2 void PingPLReport_Think()
7 delta = 3 / maxclients;
8 if(delta < sys_frametime)
10 self.nextthink = time + delta;
12 e = edict_num(self.cnt + 1);
13 if(clienttype(e) == CLIENTTYPE_REAL)
15 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
16 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
17 WriteByte(MSG_BROADCAST, self.cnt);
18 WriteShort(MSG_BROADCAST, max(1, e.ping));
19 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
20 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
24 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
25 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
26 WriteByte(MSG_BROADCAST, self.cnt);
27 WriteShort(MSG_BROADCAST, 0);
28 WriteByte(MSG_BROADCAST, 0);
29 WriteByte(MSG_BROADCAST, 0);
31 self.cnt = mod(self.cnt + 1, maxclients);
33 void PingPLReport_Spawn()
35 pingplreport = spawn();
36 pingplreport.classname = "pingplreport";
37 pingplreport.think = PingPLReport_Think;
38 pingplreport.nextthink = time;
41 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
42 string redirection_target;
43 float world_initialized;
49 float() DoNextMapOverride;
51 void SetDefaultAlpha()
53 if(autocvar_g_running_guns)
55 default_player_alpha = -1;
56 default_weapon_alpha = +1;
60 default_player_alpha = autocvar_g_balance_cloaked_alpha;
61 default_weapon_alpha = default_player_alpha;
65 default_player_alpha = autocvar_g_player_alpha;
66 if(default_player_alpha == 0)
67 default_player_alpha = 1;
68 default_weapon_alpha = default_player_alpha;
72 void fteqcc_testbugs()
76 if(!autocvar_developer_fteqccbugs)
79 dprint("*** fteqcc test: checking for bugs...\n");
83 if(sqrt(a) - sqrt(b - a) == 0)
84 dprint("*** fteqcc test: found same-function-twice bug\n");
86 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
90 world.enemy.cnt += 10;
91 if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
92 dprint("*** fteqcc test: found += bug\n");
94 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
99 * Takes care of pausing and unpausing the game.
100 * Centerprints the information about an upcoming or active timeout to all active
101 * players. Also plays reminder sounds.
103 void timeoutHandler_Think() {
104 local string timeStr;
106 if (timeoutStatus == 1) {
107 if (remainingLeadTime > 0) {
108 //centerprint the information to every player
109 timeStr = getTimeoutText(0);
110 FOR_EACH_REALCLIENT(plr) {
111 if(plr.classname == "player") {
112 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
115 remainingLeadTime -= 1;
116 //think again in 1 second:
117 self.nextthink = time + 1;
120 //now pause the game:
122 //reset all the flood variables
123 FOR_EACH_CLIENT(plr) {
124 plr.nickspamcount = plr.nickspamtime = plr.floodcontrol_chat = plr.floodcontrol_chatteam = plr.floodcontrol_chattell = plr.floodcontrol_voice = plr.floodcontrol_voiceteam = 0;
126 cvar_set("slowmo", ftos(TIMEOUT_SLOWMO_VALUE));
127 //copy .v_angle to .lastV_angle for every player in order to fix their view during pause (see PlayerPreThink)
128 FOR_EACH_REALPLAYER(plr) {
129 plr.lastV_angle = plr.v_angle;
131 self.nextthink = time;
134 else if (timeoutStatus == 2) {
135 if (remainingTimeoutTime > 0) {
136 timeStr = getTimeoutText(0);
137 FOR_EACH_REALCLIENT(plr) {
138 if(plr.classname == "player") {
139 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
142 if(remainingTimeoutTime == autocvar_sv_timeout_resumetime) { //play a warning sound when only <sv_timeout_resumetime> seconds are left
143 Announce("prepareforbattle");
145 remainingTimeoutTime -= 1;
146 self.nextthink = time + TIMEOUT_SLOWMO_VALUE;
149 //unpause the game again
150 remainingTimeoutTime = timeoutStatus = 0;
151 cvar_set("slowmo", ftos(orig_slowmo));
152 //and unlock the fixed view again once there is no timeout active anymore
153 FOR_EACH_REALPLAYER(plr) {
154 plr.fixangle = FALSE;
156 //get rid of the countdown message
157 FOR_EACH_REALCLIENT(plr) {
158 if(plr.classname == "player") {
159 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
167 else if (timeoutStatus == 0) { //if a player called the resumegame command (which set timeoutStatus to 0 already)
168 FOR_EACH_REALCLIENT(plr) {
169 if(plr.classname == "player") {
170 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
181 if(autocvar__sv_init)
183 // cvar_set("_sv_init", "0");
184 // we do NOT set this to 0 any more, so someone "accidentally" changing
185 // to this "init" map on a dedicated server will cause no permanent
187 if(autocvar_g_maplist_shuffle)
189 n = tokenizebyseparator(autocvar_g_maplist, " ");
190 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
193 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
195 if(!DoNextMapOverride())
203 self.nextthink = time;
207 self.nextthink = time + 1;
208 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
212 void cvar_changes_init()
216 float n, i, adding, pureadding;
219 strunzone(cvar_changes);
220 cvar_changes = string_null;
222 strunzone(cvar_purechanges);
223 cvar_purechanges = string_null;
224 cvar_purechanges_count = 0;
227 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
233 for(i = 0; i < n; ++i)
235 k = bufstr_get(h, i);
237 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
238 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
239 #define BADCVAR(p) if(k == p) continue
241 // general excludes and namespaces for server admin used cvars
242 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
246 BADPREFIX("cvar_check_");
248 BADCVAR("g_configversion");
249 BADCVAR("g_maplist_index");
250 BADCVAR("halflifebsp");
251 BADPREFIX("sv_world");
257 BADPREFIX("scoreboard_");
258 BADPREFIX("g_campaign");
264 BADPREFIX("net_slist_");
270 BADPREFIX("sensitivity");
271 BADPREFIX("userbind");
274 BADPREFIX("crosshair");
275 BADCVAR("mod_q3bsp_lightmapmergepower");
276 BADCVAR("mod_q3bsp_nolightmaps");
278 BADCVAR("mastervolume");
280 BADCVAR("bgmvolume");
283 BADCVAR("developer");
284 BADCVAR("g_banned_list");
285 BADCVAR("log_dest_udp");
287 BADCVAR("net_address");
288 BADCVAR("net_address_ipv6");
290 BADCVAR("savedgamecfg");
291 BADCVAR("serverconfig");
292 BADCVAR("sv_heartbeatperiod");
293 BADCVAR("sv_vote_master_password");
294 BADCVAR("sys_colortranslation");
295 BADCVAR("sys_specialcharactertranslation");
296 BADCVAR("timestamps");
297 BADPREFIX("developer_");
299 BADPREFIX("g_chat_flood_");
300 BADPREFIX("g_voice_flood_");
302 BADPREFIX("settemp_");
303 BADPREFIX("sv_allowdownloads_");
304 BADPREFIX("sv_autodemo");
305 BADPREFIX("sv_curl_");
306 BADPREFIX("sv_eventlog");
307 BADPREFIX("sv_logscores_");
308 BADPREFIX("sv_master");
309 BADPREFIX("sv_weaponstats_");
311 // these can contain player IDs, so better hide
312 BADCVAR("g_forced_team_red");
313 BADCVAR("g_forced_team_blue");
314 BADCVAR("g_forced_team_yellow");
315 BADCVAR("g_forced_team_pink");
318 BADCVAR("fraglimit");
320 BADCVAR("g_assault");
325 BADCVAR("g_domination");
326 BADCVAR("g_domination_default_teams");
327 BADCVAR("g_freezetag");
328 BADCVAR("g_keepaway");
329 BADCVAR("g_keyhunt");
