]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/g_world.qc
Merge branch 'master' into TimePath/experiments/csqc_prediction
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
1 #define LATENCY_THINKRATE 10
2 .float latency_sum;
3 .float latency_cnt;
4 .float latency_time;
5 entity pingplreport;
6 void PingPLReport_Think()
7 {
8         float delta;
9         entity e;
10
11         delta = 3 / maxclients;
12         if(delta < sys_frametime)
13                 delta = 0;
14         self.nextthink = time + delta;
15
16         e = edict_num(self.cnt + 1);
17         if(IS_REAL_CLIENT(e))
18         {
19                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
20                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
21                 WriteByte(MSG_BROADCAST, self.cnt);
22                 WriteShort(MSG_BROADCAST, max(1, e.ping));
23                 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
24                 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
25
26                 // record latency times for clients throughout the match so we can report it to playerstats
27                 if(time > (e.latency_time + LATENCY_THINKRATE))
28                 {
29                         e.latency_sum += e.ping;
30                         e.latency_cnt += 1;
31                         e.latency_time = time;
32                         //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
33                 }
34         }
35         else
36         {
37                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
38                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
39                 WriteByte(MSG_BROADCAST, self.cnt);
40                 WriteShort(MSG_BROADCAST, 0);
41                 WriteByte(MSG_BROADCAST, 0);
42                 WriteByte(MSG_BROADCAST, 0);
43         }
44         self.cnt = mod(self.cnt + 1, maxclients);
45 }
46 void PingPLReport_Spawn()
47 {
48         pingplreport = spawn();
49         pingplreport.classname = "pingplreport";
50         pingplreport.think = PingPLReport_Think;
51         pingplreport.nextthink = time;
52 }
53
54 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
55 string redirection_target;
56 float world_initialized;
57
58 string GetGametype();
59 void GotoNextMap(float reinit);
60 void ShuffleMaplist();
61 float(float reinit) DoNextMapOverride;
62
63 void SetDefaultAlpha()
64 {
65         if(autocvar_g_running_guns)
66         {
67                 default_player_alpha = -1;
68                 default_weapon_alpha = +1;
69         }
70         else if(g_cloaked)
71         {
72                 default_player_alpha = autocvar_g_balance_cloaked_alpha;
73                 default_weapon_alpha = default_player_alpha;
74         }
75         else
76         {
77                 default_player_alpha = autocvar_g_player_alpha;
78                 if(default_player_alpha == 0)
79                         default_player_alpha = 1;
80                 default_weapon_alpha = default_player_alpha;
81         }
82 }
83
84 void GotoFirstMap()
85 {
86         float n;
87         if(autocvar__sv_init)
88         {
89                 // cvar_set("_sv_init", "0");
90                 // we do NOT set this to 0 any more, so someone "accidentally" changing
91                 // to this "init" map on a dedicated server will cause no permanent
92                 // harm
93                 if(autocvar_g_maplist_shuffle)
94                         ShuffleMaplist();
95                 n = tokenizebyseparator(autocvar_g_maplist, " ");
96                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
97
98                 MapInfo_Enumerate();
99                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
100
101                 if(!DoNextMapOverride(1))
102                         GotoNextMap(1);
103
104                 return;
105         }
106
107         if(time < 5)
108         {
109                 self.nextthink = time;
110         }
111         else
112         {
113                 self.nextthink = time + 1;
114                 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
115         }
116 }
117
118 void cvar_changes_init()
119 {
120         float h;
121         string k, v, d;
122         float n, i, adding, pureadding;
123
124         if(cvar_changes)
125                 strunzone(cvar_changes);
126         cvar_changes = string_null;
127         if(cvar_purechanges)
128                 strunzone(cvar_purechanges);
129         cvar_purechanges = string_null;
130         cvar_purechanges_count = 0;
131
132         h = buf_create();
133         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
134         n = buf_getsize(h);
135
136         adding = TRUE;
137         pureadding = TRUE;
138
139         for(i = 0; i < n; ++i)
140         {
141                 k = bufstr_get(h, i);
142
143 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
144 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
145 #define BADCVAR(p) if(k == p) continue
146
147                 // general excludes and namespaces for server admin used cvars
148                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
149
150                 // internal
151                 BADPREFIX("csqc_");
152                 BADPREFIX("cvar_check_");
153                 BADCVAR("gamecfg");
154                 BADCVAR("g_configversion");
155                 BADCVAR("g_maplist_index");
156                 BADCVAR("halflifebsp");
157                 BADPREFIX("sv_world");
158
159                 // client
160                 BADPREFIX("chase_");
161                 BADPREFIX("cl_");
162                 BADPREFIX("con_");
163                 BADPREFIX("scoreboard_");
164                 BADPREFIX("g_campaign");
165                 BADPREFIX("g_waypointsprite_");
166                 BADPREFIX("gl_");
167                 BADPREFIX("joy");
168                 BADPREFIX("hud_");
169                 BADPREFIX("m_");
170                 BADPREFIX("menu_");
171                 BADPREFIX("net_slist_");
172                 BADPREFIX("r_");
173                 BADPREFIX("sbar_");
174                 BADPREFIX("scr_");
175                 BADPREFIX("snd_");
176                 BADPREFIX("show");
177                 BADPREFIX("sensitivity");
178                 BADPREFIX("userbind");
179                 BADPREFIX("v_");
180                 BADPREFIX("vid_");
181                 BADPREFIX("crosshair");
182                 BADCVAR("mod_q3bsp_lightmapmergepower");
183                 BADCVAR("mod_q3bsp_nolightmaps");
184                 BADCVAR("fov");
185                 BADCVAR("mastervolume");
186                 BADCVAR("volume");
187                 BADCVAR("bgmvolume");
188
189                 // private
190                 BADCVAR("developer");
191                 BADCVAR("log_dest_udp");
192                 BADCVAR("net_address");
193                 BADCVAR("net_address_ipv6");
194                 BADCVAR("port");
195                 BADCVAR("savedgamecfg");
196                 BADCVAR("serverconfig");
197                 BADCVAR("sv_autoscreenshot");
198                 BADCVAR("sv_heartbeatperiod");
199                 BADCVAR("sv_vote_master_password");
200                 BADCVAR("sys_colortranslation");
201                 BADCVAR("sys_specialcharactertranslation");
202                 BADCVAR("timeformat");
203                 BADCVAR("timestamps");
204                 BADPREFIX("developer_");
205                 BADPREFIX("g_ban_");
206                 BADPREFIX("g_banned_list");
207                 BADPREFIX("g_chat_flood_");
208                 BADPREFIX("g_ghost_items");
209                 BADPREFIX("g_playerstats_");
210                 BADPREFIX("g_respawn_ghosts");
211                 BADPREFIX("g_voice_flood_");
212                 BADPREFIX("log_file");
213                 BADPREFIX("rcon_");
214                 BADPREFIX("sv_allowdownloads");
215                 BADPREFIX("sv_autodemo");
216                 BADPREFIX("sv_curl_");
217                 BADPREFIX("sv_eventlog");
218                 BADPREFIX("sv_logscores_");
219                 BADPREFIX("sv_master");
220                 BADPREFIX("sv_weaponstats_");
221                 BADPREFIX("sv_waypointsprite_");
222                 BADCVAR("rescan_pending");
223
224                 // these can contain player IDs, so better hide
225                 BADPREFIX("g_forced_team_");
226
227                 // mapinfo
228                 BADCVAR("fraglimit");
229                 BADCVAR("g_assault");
230                 BADCVAR("g_ca");
231                 BADCVAR("g_ca_teams");
232                 BADCVAR("g_ctf");
233                 BADCVAR("g_cts");
234                 BADCVAR("g_dm");
