1 #define LATENCY_THINKRATE 10
6 void PingPLReport_Think()
11 delta = 3 / maxclients;
12 if(delta < sys_frametime)
14 self.nextthink = time + delta;
16 e = edict_num(self.cnt + 1);
19 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
20 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
21 WriteByte(MSG_BROADCAST, self.cnt);
22 WriteShort(MSG_BROADCAST, max(1, e.ping));
23 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
24 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
26 // record latency times for clients throughout the match so we can report it to playerstats
27 if(time > (e.latency_time + LATENCY_THINKRATE))
29 e.latency_sum += e.ping;
31 e.latency_time = time;
32 //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
37 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
38 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
39 WriteByte(MSG_BROADCAST, self.cnt);
40 WriteShort(MSG_BROADCAST, 0);
41 WriteByte(MSG_BROADCAST, 0);
42 WriteByte(MSG_BROADCAST, 0);
44 self.cnt = mod(self.cnt + 1, maxclients);
46 void PingPLReport_Spawn()
48 pingplreport = spawn();
49 pingplreport.classname = "pingplreport";
50 pingplreport.think = PingPLReport_Think;
51 pingplreport.nextthink = time;
54 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
55 string redirection_target;
56 float world_initialized;
60 void GotoNextMap(float reinit);
61 void ShuffleMaplist();
62 float(float reinit) DoNextMapOverride;
64 void SetDefaultAlpha()
66 if(autocvar_g_running_guns)
68 default_player_alpha = -1;
69 default_weapon_alpha = +1;
73 default_player_alpha = autocvar_g_balance_cloaked_alpha;
74 default_weapon_alpha = default_player_alpha;
78 default_player_alpha = autocvar_g_player_alpha;
79 if(default_player_alpha == 0)
80 default_player_alpha = 1;
81 default_weapon_alpha = default_player_alpha;
85 void fteqcc_testbugs()
89 if(!autocvar_developer_fteqccbugs)
92 dprint("*** fteqcc test: checking for bugs...\n");
96 if(sqrt(a) - sqrt(b - a) == 0)
97 dprint("*** fteqcc test: found same-function-twice bug\n");
99 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
103 world.enemy.cnt += 10;
104 if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
105 dprint("*** fteqcc test: found += bug\n");
107 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
114 if(autocvar__sv_init)
116 // cvar_set("_sv_init", "0");
117 // we do NOT set this to 0 any more, so someone "accidentally" changing
118 // to this "init" map on a dedicated server will cause no permanent
120 if(autocvar_g_maplist_shuffle)
122 n = tokenizebyseparator(autocvar_g_maplist, " ");
123 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
126 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
128 if(!DoNextMapOverride(1))
136 self.nextthink = time;
140 self.nextthink = time + 1;
141 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
145 void cvar_changes_init()
149 float n, i, adding, pureadding;
152 strunzone(cvar_changes);
153 cvar_changes = string_null;
155 strunzone(cvar_purechanges);
156 cvar_purechanges = string_null;
157 cvar_purechanges_count = 0;
160 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
166 for(i = 0; i < n; ++i)
168 k = bufstr_get(h, i);
170 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
171 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
172 #define BADCVAR(p) if(k == p) continue
174 // general excludes and namespaces for server admin used cvars
175 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
179 BADPREFIX("cvar_check_");
181 BADCVAR("g_configversion");
182 BADCVAR("g_maplist_index");
183 BADCVAR("halflifebsp");
184 BADPREFIX("sv_world");
190 BADPREFIX("scoreboard_");
191 BADPREFIX("g_campaign");
192 BADPREFIX("g_waypointsprite_");
198 BADPREFIX("net_slist_");
204 BADPREFIX("sensitivity");
205 BADPREFIX("userbind");
208 BADPREFIX("crosshair");
209 BADCVAR("mod_q3bsp_lightmapmergepower");
210 BADCVAR("mod_q3bsp_nolightmaps");
212 BADCVAR("mastervolume");
214 BADCVAR("bgmvolume");
217 BADCVAR("developer");
218 BADCVAR("log_dest_udp");
220 BADCVAR("net_address");
221 BADCVAR("net_address_ipv6");
223 BADCVAR("savedgamecfg");
224 BADCVAR("serverconfig");
225 BADCVAR("sv_autoscreenshot");
226 BADCVAR("sv_heartbeatperiod");
227 BADCVAR("sv_vote_master_password");
228 BADCVAR("sys_colortranslation");
229 BADCVAR("sys_specialcharactertranslation");
230 BADCVAR("timeformat");
231 BADCVAR("timestamps");
232 BADPREFIX("developer_");
234 BADPREFIX("g_banned_list");
235 BADPREFIX("g_chat_flood_");
236 BADPREFIX("g_ghost_items");
237 BADPREFIX("g_playerstats_");
238 BADPREFIX("g_respawn_ghosts");
239 BADPREFIX("g_voice_flood_");
241 BADPREFIX("sv_allowdownloads");
242 BADPREFIX("sv_autodemo");
243 BADPREFIX("sv_curl_");
244 BADPREFIX("sv_eventlog");
245 BADPREFIX("sv_logscores_");
246 BADPREFIX("sv_master");
247 BADPREFIX("sv_weaponstats_");
248 BADPREFIX("sv_waypointsprite_");
249 BADCVAR("rescan_pending");
251 // these can contain player IDs, so better hide
252 BADPREFIX("g_forced_team_");
255 BADCVAR("fraglimit");
257 BADCVAR("g_assault");
259 BADCVAR("g_ca_teams");
263 BADCVAR("g_domination");
264 BADCVAR("g_domination_default_teams");
265 BADCVAR("g_freezetag");
266 BADCVAR("g_freezetag_teams");
267 BADCVAR("g_keepaway");
268 BADCVAR("g_keyhunt");
269 BADCVAR("g_keyhunt_teams");
271 BADCVAR("g_nexball");
272 BADCVAR("g_onslaught");
274 BADCVAR("g_race_qualifying_timelimit");
276 BADCVAR("g_tdm_teams");
277 BADCVAR("leadlimit");
280 BADCVAR("timelimit");
284 BADCVAR("g_maplist");
285 BADCVAR("g_maplist_mostrecent");
289 d = cvar_defstring(k);
295 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
296 if(strlen(cvar_changes) > 16384)
298 cvar_changes = "// too many settings have been changed to show them here\n";
303 // now check if the changes are actually gameplay relevant
305 // does nothing visible
306 BADCVAR("captureleadlimit_override");
307 BADCVAR("g_arena_point_leadlimit");
308 BADCVAR("g_balance_kill_delay");
309 BADCVAR("g_ca_point_leadlimit");
310 BADCVAR("g_ctf_captimerecord_always");
311 BADCVAR("g_ctf_flag_glowtrails");
312 BADCVAR("g_ctf_flag_pickup_verbosename");
313 BADCVAR("g_domination_point_leadlimit");
314 BADCVAR("g_forced_respawn");
315 BADCVAR("g_keyhunt_point_leadlimit");
317 BADCVAR("g_nexball_goalleadlimit");
318 BADCVAR("leadlimit_and_fraglimit");
319 BADCVAR("leadlimit_override");
321 BADCVAR("sv_allow_fullbright");
322 BADCVAR("sv_checkforpacketsduringsleep");
323 BADCVAR("sv_fraginfo");
