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1 #include "g_world.qh"
2
3 #include "anticheat.qh"
4 #include "antilag.qh"
5 #include "bot/bot.qh"
6 #include "campaign.qh"
7 #include "cheats.qh"
8 #include "cl_client.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
13 #include "g_hook.qh"
14 #include "ipban.qh"
15 #include "mapvoting.qh"
16 #include "mutators/all.qh"
17 #include "race.qh"
18 #include "scores.qh"
19 #include "teamplay.qh"
20 #include "weapons/weaponstats.qh"
21 #include "../common/buffs/all.qh"
22 #include "../common/constants.qh"
23 #include "../common/deathtypes/all.qh"
24 #include "../common/mapinfo.qh"
25 #include "../common/monsters/all.qh"
26 #include "../common/monsters/sv_monsters.qh"
27 #include "../common/vehicles/all.qh"
28 #include "../common/notifications.qh"
29 #include "../common/physics.qh"
30 #include "../common/playerstats.qh"
31 #include "../common/stats.qh"
32 #include "../common/teams.qh"
33 #include "../common/triggers/trigger/secret.qh"
34 #include "../common/triggers/target/music.qh"
35 #include "../common/util.qh"
36 #include "../common/items/all.qh"
37 #include "../common/weapons/all.qh"
38
39 const float LATENCY_THINKRATE = 10;
40 .float latency_sum;
41 .float latency_cnt;
42 .float latency_time;
43 entity pingplreport;
44 void PingPLReport_Think()
45 {SELFPARAM();
46         float delta;
47         entity e;
48
49         delta = 3 / maxclients;
50         if(delta < sys_frametime)
51                 delta = 0;
52         self.nextthink = time + delta;
53
54         e = edict_num(self.cnt + 1);
55         if(IS_REAL_CLIENT(e))
56         {
57                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
58                 WriteByte(MSG_BROADCAST, self.cnt);
59                 WriteShort(MSG_BROADCAST, max(1, e.ping));
60                 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
61                 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
62
63                 // record latency times for clients throughout the match so we can report it to playerstats
64                 if(time > (e.latency_time + LATENCY_THINKRATE))
65                 {
66                         e.latency_sum += e.ping;
67                         e.latency_cnt += 1;
68                         e.latency_time = time;
69                         //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
70                 }
71         }
72         else
73         {
74                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
75                 WriteByte(MSG_BROADCAST, self.cnt);
76                 WriteShort(MSG_BROADCAST, 0);
77                 WriteByte(MSG_BROADCAST, 0);
78                 WriteByte(MSG_BROADCAST, 0);
79         }
80         self.cnt = (self.cnt + 1) % maxclients;
81 }
82 void PingPLReport_Spawn()
83 {
84         pingplreport = new(pingplreport);
85         make_pure(pingplreport);
86         pingplreport.think = PingPLReport_Think;
87         pingplreport.nextthink = time;
88 }
89
90 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
91 string redirection_target;
92 float world_initialized;
93
94 string GetGametype();
95 void ShuffleMaplist();
96
97 void SetDefaultAlpha()
98 {
99         if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
100         {
101                 default_player_alpha = autocvar_g_player_alpha;
102                 if(default_player_alpha == 0)
103                         default_player_alpha = 1;
104                 default_weapon_alpha = default_player_alpha;
105         }
106 }
107
108 void GotoFirstMap()
109 {SELFPARAM();
110         float n;
111         if(autocvar__sv_init)
112         {
113                 // cvar_set("_sv_init", "0");
114                 // we do NOT set this to 0 any more, so someone "accidentally" changing
115                 // to this "init" map on a dedicated server will cause no permanent
116                 // harm
117                 if(autocvar_g_maplist_shuffle)
118                         ShuffleMaplist();
119                 n = tokenizebyseparator(autocvar_g_maplist, " ");
120                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
121
122                 MapInfo_Enumerate();
123                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
124
125                 if(!DoNextMapOverride(1))
126                         GotoNextMap(1);
127
128                 return;
129         }
130
131         if(time < 5)
132         {
133                 self.nextthink = time;
134         }
135         else
136         {
137                 self.nextthink = time + 1;
138                 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...\n");
139         }
140 }
141
142 void cvar_changes_init()
143 {
144         float h;
145         string k, v, d;
146         float n, i, adding, pureadding;
147
148         if(cvar_changes)
149                 strunzone(cvar_changes);
150         cvar_changes = string_null;
151         if(cvar_purechanges)
152                 strunzone(cvar_purechanges);
153         cvar_purechanges = string_null;
154         cvar_purechanges_count = 0;
155
156         h = buf_create();
157         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
158         n = buf_getsize(h);
159
160         adding = true;
161         pureadding = true;
162
163         for(i = 0; i < n; ++i)
164         {
165                 k = bufstr_get(h, i);
166
167 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
168 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
169 #define BADCVAR(p) if(k == p) continue
170
171                 // general excludes and namespaces for server admin used cvars
172                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
173
174                 // internal
175                 BADPREFIX("csqc_");
176                 BADPREFIX("cvar_check_");
177                 BADCVAR("gamecfg");
178                 BADCVAR("g_configversion");
179                 BADCVAR("g_maplist_index");
180                 BADCVAR("halflifebsp");
181                 BADCVAR("sv_mapformat_is_quake2");
182                 BADCVAR("sv_mapformat_is_quake3");
183                 BADPREFIX("sv_world");
184
185                 // client
186                 BADPREFIX("chase_");
187                 BADPREFIX("cl_");
188                 BADPREFIX("con_");
189                 BADPREFIX("scoreboard_");
190                 BADPREFIX("g_campaign");
191                 BADPREFIX("g_waypointsprite_");
192                 BADPREFIX("gl_");
193                 BADPREFIX("joy");
194                 BADPREFIX("hud_");
195                 BADPREFIX("m_");
196                 BADPREFIX("menu_");
197                 BADPREFIX("net_slist_");
198                 BADPREFIX("r_");
199                 BADPREFIX("sbar_");
200                 BADPREFIX("scr_");
201                 BADPREFIX("snd_");
202                 BADPREFIX("show");
203                 BADPREFIX("sensitivity");
204                 BADPREFIX("userbind");
205                 BADPREFIX("v_");
206                 BADPREFIX("vid_");
207                 BADPREFIX("crosshair");
208                 BADCVAR("mod_q3bsp_lightmapmergepower");
209                 BADCVAR("mod_q3bsp_nolightmaps");
210                 BADCVAR("fov");
211                 BADCVAR("mastervolume");
212                 BADCVAR("volume");
213                 BADCVAR("bgmvolume");
214
215                 // private
216                 BADCVAR("developer");
217                 BADCVAR("log_dest_udp");
218                 BADCVAR("net_address");
219                 BADCVAR("net_address_ipv6");
220                 BADCVAR("port");
221                 BADCVAR("savedgamecfg");
222                 BADCVAR("serverconfig");
223                 BADCVAR("sv_autoscreenshot");
224                 BADCVAR("sv_heartbeatperiod");
225                 BADCVAR("sv_vote_master_password");
226                 BADCVAR("sys_colortranslation");
227                 BADCVAR("sys_specialcharactertranslation");
228                 BADCVAR("timeformat");
229                 BADCVAR("timestamps");
230                 BADPREFIX("developer_");
231                 BADPREFIX("g_ban_");
232                 BADPREFIX("g_banned_list");
233                 BADPREFIX("g_chat_flood_");
234                 BADPREFIX("g_ghost_items");
235                 BADPREFIX("g_playerstats_");
236                 BADPREFIX("g_respawn_ghosts");
237                 BADPREFIX("g_voice_flood_");
238                 BADPREFIX("log_file");
239                 BADPREFIX("rcon_");
240                 BADPREFIX("sv_allowdownloads");
241                 BADPREFIX("sv_autodemo");
242                 BADPREFIX("sv_curl_");
243                 BADPREFIX("sv_eventlog");
244                 BADPREFIX("sv_logscores_");
245                 BADPREFIX("sv_master");
246                 BADPREFIX("sv_weaponstats_");
247                 BADPREFIX("sv_waypointsprite_");
248                 BADCVAR("rescan_pending");
249
250                 // these can contain player IDs, so better hide
251                 BADPREFIX("g_forced_team_");
252
253                 // mapinfo
254                 BADCVAR("fraglimit");
