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Tweak arc as well (bolt attack remains disabled by default), also whitelist another...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
1 #include "g_world.qh"
2
3 #include "anticheat.qh"
4 #include "antilag.qh"
5 #include "bot/api.qh"
6 #include "campaign.qh"
7 #include "cheats.qh"
8 #include "client.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
13 #include "g_hook.qh"
14 #include "ipban.qh"
15 #include "mapvoting.qh"
16 #include "mutators/_mod.qh"
17 #include "race.qh"
18 #include "scores.qh"
19 #include "teamplay.qh"
20 #include "weapons/weaponstats.qh"
21 #include "../common/constants.qh"
22 #include "../common/deathtypes/all.qh"
23 #include "../common/mapinfo.qh"
24 #include "../common/monsters/_mod.qh"
25 #include "../common/monsters/sv_monsters.qh"
26 #include "../common/vehicles/all.qh"
27 #include "../common/notifications/all.qh"
28 #include "../common/physics/player.qh"
29 #include "../common/playerstats.qh"
30 #include "../common/stats.qh"
31 #include "../common/teams.qh"
32 #include "../common/triggers/trigger/secret.qh"
33 #include "../common/triggers/target/music.qh"
34 #include "../common/util.qh"
35 #include "../common/items/_mod.qh"
36 #include <common/weapons/_all.qh>
37 #include "../common/state.qh"
38
39 const float LATENCY_THINKRATE = 10;
40 .float latency_sum;
41 .float latency_cnt;
42 .float latency_time;
43 entity pingplreport;
44 void PingPLReport_Think(entity this)
45 {
46         float delta;
47         entity e;
48
49         delta = 3 / maxclients;
50         if(delta < sys_frametime)
51                 delta = 0;
52         this.nextthink = time + delta;
53
54         e = edict_num(this.cnt + 1);
55         if(IS_REAL_CLIENT(e))
56         {
57                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
58                 WriteByte(MSG_BROADCAST, this.cnt);
59                 WriteShort(MSG_BROADCAST, bound(1, e.ping, 65535));
60                 WriteByte(MSG_BROADCAST, min(ceil(e.ping_packetloss * 255), 255));
61                 WriteByte(MSG_BROADCAST, min(ceil(e.ping_movementloss * 255), 255));
62
63                 // record latency times for clients throughout the match so we can report it to playerstats
64                 if(time > (e.latency_time + LATENCY_THINKRATE))
65                 {
66                         e.latency_sum += e.ping;
67                         e.latency_cnt += 1;
68                         e.latency_time = time;
69                         //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
70                 }
71         }
72         else
73         {
74                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
75                 WriteByte(MSG_BROADCAST, this.cnt);
76                 WriteShort(MSG_BROADCAST, 0);
77                 WriteByte(MSG_BROADCAST, 0);
78                 WriteByte(MSG_BROADCAST, 0);
79         }
80         this.cnt = (this.cnt + 1) % maxclients;
81 }
82 void PingPLReport_Spawn()
83 {
84         pingplreport = new_pure(pingplreport);
85         setthink(pingplreport, PingPLReport_Think);
86         pingplreport.nextthink = time;
87 }
88
89 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
90 string redirection_target;
91 float world_initialized;
92
93 string GetGametype();
94 void ShuffleMaplist();
95
96 void SetDefaultAlpha()
97 {
98         if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
99         {
100                 default_player_alpha = autocvar_g_player_alpha;
101                 if(default_player_alpha == 0)
102                         default_player_alpha = 1;
103                 default_weapon_alpha = default_player_alpha;
104         }
105 }
106
107 void GotoFirstMap(entity this)
108 {
109         float n;
110         if(autocvar__sv_init)
111         {
112                 // cvar_set("_sv_init", "0");
113                 // we do NOT set this to 0 any more, so someone "accidentally" changing
114                 // to this "init" map on a dedicated server will cause no permanent
115                 // harm
116                 if(autocvar_g_maplist_shuffle)
117                         ShuffleMaplist();
118                 n = tokenizebyseparator(autocvar_g_maplist, " ");
119                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
120
121                 MapInfo_Enumerate();
122                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
123
124                 if(!DoNextMapOverride(1))
125                         GotoNextMap(1);
126
127                 return;
128         }
129
130         if(time < 5)
131         {
132                 this.nextthink = time;
133         }
134         else
135         {
136                 this.nextthink = time + 1;
137                 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...\n");
138         }
139 }
140
141 void cvar_changes_init()
142 {
143         float h;
144         string k, v, d;
145         float n, i, adding, pureadding;
146
147         if(cvar_changes)
148                 strunzone(cvar_changes);
149         cvar_changes = string_null;
150         if(cvar_purechanges)
151                 strunzone(cvar_purechanges);
152         cvar_purechanges = string_null;
153         cvar_purechanges_count = 0;
154
155         h = buf_create();
156         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
157         n = buf_getsize(h);
158
159         adding = true;
160         pureadding = true;
161
162         for(i = 0; i < n; ++i)
163         {
164                 k = bufstr_get(h, i);
165
166 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
167 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
168 #define BADCVAR(p) if(k == p) continue
169
170                 // general excludes and namespaces for server admin used cvars
171                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
172
173                 // internal
174                 BADPREFIX("csqc_");
175                 BADPREFIX("cvar_check_");
176                 BADCVAR("gamecfg");
177                 BADCVAR("g_configversion");
178                 BADCVAR("g_maplist_index");
179                 BADCVAR("halflifebsp");
180                 BADCVAR("sv_mapformat_is_quake2");
181                 BADCVAR("sv_mapformat_is_quake3");
182                 BADPREFIX("sv_world");
183
184                 // client
185                 BADPREFIX("chase_");
186                 BADPREFIX("cl_");
187                 BADPREFIX("con_");
188                 BADPREFIX("scoreboard_");
189                 BADPREFIX("g_campaign");
190                 BADPREFIX("g_waypointsprite_");
191                 BADPREFIX("gl_");
192                 BADPREFIX("joy");
193                 BADPREFIX("hud_");
194                 BADPREFIX("m_");
195                 BADPREFIX("menu_");
196                 BADPREFIX("net_slist_");
197                 BADPREFIX("r_");
198                 BADPREFIX("sbar_");
199                 BADPREFIX("scr_");
200                 BADPREFIX("snd_");
201                 BADPREFIX("show");
202                 BADPREFIX("sensitivity");
203                 BADPREFIX("userbind");
204                 BADPREFIX("v_");
205                 BADPREFIX("vid_");
206                 BADPREFIX("crosshair");
207                 BADCVAR("mod_q3bsp_lightmapmergepower");
208                 BADCVAR("mod_q3bsp_nolightmaps");
209                 BADCVAR("fov");
210                 BADCVAR("mastervolume");
211                 BADCVAR("volume");
212                 BADCVAR("bgmvolume");
213
214                 // private
215                 BADCVAR("developer");
216                 BADCVAR("log_dest_udp");
217                 BADCVAR("net_address");
218                 BADCVAR("net_address_ipv6");
219                 BADCVAR("port");
220                 BADCVAR("savedgamecfg");
221                 BADCVAR("serverconfig");
222                 BADCVAR("sv_autoscreenshot");
223                 BADCVAR("sv_heartbeatperiod");
224                 BADCVAR("sv_vote_master_password");
225                 BADCVAR("sys_colortranslation");
226                 BADCVAR("sys_specialcharactertranslation");
227                 BADCVAR("timeformat");
228                 BADCVAR("timestamps");
229                 BADPREFIX("developer_");
230                 BADPREFIX("g_ban_");
231                 BADPREFIX("g_banned_list");
232                 BADPREFIX("g_chat_flood_");
233                 BADPREFIX("g_ghost_items");
234                 BADPREFIX("g_playerstats_");
235                 BADPREFIX("g_voice_flood_");
236                 BADPREFIX("log_file");
237                 BADPREFIX("rcon_");
238                 BADPREFIX("sv_allowdownloads");
239                 BADPREFIX("sv_autodemo");
240                 BADPREFIX("sv_curl_");
241                 BADPREFIX("sv_eventlog");
242                 BADPREFIX("sv_logscores_");
243                 BADPREFIX("sv_master");
244                 BADPREFIX("sv_weaponstats_");
245                 BADPREFIX("sv_waypointsprite_");
246                 BADCVAR("rescan_pending");
247
248                 // these can contain player IDs, so better hide
249                 BADPREFIX("g_forced_team_");
250
251                 // mapinfo
252                 BADCVAR("fraglimit");
253                 BADCVAR("g_assault");
254                 BADCVAR("g_ca");
255                 BADCVAR("g_ca_teams");
256                 BADCVAR("g_ctf");
257                 BADCVAR("g_cts");
258                 BADCVAR("g_dm");
259                 BADCVAR("g_domination");
