4 #include "anticheat.qh"
9 #include "cl_client.qh"
10 #include "command/common.qh"
11 #include "command/getreplies.qh"
12 #include "command/sv_cmd.qh"
13 #include "command/vote.qh"
16 #include "mapvoting.qh"
17 #include "mutators/mutators_include.qh"
21 #include "teamplay.qh"
22 #include "waypointsprites.qh"
23 #include "weapons/weaponstats.qh"
24 #include "../common/buffs.qh"
25 #include "../common/constants.qh"
26 #include "../common/deathtypes.qh"
27 #include "../common/mapinfo.qh"
28 #include "../common/monsters/all.qh"
29 #include "../common/monsters/sv_monsters.qh"
30 #include "../common/vehicles/vehicles.qh"
31 #include "../common/notifications.qh"
32 #include "../common/playerstats.qh"
33 #include "../common/stats.qh"
34 #include "../common/teams.qh"
35 #include "../common/util.qh"
36 #include "../common/items/all.qh"
37 #include "../common/weapons/all.qh"
39 const float LATENCY_THINKRATE = 10;
44 void PingPLReport_Think()
49 delta = 3 / maxclients;
50 if(delta < sys_frametime)
52 self.nextthink = time + delta;
54 e = edict_num(self.cnt + 1);
57 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
58 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
59 WriteByte(MSG_BROADCAST, self.cnt);
60 WriteShort(MSG_BROADCAST, max(1, e.ping));
61 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
62 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
64 // record latency times for clients throughout the match so we can report it to playerstats
65 if(time > (e.latency_time + LATENCY_THINKRATE))
67 e.latency_sum += e.ping;
69 e.latency_time = time;
70 //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
75 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
76 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
77 WriteByte(MSG_BROADCAST, self.cnt);
78 WriteShort(MSG_BROADCAST, 0);
79 WriteByte(MSG_BROADCAST, 0);
80 WriteByte(MSG_BROADCAST, 0);
82 self.cnt = (self.cnt + 1) % maxclients;
84 void PingPLReport_Spawn()
86 pingplreport = spawn();
87 pingplreport.classname = "pingplreport";
88 pingplreport.think = PingPLReport_Think;
89 pingplreport.nextthink = time;
92 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
93 string redirection_target;
94 float world_initialized;
97 void ShuffleMaplist();
99 void SetDefaultAlpha()
101 if(autocvar_g_running_guns)
103 default_player_alpha = -1;
104 default_weapon_alpha = +1;
108 default_player_alpha = autocvar_g_balance_cloaked_alpha;
109 default_weapon_alpha = default_player_alpha;
113 default_player_alpha = autocvar_g_player_alpha;
114 if(default_player_alpha == 0)
115 default_player_alpha = 1;
116 default_weapon_alpha = default_player_alpha;
123 if(autocvar__sv_init)
125 // cvar_set("_sv_init", "0");
126 // we do NOT set this to 0 any more, so someone "accidentally" changing
127 // to this "init" map on a dedicated server will cause no permanent
129 if(autocvar_g_maplist_shuffle)
131 n = tokenizebyseparator(autocvar_g_maplist, " ");
132 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
135 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
137 if(!DoNextMapOverride(1))
145 self.nextthink = time;
149 self.nextthink = time + 1;
150 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
154 void cvar_changes_init()
158 float n, i, adding, pureadding;
161 strunzone(cvar_changes);
162 cvar_changes = string_null;
164 strunzone(cvar_purechanges);
165 cvar_purechanges = string_null;
166 cvar_purechanges_count = 0;
169 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
175 for(i = 0; i < n; ++i)
177 k = bufstr_get(h, i);
179 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
180 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
181 #define BADCVAR(p) if(k == p) continue
183 // general excludes and namespaces for server admin used cvars
184 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
188 BADPREFIX("cvar_check_");
190 BADCVAR("g_configversion");
191 BADCVAR("g_maplist_index");
192 BADCVAR("halflifebsp");
193 BADCVAR("sv_mapformat_is_quake2");
194 BADCVAR("sv_mapformat_is_quake3");
195 BADPREFIX("sv_world");
201 BADPREFIX("scoreboard_");
202 BADPREFIX("g_campaign");
203 BADPREFIX("g_waypointsprite_");
209 BADPREFIX("net_slist_");
215 BADPREFIX("sensitivity");
216 BADPREFIX("userbind");
219 BADPREFIX("crosshair");
220 BADCVAR("mod_q3bsp_lightmapmergepower");
221 BADCVAR("mod_q3bsp_nolightmaps");
223 BADCVAR("mastervolume");
225 BADCVAR("bgmvolume");
228 BADCVAR("developer");
229 BADCVAR("log_dest_udp");
230 BADCVAR("net_address");
231 BADCVAR("net_address_ipv6");
233 BADCVAR("savedgamecfg");
234 BADCVAR("serverconfig");
235 BADCVAR("sv_autoscreenshot");
236 BADCVAR("sv_heartbeatperiod");
237 BADCVAR("sv_vote_master_password");
238 BADCVAR("sys_colortranslation");
239 BADCVAR("sys_specialcharactertranslation");
240 BADCVAR("timeformat");
241 BADCVAR("timestamps");
242 BADPREFIX("developer_");
244 BADPREFIX("g_banned_list");
245 BADPREFIX("g_chat_flood_");
246 BADPREFIX("g_ghost_items");
247 BADPREFIX("g_playerstats_");
248 BADPREFIX("g_respawn_ghosts");
249 BADPREFIX("g_voice_flood_");
250 BADPREFIX("log_file");
252 BADPREFIX("sv_allowdownloads");
253 BADPREFIX("sv_autodemo");
254 BADPREFIX("sv_curl_");
255 BADPREFIX("sv_eventlog");
256 BADPREFIX("sv_logscores_");
257 BADPREFIX("sv_master");
258 BADPREFIX("sv_weaponstats_");
259 BADPREFIX("sv_waypointsprite_");
