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1 #define LATENCY_THINKRATE 10
2 .float latency_sum;
3 .float latency_cnt;
4 .float latency_time;
5 entity pingplreport;
6 void PingPLReport_Think()
7 {
8         float delta;
9         entity e;
10
11         delta = 3 / maxclients;
12         if(delta < sys_frametime)
13                 delta = 0;
14         self.nextthink = time + delta;
15
16         e = edict_num(self.cnt + 1);
17         if(IS_REAL_CLIENT(e))
18         {
19                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
20                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
21                 WriteByte(MSG_BROADCAST, self.cnt);
22                 WriteShort(MSG_BROADCAST, max(1, e.ping));
23                 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
24                 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
25
26                 // record latency times for clients throughout the match so we can report it to playerstats
27                 if(time > (e.latency_time + LATENCY_THINKRATE))
28                 {
29                         e.latency_sum += e.ping;
30                         e.latency_cnt += 1;
31                         e.latency_time = time;
32                         //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
33                 }
34         }
35         else
36         {
37                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
38                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
39                 WriteByte(MSG_BROADCAST, self.cnt);
40                 WriteShort(MSG_BROADCAST, 0);
41                 WriteByte(MSG_BROADCAST, 0);
42                 WriteByte(MSG_BROADCAST, 0);
43         }
44         self.cnt = mod(self.cnt + 1, maxclients);
45 }
46 void PingPLReport_Spawn()
47 {
48         pingplreport = spawn();
49         pingplreport.classname = "pingplreport";
50         pingplreport.think = PingPLReport_Think;
51         pingplreport.nextthink = time;
52 }
53
54 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
55 string redirection_target;
56 float world_initialized;
57
58 string GetMapname();
59 string GetGametype();
60 void GotoNextMap(float reinit);
61 void ShuffleMaplist();
62 float(float reinit) DoNextMapOverride;
63
64 void SetDefaultAlpha()
65 {
66         if(autocvar_g_running_guns)
67         {
68                 default_player_alpha = -1;
69                 default_weapon_alpha = +1;
70         }
71         else if(g_cloaked)
72         {
73                 default_player_alpha = autocvar_g_balance_cloaked_alpha;
74                 default_weapon_alpha = default_player_alpha;
75         }
76         else
77         {
78                 default_player_alpha = autocvar_g_player_alpha;
79                 if(default_player_alpha == 0)
80                         default_player_alpha = 1;
81                 default_weapon_alpha = default_player_alpha;
82         }
83 }
84
85 void fteqcc_testbugs()
86 {
87         float a, b;
88
89         if(!autocvar_developer_fteqccbugs)
90                 return;
91
92         dprint("*** fteqcc test: checking for bugs...\n");
93
94         a = 1;
95         b = 5;
96         if(sqrt(a) - sqrt(b - a) == 0)
97                 dprint("*** fteqcc test: found same-function-twice bug\n");
98         else
99                 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
100
101         world.cnt = -10;
102         world.enemy = world;
103         world.enemy.cnt += 10;
104         if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
105                 dprint("*** fteqcc test: found += bug\n");
106         else
107                 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
108         world.cnt = 0;
109 }
110
111 void GotoFirstMap()
112 {
113         float n;
114         if(autocvar__sv_init)
115         {
116                 // cvar_set("_sv_init", "0");
117                 // we do NOT set this to 0 any more, so someone "accidentally" changing
118                 // to this "init" map on a dedicated server will cause no permanent
119                 // harm
120                 if(autocvar_g_maplist_shuffle)
121                         ShuffleMaplist();
122                 n = tokenizebyseparator(autocvar_g_maplist, " ");
123                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
124
125                 MapInfo_Enumerate();
126                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
127
128                 if(!DoNextMapOverride(1))
129                         GotoNextMap(1);
130
131                 return;
132         }
133
134         if(time < 5)
135         {
136                 self.nextthink = time;
137         }
138         else
139         {
140                 self.nextthink = time + 1;
141                 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
142         }
143 }
144
145 void cvar_changes_init()
146 {
147         float h;
148         string k, v, d;
149         float n, i, adding, pureadding;
150
151         if(cvar_changes)
152                 strunzone(cvar_changes);
153         cvar_changes = string_null;
154         if(cvar_purechanges)
155                 strunzone(cvar_purechanges);
156         cvar_purechanges = string_null;
157         cvar_purechanges_count = 0;
158
159         h = buf_create();
160         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
161         n = buf_getsize(h);
162
163         adding = TRUE;
164         pureadding = TRUE;
165
166         for(i = 0; i < n; ++i)
167         {
168                 k = bufstr_get(h, i);
169
170 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
171 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
172 #define BADCVAR(p) if(k == p) continue
173
174                 // general excludes and namespaces for server admin used cvars
175                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
176
177                 // internal
178                 BADPREFIX("csqc_");
179                 BADPREFIX("cvar_check_");
180                 BADCVAR("gamecfg");
181                 BADCVAR("g_configversion");
182                 BADCVAR("g_maplist_index");
183                 BADCVAR("halflifebsp");
184                 BADPREFIX("sv_world");
185
186                 // client
187                 BADPREFIX("chase_");
188                 BADPREFIX("cl_");
189                 BADPREFIX("con_");
190                 BADPREFIX("scoreboard_");
191                 BADPREFIX("g_campaign");
192                 BADPREFIX("g_waypointsprite_");
193                 BADPREFIX("gl_");
194                 BADPREFIX("joy");
195                 BADPREFIX("hud_");
196                 BADPREFIX("m_");
197                 BADPREFIX("menu_");
198                 BADPREFIX("net_slist_");
199                 BADPREFIX("r_");
200                 BADPREFIX("sbar_");
201                 BADPREFIX("scr_");
202                 BADPREFIX("snd_");
203                 BADPREFIX("show");
204                 BADPREFIX("sensitivity");
205                 BADPREFIX("userbind");
206                 BADPREFIX("v_");
207                 BADPREFIX("vid_");
208                 BADPREFIX("crosshair");
209                 BADCVAR("mod_q3bsp_lightmapmergepower");
210                 BADCVAR("mod_q3bsp_nolightmaps");
211                 BADCVAR("fov");
212                 BADCVAR("mastervolume");
213                 BADCVAR("volume");
214                 BADCVAR("bgmvolume");
215
216                 // private
217                 BADCVAR("developer");
218                 BADCVAR("log_dest_udp");
219                 BADCVAR("log_file");
220                 BADCVAR("net_address");
221                 BADCVAR("net_address_ipv6");
222                 BADCVAR("port");
223                 BADCVAR("savedgamecfg");
224                 BADCVAR("serverconfig");
225                 BADCVAR("sv_autoscreenshot");
226                 BADCVAR("sv_heartbeatperiod");
227                 BADCVAR("sv_vote_master_password");
228                 BADCVAR("sys_colortranslation");
229                 BADCVAR("sys_specialcharactertranslation");
230                 BADCVAR("timeformat");
231                 BADCVAR("timestamps");
232                 BADPREFIX("developer_");
233                 BADPREFIX("g_ban_");
234                 BADPREFIX("g_banned_list");
235                 BADPREFIX("g_chat_flood_");
236                 BADPREFIX("g_ghost_items");
237                 BADPREFIX("g_playerstats_");
238                 BADPREFIX("g_respawn_ghosts");
239                 BADPREFIX("g_voice_flood_");
240                 BADPREFIX("rcon_");
241                 BADPREFIX("sv_allowdownloads");
242                 BADPREFIX("sv_autodemo");
243                 BADPREFIX("sv_curl_");
244                 BADPREFIX("sv_eventlog");
245                 BADPREFIX("sv_logscores_");
246                 BADPREFIX("sv_master");
247                 BADPREFIX("sv_weaponstats_");
248                 BADPREFIX("sv_waypointsprite_");
249                 BADCVAR("rescan_pending");
250
251                 // these can contain player IDs, so better hide
252                 BADPREFIX("g_forced_team_");
253
254                 // mapinfo
255                 BADCVAR("fraglimit");
256                 BADCVAR("g_arena");
257                 BADCVAR("g_assault");
258                 BADCVAR("g_ca");
259                 BADCVAR("g_ca_teams");
260                 BADCVAR("g_ctf");
261                 BADCVAR("g_cts");
262                 BADCVAR("g_dm");
263                 BADCVAR("g_domination");
264                 BADCVAR("g_domination_default_teams");
265                 BADCVAR("g_freezetag");
266                 BADCVAR("g_freezetag_teams");
267                 BADCVAR("g_keepaway");
268                 BADCVAR("g_keyhunt");
269                 BADCVAR("g_keyhunt_teams");
270                 BADCVAR("g_lms");
271                 BADCVAR("g_nexball");
272                 BADCVAR("g_onslaught");
273                 BADCVAR("g_race");
274                 BADCVAR("g_race_qualifying_timelimit");
275                 BADCVAR("g_tdm");
276                 BADCVAR("g_tdm_teams");
277                 BADCVAR("leadlimit");
278                 BADCVAR("nextmap");
279                 BADCVAR("teamplay");
280                 BADCVAR("timelimit");
281
282                 // long
283                 BADCVAR("hostname");
284                 BADCVAR("g_maplist");
285                 BADCVAR("g_maplist_mostrecent");
286                 BADCVAR("sv_motd");
287
288                 v = cvar_string(k);
289                 d = cvar_defstring(k);
290                 if(v == d)
291                         continue;
292
293                 if(adding)
294                 {
295                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
296                         if(strlen(cvar_changes) > 16384)
297                         {
298                                 cvar_changes = "// too many settings have been changed to show them here\n";
299                                 adding = 0;
300                         }
301                 }
302
303                 // now check if the changes are actually gameplay relevant
304
305                 // does nothing visible