324 BADCVAR("sv_timeout");
325 BADPREFIX("sv_timeout_");
326 BADPREFIX("crypto_");
327 BADPREFIX("g_chat_");
328 BADPREFIX("g_ctf_captimerecord_");
329 BADPREFIX("g_maplist_votable_");
333 BADPREFIX("sv_cullentities_");
334 BADPREFIX("sv_fraginfo_");
335 BADPREFIX("sv_maxidle_");
336 BADPREFIX("sv_vote_");
337 BADPREFIX("timelimit_");
338 BADCVAR("gameversion");
339 BADPREFIX("gameversion_");
340 BADCVAR("sv_namechangetimer");
342 // allowed changes to server admins (please sync this to server.cfg)
346 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
348 // yes, this does contain some redundant stuff, don't really care
349 BADCVAR("bot_config_file");
350 BADCVAR("bot_number");
351 BADCVAR("bot_prefix");
352 BADCVAR("bot_suffix");
353 BADCVAR("capturelimit_override");
354 BADCVAR("fraglimit_override");
356 BADCVAR("g_antilag");
357 BADCVAR("g_balance_teams");
358 BADCVAR("g_balance_teams_prevent_imbalance");
359 BADCVAR("g_balance_teams_scorefactor");
360 BADCVAR("g_ban_sync_trusted_servers");
361 BADCVAR("g_ban_sync_uri");
362 BADCVAR("g_ca_teams_override");
363 BADCVAR("g_ctf_ignore_frags");
364 BADCVAR("g_domination_point_limit");
365 BADCVAR("g_freezetag_teams_override");
366 BADCVAR("g_friendlyfire");
367 BADCVAR("g_fullbrightitems");
368 BADCVAR("g_fullbrightplayers");
369 BADCVAR("g_keyhunt_point_limit");
370 BADCVAR("g_keyhunt_teams_override");
371 BADCVAR("g_lms_lives_override");
372 BADCVAR("g_maplist");
373 BADCVAR("g_maplist_check_waypoints");
374 BADCVAR("g_maplist_mostrecent_count");
375 BADCVAR("g_maplist_shuffle");
376 BADCVAR("g_maplist_votable");
377 BADCVAR("g_maplist_votable_abstain");
378 BADCVAR("g_maplist_votable_nodetail");
379 BADCVAR("g_maplist_votable_suggestions");
380 BADCVAR("g_maxplayers");
381 BADCVAR("g_mirrordamage");
382 BADCVAR("g_nexball_goallimit");
383 BADCVAR("g_powerups");
384 BADCVAR("g_start_delay");
386 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
389 BADCVAR("maxplayers");
390 BADCVAR("minplayers");
391 BADCVAR("net_address");
393 BADCVAR("rcon_password");
394 BADCVAR("rcon_restricted_commands");
395 BADCVAR("rcon_restricted_password");
397 BADCVAR("sv_adminnick");
398 BADCVAR("sv_autoscreenshot");
399 BADCVAR("sv_autotaunt");
400 BADCVAR("sv_curl_defaulturl");
401 BADCVAR("sv_defaultcharacter");
402 BADCVAR("sv_defaultplayercolors");
403 BADCVAR("sv_defaultplayermodel");
404 BADCVAR("sv_defaultplayerskin");
405 BADCVAR("sv_maxidle");
406 BADCVAR("sv_maxrate");
408 BADCVAR("sv_public");
409 BADCVAR("sv_ready_restart");
410 BADCVAR("sv_status_privacy");
412 BADCVAR("sv_vote_call");
413 BADCVAR("sv_vote_commands");
414 BADCVAR("sv_vote_majority_factor");
415 BADCVAR("sv_vote_master");
416 BADCVAR("sv_vote_master_commands");
417 BADCVAR("sv_vote_master_password");
418 BADCVAR("sv_vote_simple_majority_factor");
419 BADCVAR("teamplay_mode");
420 BADCVAR("timelimit_override");
421 BADCVAR("g_spawnshieldtime");
422 BADPREFIX("g_warmup_");
423 BADPREFIX("sv_ready_restart_");
425 // mutators that announce themselves properly to the server browser
426 BADCVAR("g_minstagib");
427 BADCVAR("g_new_toys");
429 BADCVAR("g_grappling_hook");
430 BADCVAR("g_jetpack");
437 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
438 if(strlen(cvar_purechanges) > 16384)
440 cvar_purechanges = "// too many settings have been changed to show them here\n";
444 ++cvar_purechanges_count;
445 // WARNING: this variable is used for the server list
446 // NEVER dare to skip this code!
447 // Hacks to intentionally appearing as "pure server" even though you DO have
448 // modified settings may be punished by removal from the server list.
449 // You can do to the variables cvar_changes and cvar_purechanges all you want,
453 if(cvar_changes == "")
454 cvar_changes = "// this server runs at default server settings\n";
456 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
457 cvar_changes = strzone(cvar_changes);
458 if(cvar_purechanges == "")
459 cvar_purechanges = "// this server runs at default gameplay settings\n";
461 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
462 cvar_purechanges = strzone(cvar_purechanges);
465 void detect_maptype()
474 o_x += random() * (world.maxs_x - world.mins_x);
475 o_y += random() * (world.maxs_y - world.mins_y);
476 o_z += random() * (world.maxs_z - world.mins_z);
478 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
479 if(trace_fraction == 1)
484 for(i = 0; i < 64; i += 4)
486 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
487 if(trace_fraction == 1)
489 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
498 float RandomSeed_Send(entity to, float sf)
500 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
501 WriteShort(MSG_ENTITY, self.cnt);
504 void RandomSeed_Think()
506 self.cnt = bound(0, floor(random() * 65536), 65535);
507 self.nextthink = time + 5;
511 void RandomSeed_Spawn()
513 randomseed = spawn();
514 randomseed.think = RandomSeed_Think;
515 Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
520 self.think(); // sets random seed and nextthink
524 void spawnfunc___init_dedicated_server(void)
526 // handler for _init/_init map (only for dedicated server initialization)
528 world_initialized = -1; // don't complain
530 cvar_string = cvar_string_normal;
531 cvar_set = cvar_set_normal;
533 remove = remove_unsafely;
537 e.think = GotoFirstMap;
538 e.nextthink = time; // this is usually 1 at this point
541 e.classname = "info_player_deathmatch"; // safeguard against player joining
543 self.classname = "worldspawn"; // safeguard against various stuff ;)
545 // needs to be done so early because of the constants they create
546 CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
547 CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
548 CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
549 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
550 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
553 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
556 void Map_MarkAsRecent(string m);
557 float world_already_spawned;
559 void ClientInit_Spawn();
560 void WeaponStats_Init();
561 void WeaponStats_Shutdown();
562 void spawnfunc_worldspawn (void)
564 float fd, l, i, j, n;
568 cvar_string = cvar_string_normal;
569 cvar_set = cvar_set_normal;
571 if(world_already_spawned)
572 error("world already spawned - you may have EXACTLY ONE worldspawn!");
573 world_already_spawned = TRUE;
575 remove = remove_safely; // during spawning, watch what you remove!
