2 void PingPLReport_Think()
7 delta = 3 / maxclients;
8 if(delta < sys_frametime)
10 self.nextthink = time + delta;
12 e = edict_num(self.cnt + 1);
13 if(clienttype(e) == CLIENTTYPE_REAL)
15 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
16 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
17 WriteByte(MSG_BROADCAST, self.cnt);
18 WriteShort(MSG_BROADCAST, max(1, e.ping));
19 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
20 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
24 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
25 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
26 WriteByte(MSG_BROADCAST, self.cnt);
27 WriteShort(MSG_BROADCAST, 0);
28 WriteByte(MSG_BROADCAST, 0);
29 WriteByte(MSG_BROADCAST, 0);
31 self.cnt = mod(self.cnt + 1, maxclients);
33 void PingPLReport_Spawn()
35 pingplreport = spawn();
36 pingplreport.classname = "pingplreport";
37 pingplreport.think = PingPLReport_Think;
38 pingplreport.nextthink = time;
41 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
42 string redirection_target;
43 float world_initialized;
49 float() DoNextMapOverride;
51 void SetDefaultAlpha()
53 if(autocvar_g_running_guns)
55 default_player_alpha = -1;
56 default_weapon_alpha = +1;
60 default_player_alpha = autocvar_g_balance_cloaked_alpha;
61 default_weapon_alpha = default_player_alpha;
65 default_player_alpha = autocvar_g_player_alpha;
66 if(default_player_alpha == 0)
67 default_player_alpha = 1;
68 default_weapon_alpha = default_player_alpha;
72 void fteqcc_testbugs()
76 if(!autocvar_developer_fteqccbugs)
79 dprint("*** fteqcc test: checking for bugs...\n");
83 if(sqrt(a) - sqrt(b - a) == 0)
84 dprint("*** fteqcc test: found same-function-twice bug\n");
86 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
90 world.enemy.cnt += 10;
91 if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
92 dprint("*** fteqcc test: found += bug\n");
94 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
99 * Takes care of pausing and unpausing the game.
100 * Centerprints the information about an upcoming or active timeout to all active
101 * players. Also plays reminder sounds.
103 void timeoutHandler_Think() {
105 if (timeoutStatus == 1) {
106 if (remainingLeadTime > 0) {
107 //centerprint the information to every player
108 FOR_EACH_REALCLIENT(plr) {
109 if(plr.classname == "player") {
110 Send_CSQC_Centerprint_Generic(plr, CPID_TIMEOUT_COUNTDOWN, "Timeout begins in %d seconds!", 1, remainingLeadTime);
113 remainingLeadTime -= 1;
114 //think again in 1 second:
115 self.nextthink = time + 1;
118 //now pause the game:
120 //reset all the flood variables
121 FOR_EACH_CLIENT(plr) {
122 plr.nickspamcount = plr.nickspamtime = plr.floodcontrol_chat = plr.floodcontrol_chatteam = plr.floodcontrol_chattell = plr.floodcontrol_voice = plr.floodcontrol_voiceteam = 0;
124 cvar_set("slowmo", ftos(TIMEOUT_SLOWMO_VALUE));
125 //copy .v_angle to .lastV_angle for every player in order to fix their view during pause (see PlayerPreThink)
126 FOR_EACH_REALPLAYER(plr) {
127 plr.lastV_angle = plr.v_angle;
129 self.nextthink = time;
132 else if (timeoutStatus == 2) {
133 if (remainingTimeoutTime > 0) {
134 FOR_EACH_REALCLIENT(plr) {
135 if(plr.classname == "player") {
136 Send_CSQC_Centerprint_Generic(plr, CPID_TIMEOUT_COUNTDOWN, "Timeout ends in %d seconds!", 1, remainingTimeoutTime);
139 if(remainingTimeoutTime == autocvar_sv_timeout_resumetime) { //play a warning sound when only <sv_timeout_resumetime> seconds are left
140 Announce("prepareforbattle");
142 remainingTimeoutTime -= 1;
143 self.nextthink = time + TIMEOUT_SLOWMO_VALUE;
146 //unpause the game again
147 remainingTimeoutTime = timeoutStatus = 0;
148 cvar_set("slowmo", ftos(orig_slowmo));
149 //and unlock the fixed view again once there is no timeout active anymore
150 FOR_EACH_REALPLAYER(plr) {