306                 BADCVAR("captureleadlimit_override");
307                 BADCVAR("g_arena_point_leadlimit");
308                 BADCVAR("g_balance_kill_delay");
309                 BADCVAR("g_ca_point_leadlimit");
310                 BADCVAR("g_ctf_captimerecord_always");
311                 BADCVAR("g_ctf_flag_glowtrails");
312                 BADCVAR("g_ctf_flag_pickup_verbosename");
313                 BADCVAR("g_domination_point_leadlimit");
314                 BADCVAR("g_forced_respawn");
315                 BADCVAR("g_keyhunt_point_leadlimit");
316                 BADPREFIX("g_mod_");
317                 BADCVAR("g_nexball_goalleadlimit");
318                 BADCVAR("leadlimit_and_fraglimit");
319                 BADCVAR("leadlimit_override");
320                 BADCVAR("pausable");
321                 BADCVAR("sv_allow_fullbright");
322                 BADCVAR("sv_checkforpacketsduringsleep");
323                 BADCVAR("sv_fraginfo");
324                 BADCVAR("sv_timeout");
325                 BADPREFIX("sv_timeout_");
326                 BADPREFIX("crypto_");
327                 BADPREFIX("g_chat_");
328                 BADPREFIX("g_ctf_captimerecord_");
329                 BADPREFIX("g_maplist_votable_");
330                 BADPREFIX("net_");
331                 BADPREFIX("prvm_");
332                 BADPREFIX("skill_");
333                 BADPREFIX("sv_cullentities_");
334                 BADPREFIX("sv_fraginfo_");
335                 BADPREFIX("sv_maxidle_");
336                 BADPREFIX("sv_vote_");
337                 BADPREFIX("timelimit_");
338                 BADCVAR("gameversion");
339                 BADPREFIX("gameversion_");
340                 BADCVAR("sv_namechangetimer");
341
342                 // allowed changes to server admins (please sync this to server.cfg)
343                 // vi commands:
344                 //   :/"impure"/,$d
345                 //   :g!,^\/\/[^ /],d
346                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
347                 //   :%!sort
348                 // yes, this does contain some redundant stuff, don't really care
349                 BADCVAR("bot_config_file");
350                 BADCVAR("bot_number");
351                 BADCVAR("bot_prefix");
352                 BADCVAR("bot_suffix");
353                 BADCVAR("capturelimit_override");
354                 BADCVAR("fraglimit_override");
355                 BADCVAR("gametype");
356                 BADCVAR("g_antilag");
357                 BADCVAR("g_balance_teams");
358                 BADCVAR("g_balance_teams_prevent_imbalance");
359                 BADCVAR("g_balance_teams_scorefactor");
360                 BADCVAR("g_ban_sync_trusted_servers");
361                 BADCVAR("g_ban_sync_uri");
362                 BADCVAR("g_ca_teams_override");
363                 BADCVAR("g_ctf_ignore_frags");
364                 BADCVAR("g_domination_point_limit");
365                 BADCVAR("g_freezetag_teams_override");
366                 BADCVAR("g_friendlyfire");
367                 BADCVAR("g_fullbrightitems");
368                 BADCVAR("g_fullbrightplayers");
369                 BADCVAR("g_keyhunt_point_limit");
370                 BADCVAR("g_keyhunt_teams_override");
371                 BADCVAR("g_lms_lives_override");
372                 BADCVAR("g_maplist");
373                 BADCVAR("g_maplist_check_waypoints");
374                 BADCVAR("g_maplist_mostrecent_count");
375                 BADCVAR("g_maplist_shuffle");
376                 BADCVAR("g_maplist_votable");
377                 BADCVAR("g_maplist_votable_abstain");
378                 BADCVAR("g_maplist_votable_nodetail");
379                 BADCVAR("g_maplist_votable_suggestions");
380                 BADCVAR("g_maxplayers");
381                 BADCVAR("g_mirrordamage");
382                 BADCVAR("g_nexball_goallimit");
383                 BADCVAR("g_powerups");
384                 BADCVAR("g_start_delay");
385                 BADCVAR("g_warmup");
386                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
387                 BADCVAR("hostname");
388                 BADCVAR("log_file");
389                 BADCVAR("maxplayers");
390                 BADCVAR("minplayers");
391                 BADCVAR("net_address");
392                 BADCVAR("port");
393                 BADCVAR("rcon_password");
394                 BADCVAR("rcon_restricted_commands");
395                 BADCVAR("rcon_restricted_password");
396                 BADCVAR("skill");
397                 BADCVAR("sv_adminnick");
398                 BADCVAR("sv_autoscreenshot");
399                 BADCVAR("sv_autotaunt");
400                 BADCVAR("sv_curl_defaulturl");
401                 BADCVAR("sv_defaultcharacter");
402                 BADCVAR("sv_defaultplayercolors");
403                 BADCVAR("sv_defaultplayermodel");
404                 BADCVAR("sv_defaultplayerskin");
405                 BADCVAR("sv_maxidle");
406                 BADCVAR("sv_maxrate");
407                 BADCVAR("sv_motd");
408                 BADCVAR("sv_public");
409                 BADCVAR("sv_ready_restart");
410                 BADCVAR("sv_status_privacy");
411                 BADCVAR("sv_taunt");
412                 BADCVAR("sv_vote_call");
413                 BADCVAR("sv_vote_commands");
414                 BADCVAR("sv_vote_majority_factor");
415                 BADCVAR("sv_vote_master");
416                 BADCVAR("sv_vote_master_commands");
417                 BADCVAR("sv_vote_master_password");
418                 BADCVAR("sv_vote_simple_majority_factor");
419                 BADCVAR("teamplay_mode");
420                 BADCVAR("timelimit_override");
421                 BADCVAR("g_spawnshieldtime");
422                 BADPREFIX("g_warmup_");
423                 BADPREFIX("sv_ready_restart_");
424
425                 // mutators that announce themselves properly to the server browser
426                 BADCVAR("g_minstagib");
427                 BADCVAR("g_new_toys");
428                 BADCVAR("g_nix");
429                 BADCVAR("g_grappling_hook");
430                 BADCVAR("g_jetpack");
431                 
432 #undef BADPREFIX
433 #undef BADCVAR
434
435                 if(pureadding)
436                 {
437                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
438                         if(strlen(cvar_purechanges) > 16384)
439                         {
440                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
441                                 pureadding = 0;
442                         }
443                 }
444                 ++cvar_purechanges_count;
445                 // WARNING: this variable is used for the server list
446                 // NEVER dare to skip this code!
447                 // Hacks to intentionally appearing as "pure server" even though you DO have
448                 // modified settings may be punished by removal from the server list.
449                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
450                 // though.
451         }
452         buf_del(h);
453         if(cvar_changes == "")
454                 cvar_changes = "// this server runs at default server settings\n";
455         else
456                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
457         cvar_changes = strzone(cvar_changes);
458         if(cvar_purechanges == "")
459                 cvar_purechanges = "// this server runs at default gameplay settings\n";
460         else
461                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
462         cvar_purechanges = strzone(cvar_purechanges);
463 }
464
465 void detect_maptype()
466 {
467 #if 0
468         vector o, v;
469         float i;
470
471         for(;;)
472         {
473                 o = world.mins;
474                 o_x += random() * (world.maxs_x - world.mins_x);
475                 o_y += random() * (world.maxs_y - world.mins_y);
476                 o_z += random() * (world.maxs_z - world.mins_z);
477
478                 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
479                 if(trace_fraction == 1)
480                         continue;
481
482                 v = trace_endpos;
483
484                 for(i = 0; i < 64; i += 4)
485                 {
486                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
487         if(trace_fraction == 1)
488                 continue;
489                         print(ftos(i), " -> ", vtos(trace_endpos), "\n");
490                 }
491
492                 break;
493         }
494 #endif
495 }
496
497 entity randomseed;
498 float RandomSeed_Send(entity to, float sf)
499 {
500         WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
501         WriteShort(MSG_ENTITY, self.cnt);
502         return TRUE;
503 }
504 void RandomSeed_Think()
505 {
506         self.cnt = bound(0, floor(random() * 65536), 65535);
507         self.nextthink = time + 5;
508
509         self.SendFlags |= 1;
510 }
511 void RandomSeed_Spawn()
512 {
513         randomseed = spawn();
514         randomseed.think = RandomSeed_Think;
515         Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
516
517         entity oldself;
518         oldself = self;
519         self = randomseed;
520         self.think(); // sets random seed and nextthink
521         self = oldself;
522 }
523
524 void spawnfunc___init_dedicated_server(void)
525 {
526         // handler for _init/_init map (only for dedicated server initialization)
527
528         world_initialized = -1; // don't complain
529         cvar = cvar_normal;
530         cvar_string = cvar_string_normal;
531         cvar_set = cvar_set_normal;
532
533         remove = remove_unsafely;
534
535         entity e;
536         e = spawn();
537         e.think = GotoFirstMap;
538         e.nextthink = time; // this is usually 1 at this point
539
540         e = spawn();
541         e.classname = "info_player_deathmatch"; // safeguard against player joining
542
543         self.classname = "worldspawn"; // safeguard against various stuff ;)
544
545         // needs to be done so early because of the constants they create
546         CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
547         CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
548         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
549         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
550
551         MapInfo_Enumerate();
552         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
553 }
554
555 void Map_MarkAsRecent(string m);
556 float world_already_spawned;
557 void Nagger_Init();
558 void ClientInit_Spawn();
559 void WeaponStats_Init();
560 void WeaponStats_Shutdown();
561 void spawnfunc_worldspawn (void)
562 {
563         float fd, l, i, j, n;
564         string s;
565
566         cvar = cvar_normal;
567         cvar_string = cvar_string_normal;
568         cvar_set = cvar_set_normal;
569
570         if(world_already_spawned)
571                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
572         world_already_spawned = TRUE;
573
574         remove = remove_safely; // during spawning, watch what you remove!
