763 s = M_ARGV(0, string);
765 // initialiation stuff, not good in the mutator system
766 if(!autocvar_g_use_ammunition)
767 s = strcat(s, ":no_use_ammunition");
769 // initialiation stuff, not good in the mutator system
770 if(autocvar_g_pickup_items == 0)
771 s = strcat(s, ":no_pickup_items");
772 if(autocvar_g_pickup_items > 0)
773 s = strcat(s, ":pickup_items");
775 // initialiation stuff, not good in the mutator system
776 if(autocvar_g_weaponarena != "0")
777 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
779 // TODO to mutator system
780 if(autocvar_g_norecoil)
781 s = strcat(s, ":norecoil");
783 // TODO to mutator system
784 if(autocvar_g_powerups == 0)
785 s = strcat(s, ":no_powerups");
786 if(autocvar_g_powerups > 0)
787 s = strcat(s, ":powerups");
790 GameLogEcho(":gameinfo:end");
793 matchid = strzone(ftos(random()));
795 cvar_set("nextmap", "");
799 if(autocvar_g_campaign)
805 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
807 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
809 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
813 while((s = fgets(fd)))
815 int l = tokenize_console(s);
820 LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
821 LOG_INFO(" cdtrack ", argv(2), "\n");
823 else if(argv(0) == "fog")
825 LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
826 LOG_INFO(" \"fog\" \"", s, "\"\n");
828 else if(argv(0) == "set")
830 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
831 LOG_INFO(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
833 else if(argv(0) != "//")
835 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
836 LOG_INFO(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
847 next_pingtime = time + 5;
851 // set up information replies for clients and server to use
852 maplist_reply = strzone(getmaplist());
853 lsmaps_reply = strzone(getlsmaps());
854 monsterlist_reply = strzone(getmonsterlist());
855 for(int i = 0; i < 10; ++i)
857 string s = getrecords(i);
859 records_reply[i] = strzone(s);
861 ladder_reply = strzone(getladder());
862 rankings_reply = strzone(getrankings());
867 PingPLReport_Spawn();
871 if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
873 // fill sv_curl_serverpackages from .serverpackage files
874 if (autocvar_sv_curl_serverpackages_auto)
876 string s = "csprogs-" WATERMARK ".txt";
877 // remove automatically managed files from the list to prevent duplicates
878 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
880 string pkg = argv(i);
881 if (startsWith(pkg, "csprogs-")) continue;
882 if (endsWith(pkg, "-serverpackage.txt")) continue;
883 if (endsWith(pkg, ".serverpackage")) continue; // OLD legacy
886 // add automatically managed files to the list
887 #define X(match) MACRO_BEGIN { \
888 int fd = search_begin(match, true, false); \
891 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
893 s = cons(s, search_getfilename(fd, i)); \
898 X("*-serverpackage.txt");
899 X("*.serverpackage");
901 cvar_set("sv_curl_serverpackages", s);
904 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
906 // physics/balance/config changes that count as mod
907 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
908 modname = cvar_string("g_mod_physics");
909 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
910 modname = cvar_string("g_mod_balance");
911 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
912 modname = cvar_string("g_mod_config");
913 // extra mutators that deserve to count as mod
914 MUTATOR_CALLHOOK(SetModname);
917 modname = strzone(modname);
919 WinningConditionHelper(this); // set worldstatus
921 world_initialized = 1;
926 //makestatic (this); // Who the f___ did that?