260 BADCVAR("rescan_pending");
262 // these can contain player IDs, so better hide
263 BADPREFIX("g_forced_team_");
266 BADCVAR("fraglimit");
267 BADCVAR("g_assault");
269 BADCVAR("g_ca_teams");
273 BADCVAR("g_domination");
274 BADCVAR("g_domination_default_teams");
275 BADCVAR("g_freezetag");
276 BADCVAR("g_freezetag_teams");
277 BADCVAR("g_invasion_teams");
278 BADCVAR("g_keepaway");
279 BADCVAR("g_keyhunt");
280 BADCVAR("g_keyhunt_teams");
282 BADCVAR("g_nexball");
283 BADCVAR("g_onslaught");
285 BADCVAR("g_race_qualifying_timelimit");
287 BADCVAR("g_tdm_teams");
288 BADCVAR("leadlimit");
291 BADCVAR("timelimit");
295 BADCVAR("g_maplist");
296 BADCVAR("g_maplist_mostrecent");
300 d = cvar_defstring(k);
306 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
307 if(strlen(cvar_changes) > 16384)
309 cvar_changes = "// too many settings have been changed to show them here\n";
314 // now check if the changes are actually gameplay relevant
316 // does nothing visible
317 BADCVAR("captureleadlimit_override");
318 BADCVAR("g_balance_kill_delay");
319 BADCVAR("g_ca_point_limit");
320 BADCVAR("g_ca_point_leadlimit");
321 BADCVAR("g_ctf_captimerecord_always");
322 BADCVAR("g_ctf_flag_glowtrails");
323 BADCVAR("g_ctf_flag_pickup_verbosename");
324 BADCVAR("g_domination_point_leadlimit");
325 BADCVAR("g_forced_respawn");
326 BADCVAR("g_freezetag_point_limit");
327 BADCVAR("g_freezetag_point_leadlimit");
328 BADCVAR("g_keyhunt_point_leadlimit");
330 BADCVAR("g_invasion_point_limit");
331 BADCVAR("g_nexball_goalleadlimit");
332 BADCVAR("g_tdm_point_limit");
333 BADCVAR("g_tdm_point_leadlimit");
334 BADCVAR("leadlimit_and_fraglimit");
335 BADCVAR("leadlimit_override");
337 BADCVAR("sv_allow_fullbright");
338 BADCVAR("sv_checkforpacketsduringsleep");
339 BADCVAR("sv_fraginfo");
340 BADCVAR("sv_timeout");
341 BADPREFIX("sv_timeout_");
342 BADPREFIX("crypto_");
343 BADPREFIX("g_chat_");
344 BADPREFIX("g_ctf_captimerecord_");
345 BADPREFIX("g_maplist_votable_");
349 BADPREFIX("sv_cullentities_");
350 BADPREFIX("sv_fraginfo_");
351 BADPREFIX("sv_maxidle_");
352 BADPREFIX("sv_vote_");
353 BADPREFIX("timelimit_");
354 BADCVAR("gameversion");
355 BADPREFIX("gameversion_");
356 BADCVAR("sv_namechangetimer");
358 // allowed changes to server admins (please sync this to server.cfg)
362 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
364 // yes, this does contain some redundant stuff, don't really care
365 BADCVAR("bot_config_file");
366 BADCVAR("bot_number");
367 BADCVAR("bot_prefix");
368 BADCVAR("bot_suffix");
369 BADCVAR("capturelimit_override");
370 BADCVAR("fraglimit_override");
372 BADCVAR("g_antilag");
373 BADCVAR("g_balance_teams");
374 BADCVAR("g_balance_teams_prevent_imbalance");
375 BADCVAR("g_balance_teams_scorefactor");
376 BADCVAR("g_ban_sync_trusted_servers");
377 BADCVAR("g_ban_sync_uri");
378 BADCVAR("g_ca_teams_override");
379 BADCVAR("g_ctf_ignore_frags");
380 BADCVAR("g_domination_point_limit");
381 BADCVAR("g_domination_teams_override");
382 BADCVAR("g_freezetag_teams_override");
383 BADCVAR("g_friendlyfire");
384 BADCVAR("g_fullbrightitems");
385 BADCVAR("g_fullbrightplayers");
386 BADCVAR("g_keyhunt_point_limit");
387 BADCVAR("g_keyhunt_teams_override");
388 BADCVAR("g_lms_lives_override");
389 BADCVAR("g_maplist");
390 BADCVAR("g_maplist_check_waypoints");
391 BADCVAR("g_maplist_mostrecent_count");
392 BADCVAR("g_maplist_shuffle");
393 BADCVAR("g_maplist_votable");
394 BADCVAR("g_maplist_votable_abstain");
395 BADCVAR("g_maplist_votable_nodetail");
396 BADCVAR("g_maplist_votable_suggestions");
397 BADCVAR("g_maxplayers");
398 BADCVAR("g_mirrordamage");
399 BADCVAR("g_nexball_goallimit");
400 BADCVAR("g_powerups");
401 BADCVAR("g_start_delay");
402 BADCVAR("g_tdm_teams_override");
404 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
407 BADCVAR("maxplayers");
408 BADCVAR("minplayers");
409 BADCVAR("net_address");
411 BADCVAR("rcon_password");
412 BADCVAR("rcon_restricted_commands");
413 BADCVAR("rcon_restricted_password");
415 BADCVAR("sv_adminnick");
416 BADCVAR("sv_autoscreenshot");
417 BADCVAR("sv_autotaunt");
418 BADCVAR("sv_curl_defaulturl");
419 BADCVAR("sv_defaultcharacter");
420 BADCVAR("sv_defaultplayercolors");
421 BADCVAR("sv_defaultplayermodel");
422 BADCVAR("sv_defaultplayerskin");
423 BADCVAR("sv_maxidle");
424 BADCVAR("sv_maxrate");
426 BADCVAR("sv_public");
427 BADCVAR("sv_ready_restart");
428 BADCVAR("sv_status_privacy");
430 BADCVAR("sv_vote_call");
431 BADCVAR("sv_vote_commands");
432 BADCVAR("sv_vote_majority_factor");
433 BADCVAR("sv_vote_master");
434 BADCVAR("sv_vote_master_commands");
435 BADCVAR("sv_vote_master_password");
436 BADCVAR("sv_vote_simple_majority_factor");
437 BADCVAR("teamplay_mode");
438 BADCVAR("timelimit_override");
439 BADCVAR("g_spawnshieldtime");
440 BADPREFIX("g_warmup_");
441 BADPREFIX("sv_ready_restart_");
443 // mutators that announce themselves properly to the server browser
444 BADCVAR("g_instagib");
445 BADCVAR("g_new_toys");
447 BADCVAR("g_grappling_hook");
448 BADCVAR("g_jetpack");
455 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
456 if(strlen(cvar_purechanges) > 16384)
458 cvar_purechanges = "// too many settings have been changed to show them here\n";
462 ++cvar_purechanges_count;
463 // WARNING: this variable is used for the server list
464 // NEVER dare to skip this code!
