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Undefine BADPRESUFFIX too
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
1 #include "g_world.qh"
2
3 #include "anticheat.qh"
4 #include "antilag.qh"
5 #include "bot/api.qh"
6 #include "campaign.qh"
7 #include "cheats.qh"
8 #include "client.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
13 #include "g_hook.qh"
14 #include "ipban.qh"
15 #include "mapvoting.qh"
16 #include "mutators/_mod.qh"
17 #include "race.qh"
18 #include "scores.qh"
19 #include "teamplay.qh"
20 #include "weapons/weaponstats.qh"
21 #include "../common/constants.qh"
22 #include "../common/deathtypes/all.qh"
23 #include "../common/mapinfo.qh"
24 #include "../common/monsters/_mod.qh"
25 #include "../common/monsters/sv_monsters.qh"
26 #include "../common/vehicles/all.qh"
27 #include "../common/notifications/all.qh"
28 #include "../common/physics/player.qh"
29 #include "../common/playerstats.qh"
30 #include "../common/stats.qh"
31 #include "../common/teams.qh"
32 #include "../common/triggers/trigger/secret.qh"
33 #include "../common/triggers/target/music.qh"
34 #include "../common/util.qh"
35 #include "../common/items/_mod.qh"
36 #include <common/weapons/_all.qh>
37 #include "../common/state.qh"
38
39 const float LATENCY_THINKRATE = 10;
40 .float latency_sum;
41 .float latency_cnt;
42 .float latency_time;
43 entity pingplreport;
44 void PingPLReport_Think(entity this)
45 {
46         float delta;
47         entity e;
48
49         delta = 3 / maxclients;
50         if(delta < sys_frametime)
51                 delta = 0;
52         this.nextthink = time + delta;
53
54         e = edict_num(this.cnt + 1);
55         if(IS_REAL_CLIENT(e))
56         {
57                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
58                 WriteByte(MSG_BROADCAST, this.cnt);
59                 WriteShort(MSG_BROADCAST, bound(1, e.ping, 65535));
60                 WriteByte(MSG_BROADCAST, min(ceil(e.ping_packetloss * 255), 255));
61                 WriteByte(MSG_BROADCAST, min(ceil(e.ping_movementloss * 255), 255));
62
63                 // record latency times for clients throughout the match so we can report it to playerstats
64                 if(time > (e.latency_time + LATENCY_THINKRATE))
65                 {
66                         e.latency_sum += e.ping;
67                         e.latency_cnt += 1;
68                         e.latency_time = time;
69                         //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
70                 }
71         }
72         else
73         {
74                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
75                 WriteByte(MSG_BROADCAST, this.cnt);
76                 WriteShort(MSG_BROADCAST, 0);
77                 WriteByte(MSG_BROADCAST, 0);
78                 WriteByte(MSG_BROADCAST, 0);
79         }
80         this.cnt = (this.cnt + 1) % maxclients;
81 }
82 void PingPLReport_Spawn()
83 {
84         pingplreport = new_pure(pingplreport);
85         setthink(pingplreport, PingPLReport_Think);
86         pingplreport.nextthink = time;
87 }
88
89 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
90 string redirection_target;
91 float world_initialized;
92
93 string GetGametype();
94 void ShuffleMaplist();
95
96 void SetDefaultAlpha()
97 {
98         if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
99         {
100                 default_player_alpha = autocvar_g_player_alpha;
101                 if(default_player_alpha == 0)
102                         default_player_alpha = 1;
103                 default_weapon_alpha = default_player_alpha;
104         }
105 }
106
107 void GotoFirstMap(entity this)
108 {
109         float n;
110         if(autocvar__sv_init)
111         {
112                 // cvar_set("_sv_init", "0");
113                 // we do NOT set this to 0 any more, so someone "accidentally" changing
114                 // to this "init" map on a dedicated server will cause no permanent
115                 // harm
116                 if(autocvar_g_maplist_shuffle)
117                         ShuffleMaplist();
118                 n = tokenizebyseparator(autocvar_g_maplist, " ");
119                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
120
121                 MapInfo_Enumerate();
122                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
123
124                 if(!DoNextMapOverride(1))
125                         GotoNextMap(1);
126
127                 return;
128         }
129
130         if(time < 5)
131         {
132                 this.nextthink = time;
133         }
134         else
135         {
136                 this.nextthink = time + 1;
137                 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...\n");
138         }
139 }
140
141 void cvar_changes_init()
142 {
143         float h;
144         string k, v, d;
145         float n, i, adding, pureadding;
146
147         if(cvar_changes)
148                 strunzone(cvar_changes);
149         cvar_changes = string_null;
150         if(cvar_purechanges)
151                 strunzone(cvar_purechanges);
152         cvar_purechanges = string_null;
153         cvar_purechanges_count = 0;
154
155         h = buf_create();
156         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
157         n = buf_getsize(h);
158
159         adding = true;
160         pureadding = true;
161
162         for(i = 0; i < n; ++i)
163         {
164                 k = bufstr_get(h, i);
165
166 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
167 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
168 #define BADCVAR(p) if(k == p) continue
169
170                 // general excludes and namespaces for server admin used cvars
171                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
172
173                 // internal
174                 BADPREFIX("csqc_");
175                 BADPREFIX("cvar_check_");
176                 BADCVAR("gamecfg");
177                 BADCVAR("g_configversion");
178                 BADCVAR("g_maplist_index");
179                 BADCVAR("halflifebsp");
180                 BADCVAR("sv_mapformat_is_quake2");
181                 BADCVAR("sv_mapformat_is_quake3");
182                 BADPREFIX("sv_world");
183
184                 // client
185                 BADPREFIX("chase_");
186                 BADPREFIX("cl_");
187                 BADPREFIX("con_");
188                 BADPREFIX("scoreboard_");
189                 BADPREFIX("g_campaign");
190                 BADPREFIX("g_waypointsprite_");
191                 BADPREFIX("gl_");
192                 BADPREFIX("joy");
193                 BADPREFIX("hud_");
194                 BADPREFIX("m_");
195                 BADPREFIX("menu_");
196                 BADPREFIX("net_slist_");
197                 BADPREFIX("r_");
198                 BADPREFIX("sbar_");
199                 BADPREFIX("scr_");
200                 BADPREFIX("snd_");
201                 BADPREFIX("show");
202                 BADPREFIX("sensitivity");
203                 BADPREFIX("userbind");
204                 BADPREFIX("v_");
205                 BADPREFIX("vid_");
206                 BADPREFIX("crosshair");
207                 BADCVAR("mod_q3bsp_lightmapmergepower");
208                 BADCVAR("mod_q3bsp_nolightmaps");
209                 BADCVAR("fov");
210                 BADCVAR("mastervolume");
211                 BADCVAR("volume");
212                 BADCVAR("bgmvolume");
213
214                 // private
215                 BADCVAR("developer");
216                 BADCVAR("log_dest_udp");
217                 BADCVAR("net_address");
218                 BADCVAR("net_address_ipv6");
219                 BADCVAR("port");
220                 BADCVAR("savedgamecfg");
221                 BADCVAR("serverconfig");
222                 BADCVAR("sv_autoscreenshot");
223                 BADCVAR("sv_heartbeatperiod");
224                 BADCVAR("sv_vote_master_password");
225                 BADCVAR("sys_colortranslation");
226                 BADCVAR("sys_specialcharactertranslation");
227                 BADCVAR("timeformat");
228                 BADCVAR("timestamps");
229                 BADPREFIX("developer_");
230                 BADPREFIX("g_ban_");
231                 BADPREFIX("g_banned_list");
232                 BADPREFIX("g_chat_flood_");
233                 BADPREFIX("g_ghost_items");
234                 BADPREFIX("g_playerstats_");
235                 BADPREFIX("g_voice_flood_");
236                 BADPREFIX("log_file");
237                 BADPREFIX("rcon_");
238                 BADPREFIX("sv_allowdownloads");
239                 BADPREFIX("sv_autodemo");
240                 BADPREFIX("sv_curl_");
241                 BADPREFIX("sv_eventlog");
242                 BADPREFIX("sv_logscores_");
243                 BADPREFIX("sv_master");
244                 BADPREFIX("sv_weaponstats_");
245                 BADPREFIX("sv_waypointsprite_");
246                 BADCVAR("rescan_pending");
247
248                 // these can contain player IDs, so better hide
249                 BADPREFIX("g_forced_team_");
250
251                 // mapinfo
252                 BADCVAR("fraglimit");
253                 BADCVAR("g_assault");
254                 BADCVAR("g_ca");
255                 BADCVAR("g_ca_teams");
256                 BADCVAR("g_ctf");
257                 BADCVAR("g_cts");
258                 BADCVAR("g_dm");
259                 BADCVAR("g_domination");
260                 BADCVAR("g_domination_default_teams");
261                 BADCVAR("g_freezetag");
