1 #define LATENCY_THINKRATE 10
6 void PingPLReport_Think()
11 delta = 3 / maxclients;
12 if(delta < sys_frametime)
14 self.nextthink = time + delta;
16 e = edict_num(self.cnt + 1);
19 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
20 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
21 WriteByte(MSG_BROADCAST, self.cnt);
22 WriteShort(MSG_BROADCAST, max(1, e.ping));
23 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
24 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
26 // record latency times for clients throughout the match so we can report it to playerstats
27 if(time > (e.latency_time + LATENCY_THINKRATE))
29 e.latency_sum += e.ping;
31 e.latency_time = time;
32 //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
37 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
38 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
39 WriteByte(MSG_BROADCAST, self.cnt);
40 WriteShort(MSG_BROADCAST, 0);
41 WriteByte(MSG_BROADCAST, 0);
42 WriteByte(MSG_BROADCAST, 0);
44 self.cnt = mod(self.cnt + 1, maxclients);
46 void PingPLReport_Spawn()
48 pingplreport = spawn();
49 pingplreport.classname = "pingplreport";
50 pingplreport.think = PingPLReport_Think;
51 pingplreport.nextthink = time;
54 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
55 string redirection_target;
56 float world_initialized;
60 void GotoNextMap(float reinit);
61 void ShuffleMaplist();
62 float(float reinit) DoNextMapOverride;
64 void SetDefaultAlpha()
66 if(autocvar_g_running_guns)
68 default_player_alpha = -1;
69 default_weapon_alpha = +1;
73 default_player_alpha = autocvar_g_balance_cloaked_alpha;
74 default_weapon_alpha = default_player_alpha;
78 default_player_alpha = autocvar_g_player_alpha;
79 if(default_player_alpha == 0)
80 default_player_alpha = 1;
81 default_weapon_alpha = default_player_alpha;
85 void fteqcc_testbugs()
89 if(!autocvar_developer_fteqccbugs)
92 dprint("*** fteqcc test: checking for bugs...\n");
96 if(sqrt(a) - sqrt(b - a) == 0)
97 dprint("*** fteqcc test: found same-function-twice bug\n");
99 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
103 world.enemy.cnt += 10;
104 if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
105 dprint("*** fteqcc test: found += bug\n");
107 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
114 if(autocvar__sv_init)
116 // cvar_set("_sv_init", "0");
117 // we do NOT set this to 0 any more, so someone "accidentally" changing
118 // to this "init" map on a dedicated server will cause no permanent
120 if(autocvar_g_maplist_shuffle)
122 n = tokenizebyseparator(autocvar_g_maplist, " ");
123 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
126 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
128 if(!DoNextMapOverride(1))
136 self.nextthink = time;
140 self.nextthink = time + 1;
141 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
145 void cvar_changes_init()
149 float n, i, adding, pureadding;
152 strunzone(cvar_changes);
153 cvar_changes = string_null;
155 strunzone(cvar_purechanges);
156 cvar_purechanges = string_null;
157 cvar_purechanges_count = 0;
160 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
166 for(i = 0; i < n; ++i)
168 k = bufstr_get(h, i);
170 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
171 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
172 #define BADCVAR(p) if(k == p) continue
174 // general excludes and namespaces for server admin used cvars
175 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
179 BADPREFIX("cvar_check_");
181 BADCVAR("g_configversion");
182 BADCVAR("g_maplist_index");
183 BADCVAR("halflifebsp");
184 BADPREFIX("sv_world");
190 BADPREFIX("scoreboard_");
191 BADPREFIX("g_campaign");
192 BADPREFIX("g_waypointsprite_");
198 BADPREFIX("net_slist_");
204 BADPREFIX("sensitivity");
205 BADPREFIX("userbind");
208 BADPREFIX("crosshair");
209 BADCVAR("mod_q3bsp_lightmapmergepower");
210 BADCVAR("mod_q3bsp_nolightmaps");
212 BADCVAR("mastervolume");
214 BADCVAR("bgmvolume");
217 BADCVAR("developer");
218 BADCVAR("log_dest_udp");
220 BADCVAR("net_address");
221 BADCVAR("net_address_ipv6");
223 BADCVAR("savedgamecfg");
224 BADCVAR("serverconfig");
225 BADCVAR("sv_autoscreenshot");
226 BADCVAR("sv_heartbeatperiod");
227 BADCVAR("sv_vote_master_password");
228 BADCVAR("sys_colortranslation");
229 BADCVAR("sys_specialcharactertranslation");
230 BADCVAR("timeformat");
231 BADCVAR("timestamps");
232 BADPREFIX("developer_");
234 BADPREFIX("g_banned_list");
235 BADPREFIX("g_chat_flood_");
236 BADPREFIX("g_ghost_items");
237 BADPREFIX("g_playerstats_");
238 BADPREFIX("g_respawn_ghosts");
239 BADPREFIX("g_voice_flood_");
241 BADPREFIX("sv_allowdownloads");
242 BADPREFIX("sv_autodemo");
243 BADPREFIX("sv_curl_");
244 BADPREFIX("sv_eventlog");
245 BADPREFIX("sv_logscores_");
246 BADPREFIX("sv_master");
247 BADPREFIX("sv_weaponstats_");
248 BADPREFIX("sv_waypointsprite_");
249 BADCVAR("rescan_pending");
251 // these can contain player IDs, so better hide
252 BADPREFIX("g_forced_team_");
255 BADCVAR("fraglimit");
257 BADCVAR("g_assault");
259 BADCVAR("g_ca_teams");
263 BADCVAR("g_domination");
264 BADCVAR("g_domination_default_teams");
265 BADCVAR("g_freezetag");
266 BADCVAR("g_freezetag_teams");
267 BADCVAR("g_keepaway");
268 BADCVAR("g_keyhunt");
269 BADCVAR("g_keyhunt_teams");
271 BADCVAR("g_nexball");
272 BADCVAR("g_onslaught");
274 BADCVAR("g_race_qualifying_timelimit");
276 BADCVAR("g_tdm_teams");
277 BADCVAR("leadlimit");
280 BADCVAR("timelimit");
284 BADCVAR("g_maplist");
285 BADCVAR("g_maplist_mostrecent");
289 d = cvar_defstring(k);
295 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
296 if(strlen(cvar_changes) > 16384)
298 cvar_changes = "// too many settings have been changed to show them here\n";
303 // now check if the changes are actually gameplay relevant
305 // does nothing visible
306 BADCVAR("captureleadlimit_override");
307 BADCVAR("g_arena_point_leadlimit");
308 BADCVAR("g_balance_kill_delay");
309 BADCVAR("g_ca_point_leadlimit");
310 BADCVAR("g_ctf_captimerecord_always");
311 BADCVAR("g_ctf_flag_glowtrails");
312 BADCVAR("g_ctf_flag_pickup_verbosename");
313 BADCVAR("g_domination_point_leadlimit");
314 BADCVAR("g_forced_respawn");
315 BADCVAR("g_keyhunt_point_leadlimit");
317 BADCVAR("g_nexball_goalleadlimit");
318 BADCVAR("leadlimit_and_fraglimit");
319 BADCVAR("leadlimit_override");
321 BADCVAR("sv_allow_fullbright");
322 BADCVAR("sv_checkforpacketsduringsleep");
323 BADCVAR("sv_fraginfo");
324 BADCVAR("sv_timeout");
