4 #include "anticheat.qh"
9 #include "cl_client.qh"
10 #include "command/common.qh"
11 #include "command/getreplies.qh"
12 #include "command/sv_cmd.qh"
13 #include "command/vote.qh"
16 #include "mapvoting.qh"
17 #include "mutators/mutators_include.qh"
20 #include "teamplay.qh"
21 #include "waypointsprites.qh"
22 #include "weapons/weaponstats.qh"
23 #include "../common/buffs.qh"
24 #include "../common/constants.qh"
25 #include "../common/deathtypes.qh"
26 #include "../common/mapinfo.qh"
27 #include "../common/monsters/all.qh"
28 #include "../common/monsters/sv_monsters.qh"
29 #include "../common/notifications.qh"
30 #include "../common/playerstats.qh"
31 #include "../common/stats.qh"
32 #include "../common/teams.qh"
33 #include "../common/util.qh"
34 #include "../common/items/all.qh"
35 #include "../common/weapons/all.qh"
37 const float LATENCY_THINKRATE = 10;
42 void PingPLReport_Think()
47 delta = 3 / maxclients;
48 if(delta < sys_frametime)
50 self.nextthink = time + delta;
52 e = edict_num(self.cnt + 1);
55 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
56 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
57 WriteByte(MSG_BROADCAST, self.cnt);
58 WriteShort(MSG_BROADCAST, max(1, e.ping));
59 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
60 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
62 // record latency times for clients throughout the match so we can report it to playerstats
63 if(time > (e.latency_time + LATENCY_THINKRATE))
65 e.latency_sum += e.ping;
67 e.latency_time = time;
68 //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
73 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
74 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
75 WriteByte(MSG_BROADCAST, self.cnt);
76 WriteShort(MSG_BROADCAST, 0);
77 WriteByte(MSG_BROADCAST, 0);
78 WriteByte(MSG_BROADCAST, 0);
80 self.cnt = (self.cnt + 1) % maxclients;
82 void PingPLReport_Spawn()
84 pingplreport = spawn();
85 pingplreport.classname = "pingplreport";
86 pingplreport.think = PingPLReport_Think;
87 pingplreport.nextthink = time;
90 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
91 string redirection_target;
92 float world_initialized;
95 void ShuffleMaplist();
97 void SetDefaultAlpha()
99 if(autocvar_g_running_guns)
101 default_player_alpha = -1;
102 default_weapon_alpha = +1;
106 default_player_alpha = autocvar_g_balance_cloaked_alpha;
107 default_weapon_alpha = default_player_alpha;
111 default_player_alpha = autocvar_g_player_alpha;
112 if(default_player_alpha == 0)
113 default_player_alpha = 1;
114 default_weapon_alpha = default_player_alpha;
121 if(autocvar__sv_init)
123 // cvar_set("_sv_init", "0");
124 // we do NOT set this to 0 any more, so someone "accidentally" changing
125 // to this "init" map on a dedicated server will cause no permanent
127 if(autocvar_g_maplist_shuffle)
129 n = tokenizebyseparator(autocvar_g_maplist, " ");
130 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
133 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
135 if(!DoNextMapOverride(1))
143 self.nextthink = time;
147 self.nextthink = time + 1;
148 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
152 void cvar_changes_init()
156 float n, i, adding, pureadding;
159 strunzone(cvar_changes);
160 cvar_changes = string_null;
162 strunzone(cvar_purechanges);
163 cvar_purechanges = string_null;
164 cvar_purechanges_count = 0;
167 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
173 for(i = 0; i < n; ++i)
175 k = bufstr_get(h, i);
177 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
178 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
179 #define BADCVAR(p) if(k == p) continue
181 // general excludes and namespaces for server admin used cvars
182 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
186 BADPREFIX("cvar_check_");
188 BADCVAR("g_configversion");
189 BADCVAR("g_maplist_index");
190 BADCVAR("halflifebsp");
191 BADCVAR("sv_mapformat_is_quake2");
192 BADCVAR("sv_mapformat_is_quake3");
193 BADPREFIX("sv_world");
199 BADPREFIX("scoreboard_");
200 BADPREFIX("g_campaign");
201 BADPREFIX("g_waypointsprite_");
207 BADPREFIX("net_slist_");
213 BADPREFIX("sensitivity");
214 BADPREFIX("userbind");
217 BADPREFIX("crosshair");
218 BADCVAR("mod_q3bsp_lightmapmergepower");
219 BADCVAR("mod_q3bsp_nolightmaps");
221 BADCVAR("mastervolume");
223 BADCVAR("bgmvolume");
226 BADCVAR("developer");
227 BADCVAR("log_dest_udp");
228 BADCVAR("net_address");
229 BADCVAR("net_address_ipv6");
231 BADCVAR("savedgamecfg");
232 BADCVAR("serverconfig");
233 BADCVAR("sv_autoscreenshot");
234 BADCVAR("sv_heartbeatperiod");
235 BADCVAR("sv_vote_master_password");
236 BADCVAR("sys_colortranslation");
237 BADCVAR("sys_specialcharactertranslation");
238 BADCVAR("timeformat");
239 BADCVAR("timestamps");
240 BADPREFIX("developer_");
242 BADPREFIX("g_banned_list");
243 BADPREFIX("g_chat_flood_");
244 BADPREFIX("g_ghost_items");
245 BADPREFIX("g_playerstats_");
246 BADPREFIX("g_respawn_ghosts");
247 BADPREFIX("g_voice_flood_");
248 BADPREFIX("log_file");
250 BADPREFIX("sv_allowdownloads");
251 BADPREFIX("sv_autodemo");
252 BADPREFIX("sv_curl_");
253 BADPREFIX("sv_eventlog");
254 BADPREFIX("sv_logscores_");
255 BADPREFIX("sv_master");
256 BADPREFIX("sv_weaponstats_");
257 BADPREFIX("sv_waypointsprite_");
258 BADCVAR("rescan_pending");