151 plr.fixangle = FALSE;
153 //get rid of the countdown message
154 FOR_EACH_REALCLIENT(plr) {
155 if(plr.classname == "player") {
156 Send_CSQC_Centerprint_Generic_Expire(plr, CPID_TIMEOUT_COUNTDOWN);
164 else if (timeoutStatus == 0) { //if a player called the resumegame command (which set timeoutStatus to 0 already)
165 FOR_EACH_REALCLIENT(plr) {
166 if(plr.classname == "player") {
167 Send_CSQC_Centerprint_Generic_Expire(plr, CPID_TIMEOUT_COUNTDOWN);
178 if(autocvar__sv_init)
180 // cvar_set("_sv_init", "0");
181 // we do NOT set this to 0 any more, so someone "accidentally" changing
182 // to this "init" map on a dedicated server will cause no permanent
184 if(autocvar_g_maplist_shuffle)
186 n = tokenizebyseparator(autocvar_g_maplist, " ");
187 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
190 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
192 if(!DoNextMapOverride())
200 self.nextthink = time;
204 self.nextthink = time + 1;
205 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
209 void cvar_changes_init()
213 float n, i, adding, pureadding;
216 strunzone(cvar_changes);
217 cvar_changes = string_null;
219 strunzone(cvar_purechanges);
220 cvar_purechanges = string_null;
221 cvar_purechanges_count = 0;
224 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
230 for(i = 0; i < n; ++i)
232 k = bufstr_get(h, i);
234 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
235 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
236 #define BADCVAR(p) if(k == p) continue
238 // general excludes and namespaces for server admin used cvars
239 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
243 BADPREFIX("cvar_check_");
245 BADCVAR("g_configversion");
246 BADCVAR("g_maplist_index");
247 BADCVAR("halflifebsp");
248 BADPREFIX("sv_world");
254 BADPREFIX("scoreboard_");
255 BADPREFIX("g_campaign");
261 BADPREFIX("net_slist_");
267 BADPREFIX("sensitivity");
268 BADPREFIX("userbind");
271 BADPREFIX("crosshair");
272 BADCVAR("mod_q3bsp_lightmapmergepower");
273 BADCVAR("mod_q3bsp_nolightmaps");
275 BADCVAR("mastervolume");
277 BADCVAR("bgmvolume");
280 BADCVAR("developer");
281 BADCVAR("g_banned_list");
282 BADCVAR("log_dest_udp");
284 BADCVAR("net_address");
285 BADCVAR("net_address_ipv6");
287 BADCVAR("savedgamecfg");
288 BADCVAR("serverconfig");
289 BADCVAR("sv_heartbeatperiod");
290 BADCVAR("sv_vote_master_password");
291 BADCVAR("sys_colortranslation");
292 BADCVAR("sys_specialcharactertranslation");
293 BADCVAR("timeformat");
294 BADCVAR("timestamps");
295 BADPREFIX("developer_");
297 BADPREFIX("g_chat_flood_");
298 BADPREFIX("g_playerstats_");
299 BADPREFIX("g_voice_flood_");
301 BADPREFIX("settemp_");
302 BADPREFIX("sv_allowdownloads_");
303 BADPREFIX("sv_autodemo");
304 BADPREFIX("sv_curl_");
305 BADPREFIX("sv_eventlog");
306 BADPREFIX("sv_logscores_");
307 BADPREFIX("sv_master");
308 BADPREFIX("sv_weaponstats_");
310 // these can contain player IDs, so better hide
311 BADPREFIX("g_forced_team_");
314 BADCVAR("fraglimit");
316 BADCVAR("g_assault");
321 BADCVAR("g_domination");
322 BADCVAR("g_domination_default_teams");
323 BADCVAR("g_freezetag");
324 BADCVAR("g_keepaway");
325 BADCVAR("g_keyhunt");
326 BADCVAR("g_keyhunt_teams");
327 BADCVAR("g_keyhunt_teams");
329 BADCVAR("g_nexball");
330 BADCVAR("g_onslaught");
332 BADCVAR("g_race_qualifying_timelimit");
333 BADCVAR("g_runematch");
335 BADCVAR("g_tdm_teams");
336 BADCVAR("leadlimit");
339 BADCVAR("timelimit");
343 BADCVAR("g_maplist");
344 BADCVAR("g_maplist_mostrecent");
348 d = cvar_defstring(k);
354 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
355 if(strlen(cvar_changes) > 16384)
357 cvar_changes = "// too many settings have been changed to show them here\n";
362 // now check if the changes are actually gameplay relevant
364 // does nothing visible
365 BADCVAR("captureleadlimit_override");