260                 BADCVAR("g_domination_default_teams");
261                 BADCVAR("g_freezetag");
262                 BADCVAR("g_freezetag_teams");
263                 BADCVAR("g_invasion_teams");
264                 BADCVAR("g_keepaway");
265                 BADCVAR("g_keyhunt");
266                 BADCVAR("g_keyhunt_teams");
267                 BADCVAR("g_lms");
268                 BADCVAR("g_nexball");
269                 BADCVAR("g_onslaught");
270                 BADCVAR("g_race");
271                 BADCVAR("g_race_laps_limit");
272                 BADCVAR("g_race_qualifying_timelimit");
273                 BADCVAR("g_race_qualifying_timelimit_override");
274                 BADCVAR("g_tdm");
275                 BADCVAR("g_tdm_teams");
276                 BADCVAR("leadlimit");
277                 BADCVAR("nextmap");
278                 BADCVAR("teamplay");
279                 BADCVAR("timelimit");
280
281                 // long
282                 BADCVAR("hostname");
283                 BADCVAR("g_maplist");
284                 BADCVAR("g_maplist_mostrecent");
285                 BADCVAR("sv_motd");
286
287                 v = cvar_string(k);
288                 d = cvar_defstring(k);
289                 if(v == d)
290                         continue;
291
292                 if(adding)
293                 {
294                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
295                         if(strlen(cvar_changes) > 16384)
296                         {
297                                 cvar_changes = "// too many settings have been changed to show them here\n";
298                                 adding = 0;
299                         }
300                 }
301
302                 // now check if the changes are actually gameplay relevant
303
304                 // does nothing gameplay relevant
305                 BADCVAR("captureleadlimit_override");
306                 BADCVAR("gameversion");
307                 BADCVAR("g_allow_oldvortexbeam");
308                 BADCVAR("g_balance_kill_delay");
309                 BADCVAR("g_campcheck_distance");
310                 BADCVAR("g_ca_point_leadlimit");
311                 BADCVAR("g_ca_point_limit");
312                 BADCVAR("g_ctf_captimerecord_always");
313                 BADCVAR("g_ctf_flag_glowtrails");
314                 BADCVAR("g_ctf_flag_pickup_verbosename");
315                 BADCVAR("g_domination_point_leadlimit");
316                 BADCVAR("g_forced_respawn");
317                 BADCVAR("g_freezetag_point_leadlimit");
318                 BADCVAR("g_freezetag_point_limit");
319                 BADCVAR("g_hats");
320                 BADCVAR("g_invasion_point_limit");
321                 BADCVAR("g_keyhunt_point_leadlimit");
322                 BADCVAR("g_nexball_goalleadlimit");
323                 BADCVAR("g_new_toys_use_pickupsound");
324                 BADCVAR("g_physics_predictall");
325                 BADCVAR("g_tdm_point_leadlimit");
326                 BADCVAR("g_tdm_point_limit");
327                 BADCVAR("leadlimit_and_fraglimit");
328                 BADCVAR("leadlimit_override");
329                 BADCVAR("pausable");
330                 BADCVAR("sv_checkforpacketsduringsleep");
331                 BADCVAR("sv_intermission_cdtrack");
332                 BADCVAR("sv_minigames");
333                 BADCVAR("sv_namechangetimer");
334                 BADCVAR("sv_precacheplayermodels");
335                 BADCVAR("sv_timeout");
336                 BADPREFIX("crypto_");
337                 BADPREFIX("gameversion_");
338                 BADPREFIX("g_chat_");
339                 BADPREFIX("g_ctf_captimerecord_");
340                 BADPREFIX("g_maplist_votable_");
341                 BADPREFIX("g_mod_");
342                 BADPREFIX("g_respawn_");
343                 BADPREFIX("net_");
344                 BADPREFIX("prvm_");
345                 BADPREFIX("skill_");
346                 BADPREFIX("sv_allow_");
347                 BADPREFIX("sv_cullentities_");
348                 BADPREFIX("sv_maxidle_");
349                 BADPREFIX("sv_minigames_");
350                 BADPREFIX("sv_radio_");
351                 BADPREFIX("sv_timeout_");
352                 BADPREFIX("sv_vote_");
353                 BADPREFIX("timelimit_");
354
355                 // allowed changes to server admins (please sync this to server.cfg)
356                 // vi commands:
357                 //   :/"impure"/,$d
358                 //   :g!,^\/\/[^ /],d
359                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
360                 //   :%!sort
361                 // yes, this does contain some redundant stuff, don't really care
362                 BADCVAR("bot_config_file");
363                 BADCVAR("bot_number");
364                 BADCVAR("bot_prefix");
365                 BADCVAR("bot_suffix");
366                 BADCVAR("capturelimit_override");
367                 BADCVAR("fraglimit_override");
368                 BADCVAR("gametype");
369                 BADCVAR("g_antilag");
370                 BADCVAR("g_balance_teams");
371                 BADCVAR("g_balance_teams_prevent_imbalance");
372                 BADCVAR("g_balance_teams_scorefactor");
373                 BADCVAR("g_ban_sync_trusted_servers");
374                 BADCVAR("g_ban_sync_uri");
375                 BADCVAR("g_ca_teams_override");
376                 BADCVAR("g_ctf_ignore_frags");
377                 BADCVAR("g_domination_point_limit");
378                 BADCVAR("g_domination_teams_override");
379                 BADCVAR("g_freezetag_teams_override");
380                 BADCVAR("g_friendlyfire");
381                 BADCVAR("g_fullbrightitems");
382                 BADCVAR("g_fullbrightplayers");
383                 BADCVAR("g_keyhunt_point_limit");
384                 BADCVAR("g_keyhunt_teams_override");
385                 BADCVAR("g_lms_lives_override");
386                 BADCVAR("g_maplist");
387                 BADCVAR("g_maplist_check_waypoints");
388                 BADCVAR("g_maplist_mostrecent_count");
389                 BADCVAR("g_maplist_shuffle");
390                 BADCVAR("g_maplist_votable");
391                 BADCVAR("g_maplist_votable_abstain");
392                 BADCVAR("g_maplist_votable_nodetail");
393                 BADCVAR("g_maplist_votable_suggestions");
394                 BADCVAR("g_maxplayers");
395                 BADCVAR("g_mirrordamage");
396                 BADCVAR("g_nexball_goallimit");
397                 BADCVAR("g_powerups");
398                 BADCVAR("g_spawnshieldtime");
399                 BADCVAR("g_start_delay");
400                 BADCVAR("g_superspectate");
401                 BADCVAR("g_tdm_teams_override");
402                 BADCVAR("g_warmup");
403                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
404                 BADCVAR("hostname");
405                 BADCVAR("log_file");
406                 BADCVAR("maxplayers");
407                 BADCVAR("minplayers");
408                 BADCVAR("net_address");
409                 BADCVAR("port");
410                 BADCVAR("rcon_password");
411                 BADCVAR("rcon_restricted_commands");
412                 BADCVAR("rcon_restricted_password");
413                 BADCVAR("skill");
414                 BADCVAR("sv_adminnick");
415                 BADCVAR("sv_autoscreenshot");
416                 BADCVAR("sv_autotaunt");
417                 BADCVAR("sv_curl_defaulturl");
418                 BADCVAR("sv_defaultcharacter");
419                 BADCVAR("sv_defaultcharacterskin");
420                 BADCVAR("sv_defaultplayercolors");
421                 BADCVAR("sv_defaultplayermodel");
422                 BADCVAR("sv_defaultplayerskin");
423                 BADCVAR("sv_maxidle");
424                 BADCVAR("sv_maxrate");
425                 BADCVAR("sv_motd");
426                 BADCVAR("sv_public");
427                 BADCVAR("sv_ready_restart");
428                 BADCVAR("sv_status_privacy");
429                 BADCVAR("sv_taunt");
430                 BADCVAR("sv_vote_call");
431                 BADCVAR("sv_vote_commands");
432                 BADCVAR("sv_vote_majority_factor");
433                 BADCVAR("sv_vote_master");
434                 BADCVAR("sv_vote_master_commands");
435                 BADCVAR("sv_vote_master_password");
436                 BADCVAR("sv_vote_simple_majority_factor");
437                 BADCVAR("teamplay_mode");
438                 BADCVAR("timelimit_override");
439                 BADPREFIX("g_warmup_");
440                 BADPREFIX("sv_ready_restart_");
441
442                 // mutators that announce themselves properly to the server browser
443                 BADCVAR("g_instagib");
444                 BADCVAR("g_new_toys");
445                 BADCVAR("g_nix");
446                 BADCVAR("g_grappling_hook");
447                 BADCVAR("g_jetpack");
448
449 #undef BADPREFIX
450 #undef BADCVAR
451
452                 if(pureadding)
453                 {
454                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
455                         if(strlen(cvar_purechanges) > 16384)
456                         {
457                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
458                                 pureadding = 0;
459                         }
460                 }
461                 ++cvar_purechanges_count;
462                 // WARNING: this variable is used for the server list
463                 // NEVER dare to skip this code!