260 // these can contain player IDs, so better hide
261 BADPREFIX("g_forced_team_");
264 BADCVAR("fraglimit");
265 BADCVAR("g_assault");
267 BADCVAR("g_ca_teams");
271 BADCVAR("g_domination");
272 BADCVAR("g_domination_default_teams");
273 BADCVAR("g_freezetag");
274 BADCVAR("g_freezetag_teams");
275 BADCVAR("g_invasion_teams");
276 BADCVAR("g_keepaway");
277 BADCVAR("g_keyhunt");
278 BADCVAR("g_keyhunt_teams");
280 BADCVAR("g_nexball");
281 BADCVAR("g_onslaught");
283 BADCVAR("g_race_qualifying_timelimit");
285 BADCVAR("g_tdm_teams");
286 BADCVAR("leadlimit");
289 BADCVAR("timelimit");
293 BADCVAR("g_maplist");
294 BADCVAR("g_maplist_mostrecent");
298 d = cvar_defstring(k);
304 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
305 if(strlen(cvar_changes) > 16384)
307 cvar_changes = "// too many settings have been changed to show them here\n";
312 // now check if the changes are actually gameplay relevant
314 // does nothing visible
315 BADCVAR("captureleadlimit_override");
316 BADCVAR("g_balance_kill_delay");
317 BADCVAR("g_ca_point_limit");
318 BADCVAR("g_ca_point_leadlimit");
319 BADCVAR("g_ctf_captimerecord_always");
320 BADCVAR("g_ctf_flag_glowtrails");
321 BADCVAR("g_ctf_flag_pickup_verbosename");
322 BADCVAR("g_domination_point_leadlimit");
323 BADCVAR("g_forced_respawn");
324 BADCVAR("g_freezetag_point_limit");
325 BADCVAR("g_freezetag_point_leadlimit");
326 BADCVAR("g_keyhunt_point_leadlimit");
328 BADCVAR("g_invasion_point_limit");
329 BADCVAR("g_nexball_goalleadlimit");
330 BADCVAR("g_tdm_point_limit");
331 BADCVAR("g_tdm_point_leadlimit");
332 BADCVAR("leadlimit_and_fraglimit");
333 BADCVAR("leadlimit_override");
335 BADCVAR("sv_allow_fullbright");
336 BADCVAR("sv_checkforpacketsduringsleep");
337 BADCVAR("sv_fraginfo");
338 BADCVAR("sv_timeout");
339 BADPREFIX("sv_timeout_");
340 BADPREFIX("crypto_");
341 BADPREFIX("g_chat_");
342 BADPREFIX("g_ctf_captimerecord_");
343 BADPREFIX("g_maplist_votable_");
347 BADPREFIX("sv_cullentities_");
348 BADPREFIX("sv_fraginfo_");
349 BADPREFIX("sv_maxidle_");
350 BADPREFIX("sv_vote_");
351 BADPREFIX("timelimit_");
352 BADCVAR("gameversion");
353 BADPREFIX("gameversion_");
354 BADCVAR("sv_namechangetimer");
356 // allowed changes to server admins (please sync this to server.cfg)
360 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
362 // yes, this does contain some redundant stuff, don't really care
363 BADCVAR("bot_config_file");
364 BADCVAR("bot_number");
365 BADCVAR("bot_prefix");
366 BADCVAR("bot_suffix");
367 BADCVAR("capturelimit_override");
368 BADCVAR("fraglimit_override");
370 BADCVAR("g_antilag");
371 BADCVAR("g_balance_teams");
372 BADCVAR("g_balance_teams_prevent_imbalance");
373 BADCVAR("g_balance_teams_scorefactor");
374 BADCVAR("g_ban_sync_trusted_servers");
375 BADCVAR("g_ban_sync_uri");
376 BADCVAR("g_ca_teams_override");
377 BADCVAR("g_ctf_ignore_frags");
378 BADCVAR("g_domination_point_limit");
379 BADCVAR("g_domination_teams_override");
380 BADCVAR("g_freezetag_teams_override");
381 BADCVAR("g_friendlyfire");
382 BADCVAR("g_fullbrightitems");
383 BADCVAR("g_fullbrightplayers");
384 BADCVAR("g_keyhunt_point_limit");
385 BADCVAR("g_keyhunt_teams_override");
386 BADCVAR("g_lms_lives_override");
387 BADCVAR("g_maplist");
388 BADCVAR("g_maplist_check_waypoints");
389 BADCVAR("g_maplist_mostrecent_count");
390 BADCVAR("g_maplist_shuffle");
391 BADCVAR("g_maplist_votable");
392 BADCVAR("g_maplist_votable_abstain");
393 BADCVAR("g_maplist_votable_nodetail");
394 BADCVAR("g_maplist_votable_suggestions");
395 BADCVAR("g_maxplayers");
396 BADCVAR("g_mirrordamage");
397 BADCVAR("g_nexball_goallimit");
398 BADCVAR("g_powerups");
399 BADCVAR("g_start_delay");
400 BADCVAR("g_tdm_teams_override");
402 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
405 BADCVAR("maxplayers");
406 BADCVAR("minplayers");
407 BADCVAR("net_address");
409 BADCVAR("rcon_password");
410 BADCVAR("rcon_restricted_commands");
411 BADCVAR("rcon_restricted_password");
413 BADCVAR("sv_adminnick");
414 BADCVAR("sv_autoscreenshot");
415 BADCVAR("sv_autotaunt");
416 BADCVAR("sv_curl_defaulturl");
417 BADCVAR("sv_defaultcharacter");
418 BADCVAR("sv_defaultplayercolors");
419 BADCVAR("sv_defaultplayermodel");
420 BADCVAR("sv_defaultplayerskin");
421 BADCVAR("sv_maxidle");
422 BADCVAR("sv_maxrate");
424 BADCVAR("sv_public");
425 BADCVAR("sv_ready_restart");
426 BADCVAR("sv_status_privacy");
428 BADCVAR("sv_vote_call");
429 BADCVAR("sv_vote_commands");
430 BADCVAR("sv_vote_majority_factor");
431 BADCVAR("sv_vote_master");
432 BADCVAR("sv_vote_master_commands");
433 BADCVAR("sv_vote_master_password");
434 BADCVAR("sv_vote_simple_majority_factor");
435 BADCVAR("teamplay_mode");
436 BADCVAR("timelimit_override");
437 BADCVAR("g_spawnshieldtime");
438 BADPREFIX("g_warmup_");
439 BADPREFIX("sv_ready_restart_");
441 // mutators that announce themselves properly to the server browser
442 BADCVAR("g_instagib");
443 BADCVAR("g_new_toys");
445 BADCVAR("g_grappling_hook");
446 BADCVAR("g_jetpack");
453 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
454 if(strlen(cvar_purechanges) > 16384)
456 cvar_purechanges = "// too many settings have been changed to show them here\n";
460 ++cvar_purechanges_count;
461 // WARNING: this variable is used for the server list
462 // NEVER dare to skip this code!