465 // Hacks to intentionally appearing as "pure server" even though you DO have
466 // modified settings may be punished by removal from the server list.
467 // You can do to the variables cvar_changes and cvar_purechanges all you want,
471 if(cvar_changes == "")
472 cvar_changes = "// this server runs at default server settings\n";
474 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
475 cvar_changes = strzone(cvar_changes);
476 if(cvar_purechanges == "")
477 cvar_purechanges = "// this server runs at default gameplay settings\n";
479 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
480 cvar_purechanges = strzone(cvar_purechanges);
483 void detect_maptype()
492 o.x += random() * (world.maxs.x - world.mins.x);
493 o.y += random() * (world.maxs.y - world.mins.y);
494 o.z += random() * (world.maxs.z - world.mins.z);
496 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
497 if(trace_fraction == 1)
502 for(i = 0; i < 64; i += 4)
504 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
505 if(trace_fraction == 1)
507 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
516 float RandomSeed_Send(entity to, int sf)
518 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
519 WriteShort(MSG_ENTITY, self.cnt);
522 void RandomSeed_Think()
524 self.cnt = bound(0, floor(random() * 65536), 65535);
525 self.nextthink = time + 5;
529 void RandomSeed_Spawn()
531 randomseed = spawn();
532 randomseed.think = RandomSeed_Think;
533 Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
538 self.think(); // sets random seed and nextthink
542 void spawnfunc___init_dedicated_server(void)
544 // handler for _init/_init map (only for dedicated server initialization)
546 world_initialized = -1; // don't complain
548 cvar_string = cvar_string_normal;
549 cvar_set = cvar_set_normal;
551 remove = remove_unsafely;
555 e.think = GotoFirstMap;
556 e.nextthink = time; // this is usually 1 at this point
559 e.classname = "info_player_deathmatch"; // safeguard against player joining
561 self.classname = "worldspawn"; // safeguard against various stuff ;)
563 // needs to be done so early because of the constants they create
564 CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
565 CALL_ACCUMULATED_FUNCTION(RegisterVehicles);
566 CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
567 CALL_ACCUMULATED_FUNCTION(RegisterItems);
568 CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
569 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
570 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
571 CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
574 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
577 void Map_MarkAsRecent(string m);
578 float world_already_spawned;
580 void ClientInit_Spawn();
581 void WeaponStats_Init();
582 void WeaponStats_Shutdown();
583 void spawnfunc_worldspawn (void)
589 cvar_string = cvar_string_normal;
590 cvar_set = cvar_set_normal;
592 if(world_already_spawned)
593 error("world already spawned - you may have EXACTLY ONE worldspawn!");
594 world_already_spawned = true;
596 remove = remove_safely; // during spawning, watch what you remove!
598 cvar_changes_init(); // do this very early now so it REALLY matches the server config
600 compressShortVector_init();
603 head = nextent(world);
608 head = nextent(head);
611 server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? true : false);
613 // needs to be done so early because of the constants they create
614 CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
615 CALL_ACCUMULATED_FUNCTION(RegisterVehicles);
616 CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
617 CALL_ACCUMULATED_FUNCTION(RegisterItems);
618 CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
619 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
620 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
621 CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
623 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
625 TemporaryDB = db_create();
630 // 1 FLICKER (first variety)
631 lightstyle(1, "mmnmmommommnonmmonqnmmo");
633 // 2 SLOW STRONG PULSE
634 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
636 // 3 CANDLE (first variety)
637 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
640 lightstyle(4, "mamamamamama");
643 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
645 // 6 FLICKER (second variety)
646 lightstyle(6, "nmonqnmomnmomomno");
648 // 7 CANDLE (second variety)
649 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
651 // 8 CANDLE (third variety)
652 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
654 // 9 SLOW STROBE (fourth variety)
655 lightstyle(9, "aaaaaaaazzzzzzzz");
657 // 10 FLUORESCENT FLICKER
658 lightstyle(10, "mmamammmmammamamaaamammma");
660 // 11 SLOW PULSE NOT FADE TO BLACK
661 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
663 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
668 if(autocvar_g_campaign)
671 Map_MarkAsRecent(mapname);
673 PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
675 precache_model ("null"); // we need this one before InitGameplayMode
681 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
682 if(bot_waypoints_for_items == 1)
683 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
684 bot_waypoints_for_items = 0;
688 WaypointSprite_Init();
690 GameLogInit(); // prepare everything
692 // changing the logic generating it is okay. But:
693 // it HAS to stay <= 64 chars
694 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
695 if(autocvar_sv_eventlog)
697 s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
698 matchid = strzone(s);
700 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
701 s = ":gameinfo:mutators:LIST";
704 MUTATOR_CALLHOOK(BuildMutatorsString);
707 // simple, probably not good in the mutator system
708 if(autocvar_g_grappling_hook)
709 s = strcat(s, ":grappling_hook");
711 // initialiation stuff, not good in the mutator system
712 if(!autocvar_g_use_ammunition)
713 s = strcat(s, ":no_use_ammunition");
715 // initialiation stuff, not good in the mutator system
716 if(autocvar_g_pickup_items == 0)
717 s = strcat(s, ":no_pickup_items");
718 if(autocvar_g_pickup_items > 0)
719 s = strcat(s, ":pickup_items");
721 // initialiation stuff, not good in the mutator system
722 if(autocvar_g_weaponarena != "0")
723 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
725 // TODO to mutator system
726 if(autocvar_g_norecoil)
727 s = strcat(s, ":norecoil");
729 // TODO to mutator system
730 if(autocvar_g_powerups == 0)
731 s = strcat(s, ":no_powerups");
732 if(autocvar_g_powerups > 0)
733 s = strcat(s, ":powerups");