577 check_unacceptable_compiler_bugs();
579 cvar_changes_init(); // do this very early now so it REALLY matches the server config
581 compressShortVector_init();
584 head = nextent(world);
589 head = nextent(head);
592 server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? TRUE : FALSE);
594 // needs to be done so early because of the constants they create
595 CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
596 CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
597 CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
598 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
599 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
601 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
603 TemporaryDB = db_create();
608 // 1 FLICKER (first variety)
609 lightstyle(1, "mmnmmommommnonmmonqnmmo");
611 // 2 SLOW STRONG PULSE
612 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
614 // 3 CANDLE (first variety)
615 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
618 lightstyle(4, "mamamamamama");
621 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
623 // 6 FLICKER (second variety)
624 lightstyle(6, "nmonqnmomnmomomno");
626 // 7 CANDLE (second variety)
627 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
629 // 8 CANDLE (third variety)
630 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
632 // 9 SLOW STROBE (fourth variety)
633 lightstyle(9, "aaaaaaaazzzzzzzz");
635 // 10 FLUORESCENT FLICKER
636 lightstyle(10, "mmamammmmammamamaaamammma");
638 // 11 SLOW PULSE NOT FADE TO BLACK
639 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
641 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
646 if(autocvar_g_campaign)
649 Map_MarkAsRecent(mapname);
651 PlayerStats_Init(); // we need this to be initiated before InitGameplayMode
653 precache_model ("null"); // we need this one before InitGameplayMode
661 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
662 if(bot_waypoints_for_items == 1)
663 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
664 bot_waypoints_for_items = 0;
668 WaypointSprite_Init();
670 GameLogInit(); // prepare everything
672 // changing the logic generating it is okay. But:
673 // it HAS to stay <= 64 chars
674 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
675 if(autocvar_sv_eventlog)
677 s = sprintf("%d.%s.%06d", ftos(autocvar_sv_eventlog_files_counter), strftime(FALSE, "%s"), floor(random() * 1000000));
678 matchid = strzone(s);
680 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
681 s = ":gameinfo:mutators:LIST";
684 MUTATOR_CALLHOOK(BuildMutatorsString);
687 // simple, probably not good in the mutator system
688 if(autocvar_g_grappling_hook)
689 s = strcat(s, ":grappling_hook");
691 // initialiation stuff, not good in the mutator system
692 if(!autocvar_g_use_ammunition)
693 s = strcat(s, ":no_use_ammunition");
695 // initialiation stuff, not good in the mutator system
696 if(autocvar_g_pickup_items == 0)
697 s = strcat(s, ":no_pickup_items");
698 if(autocvar_g_pickup_items > 0)
699 s = strcat(s, ":pickup_items");
701 // initialiation stuff, not good in the mutator system
702 if(autocvar_g_weaponarena != "0")
703 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
705 // TODO to mutator system
706 if(autocvar_g_norecoil)
707 s = strcat(s, ":norecoil");
709 // TODO to mutator system
710 if(autocvar_g_powerups == 0)
711 s = strcat(s, ":no_powerups");
712 if(autocvar_g_powerups > 0)
713 s = strcat(s, ":powerups");
716 GameLogEcho(":gameinfo:end");
719 matchid = strzone(ftos(random()));
721 cvar_set("nextmap", "");
725 if(autocvar_g_campaign)
733 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
735 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
737 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
740 while((s = fgets(fd)))
742 l = tokenize_console(s);
747 print("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
748 print(" cdtrack ", argv(2), "\n");
750 else if(argv(0) == "fog")
752 print("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
753 print(" \"fog\" \"", s, "\"\n");
755 else if(argv(0) == "set")
757 print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
758 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
760 else if(argv(0) != "//")
762 print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
763 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
773 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
774 addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
775 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
776 addstat(STAT_ROUNDSTARTTIME, AS_FLOAT, stat_round_starttime);
777 addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
780 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
781 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
782 addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
783 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
784 addstat(STAT_FUEL, AS_INT, ammo_fuel);
785 addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
786 addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
787 addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
788 addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
789 addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
790 addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
791 addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
792 addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
794 addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
795 addstat(STAT_NEX_CHARGEPOOL, AS_FLOAT, nex_chargepool_ammo);
797 addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
800 addstat(STAT_FROZEN, AS_INT, frozen);
801 addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, revive_progress);
803 // g_movementspeed hack
804 addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
805 addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
806 addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
807 addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
810 addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
811 addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
814 addstat(STAT_MONSTERS_TOTAL, AS_FLOAT, stat_monsters_total);
815 addstat(STAT_MONSTERS_KILLED, AS_FLOAT, stat_monsters_killed);
818 addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
820 next_pingtime = time + 5;
824 // set up information replies for clients and server to use
825 maplist_reply = strzone(getmaplist());
826 lsmaps_reply = strzone(getlsmaps());
827 monsterlist_reply = strzone(getmonsterlist());
828 for(i = 0; i < 10; ++i)
832 records_reply[i] = strzone(s);
834 ladder_reply = strzone(getladder());
835 rankings_reply = strzone(getrankings());
840 PingPLReport_Spawn();
844 localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
846 // fill sv_curl_serverpackages from .serverpackage files
847 if(autocvar_sv_curl_serverpackages_auto)
850 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
851 for(i = 0; i < n; ++i)
852 if(substring(argv(i), -18, -1) != "-serverpackage.txt")
853 if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
854 s = strcat(s, " ", argv(i));
855 fd = search_begin("*-serverpackage.txt", TRUE, FALSE);
858 j = search_getsize(fd);
859 for(i = 0; i < j; ++i)
860 s = strcat(s, " ", search_getfilename(fd, i));
863 fd = search_begin("*.serverpackage", TRUE, FALSE);
866 j = search_getsize(fd);
867 for(i = 0; i < j; ++i)
868 s = strcat(s, " ", search_getfilename(fd, i));
871 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
874 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
876 // physics/balance/config changes that count as mod
877 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
878 modname = cvar_string("g_mod_physics");
879 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
880 modname = cvar_string("g_mod_balance");
881 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
882 modname = cvar_string("g_mod_config");
883 // extra mutators that deserve to count as mod
884 MUTATOR_CALLHOOK(SetModname);
887 modname = strzone(modname);
889 WinningConditionHelper(); // set worldstatus
891 world_initialized = 1;
894 void spawnfunc_light (void)
896 //makestatic (self); // Who the f___ did that?