463 // Hacks to intentionally appearing as "pure server" even though you DO have
464 // modified settings may be punished by removal from the server list.
465 // You can do to the variables cvar_changes and cvar_purechanges all you want,
469 if(cvar_changes == "")
470 cvar_changes = "// this server runs at default server settings\n";
472 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
473 cvar_changes = strzone(cvar_changes);
474 if(cvar_purechanges == "")
475 cvar_purechanges = "// this server runs at default gameplay settings\n";
477 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
478 cvar_purechanges = strzone(cvar_purechanges);
481 void detect_maptype()
490 o.x += random() * (world.maxs.x - world.mins.x);
491 o.y += random() * (world.maxs.y - world.mins.y);
492 o.z += random() * (world.maxs.z - world.mins.z);
494 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
495 if(trace_fraction == 1)
500 for(i = 0; i < 64; i += 4)
502 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
503 if(trace_fraction == 1)
505 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
514 float RandomSeed_Send(entity to, int sf)
516 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
517 WriteShort(MSG_ENTITY, self.cnt);
520 void RandomSeed_Think()
522 self.cnt = bound(0, floor(random() * 65536), 65535);
523 self.nextthink = time + 5;
527 void RandomSeed_Spawn()
529 randomseed = spawn();
530 randomseed.think = RandomSeed_Think;
531 Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
536 self.think(); // sets random seed and nextthink
540 void spawnfunc___init_dedicated_server(void)
542 // handler for _init/_init map (only for dedicated server initialization)
544 world_initialized = -1; // don't complain
546 cvar_string = cvar_string_normal;
547 cvar_set = cvar_set_normal;
549 remove = remove_unsafely;
553 e.think = GotoFirstMap;
554 e.nextthink = time; // this is usually 1 at this point
557 e.classname = "info_player_deathmatch"; // safeguard against player joining
559 self.classname = "worldspawn"; // safeguard against various stuff ;)
561 // needs to be done so early because of the constants they create
563 CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
564 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
565 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
568 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
571 void Map_MarkAsRecent(string m);
572 float world_already_spawned;
574 void Item_ItemsTime_Init();
575 void ClientInit_Spawn();
576 void WeaponStats_Init();
577 void WeaponStats_Shutdown();
578 void Physics_AddStats();
579 void spawnfunc_worldspawn (void)
585 cvar_string = cvar_string_normal;
586 cvar_set = cvar_set_normal;
588 if(world_already_spawned)
589 error("world already spawned - you may have EXACTLY ONE worldspawn!");
590 world_already_spawned = true;
592 remove = remove_safely; // during spawning, watch what you remove!
594 cvar_changes_init(); // do this very early now so it REALLY matches the server config
596 compressShortVector_init();
599 head = nextent(world);
604 head = nextent(head);
607 server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? true : false);
609 // needs to be done so early because of the constants they create
611 CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
612 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
613 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
615 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
617 TemporaryDB = db_create();
622 // 1 FLICKER (first variety)
623 lightstyle(1, "mmnmmommommnonmmonqnmmo");
625 // 2 SLOW STRONG PULSE
626 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
628 // 3 CANDLE (first variety)
629 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
632 lightstyle(4, "mamamamamama");
635 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
637 // 6 FLICKER (second variety)
638 lightstyle(6, "nmonqnmomnmomomno");
640 // 7 CANDLE (second variety)
641 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
643 // 8 CANDLE (third variety)
644 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
646 // 9 SLOW STROBE (fourth variety)
647 lightstyle(9, "aaaaaaaazzzzzzzz");
649 // 10 FLUORESCENT FLICKER
650 lightstyle(10, "mmamammmmammamamaaamammma");
652 // 11 SLOW PULSE NOT FADE TO BLACK
653 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
655 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
660 if(autocvar_g_campaign)
663 Map_MarkAsRecent(mapname);
665 PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
667 precache_model ("null"); // we need this one before InitGameplayMode
673 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
674 if(bot_waypoints_for_items == 1)
675 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
676 bot_waypoints_for_items = 0;
680 WaypointSprite_Init();
682 GameLogInit(); // prepare everything
684 // changing the logic generating it is okay. But:
685 // it HAS to stay <= 64 chars
686 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
687 if(autocvar_sv_eventlog)
689 s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
690 matchid = strzone(s);
692 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
693 s = ":gameinfo:mutators:LIST";
695 MUTATOR_CALLHOOK(BuildMutatorsString, s);
698 // simple, probably not good in the mutator system
699 if(autocvar_g_grappling_hook)
700 s = strcat(s, ":grappling_hook");
702 // initialiation stuff, not good in the mutator system
703 if(!autocvar_g_use_ammunition)
704 s = strcat(s, ":no_use_ammunition");
706 // initialiation stuff, not good in the mutator system
707 if(autocvar_g_pickup_items == 0)
708 s = strcat(s, ":no_pickup_items");
709 if(autocvar_g_pickup_items > 0)
710 s = strcat(s, ":pickup_items");
712 // initialiation stuff, not good in the mutator system
713 if(autocvar_g_weaponarena != "0")
714 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
716 // TODO to mutator system
717 if(autocvar_g_norecoil)
718 s = strcat(s, ":norecoil");
720 // TODO to mutator system
721 if(autocvar_g_powerups == 0)
722 s = strcat(s, ":no_powerups");
723 if(autocvar_g_powerups > 0)
724 s = strcat(s, ":powerups");
727 GameLogEcho(":gameinfo:end");
730 matchid = strzone(ftos(random()));
732 cvar_set("nextmap", "");
736 if(autocvar_g_campaign)
742 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
744 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
746 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
749 while((s = fgets(fd)))
751 l = tokenize_console(s);
756 print("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
757 print(" cdtrack ", argv(2), "\n");