235                 BADCVAR("g_domination");
236                 BADCVAR("g_domination_default_teams");
237                 BADCVAR("g_freezetag");
238                 BADCVAR("g_freezetag_teams");
239                 BADCVAR("g_keepaway");
240                 BADCVAR("g_keyhunt");
241                 BADCVAR("g_keyhunt_teams");
242                 BADCVAR("g_lms");
243                 BADCVAR("g_nexball");
244                 BADCVAR("g_onslaught");
245                 BADCVAR("g_race");
246                 BADCVAR("g_race_qualifying_timelimit");
247                 BADCVAR("g_tdm");
248                 BADCVAR("g_tdm_teams");
249                 BADCVAR("leadlimit");
250                 BADCVAR("nextmap");
251                 BADCVAR("teamplay");
252                 BADCVAR("timelimit");
253
254                 // long
255                 BADCVAR("hostname");
256                 BADCVAR("g_maplist");
257                 BADCVAR("g_maplist_mostrecent");
258                 BADCVAR("sv_motd");
259
260                 v = cvar_string(k);
261                 d = cvar_defstring(k);
262                 if(v == d)
263                         continue;
264
265                 if(adding)
266                 {
267                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
268                         if(strlen(cvar_changes) > 16384)
269                         {
270                                 cvar_changes = "// too many settings have been changed to show them here\n";
271                                 adding = 0;
272                         }
273                 }
274
275                 // now check if the changes are actually gameplay relevant
276
277                 // does nothing visible
278                 BADCVAR("captureleadlimit_override");
279                 BADCVAR("g_balance_kill_delay");
280                 BADCVAR("g_ca_point_leadlimit");
281                 BADCVAR("g_ctf_captimerecord_always");
282                 BADCVAR("g_ctf_flag_glowtrails");
283                 BADCVAR("g_ctf_flag_pickup_verbosename");
284                 BADCVAR("g_domination_point_leadlimit");
285                 BADCVAR("g_forced_respawn");
286                 BADCVAR("g_keyhunt_point_leadlimit");
287                 BADPREFIX("g_mod_");
288                 BADCVAR("g_nexball_goalleadlimit");
289                 BADCVAR("leadlimit_and_fraglimit");
290                 BADCVAR("leadlimit_override");
291                 BADCVAR("pausable");
292                 BADCVAR("sv_allow_fullbright");
293                 BADCVAR("sv_checkforpacketsduringsleep");
294                 BADCVAR("sv_fraginfo");
295                 BADCVAR("sv_timeout");
296                 BADPREFIX("sv_timeout_");
297                 BADPREFIX("crypto_");
298                 BADPREFIX("g_chat_");
299                 BADPREFIX("g_ctf_captimerecord_");
300                 BADPREFIX("g_maplist_votable_");
301                 BADPREFIX("net_");
302                 BADPREFIX("prvm_");
303                 BADPREFIX("skill_");
304                 BADPREFIX("sv_cullentities_");
305                 BADPREFIX("sv_fraginfo_");
306                 BADPREFIX("sv_maxidle_");
307                 BADPREFIX("sv_vote_");
308                 BADPREFIX("timelimit_");
309                 BADCVAR("gameversion");
310                 BADPREFIX("gameversion_");
311                 BADCVAR("sv_namechangetimer");
312
313                 // allowed changes to server admins (please sync this to server.cfg)
314                 // vi commands:
315                 //   :/"impure"/,$d
316                 //   :g!,^\/\/[^ /],d
317                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
318                 //   :%!sort
319                 // yes, this does contain some redundant stuff, don't really care
320                 BADCVAR("bot_config_file");
321                 BADCVAR("bot_number");
322                 BADCVAR("bot_prefix");
323                 BADCVAR("bot_suffix");
324                 BADCVAR("capturelimit_override");
325                 BADCVAR("fraglimit_override");
326                 BADCVAR("gametype");
327                 BADCVAR("g_antilag");
328                 BADCVAR("g_balance_teams");
329                 BADCVAR("g_balance_teams_prevent_imbalance");
330                 BADCVAR("g_balance_teams_scorefactor");
331                 BADCVAR("g_ban_sync_trusted_servers");
332                 BADCVAR("g_ban_sync_uri");
333                 BADCVAR("g_ca_teams_override");
334                 BADCVAR("g_ctf_ignore_frags");
335                 BADCVAR("g_domination_point_limit");
336                 BADCVAR("g_freezetag_teams_override");
337                 BADCVAR("g_friendlyfire");
338                 BADCVAR("g_fullbrightitems");
339                 BADCVAR("g_fullbrightplayers");
340                 BADCVAR("g_keyhunt_point_limit");
341                 BADCVAR("g_keyhunt_teams_override");
342                 BADCVAR("g_lms_lives_override");
343                 BADCVAR("g_maplist");
344                 BADCVAR("g_maplist_check_waypoints");
345                 BADCVAR("g_maplist_mostrecent_count");
346                 BADCVAR("g_maplist_shuffle");
347                 BADCVAR("g_maplist_votable");
348                 BADCVAR("g_maplist_votable_abstain");
349                 BADCVAR("g_maplist_votable_nodetail");
350                 BADCVAR("g_maplist_votable_suggestions");
351                 BADCVAR("g_maxplayers");
352                 BADCVAR("g_mirrordamage");
353                 BADCVAR("g_nexball_goallimit");
354                 BADCVAR("g_powerups");
355                 BADCVAR("g_start_delay");
356                 BADCVAR("g_warmup");
357                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
358                 BADCVAR("hostname");
359                 BADCVAR("log_file");
360                 BADCVAR("maxplayers");
361                 BADCVAR("minplayers");
362                 BADCVAR("net_address");
363                 BADCVAR("port");
364                 BADCVAR("rcon_password");
365                 BADCVAR("rcon_restricted_commands");
366                 BADCVAR("rcon_restricted_password");
367                 BADCVAR("skill");
368                 BADCVAR("sv_adminnick");
369                 BADCVAR("sv_autoscreenshot");
370                 BADCVAR("sv_autotaunt");
371                 BADCVAR("sv_curl_defaulturl");
372                 BADCVAR("sv_defaultcharacter");
373                 BADCVAR("sv_defaultplayercolors");
374                 BADCVAR("sv_defaultplayermodel");
375                 BADCVAR("sv_defaultplayerskin");
376                 BADCVAR("sv_maxidle");
377                 BADCVAR("sv_maxrate");
378                 BADCVAR("sv_motd");
379                 BADCVAR("sv_public");
380                 BADCVAR("sv_ready_restart");
381                 BADCVAR("sv_status_privacy");
382                 BADCVAR("sv_taunt");
383                 BADCVAR("sv_vote_call");
384                 BADCVAR("sv_vote_commands");
385                 BADCVAR("sv_vote_majority_factor");
386                 BADCVAR("sv_vote_master");
387                 BADCVAR("sv_vote_master_commands");
388                 BADCVAR("sv_vote_master_password");
389                 BADCVAR("sv_vote_simple_majority_factor");
390                 BADCVAR("teamplay_mode");
391                 BADCVAR("timelimit_override");
392                 BADCVAR("g_spawnshieldtime");
393                 BADPREFIX("g_warmup_");
394                 BADPREFIX("sv_ready_restart_");
395
396                 // mutators that announce themselves properly to the server browser
397                 BADCVAR("g_instagib");
398                 BADCVAR("g_new_toys");
399                 BADCVAR("g_nix");
400                 BADCVAR("g_grappling_hook");
401                 BADCVAR("g_jetpack");
402
403 #undef BADPREFIX
404 #undef BADCVAR
405
406                 if(pureadding)
407                 {
408                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
409                         if(strlen(cvar_purechanges) > 16384)
410                         {
411                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
412                                 pureadding = 0;
413                         }
414                 }
415                 ++cvar_purechanges_count;
416                 // WARNING: this variable is used for the server list
417                 // NEVER dare to skip this code!
418                 // Hacks to intentionally appearing as "pure server" even though you DO have
419                 // modified settings may be punished by removal from the server list.
420                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
421                 // though.