325 BADPREFIX("sv_timeout_");
326 BADCVAR("welcome_message_time");
327 BADPREFIX("crypto_");
328 BADPREFIX("g_chat_");
329 BADPREFIX("g_ctf_captimerecord_");
330 BADPREFIX("g_maplist_votable_");
334 BADPREFIX("sv_cullentities_");
335 BADPREFIX("sv_fraginfo_");
336 BADPREFIX("sv_maxidle_");
337 BADPREFIX("sv_vote_");
338 BADPREFIX("timelimit_");
339 BADCVAR("gameversion");
340 BADPREFIX("gameversion_");
341 BADCVAR("sv_namechangetimer");
343 // allowed changes to server admins (please sync this to server.cfg)
347 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
349 // yes, this does contain some redundant stuff, don't really care
350 BADCVAR("bot_config_file");
351 BADCVAR("bot_number");
352 BADCVAR("bot_prefix");
353 BADCVAR("bot_suffix");
354 BADCVAR("capturelimit_override");
355 BADCVAR("fraglimit_override");
357 BADCVAR("g_antilag");
358 BADCVAR("g_balance_teams");
359 BADCVAR("g_balance_teams_prevent_imbalance");
360 BADCVAR("g_balance_teams_scorefactor");
361 BADCVAR("g_ban_sync_trusted_servers");
362 BADCVAR("g_ban_sync_uri");
363 BADCVAR("g_ca_teams_override");
364 BADCVAR("g_ctf_ignore_frags");
365 BADCVAR("g_domination_point_limit");
366 BADCVAR("g_freezetag_teams_override");
367 BADCVAR("g_friendlyfire");
368 BADCVAR("g_fullbrightitems");
369 BADCVAR("g_fullbrightplayers");
370 BADCVAR("g_keyhunt_point_limit");
371 BADCVAR("g_keyhunt_teams_override");
372 BADCVAR("g_lms_lives_override");
373 BADCVAR("g_maplist");
374 BADCVAR("g_maplist_check_waypoints");
375 BADCVAR("g_maplist_mostrecent_count");
376 BADCVAR("g_maplist_shuffle");
377 BADCVAR("g_maplist_votable");
378 BADCVAR("g_maplist_votable_abstain");
379 BADCVAR("g_maplist_votable_nodetail");
380 BADCVAR("g_maplist_votable_suggestions");
381 BADCVAR("g_maxplayers");
382 BADCVAR("g_mirrordamage");
383 BADCVAR("g_nexball_goallimit");
384 BADCVAR("g_powerups");
385 BADCVAR("g_start_delay");
387 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
390 BADCVAR("maxplayers");
391 BADCVAR("minplayers");
392 BADCVAR("net_address");
394 BADCVAR("rcon_password");
395 BADCVAR("rcon_restricted_commands");
396 BADCVAR("rcon_restricted_password");
398 BADCVAR("sv_adminnick");
399 BADCVAR("sv_autoscreenshot");
400 BADCVAR("sv_autotaunt");
401 BADCVAR("sv_curl_defaulturl");
402 BADCVAR("sv_defaultcharacter");
403 BADCVAR("sv_defaultplayercolors");
404 BADCVAR("sv_defaultplayermodel");
405 BADCVAR("sv_defaultplayerskin");
406 BADCVAR("sv_maxidle");
407 BADCVAR("sv_maxrate");
409 BADCVAR("sv_public");
410 BADCVAR("sv_ready_restart");
411 BADCVAR("sv_status_privacy");
413 BADCVAR("sv_vote_call");
414 BADCVAR("sv_vote_commands");
415 BADCVAR("sv_vote_majority_factor");
416 BADCVAR("sv_vote_master");
417 BADCVAR("sv_vote_master_commands");
418 BADCVAR("sv_vote_master_password");
419 BADCVAR("sv_vote_simple_majority_factor");
420 BADCVAR("sys_ticrate");
421 BADCVAR("teamplay_mode");
422 BADCVAR("timelimit_override");
423 BADCVAR("g_spawnshieldtime");
424 BADPREFIX("g_warmup_");
425 BADPREFIX("sv_ready_restart_");
427 // mutators that announce themselves properly to the server browser
428 BADCVAR("g_minstagib");
429 BADCVAR("g_new_toys");
431 BADCVAR("g_grappling_hook");
432 BADCVAR("g_jetpack");
439 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
440 if(strlen(cvar_purechanges) > 16384)
442 cvar_purechanges = "// too many settings have been changed to show them here\n";
446 ++cvar_purechanges_count;
447 // WARNING: this variable is used for the server list
448 // NEVER dare to skip this code!
449 // Hacks to intentionally appearing as "pure server" even though you DO have
450 // modified settings may be punished by removal from the server list.
451 // You can do to the variables cvar_changes and cvar_purechanges all you want,
455 if(cvar_changes == "")
456 cvar_changes = "// this server runs at default server settings\n";
458 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
459 cvar_changes = strzone(cvar_changes);
460 if(cvar_purechanges == "")
461 cvar_purechanges = "// this server runs at default gameplay settings\n";
463 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
464 cvar_purechanges = strzone(cvar_purechanges);
467 void detect_maptype()
476 o_x += random() * (world.maxs_x - world.mins_x);
477 o_y += random() * (world.maxs_y - world.mins_y);
478 o_z += random() * (world.maxs_z - world.mins_z);
480 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
481 if(trace_fraction == 1)
486 for(i = 0; i < 64; i += 4)
488 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
489 if(trace_fraction == 1)
491 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
500 float RandomSeed_Send(entity to, float sf)
502 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
503 WriteShort(MSG_ENTITY, self.cnt);
506 void RandomSeed_Think()
508 self.cnt = bound(0, floor(random() * 65536), 65535);
509 self.nextthink = time + 5;
513 void RandomSeed_Spawn()
515 randomseed = spawn();
516 randomseed.think = RandomSeed_Think;
517 Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
522 self.think(); // sets random seed and nextthink
526 void spawnfunc___init_dedicated_server(void)
528 // handler for _init/_init map (only for dedicated server initialization)
530 world_initialized = -1; // don't complain
532 cvar_string = cvar_string_normal;
533 cvar_set = cvar_set_normal;
535 remove = remove_unsafely;
539 e.think = GotoFirstMap;
540 e.nextthink = time; // this is usually 1 at this point
543 e.classname = "info_player_deathmatch"; // safeguard against player joining
545 self.classname = "worldspawn"; // safeguard against various stuff ;)
547 // needs to be done so early because of the constants they create
548 CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
549 CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
550 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
551 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
554 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
557 void Map_MarkAsRecent(string m);
558 float world_already_spawned;
560 void ClientInit_Spawn();
561 void WeaponStats_Init();
562 void WeaponStats_Shutdown();
563 void spawnfunc_worldspawn (void)
565 float fd, l, i, j, n;
569 cvar_string = cvar_string_normal;
570 cvar_set = cvar_set_normal;
572 if(world_already_spawned)
573 error("world already spawned - you may have EXACTLY ONE worldspawn!");
574 world_already_spawned = TRUE;
576 remove = remove_safely; // during spawning, watch what you remove!