366 BADCVAR("g_arena_point_leadlimit");
367 BADCVAR("g_balance_kill_delay");
368 BADCVAR("g_ca_point_leadlimit");
369 BADCVAR("g_ctf_captimerecord_always");
370 BADCVAR("g_ctf_capture_leadlimit");
371 BADCVAR("g_ctf_flag_capture_effects");
372 BADCVAR("g_ctf_flag_glowtrails");
373 BADCVAR("g_ctf_flag_pickup_effects");
374 BADCVAR("g_domination_point_leadlimit");
375 BADCVAR("g_forced_respawn");
376 BADCVAR("g_keyhunt_point_leadlimit");
377 BADCVAR("g_nexball_goalleadlimit");
378 BADCVAR("g_runematch_point_leadlimit");
379 BADCVAR("leadlimit_and_fraglimit");
380 BADCVAR("leadlimit_override");
382 BADCVAR("sv_checkforpacketsduringsleep");
383 BADCVAR("sv_timeout");
384 BADCVAR("welcome_message_time");
385 BADPREFIX("crypto_");
386 BADPREFIX("g_chat_");
387 BADPREFIX("g_ctf_captimerecord_");
388 BADPREFIX("g_maplist_votable_");
392 BADPREFIX("sv_fragmessage_");
393 BADPREFIX("sv_maxidle_");
394 BADPREFIX("sv_vote_");
395 BADPREFIX("timelimit_");
396 BADCVAR("gameversion");
397 BADPREFIX("gameversion_");
399 // allowed changes to server admins (please sync this to server.cfg)
403 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
405 // yes, this does contain some redundant stuff, don't really care
406 BADCVAR("bot_number");
407 BADCVAR("bot_prefix");
408 BADCVAR("bot_suffix");
409 BADCVAR("capturelimit_override");
410 BADCVAR("fraglimit_override");
412 BADCVAR("g_antilag");
413 BADCVAR("g_balance_teams");
414 BADCVAR("g_balance_teams_force");
415 BADCVAR("g_ban_sync_trusted_servers");
416 BADCVAR("g_ban_sync_uri");
417 BADCVAR("g_ctf_capture_limit");
418 BADCVAR("g_ctf_ignore_frags");
419 BADCVAR("g_ctf_win_mode");
420 BADCVAR("g_domination_point_limit");
421 BADCVAR("g_friendlyfire");
422 BADCVAR("g_fullbrightitems");
423 BADCVAR("g_fullbrightplayers");
424 BADCVAR("g_keyhunt_point_limit");
425 BADCVAR("g_keyhunt_teams_override");
426 BADCVAR("g_lms_lives_override");
427 BADCVAR("g_maplist");
428 BADCVAR("g_maplist_check_waypoints");
429 BADCVAR("g_maplist_mostrecent_count");
430 BADCVAR("g_maplist_shuffle");
431 BADCVAR("g_maplist_votable");
432 BADCVAR("g_maplist_votable_abstain");
433 BADCVAR("g_maplist_votable_nodetail");
434 BADCVAR("g_maplist_votable_suggestions");
435 BADCVAR("g_maxplayers");
436 BADCVAR("g_minstagib");
437 BADCVAR("g_mirrordamage");
438 BADCVAR("g_nexball_goallimit");
439 BADCVAR("g_runematch_point_limit");
440 BADCVAR("g_start_delay");
442 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
445 BADCVAR("maxplayers");
446 BADCVAR("minplayers");
447 BADCVAR("net_address");
449 BADCVAR("rcon_password");
450 BADCVAR("rcon_restricted_commands");
451 BADCVAR("rcon_restricted_password");
453 BADCVAR("sv_adminnick");
454 BADCVAR("sv_autoscreenshot");
455 BADCVAR("sv_curl_defaulturl");
456 BADCVAR("sv_defaultcharacter");
457 BADCVAR("sv_defaultplayercolors");
458 BADCVAR("sv_defaultplayermodel");
459 BADCVAR("sv_defaultplayerskin");
460 BADCVAR("sv_maxidle");
461 BADCVAR("sv_maxrate");
463 BADCVAR("sv_public");
464 BADCVAR("sv_ready_restart");
465 BADCVAR("sv_status_privacy");
466 BADCVAR("sv_vote_call");
467 BADCVAR("sv_vote_commands");
468 BADCVAR("sv_vote_majority_factor");
469 BADCVAR("sv_vote_master");
470 BADCVAR("sv_vote_master_commands");
471 BADCVAR("sv_vote_master_password");
472 BADCVAR("sv_vote_simple_majority_factor");
473 BADCVAR("sys_ticrate");
474 BADCVAR("teamplay_mode");
475 BADCVAR("timelimit_override");
476 BADPREFIX("g_warmup_");
478 if(autocvar_g_minstagib)
480 BADCVAR("g_grappling_hook");
481 BADCVAR("g_jetpack");
488 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
489 if(strlen(cvar_purechanges) > 16384)
491 cvar_purechanges = "// too many settings have been changed to show them here\n";
495 ++cvar_purechanges_count;
496 // WARNING: this variable is used for the server list
497 // NEVER dare to skip this code!