932 return MapInfo_Type_ToString(MapInfo_LoadedGametype);
940 float Map_Count, Map_Current;
941 string Map_Current_Name;
943 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
944 float GetMaplistPosition()
950 idx = autocvar_g_maplist_index;
957 for(pos = 0; pos < Map_Count; ++pos)
961 // resume normal maplist rotation if current map is not in g_maplist
965 float MapHasRightSize(string map)
968 if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
969 if(autocvar_g_maplist_check_waypoints)
971 LOG_TRACE("checkwp "); LOG_TRACE(map);
972 if(!fexists(strcat("maps/", map, ".waypoints")))
974 LOG_TRACE(": no waypoints");
977 LOG_TRACE(": has waypoints");
980 // open map size restriction file
981 LOG_TRACE("opensize "); LOG_TRACE(map);
982 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
985 float mapmin, mapmax;
987 mapmin = stof(fgets(fh));
988 mapmax = stof(fgets(fh));
990 if(player_count < mapmin)
992 LOG_TRACE("not enough");
995 if(player_count > mapmax)
997 LOG_TRACE("too many");
1000 LOG_TRACE("right size");
1003 LOG_TRACE(": not found");
1007 string Map_Filename(float position)
1009 return strcat("maps/", argv(position), ".bsp");
1012 void Map_MarkAsRecent(string m)
1014 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1017 float Map_IsRecent(string m)
1019 return strhasword(autocvar_g_maplist_mostrecent, m);
1022 float Map_Check(float position, float pass)
1026 map_next = argv(position);
1029 if(Map_IsRecent(map_next))
1032 filename = Map_Filename(position);
1033 if(MapInfo_CheckMap(map_next))
1037 if(MapHasRightSize(map_next))
1042 LOG_DEBUG( "Couldn't select '", filename, "'..." );
1047 void Map_Goto_SetStr(string nextmapname)
1049 if(getmapname_stored != "")
1050 strunzone(getmapname_stored);
1051 if(nextmapname == "")
1052 getmapname_stored = "";
1054 getmapname_stored = strzone(nextmapname);
1057 void Map_Goto_SetFloat(float position)
1059 cvar_set("g_maplist_index", ftos(position));
1060 Map_Goto_SetStr(argv(position));
1063 void Map_Goto(float reinit)
1065 MapInfo_LoadMap(getmapname_stored, reinit);
1068 // return codes of map selectors:
1069 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1070 // -2 = permanent failure
1071 float() MaplistMethod_Iterate = // usual method
1075 LOG_TRACE("Trying MaplistMethod_Iterate");
1077 for(pass = 1; pass <= 2; ++pass)
1079 for(i = 1; i < Map_Count; ++i)
1082 mapindex = (i + Map_Current) % Map_Count;
1083 if(Map_Check(mapindex, pass))
1090 float() MaplistMethod_Repeat = // fallback method
1092 LOG_TRACE("Trying MaplistMethod_Repeat");
1094 if(Map_Check(Map_Current, 2))
1099 float() MaplistMethod_Random = // random map selection
1103 LOG_TRACE("Trying MaplistMethod_Random");
1107 for(i = 0; i <= imax; ++i)
1110 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1111 if(Map_Check(mapindex, 1))
1117 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1118 // the exponent sets a bias on the map selection:
1119 // the higher the exponent, the less likely "shortly repeated" same maps are
1121 float i, j, imax, insertpos;
1123 LOG_TRACE("Trying MaplistMethod_Shuffle");
1127 for(i = 0; i <= imax; ++i)
1131 // now reinsert this at another position
1132 insertpos = pow(random(), 1 / exponent); // ]0, 1]
1133 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1134 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1135 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos));
1137 // insert the current map there
1139 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1140 newlist = strcat(newlist, " ", argv(j));
1141 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1142 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1143 newlist = strcat(newlist, " ", argv(j));
1144 newlist = substring(newlist, 1, strlen(newlist) - 1);
1145 cvar_set("g_maplist", newlist);
1146 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1148 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1149 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1150 if(Map_Check(Map_Current, 1))
1158 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1160 for (i = 0; i < Map_Count; ++i)