422         }
423         buf_del(h);
424         if(cvar_changes == "")
425                 cvar_changes = "// this server runs at default server settings\n";
426         else
427                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
428         cvar_changes = strzone(cvar_changes);
429         if(cvar_purechanges == "")
430                 cvar_purechanges = "// this server runs at default gameplay settings\n";
431         else
432                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
433         cvar_purechanges = strzone(cvar_purechanges);
434 }
435
436 void detect_maptype()
437 {
438 #if 0
439         vector o, v;
440         float i;
441
442         for(;;)
443         {
444                 o = world.mins;
445                 o_x += random() * (world.maxs_x - world.mins_x);
446                 o_y += random() * (world.maxs_y - world.mins_y);
447                 o_z += random() * (world.maxs_z - world.mins_z);
448
449                 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
450                 if(trace_fraction == 1)
451                         continue;
452
453                 v = trace_endpos;
454
455                 for(i = 0; i < 64; i += 4)
456                 {
457                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
458         if(trace_fraction == 1)
459                 continue;
460                         print(ftos(i), " -> ", vtos(trace_endpos), "\n");
461                 }
462
463                 break;
464         }
465 #endif
466 }
467
468 entity randomseed;
469 float RandomSeed_Send(entity to, float sf)
470 {
471         WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
472         WriteShort(MSG_ENTITY, self.cnt);
473         return TRUE;
474 }
475 void RandomSeed_Think()
476 {
477         self.cnt = bound(0, floor(random() * 65536), 65535);
478         self.nextthink = time + 5;
479
480         self.SendFlags |= 1;
481 }
482 void RandomSeed_Spawn()
483 {
484         randomseed = spawn();
485         randomseed.think = RandomSeed_Think;
486         Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
487
488         entity oldself;
489         oldself = self;
490         self = randomseed;
491         self.think(); // sets random seed and nextthink
492         self = oldself;
493 }
494
495 void spawnfunc___init_dedicated_server(void)
496 {
497         // handler for _init/_init map (only for dedicated server initialization)
498
499         world_initialized = -1; // don't complain
500         cvar = cvar_normal;
501         cvar_string = cvar_string_normal;
502         cvar_set = cvar_set_normal;
503
504         remove = remove_unsafely;
505
506         entity e;
507         e = spawn();
508         e.think = GotoFirstMap;
509         e.nextthink = time; // this is usually 1 at this point
510
511         e = spawn();
512         e.classname = "info_player_deathmatch"; // safeguard against player joining
513
514         self.classname = "worldspawn"; // safeguard against various stuff ;)
515
516         // needs to be done so early because of the constants they create
517         CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
518         CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
519         CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
520         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
521         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
522         CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
523
524         MapInfo_Enumerate();
525         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
526 }
527
528 void Map_MarkAsRecent(string m);
529 float world_already_spawned;
530 void Nagger_Init();
531 void ClientInit_Spawn();
532 void WeaponStats_Init();
533 void WeaponStats_Shutdown();
534 void Physics_AddStats();
535 void spawnfunc_worldspawn (void)
536 {
537         float fd, l, i, j, n;
538         string s;
539
540         cvar = cvar_normal;
541         cvar_string = cvar_string_normal;
542         cvar_set = cvar_set_normal;
543
544         if(world_already_spawned)
545                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
546         world_already_spawned = TRUE;
547
548         remove = remove_safely; // during spawning, watch what you remove!
549
550         cvar_changes_init(); // do this very early now so it REALLY matches the server config
551
552         compressShortVector_init();
553
554         entity head;
555         head = nextent(world);
556         maxclients = 0;
557         while(head)
558         {
559                 ++maxclients;
560                 head = nextent(head);
561         }
562
563         server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? TRUE : FALSE);
564
565         // needs to be done so early because of the constants they create
566         CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
567         CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
568         CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
569         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
570         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
571         CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
572
573         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
574
575         TemporaryDB = db_create();
576
577         // 0 normal
578         lightstyle(0, "m");
579
580         // 1 FLICKER (first variety)
581         lightstyle(1, "mmnmmommommnonmmonqnmmo");
582
583         // 2 SLOW STRONG PULSE
584         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
585
586         // 3 CANDLE (first variety)
587         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
588
589         // 4 FAST STROBE
590         lightstyle(4, "mamamamamama");
591
592         // 5 GENTLE PULSE 1
593         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
594
595         // 6 FLICKER (second variety)
596         lightstyle(6, "nmonqnmomnmomomno");
597
598         // 7 CANDLE (second variety)
599         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
600
601         // 8 CANDLE (third variety)
602         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
603
604         // 9 SLOW STROBE (fourth variety)
605         lightstyle(9, "aaaaaaaazzzzzzzz");
606
607         // 10 FLUORESCENT FLICKER
608         lightstyle(10, "mmamammmmammamamaaamammma");
609
610         // 11 SLOW PULSE NOT FADE TO BLACK
611         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
612
613         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
614
615         // 63 testing
616         lightstyle(63, "a");
617
618         if(autocvar_g_campaign)
619                 CampaignPreInit();
620
621         Map_MarkAsRecent(mapname);
622
623         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
624
625         precache_model ("null"); // we need this one before InitGameplayMode
626         InitGameplayMode();
627         readlevelcvars();
628         GrappleHookInit();
629
630         player_count = 0;
631         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
632         if(bot_waypoints_for_items == 1)
633                 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
634                         bot_waypoints_for_items = 0;
635
636         precache();
637
638         WaypointSprite_Init();
639
640         GameLogInit(); // prepare everything
641         // NOTE for matchid:
642         // changing the logic generating it is okay. But:
643         // it HAS to stay <= 64 chars
644         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
645         if(autocvar_sv_eventlog)
646         {
647                 s = sprintf("%d.%s.%06d", ftos(autocvar_sv_eventlog_files_counter), strftime(FALSE, "%s"), floor(random() * 1000000));
648                 matchid = strzone(s);
649
650                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
651                 s = ":gameinfo:mutators:LIST";
652
653                 ret_string = s;
654                 MUTATOR_CALLHOOK(BuildMutatorsString);
655                 s = ret_string;
656
657                 // simple, probably not good in the mutator system
658                 if(autocvar_g_grappling_hook)
659                         s = strcat(s, ":grappling_hook");
660
661                 // initialiation stuff, not good in the mutator system
662                 if(!autocvar_g_use_ammunition)
663                         s = strcat(s, ":no_use_ammunition");
664
665                 // initialiation stuff, not good in the mutator system
666                 if(autocvar_g_pickup_items == 0)
667                         s = strcat(s, ":no_pickup_items");
668                 if(autocvar_g_pickup_items > 0)
669                         s = strcat(s, ":pickup_items");
670
671                 // initialiation stuff, not good in the mutator system
672                 if(autocvar_g_weaponarena != "0")
673                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
674
675                 // TODO to mutator system
676                 if(autocvar_g_norecoil)
677                         s = strcat(s, ":norecoil");
678
679                 // TODO to mutator system
680                 if(autocvar_g_powerups == 0)
681                         s = strcat(s, ":no_powerups");
682                 if(autocvar_g_powerups > 0)
683                         s = strcat(s, ":powerups");
684
685                 GameLogEcho(s);
686                 GameLogEcho(":gameinfo:end");
687         }
688         else
689                 matchid = strzone(ftos(random()));
690
691         cvar_set("nextmap", "");
692
693         SetDefaultAlpha();
694
695         if(autocvar_g_campaign)
696                 CampaignPostInit();
697
698         Ban_LoadBans();
699
700         MapInfo_Enumerate();
701         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
702
703         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
704         {
705                 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
706                 if(fd != -1)
707                 {
708                         while((s = fgets(fd)))
709                         {
710                                 l = tokenize_console(s);
711                                 if(l < 2)
712                                         continue;
713                                 if(argv(0) == "cd")
714                                 {
715                                         print("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
716                                         print("  cdtrack ", argv(2), "\n");
717                                 }
718                                 else if(argv(0) == "fog")
719                                 {
720                                         print("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
721                                         print("  \"fog\" \"", s, "\"\n");
722                                 }
723                                 else if(argv(0) == "set")
724                                 {
725                                         print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
726                                         print("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
727                                 }
728                                 else if(argv(0) != "//")
729                                 {
730                                         print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
731                                         print("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
732                                 }
733                         }
734                         fclose(fd);
735                 }
736         }
737
738         WeaponStats_Init();
739
740         WepSet_AddStat();
741         addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
742         addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
743         addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
744         addstat(STAT_ROUNDSTARTTIME, AS_FLOAT, stat_round_starttime);
745         addstat(STAT_ALLOW_OLDVORTEXBEAM, AS_INT, stat_allow_oldvortexbeam);
746         Nagger_Init();
747
748         addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
749         addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
750         addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
751         addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
752         addstat(STAT_FUEL, AS_INT, ammo_fuel);
753         addstat(STAT_PLASMA, AS_INT, ammo_plasma);
754         addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
755         addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
756         addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
757         addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
758         addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
759         addstat(STAT_DAMAGE_DEALT_TOTAL, AS_INT, damage_dealt_total);
760         addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
761         addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
762
763         addstat(STAT_VORTEX_CHARGE, AS_FLOAT, vortex_charge);
764         addstat(STAT_VORTEX_CHARGEPOOL, AS_FLOAT, vortex_chargepool_ammo);
765
766         addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
767         
768         addstat(STAT_ARC_HEAT, AS_FLOAT, arc_heat_percent);
769
770         // freeze attacks
771         addstat(STAT_FROZEN, AS_INT, frozen);
772         addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, revive_progress);
773
774         // physics
775         Physics_AddStats();
776
777         // secrets
778         addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
779         addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
780
781         // monsters
782         addstat(STAT_MONSTERS_TOTAL, AS_FLOAT, stat_monsters_total);
783         addstat(STAT_MONSTERS_KILLED, AS_FLOAT, stat_monsters_killed);
784
785         // misc
786         addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
787
788         next_pingtime = time + 5;
789
790         detect_maptype();
791
792         // set up information replies for clients and server to use
793         maplist_reply = strzone(getmaplist());
794         lsmaps_reply = strzone(getlsmaps());
795         monsterlist_reply = strzone(getmonsterlist());
796         for(i = 0; i < 10; ++i)
797         {
798                 s = getrecords(i);
799                 if (s)
800                         records_reply[i] = strzone(s);
801         }
802         ladder_reply = strzone(getladder());
803         rankings_reply = strzone(getrankings());
804
805         // begin other init
806         ClientInit_Spawn();
807         RandomSeed_Spawn();
808         PingPLReport_Spawn();
809
810         CheatInit();
811
812         localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
813
814         // fill sv_curl_serverpackages from .serverpackage files
815         if(autocvar_sv_curl_serverpackages_auto)
816         {
817                 s = "";
818                 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
819                 for(i = 0; i < n; ++i)
820                         if(substring(argv(i), -18, -1) != "-serverpackage.txt")
821                         if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
822                                 s = strcat(s, " ", argv(i));
823                 fd = search_begin("*-serverpackage.txt", TRUE, FALSE);
824                 if(fd >= 0)
825                 {
826                         j = search_getsize(fd);
827                         for(i = 0; i < j; ++i)
828                                 s = strcat(s, " ", search_getfilename(fd, i));
829                         search_end(fd);
830                 }
831                 fd = search_begin("*.serverpackage", TRUE, FALSE);
832                 if(fd >= 0)
833                 {
834                         j = search_getsize(fd);
835                         for(i = 0; i < j; ++i)
836                                 s = strcat(s, " ", search_getfilename(fd, i));
837                         search_end(fd);
838                 }
839                 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
840         }
841
842         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
843         modname = "Xonotic";
844         // physics/balance/config changes that count as mod
845         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
846                 modname = cvar_string("g_mod_physics");
847         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
848                 modname = cvar_string("g_mod_balance");
849         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
850                 modname = cvar_string("g_mod_config");
851         // extra mutators that deserve to count as mod
852         MUTATOR_CALLHOOK(SetModname);
853
854         // save it for later
855         modname = strzone(modname);
856
857         WinningConditionHelper(); // set worldstatus
858
859         world_initialized = 1;
860 }
861
862 void spawnfunc_light (void)
863 {
864         //makestatic (self); // Who the f___ did that?