575
576         check_unacceptable_compiler_bugs();
577
578         cvar_changes_init(); // do this very early now so it REALLY matches the server config
579
580         compressShortVector_init();
581
582         entity head;
583         head = nextent(world);
584         maxclients = 0;
585         while(head)
586         {
587                 ++maxclients;
588                 head = nextent(head);
589         }
590
591         server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? TRUE : FALSE);
592
593         // needs to be done so early because of the constants they create
594         CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
595         CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
596         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
597         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
598
599         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
600
601         TemporaryDB = db_create();
602
603         // 0 normal
604         lightstyle(0, "m");
605
606         // 1 FLICKER (first variety)
607         lightstyle(1, "mmnmmommommnonmmonqnmmo");
608
609         // 2 SLOW STRONG PULSE
610         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
611
612         // 3 CANDLE (first variety)
613         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
614
615         // 4 FAST STROBE
616         lightstyle(4, "mamamamamama");
617
618         // 5 GENTLE PULSE 1
619         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
620
621         // 6 FLICKER (second variety)
622         lightstyle(6, "nmonqnmomnmomomno");
623
624         // 7 CANDLE (second variety)
625         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
626
627         // 8 CANDLE (third variety)
628         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
629
630         // 9 SLOW STROBE (fourth variety)
631         lightstyle(9, "aaaaaaaazzzzzzzz");
632
633         // 10 FLUORESCENT FLICKER
634         lightstyle(10, "mmamammmmammamamaaamammma");
635
636         // 11 SLOW PULSE NOT FADE TO BLACK
637         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
638
639         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
640
641         // 63 testing
642         lightstyle(63, "a");
643
644         if(autocvar_g_campaign)
645                 CampaignPreInit();
646
647         Map_MarkAsRecent(mapname);
648
649         PlayerStats_Init(); // we need this to be initiated before InitGameplayMode
650
651         precache_model ("null"); // we need this one before InitGameplayMode
652         InitGameplayMode();
653         readlevelcvars();
654         GrappleHookInit();
655         ElectroInit();
656         LaserInit();
657
658         player_count = 0;
659         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
660         if(bot_waypoints_for_items == 1)
661                 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
662                         bot_waypoints_for_items = 0;
663
664         precache();
665
666         WaypointSprite_Init();
667
668         GameLogInit(); // prepare everything
669         // NOTE for matchid:
670         // changing the logic generating it is okay. But:
671         // it HAS to stay <= 64 chars
672         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
673         if(autocvar_sv_eventlog)
674         {
675                 s = sprintf("%d.%s.%06d", ftos(autocvar_sv_eventlog_files_counter), strftime(FALSE, "%s"), floor(random() * 1000000));
676                 matchid = strzone(s);
677
678                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
679                 s = ":gameinfo:mutators:LIST";
680
681                 ret_string = s;
682                 MUTATOR_CALLHOOK(BuildMutatorsString);
683                 s = ret_string;
684
685                 // simple, probably not good in the mutator system
686                 if(autocvar_g_grappling_hook)
687                         s = strcat(s, ":grappling_hook");
688
689                 // initialiation stuff, not good in the mutator system
690                 if(!autocvar_g_use_ammunition)
691                         s = strcat(s, ":no_use_ammunition");
692
693                 // initialiation stuff, not good in the mutator system
694                 if(autocvar_g_pickup_items == 0)
695                         s = strcat(s, ":no_pickup_items");
696                 if(autocvar_g_pickup_items > 0)
697                         s = strcat(s, ":pickup_items");
698
699                 // initialiation stuff, not good in the mutator system
700                 if(autocvar_g_weaponarena != "0")
701                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
702
703                 // TODO to mutator system
704                 if(autocvar_g_norecoil)
705                         s = strcat(s, ":norecoil");
706
707                 // TODO to mutator system
708                 if(autocvar_g_powerups == 0)
709                         s = strcat(s, ":no_powerups");
710                 if(autocvar_g_powerups > 0)
711                         s = strcat(s, ":powerups");
712
713                 GameLogEcho(s);
714                 GameLogEcho(":gameinfo:end");
715         }
716         else
717                 matchid = strzone(ftos(random()));
718
719         cvar_set("nextmap", "");
720
721         SetDefaultAlpha();
722
723         if(autocvar_g_campaign)
724                 CampaignPostInit();
725
726         fteqcc_testbugs();
727
728         Ban_LoadBans();
729
730         MapInfo_Enumerate();
731         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
732
733         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
734         {
735                 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
736                 if(fd != -1)
737                 {
738                         while((s = fgets(fd)))
739                         {
740                                 l = tokenize_console(s);
741                                 if(l < 2)
742                                         continue;
743                                 if(argv(0) == "cd")
744                                 {
745                                         print("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
746                                         print("  cdtrack ", argv(2), "\n");
747                                 }
748                                 else if(argv(0) == "fog")
749                                 {
750                                         print("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
751                                         print("  \"fog\" \"", s, "\"\n");
752                                 }
753                                 else if(argv(0) == "set")
754                                 {
755                                         print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
756                                         print("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
757                                 }
758                                 else if(argv(0) != "//")
759                                 {
760                                         print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
761                                         print("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
762                                 }
763                         }
764                         fclose(fd);
765                 }
766         }
767
768         WeaponStats_Init();
769
770         WepSet_AddStat();
771         addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
772         addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
773         addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
774         addstat(STAT_ROUNDSTARTTIME, AS_FLOAT, stat_round_starttime);
775         addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
776         Nagger_Init();
777
778         addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
779         addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
780         addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
781         addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
782         addstat(STAT_FUEL, AS_INT, ammo_fuel);
783         addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
784         addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
785         addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
786         addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
787         addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
788         addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
789         addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
790         addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
791
792         addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
793         addstat(STAT_NEX_CHARGEPOOL, AS_FLOAT, nex_chargepool_ammo);
794
795         addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
796
797         // g_movementspeed hack
798         addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
799         addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
800         addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
801         addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
802
803         // secrets
804         addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
805         addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
806
807         // misc
808         addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
809
810         next_pingtime = time + 5;
811
812         detect_maptype();
813
814         // set up information replies for clients and server to use
815         maplist_reply = strzone(getmaplist());
816         lsmaps_reply = strzone(getlsmaps());
817         for(i = 0; i < 10; ++i)
818         {
819                 s = getrecords(i);
820                 if (s)
821                         records_reply[i] = strzone(s);
822         }
823         ladder_reply = strzone(getladder());
824         rankings_reply = strzone(getrankings());
825
826         // begin other init
827         ClientInit_Spawn();
828         RandomSeed_Spawn();
829         PingPLReport_Spawn();
830
831         CheatInit();
832
833         localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
834
835         // fill sv_curl_serverpackages from .serverpackage files
836         if(autocvar_sv_curl_serverpackages_auto)
837         {
838                 s = "";
839                 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
840                 for(i = 0; i < n; ++i)
841                         if(substring(argv(i), -18, -1) != "-serverpackage.txt")
842                         if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
843                                 s = strcat(s, " ", argv(i));
844                 fd = search_begin("*-serverpackage.txt", TRUE, FALSE);
845                 if(fd >= 0)
846                 {
847                         j = search_getsize(fd);
848                         for(i = 0; i < j; ++i)
849                                 s = strcat(s, " ", search_getfilename(fd, i));
850                         search_end(fd);
851                 }
852                 fd = search_begin("*.serverpackage", TRUE, FALSE);
853                 if(fd >= 0)
854                 {
855                         j = search_getsize(fd);
856                         for(i = 0; i < j; ++i)
857                                 s = strcat(s, " ", search_getfilename(fd, i));
858                         search_end(fd);
859                 }
860                 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
861         }
862
863         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
864         modname = "Xonotic";
865         // physics/balance/config changes that count as mod
866         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
867                 modname = cvar_string("g_mod_physics");
868         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
869                 modname = cvar_string("g_mod_balance");
870         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
871                 modname = cvar_string("g_mod_config");
872         // extra mutators that deserve to count as mod
873         MUTATOR_CALLHOOK(SetModname);
874
875         // save it for later
876         modname = strzone(modname);
877
878         WinningConditionHelper(); // set worldstatus
879
880         world_initialized = 1;
881 }
882
883 void spawnfunc_light (void)
884 {
885         //makestatic (self); // Who the f___ did that?
886         remove(self);
887 }
888
889 string GetGametype()
890 {
891         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
892 }
893
894 string getmapname_stored;
895 string GetMapname()
896 {
897         return mapname;
898 }
899
900 float Map_Count, Map_Current;
901 string Map_Current_Name;
902
903 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
904 float GetMaplistPosition()
905 {
906         float pos, idx;
907         string map;
908
909         map = GetMapname();
910         idx = autocvar_g_maplist_index;
911
912         if(idx >= 0)
913                 if(idx < Map_Count)
914                         if(map == argv(idx))
915                                 return idx;
916
917         for(pos = 0; pos < Map_Count; ++pos)
918                 if(map == argv(pos))
919                         return pos;
920
921         // resume normal maplist rotation if current map is not in g_maplist
922         return idx;
923 }
924
925 float MapHasRightSize(string map)
926 {
927         float fh;
928         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
929         if(autocvar_g_maplist_check_waypoints)
930         {
931                 dprint("checkwp "); dprint(map);
932                 if(!fexists(strcat("maps/", map, ".waypoints")))
933                 {
934                         dprint(": no waypoints\n");
935                         return FALSE;
936                 }
937                 dprint(": has waypoints\n");
938         }
939
940         // open map size restriction file
941         dprint("opensize "); dprint(map);
942         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
943         if(fh >= 0)
944         {
945                 float mapmin, mapmax;
946                 dprint(": ok, ");
947                 mapmin = stof(fgets(fh));
948                 mapmax = stof(fgets(fh));
949                 fclose(fh);
950                 if(player_count < mapmin)
951                 {
952                         dprint("not enough\n");
953                         return FALSE;
954                 }
955                 if(player_count > mapmax)
956                 {