262                 BADCVAR("g_freezetag_teams");
263                 BADCVAR("g_invasion_teams");
264                 BADCVAR("g_keepaway");
265                 BADCVAR("g_keyhunt");
266                 BADCVAR("g_keyhunt_teams");
267                 BADCVAR("g_lms");
268                 BADCVAR("g_nexball");
269                 BADCVAR("g_onslaught");
270                 BADCVAR("g_race");
271                 BADCVAR("g_race_laps_limit");
272                 BADCVAR("g_race_qualifying_timelimit");
273                 BADCVAR("g_race_qualifying_timelimit_override");
274                 BADCVAR("g_tdm");
275                 BADCVAR("g_tdm_teams");
276                 BADCVAR("leadlimit");
277                 BADCVAR("nextmap");
278                 BADCVAR("teamplay");
279                 BADCVAR("timelimit");
280
281                 // long
282                 BADCVAR("hostname");
283                 BADCVAR("g_maplist");
284                 BADCVAR("g_maplist_mostrecent");
285                 BADCVAR("sv_motd");
286
287                 v = cvar_string(k);
288                 d = cvar_defstring(k);
289                 if(v == d)
290                         continue;
291
292                 if(adding)
293                 {
294                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
295                         if(strlen(cvar_changes) > 16384)
296                         {
297                                 cvar_changes = "// too many settings have been changed to show them here\n";
298                                 adding = 0;
299                         }
300                 }
301
302                 // now check if the changes are actually gameplay relevant
303
304                 // does nothing gameplay relevant
305                 BADCVAR("captureleadlimit_override");
306                 BADCVAR("gameversion");
307                 BADCVAR("g_allow_oldvortexbeam");
308                 BADCVAR("g_balance_kill_delay");
309                 BADCVAR("g_campcheck_distance");
310                 BADCVAR("g_ca_point_leadlimit");
311                 BADCVAR("g_ca_point_limit");
312                 BADCVAR("g_ctf_captimerecord_always");
313                 BADCVAR("g_ctf_flag_glowtrails");
314                 BADCVAR("g_ctf_flag_pickup_verbosename");
315                 BADCVAR("g_domination_point_leadlimit");
316                 BADCVAR("g_forced_respawn");
317                 BADCVAR("g_freezetag_point_leadlimit");
318                 BADCVAR("g_freezetag_point_limit");
319                 BADCVAR("g_hats");
320                 BADCVAR("g_invasion_point_limit");
321                 BADCVAR("g_keyhunt_point_leadlimit");
322                 BADCVAR("g_nexball_goalleadlimit");
323                 BADCVAR("g_new_toys_use_pickupsound");
324                 BADCVAR("g_physics_predictall");
325                 BADCVAR("g_tdm_point_leadlimit");
326                 BADCVAR("g_tdm_point_limit");
327                 BADCVAR("leadlimit_and_fraglimit");
328                 BADCVAR("leadlimit_override");
329                 BADCVAR("pausable");
330                 BADCVAR("sv_checkforpacketsduringsleep");
331                 BADCVAR("sv_intermission_cdtrack");
332                 BADCVAR("sv_minigames");
333                 BADCVAR("sv_namechangetimer");
334                 BADCVAR("sv_precacheplayermodels");
335                 BADCVAR("sv_timeout");
336                 BADPREFIX("crypto_");
337                 BADPREFIX("gameversion_");
338                 BADPREFIX("g_chat_");
339                 BADPREFIX("g_ctf_captimerecord_");
340                 BADPREFIX("g_maplist_votable_");
341                 BADPREFIX("g_mod_");
342                 BADPREFIX("g_respawn_");
343                 BADPREFIX("net_");
344                 BADPREFIX("prvm_");
345                 BADPREFIX("skill_");
346                 BADPREFIX("sv_allow_");
347                 BADPREFIX("sv_cullentities_");
348                 BADPREFIX("sv_maxidle_");
349                 BADPREFIX("sv_minigames_");
350                 BADPREFIX("sv_radio_");
351                 BADPREFIX("sv_timeout_");
352                 BADPREFIX("sv_vote_");
353                 BADPREFIX("timelimit_");
354
355                 // allowed changes to server admins (please sync this to server.cfg)
356                 // vi commands:
357                 //   :/"impure"/,$d
358                 //   :g!,^\/\/[^ /],d
359                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
360                 //   :%!sort
361                 // yes, this does contain some redundant stuff, don't really care
362                 BADCVAR("bot_config_file");
363                 BADCVAR("bot_number");
364                 BADCVAR("bot_prefix");
365                 BADCVAR("bot_suffix");
366                 BADCVAR("capturelimit_override");
367                 BADCVAR("fraglimit_override");
368                 BADCVAR("gametype");
369                 BADCVAR("g_antilag");
370                 BADCVAR("g_balance_teams");
371                 BADCVAR("g_balance_teams_prevent_imbalance");
372                 BADCVAR("g_balance_teams_scorefactor");
373                 BADCVAR("g_ban_sync_trusted_servers");
374                 BADCVAR("g_ban_sync_uri");
375                 BADCVAR("g_buffs");
376                 BADCVAR("g_ca_teams_override");
377                 BADCVAR("g_ctf_ignore_frags");
378                 BADCVAR("g_domination_point_limit");
379                 BADCVAR("g_domination_teams_override");
380                 BADCVAR("g_freezetag_teams_override");
381                 BADCVAR("g_friendlyfire");
382                 BADCVAR("g_fullbrightitems");
383                 BADCVAR("g_fullbrightplayers");
384                 BADCVAR("g_keyhunt_point_limit");
385                 BADCVAR("g_keyhunt_teams_override");
386                 BADCVAR("g_lms_lives_override");
387                 BADCVAR("g_maplist");
388                 BADCVAR("g_maplist_check_waypoints");
389                 BADCVAR("g_maplist_mostrecent_count");
390                 BADCVAR("g_maplist_shuffle");
391                 BADCVAR("g_maplist_votable");
392                 BADCVAR("g_maplist_votable_abstain");
393                 BADCVAR("g_maplist_votable_nodetail");
394                 BADCVAR("g_maplist_votable_suggestions");
395                 BADCVAR("g_maxplayers");
396                 BADCVAR("g_mirrordamage");
397                 BADCVAR("g_nexball_goallimit");
398                 BADCVAR("g_powerups");
399                 BADCVAR("g_spawnshieldtime");
400                 BADCVAR("g_start_delay");
401                 BADCVAR("g_superspectate");
402                 BADCVAR("g_tdm_teams_override");
403                 BADCVAR("g_warmup");
404                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
405                 BADCVAR("hostname");
406                 BADCVAR("log_file");
407                 BADCVAR("maxplayers");
408                 BADCVAR("minplayers");
409                 BADCVAR("net_address");
410                 BADCVAR("port");
411                 BADCVAR("rcon_password");
412                 BADCVAR("rcon_restricted_commands");
413                 BADCVAR("rcon_restricted_password");
414                 BADCVAR("skill");
415                 BADCVAR("sv_adminnick");
416                 BADCVAR("sv_autoscreenshot");
417                 BADCVAR("sv_autotaunt");
418                 BADCVAR("sv_curl_defaulturl");
419                 BADCVAR("sv_defaultcharacter");
420                 BADCVAR("sv_defaultcharacterskin");
421                 BADCVAR("sv_defaultplayercolors");
422                 BADCVAR("sv_defaultplayermodel");
423                 BADCVAR("sv_defaultplayerskin");
424                 BADCVAR("sv_maxidle");
425                 BADCVAR("sv_maxrate");
426                 BADCVAR("sv_motd");
427                 BADCVAR("sv_public");
428                 BADCVAR("sv_ready_restart");
429                 BADCVAR("sv_status_privacy");
430                 BADCVAR("sv_taunt");
431                 BADCVAR("sv_vote_call");
432                 BADCVAR("sv_vote_commands");
433                 BADCVAR("sv_vote_majority_factor");
434                 BADCVAR("sv_vote_master");
435                 BADCVAR("sv_vote_master_commands");
436                 BADCVAR("sv_vote_master_password");
437                 BADCVAR("sv_vote_simple_majority_factor");
438                 BADCVAR("teamplay_mode");
439                 BADCVAR("timelimit_override");
440                 BADPREFIX("g_warmup_");
441                 BADPREFIX("sv_ready_restart_");
442
443                 // mutators that announce themselves properly to the server browser
444                 BADCVAR("g_instagib");
445                 BADCVAR("g_new_toys");
446                 BADCVAR("g_nix");
447                 BADCVAR("g_grappling_hook");
448                 BADCVAR("g_jetpack");
449
450 #undef BADPRESUFFIX
451 #undef BADPREFIX
452 #undef BADCVAR
453
454                 if(pureadding)
455                 {
456                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
457                         if(strlen(cvar_purechanges) > 16384)
458                         {
459                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
460                                 pureadding = 0;
461                         }
462                 }
463                 ++cvar_purechanges_count;
464                 // WARNING: this variable is used for the server list
465                 // NEVER dare to skip this code!