464                 // Hacks to intentionally appearing as "pure server" even though you DO have
465                 // modified settings may be punished by removal from the server list.
466                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
467                 // though.
468         }
469         buf_del(h);
470         if(cvar_changes == "")
471                 cvar_changes = "// this server runs at default server settings\n";
472         else
473                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
474         cvar_changes = strzone(cvar_changes);
475         if(cvar_purechanges == "")
476                 cvar_purechanges = "// this server runs at default gameplay settings\n";
477         else
478                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
479         cvar_purechanges = strzone(cvar_purechanges);
480 }
481
482 void detect_maptype()
483 {
484 #if 0
485         vector o, v;
486         float i;
487
488         for (;;)
489         {
490                 o = world.mins;
491                 o.x += random() * (world.maxs.x - world.mins.x);
492                 o.y += random() * (world.maxs.y - world.mins.y);
493                 o.z += random() * (world.maxs.z - world.mins.z);
494
495                 tracebox(o, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), o - '0 0 32768', MOVE_WORLDONLY, NULL);
496                 if(trace_fraction == 1)
497                         continue;
498
499                 v = trace_endpos;
500
501                 for(i = 0; i < 64; i += 4)
502                 {
503                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, NULL);
504         if(trace_fraction == 1)
505                 continue;
506                         LOG_INFO(ftos(i), " -> ", vtos(trace_endpos), "\n");
507                 }
508
509                 break;
510         }
511 #endif
512 }
513
514 entity randomseed;
515 bool RandomSeed_Send(entity this, entity to, int sf)
516 {
517         WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
518         WriteShort(MSG_ENTITY, this.cnt);
519         return true;
520 }
521 void RandomSeed_Think(entity this)
522 {
523         this.cnt = bound(0, floor(random() * 65536), 65535);
524         this.nextthink = time + 5;
525
526         this.SendFlags |= 1;
527 }
528 void RandomSeed_Spawn()
529 {
530         randomseed = new_pure(randomseed);
531         setthink(randomseed, RandomSeed_Think);
532         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
533
534         getthink(randomseed)(randomseed); // sets random seed and nextthink
535 }
536
537 spawnfunc(__init_dedicated_server)
538 {
539         // handler for _init/_init map (only for dedicated server initialization)
540
541         world_initialized = -1; // don't complain
542         cvar = cvar_normal;
543         cvar_string = cvar_string_normal;
544         cvar_set = cvar_set_normal;
545
546         delete_fn = remove_unsafely;
547
548         entity e = spawn();
549         setthink(e, GotoFirstMap);
550         e.nextthink = time; // this is usually 1 at this point
551
552         e = new(info_player_deathmatch);  // safeguard against player joining
553
554         this.classname = "worldspawn"; // safeguard against various stuff ;)
555
556         // needs to be done so early because of the constants they create
557         static_init();
558         static_init_late();
559         static_init_precache();
560
561         IL_PUSH(g_spawnpoints, e); // just incase
562
563         MapInfo_Enumerate();
564         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
565 }
566
567 void __init_dedicated_server_shutdown() {
568         MapInfo_Shutdown();
569 }
570
571 void SetLimits(int fraglimit_override, int leadlimit_override, float timelimit_override, float qualifying_override)
572 {
573         if(!autocvar_g_campaign)
574         {
575                 if(fraglimit_override >= 0) cvar_set("fraglimit", ftos(fraglimit_override));
576                 if(timelimit_override >= 0) cvar_set("timelimit", ftos(timelimit_override));
577                 if(leadlimit_override >= 0) cvar_set("leadlimit", ftos(leadlimit_override));
578                 if(qualifying_override >= 0) cvar_set("g_race_qualifying_timelimit", ftos(qualifying_override));
579         }
580         limits_are_set = true;
581 }
582
583 void Map_MarkAsRecent(string m);
584 float world_already_spawned;
585 void Nagger_Init();
586 void ClientInit_Spawn();
587 void WeaponStats_Init();
588 void WeaponStats_Shutdown();
589 spawnfunc(worldspawn)
590 {
591         server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
592
593     bool wantrestart = false;
594         {
595                 if (!server_is_dedicated)
596                 {
597                         // force unloading of server pk3 files when starting a listen server
598                         // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
599                         // restore csqc_progname too
600                         string expect = "csprogs.dat";
601                         wantrestart = cvar_string_normal("csqc_progname") != expect;
602                         cvar_set_normal("csqc_progname", expect);
603                 }
604                 else
605                 {
606                         // Try to use versioned csprogs from pk3
607                         // Only ever use versioned csprogs.dat files on dedicated servers;
608                         // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
609                         string pk3csprogs = "csprogs-" WATERMARK ".dat";
610                         // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
611                         string select = "csprogs.dat";
612                         if (fexists(pk3csprogs)) select = pk3csprogs;
613                         if (cvar_string_normal("csqc_progname") != select)
614                         {
615                                 cvar_set_normal("csqc_progname", select);
616                                 wantrestart = true;
617                         }
618                         // Check for updates on startup
619                         // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
620                         int sentinel = fopen("progs.txt", FILE_READ);
621                         if (sentinel >= 0)
622                         {
623                                 string switchversion = fgets(sentinel);
624                                 fclose(sentinel);
625                                 if (switchversion != "" && switchversion != WATERMARK)
626                                 {
627                                         LOG_INFOF("Switching progs: " WATERMARK " -> %s\n", switchversion);
628                                         // if it doesn't exist, assume either:
629                                         //   a) the current program was overwritten
630                                         //   b) this is a client only update
631                                         string newprogs = sprintf("progs-%s.dat", switchversion);
632                                         if (fexists(newprogs))
633                                         {
634                                                 cvar_set_normal("sv_progs", newprogs);
635                                                 wantrestart = true;
636                                         }
637                                         string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
638                                         if (fexists(newcsprogs))
639                                         {
640                                                 cvar_set_normal("csqc_progname", newcsprogs);
641                                                 wantrestart = true;
642                                         }
643                                 }
644                         }
645                 }
646                 if (wantrestart)
647                 {
648                         LOG_INFOF("Restart requested\n");
649                         changelevel(mapname);
650                         // let initialization continue, shutdown depends on it
651                 }
652         }
653
654         cvar = cvar_normal;
655         cvar_string = cvar_string_normal;
656         cvar_set = cvar_set_normal;
657
658         if(world_already_spawned)
659                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
660         world_already_spawned = true;
661
662         delete_fn = remove_safely; // during spawning, watch what you remove!