957                         dprint("too many\n");
958                         return FALSE;
959                 }
960                 dprint("right size\n");
961                 return TRUE;
962         }
963         dprint(": not found\n");
964         return TRUE;
965 }
966
967 string Map_Filename(float position)
968 {
969         return strcat("maps/", argv(position), ".bsp");
970 }
971
972 string strwords(string s, float w)
973 {
974         float endpos;
975         for(endpos = 0; w && endpos >= 0; --w)
976                 endpos = strstrofs(s, " ", endpos + 1);
977         if(endpos < 0)
978                 return s;
979         else
980                 return substring(s, 0, endpos);
981 }
982
983 float strhasword(string s, string w)
984 {
985         return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
986 }
987
988 void Map_MarkAsRecent(string m)
989 {
990         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
991 }
992
993 float Map_IsRecent(string m)
994 {
995         return strhasword(autocvar_g_maplist_mostrecent, m);
996 }
997
998 float Map_Check(float position, float pass)
999 {
1000         string filename;
1001         string map_next;
1002         map_next = argv(position);
1003         if(pass <= 1)
1004         {
1005                 if(Map_IsRecent(map_next))
1006                         return 0;
1007         }
1008         filename = Map_Filename(position);
1009         if(MapInfo_CheckMap(map_next))
1010         {
1011                 if(pass == 2)
1012                         return 1;
1013                 if(MapHasRightSize(map_next))
1014                         return 1;
1015                 return 0;
1016         }
1017         else
1018                 dprint( "Couldn't select '", filename, "'..\n" );
1019
1020         return 0;
1021 }
1022
1023 void Map_Goto_SetStr(string nextmapname)
1024 {
1025         if(getmapname_stored != "")
1026                 strunzone(getmapname_stored);
1027         if(nextmapname == "")
1028                 getmapname_stored = "";
1029         else
1030                 getmapname_stored = strzone(nextmapname);
1031 }
1032
1033 void Map_Goto_SetFloat(float position)
1034 {
1035         cvar_set("g_maplist_index", ftos(position));
1036         Map_Goto_SetStr(argv(position));
1037 }
1038
1039 void Map_Goto(float reinit)
1040 {
1041         MapInfo_LoadMap(getmapname_stored, reinit);
1042 }
1043
1044 // return codes of map selectors:
1045 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1046 //   -2 = permanent failure
1047 float() MaplistMethod_Iterate = // usual method
1048 {
1049         float pass, i;
1050
1051         dprint("Trying MaplistMethod_Iterate\n");
1052
1053         for(pass = 1; pass <= 2; ++pass)
1054         {
1055                 for(i = 1; i < Map_Count; ++i)
1056                 {
1057                         float mapindex;
1058                         mapindex = mod(i + Map_Current, Map_Count);
1059                         if(Map_Check(mapindex, pass))
1060                                 return mapindex;
1061                 }
1062         }
1063         return -1;
1064 }
1065
1066 float() MaplistMethod_Repeat = // fallback method
1067 {
1068         dprint("Trying MaplistMethod_Repeat\n");
1069
1070         if(Map_Check(Map_Current, 2))
1071                 return Map_Current;
1072         return -2;
1073 }
1074
1075 float() MaplistMethod_Random = // random map selection
1076 {
1077         float i, imax;
1078
1079         dprint("Trying MaplistMethod_Random\n");
1080
1081         imax = 42;
1082
1083         for(i = 0; i <= imax; ++i)
1084         {
1085                 float mapindex;
1086                 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
1087                 if(Map_Check(mapindex, 1))
1088                         return mapindex;
1089         }
1090         return -1;
1091 }
1092
1093 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1094 // the exponent sets a bias on the map selection:
1095 // the higher the exponent, the less likely "shortly repeated" same maps are
1096 {
1097         float i, j, imax, insertpos;
1098
1099         dprint("Trying MaplistMethod_Shuffle\n");
1100
1101         imax = 42;
1102
1103         for(i = 0; i <= imax; ++i)
1104         {
1105                 string newlist;
1106
1107                 // now reinsert this at another position
1108                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
1109                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1110                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1111                 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1112
1113                 // insert the current map there
1114                 newlist = "";
1115                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1116                         newlist = strcat(newlist, " ", argv(j));
1117                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1118                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1119                         newlist = strcat(newlist, " ", argv(j));
1120                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1121                 cvar_set("g_maplist", newlist);
1122                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1123
1124                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1125                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1126                 if(Map_Check(Map_Current, 1))
1127                         return Map_Current;
1128         }
1129         return -1;
1130 }
1131
1132 void Maplist_Init()
1133 {
1134         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1135         float i;
1136         for (i = 0; i < Map_Count; ++i)
1137                 if (Map_Check(i, 2))
1138                         break;
1139         if (i == Map_Count)
1140         {
1141                 bprint( "Maplist contains no usable maps!  Resetting it to default map list.\n" );
1142                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1143                 if(autocvar_g_maplist_shuffle)
1144                         ShuffleMaplist();
1145                 localcmd("\nmenu_cmd sync\n");
1146                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1147         }
1148         if(Map_Count == 0)
1149                 error("empty maplist, cannot select a new map");
1150         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1151
1152         if(Map_Current_Name)
1153                 strunzone(Map_Current_Name);
1154         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1155         // this may or may not be correct, but who cares, in the worst case a map
1156         // isn't chosen in the first pass that should have been
1157 }
1158
1159 string GetNextMap()
1160 {
1161         float nextMap;
1162
1163         Maplist_Init();
1164         nextMap = -1;
1165
1166         if(nextMap == -1)
1167                 if(autocvar_g_maplist_shuffle > 0)
1168                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1169
1170         if(nextMap == -1)
1171                 if(autocvar_g_maplist_selectrandom)
1172                         nextMap = MaplistMethod_Random();
1173
1174         if(nextMap == -1)
1175                 nextMap = MaplistMethod_Iterate();
1176
1177         if(nextMap == -1)
1178                 nextMap = MaplistMethod_Repeat();
1179
1180         if(nextMap >= 0)
1181         {
1182                 Map_Goto_SetFloat(nextMap);
1183                 return getmapname_stored;
1184         }
1185
1186         return "";
1187 }
1188
1189 float DoNextMapOverride(float reinit)
1190 {
1191         if(autocvar_g_campaign)
1192         {
1193                 CampaignPostIntermission();
1194                 alreadychangedlevel = TRUE;
1195                 return TRUE;
1196         }
1197         if(autocvar_quit_when_empty)
1198         {
1199                 if(player_count <= currentbots)
1200                 {
1201                         localcmd("quit\n");
1202                         alreadychangedlevel = TRUE;
1203                         return TRUE;
1204                 }
1205         }
1206         if(autocvar_quit_and_redirect != "")
1207         {
1208                 redirection_target = strzone(autocvar_quit_and_redirect);
1209                 alreadychangedlevel = TRUE;
1210                 return TRUE;
1211         }
1212         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1213         {
1214                 localcmd("restart\n");
1215                 alreadychangedlevel = TRUE;
1216                 return TRUE;
1217         }
1218         if(autocvar_nextmap != "")
1219                 if(MapInfo_CheckMap(autocvar_nextmap))
1220                 {
1221                         Map_Goto_SetStr(autocvar_nextmap);
1222                         Map_Goto(reinit);
1223                         alreadychangedlevel = TRUE;
1224                         return TRUE;
1225                 }
1226         if(!reinit && autocvar_lastlevel)
1227         {
1228                 cvar_settemp_restore();
1229                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1230                 alreadychangedlevel = TRUE;
1231                 return TRUE;
1232         }
1233         return FALSE;
1234 }
1235
1236 void GotoNextMap(float reinit)
1237 {
1238         //string nextmap;
1239         //float n, nummaps;
1240         //string s;
1241         if (alreadychangedlevel)
1242                 return;
1243         alreadychangedlevel = TRUE;
1244
1245         string nextMap;
1246
1247         nextMap = GetNextMap();
1248         if(nextMap == "")
1249                 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1250 }
1251
1252
1253 /*
1254 ============
1255 IntermissionThink
1256
1257 When the player presses attack or jump, change to the next level
1258 ============
1259 */
1260 .float autoscreenshot;
1261 void() MapVote_Start;
1262 void() MapVote_Think;
1263 float mapvote_initialized;
1264 void IntermissionThink()
1265 {
1266         FixIntermissionClient(self);
1267
1268         float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1269         float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1270
1271         if( (server_screenshot || client_screenshot)
1272                 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1273         {
1274                 self.autoscreenshot = -1;
1275                 if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(FALSE, "%s"))); }
1276                 return;
1277         }
1278
1279         if (time < intermission_exittime)
1280                 return;
1281
1282         if(!mapvote_initialized)
1283                 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1284                         return;
1285
1286         MapVote_Start();
1287 }
1288
1289 /*
1290 ============
1291 FindIntermission
1292
1293 Returns the entity to view from
1294 ============
1295 */
1296 /*
1297 entity FindIntermission()
1298 {
1299         local   entity spot;
1300         local   float cyc;
1301
1302 // look for info_intermission first
1303         spot = find (world, classname, "info_intermission");
1304         if (spot)
1305         {       // pick a random one
1306                 cyc = random() * 4;
1307                 while (cyc > 1)
1308                 {
1309                         spot = find (spot, classname, "info_intermission");
1310                         if (!spot)
1311                                 spot = find (spot, classname, "info_intermission");
1312                         cyc = cyc - 1;
1313                 }
1314                 return spot;
1315         }
1316
1317 // then look for the start position
1318         spot = find (world, classname, "info_player_start");
1319         if (spot)
1320                 return spot;
1321
1322 // testinfo_player_start is only found in regioned levels
1323         spot = find (world, classname, "testplayerstart");
1324         if (spot)
1325                 return spot;
1326
1327 // then look for the start position
1328         spot = find (world, classname, "info_player_deathmatch");
1329         if (spot)
1330                 return spot;
1331
1332         //objerror ("FindIntermission: no spot");
1333         return world;
1334 }
1335 */
1336
1337 /*
1338 ===============================================================================
1339
1340 RULES
1341
1342 ===============================================================================
1343 */
1344
1345 void DumpStats(float final)
1346 {
1347         float file;
1348         string s;
1349         float to_console;
1350         float to_eventlog;
1351         float to_file;
1352         float i;
1353
1354         to_console = autocvar_sv_logscores_console;
1355         to_eventlog = autocvar_sv_eventlog;
1356         to_file = autocvar_sv_logscores_file;
1357
1358         if(!final)
1359         {
1360                 to_console = TRUE; // always print printstats replies
1361                 to_eventlog = FALSE; // but never print them to the event log
1362         }
1363
1364         if(to_eventlog)
1365                 if(autocvar_sv_eventlog_console)
1366                         to_console = FALSE; // otherwise we get the output twice
1367
1368         if(final)
1369                 s = ":scores:";
1370         else
1371                 s = ":status:";
1372         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1373
1374         if(to_console)
1375                 print(s, "\n");
1376         if(to_eventlog)
1377                 GameLogEcho(s);
1378
1379         file = -1;
1380         if(to_file)
1381         {
1382                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1383                 if(file == -1)
1384                         to_file = FALSE;
1385                 else
1386                         fputs(file, strcat(s, "\n"));
1387         }
1388
1389         s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1390         if(to_console)
1391                 print(s, "\n");
1392         if(to_eventlog)
1393                 GameLogEcho(s);
1394         if(to_file)
1395                 fputs(file, strcat(s, "\n"));
1396
1397         FOR_EACH_CLIENT(other)
1398         {
1399                 if ((IS_REAL_CLIENT(other)) || (IS_BOT_CLIENT(other) && autocvar_sv_logscores_bots))
1400                 {
1401                         s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1402                         s = strcat(s, ftos(rint(time - other.jointime)), ":");
1403                         if(IS_PLAYER(other) || g_arena || other.caplayer == 1 || g_lms)
1404                                 s = strcat(s, ftos(other.team), ":");
1405                         else
1406                                 s = strcat(s, "spectator:");