330 BADCVAR("g_keyhunt_teams");
331 BADCVAR("g_keyhunt_teams");
333 BADCVAR("g_nexball");
334 BADCVAR("g_onslaught");
336 BADCVAR("g_race_qualifying_timelimit");
337 BADCVAR("g_runematch");
339 BADCVAR("g_tdm_teams");
340 BADCVAR("leadlimit");
343 BADCVAR("timelimit");
347 BADCVAR("g_maplist");
348 BADCVAR("g_maplist_mostrecent");
352 d = cvar_defstring(k);
358 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
359 if(strlen(cvar_changes) > 16384)
361 cvar_changes = "// too many settings have been changed to show them here\n";
366 // now check if the changes are actually gameplay relevant
368 // does nothing visible
369 BADCVAR("captureleadlimit_override");
370 BADCVAR("g_arena_point_leadlimit");
371 BADCVAR("g_balance_kill_delay");
372 BADCVAR("g_ca_point_leadlimit");
373 BADCVAR("g_ctf_captimerecord_always");
374 BADCVAR("g_ctf_capture_leadlimit");
375 BADCVAR("g_ctf_flag_capture_effects");
376 BADCVAR("g_ctf_flag_glowtrails");
377 BADCVAR("g_ctf_flag_pickup_effects");
378 BADCVAR("g_domination_point_leadlimit");
379 BADCVAR("g_forced_respawn");
380 BADCVAR("g_keyhunt_point_leadlimit");
381 BADCVAR("g_nexball_goalleadlimit");
382 BADCVAR("g_runematch_point_leadlimit");
383 BADCVAR("leadlimit_and_fraglimit");
384 BADCVAR("leadlimit_override");
386 BADCVAR("sv_checkforpacketsduringsleep");
387 BADCVAR("sv_timeout");
388 BADCVAR("welcome_message_time");
389 BADPREFIX("crypto_");
390 BADPREFIX("g_chat_");
391 BADPREFIX("g_ctf_captimerecord_");
392 BADPREFIX("g_maplist_votable_");
396 BADPREFIX("sv_fragmessage_");
397 BADPREFIX("sv_maxidle_");
398 BADPREFIX("sv_vote_");
399 BADPREFIX("timelimit_");
401 // allowed changes to server admins (please sync this to server.cfg)
405 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
407 // yes, this does contain some redundant stuff, don't really care
408 BADCVAR("bot_number");
409 BADCVAR("bot_prefix");
410 BADCVAR("bot_suffix");
411 BADCVAR("capturelimit_override");
412 BADCVAR("fraglimit_override");
414 BADCVAR("g_antilag");
415 BADCVAR("g_balance_teams");
416 BADCVAR("g_balance_teams_force");
417 BADCVAR("g_ban_sync_trusted_servers");
418 BADCVAR("g_ban_sync_uri");
419 BADCVAR("g_ctf_capture_limit");
420 BADCVAR("g_ctf_ignore_frags");
421 BADCVAR("g_ctf_win_mode");
422 BADCVAR("g_domination_point_limit");
423 BADCVAR("g_fullbrightitems");
424 BADCVAR("g_fullbrightplayers");
425 BADCVAR("g_keyhunt_point_limit");
426 BADCVAR("g_keyhunt_teams_override");
427 BADCVAR("g_lms_lives_override");
428 BADCVAR("g_maplist");
429 BADCVAR("g_maplist_check_waypoints");
430 BADCVAR("g_maplist_mostrecent_count");
431 BADCVAR("g_maplist_shuffle");
432 BADCVAR("g_maplist_votable");
433 BADCVAR("g_maplist_votable_abstain");
434 BADCVAR("g_maplist_votable_nodetail");
435 BADCVAR("g_maplist_votable_suggestions");
436 BADCVAR("g_minstagib");
437 BADCVAR("g_nexball_goallimit");
438 BADCVAR("g_runematch_point_limit");
439 BADCVAR("g_start_delay");
440 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
443 BADCVAR("maxplayers");
444 BADCVAR("g_maxplayers");
445 BADCVAR("minplayers");
446 BADCVAR("net_address");
448 BADCVAR("rcon_password");
449 BADCVAR("rcon_restricted_commands");
450 BADCVAR("rcon_restricted_password");
452 BADCVAR("sv_adminnick");
453 BADCVAR("sv_autoscreenshot");
454 BADCVAR("sv_curl_defaulturl");
455 BADCVAR("sv_defaultcharacter");
456 BADCVAR("sv_defaultplayercolors");
457 BADCVAR("sv_defaultplayermodel");
458 BADCVAR("sv_defaultplayerskin");
459 BADCVAR("sv_maxidle");
460 BADCVAR("sv_maxrate");
462 BADCVAR("sv_public");
463 BADCVAR("sv_ready_restart");
464 BADCVAR("sv_status_privacy");
465 BADCVAR("sv_vote_call");
466 BADCVAR("sv_vote_commands");
467 BADCVAR("sv_vote_majority_factor");
468 BADCVAR("sv_vote_master");
469 BADCVAR("sv_vote_master_commands");
470 BADCVAR("sv_vote_master_password");
471 BADCVAR("sv_vote_simple_majority_factor");
472 BADCVAR("timelimit_override");
474 BADPREFIX("g_warmup_");
475 BADCVAR("teamplay_mode");
477 if(autocvar_g_minstagib)
479 BADCVAR("g_grappling_hook");
480 BADCVAR("g_jetpack");
487 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
488 if(strlen(cvar_purechanges) > 16384)
490 cvar_purechanges = "// too many settings have been changed to show them here\n";
494 ++cvar_purechanges_count;
495 // WARNING: this variable is used for the server list
496 // NEVER dare to skip this code!
497 // Hacks to intentionally appearing as "pure server" even though you DO have
498 // modified settings may be punished by removal from the server list.
499 // You can do to the variables cvar_changes and cvar_purechanges all you want,
503 if(cvar_changes == "")
504 cvar_changes = "// this server runs at default server settings\n";
506 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
507 cvar_changes = strzone(cvar_changes);
508 if(cvar_purechanges == "")
509 cvar_purechanges = "// this server runs at default gameplay settings\n";
511 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
512 cvar_purechanges = strzone(cvar_purechanges);
515 void detect_maptype()
524 o_x += random() * (world.maxs_x - world.mins_x);
525 o_y += random() * (world.maxs_y - world.mins_y);
526 o_z += random() * (world.maxs_z - world.mins_z);
528 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
529 if(trace_fraction == 1)
534 for(i = 0; i < 64; i += 4)
536 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
537 if(trace_fraction == 1)
539 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
548 float RandomSeed_Send(entity to, float sf)
550 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
551 WriteShort(MSG_ENTITY, self.cnt);
554 void RandomSeed_Think()
556 self.cnt = bound(0, floor(random() * 65536), 65535);
557 self.nextthink = time + 5;
561 void RandomSeed_Spawn()
563 randomseed = spawn();
564 randomseed.think = RandomSeed_Think;
565 Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
570 self.think(); // sets random seed and nextthink
574 void spawnfunc___init_dedicated_server(void)
576 // handler for _init/_init map (only for dedicated server initialization)
578 world_initialized = -1; // don't complain
580 cvar_string = cvar_string_normal;
581 cvar_set = cvar_set_normal;
583 remove = remove_unsafely;
587 e.think = GotoFirstMap;
588 e.nextthink = time; // this is usually 1 at this point
591 e.classname = "info_player_deathmatch"; // safeguard against player joining
593 self.classname = "worldspawn"; // safeguard against various stuff ;)
596 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
599 void Map_MarkAsRecent(string m);
600 float world_already_spawned;
601 void RegisterWeapons();
603 void ClientInit_Spawn();
604 void WeaponStats_Init();
605 void WeaponStats_Shutdown();
606 void spawnfunc_worldspawn (void)
608 float fd, l, i, j, n;
612 cvar_string = cvar_string_normal;
613 cvar_set = cvar_set_normal;
615 if(world_already_spawned)
616 error("world already spawned - you may have EXACTLY ONE worldspawn!");
617 world_already_spawned = TRUE;
619 remove = remove_safely; // during spawning, watch what you remove!
