2 void PingPLReport_Think()
7 delta = 3 / maxclients;
8 if(delta < sys_frametime)
10 self.nextthink = time + delta;
12 e = edict_num(self.cnt + 1);
13 if(clienttype(e) == CLIENTTYPE_REAL)
15 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
16 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
17 WriteByte(MSG_BROADCAST, self.cnt);
18 WriteShort(MSG_BROADCAST, max(1, e.ping));
19 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
20 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
24 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
25 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
26 WriteByte(MSG_BROADCAST, self.cnt);
27 WriteShort(MSG_BROADCAST, 0);
28 WriteByte(MSG_BROADCAST, 0);
29 WriteByte(MSG_BROADCAST, 0);
31 self.cnt = mod(self.cnt + 1, maxclients);
33 void PingPLReport_Spawn()
35 pingplreport = spawn();
36 pingplreport.classname = "pingplreport";
37 pingplreport.think = PingPLReport_Think;
38 pingplreport.nextthink = time;
41 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
42 string redirection_target;
43 float world_initialized;
49 float() DoNextMapOverride;
51 void SetDefaultAlpha()
53 if(cvar("g_running_guns"))
55 default_player_alpha = -1;
56 default_weapon_alpha = +1;
60 default_player_alpha = cvar("g_balance_cloaked_alpha");
61 default_weapon_alpha = default_player_alpha;
65 default_player_alpha = cvar("g_player_alpha");
66 if(default_player_alpha == 0)
67 default_player_alpha = 1;
68 default_weapon_alpha = default_player_alpha;
72 void fteqcc_testbugs()
76 if(!cvar("developer_fteqccbugs"))
79 dprint("*** fteqcc test: checking for bugs...\n");
83 if(sqrt(a) - sqrt(b - a) == 0)
84 dprint("*** fteqcc test: found same-function-twice bug\n");
86 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
90 world.enemy.cnt += 10;
91 if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
92 dprint("*** fteqcc test: found += bug\n");
94 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
99 * Takes care of pausing and unpausing the game.
100 * Centerprints the information about an upcoming or active timeout to all active
101 * players. Also plays reminder sounds.
103 void timeoutHandler_Think() {
104 local string timeStr;
106 if (timeoutStatus == 1) {
107 if (remainingLeadTime > 0) {
108 //centerprint the information to every player
109 timeStr = getTimeoutText(0);
110 FOR_EACH_REALCLIENT(plr) {
111 if(plr.classname == "player") {
112 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
115 remainingLeadTime -= 1;
116 //think again in 1 second:
117 self.nextthink = time + 1;
120 //now pause the game:
122 //reset all the flood variables
123 FOR_EACH_CLIENT(plr) {
124 plr.nickspamcount = plr.nickspamtime = plr.floodcontrol_chat = plr.floodcontrol_chatteam = plr.floodcontrol_chattell = plr.floodcontrol_voice = plr.floodcontrol_voiceteam = 0;
126 cvar_set("slowmo", ftos(TIMEOUT_SLOWMO_VALUE));
127 //copy .v_angle to .lastV_angle for every player in order to fix their view during pause (see PlayerPreThink)
128 FOR_EACH_REALPLAYER(plr) {
129 plr.lastV_angle = plr.v_angle;
131 self.nextthink = time;
134 else if (timeoutStatus == 2) {
135 if (remainingTimeoutTime > 0) {
136 timeStr = getTimeoutText(0);
137 FOR_EACH_REALCLIENT(plr) {
138 if(plr.classname == "player") {
139 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
142 if(remainingTimeoutTime == cvar("sv_timeout_resumetime")) { //play a warning sound when only <sv_timeout_resumetime> seconds are left
143 Announce("prepareforbattle");
145 remainingTimeoutTime -= 1;
146 self.nextthink = time + TIMEOUT_SLOWMO_VALUE;
149 //unpause the game again
150 remainingTimeoutTime = timeoutStatus = 0;
151 cvar_set("slowmo", ftos(orig_slowmo));
152 //and unlock the fixed view again once there is no timeout active anymore
153 FOR_EACH_REALPLAYER(plr) {
154 plr.fixangle = FALSE;
156 //get rid of the countdown message
157 FOR_EACH_REALCLIENT(plr) {
158 if(plr.classname == "player") {
159 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
167 else if (timeoutStatus == 0) { //if a player called the resumegame command (which set timeoutStatus to 0 already)
168 FOR_EACH_REALCLIENT(plr) {
169 if(plr.classname == "player") {
170 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
183 // cvar_set("_sv_init", "0");
184 // we do NOT set this to 0 any more, so someone "accidentally" changing
185 // to this "init" map on a dedicated server will cause no permanent
187 if(cvar("g_maplist_shuffle"))
189 n = tokenizebyseparator(cvar_string("g_maplist"), " ");
190 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
193 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
195 if(!DoNextMapOverride())
203 self.nextthink = time;
207 self.nextthink = time + 1;
208 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
212 void cvar_changes_init()
216 float n, i, adding, pureadding;
219 strunzone(cvar_changes);
220 cvar_changes = string_null;
222 strunzone(cvar_purechanges);
223 cvar_purechanges = string_null;
224 cvar_purechanges_count = 0;
227 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
233 for(i = 0; i < n; ++i)
235 k = bufstr_get(h, i);
237 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
238 #define BADCVAR(p) if(k == p) continue
241 BADPREFIX("cvar_check_");
243 BADCVAR("g_configversion");
244 BADCVAR("g_maplist_index");
245 BADCVAR("halflifebsp");
246 BADPREFIX("sv_world");
252 BADPREFIX("scoreboard_");
253 BADPREFIX("g_campaign");
258 BADPREFIX("net_slist_");
263 BADPREFIX("userbind");
266 BADPREFIX("crosshair");
267 BADCVAR("mod_q3bsp_lightmapmergepower");
268 BADCVAR("mod_q3bsp_nolightmaps");
270 BADCVAR("mastervolume");
272 BADCVAR("bgmvolume");
275 BADCVAR("serverconfig");
277 BADPREFIX("g_chat_flood_");
278 BADPREFIX("g_voice_flood_");
280 BADPREFIX("settemp_");
281 BADPREFIX("sv_allowdownloads_");
282 BADPREFIX("sv_autodemo");
283 BADPREFIX("sv_curl_");
284 BADPREFIX("sv_eventlog");
285 BADPREFIX("sv_logscores_");
286 BADPREFIX("sv_master");
287 BADCVAR("g_banned_list");
288 BADCVAR("log_dest_udp");
290 BADCVAR("net_address");
292 BADCVAR("savedgamecfg");
293 BADCVAR("sv_heartbeatperiod");
294 BADCVAR("sv_vote_master_password");
295 BADCVAR("sys_colortranslation");
296 BADCVAR("sys_specialcharactertranslation");
297 BADCVAR("timestamps");
298 BADCVAR("net_address");
299 BADCVAR("net_address_ipv6");
300 BADPREFIX("sv_weaponstats_");
301 BADCVAR("developer");
302 BADPREFIX("developer_");
305 BADCVAR("timelimit");
306 BADCVAR("fraglimit");