902 return MapInfo_Type_ToString(MapInfo_LoadedGametype);
905 string getmapname_stored;
911 float Map_Count, Map_Current;
912 string Map_Current_Name;
914 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
915 float GetMaplistPosition()
921 idx = autocvar_g_maplist_index;
928 for(pos = 0; pos < Map_Count; ++pos)
932 // resume normal maplist rotation if current map is not in g_maplist
936 float MapHasRightSize(string map)
939 if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
940 if(autocvar_g_maplist_check_waypoints)
942 dprint("checkwp "); dprint(map);
943 if(!fexists(strcat("maps/", map, ".waypoints")))
945 dprint(": no waypoints\n");
948 dprint(": has waypoints\n");
951 // open map size restriction file
952 dprint("opensize "); dprint(map);
953 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
956 float mapmin, mapmax;
958 mapmin = stof(fgets(fh));
959 mapmax = stof(fgets(fh));
961 if(player_count < mapmin)
963 dprint("not enough\n");
966 if(player_count > mapmax)
968 dprint("too many\n");
971 dprint("right size\n");
974 dprint(": not found\n");
978 string Map_Filename(float position)
980 return strcat("maps/", argv(position), ".bsp");
983 string strwords(string s, float w)
986 for(endpos = 0; w && endpos >= 0; --w)
987 endpos = strstrofs(s, " ", endpos + 1);
991 return substring(s, 0, endpos);
994 float strhasword(string s, string w)
996 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
999 void Map_MarkAsRecent(string m)
1001 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1004 float Map_IsRecent(string m)
1006 return strhasword(autocvar_g_maplist_mostrecent, m);
1009 float Map_Check(float position, float pass)
1013 map_next = argv(position);
1016 if(Map_IsRecent(map_next))
1019 filename = Map_Filename(position);
1020 if(MapInfo_CheckMap(map_next))
1024 if(MapHasRightSize(map_next))
1029 dprint( "Couldn't select '", filename, "'..\n" );
1034 void Map_Goto_SetStr(string nextmapname)
1036 if(getmapname_stored != "")
1037 strunzone(getmapname_stored);
1038 if(nextmapname == "")
1039 getmapname_stored = "";
1041 getmapname_stored = strzone(nextmapname);
1044 void Map_Goto_SetFloat(float position)
1046 cvar_set("g_maplist_index", ftos(position));
1047 Map_Goto_SetStr(argv(position));
1050 void Map_Goto(float reinit)
1052 MapInfo_LoadMap(getmapname_stored, reinit);
1055 // return codes of map selectors:
1056 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1057 // -2 = permanent failure
1058 float() MaplistMethod_Iterate = // usual method
1062 dprint("Trying MaplistMethod_Iterate\n");
1064 for(pass = 1; pass <= 2; ++pass)
1066 for(i = 1; i < Map_Count; ++i)
1069 mapindex = mod(i + Map_Current, Map_Count);
1070 if(Map_Check(mapindex, pass))
1077 float() MaplistMethod_Repeat = // fallback method
1079 dprint("Trying MaplistMethod_Repeat\n");
1081 if(Map_Check(Map_Current, 2))
1086 float() MaplistMethod_Random = // random map selection
1090 dprint("Trying MaplistMethod_Random\n");
1094 for(i = 0; i <= imax; ++i)
1097 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
1098 if(Map_Check(mapindex, 1))
1104 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1105 // the exponent sets a bias on the map selection:
1106 // the higher the exponent, the less likely "shortly repeated" same maps are
1108 float i, j, imax, insertpos;
1110 dprint("Trying MaplistMethod_Shuffle\n");
1114 for(i = 0; i <= imax; ++i)
1118 // now reinsert this at another position
1119 insertpos = pow(random(), 1 / exponent); // ]0, 1]
1120 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1121 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1122 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1124 // insert the current map there
1126 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1127 newlist = strcat(newlist, " ", argv(j));
1128 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1129 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1130 newlist = strcat(newlist, " ", argv(j));
1131 newlist = substring(newlist, 1, strlen(newlist) - 1);
1132 cvar_set("g_maplist", newlist);
1133 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1135 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1136 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1137 if(Map_Check(Map_Current, 1))
1145 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1147 for (i = 0; i < Map_Count; ++i)
1148 if (Map_Check(i, 2))
1152 bprint( "Maplist contains no usable maps! Resetting it to default map list.\n" );
1153 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1154 if(autocvar_g_maplist_shuffle)
1156 localcmd("\nmenu_cmd sync\n");
1157 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1160 error("empty maplist, cannot select a new map");
1161 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1163 if(Map_Current_Name)
1164 strunzone(Map_Current_Name);
1165 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1166 // this may or may not be correct, but who cares, in the worst case a map
1167 // isn't chosen in the first pass that should have been
1178 if(autocvar_g_maplist_shuffle > 0)
1179 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1182 if(autocvar_g_maplist_selectrandom)
1183 nextMap = MaplistMethod_Random();
1186 nextMap = MaplistMethod_Iterate();
1189 nextMap = MaplistMethod_Repeat();
1193 Map_Goto_SetFloat(nextMap);
1194 return getmapname_stored;
1200 float DoNextMapOverride(float reinit)
1202 if(autocvar_g_campaign)
1204 CampaignPostIntermission();
1205 alreadychangedlevel = TRUE;
1208 if(autocvar_quit_when_empty)
1210 if(player_count <= currentbots)
1213 alreadychangedlevel = TRUE;
1217 if(autocvar_quit_and_redirect != "")
1219 redirection_target = strzone(autocvar_quit_and_redirect);
1220 alreadychangedlevel = TRUE;
1223 if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1225 localcmd("restart\n");
1226 alreadychangedlevel = TRUE;
1229 if(autocvar_nextmap != "")
1230 if(MapInfo_CheckMap(autocvar_nextmap))
1232 Map_Goto_SetStr(autocvar_nextmap);
1234 alreadychangedlevel = TRUE;
1237 if(!reinit && autocvar_lastlevel)
1239 cvar_settemp_restore();
1240 localcmd("set lastlevel 0\ntogglemenu 1\n");
1241 alreadychangedlevel = TRUE;
1247 void GotoNextMap(float reinit)
1252 if (alreadychangedlevel)
1254 alreadychangedlevel = TRUE;
1258 nextMap = GetNextMap();
1260 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1269 When the player presses attack or jump, change to the next level
1272 .float autoscreenshot;
1273 void() MapVote_Start;
1274 void() MapVote_Think;
1275 float mapvote_initialized;
1276 void IntermissionThink()
1278 FixIntermissionClient(self);
1280 float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1281 float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1283 if( (server_screenshot || client_screenshot)
1284 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1286 self.autoscreenshot = -1;
1287 if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(FALSE, "%s"))); }
1291 if (time < intermission_exittime)
1294 if(!mapvote_initialized)
1295 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1305 Returns the entity to view from
1309 entity FindIntermission()
1314 // look for info_intermission first
1315 spot = find (world, classname, "info_intermission");
1317 { // pick a random one
1321 spot = find (spot, classname, "info_intermission");
1323 spot = find (spot, classname, "info_intermission");
1329 // then look for the start position
1330 spot = find (world, classname, "info_player_start");
1334 // testinfo_player_start is only found in regioned levels
1335 spot = find (world, classname, "testplayerstart");
1339 // then look for the start position
1340 spot = find (world, classname, "info_player_deathmatch");
1344 //objerror ("FindIntermission: no spot");
1350 ===============================================================================
1354 ===============================================================================
1357 void DumpStats(float final)
1366 to_console = autocvar_sv_logscores_console;
1367 to_eventlog = autocvar_sv_eventlog;
1368 to_file = autocvar_sv_logscores_file;
