2 void PingPLReport_Think()
7 delta = 3 / maxclients;
8 if(delta < sys_frametime)
10 self.nextthink = time + delta;
12 e = edict_num(self.cnt + 1);
13 if(clienttype(e) == CLIENTTYPE_REAL)
15 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
16 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
17 WriteByte(MSG_BROADCAST, self.cnt);
18 WriteShort(MSG_BROADCAST, max(1, e.ping));
19 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
20 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
24 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
25 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
26 WriteByte(MSG_BROADCAST, self.cnt);
27 WriteShort(MSG_BROADCAST, 0);
28 WriteByte(MSG_BROADCAST, 0);
29 WriteByte(MSG_BROADCAST, 0);
31 self.cnt = mod(self.cnt + 1, maxclients);
33 void PingPLReport_Spawn()
35 pingplreport = spawn();
36 pingplreport.classname = "pingplreport";
37 pingplreport.think = PingPLReport_Think;
38 pingplreport.nextthink = time;
41 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
42 string redirection_target;
43 float world_initialized;
49 float() DoNextMapOverride;
51 void SetDefaultAlpha()
53 if(cvar("g_running_guns"))
55 default_player_alpha = -1;
56 default_weapon_alpha = +1;
60 default_player_alpha = cvar("g_balance_cloaked_alpha");
61 default_weapon_alpha = default_player_alpha;
65 default_player_alpha = cvar("g_player_alpha");
66 if(default_player_alpha == 0)
67 default_player_alpha = 1;
68 default_weapon_alpha = default_player_alpha;
72 void fteqcc_testbugs()
76 if(!cvar("developer_fteqccbugs"))
79 dprint("*** fteqcc test: checking for bugs...\n");
83 if(sqrt(a) - sqrt(b - a) == 0)
84 dprint("*** fteqcc test: found same-function-twice bug\n");
86 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
90 world.enemy.cnt += 10;
91 if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
92 dprint("*** fteqcc test: found += bug\n");
94 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
99 * Takes care of pausing and unpausing the game.
100 * Centerprints the information about an upcoming or active timeout to all active
101 * players. Also plays reminder sounds.
103 void timeoutHandler_Think() {
104 local string timeStr;
106 if (timeoutStatus == 1) {
107 if (remainingLeadTime > 0) {
108 //centerprint the information to every player
109 timeStr = getTimeoutText(0);
110 FOR_EACH_REALCLIENT(plr) {
111 if(plr.classname == "player") {
112 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
115 remainingLeadTime -= 1;
116 //think again in 1 second:
117 self.nextthink = time + 1;
120 //now pause the game:
122 //reset all the flood variables
123 FOR_EACH_CLIENT(plr) {
124 plr.nickspamcount = plr.nickspamtime = plr.floodcontrol_chat = plr.floodcontrol_chatteam = plr.floodcontrol_chattell = plr.floodcontrol_voice = plr.floodcontrol_voiceteam = 0;
126 cvar_set("slowmo", ftos(TIMEOUT_SLOWMO_VALUE));
127 //copy .v_angle to .lastV_angle for every player in order to fix their view during pause (see PlayerPreThink)
128 FOR_EACH_REALPLAYER(plr) {
129 plr.lastV_angle = plr.v_angle;
131 self.nextthink = time;
134 else if (timeoutStatus == 2) {
135 if (remainingTimeoutTime > 0) {
136 timeStr = getTimeoutText(0);
137 FOR_EACH_REALCLIENT(plr) {
138 if(plr.classname == "player") {
139 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
142 if(remainingTimeoutTime == cvar("sv_timeout_resumetime")) { //play a warning sound when only <sv_timeout_resumetime> seconds are left
143 Announce("prepareforbattle");
145 remainingTimeoutTime -= 1;
146 self.nextthink = time + TIMEOUT_SLOWMO_VALUE;
149 //unpause the game again
150 remainingTimeoutTime = timeoutStatus = 0;
151 cvar_set("slowmo", ftos(orig_slowmo));
152 //and unlock the fixed view again once there is no timeout active anymore
153 FOR_EACH_REALPLAYER(plr) {
154 plr.fixangle = FALSE;
156 //get rid of the countdown message
157 FOR_EACH_REALCLIENT(plr) {
158 if(plr.classname == "player") {
159 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
167 else if (timeoutStatus == 0) { //if a player called the resumegame command (which set timeoutStatus to 0 already)
168 FOR_EACH_REALCLIENT(plr) {
169 if(plr.classname == "player") {
170 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
183 // cvar_set("_sv_init", "0");
184 // we do NOT set this to 0 any more, so someone "accidentally" changing
185 // to this "init" map on a dedicated server will cause no permanent
187 if(cvar("g_maplist_shuffle"))
189 n = tokenizebyseparator(cvar_string("g_maplist"), " ");
190 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
193 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
195 if(!DoNextMapOverride())
203 self.nextthink = time;
207 self.nextthink = time + 1;
208 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
212 void cvar_changes_init()
219 strunzone(cvar_changes);
220 cvar_changes = string_null;
223 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
226 for(i = 0; i < n; ++i)
228 k = bufstr_get(h, i);
230 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
231 #define BADCVAR(p) if(k == p) continue
234 BADPREFIX("cvar_check_");
236 BADCVAR("g_configversion");
237 BADCVAR("g_maplist_index");
238 BADCVAR("halflifebsp");
243 BADPREFIX("g_campaign");
247 BADPREFIX("net_slist_");
251 BADPREFIX("userbind");
254 BADPREFIX("crosshair");
255 BADCVAR("mod_q3bsp_lightmapmergepower");
256 BADCVAR("mod_q3bsp_nolightmaps");
259 BADCVAR("serverconfig");
261 BADPREFIX("g_chat_flood_");
262 BADPREFIX("g_voice_flood_");
264 BADPREFIX("settemp_");
265 BADPREFIX("sv_allowdownloads_");
266 BADPREFIX("sv_autodemo");
267 BADPREFIX("sv_curl_");
268 BADPREFIX("sv_eventlog");
269 BADPREFIX("sv_logscores_");
270 BADPREFIX("sv_master");
271 BADCVAR("g_banned_list");
272 BADCVAR("log_dest_udp");
274 BADCVAR("net_address");
276 BADCVAR("savedgamecfg");
277 BADCVAR("sv_heartbeatperiod");
278 BADCVAR("sv_vote_master_password");
279 BADCVAR("sys_colortranslation");
280 BADCVAR("sys_specialcharactertranslation");
281 BADCVAR("timestamps");
284 BADCVAR("timelimit");
285 BADCVAR("fraglimit");
288 BADCVAR("g_assault");
291 BADCVAR("g_domination");
292 BADCVAR("g_keyhunt");
293 BADCVAR("g_keyhunt_teams");
294 BADCVAR("g_onslaught");
297 BADCVAR("g_runematch");
299 BADCVAR("g_nexball");
304 BADCVAR("g_maplist");
305 BADCVAR("g_maplist_mostrecent");
311 d = cvar_defstring(k);
314 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
315 if(strlen(cvar_changes) > 16384)
317 cvar_changes = "// too many settings have been changed to show them here\n";
323 if(cvar_changes == "")
324 cvar_changes = "// this server runs at default settings\n";
326 cvar_changes = strcat("// this server runs at modified settings:\n", cvar_changes);
327 cvar_changes = strzone(cvar_changes);
330 void detect_maptype()
339 o_x += random() * (world.maxs_x - world.mins_x);
340 o_y += random() * (world.maxs_y - world.mins_y);
341 o_z += random() * (world.maxs_z - world.mins_z);
343 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
344 if(trace_fraction == 1)
349 for(i = 0; i < 64; i += 4)
351 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
352 if(trace_fraction == 1)
354 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
363 float RandomSeed_Send(entity to, float sf)
365 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
366 WriteShort(MSG_ENTITY, self.cnt);
369 void RandomSeed_Think()
371 self.cnt = bound(0, floor(random() * 65536), 65535);
372 self.nextthink = time + 5;
376 void RandomSeed_Spawn()