255                 BADCVAR("g_assault");
256                 BADCVAR("g_ca");
257                 BADCVAR("g_ca_teams");
258                 BADCVAR("g_ctf");
259                 BADCVAR("g_cts");
260                 BADCVAR("g_dm");
261                 BADCVAR("g_domination");
262                 BADCVAR("g_domination_default_teams");
263                 BADCVAR("g_freezetag");
264                 BADCVAR("g_freezetag_teams");
265                 BADCVAR("g_invasion_teams");
266                 BADCVAR("g_keepaway");
267                 BADCVAR("g_keyhunt");
268                 BADCVAR("g_keyhunt_teams");
269                 BADCVAR("g_lms");
270                 BADCVAR("g_nexball");
271                 BADCVAR("g_onslaught");
272                 BADCVAR("g_race");
273                 BADCVAR("g_race_qualifying_timelimit");
274                 BADCVAR("g_tdm");
275                 BADCVAR("g_tdm_teams");
276                 BADCVAR("leadlimit");
277                 BADCVAR("nextmap");
278                 BADCVAR("teamplay");
279                 BADCVAR("timelimit");
280
281                 // long
282                 BADCVAR("hostname");
283                 BADCVAR("g_maplist");
284                 BADCVAR("g_maplist_mostrecent");
285                 BADCVAR("sv_motd");
286
287                 v = cvar_string(k);
288                 d = cvar_defstring(k);
289                 if(v == d)
290                         continue;
291
292                 if(adding)
293                 {
294                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
295                         if(strlen(cvar_changes) > 16384)
296                         {
297                                 cvar_changes = "// too many settings have been changed to show them here\n";
298                                 adding = 0;
299                         }
300                 }
301
302                 // now check if the changes are actually gameplay relevant
303
304                 // does nothing visible
305                 BADCVAR("captureleadlimit_override");
306                 BADCVAR("g_balance_kill_delay");
307                 BADCVAR("g_ca_point_limit");
308                 BADCVAR("g_ca_point_leadlimit");
309                 BADCVAR("g_ctf_captimerecord_always");
310                 BADCVAR("g_ctf_flag_glowtrails");
311                 BADCVAR("g_ctf_flag_pickup_verbosename");
312                 BADCVAR("g_domination_point_leadlimit");
313                 BADCVAR("g_forced_respawn");
314                 BADCVAR("g_freezetag_point_limit");
315                 BADCVAR("g_freezetag_point_leadlimit");
316                 BADCVAR("g_keyhunt_point_leadlimit");
317                 BADPREFIX("g_mod_");
318                 BADCVAR("g_invasion_point_limit");
319                 BADCVAR("g_nexball_goalleadlimit");
320                 BADCVAR("g_tdm_point_limit");
321                 BADCVAR("g_tdm_point_leadlimit");
322                 BADCVAR("leadlimit_and_fraglimit");
323                 BADCVAR("leadlimit_override");
324                 BADCVAR("pausable");
325                 BADCVAR("sv_allow_fullbright");
326                 BADCVAR("sv_checkforpacketsduringsleep");
327                 BADCVAR("sv_timeout");
328                 BADPREFIX("sv_timeout_");
329                 BADPREFIX("crypto_");
330                 BADPREFIX("g_chat_");
331                 BADPREFIX("g_ctf_captimerecord_");
332                 BADPREFIX("g_maplist_votable_");
333                 BADPREFIX("net_");
334                 BADPREFIX("prvm_");
335                 BADPREFIX("skill_");
336                 BADPREFIX("sv_cullentities_");
337                 BADPREFIX("sv_maxidle_");
338                 BADPREFIX("sv_vote_");
339                 BADPREFIX("timelimit_");
340                 BADCVAR("gameversion");
341                 BADPREFIX("gameversion_");
342                 BADCVAR("sv_minigames");
343                 BADPREFIX("sv_minigames_");
344                 BADCVAR("sv_namechangetimer");
345
346                 // allowed changes to server admins (please sync this to server.cfg)
347                 // vi commands:
348                 //   :/"impure"/,$d
349                 //   :g!,^\/\/[^ /],d
350                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
351                 //   :%!sort
352                 // yes, this does contain some redundant stuff, don't really care
353                 BADCVAR("bot_config_file");
354                 BADCVAR("bot_number");
355                 BADCVAR("bot_prefix");
356                 BADCVAR("bot_suffix");
357                 BADCVAR("capturelimit_override");
358                 BADCVAR("fraglimit_override");
359                 BADCVAR("gametype");
360                 BADCVAR("g_antilag");
361                 BADCVAR("g_balance_teams");
362                 BADCVAR("g_balance_teams_prevent_imbalance");
363                 BADCVAR("g_balance_teams_scorefactor");
364                 BADCVAR("g_ban_sync_trusted_servers");
365                 BADCVAR("g_ban_sync_uri");
366                 BADCVAR("g_ca_teams_override");
367                 BADCVAR("g_ctf_ignore_frags");
368                 BADCVAR("g_domination_point_limit");
369                 BADCVAR("g_domination_teams_override");
370                 BADCVAR("g_freezetag_teams_override");
371                 BADCVAR("g_friendlyfire");
372                 BADCVAR("g_fullbrightitems");
373                 BADCVAR("g_fullbrightplayers");
374                 BADCVAR("g_keyhunt_point_limit");
375                 BADCVAR("g_keyhunt_teams_override");
376                 BADCVAR("g_lms_lives_override");
377                 BADCVAR("g_maplist");
378                 BADCVAR("g_maplist_check_waypoints");
379                 BADCVAR("g_maplist_mostrecent_count");
380                 BADCVAR("g_maplist_shuffle");
381                 BADCVAR("g_maplist_votable");
382                 BADCVAR("g_maplist_votable_abstain");
383                 BADCVAR("g_maplist_votable_nodetail");
384                 BADCVAR("g_maplist_votable_suggestions");
385                 BADCVAR("g_maxplayers");
386                 BADCVAR("g_mirrordamage");
387                 BADCVAR("g_nexball_goallimit");
388                 BADCVAR("g_powerups");
389                 BADCVAR("g_start_delay");
390                 BADCVAR("g_tdm_teams_override");
391                 BADCVAR("g_warmup");
392                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
393                 BADCVAR("hostname");
394                 BADCVAR("log_file");
395                 BADCVAR("maxplayers");
396                 BADCVAR("minplayers");
397                 BADCVAR("net_address");
398                 BADCVAR("port");
399                 BADCVAR("rcon_password");
400                 BADCVAR("rcon_restricted_commands");
401                 BADCVAR("rcon_restricted_password");
402                 BADCVAR("skill");
403                 BADCVAR("sv_adminnick");
404                 BADCVAR("sv_autoscreenshot");
405                 BADCVAR("sv_autotaunt");
406                 BADCVAR("sv_curl_defaulturl");
407                 BADCVAR("sv_defaultcharacter");
408                 BADCVAR("sv_defaultplayercolors");
409                 BADCVAR("sv_defaultplayermodel");
410                 BADCVAR("sv_defaultplayerskin");
411                 BADCVAR("sv_maxidle");
412                 BADCVAR("sv_maxrate");
413                 BADCVAR("sv_motd");
414                 BADCVAR("sv_public");
415                 BADCVAR("sv_ready_restart");
416                 BADCVAR("sv_status_privacy");
417                 BADCVAR("sv_taunt");
418                 BADCVAR("sv_vote_call");
419                 BADCVAR("sv_vote_commands");
420                 BADCVAR("sv_vote_majority_factor");
421                 BADCVAR("sv_vote_master");
422                 BADCVAR("sv_vote_master_commands");
423                 BADCVAR("sv_vote_master_password");
424                 BADCVAR("sv_vote_simple_majority_factor");
425                 BADCVAR("teamplay_mode");
426                 BADCVAR("timelimit_override");
427                 BADCVAR("g_spawnshieldtime");
428                 BADPREFIX("g_warmup_");
429                 BADPREFIX("sv_ready_restart_");
430
431                 // mutators that announce themselves properly to the server browser
432                 BADCVAR("g_instagib");
433                 BADCVAR("g_new_toys");
434                 BADCVAR("g_nix");
435                 BADCVAR("g_grappling_hook");
436                 BADCVAR("g_jetpack");
437
438 #undef BADPREFIX
439 #undef BADCVAR
440
441                 if(pureadding)
442                 {
443                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
444                         if(strlen(cvar_purechanges) > 16384)
445                         {
446                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
447                                 pureadding = 0;
448                         }
449                 }
450                 ++cvar_purechanges_count;
451                 // WARNING: this variable is used for the server list
452                 // NEVER dare to skip this code!