498 // Hacks to intentionally appearing as "pure server" even though you DO have
499 // modified settings may be punished by removal from the server list.
500 // You can do to the variables cvar_changes and cvar_purechanges all you want,
504 if(cvar_changes == "")
505 cvar_changes = "// this server runs at default server settings\n";
507 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
508 cvar_changes = strzone(cvar_changes);
509 if(cvar_purechanges == "")
510 cvar_purechanges = "// this server runs at default gameplay settings\n";
512 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
513 cvar_purechanges = strzone(cvar_purechanges);
516 void detect_maptype()
525 o_x += random() * (world.maxs_x - world.mins_x);
526 o_y += random() * (world.maxs_y - world.mins_y);
527 o_z += random() * (world.maxs_z - world.mins_z);
529 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
530 if(trace_fraction == 1)
535 for(i = 0; i < 64; i += 4)
537 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
538 if(trace_fraction == 1)
540 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
549 float RandomSeed_Send(entity to, float sf)
551 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
552 WriteShort(MSG_ENTITY, self.cnt);
555 void RandomSeed_Think()
557 self.cnt = bound(0, floor(random() * 65536), 65535);
558 self.nextthink = time + 5;
562 void RandomSeed_Spawn()
564 randomseed = spawn();
565 randomseed.think = RandomSeed_Think;
566 Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
571 self.think(); // sets random seed and nextthink
575 void spawnfunc___init_dedicated_server(void)
577 // handler for _init/_init map (only for dedicated server initialization)
579 world_initialized = -1; // don't complain
581 cvar_string = cvar_string_normal;
582 cvar_set = cvar_set_normal;
584 remove = remove_unsafely;
588 e.think = GotoFirstMap;
589 e.nextthink = time; // this is usually 1 at this point
592 e.classname = "info_player_deathmatch"; // safeguard against player joining
594 self.classname = "worldspawn"; // safeguard against various stuff ;)
597 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
600 void Map_MarkAsRecent(string m);
601 float world_already_spawned;
602 void RegisterWeapons();
604 void ClientInit_Spawn();
605 void WeaponStats_Init();
606 void WeaponStats_Shutdown();
607 void spawnfunc_worldspawn (void)
609 float fd, l, i, j, n;
613 cvar_string = cvar_string_normal;
614 cvar_set = cvar_set_normal;
616 if(world_already_spawned)
617 error("world already spawned - you may have EXACTLY ONE worldspawn!");
618 world_already_spawned = TRUE;
620 remove = remove_safely; // during spawning, watch what you remove!
