2 void PingPLReport_Think()
7 delta = 3 / maxclients;
8 if(delta < sys_frametime)
10 self.nextthink = time + delta;
12 e = edict_num(self.cnt + 1);
13 if(clienttype(e) == CLIENTTYPE_REAL)
15 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
16 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
17 WriteByte(MSG_BROADCAST, self.cnt);
18 WriteShort(MSG_BROADCAST, max(1, e.ping));
19 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
20 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
24 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
25 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
26 WriteByte(MSG_BROADCAST, self.cnt);
27 WriteShort(MSG_BROADCAST, 0);
28 WriteByte(MSG_BROADCAST, 0);
29 WriteByte(MSG_BROADCAST, 0);
31 self.cnt = mod(self.cnt + 1, maxclients);
33 void PingPLReport_Spawn()
35 pingplreport = spawn();
36 pingplreport.classname = "pingplreport";
37 pingplreport.think = PingPLReport_Think;
38 pingplreport.nextthink = time;
41 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
42 string redirection_target;
43 float world_initialized;
49 float() DoNextMapOverride;
51 void SetDefaultAlpha()
53 if(autocvar_g_running_guns)
55 default_player_alpha = -1;
56 default_weapon_alpha = +1;
60 default_player_alpha = autocvar_g_balance_cloaked_alpha;
61 default_weapon_alpha = default_player_alpha;
65 default_player_alpha = autocvar_g_player_alpha;
66 if(default_player_alpha == 0)
67 default_player_alpha = 1;
68 default_weapon_alpha = default_player_alpha;
72 void fteqcc_testbugs()
76 if(!autocvar_developer_fteqccbugs)
79 dprint("*** fteqcc test: checking for bugs...\n");
83 if(sqrt(a) - sqrt(b - a) == 0)
84 dprint("*** fteqcc test: found same-function-twice bug\n");
86 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
90 world.enemy.cnt += 10;
91 if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
92 dprint("*** fteqcc test: found += bug\n");
94 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
99 * Takes care of pausing and unpausing the game.
100 * Centerprints the information about an upcoming or active timeout to all active
101 * players. Also plays reminder sounds.
103 void timeoutHandler_Think() {
104 local string timeStr;
106 if (timeoutStatus == 1) {
107 if (remainingLeadTime > 0) {
108 //centerprint the information to every player
109 timeStr = getTimeoutText(0);
110 FOR_EACH_REALCLIENT(plr) {
111 if(plr.classname == "player") {
112 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
115 remainingLeadTime -= 1;
116 //think again in 1 second:
117 self.nextthink = time + 1;
120 //now pause the game:
122 //reset all the flood variables
123 FOR_EACH_CLIENT(plr) {
124 plr.nickspamcount = plr.nickspamtime = plr.floodcontrol_chat = plr.floodcontrol_chatteam = plr.floodcontrol_chattell = plr.floodcontrol_voice = plr.floodcontrol_voiceteam = 0;
126 cvar_set("slowmo", ftos(TIMEOUT_SLOWMO_VALUE));
127 //copy .v_angle to .lastV_angle for every player in order to fix their view during pause (see PlayerPreThink)
128 FOR_EACH_REALPLAYER(plr) {
129 plr.lastV_angle = plr.v_angle;
131 self.nextthink = time;
134 else if (timeoutStatus == 2) {
135 if (remainingTimeoutTime > 0) {
136 timeStr = getTimeoutText(0);
137 FOR_EACH_REALCLIENT(plr) {
138 if(plr.classname == "player") {
139 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
142 if(remainingTimeoutTime == autocvar_sv_timeout_resumetime) { //play a warning sound when only <sv_timeout_resumetime> seconds are left
143 Announce("prepareforbattle");
145 remainingTimeoutTime -= 1;
146 self.nextthink = time + TIMEOUT_SLOWMO_VALUE;
149 //unpause the game again
150 remainingTimeoutTime = timeoutStatus = 0;
151 cvar_set("slowmo", ftos(orig_slowmo));
152 //and unlock the fixed view again once there is no timeout active anymore
153 FOR_EACH_REALPLAYER(plr) {
154 plr.fixangle = FALSE;
156 //get rid of the countdown message
157 FOR_EACH_REALCLIENT(plr) {
158 if(plr.classname == "player") {
159 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
167 else if (timeoutStatus == 0) { //if a player called the resumegame command (which set timeoutStatus to 0 already)
168 FOR_EACH_REALCLIENT(plr) {
169 if(plr.classname == "player") {
170 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
181 if(autocvar__sv_init)
183 // cvar_set("_sv_init", "0");
184 // we do NOT set this to 0 any more, so someone "accidentally" changing
185 // to this "init" map on a dedicated server will cause no permanent
187 if(autocvar_g_maplist_shuffle)
189 n = tokenizebyseparator(autocvar_g_maplist, " ");
190 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
193 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
195 if(!DoNextMapOverride())
203 self.nextthink = time;
207 self.nextthink = time + 1;
208 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
212 void cvar_changes_init()
216 float n, i, adding, pureadding;
219 strunzone(cvar_changes);
220 cvar_changes = string_null;
222 strunzone(cvar_purechanges);
223 cvar_purechanges = string_null;
224 cvar_purechanges_count = 0;
227 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
233 for(i = 0; i < n; ++i)
235 k = bufstr_get(h, i);
237 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
238 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
239 #define BADCVAR(p) if(k == p) continue
242 BADPREFIX("cvar_check_");
244 BADCVAR("g_configversion");
245 BADCVAR("g_maplist_index");
246 BADCVAR("halflifebsp");
247 BADPREFIX("sv_world");
253 BADPREFIX("scoreboard_");
254 BADPREFIX("g_campaign");
260 BADPREFIX("net_slist_");
266 BADPREFIX("sensitivity");
267 BADPREFIX("userbind");
270 BADPREFIX("crosshair");
271 BADCVAR("mod_q3bsp_lightmapmergepower");
272 BADCVAR("mod_q3bsp_nolightmaps");
274 BADCVAR("mastervolume");
276 BADCVAR("bgmvolume");
279 BADCVAR("developer");
280 BADCVAR("g_banned_list");
281 BADCVAR("log_dest_udp");
283 BADCVAR("net_address");
284 BADCVAR("net_address_ipv6");
286 BADCVAR("savedgamecfg");
287 BADCVAR("serverconfig");
288 BADCVAR("sv_heartbeatperiod");
289 BADCVAR("sv_vote_master_password");
290 BADCVAR("sys_colortranslation");
291 BADCVAR("sys_specialcharactertranslation");
292 BADCVAR("timestamps");
293 BADPREFIX("developer_");
295 BADPREFIX("g_chat_flood_");
296 BADPREFIX("g_voice_flood_");
298 BADPREFIX("settemp_");
299 BADPREFIX("sv_allowdownloads_");
300 BADPREFIX("sv_autodemo");
301 BADPREFIX("sv_curl_");
302 BADPREFIX("sv_eventlog");
303 BADPREFIX("sv_logscores_");
304 BADPREFIX("sv_master");
305 BADPREFIX("sv_weaponstats_");
307 // these can contain player IDs, so better hide
308 BADCVAR("g_forced_team_red");
309 BADCVAR("g_forced_team_blue");
310 BADCVAR("g_forced_team_yellow");
311 BADCVAR("g_forced_team_pink");
314 BADCVAR("timelimit");