736 GameLogEcho(":gameinfo:end");
739 matchid = strzone(ftos(random()));
741 cvar_set("nextmap", "");
745 if(autocvar_g_campaign)
751 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
753 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
755 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
758 while((s = fgets(fd)))
760 l = tokenize_console(s);
765 print("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
766 print(" cdtrack ", argv(2), "\n");
768 else if(argv(0) == "fog")
770 print("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
771 print(" \"fog\" \"", s, "\"\n");
773 else if(argv(0) == "set")
775 print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
776 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
778 else if(argv(0) != "//")
780 print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
781 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
791 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
792 addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
793 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
794 addstat(STAT_ROUNDSTARTTIME, AS_FLOAT, stat_round_starttime);
795 addstat(STAT_ALLOW_OLDVORTEXBEAM, AS_INT, stat_allow_oldvortexbeam);
798 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
799 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
800 addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
801 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
802 addstat(STAT_FUEL, AS_INT, ammo_fuel);
803 addstat(STAT_PLASMA, AS_INT, ammo_plasma);
804 addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
805 addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
806 addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
807 addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
808 addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
809 addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
810 addstat(STAT_DAMAGE_DEALT_TOTAL, AS_INT, damage_dealt_total);
811 addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
812 addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
814 addstat(STAT_VORTEX_CHARGE, AS_FLOAT, vortex_charge);
815 addstat(STAT_VORTEX_CHARGEPOOL, AS_FLOAT, vortex_chargepool_ammo);
817 addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
819 addstat(STAT_ARC_HEAT, AS_FLOAT, arc_heat_percent);
822 addstat(STAT_FROZEN, AS_INT, frozen);
823 addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, revive_progress);
825 // g_movementspeed hack
826 addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
827 addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
828 addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
829 addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
832 addstat(STAT_MOVEVARS_JUMPVELOCITY, AS_FLOAT, stat_sv_jumpvelocity);
833 addstat(STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR, AS_FLOAT, stat_sv_airaccel_qw_stretchfactor);
834 addstat(STAT_MOVEVARS_MAXAIRSTRAFESPEED, AS_FLOAT, stat_sv_maxairstrafespeed);
835 addstat(STAT_MOVEVARS_MAXAIRSPEED, AS_FLOAT, stat_sv_maxairspeed);
836 addstat(STAT_MOVEVARS_AIRSTRAFEACCELERATE, AS_FLOAT, stat_sv_airstrafeaccelerate);
837 addstat(STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL, AS_FLOAT, stat_sv_warsowbunny_turnaccel);
838 addstat(STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION, AS_FLOAT, stat_sv_airaccel_sideways_friction);
839 addstat(STAT_MOVEVARS_AIRCONTROL, AS_FLOAT, stat_sv_aircontrol);
840 addstat(STAT_MOVEVARS_AIRCONTROL_POWER, AS_FLOAT, stat_sv_aircontrol_power);
841 addstat(STAT_MOVEVARS_AIRCONTROL_PENALTY, AS_FLOAT, stat_sv_aircontrol_penalty);
842 addstat(STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL, AS_FLOAT, stat_sv_warsowbunny_airforwardaccel);
843 addstat(STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED, AS_FLOAT, stat_sv_warsowbunny_topspeed);
844 addstat(STAT_MOVEVARS_WARSOWBUNNY_ACCEL, AS_FLOAT, stat_sv_warsowbunny_accel);
845 addstat(STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO, AS_FLOAT, stat_sv_warsowbunny_backtosideratio);
846 addstat(STAT_MOVEVARS_FRICTION, AS_FLOAT, stat_sv_friction);
847 addstat(STAT_MOVEVARS_ACCELERATE, AS_FLOAT, stat_sv_accelerate);
848 addstat(STAT_MOVEVARS_STOPSPEED, AS_FLOAT, stat_sv_stopspeed);
849 addstat(STAT_MOVEVARS_AIRACCELERATE, AS_FLOAT, stat_sv_airaccelerate);
850 addstat(STAT_MOVEVARS_AIRSTOPACCELERATE, AS_FLOAT, stat_sv_airstopaccelerate);
853 addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
854 addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
857 addstat(STAT_MONSTERS_TOTAL, AS_FLOAT, stat_monsters_total);
858 addstat(STAT_MONSTERS_KILLED, AS_FLOAT, stat_monsters_killed);
861 addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
863 next_pingtime = time + 5;
867 // set up information replies for clients and server to use
868 maplist_reply = strzone(getmaplist());
869 lsmaps_reply = strzone(getlsmaps());
870 monsterlist_reply = strzone(getmonsterlist());
871 for(int i = 0; i < 10; ++i)
875 records_reply[i] = strzone(s);
877 ladder_reply = strzone(getladder());
878 rankings_reply = strzone(getrankings());
883 PingPLReport_Spawn();
887 localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
889 // fill sv_curl_serverpackages from .serverpackage files
890 if(autocvar_sv_curl_serverpackages_auto)
893 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
894 for(int i = 0; i < n; ++i)
895 if(substring(argv(i), -18, -1) != "-serverpackage.txt")
896 if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
897 s = strcat(s, " ", argv(i));
898 fd = search_begin("*-serverpackage.txt", true, false);
901 j = search_getsize(fd);
902 for(int i = 0; i < j; ++i)
903 s = strcat(s, " ", search_getfilename(fd, i));
906 fd = search_begin("*.serverpackage", true, false);
909 j = search_getsize(fd);
910 for(int i = 0; i < j; ++i)
911 s = strcat(s, " ", search_getfilename(fd, i));
914 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
917 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
919 // physics/balance/config changes that count as mod
920 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
921 modname = cvar_string("g_mod_physics");
922 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
923 modname = cvar_string("g_mod_balance");
924 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
925 modname = cvar_string("g_mod_config");
926 // extra mutators that deserve to count as mod
927 MUTATOR_CALLHOOK(SetModname);
930 modname = strzone(modname);
932 WinningConditionHelper(); // set worldstatus
934 world_initialized = 1;
937 void spawnfunc_light (void)
939 //makestatic (self); // Who the f___ did that?