1407
1408                         if(to_console)
1409                                 print(s, other.netname, "\n");
1410                         if(to_eventlog)
1411                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1412                         if(to_file)
1413                                 fputs(file, strcat(s, other.netname, "\n"));
1414                 }
1415         }
1416
1417         if(teamplay)
1418         {
1419                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1420                 if(to_console)
1421                         print(s, "\n");
1422                 if(to_eventlog)
1423                         GameLogEcho(s);
1424                 if(to_file)
1425                         fputs(file, strcat(s, "\n"));
1426
1427                 for(i = 1; i < 16; ++i)
1428                 {
1429                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1430                         s = strcat(s, ":", ftos(i));
1431                         if(to_console)
1432                                 print(s, "\n");
1433                         if(to_eventlog)
1434                                 GameLogEcho(s);
1435                         if(to_file)
1436                                 fputs(file, strcat(s, "\n"));
1437                 }
1438         }
1439
1440         if(to_console)
1441                 print(":end\n");
1442         if(to_eventlog)
1443                 GameLogEcho(":end");
1444         if(to_file)
1445         {
1446                 fputs(file, ":end\n");
1447                 fclose(file);
1448         }
1449 }
1450
1451 void FixIntermissionClient(entity e)
1452 {
1453         string s;
1454         if(!e.autoscreenshot) // initial call
1455         {
1456                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1457                 e.health = -2342;
1458                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1459                 e.solid = SOLID_NOT;
1460                 e.movetype = MOVETYPE_NONE;
1461                 e.takedamage = DAMAGE_NO;
1462                 if(e.weaponentity)
1463                 {
1464                         e.weaponentity.effects = EF_NODRAW;
1465                         if (e.weaponentity.weaponentity)
1466                                 e.weaponentity.weaponentity.effects = EF_NODRAW;
1467                 }
1468                 if(IS_REAL_CLIENT(e))
1469                 {
1470                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1471                         s = autocvar_sv_intermission_cdtrack;
1472                         if(s != "")
1473                                 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1474                         msg_entity = e;
1475                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1476                 }
1477         }
1478 }
1479
1480 /*
1481 go to the next level for deathmatch
1482 only called if a time or frag limit has expired
1483 */
1484 void NextLevel()
1485 {
1486         gameover = TRUE;
1487
1488         intermission_running = 1;
1489
1490 // enforce a wait time before allowing changelevel
1491         if(player_count > 0)
1492                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1493         else
1494                 intermission_exittime = -1;
1495
1496         /*
1497         WriteByte (MSG_ALL, SVC_CDTRACK);
1498         WriteByte (MSG_ALL, 3);
1499         WriteByte (MSG_ALL, 3);
1500         // done in FixIntermission
1501         */
1502
1503         //pos = FindIntermission ();
1504
1505         VoteReset();
1506
1507         DumpStats(TRUE);
1508
1509         // send statistics
1510         entity e;
1511         PlayerStats_EndMatch(1);
1512         FOR_EACH_CLIENT(e)
1513                 PlayerStats_AddGlobalInfo(e);
1514         PlayerStats_Shutdown();
1515         WeaponStats_Shutdown();
1516         
1517         Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1518
1519         if(autocvar_sv_eventlog)
1520                 GameLogEcho(":gameover");
1521
1522         GameLogClose();
1523
1524         FOR_EACH_PLAYER(other) {
1525                 FixIntermissionClient(other);
1526                 if(other.winning)
1527                         bprint(other.netname, " ^7wins.\n");
1528         }
1529
1530         if(autocvar_g_campaign)
1531                 CampaignPreIntermission();
1532
1533         MUTATOR_CALLHOOK(MatchEnd);
1534
1535         localcmd("\nsv_hook_gameend\n");
1536 }
1537
1538 /*
1539 ============
1540 CheckRules_Player
1541
1542 Exit deathmatch games upon conditions
1543 ============
1544 */
1545 void CheckRules_Player()
1546 {
1547         if (gameover)   // someone else quit the game already
1548                 return;
1549
1550         if(self.deadflag == DEAD_NO)
1551                 self.play_time += frametime;
1552
1553         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1554         //   (div0: and that in CheckRules_World please)
1555 }
1556
1557 float checkrules_equality;
1558 float checkrules_suddendeathwarning;
1559 float checkrules_suddendeathend;
1560 float checkrules_overtimesadded; //how many overtimes have been already added
1561
1562 const float WINNING_NO = 0; // no winner, but time limits may terminate the game
1563 const float WINNING_YES = 1; // winner found
1564 const float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1565 const float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1566
1567 float InitiateSuddenDeath()
1568 {
1569         // Check first whether normal overtimes could be added before initiating suddendeath mode
1570         // - for this timelimit_overtime needs to be >0 of course
1571         // - also check the winning condition calculated in the previous frame and only add normal overtime
1572         //   again, if at the point at which timelimit would be extended again, still no winner was found
1573         if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1574         {
1575                 return 1; // need to call InitiateOvertime later
1576         }
1577         else
1578         {
1579                 if(!checkrules_suddendeathend)
1580                 {
1581                         if(autocvar_g_campaign)
1582                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1583                         else
1584                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1585                         if(g_race && !g_race_qualifying)
1586                                 race_StartCompleting();
1587                 }
1588                 return 0;
1589         }
1590 }
1591
1592 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1593 {
1594         ++checkrules_overtimesadded;
1595         //add one more overtime by simply extending the timelimit
1596         float tl;
1597         tl = autocvar_timelimit;
1598         tl += autocvar_timelimit_overtime;
1599         cvar_set("timelimit", ftos(tl));
1600
1601         Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1602 }
1603
1604 float GetWinningCode(float fraglimitreached, float equality)
1605 {
1606         if(autocvar_g_campaign == 1)
1607                 if(fraglimitreached)
1608                         return WINNING_YES;
1609                 else
1610                         return WINNING_NO;
1611
1612         else
1613                 if(equality)
1614                         if(fraglimitreached)
1615                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1616                         else
1617                                 return WINNING_NEVER;
1618                 else
1619                         if(fraglimitreached)
1620                                 return WINNING_YES;
1621                         else
1622                                 return WINNING_NO;
1623 }
1624
1625 // set the .winning flag for exactly those players with a given field value
1626 void SetWinners(.float field, float value)
1627 {
1628         entity head;
1629         FOR_EACH_PLAYER(head)
1630                 head.winning = (head.field == value);
1631 }
1632
1633 // set the .winning flag for those players with a given field value
1634 void AddWinners(.float field, float value)
1635 {
1636         entity head;
1637         FOR_EACH_PLAYER(head)
1638                 if(head.field == value)
1639                         head.winning = 1;
1640 }
1641
1642 // clear the .winning flags
1643 void ClearWinners(void)
1644 {
1645         entity head;
1646         FOR_EACH_PLAYER(head)
1647                 head.winning = 0;
1648 }
1649
1650 // Onslaught winning condition:
1651 // game terminates if only one team has a working generator (or none)
1652 float WinningCondition_Onslaught()
1653 {
1654         entity head;
1655         float t1, t2, t3, t4;
1656
1657         WinningConditionHelper(); // set worldstatus
1658
1659         if(warmup_stage)
1660                 return WINNING_NO;
1661
1662         // first check if the game has ended
1663         t1 = t2 = t3 = t4 = 0;
1664         head = find(world, classname, "onslaught_generator");
1665         while (head)
1666         {
1667                 if (head.health > 0)
1668                 {
1669                         if (head.team == NUM_TEAM_1) t1 = 1;
1670                         if (head.team == NUM_TEAM_2) t2 = 1;
1671                         if (head.team == NUM_TEAM_3) t3 = 1;
1672                         if (head.team == NUM_TEAM_4) t4 = 1;
1673                 }
1674                 head = find(head, classname, "onslaught_generator");
1675         }
1676         if (t1 + t2 + t3 + t4 < 2)
1677         {
1678                 // game over, only one team remains (or none)
1679                 ClearWinners();
1680                 if (t1) SetWinners(team, NUM_TEAM_1);
1681                 if (t2) SetWinners(team, NUM_TEAM_2);
1682                 if (t3) SetWinners(team, NUM_TEAM_3);
1683                 if (t4) SetWinners(team, NUM_TEAM_4);
1684                 dprint("Have a winner, ending game.\n");
1685                 return WINNING_YES;
1686         }
1687
1688         // Two or more teams remain
1689         return WINNING_NO;
1690 }
1691
1692 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1693 // they win. Otherwise the defending team wins once the timelimit passes.
1694 void assault_new_round();
1695 float WinningCondition_Assault()
1696 {
1697         float status;
1698
1699         WinningConditionHelper(); // set worldstatus
1700
1701         status = WINNING_NO;
1702         // as the timelimit has not yet passed just assume the defending team will win
1703         if(assault_attacker_team == NUM_TEAM_1)
1704         {
1705                 SetWinners(team, NUM_TEAM_2);
1706         }
1707         else
1708         {
1709                 SetWinners(team, NUM_TEAM_1);
1710         }
1711
1712         entity ent;
1713         ent = find(world, classname, "target_assault_roundend");
1714         if(ent)
1715         {
1716                 if(ent.winning) // round end has been triggered by attacking team
1717                 {
1718                         bprint("ASSAULT: round completed...\n");
1719                         SetWinners(team, assault_attacker_team);
1720
1721                         TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1722
1723                         if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1724                         {
1725                                 status = WINNING_YES;
1726                         }
1727                         else
1728                         {
1729                                 entity oldself;
1730                                 oldself = self;
1731                                 self = ent;
1732                                 assault_new_round();
1733                                 self = oldself;
1734                         }
1735                 }
1736         }
1737
1738         return status;
1739 }
1740
1741 // LMS winning condition: game terminates if and only if there's at most one
1742 // one player who's living lives. Top two scores being equal cancels the time
1743 // limit.
1744 float WinningCondition_LMS()
1745 {
1746         entity head, head2;
1747         float have_player;
1748         float have_players;
1749         float l;
1750
1751         have_player = FALSE;
1752         have_players = FALSE;
1753         l = LMS_NewPlayerLives();
1754
1755         head = find(world, classname, "player");
1756         if(head)
1757                 have_player = TRUE;
1758         head2 = find(head, classname, "player");
1759         if(head2)
1760                 have_players = TRUE;
1761
1762         if(have_player)
1763         {
1764                 // we have at least one player
1765                 if(have_players)
1766                 {
1767                         // two or more active players - continue with the game
1768                 }
1769                 else
1770                 {
1771                         // exactly one player?
1772
1773                         ClearWinners();
1774                         SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1775
1776                         if(l)
1777                         {
1778                                 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1779                                 return WINNING_NO;
1780                         }
1781                         else
1782                         {
1783                                 // a winner!
1784                                 // and assign him his first place
1785                                 PlayerScore_Add(head, SP_LMS_RANK, 1);
1786                                 return WINNING_YES;
1787                         }
1788                 }
1789         }
1790         else
1791         {
1792                 // nobody is playing at all...
1793                 if(l)
1794                 {
1795                         // wait for players...
1796                 }
1797                 else
1798                 {
1799                         // SNAFU (maybe a draw game?)
1800                         ClearWinners();
1801                         dprint("No players, ending game.\n");
1802                         return WINNING_YES;
1803                 }
1804         }
1805
1806         // When we get here, we have at least two players who are actually LIVING,
1807         // now check if the top two players have equal score.
1808         WinningConditionHelper();
1809
1810         ClearWinners();
1811         if(WinningConditionHelper_winner)
1812                 WinningConditionHelper_winner.winning = TRUE;
1813         if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1814                 return WINNING_NEVER;
1815
1816         // Top two have different scores? Way to go for our beloved TIMELIMIT!