621 check_unacceptable_compiler_bugs();
623 cvar_changes_init(); // do this very early now so it REALLY matches the server config
625 compressShortVector_init();
627 allowed_to_spawn = TRUE;
630 head = nextent(world);
635 head = nextent(head);
638 // needs to be done so early as they would still spawn
641 ServerProgsDB = db_load("server.db");
643 TemporaryDB = db_create();
648 // 1 FLICKER (first variety)
649 lightstyle(1, "mmnmmommommnonmmonqnmmo");
651 // 2 SLOW STRONG PULSE
652 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
654 // 3 CANDLE (first variety)
655 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
658 lightstyle(4, "mamamamamama");
661 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
663 // 6 FLICKER (second variety)
664 lightstyle(6, "nmonqnmomnmomomno");
666 // 7 CANDLE (second variety)
667 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
669 // 8 CANDLE (third variety)
670 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
672 // 9 SLOW STROBE (fourth variety)
673 lightstyle(9, "aaaaaaaazzzzzzzz");
675 // 10 FLUORESCENT FLICKER
676 lightstyle(10, "mmamammmmammamamaaamammma");
678 // 11 SLOW PULSE NOT FADE TO BLACK
679 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
681 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
686 if(autocvar_g_campaign)
689 Map_MarkAsRecent(mapname);
691 precache_model ("null"); // we need this one before InitGameplayMode
699 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
700 if(bot_waypoints_for_items == 1)
701 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
702 bot_waypoints_for_items = 0;
704 // for setting by mapinfo
705 q3acompat_machineshotgunswap = autocvar_sv_q3acompat_machineshotgunswap;
706 cvar_set("sv_q3acompat_machineshotgunswap", "0");
710 WaypointSprite_Init();
715 GameLogInit(); // prepare everything
716 if(autocvar_sv_eventlog)
718 s = strcat(ftos(autocvar_sv_eventlog_files_counter), ".");
719 s = strcat(s, ftos(random()));
720 matchid = strzone(s);
722 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
723 s = ":gameinfo:mutators:LIST";
726 MUTATOR_CALLHOOK(BuildMutatorsString);
729 // simple, probably not good in the mutator system
730 if(autocvar_g_grappling_hook)
731 s = strcat(s, ":grappling_hook");
733 // initialiation stuff, not good in the mutator system
734 if(!autocvar_g_use_ammunition)
735 s = strcat(s, ":no_use_ammunition");
737 // initialiation stuff, not good in the mutator system
738 if(!autocvar_g_pickup_items)
739 s = strcat(s, ":no_pickup_items");
741 // initialiation stuff, not good in the mutator system
742 if(autocvar_g_weaponarena != "0")
743 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
745 // TODO to mutator system
746 if(autocvar_g_norecoil)
747 s = strcat(s, ":norecoil");
749 // TODO to mutator system
750 if(autocvar_g_midair)
751 s = strcat(s, ":midair");
753 // TODO to mutator system
754 if(autocvar_g_minstagib)
755 s = strcat(s, ":minstagib");
758 GameLogEcho(":gameinfo:end");
761 matchid = strzone(ftos(random()));
763 cvar_set("nextmap", "");
767 if(autocvar_g_campaign)
775 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
777 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
779 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
782 while((s = fgets(fd)))
784 l = tokenize_console(s);
789 print("Found ^1DEPRECATED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
790 print(" cdtrack ", argv(2), "\n");
792 else if(argv(0) == "fog")
794 print("Found ^1DEPRECATED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
795 print(" \"fog\" \"", s, "\"\n");
797 else if(argv(0) == "set")
799 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
800 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
802 else if(argv(0) != "//")
804 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
805 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
814 addstat(STAT_WEAPONS, AS_INT, weapons);
815 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
816 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
817 addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
820 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
821 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
822 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
823 addstat(STAT_FUEL, AS_INT, ammo_fuel);
824 addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
825 addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
826 addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
827 addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
828 addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
829 addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
830 addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
831 addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
833 addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
834 addstat(STAT_NEX_CHARGEPOOL, AS_FLOAT, nex_chargepool_ammo);
836 if(g_ca || g_freezetag)
838 addstat(STAT_REDALIVE, AS_INT, redalive_stat);
839 addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat);
840 addstat(STAT_YELLOWALIVE, AS_INT, yellowalive_stat);
841 addstat(STAT_PINKALIVE, AS_INT, pinkalive_stat);
845 addstat(STAT_FROZEN, AS_INT, freezetag_frozen);
846 addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, freezetag_revive_progress);
849 // g_movementspeed hack
850 addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
851 addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
852 addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
853 addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
855 next_pingtime = time + 5;
859 lsmaps_reply = "^7Maps available: ";
860 lsnewmaps_reply = "^7Maps without a record set: ";
861 for(i = 0, j = 0; i < MapInfo_count; ++i)
863 if(MapInfo_Get_ByID(i))
864 if not(MapInfo_Map_flags & (MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN))
871 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
872 if(g_race && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time"))))
873 lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
874 else if(g_cts && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time"))))
875 lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
878 lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
879 if (!g_race && !g_cts)
880 lsnewmaps_reply = "Need to be playing race or CTS for lsnewmaps to work.";
881 lsnewmaps_reply = strzone(strcat(lsnewmaps_reply, "\n"));
883 maplist_reply = "^7Maps in list: ";
884 n = tokenize_console(autocvar_g_maplist);
885 for(i = 0, j = 0; i < n; ++i)
887 if(MapInfo_CheckMap(argv(i)))
893 maplist_reply = strcat(maplist_reply, col, argv(i), " ");
897 maplist_reply = strzone(strcat(maplist_reply, "\n"));
898 MapInfo_ClearTemps();
900 for(i = 0; i < 10; ++i)
902 records_reply[i] = strzone(getrecords(i));
905 ladder_reply = strzone(getladder());
907 rankings_reply = strzone(getrankings());
911 PingPLReport_Spawn();
915 localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
917 // fill sv_curl_serverpackages from .serverpackage files
918 if(autocvar_sv_curl_serverpackages_auto)
921 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
922 for(i = 0; i < n; ++i)
923 if(substring(argv(i), -14, -1) != ".serverpackage")
924 s = strcat(s, " ", argv(i));
925 fd = search_begin("*.serverpackage", TRUE, FALSE);
928 j = search_getsize(fd);
929 for(i = 0; i < j; ++i)
930 s = strcat(s, " ", search_getfilename(fd, i));
933 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
938 world_initialized = 1;
941 void spawnfunc_light (void)
943 //makestatic (self); // Who the f___ did that?