578 check_unacceptable_compiler_bugs();
580 cvar_changes_init(); // do this very early now so it REALLY matches the server config
582 compressShortVector_init();
585 head = nextent(world);
590 head = nextent(head);
593 server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? TRUE : FALSE);
595 // needs to be done so early because of the constants they create
596 CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
597 CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
598 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
599 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
601 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
603 TemporaryDB = db_create();
608 // 1 FLICKER (first variety)
609 lightstyle(1, "mmnmmommommnonmmonqnmmo");
611 // 2 SLOW STRONG PULSE
612 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
614 // 3 CANDLE (first variety)
615 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
618 lightstyle(4, "mamamamamama");
621 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
623 // 6 FLICKER (second variety)
624 lightstyle(6, "nmonqnmomnmomomno");
626 // 7 CANDLE (second variety)
627 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
629 // 8 CANDLE (third variety)
630 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
632 // 9 SLOW STROBE (fourth variety)
633 lightstyle(9, "aaaaaaaazzzzzzzz");
635 // 10 FLUORESCENT FLICKER
636 lightstyle(10, "mmamammmmammamamaaamammma");
638 // 11 SLOW PULSE NOT FADE TO BLACK
639 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
641 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
646 if(autocvar_g_campaign)
649 Map_MarkAsRecent(mapname);
651 PlayerStats_Init(); // we need this to be initiated before InitGameplayMode
653 precache_model ("null"); // we need this one before InitGameplayMode
661 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
662 if(bot_waypoints_for_items == 1)
663 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
664 bot_waypoints_for_items = 0;
668 WaypointSprite_Init();
670 GameLogInit(); // prepare everything
672 // changing the logic generating it is okay. But:
673 // it HAS to stay <= 64 chars
674 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
675 if(autocvar_sv_eventlog)
677 s = sprintf("%d.%s.%06d", ftos(autocvar_sv_eventlog_files_counter), strftime(FALSE, "%s"), floor(random() * 1000000));
678 matchid = strzone(s);
680 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
681 s = ":gameinfo:mutators:LIST";
684 MUTATOR_CALLHOOK(BuildMutatorsString);
687 // simple, probably not good in the mutator system
688 if(autocvar_g_grappling_hook)
689 s = strcat(s, ":grappling_hook");
691 // initialiation stuff, not good in the mutator system
692 if(!autocvar_g_use_ammunition)
693 s = strcat(s, ":no_use_ammunition");
695 // initialiation stuff, not good in the mutator system
696 if(autocvar_g_pickup_items == 0)
697 s = strcat(s, ":no_pickup_items");
698 if(autocvar_g_pickup_items > 0)
699 s = strcat(s, ":pickup_items");
701 // initialiation stuff, not good in the mutator system
702 if(autocvar_g_weaponarena != "0")
703 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
705 // TODO to mutator system
706 if(autocvar_g_norecoil)
707 s = strcat(s, ":norecoil");
709 // TODO to mutator system
710 if(autocvar_g_powerups == 0)
711 s = strcat(s, ":no_powerups");
712 if(autocvar_g_powerups > 0)
713 s = strcat(s, ":powerups");
716 GameLogEcho(":gameinfo:end");
719 matchid = strzone(ftos(random()));
721 cvar_set("nextmap", "");
725 if(autocvar_g_campaign)
733 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
735 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
737 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
740 while((s = fgets(fd)))
742 l = tokenize_console(s);
747 print("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
748 print(" cdtrack ", argv(2), "\n");
750 else if(argv(0) == "fog")
752 print("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
753 print(" \"fog\" \"", s, "\"\n");
755 else if(argv(0) == "set")
757 print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
758 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
760 else if(argv(0) != "//")
762 print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
763 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
773 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
774 addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
775 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
776 addstat(STAT_ROUNDSTARTTIME, AS_FLOAT, stat_round_starttime);
777 addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
780 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
781 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
782 addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
783 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
784 addstat(STAT_FUEL, AS_INT, ammo_fuel);
785 addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
786 addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
787 addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
788 addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
789 addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
790 addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
791 addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
792 addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
794 addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
795 addstat(STAT_NEX_CHARGEPOOL, AS_FLOAT, nex_chargepool_ammo);
797 addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
799 // g_movementspeed hack
800 addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
801 addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
802 addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
803 addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
806 addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
807 addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
810 addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
812 next_pingtime = time + 5;
816 // set up information replies for clients and server to use
817 maplist_reply = strzone(getmaplist());
818 lsmaps_reply = strzone(getlsmaps());
819 for(i = 0; i < 10; ++i)
823 records_reply[i] = strzone(s);
825 ladder_reply = strzone(getladder());
826 rankings_reply = strzone(getrankings());
831 PingPLReport_Spawn();
835 localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
837 // fill sv_curl_serverpackages from .serverpackage files
838 if(autocvar_sv_curl_serverpackages_auto)
841 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
842 for(i = 0; i < n; ++i)
843 if(substring(argv(i), -18, -1) != "-serverpackage.txt")
844 if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
845 s = strcat(s, " ", argv(i));
846 fd = search_begin("*-serverpackage.txt", TRUE, FALSE);
849 j = search_getsize(fd);
850 for(i = 0; i < j; ++i)
851 s = strcat(s, " ", search_getfilename(fd, i));
854 fd = search_begin("*.serverpackage", TRUE, FALSE);
857 j = search_getsize(fd);
858 for(i = 0; i < j; ++i)
859 s = strcat(s, " ", search_getfilename(fd, i));
862 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
865 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
867 // physics/balance/config changes that count as mod
868 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
869 modname = cvar_string("g_mod_physics");
870 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
871 modname = cvar_string("g_mod_balance");
872 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
873 modname = cvar_string("g_mod_config");
874 // extra mutators that deserve to count as mod
875 MUTATOR_CALLHOOK(SetModname);
878 modname = strzone(modname);
880 WinningConditionHelper(); // set worldstatus
882 world_initialized = 1;
885 void spawnfunc_light (void)
887 //makestatic (self); // Who the f___ did that?