453                 // Hacks to intentionally appearing as "pure server" even though you DO have
454                 // modified settings may be punished by removal from the server list.
455                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
456                 // though.
457         }
458         buf_del(h);
459         if(cvar_changes == "")
460                 cvar_changes = "// this server runs at default server settings\n";
461         else
462                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
463         cvar_changes = strzone(cvar_changes);
464         if(cvar_purechanges == "")
465                 cvar_purechanges = "// this server runs at default gameplay settings\n";
466         else
467                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
468         cvar_purechanges = strzone(cvar_purechanges);
469 }
470
471 void detect_maptype()
472 {
473 #if 0
474         vector o, v;
475         float i;
476
477         for (;;)
478         {
479                 o = world.mins;
480                 o.x += random() * (world.maxs.x - world.mins.x);
481                 o.y += random() * (world.maxs.y - world.mins.y);
482                 o.z += random() * (world.maxs.z - world.mins.z);
483
484                 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
485                 if(trace_fraction == 1)
486                         continue;
487
488                 v = trace_endpos;
489
490                 for(i = 0; i < 64; i += 4)
491                 {
492                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
493         if(trace_fraction == 1)
494                 continue;
495                         LOG_INFO(ftos(i), " -> ", vtos(trace_endpos), "\n");
496                 }
497
498                 break;
499         }
500 #endif
501 }
502
503 entity randomseed;
504 bool RandomSeed_Send(entity this, entity to, int sf)
505 {
506         WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
507         WriteShort(MSG_ENTITY, self.cnt);
508         return true;
509 }
510 void RandomSeed_Think()
511 {SELFPARAM();
512         self.cnt = bound(0, floor(random() * 65536), 65535);
513         self.nextthink = time + 5;
514
515         self.SendFlags |= 1;
516 }
517 void RandomSeed_Spawn()
518 {SELFPARAM();
519         randomseed = new(randomseed);
520         make_pure(randomseed);
521         randomseed.think = RandomSeed_Think;
522         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
523
524         WITH(entity, self, randomseed, randomseed.think()); // sets random seed and nextthink
525 }
526
527 spawnfunc(__init_dedicated_server)
528 {
529         // handler for _init/_init map (only for dedicated server initialization)
530
531         world_initialized = -1; // don't complain
532         cvar = cvar_normal;
533         cvar_string = cvar_string_normal;
534         cvar_set = cvar_set_normal;
535
536         remove = remove_unsafely;
537
538         entity e = spawn();
539         e.think = GotoFirstMap;
540         e.nextthink = time; // this is usually 1 at this point
541
542         e = new(info_player_deathmatch);  // safeguard against player joining
543
544         self.classname = "worldspawn"; // safeguard against various stuff ;)
545
546         // needs to be done so early because of the constants they create
547         static_init();
548         static_init_late();
549         static_init_precache();
550
551         MapInfo_Enumerate();
552         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
553 }
554
555 void Map_MarkAsRecent(string m);
556 float world_already_spawned;
557 void Nagger_Init();
558 void ClientInit_Spawn();
559 void WeaponStats_Init();
560 void WeaponStats_Shutdown();
561 void Physics_AddStats();
562 spawnfunc(worldspawn)
563 {
564         float fd, l, j, n;
565         string s;
566
567         cvar = cvar_normal;
568         cvar_string = cvar_string_normal;
569         cvar_set = cvar_set_normal;
570
571         if(world_already_spawned)
572                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
573         world_already_spawned = true;
574
575         remove = remove_safely; // during spawning, watch what you remove!
576
577         cvar_changes_init(); // do this very early now so it REALLY matches the server config
578
579         compressShortVector_init();
580
581         entity head;
582         head = nextent(world);
583         maxclients = 0;
584         while(head)
585         {
586                 ++maxclients;
587                 head = nextent(head);
588         }
589
590         server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? true : false);
591
592         // needs to be done so early because of the constants they create
593         static_init();
594
595         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
596
597         TemporaryDB = db_create();
598
599         // 0 normal
600         lightstyle(0, "m");
601
602         // 1 FLICKER (first variety)
603         lightstyle(1, "mmnmmommommnonmmonqnmmo");
604
605         // 2 SLOW STRONG PULSE
606         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
607
608         // 3 CANDLE (first variety)
609         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
610
611         // 4 FAST STROBE
612         lightstyle(4, "mamamamamama");
613
614         // 5 GENTLE PULSE 1
615         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
616
617         // 6 FLICKER (second variety)
618         lightstyle(6, "nmonqnmomnmomomno");
619
620         // 7 CANDLE (second variety)
621         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
622
623         // 8 CANDLE (third variety)
624         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
625
626         // 9 SLOW STROBE (fourth variety)
627         lightstyle(9, "aaaaaaaazzzzzzzz");
628
629         // 10 FLUORESCENT FLICKER
630         lightstyle(10, "mmamammmmammamamaaamammma");
631
632         // 11 SLOW PULSE NOT FADE TO BLACK
633         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
634
635         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
636
637         // 63 testing
638         lightstyle(63, "a");
639
640         if(autocvar_g_campaign)
641                 CampaignPreInit();
642
643         Map_MarkAsRecent(mapname);
644
645         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
646
647         InitGameplayMode();
648         static_init_late();
649         static_init_precache();
650         readlevelcvars();
651         GrappleHookInit();
652
653         player_count = 0;
654         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
655         if(bot_waypoints_for_items == 1)
656                 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
657                         bot_waypoints_for_items = 0;
658
659         precache();
660
661         WaypointSprite_Init();
662
663         GameLogInit(); // prepare everything
664         // NOTE for matchid:
665         // changing the logic generating it is okay. But:
666         // it HAS to stay <= 64 chars
667         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
668         if(autocvar_sv_eventlog)
669         {
670                 s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
671                 matchid = strzone(s);
672
673                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
674                 s = ":gameinfo:mutators:LIST";
675
676                 MUTATOR_CALLHOOK(BuildMutatorsString, s);
677                 s = ret_string;
678
679                 // initialiation stuff, not good in the mutator system
680                 if(!autocvar_g_use_ammunition)
681                         s = strcat(s, ":no_use_ammunition");
682
683                 // initialiation stuff, not good in the mutator system
684                 if(autocvar_g_pickup_items == 0)
685                         s = strcat(s, ":no_pickup_items");
686                 if(autocvar_g_pickup_items > 0)
687                         s = strcat(s, ":pickup_items");
688
689                 // initialiation stuff, not good in the mutator system
690                 if(autocvar_g_weaponarena != "0")
691                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
692
693                 // TODO to mutator system
694                 if(autocvar_g_norecoil)
695                         s = strcat(s, ":norecoil");
696
697                 // TODO to mutator system
698                 if(autocvar_g_powerups == 0)
699                         s = strcat(s, ":no_powerups");
700                 if(autocvar_g_powerups > 0)
701                         s = strcat(s, ":powerups");
702
703                 GameLogEcho(s);
704                 GameLogEcho(":gameinfo:end");
705         }
706         else
707                 matchid = strzone(ftos(random()));
708
709         cvar_set("nextmap", "");
710
711         SetDefaultAlpha();
712
713         if(autocvar_g_campaign)
