2 void PingPLReport_Think()
7 delta = 3 / maxclients;
8 if(delta < sys_frametime)
10 self.nextthink = time + delta;
12 e = edict_num(self.cnt + 1);
13 if(clienttype(e) == CLIENTTYPE_REAL)
15 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
16 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
17 WriteByte(MSG_BROADCAST, self.cnt);
18 WriteShort(MSG_BROADCAST, max(1, e.ping));
19 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
20 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
24 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
25 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
26 WriteByte(MSG_BROADCAST, self.cnt);
27 WriteShort(MSG_BROADCAST, 0);
28 WriteByte(MSG_BROADCAST, 0);
29 WriteByte(MSG_BROADCAST, 0);
31 self.cnt = mod(self.cnt + 1, maxclients);
33 void PingPLReport_Spawn()
35 pingplreport = spawn();
36 pingplreport.classname = "pingplreport";
37 pingplreport.think = PingPLReport_Think;
38 pingplreport.nextthink = time;
41 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
42 string redirection_target;
43 float world_initialized;
49 float() DoNextMapOverride;
51 void SetDefaultAlpha()
53 if(cvar("g_running_guns"))
55 default_player_alpha = -1;
56 default_weapon_alpha = +1;
60 default_player_alpha = cvar("g_balance_cloaked_alpha");
61 default_weapon_alpha = default_player_alpha;
65 default_player_alpha = cvar("g_player_alpha");
66 if(default_player_alpha == 0)
67 default_player_alpha = 1;
68 default_weapon_alpha = default_player_alpha;
72 void fteqcc_testbugs()
76 if(!cvar("developer_fteqccbugs"))
79 dprint("*** fteqcc test: checking for bugs...\n");
83 if(sqrt(a) - sqrt(b - a) == 0)
84 dprint("*** fteqcc test: found same-function-twice bug\n");
86 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
90 world.enemy.cnt += 10;
91 if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
92 dprint("*** fteqcc test: found += bug\n");
94 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
99 * Takes care of pausing and unpausing the game.
100 * Centerprints the information about an upcoming or active timeout to all active
101 * players. Also plays reminder sounds.
103 void timeoutHandler_Think() {
104 local string timeStr;
106 if (timeoutStatus == 1) {
107 if (remainingLeadTime > 0) {
108 //centerprint the information to every player
109 timeStr = getTimeoutText(0);
110 FOR_EACH_REALCLIENT(plr) {
111 if(plr.classname == "player") {
112 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
115 remainingLeadTime -= 1;
116 //think again in 1 second:
117 self.nextthink = time + 1;
120 //now pause the game:
122 //reset all the flood variables
123 FOR_EACH_CLIENT(plr) {
124 plr.nickspamcount = plr.nickspamtime = plr.floodcontrol_chat = plr.floodcontrol_chatteam = plr.floodcontrol_chattell = plr.floodcontrol_voice = plr.floodcontrol_voiceteam = 0;
126 cvar_set("slowmo", ftos(TIMEOUT_SLOWMO_VALUE));
127 //copy .v_angle to .lastV_angle for every player in order to fix their view during pause (see PlayerPreThink)
128 FOR_EACH_REALPLAYER(plr) {
129 plr.lastV_angle = plr.v_angle;
131 self.nextthink = time;
134 else if (timeoutStatus == 2) {
135 if (remainingTimeoutTime > 0) {
136 timeStr = getTimeoutText(0);
137 FOR_EACH_REALCLIENT(plr) {
138 if(plr.classname == "player") {
139 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
142 if(remainingTimeoutTime == cvar("sv_timeout_resumetime")) { //play a warning sound when only <sv_timeout_resumetime> seconds are left
143 Announce("prepareforbattle");
145 remainingTimeoutTime -= 1;
146 self.nextthink = time + TIMEOUT_SLOWMO_VALUE;
149 //unpause the game again
150 remainingTimeoutTime = timeoutStatus = 0;
151 cvar_set("slowmo", ftos(orig_slowmo));
152 //and unlock the fixed view again once there is no timeout active anymore
153 FOR_EACH_REALPLAYER(plr) {
154 plr.fixangle = FALSE;
156 //get rid of the countdown message
157 FOR_EACH_REALCLIENT(plr) {
158 if(plr.classname == "player") {
159 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
167 else if (timeoutStatus == 0) { //if a player called the resumegame command (which set timeoutStatus to 0 already)
168 FOR_EACH_REALCLIENT(plr) {
169 if(plr.classname == "player") {
170 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
183 // cvar_set("_sv_init", "0");
184 // we do NOT set this to 0 any more, so someone "accidentally" changing
185 // to this "init" map on a dedicated server will cause no permanent
187 if(cvar("g_maplist_shuffle"))
189 n = tokenizebyseparator(cvar_string("g_maplist"), " ");
190 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
193 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
195 if(!DoNextMapOverride())
203 self.nextthink = time;
207 self.nextthink = time + 1;
208 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
212 void cvar_changes_init()
216 float n, i, adding, pureadding;
219 strunzone(cvar_changes);
220 cvar_changes = string_null;
222 strunzone(cvar_purechanges);
223 cvar_purechanges = string_null;
224 cvar_purechanges_count = 0;
227 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
233 for(i = 0; i < n; ++i)
235 k = bufstr_get(h, i);
237 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
238 #define BADCVAR(p) if(k == p) continue
241 BADPREFIX("cvar_check_");
243 BADCVAR("g_configversion");
244 BADCVAR("g_maplist_index");
245 BADCVAR("halflifebsp");
246 BADPREFIX("sv_world");
252 BADPREFIX("scoreboard_");
253 BADPREFIX("g_campaign");
258 BADPREFIX("net_slist_");
263 BADPREFIX("userbind");
266 BADPREFIX("crosshair");
267 BADCVAR("mod_q3bsp_lightmapmergepower");
268 BADCVAR("mod_q3bsp_nolightmaps");
270 BADCVAR("mastervolume");
272 BADCVAR("bgmvolume");
275 BADCVAR("serverconfig");
277 BADPREFIX("g_chat_flood_");
278 BADPREFIX("g_voice_flood_");
280 BADPREFIX("settemp_");
281 BADPREFIX("sv_allowdownloads_");
282 BADPREFIX("sv_autodemo");
283 BADPREFIX("sv_curl_");
284 BADPREFIX("sv_eventlog");
285 BADPREFIX("sv_logscores_");
286 BADPREFIX("sv_master");