893 return MapInfo_Type_ToString(MapInfo_LoadedGametype);
896 string getmapname_stored;
902 float Map_Count, Map_Current;
903 string Map_Current_Name;
905 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
906 float GetMaplistPosition()
912 idx = autocvar_g_maplist_index;
919 for(pos = 0; pos < Map_Count; ++pos)
923 // resume normal maplist rotation if current map is not in g_maplist
927 float MapHasRightSize(string map)
930 if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
931 if(autocvar_g_maplist_check_waypoints)
933 dprint("checkwp "); dprint(map);
934 if(!fexists(strcat("maps/", map, ".waypoints")))
936 dprint(": no waypoints\n");
939 dprint(": has waypoints\n");
942 // open map size restriction file
943 dprint("opensize "); dprint(map);
944 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
947 float mapmin, mapmax;
949 mapmin = stof(fgets(fh));
950 mapmax = stof(fgets(fh));
952 if(player_count < mapmin)
954 dprint("not enough\n");
957 if(player_count > mapmax)
959 dprint("too many\n");
962 dprint("right size\n");
965 dprint(": not found\n");
969 string Map_Filename(float position)
971 return strcat("maps/", argv(position), ".bsp");
974 string strwords(string s, float w)
977 for(endpos = 0; w && endpos >= 0; --w)
978 endpos = strstrofs(s, " ", endpos + 1);
982 return substring(s, 0, endpos);
985 float strhasword(string s, string w)
987 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
990 void Map_MarkAsRecent(string m)
992 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
995 float Map_IsRecent(string m)
997 return strhasword(autocvar_g_maplist_mostrecent, m);
1000 float Map_Check(float position, float pass)
1004 map_next = argv(position);
1007 if(Map_IsRecent(map_next))
1010 filename = Map_Filename(position);
1011 if(MapInfo_CheckMap(map_next))
1015 if(MapHasRightSize(map_next))
1020 dprint( "Couldn't select '", filename, "'..\n" );
1025 void Map_Goto_SetStr(string nextmapname)
1027 if(getmapname_stored != "")
1028 strunzone(getmapname_stored);
1029 if(nextmapname == "")
1030 getmapname_stored = "";
1032 getmapname_stored = strzone(nextmapname);
1035 void Map_Goto_SetFloat(float position)
1037 cvar_set("g_maplist_index", ftos(position));
1038 Map_Goto_SetStr(argv(position));
1041 void Map_Goto(float reinit)
1043 MapInfo_LoadMap(getmapname_stored, reinit);
1046 // return codes of map selectors:
1047 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1048 // -2 = permanent failure
1049 float() MaplistMethod_Iterate = // usual method
1053 for(pass = 1; pass <= 2; ++pass)
1055 for(i = 1; i < Map_Count; ++i)
1058 mapindex = mod(i + Map_Current, Map_Count);
1059 if(Map_Check(mapindex, pass))
1066 float() MaplistMethod_Repeat = // fallback method
1068 if(Map_Check(Map_Current, 2))
1073 float() MaplistMethod_Random = // random map selection
1079 for(i = 0; i <= imax; ++i)
1082 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
1083 if(Map_Check(mapindex, 1))
1089 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1090 // the exponent sets a bias on the map selection:
1091 // the higher the exponent, the less likely "shortly repeated" same maps are
1093 float i, j, imax, insertpos;
1097 for(i = 0; i <= imax; ++i)
1101 // now reinsert this at another position
1102 insertpos = pow(random(), 1 / exponent); // ]0, 1]
1103 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1104 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1105 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1107 // insert the current map there
1109 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1110 newlist = strcat(newlist, " ", argv(j));
1111 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1112 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1113 newlist = strcat(newlist, " ", argv(j));
1114 newlist = substring(newlist, 1, strlen(newlist) - 1);
1115 cvar_set("g_maplist", newlist);
1116 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1118 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1119 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1120 if(Map_Check(Map_Current, 1))
1128 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1131 bprint( "Maplist is empty! Resetting it to default map list.\n" );
1132 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1133 if(autocvar_g_maplist_shuffle)
1135 localcmd("\nmenu_cmd sync\n");
1136 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1139 error("empty maplist, cannot select a new map");
1140 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1142 if(Map_Current_Name)
1143 strunzone(Map_Current_Name);
1144 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1145 // this may or may not be correct, but who cares, in the worst case a map
1146 // isn't chosen in the first pass that should have been
1157 if(autocvar_g_maplist_shuffle > 0)
1158 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1161 if(autocvar_g_maplist_selectrandom)
1162 nextMap = MaplistMethod_Random();
1165 nextMap = MaplistMethod_Iterate();
1168 nextMap = MaplistMethod_Repeat();
1172 Map_Goto_SetFloat(nextMap);
1173 return getmapname_stored;
1179 float DoNextMapOverride(float reinit)
1181 if(autocvar_g_campaign)
1183 CampaignPostIntermission();
1184 alreadychangedlevel = TRUE;
1187 if(autocvar_quit_when_empty)
1189 if(player_count <= currentbots)
1192 alreadychangedlevel = TRUE;
1196 if(autocvar_quit_and_redirect != "")
1198 redirection_target = strzone(autocvar_quit_and_redirect);
1199 alreadychangedlevel = TRUE;
1202 if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1204 localcmd("restart\n");
1205 alreadychangedlevel = TRUE;
1208 if(autocvar_nextmap != "")
1209 if(MapInfo_CheckMap(autocvar_nextmap))
1211 Map_Goto_SetStr(autocvar_nextmap);
1213 alreadychangedlevel = TRUE;
1216 if(!reinit && autocvar_lastlevel)
1218 cvar_settemp_restore();
1219 localcmd("set lastlevel 0\ntogglemenu 1\n");
1220 alreadychangedlevel = TRUE;
1226 void GotoNextMap(float reinit)
1231 if (alreadychangedlevel)
1233 alreadychangedlevel = TRUE;
1239 for(allowReset = 1; allowReset >= 0; --allowReset)
1241 nextMap = GetNextMap();
1247 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
1248 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1249 if(autocvar_g_maplist_shuffle)
1251 localcmd("\nmenu_cmd sync\n");
1255 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1267 When the player presses attack or jump, change to the next level
1270 .float autoscreenshot;
1271 void() MapVote_Start;
1272 void() MapVote_Think;
1273 float mapvote_initialized;
1274 void IntermissionThink()
1276 FixIntermissionClient(self);
1278 float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1279 float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1281 if( (server_screenshot || client_screenshot)
1282 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1284 self.autoscreenshot = -1;
1285 if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(FALSE, "%s"))); }
1289 if (time < intermission_exittime)
1292 if(!mapvote_initialized)
1293 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1303 Returns the entity to view from
1307 entity FindIntermission()
1312 // look for info_intermission first
1313 spot = find (world, classname, "info_intermission");
1315 { // pick a random one
1319 spot = find (spot, classname, "info_intermission");
1321 spot = find (spot, classname, "info_intermission");
1327 // then look for the start position
1328 spot = find (world, classname, "info_player_start");
1332 // testinfo_player_start is only found in regioned levels
1333 spot = find (world, classname, "testplayerstart");
1337 // then look for the start position
1338 spot = find (world, classname, "info_player_deathmatch");
1342 //objerror ("FindIntermission: no spot");
1348 ===============================================================================
1352 ===============================================================================
1355 void DumpStats(float final)
1364 to_console = autocvar_sv_logscores_console;
1365 to_eventlog = autocvar_sv_eventlog;
1366 to_file = autocvar_sv_logscores_file;
1370 to_console = TRUE; // always print printstats replies
1371 to_eventlog = FALSE; // but never print them to the event log