1161 if (Map_Check(i, 2))
1165 bprint( "Maplist contains no usable maps! Resetting it to default map list.\n" );
1166 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1167 if(autocvar_g_maplist_shuffle)
1169 localcmd("\nmenu_cmd sync\n");
1170 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1173 error("empty maplist, cannot select a new map");
1174 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1176 if(Map_Current_Name)
1177 strunzone(Map_Current_Name);
1178 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1179 // this may or may not be correct, but who cares, in the worst case a map
1180 // isn't chosen in the first pass that should have been
1191 if(autocvar_g_maplist_shuffle > 0)
1192 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1195 if(autocvar_g_maplist_selectrandom)
1196 nextMap = MaplistMethod_Random();
1199 nextMap = MaplistMethod_Iterate();
1202 nextMap = MaplistMethod_Repeat();
1206 Map_Goto_SetFloat(nextMap);
1207 return getmapname_stored;
1213 float DoNextMapOverride(float reinit)
1215 if(autocvar_g_campaign)
1217 CampaignPostIntermission();
1218 alreadychangedlevel = true;
1221 if(autocvar_quit_when_empty)
1223 if(player_count <= currentbots)
1226 alreadychangedlevel = true;
1230 if(autocvar_quit_and_redirect != "")
1232 redirection_target = strzone(autocvar_quit_and_redirect);
1233 alreadychangedlevel = true;
1236 if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1238 localcmd("restart\n");
1239 alreadychangedlevel = true;
1242 if(autocvar_nextmap != "")
1245 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1246 cvar_set("nextmap",m);
1248 if(!m || gametypevote)
1250 if(autocvar_sv_vote_gametype)
1256 if(MapInfo_CheckMap(m))
1260 alreadychangedlevel = true;
1264 if(!reinit && autocvar_lastlevel)
1266 cvar_settemp_restore();
1267 localcmd("set lastlevel 0\ntogglemenu 1\n");
1268 alreadychangedlevel = true;
1274 void GotoNextMap(float reinit)
1279 if (alreadychangedlevel)
1281 alreadychangedlevel = true;
1285 nextMap = GetNextMap();
1287 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1296 When the player presses attack or jump, change to the next level
1299 .float autoscreenshot;
1300 void IntermissionThink(entity this)
1302 FixIntermissionClient(this);
1303 CSQCMODEL_AUTOUPDATE(this); // PlayerPostThink returns before calling this during intermission, so run it here
1305 float server_screenshot = (autocvar_sv_autoscreenshot && this.cvar_cl_autoscreenshot);
1306 float client_screenshot = (this.cvar_cl_autoscreenshot == 2);
1308 if( (server_screenshot || client_screenshot)
1309 && ((this.autoscreenshot > 0) && (time > this.autoscreenshot)) )
1311 this.autoscreenshot = -1;
1312 if(IS_REAL_CLIENT(this)) { stuffcmd(this, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1316 if (time < intermission_exittime)
1319 if(!mapvote_initialized)
1320 if (time < intermission_exittime + 10 && !(PHYS_INPUT_BUTTON_ATCK(this) || PHYS_INPUT_BUTTON_JUMP(this) || PHYS_INPUT_BUTTON_ATCK2(this) || PHYS_INPUT_BUTTON_HOOK(this) || PHYS_INPUT_BUTTON_USE(this)))
1330 Returns the entity to view from
1334 entity FindIntermission()
1339 // look for info_intermission first
1340 spot = find(NULL, classname, "info_intermission");
1342 { // pick a random one
1346 spot = find(spot, classname, "info_intermission");
1348 spot = find(spot, classname, "info_intermission");
1354 // then look for the start position
1355 spot = find(NULL, classname, "info_player_start");
1359 // testinfo_player_start is only found in regioned levels
1360 spot = find(NULL, classname, "testplayerstart");
1364 // then look for the start position
1365 spot = find(NULL, classname, "info_player_deathmatch");
1369 //objerror ("FindIntermission: no spot");
1375 ===============================================================================
1379 ===============================================================================
1382 void DumpStats(float final)
1391 to_console = autocvar_sv_logscores_console;
1392 to_eventlog = autocvar_sv_eventlog;