378 randomseed = spawn();
379 randomseed.think = RandomSeed_Think;
380 Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
385 self.think(); // sets random seed and nextthink
389 void spawnfunc___init_dedicated_server(void)
391 // handler for _init/_init map (only for dedicated server initialization)
393 world_initialized = -1; // don't complain
395 cvar_string = cvar_string_normal;
396 cvar_set = cvar_set_normal;
398 remove = remove_unsafely;
402 e.think = GotoFirstMap;
403 e.nextthink = time; // this is usually 1 at this point
406 e.classname = "info_player_deathmatch"; // safeguard against player joining
408 self.classname = "worldspawn"; // safeguard against various stuff ;)
411 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
414 void Map_MarkAsRecent(string m);
415 float world_already_spawned;
416 void RegisterWeapons();
418 void ClientInit_Spawn();
419 void WeaponStats_Init();
420 void WeaponStats_Shutdown();
421 void spawnfunc_worldspawn (void)
423 float fd, l, i, j, n;
427 cvar_string = cvar_string_normal;
428 cvar_set = cvar_set_normal;
430 if(world_already_spawned)
431 error("world already spawned - you may have EXACTLY ONE worldspawn!");
432 world_already_spawned = TRUE;
434 remove = remove_safely; // during spawning, watch what you remove!
436 check_unacceptable_compiler_bugs();
438 compressShortVector_init();
441 head = nextent(world);
446 head = nextent(head);
449 // needs to be done so early as they would still spawn
452 ServerProgsDB = db_load("server.db");
454 TemporaryDB = db_create();
457 TODO sound pack system
458 // initialize sound pack system
459 soundpack = cvar_string("g_soundpack");
461 soundpack = strcat(soundpack, "/");
462 soundpack = strzone(soundpack);
468 // 1 FLICKER (first variety)
469 lightstyle(1, "mmnmmommommnonmmonqnmmo");
471 // 2 SLOW STRONG PULSE
472 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
474 // 3 CANDLE (first variety)
475 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
478 lightstyle(4, "mamamamamama");
481 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
483 // 6 FLICKER (second variety)
484 lightstyle(6, "nmonqnmomnmomomno");
486 // 7 CANDLE (second variety)
487 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
489 // 8 CANDLE (third variety)
490 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
492 // 9 SLOW STROBE (fourth variety)
493 lightstyle(9, "aaaaaaaazzzzzzzz");
495 // 10 FLUORESCENT FLICKER
496 lightstyle(10, "mmamammmmammamamaaamammma");
498 // 11 SLOW PULSE NOT FADE TO BLACK
499 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
501 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
506 if(cvar("g_campaign"))
509 Map_MarkAsRecent(mapname);
511 precache_model ("null"); // we need this one before InitGameplayMode
517 bot_waypoints_for_items = cvar("g_waypoints_for_items");
518 if(bot_waypoints_for_items == 1)
519 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
520 bot_waypoints_for_items = 0;
522 // for setting by mapinfo
523 q3acompat_machineshotgunswap = cvar("sv_q3acompat_machineshotgunswap");
524 cvar_set("sv_q3acompat_machineshotgunswap", "0");
528 WaypointSprite_Init();
533 GameLogInit(); // prepare everything
534 if(cvar("sv_eventlog"))
536 s = strcat(cvar_string("sv_eventlog_files_counter"), ".");
537 s = strcat(s, ftos(random()));
538 matchid = strzone(s);
540 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
541 s = ":gameinfo:mutators:LIST";
544 MUTATOR_CALLHOOK(BuildMutatorsString);
547 if(cvar("g_grappling_hook"))
548 s = strcat(s, ":grappling_hook");
549 if(!cvar("g_use_ammunition"))
550 s = strcat(s, ":no_use_ammunition");
551 if(!cvar("g_pickup_items"))
552 s = strcat(s, ":no_pickup_items");
553 if(cvar_string("g_weaponarena") != "0")
554 s = strcat(s, ":", cvar_string("g_weaponarena"), " arena");
555 if(cvar("g_vampire"))
556 s = strcat(s, ":vampire");
557 if(cvar("g_laserguided_missile"))
558 s = strcat(s, ":laserguided_missile");
559 if(cvar("g_norecoil"))
560 s = strcat(s, ":norecoil");
562 s = strcat(s, ":midair");
563 if(cvar("g_minstagib"))
564 s = strcat(s, ":minstagib");
566 GameLogEcho(":gameinfo:end");
569 matchid = strzone(ftos(random()));
571 cvar_set("nextmap", "");
575 if(cvar("g_campaign"))
583 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
585 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
587 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
590 while((s = fgets(fd)))
592 l = tokenize_console(s);
597 print("Found ^1DEPRECATED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
598 print(" cdtrack ", argv(2), "\n");
600 else if(argv(0) == "fog")
602 print("Found ^1DEPRECATED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
603 print(" \"fog\" \"", s, "\"\n");
605 else if(argv(0) == "set")
607 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
608 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
610 else if(argv(0) != "//")
612 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
613 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
622 addstat(STAT_WEAPONS, AS_INT, weapons);
623 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
624 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
625 addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
628 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
629 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
630 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
631 addstat(STAT_FUEL, AS_INT, ammo_fuel);
632 addstat(STAT_DAMAGE_HITS, AS_INT, stat_hit);
633 addstat(STAT_DAMAGE_FIRED, AS_INT, stat_fired);
634 addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
635 addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
636 addstat(STAT_BULLETS_LOADED, AS_INT, campingrifle_bulletcounter);
638 // g_movementspeed hack
639 addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
640 addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
641 addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
643 next_pingtime = time + 5;
644 InitializeEntity(self, cvar_changes_init, INITPRIO_CVARS);
648 lsmaps_reply = "^7Maps available: ";
649 lsnewmaps_reply = "^7Maps without a record set: ";
650 for(i = 0, j = 0; i < MapInfo_count; ++i)
652 if(MapInfo_Get_ByID(i))
653 if not(MapInfo_Map_flags & (MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN))
660 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
661 if(g_race && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time"))))
662 lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
663 else if(g_cts && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time"))))
664 lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
667 lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
668 if (!g_race && !g_cts)
669 lsnewmaps_reply = "Need to be playing race or CTS for lsnewmaps to work.";
670 lsnewmaps_reply = strzone(strcat(lsnewmaps_reply, "\n"));
672 maplist_reply = "^7Maps in list: ";
673 n = tokenize_console(cvar_string("g_maplist"));
674 for(i = 0, j = 0; i < n; ++i)
676 if(MapInfo_CheckMap(argv(i)))
682 maplist_reply = strcat(maplist_reply, col, argv(i), " ");
686 maplist_reply = strzone(strcat(maplist_reply, "\n"));
687 MapInfo_ClearTemps();
689 for(i = 0; i < 10; ++i)
691 records_reply[i] = strzone(getrecords(i));
694 rankings_reply = strzone(getrankings());
698 PingPLReport_Spawn();
702 localcmd("\n_sv_hook_gamestart ", GetGametype(), ";");
704 world_initialized = 1;
707 void spawnfunc_light (void)
709 //makestatic (self); // Who the f___ did that?