945 return MapInfo_Type_ToString(MapInfo_LoadedGametype);
953 float Map_Count, Map_Current;
954 string Map_Current_Name;
956 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
957 float GetMaplistPosition()
963 idx = autocvar_g_maplist_index;
970 for(pos = 0; pos < Map_Count; ++pos)
974 // resume normal maplist rotation if current map is not in g_maplist
978 float MapHasRightSize(string map)
981 if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
982 if(autocvar_g_maplist_check_waypoints)
984 dprint("checkwp "); dprint(map);
985 if(!fexists(strcat("maps/", map, ".waypoints")))
987 dprint(": no waypoints\n");
990 dprint(": has waypoints\n");
993 // open map size restriction file
994 dprint("opensize "); dprint(map);
995 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
998 float mapmin, mapmax;
1000 mapmin = stof(fgets(fh));
1001 mapmax = stof(fgets(fh));
1003 if(player_count < mapmin)
1005 dprint("not enough\n");
1008 if(player_count > mapmax)
1010 dprint("too many\n");
1013 dprint("right size\n");
1016 dprint(": not found\n");
1020 string Map_Filename(float position)
1022 return strcat("maps/", argv(position), ".bsp");
1025 string strwords(string s, float w)
1028 for(endpos = 0; w && endpos >= 0; --w)
1029 endpos = strstrofs(s, " ", endpos + 1);
1033 return substring(s, 0, endpos);
1036 float strhasword(string s, string w)
1038 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1041 void Map_MarkAsRecent(string m)
1043 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1046 float Map_IsRecent(string m)
1048 return strhasword(autocvar_g_maplist_mostrecent, m);
1051 float Map_Check(float position, float pass)
1055 map_next = argv(position);
1058 if(Map_IsRecent(map_next))
1061 filename = Map_Filename(position);
1062 if(MapInfo_CheckMap(map_next))
1066 if(MapHasRightSize(map_next))
1071 dprint( "Couldn't select '", filename, "'..\n" );
1076 void Map_Goto_SetStr(string nextmapname)
1078 if(getmapname_stored != "")
1079 strunzone(getmapname_stored);
1080 if(nextmapname == "")
1081 getmapname_stored = "";
1083 getmapname_stored = strzone(nextmapname);
1086 void Map_Goto_SetFloat(float position)
1088 cvar_set("g_maplist_index", ftos(position));
1089 Map_Goto_SetStr(argv(position));
1092 void Map_Goto(float reinit)
1094 MapInfo_LoadMap(getmapname_stored, reinit);
1097 // return codes of map selectors:
1098 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1099 // -2 = permanent failure
1100 float() MaplistMethod_Iterate = // usual method
1104 dprint("Trying MaplistMethod_Iterate\n");
1106 for(pass = 1; pass <= 2; ++pass)
1108 for(i = 1; i < Map_Count; ++i)
1111 mapindex = (i + Map_Current) % Map_Count;
1112 if(Map_Check(mapindex, pass))
1119 float() MaplistMethod_Repeat = // fallback method
1121 dprint("Trying MaplistMethod_Repeat\n");
1123 if(Map_Check(Map_Current, 2))
1128 float() MaplistMethod_Random = // random map selection
1132 dprint("Trying MaplistMethod_Random\n");
1136 for(i = 0; i <= imax; ++i)
1139 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1140 if(Map_Check(mapindex, 1))
1146 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1147 // the exponent sets a bias on the map selection:
1148 // the higher the exponent, the less likely "shortly repeated" same maps are
1150 float i, j, imax, insertpos;
1152 dprint("Trying MaplistMethod_Shuffle\n");
1156 for(i = 0; i <= imax; ++i)
1160 // now reinsert this at another position
1161 insertpos = pow(random(), 1 / exponent); // ]0, 1]
1162 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1163 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1164 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1166 // insert the current map there
1168 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1169 newlist = strcat(newlist, " ", argv(j));
1170 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1171 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1172 newlist = strcat(newlist, " ", argv(j));
1173 newlist = substring(newlist, 1, strlen(newlist) - 1);
1174 cvar_set("g_maplist", newlist);
1175 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1177 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1178 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1179 if(Map_Check(Map_Current, 1))
1187 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1189 for (i = 0; i < Map_Count; ++i)
1190 if (Map_Check(i, 2))
1194 bprint( "Maplist contains no usable maps! Resetting it to default map list.\n" );
1195 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1196 if(autocvar_g_maplist_shuffle)
1198 localcmd("\nmenu_cmd sync\n");
1199 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1202 error("empty maplist, cannot select a new map");
1203 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1205 if(Map_Current_Name)
1206 strunzone(Map_Current_Name);
1207 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1208 // this may or may not be correct, but who cares, in the worst case a map
1209 // isn't chosen in the first pass that should have been
1220 if(autocvar_g_maplist_shuffle > 0)
1221 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1224 if(autocvar_g_maplist_selectrandom)
1225 nextMap = MaplistMethod_Random();
1228 nextMap = MaplistMethod_Iterate();
1231 nextMap = MaplistMethod_Repeat();
1235 Map_Goto_SetFloat(nextMap);
1236 return getmapname_stored;
1242 float DoNextMapOverride(float reinit)
1244 if(autocvar_g_campaign)
1246 CampaignPostIntermission();
1247 alreadychangedlevel = true;
1250 if(autocvar_quit_when_empty)
1252 if(player_count <= currentbots)
1255 alreadychangedlevel = true;
1259 if(autocvar_quit_and_redirect != "")
1261 redirection_target = strzone(autocvar_quit_and_redirect);
1262 alreadychangedlevel = true;
1265 if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1267 localcmd("restart\n");
1268 alreadychangedlevel = true;
1271 if(autocvar_nextmap != "")
1274 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1275 cvar_set("nextmap",m);
1277 if(!m || gametypevote)
1279 if(autocvar_sv_vote_gametype)
1285 if(MapInfo_CheckMap(m))
1289 alreadychangedlevel = true;
1293 if(!reinit && autocvar_lastlevel)
1295 cvar_settemp_restore();
1296 localcmd("set lastlevel 0\ntogglemenu 1\n");
1297 alreadychangedlevel = true;
1303 void GotoNextMap(float reinit)
1308 if (alreadychangedlevel)
1310 alreadychangedlevel = true;
1314 nextMap = GetNextMap();
1316 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1325 When the player presses attack or jump, change to the next level
1328 .float autoscreenshot;
1329 void IntermissionThink()
1331 FixIntermissionClient(self);
1333 float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1334 float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1336 if( (server_screenshot || client_screenshot)
1337 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1339 self.autoscreenshot = -1;
1340 if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1344 if (time < intermission_exittime)
1347 if(!mapvote_initialized)
1348 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1358 Returns the entity to view from