287 BADCVAR("g_banned_list");
288 BADCVAR("log_dest_udp");
290 BADCVAR("net_address");
292 BADCVAR("savedgamecfg");
293 BADCVAR("sv_heartbeatperiod");
294 BADCVAR("sv_vote_master_password");
295 BADCVAR("sys_colortranslation");
296 BADCVAR("sys_specialcharactertranslation");
297 BADCVAR("timestamps");
298 BADCVAR("net_address");
299 BADCVAR("net_address_ipv6");
300 BADPREFIX("sv_weaponstats_");
301 BADCVAR("developer");
302 BADPREFIX("developer_");
305 BADCVAR("timelimit");
306 BADCVAR("fraglimit");
309 BADCVAR("g_assault");
312 BADCVAR("g_domination");
313 BADCVAR("g_keyhunt");
314 BADCVAR("g_keyhunt_teams");
315 BADCVAR("g_onslaught");
318 BADCVAR("g_runematch");
320 BADCVAR("g_nexball");
325 BADCVAR("g_maplist");
326 BADCVAR("g_maplist_mostrecent");
330 d = cvar_defstring(k);
336 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
337 if(strlen(cvar_changes) > 16384)
339 cvar_changes = "// too many settings have been changed to show them here\n";
344 // now check if the changes are actually gameplay relevant
346 // does nothing visible
348 BADPREFIX("crypto_");
349 BADPREFIX("g_chat_");
350 BADPREFIX("sv_fragmessage_");
351 BADPREFIX("sv_vote_");
352 BADPREFIX("timelimit_");
354 // allowed changes to server admins (please sync this to server.cfg)
358 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
360 // yes, this does contain some redundant stuff, don't really care
361 BADCVAR("bot_number");
362 BADCVAR("bot_prefix");
363 BADCVAR("bot_suffix");
364 BADCVAR("capturelimit_override");
365 BADCVAR("fraglimit_override");
367 BADCVAR("g_antilag");
368 BADCVAR("g_balance_teams");
369 BADCVAR("g_balance_teams_force");
370 BADCVAR("g_ban_sync_trusted_servers");
371 BADCVAR("g_ban_sync_uri");
372 BADCVAR("g_ctf_capture_limit");
373 BADCVAR("g_ctf_ignore_frags");
374 BADCVAR("g_ctf_win_mode");
375 BADCVAR("g_domination_point_limit");
376 BADCVAR("g_fullbrightitems");
377 BADCVAR("g_fullbrightplayers");
378 BADCVAR("g_keyhunt_point_limit");
379 BADCVAR("g_keyhunt_teams_override");
380 BADCVAR("g_lms_lives_override");
381 BADCVAR("g_maplist");
382 BADCVAR("g_maplist_check_waypoints");
383 BADCVAR("g_maplist_mostrecent_count");
384 BADCVAR("g_maplist_shuffle");
385 BADCVAR("g_maplist_votable");
386 BADCVAR("g_maplist_votable_abstain");
387 BADCVAR("g_maplist_votable_nodetail");
388 BADCVAR("g_maplist_votable_suggestions");
389 BADCVAR("g_nexball_goallimit");
390 BADCVAR("g_runematch_point_limit");
391 BADCVAR("g_start_delay");
394 BADCVAR("maxplayers");
395 BADCVAR("minplayers");
396 BADCVAR("net_address");
398 BADCVAR("rcon_password");
399 BADCVAR("rcon_restricted_commands");
400 BADCVAR("rcon_restricted_password");
402 BADCVAR("sv_autoscreenshot");
403 BADCVAR("sv_curl_defaulturl");
404 BADCVAR("sv_defaultcharacter");
405 BADCVAR("sv_defaultplayermodel");
406 BADCVAR("sv_defaultplayerskin");
407 BADCVAR("sv_maxrate");
408 BADCVAR("sv_maxidle");
410 BADCVAR("sv_public");
411 BADCVAR("sv_ready_restart");
412 BADCVAR("sv_status_privacy");
413 BADCVAR("sv_vote_call");
414 BADCVAR("sv_vote_commands");
415 BADCVAR("sv_vote_majority_factor");
416 BADCVAR("sv_vote_master");
417 BADCVAR("sv_vote_master_commands");
418 BADCVAR("sv_vote_master_password");
419 BADCVAR("sv_vote_simple_majority_factor");
420 BADCVAR("timelimit_override");
426 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
427 if(strlen(cvar_purechanges) > 16384)
429 cvar_purechanges = "// too many settings have been changed to show them here\n";
433 ++cvar_purechanges_count;
436 if(cvar_changes == "")
437 cvar_changes = "// this server runs at default server settings\n";
439 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
440 cvar_changes = strzone(cvar_changes);
441 if(cvar_purechanges == "")
442 cvar_purechanges = "// this server runs at default gameplay settings\n";
444 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
445 cvar_purechanges = strzone(cvar_purechanges);
448 void detect_maptype()
457 o_x += random() * (world.maxs_x - world.mins_x);
458 o_y += random() * (world.maxs_y - world.mins_y);
459 o_z += random() * (world.maxs_z - world.mins_z);
461 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
462 if(trace_fraction == 1)
467 for(i = 0; i < 64; i += 4)
469 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
470 if(trace_fraction == 1)
472 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
481 float RandomSeed_Send(entity to, float sf)
483 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
484 WriteShort(MSG_ENTITY, self.cnt);
487 void RandomSeed_Think()
489 self.cnt = bound(0, floor(random() * 65536), 65535);
490 self.nextthink = time + 5;
494 void RandomSeed_Spawn()
496 randomseed = spawn();
497 randomseed.think = RandomSeed_Think;
498 Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
503 self.think(); // sets random seed and nextthink
507 void spawnfunc___init_dedicated_server(void)
509 // handler for _init/_init map (only for dedicated server initialization)
511 world_initialized = -1; // don't complain
513 cvar_string = cvar_string_normal;
514 cvar_set = cvar_set_normal;
516 remove = remove_unsafely;
520 e.think = GotoFirstMap;
521 e.nextthink = time; // this is usually 1 at this point
524 e.classname = "info_player_deathmatch"; // safeguard against player joining
526 self.classname = "worldspawn"; // safeguard against various stuff ;)
529 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
532 void Map_MarkAsRecent(string m);
533 float world_already_spawned;
534 void RegisterWeapons();
536 void ClientInit_Spawn();
537 void WeaponStats_Init();
538 void WeaponStats_Shutdown();
539 void spawnfunc_worldspawn (void)
541 float fd, l, i, j, n;
545 cvar_string = cvar_string_normal;
546 cvar_set = cvar_set_normal;
548 if(world_already_spawned)
549 error("world already spawned - you may have EXACTLY ONE worldspawn!");
550 world_already_spawned = TRUE;
552 remove = remove_safely; // during spawning, watch what you remove!