1817         return WINNING_NO;
1818 }
1819
1820 void ShuffleMaplist()
1821 {
1822         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1823 }
1824
1825 float leaderfrags;
1826 float WinningCondition_Scores(float limit, float leadlimit)
1827 {
1828         float limitreached;
1829
1830         // TODO make everything use THIS winning condition (except LMS)
1831         WinningConditionHelper();
1832
1833         if(teamplay)
1834         {
1835                 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1836                 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1837                 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1838                 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1839         }
1840
1841         ClearWinners();
1842         if(WinningConditionHelper_winner)
1843                 WinningConditionHelper_winner.winning = 1;
1844         if(WinningConditionHelper_winnerteam >= 0)
1845                 SetWinners(team, WinningConditionHelper_winnerteam);
1846
1847         if(WinningConditionHelper_lowerisbetter)
1848         {
1849                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1850                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1851                 limit = -limit;
1852         }
1853
1854         if(WinningConditionHelper_zeroisworst)
1855                 leadlimit = 0; // not supported in this mode
1856
1857         if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying) || g_nexball)
1858         // these modes always score in increments of 1, thus this makes sense
1859         {
1860                 if(leaderfrags != WinningConditionHelper_topscore)
1861                 {
1862                         leaderfrags = WinningConditionHelper_topscore;
1863
1864                         if (limit)
1865                         if (leaderfrags == limit - 1)
1866                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1867                         else if (leaderfrags == limit - 2)
1868                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1869                         else if (leaderfrags == limit - 3)
1870                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1871                 }
1872         }
1873
1874         limitreached = FALSE;
1875         if(limit)
1876                 if(WinningConditionHelper_topscore >= limit)
1877                         limitreached = TRUE;
1878         if(leadlimit)
1879         {
1880                 float leadlimitreached;
1881                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1882                 if(autocvar_leadlimit_and_fraglimit)
1883                         limitreached = (limitreached && leadlimitreached);
1884                 else
1885                         limitreached = (limitreached || leadlimitreached);
1886         }
1887
1888         if(limit)
1889                 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1890
1891         return GetWinningCode(
1892                 WinningConditionHelper_topscore && limitreached,
1893                 WinningConditionHelper_equality
1894         );
1895 }
1896
1897 float WinningCondition_Race(float fraglimit)
1898 {
1899         float wc;
1900         entity p;
1901         float n, c;
1902
1903         n = 0;
1904         c = 0;
1905         FOR_EACH_PLAYER(p)
1906         {
1907                 ++n;
1908                 if(p.race_completed)
1909                         ++c;
1910         }
1911         if(n && (n == c))
1912                 return WINNING_YES;
1913         wc = WinningCondition_Scores(fraglimit, 0);
1914
1915         // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1916         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1917         // do NOT support equality when the laps are all raced!
1918                 return WINNING_STARTSUDDENDEATHOVERTIME;
1919         else
1920                 return WINNING_NEVER;
1921 }
1922
1923 float WinningCondition_QualifyingThenRace(float limit)
1924 {
1925         float wc;
1926         wc = WinningCondition_Scores(limit, 0);
1927
1928         // NEVER initiate overtime
1929         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1930         {
1931                 return WINNING_YES;
1932         }
1933
1934         return wc;
1935 }
1936
1937 float WinningCondition_RanOutOfSpawns()
1938 {
1939         entity head;
1940
1941         if(have_team_spawns <= 0)
1942                 return WINNING_NO;
1943
1944         if(autocvar_g_spawn_useallspawns <= 0)
1945                 return WINNING_NO;
1946
1947         if(!some_spawn_has_been_used)
1948                 return WINNING_NO;
1949
1950         team1_score = team2_score = team3_score = team4_score = 0;
1951
1952         FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1953         {
1954                 if(head.team == NUM_TEAM_1)
1955                         team1_score = 1;
1956                 else if(head.team == NUM_TEAM_2)
1957                         team2_score = 1;
1958                 else if(head.team == NUM_TEAM_3)
1959                         team3_score = 1;
1960                 else if(head.team == NUM_TEAM_4)
1961                         team4_score = 1;
1962         }
1963
1964         for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1965         {
1966                 if(head.team == NUM_TEAM_1)
1967                         team1_score = 1;
1968                 else if(head.team == NUM_TEAM_2)
1969                         team2_score = 1;
1970                 else if(head.team == NUM_TEAM_3)
1971                         team3_score = 1;
1972                 else if(head.team == NUM_TEAM_4)
1973                         team4_score = 1;
1974         }
1975
1976         ClearWinners();
1977         if(team1_score + team2_score + team3_score + team4_score == 0)
1978         {
1979                 checkrules_equality = TRUE;
1980                 return WINNING_YES;
1981         }
1982         else if(team1_score + team2_score + team3_score + team4_score == 1)
1983         {
1984                 float t, i;
1985                 if(team1_score)
1986                         t = NUM_TEAM_1;
1987                 else if(team2_score)
1988                         t = NUM_TEAM_2;
1989                 else if(team3_score)
1990                         t = NUM_TEAM_3;
1991                 else // if(team4_score)
1992                         t = NUM_TEAM_4;
1993                 CheckAllowedTeams(world);
1994                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1995                 {
1996                         if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
1997                         if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
1998                         if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
1999                         if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
2000                 }
2001
2002                 AddWinners(team, t);
2003                 return WINNING_YES;
2004         }
2005         else
2006                 return WINNING_NO;
2007 }
2008
2009 /*
2010 ============
2011 CheckRules_World
2012
2013 Exit deathmatch games upon conditions
2014 ============
2015 */
2016 void ReadyRestart();
2017 void CheckRules_World()
2018 {
2019         float timelimit;
2020         float fraglimit;
2021         float leadlimit;
2022
2023         VoteThink();
2024         MapVote_Think();
2025
2026         SetDefaultAlpha();
2027
2028         /*
2029         MapVote_Think should now do that part
2030         if (intermission_running)
2031                 if (time >= intermission_exittime + 60)
2032                 {
2033                         if(!DoNextMapOverride())
2034                                 GotoNextMap();
2035                         return;
2036                 }
2037         */
2038
2039         if (gameover)   // someone else quit the game already
2040         {
2041                 if(player_count == 0) // Nobody there? Then let's go to the next map
2042                         MapVote_Start();
2043                         // this will actually check the player count in the next frame
2044                         // again, but this shouldn't hurt
2045                 return;
2046         }
2047
2048         timelimit = autocvar_timelimit * 60;
2049         fraglimit = autocvar_fraglimit;
2050         leadlimit = autocvar_leadlimit;
2051
2052         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2053         {
2054                 if(timelimit > 0)
2055                         timelimit = 0; // timelimit is not made for warmup
2056                 if(fraglimit > 0)
2057                         fraglimit = 0; // no fraglimit for now
2058                 leadlimit = 0; // no leadlimit for now
2059         }
2060
2061         if(timelimit > 0)
2062         {
2063                 timelimit += game_starttime;
2064         }
2065         else if (timelimit < 0)
2066         {
2067                 // endmatch
2068                 NextLevel();
2069                 return;
2070         }
2071
2072         if(g_onslaught)
2073                 timelimit = 0; // ONS has its own overtime rule
2074
2075         float wantovertime;
2076         wantovertime = 0;
2077
2078         if(timelimit > game_starttime)
2079                 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
2080         else
2081                 game_completion_ratio = 0;
2082
2083         if(checkrules_suddendeathend)
2084         {
2085                 if(!checkrules_suddendeathwarning)
2086                 {
2087                         checkrules_suddendeathwarning = TRUE;
2088                         if(g_race && !g_race_qualifying)
2089                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
2090                         else
2091                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
2092                 }
2093         }
2094         else
2095         {
2096                 if (timelimit && time >= timelimit)
2097                 {
2098                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2099                         {
2100                                 float totalplayers;
2101                                 float playerswithlaps;
2102                                 float readyplayers;
2103                                 entity head;
2104                                 totalplayers = playerswithlaps = readyplayers = 0;
2105                                 FOR_EACH_PLAYER(head)
2106                                 {
2107                                         ++totalplayers;
2108                                         if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2109                                                 ++playerswithlaps;
2110                                         if(head.ready)
2111                                                 ++readyplayers;
2112                                 }
2113
2114                                 // at least 2 of the players have completed a lap: start the RACE
2115                                 // otherwise, the players should end the qualifying on their own
2116                                 if(readyplayers || playerswithlaps >= 2)
2117                                 {
2118                                         checkrules_suddendeathend = 0;
2119                                         ReadyRestart(); // go to race
2120                                         return;
2121                                 }
2122                                 else
2123                                         wantovertime |= InitiateSuddenDeath();
2124                         }
2125                         else
2126                                 wantovertime |= InitiateSuddenDeath();
2127                 }
2128         }
2129
2130         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2131         {
2132                 NextLevel();
2133                 return;
2134         }
2135
2136         float checkrules_status;
2137         checkrules_status = WinningCondition_RanOutOfSpawns();
2138         if(checkrules_status == WINNING_YES)
2139         {
2140                 bprint("Hey! Someone ran out of spawns!\n");
2141         }
2142         else if(g_race && !g_race_qualifying && timelimit >= 0)
2143         {
2144                 checkrules_status = WinningCondition_Race(fraglimit);
2145                 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2146         }
2147         else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2148         {
2149                 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2150                 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2151         }
2152         else if(g_assault)
2153         {
2154                 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2155         }
2156         else if(g_lms)
2157         {
2158                 checkrules_status = WinningCondition_LMS();
2159         }
2160         else if (g_onslaught)
2161         {
2162                 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2163         }
2164         else
2165         {
2166                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2167                 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2168         }
2169
2170         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2171         {
2172                 checkrules_status = WINNING_NEVER;
2173                 checkrules_overtimesadded = -1;
2174                 wantovertime |= InitiateSuddenDeath();
2175         }
2176
2177         if(checkrules_status == WINNING_NEVER)
2178                 // equality cases! Nobody wins if the overtime ends in a draw.