1372 to_console = TRUE; // always print printstats replies
1373 to_eventlog = FALSE; // but never print them to the event log
1377 if(autocvar_sv_eventlog_console)
1378 to_console = FALSE; // otherwise we get the output twice
1384 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1394 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1398 fputs(file, strcat(s, "\n"));
1401 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1407 fputs(file, strcat(s, "\n"));
1409 FOR_EACH_CLIENT(other)
1411 if ((IS_REAL_CLIENT(other)) || (IS_BOT_CLIENT(other) && autocvar_sv_logscores_bots))
1413 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1414 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1415 if(IS_PLAYER(other) || g_arena || other.caplayer == 1 || g_lms)
1416 s = strcat(s, ftos(other.team), ":");
1418 s = strcat(s, "spectator:");
1421 print(s, other.netname, "\n");
1423 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1425 fputs(file, strcat(s, other.netname, "\n"));
1431 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1437 fputs(file, strcat(s, "\n"));
1439 for(i = 1; i < 16; ++i)
1441 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1442 s = strcat(s, ":", ftos(i));
1448 fputs(file, strcat(s, "\n"));
1455 GameLogEcho(":end");
1458 fputs(file, ":end\n");
1463 void FixIntermissionClient(entity e)
1466 if(!e.autoscreenshot) // initial call
1468 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1470 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1471 e.solid = SOLID_NOT;
1472 e.movetype = MOVETYPE_NONE;
1473 e.takedamage = DAMAGE_NO;
1476 e.weaponentity.effects = EF_NODRAW;
1477 if (e.weaponentity.weaponentity)
1478 e.weaponentity.weaponentity.effects = EF_NODRAW;
1480 if(IS_REAL_CLIENT(e))
1482 stuffcmd(e, "\nscr_printspeed 1000000\n");
1483 s = autocvar_sv_intermission_cdtrack;
1485 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1487 WriteByte(MSG_ONE, SVC_INTERMISSION);
1493 go to the next level for deathmatch
1494 only called if a time or frag limit has expired
1500 intermission_running = 1;
1502 // enforce a wait time before allowing changelevel
1503 if(player_count > 0)
1504 intermission_exittime = time + autocvar_sv_mapchange_delay;
1506 intermission_exittime = -1;
1509 WriteByte (MSG_ALL, SVC_CDTRACK);
1510 WriteByte (MSG_ALL, 3);
1511 WriteByte (MSG_ALL, 3);
1512 // done in FixIntermission
1515 //pos = FindIntermission ();
1523 PlayerStats_EndMatch(1);
1525 PlayerStats_AddGlobalInfo(e);
1526 PlayerStats_Shutdown();
1527 WeaponStats_Shutdown();
1529 Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1531 if(autocvar_sv_eventlog)
1532 GameLogEcho(":gameover");
1536 FOR_EACH_PLAYER(other) {
1537 FixIntermissionClient(other);
1539 bprint(other.netname, " ^7wins.\n");
1542 if(autocvar_g_campaign)
1543 CampaignPreIntermission();
1545 MUTATOR_CALLHOOK(MatchEnd);
1547 localcmd("\nsv_hook_gameend\n");
1554 Exit deathmatch games upon conditions
1557 void CheckRules_Player()
1559 if (gameover) // someone else quit the game already
1562 if(self.deadflag == DEAD_NO)
1563 self.play_time += frametime;
1565 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1566 // (div0: and that in CheckRules_World please)
1569 float checkrules_equality;
1570 float checkrules_suddendeathwarning;
1571 float checkrules_suddendeathend;
1572 float checkrules_overtimesadded; //how many overtimes have been already added
1574 const float WINNING_NO = 0; // no winner, but time limits may terminate the game
1575 const float WINNING_YES = 1; // winner found
1576 const float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1577 const float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1579 float InitiateSuddenDeath()
1581 // Check first whether normal overtimes could be added before initiating suddendeath mode
1582 // - for this timelimit_overtime needs to be >0 of course
1583 // - also check the winning condition calculated in the previous frame and only add normal overtime
1584 // again, if at the point at which timelimit would be extended again, still no winner was found
1585 if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1587 return 1; // need to call InitiateOvertime later
1591 if(!checkrules_suddendeathend)
1593 if(autocvar_g_campaign)
1594 checkrules_suddendeathend = time; // no suddendeath in campaign
1596 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1597 if(g_race && !g_race_qualifying)
1598 race_StartCompleting();
1604 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1606 ++checkrules_overtimesadded;
1607 //add one more overtime by simply extending the timelimit
1609 tl = autocvar_timelimit;
1610 tl += autocvar_timelimit_overtime;
1611 cvar_set("timelimit", ftos(tl));
1613 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1616 float GetWinningCode(float fraglimitreached, float equality)
1618 if(autocvar_g_campaign == 1)
1619 if(fraglimitreached)
1626 if(fraglimitreached)
1627 return WINNING_STARTSUDDENDEATHOVERTIME;
1629 return WINNING_NEVER;
1631 if(fraglimitreached)
1637 // set the .winning flag for exactly those players with a given field value
1638 void SetWinners(.float field, float value)
1641 FOR_EACH_PLAYER(head)
1642 head.winning = (head.field == value);
1645 // set the .winning flag for those players with a given field value
1646 void AddWinners(.float field, float value)
1649 FOR_EACH_PLAYER(head)
1650 if(head.field == value)
1654 // clear the .winning flags
1655 void ClearWinners(void)
1658 FOR_EACH_PLAYER(head)
1662 // Onslaught winning condition:
1663 // game terminates if only one team has a working generator (or none)
1664 float WinningCondition_Onslaught()
1667 float t1, t2, t3, t4;
1669 WinningConditionHelper(); // set worldstatus
1674 // first check if the game has ended
1675 t1 = t2 = t3 = t4 = 0;
1676 head = find(world, classname, "onslaught_generator");
1679 if (head.health > 0)
1681 if (head.team == NUM_TEAM_1) t1 = 1;
1682 if (head.team == NUM_TEAM_2) t2 = 1;
1683 if (head.team == NUM_TEAM_3) t3 = 1;
1684 if (head.team == NUM_TEAM_4) t4 = 1;
1686 head = find(head, classname, "onslaught_generator");
1688 if (t1 + t2 + t3 + t4 < 2)
1690 // game over, only one team remains (or none)
1692 if (t1) SetWinners(team, NUM_TEAM_1);
1693 if (t2) SetWinners(team, NUM_TEAM_2);
1694 if (t3) SetWinners(team, NUM_TEAM_3);
1695 if (t4) SetWinners(team, NUM_TEAM_4);
1696 dprint("Have a winner, ending game.\n");
1700 // Two or more teams remain
1704 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1705 // they win. Otherwise the defending team wins once the timelimit passes.
1706 void assault_new_round();
1707 float WinningCondition_Assault()
1711 WinningConditionHelper(); // set worldstatus
1713 status = WINNING_NO;
1714 // as the timelimit has not yet passed just assume the defending team will win
1715 if(assault_attacker_team == NUM_TEAM_1)
1717 SetWinners(team, NUM_TEAM_2);
1721 SetWinners(team, NUM_TEAM_1);
1725 ent = find(world, classname, "target_assault_roundend");
1728 if(ent.winning) // round end has been triggered by attacking team
1730 bprint("ASSAULT: round completed...\n");
1731 SetWinners(team, assault_attacker_team);
1733 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1735 if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1737 status = WINNING_YES;
1744 assault_new_round();
1753 // LMS winning condition: game terminates if and only if there's at most one
1754 // one player who's living lives. Top two scores being equal cancels the time
1756 float WinningCondition_LMS()
1763 have_player = FALSE;
1764 have_players = FALSE;
1765 l = LMS_NewPlayerLives();
1767 head = find(world, classname, "player");
1770 head2 = find(head, classname, "player");
1772 have_players = TRUE;
1776 // we have at least one player
1779 // two or more active players - continue with the game
1783 // exactly one player?
1786 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1790 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1796 // and assign him his first place
1797 PlayerScore_Add(head, SP_LMS_RANK, 1);
1804 // nobody is playing at all...