759 else if(argv(0) == "fog")
761 print("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
762 print(" \"fog\" \"", s, "\"\n");
764 else if(argv(0) == "set")
766 print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
767 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
769 else if(argv(0) != "//")
771 print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
772 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
782 WepSet_AddStat_InMap();
783 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
784 addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
785 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
786 addstat(STAT_ROUNDSTARTTIME, AS_FLOAT, stat_round_starttime);
787 addstat(STAT_ALLOW_OLDVORTEXBEAM, AS_INT, stat_allow_oldvortexbeam);
790 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
791 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
792 addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
793 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
794 addstat(STAT_FUEL, AS_INT, ammo_fuel);
795 addstat(STAT_PLASMA, AS_INT, ammo_plasma);
796 addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
797 addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
798 addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
799 addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
800 addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
801 addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
802 addstat(STAT_DAMAGE_DEALT_TOTAL, AS_INT, damage_dealt_total);
803 addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
804 addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
806 addstat(STAT_VORTEX_CHARGE, AS_FLOAT, vortex_charge);
807 addstat(STAT_VORTEX_CHARGEPOOL, AS_FLOAT, vortex_chargepool_ammo);
809 addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
811 addstat(STAT_ARC_HEAT, AS_FLOAT, arc_heat_percent);
814 addstat(STAT_ARMOR_LARGE_TIME, AS_FLOAT, item_armor_large_time);
815 addstat(STAT_HEALTH_MEGA_TIME, AS_FLOAT, item_health_mega_time);
816 addstat(STAT_INVISIBLE_TIME, AS_FLOAT, item_invisible_time);
817 addstat(STAT_SPEED_TIME, AS_FLOAT, item_speed_time);
818 addstat(STAT_EXTRALIFE_TIME, AS_FLOAT, item_extralife_time);
819 addstat(STAT_STRENGTH_TIME, AS_FLOAT, item_strength_time);
820 addstat(STAT_SHIELD_TIME, AS_FLOAT, item_shield_time);
821 addstat(STAT_FUELREGEN_TIME, AS_FLOAT, item_fuelregen_time);
822 addstat(STAT_JETPACK_TIME, AS_FLOAT, item_jetpack_time);
823 addstat(STAT_SUPERWEAPONS_TIME, AS_FLOAT, item_superweapons_time);
824 Item_ItemsTime_Init();
827 addstat(STAT_FROZEN, AS_INT, frozen);
828 addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, revive_progress);
834 addstat(STAT_MOVEVARS_JUMPVELOCITY, AS_FLOAT, stat_sv_jumpvelocity);
835 addstat(STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR, AS_FLOAT, stat_sv_airaccel_qw_stretchfactor);
836 addstat(STAT_MOVEVARS_MAXAIRSTRAFESPEED, AS_FLOAT, stat_sv_maxairstrafespeed);
837 addstat(STAT_MOVEVARS_MAXAIRSPEED, AS_FLOAT, stat_sv_maxairspeed);
838 addstat(STAT_MOVEVARS_AIRSTRAFEACCELERATE, AS_FLOAT, stat_sv_airstrafeaccelerate);
839 addstat(STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL, AS_FLOAT, stat_sv_warsowbunny_turnaccel);
840 addstat(STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION, AS_FLOAT, stat_sv_airaccel_sideways_friction);
841 addstat(STAT_MOVEVARS_AIRCONTROL, AS_FLOAT, stat_sv_aircontrol);
842 addstat(STAT_MOVEVARS_AIRCONTROL_POWER, AS_FLOAT, stat_sv_aircontrol_power);
843 addstat(STAT_MOVEVARS_AIRCONTROL_PENALTY, AS_FLOAT, stat_sv_aircontrol_penalty);
844 addstat(STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL, AS_FLOAT, stat_sv_warsowbunny_airforwardaccel);
845 addstat(STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED, AS_FLOAT, stat_sv_warsowbunny_topspeed);
846 addstat(STAT_MOVEVARS_WARSOWBUNNY_ACCEL, AS_FLOAT, stat_sv_warsowbunny_accel);
847 addstat(STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO, AS_FLOAT, stat_sv_warsowbunny_backtosideratio);
848 addstat(STAT_MOVEVARS_FRICTION, AS_FLOAT, stat_sv_friction);
849 addstat(STAT_MOVEVARS_ACCELERATE, AS_FLOAT, stat_sv_accelerate);
850 addstat(STAT_MOVEVARS_STOPSPEED, AS_FLOAT, stat_sv_stopspeed);
851 addstat(STAT_MOVEVARS_AIRACCELERATE, AS_FLOAT, stat_sv_airaccelerate);
852 addstat(STAT_MOVEVARS_AIRSTOPACCELERATE, AS_FLOAT, stat_sv_airstopaccelerate);
855 addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
856 addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
859 addstat(STAT_MONSTERS_TOTAL, AS_FLOAT, stat_monsters_total);
860 addstat(STAT_MONSTERS_KILLED, AS_FLOAT, stat_monsters_killed);
863 addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
865 next_pingtime = time + 5;
869 // set up information replies for clients and server to use
870 maplist_reply = strzone(getmaplist());
871 lsmaps_reply = strzone(getlsmaps());
872 monsterlist_reply = strzone(getmonsterlist());
873 for(int i = 0; i < 10; ++i)
877 records_reply[i] = strzone(s);
879 ladder_reply = strzone(getladder());
880 rankings_reply = strzone(getrankings());
885 PingPLReport_Spawn();
889 localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
891 // fill sv_curl_serverpackages from .serverpackage files
892 if(autocvar_sv_curl_serverpackages_auto)
895 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
896 for(int i = 0; i < n; ++i)
897 if(substring(argv(i), -18, -1) != "-serverpackage.txt")
898 if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
899 s = strcat(s, " ", argv(i));
900 fd = search_begin("*-serverpackage.txt", true, false);
903 j = search_getsize(fd);
904 for(int i = 0; i < j; ++i)
905 s = strcat(s, " ", search_getfilename(fd, i));
908 fd = search_begin("*.serverpackage", true, false);
911 j = search_getsize(fd);
912 for(int i = 0; i < j; ++i)
913 s = strcat(s, " ", search_getfilename(fd, i));
916 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
919 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
921 // physics/balance/config changes that count as mod
922 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
923 modname = cvar_string("g_mod_physics");
924 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
925 modname = cvar_string("g_mod_balance");
926 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
927 modname = cvar_string("g_mod_config");
928 // extra mutators that deserve to count as mod
929 MUTATOR_CALLHOOK(SetModname);
932 modname = strzone(modname);
934 WinningConditionHelper(); // set worldstatus
936 world_initialized = 1;
939 void spawnfunc_light (void)
941 //makestatic (self); // Who the f___ did that?