1375 if(autocvar_sv_eventlog_console)
1376 to_console = FALSE; // otherwise we get the output twice
1382 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1392 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1396 fputs(file, strcat(s, "\n"));
1399 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1405 fputs(file, strcat(s, "\n"));
1407 FOR_EACH_CLIENT(other)
1409 if ((IS_REAL_CLIENT(other)) || (IS_BOT_CLIENT(other) && autocvar_sv_logscores_bots))
1411 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1412 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1413 if(IS_PLAYER(other) || g_arena || other.caplayer == 1 || g_lms)
1414 s = strcat(s, ftos(other.team), ":");
1416 s = strcat(s, "spectator:");
1419 print(s, other.netname, "\n");
1421 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1423 fputs(file, strcat(s, other.netname, "\n"));
1429 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1435 fputs(file, strcat(s, "\n"));
1437 for(i = 1; i < 16; ++i)
1439 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1440 s = strcat(s, ":", ftos(i));
1446 fputs(file, strcat(s, "\n"));
1453 GameLogEcho(":end");
1456 fputs(file, ":end\n");
1461 void FixIntermissionClient(entity e)
1464 if(!e.autoscreenshot) // initial call
1466 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1468 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1469 e.solid = SOLID_NOT;
1470 e.movetype = MOVETYPE_NONE;
1471 e.takedamage = DAMAGE_NO;
1474 e.weaponentity.effects = EF_NODRAW;
1475 if (e.weaponentity.weaponentity)
1476 e.weaponentity.weaponentity.effects = EF_NODRAW;
1478 if(IS_REAL_CLIENT(e))
1480 stuffcmd(e, "\nscr_printspeed 1000000\n");
1481 s = autocvar_sv_intermission_cdtrack;
1483 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1485 WriteByte(MSG_ONE, SVC_INTERMISSION);
1491 go to the next level for deathmatch
1492 only called if a time or frag limit has expired
1498 intermission_running = 1;
1500 // enforce a wait time before allowing changelevel
1501 if(player_count > 0)
1502 intermission_exittime = time + autocvar_sv_mapchange_delay;
1504 intermission_exittime = -1;
1507 WriteByte (MSG_ALL, SVC_CDTRACK);
1508 WriteByte (MSG_ALL, 3);
1509 WriteByte (MSG_ALL, 3);
1510 // done in FixIntermission
1513 //pos = FindIntermission ();
1521 PlayerStats_EndMatch(1);
1523 PlayerStats_AddGlobalInfo(e);
1524 PlayerStats_Shutdown();
1525 WeaponStats_Shutdown();
1527 Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1529 if(autocvar_sv_eventlog)
1530 GameLogEcho(":gameover");
1534 FOR_EACH_PLAYER(other) {
1535 FixIntermissionClient(other);
1537 bprint(other.netname, " ^7wins.\n");
1540 if(autocvar_g_campaign)
1541 CampaignPreIntermission();
1543 MUTATOR_CALLHOOK(MatchEnd);
1545 localcmd("\nsv_hook_gameend\n");
1552 Exit deathmatch games upon conditions
1555 void CheckRules_Player()
1557 if (gameover) // someone else quit the game already
1560 if(self.deadflag == DEAD_NO)
1561 self.play_time += frametime;
1563 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1564 // (div0: and that in CheckRules_World please)
1567 float checkrules_equality;
1568 float checkrules_suddendeathwarning;
1569 float checkrules_suddendeathend;
1570 float checkrules_overtimesadded; //how many overtimes have been already added
1572 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1573 float WINNING_YES = 1; // winner found
1574 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1575 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1577 float InitiateSuddenDeath()
1579 // Check first whether normal overtimes could be added before initiating suddendeath mode
1580 // - for this timelimit_overtime needs to be >0 of course
1581 // - also check the winning condition calculated in the previous frame and only add normal overtime
1582 // again, if at the point at which timelimit would be extended again, still no winner was found
1583 if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1585 return 1; // need to call InitiateOvertime later
1589 if(!checkrules_suddendeathend)
1591 if(autocvar_g_campaign)
1592 checkrules_suddendeathend = time; // no suddendeath in campaign
1594 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1595 if(g_race && !g_race_qualifying)
1596 race_StartCompleting();
1602 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1604 ++checkrules_overtimesadded;
1605 //add one more overtime by simply extending the timelimit
1607 tl = autocvar_timelimit;
1608 tl += autocvar_timelimit_overtime;
1609 cvar_set("timelimit", ftos(tl));
1611 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1614 float GetWinningCode(float fraglimitreached, float equality)
1616 if(autocvar_g_campaign == 1)
1617 if(fraglimitreached)
1624 if(fraglimitreached)
1625 return WINNING_STARTSUDDENDEATHOVERTIME;
1627 return WINNING_NEVER;
1629 if(fraglimitreached)
1635 // set the .winning flag for exactly those players with a given field value
1636 void SetWinners(.float field, float value)
1639 FOR_EACH_PLAYER(head)
1640 head.winning = (head.field == value);
1643 // set the .winning flag for those players with a given field value
1644 void AddWinners(.float field, float value)
1647 FOR_EACH_PLAYER(head)
1648 if(head.field == value)
1652 // clear the .winning flags
1653 void ClearWinners(void)
1656 FOR_EACH_PLAYER(head)
1660 // Onslaught winning condition:
1661 // game terminates if only one team has a working generator (or none)
1662 float WinningCondition_Onslaught()
1665 float t1, t2, t3, t4;
1667 WinningConditionHelper(); // set worldstatus
1672 // first check if the game has ended
1673 t1 = t2 = t3 = t4 = 0;
1674 head = find(world, classname, "onslaught_generator");
1677 if (head.health > 0)
1679 if (head.team == NUM_TEAM_1) t1 = 1;
1680 if (head.team == NUM_TEAM_2) t2 = 1;
1681 if (head.team == NUM_TEAM_3) t3 = 1;
1682 if (head.team == NUM_TEAM_4) t4 = 1;
1684 head = find(head, classname, "onslaught_generator");
1686 if (t1 + t2 + t3 + t4 < 2)
1688 // game over, only one team remains (or none)
1690 if (t1) SetWinners(team, NUM_TEAM_1);
1691 if (t2) SetWinners(team, NUM_TEAM_2);
1692 if (t3) SetWinners(team, NUM_TEAM_3);
1693 if (t4) SetWinners(team, NUM_TEAM_4);
1694 dprint("Have a winner, ending game.\n");
1698 // Two or more teams remain
1702 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1703 // they win. Otherwise the defending team wins once the timelimit passes.
1704 void assault_new_round();
1705 float WinningCondition_Assault()
1709 WinningConditionHelper(); // set worldstatus
1711 status = WINNING_NO;
1712 // as the timelimit has not yet passed just assume the defending team will win
1713 if(assault_attacker_team == NUM_TEAM_1)
1715 SetWinners(team, NUM_TEAM_2);
1719 SetWinners(team, NUM_TEAM_1);
1723 ent = find(world, classname, "target_assault_roundend");
1726 if(ent.winning) // round end has been triggered by attacking team
1728 bprint("ASSAULT: round completed...\n");
1729 SetWinners(team, assault_attacker_team);
1731 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1733 if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1735 status = WINNING_YES;
1742 assault_new_round();
1751 // LMS winning condition: game terminates if and only if there's at most one
1752 // one player who's living lives. Top two scores being equal cancels the time
1754 float WinningCondition_LMS()
1761 have_player = FALSE;
1762 have_players = FALSE;
1763 l = LMS_NewPlayerLives();
1765 head = find(world, classname, "player");
1768 head2 = find(head, classname, "player");
1770 have_players = TRUE;
1774 // we have at least one player
1777 // two or more active players - continue with the game
1781 // exactly one player?
1784 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1788 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1794 // and assign him his first place
1795 PlayerScore_Add(head, SP_LMS_RANK, 1);
1802 // nobody is playing at all...
1805 // wait for players...
1809 // SNAFU (maybe a draw game?)
1811 dprint("No players, ending game.\n");
1816 // When we get here, we have at least two players who are actually LIVING,
1817 // now check if the top two players have equal score.
