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Consider g_physics_clientselect a server friendly option
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
1 #include "g_world.qh"
2
3 #include "anticheat.qh"
4 #include "antilag.qh"
5 #include "bot/api.qh"
6 #include "campaign.qh"
7 #include "cheats.qh"
8 #include "client.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
13 #include "g_hook.qh"
14 #include "ipban.qh"
15 #include "mapvoting.qh"
16 #include "mutators/_mod.qh"
17 #include "race.qh"
18 #include "scores.qh"
19 #include "teamplay.qh"
20 #include "weapons/weaponstats.qh"
21 #include "../common/constants.qh"
22 #include "../common/deathtypes/all.qh"
23 #include "../common/mapinfo.qh"
24 #include "../common/monsters/_mod.qh"
25 #include "../common/monsters/sv_monsters.qh"
26 #include "../common/vehicles/all.qh"
27 #include "../common/notifications/all.qh"
28 #include "../common/physics/player.qh"
29 #include "../common/playerstats.qh"
30 #include "../common/stats.qh"
31 #include "../common/teams.qh"
32 #include "../common/triggers/trigger/secret.qh"
33 #include "../common/triggers/target/music.qh"
34 #include "../common/util.qh"
35 #include "../common/items/_mod.qh"
36 #include <common/weapons/_all.qh>
37 #include "../common/state.qh"
38
39 const float LATENCY_THINKRATE = 10;
40 .float latency_sum;
41 .float latency_cnt;
42 .float latency_time;
43 entity pingplreport;
44 void PingPLReport_Think(entity this)
45 {
46         float delta;
47         entity e;
48
49         delta = 3 / maxclients;
50         if(delta < sys_frametime)
51                 delta = 0;
52         this.nextthink = time + delta;
53
54         e = edict_num(this.cnt + 1);
55         if(IS_REAL_CLIENT(e))
56         {
57                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
58                 WriteByte(MSG_BROADCAST, this.cnt);
59                 WriteShort(MSG_BROADCAST, bound(1, e.ping, 65535));
60                 WriteByte(MSG_BROADCAST, min(ceil(e.ping_packetloss * 255), 255));
61                 WriteByte(MSG_BROADCAST, min(ceil(e.ping_movementloss * 255), 255));
62
63                 // record latency times for clients throughout the match so we can report it to playerstats
64                 if(time > (e.latency_time + LATENCY_THINKRATE))
65                 {
66                         e.latency_sum += e.ping;
67                         e.latency_cnt += 1;
68                         e.latency_time = time;
69                         //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
70                 }
71         }
72         else
73         {
74                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
75                 WriteByte(MSG_BROADCAST, this.cnt);
76                 WriteShort(MSG_BROADCAST, 0);
77                 WriteByte(MSG_BROADCAST, 0);
78                 WriteByte(MSG_BROADCAST, 0);
79         }
80         this.cnt = (this.cnt + 1) % maxclients;
81 }
82 void PingPLReport_Spawn()
83 {
84         pingplreport = new_pure(pingplreport);
85         setthink(pingplreport, PingPLReport_Think);
86         pingplreport.nextthink = time;
87 }
88
89 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
90 string redirection_target;
91 float world_initialized;
92
93 string GetGametype();
94 void ShuffleMaplist();
95
96 void SetDefaultAlpha()
97 {
98         if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
99         {
100                 default_player_alpha = autocvar_g_player_alpha;
101                 if(default_player_alpha == 0)
102                         default_player_alpha = 1;
103                 default_weapon_alpha = default_player_alpha;
104         }
105 }
106
107 void GotoFirstMap(entity this)
108 {
109         float n;
110         if(autocvar__sv_init)
111         {
112                 // cvar_set("_sv_init", "0");
113                 // we do NOT set this to 0 any more, so someone "accidentally" changing
114                 // to this "init" map on a dedicated server will cause no permanent
115                 // harm
116                 if(autocvar_g_maplist_shuffle)
117                         ShuffleMaplist();
118                 n = tokenizebyseparator(autocvar_g_maplist, " ");
119                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
120
121                 MapInfo_Enumerate();
122                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
123
124                 if(!DoNextMapOverride(1))
125                         GotoNextMap(1);
126
127                 return;
128         }
129
130         if(time < 5)
131         {
132                 this.nextthink = time;
133         }
134         else
135         {
136                 this.nextthink = time + 1;
137                 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...\n");
138         }
139 }
140
141 void cvar_changes_init()
142 {
143         float h;
144         string k, v, d;
145         float n, i, adding, pureadding;
146
147         if(cvar_changes)
148                 strunzone(cvar_changes);
149         cvar_changes = string_null;
150         if(cvar_purechanges)
151                 strunzone(cvar_purechanges);
152         cvar_purechanges = string_null;
153         cvar_purechanges_count = 0;
154
155         h = buf_create();
156         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
157         n = buf_getsize(h);
158
159         adding = true;
160         pureadding = true;
161
162         for(i = 0; i < n; ++i)
163         {
164                 k = bufstr_get(h, i);
165
166 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
167 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
168 #define BADCVAR(p) if(k == p) continue
169
170                 // general excludes and namespaces for server admin used cvars
171                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
172
173                 // internal
174                 BADPREFIX("csqc_");
175                 BADPREFIX("cvar_check_");
176                 BADCVAR("gamecfg");
177                 BADCVAR("g_configversion");
178                 BADCVAR("g_maplist_index");
179                 BADCVAR("halflifebsp");
180                 BADCVAR("sv_mapformat_is_quake2");
181                 BADCVAR("sv_mapformat_is_quake3");
182                 BADPREFIX("sv_world");
183
184                 // client
185                 BADPREFIX("chase_");
186                 BADPREFIX("cl_");
187                 BADPREFIX("con_");
188                 BADPREFIX("scoreboard_");
189                 BADPREFIX("g_campaign");
190                 BADPREFIX("g_waypointsprite_");
191                 BADPREFIX("gl_");
192                 BADPREFIX("joy");
193                 BADPREFIX("hud_");
194                 BADPREFIX("m_");
195                 BADPREFIX("menu_");
196                 BADPREFIX("net_slist_");
197                 BADPREFIX("r_");
198                 BADPREFIX("sbar_");
199                 BADPREFIX("scr_");
200                 BADPREFIX("snd_");
201                 BADPREFIX("show");
202                 BADPREFIX("sensitivity");
203                 BADPREFIX("userbind");
204                 BADPREFIX("v_");
205                 BADPREFIX("vid_");
206                 BADPREFIX("crosshair");
207                 BADCVAR("mod_q3bsp_lightmapmergepower");
208                 BADCVAR("mod_q3bsp_nolightmaps");
209                 BADCVAR("fov");
210                 BADCVAR("mastervolume");
211                 BADCVAR("volume");
212                 BADCVAR("bgmvolume");
213
214                 // private
215                 BADCVAR("developer");
216                 BADCVAR("log_dest_udp");
217                 BADCVAR("net_address");
218                 BADCVAR("net_address_ipv6");
219                 BADCVAR("port");
220                 BADCVAR("savedgamecfg");
221                 BADCVAR("serverconfig");
222                 BADCVAR("sv_autoscreenshot");
223                 BADCVAR("sv_heartbeatperiod");
224                 BADCVAR("sv_vote_master_password");
225                 BADCVAR("sys_colortranslation");
226                 BADCVAR("sys_specialcharactertranslation");
227                 BADCVAR("timeformat");
228                 BADCVAR("timestamps");
229                 BADPREFIX("developer_");
230                 BADPREFIX("g_ban_");
231                 BADPREFIX("g_banned_list");
232                 BADPREFIX("g_chat_flood_");
233                 BADPREFIX("g_ghost_items");
234                 BADPREFIX("g_playerstats_");
235                 BADPREFIX("g_voice_flood_");
236                 BADPREFIX("log_file");
237                 BADPREFIX("rcon_");
238                 BADPREFIX("sv_allowdownloads");
239                 BADPREFIX("sv_autodemo");
240                 BADPREFIX("sv_curl_");
241                 BADPREFIX("sv_eventlog");
242                 BADPREFIX("sv_logscores_");
243                 BADPREFIX("sv_master");
244                 BADPREFIX("sv_weaponstats_");
245                 BADPREFIX("sv_waypointsprite_");
246                 BADCVAR("rescan_pending");
247
248                 // these can contain player IDs, so better hide
249                 BADPREFIX("g_forced_team_");
250
251                 // mapinfo
252                 BADCVAR("fraglimit");
253                 BADCVAR("g_assault");
254                 BADCVAR("g_ca");
255                 BADCVAR("g_ca_teams");
256                 BADCVAR("g_ctf");
257                 BADCVAR("g_cts");
258                 BADCVAR("g_dm");
259                 BADCVAR("g_domination");
260                 BADCVAR("g_domination_default_teams");
261                 BADCVAR("g_freezetag");
262                 BADCVAR("g_freezetag_teams");