713 float TryFile( string pFilename )
716 dprint("TryFile(\"", pFilename, "\")\n");
717 lHandle = fopen( pFilename, FILE_READ );
718 if( lHandle != -1 ) {
728 return GametypeNameFromType(game);
731 string getmapname_stored;
737 float Map_Count, Map_Current;
738 string Map_Current_Name;
740 // NOTE: this now expects the map list to be already tokenize()d and the count in Map_Count
741 float GetMaplistPosition()
747 idx = cvar("g_maplist_index");
754 for(pos = 0; pos < Map_Count; ++pos)
758 // resume normal maplist rotation if current map is not in g_maplist
762 float MapHasRightSize(string map)
765 if(currentbots || cvar("bot_number") || player_count < cvar("minplayers"))
766 if(cvar("g_maplist_check_waypoints"))
768 dprint("checkwp "); dprint(map);
769 fh = fopen(strcat("maps/", map, ".waypoints"), FILE_READ);
772 dprint(": no waypoints\n");
775 dprint(": has waypoints\n");
779 // open map size restriction file
780 dprint("opensize "); dprint(map);
781 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
784 float mapmin, mapmax;
786 mapmin = stof(fgets(fh));
787 mapmax = stof(fgets(fh));
789 if(player_count < mapmin)
791 dprint("not enough\n");
794 if(player_count > mapmax)
796 dprint("too many\n");
799 dprint("right size\n");
802 dprint(": not found\n");
806 string Map_Filename(float position)
808 return strcat("maps/", argv(position), ".bsp");
811 string strwords(string s, float w)
814 for(endpos = 0; w && endpos >= 0; --w)
815 endpos = strstrofs(s, " ", endpos + 1);
819 return substring(s, 0, endpos);
822 float strhasword(string s, string w)
824 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
827 void Map_MarkAsRecent(string m)
829 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", cvar_string("g_maplist_mostrecent")), max(0, cvar("g_maplist_mostrecent_count"))));
832 float Map_IsRecent(string m)
834 return strhasword(cvar_string("g_maplist_mostrecent"), m);
837 float Map_Check(float position, float pass)
841 map_next = argv(position);
844 if(Map_IsRecent(map_next))
847 filename = Map_Filename(position);
848 if(MapInfo_CheckMap(map_next))
852 if(MapHasRightSize(map_next))
857 dprint( "Couldn't select '", filename, "'..\n" );
862 void Map_Goto_SetStr(string nextmapname)
864 if(getmapname_stored != "")
865 strunzone(getmapname_stored);
866 if(nextmapname == "")
867 getmapname_stored = "";
869 getmapname_stored = strzone(nextmapname);
872 void Map_Goto_SetFloat(float position)
874 cvar_set("g_maplist_index", ftos(position));
875 Map_Goto_SetStr(argv(position));
880 // settings persist, except...
881 localcmd("\nsettemp_restore\n");
887 MapInfo_LoadMap(getmapname_stored);
890 // return codes of map selectors:
891 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
892 // -2 = permanent failure
893 float() MaplistMethod_Iterate = // usual method
897 for(pass = 1; pass <= 2; ++pass)
899 for(i = 1; i < Map_Count; ++i)
902 mapindex = mod(i + Map_Current, Map_Count);
903 if(Map_Check(mapindex, pass))
910 float() MaplistMethod_Repeat = // fallback method
912 if(Map_Check(Map_Current, 2))
917 float() MaplistMethod_Random = // random map selection
923 for(i = 0; i <= imax; ++i)
926 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
927 if(Map_Check(mapindex, 1))
933 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
934 // the exponent sets a bias on the map selection:
935 // the higher the exponent, the less likely "shortly repeated" same maps are
937 float i, j, imax, insertpos;
941 for(i = 0; i <= imax; ++i)
945 // now reinsert this at another position
946 insertpos = pow(random(), 1 / exponent); // ]0, 1]
947 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
948 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
949 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
951 // insert the current map there
953 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
954 newlist = strcat(newlist, " ", argv(j));
955 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
956 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
957 newlist = strcat(newlist, " ", argv(j));
958 newlist = substring(newlist, 1, strlen(newlist) - 1);
959 cvar_set("g_maplist", newlist);
960 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
962 // NOTE: the selected map has just been inserted at (insertpos-1)th position
963 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
964 if(Map_Check(Map_Current, 1))
972 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
975 bprint( "Maplist is empty! Resetting it to default map list.\n" );
976 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
977 if(cvar("g_maplist_shuffle"))
979 localcmd("\nmenu_cmd sync\n");
980 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
983 error("empty maplist, cannot select a new map");
984 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
987 strunzone(Map_Current_Name);
988 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
989 // this may or may not be correct, but who cares, in the worst case a map
990 // isn't chosen in the first pass that should have been
1001 if(cvar("g_maplist_shuffle") > 0)
1002 nextMap = MaplistMethod_Shuffle(cvar("g_maplist_shuffle") + 1);
1005 if(cvar("g_maplist_selectrandom"))
1006 nextMap = MaplistMethod_Random();
1009 nextMap = MaplistMethod_Iterate();
1012 nextMap = MaplistMethod_Repeat();
1016 Map_Goto_SetFloat(nextMap);
1017 return getmapname_stored;
1023 float DoNextMapOverride()
1025 if(cvar("g_campaign"))
1027 CampaignPostIntermission();
1028 alreadychangedlevel = TRUE;
1031 if(cvar("quit_when_empty"))
1033 if(player_count <= currentbots)
1036 alreadychangedlevel = TRUE;
1040 if(cvar_string("quit_and_redirect") != "")
1042 redirection_target = strzone(cvar_string("quit_and_redirect"));
1043 alreadychangedlevel = TRUE;
1046 if (cvar("samelevel")) // if samelevel is set, stay on same level
1048 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
1049 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
1050 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
1051 localcmd("restart\n");
1052 //changelevel (mapname);
1053 alreadychangedlevel = TRUE;
1056 if(cvar_string("nextmap") != "")
1057 if(MapInfo_CheckMap(cvar_string("nextmap")))
1059 Map_Goto_SetStr(cvar_string("nextmap"));
1061 alreadychangedlevel = TRUE;
1064 if(cvar("lastlevel"))
1067 localcmd("set lastlevel 0\ntogglemenu\n");
1068 alreadychangedlevel = TRUE;
1076 //local string nextmap;
1077 //local float n, nummaps;
1079 if (alreadychangedlevel)
1081 alreadychangedlevel = TRUE;
1087 for(allowReset = 1; allowReset >= 0; --allowReset)
1089 nextMap = GetNextMap();
1095 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
1096 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1097 if(cvar("g_maplist_shuffle"))
1099 localcmd("\nmenu_cmd sync\n");
1103 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1115 When the player presses attack or jump, change to the next level
1118 .float autoscreenshot;
1119 void() MapVote_Start;