1362 entity FindIntermission()
1367 // look for info_intermission first
1368 spot = find (world, classname, "info_intermission");
1370 { // pick a random one
1374 spot = find (spot, classname, "info_intermission");
1376 spot = find (spot, classname, "info_intermission");
1382 // then look for the start position
1383 spot = find (world, classname, "info_player_start");
1387 // testinfo_player_start is only found in regioned levels
1388 spot = find (world, classname, "testplayerstart");
1392 // then look for the start position
1393 spot = find (world, classname, "info_player_deathmatch");
1397 //objerror ("FindIntermission: no spot");
1403 ===============================================================================
1407 ===============================================================================
1410 void DumpStats(float final)
1419 to_console = autocvar_sv_logscores_console;
1420 to_eventlog = autocvar_sv_eventlog;
1421 to_file = autocvar_sv_logscores_file;
1425 to_console = true; // always print printstats replies
1426 to_eventlog = false; // but never print them to the event log
1430 if(autocvar_sv_eventlog_console)
1431 to_console = false; // otherwise we get the output twice
1437 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1447 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1451 fputs(file, strcat(s, "\n"));
1454 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1460 fputs(file, strcat(s, "\n"));
1462 FOR_EACH_CLIENT(other)
1464 if ((IS_REAL_CLIENT(other)) || (IS_BOT_CLIENT(other) && autocvar_sv_logscores_bots))
1466 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1467 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1468 if(IS_PLAYER(other) || other.caplayer == 1 || g_lms)
1469 s = strcat(s, ftos(other.team), ":");
1471 s = strcat(s, "spectator:");
1474 print(s, other.netname, "\n");
1476 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1478 fputs(file, strcat(s, other.netname, "\n"));
1484 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1490 fputs(file, strcat(s, "\n"));
1492 for(i = 1; i < 16; ++i)
1494 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1495 s = strcat(s, ":", ftos(i));
1501 fputs(file, strcat(s, "\n"));
1508 GameLogEcho(":end");
1511 fputs(file, ":end\n");
1516 void FixIntermissionClient(entity e)
1519 if(!e.autoscreenshot) // initial call
1521 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1523 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1524 e.solid = SOLID_NOT;
1525 e.movetype = MOVETYPE_NONE;
1526 e.takedamage = DAMAGE_NO;
1529 e.weaponentity.effects = EF_NODRAW;
1530 if (e.weaponentity.weaponentity)
1531 e.weaponentity.weaponentity.effects = EF_NODRAW;
1533 if(IS_REAL_CLIENT(e))
1535 stuffcmd(e, "\nscr_printspeed 1000000\n");
1536 s = autocvar_sv_intermission_cdtrack;
1538 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1540 WriteByte(MSG_ONE, SVC_INTERMISSION);
1546 go to the next level for deathmatch
1547 only called if a time or frag limit has expired
1553 intermission_running = 1;
1555 // enforce a wait time before allowing changelevel
1556 if(player_count > 0)
1557 intermission_exittime = time + autocvar_sv_mapchange_delay;
1559 intermission_exittime = -1;
1562 WriteByte (MSG_ALL, SVC_CDTRACK);
1563 WriteByte (MSG_ALL, 3);
1564 WriteByte (MSG_ALL, 3);
1565 // done in FixIntermission
1568 //pos = FindIntermission ();
1575 PlayerStats_GameReport(true);
1576 WeaponStats_Shutdown();
1578 Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1580 if(autocvar_sv_eventlog)
1581 GameLogEcho(":gameover");
1585 FOR_EACH_PLAYER(other) {
1586 FixIntermissionClient(other);
1588 bprint(other.netname, " ^7wins.\n");
1591 if(autocvar_g_campaign)
1592 CampaignPreIntermission();
1594 MUTATOR_CALLHOOK(MatchEnd);
1596 localcmd("\nsv_hook_gameend\n");
1603 Exit deathmatch games upon conditions
1606 void CheckRules_Player()
1608 if (gameover) // someone else quit the game already
1611 if(self.deadflag == DEAD_NO)
1612 self.play_time += frametime;
1614 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1615 // (div0: and that in CheckRules_World please)
1619 float InitiateSuddenDeath()
1621 // Check first whether normal overtimes could be added before initiating suddendeath mode
1622 // - for this timelimit_overtime needs to be >0 of course
1623 // - also check the winning condition calculated in the previous frame and only add normal overtime
1624 // again, if at the point at which timelimit would be extended again, still no winner was found
1625 if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1627 return 1; // need to call InitiateOvertime later
1631 if(!checkrules_suddendeathend)
1633 if(autocvar_g_campaign)
1634 checkrules_suddendeathend = time; // no suddendeath in campaign
1636 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1637 if(g_race && !g_race_qualifying)
1638 race_StartCompleting();
1644 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1646 ++checkrules_overtimesadded;
1647 //add one more overtime by simply extending the timelimit
1649 tl = autocvar_timelimit;
1650 tl += autocvar_timelimit_overtime;
1651 cvar_set("timelimit", ftos(tl));
1653 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1656 float GetWinningCode(float fraglimitreached, float equality)
1658 if(autocvar_g_campaign == 1)
1659 if(fraglimitreached)
1666 if(fraglimitreached)
1667 return WINNING_STARTSUDDENDEATHOVERTIME;
1669 return WINNING_NEVER;
1671 if(fraglimitreached)
1677 // set the .winning flag for exactly those players with a given field value
1678 void SetWinners(.float field, float value)
1681 FOR_EACH_PLAYER(head)
1682 head.winning = (head.(field) == value);
1685 // set the .winning flag for those players with a given field value
1686 void AddWinners(.float field, float value)
1689 FOR_EACH_PLAYER(head)
1690 if (head.(field) == value)
1694 // clear the .winning flags
1695 void ClearWinners(void)
1698 FOR_EACH_PLAYER(head)
1702 // Onslaught winning condition:
1703 // game terminates if only one team has a working generator (or none)
1704 float WinningCondition_Onslaught()
1707 float t1, t2, t3, t4;
1709 WinningConditionHelper(); // set worldstatus
1714 // first check if the game has ended
1715 t1 = t2 = t3 = t4 = 0;
1716 head = find(world, classname, "onslaught_generator");
1719 if (head.health > 0)
1721 if (head.team == NUM_TEAM_1) t1 = 1;
1722 if (head.team == NUM_TEAM_2) t2 = 1;
1723 if (head.team == NUM_TEAM_3) t3 = 1;
1724 if (head.team == NUM_TEAM_4) t4 = 1;
1726 head = find(head, classname, "onslaught_generator");
1728 if (t1 + t2 + t3 + t4 < 2)
1730 // game over, only one team remains (or none)
1732 if (t1) SetWinners(team, NUM_TEAM_1);
1733 if (t2) SetWinners(team, NUM_TEAM_2);
1734 if (t3) SetWinners(team, NUM_TEAM_3);
1735 if (t4) SetWinners(team, NUM_TEAM_4);
1736 dprint("Have a winner, ending game.\n");
1740 // Two or more teams remain
1744 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1745 // they win. Otherwise the defending team wins once the timelimit passes.