554 check_unacceptable_compiler_bugs();
556 cvar_changes_init(); // do this very early now so it REALLY matches the server config
558 compressShortVector_init();
560 allowed_to_spawn = TRUE;
563 head = nextent(world);
568 head = nextent(head);
571 // needs to be done so early as they would still spawn
574 ServerProgsDB = db_load("server.db");
576 TemporaryDB = db_create();
579 TODO sound pack system
580 // initialize sound pack system
581 soundpack = cvar_string("g_soundpack");
583 soundpack = strcat(soundpack, "/");
584 soundpack = strzone(soundpack);
590 // 1 FLICKER (first variety)
591 lightstyle(1, "mmnmmommommnonmmonqnmmo");
593 // 2 SLOW STRONG PULSE
594 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
596 // 3 CANDLE (first variety)
597 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
600 lightstyle(4, "mamamamamama");
603 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
605 // 6 FLICKER (second variety)
606 lightstyle(6, "nmonqnmomnmomomno");
608 // 7 CANDLE (second variety)
609 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
611 // 8 CANDLE (third variety)
612 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
614 // 9 SLOW STROBE (fourth variety)
615 lightstyle(9, "aaaaaaaazzzzzzzz");
617 // 10 FLUORESCENT FLICKER
618 lightstyle(10, "mmamammmmammamamaaamammma");
620 // 11 SLOW PULSE NOT FADE TO BLACK
621 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
623 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
628 if(cvar("g_campaign"))
631 Map_MarkAsRecent(mapname);
633 precache_model ("null"); // we need this one before InitGameplayMode
641 bot_waypoints_for_items = cvar("g_waypoints_for_items");
642 if(bot_waypoints_for_items == 1)
643 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
644 bot_waypoints_for_items = 0;
646 // for setting by mapinfo
647 q3acompat_machineshotgunswap = cvar("sv_q3acompat_machineshotgunswap");
648 cvar_set("sv_q3acompat_machineshotgunswap", "0");
652 WaypointSprite_Init();
657 GameLogInit(); // prepare everything
658 if(cvar("sv_eventlog"))
660 s = strcat(cvar_string("sv_eventlog_files_counter"), ".");
661 s = strcat(s, ftos(random()));
662 matchid = strzone(s);
664 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
665 s = ":gameinfo:mutators:LIST";
668 MUTATOR_CALLHOOK(BuildMutatorsString);
671 if(cvar("g_grappling_hook"))
672 s = strcat(s, ":grappling_hook");
673 if(!cvar("g_use_ammunition"))
674 s = strcat(s, ":no_use_ammunition");
675 if(!cvar("g_pickup_items"))
676 s = strcat(s, ":no_pickup_items");
677 if(cvar_string("g_weaponarena") != "0")
678 s = strcat(s, ":", cvar_string("g_weaponarena"), " arena");
679 if(cvar("g_vampire"))
680 s = strcat(s, ":vampire");
681 if(cvar("g_laserguided_missile"))
682 s = strcat(s, ":laserguided_missile");
683 if(cvar("g_norecoil"))
684 s = strcat(s, ":norecoil");
686 s = strcat(s, ":midair");
687 if(cvar("g_minstagib"))
688 s = strcat(s, ":minstagib");
690 GameLogEcho(":gameinfo:end");
693 matchid = strzone(ftos(random()));
695 cvar_set("nextmap", "");
699 if(cvar("g_campaign"))
707 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
709 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
711 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
714 while((s = fgets(fd)))
716 l = tokenize_console(s);
721 print("Found ^1DEPRECATED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
722 print(" cdtrack ", argv(2), "\n");
724 else if(argv(0) == "fog")
726 print("Found ^1DEPRECATED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
727 print(" \"fog\" \"", s, "\"\n");
729 else if(argv(0) == "set")
731 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
732 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
734 else if(argv(0) != "//")
736 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
737 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
746 addstat(STAT_WEAPONS, AS_INT, weapons);
747 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
748 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
749 addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
752 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
753 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
754 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
755 addstat(STAT_FUEL, AS_INT, ammo_fuel);
756 addstat(STAT_DAMAGE_HITS, AS_INT, stat_hit);
757 addstat(STAT_DAMAGE_FIRED, AS_INT, stat_fired);
758 addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
759 addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
760 addstat(STAT_BULLETS_LOADED, AS_INT, campingrifle_bulletcounter);
761 addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
763 addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
767 addstat(STAT_REDALIVE, AS_INT, redalive_stat);
768 addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat);
770 // g_movementspeed hack
771 addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
772 addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
773 addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
775 next_pingtime = time + 5;
779 lsmaps_reply = "^7Maps available: ";
780 lsnewmaps_reply = "^7Maps without a record set: ";
781 for(i = 0, j = 0; i < MapInfo_count; ++i)
783 if(MapInfo_Get_ByID(i))
784 if not(MapInfo_Map_flags & (MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN))
791 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
792 if(g_race && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time"))))
793 lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
794 else if(g_cts && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time"))))
795 lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
798 lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
799 if (!g_race && !g_cts)
800 lsnewmaps_reply = "Need to be playing race or CTS for lsnewmaps to work.";
801 lsnewmaps_reply = strzone(strcat(lsnewmaps_reply, "\n"));
803 maplist_reply = "^7Maps in list: ";
804 n = tokenize_console(cvar_string("g_maplist"));
805 for(i = 0, j = 0; i < n; ++i)
807 if(MapInfo_CheckMap(argv(i)))
813 maplist_reply = strcat(maplist_reply, col, argv(i), " ");
817 maplist_reply = strzone(strcat(maplist_reply, "\n"));
818 MapInfo_ClearTemps();
820 for(i = 0; i < 10; ++i)
822 records_reply[i] = strzone(getrecords(i));
825 rankings_reply = strzone(getrankings());
829 PingPLReport_Spawn();
833 localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
835 // fill sv_curl_serverpackages from .serverpackage files
836 if(cvar("sv_curl_serverpackages_auto"))
838 fd = search_begin("*.serverpackage", TRUE, FALSE);
842 j = search_getsize(fd);
843 for(i = 0; i < j; ++i)
844 s = strcat(s, " ", search_getfilename(fd, i));
847 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
850 world_initialized = 1;
853 void spawnfunc_light (void)
855 //makestatic (self); // Who the f___ did that?
859 float TryFile( string pFilename )
862 dprint("TryFile(\"", pFilename, "\")\n");
863 lHandle = fopen( pFilename, FILE_READ );
864 if( lHandle != -1 ) {
874 return GametypeNameFromType(game);
877 string getmapname_stored;
883 float Map_Count, Map_Current;
884 string Map_Current_Name;
886 // NOTE: this now expects the map list to be already tokenize()d and the count in Map_Count
887 float GetMaplistPosition()
893 idx = cvar("g_maplist_index");
900 for(pos = 0; pos < Map_Count; ++pos)
904 // resume normal maplist rotation if current map is not in g_maplist
908 float MapHasRightSize(string map)
911 if(currentbots || cvar("bot_number") || player_count < cvar("minplayers"))
912 if(cvar("g_maplist_check_waypoints"))
914 dprint("checkwp "); dprint(map);
915 fh = fopen(strcat("maps/", map, ".waypoints"), FILE_READ);
918 dprint(": no waypoints\n");
921 dprint(": has waypoints\n");
925 // open map size restriction file
926 dprint("opensize "); dprint(map);
927 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
930 float mapmin, mapmax;
932 mapmin = stof(fgets(fh));
933 mapmax = stof(fgets(fh));
935 if(player_count < mapmin)
937 dprint("not enough\n");
940 if(player_count > mapmax)
942 dprint("too many\n");
945 dprint("right size\n");
948 dprint(": not found\n");
952 string Map_Filename(float position)
954 return strcat("maps/", argv(position), ".bsp");
957 string strwords(string s, float w)
960 for(endpos = 0; w && endpos >= 0; --w)
961 endpos = strstrofs(s, " ", endpos + 1);
965 return substring(s, 0, endpos);
968 float strhasword(string s, string w)
970 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
973 void Map_MarkAsRecent(string m)
975 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", cvar_string("g_maplist_mostrecent")), max(0, cvar("g_maplist_mostrecent_count"))));
978 float Map_IsRecent(string m)
980 return strhasword(cvar_string("g_maplist_mostrecent"), m);
983 float Map_Check(float position, float pass)
987 map_next = argv(position);
990 if(Map_IsRecent(map_next))
993 filename = Map_Filename(position);
994 if(MapInfo_CheckMap(map_next))
998 if(MapHasRightSize(map_next))
1003 dprint( "Couldn't select '", filename, "'..\n" );
1008 void Map_Goto_SetStr(string nextmapname)
1010 if(getmapname_stored != "")
1011 strunzone(getmapname_stored);
1012 if(nextmapname == "")
1013 getmapname_stored = "";
1015 getmapname_stored = strzone(nextmapname);
1018 void Map_Goto_SetFloat(float position)
1020 cvar_set("g_maplist_index", ftos(position));
1021 Map_Goto_SetStr(argv(position));
1026 // settings persist, except...