1393 to_file = autocvar_sv_logscores_file;
1397 to_console = true; // always print printstats replies
1398 to_eventlog = false; // but never print them to the event log
1402 if(autocvar_sv_eventlog_console)
1403 to_console = false; // otherwise we get the output twice
1409 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1419 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1423 fputs(file, strcat(s, "\n"));
1426 s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1432 fputs(file, strcat(s, "\n"));
1434 FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), LAMBDA(
1435 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1436 s = strcat(s, ftos(rint(time - it.jointime)), ":");
1437 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
1438 s = strcat(s, ftos(it.team), ":");
1440 s = strcat(s, "spectator:");
1443 LOG_INFO(s, it.netname, "\n");
1445 GameLogEcho(strcat(s, ftos(it.playerid), ":", it.netname));
1447 fputs(file, strcat(s, it.netname, "\n"));
1452 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1458 fputs(file, strcat(s, "\n"));
1460 for(i = 1; i < 16; ++i)
1462 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1463 s = strcat(s, ":", ftos(i));
1469 fputs(file, strcat(s, "\n"));
1476 GameLogEcho(":end");
1479 fputs(file, ":end\n");
1484 void FixIntermissionClient(entity e)
1486 if(!e.autoscreenshot) // initial call
1488 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1490 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1491 e.solid = SOLID_NOT;
1492 set_movetype(e, MOVETYPE_NONE);
1493 e.takedamage = DAMAGE_NO;
1494 for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
1496 .entity weaponentity = weaponentities[slot];
1497 if(e.(weaponentity))
1499 e.(weaponentity).effects = EF_NODRAW;
1500 if (e.(weaponentity).weaponchild)
1501 e.(weaponentity).weaponchild.effects = EF_NODRAW;
1504 if(IS_REAL_CLIENT(e))
1506 stuffcmd(e, "\nscr_printspeed 1000000\n");
1507 RandomSelection_Init();
1508 FOREACH_WORD(autocvar_sv_intermission_cdtrack, true, LAMBDA(
1509 RandomSelection_AddString(it, 1, 1);
1511 if (RandomSelection_chosen_string != "")
1513 stuffcmd(e, sprintf("\ncd loop %s\n", RandomSelection_chosen_string));
1516 WriteByte(MSG_ONE, SVC_INTERMISSION);
1522 go to the next level for deathmatch
1523 only called if a time or frag limit has expired
1529 intermission_running = 1;
1531 // enforce a wait time before allowing changelevel
1532 if(player_count > 0)
1533 intermission_exittime = time + autocvar_sv_mapchange_delay;
1535 intermission_exittime = -1;
1538 WriteByte (MSG_ALL, SVC_CDTRACK);
1539 WriteByte (MSG_ALL, 3);
1540 WriteByte (MSG_ALL, 3);
1541 // done in FixIntermission
1544 //pos = FindIntermission ();
1551 PlayerStats_GameReport(true);
1552 WeaponStats_Shutdown();
1554 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1556 if(autocvar_sv_eventlog)
1557 GameLogEcho(":gameover");
1561 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
1562 FixIntermissionClient(it);
1564 bprint(it.netname, " ^7wins.\n");
1567 target_music_kill();
1569 if(autocvar_g_campaign)
1570 CampaignPreIntermission();
1572 MUTATOR_CALLHOOK(MatchEnd);
1574 localcmd("\nsv_hook_gameend\n");
1581 Exit deathmatch games upon conditions
1584 void CheckRules_Player(entity this)
1586 if (gameover) // someone else quit the game already
1590 this.play_time += frametime;
1592 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1593 // (div0: and that in CheckRules_World please)
1597 float InitiateSuddenDeath()
1599 // Check first whether normal overtimes could be added before initiating suddendeath mode
1600 // - for this timelimit_overtime needs to be >0 of course
1601 // - also check the winning condition calculated in the previous frame and only add normal overtime
1602 // again, if at the point at which timelimit would be extended again, still no winner was found
1603 if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1605 return 1; // need to call InitiateOvertime later
1609 if(!checkrules_suddendeathend)
1611 if(autocvar_g_campaign)
1612 checkrules_suddendeathend = time; // no suddendeath in campaign