947 float TryFile( string pFilename )
950 dprint("TryFile(\"", pFilename, "\")\n");
951 lHandle = fopen( pFilename, FILE_READ );
952 if( lHandle != -1 ) {
962 return GametypeNameFromType(game);
965 string getmapname_stored;
971 float Map_Count, Map_Current;
972 string Map_Current_Name;
974 // NOTE: this now expects the map list to be already tokenize()d and the count in Map_Count
975 float GetMaplistPosition()
981 idx = autocvar_g_maplist_index;
988 for(pos = 0; pos < Map_Count; ++pos)
992 // resume normal maplist rotation if current map is not in g_maplist
996 float MapHasRightSize(string map)
999 if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
1000 if(autocvar_g_maplist_check_waypoints)
1002 dprint("checkwp "); dprint(map);
1003 fh = fopen(strcat("maps/", map, ".waypoints"), FILE_READ);
1006 dprint(": no waypoints\n");
1009 dprint(": has waypoints\n");
1013 // open map size restriction file
1014 dprint("opensize "); dprint(map);
1015 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1018 float mapmin, mapmax;
1020 mapmin = stof(fgets(fh));
1021 mapmax = stof(fgets(fh));
1023 if(player_count < mapmin)
1025 dprint("not enough\n");
1028 if(player_count > mapmax)
1030 dprint("too many\n");
1033 dprint("right size\n");
1036 dprint(": not found\n");
1040 string Map_Filename(float position)
1042 return strcat("maps/", argv(position), ".bsp");
1045 string strwords(string s, float w)
1048 for(endpos = 0; w && endpos >= 0; --w)
1049 endpos = strstrofs(s, " ", endpos + 1);
1053 return substring(s, 0, endpos);
1056 float strhasword(string s, string w)
1058 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1061 void Map_MarkAsRecent(string m)
1063 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1066 float Map_IsRecent(string m)
1068 return strhasword(autocvar_g_maplist_mostrecent, m);
1071 float Map_Check(float position, float pass)
1075 map_next = argv(position);
1078 if(Map_IsRecent(map_next))
1081 filename = Map_Filename(position);
1082 if(MapInfo_CheckMap(map_next))
1086 if(MapHasRightSize(map_next))
1091 dprint( "Couldn't select '", filename, "'..\n" );
1096 void Map_Goto_SetStr(string nextmapname)
1098 if(getmapname_stored != "")
1099 strunzone(getmapname_stored);
1100 if(nextmapname == "")
1101 getmapname_stored = "";
1103 getmapname_stored = strzone(nextmapname);
1106 void Map_Goto_SetFloat(float position)
1108 cvar_set("g_maplist_index", ftos(position));
1109 Map_Goto_SetStr(argv(position));
1114 // settings persist, except...
1115 localcmd("\nsettemp_restore\n");
1121 MapInfo_LoadMap(getmapname_stored);
1124 // return codes of map selectors:
1125 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1126 // -2 = permanent failure
1127 float() MaplistMethod_Iterate = // usual method
1131 for(pass = 1; pass <= 2; ++pass)
1133 for(i = 1; i < Map_Count; ++i)
1136 mapindex = mod(i + Map_Current, Map_Count);
1137 if(Map_Check(mapindex, pass))
1144 float() MaplistMethod_Repeat = // fallback method
1146 if(Map_Check(Map_Current, 2))
1151 float() MaplistMethod_Random = // random map selection
1157 for(i = 0; i <= imax; ++i)
1160 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
1161 if(Map_Check(mapindex, 1))
1167 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1168 // the exponent sets a bias on the map selection:
1169 // the higher the exponent, the less likely "shortly repeated" same maps are
1171 float i, j, imax, insertpos;
1175 for(i = 0; i <= imax; ++i)
1179 // now reinsert this at another position
1180 insertpos = pow(random(), 1 / exponent); // ]0, 1]
1181 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1182 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1183 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1185 // insert the current map there
1187 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1188 newlist = strcat(newlist, " ", argv(j));
1189 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1190 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1191 newlist = strcat(newlist, " ", argv(j));
1192 newlist = substring(newlist, 1, strlen(newlist) - 1);
1193 cvar_set("g_maplist", newlist);
1194 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1196 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1197 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1198 if(Map_Check(Map_Current, 1))
1206 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1209 bprint( "Maplist is empty! Resetting it to default map list.\n" );
1210 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1211 if(autocvar_g_maplist_shuffle)
1213 localcmd("\nmenu_cmd sync\n");
1214 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1217 error("empty maplist, cannot select a new map");
1218 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1220 if(Map_Current_Name)
1221 strunzone(Map_Current_Name);
1222 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1223 // this may or may not be correct, but who cares, in the worst case a map
1224 // isn't chosen in the first pass that should have been
1235 if(autocvar_g_maplist_shuffle > 0)
1236 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1239 if(autocvar_g_maplist_selectrandom)
1240 nextMap = MaplistMethod_Random();
1243 nextMap = MaplistMethod_Iterate();
1246 nextMap = MaplistMethod_Repeat();
1250 Map_Goto_SetFloat(nextMap);
1251 return getmapname_stored;
1257 float DoNextMapOverride()
1259 if(autocvar_g_campaign)
1261 CampaignPostIntermission();
1262 alreadychangedlevel = TRUE;
1265 if(autocvar_quit_when_empty)
1267 if(player_count <= currentbots)
1270 alreadychangedlevel = TRUE;
1274 if(autocvar_quit_and_redirect != "")
1276 redirection_target = strzone(autocvar_quit_and_redirect);
1277 alreadychangedlevel = TRUE;
1280 if (autocvar_samelevel) // if samelevel is set, stay on same level
1282 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
1283 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
1284 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
1285 localcmd("restart\n");
1286 //changelevel (mapname);
1287 alreadychangedlevel = TRUE;
1290 if(autocvar_nextmap != "")
1291 if(MapInfo_CheckMap(autocvar_nextmap))
1293 Map_Goto_SetStr(autocvar_nextmap);
1295 alreadychangedlevel = TRUE;
1298 if(autocvar_lastlevel)
1301 localcmd("set lastlevel 0\ntogglemenu\n");
1302 alreadychangedlevel = TRUE;
1310 //local string nextmap;
1311 //local float n, nummaps;
1313 if (alreadychangedlevel)
1315 alreadychangedlevel = TRUE;
1321 for(allowReset = 1; allowReset >= 0; --allowReset)
1323 nextMap = GetNextMap();
1329 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
1330 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1331 if(autocvar_g_maplist_shuffle)
1333 localcmd("\nmenu_cmd sync\n");
1337 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1349 When the player presses attack or jump, change to the next level
1352 .float autoscreenshot;
1353 void() MapVote_Start;
1354 void() MapVote_Think;
1355 float mapvote_initialized;
1356 void IntermissionThink()
1358 FixIntermissionClient(self);
1360 if(autocvar_sv_autoscreenshot)
1361 if(self.autoscreenshot > 0)
1362 if(time > self.autoscreenshot)
1364 self.autoscreenshot = -1;
1365 if(clienttype(self) == CLIENTTYPE_REAL)
1366 stuffcmd(self, "\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
1370 if (time < intermission_exittime)
1373 if(!mapvote_initialized)
1374 if (time < intermission_exittime + 10 && !self.BUTTON_ATCK && !self.BUTTON_JUMP && !self.BUTTON_ATCK2 && !self.BUTTON_HOOK && !self.BUTTON_USE)
1384 Returns the entity to view from
1388 entity FindIntermission()
1393 // look for info_intermission first
1394 spot = find (world, classname, "info_intermission");
1396 { // pick a random one
1400 spot = find (spot, classname, "info_intermission");
1402 spot = find (spot, classname, "info_intermission");
1408 // then look for the start position
1409 spot = find (world, classname, "info_player_start");
1413 // testinfo_player_start is only found in regioned levels
1414 spot = find (world, classname, "testplayerstart");
1418 // then look for the start position
1419 spot = find (world, classname, "info_player_deathmatch");
1423 //objerror ("FindIntermission: no spot");
1429 ===============================================================================
1433 ===============================================================================
1436 void DumpStats(float final)