1027 localcmd("\nsettemp_restore\n");
1033 MapInfo_LoadMap(getmapname_stored);
1036 // return codes of map selectors:
1037 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1038 // -2 = permanent failure
1039 float() MaplistMethod_Iterate = // usual method
1043 for(pass = 1; pass <= 2; ++pass)
1045 for(i = 1; i < Map_Count; ++i)
1048 mapindex = mod(i + Map_Current, Map_Count);
1049 if(Map_Check(mapindex, pass))
1056 float() MaplistMethod_Repeat = // fallback method
1058 if(Map_Check(Map_Current, 2))
1063 float() MaplistMethod_Random = // random map selection
1069 for(i = 0; i <= imax; ++i)
1072 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
1073 if(Map_Check(mapindex, 1))
1079 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1080 // the exponent sets a bias on the map selection:
1081 // the higher the exponent, the less likely "shortly repeated" same maps are
1083 float i, j, imax, insertpos;
1087 for(i = 0; i <= imax; ++i)
1091 // now reinsert this at another position
1092 insertpos = pow(random(), 1 / exponent); // ]0, 1]
1093 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1094 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1095 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1097 // insert the current map there
1099 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1100 newlist = strcat(newlist, " ", argv(j));
1101 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1102 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1103 newlist = strcat(newlist, " ", argv(j));
1104 newlist = substring(newlist, 1, strlen(newlist) - 1);
1105 cvar_set("g_maplist", newlist);
1106 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
1108 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1109 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1110 if(Map_Check(Map_Current, 1))
1118 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
1121 bprint( "Maplist is empty! Resetting it to default map list.\n" );
1122 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1123 if(cvar("g_maplist_shuffle"))
1125 localcmd("\nmenu_cmd sync\n");
1126 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
1129 error("empty maplist, cannot select a new map");
1130 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1132 if(Map_Current_Name)
1133 strunzone(Map_Current_Name);
1134 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1135 // this may or may not be correct, but who cares, in the worst case a map
1136 // isn't chosen in the first pass that should have been
1147 if(cvar("g_maplist_shuffle") > 0)
1148 nextMap = MaplistMethod_Shuffle(cvar("g_maplist_shuffle") + 1);
1151 if(cvar("g_maplist_selectrandom"))
1152 nextMap = MaplistMethod_Random();
1155 nextMap = MaplistMethod_Iterate();
1158 nextMap = MaplistMethod_Repeat();
1162 Map_Goto_SetFloat(nextMap);
1163 return getmapname_stored;
1169 float DoNextMapOverride()
1171 if(cvar("g_campaign"))
1173 CampaignPostIntermission();
1174 alreadychangedlevel = TRUE;
1177 if(cvar("quit_when_empty"))
1179 if(player_count <= currentbots)
1182 alreadychangedlevel = TRUE;
1186 if(cvar_string("quit_and_redirect") != "")
1188 redirection_target = strzone(cvar_string("quit_and_redirect"));
1189 alreadychangedlevel = TRUE;
1192 if (cvar("samelevel")) // if samelevel is set, stay on same level
1194 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
1195 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
1196 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
1197 localcmd("restart\n");
1198 //changelevel (mapname);
1199 alreadychangedlevel = TRUE;
1202 if(cvar_string("nextmap") != "")
1203 if(MapInfo_CheckMap(cvar_string("nextmap")))
1205 Map_Goto_SetStr(cvar_string("nextmap"));
1207 alreadychangedlevel = TRUE;
1210 if(cvar("lastlevel"))
1213 localcmd("set lastlevel 0\ntogglemenu\n");
1214 alreadychangedlevel = TRUE;
1222 //local string nextmap;
1223 //local float n, nummaps;
1225 if (alreadychangedlevel)
1227 alreadychangedlevel = TRUE;
1233 for(allowReset = 1; allowReset >= 0; --allowReset)
1235 nextMap = GetNextMap();
1241 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
1242 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1243 if(cvar("g_maplist_shuffle"))
1245 localcmd("\nmenu_cmd sync\n");
1249 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1261 When the player presses attack or jump, change to the next level
1264 .float autoscreenshot;
1265 void() MapVote_Start;
1266 void() MapVote_Think;
1267 float mapvote_initialized;
1268 void IntermissionThink()
1270 FixIntermissionClient(self);
1272 if(cvar("sv_autoscreenshot"))
1273 if(self.autoscreenshot > 0)
1274 if(time > self.autoscreenshot)
1276 self.autoscreenshot = -1;
1277 if(clienttype(self) == CLIENTTYPE_REAL)
1278 stuffcmd(self, "\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
1282 if (time < intermission_exittime)
1285 if(!mapvote_initialized)
1286 if (time < intermission_exittime + 10 && !self.BUTTON_ATCK && !self.BUTTON_JUMP && !self.BUTTON_ATCK2 && !self.BUTTON_HOOK && !self.BUTTON_USE)
1296 Returns the entity to view from
1300 entity FindIntermission()
1305 // look for info_intermission first
1306 spot = find (world, classname, "info_intermission");
1308 { // pick a random one
1312 spot = find (spot, classname, "info_intermission");
1314 spot = find (spot, classname, "info_intermission");
1320 // then look for the start position
1321 spot = find (world, classname, "info_player_start");
1325 // testinfo_player_start is only found in regioned levels
1326 spot = find (world, classname, "testplayerstart");
1330 // then look for the start position
1331 spot = find (world, classname, "info_player_deathmatch");
1335 //objerror ("FindIntermission: no spot");
1341 ===============================================================================
1345 ===============================================================================
1348 void DumpStats(float final)
1352 local float to_console;
1353 local float to_eventlog;
1354 local float to_file;
1357 to_console = cvar("sv_logscores_console");
1358 to_eventlog = cvar("sv_eventlog");
1359 to_file = cvar("sv_logscores_file");
1363 to_console = TRUE; // always print printstats replies
1364 to_eventlog = FALSE; // but never print them to the event log
1368 if(cvar("sv_eventlog_console"))
1369 to_console = FALSE; // otherwise we get the output twice
1375 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1383 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
1387 fputs(file, strcat(s, "\n"));
1390 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1396 fputs(file, strcat(s, "\n"));
1398 FOR_EACH_CLIENT(other)
1400 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
1402 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1403 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1404 if(other.classname == "player" || g_arena || g_ca || g_lms)
1405 s = strcat(s, ftos(other.team), ":");
1407 s = strcat(s, "spectator:");
1410 print(s, other.netname, "\n");
1412 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1414 fputs(file, strcat(s, other.netname, "\n"));
1420 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1426 fputs(file, strcat(s, "\n"));
1428 for(i = 1; i < 16; ++i)
1430 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1431 s = strcat(s, ":", ftos(i));
1437 fputs(file, strcat(s, "\n"));
1444 GameLogEcho(":end");
1447 fputs(file, ":end\n");
1452 void FixIntermissionClient(entity e)
1455 if(!e.autoscreenshot) // initial call
1457 e.angles = e.v_angle;
1458 e.angles_x = -e.angles_x;
1459 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1461 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1462 e.solid = SOLID_NOT;
1463 e.movetype = MOVETYPE_NONE;
1464 e.takedamage = DAMAGE_NO;
1467 e.weaponentity.effects = EF_NODRAW;
1468 if (e.weaponentity.weaponentity)
1469 e.weaponentity.weaponentity.effects = EF_NODRAW;