663
664         cvar_changes_init(); // do this very early now so it REALLY matches the server config
665
666         maxclients = 0;
667         for (entity head = nextent(NULL); head; head = nextent(head))
668         {
669                 ++maxclients;
670         }
671
672         // needs to be done so early because of the constants they create
673         static_init();
674
675         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
676
677         TemporaryDB = db_create();
678
679         // 0 normal
680         lightstyle(0, "m");
681
682         // 1 FLICKER (first variety)
683         lightstyle(1, "mmnmmommommnonmmonqnmmo");
684
685         // 2 SLOW STRONG PULSE
686         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
687
688         // 3 CANDLE (first variety)
689         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
690
691         // 4 FAST STROBE
692         lightstyle(4, "mamamamamama");
693
694         // 5 GENTLE PULSE 1
695         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
696
697         // 6 FLICKER (second variety)
698         lightstyle(6, "nmonqnmomnmomomno");
699
700         // 7 CANDLE (second variety)
701         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
702
703         // 8 CANDLE (third variety)
704         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
705
706         // 9 SLOW STROBE (fourth variety)
707         lightstyle(9, "aaaaaaaazzzzzzzz");
708
709         // 10 FLUORESCENT FLICKER
710         lightstyle(10, "mmamammmmammamamaaamammma");
711
712         // 11 SLOW PULSE NOT FADE TO BLACK
713         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
714
715         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
716
717         // 63 testing
718         lightstyle(63, "a");
719
720         if(autocvar_g_campaign)
721                 CampaignPreInit();
722
723         Map_MarkAsRecent(mapname);
724
725         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
726
727         InitGameplayMode();
728         static_init_late();
729         static_init_precache();
730         readlevelcvars();
731         GrappleHookInit();
732
733         if(!limits_are_set)
734                 SetLimits(autocvar_fraglimit_override, autocvar_leadlimit_override, autocvar_timelimit_override, -1);
735
736         if(warmup_limit == 0)
737                 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
738
739         player_count = 0;
740         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
741         if(bot_waypoints_for_items == 1)
742                 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
743                         bot_waypoints_for_items = 0;
744
745         precache();
746
747         WaypointSprite_Init();
748
749         GameLogInit(); // prepare everything
750         // NOTE for matchid:
751         // changing the logic generating it is okay. But:
752         // it HAS to stay <= 64 chars
753         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
754         if(autocvar_sv_eventlog)
755         {
756                 string s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
757                 matchid = strzone(s);
758
759                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
760                 s = ":gameinfo:mutators:LIST";
761
762                 MUTATOR_CALLHOOK(BuildMutatorsString, s);
763                 s = M_ARGV(0, string);
764
765                 // initialiation stuff, not good in the mutator system
766                 if(!autocvar_g_use_ammunition)
767                         s = strcat(s, ":no_use_ammunition");
768
769                 // initialiation stuff, not good in the mutator system
770                 if(autocvar_g_pickup_items == 0)
771                         s = strcat(s, ":no_pickup_items");
772                 if(autocvar_g_pickup_items > 0)
773                         s = strcat(s, ":pickup_items");
774
775                 // initialiation stuff, not good in the mutator system
776                 if(autocvar_g_weaponarena != "0")
777                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
778
779                 // TODO to mutator system
780                 if(autocvar_g_norecoil)
781                         s = strcat(s, ":norecoil");
782
783                 // TODO to mutator system
784                 if(autocvar_g_powerups == 0)
785                         s = strcat(s, ":no_powerups");
786                 if(autocvar_g_powerups > 0)
787                         s = strcat(s, ":powerups");
788
789                 GameLogEcho(s);
790                 GameLogEcho(":gameinfo:end");
791         }
792         else
793                 matchid = strzone(ftos(random()));
794
795         cvar_set("nextmap", "");
796
797         SetDefaultAlpha();
798
799         if(autocvar_g_campaign)
800                 CampaignPostInit();
801
802         Ban_LoadBans();
803
804         MapInfo_Enumerate();
805         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
806
807         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
808         {
809                 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
810                 if(fd != -1)
811                 {
812                         string s;
813                         while((s = fgets(fd)))
814                         {
815                                 int l = tokenize_console(s);
816                                 if(l < 2)
817                                         continue;
818                                 if(argv(0) == "cd")
819                                 {
820                                         LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
821                                         LOG_INFO("  cdtrack ", argv(2), "\n");
822                                 }
823                                 else if(argv(0) == "fog")
824                                 {
825                                         LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
826                                         LOG_INFO("  \"fog\" \"", s, "\"\n");
827                                 }
828                                 else if(argv(0) == "set")
829                                 {
830                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
831                                         LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
832                                 }
833                                 else if(argv(0) != "//")
834                                 {
835                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
836                                         LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
837                                 }
838                         }
839                         fclose(fd);
840                 }
841         }
842
843         WeaponStats_Init();
844
845         Nagger_Init();
846
847         next_pingtime = time + 5;
848
849         detect_maptype();
850
851         // set up information replies for clients and server to use
852         maplist_reply = strzone(getmaplist());
853         lsmaps_reply = strzone(getlsmaps());
854         monsterlist_reply = strzone(getmonsterlist());
855         for(int i = 0; i < 10; ++i)
856         {
857                 string s = getrecords(i);
858                 if (s)
859                         records_reply[i] = strzone(s);
860         }
861         ladder_reply = strzone(getladder());
862         rankings_reply = strzone(getrankings());
863
864         // begin other init
865         ClientInit_Spawn();
866         RandomSeed_Spawn();
867         PingPLReport_Spawn();
868
869         CheatInit();
870
871         if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
872
873         // fill sv_curl_serverpackages from .serverpackage files
874         if (autocvar_sv_curl_serverpackages_auto)
875         {
876                 string s = "csprogs-" WATERMARK ".txt";
877                 // remove automatically managed files from the list to prevent duplicates
878                 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
879                 {
880                         string pkg = argv(i);
881                         if (startsWith(pkg, "csprogs-")) continue;
882                         if (endsWith(pkg, "-serverpackage.txt")) continue;
883                         if (endsWith(pkg, ".serverpackage")) continue;  // OLD legacy
884                         s = cons(s, pkg);
885                 }
886                 // add automatically managed files to the list
887                 #define X(match) MACRO_BEGIN { \
888                         int fd = search_begin(match, true, false); \
889                         if (fd >= 0) \
890                         { \
891                                 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
892                                 { \
893                                         s = cons(s, search_getfilename(fd, i)); \
894                                 } \
895                                 search_end(fd); \
896                         } \
897                 } MACRO_END
898                 X("*-serverpackage.txt");
899                 X("*.serverpackage");
900                 #undef X
901                 cvar_set("sv_curl_serverpackages", s);
902         }
903
904         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
905         modname = "Xonotic";
906         // physics/balance/config changes that count as mod
907         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
908                 modname = cvar_string("g_mod_physics");
909         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
910                 modname = cvar_string("g_mod_balance");
911         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
912                 modname = cvar_string("g_mod_config");
913         // extra mutators that deserve to count as mod
914         MUTATOR_CALLHOOK(SetModname);
915
916         // save it for later
917         modname = strzone(modname);
918
919         WinningConditionHelper(this); // set worldstatus
920
921         world_initialized = 1;
922 }
923
924 spawnfunc(light)
925 {
926         //makestatic (this); // Who the f___ did that?