1818 WinningConditionHelper();
1821 if(WinningConditionHelper_winner)
1822 WinningConditionHelper_winner.winning = TRUE;
1823 if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1824 return WINNING_NEVER;
1826 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1830 void ShuffleMaplist()
1832 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1836 float WinningCondition_Scores(float limit, float leadlimit)
1840 // TODO make everything use THIS winning condition (except LMS)
1841 WinningConditionHelper();
1845 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1846 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1847 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1848 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1852 if(WinningConditionHelper_winner)
1853 WinningConditionHelper_winner.winning = 1;
1854 if(WinningConditionHelper_winnerteam >= 0)
1855 SetWinners(team, WinningConditionHelper_winnerteam);
1857 if(WinningConditionHelper_lowerisbetter)
1859 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1860 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1864 if(WinningConditionHelper_zeroisworst)
1865 leadlimit = 0; // not supported in this mode
1867 if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying) || g_nexball)
1868 // these modes always score in increments of 1, thus this makes sense
1870 if(leaderfrags != WinningConditionHelper_topscore)
1872 leaderfrags = WinningConditionHelper_topscore;
1875 if (leaderfrags == limit - 1)
1876 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1877 else if (leaderfrags == limit - 2)
1878 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1879 else if (leaderfrags == limit - 3)
1880 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1884 limitreached = FALSE;
1886 if(WinningConditionHelper_topscore >= limit)
1887 limitreached = TRUE;
1890 float leadlimitreached;
1891 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1892 if(autocvar_leadlimit_and_fraglimit)
1893 limitreached = (limitreached && leadlimitreached);
1895 limitreached = (limitreached || leadlimitreached);
1899 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1901 return GetWinningCode(
1902 WinningConditionHelper_topscore && limitreached,
1903 WinningConditionHelper_equality
1907 float WinningCondition_Race(float fraglimit)
1918 if(p.race_completed)
1923 wc = WinningCondition_Scores(fraglimit, 0);
1925 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1926 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1927 // do NOT support equality when the laps are all raced!
1928 return WINNING_STARTSUDDENDEATHOVERTIME;
1930 return WINNING_NEVER;
1933 float WinningCondition_QualifyingThenRace(float limit)
1936 wc = WinningCondition_Scores(limit, 0);
1938 // NEVER initiate overtime
1939 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1947 float WinningCondition_RanOutOfSpawns()
1951 if(have_team_spawns <= 0)
1954 if(autocvar_g_spawn_useallspawns <= 0)
1957 if(!some_spawn_has_been_used)
1960 team1_score = team2_score = team3_score = team4_score = 0;
1962 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1964 if(head.team == NUM_TEAM_1)
1966 else if(head.team == NUM_TEAM_2)
1968 else if(head.team == NUM_TEAM_3)
1970 else if(head.team == NUM_TEAM_4)
1974 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1976 if(head.team == NUM_TEAM_1)
1978 else if(head.team == NUM_TEAM_2)
1980 else if(head.team == NUM_TEAM_3)
1982 else if(head.team == NUM_TEAM_4)
1987 if(team1_score + team2_score + team3_score + team4_score == 0)
1989 checkrules_equality = TRUE;
1992 else if(team1_score + team2_score + team3_score + team4_score == 1)
1997 else if(team2_score)
1999 else if(team3_score)
2001 else // if(team4_score)
2003 CheckAllowedTeams(world);
2004 for(i = 0; i < MAX_TEAMSCORE; ++i)
2006 if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
2007 if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
2008 if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
2009 if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
2012 AddWinners(team, t);
2023 Exit deathmatch games upon conditions
2026 void ReadyRestart();
2027 void CheckRules_World()
2039 MapVote_Think should now do that part
2040 if (intermission_running)
2041 if (time >= intermission_exittime + 60)
2043 if(!DoNextMapOverride())
2049 if (gameover) // someone else quit the game already
2051 if(player_count == 0) // Nobody there? Then let's go to the next map
2053 // this will actually check the player count in the next frame
2054 // again, but this shouldn't hurt
2058 timelimit = autocvar_timelimit * 60;
2059 fraglimit = autocvar_fraglimit;
2060 leadlimit = autocvar_leadlimit;
2062 if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2065 timelimit = 0; // timelimit is not made for warmup
2067 fraglimit = 0; // no fraglimit for now
2068 leadlimit = 0; // no leadlimit for now
2073 timelimit += game_starttime;
2075 else if (timelimit < 0)
2083 timelimit = 0; // ONS has its own overtime rule
2088 if(timelimit > game_starttime)
2089 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
2091 game_completion_ratio = 0;
2093 if(checkrules_suddendeathend)
2095 if(!checkrules_suddendeathwarning)
2097 checkrules_suddendeathwarning = TRUE;
2098 if(g_race && !g_race_qualifying)
2099 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
2101 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
2106 if (timelimit && time >= timelimit)
2108 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2111 float playerswithlaps;
2114 totalplayers = playerswithlaps = readyplayers = 0;
2115 FOR_EACH_PLAYER(head)
2118 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2124 // at least 2 of the players have completed a lap: start the RACE
2125 // otherwise, the players should end the qualifying on their own
2126 if(readyplayers || playerswithlaps >= 2)
2128 checkrules_suddendeathend = 0;
2129 ReadyRestart(); // go to race
2133 wantovertime |= InitiateSuddenDeath();
2136 wantovertime |= InitiateSuddenDeath();
2140 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2146 float checkrules_status;
2147 checkrules_status = WinningCondition_RanOutOfSpawns();
2148 if(checkrules_status == WINNING_YES)
2150 bprint("Hey! Someone ran out of spawns!\n");
2152 else if(g_race && !g_race_qualifying && timelimit >= 0)
2154 checkrules_status = WinningCondition_Race(fraglimit);
2155 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2157 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2159 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2160 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2164 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2168 checkrules_status = WinningCondition_LMS();
2170 else if (g_onslaught)
2172 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2176 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2177 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2180 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2182 checkrules_status = WINNING_NEVER;
2183 checkrules_overtimesadded = -1;
2184 wantovertime |= InitiateSuddenDeath();
2187 if(checkrules_status == WINNING_NEVER)
2188 // equality cases! Nobody wins if the overtime ends in a draw.