315 BADCVAR("fraglimit");
316 BADCVAR("leadlimit");
317 BADCVAR("g_tdm_teams");
318 BADCVAR("g_keyhunt_teams");
319 BADCVAR("g_domination_default_teams");
320 BADCVAR("g_race_qualifying_timelimit");
324 BADCVAR("g_assault");
327 BADCVAR("g_domination");
328 BADCVAR("g_keyhunt");
329 BADCVAR("g_keyhunt_teams");
330 BADCVAR("g_onslaught");
333 BADCVAR("g_runematch");
335 BADCVAR("g_nexball");
336 BADCVAR("g_keepaway");
341 BADCVAR("g_maplist");
342 BADCVAR("g_maplist_mostrecent");
346 d = cvar_defstring(k);
352 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
353 if(strlen(cvar_changes) > 16384)
355 cvar_changes = "// too many settings have been changed to show them here\n";
360 // now check if the changes are actually gameplay relevant
362 // does nothing visible
363 BADCVAR("captureleadlimit_override");
364 BADCVAR("g_arena_point_leadlimit");
365 BADCVAR("g_ca_point_leadlimit");
366 BADCVAR("g_ctf_capture_leadlimit");
367 BADCVAR("g_domination_point_leadlimit");
368 BADCVAR("g_keyhunt_point_leadlimit");
369 BADCVAR("g_nexball_goalleadlimit");
370 BADCVAR("g_runematch_point_leadlimit");
371 BADCVAR("leadlimit_and_fraglimit");
372 BADCVAR("leadlimit_override");
373 BADCVAR("sv_checkforpacketsduringsleep");
375 BADCVAR("sv_timeout");
376 BADPREFIX("crypto_");
377 BADPREFIX("g_chat_");
380 BADPREFIX("sv_fragmessage_");
381 BADPREFIX("sv_vote_");
382 BADPREFIX("timelimit_");
384 // allowed changes to server admins (please sync this to server.cfg)
388 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
390 // yes, this does contain some redundant stuff, don't really care
391 BADCVAR("bot_number");
392 BADCVAR("bot_prefix");
393 BADCVAR("bot_suffix");
394 BADCVAR("capturelimit_override");
395 BADCVAR("fraglimit_override");
397 BADCVAR("g_antilag");
398 BADCVAR("g_balance_teams");
399 BADCVAR("g_balance_teams_force");
400 BADCVAR("g_ban_sync_trusted_servers");
401 BADCVAR("g_ban_sync_uri");
402 BADCVAR("g_ctf_capture_limit");
403 BADCVAR("g_ctf_ignore_frags");
404 BADCVAR("g_ctf_win_mode");
405 BADCVAR("g_domination_point_limit");
406 BADCVAR("g_fullbrightitems");
407 BADCVAR("g_fullbrightplayers");
408 BADCVAR("g_keyhunt_point_limit");
409 BADCVAR("g_keyhunt_teams_override");
410 BADCVAR("g_lms_lives_override");
411 BADCVAR("g_maplist");
412 BADCVAR("g_maplist_check_waypoints");
413 BADCVAR("g_maplist_mostrecent_count");
414 BADCVAR("g_maplist_shuffle");
415 BADCVAR("g_maplist_votable");
416 BADCVAR("g_maplist_votable_abstain");
417 BADCVAR("g_maplist_votable_nodetail");
418 BADCVAR("g_maplist_votable_suggestions");
419 BADCVAR("g_minstagib");
420 BADCVAR("g_nexball_goallimit");
421 BADCVAR("g_runematch_point_limit");
422 BADCVAR("g_start_delay");
423 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
426 BADCVAR("maxplayers");
427 BADCVAR("minplayers");
428 BADCVAR("net_address");
430 BADCVAR("rcon_password");
431 BADCVAR("rcon_restricted_commands");
432 BADCVAR("rcon_restricted_password");
434 BADCVAR("sv_adminnick");
435 BADCVAR("sv_autoscreenshot");
436 BADCVAR("sv_curl_defaulturl");
437 BADCVAR("sv_defaultcharacter");
438 BADCVAR("sv_defaultplayercolors");
439 BADCVAR("sv_defaultplayermodel");
440 BADCVAR("sv_defaultplayerskin");
441 BADCVAR("sv_maxidle");
442 BADCVAR("sv_maxrate");
444 BADCVAR("sv_public");
445 BADCVAR("sv_ready_restart");
446 BADCVAR("sv_status_privacy");
447 BADCVAR("sv_vote_call");
448 BADCVAR("sv_vote_commands");
449 BADCVAR("sv_vote_majority_factor");
450 BADCVAR("sv_vote_master");
451 BADCVAR("sv_vote_master_commands");
452 BADCVAR("sv_vote_master_password");
453 BADCVAR("sv_vote_simple_majority_factor");
454 BADCVAR("timelimit_override");
456 if(autocvar_g_minstagib)
458 BADCVAR("g_grappling_hook");
459 BADCVAR("g_jetpack");
466 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
467 if(strlen(cvar_purechanges) > 16384)
469 cvar_purechanges = "// too many settings have been changed to show them here\n";
473 ++cvar_purechanges_count;
474 // WARNING: this variable is used for the server list
475 // NEVER dare to skip this code!
476 // Hacks to intentionally appearing as "pure server" even though you DO have
477 // modified settings may be punished by removal from the server list.
478 // You can do to the variables cvar_changes and cvar_purechanges all you want,
482 if(cvar_changes == "")
483 cvar_changes = "// this server runs at default server settings\n";
485 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
486 cvar_changes = strzone(cvar_changes);
487 if(cvar_purechanges == "")
488 cvar_purechanges = "// this server runs at default gameplay settings\n";
490 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
491 cvar_purechanges = strzone(cvar_purechanges);
494 void detect_maptype()
503 o_x += random() * (world.maxs_x - world.mins_x);
504 o_y += random() * (world.maxs_y - world.mins_y);
505 o_z += random() * (world.maxs_z - world.mins_z);
507 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
508 if(trace_fraction == 1)
513 for(i = 0; i < 64; i += 4)
515 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
516 if(trace_fraction == 1)
518 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
527 float RandomSeed_Send(entity to, float sf)
529 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
530 WriteShort(MSG_ENTITY, self.cnt);
533 void RandomSeed_Think()
535 self.cnt = bound(0, floor(random() * 65536), 65535);
536 self.nextthink = time + 5;
540 void RandomSeed_Spawn()
542 randomseed = spawn();
543 randomseed.think = RandomSeed_Think;
544 Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
549 self.think(); // sets random seed and nextthink
553 void spawnfunc___init_dedicated_server(void)
555 // handler for _init/_init map (only for dedicated server initialization)
557 world_initialized = -1; // don't complain
559 cvar_string = cvar_string_normal;
560 cvar_set = cvar_set_normal;
562 remove = remove_unsafely;
566 e.think = GotoFirstMap;
567 e.nextthink = time; // this is usually 1 at this point
570 e.classname = "info_player_deathmatch"; // safeguard against player joining
572 self.classname = "worldspawn"; // safeguard against various stuff ;)
575 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
578 void Map_MarkAsRecent(string m);
579 float world_already_spawned;
580 void RegisterWeapons();
582 void ClientInit_Spawn();
583 void WeaponStats_Init();
584 void WeaponStats_Shutdown();
585 void spawnfunc_worldspawn (void)
587 float fd, l, i, j, n;
591 cvar_string = cvar_string_normal;
592 cvar_set = cvar_set_normal;
594 if(world_already_spawned)
595 error("world already spawned - you may have EXACTLY ONE worldspawn!");
596 world_already_spawned = TRUE;
598 remove = remove_safely; // during spawning, watch what you remove!