307 BADCVAR("leadlimit");
308 BADCVAR("g_tdm_teams");
309 BADCVAR("g_keyhunt_teams");
310 BADCVAR("g_domination_default_teams");
311 BADCVAR("g_race_qualifying_timelimit");
315 BADCVAR("g_assault");
318 BADCVAR("g_domination");
319 BADCVAR("g_keyhunt");
320 BADCVAR("g_keyhunt_teams");
321 BADCVAR("g_onslaught");
324 BADCVAR("g_runematch");
326 BADCVAR("g_nexball");
331 BADCVAR("g_maplist");
332 BADCVAR("g_maplist_mostrecent");
336 d = cvar_defstring(k);
342 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
343 if(strlen(cvar_changes) > 16384)
345 cvar_changes = "// too many settings have been changed to show them here\n";
350 // now check if the changes are actually gameplay relevant
352 // does nothing visible
353 BADCVAR("captureleadlimit_override");
354 BADCVAR("g_arena_point_leadlimit");
355 BADCVAR("g_ca_point_leadlimit");
356 BADCVAR("g_ctf_capture_leadlimit");
357 BADCVAR("g_domination_point_leadlimit");
358 BADCVAR("g_keyhunt_point_leadlimit");
359 BADCVAR("g_nexball_goalleadlimit");
360 BADCVAR("g_runematch_point_leadlimit");
361 BADCVAR("leadlimit_and_fraglimit");
362 BADCVAR("leadlimit_override");
363 BADCVAR("sv_checkforpacketsduringsleep");
364 BADPREFIX("crypto_");
365 BADPREFIX("g_chat_");
367 BADPREFIX("sv_fragmessage_");
368 BADPREFIX("sv_vote_");
369 BADPREFIX("timelimit_");
371 // allowed changes to server admins (please sync this to server.cfg)
375 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
377 // yes, this does contain some redundant stuff, don't really care
378 BADCVAR("bot_number");
379 BADCVAR("bot_prefix");
380 BADCVAR("bot_suffix");
381 BADCVAR("capturelimit_override");
382 BADCVAR("fraglimit_override");
384 BADCVAR("g_antilag");
385 BADCVAR("g_balance_teams");
386 BADCVAR("g_balance_teams_force");
387 BADCVAR("g_ban_sync_trusted_servers");
388 BADCVAR("g_ban_sync_uri");
389 BADCVAR("g_ctf_capture_limit");
390 BADCVAR("g_ctf_ignore_frags");
391 BADCVAR("g_ctf_win_mode");
392 BADCVAR("g_domination_point_limit");
393 BADCVAR("g_fullbrightitems");
394 BADCVAR("g_fullbrightplayers");
395 BADCVAR("g_keyhunt_point_limit");
396 BADCVAR("g_keyhunt_teams_override");
397 BADCVAR("g_lms_lives_override");
398 BADCVAR("g_maplist");
399 BADCVAR("g_maplist_check_waypoints");
400 BADCVAR("g_maplist_mostrecent_count");
401 BADCVAR("g_maplist_shuffle");
402 BADCVAR("g_maplist_votable");
403 BADCVAR("g_maplist_votable_abstain");
404 BADCVAR("g_maplist_votable_nodetail");
405 BADCVAR("g_maplist_votable_suggestions");
406 BADCVAR("g_minstagib");
407 BADCVAR("g_nexball_goallimit");
408 BADCVAR("g_runematch_point_limit");
409 BADCVAR("g_start_delay");
412 BADCVAR("maxplayers");
413 BADCVAR("minplayers");
414 BADCVAR("net_address");
416 BADCVAR("rcon_password");
417 BADCVAR("rcon_restricted_commands");
418 BADCVAR("rcon_restricted_password");
420 BADCVAR("sv_adminnick");
421 BADCVAR("sv_autoscreenshot");
422 BADCVAR("sv_curl_defaulturl");
423 BADCVAR("sv_defaultcharacter");
424 BADCVAR("sv_defaultplayermodel");
425 BADCVAR("sv_defaultplayerskin");
426 BADCVAR("sv_maxidle");
427 BADCVAR("sv_maxrate");
429 BADCVAR("sv_public");
430 BADCVAR("sv_ready_restart");
431 BADCVAR("sv_status_privacy");
432 BADCVAR("sv_vote_call");
433 BADCVAR("sv_vote_commands");
434 BADCVAR("sv_vote_majority_factor");
435 BADCVAR("sv_vote_master");
436 BADCVAR("sv_vote_master_commands");
437 BADCVAR("sv_vote_master_password");
438 BADCVAR("sv_vote_simple_majority_factor");
439 BADCVAR("timelimit_override");
445 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
446 if(strlen(cvar_purechanges) > 16384)
448 cvar_purechanges = "// too many settings have been changed to show them here\n";
452 ++cvar_purechanges_count;
453 // WARNING: this variable is used for the server list
454 // NEVER dare to skip this code!
455 // Hacks to intentionally appearing as "pure server" even though you DO have
456 // modified settings may be punished by removal from the server list.
457 // You can do to the variables cvar_changes and cvar_purechanges all you want,
461 if(cvar_changes == "")
462 cvar_changes = "// this server runs at default server settings\n";
464 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
465 cvar_changes = strzone(cvar_changes);
466 if(cvar_purechanges == "")
467 cvar_purechanges = "// this server runs at default gameplay settings\n";
469 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
470 cvar_purechanges = strzone(cvar_purechanges);
473 void detect_maptype()
482 o_x += random() * (world.maxs_x - world.mins_x);
483 o_y += random() * (world.maxs_y - world.mins_y);
484 o_z += random() * (world.maxs_z - world.mins_z);
486 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
487 if(trace_fraction == 1)
492 for(i = 0; i < 64; i += 4)
494 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
495 if(trace_fraction == 1)
497 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
506 float RandomSeed_Send(entity to, float sf)
508 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
509 WriteShort(MSG_ENTITY, self.cnt);
512 void RandomSeed_Think()
514 self.cnt = bound(0, floor(random() * 65536), 65535);
515 self.nextthink = time + 5;
519 void RandomSeed_Spawn()
521 randomseed = spawn();
522 randomseed.think = RandomSeed_Think;
523 Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
528 self.think(); // sets random seed and nextthink
532 void spawnfunc___init_dedicated_server(void)
534 // handler for _init/_init map (only for dedicated server initialization)
536 world_initialized = -1; // don't complain
538 cvar_string = cvar_string_normal;
539 cvar_set = cvar_set_normal;
541 remove = remove_unsafely;
545 e.think = GotoFirstMap;
546 e.nextthink = time; // this is usually 1 at this point
549 e.classname = "info_player_deathmatch"; // safeguard against player joining
551 self.classname = "worldspawn"; // safeguard against various stuff ;)
554 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
557 void Map_MarkAsRecent(string m);
558 float world_already_spawned;
559 void RegisterWeapons();
561 void ClientInit_Spawn();
562 void WeaponStats_Init();
563 void WeaponStats_Shutdown();
564 void spawnfunc_worldspawn (void)
566 float fd, l, i, j, n;
570 cvar_string = cvar_string_normal;
571 cvar_set = cvar_set_normal;
573 if(world_already_spawned)
574 error("world already spawned - you may have EXACTLY ONE worldspawn!");
575 world_already_spawned = TRUE;
577 remove = remove_safely; // during spawning, watch what you remove!