2193 if(checkrules_status == WINNING_NEVER)
2196 checkrules_status = WINNING_YES;
2199 if(checkrules_suddendeathend)
2200 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2201 checkrules_status = WINNING_YES;
2203 if(checkrules_status == WINNING_YES)
2205 //print("WINNING\n");
2210 float mapvote_nextthink;
2211 float mapvote_initialized;
2212 float mapvote_keeptwotime;
2213 float mapvote_timeout;
2214 string mapvote_message;
2215 #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4
2216 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
2217 float mapvote_screenshot_dirs_count;
2219 float mapvote_count;
2220 float mapvote_count_real;
2221 string mapvote_maps[MAPVOTE_COUNT];
2222 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
2223 string mapvote_maps_pakfile[MAPVOTE_COUNT];
2224 float mapvote_maps_suggested[MAPVOTE_COUNT];
2225 string mapvote_suggestions[MAPVOTE_COUNT];
2226 float mapvote_suggestion_ptr;
2227 float mapvote_voters;
2228 float mapvote_selections[MAPVOTE_COUNT];
2230 float mapvote_detail;
2231 float mapvote_abstain;
2234 void MapVote_ClearAllVotes()
2236 FOR_EACH_CLIENT(other)
2240 string MapVote_Suggest(string m)
2244 return "That's not how to use this command.";
2245 if(!autocvar_g_maplist_votable_suggestions)
2246 return "Suggestions are not accepted on this server.";
2247 if(mapvote_initialized)
2248 return "Can't suggest - voting is already in progress!";
2249 m = MapInfo_FixName(m);
2251 return "The map you suggested is not available on this server.";
2252 if(!autocvar_g_maplist_votable_suggestions_override_mostrecent)
2254 return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2256 if(!MapInfo_CheckMap(m))
2257 return "The map you suggested does not support the current game mode.";
2258 for(i = 0; i < mapvote_suggestion_ptr; ++i)
2259 if(mapvote_suggestions[i] == m)
2260 return "This map was already suggested.";
2261 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2263 i = floor(random() * mapvote_suggestion_ptr);
2267 i = mapvote_suggestion_ptr;
2268 mapvote_suggestion_ptr += 1;
2270 if(mapvote_suggestions[i] != "")
2271 strunzone(mapvote_suggestions[i]);
2272 mapvote_suggestions[i] = strzone(m);
2273 if(autocvar_sv_eventlog)
2274 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2275 return strcat("Suggestion of ", m, " accepted.");
2278 void MapVote_AddVotable(string nextMap, float isSuggestion)
2281 string pakfile, mapfile;
2285 for(j = 0; j < mapvote_count; ++j)
2286 if(mapvote_maps[j] == nextMap)
2288 // suggestions might be no longer valid/allowed after gametype switch!
2290 if(!MapInfo_CheckMap(nextMap))
2292 mapvote_maps[mapvote_count] = strzone(nextMap);
2293 mapvote_maps_suggested[mapvote_count] = isSuggestion;
2295 pakfile = string_null;
2296 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2298 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
2299 pakfile = whichpack(strcat(mapfile, ".tga"));
2301 pakfile = whichpack(strcat(mapfile, ".jpg"));
2303 pakfile = whichpack(strcat(mapfile, ".png"));
2307 if(i >= mapvote_screenshot_dirs_count)
2308 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
2309 for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2310 pakfile = substring(pakfile, o, -1);
2312 mapvote_maps_screenshot_dir[mapvote_count] = i;
2313 mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
2318 void MapVote_Spawn();
2324 MapVote_ClearAllVotes();
2327 mapvote_detail = !autocvar_g_maplist_votable_nodetail;
2328 mapvote_abstain = autocvar_g_maplist_votable_abstain;
2331 nmax = min(MAPVOTE_COUNT - 1, autocvar_g_maplist_votable);
2333 nmax = min(MAPVOTE_COUNT, autocvar_g_maplist_votable);
2334 smax = min3(nmax, autocvar_g_maplist_votable_suggestions, mapvote_suggestion_ptr);
2336 // we need this for AddVotable, as that cycles through the screenshot dirs
2337 mapvote_screenshot_dirs_count = tokenize_console(autocvar_g_maplist_votable_screenshot_dir);
2338 if(mapvote_screenshot_dirs_count == 0)
2339 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
2340 mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
2341 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2342 mapvote_screenshot_dirs[i] = strzone(argv(i));
2344 if(mapvote_suggestion_ptr)
2345 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2346 MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2348 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2349 MapVote_AddVotable(GetNextMap(), FALSE);
2351 if(mapvote_count == 0)
2353 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
2354 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2355 if(autocvar_g_maplist_shuffle)
2357 localcmd("\nmenu_cmd sync\n");
2358 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2359 MapVote_AddVotable(GetNextMap(), FALSE);
2362 mapvote_count_real = mapvote_count;
2364 MapVote_AddVotable("don't care", 0);
2366 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2368 mapvote_keeptwotime = time + autocvar_g_maplist_votable_keeptwotime;
2369 mapvote_timeout = time + autocvar_g_maplist_votable_timeout;
2370 if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2371 mapvote_keeptwotime = 0;
2372 mapvote_message = "Choose a map and press its key!";
2377 void MapVote_SendPicture(float id)
2380 WriteByte(MSG_ONE, SVC_TEMPENTITY);
2381 WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2382 WriteByte(MSG_ONE, id);
2383 WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
2386 float MapVote_GetMapMask()
2388 float mask, i, power;
2390 for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2391 if(mapvote_maps[i] != "")
2397 float MapVote_SendEntity(entity to, float sf)
2402 sf &~= 2; // if we send 1, we don't need to also send 2
2404 WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2405 WriteByte(MSG_ENTITY, sf);
2409 // flag 1 == initialization
2410 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2411 WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
2412 WriteString(MSG_ENTITY, "");
2413 WriteByte(MSG_ENTITY, mapvote_count);
2414 WriteByte(MSG_ENTITY, mapvote_abstain);
2415 WriteByte(MSG_ENTITY, mapvote_detail);
2416 WriteCoord(MSG_ENTITY, mapvote_timeout);
2417 if(mapvote_count <= 8)
2418 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2420 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2421 for(i = 0; i < mapvote_count; ++i)
2422 if(mapvote_maps[i] != "")
2424 if(mapvote_abstain && i == mapvote_count - 1)
2426 WriteString(MSG_ENTITY, ""); // abstain needs no text
2427 WriteString(MSG_ENTITY, ""); // abstain needs no pack
2428 WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
2432 WriteString(MSG_ENTITY, mapvote_maps[i]);
2433 WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
2434 WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
2441 // flag 2 == update of mask
2442 if(mapvote_count <= 8)
2443 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2445 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2451 for(i = 0; i < mapvote_count; ++i)
2452 if(mapvote_maps[i] != "")
2453 WriteByte(MSG_ENTITY, mapvote_selections[i]);
2455 WriteByte(MSG_ENTITY, to.mapvote);
2461 void MapVote_Spawn()
2463 Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2466 void MapVote_TouchMask()
2468 mapvote_ent.SendFlags |= 2;
2471 void MapVote_TouchVotes(entity voter)
2473 mapvote_ent.SendFlags |= 4;
2476 float MapVote_Finished(float mappos)
2482 if(autocvar_sv_eventlog)
2484 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2485 result = strcat(result, ":", ftos(mapvote_selections[mappos]), "::");
2486 didntvote = mapvote_voters;
2487 for(i = 0; i < mapvote_count; ++i)
2488 if(mapvote_maps[i] != "")
2490 didntvote -= mapvote_selections[i];
2493 result = strcat(result, ":", mapvote_maps[i]);
2494 result = strcat(result, ":", ftos(mapvote_selections[i]));