600 check_unacceptable_compiler_bugs();
602 cvar_changes_init(); // do this very early now so it REALLY matches the server config
604 compressShortVector_init();
606 allowed_to_spawn = TRUE;
609 head = nextent(world);
614 head = nextent(head);
617 // needs to be done so early as they would still spawn
620 ServerProgsDB = db_load("server.db");
622 TemporaryDB = db_create();
627 // 1 FLICKER (first variety)
628 lightstyle(1, "mmnmmommommnonmmonqnmmo");
630 // 2 SLOW STRONG PULSE
631 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
633 // 3 CANDLE (first variety)
634 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
637 lightstyle(4, "mamamamamama");
640 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
642 // 6 FLICKER (second variety)
643 lightstyle(6, "nmonqnmomnmomomno");
645 // 7 CANDLE (second variety)
646 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
648 // 8 CANDLE (third variety)
649 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
651 // 9 SLOW STROBE (fourth variety)
652 lightstyle(9, "aaaaaaaazzzzzzzz");
654 // 10 FLUORESCENT FLICKER
655 lightstyle(10, "mmamammmmammamamaaamammma");
657 // 11 SLOW PULSE NOT FADE TO BLACK
658 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
660 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
665 if(autocvar_g_campaign)
668 Map_MarkAsRecent(mapname);
670 precache_model ("null"); // we need this one before InitGameplayMode
678 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
679 if(bot_waypoints_for_items == 1)
680 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
681 bot_waypoints_for_items = 0;
683 // for setting by mapinfo
684 q3acompat_machineshotgunswap = autocvar_sv_q3acompat_machineshotgunswap;
685 cvar_set("sv_q3acompat_machineshotgunswap", "0");
689 WaypointSprite_Init();
694 GameLogInit(); // prepare everything
695 if(autocvar_sv_eventlog)
697 s = strcat(ftos(autocvar_sv_eventlog_files_counter), ".");
698 s = strcat(s, ftos(random()));
699 matchid = strzone(s);
701 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
702 s = ":gameinfo:mutators:LIST";
705 MUTATOR_CALLHOOK(BuildMutatorsString);
708 // simple, probably not good in the mutator system
709 if(autocvar_g_grappling_hook)
710 s = strcat(s, ":grappling_hook");
712 // initialiation stuff, not good in the mutator system
713 if(!autocvar_g_use_ammunition)
714 s = strcat(s, ":no_use_ammunition");
716 // initialiation stuff, not good in the mutator system
717 if(!autocvar_g_pickup_items)
718 s = strcat(s, ":no_pickup_items");
720 // initialiation stuff, not good in the mutator system
721 if(autocvar_g_weaponarena != "0")
722 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
724 // TODO to mutator system
725 if(autocvar_g_norecoil)
726 s = strcat(s, ":norecoil");
728 // TODO to mutator system
729 if(autocvar_g_midair)
730 s = strcat(s, ":midair");
732 // TODO to mutator system
733 if(autocvar_g_minstagib)
734 s = strcat(s, ":minstagib");
737 GameLogEcho(":gameinfo:end");
740 matchid = strzone(ftos(random()));
742 cvar_set("nextmap", "");
746 if(autocvar_g_campaign)
754 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
756 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
758 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
761 while((s = fgets(fd)))
763 l = tokenize_console(s);
768 print("Found ^1DEPRECATED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
769 print(" cdtrack ", argv(2), "\n");
771 else if(argv(0) == "fog")
773 print("Found ^1DEPRECATED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
774 print(" \"fog\" \"", s, "\"\n");
776 else if(argv(0) == "set")
778 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
779 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
781 else if(argv(0) != "//")
783 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
784 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
793 addstat(STAT_WEAPONS, AS_INT, weapons);
794 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
795 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
796 addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
799 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
800 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
801 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
802 addstat(STAT_FUEL, AS_INT, ammo_fuel);
803 addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
804 addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
805 addstat(STAT_BULLETS_LOADED, AS_INT, campingrifle_bulletcounter);
806 addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
808 addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
809 addstat(STAT_NEX_CHARGEPOOL, AS_FLOAT, nex_chargepool_ammo);
811 if(g_ca || g_freezetag)
813 addstat(STAT_REDALIVE, AS_INT, redalive_stat);
814 addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat);
815 addstat(STAT_YELLOWALIVE, AS_INT, yellowalive_stat);
816 addstat(STAT_PINKALIVE, AS_INT, pinkalive_stat);
820 addstat(STAT_FROZEN, AS_INT, freezetag_frozen);
821 addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, freezetag_revive_progress);
824 // g_movementspeed hack
825 addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
826 addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
827 addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
828 addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
830 next_pingtime = time + 5;
834 lsmaps_reply = "^7Maps available: ";
835 lsnewmaps_reply = "^7Maps without a record set: ";
836 for(i = 0, j = 0; i < MapInfo_count; ++i)
838 if(MapInfo_Get_ByID(i))
839 if not(MapInfo_Map_flags & (MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN))
846 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
847 if(g_race && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time"))))
848 lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
849 else if(g_cts && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time"))))
850 lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
853 lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
854 if (!g_race && !g_cts)
855 lsnewmaps_reply = "Need to be playing race or CTS for lsnewmaps to work.";
856 lsnewmaps_reply = strzone(strcat(lsnewmaps_reply, "\n"));
858 maplist_reply = "^7Maps in list: ";
859 n = tokenize_console(autocvar_g_maplist);
860 for(i = 0, j = 0; i < n; ++i)
862 if(MapInfo_CheckMap(argv(i)))
868 maplist_reply = strcat(maplist_reply, col, argv(i), " ");
872 maplist_reply = strzone(strcat(maplist_reply, "\n"));
873 MapInfo_ClearTemps();
875 for(i = 0; i < 10; ++i)
877 records_reply[i] = strzone(getrecords(i));
880 ladder_reply = strzone(getladder());
882 rankings_reply = strzone(getrankings());
886 PingPLReport_Spawn();
890 localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
892 // fill sv_curl_serverpackages from .serverpackage files
893 if(autocvar_sv_curl_serverpackages_auto)
895 fd = search_begin("*.serverpackage", TRUE, FALSE);
899 j = search_getsize(fd);
900 for(i = 0; i < j; ++i)
901 s = strcat(s, " ", search_getfilename(fd, i));
904 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
909 world_initialized = 1;
912 void spawnfunc_light (void)
914 //makestatic (self); // Who the f___ did that?
918 float TryFile( string pFilename )
921 dprint("TryFile(\"", pFilename, "\")\n");
922 lHandle = fopen( pFilename, FILE_READ );
923 if( lHandle != -1 ) {
933 return GametypeNameFromType(game);
936 string getmapname_stored;
942 float Map_Count, Map_Current;
943 string Map_Current_Name;
945 // NOTE: this now expects the map list to be already tokenize()d and the count in Map_Count
946 float GetMaplistPosition()
952 idx = autocvar_g_maplist_index;
959 for(pos = 0; pos < Map_Count; ++pos)
963 // resume normal maplist rotation if current map is not in g_maplist
967 float MapHasRightSize(string map)
970 if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
971 if(autocvar_g_maplist_check_waypoints)
973 dprint("checkwp "); dprint(map);
974 fh = fopen(strcat("maps/", map, ".waypoints"), FILE_READ);
977 dprint(": no waypoints\n");
980 dprint(": has waypoints\n");
984 // open map size restriction file
985 dprint("opensize "); dprint(map);
986 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
989 float mapmin, mapmax;
991 mapmin = stof(fgets(fh));
992 mapmax = stof(fgets(fh));
994 if(player_count < mapmin)
996 dprint("not enough\n");
999 if(player_count > mapmax)
1001 dprint("too many\n");
1004 dprint("right size\n");
1007 dprint(": not found\n");
1011 string Map_Filename(float position)
1013 return strcat("maps/", argv(position), ".bsp");
1016 string strwords(string s, float w)
1019 for(endpos = 0; w && endpos >= 0; --w)
1020 endpos = strstrofs(s, " ", endpos + 1);
1024 return substring(s, 0, endpos);
1027 float strhasword(string s, string w)
1029 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1032 void Map_MarkAsRecent(string m)
1034 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1037 float Map_IsRecent(string m)
1039 return strhasword(autocvar_g_maplist_mostrecent, m);
1042 float Map_Check(float position, float pass)
1046 map_next = argv(position);
1049 if(Map_IsRecent(map_next))
1052 filename = Map_Filename(position);
1053 if(MapInfo_CheckMap(map_next))
1057 if(MapHasRightSize(map_next))
1062 dprint( "Couldn't select '", filename, "'..\n" );
1067 void Map_Goto_SetStr(string nextmapname)
1069 if(getmapname_stored != "")
1070 strunzone(getmapname_stored);
1071 if(nextmapname == "")
1072 getmapname_stored = "";
1074 getmapname_stored = strzone(nextmapname);
1077 void Map_Goto_SetFloat(float position)
1079 cvar_set("g_maplist_index", ftos(position));
1080 Map_Goto_SetStr(argv(position));
1085 // settings persist, except...