1471 if(clienttype(e) == CLIENTTYPE_REAL)
1473 stuffcmd(e, "\nscr_printspeed 1000000\n");
1474 s = cvar_string("sv_intermission_cdtrack");
1476 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1478 WriteByte(MSG_ONE, SVC_INTERMISSION);
1482 //e.velocity = '0 0 0';
1483 //e.fixangle = TRUE;
1485 // TODO halt weapon animation
1490 go to the next level for deathmatch
1491 only called if a time or frag limit has expired
1499 intermission_running = 1;
1501 // enforce a wait time before allowing changelevel
1502 if(player_count > 0)
1503 intermission_exittime = time + cvar("sv_mapchange_delay");
1505 intermission_exittime = -1;
1508 WriteByte (MSG_ALL, SVC_CDTRACK);
1509 WriteByte (MSG_ALL, 3);
1510 WriteByte (MSG_ALL, 3);
1511 // done in FixIntermission
1514 //pos = FindIntermission ();
1520 if(cvar("sv_eventlog"))
1521 GameLogEcho(":gameover");
1527 // save the stats to a text file on the client
1528 // stuffcmd(other, log_stats "stats/file_name");
1530 // stuffcmd(other, log_stats "");
1531 // use a filename similar to the demo name
1532 // string file_name;
1533 // file_name = strcat("\nlog_file \"stats/", strftime(TRUE, "%Y-%m-%d_%H-%M"), "_", mapname, ".txt\""); // open the log file
1535 // write a stats parser for the menu
1537 if(cvar("sv_accuracy_data_send")) {
1538 string stats_to_send;
1540 FOR_EACH_CLIENT(other) { // make the string to send
1541 FixIntermissionClient(other);
1543 if(other.cvar_cl_accuracy_data_share) {
1544 stats_to_send = strcat(stats_to_send, ":hits:", other.netname);
1546 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1547 stats_to_send = strcat(stats_to_send, ":", ftos(other.stats_hit[i-1]));
1549 stats_to_send = strcat(stats_to_send, "\n:fired:", other.netname);
1551 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1552 stats_to_send = strcat(stats_to_send, ":", ftos(other.stats_fired[i-1]));
1554 stats_to_send = strcat(stats_to_send, "\n");
1558 FOR_EACH_REALCLIENT(other) { // only spam humans
1559 Score_NicePrint(other); // print the score
1561 if(other.cvar_cl_accuracy_data_receive) // send the stats string to all the willing clients
1562 bprint(stats_to_send);
1564 } else { // ye olde message
1565 FOR_EACH_PLAYER(other) {
1566 FixIntermissionClient(other);
1569 bprint(other.netname, " ^7wins.\n");
1573 if(cvar("g_campaign"))
1574 CampaignPreIntermission();
1576 localcmd("\nsv_hook_gameend\n");
1583 Exit deathmatch games upon conditions
1586 void CheckRules_Player()
1588 if (gameover) // someone else quit the game already
1591 if(self.deadflag == DEAD_NO)
1592 self.play_time += frametime;
1594 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1595 // (div0: and that in CheckRules_World please)
1598 float checkrules_equality;
1599 float checkrules_suddendeathwarning;
1600 float checkrules_suddendeathend;
1601 float checkrules_overtimesadded; //how many overtimes have been already added
1603 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1604 float WINNING_YES = 1; // winner found
1605 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1606 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1608 float InitiateSuddenDeath()
1610 // Check first whether normal overtimes could be added before initiating suddendeath mode
1611 // - for this timelimit_overtime needs to be >0 of course
1612 // - also check the winning condition calculated in the previous frame and only add normal overtime
1613 // again, if at the point at which timelimit would be extended again, still no winner was found
1614 if ((checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < cvar("timelimit_overtimes")) && cvar("timelimit_overtime") && !(g_race && !g_race_qualifying))
1616 return 1; // need to call InitiateOvertime later
1620 if(!checkrules_suddendeathend)
1622 checkrules_suddendeathend = time + 60 * cvar("timelimit_suddendeath");
1623 if(g_race && !g_race_qualifying)
1624 race_StartCompleting();
1630 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1632 ++checkrules_overtimesadded;
1633 //add one more overtime by simply extending the timelimit
1635 tl = cvar("timelimit");
1636 tl += cvar("timelimit_overtime");
1637 cvar_set("timelimit", ftos(tl));
1638 string minutesPlural;
1639 if (cvar("timelimit_overtime") == 1)
1640 minutesPlural = " ^3minute";
1642 minutesPlural = " ^3minutes";
1646 "^3Now playing ^1OVERTIME^3!\n\n^3Added ^1",
1647 ftos(cvar("timelimit_overtime")),
1654 float GetWinningCode(float fraglimitreached, float equality)
1656 if(cvar("g_campaign") == 1)
1657 if(fraglimitreached)
1664 if(fraglimitreached)
1665 return WINNING_STARTSUDDENDEATHOVERTIME;
1667 return WINNING_NEVER;
1669 if(fraglimitreached)
1675 // set the .winning flag for exactly those players with a given field value
1676 void SetWinners(.float field, float value)
1679 FOR_EACH_PLAYER(head)
1680 head.winning = (head.field == value);
1683 // set the .winning flag for those players with a given field value
1684 void AddWinners(.float field, float value)
1687 FOR_EACH_PLAYER(head)
1688 if(head.field == value)
1692 // clear the .winning flags
1693 void ClearWinners(void)
1696 FOR_EACH_PLAYER(head)
1700 // Onslaught winning condition:
1701 // game terminates if only one team has a working generator (or none)
1702 float WinningCondition_Onslaught()
1705 local float t1, t2, t3, t4;
1707 WinningConditionHelper(); // set worldstatus
1712 // first check if the game has ended
1713 t1 = t2 = t3 = t4 = 0;
1714 head = find(world, classname, "onslaught_generator");
1717 if (head.health > 0)
1719 if (head.team == COLOR_TEAM1) t1 = 1;
1720 if (head.team == COLOR_TEAM2) t2 = 1;
1721 if (head.team == COLOR_TEAM3) t3 = 1;
1722 if (head.team == COLOR_TEAM4) t4 = 1;
1724 head = find(head, classname, "onslaught_generator");
1726 if (t1 + t2 + t3 + t4 < 2)
1728 // game over, only one team remains (or none)
1730 if (t1) SetWinners(team, COLOR_TEAM1);
1731 if (t2) SetWinners(team, COLOR_TEAM2);
1732 if (t3) SetWinners(team, COLOR_TEAM3);
1733 if (t4) SetWinners(team, COLOR_TEAM4);
1734 dprint("Have a winner, ending game.\n");
1738 // Two or more teams remain
1742 float LMS_NewPlayerLives()
1745 fl = cvar("fraglimit");
1749 // first player has left the game for dying too much? Nobody else can get in.
1750 if(lms_lowest_lives < 1)
1753 if(!cvar("g_lms_join_anytime"))
1754 if(lms_lowest_lives < fl - cvar("g_lms_last_join"))
1757 return bound(1, lms_lowest_lives, fl);
1760 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1761 // they win. Otherwise the defending team wins once the timelimit passes.
1762 void assault_new_round();
1763 float WinningCondition_Assault()
1767 WinningConditionHelper(); // set worldstatus
1769 status = WINNING_NO;
1770 // as the timelimit has not yet passed just assume the defending team will win
1771 if(assault_attacker_team == COLOR_TEAM1)
1773 SetWinners(team, COLOR_TEAM2);
1777 SetWinners(team, COLOR_TEAM1);
1781 ent = find(world, classname, "target_assault_roundend");
1784 if(ent.winning) // round end has been triggered by attacking team
1786 bprint("ASSAULT: round completed...\n");
1787 SetWinners(team, assault_attacker_team);
1789 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1791 if(ent.cnt == 1 || cvar("g_campaign")) // this was the second round
1793 status = WINNING_YES;
1797 local entity oldself;
1800 assault_new_round();
1809 // LMS winning condition: game terminates if and only if there's at most one
1810 // one player who's living lives. Top two scores being equal cancels the time
1812 float WinningCondition_LMS()
1819 have_player = FALSE;
1820 have_players = FALSE;
1821 l = LMS_NewPlayerLives();
1823 head = find(world, classname, "player");
1826 head2 = find(head, classname, "player");
1828 have_players = TRUE;
1832 // we have at least one player
1835 // two or more active players - continue with the game
1839 // exactly one player?