1807 // wait for players...
1811 // SNAFU (maybe a draw game?)
1813 dprint("No players, ending game.\n");
1818 // When we get here, we have at least two players who are actually LIVING,
1819 // now check if the top two players have equal score.
1820 WinningConditionHelper();
1823 if(WinningConditionHelper_winner)
1824 WinningConditionHelper_winner.winning = TRUE;
1825 if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1826 return WINNING_NEVER;
1828 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1832 void ShuffleMaplist()
1834 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1838 float WinningCondition_Scores(float limit, float leadlimit)
1842 // TODO make everything use THIS winning condition (except LMS)
1843 WinningConditionHelper();
1847 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1848 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1849 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1850 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1854 if(WinningConditionHelper_winner)
1855 WinningConditionHelper_winner.winning = 1;
1856 if(WinningConditionHelper_winnerteam >= 0)
1857 SetWinners(team, WinningConditionHelper_winnerteam);
1859 if(WinningConditionHelper_lowerisbetter)
1861 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1862 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1866 if(WinningConditionHelper_zeroisworst)
1867 leadlimit = 0; // not supported in this mode
1869 if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying) || g_nexball)
1870 // these modes always score in increments of 1, thus this makes sense
1872 if(leaderfrags != WinningConditionHelper_topscore)
1874 leaderfrags = WinningConditionHelper_topscore;
1877 if (leaderfrags == limit - 1)
1878 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1879 else if (leaderfrags == limit - 2)
1880 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1881 else if (leaderfrags == limit - 3)
1882 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1886 limitreached = FALSE;
1888 if(WinningConditionHelper_topscore >= limit)
1889 limitreached = TRUE;
1892 float leadlimitreached;
1893 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1894 if(autocvar_leadlimit_and_fraglimit)
1895 limitreached = (limitreached && leadlimitreached);
1897 limitreached = (limitreached || leadlimitreached);
1901 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1903 return GetWinningCode(
1904 WinningConditionHelper_topscore && limitreached,
1905 WinningConditionHelper_equality
1909 float WinningCondition_Race(float fraglimit)
1920 if(p.race_completed)
1925 wc = WinningCondition_Scores(fraglimit, 0);
1927 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1928 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1929 // do NOT support equality when the laps are all raced!
1930 return WINNING_STARTSUDDENDEATHOVERTIME;
1932 return WINNING_NEVER;
1935 float WinningCondition_QualifyingThenRace(float limit)
1938 wc = WinningCondition_Scores(limit, 0);
1940 // NEVER initiate overtime
1941 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1949 float WinningCondition_RanOutOfSpawns()
1953 if(have_team_spawns <= 0)
1956 if(autocvar_g_spawn_useallspawns <= 0)
1959 if(!some_spawn_has_been_used)
1962 team1_score = team2_score = team3_score = team4_score = 0;
1964 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1966 if(head.team == NUM_TEAM_1)
1968 else if(head.team == NUM_TEAM_2)
1970 else if(head.team == NUM_TEAM_3)
1972 else if(head.team == NUM_TEAM_4)
1976 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1978 if(head.team == NUM_TEAM_1)
1980 else if(head.team == NUM_TEAM_2)
1982 else if(head.team == NUM_TEAM_3)
1984 else if(head.team == NUM_TEAM_4)
1989 if(team1_score + team2_score + team3_score + team4_score == 0)
1991 checkrules_equality = TRUE;
1994 else if(team1_score + team2_score + team3_score + team4_score == 1)
1999 else if(team2_score)
2001 else if(team3_score)
2003 else // if(team4_score)
2005 CheckAllowedTeams(world);
2006 for(i = 0; i < MAX_TEAMSCORE; ++i)
2008 if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
2009 if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
2010 if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
2011 if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
2014 AddWinners(team, t);
2025 Exit deathmatch games upon conditions
2028 void ReadyRestart();
2029 void CheckRules_World()
2041 MapVote_Think should now do that part
2042 if (intermission_running)
2043 if (time >= intermission_exittime + 60)
2045 if(!DoNextMapOverride())
2051 if (gameover) // someone else quit the game already
2053 if(player_count == 0) // Nobody there? Then let's go to the next map
2055 // this will actually check the player count in the next frame
2056 // again, but this shouldn't hurt
2060 timelimit = autocvar_timelimit * 60;
2061 fraglimit = autocvar_fraglimit;
2062 leadlimit = autocvar_leadlimit;
2064 if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2067 timelimit = 0; // timelimit is not made for warmup
2069 fraglimit = 0; // no fraglimit for now
2070 leadlimit = 0; // no leadlimit for now
2075 timelimit += game_starttime;
2077 else if (timelimit < 0)
2085 timelimit = 0; // ONS has its own overtime rule
2090 if(timelimit > game_starttime)
2091 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
2093 game_completion_ratio = 0;
2095 if(checkrules_suddendeathend)
2097 if(!checkrules_suddendeathwarning)
2099 checkrules_suddendeathwarning = TRUE;
2100 if(g_race && !g_race_qualifying)
2101 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
2103 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
2108 if (timelimit && time >= timelimit)
2110 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2113 float playerswithlaps;
2116 totalplayers = playerswithlaps = readyplayers = 0;
2117 FOR_EACH_PLAYER(head)
2120 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2126 // at least 2 of the players have completed a lap: start the RACE
2127 // otherwise, the players should end the qualifying on their own
2128 if(readyplayers || playerswithlaps >= 2)
2130 checkrules_suddendeathend = 0;
2131 ReadyRestart(); // go to race
2135 wantovertime |= InitiateSuddenDeath();
2138 wantovertime |= InitiateSuddenDeath();
2142 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2148 float checkrules_status;
2149 checkrules_status = WinningCondition_RanOutOfSpawns();
2150 if(checkrules_status == WINNING_YES)
2152 bprint("Hey! Someone ran out of spawns!\n");
2154 else if(g_race && !g_race_qualifying && timelimit >= 0)
2156 checkrules_status = WinningCondition_Race(fraglimit);
2157 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2159 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2161 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2162 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2166 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2170 checkrules_status = WinningCondition_LMS();
2172 else if (g_onslaught)
2174 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2178 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2179 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2182 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2184 checkrules_status = WINNING_NEVER;
2185 checkrules_overtimesadded = -1;
2186 wantovertime |= InitiateSuddenDeath();
2189 if(checkrules_status == WINNING_NEVER)
2190 // equality cases! Nobody wins if the overtime ends in a draw.