1086 localcmd("\nsettemp_restore\n");
1092 MapInfo_LoadMap(getmapname_stored);
1095 // return codes of map selectors:
1096 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1097 // -2 = permanent failure
1098 float() MaplistMethod_Iterate = // usual method
1102 for(pass = 1; pass <= 2; ++pass)
1104 for(i = 1; i < Map_Count; ++i)
1107 mapindex = mod(i + Map_Current, Map_Count);
1108 if(Map_Check(mapindex, pass))
1115 float() MaplistMethod_Repeat = // fallback method
1117 if(Map_Check(Map_Current, 2))
1122 float() MaplistMethod_Random = // random map selection
1128 for(i = 0; i <= imax; ++i)
1131 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
1132 if(Map_Check(mapindex, 1))
1138 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1139 // the exponent sets a bias on the map selection:
1140 // the higher the exponent, the less likely "shortly repeated" same maps are
1142 float i, j, imax, insertpos;
1146 for(i = 0; i <= imax; ++i)
1150 // now reinsert this at another position
1151 insertpos = pow(random(), 1 / exponent); // ]0, 1]
1152 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1153 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1154 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1156 // insert the current map there
1158 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1159 newlist = strcat(newlist, " ", argv(j));
1160 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1161 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1162 newlist = strcat(newlist, " ", argv(j));
1163 newlist = substring(newlist, 1, strlen(newlist) - 1);
1164 cvar_set("g_maplist", newlist);
1165 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1167 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1168 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1169 if(Map_Check(Map_Current, 1))
1177 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1180 bprint( "Maplist is empty! Resetting it to default map list.\n" );
1181 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1182 if(autocvar_g_maplist_shuffle)
1184 localcmd("\nmenu_cmd sync\n");
1185 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1188 error("empty maplist, cannot select a new map");
1189 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1191 if(Map_Current_Name)
1192 strunzone(Map_Current_Name);
1193 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1194 // this may or may not be correct, but who cares, in the worst case a map
1195 // isn't chosen in the first pass that should have been
1206 if(autocvar_g_maplist_shuffle > 0)
1207 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1210 if(autocvar_g_maplist_selectrandom)
1211 nextMap = MaplistMethod_Random();
1214 nextMap = MaplistMethod_Iterate();
1217 nextMap = MaplistMethod_Repeat();
1221 Map_Goto_SetFloat(nextMap);
1222 return getmapname_stored;
1228 float DoNextMapOverride()
1230 if(autocvar_g_campaign)
1232 CampaignPostIntermission();
1233 alreadychangedlevel = TRUE;
1236 if(autocvar_quit_when_empty)
1238 if(player_count <= currentbots)
1241 alreadychangedlevel = TRUE;
1245 if(autocvar_quit_and_redirect != "")
1247 redirection_target = strzone(autocvar_quit_and_redirect);
1248 alreadychangedlevel = TRUE;
1251 if (autocvar_samelevel) // if samelevel is set, stay on same level
1253 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
1254 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
1255 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
1256 localcmd("restart\n");
1257 //changelevel (mapname);
1258 alreadychangedlevel = TRUE;
1261 if(autocvar_nextmap != "")
1262 if(MapInfo_CheckMap(autocvar_nextmap))
1264 Map_Goto_SetStr(autocvar_nextmap);
1266 alreadychangedlevel = TRUE;
1269 if(autocvar_lastlevel)
1272 localcmd("set lastlevel 0\ntogglemenu\n");
1273 alreadychangedlevel = TRUE;
1281 //local string nextmap;
1282 //local float n, nummaps;
1284 if (alreadychangedlevel)
1286 alreadychangedlevel = TRUE;
1292 for(allowReset = 1; allowReset >= 0; --allowReset)
1294 nextMap = GetNextMap();
1300 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
1301 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1302 if(autocvar_g_maplist_shuffle)
1304 localcmd("\nmenu_cmd sync\n");
1308 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1320 When the player presses attack or jump, change to the next level
1323 .float autoscreenshot;
1324 void() MapVote_Start;
1325 void() MapVote_Think;
1326 float mapvote_initialized;
1327 void IntermissionThink()
1329 FixIntermissionClient(self);
1331 if(autocvar_sv_autoscreenshot)
1332 if(self.autoscreenshot > 0)
1333 if(time > self.autoscreenshot)
1335 self.autoscreenshot = -1;
1336 if(clienttype(self) == CLIENTTYPE_REAL)
1337 stuffcmd(self, "\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
1341 if (time < intermission_exittime)
1344 if(!mapvote_initialized)
1345 if (time < intermission_exittime + 10 && !self.BUTTON_ATCK && !self.BUTTON_JUMP && !self.BUTTON_ATCK2 && !self.BUTTON_HOOK && !self.BUTTON_USE)
1355 Returns the entity to view from
1359 entity FindIntermission()
1364 // look for info_intermission first
1365 spot = find (world, classname, "info_intermission");
1367 { // pick a random one
1371 spot = find (spot, classname, "info_intermission");
1373 spot = find (spot, classname, "info_intermission");
1379 // then look for the start position
1380 spot = find (world, classname, "info_player_start");
1384 // testinfo_player_start is only found in regioned levels
1385 spot = find (world, classname, "testplayerstart");
1389 // then look for the start position
1390 spot = find (world, classname, "info_player_deathmatch");
1394 //objerror ("FindIntermission: no spot");
1400 ===============================================================================
1404 ===============================================================================
1407 void DumpStats(float final)
1417 to_console = autocvar_sv_logscores_console;
1418 to_eventlog = autocvar_sv_eventlog;
1419 to_file = autocvar_sv_logscores_file;
1423 to_console = TRUE; // always print printstats replies
1424 to_eventlog = FALSE; // but never print them to the event log
1428 if(autocvar_sv_eventlog_console)
1429 to_console = FALSE; // otherwise we get the output twice
1435 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1443 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1447 fputs(file, strcat(s, "\n"));
1450 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1456 fputs(file, strcat(s, "\n"));
1458 FOR_EACH_CLIENT(other)
1460 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && autocvar_sv_logscores_bots))
1462 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1463 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1464 if(other.classname == "player" || g_arena || g_ca || g_lms)
1465 s = strcat(s, ftos(other.team), ":");
1467 s = strcat(s, "spectator:");
1470 print(s, other.netname, "\n");
1472 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1474 fputs(file, strcat(s, other.netname, "\n"));
1480 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1486 fputs(file, strcat(s, "\n"));
1488 for(i = 1; i < 16; ++i)