2497 result = strcat(result, ":didn't vote:", ftos(didntvote));
2499 GameLogEcho(result);
2500 if(mapvote_maps_suggested[mappos])
2501 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2504 FOR_EACH_REALCLIENT(other)
2505 FixClientCvars(other);
2507 Map_Goto_SetStr(mapvote_maps[mappos]);
2509 alreadychangedlevel = TRUE;
2512 void MapVote_CheckRules_1()
2516 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2518 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2519 mapvote_selections[i] = 0;
2523 FOR_EACH_REALCLIENT(other)
2528 i = other.mapvote - 1;
2529 //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2530 mapvote_selections[i] = mapvote_selections[i] + 1;
2535 float MapVote_CheckRules_2()
2538 float firstPlace, secondPlace;
2539 float firstPlaceVotes, secondPlaceVotes;
2540 float mapvote_voters_real;
2543 if(mapvote_count_real == 1)
2544 return MapVote_Finished(0);
2546 mapvote_voters_real = mapvote_voters;
2548 mapvote_voters_real -= mapvote_selections[mapvote_count - 1];
2550 RandomSelection_Init();
2551 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2552 RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
2553 firstPlace = RandomSelection_chosen_float;
2554 firstPlaceVotes = RandomSelection_best_priority;
2555 //dprint("First place: ", ftos(firstPlace), "\n");
2556 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2558 RandomSelection_Init();
2559 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2561 RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
2562 secondPlace = RandomSelection_chosen_float;
2563 secondPlaceVotes = RandomSelection_best_priority;
2564 //dprint("Second place: ", ftos(secondPlace), "\n");
2565 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2567 if(firstPlace == -1)
2568 error("No first place in map vote... WTF?");
2570 if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2571 return MapVote_Finished(firstPlace);
2573 if(mapvote_keeptwotime)
2574 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2577 MapVote_TouchMask();
2578 mapvote_message = "Now decide between the TOP TWO!";
2579 mapvote_keeptwotime = 0;
2580 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2581 result = strcat(result, ":", ftos(firstPlaceVotes));
2582 result = strcat(result, ":", mapvote_maps[secondPlace]);
2583 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2584 didntvote = mapvote_voters;
2585 for(i = 0; i < mapvote_count; ++i)
2586 if(mapvote_maps[i] != "")
2588 didntvote -= mapvote_selections[i];
2590 if(i != secondPlace)
2592 result = strcat(result, ":", mapvote_maps[i]);
2593 result = strcat(result, ":", ftos(mapvote_selections[i]));
2594 if(i < mapvote_count_real)
2596 strunzone(mapvote_maps[i]);
2597 mapvote_maps[i] = "";
2598 strunzone(mapvote_maps_pakfile[i]);
2599 mapvote_maps_pakfile[i] = "";
2603 result = strcat(result, ":didn't vote:", ftos(didntvote));
2604 if(autocvar_sv_eventlog)
2605 GameLogEcho(result);
2615 keeptwo = mapvote_keeptwotime;
2616 MapVote_CheckRules_1(); // count
2617 if(MapVote_CheckRules_2()) // decide
2621 FOR_EACH_REALCLIENT(other)
2623 // hide scoreboard again
2624 if(other.health != 2342)
2626 other.health = 2342;
2628 if(IS_REAL_CLIENT(other))
2631 WriteByte(MSG_ONE, SVC_FINALE);
2632 WriteString(MSG_ONE, "");
2636 // clear possibly invalid votes
2637 if(mapvote_maps[other.mapvote - 1] == "")
2639 // use impulses as new vote
2640 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2641 if(mapvote_maps[other.impulse - 1] != "")
2643 other.mapvote = other.impulse;
2644 MapVote_TouchVotes(other);
2652 MapVote_CheckRules_1(); // just count
2654 void MapVote_Start()
2659 // wait for stats to be sent first
2660 if(!playerstats_waitforme)
2663 MapInfo_Enumerate();
2664 if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2667 void MapVote_Think()
2672 if(alreadychangedlevel)
2675 if(time < mapvote_nextthink)
2679 mapvote_nextthink = time + 0.5;
2681 if(!mapvote_initialized)
2683 if(autocvar_rescan_pending == 1)
2685 cvar_set("rescan_pending", "2");
2686 localcmd("fs_rescan\nrescan_pending 3\n");
2689 else if(autocvar_rescan_pending == 2)
2693 else if(autocvar_rescan_pending == 3)
2695 // now build missing mapinfo files
2696 if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2699 // we're done, start the timer
2700 cvar_set("rescan_pending", "0");
2703 mapvote_initialized = TRUE;
2704 if(DoNextMapOverride(0))
2706 if(!autocvar_g_maplist_votable || player_count <= 0)
2717 string GotoMap(string m)
2719 if(!MapInfo_CheckMap(m))
2720 return "The map you chose is not available on this server.";
2721 cvar_set("nextmap", m);
2722 cvar_set("timelimit", "-1");
2723 if(mapvote_initialized || alreadychangedlevel)
2725 if(DoNextMapOverride(0))
2726 return "Map switch initiated.";
2728 return "Hm... no. For some reason I like THIS map more.";
2731 return "Map switch will happen after scoreboard.";
2738 FOR_EACH_REALCLIENT(self)
2742 if(self.enemy.typehitsound)
2743 self.typehit_time = time;
2744 else if(self.enemy.hitsound)
2745 self.hit_time = time;
2749 if(self.typehitsound)
2750 self.typehit_time = time;
2751 else if(self.hitsound)
2752 self.hit_time = time;
2755 altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2756 // add 1 frametime because after this, engine SV_Physics
2757 // increases time by a frametime and then networks the frame
2758 // add another frametime because client shows everything with
2759 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2761 FOR_EACH_CLIENT(self)
2763 self.hitsound = FALSE;
2764 self.typehitsound = FALSE;
2765 antilag_record(self, altime);
2772 * returns TRUE if redirecting
2774 float redirection_timeout;
2775 float redirection_nextthink;
2776 float RedirectionThink()
2778 float clients_found;
2780 if(redirection_target == "")
2783 if(!redirection_timeout)
2785 cvar_set("sv_public", "-2");
2786 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2787 if(redirection_target == "self")
2788 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2790 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2793 if(time < redirection_nextthink)
2796 redirection_nextthink = time + 1;
2799 FOR_EACH_REALCLIENT(self)
2802 print("Redirecting: sending connect command to ", self.netname, "\n");
2803 if(redirection_target == "self")
2804 stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2806 stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2810 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2812 if(time > redirection_timeout || clients_found == 0)
2813 localcmd("\nwait; wait; wait; quit\n");
2818 void TargetMusic_RestoreGame();
2821 // Loaded from a save game
2822 // some things then break, so let's work around them...
2824 // Progs DB (capture records)
2825 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2829 MapInfo_Enumerate();
2830 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2833 TargetMusic_RestoreGame();
2842 if(world_initialized > 0)
2844 world_initialized = 0;
2845 print("Saving persistent data...\n");
2848 PlayerStats_EndMatch(0);
2850 PlayerStats_AddGlobalInfo(e);
2851 PlayerStats_Shutdown();
2853 if(!cheatcount_total)
2855 if(autocvar_sv_db_saveasdump)
2856 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2858 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2860 if(autocvar_developer)
2862 if(autocvar_sv_db_saveasdump)
2863 db_dump(TemporaryDB, "server-temp.db");
2865 db_save(TemporaryDB, "server-temp.db");
2867 CheatShutdown(); // must be after cheatcount check
2868 db_close(ServerProgsDB);
2869 db_close(TemporaryDB);
2871 // tell the bot system the game is ending now
2874 WeaponStats_Shutdown();
2877 else if(world_initialized == 0)
2879 print("NOTE: crashed before even initializing the world, not saving persistent data\n");