466                 // Hacks to intentionally appearing as "pure server" even though you DO have
467                 // modified settings may be punished by removal from the server list.
468                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
469                 // though.
470         }
471         buf_del(h);
472         if(cvar_changes == "")
473                 cvar_changes = "// this server runs at default server settings\n";
474         else
475                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
476         cvar_changes = strzone(cvar_changes);
477         if(cvar_purechanges == "")
478                 cvar_purechanges = "// this server runs at default gameplay settings\n";
479         else
480                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
481         cvar_purechanges = strzone(cvar_purechanges);
482 }
483
484 void detect_maptype()
485 {
486 #if 0
487         vector o, v;
488         float i;
489
490         for (;;)
491         {
492                 o = world.mins;
493                 o.x += random() * (world.maxs.x - world.mins.x);
494                 o.y += random() * (world.maxs.y - world.mins.y);
495                 o.z += random() * (world.maxs.z - world.mins.z);
496
497                 tracebox(o, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), o - '0 0 32768', MOVE_WORLDONLY, NULL);
498                 if(trace_fraction == 1)
499                         continue;
500
501                 v = trace_endpos;
502
503                 for(i = 0; i < 64; i += 4)
504                 {
505                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, NULL);
506         if(trace_fraction == 1)
507                 continue;
508                         LOG_INFO(ftos(i), " -> ", vtos(trace_endpos), "\n");
509                 }
510
511                 break;
512         }
513 #endif
514 }
515
516 entity randomseed;
517 bool RandomSeed_Send(entity this, entity to, int sf)
518 {
519         WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
520         WriteShort(MSG_ENTITY, this.cnt);
521         return true;
522 }
523 void RandomSeed_Think(entity this)
524 {
525         this.cnt = bound(0, floor(random() * 65536), 65535);
526         this.nextthink = time + 5;
527
528         this.SendFlags |= 1;
529 }
530 void RandomSeed_Spawn()
531 {
532         randomseed = new_pure(randomseed);
533         setthink(randomseed, RandomSeed_Think);
534         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
535
536         getthink(randomseed)(randomseed); // sets random seed and nextthink
537 }
538
539 spawnfunc(__init_dedicated_server)
540 {
541         // handler for _init/_init map (only for dedicated server initialization)
542
543         world_initialized = -1; // don't complain
544         cvar = cvar_normal;
545         cvar_string = cvar_string_normal;
546         cvar_set = cvar_set_normal;
547
548         delete_fn = remove_unsafely;
549
550         entity e = spawn();
551         setthink(e, GotoFirstMap);
552         e.nextthink = time; // this is usually 1 at this point
553
554         e = new(info_player_deathmatch);  // safeguard against player joining
555
556         this.classname = "worldspawn"; // safeguard against various stuff ;)
557
558         // needs to be done so early because of the constants they create
559         static_init();
560         static_init_late();
561         static_init_precache();
562
563         IL_PUSH(g_spawnpoints, e); // just incase
564
565         MapInfo_Enumerate();
566         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
567 }
568
569 void __init_dedicated_server_shutdown() {
570         MapInfo_Shutdown();
571 }
572
573 void SetLimits(int fraglimit_override, int leadlimit_override, float timelimit_override, float qualifying_override)
574 {
575         if(!autocvar_g_campaign)
576         {
577                 if(fraglimit_override >= 0) cvar_set("fraglimit", ftos(fraglimit_override));
578                 if(timelimit_override >= 0) cvar_set("timelimit", ftos(timelimit_override));
579                 if(leadlimit_override >= 0) cvar_set("leadlimit", ftos(leadlimit_override));
580                 if(qualifying_override >= 0) cvar_set("g_race_qualifying_timelimit", ftos(qualifying_override));
581         }
582         limits_are_set = true;
583 }
584
585 void Map_MarkAsRecent(string m);
586 float world_already_spawned;
587 void Nagger_Init();
588 void ClientInit_Spawn();
589 void WeaponStats_Init();
590 void WeaponStats_Shutdown();
591 spawnfunc(worldspawn)
592 {
593         server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
594
595     bool wantrestart = false;
596         {
597                 if (!server_is_dedicated)
598                 {
599                         // force unloading of server pk3 files when starting a listen server
600                         // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
601                         // restore csqc_progname too
602                         string expect = "csprogs.dat";
603                         wantrestart = cvar_string_normal("csqc_progname") != expect;
604                         cvar_set_normal("csqc_progname", expect);
605                 }
606                 else
607                 {
608                         // Try to use versioned csprogs from pk3
609                         // Only ever use versioned csprogs.dat files on dedicated servers;
610                         // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
611                         string pk3csprogs = "csprogs-" WATERMARK ".dat";
612                         // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
613                         string select = "csprogs.dat";
614                         if (fexists(pk3csprogs)) select = pk3csprogs;
615                         if (cvar_string_normal("csqc_progname") != select)
616                         {
617                                 cvar_set_normal("csqc_progname", select);
618                                 wantrestart = true;
619                         }
620                         // Check for updates on startup
621                         // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
622                         int sentinel = fopen("progs.txt", FILE_READ);
623                         if (sentinel >= 0)
624                         {
625                                 string switchversion = fgets(sentinel);
626                                 fclose(sentinel);
627                                 if (switchversion != "" && switchversion != WATERMARK)
628                                 {
629                                         LOG_INFOF("Switching progs: " WATERMARK " -> %s\n", switchversion);
630                                         // if it doesn't exist, assume either:
631                                         //   a) the current program was overwritten
632                                         //   b) this is a client only update
633                                         string newprogs = sprintf("progs-%s.dat", switchversion);
634                                         if (fexists(newprogs))
635                                         {
636                                                 cvar_set_normal("sv_progs", newprogs);
637                                                 wantrestart = true;
638                                         }
639                                         string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
640                                         if (fexists(newcsprogs))
641                                         {
642                                                 cvar_set_normal("csqc_progname", newcsprogs);
643                                                 wantrestart = true;
644                                         }
645                                 }
646                         }
647                 }
648                 if (wantrestart)
649                 {
650                         LOG_INFOF("Restart requested\n");
651                         changelevel(mapname);
652                         // let initialization continue, shutdown depends on it
653                 }
654         }
655
656         cvar = cvar_normal;
657         cvar_string = cvar_string_normal;
658         cvar_set = cvar_set_normal;
659
660         if(world_already_spawned)
661                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
662         world_already_spawned = true;
663
664         delete_fn = remove_safely; // during spawning, watch what you remove!