1490 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1491 s = strcat(s, ":", ftos(i));
1497 fputs(file, strcat(s, "\n"));
1504 GameLogEcho(":end");
1507 fputs(file, ":end\n");
1513 PlayerStats_AddGlobalInfo(e);
1514 PlayerStats_Shutdown();
1517 void FixIntermissionClient(entity e)
1520 if(!e.autoscreenshot) // initial call
1522 e.angles = e.v_angle;
1523 e.angles_x = -e.angles_x;
1524 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1526 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1527 e.solid = SOLID_NOT;
1528 e.movetype = MOVETYPE_NONE;
1529 e.takedamage = DAMAGE_NO;
1532 e.weaponentity.effects = EF_NODRAW;
1533 if (e.weaponentity.weaponentity)
1534 e.weaponentity.weaponentity.effects = EF_NODRAW;
1536 if(clienttype(e) == CLIENTTYPE_REAL)
1538 stuffcmd(e, "\nscr_printspeed 1000000\n");
1539 s = autocvar_sv_intermission_cdtrack;
1541 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1543 WriteByte(MSG_ONE, SVC_INTERMISSION);
1547 //e.velocity = '0 0 0';
1548 //e.fixangle = TRUE;
1550 // TODO halt weapon animation
1555 go to the next level for deathmatch
1556 only called if a time or frag limit has expired
1562 intermission_running = 1;
1564 // enforce a wait time before allowing changelevel
1565 if(player_count > 0)
1566 intermission_exittime = time + autocvar_sv_mapchange_delay;
1568 intermission_exittime = -1;
1571 WriteByte (MSG_ALL, SVC_CDTRACK);
1572 WriteByte (MSG_ALL, 3);
1573 WriteByte (MSG_ALL, 3);
1574 // done in FixIntermission
1577 //pos = FindIntermission ();
1583 if(autocvar_sv_eventlog)
1584 GameLogEcho(":gameover");
1588 FOR_EACH_PLAYER(other) {
1589 FixIntermissionClient(other);
1591 bprint(other.netname, " ^7wins.\n");
1594 if(autocvar_g_campaign)
1595 CampaignPreIntermission();
1597 localcmd("\nsv_hook_gameend\n");
1604 Exit deathmatch games upon conditions
1607 void CheckRules_Player()
1609 if (gameover) // someone else quit the game already
1612 if(self.deadflag == DEAD_NO)
1613 self.play_time += frametime;
1615 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1616 // (div0: and that in CheckRules_World please)
1619 float checkrules_equality;
1620 float checkrules_suddendeathwarning;
1621 float checkrules_suddendeathend;
1622 float checkrules_overtimesadded; //how many overtimes have been already added
1624 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1625 float WINNING_YES = 1; // winner found
1626 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1627 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1629 float InitiateSuddenDeath()
1631 // Check first whether normal overtimes could be added before initiating suddendeath mode
1632 // - for this timelimit_overtime needs to be >0 of course
1633 // - also check the winning condition calculated in the previous frame and only add normal overtime
1634 // again, if at the point at which timelimit would be extended again, still no winner was found
1635 if ((checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1637 return 1; // need to call InitiateOvertime later
1641 if(!checkrules_suddendeathend)
1643 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1644 if(g_race && !g_race_qualifying)
1645 race_StartCompleting();
1651 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1653 ++checkrules_overtimesadded;
1654 //add one more overtime by simply extending the timelimit
1656 tl = autocvar_timelimit;
1657 tl += autocvar_timelimit_overtime;
1658 cvar_set("timelimit", ftos(tl));
1659 string minutesPlural;
1660 if (autocvar_timelimit_overtime == 1)
1661 minutesPlural = " ^3minute";
1663 minutesPlural = " ^3minutes";
1667 "^3Now playing ^1OVERTIME^3!\n\n^3Added ^1",
1668 ftos(autocvar_timelimit_overtime),
1675 float GetWinningCode(float fraglimitreached, float equality)
1677 if(autocvar_g_campaign == 1)
1678 if(fraglimitreached)
1685 if(fraglimitreached)
1686 return WINNING_STARTSUDDENDEATHOVERTIME;
1688 return WINNING_NEVER;
1690 if(fraglimitreached)
1696 // set the .winning flag for exactly those players with a given field value
1697 void SetWinners(.float field, float value)
1700 FOR_EACH_PLAYER(head)
1701 head.winning = (head.field == value);
1704 // set the .winning flag for those players with a given field value
1705 void AddWinners(.float field, float value)
1708 FOR_EACH_PLAYER(head)
1709 if(head.field == value)
1713 // clear the .winning flags
1714 void ClearWinners(void)
1717 FOR_EACH_PLAYER(head)
1721 // Onslaught winning condition:
1722 // game terminates if only one team has a working generator (or none)
1723 float WinningCondition_Onslaught()
1726 local float t1, t2, t3, t4;
1728 WinningConditionHelper(); // set worldstatus
1733 // first check if the game has ended
1734 t1 = t2 = t3 = t4 = 0;
1735 head = find(world, classname, "onslaught_generator");
1738 if (head.health > 0)
1740 if (head.team == COLOR_TEAM1) t1 = 1;
1741 if (head.team == COLOR_TEAM2) t2 = 1;
1742 if (head.team == COLOR_TEAM3) t3 = 1;
1743 if (head.team == COLOR_TEAM4) t4 = 1;
1745 head = find(head, classname, "onslaught_generator");
1747 if (t1 + t2 + t3 + t4 < 2)
1749 // game over, only one team remains (or none)
1751 if (t1) SetWinners(team, COLOR_TEAM1);
1752 if (t2) SetWinners(team, COLOR_TEAM2);
1753 if (t3) SetWinners(team, COLOR_TEAM3);
1754 if (t4) SetWinners(team, COLOR_TEAM4);
1755 dprint("Have a winner, ending game.\n");
1759 // Two or more teams remain
1763 float LMS_NewPlayerLives()
1766 fl = autocvar_fraglimit;
1770 // first player has left the game for dying too much? Nobody else can get in.
1771 if(lms_lowest_lives < 1)
1774 if(!autocvar_g_lms_join_anytime)
1775 if(lms_lowest_lives < fl - autocvar_g_lms_last_join)
1778 return bound(1, lms_lowest_lives, fl);
1781 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1782 // they win. Otherwise the defending team wins once the timelimit passes.
1783 void assault_new_round();
1784 float WinningCondition_Assault()
1788 WinningConditionHelper(); // set worldstatus
1790 status = WINNING_NO;
1791 // as the timelimit has not yet passed just assume the defending team will win
1792 if(assault_attacker_team == COLOR_TEAM1)
1794 SetWinners(team, COLOR_TEAM2);
1798 SetWinners(team, COLOR_TEAM1);
1802 ent = find(world, classname, "target_assault_roundend");
1805 if(ent.winning) // round end has been triggered by attacking team
1807 bprint("ASSAULT: round completed...\n");
1808 SetWinners(team, assault_attacker_team);
1810 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1812 if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1814 status = WINNING_YES;
1818 local entity oldself;
1821 assault_new_round();
1830 // LMS winning condition: game terminates if and only if there's at most one
1831 // one player who's living lives. Top two scores being equal cancels the time
1833 float WinningCondition_LMS()
1840 have_player = FALSE;
1841 have_players = FALSE;
1842 l = LMS_NewPlayerLives();
1844 head = find(world, classname, "player");
1847 head2 = find(head, classname, "player");
1849 have_players = TRUE;
1853 // we have at least one player
1856 // two or more active players - continue with the game
1860 // exactly one player?