714                 CampaignPostInit();
715
716         Ban_LoadBans();
717
718         MapInfo_Enumerate();
719         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
720
721         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
722         {
723                 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
724                 if(fd != -1)
725                 {
726                         while((s = fgets(fd)))
727                         {
728                                 l = tokenize_console(s);
729                                 if(l < 2)
730                                         continue;
731                                 if(argv(0) == "cd")
732                                 {
733                                         LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
734                                         LOG_INFO("  cdtrack ", argv(2), "\n");
735                                 }
736                                 else if(argv(0) == "fog")
737                                 {
738                                         LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
739                                         LOG_INFO("  \"fog\" \"", s, "\"\n");
740                                 }
741                                 else if(argv(0) == "set")
742                                 {
743                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
744                                         LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
745                                 }
746                                 else if(argv(0) != "//")
747                                 {
748                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
749                                         LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
750                                 }
751                         }
752                         fclose(fd);
753                 }
754         }
755
756         WeaponStats_Init();
757
758         WepSet_AddStat();
759         WepSet_AddStat_InMap();
760         addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
761         addstat(STAT_ROUNDSTARTTIME, AS_FLOAT, stat_round_starttime);
762         Nagger_Init();
763
764         addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
765         addstat(STAT_FUEL, AS_INT, ammo_fuel);
766         addstat(STAT_PLASMA, AS_INT, ammo_plasma);
767         addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
768         addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
769         addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
770         addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
771         addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
772         addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
773         addstat(STAT_DAMAGE_DEALT_TOTAL, AS_INT, damage_dealt_total);
774         addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
775         addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
776
777         addstat(STAT_VORTEX_CHARGE, AS_FLOAT, vortex_charge);
778         addstat(STAT_VORTEX_CHARGEPOOL, AS_FLOAT, vortex_chargepool_ammo);
779
780         addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
781
782         // freeze attacks
783         addstat(STAT_FROZEN, AS_INT, frozen);
784         addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, revive_progress);
785
786         // physics
787         Physics_AddStats();
788
789         // new properties
790         addstat(STAT_MOVEVARS_JUMPVELOCITY, AS_FLOAT, stat_sv_jumpvelocity);
791         addstat(STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR, AS_FLOAT, stat_sv_airaccel_qw_stretchfactor);
792         addstat(STAT_MOVEVARS_MAXAIRSTRAFESPEED, AS_FLOAT, stat_sv_maxairstrafespeed);
793         addstat(STAT_MOVEVARS_MAXAIRSPEED, AS_FLOAT, stat_sv_maxairspeed);
794         addstat(STAT_MOVEVARS_AIRSTRAFEACCELERATE, AS_FLOAT, stat_sv_airstrafeaccelerate);
795         addstat(STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL, AS_FLOAT, stat_sv_warsowbunny_turnaccel);
796         addstat(STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION, AS_FLOAT, stat_sv_airaccel_sideways_friction);
797         addstat(STAT_MOVEVARS_AIRCONTROL, AS_FLOAT, stat_sv_aircontrol);
798         addstat(STAT_MOVEVARS_AIRCONTROL_POWER, AS_FLOAT, stat_sv_aircontrol_power);
799         addstat(STAT_MOVEVARS_AIRCONTROL_PENALTY, AS_FLOAT, stat_sv_aircontrol_penalty);
800         addstat(STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL, AS_FLOAT, stat_sv_warsowbunny_airforwardaccel);
801         addstat(STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED, AS_FLOAT, stat_sv_warsowbunny_topspeed);
802         addstat(STAT_MOVEVARS_WARSOWBUNNY_ACCEL, AS_FLOAT, stat_sv_warsowbunny_accel);
803         addstat(STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO, AS_FLOAT, stat_sv_warsowbunny_backtosideratio);
804         addstat(STAT_MOVEVARS_FRICTION, AS_FLOAT, stat_sv_friction);
805         addstat(STAT_MOVEVARS_ACCELERATE, AS_FLOAT, stat_sv_accelerate);
806         addstat(STAT_MOVEVARS_STOPSPEED, AS_FLOAT, stat_sv_stopspeed);
807         addstat(STAT_MOVEVARS_AIRACCELERATE, AS_FLOAT, stat_sv_airaccelerate);
808         addstat(STAT_MOVEVARS_AIRSTOPACCELERATE, AS_FLOAT, stat_sv_airstopaccelerate);
809
810         // secrets
811         addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
812         addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
813
814         // monsters
815         addstat(STAT_MONSTERS_TOTAL, AS_FLOAT, stat_monsters_total);
816         addstat(STAT_MONSTERS_KILLED, AS_FLOAT, stat_monsters_killed);
817
818         // misc
819         addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
820
821         next_pingtime = time + 5;
822
823         detect_maptype();
824
825         // set up information replies for clients and server to use
826         maplist_reply = strzone(getmaplist());
827         lsmaps_reply = strzone(getlsmaps());
828         monsterlist_reply = strzone(getmonsterlist());
829         for(int i = 0; i < 10; ++i)
830         {
831                 s = getrecords(i);
832                 if (s)
833                         records_reply[i] = strzone(s);
834         }
835         ladder_reply = strzone(getladder());
836         rankings_reply = strzone(getrankings());
837
838         // begin other init
839         ClientInit_Spawn();
840         RandomSeed_Spawn();
841         PingPLReport_Spawn();
842
843         CheatInit();
844
845         localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
846
847         // fill sv_curl_serverpackages from .serverpackage files
848         if(autocvar_sv_curl_serverpackages_auto)
849         {
850                 s = "";
851                 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
852                 for(int i = 0; i < n; ++i)
853                         if(substring(argv(i), -18, -1) != "-serverpackage.txt")
854                         if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
855                                 s = strcat(s, " ", argv(i));
856                 fd = search_begin("*-serverpackage.txt", true, false);
857                 if(fd >= 0)
858                 {
859                         j = search_getsize(fd);
860                         for(int i = 0; i < j; ++i)
861                                 s = strcat(s, " ", search_getfilename(fd, i));
862                         search_end(fd);
863                 }
864                 fd = search_begin("*.serverpackage", true, false);
865                 if(fd >= 0)
866                 {
867                         j = search_getsize(fd);
868                         for(int i = 0; i < j; ++i)
869                                 s = strcat(s, " ", search_getfilename(fd, i));
870                         search_end(fd);
871                 }
872                 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
873         }
874
875         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
876         modname = "Xonotic";
877         // physics/balance/config changes that count as mod
878         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
879                 modname = cvar_string("g_mod_physics");
880         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
881                 modname = cvar_string("g_mod_balance");
882         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
883                 modname = cvar_string("g_mod_config");
884         // extra mutators that deserve to count as mod
885         MUTATOR_CALLHOOK(SetModname);
886
887         // save it for later
888         modname = strzone(modname);
889
890         WinningConditionHelper(); // set worldstatus
891
892         world_initialized = 1;
893 }
894
895 spawnfunc(light)
896 {
897         //makestatic (self); // Who the f___ did that?