1614 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1615 if(g_race && !g_race_qualifying)
1616 race_StartCompleting();
1622 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1624 ++checkrules_overtimesadded;
1625 //add one more overtime by simply extending the timelimit
1627 tl = autocvar_timelimit;
1628 tl += autocvar_timelimit_overtime;
1629 cvar_set("timelimit", ftos(tl));
1631 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1634 float GetWinningCode(float fraglimitreached, float equality)
1636 if(autocvar_g_campaign == 1)
1637 if(fraglimitreached)
1644 if(fraglimitreached)
1645 return WINNING_STARTSUDDENDEATHOVERTIME;
1647 return WINNING_NEVER;
1649 if(fraglimitreached)
1655 // set the .winning flag for exactly those players with a given field value
1656 void SetWinners(.float field, float value)
1658 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(it.winning = (it.(field) == value)));
1661 // set the .winning flag for those players with a given field value
1662 void AddWinners(.float field, float value)
1664 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
1665 if(it.(field) == value)
1670 // clear the .winning flags
1673 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(it.winning = 0));
1676 void ShuffleMaplist()
1678 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1682 float WinningCondition_Scores(float limit, float leadlimit)
1686 // TODO make everything use THIS winning condition (except LMS)
1687 WinningConditionHelper(NULL);
1691 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1692 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1693 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1694 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1698 if(WinningConditionHelper_winner)
1699 WinningConditionHelper_winner.winning = 1;
1700 if(WinningConditionHelper_winnerteam >= 0)
1701 SetWinners(team, WinningConditionHelper_winnerteam);
1703 if(WinningConditionHelper_lowerisbetter)
1705 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1706 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1710 if(WinningConditionHelper_zeroisworst)
1711 leadlimit = 0; // not supported in this mode
1713 if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1714 // these modes always score in increments of 1, thus this makes sense
1716 if(leaderfrags != WinningConditionHelper_topscore)
1718 leaderfrags = WinningConditionHelper_topscore;
1721 if (leaderfrags == limit - 1)
1722 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1723 else if (leaderfrags == limit - 2)
1724 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1725 else if (leaderfrags == limit - 3)
1726 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1730 limitreached = false;
1732 if(WinningConditionHelper_topscore >= limit)
1733 limitreached = true;
1736 float leadlimitreached;
1737 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1738 if(autocvar_leadlimit_and_fraglimit)
1739 limitreached = (limitreached && leadlimitreached);
1741 limitreached = (limitreached || leadlimitreached);
1745 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1747 return GetWinningCode(
1748 WinningConditionHelper_topscore && limitreached,
1749 WinningConditionHelper_equality
1753 float WinningCondition_RanOutOfSpawns()
1755 if(have_team_spawns <= 0)
1758 if(!autocvar_g_spawn_useallspawns)
1761 if(!some_spawn_has_been_used)
1764 team1_score = team2_score = team3_score = team4_score = 0;
1766 FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it), LAMBDA(
1769 case NUM_TEAM_1: team1_score = 1; break;
1770 case NUM_TEAM_2: team2_score = 1; break;
1771 case NUM_TEAM_3: team3_score = 1; break;
1772 case NUM_TEAM_4: team4_score = 1; break;
1776 IL_EACH(g_spawnpoints, true,
1780 case NUM_TEAM_1: team1_score = 1; break;
1781 case NUM_TEAM_2: team2_score = 1; break;
1782 case NUM_TEAM_3: team3_score = 1; break;
1783 case NUM_TEAM_4: team4_score = 1; break;
1788 if(team1_score + team2_score + team3_score + team4_score == 0)
1790 checkrules_equality = true;