263                 BADCVAR("g_invasion_teams");
264                 BADCVAR("g_keepaway");
265                 BADCVAR("g_keyhunt");
266                 BADCVAR("g_keyhunt_teams");
267                 BADCVAR("g_lms");
268                 BADCVAR("g_nexball");
269                 BADCVAR("g_onslaught");
270                 BADCVAR("g_race");
271                 BADCVAR("g_race_laps_limit");
272                 BADCVAR("g_race_qualifying_timelimit");
273                 BADCVAR("g_race_qualifying_timelimit_override");
274                 BADCVAR("g_tdm");
275                 BADCVAR("g_tdm_teams");
276                 BADCVAR("leadlimit");
277                 BADCVAR("nextmap");
278                 BADCVAR("teamplay");
279                 BADCVAR("timelimit");
280
281                 // long
282                 BADCVAR("hostname");
283                 BADCVAR("g_maplist");
284                 BADCVAR("g_maplist_mostrecent");
285                 BADCVAR("sv_motd");
286
287                 v = cvar_string(k);
288                 d = cvar_defstring(k);
289                 if(v == d)
290                         continue;
291
292                 if(adding)
293                 {
294                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
295                         if(strlen(cvar_changes) > 16384)
296                         {
297                                 cvar_changes = "// too many settings have been changed to show them here\n";
298                                 adding = 0;
299                         }
300                 }
301
302                 // now check if the changes are actually gameplay relevant
303
304                 // does nothing gameplay relevant
305                 BADCVAR("captureleadlimit_override");
306                 BADCVAR("gameversion");
307                 BADCVAR("g_allow_oldvortexbeam");
308                 BADCVAR("g_balance_kill_delay");
309                 BADCVAR("g_campcheck_distance");
310                 BADCVAR("g_ca_point_leadlimit");
311                 BADCVAR("g_ca_point_limit");
312                 BADCVAR("g_ctf_captimerecord_always");
313                 BADCVAR("g_ctf_flag_glowtrails");
314                 BADCVAR("g_ctf_flag_pickup_verbosename");
315                 BADCVAR("g_domination_point_leadlimit");
316                 BADCVAR("g_forced_respawn");
317                 BADCVAR("g_freezetag_point_leadlimit");
318                 BADCVAR("g_freezetag_point_limit");
319                 BADCVAR("g_hats");
320                 BADCVAR("g_invasion_point_limit");
321                 BADCVAR("g_keyhunt_point_leadlimit");
322                 BADCVAR("g_nexball_goalleadlimit");
323                 BADCVAR("g_new_toys_use_pickupsound");
324                 BADCVAR("g_physics_predictall");
325                 BADCVAR("g_piggyback");
326                 BADCVAR("g_tdm_point_leadlimit");
327                 BADCVAR("g_tdm_point_limit");
328                 BADCVAR("leadlimit_and_fraglimit");
329                 BADCVAR("leadlimit_override");
330                 BADCVAR("pausable");
331                 BADCVAR("sv_checkforpacketsduringsleep");
332                 BADCVAR("sv_intermission_cdtrack");
333                 BADCVAR("sv_minigames");
334                 BADCVAR("sv_namechangetimer");
335                 BADCVAR("sv_precacheplayermodels");
336                 BADCVAR("sv_timeout");
337                 BADPREFIX("crypto_");
338                 BADPREFIX("gameversion_");
339                 BADPREFIX("g_chat_");
340                 BADPREFIX("g_ctf_captimerecord_");
341                 BADPREFIX("g_maplist_votable_");
342                 BADPREFIX("g_mod_");
343                 BADPREFIX("g_respawn_");
344                 BADPREFIX("net_");
345                 BADPREFIX("prvm_");
346                 BADPREFIX("skill_");
347                 BADPREFIX("sv_allow_");
348                 BADPREFIX("sv_cullentities_");
349                 BADPREFIX("sv_maxidle_");
350                 BADPREFIX("sv_minigames_");
351                 BADPREFIX("sv_radio_");
352                 BADPREFIX("sv_timeout_");
353                 BADPREFIX("sv_vote_");
354                 BADPREFIX("timelimit_");
355
356                 // allowed changes to server admins (please sync this to server.cfg)
357                 // vi commands:
358                 //   :/"impure"/,$d
359                 //   :g!,^\/\/[^ /],d
360                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
361                 //   :%!sort
362                 // yes, this does contain some redundant stuff, don't really care
363                 BADCVAR("bot_config_file");
364                 BADCVAR("bot_number");
365                 BADCVAR("bot_prefix");
366                 BADCVAR("bot_suffix");
367                 BADCVAR("capturelimit_override");
368                 BADCVAR("fraglimit_override");
369                 BADCVAR("gametype");
370                 BADCVAR("g_antilag");
371                 BADCVAR("g_balance_teams");
372                 BADCVAR("g_balance_teams_prevent_imbalance");
373                 BADCVAR("g_balance_teams_scorefactor");
374                 BADCVAR("g_ban_sync_trusted_servers");
375                 BADCVAR("g_ban_sync_uri");
376                 BADCVAR("g_buffs");
377                 BADCVAR("g_ca_teams_override");
378                 BADCVAR("g_ctf_ignore_frags");
379                 BADCVAR("g_domination_point_limit");
380                 BADCVAR("g_domination_teams_override");
381                 BADCVAR("g_freezetag_teams_override");
382                 BADCVAR("g_friendlyfire");
383                 BADCVAR("g_fullbrightitems");
384                 BADCVAR("g_fullbrightplayers");
385                 BADCVAR("g_keyhunt_point_limit");
386                 BADCVAR("g_keyhunt_teams_override");
387                 BADCVAR("g_lms_lives_override");
388                 BADCVAR("g_maplist");
389                 BADCVAR("g_maplist_check_waypoints");
390                 BADCVAR("g_maplist_mostrecent_count");
391                 BADCVAR("g_maplist_shuffle");
392                 BADCVAR("g_maplist_votable");
393                 BADCVAR("g_maplist_votable_abstain");
394                 BADCVAR("g_maplist_votable_nodetail");
395                 BADCVAR("g_maplist_votable_suggestions");
396                 BADCVAR("g_maxplayers");
397                 BADCVAR("g_mirrordamage");
398                 BADCVAR("g_nexball_goallimit");
399                 BADCVAR("g_norecoil");
400                 BADCVAR("g_physics_clientselect");
401                 BADCVAR("g_powerups");
402                 BADCVAR("g_spawnshieldtime");
403                 BADCVAR("g_start_delay");
404                 BADCVAR("g_superspectate");
405                 BADCVAR("g_tdm_teams_override");
406                 BADCVAR("g_warmup");
407                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
408                 BADCVAR("hostname");
409                 BADCVAR("log_file");
410                 BADCVAR("maxplayers");
411                 BADCVAR("minplayers");
412                 BADCVAR("net_address");
413                 BADCVAR("port");
414                 BADCVAR("rcon_password");
415                 BADCVAR("rcon_restricted_commands");
416                 BADCVAR("rcon_restricted_password");
417                 BADCVAR("skill");
418                 BADCVAR("sv_adminnick");
419                 BADCVAR("sv_autoscreenshot");
420                 BADCVAR("sv_autotaunt");
421                 BADCVAR("sv_curl_defaulturl");
422                 BADCVAR("sv_defaultcharacter");
423                 BADCVAR("sv_defaultcharacterskin");
424                 BADCVAR("sv_defaultplayercolors");
425                 BADCVAR("sv_defaultplayermodel");
426                 BADCVAR("sv_defaultplayerskin");
427                 BADCVAR("sv_maxidle");
428                 BADCVAR("sv_maxrate");
429                 BADCVAR("sv_motd");
430                 BADCVAR("sv_public");
431                 BADCVAR("sv_ready_restart");
432                 BADCVAR("sv_status_privacy");
433                 BADCVAR("sv_taunt");
434                 BADCVAR("sv_vote_call");
435                 BADCVAR("sv_vote_commands");
436                 BADCVAR("sv_vote_majority_factor");
437                 BADCVAR("sv_vote_master");
438                 BADCVAR("sv_vote_master_commands");
439                 BADCVAR("sv_vote_master_password");
440                 BADCVAR("sv_vote_simple_majority_factor");
441                 BADCVAR("teamplay_mode");
442                 BADCVAR("timelimit_override");
443                 BADPREFIX("g_warmup_");
444                 BADPREFIX("sv_ready_restart_");
445
446                 // mutators that announce themselves properly to the server browser
447                 BADCVAR("g_instagib");
448                 BADCVAR("g_new_toys");
449                 BADCVAR("g_nix");
450                 BADCVAR("g_grappling_hook");
451                 BADCVAR("g_jetpack");
452
453 #undef BADPRESUFFIX
454 #undef BADPREFIX
455 #undef BADCVAR
456
457                 if(pureadding)
458                 {
459                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
460                         if(strlen(cvar_purechanges) > 16384)
461                         {
462                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
463                                 pureadding = 0;
464                         }
465                 }
466                 ++cvar_purechanges_count;
467                 // WARNING: this variable is used for the server list
468                 // NEVER dare to skip this code!