665
666         cvar_changes_init(); // do this very early now so it REALLY matches the server config
667
668         maxclients = 0;
669         for (entity head = nextent(NULL); head; head = nextent(head))
670         {
671                 ++maxclients;
672         }
673
674         // needs to be done so early because of the constants they create
675         static_init();
676
677         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
678
679         TemporaryDB = db_create();
680
681         // 0 normal
682         lightstyle(0, "m");
683
684         // 1 FLICKER (first variety)
685         lightstyle(1, "mmnmmommommnonmmonqnmmo");
686
687         // 2 SLOW STRONG PULSE
688         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
689
690         // 3 CANDLE (first variety)
691         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
692
693         // 4 FAST STROBE
694         lightstyle(4, "mamamamamama");
695
696         // 5 GENTLE PULSE 1
697         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
698
699         // 6 FLICKER (second variety)
700         lightstyle(6, "nmonqnmomnmomomno");
701
702         // 7 CANDLE (second variety)
703         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
704
705         // 8 CANDLE (third variety)
706         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
707
708         // 9 SLOW STROBE (fourth variety)
709         lightstyle(9, "aaaaaaaazzzzzzzz");
710
711         // 10 FLUORESCENT FLICKER
712         lightstyle(10, "mmamammmmammamamaaamammma");
713
714         // 11 SLOW PULSE NOT FADE TO BLACK
715         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
716
717         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
718
719         // 63 testing
720         lightstyle(63, "a");
721
722         if(autocvar_g_campaign)
723                 CampaignPreInit();
724
725         Map_MarkAsRecent(mapname);
726
727         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
728
729         InitGameplayMode();
730         static_init_late();
731         static_init_precache();
732         readlevelcvars();
733         GrappleHookInit();
734
735         if(!limits_are_set)
736                 SetLimits(autocvar_fraglimit_override, autocvar_leadlimit_override, autocvar_timelimit_override, -1);
737
738         if(warmup_limit == 0)
739                 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
740
741         player_count = 0;
742         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
743         if(bot_waypoints_for_items == 1)
744                 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
745                         bot_waypoints_for_items = 0;
746
747         precache();
748
749         WaypointSprite_Init();
750
751         GameLogInit(); // prepare everything
752         // NOTE for matchid:
753         // changing the logic generating it is okay. But:
754         // it HAS to stay <= 64 chars
755         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
756         if(autocvar_sv_eventlog)
757         {
758                 string s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
759                 matchid = strzone(s);
760
761                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
762                 s = ":gameinfo:mutators:LIST";
763
764                 MUTATOR_CALLHOOK(BuildMutatorsString, s);
765                 s = M_ARGV(0, string);
766
767                 // initialiation stuff, not good in the mutator system
768                 if(!autocvar_g_use_ammunition)
769                         s = strcat(s, ":no_use_ammunition");
770
771                 // initialiation stuff, not good in the mutator system
772                 if(autocvar_g_pickup_items == 0)
773                         s = strcat(s, ":no_pickup_items");
774                 if(autocvar_g_pickup_items > 0)
775                         s = strcat(s, ":pickup_items");
776
777                 // initialiation stuff, not good in the mutator system
778                 if(autocvar_g_weaponarena != "0")
779                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
780
781                 // TODO to mutator system
782                 if(autocvar_g_norecoil)
783                         s = strcat(s, ":norecoil");
784
785                 // TODO to mutator system
786                 if(autocvar_g_powerups == 0)
787                         s = strcat(s, ":no_powerups");
788                 if(autocvar_g_powerups > 0)
789                         s = strcat(s, ":powerups");
790
791                 GameLogEcho(s);
792                 GameLogEcho(":gameinfo:end");
793         }
794         else
795                 matchid = strzone(ftos(random()));
796
797         cvar_set("nextmap", "");
798
799         SetDefaultAlpha();
800
801         if(autocvar_g_campaign)
802                 CampaignPostInit();
803
804         Ban_LoadBans();
805
806         MapInfo_Enumerate();
807         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
808
809         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
810         {
811                 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
812                 if(fd != -1)
813                 {
814                         string s;
815                         while((s = fgets(fd)))
816                         {
817                                 int l = tokenize_console(s);
818                                 if(l < 2)
819                                         continue;
820                                 if(argv(0) == "cd")
821                                 {
822                                         LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
823                                         LOG_INFO("  cdtrack ", argv(2), "\n");
824                                 }
825                                 else if(argv(0) == "fog")
826                                 {
827                                         LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
828                                         LOG_INFO("  \"fog\" \"", s, "\"\n");
829                                 }
830                                 else if(argv(0) == "set")
831                                 {
832                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
833                                         LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
834                                 }
835                                 else if(argv(0) != "//")
836                                 {
837                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
838                                         LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
839                                 }
840                         }
841                         fclose(fd);
842                 }
843         }
844
845         WeaponStats_Init();
846
847         Nagger_Init();
848
849         next_pingtime = time + 5;
850
851         detect_maptype();
852
853         // set up information replies for clients and server to use
854         maplist_reply = strzone(getmaplist());
855         lsmaps_reply = strzone(getlsmaps());
856         monsterlist_reply = strzone(getmonsterlist());
857         for(int i = 0; i < 10; ++i)
858         {
859                 string s = getrecords(i);
860                 if (s)
861                         records_reply[i] = strzone(s);
862         }
863         ladder_reply = strzone(getladder());
864         rankings_reply = strzone(getrankings());
865
866         // begin other init
867         ClientInit_Spawn();
868         RandomSeed_Spawn();
869         PingPLReport_Spawn();
870
871         CheatInit();
872
873         if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
874
875         // fill sv_curl_serverpackages from .serverpackage files
876         if (autocvar_sv_curl_serverpackages_auto)
877         {
878                 string s = "csprogs-" WATERMARK ".txt";
879                 // remove automatically managed files from the list to prevent duplicates
880                 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
881                 {
882                         string pkg = argv(i);
883                         if (startsWith(pkg, "csprogs-")) continue;
884                         if (endsWith(pkg, "-serverpackage.txt")) continue;
885                         if (endsWith(pkg, ".serverpackage")) continue;  // OLD legacy
886                         s = cons(s, pkg);
887                 }
888                 // add automatically managed files to the list
889                 #define X(match) MACRO_BEGIN { \
890                         int fd = search_begin(match, true, false); \
891                         if (fd >= 0) \
892                         { \
893                                 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
894                                 { \
895                                         s = cons(s, search_getfilename(fd, i)); \
896                                 } \
897                                 search_end(fd); \
898                         } \
899                 } MACRO_END
900                 X("*-serverpackage.txt");
901                 X("*.serverpackage");
902                 #undef X
903                 cvar_set("sv_curl_serverpackages", s);
904         }
905
906         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
907         modname = "Xonotic";
908         // physics/balance/config changes that count as mod
909         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
910                 modname = cvar_string("g_mod_physics");
911         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
912                 modname = cvar_string("g_mod_balance");
913         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
914                 modname = cvar_string("g_mod_config");
915         // extra mutators that deserve to count as mod
916         MUTATOR_CALLHOOK(SetModname);
917
918         // save it for later
919         modname = strzone(modname);
920
921         WinningConditionHelper(this); // set worldstatus
922
923         world_initialized = 1;
924 }
925
926 spawnfunc(light)
927 {
928         //makestatic (this); // Who the f___ did that?