927         delete(this);
928 }
929
930 string GetGametype()
931 {
932         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
933 }
934
935 string GetMapname()
936 {
937         return mapname;
938 }
939
940 float Map_Count, Map_Current;
941 string Map_Current_Name;
942
943 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
944 float GetMaplistPosition()
945 {
946         float pos, idx;
947         string map;
948
949         map = GetMapname();
950         idx = autocvar_g_maplist_index;
951
952         if(idx >= 0)
953                 if(idx < Map_Count)
954                         if(map == argv(idx))
955                                 return idx;
956
957         for(pos = 0; pos < Map_Count; ++pos)
958                 if(map == argv(pos))
959                         return pos;
960
961         // resume normal maplist rotation if current map is not in g_maplist
962         return idx;
963 }
964
965 float MapHasRightSize(string map)
966 {
967         float fh;
968         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
969         if(autocvar_g_maplist_check_waypoints)
970         {
971                 LOG_TRACE("checkwp "); LOG_TRACE(map);
972                 if(!fexists(strcat("maps/", map, ".waypoints")))
973                 {
974                         LOG_TRACE(": no waypoints");
975                         return false;
976                 }
977                 LOG_TRACE(": has waypoints");
978         }
979
980         // open map size restriction file
981         LOG_TRACE("opensize "); LOG_TRACE(map);
982         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
983         if(fh >= 0)
984         {
985                 float mapmin, mapmax;
986                 LOG_TRACE(": ok, ");
987                 mapmin = stof(fgets(fh));
988                 mapmax = stof(fgets(fh));
989                 fclose(fh);
990                 if(player_count < mapmin)
991                 {
992                         LOG_TRACE("not enough");
993                         return false;
994                 }
995                 if(player_count > mapmax)
996                 {
997                         LOG_TRACE("too many");
998                         return false;
999                 }
1000                 LOG_TRACE("right size");
1001                 return true;
1002         }
1003         LOG_TRACE(": not found");
1004         return true;
1005 }
1006
1007 string Map_Filename(float position)
1008 {
1009         return strcat("maps/", argv(position), ".bsp");
1010 }
1011
1012 void Map_MarkAsRecent(string m)
1013 {
1014         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1015 }
1016
1017 float Map_IsRecent(string m)
1018 {
1019         return strhasword(autocvar_g_maplist_mostrecent, m);
1020 }
1021
1022 float Map_Check(float position, float pass)
1023 {
1024         string filename;
1025         string map_next;
1026         map_next = argv(position);
1027         if(pass <= 1)
1028         {
1029                 if(Map_IsRecent(map_next))
1030                         return 0;
1031         }
1032         filename = Map_Filename(position);
1033         if(MapInfo_CheckMap(map_next))
1034         {
1035                 if(pass == 2)
1036                         return 1;
1037                 if(MapHasRightSize(map_next))
1038                         return 1;
1039                 return 0;
1040         }
1041         else
1042                 LOG_DEBUG( "Couldn't select '", filename, "'..." );
1043
1044         return 0;
1045 }
1046
1047 void Map_Goto_SetStr(string nextmapname)
1048 {
1049         if(getmapname_stored != "")
1050                 strunzone(getmapname_stored);
1051         if(nextmapname == "")
1052                 getmapname_stored = "";
1053         else
1054                 getmapname_stored = strzone(nextmapname);
1055 }
1056
1057 void Map_Goto_SetFloat(float position)
1058 {
1059         cvar_set("g_maplist_index", ftos(position));
1060         Map_Goto_SetStr(argv(position));
1061 }
1062
1063 void Map_Goto(float reinit)
1064 {
1065         MapInfo_LoadMap(getmapname_stored, reinit);
1066 }
1067
1068 // return codes of map selectors:
1069 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1070 //   -2 = permanent failure
1071 float() MaplistMethod_Iterate = // usual method
1072 {
1073         float pass, i;
1074
1075         LOG_TRACE("Trying MaplistMethod_Iterate");
1076
1077         for(pass = 1; pass <= 2; ++pass)
1078         {
1079                 for(i = 1; i < Map_Count; ++i)
1080                 {
1081                         float mapindex;
1082                         mapindex = (i + Map_Current) % Map_Count;
1083                         if(Map_Check(mapindex, pass))
1084                                 return mapindex;
1085                 }
1086         }
1087         return -1;
1088 }
1089
1090 float() MaplistMethod_Repeat = // fallback method
1091 {
1092         LOG_TRACE("Trying MaplistMethod_Repeat");
1093
1094         if(Map_Check(Map_Current, 2))
1095                 return Map_Current;
1096         return -2;
1097 }
1098
1099 float() MaplistMethod_Random = // random map selection
1100 {
1101         float i, imax;
1102
1103         LOG_TRACE("Trying MaplistMethod_Random");
1104
1105         imax = 42;
1106
1107         for(i = 0; i <= imax; ++i)
1108         {
1109                 float mapindex;
1110                 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1111                 if(Map_Check(mapindex, 1))
1112                         return mapindex;
1113         }
1114         return -1;
1115 }
1116
1117 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1118 // the exponent sets a bias on the map selection:
1119 // the higher the exponent, the less likely "shortly repeated" same maps are
1120 {
1121         float i, j, imax, insertpos;
1122
1123         LOG_TRACE("Trying MaplistMethod_Shuffle");
1124
1125         imax = 42;
1126
1127         for(i = 0; i <= imax; ++i)
1128         {
1129                 string newlist;
1130
1131                 // now reinsert this at another position
1132                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
1133                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1134                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1135                 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos));
1136
1137                 // insert the current map there
1138                 newlist = "";
1139                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1140                         newlist = strcat(newlist, " ", argv(j));
1141                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1142                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1143                         newlist = strcat(newlist, " ", argv(j));
1144                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1145                 cvar_set("g_maplist", newlist);
1146                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1147
1148                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1149                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1150                 if(Map_Check(Map_Current, 1))
1151                         return Map_Current;
1152         }
1153         return -1;
1154 }
1155
1156 void Maplist_Init()
1157 {
1158         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1159         float i;
1160         for (i = 0; i < Map_Count; ++i)
1161                 if (Map_Check(i, 2))
1162                         break;
1163         if (i == Map_Count)
1164         {
1165                 bprint( "Maplist contains no usable maps!  Resetting it to default map list.\n" );
1166                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1167                 if(autocvar_g_maplist_shuffle)
1168                         ShuffleMaplist();
1169                 localcmd("\nmenu_cmd sync\n");
1170                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1171         }
1172         if(Map_Count == 0)
1173                 error("empty maplist, cannot select a new map");
1174         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1175
1176         if(Map_Current_Name)
1177                 strunzone(Map_Current_Name);
1178         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1179         // this may or may not be correct, but who cares, in the worst case a map
1180         // isn't chosen in the first pass that should have been
1181 }
1182
1183 string GetNextMap()
1184 {
1185         float nextMap;
1186
1187         Maplist_Init();
1188         nextMap = -1;
1189
1190         if(nextMap == -1)
1191                 if(autocvar_g_maplist_shuffle > 0)
1192                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1193
1194         if(nextMap == -1)
1195                 if(autocvar_g_maplist_selectrandom)
1196                         nextMap = MaplistMethod_Random();
1197
1198         if(nextMap == -1)
1199                 nextMap = MaplistMethod_Iterate();
1200
1201         if(nextMap == -1)
1202                 nextMap = MaplistMethod_Repeat();
1203
1204         if(nextMap >= 0)
1205         {
1206                 Map_Goto_SetFloat(nextMap);
1207                 return getmapname_stored;
1208         }
1209
1210         return "";
1211 }
1212
1213 float DoNextMapOverride(float reinit)
1214 {
1215         if(autocvar_g_campaign)
1216         {
1217                 CampaignPostIntermission();
1218                 alreadychangedlevel = true;
1219                 return true;
1220         }
1221         if(autocvar_quit_when_empty)
1222         {
1223                 if(player_count <= currentbots)
1224                 {
1225                         localcmd("quit\n");
1226                         alreadychangedlevel = true;
1227                         return true;
1228                 }
1229         }
1230         if(autocvar_quit_and_redirect != "")
1231         {
1232                 redirection_target = strzone(autocvar_quit_and_redirect);
1233                 alreadychangedlevel = true;
1234                 return true;
1235         }
1236         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1237         {
1238                 localcmd("restart\n");
1239                 alreadychangedlevel = true;
1240                 return true;
1241         }
1242         if(autocvar_nextmap != "")
1243         {
1244                 string m;
1245                 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1246                 cvar_set("nextmap",m);
1247
1248                 if(!m || gametypevote)
1249                         return false;
1250                 if(autocvar_sv_vote_gametype)
1251                 {
1252                         Map_Goto_SetStr(m);
1253                         return false;
1254                 }
1255
1256                 if(MapInfo_CheckMap(m))
1257                 {
1258                         Map_Goto_SetStr(m);
1259                         Map_Goto(reinit);
1260                         alreadychangedlevel = true;
1261                         return true;
1262                 }
1263         }
1264         if(!reinit && autocvar_lastlevel)
1265         {
1266                 cvar_settemp_restore();
1267                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1268                 alreadychangedlevel = true;
1269                 return true;
1270         }
1271         return false;
1272 }
1273
1274 void GotoNextMap(float reinit)
1275 {
1276         //string nextmap;
1277         //float n, nummaps;
1278         //string s;
1279         if (alreadychangedlevel)
1280                 return;
1281         alreadychangedlevel = true;
1282
1283         string nextMap;
1284
1285         nextMap = GetNextMap();
1286         if(nextMap == "")
1287                 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1288         Map_Goto(reinit);
1289 }
1290
1291
1292 /*
1293 ============
1294 IntermissionThink
1295
1296 When the player presses attack or jump, change to the next level
1297 ============
1298 */
1299 .float autoscreenshot;
1300 void IntermissionThink(entity this)
1301 {