1842 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1846 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1852 // and assign him his first place
1853 PlayerScore_Add(head, SP_LMS_RANK, 1);
1860 // nobody is playing at all...
1863 // wait for players...
1867 // SNAFU (maybe a draw game?)
1869 dprint("No players, ending game.\n");
1874 // When we get here, we have at least two players who are actually LIVING,
1875 // now check if the top two players have equal score.
1876 WinningConditionHelper();
1879 if(WinningConditionHelper_winner)
1880 WinningConditionHelper_winner.winning = TRUE;
1881 if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1882 return WINNING_NEVER;
1884 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1888 void ShuffleMaplist()
1890 cvar_set("g_maplist", shufflewords(cvar_string("g_maplist")));
1894 float WinningCondition_Scores(float limit, float leadlimit)
1898 // TODO make everything use THIS winning condition (except LMS)
1899 WinningConditionHelper();
1903 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1904 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1905 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1906 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1910 if(WinningConditionHelper_winner)
1911 WinningConditionHelper_winner.winning = 1;
1912 if(WinningConditionHelper_winnerteam >= 0)
1913 SetWinners(team, WinningConditionHelper_winnerteam);
1915 if(WinningConditionHelper_lowerisbetter)
1917 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1918 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1922 if(WinningConditionHelper_zeroisworst)
1923 leadlimit = 0; // not supported in this mode
1925 if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying) || g_nexball)
1926 // these modes always score in increments of 1, thus this makes sense
1928 if(leaderfrags != WinningConditionHelper_topscore)
1930 leaderfrags = WinningConditionHelper_topscore;
1933 if (leaderfrags == limit - 1)
1934 Announce("1fragleft");
1935 else if (leaderfrags == limit - 2)
1936 Announce("2fragsleft");
1937 else if (leaderfrags == limit - 3)
1938 Announce("3fragsleft");
1942 limitreached = FALSE;
1944 if(WinningConditionHelper_topscore >= limit)
1945 limitreached = TRUE;
1948 float leadlimitreached;
1949 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1950 if(cvar("leadlimit_and_fraglimit"))
1951 limitreached = (limitreached && leadlimitreached);
1953 limitreached = (limitreached || leadlimitreached);
1956 return GetWinningCode(
1957 WinningConditionHelper_topscore && limitreached,
1958 WinningConditionHelper_equality
1962 float WinningCondition_Race(float fraglimit)
1973 if(p.race_completed)
1978 wc = WinningCondition_Scores(fraglimit, 0);
1980 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1981 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1982 // do NOT support equality when the laps are all raced!
1983 return WINNING_STARTSUDDENDEATHOVERTIME;
1985 return WINNING_NEVER;
1989 void ReadyRestart();
1990 float WinningCondition_QualifyingThenRace(float limit)
1993 wc = WinningCondition_Scores(limit, 0);
1995 // NEVER initiate overtime
1996 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2004 float WinningCondition_RanOutOfSpawns()
2008 if(have_team_spawns <= 0)
2011 if(!some_spawn_has_been_used)
2014 team1_score = team2_score = team3_score = team4_score = 0;
2016 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
2018 if(head.team == COLOR_TEAM1)
2020 else if(head.team == COLOR_TEAM2)
2022 else if(head.team == COLOR_TEAM3)
2024 else if(head.team == COLOR_TEAM4)
2028 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
2030 if(head.team == COLOR_TEAM1)
2032 else if(head.team == COLOR_TEAM2)
2034 else if(head.team == COLOR_TEAM3)
2036 else if(head.team == COLOR_TEAM4)
2041 if(team1_score + team2_score + team3_score + team4_score == 0)
2043 checkrules_equality = TRUE;
2046 else if(team1_score + team2_score + team3_score + team4_score == 1)
2049 if(team1_score) t = COLOR_TEAM1;
2050 if(team2_score) t = COLOR_TEAM2;
2051 if(team3_score) t = COLOR_TEAM3;
2052 if(team4_score) t = COLOR_TEAM4;
2053 CheckAllowedTeams(world);
2054 for(i = 0; i < MAX_TEAMSCORE; ++i)
2056 if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
2057 if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
2058 if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
2059 if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
2062 AddWinners(team, t);
2073 Exit deathmatch games upon conditions
2076 void CheckRules_World()
2088 MapVote_Think should now do that part
2089 if (intermission_running)
2090 if (time >= intermission_exittime + 60)
2092 if(!DoNextMapOverride())
2098 if (gameover) // someone else quit the game already
2100 if(player_count == 0) // Nobody there? Then let's go to the next map
2102 // this will actually check the player count in the next frame
2103 // again, but this shouldn't hurt
2107 timelimit = cvar("timelimit") * 60;
2108 fraglimit = cvar("fraglimit");
2109 leadlimit = cvar("leadlimit");
2111 if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2114 timelimit = 0; // timelimit is not made for warmup
2116 fraglimit = 0; // no fraglimit for now
2117 leadlimit = 0; // no leadlimit for now
2121 timelimit = 0; // ONS has its own overtime rule
2125 timelimit += game_starttime;
2127 else if (timelimit < 0)
2137 if(checkrules_suddendeathend)
2139 if(!checkrules_suddendeathwarning)
2141 checkrules_suddendeathwarning = TRUE;
2142 if(g_race && !g_race_qualifying)
2143 bcenterprint("^3Everyone, finish your lap! The race is over!");
2145 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
2150 if (timelimit && time >= timelimit)
2152 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2155 float playerswithlaps;
2158 totalplayers = playerswithlaps = readyplayers = 0;
2159 FOR_EACH_PLAYER(head)
2162 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2168 // at least 2 of the players have completed a lap: start the RACE
2169 // otherwise, the players should end the qualifying on their own
2170 if(readyplayers || playerswithlaps >= 2)
2172 checkrules_suddendeathend = 0;
2173 ReadyRestart(); // go to race
2177 wantovertime |= InitiateSuddenDeath();
2180 wantovertime |= InitiateSuddenDeath();
2184 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2190 float checkrules_status;
2191 checkrules_status = WinningCondition_RanOutOfSpawns();
2192 if(checkrules_status == WINNING_YES)
2194 bprint("Hey! Someone ran out of spawns!\n");
2196 else if(g_race && !g_race_qualifying && timelimit >= 0)
2198 checkrules_status = WinningCondition_Race(fraglimit);
2199 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2201 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2203 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2204 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2208 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2212 checkrules_status = WinningCondition_LMS();
2214 else if (g_onslaught)
2216 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2220 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2221 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2224 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2226 checkrules_status = WINNING_NEVER;
2227 checkrules_overtimesadded = -1;
2228 wantovertime |= InitiateSuddenDeath();
2231 if(checkrules_status == WINNING_NEVER)
2232 // equality cases! Nobody wins if the overtime ends in a draw.