865         remove(self);
866 }
867
868 string GetGametype()
869 {
870         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
871 }
872
873 string GetMapname()
874 {
875         return mapname;
876 }
877
878 float Map_Count, Map_Current;
879 string Map_Current_Name;
880
881 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
882 float GetMaplistPosition()
883 {
884         float pos, idx;
885         string map;
886
887         map = GetMapname();
888         idx = autocvar_g_maplist_index;
889
890         if(idx >= 0)
891                 if(idx < Map_Count)
892                         if(map == argv(idx))
893                                 return idx;
894
895         for(pos = 0; pos < Map_Count; ++pos)
896                 if(map == argv(pos))
897                         return pos;
898
899         // resume normal maplist rotation if current map is not in g_maplist
900         return idx;
901 }
902
903 float MapHasRightSize(string map)
904 {
905         float fh;
906         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
907         if(autocvar_g_maplist_check_waypoints)
908         {
909                 dprint("checkwp "); dprint(map);
910                 if(!fexists(strcat("maps/", map, ".waypoints")))
911                 {
912                         dprint(": no waypoints\n");
913                         return FALSE;
914                 }
915                 dprint(": has waypoints\n");
916         }
917
918         // open map size restriction file
919         dprint("opensize "); dprint(map);
920         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
921         if(fh >= 0)
922         {
923                 float mapmin, mapmax;
924                 dprint(": ok, ");
925                 mapmin = stof(fgets(fh));
926                 mapmax = stof(fgets(fh));
927                 fclose(fh);
928                 if(player_count < mapmin)
929                 {
930                         dprint("not enough\n");
931                         return FALSE;
932                 }
933                 if(player_count > mapmax)
934                 {
935                         dprint("too many\n");
936                         return FALSE;
937                 }
938                 dprint("right size\n");
939                 return TRUE;
940         }
941         dprint(": not found\n");
942         return TRUE;
943 }
944
945 string Map_Filename(float position)
946 {
947         return strcat("maps/", argv(position), ".bsp");
948 }
949
950 string strwords(string s, float w)
951 {
952         float endpos;
953         for(endpos = 0; w && endpos >= 0; --w)
954                 endpos = strstrofs(s, " ", endpos + 1);
955         if(endpos < 0)
956                 return s;
957         else
958                 return substring(s, 0, endpos);
959 }
960
961 float strhasword(string s, string w)
962 {
963         return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
964 }
965
966 void Map_MarkAsRecent(string m)
967 {
968         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
969 }
970
971 float Map_IsRecent(string m)
972 {
973         return strhasword(autocvar_g_maplist_mostrecent, m);
974 }
975
976 float Map_Check(float position, float pass)
977 {
978         string filename;
979         string map_next;
980         map_next = argv(position);
981         if(pass <= 1)
982         {
983                 if(Map_IsRecent(map_next))
984                         return 0;
985         }
986         filename = Map_Filename(position);
987         if(MapInfo_CheckMap(map_next))
988         {
989                 if(pass == 2)
990                         return 1;
991                 if(MapHasRightSize(map_next))
992                         return 1;
993                 return 0;
994         }
995         else
996                 dprint( "Couldn't select '", filename, "'..\n" );
997
998         return 0;
999 }
1000
1001 void Map_Goto_SetStr(string nextmapname)
1002 {
1003         if(getmapname_stored != "")
1004                 strunzone(getmapname_stored);
1005         if(nextmapname == "")
1006                 getmapname_stored = "";
1007         else
1008                 getmapname_stored = strzone(nextmapname);
1009 }
1010
1011 void Map_Goto_SetFloat(float position)
1012 {
1013         cvar_set("g_maplist_index", ftos(position));
1014         Map_Goto_SetStr(argv(position));
1015 }
1016
1017 void Map_Goto(float reinit)
1018 {
1019         MapInfo_LoadMap(getmapname_stored, reinit);
1020 }
1021
1022 // return codes of map selectors:
1023 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1024 //   -2 = permanent failure
1025 float() MaplistMethod_Iterate = // usual method
1026 {
1027         float pass, i;
1028
1029         dprint("Trying MaplistMethod_Iterate\n");
1030
1031         for(pass = 1; pass <= 2; ++pass)
1032         {
1033                 for(i = 1; i < Map_Count; ++i)
1034                 {
1035                         float mapindex;
1036                         mapindex = mod(i + Map_Current, Map_Count);
1037                         if(Map_Check(mapindex, pass))
1038                                 return mapindex;
1039                 }
1040         }
1041         return -1;
1042 }
1043
1044 float() MaplistMethod_Repeat = // fallback method
1045 {
1046         dprint("Trying MaplistMethod_Repeat\n");
1047
1048         if(Map_Check(Map_Current, 2))
1049                 return Map_Current;
1050         return -2;
1051 }
1052
1053 float() MaplistMethod_Random = // random map selection
1054 {
1055         float i, imax;
1056
1057         dprint("Trying MaplistMethod_Random\n");
1058
1059         imax = 42;
1060
1061         for(i = 0; i <= imax; ++i)
1062         {
1063                 float mapindex;
1064                 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
1065                 if(Map_Check(mapindex, 1))
1066                         return mapindex;
1067         }
1068         return -1;
1069 }
1070
1071 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1072 // the exponent sets a bias on the map selection:
1073 // the higher the exponent, the less likely "shortly repeated" same maps are
1074 {
1075         float i, j, imax, insertpos;
1076
1077         dprint("Trying MaplistMethod_Shuffle\n");
1078
1079         imax = 42;
1080
1081         for(i = 0; i <= imax; ++i)
1082         {
1083                 string newlist;
1084
1085                 // now reinsert this at another position
1086                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
1087                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1088                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1089                 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1090
1091                 // insert the current map there
1092                 newlist = "";
1093                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1094                         newlist = strcat(newlist, " ", argv(j));
1095                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1096                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1097                         newlist = strcat(newlist, " ", argv(j));
1098                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1099                 cvar_set("g_maplist", newlist);
1100                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1101
1102                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1103                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1104                 if(Map_Check(Map_Current, 1))
1105                         return Map_Current;
1106         }
1107         return -1;
1108 }
1109
1110 void Maplist_Init()
1111 {
1112         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1113         float i;
1114         for (i = 0; i < Map_Count; ++i)
1115                 if (Map_Check(i, 2))
1116                         break;
1117         if (i == Map_Count)
1118         {
1119                 bprint( "Maplist contains no usable maps!  Resetting it to default map list.\n" );
1120                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1121                 if(autocvar_g_maplist_shuffle)
1122                         ShuffleMaplist();
1123                 localcmd("\nmenu_cmd sync\n");
1124                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1125         }
1126         if(Map_Count == 0)
1127                 error("empty maplist, cannot select a new map");
1128         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1129
1130         if(Map_Current_Name)
1131                 strunzone(Map_Current_Name);
1132         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1133         // this may or may not be correct, but who cares, in the worst case a map
1134         // isn't chosen in the first pass that should have been
1135 }
1136
1137 string GetNextMap()
1138 {
1139         float nextMap;
1140
1141         Maplist_Init();
1142         nextMap = -1;
1143
1144         if(nextMap == -1)
1145                 if(autocvar_g_maplist_shuffle > 0)
1146                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1147
1148         if(nextMap == -1)
1149                 if(autocvar_g_maplist_selectrandom)
1150                         nextMap = MaplistMethod_Random();
1151
1152         if(nextMap == -1)
1153                 nextMap = MaplistMethod_Iterate();
1154
1155         if(nextMap == -1)
1156                 nextMap = MaplistMethod_Repeat();
1157
1158         if(nextMap >= 0)
1159         {
1160                 Map_Goto_SetFloat(nextMap);
1161                 return getmapname_stored;
1162         }
1163
1164         return "";
1165 }
1166
1167 float DoNextMapOverride(float reinit)
1168 {