1746 void assault_new_round();
1747 float WinningCondition_Assault()
1751 WinningConditionHelper(); // set worldstatus
1753 status = WINNING_NO;
1754 // as the timelimit has not yet passed just assume the defending team will win
1755 if(assault_attacker_team == NUM_TEAM_1)
1757 SetWinners(team, NUM_TEAM_2);
1761 SetWinners(team, NUM_TEAM_1);
1765 ent = find(world, classname, "target_assault_roundend");
1768 if(ent.winning) // round end has been triggered by attacking team
1770 bprint("ASSAULT: round completed...\n");
1771 SetWinners(team, assault_attacker_team);
1773 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1775 if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1777 status = WINNING_YES;
1784 assault_new_round();
1793 // LMS winning condition: game terminates if and only if there's at most one
1794 // one player who's living lives. Top two scores being equal cancels the time
1796 float WinningCondition_LMS()
1803 have_player = false;
1804 have_players = false;
1805 l = LMS_NewPlayerLives();
1807 head = find(world, classname, "player");
1810 head2 = find(head, classname, "player");
1812 have_players = true;
1816 // we have at least one player
1819 // two or more active players - continue with the game
1823 // exactly one player?
1826 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1830 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1836 // and assign him his first place
1837 PlayerScore_Add(head, SP_LMS_RANK, 1);
1844 // nobody is playing at all...
1847 // wait for players...
1851 // SNAFU (maybe a draw game?)
1853 dprint("No players, ending game.\n");
1858 // When we get here, we have at least two players who are actually LIVING,
1859 // now check if the top two players have equal score.
1860 WinningConditionHelper();
1863 if(WinningConditionHelper_winner)
1864 WinningConditionHelper_winner.winning = true;
1865 if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1866 return WINNING_NEVER;
1868 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1872 void ShuffleMaplist()
1874 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1878 float WinningCondition_Scores(float limit, float leadlimit)
1882 // TODO make everything use THIS winning condition (except LMS)
1883 WinningConditionHelper();
1887 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1888 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1889 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1890 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1894 if(WinningConditionHelper_winner)
1895 WinningConditionHelper_winner.winning = 1;
1896 if(WinningConditionHelper_winnerteam >= 0)
1897 SetWinners(team, WinningConditionHelper_winnerteam);
1899 if(WinningConditionHelper_lowerisbetter)
1901 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1902 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1906 if(WinningConditionHelper_zeroisworst)
1907 leadlimit = 0; // not supported in this mode
1909 if(g_dm || g_tdm || g_ca || g_freezetag || (g_race && !g_race_qualifying) || g_nexball)
1910 // these modes always score in increments of 1, thus this makes sense
1912 if(leaderfrags != WinningConditionHelper_topscore)
1914 leaderfrags = WinningConditionHelper_topscore;
1917 if (leaderfrags == limit - 1)
1918 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1919 else if (leaderfrags == limit - 2)
1920 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1921 else if (leaderfrags == limit - 3)
1922 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1926 limitreached = false;
1928 if(WinningConditionHelper_topscore >= limit)
1929 limitreached = true;
1932 float leadlimitreached;
1933 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1934 if(autocvar_leadlimit_and_fraglimit)
1935 limitreached = (limitreached && leadlimitreached);
1937 limitreached = (limitreached || leadlimitreached);
1941 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1943 return GetWinningCode(
1944 WinningConditionHelper_topscore && limitreached,
1945 WinningConditionHelper_equality
1949 float WinningCondition_Race(float fraglimit)
1960 if(p.race_completed)
1965 wc = WinningCondition_Scores(fraglimit, 0);
1967 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1968 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1969 // do NOT support equality when the laps are all raced!