2237 if(checkrules_status == WINNING_NEVER)
2240 checkrules_status = WINNING_YES;
2243 if(checkrules_suddendeathend)
2244 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2245 checkrules_status = WINNING_YES;
2247 if(checkrules_status == WINNING_YES)
2249 //print("WINNING\n");
2254 float mapvote_nextthink;
2255 float mapvote_initialized;
2256 float mapvote_keeptwotime;
2257 float mapvote_timeout;
2258 string mapvote_message;
2259 #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4
2260 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
2261 float mapvote_screenshot_dirs_count;
2263 float mapvote_count;
2264 float mapvote_count_real;
2265 string mapvote_maps[MAPVOTE_COUNT];
2266 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
2267 string mapvote_maps_pakfile[MAPVOTE_COUNT];
2268 float mapvote_maps_suggested[MAPVOTE_COUNT];
2269 string mapvote_suggestions[MAPVOTE_COUNT];
2270 float mapvote_suggestion_ptr;
2271 float mapvote_maxlen;
2272 float mapvote_voters;
2273 float mapvote_votes[MAPVOTE_COUNT];
2275 float mapvote_detail;
2276 float mapvote_abstain;
2279 void MapVote_ClearAllVotes()
2281 FOR_EACH_CLIENT(other)
2285 string MapVote_Suggest(string m)
2289 return "That's not how to use this command.";
2290 if(!cvar("g_maplist_votable_suggestions"))
2291 return "Suggestions are not accepted on this server.";
2292 if(mapvote_initialized)
2293 return "Can't suggest - voting is already in progress!";
2294 m = MapInfo_FixName(m);
2296 return "The map you suggested is not available on this server.";
2297 if(!cvar("g_maplist_votable_suggestions_override_mostrecent"))
2299 return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2301 if(!MapInfo_CheckMap(m))
2302 return "The map you suggested does not support the current game mode.";
2303 for(i = 0; i < mapvote_suggestion_ptr; ++i)
2304 if(mapvote_suggestions[i] == m)
2305 return "This map was already suggested.";
2306 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2308 i = floor(random() * mapvote_suggestion_ptr);
2312 i = mapvote_suggestion_ptr;
2313 mapvote_suggestion_ptr += 1;
2315 if(mapvote_suggestions[i] != "")
2316 strunzone(mapvote_suggestions[i]);
2317 mapvote_suggestions[i] = strzone(m);
2318 if(cvar("sv_eventlog"))
2319 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2320 return strcat("Suggestion of ", m, " accepted.");
2323 void MapVote_AddVotable(string nextMap, float isSuggestion)
2326 string pakfile, mapfile;
2330 for(j = 0; j < mapvote_count; ++j)
2331 if(mapvote_maps[j] == nextMap)
2333 if(strlen(nextMap) > mapvote_maxlen)
2334 mapvote_maxlen = strlen(nextMap);
2335 mapvote_maps[mapvote_count] = strzone(nextMap);
2336 mapvote_maps_suggested[mapvote_count] = isSuggestion;
2338 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2340 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
2341 pakfile = whichpack(strcat(mapfile, ".tga"));
2343 pakfile = whichpack(strcat(mapfile, ".jpg"));
2345 pakfile = whichpack(strcat(mapfile, ".png"));
2349 if(i >= mapvote_screenshot_dirs_count)
2350 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
2351 for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2352 pakfile = substring(pakfile, o, -1);
2354 mapvote_maps_screenshot_dir[mapvote_count] = i;
2355 mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
2360 void MapVote_Spawn();
2366 MapVote_ClearAllVotes();
2369 mapvote_detail = !cvar("g_maplist_votable_nodetail");
2370 mapvote_abstain = cvar("g_maplist_votable_abstain");
2373 nmax = min(MAPVOTE_COUNT - 1, cvar("g_maplist_votable"));
2375 nmax = min(MAPVOTE_COUNT, cvar("g_maplist_votable"));
2376 smax = min3(nmax, cvar("g_maplist_votable_suggestions"), mapvote_suggestion_ptr);
2378 // we need this for AddVotable, as that cycles through the screenshot dirs
2379 mapvote_screenshot_dirs_count = tokenize_console(cvar_string("g_maplist_votable_screenshot_dir"));
2380 if(mapvote_screenshot_dirs_count == 0)
2381 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
2382 mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
2383 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2384 mapvote_screenshot_dirs[i] = strzone(argv(i));
2386 if(mapvote_suggestion_ptr)
2387 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2388 MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2390 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2391 MapVote_AddVotable(GetNextMap(), FALSE);
2393 if(mapvote_count == 0)
2395 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
2396 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2397 if(cvar("g_maplist_shuffle"))
2399 localcmd("\nmenu_cmd sync\n");
2400 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2401 MapVote_AddVotable(GetNextMap(), FALSE);
2404 mapvote_count_real = mapvote_count;
2406 MapVote_AddVotable("don't care", 0);
2408 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2410 mapvote_keeptwotime = time + cvar("g_maplist_votable_keeptwotime");
2411 mapvote_timeout = time + cvar("g_maplist_votable_timeout");
2412 if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2413 mapvote_keeptwotime = 0;
2414 mapvote_message = "Choose a map and press its key!";
2419 void MapVote_SendPicture(float id)
2422 WriteByte(MSG_ONE, SVC_TEMPENTITY);
2423 WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2424 WriteByte(MSG_ONE, id);
2425 WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
2428 float GameCommand_MapVote(string cmd)
2430 if(!intermission_running)
2433 if(cmd == "mv_getpic")
2435 MapVote_SendPicture(stof(argv(1)));
2442 float MapVote_GetMapMask()
2444 float mask, i, power;
2446 for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2447 if(mapvote_maps[i] != "")
2453 float MapVote_SendEntity(entity to, float sf)
2458 sf &~= 2; // if we send 1, we don't need to also send 2
2460 WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2461 WriteByte(MSG_ENTITY, sf);
2465 // flag 1 == initialization
2466 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2467 WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
2468 WriteString(MSG_ENTITY, "");
2469 WriteByte(MSG_ENTITY, mapvote_count);
2470 WriteByte(MSG_ENTITY, mapvote_abstain);
2471 WriteByte(MSG_ENTITY, mapvote_detail);
2472 WriteCoord(MSG_ENTITY, mapvote_timeout);
2473 if(mapvote_count <= 8)
2474 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2476 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2477 for(i = 0; i < mapvote_count; ++i)
2478 if(mapvote_maps[i] != "")
2480 if(mapvote_abstain && i == mapvote_count - 1)
2482 WriteString(MSG_ENTITY, ""); // abstain needs no text
2483 WriteString(MSG_ENTITY, ""); // abstain needs no pack
2484 WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
2488 WriteString(MSG_ENTITY, mapvote_maps[i]);
2489 WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
2490 WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
2497 // flag 2 == update of mask
2498 if(mapvote_count <= 8)
2499 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2501 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2507 for(i = 0; i < mapvote_count; ++i)
2508 if(mapvote_maps[i] != "")
2509 WriteByte(MSG_ENTITY, mapvote_votes[i]);
2511 WriteByte(MSG_ENTITY, to.mapvote);
2517 void MapVote_Spawn()
2519 Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2522 void MapVote_TouchMask()
2524 mapvote_ent.SendFlags |= 2;
2527 void MapVote_TouchVotes(entity voter)
2529 mapvote_ent.SendFlags |= 4;
2532 float MapVote_Finished(float mappos)
2538 if(cvar("sv_eventlog"))
2540 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2541 result = strcat(result, ":", ftos(mapvote_votes[mappos]), "::");
2542 didntvote = mapvote_voters;
2543 for(i = 0; i < mapvote_count; ++i)
2544 if(mapvote_maps[i] != "")
2546 didntvote -= mapvote_votes[i];
2549 result = strcat(result, ":", mapvote_maps[i]);