2195 if(checkrules_status == WINNING_NEVER)
2198 checkrules_status = WINNING_YES;
2201 if(checkrules_suddendeathend)
2202 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2203 checkrules_status = WINNING_YES;
2205 if(checkrules_status == WINNING_YES)
2207 //print("WINNING\n");
2212 float mapvote_nextthink;
2213 float mapvote_initialized;
2214 float mapvote_keeptwotime;
2215 float mapvote_timeout;
2216 string mapvote_message;
2217 #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4
2218 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
2219 float mapvote_screenshot_dirs_count;
2221 float mapvote_count;
2222 float mapvote_count_real;
2223 string mapvote_maps[MAPVOTE_COUNT];
2224 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
2225 string mapvote_maps_pakfile[MAPVOTE_COUNT];
2226 float mapvote_maps_suggested[MAPVOTE_COUNT];
2227 string mapvote_suggestions[MAPVOTE_COUNT];
2228 float mapvote_suggestion_ptr;
2229 float mapvote_voters;
2230 float mapvote_selections[MAPVOTE_COUNT];
2232 float mapvote_detail;
2233 float mapvote_abstain;
2236 void MapVote_ClearAllVotes()
2238 FOR_EACH_CLIENT(other)
2242 string MapVote_Suggest(string m)
2246 return "That's not how to use this command.";
2247 if(!autocvar_g_maplist_votable_suggestions)
2248 return "Suggestions are not accepted on this server.";
2249 if(mapvote_initialized)
2250 return "Can't suggest - voting is already in progress!";
2251 m = MapInfo_FixName(m);
2253 return "The map you suggested is not available on this server.";
2254 if(!autocvar_g_maplist_votable_suggestions_override_mostrecent)
2256 return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2258 if(!MapInfo_CheckMap(m))
2259 return "The map you suggested does not support the current game mode.";
2260 for(i = 0; i < mapvote_suggestion_ptr; ++i)
2261 if(mapvote_suggestions[i] == m)
2262 return "This map was already suggested.";
2263 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2265 i = floor(random() * mapvote_suggestion_ptr);
2269 i = mapvote_suggestion_ptr;
2270 mapvote_suggestion_ptr += 1;
2272 if(mapvote_suggestions[i] != "")
2273 strunzone(mapvote_suggestions[i]);
2274 mapvote_suggestions[i] = strzone(m);
2275 if(autocvar_sv_eventlog)
2276 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2277 return strcat("Suggestion of ", m, " accepted.");
2280 void MapVote_AddVotable(string nextMap, float isSuggestion)
2283 string pakfile, mapfile;
2287 for(j = 0; j < mapvote_count; ++j)
2288 if(mapvote_maps[j] == nextMap)
2290 // suggestions might be no longer valid/allowed after gametype switch!
2292 if(!MapInfo_CheckMap(nextMap))
2294 mapvote_maps[mapvote_count] = strzone(nextMap);
2295 mapvote_maps_suggested[mapvote_count] = isSuggestion;
2297 pakfile = string_null;
2298 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2300 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
2301 pakfile = whichpack(strcat(mapfile, ".tga"));
2303 pakfile = whichpack(strcat(mapfile, ".jpg"));
2305 pakfile = whichpack(strcat(mapfile, ".png"));
2309 if(i >= mapvote_screenshot_dirs_count)
2310 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
2311 for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2312 pakfile = substring(pakfile, o, -1);
2314 mapvote_maps_screenshot_dir[mapvote_count] = i;
2315 mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
2320 void MapVote_Spawn();
2326 MapVote_ClearAllVotes();
2329 mapvote_detail = !autocvar_g_maplist_votable_nodetail;
2330 mapvote_abstain = autocvar_g_maplist_votable_abstain;
2333 nmax = min(MAPVOTE_COUNT - 1, autocvar_g_maplist_votable);
2335 nmax = min(MAPVOTE_COUNT, autocvar_g_maplist_votable);
2336 smax = min3(nmax, autocvar_g_maplist_votable_suggestions, mapvote_suggestion_ptr);
2338 // we need this for AddVotable, as that cycles through the screenshot dirs
2339 mapvote_screenshot_dirs_count = tokenize_console(autocvar_g_maplist_votable_screenshot_dir);
2340 if(mapvote_screenshot_dirs_count == 0)
2341 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
2342 mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
2343 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2344 mapvote_screenshot_dirs[i] = strzone(argv(i));
2346 if(mapvote_suggestion_ptr)
2347 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2348 MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2350 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2351 MapVote_AddVotable(GetNextMap(), FALSE);
2353 if(mapvote_count == 0)
2355 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
2356 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2357 if(autocvar_g_maplist_shuffle)
2359 localcmd("\nmenu_cmd sync\n");
2360 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2361 MapVote_AddVotable(GetNextMap(), FALSE);
2364 mapvote_count_real = mapvote_count;
2366 MapVote_AddVotable("don't care", 0);
2368 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2370 mapvote_keeptwotime = time + autocvar_g_maplist_votable_keeptwotime;
2371 mapvote_timeout = time + autocvar_g_maplist_votable_timeout;
2372 if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2373 mapvote_keeptwotime = 0;
2374 mapvote_message = "Choose a map and press its key!";
2379 void MapVote_SendPicture(float id)
2382 WriteByte(MSG_ONE, SVC_TEMPENTITY);
2383 WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2384 WriteByte(MSG_ONE, id);
2385 WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
2388 float MapVote_GetMapMask()
2390 float mask, i, power;
2392 for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2393 if(mapvote_maps[i] != "")
2399 float MapVote_SendEntity(entity to, float sf)
2404 sf &= ~2; // if we send 1, we don't need to also send 2
2406 WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2407 WriteByte(MSG_ENTITY, sf);
2411 // flag 1 == initialization
2412 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2413 WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
2414 WriteString(MSG_ENTITY, "");
2415 WriteByte(MSG_ENTITY, mapvote_count);
2416 WriteByte(MSG_ENTITY, mapvote_abstain);
2417 WriteByte(MSG_ENTITY, mapvote_detail);
2418 WriteCoord(MSG_ENTITY, mapvote_timeout);
2419 if(mapvote_count <= 8)
2420 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2422 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2423 for(i = 0; i < mapvote_count; ++i)
2424 if(mapvote_maps[i] != "")
2426 if(mapvote_abstain && i == mapvote_count - 1)
2428 WriteString(MSG_ENTITY, ""); // abstain needs no text
2429 WriteString(MSG_ENTITY, ""); // abstain needs no pack
2430 WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
2434 WriteString(MSG_ENTITY, mapvote_maps[i]);
2435 WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
2436 WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
2443 // flag 2 == update of mask
2444 if(mapvote_count <= 8)
2445 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2447 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2453 for(i = 0; i < mapvote_count; ++i)
2454 if(mapvote_maps[i] != "")
2455 WriteByte(MSG_ENTITY, mapvote_selections[i]);
2457 WriteByte(MSG_ENTITY, to.mapvote);
2463 void MapVote_Spawn()
2465 Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2468 void MapVote_TouchMask()
2470 mapvote_ent.SendFlags |= 2;
2473 void MapVote_TouchVotes(entity voter)
2475 mapvote_ent.SendFlags |= 4;
2478 float MapVote_Finished(float mappos)
2484 if(autocvar_sv_eventlog)
2486 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2487 result = strcat(result, ":", ftos(mapvote_selections[mappos]), "::");
2488 didntvote = mapvote_voters;
2489 for(i = 0; i < mapvote_count; ++i)
2490 if(mapvote_maps[i] != "")
2492 didntvote -= mapvote_selections[i];
2495 result = strcat(result, ":", mapvote_maps[i]);
2496 result = strcat(result, ":", ftos(mapvote_selections[i]));