579 check_unacceptable_compiler_bugs();
581 cvar_changes_init(); // do this very early now so it REALLY matches the server config
583 compressShortVector_init();
585 allowed_to_spawn = TRUE;
588 head = nextent(world);
593 head = nextent(head);
596 // needs to be done so early as they would still spawn
599 ServerProgsDB = db_load("server.db");
601 TemporaryDB = db_create();
604 TODO sound pack system
605 // initialize sound pack system
606 soundpack = cvar_string("g_soundpack");
608 soundpack = strcat(soundpack, "/");
609 soundpack = strzone(soundpack);
615 // 1 FLICKER (first variety)
616 lightstyle(1, "mmnmmommommnonmmonqnmmo");
618 // 2 SLOW STRONG PULSE
619 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
621 // 3 CANDLE (first variety)
622 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
625 lightstyle(4, "mamamamamama");
628 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
630 // 6 FLICKER (second variety)
631 lightstyle(6, "nmonqnmomnmomomno");
633 // 7 CANDLE (second variety)
634 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
636 // 8 CANDLE (third variety)
637 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
639 // 9 SLOW STROBE (fourth variety)
640 lightstyle(9, "aaaaaaaazzzzzzzz");
642 // 10 FLUORESCENT FLICKER
643 lightstyle(10, "mmamammmmammamamaaamammma");
645 // 11 SLOW PULSE NOT FADE TO BLACK
646 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
648 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
653 if(cvar("g_campaign"))
656 Map_MarkAsRecent(mapname);
658 precache_model ("null"); // we need this one before InitGameplayMode
666 bot_waypoints_for_items = cvar("g_waypoints_for_items");
667 if(bot_waypoints_for_items == 1)
668 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
669 bot_waypoints_for_items = 0;
671 // for setting by mapinfo
672 q3acompat_machineshotgunswap = cvar("sv_q3acompat_machineshotgunswap");
673 cvar_set("sv_q3acompat_machineshotgunswap", "0");
677 WaypointSprite_Init();
682 GameLogInit(); // prepare everything
683 if(cvar("sv_eventlog"))
685 s = strcat(cvar_string("sv_eventlog_files_counter"), ".");
686 s = strcat(s, ftos(random()));
687 matchid = strzone(s);
689 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
690 s = ":gameinfo:mutators:LIST";
693 MUTATOR_CALLHOOK(BuildMutatorsString);
696 if(cvar("g_grappling_hook"))
697 s = strcat(s, ":grappling_hook");
698 if(!cvar("g_use_ammunition"))
699 s = strcat(s, ":no_use_ammunition");
700 if(!cvar("g_pickup_items"))
701 s = strcat(s, ":no_pickup_items");
702 if(cvar_string("g_weaponarena") != "0")
703 s = strcat(s, ":", cvar_string("g_weaponarena"), " arena");
704 if(cvar("g_vampire"))
705 s = strcat(s, ":vampire");
706 if(cvar("g_laserguided_missile"))
707 s = strcat(s, ":laserguided_missile");
708 if(cvar("g_norecoil"))
709 s = strcat(s, ":norecoil");
711 s = strcat(s, ":midair");
712 if(cvar("g_minstagib"))
713 s = strcat(s, ":minstagib");
715 GameLogEcho(":gameinfo:end");
718 matchid = strzone(ftos(random()));
720 cvar_set("nextmap", "");
724 if(cvar("g_campaign"))
732 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
734 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
736 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
739 while((s = fgets(fd)))
741 l = tokenize_console(s);
746 print("Found ^1DEPRECATED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
747 print(" cdtrack ", argv(2), "\n");
749 else if(argv(0) == "fog")
751 print("Found ^1DEPRECATED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
752 print(" \"fog\" \"", s, "\"\n");
754 else if(argv(0) == "set")
756 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
757 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
759 else if(argv(0) != "//")
761 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
762 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
771 addstat(STAT_WEAPONS, AS_INT, weapons);
772 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
773 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
774 addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
777 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
778 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
779 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
780 addstat(STAT_FUEL, AS_INT, ammo_fuel);
781 addstat(STAT_DAMAGE_HITS, AS_INT, stat_hit);
782 addstat(STAT_DAMAGE_FIRED, AS_INT, stat_fired);
783 addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
784 addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
785 addstat(STAT_BULLETS_LOADED, AS_INT, campingrifle_bulletcounter);
786 addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
788 addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
792 addstat(STAT_REDALIVE, AS_INT, redalive_stat);
793 addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat);
795 // g_movementspeed hack
796 addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
797 addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
798 addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
800 next_pingtime = time + 5;
804 lsmaps_reply = "^7Maps available: ";
805 lsnewmaps_reply = "^7Maps without a record set: ";
806 for(i = 0, j = 0; i < MapInfo_count; ++i)
808 if(MapInfo_Get_ByID(i))
809 if not(MapInfo_Map_flags & (MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN))
816 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
817 if(g_race && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time"))))
818 lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
819 else if(g_cts && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time"))))
820 lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
823 lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
824 if (!g_race && !g_cts)
825 lsnewmaps_reply = "Need to be playing race or CTS for lsnewmaps to work.";
826 lsnewmaps_reply = strzone(strcat(lsnewmaps_reply, "\n"));
828 maplist_reply = "^7Maps in list: ";
829 n = tokenize_console(cvar_string("g_maplist"));
830 for(i = 0, j = 0; i < n; ++i)
832 if(MapInfo_CheckMap(argv(i)))
838 maplist_reply = strcat(maplist_reply, col, argv(i), " ");
842 maplist_reply = strzone(strcat(maplist_reply, "\n"));
843 MapInfo_ClearTemps();
845 for(i = 0; i < 10; ++i)
847 records_reply[i] = strzone(getrecords(i));
850 ladder_reply = strzone(getladder());
852 rankings_reply = strzone(getrankings());
856 PingPLReport_Spawn();
860 localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
862 // fill sv_curl_serverpackages from .serverpackage files
863 if(cvar("sv_curl_serverpackages_auto"))
865 fd = search_begin("*.serverpackage", TRUE, FALSE);
869 j = search_getsize(fd);
870 for(i = 0; i < j; ++i)
871 s = strcat(s, " ", search_getfilename(fd, i));
874 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
877 world_initialized = 1;
880 void spawnfunc_light (void)
882 //makestatic (self); // Who the f___ did that?
886 float TryFile( string pFilename )
889 dprint("TryFile(\"", pFilename, "\")\n");
890 lHandle = fopen( pFilename, FILE_READ );
891 if( lHandle != -1 ) {
901 return GametypeNameFromType(game);
904 string getmapname_stored;
910 float Map_Count, Map_Current;
911 string Map_Current_Name;
913 // NOTE: this now expects the map list to be already tokenize()d and the count in Map_Count
914 float GetMaplistPosition()
920 idx = cvar("g_maplist_index");
927 for(pos = 0; pos < Map_Count; ++pos)
931 // resume normal maplist rotation if current map is not in g_maplist
935 float MapHasRightSize(string map)
938 if(currentbots || cvar("bot_number") || player_count < cvar("minplayers"))
939 if(cvar("g_maplist_check_waypoints"))
941 dprint("checkwp "); dprint(map);
942 fh = fopen(strcat("maps/", map, ".waypoints"), FILE_READ);
945 dprint(": no waypoints\n");
948 dprint(": has waypoints\n");
952 // open map size restriction file
953 dprint("opensize "); dprint(map);
954 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
957 float mapmin, mapmax;
959 mapmin = stof(fgets(fh));
960 mapmax = stof(fgets(fh));
962 if(player_count < mapmin)
964 dprint("not enough\n");
967 if(player_count > mapmax)
969 dprint("too many\n");
972 dprint("right size\n");
975 dprint(": not found\n");
979 string Map_Filename(float position)
981 return strcat("maps/", argv(position), ".bsp");
984 string strwords(string s, float w)
987 for(endpos = 0; w && endpos >= 0; --w)
988 endpos = strstrofs(s, " ", endpos + 1);
992 return substring(s, 0, endpos);
995 float strhasword(string s, string w)
997 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1000 void Map_MarkAsRecent(string m)
1002 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", cvar_string("g_maplist_mostrecent")), max(0, cvar("g_maplist_mostrecent_count"))));
1005 float Map_IsRecent(string m)
1007 return strhasword(cvar_string("g_maplist_mostrecent"), m);
1010 float Map_Check(float position, float pass)
1014 map_next = argv(position);
1017 if(Map_IsRecent(map_next))
1020 filename = Map_Filename(position);
1021 if(MapInfo_CheckMap(map_next))
1025 if(MapHasRightSize(map_next))
1030 dprint( "Couldn't select '", filename, "'..\n" );
1035 void Map_Goto_SetStr(string nextmapname)
1037 if(getmapname_stored != "")
1038 strunzone(getmapname_stored);
1039 if(nextmapname == "")
1040 getmapname_stored = "";
1042 getmapname_stored = strzone(nextmapname);
1045 void Map_Goto_SetFloat(float position)
1047 cvar_set("g_maplist_index", ftos(position));
1048 Map_Goto_SetStr(argv(position));
1053 // settings persist, except...