1169         if(autocvar_g_campaign)
1170         {
1171                 CampaignPostIntermission();
1172                 alreadychangedlevel = TRUE;
1173                 return TRUE;
1174         }
1175         if(autocvar_quit_when_empty)
1176         {
1177                 if(player_count <= currentbots)
1178                 {
1179                         localcmd("quit\n");
1180                         alreadychangedlevel = TRUE;
1181                         return TRUE;
1182                 }
1183         }
1184         if(autocvar_quit_and_redirect != "")
1185         {
1186                 redirection_target = strzone(autocvar_quit_and_redirect);
1187                 alreadychangedlevel = TRUE;
1188                 return TRUE;
1189         }
1190         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1191         {
1192                 localcmd("restart\n");
1193                 alreadychangedlevel = TRUE;
1194                 return TRUE;
1195         }
1196         if(autocvar_nextmap != "")
1197         {
1198                 string m;
1199                 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1200                 cvar_set("nextmap",m);
1201         
1202                 if(!m || gametypevote)
1203                         return FALSE;
1204                 if(autocvar_sv_vote_gametype)
1205                 {
1206                         Map_Goto_SetStr(m);
1207                         return FALSE;
1208                 }
1209                 
1210                 if(MapInfo_CheckMap(m))
1211                 {
1212                         Map_Goto_SetStr(m);
1213                         Map_Goto(reinit);
1214                         alreadychangedlevel = TRUE;
1215                         return TRUE;
1216                 }
1217         }
1218         if(!reinit && autocvar_lastlevel)
1219         {
1220                 cvar_settemp_restore();
1221                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1222                 alreadychangedlevel = TRUE;
1223                 return TRUE;
1224         }
1225         return FALSE;
1226 }
1227
1228 void GotoNextMap(float reinit)
1229 {
1230         //string nextmap;
1231         //float n, nummaps;
1232         //string s;
1233         if (alreadychangedlevel)
1234                 return;
1235         alreadychangedlevel = TRUE;
1236
1237         string nextMap;
1238
1239         nextMap = GetNextMap();
1240         if(nextMap == "")
1241                 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1242         Map_Goto(reinit);
1243 }
1244
1245
1246 /*
1247 ============
1248 IntermissionThink
1249
1250 When the player presses attack or jump, change to the next level
1251 ============
1252 */
1253 .float autoscreenshot;
1254 void IntermissionThink()
1255 {
1256         FixIntermissionClient(self);
1257
1258         float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1259         float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1260
1261         if( (server_screenshot || client_screenshot)
1262                 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1263         {
1264                 self.autoscreenshot = -1;
1265                 if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(FALSE, "%s"))); }
1266                 return;
1267         }
1268
1269         if (time < intermission_exittime)
1270                 return;
1271
1272         if(!mapvote_initialized)
1273                 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1274                         return;
1275
1276         MapVote_Start();
1277 }
1278
1279 /*
1280 ============
1281 FindIntermission
1282
1283 Returns the entity to view from
1284 ============
1285 */
1286 /*
1287 entity FindIntermission()
1288 {
1289         local   entity spot;
1290         local   float cyc;
1291
1292 // look for info_intermission first
1293         spot = find (world, classname, "info_intermission");
1294         if (spot)
1295         {       // pick a random one
1296                 cyc = random() * 4;
1297                 while (cyc > 1)
1298                 {
1299                         spot = find (spot, classname, "info_intermission");
1300                         if (!spot)
1301                                 spot = find (spot, classname, "info_intermission");
1302                         cyc = cyc - 1;
1303                 }
1304                 return spot;
1305         }
1306
1307 // then look for the start position
1308         spot = find (world, classname, "info_player_start");
1309         if (spot)
1310                 return spot;
1311
1312 // testinfo_player_start is only found in regioned levels
1313         spot = find (world, classname, "testplayerstart");
1314         if (spot)
1315                 return spot;
1316
1317 // then look for the start position
1318         spot = find (world, classname, "info_player_deathmatch");
1319         if (spot)
1320                 return spot;
1321
1322         //objerror ("FindIntermission: no spot");
1323         return world;
1324 }
1325 */
1326
1327 /*
1328 ===============================================================================
1329
1330 RULES
1331
1332 ===============================================================================
1333 */
1334
1335 void DumpStats(float final)
1336 {
1337         float file;
1338         string s;
1339         float to_console;
1340         float to_eventlog;
1341         float to_file;
1342         float i;
1343
1344         to_console = autocvar_sv_logscores_console;
1345         to_eventlog = autocvar_sv_eventlog;
1346         to_file = autocvar_sv_logscores_file;
1347
1348         if(!final)
1349         {
1350                 to_console = TRUE; // always print printstats replies
1351                 to_eventlog = FALSE; // but never print them to the event log
1352         }
1353
1354         if(to_eventlog)
1355                 if(autocvar_sv_eventlog_console)
1356                         to_console = FALSE; // otherwise we get the output twice
1357
1358         if(final)
1359                 s = ":scores:";
1360         else
1361                 s = ":status:";
1362         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1363
1364         if(to_console)
1365                 print(s, "\n");
1366         if(to_eventlog)
1367                 GameLogEcho(s);
1368
1369         file = -1;
1370         if(to_file)
1371         {
1372                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1373                 if(file == -1)
1374                         to_file = FALSE;
1375                 else
1376                         fputs(file, strcat(s, "\n"));
1377         }
1378
1379         s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1380         if(to_console)
1381                 print(s, "\n");
1382         if(to_eventlog)
1383                 GameLogEcho(s);
1384         if(to_file)
1385                 fputs(file, strcat(s, "\n"));
1386
1387         FOR_EACH_CLIENT(other)
1388         {
1389                 if ((IS_REAL_CLIENT(other)) || (IS_BOT_CLIENT(other) && autocvar_sv_logscores_bots))
1390                 {
1391                         s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1392                         s = strcat(s, ftos(rint(time - other.jointime)), ":");
1393                         if(IS_PLAYER(other) || other.caplayer == 1 || g_lms)
1394                                 s = strcat(s, ftos(other.team), ":");
1395                         else
1396                                 s = strcat(s, "spectator:");
1397
1398                         if(to_console)
1399                                 print(s, other.netname, "\n");
1400                         if(to_eventlog)
1401                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1402                         if(to_file)
1403                                 fputs(file, strcat(s, other.netname, "\n"));
1404                 }
1405         }
1406
1407         if(teamplay)
1408         {
1409                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1410                 if(to_console)
1411                         print(s, "\n");
1412                 if(to_eventlog)
1413                         GameLogEcho(s);
1414                 if(to_file)
1415                         fputs(file, strcat(s, "\n"));
1416
1417                 for(i = 1; i < 16; ++i)
1418                 {
1419                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1420                         s = strcat(s, ":", ftos(i));
1421                         if(to_console)
1422                                 print(s, "\n");
1423                         if(to_eventlog)
1424                                 GameLogEcho(s);
1425                         if(to_file)
1426                                 fputs(file, strcat(s, "\n"));
1427                 }
1428         }
1429
1430         if(to_console)
1431                 print(":end\n");
1432         if(to_eventlog)
1433                 GameLogEcho(":end");
1434         if(to_file)
1435         {
1436                 fputs(file, ":end\n");
1437                 fclose(file);
1438         }
1439 }
1440
1441 void FixIntermissionClient(entity e)
1442 {
1443         string s;
1444         if(!e.autoscreenshot) // initial call
1445         {
1446                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1447                 e.health = -2342;
1448                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1449                 e.solid = SOLID_NOT;
1450                 e.movetype = MOVETYPE_NONE;
1451                 e.takedamage = DAMAGE_NO;
1452                 if(e.weaponentity)
1453                 {
1454                         e.weaponentity.effects = EF_NODRAW;