1302         FixIntermissionClient(this);
1303         CSQCMODEL_AUTOUPDATE(this); // PlayerPostThink returns before calling this during intermission, so run it here
1304
1305         float server_screenshot = (autocvar_sv_autoscreenshot && this.cvar_cl_autoscreenshot);
1306         float client_screenshot = (this.cvar_cl_autoscreenshot == 2);
1307
1308         if( (server_screenshot || client_screenshot)
1309                 && ((this.autoscreenshot > 0) && (time > this.autoscreenshot)) )
1310         {
1311                 this.autoscreenshot = -1;
1312                 if(IS_REAL_CLIENT(this)) { stuffcmd(this, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1313                 return;
1314         }
1315
1316         if (time < intermission_exittime)
1317                 return;
1318
1319         if(!mapvote_initialized)
1320                 if (time < intermission_exittime + 10 && !(PHYS_INPUT_BUTTON_ATCK(this) || PHYS_INPUT_BUTTON_JUMP(this) || PHYS_INPUT_BUTTON_ATCK2(this) || PHYS_INPUT_BUTTON_HOOK(this) || PHYS_INPUT_BUTTON_USE(this)))
1321                         return;
1322
1323         MapVote_Start();
1324 }
1325
1326 /*
1327 ============
1328 FindIntermission
1329
1330 Returns the entity to view from
1331 ============
1332 */
1333 /*
1334 entity FindIntermission()
1335 {
1336         local   entity spot;
1337         local   float cyc;
1338
1339 // look for info_intermission first
1340         spot = find(NULL, classname, "info_intermission");
1341         if (spot)
1342         {       // pick a random one
1343                 cyc = random() * 4;
1344                 while (cyc > 1)
1345                 {
1346                         spot = find(spot, classname, "info_intermission");
1347                         if (!spot)
1348                                 spot = find(spot, classname, "info_intermission");
1349                         cyc = cyc - 1;
1350                 }
1351                 return spot;
1352         }
1353
1354 // then look for the start position
1355         spot = find(NULL, classname, "info_player_start");
1356         if (spot)
1357                 return spot;
1358
1359 // testinfo_player_start is only found in regioned levels
1360         spot = find(NULL, classname, "testplayerstart");
1361         if (spot)
1362                 return spot;
1363
1364 // then look for the start position
1365         spot = find(NULL, classname, "info_player_deathmatch");
1366         if (spot)
1367                 return spot;
1368
1369         //objerror ("FindIntermission: no spot");
1370         return NULL;
1371 }
1372 */
1373
1374 /*
1375 ===============================================================================
1376
1377 RULES
1378
1379 ===============================================================================
1380 */
1381
1382 void DumpStats(float final)
1383 {
1384         float file;
1385         string s;
1386         float to_console;
1387         float to_eventlog;
1388         float to_file;
1389         float i;
1390
1391         to_console = autocvar_sv_logscores_console;
1392         to_eventlog = autocvar_sv_eventlog;
1393         to_file = autocvar_sv_logscores_file;
1394
1395         if(!final)
1396         {
1397                 to_console = true; // always print printstats replies
1398                 to_eventlog = false; // but never print them to the event log
1399         }
1400
1401         if(to_eventlog)
1402                 if(autocvar_sv_eventlog_console)
1403                         to_console = false; // otherwise we get the output twice
1404
1405         if(final)
1406                 s = ":scores:";
1407         else
1408                 s = ":status:";
1409         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1410
1411         if(to_console)
1412                 LOG_INFO(s, "\n");
1413         if(to_eventlog)
1414                 GameLogEcho(s);
1415
1416         file = -1;
1417         if(to_file)
1418         {
1419                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1420                 if(file == -1)
1421                         to_file = false;
1422                 else
1423                         fputs(file, strcat(s, "\n"));
1424         }
1425
1426         s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1427         if(to_console)
1428                 LOG_INFO(s, "\n");
1429         if(to_eventlog)
1430                 GameLogEcho(s);
1431         if(to_file)
1432                 fputs(file, strcat(s, "\n"));
1433
1434         FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), LAMBDA(
1435                 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1436                 s = strcat(s, ftos(rint(time - it.jointime)), ":");
1437                 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
1438                         s = strcat(s, ftos(it.team), ":");
1439                 else
1440                         s = strcat(s, "spectator:");
1441
1442                 if(to_console)
1443                         LOG_INFO(s, it.netname, "\n");
1444                 if(to_eventlog)
1445                         GameLogEcho(strcat(s, ftos(it.playerid), ":", it.netname));
1446                 if(to_file)
1447                         fputs(file, strcat(s, it.netname, "\n"));
1448         ));
1449
1450         if(teamplay)
1451         {
1452                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1453                 if(to_console)
1454                         LOG_INFO(s, "\n");
1455                 if(to_eventlog)
1456                         GameLogEcho(s);
1457                 if(to_file)
1458                         fputs(file, strcat(s, "\n"));
1459
1460                 for(i = 1; i < 16; ++i)
1461                 {
1462                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1463                         s = strcat(s, ":", ftos(i));
1464                         if(to_console)
1465                                 LOG_INFO(s, "\n");
1466                         if(to_eventlog)
1467                                 GameLogEcho(s);
1468                         if(to_file)
1469                                 fputs(file, strcat(s, "\n"));
1470                 }
1471         }
1472
1473         if(to_console)
1474                 LOG_INFO(":end\n");
1475         if(to_eventlog)
1476                 GameLogEcho(":end");
1477         if(to_file)
1478         {
1479                 fputs(file, ":end\n");
1480                 fclose(file);
1481         }
1482 }
1483
1484 void FixIntermissionClient(entity e)
1485 {
1486         if(!e.autoscreenshot) // initial call
1487         {
1488                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1489                 e.health = -2342;
1490                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1491                 e.solid = SOLID_NOT;
1492                 set_movetype(e, MOVETYPE_NONE);
1493                 e.takedamage = DAMAGE_NO;
1494                 for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
1495                 {
1496                     .entity weaponentity = weaponentities[slot];
1497                         if(e.(weaponentity))
1498                         {
1499                                 e.(weaponentity).effects = EF_NODRAW;
1500                                 if (e.(weaponentity).weaponchild)
1501                                         e.(weaponentity).weaponchild.effects = EF_NODRAW;
1502                         }
1503                 }
1504                 if(IS_REAL_CLIENT(e))
1505                 {
1506                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1507                         RandomSelection_Init();
1508                         FOREACH_WORD(autocvar_sv_intermission_cdtrack, true, LAMBDA(
1509                                 RandomSelection_AddString(it, 1, 1);
1510                         ));
1511                         if (RandomSelection_chosen_string != "")
1512                         {
1513                                 stuffcmd(e, sprintf("\ncd loop %s\n", RandomSelection_chosen_string));
1514                         }
1515                         msg_entity = e;
1516                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1517                 }
1518         }
1519 }
1520
1521 /*
1522 go to the next level for deathmatch
1523 only called if a time or frag limit has expired
1524 */
1525 void NextLevel()
1526 {
1527         gameover = true;
1528
1529         intermission_running = 1;
1530
1531 // enforce a wait time before allowing changelevel
1532         if(player_count > 0)
1533                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1534         else
1535                 intermission_exittime = -1;
1536
1537         /*
1538         WriteByte (MSG_ALL, SVC_CDTRACK);
1539         WriteByte (MSG_ALL, 3);
1540         WriteByte (MSG_ALL, 3);
1541         // done in FixIntermission
1542         */
1543
1544         //pos = FindIntermission ();
1545
1546         VoteReset();
1547
1548         DumpStats(true);
1549
1550         // send statistics
1551         PlayerStats_GameReport(true);
1552         WeaponStats_Shutdown();
1553
1554         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1555
1556         if(autocvar_sv_eventlog)
1557                 GameLogEcho(":gameover");
1558
1559         GameLogClose();
1560
1561         FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
1562                 FixIntermissionClient(it);
1563                 if(it.winning)
1564                         bprint(it.netname, " ^7wins.\n");
1565         ));
1566
1567         target_music_kill();
1568
1569         if(autocvar_g_campaign)
1570                 CampaignPreIntermission();
1571
1572         MUTATOR_CALLHOOK(MatchEnd);
1573
1574         localcmd("\nsv_hook_gameend\n");
1575 }
1576
1577 /*
1578 ============
1579 CheckRules_Player
1580
1581 Exit deathmatch games upon conditions
1582 ============
1583 */
1584 void CheckRules_Player(entity this)
1585 {
1586         if (gameover)   // someone else quit the game already
1587                 return;
1588
1589         if(!IS_DEAD(this))
1590                 this.play_time += frametime;
1591
1592         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1593         //   (div0: and that in CheckRules_World please)
1594 }
1595
1596
1597 float InitiateSuddenDeath()
1598 {
1599         // Check first whether normal overtimes could be added before initiating suddendeath mode
1600         // - for this timelimit_overtime needs to be >0 of course
1601         // - also check the winning condition calculated in the previous frame and only add normal overtime
1602         //   again, if at the point at which timelimit would be extended again, still no winner was found
1603         if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1604         {
1605                 return 1; // need to call InitiateOvertime later
1606         }
1607         else
1608         {
1609                 if(!checkrules_suddendeathend)
1610                 {
1611                         if(autocvar_g_campaign)
1612                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1613                         else
1614                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1615                         if(g_race && !g_race_qualifying)
1616                                 race_StartCompleting();
1617                 }
1618                 return 0;
1619         }
1620 }
1621
1622 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1623 {
1624         ++checkrules_overtimesadded;
1625         //add one more overtime by simply extending the timelimit
1626         float tl;
1627         tl = autocvar_timelimit;
1628         tl += autocvar_timelimit_overtime;
1629         cvar_set("timelimit", ftos(tl));
1630
1631         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1632 }
1633
1634 float GetWinningCode(float fraglimitreached, float equality)
1635 {
1636         if(autocvar_g_campaign == 1)
1637                 if(fraglimitreached)
1638                         return WINNING_YES;
1639                 else
1640                         return WINNING_NO;