947 return MapInfo_Type_ToString(MapInfo_LoadedGametype);
955 float Map_Count, Map_Current;
956 string Map_Current_Name;
958 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
959 float GetMaplistPosition()
965 idx = autocvar_g_maplist_index;
972 for(pos = 0; pos < Map_Count; ++pos)
976 // resume normal maplist rotation if current map is not in g_maplist
980 float MapHasRightSize(string map)
983 if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
984 if(autocvar_g_maplist_check_waypoints)
986 dprint("checkwp "); dprint(map);
987 if(!fexists(strcat("maps/", map, ".waypoints")))
989 dprint(": no waypoints\n");
992 dprint(": has waypoints\n");
995 // open map size restriction file
996 dprint("opensize "); dprint(map);
997 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1000 float mapmin, mapmax;
1002 mapmin = stof(fgets(fh));
1003 mapmax = stof(fgets(fh));
1005 if(player_count < mapmin)
1007 dprint("not enough\n");
1010 if(player_count > mapmax)
1012 dprint("too many\n");
1015 dprint("right size\n");
1018 dprint(": not found\n");
1022 string Map_Filename(float position)
1024 return strcat("maps/", argv(position), ".bsp");
1027 string strwords(string s, float w)
1030 for(endpos = 0; w && endpos >= 0; --w)
1031 endpos = strstrofs(s, " ", endpos + 1);
1035 return substring(s, 0, endpos);
1038 float strhasword(string s, string w)
1040 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1043 void Map_MarkAsRecent(string m)
1045 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1048 float Map_IsRecent(string m)
1050 return strhasword(autocvar_g_maplist_mostrecent, m);
1053 float Map_Check(float position, float pass)
1057 map_next = argv(position);
1060 if(Map_IsRecent(map_next))
1063 filename = Map_Filename(position);
1064 if(MapInfo_CheckMap(map_next))
1068 if(MapHasRightSize(map_next))
1073 dprint( "Couldn't select '", filename, "'..\n" );
1078 void Map_Goto_SetStr(string nextmapname)
1080 if(getmapname_stored != "")
1081 strunzone(getmapname_stored);
1082 if(nextmapname == "")
1083 getmapname_stored = "";
1085 getmapname_stored = strzone(nextmapname);
1088 void Map_Goto_SetFloat(float position)
1090 cvar_set("g_maplist_index", ftos(position));
1091 Map_Goto_SetStr(argv(position));
1094 void Map_Goto(float reinit)
1096 MapInfo_LoadMap(getmapname_stored, reinit);
1099 // return codes of map selectors:
1100 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1101 // -2 = permanent failure
1102 float() MaplistMethod_Iterate = // usual method
1106 dprint("Trying MaplistMethod_Iterate\n");
1108 for(pass = 1; pass <= 2; ++pass)
1110 for(i = 1; i < Map_Count; ++i)
1113 mapindex = (i + Map_Current) % Map_Count;
1114 if(Map_Check(mapindex, pass))
1121 float() MaplistMethod_Repeat = // fallback method
1123 dprint("Trying MaplistMethod_Repeat\n");
1125 if(Map_Check(Map_Current, 2))
1130 float() MaplistMethod_Random = // random map selection
1134 dprint("Trying MaplistMethod_Random\n");
1138 for(i = 0; i <= imax; ++i)
1141 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1142 if(Map_Check(mapindex, 1))
1148 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1149 // the exponent sets a bias on the map selection:
1150 // the higher the exponent, the less likely "shortly repeated" same maps are
1152 float i, j, imax, insertpos;
1154 dprint("Trying MaplistMethod_Shuffle\n");
1158 for(i = 0; i <= imax; ++i)
1162 // now reinsert this at another position
1163 insertpos = pow(random(), 1 / exponent); // ]0, 1]
1164 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1165 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1166 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1168 // insert the current map there
1170 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1171 newlist = strcat(newlist, " ", argv(j));
1172 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1173 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1174 newlist = strcat(newlist, " ", argv(j));
1175 newlist = substring(newlist, 1, strlen(newlist) - 1);
1176 cvar_set("g_maplist", newlist);
1177 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1179 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1180 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1181 if(Map_Check(Map_Current, 1))
1189 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1191 for (i = 0; i < Map_Count; ++i)
1192 if (Map_Check(i, 2))
1196 bprint( "Maplist contains no usable maps! Resetting it to default map list.\n" );
1197 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1198 if(autocvar_g_maplist_shuffle)
1200 localcmd("\nmenu_cmd sync\n");
1201 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1204 error("empty maplist, cannot select a new map");
1205 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1207 if(Map_Current_Name)
1208 strunzone(Map_Current_Name);
1209 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1210 // this may or may not be correct, but who cares, in the worst case a map
1211 // isn't chosen in the first pass that should have been
1222 if(autocvar_g_maplist_shuffle > 0)
1223 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1226 if(autocvar_g_maplist_selectrandom)
1227 nextMap = MaplistMethod_Random();
1230 nextMap = MaplistMethod_Iterate();
1233 nextMap = MaplistMethod_Repeat();
1237 Map_Goto_SetFloat(nextMap);
1238 return getmapname_stored;
1244 float DoNextMapOverride(float reinit)
1246 if(autocvar_g_campaign)
1248 CampaignPostIntermission();
1249 alreadychangedlevel = true;
1252 if(autocvar_quit_when_empty)
1254 if(player_count <= currentbots)
1257 alreadychangedlevel = true;
1261 if(autocvar_quit_and_redirect != "")
1263 redirection_target = strzone(autocvar_quit_and_redirect);
1264 alreadychangedlevel = true;
1267 if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1269 localcmd("restart\n");
1270 alreadychangedlevel = true;
1273 if(autocvar_nextmap != "")
1276 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1277 cvar_set("nextmap",m);
1279 if(!m || gametypevote)
1281 if(autocvar_sv_vote_gametype)
1287 if(MapInfo_CheckMap(m))
1291 alreadychangedlevel = true;
1295 if(!reinit && autocvar_lastlevel)
1297 cvar_settemp_restore();
1298 localcmd("set lastlevel 0\ntogglemenu 1\n");
1299 alreadychangedlevel = true;
1305 void GotoNextMap(float reinit)
1310 if (alreadychangedlevel)
1312 alreadychangedlevel = true;
1316 nextMap = GetNextMap();
1318 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1327 When the player presses attack or jump, change to the next level
1330 .float autoscreenshot;
1331 void IntermissionThink()
1333 FixIntermissionClient(self);
1335 float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1336 float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1338 if( (server_screenshot || client_screenshot)
1339 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1341 self.autoscreenshot = -1;
1342 if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1346 if (time < intermission_exittime)
1349 if(!mapvote_initialized)
1350 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1360 Returns the entity to view from