929         delete(this);
930 }
931
932 string GetGametype()
933 {
934         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
935 }
936
937 string GetMapname()
938 {
939         return mapname;
940 }
941
942 float Map_Count, Map_Current;
943 string Map_Current_Name;
944
945 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
946 float GetMaplistPosition()
947 {
948         float pos, idx;
949         string map;
950
951         map = GetMapname();
952         idx = autocvar_g_maplist_index;
953
954         if(idx >= 0)
955                 if(idx < Map_Count)
956                         if(map == argv(idx))
957                                 return idx;
958
959         for(pos = 0; pos < Map_Count; ++pos)
960                 if(map == argv(pos))
961                         return pos;
962
963         // resume normal maplist rotation if current map is not in g_maplist
964         return idx;
965 }
966
967 float MapHasRightSize(string map)
968 {
969         float fh;
970         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
971         if(autocvar_g_maplist_check_waypoints)
972         {
973                 LOG_TRACE("checkwp "); LOG_TRACE(map);
974                 if(!fexists(strcat("maps/", map, ".waypoints")))
975                 {
976                         LOG_TRACE(": no waypoints");
977                         return false;
978                 }
979                 LOG_TRACE(": has waypoints");
980         }
981
982         // open map size restriction file
983         LOG_TRACE("opensize "); LOG_TRACE(map);
984         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
985         if(fh >= 0)
986         {
987                 float mapmin, mapmax;
988                 LOG_TRACE(": ok, ");
989                 mapmin = stof(fgets(fh));
990                 mapmax = stof(fgets(fh));
991                 fclose(fh);
992                 if(player_count < mapmin)
993                 {
994                         LOG_TRACE("not enough");
995                         return false;
996                 }
997                 if(player_count > mapmax)
998                 {
999                         LOG_TRACE("too many");
1000                         return false;
1001                 }
1002                 LOG_TRACE("right size");
1003                 return true;
1004         }
1005         LOG_TRACE(": not found");
1006         return true;
1007 }
1008
1009 string Map_Filename(float position)
1010 {
1011         return strcat("maps/", argv(position), ".bsp");
1012 }
1013
1014 void Map_MarkAsRecent(string m)
1015 {
1016         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1017 }
1018
1019 float Map_IsRecent(string m)
1020 {
1021         return strhasword(autocvar_g_maplist_mostrecent, m);
1022 }
1023
1024 float Map_Check(float position, float pass)
1025 {
1026         string filename;
1027         string map_next;
1028         map_next = argv(position);
1029         if(pass <= 1)
1030         {
1031                 if(Map_IsRecent(map_next))
1032                         return 0;
1033         }
1034         filename = Map_Filename(position);
1035         if(MapInfo_CheckMap(map_next))
1036         {
1037                 if(pass == 2)
1038                         return 1;
1039                 if(MapHasRightSize(map_next))
1040                         return 1;
1041                 return 0;
1042         }
1043         else
1044                 LOG_DEBUG( "Couldn't select '", filename, "'..." );
1045
1046         return 0;
1047 }
1048
1049 void Map_Goto_SetStr(string nextmapname)
1050 {
1051         if(getmapname_stored != "")
1052                 strunzone(getmapname_stored);
1053         if(nextmapname == "")
1054                 getmapname_stored = "";
1055         else
1056                 getmapname_stored = strzone(nextmapname);
1057 }
1058
1059 void Map_Goto_SetFloat(float position)
1060 {
1061         cvar_set("g_maplist_index", ftos(position));
1062         Map_Goto_SetStr(argv(position));
1063 }
1064
1065 void Map_Goto(float reinit)
1066 {
1067         MapInfo_LoadMap(getmapname_stored, reinit);
1068 }
1069
1070 // return codes of map selectors:
1071 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1072 //   -2 = permanent failure
1073 float() MaplistMethod_Iterate = // usual method
1074 {
1075         float pass, i;
1076
1077         LOG_TRACE("Trying MaplistMethod_Iterate");
1078
1079         for(pass = 1; pass <= 2; ++pass)
1080         {
1081                 for(i = 1; i < Map_Count; ++i)
1082                 {
1083                         float mapindex;
1084                         mapindex = (i + Map_Current) % Map_Count;
1085                         if(Map_Check(mapindex, pass))
1086                                 return mapindex;
1087                 }
1088         }
1089         return -1;
1090 }
1091
1092 float() MaplistMethod_Repeat = // fallback method
1093 {
1094         LOG_TRACE("Trying MaplistMethod_Repeat");
1095
1096         if(Map_Check(Map_Current, 2))
1097                 return Map_Current;
1098         return -2;
1099 }
1100
1101 float() MaplistMethod_Random = // random map selection
1102 {
1103         float i, imax;
1104
1105         LOG_TRACE("Trying MaplistMethod_Random");
1106
1107         imax = 42;
1108
1109         for(i = 0; i <= imax; ++i)
1110         {
1111                 float mapindex;
1112                 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1113                 if(Map_Check(mapindex, 1))
1114                         return mapindex;
1115         }
1116         return -1;
1117 }
1118
1119 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1120 // the exponent sets a bias on the map selection:
1121 // the higher the exponent, the less likely "shortly repeated" same maps are
1122 {
1123         float i, j, imax, insertpos;
1124
1125         LOG_TRACE("Trying MaplistMethod_Shuffle");
1126
1127         imax = 42;
1128
1129         for(i = 0; i <= imax; ++i)
1130         {
1131                 string newlist;
1132
1133                 // now reinsert this at another position
1134                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
1135                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1136                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1137                 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos));
1138
1139                 // insert the current map there
1140                 newlist = "";
1141                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1142                         newlist = strcat(newlist, " ", argv(j));
1143                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1144                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1145                         newlist = strcat(newlist, " ", argv(j));
1146                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1147                 cvar_set("g_maplist", newlist);
1148                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1149
1150                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1151                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1152                 if(Map_Check(Map_Current, 1))
1153                         return Map_Current;
1154         }
1155         return -1;
1156 }
1157
1158 void Maplist_Init()
1159 {
1160         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1161         float i;
1162         for (i = 0; i < Map_Count; ++i)
1163                 if (Map_Check(i, 2))
1164                         break;
1165         if (i == Map_Count)
1166         {
1167                 bprint( "Maplist contains no usable maps!  Resetting it to default map list.\n" );
1168                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1169                 if(autocvar_g_maplist_shuffle)
1170                         ShuffleMaplist();
1171                 localcmd("\nmenu_cmd sync\n");
1172                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1173         }
1174         if(Map_Count == 0)
1175                 error("empty maplist, cannot select a new map");
1176         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1177
1178         if(Map_Current_Name)
1179                 strunzone(Map_Current_Name);
1180         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1181         // this may or may not be correct, but who cares, in the worst case a map
1182         // isn't chosen in the first pass that should have been
1183 }
1184
1185 string GetNextMap()
1186 {
1187         float nextMap;
1188
1189         Maplist_Init();
1190         nextMap = -1;
1191
1192         if(nextMap == -1)
1193                 if(autocvar_g_maplist_shuffle > 0)
1194                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1195
1196         if(nextMap == -1)
1197                 if(autocvar_g_maplist_selectrandom)
1198                         nextMap = MaplistMethod_Random();
1199
1200         if(nextMap == -1)
1201                 nextMap = MaplistMethod_Iterate();
1202
1203         if(nextMap == -1)
1204                 nextMap = MaplistMethod_Repeat();
1205
1206         if(nextMap >= 0)
1207         {
1208                 Map_Goto_SetFloat(nextMap);
1209                 return getmapname_stored;
1210         }
1211
1212         return "";
1213 }
1214
1215 float DoNextMapOverride(float reinit)
1216 {
1217         if(autocvar_g_campaign)
1218         {
1219                 CampaignPostIntermission();
1220                 alreadychangedlevel = true;
1221                 return true;
1222         }
1223         if(autocvar_quit_when_empty)
1224         {
1225                 if(player_count <= currentbots)
1226                 {
1227                         localcmd("quit\n");
1228                         alreadychangedlevel = true;
1229                         return true;
1230                 }
1231         }
1232         if(autocvar_quit_and_redirect != "")
1233         {
1234                 redirection_target = strzone(autocvar_quit_and_redirect);
1235                 alreadychangedlevel = true;
1236                 return true;
1237         }
1238         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1239         {
1240                 localcmd("restart\n");
1241                 alreadychangedlevel = true;
1242                 return true;
1243         }
1244         if(autocvar_nextmap != "")
1245         {
1246                 string m;
1247                 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1248                 cvar_set("nextmap",m);
1249
1250                 if(!m || gametypevote)
1251                         return false;
1252                 if(autocvar_sv_vote_gametype)
1253                 {
1254                         Map_Goto_SetStr(m);
1255                         return false;
1256                 }
1257
1258                 if(MapInfo_CheckMap(m))
1259                 {
1260                         Map_Goto_SetStr(m);
1261                         Map_Goto(reinit);
1262                         alreadychangedlevel = true;
1263                         return true;
1264                 }
1265         }
1266         if(!reinit && autocvar_lastlevel)
1267         {
1268                 cvar_settemp_restore();
1269                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1270                 alreadychangedlevel = true;
1271                 return true;
1272         }
1273         return false;
1274 }
1275
1276 void GotoNextMap(float reinit)
1277 {
1278         //string nextmap;
1279         //float n, nummaps;
1280         //string s;
1281         if (alreadychangedlevel)
1282                 return;
1283         alreadychangedlevel = true;
1284
1285         string nextMap;
1286
1287         nextMap = GetNextMap();
1288         if(nextMap == "")
1289                 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1290         Map_Goto(reinit);
1291 }
1292
1293
1294 /*
1295 ============
1296 IntermissionThink
1297
1298 When the player presses attack or jump, change to the next level
1299 ============
1300 */
1301 .float autoscreenshot;
1302 void IntermissionThink(entity this)
1303 {