1120 void() MapVote_Think;
1121 float mapvote_initialized;
1122 void IntermissionThink()
1124 FixIntermissionClient(self);
1126 if(cvar("sv_autoscreenshot"))
1127 if(self.autoscreenshot > 0)
1128 if(time > self.autoscreenshot)
1130 self.autoscreenshot = -1;
1131 if(clienttype(self) == CLIENTTYPE_REAL)
1132 stuffcmd(self, "\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
1136 if (time < intermission_exittime)
1139 if(!mapvote_initialized)
1140 if (time < intermission_exittime + 10 && !self.BUTTON_ATCK && !self.BUTTON_JUMP && !self.BUTTON_ATCK2 && !self.BUTTON_HOOK && !self.BUTTON_USE)
1150 Returns the entity to view from
1154 entity FindIntermission()
1159 // look for info_intermission first
1160 spot = find (world, classname, "info_intermission");
1162 { // pick a random one
1166 spot = find (spot, classname, "info_intermission");
1168 spot = find (spot, classname, "info_intermission");
1174 // then look for the start position
1175 spot = find (world, classname, "info_player_start");
1179 // testinfo_player_start is only found in regioned levels
1180 spot = find (world, classname, "testplayerstart");
1184 // then look for the start position
1185 spot = find (world, classname, "info_player_deathmatch");
1189 //objerror ("FindIntermission: no spot");
1195 ===============================================================================
1199 ===============================================================================
1202 void DumpStats(float final)
1206 local float to_console;
1207 local float to_eventlog;
1208 local float to_file;
1211 to_console = cvar("sv_logscores_console");
1212 to_eventlog = cvar("sv_eventlog");
1213 to_file = cvar("sv_logscores_file");
1217 to_console = TRUE; // always print printstats replies
1218 to_eventlog = FALSE; // but never print them to the event log
1222 if(cvar("sv_eventlog_console"))
1223 to_console = FALSE; // otherwise we get the output twice
1229 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1237 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
1241 fputs(file, strcat(s, "\n"));
1244 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1250 fputs(file, strcat(s, "\n"));
1252 FOR_EACH_CLIENT(other)
1254 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
1256 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1257 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1258 if(other.classname == "player" || g_arena || g_ca || g_lms)
1259 s = strcat(s, ftos(other.team), ":");
1261 s = strcat(s, "spectator:");
1264 print(s, other.netname, "\n");
1266 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1268 fputs(file, strcat(s, other.netname, "\n"));
1274 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1280 fputs(file, strcat(s, "\n"));
1282 for(i = 1; i < 16; ++i)
1284 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1285 s = strcat(s, ":", ftos(i));
1291 fputs(file, strcat(s, "\n"));
1298 GameLogEcho(":end");
1301 fputs(file, ":end\n");
1306 void FixIntermissionClient(entity e)
1309 if(!e.autoscreenshot) // initial call
1311 e.angles = e.v_angle;
1312 e.angles_x = -e.angles_x;
1313 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1315 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1316 e.solid = SOLID_NOT;
1317 e.movetype = MOVETYPE_NONE;
1318 e.takedamage = DAMAGE_NO;
1321 e.weaponentity.effects = EF_NODRAW;
1322 if (e.weaponentity.weaponentity)
1323 e.weaponentity.weaponentity.effects = EF_NODRAW;
1325 if(clienttype(e) == CLIENTTYPE_REAL)
1327 stuffcmd(e, "\nscr_printspeed 1000000\n");
1328 s = cvar_string("sv_intermission_cdtrack");
1330 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1332 WriteByte(MSG_ONE, SVC_INTERMISSION);
1336 //e.velocity = '0 0 0';
1337 //e.fixangle = TRUE;
1339 // TODO halt weapon animation
1344 go to the next level for deathmatch
1345 only called if a time or frag limit has expired
1353 intermission_running = 1;
1355 // enforce a wait time before allowing changelevel
1356 if(player_count > 0)
1357 intermission_exittime = time + cvar("sv_mapchange_delay");
1359 intermission_exittime = -1;
1362 WriteByte (MSG_ALL, SVC_CDTRACK);
1363 WriteByte (MSG_ALL, 3);
1364 WriteByte (MSG_ALL, 3);
1365 // done in FixIntermission
1368 //pos = FindIntermission ();
1374 if(cvar("sv_eventlog"))
1375 GameLogEcho(":gameover");
1381 // save the stats to a text file on the client
1382 // stuffcmd(other, log_stats "stats/file_name");
1384 // stuffcmd(other, log_stats "");
1385 // use a filename similar to the demo name
1386 // string file_name;
1387 // file_name = strcat("\nlog_file \"stats/", strftime(TRUE, "%Y-%m-%d_%H-%M"), "_", mapname, ".txt\""); // open the log file
1389 // write a stats parser for the menu
1391 if(cvar("sv_accuracy_data_send")) {
1392 string stats_to_send;
1394 FOR_EACH_CLIENT(other) { // make the string to send
1395 FixIntermissionClient(other);
1397 if(other.cvar_cl_accuracy_data_share) {
1398 stats_to_send = strcat(stats_to_send, ":hits:", other.netname);
1400 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1401 stats_to_send = strcat(stats_to_send, ":", ftos(other.stats_hit[i-1]));
1403 stats_to_send = strcat(stats_to_send, "\n:fired:", other.netname);
1405 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1406 stats_to_send = strcat(stats_to_send, ":", ftos(other.stats_fired[i-1]));
1408 stats_to_send = strcat(stats_to_send, "\n");
1412 FOR_EACH_REALCLIENT(other) { // only spam humans
1413 Score_NicePrint(other); // print the score
1415 if(other.cvar_cl_accuracy_data_receive) // send the stats string to all the willing clients
1416 bprint(stats_to_send);
1418 } else { // ye olde message
1419 FOR_EACH_PLAYER(other) {
1420 FixIntermissionClient(other);
1423 bprint(other.netname, " ^7wins.\n");
1427 if(cvar("g_campaign"))
1428 CampaignPreIntermission();
1430 localcmd("\nsv_hook_gameend;");
1437 Exit deathmatch games upon conditions
1440 void CheckRules_Player()
1442 if (gameover) // someone else quit the game already
1445 if(self.deadflag == DEAD_NO)
1446 self.play_time += frametime;
1448 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1449 // (div0: and that in CheckRules_World please)
1452 float checkrules_equality;
1453 float checkrules_suddendeathwarning;
1454 float checkrules_suddendeathend;
1455 float checkrules_overtimesadded; //how many overtimes have been already added
1457 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1458 float WINNING_YES = 1; // winner found
1459 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1460 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1462 float InitiateSuddenDeath()
1464 // Check first whether normal overtimes could be added before initiating suddendeath mode
1465 // - for this timelimit_overtime needs to be >0 of course
1466 // - also check the winning condition calculated in the previous frame and only add normal overtime
1467 // again, if at the point at which timelimit would be extended again, still no winner was found