1054 localcmd("\nsettemp_restore\n");
1060 MapInfo_LoadMap(getmapname_stored);
1063 // return codes of map selectors:
1064 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1065 // -2 = permanent failure
1066 float() MaplistMethod_Iterate = // usual method
1070 for(pass = 1; pass <= 2; ++pass)
1072 for(i = 1; i < Map_Count; ++i)
1075 mapindex = mod(i + Map_Current, Map_Count);
1076 if(Map_Check(mapindex, pass))
1083 float() MaplistMethod_Repeat = // fallback method
1085 if(Map_Check(Map_Current, 2))
1090 float() MaplistMethod_Random = // random map selection
1096 for(i = 0; i <= imax; ++i)
1099 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
1100 if(Map_Check(mapindex, 1))
1106 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1107 // the exponent sets a bias on the map selection:
1108 // the higher the exponent, the less likely "shortly repeated" same maps are
1110 float i, j, imax, insertpos;
1114 for(i = 0; i <= imax; ++i)
1118 // now reinsert this at another position
1119 insertpos = pow(random(), 1 / exponent); // ]0, 1]
1120 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1121 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1122 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1124 // insert the current map there
1126 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1127 newlist = strcat(newlist, " ", argv(j));
1128 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1129 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1130 newlist = strcat(newlist, " ", argv(j));
1131 newlist = substring(newlist, 1, strlen(newlist) - 1);
1132 cvar_set("g_maplist", newlist);
1133 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
1135 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1136 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1137 if(Map_Check(Map_Current, 1))
1145 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
1148 bprint( "Maplist is empty! Resetting it to default map list.\n" );
1149 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1150 if(cvar("g_maplist_shuffle"))
1152 localcmd("\nmenu_cmd sync\n");
1153 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
1156 error("empty maplist, cannot select a new map");
1157 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1159 if(Map_Current_Name)
1160 strunzone(Map_Current_Name);
1161 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1162 // this may or may not be correct, but who cares, in the worst case a map
1163 // isn't chosen in the first pass that should have been
1174 if(cvar("g_maplist_shuffle") > 0)
1175 nextMap = MaplistMethod_Shuffle(cvar("g_maplist_shuffle") + 1);
1178 if(cvar("g_maplist_selectrandom"))
1179 nextMap = MaplistMethod_Random();
1182 nextMap = MaplistMethod_Iterate();
1185 nextMap = MaplistMethod_Repeat();
1189 Map_Goto_SetFloat(nextMap);
1190 return getmapname_stored;
1196 float DoNextMapOverride()
1198 if(cvar("g_campaign"))
1200 CampaignPostIntermission();
1201 alreadychangedlevel = TRUE;
1204 if(cvar("quit_when_empty"))
1206 if(player_count <= currentbots)
1209 alreadychangedlevel = TRUE;
1213 if(cvar_string("quit_and_redirect") != "")
1215 redirection_target = strzone(cvar_string("quit_and_redirect"));
1216 alreadychangedlevel = TRUE;
1219 if (cvar("samelevel")) // if samelevel is set, stay on same level
1221 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
1222 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
1223 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
1224 localcmd("restart\n");
1225 //changelevel (mapname);
1226 alreadychangedlevel = TRUE;
1229 if(cvar_string("nextmap") != "")
1230 if(MapInfo_CheckMap(cvar_string("nextmap")))
1232 Map_Goto_SetStr(cvar_string("nextmap"));
1234 alreadychangedlevel = TRUE;
1237 if(cvar("lastlevel"))
1240 localcmd("set lastlevel 0\ntogglemenu\n");
1241 alreadychangedlevel = TRUE;
1249 //local string nextmap;
1250 //local float n, nummaps;
1252 if (alreadychangedlevel)
1254 alreadychangedlevel = TRUE;
1260 for(allowReset = 1; allowReset >= 0; --allowReset)
1262 nextMap = GetNextMap();
1268 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
1269 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1270 if(cvar("g_maplist_shuffle"))
1272 localcmd("\nmenu_cmd sync\n");
1276 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1288 When the player presses attack or jump, change to the next level
1291 .float autoscreenshot;
1292 void() MapVote_Start;
1293 void() MapVote_Think;
1294 float mapvote_initialized;
1295 void IntermissionThink()
1297 FixIntermissionClient(self);
1299 if(cvar("sv_autoscreenshot"))
1300 if(self.autoscreenshot > 0)
1301 if(time > self.autoscreenshot)
1303 self.autoscreenshot = -1;
1304 if(clienttype(self) == CLIENTTYPE_REAL)
1305 stuffcmd(self, "\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
1309 if (time < intermission_exittime)
1312 if(!mapvote_initialized)
1313 if (time < intermission_exittime + 10 && !self.BUTTON_ATCK && !self.BUTTON_JUMP && !self.BUTTON_ATCK2 && !self.BUTTON_HOOK && !self.BUTTON_USE)
1323 Returns the entity to view from
1327 entity FindIntermission()
1332 // look for info_intermission first
1333 spot = find (world, classname, "info_intermission");
1335 { // pick a random one
1339 spot = find (spot, classname, "info_intermission");
1341 spot = find (spot, classname, "info_intermission");
1347 // then look for the start position
1348 spot = find (world, classname, "info_player_start");
1352 // testinfo_player_start is only found in regioned levels
1353 spot = find (world, classname, "testplayerstart");
1357 // then look for the start position
1358 spot = find (world, classname, "info_player_deathmatch");
1362 //objerror ("FindIntermission: no spot");
1368 ===============================================================================
1372 ===============================================================================
1375 void DumpStats(float final)
1379 local float to_console;
1380 local float to_eventlog;
1381 local float to_file;
1384 to_console = cvar("sv_logscores_console");
1385 to_eventlog = cvar("sv_eventlog");
1386 to_file = cvar("sv_logscores_file");
1390 to_console = TRUE; // always print printstats replies
1391 to_eventlog = FALSE; // but never print them to the event log
1395 if(cvar("sv_eventlog_console"))
1396 to_console = FALSE; // otherwise we get the output twice
1402 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1410 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
1414 fputs(file, strcat(s, "\n"));
1417 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1423 fputs(file, strcat(s, "\n"));
1425 FOR_EACH_CLIENT(other)
1427 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
1429 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1430 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1431 if(other.classname == "player" || g_arena || g_ca || g_lms)
1432 s = strcat(s, ftos(other.team), ":");
1434 s = strcat(s, "spectator:");
1437 print(s, other.netname, "\n");
1439 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1441 fputs(file, strcat(s, other.netname, "\n"));
1447 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1453 fputs(file, strcat(s, "\n"));
1455 for(i = 1; i < 16; ++i)
1457 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1458 s = strcat(s, ":", ftos(i));
1464 fputs(file, strcat(s, "\n"));
1471 GameLogEcho(":end");
1474 fputs(file, ":end\n");
1479 void FixIntermissionClient(entity e)
1482 if(!e.autoscreenshot) // initial call
1484 e.angles = e.v_angle;
1485 e.angles_x = -e.angles_x;
1486 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1488 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1489 e.solid = SOLID_NOT;
1490 e.movetype = MOVETYPE_NONE;
1491 e.takedamage = DAMAGE_NO;
1494 e.weaponentity.effects = EF_NODRAW;
1495 if (e.weaponentity.weaponentity)
1496 e.weaponentity.weaponentity.effects = EF_NODRAW;