1364 entity FindIntermission()
1369 // look for info_intermission first
1370 spot = find (world, classname, "info_intermission");
1372 { // pick a random one
1376 spot = find (spot, classname, "info_intermission");
1378 spot = find (spot, classname, "info_intermission");
1384 // then look for the start position
1385 spot = find (world, classname, "info_player_start");
1389 // testinfo_player_start is only found in regioned levels
1390 spot = find (world, classname, "testplayerstart");
1394 // then look for the start position
1395 spot = find (world, classname, "info_player_deathmatch");
1399 //objerror ("FindIntermission: no spot");
1405 ===============================================================================
1409 ===============================================================================
1412 void DumpStats(float final)
1421 to_console = autocvar_sv_logscores_console;
1422 to_eventlog = autocvar_sv_eventlog;
1423 to_file = autocvar_sv_logscores_file;
1427 to_console = true; // always print printstats replies
1428 to_eventlog = false; // but never print them to the event log
1432 if(autocvar_sv_eventlog_console)
1433 to_console = false; // otherwise we get the output twice
1439 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1449 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1453 fputs(file, strcat(s, "\n"));
1456 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1462 fputs(file, strcat(s, "\n"));
1464 FOR_EACH_CLIENT(other)
1466 if ((IS_REAL_CLIENT(other)) || (IS_BOT_CLIENT(other) && autocvar_sv_logscores_bots))
1468 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1469 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1470 if(IS_PLAYER(other) || other.caplayer == 1 || g_lms)
1471 s = strcat(s, ftos(other.team), ":");
1473 s = strcat(s, "spectator:");
1476 print(s, other.netname, "\n");
1478 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1480 fputs(file, strcat(s, other.netname, "\n"));
1486 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1492 fputs(file, strcat(s, "\n"));
1494 for(i = 1; i < 16; ++i)
1496 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1497 s = strcat(s, ":", ftos(i));
1503 fputs(file, strcat(s, "\n"));
1510 GameLogEcho(":end");
1513 fputs(file, ":end\n");
1518 void FixIntermissionClient(entity e)
1521 if(!e.autoscreenshot) // initial call
1523 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1525 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1526 e.solid = SOLID_NOT;
1527 e.movetype = MOVETYPE_NONE;
1528 e.takedamage = DAMAGE_NO;
1531 e.weaponentity.effects = EF_NODRAW;
1532 if (e.weaponentity.weaponentity)
1533 e.weaponentity.weaponentity.effects = EF_NODRAW;
1535 if(IS_REAL_CLIENT(e))
1537 stuffcmd(e, "\nscr_printspeed 1000000\n");
1538 s = autocvar_sv_intermission_cdtrack;
1540 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1542 WriteByte(MSG_ONE, SVC_INTERMISSION);
1548 go to the next level for deathmatch
1549 only called if a time or frag limit has expired
1555 intermission_running = 1;
1557 // enforce a wait time before allowing changelevel
1558 if(player_count > 0)
1559 intermission_exittime = time + autocvar_sv_mapchange_delay;
1561 intermission_exittime = -1;
1564 WriteByte (MSG_ALL, SVC_CDTRACK);
1565 WriteByte (MSG_ALL, 3);
1566 WriteByte (MSG_ALL, 3);
1567 // done in FixIntermission
1570 //pos = FindIntermission ();
1577 PlayerStats_GameReport(true);
1578 WeaponStats_Shutdown();
1580 Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1582 if(autocvar_sv_eventlog)
1583 GameLogEcho(":gameover");
1587 FOR_EACH_PLAYER(other) {
1588 FixIntermissionClient(other);
1590 bprint(other.netname, " ^7wins.\n");
1593 if(autocvar_g_campaign)
1594 CampaignPreIntermission();
1596 MUTATOR_CALLHOOK(MatchEnd);
1598 localcmd("\nsv_hook_gameend\n");
1605 Exit deathmatch games upon conditions
1608 void CheckRules_Player()
1610 if (gameover) // someone else quit the game already
1613 if(self.deadflag == DEAD_NO)
1614 self.play_time += frametime;
1616 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1617 // (div0: and that in CheckRules_World please)
1621 float InitiateSuddenDeath()
1623 // Check first whether normal overtimes could be added before initiating suddendeath mode
1624 // - for this timelimit_overtime needs to be >0 of course
1625 // - also check the winning condition calculated in the previous frame and only add normal overtime
1626 // again, if at the point at which timelimit would be extended again, still no winner was found
1627 if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1629 return 1; // need to call InitiateOvertime later
1633 if(!checkrules_suddendeathend)
1635 if(autocvar_g_campaign)
1636 checkrules_suddendeathend = time; // no suddendeath in campaign
1638 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1639 if(g_race && !g_race_qualifying)
1640 race_StartCompleting();
1646 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1648 ++checkrules_overtimesadded;
1649 //add one more overtime by simply extending the timelimit
1651 tl = autocvar_timelimit;
1652 tl += autocvar_timelimit_overtime;
1653 cvar_set("timelimit", ftos(tl));
1655 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1658 float GetWinningCode(float fraglimitreached, float equality)
1660 if(autocvar_g_campaign == 1)
1661 if(fraglimitreached)
1668 if(fraglimitreached)
1669 return WINNING_STARTSUDDENDEATHOVERTIME;
1671 return WINNING_NEVER;
1673 if(fraglimitreached)
1679 // set the .winning flag for exactly those players with a given field value
1680 void SetWinners(.float field, float value)
1683 FOR_EACH_PLAYER(head)
1684 head.winning = (head.(field) == value);
1687 // set the .winning flag for those players with a given field value
1688 void AddWinners(.float field, float value)
1691 FOR_EACH_PLAYER(head)
1692 if (head.(field) == value)
1696 // clear the .winning flags
1697 void ClearWinners(void)
1700 FOR_EACH_PLAYER(head)
1704 // Onslaught winning condition:
1705 // game terminates if only one team has a working generator (or none)
1706 float WinningCondition_Onslaught()
1709 float t1, t2, t3, t4;
1711 WinningConditionHelper(); // set worldstatus
1716 // first check if the game has ended
1717 t1 = t2 = t3 = t4 = 0;
1718 head = find(world, classname, "onslaught_generator");
1721 if (head.health > 0)
1723 if (head.team == NUM_TEAM_1) t1 = 1;
1724 if (head.team == NUM_TEAM_2) t2 = 1;
1725 if (head.team == NUM_TEAM_3) t3 = 1;
1726 if (head.team == NUM_TEAM_4) t4 = 1;
1728 head = find(head, classname, "onslaught_generator");
1730 if (t1 + t2 + t3 + t4 < 2)
1732 // game over, only one team remains (or none)
1734 if (t1) SetWinners(team, NUM_TEAM_1);
1735 if (t2) SetWinners(team, NUM_TEAM_2);
1736 if (t3) SetWinners(team, NUM_TEAM_3);
1737 if (t4) SetWinners(team, NUM_TEAM_4);
1738 dprint("Have a winner, ending game.\n");
1742 // Two or more teams remain
1746 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1747 // they win. Otherwise the defending team wins once the timelimit passes.