1468 if ((checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < cvar("timelimit_overtimes")) && cvar("timelimit_overtime") && !(g_race && !g_race_qualifying))
1470 return 1; // need to call InitiateOvertime later
1474 if(!checkrules_suddendeathend)
1476 checkrules_suddendeathend = time + 60 * cvar("timelimit_suddendeath");
1477 if(g_race && !g_race_qualifying)
1478 race_StartCompleting();
1484 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1486 ++checkrules_overtimesadded;
1487 //add one more overtime by simply extending the timelimit
1489 tl = cvar("timelimit");
1490 tl += cvar("timelimit_overtime");
1491 cvar_set("timelimit", ftos(tl));
1492 string minutesPlural;
1493 if (cvar("timelimit_overtime") == 1)
1494 minutesPlural = " ^3minute";
1496 minutesPlural = " ^3minutes";
1500 "^3Now playing ^1OVERTIME^3!\n\n^3Added ^1",
1501 ftos(cvar("timelimit_overtime")),
1508 float GetWinningCode(float fraglimitreached, float equality)
1511 if(fraglimitreached)
1512 return WINNING_STARTSUDDENDEATHOVERTIME;
1514 return WINNING_NEVER;
1516 if(fraglimitreached)
1522 // set the .winning flag for exactly those players with a given field value
1523 void SetWinners(.float field, float value)
1526 FOR_EACH_PLAYER(head)
1527 head.winning = (head.field == value);
1530 // set the .winning flag for those players with a given field value
1531 void AddWinners(.float field, float value)
1534 FOR_EACH_PLAYER(head)
1535 if(head.field == value)
1539 // clear the .winning flags
1540 void ClearWinners(void)
1543 FOR_EACH_PLAYER(head)
1547 // Onslaught winning condition:
1548 // game terminates if only one team has a working generator (or none)
1549 float WinningCondition_Onslaught()
1552 local float t1, t2, t3, t4;
1554 WinningConditionHelper(); // set worldstatus
1559 // first check if the game has ended
1560 t1 = t2 = t3 = t4 = 0;
1561 head = find(world, classname, "onslaught_generator");
1564 if (head.health > 0)
1566 if (head.team == COLOR_TEAM1) t1 = 1;
1567 if (head.team == COLOR_TEAM2) t2 = 1;
1568 if (head.team == COLOR_TEAM3) t3 = 1;
1569 if (head.team == COLOR_TEAM4) t4 = 1;
1571 head = find(head, classname, "onslaught_generator");
1573 if (t1 + t2 + t3 + t4 < 2)
1575 // game over, only one team remains (or none)
1577 if (t1) SetWinners(team, COLOR_TEAM1);
1578 if (t2) SetWinners(team, COLOR_TEAM2);
1579 if (t3) SetWinners(team, COLOR_TEAM3);
1580 if (t4) SetWinners(team, COLOR_TEAM4);
1581 dprint("Have a winner, ending game.\n");
1585 // Two or more teams remain
1589 float LMS_NewPlayerLives()
1592 fl = cvar("fraglimit");
1596 // first player has left the game for dying too much? Nobody else can get in.
1597 if(lms_lowest_lives < 1)
1600 if(!cvar("g_lms_join_anytime"))
1601 if(lms_lowest_lives < fl - cvar("g_lms_last_join"))
1604 return bound(1, lms_lowest_lives, fl);
1607 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1608 // they win. Otherwise the defending team wins once the timelimit passes.
1609 void assault_new_round();
1610 float WinningCondition_Assault()
1614 WinningConditionHelper(); // set worldstatus
1616 status = WINNING_NO;
1617 // as the timelimit has not yet passed just assume the defending team will win
1618 if(assault_attacker_team == COLOR_TEAM1)
1620 SetWinners(team, COLOR_TEAM2);
1624 SetWinners(team, COLOR_TEAM1);
1628 ent = find(world, classname, "target_assault_roundend");
1631 if(ent.winning) // round end has been triggered by attacking team
1633 bprint("ASSAULT: round completed...\n");
1634 SetWinners(team, assault_attacker_team);
1636 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1638 if(ent.cnt == 1) // this was the second round
1640 status = WINNING_YES;
1644 local entity oldself;
1647 assault_new_round();
1656 // LMS winning condition: game terminates if and only if there's at most one
1657 // one player who's living lives. Top two scores being equal cancels the time
1659 float WinningCondition_LMS()
1666 have_player = FALSE;
1667 have_players = FALSE;
1668 l = LMS_NewPlayerLives();
1670 head = find(world, classname, "player");
1673 head2 = find(head, classname, "player");
1675 have_players = TRUE;
1679 // we have at least one player
1682 // two or more active players - continue with the game
1686 // exactly one player?
1689 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1693 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1699 // and assign him his first place
1700 PlayerScore_Add(head, SP_LMS_RANK, 1);
1707 // nobody is playing at all...
1710 // wait for players...
1714 // SNAFU (maybe a draw game?)
1716 dprint("No players, ending game.\n");
1721 // When we get here, we have at least two players who are actually LIVING,
1722 // now check if the top two players have equal score.
1723 WinningConditionHelper();
1726 if(WinningConditionHelper_winner)
1727 WinningConditionHelper_winner.winning = TRUE;
1728 if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1729 return WINNING_NEVER;
1731 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1735 void ShuffleMaplist()
1737 cvar_set("g_maplist", shufflewords(cvar_string("g_maplist")));
1741 float WinningCondition_Scores(float limit, float leadlimit)
1743 // TODO make everything use THIS winning condition (except LMS)
1744 WinningConditionHelper();
1748 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1749 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1750 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1751 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1755 if(WinningConditionHelper_winner)
1756 WinningConditionHelper_winner.winning = 1;
1757 if(WinningConditionHelper_winnerteam >= 0)
1758 SetWinners(team, WinningConditionHelper_winnerteam);
1760 if(WinningConditionHelper_lowerisbetter)
1762 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1763 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1767 if(WinningConditionHelper_zeroisworst)
1768 leadlimit = 0; // not supported in this mode
1770 if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying) || g_nexball)
1771 // these modes always score in increments of 1, thus this makes sense
1773 if(leaderfrags != WinningConditionHelper_topscore)
1775 leaderfrags = WinningConditionHelper_topscore;
1778 if (leaderfrags == limit - 1)
1779 Announce("1fragleft");
1780 else if (leaderfrags == limit - 2)
1781 Announce("2fragsleft");
1782 else if (leaderfrags == limit - 3)
1783 Announce("3fragsleft");
1787 return GetWinningCode(
1788 WinningConditionHelper_topscore &&
1790 (limit && (WinningConditionHelper_topscore >= limit))
1792 (leadlimit && (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit))
1794 WinningConditionHelper_equality
1798 float WinningCondition_Race(float fraglimit)
1809 if(p.race_completed)
1814 wc = WinningCondition_Scores(fraglimit, 0);
1816 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1817 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1818 // do NOT support equality when the laps are all raced!