1445 to_console = autocvar_sv_logscores_console;
1446 to_eventlog = autocvar_sv_eventlog;
1447 to_file = autocvar_sv_logscores_file;
1451 to_console = TRUE; // always print printstats replies
1452 to_eventlog = FALSE; // but never print them to the event log
1456 if(autocvar_sv_eventlog_console)
1457 to_console = FALSE; // otherwise we get the output twice
1463 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1471 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1475 fputs(file, strcat(s, "\n"));
1478 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1484 fputs(file, strcat(s, "\n"));
1486 FOR_EACH_CLIENT(other)
1488 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && autocvar_sv_logscores_bots))
1490 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1491 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1492 if(other.classname == "player" || g_arena || g_ca || g_lms)
1493 s = strcat(s, ftos(other.team), ":");
1495 s = strcat(s, "spectator:");
1498 print(s, other.netname, "\n");
1500 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1502 fputs(file, strcat(s, other.netname, "\n"));
1508 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1514 fputs(file, strcat(s, "\n"));
1516 for(i = 1; i < 16; ++i)
1518 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1519 s = strcat(s, ":", ftos(i));
1525 fputs(file, strcat(s, "\n"));
1532 GameLogEcho(":end");
1535 fputs(file, ":end\n");
1540 void FixIntermissionClient(entity e)
1543 if(!e.autoscreenshot) // initial call
1545 e.angles = e.v_angle;
1546 e.angles_x = -e.angles_x;
1547 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1549 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1550 e.solid = SOLID_NOT;
1551 e.movetype = MOVETYPE_NONE;
1552 e.takedamage = DAMAGE_NO;
1555 e.weaponentity.effects = EF_NODRAW;
1556 if (e.weaponentity.weaponentity)
1557 e.weaponentity.weaponentity.effects = EF_NODRAW;
1559 if(clienttype(e) == CLIENTTYPE_REAL)
1561 stuffcmd(e, "\nscr_printspeed 1000000\n");
1562 s = autocvar_sv_intermission_cdtrack;
1564 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1566 WriteByte(MSG_ONE, SVC_INTERMISSION);
1570 //e.velocity = '0 0 0';
1571 //e.fixangle = TRUE;
1573 // TODO halt weapon animation
1578 go to the next level for deathmatch
1579 only called if a time or frag limit has expired
1585 intermission_running = 1;
1587 // enforce a wait time before allowing changelevel
1588 if(player_count > 0)
1589 intermission_exittime = time + autocvar_sv_mapchange_delay;
1591 intermission_exittime = -1;
1594 WriteByte (MSG_ALL, SVC_CDTRACK);
1595 WriteByte (MSG_ALL, 3);
1596 WriteByte (MSG_ALL, 3);
1597 // done in FixIntermission
1600 //pos = FindIntermission ();
1608 PlayerStats_EndMatch(1);
1610 PlayerStats_AddGlobalInfo(e);
1611 PlayerStats_Shutdown();
1613 if(autocvar_sv_eventlog)
1614 GameLogEcho(":gameover");
1618 FOR_EACH_PLAYER(other) {
1619 FixIntermissionClient(other);
1621 bprint(other.netname, " ^7wins.\n");
1624 if(autocvar_g_campaign)
1625 CampaignPreIntermission();
1627 localcmd("\nsv_hook_gameend\n");
1634 Exit deathmatch games upon conditions
1637 void CheckRules_Player()
1639 if (gameover) // someone else quit the game already
1642 if(self.deadflag == DEAD_NO)
1643 self.play_time += frametime;
1645 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1646 // (div0: and that in CheckRules_World please)
1649 float checkrules_equality;
1650 float checkrules_suddendeathwarning;
1651 float checkrules_suddendeathend;
1652 float checkrules_overtimesadded; //how many overtimes have been already added
1654 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1655 float WINNING_YES = 1; // winner found
1656 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1657 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1659 float InitiateSuddenDeath()
1661 // Check first whether normal overtimes could be added before initiating suddendeath mode
1662 // - for this timelimit_overtime needs to be >0 of course
1663 // - also check the winning condition calculated in the previous frame and only add normal overtime
1664 // again, if at the point at which timelimit would be extended again, still no winner was found
1665 if ((checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1667 return 1; // need to call InitiateOvertime later
1671 if(!checkrules_suddendeathend)
1673 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1674 if(g_race && !g_race_qualifying)
1675 race_StartCompleting();
1681 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1683 ++checkrules_overtimesadded;
1684 //add one more overtime by simply extending the timelimit
1686 tl = autocvar_timelimit;
1687 tl += autocvar_timelimit_overtime;
1688 cvar_set("timelimit", ftos(tl));
1689 string minutesPlural;
1690 if (autocvar_timelimit_overtime == 1)
1691 minutesPlural = " ^3minute";
1693 minutesPlural = " ^3minutes";
1697 "^3Now playing ^1OVERTIME^3!\n\n^3Added ^1",
1698 ftos(autocvar_timelimit_overtime),
1705 float GetWinningCode(float fraglimitreached, float equality)
1707 if(autocvar_g_campaign == 1)
1708 if(fraglimitreached)
1715 if(fraglimitreached)
1716 return WINNING_STARTSUDDENDEATHOVERTIME;
1718 return WINNING_NEVER;
1720 if(fraglimitreached)
1726 // set the .winning flag for exactly those players with a given field value
1727 void SetWinners(.float field, float value)
1730 FOR_EACH_PLAYER(head)
1731 head.winning = (head.field == value);
1734 // set the .winning flag for those players with a given field value
1735 void AddWinners(.float field, float value)
1738 FOR_EACH_PLAYER(head)
1739 if(head.field == value)
1743 // clear the .winning flags
1744 void ClearWinners(void)
1747 FOR_EACH_PLAYER(head)
1751 // Onslaught winning condition:
1752 // game terminates if only one team has a working generator (or none)
1753 float WinningCondition_Onslaught()
1756 local float t1, t2, t3, t4;
1758 WinningConditionHelper(); // set worldstatus
1763 // first check if the game has ended
1764 t1 = t2 = t3 = t4 = 0;
1765 head = find(world, classname, "onslaught_generator");
1768 if (head.health > 0)
1770 if (head.team == COLOR_TEAM1) t1 = 1;
1771 if (head.team == COLOR_TEAM2) t2 = 1;
1772 if (head.team == COLOR_TEAM3) t3 = 1;
1773 if (head.team == COLOR_TEAM4) t4 = 1;
1775 head = find(head, classname, "onslaught_generator");
1777 if (t1 + t2 + t3 + t4 < 2)
1779 // game over, only one team remains (or none)
1781 if (t1) SetWinners(team, COLOR_TEAM1);
1782 if (t2) SetWinners(team, COLOR_TEAM2);
1783 if (t3) SetWinners(team, COLOR_TEAM3);
1784 if (t4) SetWinners(team, COLOR_TEAM4);
1785 dprint("Have a winner, ending game.\n");
1789 // Two or more teams remain
1793 float LMS_NewPlayerLives()
1796 fl = autocvar_fraglimit;
1800 // first player has left the game for dying too much? Nobody else can get in.
1801 if(lms_lowest_lives < 1)
1804 if(!autocvar_g_lms_join_anytime)
1805 if(lms_lowest_lives < fl - autocvar_g_lms_last_join)
1808 return bound(1, lms_lowest_lives, fl);
1811 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1812 // they win. Otherwise the defending team wins once the timelimit passes.
1813 void assault_new_round();
1814 float WinningCondition_Assault()
1818 WinningConditionHelper(); // set worldstatus
1820 status = WINNING_NO;
1821 // as the timelimit has not yet passed just assume the defending team will win
1822 if(assault_attacker_team == COLOR_TEAM1)
1824 SetWinners(team, COLOR_TEAM2);
1828 SetWinners(team, COLOR_TEAM1);
1832 ent = find(world, classname, "target_assault_roundend");
1835 if(ent.winning) // round end has been triggered by attacking team
1837 bprint("ASSAULT: round completed...\n");
1838 SetWinners(team, assault_attacker_team);
1840 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1842 if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1844 status = WINNING_YES;
1848 local entity oldself;
1851 assault_new_round();
1860 // LMS winning condition: game terminates if and only if there's at most one
1861 // one player who's living lives. Top two scores being equal cancels the time
1863 float WinningCondition_LMS()
1870 have_player = FALSE;
1871 have_players = FALSE;
1872 l = LMS_NewPlayerLives();
1874 head = find(world, classname, "player");
1877 head2 = find(head, classname, "player");
1879 have_players = TRUE;
1883 // we have at least one player
1886 // two or more active players - continue with the game
1890 // exactly one player?