1498 if(clienttype(e) == CLIENTTYPE_REAL)
1500 stuffcmd(e, "\nscr_printspeed 1000000\n");
1501 s = cvar_string("sv_intermission_cdtrack");
1503 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1505 WriteByte(MSG_ONE, SVC_INTERMISSION);
1509 //e.velocity = '0 0 0';
1510 //e.fixangle = TRUE;
1512 // TODO halt weapon animation
1517 go to the next level for deathmatch
1518 only called if a time or frag limit has expired
1526 intermission_running = 1;
1528 // enforce a wait time before allowing changelevel
1529 if(player_count > 0)
1530 intermission_exittime = time + cvar("sv_mapchange_delay");
1532 intermission_exittime = -1;
1535 WriteByte (MSG_ALL, SVC_CDTRACK);
1536 WriteByte (MSG_ALL, 3);
1537 WriteByte (MSG_ALL, 3);
1538 // done in FixIntermission
1541 //pos = FindIntermission ();
1547 if(cvar("sv_eventlog"))
1548 GameLogEcho(":gameover");
1554 // save the stats to a text file on the client
1555 // stuffcmd(other, log_stats "stats/file_name");
1557 // stuffcmd(other, log_stats "");
1558 // use a filename similar to the demo name
1559 // string file_name;
1560 // file_name = strcat("\nlog_file \"stats/", strftime(TRUE, "%Y-%m-%d_%H-%M"), "_", mapname, ".txt\""); // open the log file
1562 // write a stats parser for the menu
1564 if(cvar("sv_accuracy_data_send")) {
1565 string stats_to_send;
1567 FOR_EACH_CLIENT(other) { // make the string to send
1568 FixIntermissionClient(other);
1570 if(other.cvar_cl_accuracy_data_share) {
1571 stats_to_send = strcat(stats_to_send, ":hits:", other.netname);
1573 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1574 stats_to_send = strcat(stats_to_send, ":", ftos(other.stats_hit[i-1]));
1576 stats_to_send = strcat(stats_to_send, "\n:fired:", other.netname);
1578 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1579 stats_to_send = strcat(stats_to_send, ":", ftos(other.stats_fired[i-1]));
1581 stats_to_send = strcat(stats_to_send, "\n");
1585 FOR_EACH_REALCLIENT(other) { // only spam humans
1586 Score_NicePrint(other); // print the score
1588 if(other.cvar_cl_accuracy_data_receive) // send the stats string to all the willing clients
1589 bprint(stats_to_send);
1591 } else { // ye olde message
1592 FOR_EACH_PLAYER(other) {
1593 FixIntermissionClient(other);
1596 bprint(other.netname, " ^7wins.\n");
1600 if(cvar("g_campaign"))
1601 CampaignPreIntermission();
1603 localcmd("\nsv_hook_gameend\n");
1610 Exit deathmatch games upon conditions
1613 void CheckRules_Player()
1615 if (gameover) // someone else quit the game already
1618 if(self.deadflag == DEAD_NO)
1619 self.play_time += frametime;
1621 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1622 // (div0: and that in CheckRules_World please)
1625 float checkrules_equality;
1626 float checkrules_suddendeathwarning;
1627 float checkrules_suddendeathend;
1628 float checkrules_overtimesadded; //how many overtimes have been already added
1630 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1631 float WINNING_YES = 1; // winner found
1632 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1633 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1635 float InitiateSuddenDeath()
1637 // Check first whether normal overtimes could be added before initiating suddendeath mode
1638 // - for this timelimit_overtime needs to be >0 of course
1639 // - also check the winning condition calculated in the previous frame and only add normal overtime
1640 // again, if at the point at which timelimit would be extended again, still no winner was found
1641 if ((checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < cvar("timelimit_overtimes")) && cvar("timelimit_overtime") && !(g_race && !g_race_qualifying))
1643 return 1; // need to call InitiateOvertime later
1647 if(!checkrules_suddendeathend)
1649 checkrules_suddendeathend = time + 60 * cvar("timelimit_suddendeath");
1650 if(g_race && !g_race_qualifying)
1651 race_StartCompleting();
1657 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1659 ++checkrules_overtimesadded;
1660 //add one more overtime by simply extending the timelimit
1662 tl = cvar("timelimit");
1663 tl += cvar("timelimit_overtime");
1664 cvar_set("timelimit", ftos(tl));
1665 string minutesPlural;
1666 if (cvar("timelimit_overtime") == 1)
1667 minutesPlural = " ^3minute";
1669 minutesPlural = " ^3minutes";
1673 "^3Now playing ^1OVERTIME^3!\n\n^3Added ^1",
1674 ftos(cvar("timelimit_overtime")),
1681 float GetWinningCode(float fraglimitreached, float equality)
1683 if(cvar("g_campaign") == 1)
1684 if(fraglimitreached)
1691 if(fraglimitreached)
1692 return WINNING_STARTSUDDENDEATHOVERTIME;
1694 return WINNING_NEVER;
1696 if(fraglimitreached)
1702 // set the .winning flag for exactly those players with a given field value
1703 void SetWinners(.float field, float value)
1706 FOR_EACH_PLAYER(head)
1707 head.winning = (head.field == value);
1710 // set the .winning flag for those players with a given field value
1711 void AddWinners(.float field, float value)
1714 FOR_EACH_PLAYER(head)
1715 if(head.field == value)
1719 // clear the .winning flags
1720 void ClearWinners(void)
1723 FOR_EACH_PLAYER(head)
1727 // Onslaught winning condition:
1728 // game terminates if only one team has a working generator (or none)
1729 float WinningCondition_Onslaught()
1732 local float t1, t2, t3, t4;
1734 WinningConditionHelper(); // set worldstatus
1739 // first check if the game has ended
1740 t1 = t2 = t3 = t4 = 0;
1741 head = find(world, classname, "onslaught_generator");
1744 if (head.health > 0)
1746 if (head.team == COLOR_TEAM1) t1 = 1;
1747 if (head.team == COLOR_TEAM2) t2 = 1;
1748 if (head.team == COLOR_TEAM3) t3 = 1;
1749 if (head.team == COLOR_TEAM4) t4 = 1;
1751 head = find(head, classname, "onslaught_generator");
1753 if (t1 + t2 + t3 + t4 < 2)
1755 // game over, only one team remains (or none)
1757 if (t1) SetWinners(team, COLOR_TEAM1);
1758 if (t2) SetWinners(team, COLOR_TEAM2);
1759 if (t3) SetWinners(team, COLOR_TEAM3);
1760 if (t4) SetWinners(team, COLOR_TEAM4);
1761 dprint("Have a winner, ending game.\n");
1765 // Two or more teams remain
1769 float LMS_NewPlayerLives()
1772 fl = cvar("fraglimit");
1776 // first player has left the game for dying too much? Nobody else can get in.
1777 if(lms_lowest_lives < 1)
1780 if(!cvar("g_lms_join_anytime"))
1781 if(lms_lowest_lives < fl - cvar("g_lms_last_join"))
1784 return bound(1, lms_lowest_lives, fl);
1787 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1788 // they win. Otherwise the defending team wins once the timelimit passes.
1789 void assault_new_round();
1790 float WinningCondition_Assault()
1794 WinningConditionHelper(); // set worldstatus
1796 status = WINNING_NO;
1797 // as the timelimit has not yet passed just assume the defending team will win
1798 if(assault_attacker_team == COLOR_TEAM1)
1800 SetWinners(team, COLOR_TEAM2);
1804 SetWinners(team, COLOR_TEAM1);
1808 ent = find(world, classname, "target_assault_roundend");
1811 if(ent.winning) // round end has been triggered by attacking team
1813 bprint("ASSAULT: round completed...\n");
1814 SetWinners(team, assault_attacker_team);
1816 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1818 if(ent.cnt == 1 || cvar("g_campaign")) // this was the second round
1820 status = WINNING_YES;
1824 local entity oldself;
1827 assault_new_round();
1836 // LMS winning condition: game terminates if and only if there's at most one
1837 // one player who's living lives. Top two scores being equal cancels the time
1839 float WinningCondition_LMS()
1846 have_player = FALSE;
1847 have_players = FALSE;
1848 l = LMS_NewPlayerLives();
1850 head = find(world, classname, "player");
1853 head2 = find(head, classname, "player");
1855 have_players = TRUE;
1859 // we have at least one player
1862 // two or more active players - continue with the game
1866 // exactly one player?