1970 return WINNING_STARTSUDDENDEATHOVERTIME;
1972 return WINNING_NEVER;
1975 float WinningCondition_QualifyingThenRace(float limit)
1978 wc = WinningCondition_Scores(limit, 0);
1980 // NEVER initiate overtime
1981 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1989 float WinningCondition_RanOutOfSpawns()
1993 if(have_team_spawns <= 0)
1996 if(!autocvar_g_spawn_useallspawns)
1999 if(!some_spawn_has_been_used)
2002 team1_score = team2_score = team3_score = team4_score = 0;
2004 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
2006 if(head.team == NUM_TEAM_1)
2008 else if(head.team == NUM_TEAM_2)
2010 else if(head.team == NUM_TEAM_3)
2012 else if(head.team == NUM_TEAM_4)
2016 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
2018 if(head.team == NUM_TEAM_1)
2020 else if(head.team == NUM_TEAM_2)
2022 else if(head.team == NUM_TEAM_3)
2024 else if(head.team == NUM_TEAM_4)
2029 if(team1_score + team2_score + team3_score + team4_score == 0)
2031 checkrules_equality = true;
2034 else if(team1_score + team2_score + team3_score + team4_score == 1)
2039 else if(team2_score)
2041 else if(team3_score)
2043 else // if(team4_score)
2045 CheckAllowedTeams(world);
2046 for(i = 0; i < MAX_TEAMSCORE; ++i)
2048 if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
2049 if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
2050 if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
2051 if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
2054 AddWinners(team, t);
2065 Exit deathmatch games upon conditions
2068 void CheckRules_World()
2079 if (gameover) // someone else quit the game already
2081 if(player_count == 0) // Nobody there? Then let's go to the next map
2083 // this will actually check the player count in the next frame
2084 // again, but this shouldn't hurt
2088 timelimit = autocvar_timelimit * 60;
2089 fraglimit = autocvar_fraglimit;
2090 leadlimit = autocvar_leadlimit;
2092 if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2095 timelimit = 0; // timelimit is not made for warmup
2097 fraglimit = 0; // no fraglimit for now
2098 leadlimit = 0; // no leadlimit for now
2103 timelimit += game_starttime;
2105 else if (timelimit < 0)
2113 timelimit = 0; // ONS has its own overtime rule
2118 if(timelimit > game_starttime)
2119 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
2121 game_completion_ratio = 0;
2123 if(checkrules_suddendeathend)
2125 if(!checkrules_suddendeathwarning)
2127 checkrules_suddendeathwarning = true;
2128 if(g_race && !g_race_qualifying)
2129 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
2131 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
2136 if (timelimit && time >= timelimit)
2138 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2141 float playerswithlaps;
2144 totalplayers = playerswithlaps = readyplayers = 0;
2145 FOR_EACH_PLAYER(head)
2148 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2154 // at least 2 of the players have completed a lap: start the RACE
2155 // otherwise, the players should end the qualifying on their own
2156 if(readyplayers || playerswithlaps >= 2)
2158 checkrules_suddendeathend = 0;
2159 ReadyRestart(); // go to race
2163 wantovertime |= InitiateSuddenDeath();
2166 wantovertime |= InitiateSuddenDeath();
2170 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2176 float checkrules_status;
2177 checkrules_status = WinningCondition_RanOutOfSpawns();
2178 if(checkrules_status == WINNING_YES)
2180 bprint("Hey! Someone ran out of spawns!\n");
2182 else if(g_race && !g_race_qualifying && timelimit >= 0)
2184 checkrules_status = WinningCondition_Race(fraglimit);
2185 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2187 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2189 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2190 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2194 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2198 checkrules_status = WinningCondition_LMS();
2200 else if (g_onslaught)
2202 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2206 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2207 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2210 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2212 checkrules_status = WINNING_NEVER;
2213 checkrules_overtimesadded = -1;
2214 wantovertime |= InitiateSuddenDeath();
2217 if(checkrules_status == WINNING_NEVER)
2218 // equality cases! Nobody wins if the overtime ends in a draw.
2223 if(checkrules_status == WINNING_NEVER)
2226 checkrules_status = WINNING_YES;
2229 if(checkrules_suddendeathend)
2230 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2231 checkrules_status = WINNING_YES;
2233 if(checkrules_status == WINNING_YES)
2235 //print("WINNING\n");
2240 string GotoMap(string m)
2242 m = GameTypeVote_MapInfo_FixName(m);
2244 return "The map you suggested is not available on this server.";
2245 if (!autocvar_sv_vote_gametype)
2246 if(!MapInfo_CheckMap(m))
2247 return "The map you suggested does not support the current game mode.";
2248 cvar_set("nextmap", m);
2249 cvar_set("timelimit", "-1");
2250 if(mapvote_initialized || alreadychangedlevel)
2252 if(DoNextMapOverride(0))
2253 return "Map switch initiated.";
2255 return "Hm... no. For some reason I like THIS map more.";
2258 return "Map switch will happen after scoreboard.";
2264 anticheat_endframe();
2267 FOR_EACH_REALCLIENT(self)
2269 entity e = IS_SPEC(self) ? self.enemy : self;
2271 self.typehit_time = time;
2272 else if(e.damage_dealt)
2274 self.hit_time = time;
2275 self.damage_dealt_total += ceil(e.damage_dealt);
2278 altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2279 // add 1 frametime because after this, engine SV_Physics
2280 // increases time by a frametime and then networks the frame
2281 // add another frametime because client shows everything with
2282 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2284 FOR_EACH_CLIENT(self)
2286 self.typehitsound = false;
2287 self.damage_dealt = 0;
2288 antilag_record(self, altime);
2290 FOR_EACH_MONSTER(self)
2291 antilag_record(self, altime);
2297 * returns true if redirecting
2299 float redirection_timeout;
2300 float redirection_nextthink;
2301 float RedirectionThink()
2303 float clients_found;
2305 if(redirection_target == "")
2308 if(!redirection_timeout)
2310 cvar_set("sv_public", "-2");
2311 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2312 if(redirection_target == "self")
2313 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2315 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2318 if(time < redirection_nextthink)
2321 redirection_nextthink = time + 1;
2324 FOR_EACH_REALCLIENT(self)
2327 print("Redirecting: sending connect command to ", self.netname, "\n");
2328 if(redirection_target == "self")
2329 stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2331 stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2335 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2337 if(time > redirection_timeout || clients_found == 0)
2338 localcmd("\nwait; wait; wait; quit\n");
2343 void TargetMusic_RestoreGame();
2346 // Loaded from a save game
2347 // some things then break, so let's work around them...
2349 // Progs DB (capture records)
2350 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2354 MapInfo_Enumerate();
2355 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2358 TargetMusic_RestoreGame();
2365 if(world_initialized > 0)
2367 world_initialized = 0;
2368 print("Saving persistent data...\n");
2371 // playerstats with unfinished match
2372 PlayerStats_GameReport(false);
2374 if(!cheatcount_total)
2376 if(autocvar_sv_db_saveasdump)
2377 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2379 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2381 if(autocvar_developer)
2383 if(autocvar_sv_db_saveasdump)
2384 db_dump(TemporaryDB, "server-temp.db");
2386 db_save(TemporaryDB, "server-temp.db");
2388 CheatShutdown(); // must be after cheatcount check
2389 db_close(ServerProgsDB);
2390 db_close(TemporaryDB);
2392 // tell the bot system the game is ending now
2395 WeaponStats_Shutdown();
2398 else if(world_initialized == 0)
2400 print("NOTE: crashed before even initializing the world, not saving persistent data\n");