622 check_unacceptable_compiler_bugs();
624 cvar_changes_init(); // do this very early now so it REALLY matches the server config
626 compressShortVector_init();
628 allowed_to_spawn = TRUE;
631 head = nextent(world);
636 head = nextent(head);
639 // needs to be done so early as they would still spawn
642 ServerProgsDB = db_load("server.db");
644 TemporaryDB = db_create();
649 // 1 FLICKER (first variety)
650 lightstyle(1, "mmnmmommommnonmmonqnmmo");
652 // 2 SLOW STRONG PULSE
653 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
655 // 3 CANDLE (first variety)
656 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
659 lightstyle(4, "mamamamamama");
662 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
664 // 6 FLICKER (second variety)
665 lightstyle(6, "nmonqnmomnmomomno");
667 // 7 CANDLE (second variety)
668 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
670 // 8 CANDLE (third variety)
671 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
673 // 9 SLOW STROBE (fourth variety)
674 lightstyle(9, "aaaaaaaazzzzzzzz");
676 // 10 FLUORESCENT FLICKER
677 lightstyle(10, "mmamammmmammamamaaamammma");
679 // 11 SLOW PULSE NOT FADE TO BLACK
680 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
682 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
687 if(autocvar_g_campaign)
690 Map_MarkAsRecent(mapname);
692 precache_model ("null"); // we need this one before InitGameplayMode
700 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
701 if(bot_waypoints_for_items == 1)
702 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
703 bot_waypoints_for_items = 0;
705 // for setting by mapinfo
706 q3acompat_machineshotgunswap = autocvar_sv_q3acompat_machineshotgunswap;
707 cvar_set("sv_q3acompat_machineshotgunswap", "0");
711 WaypointSprite_Init();
716 GameLogInit(); // prepare everything
717 if(autocvar_sv_eventlog)
719 s = sprintf("%d.%s.%06d", ftos(autocvar_sv_eventlog_files_counter), strftime(FALSE, "%s"), floor(random() * 1000000));
720 matchid = strzone(s);
722 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
723 s = ":gameinfo:mutators:LIST";
726 MUTATOR_CALLHOOK(BuildMutatorsString);
729 // simple, probably not good in the mutator system
730 if(autocvar_g_grappling_hook)
731 s = strcat(s, ":grappling_hook");
733 // initialiation stuff, not good in the mutator system
734 if(!autocvar_g_use_ammunition)
735 s = strcat(s, ":no_use_ammunition");
737 // initialiation stuff, not good in the mutator system
738 if(!autocvar_g_pickup_items)
739 s = strcat(s, ":no_pickup_items");
741 // initialiation stuff, not good in the mutator system
742 if(autocvar_g_weaponarena != "0")
743 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
745 // TODO to mutator system
746 if(autocvar_g_norecoil)
747 s = strcat(s, ":norecoil");
749 // TODO to mutator system
750 if(autocvar_g_midair)
751 s = strcat(s, ":midair");
753 // TODO to mutator system
754 if(autocvar_g_minstagib)
755 s = strcat(s, ":minstagib");
758 GameLogEcho(":gameinfo:end");
761 matchid = strzone(ftos(random()));
763 cvar_set("nextmap", "");
767 if(autocvar_g_campaign)
775 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
777 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
779 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
782 while((s = fgets(fd)))
784 l = tokenize_console(s);
789 print("Found ^1DEPRECATED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
790 print(" cdtrack ", argv(2), "\n");
792 else if(argv(0) == "fog")
794 print("Found ^1DEPRECATED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
795 print(" \"fog\" \"", s, "\"\n");
797 else if(argv(0) == "set")
799 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
800 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
802 else if(argv(0) != "//")
804 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
805 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
814 addstat(STAT_WEAPONS, AS_INT, weapons);
815 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
816 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
817 addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
820 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
821 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
822 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
823 addstat(STAT_FUEL, AS_INT, ammo_fuel);
824 addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
825 addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
826 addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
827 addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
828 addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
829 addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
830 addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
831 addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
833 addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
834 addstat(STAT_NEX_CHARGEPOOL, AS_FLOAT, nex_chargepool_ammo);
836 addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
838 if(g_ca || g_freezetag)
840 addstat(STAT_REDALIVE, AS_INT, redalive_stat);
841 addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat);
842 addstat(STAT_YELLOWALIVE, AS_INT, yellowalive_stat);
843 addstat(STAT_PINKALIVE, AS_INT, pinkalive_stat);
847 addstat(STAT_FROZEN, AS_INT, freezetag_frozen);
848 addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, freezetag_revive_progress);
851 // g_movementspeed hack
852 addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
853 addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
854 addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
855 addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
857 next_pingtime = time + 5;
861 lsmaps_reply = "^7Maps available: ";
862 lsnewmaps_reply = "^7Maps without a record set: ";
863 for(i = 0, j = 0; i < MapInfo_count; ++i)
865 if(MapInfo_Get_ByID(i))
866 if not(MapInfo_Map_flags & (MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN))
873 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
874 if(g_race && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time"))))
875 lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
876 else if(g_cts && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time"))))
877 lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
880 lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
881 if (!g_race && !g_cts)
882 lsnewmaps_reply = "Need to be playing race or CTS for lsnewmaps to work.";
883 lsnewmaps_reply = strzone(strcat(lsnewmaps_reply, "\n"));
885 maplist_reply = "^7Maps in list: ";
886 n = tokenize_console(autocvar_g_maplist);
887 for(i = 0, j = 0; i < n; ++i)
889 if(MapInfo_CheckMap(argv(i)))
895 maplist_reply = strcat(maplist_reply, col, argv(i), " ");
899 maplist_reply = strzone(strcat(maplist_reply, "\n"));
900 MapInfo_ClearTemps();
902 for(i = 0; i < 10; ++i)
904 records_reply[i] = strzone(getrecords(i));
907 ladder_reply = strzone(getladder());
909 rankings_reply = strzone(getrankings());
913 PingPLReport_Spawn();
917 localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
919 // fill sv_curl_serverpackages from .serverpackage files
920 if(autocvar_sv_curl_serverpackages_auto)
923 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
924 for(i = 0; i < n; ++i)
925 if(substring(argv(i), -14, -1) != ".serverpackage")
926 s = strcat(s, " ", argv(i));
927 fd = search_begin("*.serverpackage", TRUE, FALSE);
930 j = search_getsize(fd);
931 for(i = 0; i < j; ++i)
932 s = strcat(s, " ", search_getfilename(fd, i));
935 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
940 world_initialized = 1;
943 void spawnfunc_light (void)
945 //makestatic (self); // Who the f___ did that?