1455                         if (e.weaponentity.weaponentity)
1456                                 e.weaponentity.weaponentity.effects = EF_NODRAW;
1457                 }
1458                 if(IS_REAL_CLIENT(e))
1459                 {
1460                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1461                         s = autocvar_sv_intermission_cdtrack;
1462                         if(s != "")
1463                                 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1464                         msg_entity = e;
1465                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1466                 }
1467         }
1468 }
1469
1470 /*
1471 go to the next level for deathmatch
1472 only called if a time or frag limit has expired
1473 */
1474 void NextLevel()
1475 {
1476         gameover = TRUE;
1477
1478         intermission_running = 1;
1479
1480 // enforce a wait time before allowing changelevel
1481         if(player_count > 0)
1482                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1483         else
1484                 intermission_exittime = -1;
1485
1486         /*
1487         WriteByte (MSG_ALL, SVC_CDTRACK);
1488         WriteByte (MSG_ALL, 3);
1489         WriteByte (MSG_ALL, 3);
1490         // done in FixIntermission
1491         */
1492
1493         //pos = FindIntermission ();
1494
1495         VoteReset();
1496
1497         DumpStats(TRUE);
1498
1499         // send statistics
1500         PlayerStats_GameReport(TRUE);
1501         WeaponStats_Shutdown();
1502
1503         Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1504
1505         if(autocvar_sv_eventlog)
1506                 GameLogEcho(":gameover");
1507
1508         GameLogClose();
1509
1510         FOR_EACH_PLAYER(other) {
1511                 FixIntermissionClient(other);
1512                 if(other.winning)
1513                         bprint(other.netname, " ^7wins.\n");
1514         }
1515
1516         if(autocvar_g_campaign)
1517                 CampaignPreIntermission();
1518
1519         MUTATOR_CALLHOOK(MatchEnd);
1520
1521         localcmd("\nsv_hook_gameend\n");
1522 }
1523
1524 /*
1525 ============
1526 CheckRules_Player
1527
1528 Exit deathmatch games upon conditions
1529 ============
1530 */
1531 void CheckRules_Player()
1532 {
1533         if (gameover)   // someone else quit the game already
1534                 return;
1535
1536         if(self.deadflag == DEAD_NO)
1537                 self.play_time += frametime;
1538
1539         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1540         //   (div0: and that in CheckRules_World please)
1541 }
1542
1543 float checkrules_equality;
1544 float checkrules_suddendeathwarning;
1545 float checkrules_suddendeathend;
1546 float checkrules_overtimesadded; //how many overtimes have been already added
1547
1548 const float WINNING_NO = 0; // no winner, but time limits may terminate the game
1549 const float WINNING_YES = 1; // winner found
1550 const float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1551 const float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1552
1553 float InitiateSuddenDeath()
1554 {
1555         // Check first whether normal overtimes could be added before initiating suddendeath mode
1556         // - for this timelimit_overtime needs to be >0 of course
1557         // - also check the winning condition calculated in the previous frame and only add normal overtime
1558         //   again, if at the point at which timelimit would be extended again, still no winner was found
1559         if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1560         {
1561                 return 1; // need to call InitiateOvertime later
1562         }
1563         else
1564         {
1565                 if(!checkrules_suddendeathend)
1566                 {
1567                         if(autocvar_g_campaign)
1568                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1569                         else
1570                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1571                         if(g_race && !g_race_qualifying)
1572                                 race_StartCompleting();
1573                 }
1574                 return 0;
1575         }
1576 }
1577
1578 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1579 {
1580         ++checkrules_overtimesadded;
1581         //add one more overtime by simply extending the timelimit
1582         float tl;
1583         tl = autocvar_timelimit;
1584         tl += autocvar_timelimit_overtime;
1585         cvar_set("timelimit", ftos(tl));
1586
1587         Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1588 }
1589
1590 float GetWinningCode(float fraglimitreached, float equality)
1591 {
1592         if(autocvar_g_campaign == 1)
1593                 if(fraglimitreached)
1594                         return WINNING_YES;
1595                 else
1596                         return WINNING_NO;
1597
1598         else
1599                 if(equality)
1600                         if(fraglimitreached)
1601                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1602                         else
1603                                 return WINNING_NEVER;
1604                 else
1605                         if(fraglimitreached)
1606                                 return WINNING_YES;
1607                         else
1608                                 return WINNING_NO;
1609 }
1610
1611 // set the .winning flag for exactly those players with a given field value
1612 void SetWinners(.float field, float value)
1613 {
1614         entity head;
1615         FOR_EACH_PLAYER(head)
1616                 head.winning = (head.field == value);
1617 }
1618
1619 // set the .winning flag for those players with a given field value
1620 void AddWinners(.float field, float value)
1621 {
1622         entity head;
1623         FOR_EACH_PLAYER(head)
1624                 if(head.field == value)
1625                         head.winning = 1;
1626 }
1627
1628 // clear the .winning flags
1629 void ClearWinners(void)
1630 {
1631         entity head;
1632         FOR_EACH_PLAYER(head)
1633                 head.winning = 0;
1634 }
1635
1636 // Onslaught winning condition:
1637 // game terminates if only one team has a working generator (or none)
1638 float WinningCondition_Onslaught()
1639 {
1640         entity head;
1641         float t1, t2, t3, t4;
1642
1643         WinningConditionHelper(); // set worldstatus
1644
1645         if(warmup_stage)
1646                 return WINNING_NO;
1647
1648         // first check if the game has ended
1649         t1 = t2 = t3 = t4 = 0;
1650         head = find(world, classname, "onslaught_generator");
1651         while (head)
1652         {
1653                 if (head.health > 0)
1654                 {
1655                         if (head.team == NUM_TEAM_1) t1 = 1;
1656                         if (head.team == NUM_TEAM_2) t2 = 1;
1657                         if (head.team == NUM_TEAM_3) t3 = 1;
1658                         if (head.team == NUM_TEAM_4) t4 = 1;
1659                 }
1660                 head = find(head, classname, "onslaught_generator");
1661         }
1662         if (t1 + t2 + t3 + t4 < 2)
1663         {
1664                 // game over, only one team remains (or none)
1665                 ClearWinners();
1666                 if (t1) SetWinners(team, NUM_TEAM_1);
1667                 if (t2) SetWinners(team, NUM_TEAM_2);
1668                 if (t3) SetWinners(team, NUM_TEAM_3);
1669                 if (t4) SetWinners(team, NUM_TEAM_4);
1670                 dprint("Have a winner, ending game.\n");
1671                 return WINNING_YES;
1672         }
1673
1674         // Two or more teams remain
1675         return WINNING_NO;
1676 }
1677
1678 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1679 // they win. Otherwise the defending team wins once the timelimit passes.
1680 void assault_new_round();
1681 float WinningCondition_Assault()
1682 {
1683         float status;
1684
1685         WinningConditionHelper(); // set worldstatus
1686
1687         status = WINNING_NO;
1688         // as the timelimit has not yet passed just assume the defending team will win
1689         if(assault_attacker_team == NUM_TEAM_1)
1690         {
1691                 SetWinners(team, NUM_TEAM_2);
1692         }
1693         else
1694         {
1695                 SetWinners(team, NUM_TEAM_1);
1696         }
1697
1698         entity ent;
1699         ent = find(world, classname, "target_assault_roundend");
1700         if(ent)
1701         {
1702                 if(ent.winning) // round end has been triggered by attacking team
1703                 {
1704                         bprint("ASSAULT: round completed...\n");
1705                         SetWinners(team, assault_attacker_team);
1706
1707                         TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1708
1709                         if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1710                         {
1711                                 status = WINNING_YES;
1712                         }
1713                         else
1714                         {
1715                                 entity oldself;
1716                                 oldself = self;
1717                                 self = ent;
1718                                 assault_new_round();
1719                                 self = oldself;
1720                         }
1721                 }
1722         }
1723
1724         return status;
1725 }
1726
1727 // LMS winning condition: game terminates if and only if there's at most one
1728 // one player who's living lives. Top two scores being equal cancels the time
1729 // limit.