2179                 ClearWinners();
2180
2181         if(wantovertime)
2182         {
2183                 if(checkrules_status == WINNING_NEVER)
2184                         InitiateOvertime();
2185                 else
2186                         checkrules_status = WINNING_YES;
2187         }
2188
2189         if(checkrules_suddendeathend)
2190                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2191                         checkrules_status = WINNING_YES;
2192
2193         if(checkrules_status == WINNING_YES)
2194         {
2195                 //print("WINNING\n");
2196                 NextLevel();
2197         }
2198 }
2199
2200 float mapvote_nextthink;
2201 float mapvote_initialized;
2202 float mapvote_keeptwotime;
2203 float mapvote_timeout;
2204 string mapvote_message;
2205 #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4
2206 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
2207 float mapvote_screenshot_dirs_count;
2208
2209 float mapvote_count;
2210 float mapvote_count_real;
2211 string mapvote_maps[MAPVOTE_COUNT];
2212 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
2213 string mapvote_maps_pakfile[MAPVOTE_COUNT];
2214 float mapvote_maps_suggested[MAPVOTE_COUNT];
2215 string mapvote_suggestions[MAPVOTE_COUNT];
2216 float mapvote_suggestion_ptr;
2217 float mapvote_voters;
2218 float mapvote_selections[MAPVOTE_COUNT];
2219 float mapvote_run;
2220 float mapvote_detail;
2221 float mapvote_abstain;
2222 .float mapvote;
2223
2224 void MapVote_ClearAllVotes()
2225 {
2226         FOR_EACH_CLIENT(other)
2227                 other.mapvote = 0;
2228 }
2229
2230 string MapVote_Suggest(string m)
2231 {
2232         float i;
2233         if(m == "")
2234                 return "That's not how to use this command.";
2235         if(!autocvar_g_maplist_votable_suggestions)
2236                 return "Suggestions are not accepted on this server.";
2237         if(mapvote_initialized)
2238                 return "Can't suggest - voting is already in progress!";
2239         m = MapInfo_FixName(m);
2240         if not(m)
2241                 return "The map you suggested is not available on this server.";
2242         if(!autocvar_g_maplist_votable_suggestions_override_mostrecent)
2243                 if(Map_IsRecent(m))
2244                         return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2245
2246         if(!MapInfo_CheckMap(m))
2247                 return "The map you suggested does not support the current game mode.";
2248         for(i = 0; i < mapvote_suggestion_ptr; ++i)
2249                 if(mapvote_suggestions[i] == m)
2250                         return "This map was already suggested.";
2251         if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2252         {
2253                 i = floor(random() * mapvote_suggestion_ptr);
2254         }
2255         else
2256         {
2257                 i = mapvote_suggestion_ptr;
2258                 mapvote_suggestion_ptr += 1;
2259         }
2260         if(mapvote_suggestions[i] != "")
2261                 strunzone(mapvote_suggestions[i]);
2262         mapvote_suggestions[i] = strzone(m);
2263         if(autocvar_sv_eventlog)
2264                 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2265         return strcat("Suggestion of ", m, " accepted.");
2266 }
2267
2268 void MapVote_AddVotable(string nextMap, float isSuggestion)
2269 {
2270         float j, i, o;
2271         string pakfile, mapfile;
2272
2273         if(nextMap == "")
2274                 return;
2275         for(j = 0; j < mapvote_count; ++j)
2276                 if(mapvote_maps[j] == nextMap)
2277                         return;
2278         // suggestions might be no longer valid/allowed after gametype switch!
2279         if(isSuggestion)
2280                 if(!MapInfo_CheckMap(nextMap))
2281                         return;
2282         mapvote_maps[mapvote_count] = strzone(nextMap);
2283         mapvote_maps_suggested[mapvote_count] = isSuggestion;
2284
2285         pakfile = string_null;
2286         for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2287         {
2288                 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
2289                 pakfile = whichpack(strcat(mapfile, ".tga"));
2290                 if(pakfile == "")
2291                         pakfile = whichpack(strcat(mapfile, ".jpg"));
2292                 if(pakfile == "")
2293                         pakfile = whichpack(strcat(mapfile, ".png"));
2294                 if(pakfile != "")
2295                         break;
2296         }
2297         if(i >= mapvote_screenshot_dirs_count)
2298                 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
2299         for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2300                 pakfile = substring(pakfile, o, -1);
2301
2302         mapvote_maps_screenshot_dir[mapvote_count] = i;
2303         mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
2304
2305         mapvote_count += 1;
2306 }
2307
2308 void MapVote_Spawn();
2309 void MapVote_Init()
2310 {
2311         float i;
2312         float nmax, smax;
2313
2314         MapVote_ClearAllVotes();
2315
2316         mapvote_count = 0;
2317         mapvote_detail = !autocvar_g_maplist_votable_nodetail;
2318         mapvote_abstain = autocvar_g_maplist_votable_abstain;
2319
2320         if(mapvote_abstain)
2321                 nmax = min(MAPVOTE_COUNT - 1, autocvar_g_maplist_votable);
2322         else
2323                 nmax = min(MAPVOTE_COUNT, autocvar_g_maplist_votable);
2324         smax = min3(nmax, autocvar_g_maplist_votable_suggestions, mapvote_suggestion_ptr);
2325
2326         // we need this for AddVotable, as that cycles through the screenshot dirs
2327         mapvote_screenshot_dirs_count = tokenize_console(autocvar_g_maplist_votable_screenshot_dir);
2328         if(mapvote_screenshot_dirs_count == 0)
2329                 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
2330         mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
2331         for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2332                 mapvote_screenshot_dirs[i] = strzone(argv(i));
2333
2334         if(mapvote_suggestion_ptr)
2335                 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2336                         MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2337
2338         for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2339                 MapVote_AddVotable(GetNextMap(), FALSE);
2340
2341         if(mapvote_count == 0)
2342         {
2343                 bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );
2344                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2345                 if(autocvar_g_maplist_shuffle)
2346                         ShuffleMaplist();
2347                 localcmd("\nmenu_cmd sync\n");
2348                 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2349                         MapVote_AddVotable(GetNextMap(), FALSE);
2350         }
2351
2352         mapvote_count_real = mapvote_count;
2353         if(mapvote_abstain)
2354                 MapVote_AddVotable("don't care", 0);
2355
2356         //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2357
2358         mapvote_keeptwotime = time + autocvar_g_maplist_votable_keeptwotime;
2359         mapvote_timeout = time + autocvar_g_maplist_votable_timeout;
2360         if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2361                 mapvote_keeptwotime = 0;
2362         mapvote_message = "Choose a map and press its key!";
2363
2364         MapVote_Spawn();
2365 }
2366
2367 void MapVote_SendPicture(float id)
2368 {
2369         msg_entity = self;
2370         WriteByte(MSG_ONE, SVC_TEMPENTITY);
2371         WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2372         WriteByte(MSG_ONE, id);
2373         WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
2374 }
2375
2376 float MapVote_GetMapMask()
2377 {
2378         float mask, i, power;
2379         mask = 0;
2380         for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2381                 if(mapvote_maps[i] != "")
2382                         mask |= power;
2383         return mask;
2384 }
2385
2386 entity mapvote_ent;
2387 float MapVote_SendEntity(entity to, float sf)
2388 {
2389         float i;
2390
2391         if(sf & 1)
2392                 sf &= ~2; // if we send 1, we don't need to also send 2
2393
2394         WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2395         WriteByte(MSG_ENTITY, sf);
2396
2397         if(sf & 1)
2398         {
2399                 // flag 1 == initialization
2400                 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2401                         WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
2402                 WriteString(MSG_ENTITY, "");
2403                 WriteByte(MSG_ENTITY, mapvote_count);
2404                 WriteByte(MSG_ENTITY, mapvote_abstain);
2405                 WriteByte(MSG_ENTITY, mapvote_detail);
2406                 WriteCoord(MSG_ENTITY, mapvote_timeout);
2407                 if(mapvote_count <= 8)
2408                         WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2409                 else
2410                         WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2411                 for(i = 0; i < mapvote_count; ++i)
2412                         if(mapvote_maps[i] != "")
2413                         {
2414                                 if(mapvote_abstain && i == mapvote_count - 1)
2415                                 {
2416                                         WriteString(MSG_ENTITY, ""); // abstain needs no text
2417                                         WriteString(MSG_ENTITY, ""); // abstain needs no pack
2418                                         WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
2419                                 }
2420                                 else
2421                                 {
2422                                         WriteString(MSG_ENTITY, mapvote_maps[i]);
2423                                         WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
2424                                         WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
2425                                 }
2426                         }
2427         }
2428
2429         if(sf & 2)
2430         {
2431                 // flag 2 == update of mask
2432                 if(mapvote_count <= 8)
2433                         WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2434                 else
2435                         WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2436         }
2437
2438         if(sf & 4)
2439         {
2440                 if(mapvote_detail)
2441                         for(i = 0; i < mapvote_count; ++i)
2442                                 if(mapvote_maps[i] != "")
2443                                         WriteByte(MSG_ENTITY, mapvote_selections[i]);
2444
2445                 WriteByte(MSG_ENTITY, to.mapvote);
2446         }
2447
2448         return TRUE;
2449 }
2450
2451 void MapVote_Spawn()
2452 {
2453         Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2454 }
2455
2456 void MapVote_TouchMask()
2457 {
2458         mapvote_ent.SendFlags |= 2;
2459 }
2460
2461 void MapVote_TouchVotes(entity voter)
2462 {
2463         mapvote_ent.SendFlags |= 4;
2464 }
2465
2466 float MapVote_Finished(float mappos)
2467 {
2468         string result;
2469         float i;
2470         float didntvote;
2471
2472         if(autocvar_sv_eventlog)
2473         {
2474                 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2475                 result = strcat(result, ":", ftos(mapvote_selections[mappos]), "::");
2476                 didntvote = mapvote_voters;
2477                 for(i = 0; i < mapvote_count; ++i)
2478                         if(mapvote_maps[i] != "")
2479                         {
2480                                 didntvote -= mapvote_selections[i];
2481                                 if(i != mappos)
2482                                 {
2483                                         result = strcat(result, ":", mapvote_maps[i]);
2484                                         result = strcat(result, ":", ftos(mapvote_selections[i]));
2485                                 }
2486                         }
2487                 result = strcat(result, ":didn't vote:", ftos(didntvote));
2488
2489                 GameLogEcho(result);
2490                 if(mapvote_maps_suggested[mappos])
2491                         GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2492         }
2493
2494         FOR_EACH_REALCLIENT(other)
2495                 FixClientCvars(other);
2496
2497         Map_Goto_SetStr(mapvote_maps[mappos]);
2498         Map_Goto(0);
2499         alreadychangedlevel = TRUE;
2500         return TRUE;
2501 }
2502 void MapVote_CheckRules_1()
2503 {
2504         float i;
2505
2506         for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2507         {
2508                 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2509                 mapvote_selections[i] = 0;
2510         }
2511
2512         mapvote_voters = 0;
2513         FOR_EACH_REALCLIENT(other)
2514         {
2515                 ++mapvote_voters;
2516                 if(other.mapvote)
2517                 {
2518                         i = other.mapvote - 1;
2519                         //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2520                         mapvote_selections[i] = mapvote_selections[i] + 1;