1641
1642         else
1643                 if(equality)
1644                         if(fraglimitreached)
1645                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1646                         else
1647                                 return WINNING_NEVER;
1648                 else
1649                         if(fraglimitreached)
1650                                 return WINNING_YES;
1651                         else
1652                                 return WINNING_NO;
1653 }
1654
1655 // set the .winning flag for exactly those players with a given field value
1656 void SetWinners(.float field, float value)
1657 {
1658         FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(it.winning = (it.(field) == value)));
1659 }
1660
1661 // set the .winning flag for those players with a given field value
1662 void AddWinners(.float field, float value)
1663 {
1664         FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
1665                 if(it.(field) == value)
1666                         it.winning = 1;
1667         ));
1668 }
1669
1670 // clear the .winning flags
1671 void ClearWinners()
1672 {
1673         FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(it.winning = 0));
1674 }
1675
1676 void ShuffleMaplist()
1677 {
1678         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1679 }
1680
1681 float leaderfrags;
1682 float WinningCondition_Scores(float limit, float leadlimit)
1683 {
1684         float limitreached;
1685
1686         // TODO make everything use THIS winning condition (except LMS)
1687         WinningConditionHelper(NULL);
1688
1689         if(teamplay)
1690         {
1691                 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1692                 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1693                 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1694                 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1695         }
1696
1697         ClearWinners();
1698         if(WinningConditionHelper_winner)
1699                 WinningConditionHelper_winner.winning = 1;
1700         if(WinningConditionHelper_winnerteam >= 0)
1701                 SetWinners(team, WinningConditionHelper_winnerteam);
1702
1703         if(WinningConditionHelper_lowerisbetter)
1704         {
1705                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1706                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1707                 limit = -limit;
1708         }
1709
1710         if(WinningConditionHelper_zeroisworst)
1711                 leadlimit = 0; // not supported in this mode
1712
1713         if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1714         // these modes always score in increments of 1, thus this makes sense
1715         {
1716                 if(leaderfrags != WinningConditionHelper_topscore)
1717                 {
1718                         leaderfrags = WinningConditionHelper_topscore;
1719
1720                         if (limit)
1721                         if (leaderfrags == limit - 1)
1722                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1723                         else if (leaderfrags == limit - 2)
1724                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1725                         else if (leaderfrags == limit - 3)
1726                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1727                 }
1728         }
1729
1730         limitreached = false;
1731         if(limit)
1732                 if(WinningConditionHelper_topscore >= limit)
1733                         limitreached = true;
1734         if(leadlimit)
1735         {
1736                 float leadlimitreached;
1737                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1738                 if(autocvar_leadlimit_and_fraglimit)
1739                         limitreached = (limitreached && leadlimitreached);
1740                 else
1741                         limitreached = (limitreached || leadlimitreached);
1742         }
1743
1744         if(limit)
1745                 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1746
1747         return GetWinningCode(
1748                 WinningConditionHelper_topscore && limitreached,
1749                 WinningConditionHelper_equality
1750         );
1751 }
1752
1753 float WinningCondition_RanOutOfSpawns()
1754 {
1755         if(have_team_spawns <= 0)
1756                 return WINNING_NO;
1757
1758         if(!autocvar_g_spawn_useallspawns)
1759                 return WINNING_NO;
1760
1761         if(!some_spawn_has_been_used)
1762                 return WINNING_NO;
1763
1764         team1_score = team2_score = team3_score = team4_score = 0;
1765
1766         FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it), LAMBDA(
1767                 switch(it.team)
1768                 {
1769                         case NUM_TEAM_1: team1_score = 1; break;
1770                         case NUM_TEAM_2: team2_score = 1; break;
1771                         case NUM_TEAM_3: team3_score = 1; break;
1772                         case NUM_TEAM_4: team4_score = 1; break;
1773                 }
1774         ));
1775
1776         IL_EACH(g_spawnpoints, true,
1777         {
1778                 switch(it.team)
1779                 {
1780                         case NUM_TEAM_1: team1_score = 1; break;
1781                         case NUM_TEAM_2: team2_score = 1; break;
1782                         case NUM_TEAM_3: team3_score = 1; break;
1783                         case NUM_TEAM_4: team4_score = 1; break;
1784                 }
1785         });
1786
1787         ClearWinners();
1788         if(team1_score + team2_score + team3_score + team4_score == 0)
1789         {
1790                 checkrules_equality = true;
1791                 return WINNING_YES;
1792         }
1793         else if(team1_score + team2_score + team3_score + team4_score == 1)
1794         {
1795                 float t, i;
1796                 if(team1_score)
1797                         t = NUM_TEAM_1;
1798                 else if(team2_score)
1799                         t = NUM_TEAM_2;
1800                 else if(team3_score)
1801                         t = NUM_TEAM_3;
1802                 else // if(team4_score)
1803                         t = NUM_TEAM_4;
1804                 CheckAllowedTeams(NULL);
1805                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1806                 {
1807                         if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
1808                         if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
1809                         if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
1810                         if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
1811                 }
1812
1813                 AddWinners(team, t);
1814                 return WINNING_YES;
1815         }
1816         else
1817                 return WINNING_NO;
1818 }
1819
1820 /*
1821 ============
1822 CheckRules_World
1823
1824 Exit deathmatch games upon conditions
1825 ============
1826 */
1827 void CheckRules_World()
1828 {
1829         float timelimit;
1830         float fraglimit;
1831         float leadlimit;
1832
1833         VoteThink();
1834         MapVote_Think();
1835
1836         SetDefaultAlpha();
1837
1838         if (gameover)   // someone else quit the game already
1839         {
1840                 if(player_count == 0) // Nobody there? Then let's go to the next map
1841                         MapVote_Start();
1842                         // this will actually check the player count in the next frame
1843                         // again, but this shouldn't hurt
1844                 return;
1845         }
1846
1847         timelimit = autocvar_timelimit * 60;
1848         fraglimit = autocvar_fraglimit;
1849         leadlimit = autocvar_leadlimit;
1850
1851         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1852         {
1853                 if(timelimit > 0)
1854                         timelimit = 0; // timelimit is not made for warmup
1855                 if(fraglimit > 0)
1856                         fraglimit = 0; // no fraglimit for now
1857                 leadlimit = 0; // no leadlimit for now
1858         }
1859
1860         if(timelimit > 0)
1861         {
1862                 timelimit += game_starttime;
1863         }
1864         else if (timelimit < 0)
1865         {
1866                 // endmatch
1867                 NextLevel();
1868                 return;
1869         }
1870
1871         float wantovertime;
1872         wantovertime = 0;
1873
1874         if(timelimit > game_starttime)
1875                 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
1876         else
1877                 game_completion_ratio = 0;
1878
1879         if(checkrules_suddendeathend)
1880         {
1881                 if(!checkrules_suddendeathwarning)
1882                 {
1883                         checkrules_suddendeathwarning = true;
1884                         if(g_race && !g_race_qualifying)
1885                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1886                         else
1887                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1888                 }
1889         }
1890         else
1891         {
1892                 if (timelimit && time >= timelimit)
1893                 {
1894                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1895                         {
1896                                 float totalplayers;
1897                                 float playerswithlaps;
1898                                 float readyplayers;
1899                                 totalplayers = playerswithlaps = readyplayers = 0;
1900                                 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
1901                                         ++totalplayers;
1902                                         if(PlayerScore_Add(it, SP_RACE_FASTEST, 0))
1903                                                 ++playerswithlaps;
1904                                         if(it.ready)
1905                                                 ++readyplayers;
1906                                 ));
1907
1908                                 // at least 2 of the players have completed a lap: start the RACE
1909                                 // otherwise, the players should end the qualifying on their own
1910                                 if(readyplayers || playerswithlaps >= 2)
1911                                 {
1912                                         checkrules_suddendeathend = 0;
1913                                         ReadyRestart(); // go to race
1914                                         return;
1915                                 }
1916                                 else
1917                                         wantovertime |= InitiateSuddenDeath();
1918                         }
1919                         else
1920                                 wantovertime |= InitiateSuddenDeath();
1921                 }
1922         }
1923
1924         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1925         {
1926                 NextLevel();
1927                 return;
1928         }
1929
1930         int checkrules_status = WinningCondition_RanOutOfSpawns();
1931         if(checkrules_status == WINNING_YES)
1932                 bprint("Hey! Someone ran out of spawns!\n");
1933         else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1934                 checkrules_status = M_ARGV(0, float);
1935         else
1936                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1937
1938         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1939         {
1940                 checkrules_status = WINNING_NEVER;
1941                 checkrules_overtimesadded = -1;
1942                 wantovertime |= InitiateSuddenDeath();
1943         }
1944
1945         if(checkrules_status == WINNING_NEVER)
1946                 // equality cases! Nobody wins if the overtime ends in a draw.