1304         FixIntermissionClient(this);
1305         CSQCMODEL_AUTOUPDATE(this); // PlayerPostThink returns before calling this during intermission, so run it here
1306
1307         float server_screenshot = (autocvar_sv_autoscreenshot && this.cvar_cl_autoscreenshot);
1308         float client_screenshot = (this.cvar_cl_autoscreenshot == 2);
1309
1310         if( (server_screenshot || client_screenshot)
1311                 && ((this.autoscreenshot > 0) && (time > this.autoscreenshot)) )
1312         {
1313                 this.autoscreenshot = -1;
1314                 if(IS_REAL_CLIENT(this)) { stuffcmd(this, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1315                 return;
1316         }
1317
1318         if (time < intermission_exittime)
1319                 return;
1320
1321         if(!mapvote_initialized)
1322                 if (time < intermission_exittime + 10 && !(PHYS_INPUT_BUTTON_ATCK(this) || PHYS_INPUT_BUTTON_JUMP(this) || PHYS_INPUT_BUTTON_ATCK2(this) || PHYS_INPUT_BUTTON_HOOK(this) || PHYS_INPUT_BUTTON_USE(this)))
1323                         return;
1324
1325         MapVote_Start();
1326 }
1327
1328 /*
1329 ============
1330 FindIntermission
1331
1332 Returns the entity to view from
1333 ============
1334 */
1335 /*
1336 entity FindIntermission()
1337 {
1338         local   entity spot;
1339         local   float cyc;
1340
1341 // look for info_intermission first
1342         spot = find(NULL, classname, "info_intermission");
1343         if (spot)
1344         {       // pick a random one
1345                 cyc = random() * 4;
1346                 while (cyc > 1)
1347                 {
1348                         spot = find(spot, classname, "info_intermission");
1349                         if (!spot)
1350                                 spot = find(spot, classname, "info_intermission");
1351                         cyc = cyc - 1;
1352                 }
1353                 return spot;
1354         }
1355
1356 // then look for the start position
1357         spot = find(NULL, classname, "info_player_start");
1358         if (spot)
1359                 return spot;
1360
1361 // testinfo_player_start is only found in regioned levels
1362         spot = find(NULL, classname, "testplayerstart");
1363         if (spot)
1364                 return spot;
1365
1366 // then look for the start position
1367         spot = find(NULL, classname, "info_player_deathmatch");
1368         if (spot)
1369                 return spot;
1370
1371         //objerror ("FindIntermission: no spot");
1372         return NULL;
1373 }
1374 */
1375
1376 /*
1377 ===============================================================================
1378
1379 RULES
1380
1381 ===============================================================================
1382 */
1383
1384 void DumpStats(float final)
1385 {
1386         float file;
1387         string s;
1388         float to_console;
1389         float to_eventlog;
1390         float to_file;
1391         float i;
1392
1393         to_console = autocvar_sv_logscores_console;
1394         to_eventlog = autocvar_sv_eventlog;
1395         to_file = autocvar_sv_logscores_file;
1396
1397         if(!final)
1398         {
1399                 to_console = true; // always print printstats replies
1400                 to_eventlog = false; // but never print them to the event log
1401         }
1402
1403         if(to_eventlog)
1404                 if(autocvar_sv_eventlog_console)
1405                         to_console = false; // otherwise we get the output twice
1406
1407         if(final)
1408                 s = ":scores:";
1409         else
1410                 s = ":status:";
1411         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1412
1413         if(to_console)
1414                 LOG_INFO(s, "\n");
1415         if(to_eventlog)
1416                 GameLogEcho(s);
1417
1418         file = -1;
1419         if(to_file)
1420         {
1421                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1422                 if(file == -1)
1423                         to_file = false;
1424                 else
1425                         fputs(file, strcat(s, "\n"));
1426         }
1427
1428         s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1429         if(to_console)
1430                 LOG_INFO(s, "\n");
1431         if(to_eventlog)
1432                 GameLogEcho(s);
1433         if(to_file)
1434                 fputs(file, strcat(s, "\n"));
1435
1436         FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), LAMBDA(
1437                 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1438                 s = strcat(s, ftos(rint(time - it.jointime)), ":");
1439                 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
1440                         s = strcat(s, ftos(it.team), ":");
1441                 else
1442                         s = strcat(s, "spectator:");
1443
1444                 if(to_console)
1445                         LOG_INFO(s, it.netname, "\n");
1446                 if(to_eventlog)
1447                         GameLogEcho(strcat(s, ftos(it.playerid), ":", it.netname));
1448                 if(to_file)
1449                         fputs(file, strcat(s, it.netname, "\n"));
1450         ));
1451
1452         if(teamplay)
1453         {
1454                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1455                 if(to_console)
1456                         LOG_INFO(s, "\n");
1457                 if(to_eventlog)
1458                         GameLogEcho(s);
1459                 if(to_file)
1460                         fputs(file, strcat(s, "\n"));
1461
1462                 for(i = 1; i < 16; ++i)
1463                 {
1464                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1465                         s = strcat(s, ":", ftos(i));
1466                         if(to_console)
1467                                 LOG_INFO(s, "\n");
1468                         if(to_eventlog)
1469                                 GameLogEcho(s);
1470                         if(to_file)
1471                                 fputs(file, strcat(s, "\n"));
1472                 }
1473         }
1474
1475         if(to_console)
1476                 LOG_INFO(":end\n");
1477         if(to_eventlog)
1478                 GameLogEcho(":end");
1479         if(to_file)
1480         {
1481                 fputs(file, ":end\n");
1482                 fclose(file);
1483         }
1484 }
1485
1486 void FixIntermissionClient(entity e)
1487 {
1488         if(!e.autoscreenshot) // initial call
1489         {
1490                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1491                 e.health = -2342;
1492                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1493                 e.solid = SOLID_NOT;
1494                 set_movetype(e, MOVETYPE_NONE);
1495                 e.takedamage = DAMAGE_NO;
1496                 for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
1497                 {
1498                     .entity weaponentity = weaponentities[slot];
1499                         if(e.(weaponentity))
1500                         {
1501                                 e.(weaponentity).effects = EF_NODRAW;
1502                                 if (e.(weaponentity).weaponchild)
1503                                         e.(weaponentity).weaponchild.effects = EF_NODRAW;
1504                         }
1505                 }
1506                 if(IS_REAL_CLIENT(e))
1507                 {
1508                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1509                         RandomSelection_Init();
1510                         FOREACH_WORD(autocvar_sv_intermission_cdtrack, true, LAMBDA(
1511                                 RandomSelection_AddString(it, 1, 1);
1512                         ));
1513                         if (RandomSelection_chosen_string != "")
1514                         {
1515                                 stuffcmd(e, sprintf("\ncd loop %s\n", RandomSelection_chosen_string));
1516                         }
1517                         msg_entity = e;
1518                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1519                 }
1520         }
1521 }
1522
1523 /*
1524 go to the next level for deathmatch
1525 only called if a time or frag limit has expired
1526 */
1527 void NextLevel()
1528 {
1529         gameover = true;
1530
1531         intermission_running = 1;
1532
1533 // enforce a wait time before allowing changelevel
1534         if(player_count > 0)
1535                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1536         else
1537                 intermission_exittime = -1;
1538
1539         /*
1540         WriteByte (MSG_ALL, SVC_CDTRACK);
1541         WriteByte (MSG_ALL, 3);
1542         WriteByte (MSG_ALL, 3);
1543         // done in FixIntermission
1544         */
1545
1546         //pos = FindIntermission ();
1547
1548         VoteReset();
1549
1550         DumpStats(true);
1551
1552         // send statistics
1553         PlayerStats_GameReport(true);
1554         WeaponStats_Shutdown();
1555
1556         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1557
1558         if(autocvar_sv_eventlog)
1559                 GameLogEcho(":gameover");
1560
1561         GameLogClose();
1562
1563         FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
1564                 FixIntermissionClient(it);
1565                 if(it.winning)
1566                         bprint(it.netname, " ^7wins.\n");
1567         ));
1568
1569         target_music_kill();
1570
1571         if(autocvar_g_campaign)
1572                 CampaignPreIntermission();
1573
1574         MUTATOR_CALLHOOK(MatchEnd);
1575
1576         localcmd("\nsv_hook_gameend\n");
1577 }
1578
1579 /*
1580 ============
1581 CheckRules_Player
1582
1583 Exit deathmatch games upon conditions
1584 ============
1585 */
1586 void CheckRules_Player(entity this)
1587 {
1588         if (gameover)   // someone else quit the game already
1589                 return;
1590
1591         if(!IS_DEAD(this))
1592                 this.play_time += frametime;
1593
1594         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1595         //   (div0: and that in CheckRules_World please)
1596 }
1597
1598
1599 float InitiateSuddenDeath()
1600 {
1601         // Check first whether normal overtimes could be added before initiating suddendeath mode
1602         // - for this timelimit_overtime needs to be >0 of course
1603         // - also check the winning condition calculated in the previous frame and only add normal overtime
1604         //   again, if at the point at which timelimit would be extended again, still no winner was found
1605         if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1606         {
1607                 return 1; // need to call InitiateOvertime later
1608         }
1609         else
1610         {
1611                 if(!checkrules_suddendeathend)
1612                 {
1613                         if(autocvar_g_campaign)
1614                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1615                         else
1616                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1617                         if(g_race && !g_race_qualifying)
1618                                 race_StartCompleting();
1619                 }
1620                 return 0;
1621         }
1622 }
1623
1624 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1625 {
1626         ++checkrules_overtimesadded;
1627         //add one more overtime by simply extending the timelimit
1628         float tl;
1629         tl = autocvar_timelimit;
1630         tl += autocvar_timelimit_overtime;
1631         cvar_set("timelimit", ftos(tl));
1632
1633         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1634 }
1635
1636 float GetWinningCode(float fraglimitreached, float equality)
1637 {
1638         if(autocvar_g_campaign == 1)
1639                 if(fraglimitreached)
1640                         return WINNING_YES;
1641                 else
1642                         return WINNING_NO;