2499 result = strcat(result, ":didn't vote:", ftos(didntvote));
2501 GameLogEcho(result);
2502 if(mapvote_maps_suggested[mappos])
2503 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2506 FOR_EACH_REALCLIENT(other)
2507 FixClientCvars(other);
2509 Map_Goto_SetStr(mapvote_maps[mappos]);
2511 alreadychangedlevel = TRUE;
2514 void MapVote_CheckRules_1()
2518 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2520 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2521 mapvote_selections[i] = 0;
2525 FOR_EACH_REALCLIENT(other)
2530 i = other.mapvote - 1;
2531 //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2532 mapvote_selections[i] = mapvote_selections[i] + 1;
2537 float MapVote_CheckRules_2()
2540 float firstPlace, secondPlace;
2541 float firstPlaceVotes, secondPlaceVotes;
2542 float mapvote_voters_real;
2545 if(mapvote_count_real == 1)
2546 return MapVote_Finished(0);
2548 mapvote_voters_real = mapvote_voters;
2550 mapvote_voters_real -= mapvote_selections[mapvote_count - 1];
2552 RandomSelection_Init();
2553 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2554 RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
2555 firstPlace = RandomSelection_chosen_float;
2556 firstPlaceVotes = RandomSelection_best_priority;
2557 //dprint("First place: ", ftos(firstPlace), "\n");
2558 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2560 RandomSelection_Init();
2561 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2563 RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
2564 secondPlace = RandomSelection_chosen_float;
2565 secondPlaceVotes = RandomSelection_best_priority;
2566 //dprint("Second place: ", ftos(secondPlace), "\n");
2567 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2569 if(firstPlace == -1)
2570 error("No first place in map vote... WTF?");
2572 if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2573 return MapVote_Finished(firstPlace);
2575 if(mapvote_keeptwotime)
2576 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2579 MapVote_TouchMask();
2580 mapvote_message = "Now decide between the TOP TWO!";
2581 mapvote_keeptwotime = 0;
2582 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2583 result = strcat(result, ":", ftos(firstPlaceVotes));
2584 result = strcat(result, ":", mapvote_maps[secondPlace]);
2585 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2586 didntvote = mapvote_voters;
2587 for(i = 0; i < mapvote_count; ++i)
2588 if(mapvote_maps[i] != "")
2590 didntvote -= mapvote_selections[i];
2592 if(i != secondPlace)
2594 result = strcat(result, ":", mapvote_maps[i]);
2595 result = strcat(result, ":", ftos(mapvote_selections[i]));
2596 if(i < mapvote_count_real)
2598 strunzone(mapvote_maps[i]);
2599 mapvote_maps[i] = "";
2600 strunzone(mapvote_maps_pakfile[i]);
2601 mapvote_maps_pakfile[i] = "";
2605 result = strcat(result, ":didn't vote:", ftos(didntvote));
2606 if(autocvar_sv_eventlog)
2607 GameLogEcho(result);
2617 keeptwo = mapvote_keeptwotime;
2618 MapVote_CheckRules_1(); // count
2619 if(MapVote_CheckRules_2()) // decide
2623 FOR_EACH_REALCLIENT(other)
2625 // hide scoreboard again
2626 if(other.health != 2342)
2628 other.health = 2342;
2630 if(IS_REAL_CLIENT(other))
2633 WriteByte(MSG_ONE, SVC_FINALE);
2634 WriteString(MSG_ONE, "");
2638 // clear possibly invalid votes
2639 if(mapvote_maps[other.mapvote - 1] == "")
2641 // use impulses as new vote
2642 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2643 if(mapvote_maps[other.impulse - 1] != "")
2645 other.mapvote = other.impulse;
2646 MapVote_TouchVotes(other);
2654 MapVote_CheckRules_1(); // just count
2656 void MapVote_Start()
2661 // wait for stats to be sent first
2662 if(!playerstats_waitforme)
2665 MapInfo_Enumerate();
2666 if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2669 void MapVote_Think()
2674 if(alreadychangedlevel)
2677 if(time < mapvote_nextthink)
2681 mapvote_nextthink = time + 0.5;
2683 if(!mapvote_initialized)
2685 if(autocvar_rescan_pending == 1)
2687 cvar_set("rescan_pending", "2");
2688 localcmd("fs_rescan\nrescan_pending 3\n");
2691 else if(autocvar_rescan_pending == 2)
2695 else if(autocvar_rescan_pending == 3)
2697 // now build missing mapinfo files
2698 if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2701 // we're done, start the timer
2702 cvar_set("rescan_pending", "0");
2705 mapvote_initialized = TRUE;
2706 if(DoNextMapOverride(0))
2708 if(!autocvar_g_maplist_votable || player_count <= 0)
2719 string GotoMap(string m)
2721 if(!MapInfo_CheckMap(m))
2722 return "The map you chose is not available on this server.";
2723 cvar_set("nextmap", m);
2724 cvar_set("timelimit", "-1");
2725 if(mapvote_initialized || alreadychangedlevel)
2727 if(DoNextMapOverride(0))
2728 return "Map switch initiated.";
2730 return "Hm... no. For some reason I like THIS map more.";
2733 return "Map switch will happen after scoreboard.";
2740 FOR_EACH_REALCLIENT(self)
2744 if(self.enemy.typehitsound)
2745 self.typehit_time = time;
2746 else if(self.enemy.hitsound)
2747 self.hit_time = time;
2751 if(self.typehitsound)
2752 self.typehit_time = time;
2753 else if(self.hitsound)
2754 self.hit_time = time;
2757 altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2758 // add 1 frametime because after this, engine SV_Physics
2759 // increases time by a frametime and then networks the frame
2760 // add another frametime because client shows everything with
2761 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2763 FOR_EACH_CLIENT(self)
2765 self.hitsound = FALSE;
2766 self.typehitsound = FALSE;
2767 antilag_record(self, altime);
2774 * returns TRUE if redirecting
2776 float redirection_timeout;
2777 float redirection_nextthink;
2778 float RedirectionThink()
2780 float clients_found;
2782 if(redirection_target == "")
2785 if(!redirection_timeout)
2787 cvar_set("sv_public", "-2");
2788 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2789 if(redirection_target == "self")
2790 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2792 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2795 if(time < redirection_nextthink)
2798 redirection_nextthink = time + 1;
2801 FOR_EACH_REALCLIENT(self)
2804 print("Redirecting: sending connect command to ", self.netname, "\n");
2805 if(redirection_target == "self")
2806 stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2808 stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2812 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2814 if(time > redirection_timeout || clients_found == 0)
2815 localcmd("\nwait; wait; wait; quit\n");
2820 void TargetMusic_RestoreGame();
2823 // Loaded from a save game
2824 // some things then break, so let's work around them...
2826 // Progs DB (capture records)
2827 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2831 MapInfo_Enumerate();
2832 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2835 TargetMusic_RestoreGame();
2844 if(world_initialized > 0)
2846 world_initialized = 0;
2847 print("Saving persistent data...\n");
2850 PlayerStats_EndMatch(0);
2852 PlayerStats_AddGlobalInfo(e);
2853 PlayerStats_Shutdown();
2855 if(!cheatcount_total)
2857 if(autocvar_sv_db_saveasdump)
2858 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2860 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2862 if(autocvar_developer)
2864 if(autocvar_sv_db_saveasdump)
2865 db_dump(TemporaryDB, "server-temp.db");
2867 db_save(TemporaryDB, "server-temp.db");
2869 CheatShutdown(); // must be after cheatcount check
2870 db_close(ServerProgsDB);
2871 db_close(TemporaryDB);
2873 // tell the bot system the game is ending now
2876 WeaponStats_Shutdown();
2879 else if(world_initialized == 0)
2881 print("NOTE: crashed before even initializing the world, not saving persistent data\n");