898         remove(self);
899 }
900
901 string GetGametype()
902 {
903         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
904 }
905
906 string GetMapname()
907 {
908         return mapname;
909 }
910
911 float Map_Count, Map_Current;
912 string Map_Current_Name;
913
914 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
915 float GetMaplistPosition()
916 {
917         float pos, idx;
918         string map;
919
920         map = GetMapname();
921         idx = autocvar_g_maplist_index;
922
923         if(idx >= 0)
924                 if(idx < Map_Count)
925                         if(map == argv(idx))
926                                 return idx;
927
928         for(pos = 0; pos < Map_Count; ++pos)
929                 if(map == argv(pos))
930                         return pos;
931
932         // resume normal maplist rotation if current map is not in g_maplist
933         return idx;
934 }
935
936 float MapHasRightSize(string map)
937 {
938         float fh;
939         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
940         if(autocvar_g_maplist_check_waypoints)
941         {
942                 LOG_TRACE("checkwp "); LOG_TRACE(map);
943                 if(!fexists(strcat("maps/", map, ".waypoints")))
944                 {
945                         LOG_TRACE(": no waypoints\n");
946                         return false;
947                 }
948                 LOG_TRACE(": has waypoints\n");
949         }
950
951         // open map size restriction file
952         LOG_TRACE("opensize "); LOG_TRACE(map);
953         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
954         if(fh >= 0)
955         {
956                 float mapmin, mapmax;
957                 LOG_TRACE(": ok, ");
958                 mapmin = stof(fgets(fh));
959                 mapmax = stof(fgets(fh));
960                 fclose(fh);
961                 if(player_count < mapmin)
962                 {
963                         LOG_TRACE("not enough\n");
964                         return false;
965                 }
966                 if(player_count > mapmax)
967                 {
968                         LOG_TRACE("too many\n");
969                         return false;
970                 }
971                 LOG_TRACE("right size\n");
972                 return true;
973         }
974         LOG_TRACE(": not found\n");
975         return true;
976 }
977
978 string Map_Filename(float position)
979 {
980         return strcat("maps/", argv(position), ".bsp");
981 }
982
983 void Map_MarkAsRecent(string m)
984 {
985         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
986 }
987
988 float Map_IsRecent(string m)
989 {
990         return strhasword(autocvar_g_maplist_mostrecent, m);
991 }
992
993 float Map_Check(float position, float pass)
994 {
995         string filename;
996         string map_next;
997         map_next = argv(position);
998         if(pass <= 1)
999         {
1000                 if(Map_IsRecent(map_next))
1001                         return 0;
1002         }
1003         filename = Map_Filename(position);
1004         if(MapInfo_CheckMap(map_next))
1005         {
1006                 if(pass == 2)
1007                         return 1;
1008                 if(MapHasRightSize(map_next))
1009                         return 1;
1010                 return 0;
1011         }
1012         else
1013                 LOG_TRACE( "Couldn't select '", filename, "'..\n" );
1014
1015         return 0;
1016 }
1017
1018 void Map_Goto_SetStr(string nextmapname)
1019 {
1020         if(getmapname_stored != "")
1021                 strunzone(getmapname_stored);
1022         if(nextmapname == "")
1023                 getmapname_stored = "";
1024         else
1025                 getmapname_stored = strzone(nextmapname);
1026 }
1027
1028 void Map_Goto_SetFloat(float position)
1029 {
1030         cvar_set("g_maplist_index", ftos(position));
1031         Map_Goto_SetStr(argv(position));
1032 }
1033
1034 void Map_Goto(float reinit)
1035 {
1036         MapInfo_LoadMap(getmapname_stored, reinit);
1037 }
1038
1039 // return codes of map selectors:
1040 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1041 //   -2 = permanent failure
1042 float() MaplistMethod_Iterate = // usual method
1043 {
1044         float pass, i;
1045
1046         LOG_TRACE("Trying MaplistMethod_Iterate\n");
1047
1048         for(pass = 1; pass <= 2; ++pass)
1049         {
1050                 for(i = 1; i < Map_Count; ++i)
1051                 {
1052                         float mapindex;
1053                         mapindex = (i + Map_Current) % Map_Count;
1054                         if(Map_Check(mapindex, pass))
1055                                 return mapindex;
1056                 }
1057         }
1058         return -1;
1059 }
1060
1061 float() MaplistMethod_Repeat = // fallback method
1062 {
1063         LOG_TRACE("Trying MaplistMethod_Repeat\n");
1064
1065         if(Map_Check(Map_Current, 2))
1066                 return Map_Current;
1067         return -2;
1068 }
1069
1070 float() MaplistMethod_Random = // random map selection
1071 {
1072         float i, imax;
1073
1074         LOG_TRACE("Trying MaplistMethod_Random\n");
1075
1076         imax = 42;
1077
1078         for(i = 0; i <= imax; ++i)
1079         {
1080                 float mapindex;
1081                 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1082                 if(Map_Check(mapindex, 1))
1083                         return mapindex;
1084         }
1085         return -1;
1086 }
1087
1088 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1089 // the exponent sets a bias on the map selection:
1090 // the higher the exponent, the less likely "shortly repeated" same maps are
1091 {
1092         float i, j, imax, insertpos;
1093
1094         LOG_TRACE("Trying MaplistMethod_Shuffle\n");
1095
1096         imax = 42;
1097
1098         for(i = 0; i <= imax; ++i)
1099         {
1100                 string newlist;
1101
1102                 // now reinsert this at another position
1103                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
1104                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1105                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1106                 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1107
1108                 // insert the current map there
1109                 newlist = "";
1110                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1111                         newlist = strcat(newlist, " ", argv(j));
1112                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1113                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1114                         newlist = strcat(newlist, " ", argv(j));
1115                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1116                 cvar_set("g_maplist", newlist);
1117                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1118
1119                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1120                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1121                 if(Map_Check(Map_Current, 1))
1122                         return Map_Current;
1123         }
1124         return -1;
1125 }
1126
1127 void Maplist_Init()
1128 {
1129         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1130         float i;
1131         for (i = 0; i < Map_Count; ++i)
1132                 if (Map_Check(i, 2))
1133                         break;
1134         if (i == Map_Count)
1135         {
1136                 bprint( "Maplist contains no usable maps!  Resetting it to default map list.\n" );
1137                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1138                 if(autocvar_g_maplist_shuffle)
1139                         ShuffleMaplist();
1140                 localcmd("\nmenu_cmd sync\n");
1141                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1142         }
1143         if(Map_Count == 0)
1144                 error("empty maplist, cannot select a new map");
1145         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1146
1147         if(Map_Current_Name)
1148                 strunzone(Map_Current_Name);
1149         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1150         // this may or may not be correct, but who cares, in the worst case a map
1151         // isn't chosen in the first pass that should have been
1152 }
1153
1154 string GetNextMap()
1155 {
1156         float nextMap;
1157
1158         Maplist_Init();
1159         nextMap = -1;
1160
1161         if(nextMap == -1)
1162                 if(autocvar_g_maplist_shuffle > 0)
1163                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1164
1165         if(nextMap == -1)
1166                 if(autocvar_g_maplist_selectrandom)
1167                         nextMap = MaplistMethod_Random();
1168
1169         if(nextMap == -1)
1170                 nextMap = MaplistMethod_Iterate();
1171
1172         if(nextMap == -1)
1173                 nextMap = MaplistMethod_Repeat();
1174
1175         if(nextMap >= 0)
1176         {
1177                 Map_Goto_SetFloat(nextMap);
1178                 return getmapname_stored;
1179         }
1180
1181         return "";
1182 }
1183
1184 float DoNextMapOverride(float reinit)
1185 {
1186         if(autocvar_g_campaign)
1187         {
1188                 CampaignPostIntermission();
1189                 alreadychangedlevel = true;
1190                 return true;
1191         }
1192         if(autocvar_quit_when_empty)
1193         {
1194                 if(player_count <= currentbots)
1195                 {
1196                         localcmd("quit\n");
1197                         alreadychangedlevel = true;
1198                         return true;
1199                 }
1200         }
1201         if(autocvar_quit_and_redirect != "")
1202         {
1203                 redirection_target = strzone(autocvar_quit_and_redirect);
1204                 alreadychangedlevel = true;
1205                 return true;
1206         }
1207         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1208         {
1209                 localcmd("restart\n");
1210                 alreadychangedlevel = true;
1211                 return true;
1212         }
1213         if(autocvar_nextmap != "")
1214         {
1215                 string m;
1216                 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1217                 cvar_set("nextmap",m);
1218
1219                 if(!m || gametypevote)
1220                         return false;
1221                 if(autocvar_sv_vote_gametype)
1222                 {
1223                         Map_Goto_SetStr(m);
1224                         return false;
1225                 }
1226
1227                 if(MapInfo_CheckMap(m))
1228                 {
1229                         Map_Goto_SetStr(m);
1230                         Map_Goto(reinit);
1231                         alreadychangedlevel = true;
1232                         return true;
1233                 }
1234         }
1235         if(!reinit && autocvar_lastlevel)
1236         {
1237                 cvar_settemp_restore();
1238                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1239                 alreadychangedlevel = true;
1240                 return true;
1241         }
1242         return false;
1243 }
1244
1245 void GotoNextMap(float reinit)
1246 {
1247         //string nextmap;
1248         //float n, nummaps;
1249         //string s;
1250         if (alreadychangedlevel)
1251                 return;
1252         alreadychangedlevel = true;
1253
1254         string nextMap;
1255
1256         nextMap = GetNextMap();
1257         if(nextMap == "")
1258                 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1259         Map_Goto(reinit);
1260 }
1261
1262
1263 /*
1264 ============
1265 IntermissionThink
1266
1267 When the player presses attack or jump, change to the next level
1268 ============
1269 */
1270 .float autoscreenshot;
1271 void IntermissionThink()
1272 {SELFPARAM();
1273         FixIntermissionClient(self);
1274
1275         float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1276         float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1277
1278         if( (server_screenshot || client_screenshot)
1279                 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1280         {
1281                 self.autoscreenshot = -1;
1282                 if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1283                 return;
1284         }
1285
1286         if (time < intermission_exittime)