1893 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1897 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1903 // and assign him his first place
1904 PlayerScore_Add(head, SP_LMS_RANK, 1);
1911 // nobody is playing at all...
1914 // wait for players...
1918 // SNAFU (maybe a draw game?)
1920 dprint("No players, ending game.\n");
1925 // When we get here, we have at least two players who are actually LIVING,
1926 // now check if the top two players have equal score.
1927 WinningConditionHelper();
1930 if(WinningConditionHelper_winner)
1931 WinningConditionHelper_winner.winning = TRUE;
1932 if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1933 return WINNING_NEVER;
1935 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1939 void ShuffleMaplist()
1941 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1945 float WinningCondition_Scores(float limit, float leadlimit)
1949 // TODO make everything use THIS winning condition (except LMS)
1950 WinningConditionHelper();
1954 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1955 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1956 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1957 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1961 if(WinningConditionHelper_winner)
1962 WinningConditionHelper_winner.winning = 1;
1963 if(WinningConditionHelper_winnerteam >= 0)
1964 SetWinners(team, WinningConditionHelper_winnerteam);
1966 if(WinningConditionHelper_lowerisbetter)
1968 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1969 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1973 if(WinningConditionHelper_zeroisworst)
1974 leadlimit = 0; // not supported in this mode
1976 if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying) || g_nexball)
1977 // these modes always score in increments of 1, thus this makes sense
1979 if(leaderfrags != WinningConditionHelper_topscore)
1981 leaderfrags = WinningConditionHelper_topscore;
1984 if (leaderfrags == limit - 1)
1985 Announce("1fragleft");
1986 else if (leaderfrags == limit - 2)
1987 Announce("2fragsleft");
1988 else if (leaderfrags == limit - 3)
1989 Announce("3fragsleft");
1993 limitreached = FALSE;
1995 if(WinningConditionHelper_topscore >= limit)
1996 limitreached = TRUE;
1999 float leadlimitreached;
2000 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
2001 if(autocvar_leadlimit_and_fraglimit)
2002 limitreached = (limitreached && leadlimitreached);
2004 limitreached = (limitreached || leadlimitreached);
2007 return GetWinningCode(
2008 WinningConditionHelper_topscore && limitreached,
2009 WinningConditionHelper_equality
2013 float WinningCondition_Race(float fraglimit)
2024 if(p.race_completed)
2029 wc = WinningCondition_Scores(fraglimit, 0);
2031 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
2032 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2033 // do NOT support equality when the laps are all raced!
2034 return WINNING_STARTSUDDENDEATHOVERTIME;
2036 return WINNING_NEVER;
2040 void ReadyRestart();
2041 float WinningCondition_QualifyingThenRace(float limit)
2044 wc = WinningCondition_Scores(limit, 0);
2046 // NEVER initiate overtime
2047 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2055 float WinningCondition_RanOutOfSpawns()
2059 if(have_team_spawns <= 0)
2062 if(!some_spawn_has_been_used)
2065 team1_score = team2_score = team3_score = team4_score = 0;
2067 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
2069 if(head.team == COLOR_TEAM1)
2071 else if(head.team == COLOR_TEAM2)
2073 else if(head.team == COLOR_TEAM3)
2075 else if(head.team == COLOR_TEAM4)
2079 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
2081 if(head.team == COLOR_TEAM1)
2083 else if(head.team == COLOR_TEAM2)
2085 else if(head.team == COLOR_TEAM3)
2087 else if(head.team == COLOR_TEAM4)
2092 if(team1_score + team2_score + team3_score + team4_score == 0)
2094 checkrules_equality = TRUE;
2097 else if(team1_score + team2_score + team3_score + team4_score == 1)
2100 if(team1_score) t = COLOR_TEAM1;
2101 if(team2_score) t = COLOR_TEAM2;
2102 if(team3_score) t = COLOR_TEAM3;
2103 if(team4_score) t = COLOR_TEAM4;
2104 CheckAllowedTeams(world);
2105 for(i = 0; i < MAX_TEAMSCORE; ++i)
2107 if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
2108 if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
2109 if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
2110 if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
2113 AddWinners(team, t);
2124 Exit deathmatch games upon conditions
2127 void CheckRules_World()
2139 MapVote_Think should now do that part
2140 if (intermission_running)
2141 if (time >= intermission_exittime + 60)
2143 if(!DoNextMapOverride())
2149 if (gameover) // someone else quit the game already
2151 if(player_count == 0) // Nobody there? Then let's go to the next map
2153 // this will actually check the player count in the next frame
2154 // again, but this shouldn't hurt
2158 timelimit = autocvar_timelimit * 60;
2159 fraglimit = autocvar_fraglimit;
2160 leadlimit = autocvar_leadlimit;
2162 if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2165 timelimit = 0; // timelimit is not made for warmup
2167 fraglimit = 0; // no fraglimit for now
2168 leadlimit = 0; // no leadlimit for now
2172 timelimit = 0; // ONS has its own overtime rule
2176 timelimit += game_starttime;
2178 else if (timelimit < 0)
2188 if(checkrules_suddendeathend)
2190 if(!checkrules_suddendeathwarning)
2192 checkrules_suddendeathwarning = TRUE;
2193 if(g_race && !g_race_qualifying)
2194 bcenterprint("^3Everyone, finish your lap! The race is over!");
2196 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
2201 if (timelimit && time >= timelimit)
2203 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2206 float playerswithlaps;
2209 totalplayers = playerswithlaps = readyplayers = 0;
2210 FOR_EACH_PLAYER(head)
2213 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2219 // at least 2 of the players have completed a lap: start the RACE
2220 // otherwise, the players should end the qualifying on their own
2221 if(readyplayers || playerswithlaps >= 2)
2223 checkrules_suddendeathend = 0;
2224 ReadyRestart(); // go to race
2228 wantovertime |= InitiateSuddenDeath();
2231 wantovertime |= InitiateSuddenDeath();
2235 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2241 float checkrules_status;
2242 checkrules_status = WinningCondition_RanOutOfSpawns();
2243 if(checkrules_status == WINNING_YES)
2245 bprint("Hey! Someone ran out of spawns!\n");
2247 else if(g_race && !g_race_qualifying && timelimit >= 0)
2249 checkrules_status = WinningCondition_Race(fraglimit);
2250 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2252 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2254 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2255 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2259 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2263 checkrules_status = WinningCondition_LMS();
2265 else if (g_onslaught)
2267 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2271 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2272 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2275 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2277 checkrules_status = WINNING_NEVER;
2278 checkrules_overtimesadded = -1;
2279 wantovertime |= InitiateSuddenDeath();
2282 if(checkrules_status == WINNING_NEVER)
2283 // equality cases! Nobody wins if the overtime ends in a draw.