1869 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1873 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1879 // and assign him his first place
1880 PlayerScore_Add(head, SP_LMS_RANK, 1);
1887 // nobody is playing at all...
1890 // wait for players...
1894 // SNAFU (maybe a draw game?)
1896 dprint("No players, ending game.\n");
1901 // When we get here, we have at least two players who are actually LIVING,
1902 // now check if the top two players have equal score.
1903 WinningConditionHelper();
1906 if(WinningConditionHelper_winner)
1907 WinningConditionHelper_winner.winning = TRUE;
1908 if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1909 return WINNING_NEVER;
1911 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1915 void ShuffleMaplist()
1917 cvar_set("g_maplist", shufflewords(cvar_string("g_maplist")));
1921 float WinningCondition_Scores(float limit, float leadlimit)
1925 // TODO make everything use THIS winning condition (except LMS)
1926 WinningConditionHelper();
1930 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1931 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1932 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1933 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1937 if(WinningConditionHelper_winner)
1938 WinningConditionHelper_winner.winning = 1;
1939 if(WinningConditionHelper_winnerteam >= 0)
1940 SetWinners(team, WinningConditionHelper_winnerteam);
1942 if(WinningConditionHelper_lowerisbetter)
1944 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1945 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1949 if(WinningConditionHelper_zeroisworst)
1950 leadlimit = 0; // not supported in this mode
1952 if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying) || g_nexball)
1953 // these modes always score in increments of 1, thus this makes sense
1955 if(leaderfrags != WinningConditionHelper_topscore)
1957 leaderfrags = WinningConditionHelper_topscore;
1960 if (leaderfrags == limit - 1)
1961 Announce("1fragleft");
1962 else if (leaderfrags == limit - 2)
1963 Announce("2fragsleft");
1964 else if (leaderfrags == limit - 3)
1965 Announce("3fragsleft");
1969 limitreached = FALSE;
1971 if(WinningConditionHelper_topscore >= limit)
1972 limitreached = TRUE;
1975 float leadlimitreached;
1976 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1977 if(cvar("leadlimit_and_fraglimit"))
1978 limitreached = (limitreached && leadlimitreached);
1980 limitreached = (limitreached || leadlimitreached);
1983 return GetWinningCode(
1984 WinningConditionHelper_topscore && limitreached,
1985 WinningConditionHelper_equality
1989 float WinningCondition_Race(float fraglimit)
2000 if(p.race_completed)
2005 wc = WinningCondition_Scores(fraglimit, 0);
2007 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
2008 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2009 // do NOT support equality when the laps are all raced!
2010 return WINNING_STARTSUDDENDEATHOVERTIME;
2012 return WINNING_NEVER;
2016 void ReadyRestart();
2017 float WinningCondition_QualifyingThenRace(float limit)
2020 wc = WinningCondition_Scores(limit, 0);
2022 // NEVER initiate overtime
2023 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2031 float WinningCondition_RanOutOfSpawns()
2035 if(have_team_spawns <= 0)
2038 if(!some_spawn_has_been_used)
2041 team1_score = team2_score = team3_score = team4_score = 0;
2043 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
2045 if(head.team == COLOR_TEAM1)
2047 else if(head.team == COLOR_TEAM2)
2049 else if(head.team == COLOR_TEAM3)
2051 else if(head.team == COLOR_TEAM4)
2055 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
2057 if(head.team == COLOR_TEAM1)
2059 else if(head.team == COLOR_TEAM2)
2061 else if(head.team == COLOR_TEAM3)
2063 else if(head.team == COLOR_TEAM4)
2068 if(team1_score + team2_score + team3_score + team4_score == 0)
2070 checkrules_equality = TRUE;
2073 else if(team1_score + team2_score + team3_score + team4_score == 1)
2076 if(team1_score) t = COLOR_TEAM1;
2077 if(team2_score) t = COLOR_TEAM2;
2078 if(team3_score) t = COLOR_TEAM3;
2079 if(team4_score) t = COLOR_TEAM4;
2080 CheckAllowedTeams(world);
2081 for(i = 0; i < MAX_TEAMSCORE; ++i)
2083 if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
2084 if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
2085 if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
2086 if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
2089 AddWinners(team, t);
2100 Exit deathmatch games upon conditions
2103 void CheckRules_World()
2115 MapVote_Think should now do that part
2116 if (intermission_running)
2117 if (time >= intermission_exittime + 60)
2119 if(!DoNextMapOverride())
2125 if (gameover) // someone else quit the game already
2127 if(player_count == 0) // Nobody there? Then let's go to the next map
2129 // this will actually check the player count in the next frame
2130 // again, but this shouldn't hurt
2134 timelimit = cvar("timelimit") * 60;
2135 fraglimit = cvar("fraglimit");
2136 leadlimit = cvar("leadlimit");
2138 if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2141 timelimit = 0; // timelimit is not made for warmup
2143 fraglimit = 0; // no fraglimit for now
2144 leadlimit = 0; // no leadlimit for now
2148 timelimit = 0; // ONS has its own overtime rule
2152 timelimit += game_starttime;
2154 else if (timelimit < 0)
2164 if(checkrules_suddendeathend)
2166 if(!checkrules_suddendeathwarning)
2168 checkrules_suddendeathwarning = TRUE;
2169 if(g_race && !g_race_qualifying)
2170 bcenterprint("^3Everyone, finish your lap! The race is over!");
2172 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
2177 if (timelimit && time >= timelimit)
2179 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2182 float playerswithlaps;
2185 totalplayers = playerswithlaps = readyplayers = 0;
2186 FOR_EACH_PLAYER(head)
2189 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2195 // at least 2 of the players have completed a lap: start the RACE
2196 // otherwise, the players should end the qualifying on their own
2197 if(readyplayers || playerswithlaps >= 2)
2199 checkrules_suddendeathend = 0;
2200 ReadyRestart(); // go to race
2204 wantovertime |= InitiateSuddenDeath();
2207 wantovertime |= InitiateSuddenDeath();
2211 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2217 float checkrules_status;
2218 checkrules_status = WinningCondition_RanOutOfSpawns();
2219 if(checkrules_status == WINNING_YES)
2221 bprint("Hey! Someone ran out of spawns!\n");
2223 else if(g_race && !g_race_qualifying && timelimit >= 0)
2225 checkrules_status = WinningCondition_Race(fraglimit);
2226 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2228 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2230 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2231 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2235 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2239 checkrules_status = WinningCondition_LMS();
2241 else if (g_onslaught)
2243 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2247 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2248 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2251 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2253 checkrules_status = WINNING_NEVER;
2254 checkrules_overtimesadded = -1;
2255 wantovertime |= InitiateSuddenDeath();
2258 if(checkrules_status == WINNING_NEVER)
2259 // equality cases! Nobody wins if the overtime ends in a draw.