1819 return WINNING_STARTSUDDENDEATHOVERTIME;
1821 return WINNING_NEVER;
1825 void ReadyRestart();
1826 float WinningCondition_QualifyingThenRace(float limit)
1829 wc = WinningCondition_Scores(limit, 0);
1831 // NEVER initiate overtime
1832 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1840 float WinningCondition_RanOutOfSpawns()
1844 if(have_team_spawns <= 0)
1847 if(!some_spawn_has_been_used)
1850 team1_score = team2_score = team3_score = team4_score = 0;
1852 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1854 if(head.team == COLOR_TEAM1)
1856 else if(head.team == COLOR_TEAM2)
1858 else if(head.team == COLOR_TEAM3)
1860 else if(head.team == COLOR_TEAM4)
1864 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1866 if(head.team == COLOR_TEAM1)
1868 else if(head.team == COLOR_TEAM2)
1870 else if(head.team == COLOR_TEAM3)
1872 else if(head.team == COLOR_TEAM4)
1877 if(team1_score + team2_score + team3_score + team4_score == 0)
1879 checkrules_equality = TRUE;
1882 else if(team1_score + team2_score + team3_score + team4_score == 1)
1885 if(team1_score) t = COLOR_TEAM1;
1886 if(team2_score) t = COLOR_TEAM2;
1887 if(team3_score) t = COLOR_TEAM3;
1888 if(team4_score) t = COLOR_TEAM4;
1889 CheckAllowedTeams(world);
1890 for(i = 0; i < MAX_TEAMSCORE; ++i)
1892 if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
1893 if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
1894 if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
1895 if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
1898 AddWinners(team, t);
1909 Exit deathmatch games upon conditions
1912 void CheckRules_World()
1924 MapVote_Think should now do that part
1925 if (intermission_running)
1926 if (time >= intermission_exittime + 60)
1928 if(!DoNextMapOverride())
1934 if (gameover) // someone else quit the game already
1936 if(player_count == 0) // Nobody there? Then let's go to the next map
1938 // this will actually check the player count in the next frame
1939 // again, but this shouldn't hurt
1943 timelimit = cvar("timelimit") * 60;
1944 fraglimit = cvar("fraglimit");
1945 leadlimit = cvar("leadlimit");
1947 if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1950 timelimit = 0; // timelimit is not made for warmup
1952 fraglimit = 0; // no fraglimit for now
1953 leadlimit = 0; // no leadlimit for now
1957 timelimit = 0; // ONS has its own overtime rule
1961 timelimit += game_starttime;
1963 else if (timelimit < 0)
1973 if(checkrules_suddendeathend)
1975 if(!checkrules_suddendeathwarning)
1977 checkrules_suddendeathwarning = TRUE;
1978 if(g_race && !g_race_qualifying)
1979 bcenterprint("^3Everyone, finish your lap! The race is over!");
1981 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
1986 if (timelimit && time >= timelimit)
1988 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1991 float playerswithlaps;
1994 totalplayers = playerswithlaps = readyplayers = 0;
1995 FOR_EACH_PLAYER(head)
1998 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2004 // at least 2 of the players have completed a lap: start the RACE
2005 // otherwise, the players should end the qualifying on their own
2006 if(readyplayers || playerswithlaps >= 2)
2008 checkrules_suddendeathend = 0;
2009 ReadyRestart(); // go to race
2013 wantovertime |= InitiateSuddenDeath();
2016 wantovertime |= InitiateSuddenDeath();
2020 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2026 float checkrules_status;
2027 checkrules_status = WinningCondition_RanOutOfSpawns();
2028 if(checkrules_status == WINNING_YES)
2030 bprint("Hey! Someone ran out of spawns!\n");
2032 else if(g_race && !g_race_qualifying && timelimit >= 0)
2034 checkrules_status = WinningCondition_Race(fraglimit);
2035 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2037 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2039 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2040 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2044 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2048 checkrules_status = WinningCondition_LMS();
2050 else if (g_onslaught)
2052 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2056 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2057 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2060 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2062 checkrules_status = WINNING_NEVER;
2063 checkrules_overtimesadded = -1;
2064 wantovertime |= InitiateSuddenDeath();
2067 if(checkrules_status == WINNING_NEVER)
2068 // equality cases! Nobody wins if the overtime ends in a draw.