1287                 return;
1288
1289         if(!mapvote_initialized)
1290                 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1291                         return;
1292
1293         MapVote_Start();
1294 }
1295
1296 /*
1297 ============
1298 FindIntermission
1299
1300 Returns the entity to view from
1301 ============
1302 */
1303 /*
1304 entity FindIntermission()
1305 {
1306         local   entity spot;
1307         local   float cyc;
1308
1309 // look for info_intermission first
1310         spot = find (world, classname, "info_intermission");
1311         if (spot)
1312         {       // pick a random one
1313                 cyc = random() * 4;
1314                 while (cyc > 1)
1315                 {
1316                         spot = find (spot, classname, "info_intermission");
1317                         if (!spot)
1318                                 spot = find (spot, classname, "info_intermission");
1319                         cyc = cyc - 1;
1320                 }
1321                 return spot;
1322         }
1323
1324 // then look for the start position
1325         spot = find (world, classname, "info_player_start");
1326         if (spot)
1327                 return spot;
1328
1329 // testinfo_player_start is only found in regioned levels
1330         spot = find (world, classname, "testplayerstart");
1331         if (spot)
1332                 return spot;
1333
1334 // then look for the start position
1335         spot = find (world, classname, "info_player_deathmatch");
1336         if (spot)
1337                 return spot;
1338
1339         //objerror ("FindIntermission: no spot");
1340         return world;
1341 }
1342 */
1343
1344 /*
1345 ===============================================================================
1346
1347 RULES
1348
1349 ===============================================================================
1350 */
1351
1352 void DumpStats(float final)
1353 {
1354         float file;
1355         string s;
1356         float to_console;
1357         float to_eventlog;
1358         float to_file;
1359         float i;
1360
1361         to_console = autocvar_sv_logscores_console;
1362         to_eventlog = autocvar_sv_eventlog;
1363         to_file = autocvar_sv_logscores_file;
1364
1365         if(!final)
1366         {
1367                 to_console = true; // always print printstats replies
1368                 to_eventlog = false; // but never print them to the event log
1369         }
1370
1371         if(to_eventlog)
1372                 if(autocvar_sv_eventlog_console)
1373                         to_console = false; // otherwise we get the output twice
1374
1375         if(final)
1376                 s = ":scores:";
1377         else
1378                 s = ":status:";
1379         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1380
1381         if(to_console)
1382                 LOG_INFO(s, "\n");
1383         if(to_eventlog)
1384                 GameLogEcho(s);
1385
1386         file = -1;
1387         if(to_file)
1388         {
1389                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1390                 if(file == -1)
1391                         to_file = false;
1392                 else
1393                         fputs(file, strcat(s, "\n"));
1394         }
1395
1396         s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1397         if(to_console)
1398                 LOG_INFO(s, "\n");
1399         if(to_eventlog)
1400                 GameLogEcho(s);
1401         if(to_file)
1402                 fputs(file, strcat(s, "\n"));
1403
1404         FOR_EACH_CLIENT(other)
1405         {
1406                 if ((IS_REAL_CLIENT(other)) || (IS_BOT_CLIENT(other) && autocvar_sv_logscores_bots))
1407                 {
1408                         s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1409                         s = strcat(s, ftos(rint(time - other.jointime)), ":");
1410                         if(IS_PLAYER(other) || MUTATOR_CALLHOOK(GetPlayerStatus, other, s))
1411                                 s = strcat(s, ftos(other.team), ":");
1412                         else
1413                                 s = strcat(s, "spectator:");
1414
1415                         if(to_console)
1416                                 LOG_INFO(s, other.netname, "\n");
1417                         if(to_eventlog)
1418                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1419                         if(to_file)
1420                                 fputs(file, strcat(s, other.netname, "\n"));
1421                 }
1422         }
1423
1424         if(teamplay)
1425         {
1426                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1427                 if(to_console)
1428                         LOG_INFO(s, "\n");
1429                 if(to_eventlog)
1430                         GameLogEcho(s);
1431                 if(to_file)
1432                         fputs(file, strcat(s, "\n"));
1433
1434                 for(i = 1; i < 16; ++i)
1435                 {
1436                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1437                         s = strcat(s, ":", ftos(i));
1438                         if(to_console)
1439                                 LOG_INFO(s, "\n");
1440                         if(to_eventlog)
1441                                 GameLogEcho(s);
1442                         if(to_file)
1443                                 fputs(file, strcat(s, "\n"));
1444                 }
1445         }
1446
1447         if(to_console)
1448                 LOG_INFO(":end\n");
1449         if(to_eventlog)
1450                 GameLogEcho(":end");
1451         if(to_file)
1452         {
1453                 fputs(file, ":end\n");
1454                 fclose(file);
1455         }
1456 }
1457
1458 void FixIntermissionClient(entity e)
1459 {
1460         string s;
1461         if(!e.autoscreenshot) // initial call
1462         {
1463                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1464                 e.health = -2342;
1465                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1466                 e.solid = SOLID_NOT;
1467                 e.movetype = MOVETYPE_NONE;
1468                 e.takedamage = DAMAGE_NO;
1469                 for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
1470                 {
1471                     .entity weaponentity = weaponentities[slot];
1472                         if(e.(weaponentity))
1473                         {
1474                                 e.(weaponentity).effects = EF_NODRAW;
1475                                 if (e.(weaponentity).(weaponentity))
1476                                         e.(weaponentity).(weaponentity).effects = EF_NODRAW;
1477                         }
1478                 }
1479                 if(IS_REAL_CLIENT(e))
1480                 {
1481                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1482                         s = autocvar_sv_intermission_cdtrack;
1483                         if(s != "")
1484                                 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1485                         msg_entity = e;
1486                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1487                 }
1488         }
1489 }
1490
1491 /*
1492 go to the next level for deathmatch
1493 only called if a time or frag limit has expired
1494 */
1495 void NextLevel()
1496 {
1497         gameover = true;
1498
1499         intermission_running = 1;
1500
1501 // enforce a wait time before allowing changelevel
1502         if(player_count > 0)
1503                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1504         else
1505                 intermission_exittime = -1;
1506
1507         /*
1508         WriteByte (MSG_ALL, SVC_CDTRACK);
1509         WriteByte (MSG_ALL, 3);
1510         WriteByte (MSG_ALL, 3);
1511         // done in FixIntermission
1512         */
1513
1514         //pos = FindIntermission ();
1515
1516         VoteReset();
1517
1518         DumpStats(true);
1519
1520         // send statistics
1521         PlayerStats_GameReport(true);
1522         WeaponStats_Shutdown();
1523
1524         Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1525
1526         if(autocvar_sv_eventlog)
1527                 GameLogEcho(":gameover");
1528
1529         GameLogClose();
1530
1531         FOR_EACH_PLAYER(other) {
1532                 FixIntermissionClient(other);
1533                 if(other.winning)
1534                         bprint(other.netname, " ^7wins.\n");
1535         }
1536
1537         entity oldself = self;
1538         target_music_kill();
1539         self = oldself;
1540
1541         if(autocvar_g_campaign)
1542                 CampaignPreIntermission();
1543
1544         MUTATOR_CALLHOOK(MatchEnd);
1545
1546         localcmd("\nsv_hook_gameend\n");
1547 }
1548
1549 /*
1550 ============
1551 CheckRules_Player
1552
1553 Exit deathmatch games upon conditions
1554 ============
1555 */
1556 void CheckRules_Player()
1557 {SELFPARAM();
1558         if (gameover)   // someone else quit the game already
1559                 return;
1560
1561         if(self.deadflag == DEAD_NO)
1562                 self.play_time += frametime;
1563
1564         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1565         //   (div0: and that in CheckRules_World please)
1566 }
1567
1568
1569 float InitiateSuddenDeath()
1570 {
1571         // Check first whether normal overtimes could be added before initiating suddendeath mode
1572         // - for this timelimit_overtime needs to be >0 of course
1573         // - also check the winning condition calculated in the previous frame and only add normal overtime
1574         //   again, if at the point at which timelimit would be extended again, still no winner was found
1575         if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1576         {
1577                 return 1; // need to call InitiateOvertime later
1578         }
1579         else
1580         {
1581                 if(!checkrules_suddendeathend)
1582                 {
1583                         if(autocvar_g_campaign)
1584                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1585                         else
1586                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1587                         if(g_race && !g_race_qualifying)
1588                                 race_StartCompleting();
1589                 }
1590                 return 0;
1591         }
1592 }
1593
1594 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1595 {
1596         ++checkrules_overtimesadded;
1597         //add one more overtime by simply extending the timelimit
1598         float tl;
1599         tl = autocvar_timelimit;
1600         tl += autocvar_timelimit_overtime;
1601         cvar_set("timelimit", ftos(tl));
1602
1603         Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1604 }
1605
1606 float GetWinningCode(float fraglimitreached, float equality)
1607 {
1608         if(autocvar_g_campaign == 1)
1609                 if(fraglimitreached)
1610                         return WINNING_YES;
1611                 else
1612                         return WINNING_NO;
1613
1614         else
1615                 if(equality)
1616                         if(fraglimitreached)
1617                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1618                         else
1619                                 return WINNING_NEVER;
1620                 else
1621                         if(fraglimitreached)
1622                                 return WINNING_YES;
1623                         else
1624                                 return WINNING_NO;
1625 }
1626
1627 // set the .winning flag for exactly those players with a given field value
1628 void SetWinners(.float field, float value)
1629 {
1630         entity head;
1631         FOR_EACH_PLAYER(head)
1632                 head.winning = (head.(field) == value);
1633 }
1634
1635 // set the .winning flag for those players with a given field value
1636 void AddWinners(.float field, float value)
1637 {
1638         entity head;
1639         FOR_EACH_PLAYER(head)
1640                 if (head.(field) == value)
1641                         head.winning = 1;
1642 }
1643
1644 // clear the .winning flags
1645 void ClearWinners()
1646 {
1647         entity head;
1648         FOR_EACH_PLAYER(head)
1649                 head.winning = 0;
1650 }
1651
1652 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1653 // they win. Otherwise the defending team wins once the timelimit passes.