2550 result = strcat(result, ":", ftos(mapvote_votes[i]));
2553 result = strcat(result, ":didn't vote:", ftos(didntvote));
2555 GameLogEcho(result);
2556 if(mapvote_maps_suggested[mappos])
2557 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2560 FOR_EACH_REALCLIENT(other)
2561 FixClientCvars(other);
2563 Map_Goto_SetStr(mapvote_maps[mappos]);
2565 alreadychangedlevel = TRUE;
2568 void MapVote_CheckRules_1()
2572 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2574 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2575 mapvote_votes[i] = 0;
2579 FOR_EACH_REALCLIENT(other)
2584 i = other.mapvote - 1;
2585 //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2586 mapvote_votes[i] = mapvote_votes[i] + 1;
2591 float MapVote_CheckRules_2()
2594 float firstPlace, secondPlace;
2595 float firstPlaceVotes, secondPlaceVotes;
2596 float mapvote_voters_real;
2599 if(mapvote_count_real == 1)
2600 return MapVote_Finished(0);
2602 mapvote_voters_real = mapvote_voters;
2604 mapvote_voters_real -= mapvote_votes[mapvote_count - 1];
2606 RandomSelection_Init();
2607 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2608 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2609 firstPlace = RandomSelection_chosen_float;
2610 firstPlaceVotes = RandomSelection_best_priority;
2611 //dprint("First place: ", ftos(firstPlace), "\n");
2612 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2614 RandomSelection_Init();
2615 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2617 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2618 secondPlace = RandomSelection_chosen_float;
2619 secondPlaceVotes = RandomSelection_best_priority;
2620 //dprint("Second place: ", ftos(secondPlace), "\n");
2621 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2623 if(firstPlace == -1)
2624 error("No first place in map vote... WTF?");
2626 if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2627 return MapVote_Finished(firstPlace);
2629 if(mapvote_keeptwotime)
2630 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2633 MapVote_TouchMask();
2634 mapvote_message = "Now decide between the TOP TWO!";
2635 mapvote_keeptwotime = 0;
2636 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2637 result = strcat(result, ":", ftos(firstPlaceVotes));
2638 result = strcat(result, ":", mapvote_maps[secondPlace]);
2639 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2640 didntvote = mapvote_voters;
2641 for(i = 0; i < mapvote_count; ++i)
2642 if(mapvote_maps[i] != "")
2644 didntvote -= mapvote_votes[i];
2646 if(i != secondPlace)
2648 result = strcat(result, ":", mapvote_maps[i]);
2649 result = strcat(result, ":", ftos(mapvote_votes[i]));
2650 if(i < mapvote_count_real)
2652 strunzone(mapvote_maps[i]);
2653 mapvote_maps[i] = "";
2654 strunzone(mapvote_maps_pakfile[i]);
2655 mapvote_maps_pakfile[i] = "";
2659 result = strcat(result, ":didn't vote:", ftos(didntvote));
2660 if(cvar("sv_eventlog"))
2661 GameLogEcho(result);
2671 keeptwo = mapvote_keeptwotime;
2672 MapVote_CheckRules_1(); // count
2673 if(MapVote_CheckRules_2()) // decide
2677 FOR_EACH_REALCLIENT(other)
2679 // hide scoreboard again
2680 if(other.health != 2342)
2682 other.health = 2342;
2684 if(clienttype(other) == CLIENTTYPE_REAL)
2687 WriteByte(MSG_ONE, SVC_FINALE);
2688 WriteString(MSG_ONE, "");
2692 // clear possibly invalid votes
2693 if(mapvote_maps[other.mapvote - 1] == "")
2695 // use impulses as new vote
2696 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2697 if(mapvote_maps[other.impulse - 1] != "")
2699 other.mapvote = other.impulse;
2700 MapVote_TouchVotes(other);
2708 MapVote_CheckRules_1(); // just count
2710 void MapVote_Start()
2715 MapInfo_Enumerate();
2716 if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2719 void MapVote_Think()
2724 if(alreadychangedlevel)
2727 if(time < mapvote_nextthink)
2731 mapvote_nextthink = time + 0.5;
2733 if(!mapvote_initialized)
2735 if(cvar("rescan_pending") == 1)
2737 cvar_set("rescan_pending", "2");
2738 localcmd("fs_rescan\nrescan_pending 3\n");
2741 else if(cvar("rescan_pending") == 2)
2745 else if(cvar("rescan_pending") == 3)
2747 // now build missing mapinfo files
2748 if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2751 // we're done, start the timer
2752 cvar_set("rescan_pending", "0");
2755 mapvote_initialized = TRUE;
2756 if(DoNextMapOverride())
2758 if(!cvar("g_maplist_votable") || player_count <= 0)
2769 string GotoMap(string m)
2771 if(!MapInfo_CheckMap(m))
2772 return "The map you chose is not available on this server.";
2773 cvar_set("nextmap", m);
2774 cvar_set("timelimit", "-1");
2775 if(mapvote_initialized || alreadychangedlevel)
2777 if(DoNextMapOverride())
2778 return "Map switch initiated.";
2780 return "Hm... no. For some reason I like THIS map more.";
2783 return "Map switch will happen after scoreboard.";
2790 FOR_EACH_REALCLIENT(self)
2792 if(self.classname == "spectator")
2794 if(self.enemy.typehitsound)
2795 play2(self, "misc/typehit.wav");
2796 else if(self.enemy.hitsound && self.cvar_cl_hitsound)
2797 play2(self, "misc/hit.wav");
2801 if(self.typehitsound)
2802 play2(self, "misc/typehit.wav");
2803 else if(self.hitsound && self.cvar_cl_hitsound)
2804 play2(self, "misc/hit.wav");
2807 altime = time + frametime * (1 + cvar("g_antilag_nudge"));
2808 // add 1 frametime because after this, engine SV_Physics
2809 // increases time by a frametime and then networks the frame
2810 // add another frametime because client shows everything with
2811 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2813 FOR_EACH_CLIENT(self)
2815 self.hitsound = FALSE;
2816 self.typehitsound = FALSE;
2817 antilag_record(self, altime);
2824 * returns TRUE if redirecting
2826 float redirection_timeout;
2827 float redirection_nextthink;
2828 float RedirectionThink()
2830 float clients_found;
2832 if(redirection_target == "")
2835 if(!redirection_timeout)
2837 cvar_set("sv_public", "-2");
2838 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2839 if(redirection_target == "self")
2840 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2842 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2845 if(time < redirection_nextthink)
2848 redirection_nextthink = time + 1;
2851 FOR_EACH_REALCLIENT(self)
2853 print("Redirecting: sending connect command to ", self.netname, "\n");
2854 if(redirection_target == "self")
2855 stuffcmd(self, "\ndisconnect; reconnect\n");
2857 stuffcmd(self, strcat("\ndisconnect; connect ", redirection_target, "\n"));
2861 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2863 if(time > redirection_timeout || clients_found == 0)
2864 localcmd("\nwait; wait; wait; quit\n");
2869 void TargetMusic_RestoreGame();
2872 // Loaded from a save game
2873 // some things then break, so let's work around them...
2875 // Progs DB (capture records)
2876 ServerProgsDB = db_load("server.db");
2880 MapInfo_Enumerate();
2881 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2884 TargetMusic_RestoreGame();
2889 if(gameover > 1) // shutting down already?
2892 gameover = 2; // 2 = server shutting down
2894 if(world_initialized > 0)
2896 world_initialized = 0;
2897 print("Saving persistent data...\n");
2899 if(!cheatcount_total)
2901 if(cvar("sv_db_saveasdump"))
2902 db_dump(ServerProgsDB, "server.db");
2904 db_save(ServerProgsDB, "server.db");
2906 if(cvar("developer"))
2908 if(cvar("sv_db_saveasdump"))
2909 db_dump(TemporaryDB, "server-temp.db");
2911 db_save(TemporaryDB, "server-temp.db");
2913 CheatShutdown(); // must be after cheatcount check
2914 db_close(ServerProgsDB);
2915 db_close(TemporaryDB);
2917 // tell the bot system the game is ending now
2920 WeaponStats_Shutdown();
2923 else if(world_initialized == 0)
2925 print("NOTE: crashed before even initializing the world, not saving persistent data\n");