469                 // Hacks to intentionally appearing as "pure server" even though you DO have
470                 // modified settings may be punished by removal from the server list.
471                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
472                 // though.
473         }
474         buf_del(h);
475         if(cvar_changes == "")
476                 cvar_changes = "// this server runs at default server settings\n";
477         else
478                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
479         cvar_changes = strzone(cvar_changes);
480         if(cvar_purechanges == "")
481                 cvar_purechanges = "// this server runs at default gameplay settings\n";
482         else
483                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
484         cvar_purechanges = strzone(cvar_purechanges);
485 }
486
487 void detect_maptype()
488 {
489 #if 0
490         vector o, v;
491         float i;
492
493         for (;;)
494         {
495                 o = world.mins;
496                 o.x += random() * (world.maxs.x - world.mins.x);
497                 o.y += random() * (world.maxs.y - world.mins.y);
498                 o.z += random() * (world.maxs.z - world.mins.z);
499
500                 tracebox(o, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), o - '0 0 32768', MOVE_WORLDONLY, NULL);
501                 if(trace_fraction == 1)
502                         continue;
503
504                 v = trace_endpos;
505
506                 for(i = 0; i < 64; i += 4)
507                 {
508                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, NULL);
509         if(trace_fraction == 1)
510                 continue;
511                         LOG_INFO(ftos(i), " -> ", vtos(trace_endpos), "\n");
512                 }
513
514                 break;
515         }
516 #endif
517 }
518
519 entity randomseed;
520 bool RandomSeed_Send(entity this, entity to, int sf)
521 {
522         WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
523         WriteShort(MSG_ENTITY, this.cnt);
524         return true;
525 }
526 void RandomSeed_Think(entity this)
527 {
528         this.cnt = bound(0, floor(random() * 65536), 65535);
529         this.nextthink = time + 5;
530
531         this.SendFlags |= 1;
532 }
533 void RandomSeed_Spawn()
534 {
535         randomseed = new_pure(randomseed);
536         setthink(randomseed, RandomSeed_Think);
537         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
538
539         getthink(randomseed)(randomseed); // sets random seed and nextthink
540 }
541
542 spawnfunc(__init_dedicated_server)
543 {
544         // handler for _init/_init map (only for dedicated server initialization)
545
546         world_initialized = -1; // don't complain
547         cvar = cvar_normal;
548         cvar_string = cvar_string_normal;
549         cvar_set = cvar_set_normal;
550
551         delete_fn = remove_unsafely;
552
553         entity e = spawn();
554         setthink(e, GotoFirstMap);
555         e.nextthink = time; // this is usually 1 at this point
556
557         e = new(info_player_deathmatch);  // safeguard against player joining
558
559         this.classname = "worldspawn"; // safeguard against various stuff ;)
560
561         // needs to be done so early because of the constants they create
562         static_init();
563         static_init_late();
564         static_init_precache();
565
566         IL_PUSH(g_spawnpoints, e); // just incase
567
568         MapInfo_Enumerate();
569         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
570 }
571
572 void __init_dedicated_server_shutdown() {
573         MapInfo_Shutdown();
574 }
575
576 void SetLimits(int fraglimit_override, int leadlimit_override, float timelimit_override, float qualifying_override)
577 {
578         if(!autocvar_g_campaign)
579         {
580                 if(fraglimit_override >= 0) cvar_set("fraglimit", ftos(fraglimit_override));
581                 if(timelimit_override >= 0) cvar_set("timelimit", ftos(timelimit_override));
582                 if(leadlimit_override >= 0) cvar_set("leadlimit", ftos(leadlimit_override));
583                 if(qualifying_override >= 0) cvar_set("g_race_qualifying_timelimit", ftos(qualifying_override));
584         }
585         limits_are_set = true;
586 }
587
588 void Map_MarkAsRecent(string m);
589 float world_already_spawned;
590 void Nagger_Init();
591 void ClientInit_Spawn();
592 void WeaponStats_Init();
593 void WeaponStats_Shutdown();
594 spawnfunc(worldspawn)
595 {
596         server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
597
598     bool wantrestart = false;
599         {
600                 if (!server_is_dedicated)
601                 {
602                         // force unloading of server pk3 files when starting a listen server
603                         // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
604                         // restore csqc_progname too
605                         string expect = "csprogs.dat";
606                         wantrestart = cvar_string_normal("csqc_progname") != expect;
607                         cvar_set_normal("csqc_progname", expect);
608                 }
609                 else
610                 {
611                         // Try to use versioned csprogs from pk3
612                         // Only ever use versioned csprogs.dat files on dedicated servers;
613                         // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
614                         string pk3csprogs = "csprogs-" WATERMARK ".dat";
615                         // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
616                         string select = "csprogs.dat";
617                         if (fexists(pk3csprogs)) select = pk3csprogs;
618                         if (cvar_string_normal("csqc_progname") != select)
619                         {
620                                 cvar_set_normal("csqc_progname", select);
621                                 wantrestart = true;
622                         }
623                         // Check for updates on startup
624                         // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
625                         int sentinel = fopen("progs.txt", FILE_READ);
626                         if (sentinel >= 0)
627                         {
628                                 string switchversion = fgets(sentinel);
629                                 fclose(sentinel);
630                                 if (switchversion != "" && switchversion != WATERMARK)
631                                 {
632                                         LOG_INFOF("Switching progs: " WATERMARK " -> %s\n", switchversion);
633                                         // if it doesn't exist, assume either:
634                                         //   a) the current program was overwritten
635                                         //   b) this is a client only update
636                                         string newprogs = sprintf("progs-%s.dat", switchversion);
637                                         if (fexists(newprogs))
638                                         {
639                                                 cvar_set_normal("sv_progs", newprogs);
640                                                 wantrestart = true;
641                                         }
642                                         string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
643                                         if (fexists(newcsprogs))
644                                         {
645                                                 cvar_set_normal("csqc_progname", newcsprogs);
646                                                 wantrestart = true;
647                                         }
648                                 }
649                         }
650                 }
651                 if (wantrestart)
652                 {
653                         LOG_INFOF("Restart requested\n");
654                         changelevel(mapname);
655                         // let initialization continue, shutdown depends on it
656                 }
657         }
658
659         cvar = cvar_normal;
660         cvar_string = cvar_string_normal;
661         cvar_set = cvar_set_normal;
662
663         if(world_already_spawned)
664                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
665         world_already_spawned = true;
666
667         delete_fn = remove_safely; // during spawning, watch what you remove!