1793 else if(team1_score + team2_score + team3_score + team4_score == 1)
1798 else if(team2_score)
1800 else if(team3_score)
1802 else // if(team4_score)
1804 CheckAllowedTeams(NULL);
1805 for(i = 0; i < MAX_TEAMSCORE; ++i)
1807 if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
1808 if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
1809 if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
1810 if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
1813 AddWinners(team, t);
1824 Exit deathmatch games upon conditions
1827 void CheckRules_World()
1838 if (gameover) // someone else quit the game already
1840 if(player_count == 0) // Nobody there? Then let's go to the next map
1842 // this will actually check the player count in the next frame
1843 // again, but this shouldn't hurt
1847 timelimit = autocvar_timelimit * 60;
1848 fraglimit = autocvar_fraglimit;
1849 leadlimit = autocvar_leadlimit;
1851 if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1854 timelimit = 0; // timelimit is not made for warmup
1856 fraglimit = 0; // no fraglimit for now
1857 leadlimit = 0; // no leadlimit for now
1862 timelimit += game_starttime;
1864 else if (timelimit < 0)
1874 if(timelimit > game_starttime)
1875 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
1877 game_completion_ratio = 0;
1879 if(checkrules_suddendeathend)
1881 if(!checkrules_suddendeathwarning)
1883 checkrules_suddendeathwarning = true;
1884 if(g_race && !g_race_qualifying)
1885 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1887 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1892 if (timelimit && time >= timelimit)
1894 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1897 float playerswithlaps;
1899 totalplayers = playerswithlaps = readyplayers = 0;
1900 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
1902 if(PlayerScore_Add(it, SP_RACE_FASTEST, 0))
1908 // at least 2 of the players have completed a lap: start the RACE
1909 // otherwise, the players should end the qualifying on their own
1910 if(readyplayers || playerswithlaps >= 2)
1912 checkrules_suddendeathend = 0;
1913 ReadyRestart(); // go to race
1917 wantovertime |= InitiateSuddenDeath();
1920 wantovertime |= InitiateSuddenDeath();
1924 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1930 int checkrules_status = WinningCondition_RanOutOfSpawns();
1931 if(checkrules_status == WINNING_YES)
1932 bprint("Hey! Someone ran out of spawns!\n");
1933 else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1934 checkrules_status = M_ARGV(0, float);
1936 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1938 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1940 checkrules_status = WINNING_NEVER;
1941 checkrules_overtimesadded = -1;
1942 wantovertime |= InitiateSuddenDeath();
1945 if(checkrules_status == WINNING_NEVER)
1946 // equality cases! Nobody wins if the overtime ends in a draw.
1951 if(checkrules_status == WINNING_NEVER)
1954 checkrules_status = WINNING_YES;
1957 if(checkrules_suddendeathend)
1958 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1959 checkrules_status = WINNING_YES;
1961 if(checkrules_status == WINNING_YES)
1963 //print("WINNING\n");
1968 string GotoMap(string m)
1970 m = GameTypeVote_MapInfo_FixName(m);
1972 return "The map you suggested is not available on this server.";
1973 if (!autocvar_sv_vote_gametype)
1974 if(!MapInfo_CheckMap(m))
1975 return "The map you suggested does not support the current game mode.";
1976 cvar_set("nextmap", m);
1977 cvar_set("timelimit", "-1");
1978 if(mapvote_initialized || alreadychangedlevel)
1980 if(DoNextMapOverride(0))
1981 return "Map switch initiated.";
1983 return "Hm... no. For some reason I like THIS map more.";
1986 return "Map switch will happen after scoreboard.";
1989 bool autocvar_sv_gameplayfix_multiplethinksperframe;
1990 void RunThink(entity this)
1992 // don't let things stay in the past.
1993 // it is possible to start that way by a trigger with a local time.
1994 if(this.nextthink <= 0 || this.nextthink > time + frametime)
1997 float oldtime = time; // do we need to save this?