951 return GametypeNameFromType(game);
954 string getmapname_stored;
960 float Map_Count, Map_Current;
961 string Map_Current_Name;
963 // NOTE: this now expects the map list to be already tokenize()d and the count in Map_Count
964 float GetMaplistPosition()
970 idx = autocvar_g_maplist_index;
977 for(pos = 0; pos < Map_Count; ++pos)
981 // resume normal maplist rotation if current map is not in g_maplist
985 float MapHasRightSize(string map)
988 if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
989 if(autocvar_g_maplist_check_waypoints)
991 dprint("checkwp "); dprint(map);
992 if(!fexists(strcat("maps/", map, ".waypoints")))
994 dprint(": no waypoints\n");
997 dprint(": has waypoints\n");
1000 // open map size restriction file
1001 dprint("opensize "); dprint(map);
1002 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1005 float mapmin, mapmax;
1007 mapmin = stof(fgets(fh));
1008 mapmax = stof(fgets(fh));
1010 if(player_count < mapmin)
1012 dprint("not enough\n");
1015 if(player_count > mapmax)
1017 dprint("too many\n");
1020 dprint("right size\n");
1023 dprint(": not found\n");
1027 string Map_Filename(float position)
1029 return strcat("maps/", argv(position), ".bsp");
1032 string strwords(string s, float w)
1035 for(endpos = 0; w && endpos >= 0; --w)
1036 endpos = strstrofs(s, " ", endpos + 1);
1040 return substring(s, 0, endpos);
1043 float strhasword(string s, string w)
1045 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1048 void Map_MarkAsRecent(string m)
1050 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1053 float Map_IsRecent(string m)
1055 return strhasword(autocvar_g_maplist_mostrecent, m);
1058 float Map_Check(float position, float pass)
1062 map_next = argv(position);
1065 if(Map_IsRecent(map_next))
1068 filename = Map_Filename(position);
1069 if(MapInfo_CheckMap(map_next))
1073 if(MapHasRightSize(map_next))
1078 dprint( "Couldn't select '", filename, "'..\n" );
1083 void Map_Goto_SetStr(string nextmapname)
1085 if(getmapname_stored != "")
1086 strunzone(getmapname_stored);
1087 if(nextmapname == "")
1088 getmapname_stored = "";
1090 getmapname_stored = strzone(nextmapname);
1093 void Map_Goto_SetFloat(float position)
1095 cvar_set("g_maplist_index", ftos(position));
1096 Map_Goto_SetStr(argv(position));
1101 // settings persist, except...