2521                 }
2522         }
2523 }
2524
2525 float MapVote_CheckRules_2()
2526 {
2527         float i;
2528         float firstPlace, secondPlace;
2529         float firstPlaceVotes, secondPlaceVotes;
2530         float mapvote_voters_real;
2531         string result;
2532
2533         if(mapvote_count_real == 1)
2534                 return MapVote_Finished(0);
2535
2536         mapvote_voters_real = mapvote_voters;
2537         if(mapvote_abstain)
2538                 mapvote_voters_real -= mapvote_selections[mapvote_count - 1];
2539
2540         RandomSelection_Init();
2541         for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2542                 RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
2543         firstPlace = RandomSelection_chosen_float;
2544         firstPlaceVotes = RandomSelection_best_priority;
2545         //dprint("First place: ", ftos(firstPlace), "\n");
2546         //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2547
2548         RandomSelection_Init();
2549         for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2550                 if(i != firstPlace)
2551                         RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
2552         secondPlace = RandomSelection_chosen_float;
2553         secondPlaceVotes = RandomSelection_best_priority;
2554         //dprint("Second place: ", ftos(secondPlace), "\n");
2555         //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2556
2557         if(firstPlace == -1)
2558                 error("No first place in map vote... WTF?");
2559
2560         if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2561                 return MapVote_Finished(firstPlace);
2562
2563         if(mapvote_keeptwotime)
2564                 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2565                 {
2566                         float didntvote;
2567                         MapVote_TouchMask();
2568                         mapvote_message = "Now decide between the TOP TWO!";
2569                         mapvote_keeptwotime = 0;
2570                         result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2571                         result = strcat(result, ":", ftos(firstPlaceVotes));
2572                         result = strcat(result, ":", mapvote_maps[secondPlace]);
2573                         result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2574                         didntvote = mapvote_voters;
2575                         for(i = 0; i < mapvote_count; ++i)
2576                                 if(mapvote_maps[i] != "")
2577                                 {
2578                                         didntvote -= mapvote_selections[i];
2579                                         if(i != firstPlace)
2580                                                 if(i != secondPlace)
2581                                                 {
2582                                                         result = strcat(result, ":", mapvote_maps[i]);
2583                                                         result = strcat(result, ":", ftos(mapvote_selections[i]));
2584                                                         if(i < mapvote_count_real)
2585                                                         {
2586                                                                 strunzone(mapvote_maps[i]);
2587                                                                 mapvote_maps[i] = "";
2588                                                                 strunzone(mapvote_maps_pakfile[i]);
2589                                                                 mapvote_maps_pakfile[i] = "";
2590                                                         }
2591                                                 }
2592                                 }
2593                         result = strcat(result, ":didn't vote:", ftos(didntvote));
2594                         if(autocvar_sv_eventlog)
2595                                 GameLogEcho(result);
2596                 }
2597
2598         return FALSE;
2599 }
2600 void MapVote_Tick()
2601 {
2602         float keeptwo;
2603         float totalvotes;
2604
2605         keeptwo = mapvote_keeptwotime;
2606         MapVote_CheckRules_1(); // count
2607         if(MapVote_CheckRules_2()) // decide
2608                 return;
2609
2610         totalvotes = 0;
2611         FOR_EACH_REALCLIENT(other)
2612         {
2613                 // hide scoreboard again
2614                 if(other.health != 2342)
2615                 {
2616                         other.health = 2342;
2617                         other.impulse = 0;
2618                         if(IS_REAL_CLIENT(other))
2619                         {
2620                                 msg_entity = other;
2621                                 WriteByte(MSG_ONE, SVC_FINALE);
2622                                 WriteString(MSG_ONE, "");
2623                         }
2624                 }
2625
2626                 // clear possibly invalid votes
2627                 if(mapvote_maps[other.mapvote - 1] == "")
2628                         other.mapvote = 0;
2629                 // use impulses as new vote
2630                 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2631                         if(mapvote_maps[other.impulse - 1] != "")
2632                         {
2633                                 other.mapvote = other.impulse;
2634                                 MapVote_TouchVotes(other);
2635                         }
2636                 other.impulse = 0;
2637
2638                 if(other.mapvote)
2639                         ++totalvotes;
2640         }
2641
2642         MapVote_CheckRules_1(); // just count
2643 }
2644 void MapVote_Start()
2645 {
2646         if(mapvote_run)
2647                 return;
2648
2649         // wait for stats to be sent first
2650         if(!playerstats_waitforme)
2651                 return;
2652
2653         MapInfo_Enumerate();
2654         if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2655                 mapvote_run = TRUE;
2656 }
2657 void MapVote_Think()
2658 {
2659         if(!mapvote_run)
2660                 return;
2661
2662         if(alreadychangedlevel)
2663                 return;
2664
2665         if(time < mapvote_nextthink)
2666                 return;
2667         //dprint("tick\n");
2668
2669         mapvote_nextthink = time + 0.5;
2670
2671         if(!mapvote_initialized)
2672         {
2673                 if(autocvar_rescan_pending == 1)
2674                 {
2675                         cvar_set("rescan_pending", "2");
2676                         localcmd("fs_rescan\nrescan_pending 3\n");
2677                         return;
2678                 }
2679                 else if(autocvar_rescan_pending == 2)
2680                 {
2681                         return;
2682                 }
2683                 else if(autocvar_rescan_pending == 3)
2684                 {
2685                         // now build missing mapinfo files
2686                         if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2687                                 return;
2688
2689                         // we're done, start the timer
2690                         cvar_set("rescan_pending", "0");
2691                 }
2692
2693                 mapvote_initialized = TRUE;
2694                 if(DoNextMapOverride(0))
2695                         return;
2696                 if(!autocvar_g_maplist_votable || player_count <= 0)
2697                 {
2698                         GotoNextMap(0);
2699                         return;
2700                 }
2701                 MapVote_Init();
2702         }
2703
2704         MapVote_Tick();
2705 }
2706
2707 string GotoMap(string m)
2708 {
2709         if(!MapInfo_CheckMap(m))
2710                 return "The map you chose is not available on this server.";
2711         cvar_set("nextmap", m);
2712         cvar_set("timelimit", "-1");
2713         if(mapvote_initialized || alreadychangedlevel)
2714         {
2715                 if(DoNextMapOverride(0))
2716                         return "Map switch initiated.";
2717                 else
2718                         return "Hm... no. For some reason I like THIS map more.";
2719         }
2720         else
2721                 return "Map switch will happen after scoreboard.";
2722 }
2723
2724
2725 void EndFrame()
2726 {
2727         float altime;
2728         FOR_EACH_REALCLIENT(self)
2729         {
2730                 if(IS_SPEC(self))
2731                 {
2732                         if(self.enemy.typehitsound)
2733                                 self.typehit_time = time;
2734                         else if(self.enemy.hitsound)
2735                                 self.hit_time = time;
2736                 }
2737                 else
2738                 {
2739                         if(self.typehitsound)
2740                                 self.typehit_time = time;
2741                         else if(self.hitsound)
2742                                 self.hit_time = time;
2743                 }
2744         }
2745         altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2746         // add 1 frametime because after this, engine SV_Physics
2747         // increases time by a frametime and then networks the frame
2748         // add another frametime because client shows everything with
2749         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2750         // needed!
2751         FOR_EACH_CLIENT(self)
2752         {
2753                 self.hitsound = FALSE;
2754                 self.typehitsound = FALSE;
2755                 antilag_record(self, altime);
2756         }
2757 }
2758
2759
2760 /*
2761  * RedirectionThink:
2762  * returns TRUE if redirecting
2763  */
2764 float redirection_timeout;
2765 float redirection_nextthink;
2766 float RedirectionThink()
2767 {
2768         float clients_found;
2769
2770         if(redirection_target == "")
2771                 return FALSE;
2772
2773         if(!redirection_timeout)
2774         {
2775                 cvar_set("sv_public", "-2");
2776                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2777                 if(redirection_target == "self")
2778                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2779                 else
2780                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2781         }
2782
2783         if(time < redirection_nextthink)
2784                 return TRUE;
2785
2786         redirection_nextthink = time + 1;
2787
2788         clients_found = 0;
2789         FOR_EACH_REALCLIENT(self)
2790         {
2791                 // TODO add timer
2792                 print("Redirecting: sending connect command to ", self.netname, "\n");
2793                 if(redirection_target == "self")
2794                         stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2795                 else
2796                         stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2797                 ++clients_found;
2798         }
2799
2800         print("Redirecting: ", ftos(clients_found), " clients left.\n");
2801
2802         if(time > redirection_timeout || clients_found == 0)
2803                 localcmd("\nwait; wait; wait; quit\n");
2804
2805         return TRUE;
2806 }
2807
2808 void TargetMusic_RestoreGame();
2809 void RestoreGame()
2810 {
2811         // Loaded from a save game
2812         // some things then break, so let's work around them...
2813
2814         // Progs DB (capture records)
2815         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2816
2817         // Mapinfo
2818         MapInfo_Shutdown();
2819         MapInfo_Enumerate();
2820         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2821         WeaponStats_Init();
2822
2823         TargetMusic_RestoreGame();
2824 }
2825
2826 void Shutdown()
2827 {
2828         entity e;
2829
2830         gameover = 2;
2831
2832         if(world_initialized > 0)
2833         {
2834                 world_initialized = 0;
2835                 print("Saving persistent data...\n");
2836                 Ban_SaveBans();
2837
2838                 PlayerStats_EndMatch(0);
2839                 FOR_EACH_CLIENT(e)
2840                         PlayerStats_AddGlobalInfo(e);
2841                 PlayerStats_Shutdown();
2842
2843                 if(!cheatcount_total)
2844                 {
2845                         if(autocvar_sv_db_saveasdump)
2846                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2847                         else
2848                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2849                 }
2850                 if(autocvar_developer)
2851                 {
2852                         if(autocvar_sv_db_saveasdump)
2853                                 db_dump(TemporaryDB, "server-temp.db");
2854                         else
2855                                 db_save(TemporaryDB, "server-temp.db");
2856                 }
2857                 CheatShutdown(); // must be after cheatcount check
2858                 db_close(ServerProgsDB);
2859                 db_close(TemporaryDB);
2860                 print("done!\n");
2861                 // tell the bot system the game is ending now
2862                 bot_endgame();
2863
2864                 WeaponStats_Shutdown();
2865                 MapInfo_Shutdown();
2866         }
2867         else if(world_initialized == 0)
2868         {
2869                 print("NOTE: crashed before even initializing the world, not saving persistent data\n");
2870         }
2871 }