668
669         cvar_changes_init(); // do this very early now so it REALLY matches the server config
670
671         maxclients = 0;
672         for (entity head = nextent(NULL); head; head = nextent(head))
673         {
674                 ++maxclients;
675         }
676
677         // needs to be done so early because of the constants they create
678         static_init();
679
680         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
681
682         TemporaryDB = db_create();
683
684         // 0 normal
685         lightstyle(0, "m");
686
687         // 1 FLICKER (first variety)
688         lightstyle(1, "mmnmmommommnonmmonqnmmo");
689
690         // 2 SLOW STRONG PULSE
691         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
692
693         // 3 CANDLE (first variety)
694         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
695
696         // 4 FAST STROBE
697         lightstyle(4, "mamamamamama");
698
699         // 5 GENTLE PULSE 1
700         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
701
702         // 6 FLICKER (second variety)
703         lightstyle(6, "nmonqnmomnmomomno");
704
705         // 7 CANDLE (second variety)
706         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
707
708         // 8 CANDLE (third variety)
709         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
710
711         // 9 SLOW STROBE (fourth variety)
712         lightstyle(9, "aaaaaaaazzzzzzzz");
713
714         // 10 FLUORESCENT FLICKER
715         lightstyle(10, "mmamammmmammamamaaamammma");
716
717         // 11 SLOW PULSE NOT FADE TO BLACK
718         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
719
720         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
721
722         // 63 testing
723         lightstyle(63, "a");
724
725         if(autocvar_g_campaign)
726                 CampaignPreInit();
727
728         Map_MarkAsRecent(mapname);
729
730         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
731
732         InitGameplayMode();
733         static_init_late();
734         static_init_precache();
735         readlevelcvars();
736         GrappleHookInit();
737
738         if(!limits_are_set)
739                 SetLimits(autocvar_fraglimit_override, autocvar_leadlimit_override, autocvar_timelimit_override, -1);
740
741         if(warmup_limit == 0)
742                 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
743
744         player_count = 0;
745         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
746         if(bot_waypoints_for_items == 1)
747                 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
748                         bot_waypoints_for_items = 0;
749
750         precache();
751
752         WaypointSprite_Init();
753
754         GameLogInit(); // prepare everything
755         // NOTE for matchid:
756         // changing the logic generating it is okay. But:
757         // it HAS to stay <= 64 chars
758         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
759         if(autocvar_sv_eventlog)
760         {
761                 string s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
762                 matchid = strzone(s);
763
764                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
765                 s = ":gameinfo:mutators:LIST";
766
767                 MUTATOR_CALLHOOK(BuildMutatorsString, s);
768                 s = M_ARGV(0, string);
769
770                 // initialiation stuff, not good in the mutator system
771                 if(!autocvar_g_use_ammunition)
772                         s = strcat(s, ":no_use_ammunition");
773
774                 // initialiation stuff, not good in the mutator system
775                 if(autocvar_g_pickup_items == 0)
776                         s = strcat(s, ":no_pickup_items");
777                 if(autocvar_g_pickup_items > 0)
778                         s = strcat(s, ":pickup_items");
779
780                 // initialiation stuff, not good in the mutator system
781                 if(autocvar_g_weaponarena != "0")
782                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
783
784                 // TODO to mutator system
785                 if(autocvar_g_norecoil)
786                         s = strcat(s, ":norecoil");
787
788                 // TODO to mutator system
789                 if(autocvar_g_powerups == 0)
790                         s = strcat(s, ":no_powerups");
791                 if(autocvar_g_powerups > 0)
792                         s = strcat(s, ":powerups");
793
794                 GameLogEcho(s);
795                 GameLogEcho(":gameinfo:end");
796         }
797         else
798                 matchid = strzone(ftos(random()));
799
800         cvar_set("nextmap", "");
801
802         SetDefaultAlpha();
803
804         if(autocvar_g_campaign)
805                 CampaignPostInit();
806
807         Ban_LoadBans();
808
809         MapInfo_Enumerate();
810         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
811
812         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
813         {
814                 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
815                 if(fd != -1)
816                 {
817                         string s;
818                         while((s = fgets(fd)))
819                         {
820                                 int l = tokenize_console(s);
821                                 if(l < 2)
822                                         continue;
823                                 if(argv(0) == "cd")
824                                 {
825                                         LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
826                                         LOG_INFO("  cdtrack ", argv(2), "\n");
827                                 }
828                                 else if(argv(0) == "fog")
829                                 {
830                                         LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
831                                         LOG_INFO("  \"fog\" \"", s, "\"\n");
832                                 }
833                                 else if(argv(0) == "set")
834                                 {
835                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
836                                         LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
837                                 }
838                                 else if(argv(0) != "//")
839                                 {
840                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
841                                         LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
842                                 }
843                         }
844                         fclose(fd);
845                 }
846         }
847
848         WeaponStats_Init();
849
850         Nagger_Init();
851
852         next_pingtime = time + 5;
853
854         detect_maptype();
855
856         // set up information replies for clients and server to use
857         maplist_reply = strzone(getmaplist());
858         lsmaps_reply = strzone(getlsmaps());
859         monsterlist_reply = strzone(getmonsterlist());
860         for(int i = 0; i < 10; ++i)
861         {
862                 string s = getrecords(i);
863                 if (s)
864                         records_reply[i] = strzone(s);
865         }
866         ladder_reply = strzone(getladder());
867         rankings_reply = strzone(getrankings());
868
869         // begin other init
870         ClientInit_Spawn();
871         RandomSeed_Spawn();
872         PingPLReport_Spawn();
873
874         CheatInit();
875
876         if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
877
878         // fill sv_curl_serverpackages from .serverpackage files
879         if (autocvar_sv_curl_serverpackages_auto)
880         {
881                 string s = "csprogs-" WATERMARK ".txt";
882                 // remove automatically managed files from the list to prevent duplicates
883                 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
884                 {
885                         string pkg = argv(i);
886                         if (startsWith(pkg, "csprogs-")) continue;
887                         if (endsWith(pkg, "-serverpackage.txt")) continue;
888                         if (endsWith(pkg, ".serverpackage")) continue;  // OLD legacy
889                         s = cons(s, pkg);
890                 }
891                 // add automatically managed files to the list
892                 #define X(match) MACRO_BEGIN { \
893                         int fd = search_begin(match, true, false); \
894                         if (fd >= 0) \
895                         { \
896                                 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
897                                 { \
898                                         s = cons(s, search_getfilename(fd, i)); \
899                                 } \
900                                 search_end(fd); \
901                         } \
902                 } MACRO_END
903                 X("*-serverpackage.txt");
904                 X("*.serverpackage");
905                 #undef X
906                 cvar_set("sv_curl_serverpackages", s);
907         }
908
909         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
910         modname = "Xonotic";
911         // physics/balance/config changes that count as mod
912         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
913                 modname = cvar_string("g_mod_physics");
914         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
915                 modname = cvar_string("g_mod_balance");
916         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
917                 modname = cvar_string("g_mod_config");
918         // extra mutators that deserve to count as mod
919         MUTATOR_CALLHOOK(SetModname);
920
921         // save it for later
922         modname = strzone(modname);
923
924         WinningConditionHelper(this); // set worldstatus
925
926         world_initialized = 1;
927 }
928
929 spawnfunc(light)
930 {
931         //makestatic (this); // Who the f___ did that?