2264 if(checkrules_status == WINNING_NEVER)
2267 checkrules_status = WINNING_YES;
2270 if(checkrules_suddendeathend)
2271 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2272 checkrules_status = WINNING_YES;
2274 if(checkrules_status == WINNING_YES)
2276 //print("WINNING\n");
2281 float mapvote_nextthink;
2282 float mapvote_initialized;
2283 float mapvote_keeptwotime;
2284 float mapvote_timeout;
2285 string mapvote_message;
2286 #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4
2287 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
2288 float mapvote_screenshot_dirs_count;
2290 float mapvote_count;
2291 float mapvote_count_real;
2292 string mapvote_maps[MAPVOTE_COUNT];
2293 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
2294 string mapvote_maps_pakfile[MAPVOTE_COUNT];
2295 float mapvote_maps_suggested[MAPVOTE_COUNT];
2296 string mapvote_suggestions[MAPVOTE_COUNT];
2297 float mapvote_suggestion_ptr;
2298 float mapvote_maxlen;
2299 float mapvote_voters;
2300 float mapvote_votes[MAPVOTE_COUNT];
2302 float mapvote_detail;
2303 float mapvote_abstain;
2306 void MapVote_ClearAllVotes()
2308 FOR_EACH_CLIENT(other)
2312 string MapVote_Suggest(string m)
2316 return "That's not how to use this command.";
2317 if(!cvar("g_maplist_votable_suggestions"))
2318 return "Suggestions are not accepted on this server.";
2319 if(mapvote_initialized)
2320 return "Can't suggest - voting is already in progress!";
2321 m = MapInfo_FixName(m);
2323 return "The map you suggested is not available on this server.";
2324 if(!cvar("g_maplist_votable_suggestions_override_mostrecent"))
2326 return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2328 if(!MapInfo_CheckMap(m))
2329 return "The map you suggested does not support the current game mode.";
2330 for(i = 0; i < mapvote_suggestion_ptr; ++i)
2331 if(mapvote_suggestions[i] == m)
2332 return "This map was already suggested.";
2333 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2335 i = floor(random() * mapvote_suggestion_ptr);
2339 i = mapvote_suggestion_ptr;
2340 mapvote_suggestion_ptr += 1;
2342 if(mapvote_suggestions[i] != "")
2343 strunzone(mapvote_suggestions[i]);
2344 mapvote_suggestions[i] = strzone(m);
2345 if(cvar("sv_eventlog"))
2346 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2347 return strcat("Suggestion of ", m, " accepted.");
2350 void MapVote_AddVotable(string nextMap, float isSuggestion)
2353 string pakfile, mapfile;
2357 for(j = 0; j < mapvote_count; ++j)
2358 if(mapvote_maps[j] == nextMap)
2360 if(strlen(nextMap) > mapvote_maxlen)
2361 mapvote_maxlen = strlen(nextMap);
2362 mapvote_maps[mapvote_count] = strzone(nextMap);
2363 mapvote_maps_suggested[mapvote_count] = isSuggestion;
2365 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2367 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
2368 pakfile = whichpack(strcat(mapfile, ".tga"));
2370 pakfile = whichpack(strcat(mapfile, ".jpg"));
2372 pakfile = whichpack(strcat(mapfile, ".png"));
2376 if(i >= mapvote_screenshot_dirs_count)
2377 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
2378 for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2379 pakfile = substring(pakfile, o, -1);
2381 mapvote_maps_screenshot_dir[mapvote_count] = i;
2382 mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
2387 void MapVote_Spawn();
2393 MapVote_ClearAllVotes();
2396 mapvote_detail = !cvar("g_maplist_votable_nodetail");
2397 mapvote_abstain = cvar("g_maplist_votable_abstain");
2400 nmax = min(MAPVOTE_COUNT - 1, cvar("g_maplist_votable"));
2402 nmax = min(MAPVOTE_COUNT, cvar("g_maplist_votable"));
2403 smax = min3(nmax, cvar("g_maplist_votable_suggestions"), mapvote_suggestion_ptr);
2405 // we need this for AddVotable, as that cycles through the screenshot dirs
2406 mapvote_screenshot_dirs_count = tokenize_console(cvar_string("g_maplist_votable_screenshot_dir"));
2407 if(mapvote_screenshot_dirs_count == 0)
2408 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
2409 mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
2410 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2411 mapvote_screenshot_dirs[i] = strzone(argv(i));
2413 if(mapvote_suggestion_ptr)
2414 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2415 MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2417 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2418 MapVote_AddVotable(GetNextMap(), FALSE);
2420 if(mapvote_count == 0)
2422 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
2423 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2424 if(cvar("g_maplist_shuffle"))
2426 localcmd("\nmenu_cmd sync\n");
2427 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2428 MapVote_AddVotable(GetNextMap(), FALSE);
2431 mapvote_count_real = mapvote_count;
2433 MapVote_AddVotable("don't care", 0);
2435 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2437 mapvote_keeptwotime = time + cvar("g_maplist_votable_keeptwotime");
2438 mapvote_timeout = time + cvar("g_maplist_votable_timeout");
2439 if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2440 mapvote_keeptwotime = 0;
2441 mapvote_message = "Choose a map and press its key!";
2446 void MapVote_SendPicture(float id)
2449 WriteByte(MSG_ONE, SVC_TEMPENTITY);
2450 WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2451 WriteByte(MSG_ONE, id);
2452 WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
2455 float GameCommand_MapVote(string cmd)
2457 if(!intermission_running)
2460 if(cmd == "mv_getpic")
2462 MapVote_SendPicture(stof(argv(1)));
2469 float MapVote_GetMapMask()
2471 float mask, i, power;
2473 for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2474 if(mapvote_maps[i] != "")
2480 float MapVote_SendEntity(entity to, float sf)
2485 sf &~= 2; // if we send 1, we don't need to also send 2
2487 WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2488 WriteByte(MSG_ENTITY, sf);
2492 // flag 1 == initialization
2493 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2494 WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
2495 WriteString(MSG_ENTITY, "");
2496 WriteByte(MSG_ENTITY, mapvote_count);
2497 WriteByte(MSG_ENTITY, mapvote_abstain);
2498 WriteByte(MSG_ENTITY, mapvote_detail);
2499 WriteCoord(MSG_ENTITY, mapvote_timeout);
2500 if(mapvote_count <= 8)
2501 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2503 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2504 for(i = 0; i < mapvote_count; ++i)
2505 if(mapvote_maps[i] != "")
2507 if(mapvote_abstain && i == mapvote_count - 1)
2509 WriteString(MSG_ENTITY, ""); // abstain needs no text
2510 WriteString(MSG_ENTITY, ""); // abstain needs no pack
2511 WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
2515 WriteString(MSG_ENTITY, mapvote_maps[i]);
2516 WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
2517 WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
2524 // flag 2 == update of mask
2525 if(mapvote_count <= 8)
2526 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2528 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2534 for(i = 0; i < mapvote_count; ++i)
2535 if(mapvote_maps[i] != "")
2536 WriteByte(MSG_ENTITY, mapvote_votes[i]);
2538 WriteByte(MSG_ENTITY, to.mapvote);
2544 void MapVote_Spawn()
2546 Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2549 void MapVote_TouchMask()
2551 mapvote_ent.SendFlags |= 2;
2554 void MapVote_TouchVotes(entity voter)
2556 mapvote_ent.SendFlags |= 4;
2559 float MapVote_Finished(float mappos)
2565 if(cvar("sv_eventlog"))
2567 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2568 result = strcat(result, ":", ftos(mapvote_votes[mappos]), "::");
2569 didntvote = mapvote_voters;
2570 for(i = 0; i < mapvote_count; ++i)
2571 if(mapvote_maps[i] != "")
2573 didntvote -= mapvote_votes[i];
2576 result = strcat(result, ":", mapvote_maps[i]);