1643
1644         else
1645                 if(equality)
1646                         if(fraglimitreached)
1647                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1648                         else
1649                                 return WINNING_NEVER;
1650                 else
1651                         if(fraglimitreached)
1652                                 return WINNING_YES;
1653                         else
1654                                 return WINNING_NO;
1655 }
1656
1657 // set the .winning flag for exactly those players with a given field value
1658 void SetWinners(.float field, float value)
1659 {
1660         FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(it.winning = (it.(field) == value)));
1661 }
1662
1663 // set the .winning flag for those players with a given field value
1664 void AddWinners(.float field, float value)
1665 {
1666         FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
1667                 if(it.(field) == value)
1668                         it.winning = 1;
1669         ));
1670 }
1671
1672 // clear the .winning flags
1673 void ClearWinners()
1674 {
1675         FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(it.winning = 0));
1676 }
1677
1678 void ShuffleMaplist()
1679 {
1680         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1681 }
1682
1683 float leaderfrags;
1684 float WinningCondition_Scores(float limit, float leadlimit)
1685 {
1686         float limitreached;
1687
1688         // TODO make everything use THIS winning condition (except LMS)
1689         WinningConditionHelper(NULL);
1690
1691         if(teamplay)
1692         {
1693                 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1694                 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1695                 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1696                 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1697         }
1698
1699         ClearWinners();
1700         if(WinningConditionHelper_winner)
1701                 WinningConditionHelper_winner.winning = 1;
1702         if(WinningConditionHelper_winnerteam >= 0)
1703                 SetWinners(team, WinningConditionHelper_winnerteam);
1704
1705         if(WinningConditionHelper_lowerisbetter)
1706         {
1707                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1708                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1709                 limit = -limit;
1710         }
1711
1712         if(WinningConditionHelper_zeroisworst)
1713                 leadlimit = 0; // not supported in this mode
1714
1715         if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1716         // these modes always score in increments of 1, thus this makes sense
1717         {
1718                 if(leaderfrags != WinningConditionHelper_topscore)
1719                 {
1720                         leaderfrags = WinningConditionHelper_topscore;
1721
1722                         if (limit)
1723                         if (leaderfrags == limit - 1)
1724                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1725                         else if (leaderfrags == limit - 2)
1726                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1727                         else if (leaderfrags == limit - 3)
1728                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1729                 }
1730         }
1731
1732         limitreached = false;
1733         if(limit)
1734                 if(WinningConditionHelper_topscore >= limit)
1735                         limitreached = true;
1736         if(leadlimit)
1737         {
1738                 float leadlimitreached;
1739                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1740                 if(autocvar_leadlimit_and_fraglimit)
1741                         limitreached = (limitreached && leadlimitreached);
1742                 else
1743                         limitreached = (limitreached || leadlimitreached);
1744         }
1745
1746         if(limit)
1747                 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1748
1749         return GetWinningCode(
1750                 WinningConditionHelper_topscore && limitreached,
1751                 WinningConditionHelper_equality
1752         );
1753 }
1754
1755 float WinningCondition_RanOutOfSpawns()
1756 {
1757         if(have_team_spawns <= 0)
1758                 return WINNING_NO;
1759
1760         if(!autocvar_g_spawn_useallspawns)
1761                 return WINNING_NO;
1762
1763         if(!some_spawn_has_been_used)
1764                 return WINNING_NO;
1765
1766         team1_score = team2_score = team3_score = team4_score = 0;
1767
1768         FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it), LAMBDA(
1769                 switch(it.team)
1770                 {
1771                         case NUM_TEAM_1: team1_score = 1; break;
1772                         case NUM_TEAM_2: team2_score = 1; break;
1773                         case NUM_TEAM_3: team3_score = 1; break;
1774                         case NUM_TEAM_4: team4_score = 1; break;
1775                 }
1776         ));
1777
1778         IL_EACH(g_spawnpoints, true,
1779         {
1780                 switch(it.team)
1781                 {
1782                         case NUM_TEAM_1: team1_score = 1; break;
1783                         case NUM_TEAM_2: team2_score = 1; break;
1784                         case NUM_TEAM_3: team3_score = 1; break;
1785                         case NUM_TEAM_4: team4_score = 1; break;
1786                 }
1787         });
1788
1789         ClearWinners();
1790         if(team1_score + team2_score + team3_score + team4_score == 0)
1791         {
1792                 checkrules_equality = true;
1793                 return WINNING_YES;
1794         }
1795         else if(team1_score + team2_score + team3_score + team4_score == 1)
1796         {
1797                 float t, i;
1798                 if(team1_score)
1799                         t = NUM_TEAM_1;
1800                 else if(team2_score)
1801                         t = NUM_TEAM_2;
1802                 else if(team3_score)
1803                         t = NUM_TEAM_3;
1804                 else // if(team4_score)
1805                         t = NUM_TEAM_4;
1806                 CheckAllowedTeams(NULL);
1807                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1808                 {
1809                         if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
1810                         if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
1811                         if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
1812                         if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
1813                 }
1814
1815                 AddWinners(team, t);
1816                 return WINNING_YES;
1817         }
1818         else
1819                 return WINNING_NO;
1820 }
1821
1822 /*
1823 ============
1824 CheckRules_World
1825
1826 Exit deathmatch games upon conditions
1827 ============
1828 */
1829 void CheckRules_World()
1830 {
1831         float timelimit;
1832         float fraglimit;
1833         float leadlimit;
1834
1835         VoteThink();
1836         MapVote_Think();
1837
1838         SetDefaultAlpha();
1839
1840         if (gameover)   // someone else quit the game already
1841         {
1842                 if(player_count == 0) // Nobody there? Then let's go to the next map
1843                         MapVote_Start();
1844                         // this will actually check the player count in the next frame
1845                         // again, but this shouldn't hurt
1846                 return;
1847         }
1848
1849         timelimit = autocvar_timelimit * 60;
1850         fraglimit = autocvar_fraglimit;
1851         leadlimit = autocvar_leadlimit;
1852
1853         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1854         {
1855                 if(timelimit > 0)
1856                         timelimit = 0; // timelimit is not made for warmup
1857                 if(fraglimit > 0)
1858                         fraglimit = 0; // no fraglimit for now
1859                 leadlimit = 0; // no leadlimit for now
1860         }
1861
1862         if(timelimit > 0)
1863         {
1864                 timelimit += game_starttime;
1865         }
1866         else if (timelimit < 0)
1867         {
1868                 // endmatch
1869                 NextLevel();
1870                 return;
1871         }
1872
1873         float wantovertime;
1874         wantovertime = 0;
1875
1876         if(timelimit > game_starttime)
1877                 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
1878         else
1879                 game_completion_ratio = 0;
1880
1881         if(checkrules_suddendeathend)
1882         {
1883                 if(!checkrules_suddendeathwarning)
1884                 {
1885                         checkrules_suddendeathwarning = true;
1886                         if(g_race && !g_race_qualifying)
1887                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1888                         else
1889                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1890                 }
1891         }
1892         else
1893         {
1894                 if (timelimit && time >= timelimit)
1895                 {
1896                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1897                         {
1898                                 float totalplayers;
1899                                 float playerswithlaps;
1900                                 float readyplayers;
1901                                 totalplayers = playerswithlaps = readyplayers = 0;
1902                                 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
1903                                         ++totalplayers;
1904                                         if(PlayerScore_Add(it, SP_RACE_FASTEST, 0))
1905                                                 ++playerswithlaps;
1906                                         if(it.ready)
1907                                                 ++readyplayers;
1908                                 ));
1909
1910                                 // at least 2 of the players have completed a lap: start the RACE
1911                                 // otherwise, the players should end the qualifying on their own
1912                                 if(readyplayers || playerswithlaps >= 2)
1913                                 {
1914                                         checkrules_suddendeathend = 0;
1915                                         ReadyRestart(); // go to race
1916                                         return;
1917                                 }
1918                                 else
1919                                         wantovertime |= InitiateSuddenDeath();
1920                         }
1921                         else
1922                                 wantovertime |= InitiateSuddenDeath();
1923                 }
1924         }
1925
1926         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1927         {
1928                 NextLevel();
1929                 return;
1930         }
1931
1932         int checkrules_status = WinningCondition_RanOutOfSpawns();
1933         if(checkrules_status == WINNING_YES)
1934                 bprint("Hey! Someone ran out of spawns!\n");
1935         else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1936                 checkrules_status = M_ARGV(0, float);
1937         else
1938                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1939
1940         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1941         {
1942                 checkrules_status = WINNING_NEVER;
1943                 checkrules_overtimesadded = -1;
1944                 wantovertime |= InitiateSuddenDeath();
1945         }
1946
1947         if(checkrules_status == WINNING_NEVER)
1948                 // equality cases! Nobody wins if the overtime ends in a draw.