1654 void assault_new_round();
1655 float WinningCondition_Assault()
1656 {SELFPARAM();
1657         float status;
1658
1659         WinningConditionHelper(); // set worldstatus
1660
1661         status = WINNING_NO;
1662         // as the timelimit has not yet passed just assume the defending team will win
1663         if(assault_attacker_team == NUM_TEAM_1)
1664         {
1665                 SetWinners(team, NUM_TEAM_2);
1666         }
1667         else
1668         {
1669                 SetWinners(team, NUM_TEAM_1);
1670         }
1671
1672         entity ent;
1673         ent = find(world, classname, "target_assault_roundend");
1674         if(ent)
1675         {
1676                 if(ent.winning) // round end has been triggered by attacking team
1677                 {
1678                         bprint("ASSAULT: round completed...\n");
1679                         SetWinners(team, assault_attacker_team);
1680
1681                         TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1682
1683                         if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1684                         {
1685                                 status = WINNING_YES;
1686                         }
1687                         else
1688                         {
1689                                 WITH(entity, self, ent, assault_new_round());
1690                         }
1691                 }
1692         }
1693
1694         return status;
1695 }
1696
1697 void ShuffleMaplist()
1698 {
1699         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1700 }
1701
1702 float leaderfrags;
1703 float WinningCondition_Scores(float limit, float leadlimit)
1704 {
1705         float limitreached;
1706
1707         // TODO make everything use THIS winning condition (except LMS)
1708         WinningConditionHelper();
1709
1710         if(teamplay)
1711         {
1712                 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1713                 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1714                 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1715                 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1716         }
1717
1718         ClearWinners();
1719         if(WinningConditionHelper_winner)
1720                 WinningConditionHelper_winner.winning = 1;
1721         if(WinningConditionHelper_winnerteam >= 0)
1722                 SetWinners(team, WinningConditionHelper_winnerteam);
1723
1724         if(WinningConditionHelper_lowerisbetter)
1725         {
1726                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1727                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1728                 limit = -limit;
1729         }
1730
1731         if(WinningConditionHelper_zeroisworst)
1732                 leadlimit = 0; // not supported in this mode
1733
1734         if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1735         // these modes always score in increments of 1, thus this makes sense
1736         {
1737                 if(leaderfrags != WinningConditionHelper_topscore)
1738                 {
1739                         leaderfrags = WinningConditionHelper_topscore;
1740
1741                         if (limit)
1742                         if (leaderfrags == limit - 1)
1743                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1744                         else if (leaderfrags == limit - 2)
1745                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1746                         else if (leaderfrags == limit - 3)
1747                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1748                 }
1749         }
1750
1751         limitreached = false;
1752         if(limit)
1753                 if(WinningConditionHelper_topscore >= limit)
1754                         limitreached = true;
1755         if(leadlimit)
1756         {
1757                 float leadlimitreached;
1758                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1759                 if(autocvar_leadlimit_and_fraglimit)
1760                         limitreached = (limitreached && leadlimitreached);
1761                 else
1762                         limitreached = (limitreached || leadlimitreached);
1763         }
1764
1765         if(limit)
1766                 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1767
1768         return GetWinningCode(
1769                 WinningConditionHelper_topscore && limitreached,
1770                 WinningConditionHelper_equality
1771         );
1772 }
1773
1774 float WinningCondition_Race(float fraglimit)
1775 {
1776         float wc;
1777         entity p;
1778         float n, c;
1779
1780         n = 0;
1781         c = 0;
1782         FOR_EACH_PLAYER(p)
1783         {
1784                 ++n;
1785                 if(p.race_completed)
1786                         ++c;
1787         }
1788         if(n && (n == c))
1789                 return WINNING_YES;
1790         wc = WinningCondition_Scores(fraglimit, 0);
1791
1792         // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1793         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1794         // do NOT support equality when the laps are all raced!
1795                 return WINNING_STARTSUDDENDEATHOVERTIME;
1796         else
1797                 return WINNING_NEVER;
1798 }
1799
1800 float WinningCondition_QualifyingThenRace(float limit)
1801 {
1802         float wc;
1803         wc = WinningCondition_Scores(limit, 0);
1804
1805         // NEVER initiate overtime
1806         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1807         {
1808                 return WINNING_YES;
1809         }
1810
1811         return wc;
1812 }
1813
1814 float WinningCondition_RanOutOfSpawns()
1815 {
1816         entity head;
1817
1818         if(have_team_spawns <= 0)
1819                 return WINNING_NO;
1820
1821         if(!autocvar_g_spawn_useallspawns)
1822                 return WINNING_NO;
1823
1824         if(!some_spawn_has_been_used)
1825                 return WINNING_NO;
1826
1827         team1_score = team2_score = team3_score = team4_score = 0;
1828
1829         FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1830         {
1831                 if(head.team == NUM_TEAM_1)
1832                         team1_score = 1;
1833                 else if(head.team == NUM_TEAM_2)
1834                         team2_score = 1;
1835                 else if(head.team == NUM_TEAM_3)
1836                         team3_score = 1;
1837                 else if(head.team == NUM_TEAM_4)
1838                         team4_score = 1;
1839         }
1840
1841         for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1842         {
1843                 if(head.team == NUM_TEAM_1)
1844                         team1_score = 1;
1845                 else if(head.team == NUM_TEAM_2)
1846                         team2_score = 1;
1847                 else if(head.team == NUM_TEAM_3)
1848                         team3_score = 1;
1849                 else if(head.team == NUM_TEAM_4)
1850                         team4_score = 1;
1851         }
1852
1853         ClearWinners();
1854         if(team1_score + team2_score + team3_score + team4_score == 0)
1855         {
1856                 checkrules_equality = true;
1857                 return WINNING_YES;
1858         }
1859         else if(team1_score + team2_score + team3_score + team4_score == 1)
1860         {
1861                 float t, i;
1862                 if(team1_score)
1863                         t = NUM_TEAM_1;
1864                 else if(team2_score)
1865                         t = NUM_TEAM_2;
1866                 else if(team3_score)
1867                         t = NUM_TEAM_3;
1868                 else // if(team4_score)
1869                         t = NUM_TEAM_4;
1870                 CheckAllowedTeams(world);
1871                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1872                 {
1873                         if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
1874                         if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
1875                         if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
1876                         if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
1877                 }
1878
1879                 AddWinners(team, t);
1880                 return WINNING_YES;
1881         }
1882         else
1883                 return WINNING_NO;
1884 }
1885
1886 /*
1887 ============
1888 CheckRules_World
1889
1890 Exit deathmatch games upon conditions
1891 ============
1892 */
1893 void CheckRules_World()
1894 {
1895         float timelimit;
1896         float fraglimit;
1897         float leadlimit;
1898
1899         VoteThink();
1900         MapVote_Think();
1901
1902         SetDefaultAlpha();
1903
1904         if (gameover)   // someone else quit the game already
1905         {
1906                 if(player_count == 0) // Nobody there? Then let's go to the next map
1907                         MapVote_Start();
1908                         // this will actually check the player count in the next frame
1909                         // again, but this shouldn't hurt
1910                 return;
1911         }
1912
1913         timelimit = autocvar_timelimit * 60;
1914         fraglimit = autocvar_fraglimit;
1915         leadlimit = autocvar_leadlimit;
1916
1917         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1918         {
1919                 if(timelimit > 0)
1920                         timelimit = 0; // timelimit is not made for warmup
1921                 if(fraglimit > 0)
1922                         fraglimit = 0; // no fraglimit for now
1923                 leadlimit = 0; // no leadlimit for now
1924         }
1925
1926         if(timelimit > 0)
1927         {
1928                 timelimit += game_starttime;
1929         }
1930         else if (timelimit < 0)
1931         {
1932                 // endmatch
1933                 NextLevel();
1934                 return;
1935         }
1936
1937         float wantovertime;
1938         wantovertime = 0;
1939
1940         if(timelimit > game_starttime)