932         delete(this);
933 }
934
935 string GetGametype()
936 {
937         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
938 }
939
940 string GetMapname()
941 {
942         return mapname;
943 }
944
945 float Map_Count, Map_Current;
946 string Map_Current_Name;
947
948 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
949 float GetMaplistPosition()
950 {
951         float pos, idx;
952         string map;
953
954         map = GetMapname();
955         idx = autocvar_g_maplist_index;
956
957         if(idx >= 0)
958                 if(idx < Map_Count)
959                         if(map == argv(idx))
960                                 return idx;
961
962         for(pos = 0; pos < Map_Count; ++pos)
963                 if(map == argv(pos))
964                         return pos;
965
966         // resume normal maplist rotation if current map is not in g_maplist
967         return idx;
968 }
969
970 float MapHasRightSize(string map)
971 {
972         float fh;
973         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
974         if(autocvar_g_maplist_check_waypoints)
975         {
976                 LOG_TRACE("checkwp "); LOG_TRACE(map);
977                 if(!fexists(strcat("maps/", map, ".waypoints")))
978                 {
979                         LOG_TRACE(": no waypoints");
980                         return false;
981                 }
982                 LOG_TRACE(": has waypoints");
983         }
984
985         // open map size restriction file
986         LOG_TRACE("opensize "); LOG_TRACE(map);
987         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
988         if(fh >= 0)
989         {
990                 float mapmin, mapmax;
991                 LOG_TRACE(": ok, ");
992                 mapmin = stof(fgets(fh));
993                 mapmax = stof(fgets(fh));
994                 fclose(fh);
995                 if(player_count < mapmin)
996                 {
997                         LOG_TRACE("not enough");
998                         return false;
999                 }
1000                 if(player_count > mapmax)
1001                 {
1002                         LOG_TRACE("too many");
1003                         return false;
1004                 }
1005                 LOG_TRACE("right size");
1006                 return true;
1007         }
1008         LOG_TRACE(": not found");
1009         return true;
1010 }
1011
1012 string Map_Filename(float position)
1013 {
1014         return strcat("maps/", argv(position), ".bsp");
1015 }
1016
1017 void Map_MarkAsRecent(string m)
1018 {
1019         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1020 }
1021
1022 float Map_IsRecent(string m)
1023 {
1024         return strhasword(autocvar_g_maplist_mostrecent, m);
1025 }
1026
1027 float Map_Check(float position, float pass)
1028 {
1029         string filename;
1030         string map_next;
1031         map_next = argv(position);
1032         if(pass <= 1)
1033         {
1034                 if(Map_IsRecent(map_next))
1035                         return 0;
1036         }
1037         filename = Map_Filename(position);
1038         if(MapInfo_CheckMap(map_next))
1039         {
1040                 if(pass == 2)
1041                         return 1;
1042                 if(MapHasRightSize(map_next))
1043                         return 1;
1044                 return 0;
1045         }
1046         else
1047                 LOG_DEBUG( "Couldn't select '", filename, "'..." );
1048
1049         return 0;
1050 }
1051
1052 void Map_Goto_SetStr(string nextmapname)
1053 {
1054         if(getmapname_stored != "")
1055                 strunzone(getmapname_stored);
1056         if(nextmapname == "")
1057                 getmapname_stored = "";
1058         else
1059                 getmapname_stored = strzone(nextmapname);
1060 }
1061
1062 void Map_Goto_SetFloat(float position)
1063 {
1064         cvar_set("g_maplist_index", ftos(position));
1065         Map_Goto_SetStr(argv(position));
1066 }
1067
1068 void Map_Goto(float reinit)
1069 {
1070         MapInfo_LoadMap(getmapname_stored, reinit);
1071 }
1072
1073 // return codes of map selectors:
1074 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1075 //   -2 = permanent failure
1076 float() MaplistMethod_Iterate = // usual method
1077 {
1078         float pass, i;
1079
1080         LOG_TRACE("Trying MaplistMethod_Iterate");
1081
1082         for(pass = 1; pass <= 2; ++pass)
1083         {
1084                 for(i = 1; i < Map_Count; ++i)
1085                 {
1086                         float mapindex;
1087                         mapindex = (i + Map_Current) % Map_Count;
1088                         if(Map_Check(mapindex, pass))
1089                                 return mapindex;
1090                 }
1091         }
1092         return -1;
1093 }
1094
1095 float() MaplistMethod_Repeat = // fallback method
1096 {
1097         LOG_TRACE("Trying MaplistMethod_Repeat");
1098
1099         if(Map_Check(Map_Current, 2))
1100                 return Map_Current;
1101         return -2;
1102 }
1103
1104 float() MaplistMethod_Random = // random map selection
1105 {
1106         float i, imax;
1107
1108         LOG_TRACE("Trying MaplistMethod_Random");
1109
1110         imax = 42;
1111
1112         for(i = 0; i <= imax; ++i)
1113         {
1114                 float mapindex;
1115                 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1116                 if(Map_Check(mapindex, 1))
1117                         return mapindex;
1118         }
1119         return -1;
1120 }
1121
1122 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1123 // the exponent sets a bias on the map selection:
1124 // the higher the exponent, the less likely "shortly repeated" same maps are
1125 {
1126         float i, j, imax, insertpos;
1127
1128         LOG_TRACE("Trying MaplistMethod_Shuffle");
1129
1130         imax = 42;
1131
1132         for(i = 0; i <= imax; ++i)
1133         {
1134                 string newlist;
1135
1136                 // now reinsert this at another position
1137                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
1138                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1139                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1140                 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos));
1141
1142                 // insert the current map there
1143                 newlist = "";
1144                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1145                         newlist = strcat(newlist, " ", argv(j));
1146                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1147                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1148                         newlist = strcat(newlist, " ", argv(j));
1149                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1150                 cvar_set("g_maplist", newlist);
1151                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1152
1153                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1154                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1155                 if(Map_Check(Map_Current, 1))
1156                         return Map_Current;
1157         }
1158         return -1;
1159 }
1160
1161 void Maplist_Init()
1162 {
1163         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1164         float i;
1165         for (i = 0; i < Map_Count; ++i)
1166                 if (Map_Check(i, 2))
1167                         break;
1168         if (i == Map_Count)
1169         {
1170                 bprint( "Maplist contains no usable maps!  Resetting it to default map list.\n" );
1171                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1172                 if(autocvar_g_maplist_shuffle)
1173                         ShuffleMaplist();
1174                 localcmd("\nmenu_cmd sync\n");
1175                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1176         }
1177         if(Map_Count == 0)
1178                 error("empty maplist, cannot select a new map");
1179         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1180
1181         if(Map_Current_Name)
1182                 strunzone(Map_Current_Name);
1183         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1184         // this may or may not be correct, but who cares, in the worst case a map
1185         // isn't chosen in the first pass that should have been
1186 }
1187
1188 string GetNextMap()
1189 {
1190         float nextMap;
1191
1192         Maplist_Init();
1193         nextMap = -1;
1194
1195         if(nextMap == -1)
1196                 if(autocvar_g_maplist_shuffle > 0)
1197                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1198
1199         if(nextMap == -1)
1200                 if(autocvar_g_maplist_selectrandom)
1201                         nextMap = MaplistMethod_Random();
1202
1203         if(nextMap == -1)
1204                 nextMap = MaplistMethod_Iterate();
1205
1206         if(nextMap == -1)
1207                 nextMap = MaplistMethod_Repeat();
1208
1209         if(nextMap >= 0)
1210         {
1211                 Map_Goto_SetFloat(nextMap);
1212                 return getmapname_stored;
1213         }
1214
1215         return "";
1216 }
1217
1218 float DoNextMapOverride(float reinit)
1219 {
1220         if(autocvar_g_campaign)
1221         {
1222                 CampaignPostIntermission();
1223                 alreadychangedlevel = true;
1224                 return true;
1225         }
1226         if(autocvar_quit_when_empty)
1227         {
1228                 if(player_count <= currentbots)
1229                 {
1230                         localcmd("quit\n");
1231                         alreadychangedlevel = true;
1232                         return true;
1233                 }
1234         }
1235         if(autocvar_quit_and_redirect != "")
1236         {
1237                 redirection_target = strzone(autocvar_quit_and_redirect);
1238                 alreadychangedlevel = true;
1239                 return true;
1240         }
1241         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1242         {
1243                 localcmd("restart\n");
1244                 alreadychangedlevel = true;
1245                 return true;
1246         }
1247         if(autocvar_nextmap != "")
1248         {
1249                 string m;
1250                 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1251                 cvar_set("nextmap",m);
1252
1253                 if(!m || gametypevote)
1254                         return false;
1255                 if(autocvar_sv_vote_gametype)
1256                 {
1257                         Map_Goto_SetStr(m);
1258                         return false;
1259                 }
1260
1261                 if(MapInfo_CheckMap(m))
1262                 {
1263                         Map_Goto_SetStr(m);
1264                         Map_Goto(reinit);
1265                         alreadychangedlevel = true;
1266                         return true;
1267                 }
1268         }
1269         if(!reinit && autocvar_lastlevel)
1270         {
1271                 cvar_settemp_restore();
1272                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1273                 alreadychangedlevel = true;
1274                 return true;
1275         }
1276         return false;
1277 }
1278
1279 void GotoNextMap(float reinit)
1280 {
1281         //string nextmap;
1282         //float n, nummaps;
1283         //string s;
1284         if (alreadychangedlevel)
1285                 return;
1286         alreadychangedlevel = true;
1287
1288         string nextMap;
1289
1290         nextMap = GetNextMap();
1291         if(nextMap == "")
1292                 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1293         Map_Goto(reinit);
1294 }
1295
1296
1297 /*
1298 ============
1299 IntermissionThink
1300
1301 When the player presses attack or jump, change to the next level
1302 ============
1303 */
1304 .float autoscreenshot;
1305 void IntermissionThink(entity this)
1306 {