1863 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1867 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1873 // and assign him his first place
1874 PlayerScore_Add(head, SP_LMS_RANK, 1);
1881 // nobody is playing at all...
1884 // wait for players...
1888 // SNAFU (maybe a draw game?)
1890 dprint("No players, ending game.\n");
1895 // When we get here, we have at least two players who are actually LIVING,
1896 // now check if the top two players have equal score.
1897 WinningConditionHelper();
1900 if(WinningConditionHelper_winner)
1901 WinningConditionHelper_winner.winning = TRUE;
1902 if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1903 return WINNING_NEVER;
1905 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1909 void ShuffleMaplist()
1911 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1915 float WinningCondition_Scores(float limit, float leadlimit)
1919 // TODO make everything use THIS winning condition (except LMS)
1920 WinningConditionHelper();
1924 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1925 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1926 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1927 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1931 if(WinningConditionHelper_winner)
1932 WinningConditionHelper_winner.winning = 1;
1933 if(WinningConditionHelper_winnerteam >= 0)
1934 SetWinners(team, WinningConditionHelper_winnerteam);
1936 if(WinningConditionHelper_lowerisbetter)
1938 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1939 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1943 if(WinningConditionHelper_zeroisworst)
1944 leadlimit = 0; // not supported in this mode
1946 if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying) || g_nexball)
1947 // these modes always score in increments of 1, thus this makes sense
1949 if(leaderfrags != WinningConditionHelper_topscore)
1951 leaderfrags = WinningConditionHelper_topscore;
1954 if (leaderfrags == limit - 1)
1955 Announce("1fragleft");
1956 else if (leaderfrags == limit - 2)
1957 Announce("2fragsleft");
1958 else if (leaderfrags == limit - 3)
1959 Announce("3fragsleft");
1963 limitreached = FALSE;
1965 if(WinningConditionHelper_topscore >= limit)
1966 limitreached = TRUE;
1969 float leadlimitreached;
1970 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1971 if(autocvar_leadlimit_and_fraglimit)
1972 limitreached = (limitreached && leadlimitreached);
1974 limitreached = (limitreached || leadlimitreached);
1977 return GetWinningCode(
1978 WinningConditionHelper_topscore && limitreached,
1979 WinningConditionHelper_equality
1983 float WinningCondition_Race(float fraglimit)
1994 if(p.race_completed)
1999 wc = WinningCondition_Scores(fraglimit, 0);
2001 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
2002 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2003 // do NOT support equality when the laps are all raced!
2004 return WINNING_STARTSUDDENDEATHOVERTIME;
2006 return WINNING_NEVER;
2010 void ReadyRestart();
2011 float WinningCondition_QualifyingThenRace(float limit)
2014 wc = WinningCondition_Scores(limit, 0);
2016 // NEVER initiate overtime
2017 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2025 float WinningCondition_RanOutOfSpawns()
2029 if(have_team_spawns <= 0)
2032 if(!some_spawn_has_been_used)
2035 team1_score = team2_score = team3_score = team4_score = 0;
2037 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
2039 if(head.team == COLOR_TEAM1)
2041 else if(head.team == COLOR_TEAM2)
2043 else if(head.team == COLOR_TEAM3)
2045 else if(head.team == COLOR_TEAM4)
2049 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
2051 if(head.team == COLOR_TEAM1)
2053 else if(head.team == COLOR_TEAM2)
2055 else if(head.team == COLOR_TEAM3)
2057 else if(head.team == COLOR_TEAM4)
2062 if(team1_score + team2_score + team3_score + team4_score == 0)
2064 checkrules_equality = TRUE;
2067 else if(team1_score + team2_score + team3_score + team4_score == 1)
2070 if(team1_score) t = COLOR_TEAM1;
2071 if(team2_score) t = COLOR_TEAM2;
2072 if(team3_score) t = COLOR_TEAM3;
2073 if(team4_score) t = COLOR_TEAM4;
2074 CheckAllowedTeams(world);
2075 for(i = 0; i < MAX_TEAMSCORE; ++i)
2077 if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
2078 if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
2079 if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
2080 if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
2083 AddWinners(team, t);
2094 Exit deathmatch games upon conditions
2097 void CheckRules_World()
2109 MapVote_Think should now do that part
2110 if (intermission_running)
2111 if (time >= intermission_exittime + 60)
2113 if(!DoNextMapOverride())
2119 if (gameover) // someone else quit the game already
2121 if(player_count == 0) // Nobody there? Then let's go to the next map
2123 // this will actually check the player count in the next frame
2124 // again, but this shouldn't hurt
2128 timelimit = autocvar_timelimit * 60;
2129 fraglimit = autocvar_fraglimit;
2130 leadlimit = autocvar_leadlimit;
2132 if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2135 timelimit = 0; // timelimit is not made for warmup
2137 fraglimit = 0; // no fraglimit for now
2138 leadlimit = 0; // no leadlimit for now
2142 timelimit = 0; // ONS has its own overtime rule
2146 timelimit += game_starttime;
2148 else if (timelimit < 0)
2158 if(checkrules_suddendeathend)
2160 if(!checkrules_suddendeathwarning)
2162 checkrules_suddendeathwarning = TRUE;
2163 if(g_race && !g_race_qualifying)
2164 bcenterprint("^3Everyone, finish your lap! The race is over!");
2166 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
2171 if (timelimit && time >= timelimit)
2173 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2176 float playerswithlaps;
2179 totalplayers = playerswithlaps = readyplayers = 0;
2180 FOR_EACH_PLAYER(head)
2183 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2189 // at least 2 of the players have completed a lap: start the RACE
2190 // otherwise, the players should end the qualifying on their own
2191 if(readyplayers || playerswithlaps >= 2)
2193 checkrules_suddendeathend = 0;
2194 ReadyRestart(); // go to race
2198 wantovertime |= InitiateSuddenDeath();
2201 wantovertime |= InitiateSuddenDeath();
2205 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2211 float checkrules_status;
2212 checkrules_status = WinningCondition_RanOutOfSpawns();
2213 if(checkrules_status == WINNING_YES)
2215 bprint("Hey! Someone ran out of spawns!\n");
2217 else if(g_race && !g_race_qualifying && timelimit >= 0)
2219 checkrules_status = WinningCondition_Race(fraglimit);
2220 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2222 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2224 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2225 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2229 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2233 checkrules_status = WinningCondition_LMS();
2235 else if (g_onslaught)
2237 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2241 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2242 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2245 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2247 checkrules_status = WINNING_NEVER;
2248 checkrules_overtimesadded = -1;
2249 wantovertime |= InitiateSuddenDeath();
2252 if(checkrules_status == WINNING_NEVER)
2253 // equality cases! Nobody wins if the overtime ends in a draw.