1730 float WinningCondition_LMS()
1731 {
1732         entity head, head2;
1733         float have_player;
1734         float have_players;
1735         float l;
1736
1737         have_player = FALSE;
1738         have_players = FALSE;
1739         l = LMS_NewPlayerLives();
1740
1741         head = find(world, classname, "player");
1742         if(head)
1743                 have_player = TRUE;
1744         head2 = find(head, classname, "player");
1745         if(head2)
1746                 have_players = TRUE;
1747
1748         if(have_player)
1749         {
1750                 // we have at least one player
1751                 if(have_players)
1752                 {
1753                         // two or more active players - continue with the game
1754                 }
1755                 else
1756                 {
1757                         // exactly one player?
1758
1759                         ClearWinners();
1760                         SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1761
1762                         if(l)
1763                         {
1764                                 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1765                                 return WINNING_NO;
1766                         }
1767                         else
1768                         {
1769                                 // a winner!
1770                                 // and assign him his first place
1771                                 PlayerScore_Add(head, SP_LMS_RANK, 1);
1772                                 return WINNING_YES;
1773                         }
1774                 }
1775         }
1776         else
1777         {
1778                 // nobody is playing at all...
1779                 if(l)
1780                 {
1781                         // wait for players...
1782                 }
1783                 else
1784                 {
1785                         // SNAFU (maybe a draw game?)
1786                         ClearWinners();
1787                         dprint("No players, ending game.\n");
1788                         return WINNING_YES;
1789                 }
1790         }
1791
1792         // When we get here, we have at least two players who are actually LIVING,
1793         // now check if the top two players have equal score.
1794         WinningConditionHelper();
1795
1796         ClearWinners();
1797         if(WinningConditionHelper_winner)
1798                 WinningConditionHelper_winner.winning = TRUE;
1799         if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1800                 return WINNING_NEVER;
1801
1802         // Top two have different scores? Way to go for our beloved TIMELIMIT!
1803         return WINNING_NO;
1804 }
1805
1806 void ShuffleMaplist()
1807 {
1808         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1809 }
1810
1811 float leaderfrags;
1812 float WinningCondition_Scores(float limit, float leadlimit)
1813 {
1814         float limitreached;
1815
1816         // TODO make everything use THIS winning condition (except LMS)
1817         WinningConditionHelper();
1818
1819         if(teamplay)
1820         {
1821                 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1822                 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1823                 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1824                 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1825         }
1826
1827         ClearWinners();
1828         if(WinningConditionHelper_winner)
1829                 WinningConditionHelper_winner.winning = 1;
1830         if(WinningConditionHelper_winnerteam >= 0)
1831                 SetWinners(team, WinningConditionHelper_winnerteam);
1832
1833         if(WinningConditionHelper_lowerisbetter)
1834         {
1835                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1836                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1837                 limit = -limit;
1838         }
1839
1840         if(WinningConditionHelper_zeroisworst)
1841                 leadlimit = 0; // not supported in this mode
1842
1843         if(g_dm || g_tdm || g_ca || g_freezetag || (g_race && !g_race_qualifying) || g_nexball)
1844         // these modes always score in increments of 1, thus this makes sense
1845         {
1846                 if(leaderfrags != WinningConditionHelper_topscore)
1847                 {
1848                         leaderfrags = WinningConditionHelper_topscore;
1849
1850                         if (limit)
1851                         if (leaderfrags == limit - 1)
1852                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1853                         else if (leaderfrags == limit - 2)
1854                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1855                         else if (leaderfrags == limit - 3)
1856                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1857                 }
1858         }
1859
1860         limitreached = FALSE;
1861         if(limit)
1862                 if(WinningConditionHelper_topscore >= limit)
1863                         limitreached = TRUE;
1864         if(leadlimit)
1865         {
1866                 float leadlimitreached;
1867                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1868                 if(autocvar_leadlimit_and_fraglimit)
1869                         limitreached = (limitreached && leadlimitreached);
1870                 else
1871                         limitreached = (limitreached || leadlimitreached);
1872         }
1873
1874         if(limit)
1875                 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1876
1877         return GetWinningCode(
1878                 WinningConditionHelper_topscore && limitreached,
1879                 WinningConditionHelper_equality
1880         );
1881 }
1882
1883 float WinningCondition_Race(float fraglimit)
1884 {
1885         float wc;
1886         entity p;
1887         float n, c;
1888
1889         n = 0;
1890         c = 0;
1891         FOR_EACH_PLAYER(p)
1892         {
1893                 ++n;
1894                 if(p.race_completed)
1895                         ++c;
1896         }
1897         if(n && (n == c))
1898                 return WINNING_YES;
1899         wc = WinningCondition_Scores(fraglimit, 0);
1900
1901         // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1902         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1903         // do NOT support equality when the laps are all raced!
1904                 return WINNING_STARTSUDDENDEATHOVERTIME;
1905         else
1906                 return WINNING_NEVER;
1907 }
1908
1909 float WinningCondition_QualifyingThenRace(float limit)
1910 {
1911         float wc;
1912         wc = WinningCondition_Scores(limit, 0);
1913
1914         // NEVER initiate overtime
1915         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1916         {
1917                 return WINNING_YES;
1918         }
1919
1920         return wc;
1921 }
1922
1923 float WinningCondition_RanOutOfSpawns()
1924 {
1925         entity head;
1926
1927         if(have_team_spawns <= 0)
1928                 return WINNING_NO;
1929
1930         if(autocvar_g_spawn_useallspawns <= 0)
1931                 return WINNING_NO;
1932
1933         if(!some_spawn_has_been_used)
1934                 return WINNING_NO;
1935
1936         team1_score = team2_score = team3_score = team4_score = 0;
1937
1938         FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1939         {
1940                 if(head.team == NUM_TEAM_1)
1941                         team1_score = 1;
1942                 else if(head.team == NUM_TEAM_2)
1943                         team2_score = 1;
1944                 else if(head.team == NUM_TEAM_3)
1945                         team3_score = 1;
1946                 else if(head.team == NUM_TEAM_4)
1947                         team4_score = 1;
1948         }
1949
1950         for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1951         {
1952                 if(head.team == NUM_TEAM_1)
1953                         team1_score = 1;
1954                 else if(head.team == NUM_TEAM_2)
1955                         team2_score = 1;
1956                 else if(head.team == NUM_TEAM_3)
1957                         team3_score = 1;
1958                 else if(head.team == NUM_TEAM_4)
1959                         team4_score = 1;
1960         }
1961
1962         ClearWinners();
1963         if(team1_score + team2_score + team3_score + team4_score == 0)
1964         {
1965                 checkrules_equality = TRUE;
1966                 return WINNING_YES;
1967         }
1968         else if(team1_score + team2_score + team3_score + team4_score == 1)
1969         {
1970                 float t, i;
1971                 if(team1_score)
1972                         t = NUM_TEAM_1;
1973                 else if(team2_score)
1974                         t = NUM_TEAM_2;
1975                 else if(team3_score)
1976                         t = NUM_TEAM_3;
1977                 else // if(team4_score)
1978                         t = NUM_TEAM_4;
1979                 CheckAllowedTeams(world);
1980                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1981                 {
1982                         if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
1983                         if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
1984                         if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
1985                         if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
1986                 }
1987
1988                 AddWinners(team, t);
1989                 return WINNING_YES;
1990         }
1991         else
1992                 return WINNING_NO;
1993 }
1994
1995 /*
1996 ============
1997 CheckRules_World
1998
1999 Exit deathmatch games upon conditions
2000 ============
2001 */
2002 void ReadyRestart();
2003 void CheckRules_World()
2004 {
2005         float timelimit;
2006         float fraglimit;
2007         float leadlimit;
2008
2009         VoteThink();
2010         MapVote_Think();
2011
2012         SetDefaultAlpha();
2013
2014         if (gameover)   // someone else quit the game already
2015         {
2016                 if(player_count == 0) // Nobody there? Then let's go to the next map
2017                         MapVote_Start();
2018                         // this will actually check the player count in the next frame
2019                         // again, but this shouldn't hurt
2020                 return;
2021         }
2022
2023         timelimit = autocvar_timelimit * 60;
2024         fraglimit = autocvar_fraglimit;
2025         leadlimit = autocvar_leadlimit;
2026
2027         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2028         {
2029                 if(timelimit > 0)
2030                         timelimit = 0; // timelimit is not made for warmup
2031                 if(fraglimit > 0)
2032                         fraglimit = 0; // no fraglimit for now
2033                 leadlimit = 0; // no leadlimit for now
2034         }
2035
2036         if(timelimit > 0)
2037         {
2038                 timelimit += game_starttime;
2039         }
2040         else if (timelimit < 0)
2041         {
2042                 // endmatch
2043                 NextLevel();
2044                 return;
2045         }
2046
2047         if(g_onslaught)
2048                 timelimit = 0; // ONS has its own overtime rule