1748 void assault_new_round();
1749 float WinningCondition_Assault()
1753 WinningConditionHelper(); // set worldstatus
1755 status = WINNING_NO;
1756 // as the timelimit has not yet passed just assume the defending team will win
1757 if(assault_attacker_team == NUM_TEAM_1)
1759 SetWinners(team, NUM_TEAM_2);
1763 SetWinners(team, NUM_TEAM_1);
1767 ent = find(world, classname, "target_assault_roundend");
1770 if(ent.winning) // round end has been triggered by attacking team
1772 bprint("ASSAULT: round completed...\n");
1773 SetWinners(team, assault_attacker_team);
1775 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1777 if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1779 status = WINNING_YES;
1786 assault_new_round();
1795 // LMS winning condition: game terminates if and only if there's at most one
1796 // one player who's living lives. Top two scores being equal cancels the time
1798 float WinningCondition_LMS()
1805 have_player = false;
1806 have_players = false;
1807 l = LMS_NewPlayerLives();
1809 head = find(world, classname, "player");
1812 head2 = find(head, classname, "player");
1814 have_players = true;
1818 // we have at least one player
1821 // two or more active players - continue with the game
1825 // exactly one player?
1828 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1832 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1838 // and assign him his first place
1839 PlayerScore_Add(head, SP_LMS_RANK, 1);
1846 // nobody is playing at all...
1849 // wait for players...
1853 // SNAFU (maybe a draw game?)
1855 dprint("No players, ending game.\n");
1860 // When we get here, we have at least two players who are actually LIVING,
1861 // now check if the top two players have equal score.
1862 WinningConditionHelper();
1865 if(WinningConditionHelper_winner)
1866 WinningConditionHelper_winner.winning = true;
1867 if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1868 return WINNING_NEVER;
1870 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1874 void ShuffleMaplist()
1876 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1880 float WinningCondition_Scores(float limit, float leadlimit)
1884 // TODO make everything use THIS winning condition (except LMS)
1885 WinningConditionHelper();
1889 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1890 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1891 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1892 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1896 if(WinningConditionHelper_winner)
1897 WinningConditionHelper_winner.winning = 1;
1898 if(WinningConditionHelper_winnerteam >= 0)
1899 SetWinners(team, WinningConditionHelper_winnerteam);
1901 if(WinningConditionHelper_lowerisbetter)
1903 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1904 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1908 if(WinningConditionHelper_zeroisworst)
1909 leadlimit = 0; // not supported in this mode
1911 if(g_dm || g_tdm || g_ca || g_freezetag || (g_race && !g_race_qualifying) || g_nexball)
1912 // these modes always score in increments of 1, thus this makes sense
1914 if(leaderfrags != WinningConditionHelper_topscore)
1916 leaderfrags = WinningConditionHelper_topscore;
1919 if (leaderfrags == limit - 1)
1920 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1921 else if (leaderfrags == limit - 2)
1922 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1923 else if (leaderfrags == limit - 3)
1924 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1928 limitreached = false;
1930 if(WinningConditionHelper_topscore >= limit)
1931 limitreached = true;
1934 float leadlimitreached;
1935 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1936 if(autocvar_leadlimit_and_fraglimit)
1937 limitreached = (limitreached && leadlimitreached);
1939 limitreached = (limitreached || leadlimitreached);
1943 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1945 return GetWinningCode(
1946 WinningConditionHelper_topscore && limitreached,
1947 WinningConditionHelper_equality
1951 float WinningCondition_Race(float fraglimit)
1962 if(p.race_completed)
1967 wc = WinningCondition_Scores(fraglimit, 0);
1969 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1970 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1971 // do NOT support equality when the laps are all raced!