2258 if(checkrules_status == WINNING_NEVER)
2261 checkrules_status = WINNING_YES;
2264 if(checkrules_suddendeathend)
2265 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2266 checkrules_status = WINNING_YES;
2268 if(checkrules_status == WINNING_YES)
2270 //print("WINNING\n");
2275 float mapvote_nextthink;
2276 float mapvote_initialized;
2277 float mapvote_keeptwotime;
2278 float mapvote_timeout;
2279 string mapvote_message;
2280 #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4
2281 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
2282 float mapvote_screenshot_dirs_count;
2284 float mapvote_count;
2285 float mapvote_count_real;
2286 string mapvote_maps[MAPVOTE_COUNT];
2287 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
2288 string mapvote_maps_pakfile[MAPVOTE_COUNT];
2289 float mapvote_maps_suggested[MAPVOTE_COUNT];
2290 string mapvote_suggestions[MAPVOTE_COUNT];
2291 float mapvote_suggestion_ptr;
2292 float mapvote_maxlen;
2293 float mapvote_voters;
2294 float mapvote_votes[MAPVOTE_COUNT];
2296 float mapvote_detail;
2297 float mapvote_abstain;
2300 void MapVote_ClearAllVotes()
2302 FOR_EACH_CLIENT(other)
2306 string MapVote_Suggest(string m)
2310 return "That's not how to use this command.";
2311 if(!autocvar_g_maplist_votable_suggestions)
2312 return "Suggestions are not accepted on this server.";
2313 if(mapvote_initialized)
2314 return "Can't suggest - voting is already in progress!";
2315 m = MapInfo_FixName(m);
2317 return "The map you suggested is not available on this server.";
2318 if(!autocvar_g_maplist_votable_suggestions_override_mostrecent)
2320 return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2322 if(!MapInfo_CheckMap(m))
2323 return "The map you suggested does not support the current game mode.";
2324 for(i = 0; i < mapvote_suggestion_ptr; ++i)
2325 if(mapvote_suggestions[i] == m)
2326 return "This map was already suggested.";
2327 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2329 i = floor(random() * mapvote_suggestion_ptr);
2333 i = mapvote_suggestion_ptr;
2334 mapvote_suggestion_ptr += 1;
2336 if(mapvote_suggestions[i] != "")
2337 strunzone(mapvote_suggestions[i]);
2338 mapvote_suggestions[i] = strzone(m);
2339 if(autocvar_sv_eventlog)
2340 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2341 return strcat("Suggestion of ", m, " accepted.");
2344 void MapVote_AddVotable(string nextMap, float isSuggestion)
2347 string pakfile, mapfile;
2351 for(j = 0; j < mapvote_count; ++j)
2352 if(mapvote_maps[j] == nextMap)
2354 if(strlen(nextMap) > mapvote_maxlen)
2355 mapvote_maxlen = strlen(nextMap);
2356 mapvote_maps[mapvote_count] = strzone(nextMap);
2357 mapvote_maps_suggested[mapvote_count] = isSuggestion;
2359 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2361 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
2362 pakfile = whichpack(strcat(mapfile, ".tga"));
2364 pakfile = whichpack(strcat(mapfile, ".jpg"));
2366 pakfile = whichpack(strcat(mapfile, ".png"));
2370 if(i >= mapvote_screenshot_dirs_count)
2371 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
2372 for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2373 pakfile = substring(pakfile, o, -1);
2375 mapvote_maps_screenshot_dir[mapvote_count] = i;
2376 mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
2381 void MapVote_Spawn();
2387 MapVote_ClearAllVotes();
2390 mapvote_detail = !autocvar_g_maplist_votable_nodetail;
2391 mapvote_abstain = autocvar_g_maplist_votable_abstain;
2394 nmax = min(MAPVOTE_COUNT - 1, autocvar_g_maplist_votable);
2396 nmax = min(MAPVOTE_COUNT, autocvar_g_maplist_votable);
2397 smax = min3(nmax, autocvar_g_maplist_votable_suggestions, mapvote_suggestion_ptr);
2399 // we need this for AddVotable, as that cycles through the screenshot dirs
2400 mapvote_screenshot_dirs_count = tokenize_console(autocvar_g_maplist_votable_screenshot_dir);
2401 if(mapvote_screenshot_dirs_count == 0)
2402 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
2403 mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
2404 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2405 mapvote_screenshot_dirs[i] = strzone(argv(i));
2407 if(mapvote_suggestion_ptr)
2408 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2409 MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2411 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2412 MapVote_AddVotable(GetNextMap(), FALSE);
2414 if(mapvote_count == 0)
2416 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
2417 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2418 if(autocvar_g_maplist_shuffle)
2420 localcmd("\nmenu_cmd sync\n");
2421 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2422 MapVote_AddVotable(GetNextMap(), FALSE);
2425 mapvote_count_real = mapvote_count;
2427 MapVote_AddVotable("don't care", 0);
2429 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2431 mapvote_keeptwotime = time + autocvar_g_maplist_votable_keeptwotime;
2432 mapvote_timeout = time + autocvar_g_maplist_votable_timeout;
2433 if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2434 mapvote_keeptwotime = 0;
2435 mapvote_message = "Choose a map and press its key!";
2440 void MapVote_SendPicture(float id)
2443 WriteByte(MSG_ONE, SVC_TEMPENTITY);
2444 WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2445 WriteByte(MSG_ONE, id);
2446 WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
2449 float GameCommand_MapVote(string cmd)
2451 if(!intermission_running)
2454 if(cmd == "mv_getpic")
2456 MapVote_SendPicture(stof(argv(1)));
2463 float MapVote_GetMapMask()
2465 float mask, i, power;
2467 for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2468 if(mapvote_maps[i] != "")
2474 float MapVote_SendEntity(entity to, float sf)
2479 sf &~= 2; // if we send 1, we don't need to also send 2
2481 WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2482 WriteByte(MSG_ENTITY, sf);
2486 // flag 1 == initialization
2487 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2488 WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
2489 WriteString(MSG_ENTITY, "");
2490 WriteByte(MSG_ENTITY, mapvote_count);
2491 WriteByte(MSG_ENTITY, mapvote_abstain);
2492 WriteByte(MSG_ENTITY, mapvote_detail);
2493 WriteCoord(MSG_ENTITY, mapvote_timeout);
2494 if(mapvote_count <= 8)
2495 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2497 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2498 for(i = 0; i < mapvote_count; ++i)
2499 if(mapvote_maps[i] != "")
2501 if(mapvote_abstain && i == mapvote_count - 1)
2503 WriteString(MSG_ENTITY, ""); // abstain needs no text
2504 WriteString(MSG_ENTITY, ""); // abstain needs no pack
2505 WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
2509 WriteString(MSG_ENTITY, mapvote_maps[i]);
2510 WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
2511 WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
2518 // flag 2 == update of mask
2519 if(mapvote_count <= 8)
2520 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2522 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2528 for(i = 0; i < mapvote_count; ++i)
2529 if(mapvote_maps[i] != "")
2530 WriteByte(MSG_ENTITY, mapvote_votes[i]);
2532 WriteByte(MSG_ENTITY, to.mapvote);
2538 void MapVote_Spawn()
2540 Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2543 void MapVote_TouchMask()
2545 mapvote_ent.SendFlags |= 2;
2548 void MapVote_TouchVotes(entity voter)
2550 mapvote_ent.SendFlags |= 4;
2553 float MapVote_Finished(float mappos)
2559 if(autocvar_sv_eventlog)
2561 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2562 result = strcat(result, ":", ftos(mapvote_votes[mappos]), "::");
2563 didntvote = mapvote_voters;
2564 for(i = 0; i < mapvote_count; ++i)
2565 if(mapvote_maps[i] != "")
2567 didntvote -= mapvote_votes[i];
2570 result = strcat(result, ":", mapvote_maps[i]);
2571 result = strcat(result, ":", ftos(mapvote_votes[i]));