1947                 ClearWinners();
1948
1949         if(wantovertime)
1950         {
1951                 if(checkrules_status == WINNING_NEVER)
1952                         InitiateOvertime();
1953                 else
1954                         checkrules_status = WINNING_YES;
1955         }
1956
1957         if(checkrules_suddendeathend)
1958                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1959                         checkrules_status = WINNING_YES;
1960
1961         if(checkrules_status == WINNING_YES)
1962         {
1963                 //print("WINNING\n");
1964                 NextLevel();
1965         }
1966 }
1967
1968 string GotoMap(string m)
1969 {
1970         m = GameTypeVote_MapInfo_FixName(m);
1971         if (!m)
1972                 return "The map you suggested is not available on this server.";
1973         if (!autocvar_sv_vote_gametype)
1974         if(!MapInfo_CheckMap(m))
1975                 return "The map you suggested does not support the current game mode.";
1976         cvar_set("nextmap", m);
1977         cvar_set("timelimit", "-1");
1978         if(mapvote_initialized || alreadychangedlevel)
1979         {
1980                 if(DoNextMapOverride(0))
1981                         return "Map switch initiated.";
1982                 else
1983                         return "Hm... no. For some reason I like THIS map more.";
1984         }
1985         else
1986                 return "Map switch will happen after scoreboard.";
1987 }
1988
1989 bool autocvar_sv_gameplayfix_multiplethinksperframe;
1990 void RunThink(entity this)
1991 {
1992         // don't let things stay in the past.
1993         // it is possible to start that way by a trigger with a local time.
1994         if(this.nextthink <= 0 || this.nextthink > time + frametime)
1995                 return;
1996
1997         float oldtime = time; // do we need to save this?
1998
1999         for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2000         {
2001                 time = max(oldtime, this.nextthink);
2002                 this.nextthink = 0;
2003
2004                 if(getthink(this))
2005                         getthink(this)(this);
2006                 // mods often set nextthink to time to cause a think every frame,
2007                 // we don't want to loop in that case, so exit if the new nextthink is
2008                 // <= the time the qc was told, also exit if it is past the end of the
2009                 // frame
2010                 if(this.nextthink <= time || this.nextthink > oldtime + frametime || !autocvar_sv_gameplayfix_multiplethinksperframe)
2011                         break;
2012         }
2013
2014         time = oldtime;
2015 }
2016
2017 bool autocvar_sv_freezenonclients;
2018 bool autocvar_sv_gameplayfix_delayprojectiles;
2019 void Physics_Frame()
2020 {
2021         if(autocvar_sv_freezenonclients)
2022                 return;
2023
2024         FOREACH_ENTITY_FLOAT(pure_data, false,
2025         {
2026                 if(IS_CLIENT(it) || it.classname == "" || it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH || it.move_movetype == MOVETYPE_PHYSICS)
2027                         continue;
2028
2029                 set_movetype(it, it.move_movetype);
2030
2031                 if(it.move_movetype == MOVETYPE_NONE)
2032                         continue;
2033
2034                 if(it.move_qcphysics)
2035                         Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2036
2037                 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2038                 {
2039                         // handle thinking here
2040                         if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime)
2041                                 RunThink(it);
2042                 }
2043         });
2044
2045         if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2046                 return;
2047
2048         FOREACH_ENTITY_FLOAT(move_qcphysics, true,
2049         {
2050                 if(IS_CLIENT(it) || is_pure(it) || it.classname == "" || it.move_movetype == MOVETYPE_NONE)
2051                         continue;
2052                 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2053         });
2054 }
2055
2056 void systems_update();
2057 void EndFrame()
2058 {
2059         anticheat_endframe();
2060
2061         Physics_Frame();
2062
2063         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2064                 entity e = IS_SPEC(it) ? it.enemy : it;
2065                 if (e.typehitsound) {
2066                         it.typehit_time = time;
2067                 } else if (e.damage_dealt) {
2068                         it.hit_time = time;
2069                         it.damage_dealt_total += ceil(e.damage_dealt);
2070                 }
2071         });
2072         // add 1 frametime because after this, engine SV_Physics
2073         // increases time by a frametime and then networks the frame
2074         // add another frametime because client shows everything with
2075         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2076         // needed!
2077         float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2078         FOREACH_CLIENT(true, {
2079                 it.typehitsound = false;
2080                 it.damage_dealt = 0;
2081                 antilag_record(it, CS(it), altime);
2082         });
2083         IL_EACH(g_monsters, true,
2084         {
2085                 antilag_record(it, it, altime);
2086         });
2087         FOREACH_CLIENT(PS(it), {
2088                 PlayerState s = PS(it);
2089                 s.ps_push(s, it);
2090         });
2091         systems_update();
2092         IL_ENDFRAME();
2093 }
2094
2095
2096 /*
2097  * RedirectionThink:
2098  * returns true if redirecting
2099  */
2100 float redirection_timeout;
2101 float redirection_nextthink;
2102 float RedirectionThink()
2103 {
2104         float clients_found;
2105
2106         if(redirection_target == "")
2107                 return false;
2108
2109         if(!redirection_timeout)
2110         {
2111                 cvar_set("sv_public", "-2");
2112                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2113                 if(redirection_target == "self")
2114                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2115                 else
2116                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2117         }
2118
2119         if(time < redirection_nextthink)
2120                 return true;
2121
2122         redirection_nextthink = time + 1;
2123
2124         clients_found = 0;
2125         FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA(
2126                 // TODO add timer
2127                 LOG_INFO("Redirecting: sending connect command to ", it.netname, "\n");
2128                 if(redirection_target == "self")
2129                         stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2130                 else
2131                         stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2132                 ++clients_found;
2133         ));
2134
2135         LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.\n");
2136
2137         if(time > redirection_timeout || clients_found == 0)
2138                 localcmd("\nwait; wait; wait; quit\n");
2139
2140         return true;
2141 }
2142
2143 void TargetMusic_RestoreGame();
2144 void RestoreGame()
2145 {
2146         // Loaded from a save game
2147         // some things then break, so let's work around them...
2148
2149         // Progs DB (capture records)
2150         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2151
2152         // Mapinfo
2153         MapInfo_Shutdown();
2154         MapInfo_Enumerate();
2155         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2156         WeaponStats_Init();
2157
2158         TargetMusic_RestoreGame();
2159 }
2160
2161 void Shutdown()
2162 {
2163         gameover = 2;
2164
2165         if(world_initialized > 0)
2166         {
2167                 world_initialized = 0;
2168                 LOG_TRACE("Saving persistent data...");
2169                 Ban_SaveBans();
2170
2171                 // playerstats with unfinished match
2172                 PlayerStats_GameReport(false);
2173
2174                 if(!cheatcount_total)
2175                 {
2176                         if(autocvar_sv_db_saveasdump)
2177                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2178                         else
2179                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2180                 }
2181                 if(autocvar_developer)
2182                 {
2183                         if(autocvar_sv_db_saveasdump)
2184                                 db_dump(TemporaryDB, "server-temp.db");
2185                         else
2186                                 db_save(TemporaryDB, "server-temp.db");
2187                 }
2188                 CheatShutdown(); // must be after cheatcount check
2189                 db_close(ServerProgsDB);
2190                 db_close(TemporaryDB);
2191                 LOG_TRACE("Saving persistent data... done!");
2192                 // tell the bot system the game is ending now
2193                 bot_endgame();
2194
2195                 WeaponStats_Shutdown();
2196                 MapInfo_Shutdown();
2197         }
2198         else if(world_initialized == 0)
2199         {
2200                 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data\n");
2201         }
2202         else
2203         {
2204                 __init_dedicated_server_shutdown();
2205         }
2206 }