2049
2050         float wantovertime;
2051         wantovertime = 0;
2052
2053         if(timelimit > game_starttime)
2054                 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
2055         else
2056                 game_completion_ratio = 0;
2057
2058         if(checkrules_suddendeathend)
2059         {
2060                 if(!checkrules_suddendeathwarning)
2061                 {
2062                         checkrules_suddendeathwarning = TRUE;
2063                         if(g_race && !g_race_qualifying)
2064                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
2065                         else
2066                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
2067                 }
2068         }
2069         else
2070         {
2071                 if (timelimit && time >= timelimit)
2072                 {
2073                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2074                         {
2075                                 float totalplayers;
2076                                 float playerswithlaps;
2077                                 float readyplayers;
2078                                 entity head;
2079                                 totalplayers = playerswithlaps = readyplayers = 0;
2080                                 FOR_EACH_PLAYER(head)
2081                                 {
2082                                         ++totalplayers;
2083                                         if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2084                                                 ++playerswithlaps;
2085                                         if(head.ready)
2086                                                 ++readyplayers;
2087                                 }
2088
2089                                 // at least 2 of the players have completed a lap: start the RACE
2090                                 // otherwise, the players should end the qualifying on their own
2091                                 if(readyplayers || playerswithlaps >= 2)
2092                                 {
2093                                         checkrules_suddendeathend = 0;
2094                                         ReadyRestart(); // go to race
2095                                         return;
2096                                 }
2097                                 else
2098                                         wantovertime |= InitiateSuddenDeath();
2099                         }
2100                         else
2101                                 wantovertime |= InitiateSuddenDeath();
2102                 }
2103         }
2104
2105         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2106         {
2107                 NextLevel();
2108                 return;
2109         }
2110
2111         float checkrules_status;
2112         checkrules_status = WinningCondition_RanOutOfSpawns();
2113         if(checkrules_status == WINNING_YES)
2114         {
2115                 bprint("Hey! Someone ran out of spawns!\n");
2116         }
2117         else if(g_race && !g_race_qualifying && timelimit >= 0)
2118         {
2119                 checkrules_status = WinningCondition_Race(fraglimit);
2120                 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2121         }
2122         else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2123         {
2124                 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2125                 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2126         }
2127         else if(g_assault)
2128         {
2129                 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2130         }
2131         else if(g_lms)
2132         {
2133                 checkrules_status = WinningCondition_LMS();
2134         }
2135         else if (g_onslaught)
2136         {
2137                 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2138         }
2139         else
2140         {
2141                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2142                 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2143         }
2144
2145         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2146         {
2147                 checkrules_status = WINNING_NEVER;
2148                 checkrules_overtimesadded = -1;
2149                 wantovertime |= InitiateSuddenDeath();
2150         }
2151
2152         if(checkrules_status == WINNING_NEVER)
2153                 // equality cases! Nobody wins if the overtime ends in a draw.
2154                 ClearWinners();
2155
2156         if(wantovertime)
2157         {
2158                 if(checkrules_status == WINNING_NEVER)
2159                         InitiateOvertime();
2160                 else
2161                         checkrules_status = WINNING_YES;
2162         }
2163
2164         if(checkrules_suddendeathend)
2165                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2166                         checkrules_status = WINNING_YES;
2167
2168         if(checkrules_status == WINNING_YES)
2169         {
2170                 //print("WINNING\n");
2171                 NextLevel();
2172         }
2173 }
2174
2175 string GotoMap(string m)
2176 {
2177         m = GameTypeVote_MapInfo_FixName(m);
2178         if (!m)
2179                 return "The map you suggested is not available on this server.";
2180         if (!autocvar_sv_vote_gametype)
2181         if(!MapInfo_CheckMap(m))
2182                 return "The map you suggested does not support the current game mode.";
2183         cvar_set("nextmap", m);
2184         cvar_set("timelimit", "-1");
2185         if(mapvote_initialized || alreadychangedlevel)
2186         {
2187                 if(DoNextMapOverride(0))
2188                         return "Map switch initiated.";
2189                 else
2190                         return "Hm... no. For some reason I like THIS map more.";
2191         }
2192         else
2193                 return "Map switch will happen after scoreboard.";
2194 }
2195
2196
2197 void EndFrame()
2198 {
2199         anticheat_endframe();
2200
2201         float altime;
2202         FOR_EACH_REALCLIENT(self)
2203         {
2204                 self.damage_dealt_total = 0;
2205         
2206                 if(IS_SPEC(self))
2207                 {
2208                         if(self.enemy.typehitsound)
2209                                 self.typehit_time = time;
2210                         else if(self.enemy.damage_dealt)
2211                                 self.damage_dealt_total = ceil(self.enemy.damage_dealt);
2212                 }
2213                 else
2214                 {
2215                         if(self.typehitsound)
2216                                 self.typehit_time = time;
2217                         else if(self.damage_dealt)
2218                                 self.damage_dealt_total = ceil(self.damage_dealt);
2219                 }
2220         }
2221         altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2222         // add 1 frametime because after this, engine SV_Physics
2223         // increases time by a frametime and then networks the frame
2224         // add another frametime because client shows everything with
2225         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2226         // needed!
2227         FOR_EACH_CLIENT(self)
2228         {
2229                 self.typehitsound = FALSE;
2230                 self.damage_dealt = 0;
2231                 antilag_record(self, altime);
2232         }
2233         FOR_EACH_MONSTER(self)
2234                 antilag_record(self, altime);
2235 }
2236
2237
2238 /*
2239  * RedirectionThink:
2240  * returns TRUE if redirecting
2241  */
2242 float redirection_timeout;
2243 float redirection_nextthink;
2244 float RedirectionThink()
2245 {
2246         float clients_found;
2247
2248         if(redirection_target == "")
2249                 return FALSE;
2250
2251         if(!redirection_timeout)
2252         {
2253                 cvar_set("sv_public", "-2");
2254                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2255                 if(redirection_target == "self")
2256                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2257                 else
2258                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2259         }
2260
2261         if(time < redirection_nextthink)
2262                 return TRUE;
2263
2264         redirection_nextthink = time + 1;
2265
2266         clients_found = 0;
2267         FOR_EACH_REALCLIENT(self)
2268         {
2269                 // TODO add timer
2270                 print("Redirecting: sending connect command to ", self.netname, "\n");
2271                 if(redirection_target == "self")
2272                         stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2273                 else
2274                         stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2275                 ++clients_found;
2276         }
2277
2278         print("Redirecting: ", ftos(clients_found), " clients left.\n");
2279
2280         if(time > redirection_timeout || clients_found == 0)
2281                 localcmd("\nwait; wait; wait; quit\n");
2282
2283         return TRUE;
2284 }
2285
2286 void TargetMusic_RestoreGame();
2287 void RestoreGame()
2288 {
2289         // Loaded from a save game
2290         // some things then break, so let's work around them...
2291
2292         // Progs DB (capture records)
2293         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2294
2295         // Mapinfo
2296         MapInfo_Shutdown();
2297         MapInfo_Enumerate();
2298         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2299         WeaponStats_Init();
2300
2301         TargetMusic_RestoreGame();
2302 }
2303
2304 void Shutdown()
2305 {
2306         gameover = 2;
2307
2308         if(world_initialized > 0)
2309         {
2310                 world_initialized = 0;
2311                 print("Saving persistent data...\n");
2312                 Ban_SaveBans();
2313
2314                 // playerstats with unfinished match
2315                 PlayerStats_GameReport(FALSE);
2316
2317                 if(!cheatcount_total)
2318                 {
2319                         if(autocvar_sv_db_saveasdump)
2320                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2321                         else
2322                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2323                 }
2324                 if(autocvar_developer)
2325                 {
2326                         if(autocvar_sv_db_saveasdump)
2327                                 db_dump(TemporaryDB, "server-temp.db");
2328                         else
2329                                 db_save(TemporaryDB, "server-temp.db");
2330                 }
2331                 CheatShutdown(); // must be after cheatcount check
2332                 db_close(ServerProgsDB);
2333                 db_close(TemporaryDB);
2334                 print("done!\n");
2335                 // tell the bot system the game is ending now
2336                 bot_endgame();
2337
2338                 WeaponStats_Shutdown();
2339                 MapInfo_Shutdown();
2340         }
2341         else if(world_initialized == 0)
2342         {
2343                 print("NOTE: crashed before even initializing the world, not saving persistent data\n");
2344         }
2345 }