1999 for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2001 time = max(oldtime, this.nextthink);
2005 getthink(this)(this);
2006 // mods often set nextthink to time to cause a think every frame,
2007 // we don't want to loop in that case, so exit if the new nextthink is
2008 // <= the time the qc was told, also exit if it is past the end of the
2010 if(this.nextthink <= time || this.nextthink > oldtime + frametime || !autocvar_sv_gameplayfix_multiplethinksperframe)
2017 bool autocvar_sv_freezenonclients;
2018 bool autocvar_sv_gameplayfix_delayprojectiles;
2019 void Physics_Frame()
2021 if(autocvar_sv_freezenonclients)
2024 FOREACH_ENTITY_FLOAT(pure_data, false,
2026 if(IS_CLIENT(it) || it.classname == "" || it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH || it.move_movetype == MOVETYPE_PHYSICS)
2029 set_movetype(it, it.move_movetype);
2031 if(it.move_movetype == MOVETYPE_NONE)
2034 if(it.move_qcphysics)
2035 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2037 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2039 // handle thinking here
2040 if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime)
2045 if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2048 FOREACH_ENTITY_FLOAT(move_qcphysics, true,
2050 if(IS_CLIENT(it) || is_pure(it) || it.classname == "" || it.move_movetype == MOVETYPE_NONE)
2052 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2056 void systems_update();
2059 anticheat_endframe();
2063 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2064 entity e = IS_SPEC(it) ? it.enemy : it;
2065 if (e.typehitsound) {
2066 it.typehit_time = time;
2067 } else if (e.damage_dealt) {
2069 it.damage_dealt_total += ceil(e.damage_dealt);
2072 // add 1 frametime because after this, engine SV_Physics
2073 // increases time by a frametime and then networks the frame
2074 // add another frametime because client shows everything with
2075 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2077 float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2078 FOREACH_CLIENT(true, {
2079 it.typehitsound = false;
2080 it.damage_dealt = 0;
2081 antilag_record(it, CS(it), altime);
2083 IL_EACH(g_monsters, true,
2085 antilag_record(it, it, altime);
2087 FOREACH_CLIENT(PS(it), {
2088 PlayerState s = PS(it);
2098 * returns true if redirecting
2100 float redirection_timeout;
2101 float redirection_nextthink;
2102 float RedirectionThink()
2104 float clients_found;
2106 if(redirection_target == "")
2109 if(!redirection_timeout)
2111 cvar_set("sv_public", "-2");
2112 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2113 if(redirection_target == "self")
2114 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2116 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2119 if(time < redirection_nextthink)
2122 redirection_nextthink = time + 1;
2125 FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA(
2127 LOG_INFO("Redirecting: sending connect command to ", it.netname, "\n");
2128 if(redirection_target == "self")
2129 stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2131 stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2135 LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.\n");
2137 if(time > redirection_timeout || clients_found == 0)
2138 localcmd("\nwait; wait; wait; quit\n");
2143 void TargetMusic_RestoreGame();
2146 // Loaded from a save game
2147 // some things then break, so let's work around them...
2149 // Progs DB (capture records)
2150 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2154 MapInfo_Enumerate();
2155 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2158 TargetMusic_RestoreGame();
2165 if(world_initialized > 0)
2167 world_initialized = 0;
2168 LOG_TRACE("Saving persistent data...");
2171 // playerstats with unfinished match
2172 PlayerStats_GameReport(false);
2174 if(!cheatcount_total)
2176 if(autocvar_sv_db_saveasdump)
2177 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2179 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2181 if(autocvar_developer)
2183 if(autocvar_sv_db_saveasdump)
2184 db_dump(TemporaryDB, "server-temp.db");
2186 db_save(TemporaryDB, "server-temp.db");
2188 CheatShutdown(); // must be after cheatcount check
2189 db_close(ServerProgsDB);
2190 db_close(TemporaryDB);
2191 LOG_TRACE("Saving persistent data... done!");
2192 // tell the bot system the game is ending now
2195 WeaponStats_Shutdown();
2198 else if(world_initialized == 0)
2200 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data\n");
2204 __init_dedicated_server_shutdown();