1949                 ClearWinners();
1950
1951         if(wantovertime)
1952         {
1953                 if(checkrules_status == WINNING_NEVER)
1954                         InitiateOvertime();
1955                 else
1956                         checkrules_status = WINNING_YES;
1957         }
1958
1959         if(checkrules_suddendeathend)
1960                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1961                         checkrules_status = WINNING_YES;
1962
1963         if(checkrules_status == WINNING_YES)
1964         {
1965                 //print("WINNING\n");
1966                 NextLevel();
1967         }
1968 }
1969
1970 string GotoMap(string m)
1971 {
1972         m = GameTypeVote_MapInfo_FixName(m);
1973         if (!m)
1974                 return "The map you suggested is not available on this server.";
1975         if (!autocvar_sv_vote_gametype)
1976         if(!MapInfo_CheckMap(m))
1977                 return "The map you suggested does not support the current game mode.";
1978         cvar_set("nextmap", m);
1979         cvar_set("timelimit", "-1");
1980         if(mapvote_initialized || alreadychangedlevel)
1981         {
1982                 if(DoNextMapOverride(0))
1983                         return "Map switch initiated.";
1984                 else
1985                         return "Hm... no. For some reason I like THIS map more.";
1986         }
1987         else
1988                 return "Map switch will happen after scoreboard.";
1989 }
1990
1991 bool autocvar_sv_gameplayfix_multiplethinksperframe;
1992 void RunThink(entity this)
1993 {
1994         // don't let things stay in the past.
1995         // it is possible to start that way by a trigger with a local time.
1996         if(this.nextthink <= 0 || this.nextthink > time + frametime)
1997                 return;
1998
1999         float oldtime = time; // do we need to save this?
2000
2001         for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2002         {
2003                 time = max(oldtime, this.nextthink);
2004                 this.nextthink = 0;
2005
2006                 if(getthink(this))
2007                         getthink(this)(this);
2008                 // mods often set nextthink to time to cause a think every frame,
2009                 // we don't want to loop in that case, so exit if the new nextthink is
2010                 // <= the time the qc was told, also exit if it is past the end of the
2011                 // frame
2012                 if(this.nextthink <= time || this.nextthink > oldtime + frametime || !autocvar_sv_gameplayfix_multiplethinksperframe)
2013                         break;
2014         }
2015
2016         time = oldtime;
2017 }
2018
2019 bool autocvar_sv_freezenonclients;
2020 bool autocvar_sv_gameplayfix_delayprojectiles;
2021 void Physics_Frame()
2022 {
2023         if(autocvar_sv_freezenonclients)
2024                 return;
2025
2026         FOREACH_ENTITY_FLOAT(pure_data, false,
2027         {
2028                 if(IS_CLIENT(it) || it.classname == "" || it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH || it.move_movetype == MOVETYPE_PHYSICS)
2029                         continue;
2030
2031                 set_movetype(it, it.move_movetype);
2032
2033                 if(it.move_movetype == MOVETYPE_NONE)
2034                         continue;
2035
2036                 if(it.move_qcphysics)
2037                         Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2038
2039                 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2040                 {
2041                         // handle thinking here
2042                         if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime)
2043                                 RunThink(it);
2044                 }
2045         });
2046
2047         if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2048                 return;
2049
2050         FOREACH_ENTITY_FLOAT(move_qcphysics, true,
2051         {
2052                 if(IS_CLIENT(it) || is_pure(it) || it.classname == "" || it.move_movetype == MOVETYPE_NONE)
2053                         continue;
2054                 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2055         });
2056 }
2057
2058 void systems_update();
2059 void EndFrame()
2060 {
2061         anticheat_endframe();
2062
2063         Physics_Frame();
2064
2065         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2066                 entity e = IS_SPEC(it) ? it.enemy : it;
2067                 if (e.typehitsound) {
2068                         it.typehit_time = time;
2069                 } else if (e.damage_dealt) {
2070                         it.hit_time = time;
2071                         it.damage_dealt_total += ceil(e.damage_dealt);
2072                 }
2073         });
2074         // add 1 frametime because after this, engine SV_Physics
2075         // increases time by a frametime and then networks the frame
2076         // add another frametime because client shows everything with
2077         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2078         // needed!
2079         float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2080         FOREACH_CLIENT(true, {
2081                 it.typehitsound = false;
2082                 it.damage_dealt = 0;
2083                 antilag_record(it, CS(it), altime);
2084         });
2085         IL_EACH(g_monsters, true,
2086         {
2087                 antilag_record(it, it, altime);
2088         });
2089         FOREACH_CLIENT(PS(it), {
2090                 PlayerState s = PS(it);
2091                 s.ps_push(s, it);
2092         });
2093         systems_update();
2094         IL_ENDFRAME();
2095 }
2096
2097
2098 /*
2099  * RedirectionThink:
2100  * returns true if redirecting
2101  */
2102 float redirection_timeout;
2103 float redirection_nextthink;
2104 float RedirectionThink()
2105 {
2106         float clients_found;
2107
2108         if(redirection_target == "")
2109                 return false;
2110
2111         if(!redirection_timeout)
2112         {
2113                 cvar_set("sv_public", "-2");
2114                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2115                 if(redirection_target == "self")
2116                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2117                 else
2118                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2119         }
2120
2121         if(time < redirection_nextthink)
2122                 return true;
2123
2124         redirection_nextthink = time + 1;
2125
2126         clients_found = 0;
2127         FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA(
2128                 // TODO add timer
2129                 LOG_INFO("Redirecting: sending connect command to ", it.netname, "\n");
2130                 if(redirection_target == "self")
2131                         stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2132                 else
2133                         stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2134                 ++clients_found;
2135         ));
2136
2137         LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.\n");
2138
2139         if(time > redirection_timeout || clients_found == 0)
2140                 localcmd("\nwait; wait; wait; quit\n");
2141
2142         return true;
2143 }
2144
2145 void TargetMusic_RestoreGame();
2146 void RestoreGame()
2147 {
2148         // Loaded from a save game
2149         // some things then break, so let's work around them...
2150
2151         // Progs DB (capture records)
2152         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2153
2154         // Mapinfo
2155         MapInfo_Shutdown();
2156         MapInfo_Enumerate();
2157         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2158         WeaponStats_Init();
2159
2160         TargetMusic_RestoreGame();
2161 }
2162
2163 void Shutdown()
2164 {
2165         gameover = 2;
2166
2167         if(world_initialized > 0)
2168         {
2169                 world_initialized = 0;
2170                 LOG_TRACE("Saving persistent data...");
2171                 Ban_SaveBans();
2172
2173                 // playerstats with unfinished match
2174                 PlayerStats_GameReport(false);
2175
2176                 if(!cheatcount_total)
2177                 {
2178                         if(autocvar_sv_db_saveasdump)
2179                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2180                         else
2181                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2182                 }
2183                 if(autocvar_developer)
2184                 {
2185                         if(autocvar_sv_db_saveasdump)
2186                                 db_dump(TemporaryDB, "server-temp.db");
2187                         else
2188                                 db_save(TemporaryDB, "server-temp.db");
2189                 }
2190                 CheatShutdown(); // must be after cheatcount check
2191                 db_close(ServerProgsDB);
2192                 db_close(TemporaryDB);
2193                 LOG_TRACE("Saving persistent data... done!");
2194                 // tell the bot system the game is ending now
2195                 bot_endgame();
2196
2197                 WeaponStats_Shutdown();
2198                 MapInfo_Shutdown();
2199         }
2200         else if(world_initialized == 0)
2201         {
2202                 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data\n");
2203         }
2204         else
2205         {
2206                 __init_dedicated_server_shutdown();
2207         }
2208 }