1307         FixIntermissionClient(this);
1308         CSQCMODEL_AUTOUPDATE(this); // PlayerPostThink returns before calling this during intermission, so run it here
1309
1310         float server_screenshot = (autocvar_sv_autoscreenshot && this.cvar_cl_autoscreenshot);
1311         float client_screenshot = (this.cvar_cl_autoscreenshot == 2);
1312
1313         if( (server_screenshot || client_screenshot)
1314                 && ((this.autoscreenshot > 0) && (time > this.autoscreenshot)) )
1315         {
1316                 this.autoscreenshot = -1;
1317                 if(IS_REAL_CLIENT(this)) { stuffcmd(this, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1318                 return;
1319         }
1320
1321         if (time < intermission_exittime)
1322                 return;
1323
1324         if(!mapvote_initialized)
1325                 if (time < intermission_exittime + 10 && !(PHYS_INPUT_BUTTON_ATCK(this) || PHYS_INPUT_BUTTON_JUMP(this) || PHYS_INPUT_BUTTON_ATCK2(this) || PHYS_INPUT_BUTTON_HOOK(this) || PHYS_INPUT_BUTTON_USE(this)))
1326                         return;
1327
1328         MapVote_Start();
1329 }
1330
1331 /*
1332 ============
1333 FindIntermission
1334
1335 Returns the entity to view from
1336 ============
1337 */
1338 /*
1339 entity FindIntermission()
1340 {
1341         local   entity spot;
1342         local   float cyc;
1343
1344 // look for info_intermission first
1345         spot = find(NULL, classname, "info_intermission");
1346         if (spot)
1347         {       // pick a random one
1348                 cyc = random() * 4;
1349                 while (cyc > 1)
1350                 {
1351                         spot = find(spot, classname, "info_intermission");
1352                         if (!spot)
1353                                 spot = find(spot, classname, "info_intermission");
1354                         cyc = cyc - 1;
1355                 }
1356                 return spot;
1357         }
1358
1359 // then look for the start position
1360         spot = find(NULL, classname, "info_player_start");
1361         if (spot)
1362                 return spot;
1363
1364 // testinfo_player_start is only found in regioned levels
1365         spot = find(NULL, classname, "testplayerstart");
1366         if (spot)
1367                 return spot;
1368
1369 // then look for the start position
1370         spot = find(NULL, classname, "info_player_deathmatch");
1371         if (spot)
1372                 return spot;
1373
1374         //objerror ("FindIntermission: no spot");
1375         return NULL;
1376 }
1377 */
1378
1379 /*
1380 ===============================================================================
1381
1382 RULES
1383
1384 ===============================================================================
1385 */
1386
1387 void DumpStats(float final)
1388 {
1389         float file;
1390         string s;
1391         float to_console;
1392         float to_eventlog;
1393         float to_file;
1394         float i;
1395
1396         to_console = autocvar_sv_logscores_console;
1397         to_eventlog = autocvar_sv_eventlog;
1398         to_file = autocvar_sv_logscores_file;
1399
1400         if(!final)
1401         {
1402                 to_console = true; // always print printstats replies
1403                 to_eventlog = false; // but never print them to the event log
1404         }
1405
1406         if(to_eventlog)
1407                 if(autocvar_sv_eventlog_console)
1408                         to_console = false; // otherwise we get the output twice
1409
1410         if(final)
1411                 s = ":scores:";
1412         else
1413                 s = ":status:";
1414         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1415
1416         if(to_console)
1417                 LOG_INFO(s, "\n");
1418         if(to_eventlog)
1419                 GameLogEcho(s);
1420
1421         file = -1;
1422         if(to_file)
1423         {
1424                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1425                 if(file == -1)
1426                         to_file = false;
1427                 else
1428                         fputs(file, strcat(s, "\n"));
1429         }
1430
1431         s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1432         if(to_console)
1433                 LOG_INFO(s, "\n");
1434         if(to_eventlog)
1435                 GameLogEcho(s);
1436         if(to_file)
1437                 fputs(file, strcat(s, "\n"));
1438
1439         FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), LAMBDA(
1440                 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1441                 s = strcat(s, ftos(rint(time - it.jointime)), ":");
1442                 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
1443                         s = strcat(s, ftos(it.team), ":");
1444                 else
1445                         s = strcat(s, "spectator:");
1446
1447                 if(to_console)
1448                         LOG_INFO(s, it.netname, "\n");
1449                 if(to_eventlog)
1450                         GameLogEcho(strcat(s, ftos(it.playerid), ":", it.netname));
1451                 if(to_file)
1452                         fputs(file, strcat(s, it.netname, "\n"));
1453         ));
1454
1455         if(teamplay)
1456         {
1457                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1458                 if(to_console)
1459                         LOG_INFO(s, "\n");
1460                 if(to_eventlog)
1461                         GameLogEcho(s);
1462                 if(to_file)
1463                         fputs(file, strcat(s, "\n"));
1464
1465                 for(i = 1; i < 16; ++i)
1466                 {
1467                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1468                         s = strcat(s, ":", ftos(i));
1469                         if(to_console)
1470                                 LOG_INFO(s, "\n");
1471                         if(to_eventlog)
1472                                 GameLogEcho(s);
1473                         if(to_file)
1474                                 fputs(file, strcat(s, "\n"));
1475                 }
1476         }
1477
1478         if(to_console)
1479                 LOG_INFO(":end\n");
1480         if(to_eventlog)
1481                 GameLogEcho(":end");
1482         if(to_file)
1483         {
1484                 fputs(file, ":end\n");
1485                 fclose(file);
1486         }
1487 }
1488
1489 void FixIntermissionClient(entity e)
1490 {
1491         if(!e.autoscreenshot) // initial call
1492         {
1493                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1494                 e.health = -2342;
1495                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1496                 e.solid = SOLID_NOT;
1497                 set_movetype(e, MOVETYPE_NONE);
1498                 e.takedamage = DAMAGE_NO;
1499                 for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
1500                 {
1501                     .entity weaponentity = weaponentities[slot];
1502                         if(e.(weaponentity))
1503                         {
1504                                 e.(weaponentity).effects = EF_NODRAW;
1505                                 if (e.(weaponentity).weaponchild)
1506                                         e.(weaponentity).weaponchild.effects = EF_NODRAW;
1507                         }
1508                 }
1509                 if(IS_REAL_CLIENT(e))
1510                 {
1511                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1512                         RandomSelection_Init();
1513                         FOREACH_WORD(autocvar_sv_intermission_cdtrack, true, LAMBDA(
1514                                 RandomSelection_AddString(it, 1, 1);
1515                         ));
1516                         if (RandomSelection_chosen_string != "")
1517                         {
1518                                 stuffcmd(e, sprintf("\ncd loop %s\n", RandomSelection_chosen_string));
1519                         }
1520                         msg_entity = e;
1521                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1522                 }
1523         }
1524 }
1525
1526 /*
1527 go to the next level for deathmatch
1528 only called if a time or frag limit has expired
1529 */
1530 void NextLevel()
1531 {
1532         gameover = true;
1533
1534         intermission_running = 1;
1535
1536 // enforce a wait time before allowing changelevel
1537         if(player_count > 0)
1538                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1539         else
1540                 intermission_exittime = -1;
1541
1542         /*
1543         WriteByte (MSG_ALL, SVC_CDTRACK);
1544         WriteByte (MSG_ALL, 3);
1545         WriteByte (MSG_ALL, 3);
1546         // done in FixIntermission
1547         */
1548
1549         //pos = FindIntermission ();
1550
1551         VoteReset();
1552
1553         DumpStats(true);
1554
1555         // send statistics
1556         PlayerStats_GameReport(true);
1557         WeaponStats_Shutdown();
1558
1559         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1560
1561         if(autocvar_sv_eventlog)
1562                 GameLogEcho(":gameover");
1563
1564         GameLogClose();
1565
1566         FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
1567                 FixIntermissionClient(it);
1568                 if(it.winning)
1569                         bprint(it.netname, " ^7wins.\n");
1570         ));
1571
1572         target_music_kill();
1573
1574         if(autocvar_g_campaign)
1575                 CampaignPreIntermission();
1576
1577         MUTATOR_CALLHOOK(MatchEnd);
1578
1579         localcmd("\nsv_hook_gameend\n");
1580 }
1581
1582 /*
1583 ============
1584 CheckRules_Player
1585
1586 Exit deathmatch games upon conditions
1587 ============
1588 */
1589 void CheckRules_Player(entity this)
1590 {
1591         if (gameover)   // someone else quit the game already
1592                 return;
1593
1594         if(!IS_DEAD(this))
1595                 this.play_time += frametime;
1596
1597         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1598         //   (div0: and that in CheckRules_World please)
1599 }
1600
1601
1602 float InitiateSuddenDeath()
1603 {
1604         // Check first whether normal overtimes could be added before initiating suddendeath mode
1605         // - for this timelimit_overtime needs to be >0 of course
1606         // - also check the winning condition calculated in the previous frame and only add normal overtime
1607         //   again, if at the point at which timelimit would be extended again, still no winner was found
1608         if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1609         {
1610                 return 1; // need to call InitiateOvertime later
1611         }
1612         else
1613         {
1614                 if(!checkrules_suddendeathend)
1615                 {
1616                         if(autocvar_g_campaign)
1617                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1618                         else
1619                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1620                         if(g_race && !g_race_qualifying)
1621                                 race_StartCompleting();
1622                 }
1623                 return 0;
1624         }
1625 }
1626
1627 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1628 {
1629         ++checkrules_overtimesadded;
1630         //add one more overtime by simply extending the timelimit
1631         float tl;
1632         tl = autocvar_timelimit;
1633         tl += autocvar_timelimit_overtime;
1634         cvar_set("timelimit", ftos(tl));
1635
1636         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1637 }
1638
1639 float GetWinningCode(float fraglimitreached, float equality)
1640 {
1641         if(autocvar_g_campaign == 1)
1642                 if(fraglimitreached)
1643                         return WINNING_YES;
1644                 else
1645                         return WINNING_NO;