2073 if(checkrules_status == WINNING_NEVER)
2076 checkrules_status = WINNING_YES;
2079 if(checkrules_suddendeathend)
2080 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2081 checkrules_status = WINNING_YES;
2083 if(checkrules_status == WINNING_YES)
2085 //print("WINNING\n");
2090 float mapvote_nextthink;
2091 float mapvote_initialized;
2092 float mapvote_keeptwotime;
2093 float mapvote_timeout;
2094 string mapvote_message;
2095 #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4
2096 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
2097 float mapvote_screenshot_dirs_count;
2099 float mapvote_count;
2100 float mapvote_count_real;
2101 string mapvote_maps[MAPVOTE_COUNT];
2102 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
2103 string mapvote_maps_pakfile[MAPVOTE_COUNT];
2104 float mapvote_maps_suggested[MAPVOTE_COUNT];
2105 string mapvote_suggestions[MAPVOTE_COUNT];
2106 float mapvote_suggestion_ptr;
2107 float mapvote_maxlen;
2108 float mapvote_voters;
2109 float mapvote_votes[MAPVOTE_COUNT];
2111 float mapvote_detail;
2112 float mapvote_abstain;
2115 void MapVote_ClearAllVotes()
2117 FOR_EACH_CLIENT(other)
2121 string MapVote_Suggest(string m)
2125 return "That's not how to use this command.";
2126 if(!cvar("g_maplist_votable_suggestions"))
2127 return "Suggestions are not accepted on this server.";
2128 if(mapvote_initialized)
2129 return "Can't suggest - voting is already in progress!";
2130 m = MapInfo_FixName(m);
2132 return "The map you suggested is not available on this server.";
2133 if(!cvar("g_maplist_votable_suggestions_override_mostrecent"))
2135 return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2137 if(!MapInfo_CheckMap(m))
2138 return "The map you suggested does not support the current game mode.";
2139 for(i = 0; i < mapvote_suggestion_ptr; ++i)
2140 if(mapvote_suggestions[i] == m)
2141 return "This map was already suggested.";
2142 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2144 i = floor(random() * mapvote_suggestion_ptr);
2148 i = mapvote_suggestion_ptr;
2149 mapvote_suggestion_ptr += 1;
2151 if(mapvote_suggestions[i] != "")
2152 strunzone(mapvote_suggestions[i]);
2153 mapvote_suggestions[i] = strzone(m);
2154 if(cvar("sv_eventlog"))
2155 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2156 return strcat("Suggestion of ", m, " accepted.");
2159 void MapVote_AddVotable(string nextMap, float isSuggestion)
2162 string pakfile, mapfile;
2166 for(j = 0; j < mapvote_count; ++j)
2167 if(mapvote_maps[j] == nextMap)
2169 if(strlen(nextMap) > mapvote_maxlen)
2170 mapvote_maxlen = strlen(nextMap);
2171 mapvote_maps[mapvote_count] = strzone(nextMap);
2172 mapvote_maps_suggested[mapvote_count] = isSuggestion;
2174 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2176 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
2177 pakfile = whichpack(strcat(mapfile, ".tga"));
2179 pakfile = whichpack(strcat(mapfile, ".jpg"));
2181 pakfile = whichpack(strcat(mapfile, ".png"));
2185 if(i >= mapvote_screenshot_dirs_count)
2186 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
2187 for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2188 pakfile = substring(pakfile, o, -1);
2190 mapvote_maps_screenshot_dir[mapvote_count] = i;
2191 mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
2196 void MapVote_Spawn();
2202 MapVote_ClearAllVotes();
2205 mapvote_detail = !cvar("g_maplist_votable_nodetail");
2206 mapvote_abstain = cvar("g_maplist_votable_abstain");
2209 nmax = min(MAPVOTE_COUNT - 1, cvar("g_maplist_votable"));
2211 nmax = min(MAPVOTE_COUNT, cvar("g_maplist_votable"));
2212 smax = min3(nmax, cvar("g_maplist_votable_suggestions"), mapvote_suggestion_ptr);
2214 // we need this for AddVotable, as that cycles through the screenshot dirs
2215 mapvote_screenshot_dirs_count = tokenize_console(cvar_string("g_maplist_votable_screenshot_dir"));
2216 if(mapvote_screenshot_dirs_count == 0)
2217 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
2218 mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
2219 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2220 mapvote_screenshot_dirs[i] = strzone(argv(i));
2222 if(mapvote_suggestion_ptr)
2223 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2224 MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2226 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2227 MapVote_AddVotable(GetNextMap(), FALSE);
2229 if(mapvote_count == 0)
2231 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
2232 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2233 if(cvar("g_maplist_shuffle"))
2235 localcmd("\nmenu_cmd sync\n");
2236 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2237 MapVote_AddVotable(GetNextMap(), FALSE);
2240 mapvote_count_real = mapvote_count;
2242 MapVote_AddVotable("don't care", 0);
2244 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2246 mapvote_keeptwotime = time + cvar("g_maplist_votable_keeptwotime");
2247 mapvote_timeout = time + cvar("g_maplist_votable_timeout");
2248 if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2249 mapvote_keeptwotime = 0;
2250 mapvote_message = "Choose a map and press its key!";
2255 void MapVote_SendPicture(float id)
2258 WriteByte(MSG_ONE, SVC_TEMPENTITY);
2259 WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2260 WriteByte(MSG_ONE, id);
2261 WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
2264 float GameCommand_MapVote(string cmd)
2266 if(!intermission_running)
2269 if(cmd == "mv_getpic")
2271 MapVote_SendPicture(stof(argv(1)));
2278 float MapVote_GetMapMask()
2280 float mask, i, power;
2282 for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2283 if(mapvote_maps[i] != "")
2289 float MapVote_SendEntity(entity to, float sf)
2294 sf &~= 2; // if we send 1, we don't need to also send 2
2296 WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2297 WriteByte(MSG_ENTITY, sf);
2301 // flag 1 == initialization
2302 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2303 WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
2304 WriteString(MSG_ENTITY, "");
2305 WriteByte(MSG_ENTITY, mapvote_count);
2306 WriteByte(MSG_ENTITY, mapvote_abstain);
2307 WriteByte(MSG_ENTITY, mapvote_detail);
2308 WriteCoord(MSG_ENTITY, mapvote_timeout);
2309 if(mapvote_count <= 8)
2310 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2312 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2313 for(i = 0; i < mapvote_count; ++i)
2314 if(mapvote_maps[i] != "")
2316 if(mapvote_abstain && i == mapvote_count - 1)
2318 WriteString(MSG_ENTITY, ""); // abstain needs no text
2319 WriteString(MSG_ENTITY, ""); // abstain needs no pack
2320 WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
2324 WriteString(MSG_ENTITY, mapvote_maps[i]);
2325 WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
2326 WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
2333 // flag 2 == update of mask
2334 if(mapvote_count <= 8)
2335 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2337 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2343 for(i = 0; i < mapvote_count; ++i)
2344 if(mapvote_maps[i] != "")
2345 WriteByte(MSG_ENTITY, mapvote_votes[i]);
2347 WriteByte(MSG_ENTITY, to.mapvote);
2353 void MapVote_Spawn()
2355 Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2358 void MapVote_TouchMask()
2360 mapvote_ent.SendFlags |= 2;
2363 void MapVote_TouchVotes(entity voter)
2365 mapvote_ent.SendFlags |= 4;
2368 float MapVote_Finished(float mappos)
2374 if(cvar("sv_eventlog"))
2376 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2377 result = strcat(result, ":", ftos(mapvote_votes[mappos]), "::");
2378 didntvote = mapvote_voters;
2379 for(i = 0; i < mapvote_count; ++i)
2380 if(mapvote_maps[i] != "")