1941                 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
1942         else
1943                 game_completion_ratio = 0;
1944
1945         if(checkrules_suddendeathend)
1946         {
1947                 if(!checkrules_suddendeathwarning)
1948                 {
1949                         checkrules_suddendeathwarning = true;
1950                         if(g_race && !g_race_qualifying)
1951                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
1952                         else
1953                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
1954                 }
1955         }
1956         else
1957         {
1958                 if (timelimit && time >= timelimit)
1959                 {
1960                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1961                         {
1962                                 float totalplayers;
1963                                 float playerswithlaps;
1964                                 float readyplayers;
1965                                 entity head;
1966                                 totalplayers = playerswithlaps = readyplayers = 0;
1967                                 FOR_EACH_PLAYER(head)
1968                                 {
1969                                         ++totalplayers;
1970                                         if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
1971                                                 ++playerswithlaps;
1972                                         if(head.ready)
1973                                                 ++readyplayers;
1974                                 }
1975
1976                                 // at least 2 of the players have completed a lap: start the RACE
1977                                 // otherwise, the players should end the qualifying on their own
1978                                 if(readyplayers || playerswithlaps >= 2)
1979                                 {
1980                                         checkrules_suddendeathend = 0;
1981                                         ReadyRestart(); // go to race
1982                                         return;
1983                                 }
1984                                 else
1985                                         wantovertime |= InitiateSuddenDeath();
1986                         }
1987                         else
1988                                 wantovertime |= InitiateSuddenDeath();
1989                 }
1990         }
1991
1992         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1993         {
1994                 NextLevel();
1995                 return;
1996         }
1997
1998         int checkrules_status = WinningCondition_RanOutOfSpawns();
1999         if(checkrules_status == WINNING_YES)
2000                 bprint("Hey! Someone ran out of spawns!\n");
2001         else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
2002                 checkrules_status = ret_float;
2003         else
2004                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2005
2006         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2007         {
2008                 checkrules_status = WINNING_NEVER;
2009                 checkrules_overtimesadded = -1;
2010                 wantovertime |= InitiateSuddenDeath();
2011         }
2012
2013         if(checkrules_status == WINNING_NEVER)
2014                 // equality cases! Nobody wins if the overtime ends in a draw.
2015                 ClearWinners();
2016
2017         if(wantovertime)
2018         {
2019                 if(checkrules_status == WINNING_NEVER)
2020                         InitiateOvertime();
2021                 else
2022                         checkrules_status = WINNING_YES;
2023         }
2024
2025         if(checkrules_suddendeathend)
2026                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2027                         checkrules_status = WINNING_YES;
2028
2029         if(checkrules_status == WINNING_YES)
2030         {
2031                 //print("WINNING\n");
2032                 NextLevel();
2033         }
2034 }
2035
2036 string GotoMap(string m)
2037 {
2038         m = GameTypeVote_MapInfo_FixName(m);
2039         if (!m)
2040                 return "The map you suggested is not available on this server.";
2041         if (!autocvar_sv_vote_gametype)
2042         if(!MapInfo_CheckMap(m))
2043                 return "The map you suggested does not support the current game mode.";
2044         cvar_set("nextmap", m);
2045         cvar_set("timelimit", "-1");
2046         if(mapvote_initialized || alreadychangedlevel)
2047         {
2048                 if(DoNextMapOverride(0))
2049                         return "Map switch initiated.";
2050                 else
2051                         return "Hm... no. For some reason I like THIS map more.";
2052         }
2053         else
2054                 return "Map switch will happen after scoreboard.";
2055 }
2056
2057
2058 void EndFrame()
2059 {SELFPARAM();
2060         anticheat_endframe();
2061
2062         float altime;
2063         entity e_;
2064         FOR_EACH_REALCLIENT(e_)
2065         {
2066                 entity e = IS_SPEC(e_) ? e_.enemy : e_;
2067                 if(e.typehitsound)
2068                         e_.typehit_time = time;
2069                 else if(e.damage_dealt)
2070                 {
2071                         e_.hit_time = time;
2072                         e_.damage_dealt_total += ceil(e.damage_dealt);
2073                 }
2074         }
2075         altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2076         // add 1 frametime because after this, engine SV_Physics
2077         // increases time by a frametime and then networks the frame
2078         // add another frametime because client shows everything with
2079         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2080         // needed!
2081         FOR_EACH_CLIENT(e_)
2082         {
2083                 e_.typehitsound = false;
2084                 e_.damage_dealt = 0;
2085                 setself(e_);
2086                 antilag_record(e_, altime);
2087         }
2088         FOR_EACH_MONSTER(e_)
2089         {
2090                 setself(e_);
2091                 antilag_record(e_, altime);
2092         }
2093 }
2094
2095
2096 /*
2097  * RedirectionThink:
2098  * returns true if redirecting
2099  */
2100 float redirection_timeout;
2101 float redirection_nextthink;
2102 float RedirectionThink()
2103 {SELFPARAM();
2104         float clients_found;
2105
2106         if(redirection_target == "")
2107                 return false;
2108
2109         if(!redirection_timeout)
2110         {
2111                 cvar_set("sv_public", "-2");
2112                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2113                 if(redirection_target == "self")
2114                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2115                 else
2116                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2117         }
2118
2119         if(time < redirection_nextthink)
2120                 return true;
2121
2122         redirection_nextthink = time + 1;
2123
2124         clients_found = 0;
2125         entity e;
2126         FOR_EACH_REALCLIENT(e)
2127         {
2128                 setself(e);
2129                 // TODO add timer
2130                 LOG_INFO("Redirecting: sending connect command to ", self.netname, "\n");
2131                 if(redirection_target == "self")
2132                         stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2133                 else
2134                         stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2135                 ++clients_found;
2136         }
2137
2138         LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.\n");
2139
2140         if(time > redirection_timeout || clients_found == 0)
2141                 localcmd("\nwait; wait; wait; quit\n");
2142
2143         return true;
2144 }
2145
2146 void TargetMusic_RestoreGame();
2147 void RestoreGame()
2148 {
2149         // Loaded from a save game
2150         // some things then break, so let's work around them...
2151
2152         // Progs DB (capture records)
2153         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2154
2155         // Mapinfo
2156         MapInfo_Shutdown();
2157         MapInfo_Enumerate();
2158         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2159         WeaponStats_Init();
2160
2161         TargetMusic_RestoreGame();
2162 }
2163
2164 void Shutdown()
2165 {
2166         gameover = 2;
2167
2168         if(world_initialized > 0)
2169         {
2170                 world_initialized = 0;
2171                 LOG_INFO("Saving persistent data...\n");
2172                 Ban_SaveBans();
2173
2174                 // playerstats with unfinished match
2175                 PlayerStats_GameReport(false);
2176
2177                 if(!cheatcount_total)
2178                 {
2179                         if(autocvar_sv_db_saveasdump)
2180                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2181                         else
2182                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2183                 }
2184                 if(autocvar_developer)
2185                 {
2186                         if(autocvar_sv_db_saveasdump)
2187                                 db_dump(TemporaryDB, "server-temp.db");
2188                         else
2189                                 db_save(TemporaryDB, "server-temp.db");
2190                 }
2191                 CheatShutdown(); // must be after cheatcount check
2192                 db_close(ServerProgsDB);
2193                 db_close(TemporaryDB);
2194                 LOG_INFO("done!\n");
2195                 // tell the bot system the game is ending now
2196                 bot_endgame();
2197
2198                 WeaponStats_Shutdown();
2199                 MapInfo_Shutdown();
2200         }
2201         else if(world_initialized == 0)
2202         {
2203                 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data\n");
2204         }
2205 }