1646
1647         else
1648                 if(equality)
1649                         if(fraglimitreached)
1650                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1651                         else
1652                                 return WINNING_NEVER;
1653                 else
1654                         if(fraglimitreached)
1655                                 return WINNING_YES;
1656                         else
1657                                 return WINNING_NO;
1658 }
1659
1660 // set the .winning flag for exactly those players with a given field value
1661 void SetWinners(.float field, float value)
1662 {
1663         FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(it.winning = (it.(field) == value)));
1664 }
1665
1666 // set the .winning flag for those players with a given field value
1667 void AddWinners(.float field, float value)
1668 {
1669         FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
1670                 if(it.(field) == value)
1671                         it.winning = 1;
1672         ));
1673 }
1674
1675 // clear the .winning flags
1676 void ClearWinners()
1677 {
1678         FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(it.winning = 0));
1679 }
1680
1681 void ShuffleMaplist()
1682 {
1683         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1684 }
1685
1686 float leaderfrags;
1687 float WinningCondition_Scores(float limit, float leadlimit)
1688 {
1689         float limitreached;
1690
1691         // TODO make everything use THIS winning condition (except LMS)
1692         WinningConditionHelper(NULL);
1693
1694         if(teamplay)
1695         {
1696                 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1697                 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1698                 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1699                 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1700         }
1701
1702         ClearWinners();
1703         if(WinningConditionHelper_winner)
1704                 WinningConditionHelper_winner.winning = 1;
1705         if(WinningConditionHelper_winnerteam >= 0)
1706                 SetWinners(team, WinningConditionHelper_winnerteam);
1707
1708         if(WinningConditionHelper_lowerisbetter)
1709         {
1710                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1711                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1712                 limit = -limit;
1713         }
1714
1715         if(WinningConditionHelper_zeroisworst)
1716                 leadlimit = 0; // not supported in this mode
1717
1718         if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1719         // these modes always score in increments of 1, thus this makes sense
1720         {
1721                 if(leaderfrags != WinningConditionHelper_topscore)
1722                 {
1723                         leaderfrags = WinningConditionHelper_topscore;
1724
1725                         if (limit)
1726                         if (leaderfrags == limit - 1)
1727                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1728                         else if (leaderfrags == limit - 2)
1729                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1730                         else if (leaderfrags == limit - 3)
1731                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1732                 }
1733         }
1734
1735         limitreached = false;
1736         if(limit)
1737                 if(WinningConditionHelper_topscore >= limit)
1738                         limitreached = true;
1739         if(leadlimit)
1740         {
1741                 float leadlimitreached;
1742                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1743                 if(autocvar_leadlimit_and_fraglimit)
1744                         limitreached = (limitreached && leadlimitreached);
1745                 else
1746                         limitreached = (limitreached || leadlimitreached);
1747         }
1748
1749         if(limit)
1750                 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1751
1752         return GetWinningCode(
1753                 WinningConditionHelper_topscore && limitreached,
1754                 WinningConditionHelper_equality
1755         );
1756 }
1757
1758 float WinningCondition_RanOutOfSpawns()
1759 {
1760         if(have_team_spawns <= 0)
1761                 return WINNING_NO;
1762
1763         if(!autocvar_g_spawn_useallspawns)
1764                 return WINNING_NO;
1765
1766         if(!some_spawn_has_been_used)
1767                 return WINNING_NO;
1768
1769         team1_score = team2_score = team3_score = team4_score = 0;
1770
1771         FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it), LAMBDA(
1772                 switch(it.team)
1773                 {
1774                         case NUM_TEAM_1: team1_score = 1; break;
1775                         case NUM_TEAM_2: team2_score = 1; break;
1776                         case NUM_TEAM_3: team3_score = 1; break;
1777                         case NUM_TEAM_4: team4_score = 1; break;
1778                 }
1779         ));
1780
1781         IL_EACH(g_spawnpoints, true,
1782         {
1783                 switch(it.team)
1784                 {
1785                         case NUM_TEAM_1: team1_score = 1; break;
1786                         case NUM_TEAM_2: team2_score = 1; break;
1787                         case NUM_TEAM_3: team3_score = 1; break;
1788                         case NUM_TEAM_4: team4_score = 1; break;
1789                 }
1790         });
1791
1792         ClearWinners();
1793         if(team1_score + team2_score + team3_score + team4_score == 0)
1794         {
1795                 checkrules_equality = true;
1796                 return WINNING_YES;
1797         }
1798         else if(team1_score + team2_score + team3_score + team4_score == 1)
1799         {
1800                 float t, i;
1801                 if(team1_score)
1802                         t = NUM_TEAM_1;
1803                 else if(team2_score)
1804                         t = NUM_TEAM_2;
1805                 else if(team3_score)
1806                         t = NUM_TEAM_3;
1807                 else // if(team4_score)
1808                         t = NUM_TEAM_4;
1809                 CheckAllowedTeams(NULL);
1810                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1811                 {
1812                         if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
1813                         if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
1814                         if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
1815                         if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
1816                 }
1817
1818                 AddWinners(team, t);
1819                 return WINNING_YES;
1820         }
1821         else
1822                 return WINNING_NO;
1823 }
1824
1825 /*
1826 ============
1827 CheckRules_World
1828
1829 Exit deathmatch games upon conditions
1830 ============
1831 */
1832 void CheckRules_World()
1833 {
1834         float timelimit;
1835         float fraglimit;
1836         float leadlimit;
1837
1838         VoteThink();
1839         MapVote_Think();
1840
1841         SetDefaultAlpha();
1842
1843         if (gameover)   // someone else quit the game already
1844         {
1845                 if(player_count == 0) // Nobody there? Then let's go to the next map
1846                         MapVote_Start();
1847                         // this will actually check the player count in the next frame
1848                         // again, but this shouldn't hurt
1849                 return;
1850         }
1851
1852         timelimit = autocvar_timelimit * 60;
1853         fraglimit = autocvar_fraglimit;
1854         leadlimit = autocvar_leadlimit;
1855
1856         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1857         {
1858                 if(timelimit > 0)
1859                         timelimit = 0; // timelimit is not made for warmup
1860                 if(fraglimit > 0)
1861                         fraglimit = 0; // no fraglimit for now
1862                 leadlimit = 0; // no leadlimit for now
1863         }
1864
1865         if(timelimit > 0)
1866         {
1867                 timelimit += game_starttime;
1868         }
1869         else if (timelimit < 0)
1870         {
1871                 // endmatch
1872                 NextLevel();
1873                 return;
1874         }
1875
1876         float wantovertime;
1877         wantovertime = 0;
1878
1879         if(timelimit > game_starttime)
1880                 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
1881         else
1882                 game_completion_ratio = 0;
1883
1884         if(checkrules_suddendeathend)
1885         {
1886                 if(!checkrules_suddendeathwarning)
1887                 {
1888                         checkrules_suddendeathwarning = true;
1889                         if(g_race && !g_race_qualifying)
1890                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1891                         else
1892                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1893                 }
1894         }
1895         else
1896         {
1897                 if (timelimit && time >= timelimit)
1898                 {
1899                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1900                         {
1901                                 float totalplayers;
1902                                 float playerswithlaps;
1903                                 float readyplayers;
1904                                 totalplayers = playerswithlaps = readyplayers = 0;
1905                                 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
1906                                         ++totalplayers;
1907                                         if(PlayerScore_Add(it, SP_RACE_FASTEST, 0))
1908                                                 ++playerswithlaps;
1909                                         if(it.ready)
1910                                                 ++readyplayers;
1911                                 ));
1912
1913                                 // at least 2 of the players have completed a lap: start the RACE
1914                                 // otherwise, the players should end the qualifying on their own
1915                                 if(readyplayers || playerswithlaps >= 2)
1916                                 {
1917                                         checkrules_suddendeathend = 0;
1918                                         ReadyRestart(); // go to race
1919                                         return;
1920                                 }
1921                                 else
1922                                         wantovertime |= InitiateSuddenDeath();
1923                         }
1924                         else
1925                                 wantovertime |= InitiateSuddenDeath();
1926                 }
1927         }
1928
1929         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1930         {
1931                 NextLevel();
1932                 return;
1933         }
1934
1935         int checkrules_status = WinningCondition_RanOutOfSpawns();
1936         if(checkrules_status == WINNING_YES)
1937                 bprint("Hey! Someone ran out of spawns!\n");
1938         else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1939                 checkrules_status = M_ARGV(0, float);
1940         else
1941                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1942
1943         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1944         {
1945                 checkrules_status = WINNING_NEVER;
1946                 checkrules_overtimesadded = -1;
1947                 wantovertime |= InitiateSuddenDeath();
1948         }
1949
1950         if(checkrules_status == WINNING_NEVER)
1951                 // equality cases! Nobody wins if the overtime ends in a draw.