2382 didntvote -= mapvote_votes[i];
2385 result = strcat(result, ":", mapvote_maps[i]);
2386 result = strcat(result, ":", ftos(mapvote_votes[i]));
2389 result = strcat(result, ":didn't vote:", ftos(didntvote));
2391 GameLogEcho(result);
2392 if(mapvote_maps_suggested[mappos])
2393 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2396 FOR_EACH_REALCLIENT(other)
2397 FixClientCvars(other);
2399 Map_Goto_SetStr(mapvote_maps[mappos]);
2401 alreadychangedlevel = TRUE;
2404 void MapVote_CheckRules_1()
2408 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2410 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2411 mapvote_votes[i] = 0;
2415 FOR_EACH_REALCLIENT(other)
2420 i = other.mapvote - 1;
2421 //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2422 mapvote_votes[i] = mapvote_votes[i] + 1;
2427 float MapVote_CheckRules_2()
2430 float firstPlace, secondPlace;
2431 float firstPlaceVotes, secondPlaceVotes;
2432 float mapvote_voters_real;
2435 if(mapvote_count_real == 1)
2436 return MapVote_Finished(0);
2438 mapvote_voters_real = mapvote_voters;
2440 mapvote_voters_real -= mapvote_votes[mapvote_count - 1];
2442 RandomSelection_Init();
2443 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2444 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2445 firstPlace = RandomSelection_chosen_float;
2446 firstPlaceVotes = RandomSelection_best_priority;
2447 //dprint("First place: ", ftos(firstPlace), "\n");
2448 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2450 RandomSelection_Init();
2451 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2453 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2454 secondPlace = RandomSelection_chosen_float;
2455 secondPlaceVotes = RandomSelection_best_priority;
2456 //dprint("Second place: ", ftos(secondPlace), "\n");
2457 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2459 if(firstPlace == -1)
2460 error("No first place in map vote... WTF?");
2462 if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2463 return MapVote_Finished(firstPlace);
2465 if(mapvote_keeptwotime)
2466 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2469 MapVote_TouchMask();
2470 mapvote_message = "Now decide between the TOP TWO!";
2471 mapvote_keeptwotime = 0;
2472 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2473 result = strcat(result, ":", ftos(firstPlaceVotes));
2474 result = strcat(result, ":", mapvote_maps[secondPlace]);
2475 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2476 didntvote = mapvote_voters;
2477 for(i = 0; i < mapvote_count; ++i)
2478 if(mapvote_maps[i] != "")
2480 didntvote -= mapvote_votes[i];
2482 if(i != secondPlace)
2484 result = strcat(result, ":", mapvote_maps[i]);
2485 result = strcat(result, ":", ftos(mapvote_votes[i]));
2486 if(i < mapvote_count_real)
2488 strunzone(mapvote_maps[i]);
2489 mapvote_maps[i] = "";
2490 strunzone(mapvote_maps_pakfile[i]);
2491 mapvote_maps_pakfile[i] = "";
2495 result = strcat(result, ":didn't vote:", ftos(didntvote));
2496 if(cvar("sv_eventlog"))
2497 GameLogEcho(result);
2507 keeptwo = mapvote_keeptwotime;
2508 MapVote_CheckRules_1(); // count
2509 if(MapVote_CheckRules_2()) // decide
2513 FOR_EACH_REALCLIENT(other)
2515 // hide scoreboard again
2516 if(other.health != 2342)
2518 other.health = 2342;
2520 if(clienttype(other) == CLIENTTYPE_REAL)
2523 WriteByte(MSG_ONE, SVC_FINALE);
2524 WriteString(MSG_ONE, "");
2528 // clear possibly invalid votes
2529 if(mapvote_maps[other.mapvote - 1] == "")
2531 // use impulses as new vote
2532 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2533 if(mapvote_maps[other.impulse - 1] != "")
2535 other.mapvote = other.impulse;
2536 MapVote_TouchVotes(other);
2544 MapVote_CheckRules_1(); // just count
2546 void MapVote_Start()
2551 MapInfo_Enumerate();
2552 if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2555 void MapVote_Think()
2560 if(alreadychangedlevel)
2563 if(time < mapvote_nextthink)
2567 mapvote_nextthink = time + 0.5;
2569 if(!mapvote_initialized)
2571 if(cvar("rescan_pending") == 1)
2573 cvar_set("rescan_pending", "2");
2574 localcmd("fs_rescan\nrescan_pending 3\n");
2577 else if(cvar("rescan_pending") == 2)
2581 else if(cvar("rescan_pending") == 3)
2583 // now build missing mapinfo files
2584 if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2587 // we're done, start the timer
2588 cvar_set("rescan_pending", "0");
2591 mapvote_initialized = TRUE;
2592 if(DoNextMapOverride())
2594 if(!cvar("g_maplist_votable") || player_count <= 0)
2605 string GotoMap(string m)
2607 if(!MapInfo_CheckMap(m))
2608 return "The map you chose is not available on this server.";
2609 cvar_set("nextmap", m);
2610 cvar_set("timelimit", "-1");
2611 if(mapvote_initialized || alreadychangedlevel)
2613 if(DoNextMapOverride())
2614 return "Map switch initiated.";
2616 return "Hm... no. For some reason I like THIS map more.";
2619 return "Map switch will happen after scoreboard.";
2626 FOR_EACH_REALCLIENT(self)
2628 if(self.classname == "spectator")
2630 if(self.enemy.typehitsound)
2631 play2(self, "misc/typehit.wav");
2632 else if(self.enemy.hitsound && self.cvar_cl_hitsound)
2633 play2(self, "misc/hit.wav");
2637 if(self.typehitsound)
2638 play2(self, "misc/typehit.wav");
2639 else if(self.hitsound && self.cvar_cl_hitsound)
2640 play2(self, "misc/hit.wav");
2643 altime = time + frametime * (1 + cvar("g_antilag_nudge"));
2644 // add 1 frametime because after this, engine SV_Physics
2645 // increases time by a frametime and then networks the frame
2646 // add another frametime because client shows everything with
2647 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2649 FOR_EACH_CLIENT(self)
2651 self.hitsound = FALSE;
2652 self.typehitsound = FALSE;
2653 antilag_record(self, altime);
2660 * returns TRUE if redirecting
2662 float redirection_timeout;
2663 float redirection_nextthink;
2664 float RedirectionThink()
2666 float clients_found;
2668 if(redirection_target == "")
2671 if(!redirection_timeout)
2673 cvar_set("sv_public", "-2");
2674 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2675 if(redirection_target == "self")
2676 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2678 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2681 if(time < redirection_nextthink)
2684 redirection_nextthink = time + 1;
2687 FOR_EACH_REALCLIENT(self)
2689 print("Redirecting: sending connect command to ", self.netname, "\n");
2690 if(redirection_target == "self")
2691 stuffcmd(self, "\ndisconnect; reconnect\n");
2693 stuffcmd(self, strcat("\ndisconnect; connect ", redirection_target, "\n"));
2697 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2699 if(time > redirection_timeout || clients_found == 0)
2700 localcmd("\nwait; wait; wait; quit\n");
2705 void TargetMusic_RestoreGame();
2708 // Loaded from a save game
2709 // some things then break, so let's work around them...
2711 // Progs DB (capture records)
2712 ServerProgsDB = db_load("server.db");
2716 MapInfo_Enumerate();
2717 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2720 TargetMusic_RestoreGame();
2725 if(gameover > 1) // shutting down already?
2728 gameover = 2; // 2 = server shutting down
2730 if(world_initialized > 0)
2732 world_initialized = 0;
2733 print("Saving persistent data...\n");
2735 if(!cheatcount_total)
2736 db_save(ServerProgsDB, "server.db");
2737 if(cvar("developer"))
2738 db_save(TemporaryDB, "server-temp.db");
2739 CheatShutdown(); // must be after cheatcount check
2740 db_close(ServerProgsDB);
2741 db_close(TemporaryDB);
2743 // tell the bot system the game is ending now
2746 WeaponStats_Shutdown();
2749 else if(world_initialized == 0)
2751 print("NOTE: crashed before even initializing the world, not saving persistent data\n");