1972 return WINNING_STARTSUDDENDEATHOVERTIME;
1974 return WINNING_NEVER;
1977 float WinningCondition_QualifyingThenRace(float limit)
1980 wc = WinningCondition_Scores(limit, 0);
1982 // NEVER initiate overtime
1983 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1991 float WinningCondition_RanOutOfSpawns()
1995 if(have_team_spawns <= 0)
1998 if(!autocvar_g_spawn_useallspawns)
2001 if(!some_spawn_has_been_used)
2004 team1_score = team2_score = team3_score = team4_score = 0;
2006 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
2008 if(head.team == NUM_TEAM_1)
2010 else if(head.team == NUM_TEAM_2)
2012 else if(head.team == NUM_TEAM_3)
2014 else if(head.team == NUM_TEAM_4)
2018 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
2020 if(head.team == NUM_TEAM_1)
2022 else if(head.team == NUM_TEAM_2)
2024 else if(head.team == NUM_TEAM_3)
2026 else if(head.team == NUM_TEAM_4)
2031 if(team1_score + team2_score + team3_score + team4_score == 0)
2033 checkrules_equality = true;
2036 else if(team1_score + team2_score + team3_score + team4_score == 1)
2041 else if(team2_score)
2043 else if(team3_score)
2045 else // if(team4_score)
2047 CheckAllowedTeams(world);
2048 for(i = 0; i < MAX_TEAMSCORE; ++i)
2050 if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
2051 if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
2052 if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
2053 if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
2056 AddWinners(team, t);
2067 Exit deathmatch games upon conditions
2070 void CheckRules_World()
2081 if (gameover) // someone else quit the game already
2083 if(player_count == 0) // Nobody there? Then let's go to the next map
2085 // this will actually check the player count in the next frame
2086 // again, but this shouldn't hurt
2090 timelimit = autocvar_timelimit * 60;
2091 fraglimit = autocvar_fraglimit;
2092 leadlimit = autocvar_leadlimit;
2094 if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2097 timelimit = 0; // timelimit is not made for warmup
2099 fraglimit = 0; // no fraglimit for now
2100 leadlimit = 0; // no leadlimit for now
2105 timelimit += game_starttime;
2107 else if (timelimit < 0)
2115 timelimit = 0; // ONS has its own overtime rule
2120 if(timelimit > game_starttime)
2121 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
2123 game_completion_ratio = 0;
2125 if(checkrules_suddendeathend)
2127 if(!checkrules_suddendeathwarning)
2129 checkrules_suddendeathwarning = true;
2130 if(g_race && !g_race_qualifying)
2131 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
2133 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
2138 if (timelimit && time >= timelimit)
2140 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2143 float playerswithlaps;
2146 totalplayers = playerswithlaps = readyplayers = 0;
2147 FOR_EACH_PLAYER(head)
2150 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2156 // at least 2 of the players have completed a lap: start the RACE
2157 // otherwise, the players should end the qualifying on their own
2158 if(readyplayers || playerswithlaps >= 2)
2160 checkrules_suddendeathend = 0;
2161 ReadyRestart(); // go to race
2165 wantovertime |= InitiateSuddenDeath();
2168 wantovertime |= InitiateSuddenDeath();
2172 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2178 float checkrules_status;
2179 checkrules_status = WinningCondition_RanOutOfSpawns();
2180 if(checkrules_status == WINNING_YES)
2182 bprint("Hey! Someone ran out of spawns!\n");
2184 else if(g_race && !g_race_qualifying && timelimit >= 0)
2186 checkrules_status = WinningCondition_Race(fraglimit);
2187 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2189 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2191 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2192 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2196 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2200 checkrules_status = WinningCondition_LMS();
2202 else if (g_onslaught)
2204 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2208 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2209 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2212 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2214 checkrules_status = WINNING_NEVER;
2215 checkrules_overtimesadded = -1;
2216 wantovertime |= InitiateSuddenDeath();
2219 if(checkrules_status == WINNING_NEVER)
2220 // equality cases! Nobody wins if the overtime ends in a draw.
2225 if(checkrules_status == WINNING_NEVER)
2228 checkrules_status = WINNING_YES;
2231 if(checkrules_suddendeathend)
2232 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2233 checkrules_status = WINNING_YES;
2235 if(checkrules_status == WINNING_YES)
2237 //print("WINNING\n");
2242 string GotoMap(string m)
2244 m = GameTypeVote_MapInfo_FixName(m);
2246 return "The map you suggested is not available on this server.";
2247 if (!autocvar_sv_vote_gametype)
2248 if(!MapInfo_CheckMap(m))
2249 return "The map you suggested does not support the current game mode.";
2250 cvar_set("nextmap", m);
2251 cvar_set("timelimit", "-1");
2252 if(mapvote_initialized || alreadychangedlevel)
2254 if(DoNextMapOverride(0))
2255 return "Map switch initiated.";
2257 return "Hm... no. For some reason I like THIS map more.";
2260 return "Map switch will happen after scoreboard.";
2266 anticheat_endframe();
2269 FOR_EACH_REALCLIENT(self)
2271 entity e = IS_SPEC(self) ? self.enemy : self;
2273 self.typehit_time = time;
2274 else if(e.damage_dealt)
2276 self.hit_time = time;
2277 self.damage_dealt_total += ceil(e.damage_dealt);
2280 altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2281 // add 1 frametime because after this, engine SV_Physics
2282 // increases time by a frametime and then networks the frame
2283 // add another frametime because client shows everything with
2284 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2286 FOR_EACH_CLIENT(self)
2288 self.typehitsound = false;
2289 self.damage_dealt = 0;
2290 antilag_record(self, altime);
2292 FOR_EACH_MONSTER(self)
2293 antilag_record(self, altime);
2299 * returns true if redirecting
2301 float redirection_timeout;
2302 float redirection_nextthink;
2303 float RedirectionThink()
2305 float clients_found;
2307 if(redirection_target == "")
2310 if(!redirection_timeout)
2312 cvar_set("sv_public", "-2");
2313 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2314 if(redirection_target == "self")
2315 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2317 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2320 if(time < redirection_nextthink)
2323 redirection_nextthink = time + 1;
2326 FOR_EACH_REALCLIENT(self)
2329 print("Redirecting: sending connect command to ", self.netname, "\n");
2330 if(redirection_target == "self")
2331 stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2333 stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2337 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2339 if(time > redirection_timeout || clients_found == 0)
2340 localcmd("\nwait; wait; wait; quit\n");
2345 void TargetMusic_RestoreGame();
2348 // Loaded from a save game
2349 // some things then break, so let's work around them...
2351 // Progs DB (capture records)
2352 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2356 MapInfo_Enumerate();
2357 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2360 TargetMusic_RestoreGame();
2367 if(world_initialized > 0)
2369 world_initialized = 0;
2370 print("Saving persistent data...\n");
2373 // playerstats with unfinished match
2374 PlayerStats_GameReport(false);
2376 if(!cheatcount_total)
2378 if(autocvar_sv_db_saveasdump)
2379 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2381 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2383 if(autocvar_developer)
2385 if(autocvar_sv_db_saveasdump)
2386 db_dump(TemporaryDB, "server-temp.db");
2388 db_save(TemporaryDB, "server-temp.db");
2390 CheatShutdown(); // must be after cheatcount check
2391 db_close(ServerProgsDB);
2392 db_close(TemporaryDB);
2394 // tell the bot system the game is ending now
2397 WeaponStats_Shutdown();
2400 else if(world_initialized == 0)
2402 print("NOTE: crashed before even initializing the world, not saving persistent data\n");