2288 if(checkrules_status == WINNING_NEVER)
2291 checkrules_status = WINNING_YES;
2294 if(checkrules_suddendeathend)
2295 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2296 checkrules_status = WINNING_YES;
2298 if(checkrules_status == WINNING_YES)
2300 //print("WINNING\n");
2305 float mapvote_nextthink;
2306 float mapvote_initialized;
2307 float mapvote_keeptwotime;
2308 float mapvote_timeout;
2309 string mapvote_message;
2310 #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4
2311 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
2312 float mapvote_screenshot_dirs_count;
2314 float mapvote_count;
2315 float mapvote_count_real;
2316 string mapvote_maps[MAPVOTE_COUNT];
2317 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
2318 string mapvote_maps_pakfile[MAPVOTE_COUNT];
2319 float mapvote_maps_suggested[MAPVOTE_COUNT];
2320 string mapvote_suggestions[MAPVOTE_COUNT];
2321 float mapvote_suggestion_ptr;
2322 float mapvote_maxlen;
2323 float mapvote_voters;
2324 float mapvote_votes[MAPVOTE_COUNT];
2326 float mapvote_detail;
2327 float mapvote_abstain;
2330 void MapVote_ClearAllVotes()
2332 FOR_EACH_CLIENT(other)
2336 string MapVote_Suggest(string m)
2340 return "That's not how to use this command.";
2341 if(!autocvar_g_maplist_votable_suggestions)
2342 return "Suggestions are not accepted on this server.";
2343 if(mapvote_initialized)
2344 return "Can't suggest - voting is already in progress!";
2345 m = MapInfo_FixName(m);
2347 return "The map you suggested is not available on this server.";
2348 if(!autocvar_g_maplist_votable_suggestions_override_mostrecent)
2350 return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2352 if(!MapInfo_CheckMap(m))
2353 return "The map you suggested does not support the current game mode.";
2354 for(i = 0; i < mapvote_suggestion_ptr; ++i)
2355 if(mapvote_suggestions[i] == m)
2356 return "This map was already suggested.";
2357 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2359 i = floor(random() * mapvote_suggestion_ptr);
2363 i = mapvote_suggestion_ptr;
2364 mapvote_suggestion_ptr += 1;
2366 if(mapvote_suggestions[i] != "")
2367 strunzone(mapvote_suggestions[i]);
2368 mapvote_suggestions[i] = strzone(m);
2369 if(autocvar_sv_eventlog)
2370 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2371 return strcat("Suggestion of ", m, " accepted.");
2374 void MapVote_AddVotable(string nextMap, float isSuggestion)
2377 string pakfile, mapfile;
2381 for(j = 0; j < mapvote_count; ++j)
2382 if(mapvote_maps[j] == nextMap)
2384 if(strlen(nextMap) > mapvote_maxlen)
2385 mapvote_maxlen = strlen(nextMap);
2386 mapvote_maps[mapvote_count] = strzone(nextMap);
2387 mapvote_maps_suggested[mapvote_count] = isSuggestion;
2389 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2391 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
2392 pakfile = whichpack(strcat(mapfile, ".tga"));
2394 pakfile = whichpack(strcat(mapfile, ".jpg"));
2396 pakfile = whichpack(strcat(mapfile, ".png"));
2400 if(i >= mapvote_screenshot_dirs_count)
2401 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
2402 for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2403 pakfile = substring(pakfile, o, -1);
2405 mapvote_maps_screenshot_dir[mapvote_count] = i;
2406 mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
2411 void MapVote_Spawn();
2417 MapVote_ClearAllVotes();
2420 mapvote_detail = !autocvar_g_maplist_votable_nodetail;
2421 mapvote_abstain = autocvar_g_maplist_votable_abstain;
2424 nmax = min(MAPVOTE_COUNT - 1, autocvar_g_maplist_votable);
2426 nmax = min(MAPVOTE_COUNT, autocvar_g_maplist_votable);
2427 smax = min3(nmax, autocvar_g_maplist_votable_suggestions, mapvote_suggestion_ptr);
2429 // we need this for AddVotable, as that cycles through the screenshot dirs
2430 mapvote_screenshot_dirs_count = tokenize_console(autocvar_g_maplist_votable_screenshot_dir);
2431 if(mapvote_screenshot_dirs_count == 0)
2432 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
2433 mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
2434 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2435 mapvote_screenshot_dirs[i] = strzone(argv(i));
2437 if(mapvote_suggestion_ptr)
2438 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2439 MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2441 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2442 MapVote_AddVotable(GetNextMap(), FALSE);
2444 if(mapvote_count == 0)
2446 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
2447 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2448 if(autocvar_g_maplist_shuffle)
2450 localcmd("\nmenu_cmd sync\n");
2451 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2452 MapVote_AddVotable(GetNextMap(), FALSE);
2455 mapvote_count_real = mapvote_count;
2457 MapVote_AddVotable("don't care", 0);
2459 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2461 mapvote_keeptwotime = time + autocvar_g_maplist_votable_keeptwotime;
2462 mapvote_timeout = time + autocvar_g_maplist_votable_timeout;
2463 if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2464 mapvote_keeptwotime = 0;
2465 mapvote_message = "Choose a map and press its key!";
2470 void MapVote_SendPicture(float id)
2473 WriteByte(MSG_ONE, SVC_TEMPENTITY);
2474 WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2475 WriteByte(MSG_ONE, id);
2476 WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
2479 float GameCommand_MapVote(string cmd)
2481 if(!intermission_running)
2484 if(cmd == "mv_getpic")
2486 MapVote_SendPicture(stof(argv(1)));
2493 float MapVote_GetMapMask()
2495 float mask, i, power;
2497 for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2498 if(mapvote_maps[i] != "")
2504 float MapVote_SendEntity(entity to, float sf)
2509 sf &~= 2; // if we send 1, we don't need to also send 2
2511 WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2512 WriteByte(MSG_ENTITY, sf);
2516 // flag 1 == initialization
2517 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2518 WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
2519 WriteString(MSG_ENTITY, "");
2520 WriteByte(MSG_ENTITY, mapvote_count);
2521 WriteByte(MSG_ENTITY, mapvote_abstain);
2522 WriteByte(MSG_ENTITY, mapvote_detail);
2523 WriteCoord(MSG_ENTITY, mapvote_timeout);
2524 if(mapvote_count <= 8)
2525 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2527 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2528 for(i = 0; i < mapvote_count; ++i)
2529 if(mapvote_maps[i] != "")
2531 if(mapvote_abstain && i == mapvote_count - 1)
2533 WriteString(MSG_ENTITY, ""); // abstain needs no text
2534 WriteString(MSG_ENTITY, ""); // abstain needs no pack
2535 WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
2539 WriteString(MSG_ENTITY, mapvote_maps[i]);
2540 WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
2541 WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
2548 // flag 2 == update of mask
2549 if(mapvote_count <= 8)
2550 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2552 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2558 for(i = 0; i < mapvote_count; ++i)
2559 if(mapvote_maps[i] != "")
2560 WriteByte(MSG_ENTITY, mapvote_votes[i]);
2562 WriteByte(MSG_ENTITY, to.mapvote);
2568 void MapVote_Spawn()
2570 Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2573 void MapVote_TouchMask()
2575 mapvote_ent.SendFlags |= 2;
2578 void MapVote_TouchVotes(entity voter)
2580 mapvote_ent.SendFlags |= 4;
2583 float MapVote_Finished(float mappos)
2589 if(autocvar_sv_eventlog)
2591 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2592 result = strcat(result, ":", ftos(mapvote_votes[mappos]), "::");
2593 didntvote = mapvote_voters;
2594 for(i = 0; i < mapvote_count; ++i)
2595 if(mapvote_maps[i] != "")
2597 didntvote -= mapvote_votes[i];
2600 result = strcat(result, ":", mapvote_maps[i]);
2601 result = strcat(result, ":", ftos(mapvote_votes[i]));