1952                 ClearWinners();
1953
1954         if(wantovertime)
1955         {
1956                 if(checkrules_status == WINNING_NEVER)
1957                         InitiateOvertime();
1958                 else
1959                         checkrules_status = WINNING_YES;
1960         }
1961
1962         if(checkrules_suddendeathend)
1963                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1964                         checkrules_status = WINNING_YES;
1965
1966         if(checkrules_status == WINNING_YES)
1967         {
1968                 //print("WINNING\n");
1969                 NextLevel();
1970         }
1971 }
1972
1973 string GotoMap(string m)
1974 {
1975         m = GameTypeVote_MapInfo_FixName(m);
1976         if (!m)
1977                 return "The map you suggested is not available on this server.";
1978         if (!autocvar_sv_vote_gametype)
1979         if(!MapInfo_CheckMap(m))
1980                 return "The map you suggested does not support the current game mode.";
1981         cvar_set("nextmap", m);
1982         cvar_set("timelimit", "-1");
1983         if(mapvote_initialized || alreadychangedlevel)
1984         {
1985                 if(DoNextMapOverride(0))
1986                         return "Map switch initiated.";
1987                 else
1988                         return "Hm... no. For some reason I like THIS map more.";
1989         }
1990         else
1991                 return "Map switch will happen after scoreboard.";
1992 }
1993
1994 bool autocvar_sv_gameplayfix_multiplethinksperframe;
1995 void RunThink(entity this)
1996 {
1997         // don't let things stay in the past.
1998         // it is possible to start that way by a trigger with a local time.
1999         if(this.nextthink <= 0 || this.nextthink > time + frametime)
2000                 return;
2001
2002         float oldtime = time; // do we need to save this?
2003
2004         for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2005         {
2006                 time = max(oldtime, this.nextthink);
2007                 this.nextthink = 0;
2008
2009                 if(getthink(this))
2010                         getthink(this)(this);
2011                 // mods often set nextthink to time to cause a think every frame,
2012                 // we don't want to loop in that case, so exit if the new nextthink is
2013                 // <= the time the qc was told, also exit if it is past the end of the
2014                 // frame
2015                 if(this.nextthink <= time || this.nextthink > oldtime + frametime || !autocvar_sv_gameplayfix_multiplethinksperframe)
2016                         break;
2017         }
2018
2019         time = oldtime;
2020 }
2021
2022 bool autocvar_sv_freezenonclients;
2023 bool autocvar_sv_gameplayfix_delayprojectiles;
2024 void Physics_Frame()
2025 {
2026         if(autocvar_sv_freezenonclients)
2027                 return;
2028
2029         FOREACH_ENTITY_FLOAT(pure_data, false,
2030         {
2031                 if(IS_CLIENT(it) || it.classname == "" || it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH || it.move_movetype == MOVETYPE_PHYSICS)
2032                         continue;
2033
2034                 set_movetype(it, it.move_movetype);
2035
2036                 if(it.move_movetype == MOVETYPE_NONE)
2037                         continue;
2038
2039                 if(it.move_qcphysics)
2040                         Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2041
2042                 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2043                 {
2044                         // handle thinking here
2045                         if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime)
2046                                 RunThink(it);
2047                 }
2048         });
2049
2050         if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2051                 return;
2052
2053         FOREACH_ENTITY_FLOAT(move_qcphysics, true,
2054         {
2055                 if(IS_CLIENT(it) || is_pure(it) || it.classname == "" || it.move_movetype == MOVETYPE_NONE)
2056                         continue;
2057                 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2058         });
2059 }
2060
2061 void systems_update();
2062 void EndFrame()
2063 {
2064         anticheat_endframe();
2065
2066         Physics_Frame();
2067
2068         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2069                 entity e = IS_SPEC(it) ? it.enemy : it;
2070                 if (e.typehitsound) {
2071                         it.typehit_time = time;
2072                 } else if (e.damage_dealt) {
2073                         it.hit_time = time;
2074                         it.damage_dealt_total += ceil(e.damage_dealt);
2075                 }
2076         });
2077         // add 1 frametime because after this, engine SV_Physics
2078         // increases time by a frametime and then networks the frame
2079         // add another frametime because client shows everything with
2080         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2081         // needed!
2082         float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2083         FOREACH_CLIENT(true, {
2084                 it.typehitsound = false;
2085                 it.damage_dealt = 0;
2086                 antilag_record(it, CS(it), altime);
2087         });
2088         IL_EACH(g_monsters, true,
2089         {
2090                 antilag_record(it, it, altime);
2091         });
2092         FOREACH_CLIENT(PS(it), {
2093                 PlayerState s = PS(it);
2094                 s.ps_push(s, it);
2095         });
2096         systems_update();
2097         IL_ENDFRAME();
2098 }
2099
2100
2101 /*
2102  * RedirectionThink:
2103  * returns true if redirecting
2104  */
2105 float redirection_timeout;
2106 float redirection_nextthink;
2107 float RedirectionThink()
2108 {
2109         float clients_found;
2110
2111         if(redirection_target == "")
2112                 return false;
2113
2114         if(!redirection_timeout)
2115         {
2116                 cvar_set("sv_public", "-2");
2117                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2118                 if(redirection_target == "self")
2119                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2120                 else
2121                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2122         }
2123
2124         if(time < redirection_nextthink)
2125                 return true;
2126
2127         redirection_nextthink = time + 1;
2128
2129         clients_found = 0;
2130         FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA(
2131                 // TODO add timer
2132                 LOG_INFO("Redirecting: sending connect command to ", it.netname, "\n");
2133                 if(redirection_target == "self")
2134                         stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2135                 else
2136                         stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2137                 ++clients_found;
2138         ));
2139
2140         LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.\n");
2141
2142         if(time > redirection_timeout || clients_found == 0)
2143                 localcmd("\nwait; wait; wait; quit\n");
2144
2145         return true;
2146 }
2147
2148 void TargetMusic_RestoreGame();
2149 void RestoreGame()
2150 {
2151         // Loaded from a save game
2152         // some things then break, so let's work around them...
2153
2154         // Progs DB (capture records)
2155         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2156
2157         // Mapinfo
2158         MapInfo_Shutdown();
2159         MapInfo_Enumerate();
2160         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2161         WeaponStats_Init();
2162
2163         TargetMusic_RestoreGame();
2164 }
2165
2166 void Shutdown()
2167 {
2168         gameover = 2;
2169
2170         if(world_initialized > 0)
2171         {
2172                 world_initialized = 0;
2173                 LOG_TRACE("Saving persistent data...");
2174                 Ban_SaveBans();
2175
2176                 // playerstats with unfinished match
2177                 PlayerStats_GameReport(false);
2178
2179                 if(!cheatcount_total)
2180                 {
2181                         if(autocvar_sv_db_saveasdump)
2182                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2183                         else
2184                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2185                 }
2186                 if(autocvar_developer)
2187                 {
2188                         if(autocvar_sv_db_saveasdump)
2189                                 db_dump(TemporaryDB, "server-temp.db");
2190                         else
2191                                 db_save(TemporaryDB, "server-temp.db");
2192                 }
2193                 CheatShutdown(); // must be after cheatcount check
2194                 db_close(ServerProgsDB);
2195                 db_close(TemporaryDB);
2196                 LOG_TRACE("Saving persistent data... done!");
2197                 // tell the bot system the game is ending now
2198                 bot_endgame();
2199
2200                 WeaponStats_Shutdown();
2201                 MapInfo_Shutdown();
2202         }
2203         else if(world_initialized == 0)
2204         {
2205                 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data\n");
2206         }
2207         else
2208         {
2209                 __init_dedicated_server_shutdown();
2210         }
2211 }