2574 result = strcat(result, ":didn't vote:", ftos(didntvote));
2576 GameLogEcho(result);
2577 if(mapvote_maps_suggested[mappos])
2578 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2581 FOR_EACH_REALCLIENT(other)
2582 FixClientCvars(other);
2584 Map_Goto_SetStr(mapvote_maps[mappos]);
2586 alreadychangedlevel = TRUE;
2589 void MapVote_CheckRules_1()
2593 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2595 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2596 mapvote_votes[i] = 0;
2600 FOR_EACH_REALCLIENT(other)
2605 i = other.mapvote - 1;
2606 //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2607 mapvote_votes[i] = mapvote_votes[i] + 1;
2612 float MapVote_CheckRules_2()
2615 float firstPlace, secondPlace;
2616 float firstPlaceVotes, secondPlaceVotes;
2617 float mapvote_voters_real;
2620 if(mapvote_count_real == 1)
2621 return MapVote_Finished(0);
2623 mapvote_voters_real = mapvote_voters;
2625 mapvote_voters_real -= mapvote_votes[mapvote_count - 1];
2627 RandomSelection_Init();
2628 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2629 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2630 firstPlace = RandomSelection_chosen_float;
2631 firstPlaceVotes = RandomSelection_best_priority;
2632 //dprint("First place: ", ftos(firstPlace), "\n");
2633 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2635 RandomSelection_Init();
2636 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2638 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2639 secondPlace = RandomSelection_chosen_float;
2640 secondPlaceVotes = RandomSelection_best_priority;
2641 //dprint("Second place: ", ftos(secondPlace), "\n");
2642 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2644 if(firstPlace == -1)
2645 error("No first place in map vote... WTF?");
2647 if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2648 return MapVote_Finished(firstPlace);
2650 if(mapvote_keeptwotime)
2651 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2654 MapVote_TouchMask();
2655 mapvote_message = "Now decide between the TOP TWO!";
2656 mapvote_keeptwotime = 0;
2657 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2658 result = strcat(result, ":", ftos(firstPlaceVotes));
2659 result = strcat(result, ":", mapvote_maps[secondPlace]);
2660 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2661 didntvote = mapvote_voters;
2662 for(i = 0; i < mapvote_count; ++i)
2663 if(mapvote_maps[i] != "")
2665 didntvote -= mapvote_votes[i];
2667 if(i != secondPlace)
2669 result = strcat(result, ":", mapvote_maps[i]);
2670 result = strcat(result, ":", ftos(mapvote_votes[i]));
2671 if(i < mapvote_count_real)
2673 strunzone(mapvote_maps[i]);
2674 mapvote_maps[i] = "";
2675 strunzone(mapvote_maps_pakfile[i]);
2676 mapvote_maps_pakfile[i] = "";
2680 result = strcat(result, ":didn't vote:", ftos(didntvote));
2681 if(autocvar_sv_eventlog)
2682 GameLogEcho(result);
2692 keeptwo = mapvote_keeptwotime;
2693 MapVote_CheckRules_1(); // count
2694 if(MapVote_CheckRules_2()) // decide
2698 FOR_EACH_REALCLIENT(other)
2700 // hide scoreboard again
2701 if(other.health != 2342)
2703 other.health = 2342;
2705 if(clienttype(other) == CLIENTTYPE_REAL)
2708 WriteByte(MSG_ONE, SVC_FINALE);
2709 WriteString(MSG_ONE, "");
2713 // clear possibly invalid votes
2714 if(mapvote_maps[other.mapvote - 1] == "")
2716 // use impulses as new vote
2717 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2718 if(mapvote_maps[other.impulse - 1] != "")
2720 other.mapvote = other.impulse;
2721 MapVote_TouchVotes(other);
2729 MapVote_CheckRules_1(); // just count
2731 void MapVote_Start()
2736 // wait for stats to be sent first
2737 if(!playerstats_waitforme)
2740 MapInfo_Enumerate();
2741 if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2744 void MapVote_Think()
2749 if(alreadychangedlevel)
2752 if(time < mapvote_nextthink)
2756 mapvote_nextthink = time + 0.5;
2758 if(!mapvote_initialized)
2760 if(autocvar_rescan_pending == 1)
2762 cvar_set("rescan_pending", "2");
2763 localcmd("fs_rescan\nrescan_pending 3\n");
2766 else if(autocvar_rescan_pending == 2)
2770 else if(autocvar_rescan_pending == 3)
2772 // now build missing mapinfo files
2773 if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2776 // we're done, start the timer
2777 cvar_set("rescan_pending", "0");
2780 mapvote_initialized = TRUE;
2781 if(DoNextMapOverride())
2783 if(!autocvar_g_maplist_votable || player_count <= 0)
2794 string GotoMap(string m)
2796 if(!MapInfo_CheckMap(m))
2797 return "The map you chose is not available on this server.";
2798 cvar_set("nextmap", m);
2799 cvar_set("timelimit", "-1");
2800 if(mapvote_initialized || alreadychangedlevel)
2802 if(DoNextMapOverride())
2803 return "Map switch initiated.";
2805 return "Hm... no. For some reason I like THIS map more.";
2808 return "Map switch will happen after scoreboard.";
2815 FOR_EACH_REALCLIENT(self)
2817 if(self.classname == "spectator")
2819 if(self.enemy.typehitsound)
2820 play2(self, "misc/typehit.wav");
2821 else if(self.enemy.hitsound && self.cvar_cl_hitsound)
2822 play2(self, "misc/hit.wav");
2826 if(self.typehitsound)
2827 play2(self, "misc/typehit.wav");
2828 else if(self.hitsound && self.cvar_cl_hitsound)
2829 play2(self, "misc/hit.wav");
2832 altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2833 // add 1 frametime because after this, engine SV_Physics
2834 // increases time by a frametime and then networks the frame
2835 // add another frametime because client shows everything with
2836 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2838 FOR_EACH_CLIENT(self)
2840 self.hitsound = FALSE;
2841 self.typehitsound = FALSE;
2842 antilag_record(self, altime);
2849 * returns TRUE if redirecting
2851 float redirection_timeout;
2852 float redirection_nextthink;
2853 float RedirectionThink()
2855 float clients_found;
2857 if(redirection_target == "")
2860 if(!redirection_timeout)
2862 cvar_set("sv_public", "-2");
2863 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2864 if(redirection_target == "self")
2865 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2867 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2870 if(time < redirection_nextthink)
2873 redirection_nextthink = time + 1;
2876 FOR_EACH_REALCLIENT(self)
2878 print("Redirecting: sending connect command to ", self.netname, "\n");
2879 if(redirection_target == "self")
2880 stuffcmd(self, "\ndisconnect; reconnect\n");
2882 stuffcmd(self, strcat("\ndisconnect; connect ", redirection_target, "\n"));
2886 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2888 if(time > redirection_timeout || clients_found == 0)
2889 localcmd("\nwait; wait; wait; quit\n");
2894 void TargetMusic_RestoreGame();
2897 // Loaded from a save game
2898 // some things then break, so let's work around them...
2900 // Progs DB (capture records)
2901 ServerProgsDB = db_load("server.db");
2905 MapInfo_Enumerate();
2906 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2909 TargetMusic_RestoreGame();
2916 if(gameover > 1) // shutting down already?
2919 gameover = 2; // 2 = server shutting down
2921 if(world_initialized > 0)
2923 world_initialized = 0;
2924 print("Saving persistent data...\n");
2928 PlayerStats_AddGlobalInfo(e);
2929 PlayerStats_Shutdown();
2931 if(!cheatcount_total)
2933 if(autocvar_sv_db_saveasdump)
2934 db_dump(ServerProgsDB, "server.db");
2936 db_save(ServerProgsDB, "server.db");
2938 if(autocvar_developer)
2940 if(autocvar_sv_db_saveasdump)
2941 db_dump(TemporaryDB, "server-temp.db");
2943 db_save(TemporaryDB, "server-temp.db");
2945 CheatShutdown(); // must be after cheatcount check
2946 db_close(ServerProgsDB);
2947 db_close(TemporaryDB);
2949 // tell the bot system the game is ending now
2952 WeaponStats_Shutdown();
2955 else if(world_initialized == 0)
2957 print("NOTE: crashed before even initializing the world, not saving persistent data\n");