2604 result = strcat(result, ":didn't vote:", ftos(didntvote));
2606 GameLogEcho(result);
2607 if(mapvote_maps_suggested[mappos])
2608 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2611 FOR_EACH_REALCLIENT(other)
2612 FixClientCvars(other);
2614 Map_Goto_SetStr(mapvote_maps[mappos]);
2616 alreadychangedlevel = TRUE;
2619 void MapVote_CheckRules_1()
2623 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2625 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2626 mapvote_votes[i] = 0;
2630 FOR_EACH_REALCLIENT(other)
2635 i = other.mapvote - 1;
2636 //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2637 mapvote_votes[i] = mapvote_votes[i] + 1;
2642 float MapVote_CheckRules_2()
2645 float firstPlace, secondPlace;
2646 float firstPlaceVotes, secondPlaceVotes;
2647 float mapvote_voters_real;
2650 if(mapvote_count_real == 1)
2651 return MapVote_Finished(0);
2653 mapvote_voters_real = mapvote_voters;
2655 mapvote_voters_real -= mapvote_votes[mapvote_count - 1];
2657 RandomSelection_Init();
2658 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2659 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2660 firstPlace = RandomSelection_chosen_float;
2661 firstPlaceVotes = RandomSelection_best_priority;
2662 //dprint("First place: ", ftos(firstPlace), "\n");
2663 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2665 RandomSelection_Init();
2666 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2668 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2669 secondPlace = RandomSelection_chosen_float;
2670 secondPlaceVotes = RandomSelection_best_priority;
2671 //dprint("Second place: ", ftos(secondPlace), "\n");
2672 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2674 if(firstPlace == -1)
2675 error("No first place in map vote... WTF?");
2677 if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2678 return MapVote_Finished(firstPlace);
2680 if(mapvote_keeptwotime)
2681 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2684 MapVote_TouchMask();
2685 mapvote_message = "Now decide between the TOP TWO!";
2686 mapvote_keeptwotime = 0;
2687 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2688 result = strcat(result, ":", ftos(firstPlaceVotes));
2689 result = strcat(result, ":", mapvote_maps[secondPlace]);
2690 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2691 didntvote = mapvote_voters;
2692 for(i = 0; i < mapvote_count; ++i)
2693 if(mapvote_maps[i] != "")
2695 didntvote -= mapvote_votes[i];
2697 if(i != secondPlace)
2699 result = strcat(result, ":", mapvote_maps[i]);
2700 result = strcat(result, ":", ftos(mapvote_votes[i]));
2701 if(i < mapvote_count_real)
2703 strunzone(mapvote_maps[i]);
2704 mapvote_maps[i] = "";
2705 strunzone(mapvote_maps_pakfile[i]);
2706 mapvote_maps_pakfile[i] = "";
2710 result = strcat(result, ":didn't vote:", ftos(didntvote));
2711 if(autocvar_sv_eventlog)
2712 GameLogEcho(result);
2722 keeptwo = mapvote_keeptwotime;
2723 MapVote_CheckRules_1(); // count
2724 if(MapVote_CheckRules_2()) // decide
2728 FOR_EACH_REALCLIENT(other)
2730 // hide scoreboard again
2731 if(other.health != 2342)
2733 other.health = 2342;
2735 if(clienttype(other) == CLIENTTYPE_REAL)
2738 WriteByte(MSG_ONE, SVC_FINALE);
2739 WriteString(MSG_ONE, "");
2743 // clear possibly invalid votes
2744 if(mapvote_maps[other.mapvote - 1] == "")
2746 // use impulses as new vote
2747 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2748 if(mapvote_maps[other.impulse - 1] != "")
2750 other.mapvote = other.impulse;
2751 MapVote_TouchVotes(other);
2759 MapVote_CheckRules_1(); // just count
2761 void MapVote_Start()
2766 // wait for stats to be sent first
2767 if(!playerstats_waitforme)
2770 MapInfo_Enumerate();
2771 if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2774 void MapVote_Think()
2779 if(alreadychangedlevel)
2782 if(time < mapvote_nextthink)
2786 mapvote_nextthink = time + 0.5;
2788 if(!mapvote_initialized)
2790 if(autocvar_rescan_pending == 1)
2792 cvar_set("rescan_pending", "2");
2793 localcmd("fs_rescan\nrescan_pending 3\n");
2796 else if(autocvar_rescan_pending == 2)
2800 else if(autocvar_rescan_pending == 3)
2802 // now build missing mapinfo files
2803 if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2806 // we're done, start the timer
2807 cvar_set("rescan_pending", "0");
2810 mapvote_initialized = TRUE;
2811 if(DoNextMapOverride())
2813 if(!autocvar_g_maplist_votable || player_count <= 0)
2824 string GotoMap(string m)
2826 if(!MapInfo_CheckMap(m))
2827 return "The map you chose is not available on this server.";
2828 cvar_set("nextmap", m);
2829 cvar_set("timelimit", "-1");
2830 if(mapvote_initialized || alreadychangedlevel)
2832 if(DoNextMapOverride())
2833 return "Map switch initiated.";
2835 return "Hm... no. For some reason I like THIS map more.";
2838 return "Map switch will happen after scoreboard.";
2845 FOR_EACH_REALCLIENT(self)
2847 if(self.classname == "spectator")
2849 if(self.enemy.typehitsound)
2850 self.typehit_time = time;
2851 else if(self.enemy.hitsound)
2852 self.hit_time = time;
2856 if(self.typehitsound)
2857 self.typehit_time = time;
2858 else if(self.hitsound)
2859 self.hit_time = time;
2862 altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2863 // add 1 frametime because after this, engine SV_Physics
2864 // increases time by a frametime and then networks the frame
2865 // add another frametime because client shows everything with
2866 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2868 FOR_EACH_CLIENT(self)
2870 self.hitsound = FALSE;
2871 self.typehitsound = FALSE;
2872 antilag_record(self, altime);
2879 * returns TRUE if redirecting
2881 float redirection_timeout;
2882 float redirection_nextthink;
2883 float RedirectionThink()
2885 float clients_found;
2887 if(redirection_target == "")
2890 if(!redirection_timeout)
2892 cvar_set("sv_public", "-2");
2893 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2894 if(redirection_target == "self")
2895 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2897 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2900 if(time < redirection_nextthink)
2903 redirection_nextthink = time + 1;
2906 FOR_EACH_REALCLIENT(self)
2908 print("Redirecting: sending connect command to ", self.netname, "\n");
2909 if(redirection_target == "self")
2910 stuffcmd(self, "\ndisconnect; reconnect\n");
2912 stuffcmd(self, strcat("\ndisconnect; connect ", redirection_target, "\n"));
2916 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2918 if(time > redirection_timeout || clients_found == 0)
2919 localcmd("\nwait; wait; wait; quit\n");
2924 void TargetMusic_RestoreGame();
2927 // Loaded from a save game
2928 // some things then break, so let's work around them...
2930 // Progs DB (capture records)
2931 ServerProgsDB = db_load("server.db");
2935 MapInfo_Enumerate();
2936 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2939 TargetMusic_RestoreGame();
2946 if(gameover > 1) // shutting down already?
2949 gameover = 2; // 2 = server shutting down
2951 if(world_initialized > 0)
2953 world_initialized = 0;
2954 print("Saving persistent data...\n");
2957 PlayerStats_EndMatch(0);
2959 PlayerStats_AddGlobalInfo(e);
2960 PlayerStats_Shutdown();
2962 if(!cheatcount_total)
2964 if(autocvar_sv_db_saveasdump)
2965 db_dump(ServerProgsDB, "server.db");
2967 db_save(ServerProgsDB, "server.db");
2969 if(autocvar_developer)
2971 if(autocvar_sv_db_saveasdump)
2972 db_dump(TemporaryDB, "server-temp.db");
2974 db_save(TemporaryDB, "server-temp.db");
2976 CheatShutdown(); // must be after cheatcount check
2977 db_close(ServerProgsDB);
2978 db_close(TemporaryDB);
2980 // tell the bot system the game is ending now
2983 WeaponStats_Shutdown();
2986 else if(world_initialized == 0)
2988 print("NOTE: crashed before even initializing the world, not saving persistent data\n");