2577 result = strcat(result, ":", ftos(mapvote_votes[i]));
2580 result = strcat(result, ":didn't vote:", ftos(didntvote));
2582 GameLogEcho(result);
2583 if(mapvote_maps_suggested[mappos])
2584 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2587 FOR_EACH_REALCLIENT(other)
2588 FixClientCvars(other);
2590 Map_Goto_SetStr(mapvote_maps[mappos]);
2592 alreadychangedlevel = TRUE;
2595 void MapVote_CheckRules_1()
2599 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2601 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2602 mapvote_votes[i] = 0;
2606 FOR_EACH_REALCLIENT(other)
2611 i = other.mapvote - 1;
2612 //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2613 mapvote_votes[i] = mapvote_votes[i] + 1;
2618 float MapVote_CheckRules_2()
2621 float firstPlace, secondPlace;
2622 float firstPlaceVotes, secondPlaceVotes;
2623 float mapvote_voters_real;
2626 if(mapvote_count_real == 1)
2627 return MapVote_Finished(0);
2629 mapvote_voters_real = mapvote_voters;
2631 mapvote_voters_real -= mapvote_votes[mapvote_count - 1];
2633 RandomSelection_Init();
2634 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2635 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2636 firstPlace = RandomSelection_chosen_float;
2637 firstPlaceVotes = RandomSelection_best_priority;
2638 //dprint("First place: ", ftos(firstPlace), "\n");
2639 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2641 RandomSelection_Init();
2642 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2644 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2645 secondPlace = RandomSelection_chosen_float;
2646 secondPlaceVotes = RandomSelection_best_priority;
2647 //dprint("Second place: ", ftos(secondPlace), "\n");
2648 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2650 if(firstPlace == -1)
2651 error("No first place in map vote... WTF?");
2653 if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2654 return MapVote_Finished(firstPlace);
2656 if(mapvote_keeptwotime)
2657 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2660 MapVote_TouchMask();
2661 mapvote_message = "Now decide between the TOP TWO!";
2662 mapvote_keeptwotime = 0;
2663 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2664 result = strcat(result, ":", ftos(firstPlaceVotes));
2665 result = strcat(result, ":", mapvote_maps[secondPlace]);
2666 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2667 didntvote = mapvote_voters;
2668 for(i = 0; i < mapvote_count; ++i)
2669 if(mapvote_maps[i] != "")
2671 didntvote -= mapvote_votes[i];
2673 if(i != secondPlace)
2675 result = strcat(result, ":", mapvote_maps[i]);
2676 result = strcat(result, ":", ftos(mapvote_votes[i]));
2677 if(i < mapvote_count_real)
2679 strunzone(mapvote_maps[i]);
2680 mapvote_maps[i] = "";
2681 strunzone(mapvote_maps_pakfile[i]);
2682 mapvote_maps_pakfile[i] = "";
2686 result = strcat(result, ":didn't vote:", ftos(didntvote));
2687 if(cvar("sv_eventlog"))
2688 GameLogEcho(result);
2698 keeptwo = mapvote_keeptwotime;
2699 MapVote_CheckRules_1(); // count
2700 if(MapVote_CheckRules_2()) // decide
2704 FOR_EACH_REALCLIENT(other)
2706 // hide scoreboard again
2707 if(other.health != 2342)
2709 other.health = 2342;
2711 if(clienttype(other) == CLIENTTYPE_REAL)
2714 WriteByte(MSG_ONE, SVC_FINALE);
2715 WriteString(MSG_ONE, "");
2719 // clear possibly invalid votes
2720 if(mapvote_maps[other.mapvote - 1] == "")
2722 // use impulses as new vote
2723 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2724 if(mapvote_maps[other.impulse - 1] != "")
2726 other.mapvote = other.impulse;
2727 MapVote_TouchVotes(other);
2735 MapVote_CheckRules_1(); // just count
2737 void MapVote_Start()
2742 MapInfo_Enumerate();
2743 if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2746 void MapVote_Think()
2751 if(alreadychangedlevel)
2754 if(time < mapvote_nextthink)
2758 mapvote_nextthink = time + 0.5;
2760 if(!mapvote_initialized)
2762 if(cvar("rescan_pending") == 1)
2764 cvar_set("rescan_pending", "2");
2765 localcmd("fs_rescan\nrescan_pending 3\n");
2768 else if(cvar("rescan_pending") == 2)
2772 else if(cvar("rescan_pending") == 3)
2774 // now build missing mapinfo files
2775 if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2778 // we're done, start the timer
2779 cvar_set("rescan_pending", "0");
2782 mapvote_initialized = TRUE;
2783 if(DoNextMapOverride())
2785 if(!cvar("g_maplist_votable") || player_count <= 0)
2796 string GotoMap(string m)
2798 if(!MapInfo_CheckMap(m))
2799 return "The map you chose is not available on this server.";
2800 cvar_set("nextmap", m);
2801 cvar_set("timelimit", "-1");
2802 if(mapvote_initialized || alreadychangedlevel)
2804 if(DoNextMapOverride())
2805 return "Map switch initiated.";
2807 return "Hm... no. For some reason I like THIS map more.";
2810 return "Map switch will happen after scoreboard.";
2817 FOR_EACH_REALCLIENT(self)
2819 if(self.classname == "spectator")
2821 if(self.enemy.typehitsound)
2822 play2(self, "misc/typehit.wav");
2823 else if(self.enemy.hitsound && self.cvar_cl_hitsound)
2824 play2(self, "misc/hit.wav");
2828 if(self.typehitsound)
2829 play2(self, "misc/typehit.wav");
2830 else if(self.hitsound && self.cvar_cl_hitsound)
2831 play2(self, "misc/hit.wav");
2834 altime = time + frametime * (1 + cvar("g_antilag_nudge"));
2835 // add 1 frametime because after this, engine SV_Physics
2836 // increases time by a frametime and then networks the frame
2837 // add another frametime because client shows everything with
2838 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2840 FOR_EACH_CLIENT(self)
2842 self.hitsound = FALSE;
2843 self.typehitsound = FALSE;
2844 antilag_record(self, altime);
2851 * returns TRUE if redirecting
2853 float redirection_timeout;
2854 float redirection_nextthink;
2855 float RedirectionThink()
2857 float clients_found;
2859 if(redirection_target == "")
2862 if(!redirection_timeout)
2864 cvar_set("sv_public", "-2");
2865 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2866 if(redirection_target == "self")
2867 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2869 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2872 if(time < redirection_nextthink)
2875 redirection_nextthink = time + 1;
2878 FOR_EACH_REALCLIENT(self)
2880 print("Redirecting: sending connect command to ", self.netname, "\n");
2881 if(redirection_target == "self")
2882 stuffcmd(self, "\ndisconnect; reconnect\n");
2884 stuffcmd(self, strcat("\ndisconnect; connect ", redirection_target, "\n"));
2888 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2890 if(time > redirection_timeout || clients_found == 0)
2891 localcmd("\nwait; wait; wait; quit\n");
2896 void TargetMusic_RestoreGame();
2899 // Loaded from a save game
2900 // some things then break, so let's work around them...
2902 // Progs DB (capture records)
2903 ServerProgsDB = db_load("server.db");
2907 MapInfo_Enumerate();
2908 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2911 TargetMusic_RestoreGame();
2916 if(gameover > 1) // shutting down already?
2919 gameover = 2; // 2 = server shutting down
2921 if(world_initialized > 0)
2923 world_initialized = 0;
2924 print("Saving persistent data...\n");
2926 if(!cheatcount_total)
2928 if(cvar("sv_db_saveasdump"))
2929 db_dump(ServerProgsDB, "server.db");
2931 db_save(ServerProgsDB, "server.db");
2933 if(cvar("developer"))
2935 if(cvar("sv_db_saveasdump"))
2936 db_dump(TemporaryDB, "server-temp.db");
2938 db_save(TemporaryDB, "server-temp.db");
2940 CheatShutdown(); // must be after cheatcount check
2941 db_close(ServerProgsDB);
2942 db_close(TemporaryDB);
2944 // tell the bot system the game is ending now
2947 WeaponStats_Shutdown();
2950 else if(world_initialized == 0)
2952 print("NOTE: crashed before even initializing the world, not saving persistent data\n");