1102 localcmd("\nsettemp_restore\n");
1108 MapInfo_LoadMap(getmapname_stored);
1111 // return codes of map selectors:
1112 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1113 // -2 = permanent failure
1114 float() MaplistMethod_Iterate = // usual method
1118 for(pass = 1; pass <= 2; ++pass)
1120 for(i = 1; i < Map_Count; ++i)
1123 mapindex = mod(i + Map_Current, Map_Count);
1124 if(Map_Check(mapindex, pass))
1131 float() MaplistMethod_Repeat = // fallback method
1133 if(Map_Check(Map_Current, 2))
1138 float() MaplistMethod_Random = // random map selection
1144 for(i = 0; i <= imax; ++i)
1147 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
1148 if(Map_Check(mapindex, 1))
1154 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1155 // the exponent sets a bias on the map selection:
1156 // the higher the exponent, the less likely "shortly repeated" same maps are
1158 float i, j, imax, insertpos;
1162 for(i = 0; i <= imax; ++i)
1166 // now reinsert this at another position
1167 insertpos = pow(random(), 1 / exponent); // ]0, 1]
1168 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1169 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1170 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1172 // insert the current map there
1174 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1175 newlist = strcat(newlist, " ", argv(j));
1176 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1177 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1178 newlist = strcat(newlist, " ", argv(j));
1179 newlist = substring(newlist, 1, strlen(newlist) - 1);
1180 cvar_set("g_maplist", newlist);
1181 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1183 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1184 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1185 if(Map_Check(Map_Current, 1))
1193 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1196 bprint( "Maplist is empty! Resetting it to default map list.\n" );
1197 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1198 if(autocvar_g_maplist_shuffle)
1200 localcmd("\nmenu_cmd sync\n");
1201 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1204 error("empty maplist, cannot select a new map");
1205 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1207 if(Map_Current_Name)
1208 strunzone(Map_Current_Name);
1209 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1210 // this may or may not be correct, but who cares, in the worst case a map
1211 // isn't chosen in the first pass that should have been
1222 if(autocvar_g_maplist_shuffle > 0)
1223 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1226 if(autocvar_g_maplist_selectrandom)
1227 nextMap = MaplistMethod_Random();
1230 nextMap = MaplistMethod_Iterate();
1233 nextMap = MaplistMethod_Repeat();
1237 Map_Goto_SetFloat(nextMap);
1238 return getmapname_stored;
1244 float DoNextMapOverride()
1246 if(autocvar_g_campaign)
1248 CampaignPostIntermission();
1249 alreadychangedlevel = TRUE;
1252 if(autocvar_quit_when_empty)
1254 if(player_count <= currentbots)
1257 alreadychangedlevel = TRUE;
1261 if(autocvar_quit_and_redirect != "")
1263 redirection_target = strzone(autocvar_quit_and_redirect);
1264 alreadychangedlevel = TRUE;
1267 if (autocvar_samelevel) // if samelevel is set, stay on same level
1269 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
1270 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
1271 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
1272 localcmd("restart\n");
1273 //changelevel (mapname);
1274 alreadychangedlevel = TRUE;
1277 if(autocvar_nextmap != "")
1278 if(MapInfo_CheckMap(autocvar_nextmap))
1280 Map_Goto_SetStr(autocvar_nextmap);
1282 alreadychangedlevel = TRUE;
1285 if(autocvar_lastlevel)
1288 localcmd("set lastlevel 0\ntogglemenu\n");
1289 alreadychangedlevel = TRUE;
1297 //local string nextmap;
1298 //local float n, nummaps;
1300 if (alreadychangedlevel)
1302 alreadychangedlevel = TRUE;
1308 for(allowReset = 1; allowReset >= 0; --allowReset)
1310 nextMap = GetNextMap();
1316 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
1317 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1318 if(autocvar_g_maplist_shuffle)
1320 localcmd("\nmenu_cmd sync\n");
1324 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1336 When the player presses attack or jump, change to the next level
1339 .float autoscreenshot;
1340 void() MapVote_Start;
1341 void() MapVote_Think;
1342 float mapvote_initialized;
1343 void IntermissionThink()
1345 FixIntermissionClient(self);
1347 if(autocvar_sv_autoscreenshot)
1348 if(self.autoscreenshot > 0)
1349 if(time > self.autoscreenshot)
1351 self.autoscreenshot = -1;
1352 if(clienttype(self) == CLIENTTYPE_REAL)
1353 stuffcmd(self, "\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
1357 if (time < intermission_exittime)
1360 if(!mapvote_initialized)
1361 if (time < intermission_exittime + 10 && !self.BUTTON_ATCK && !self.BUTTON_JUMP && !self.BUTTON_ATCK2 && !self.BUTTON_HOOK && !self.BUTTON_USE)
1371 Returns the entity to view from
1375 entity FindIntermission()
1380 // look for info_intermission first
1381 spot = find (world, classname, "info_intermission");
1383 { // pick a random one
1387 spot = find (spot, classname, "info_intermission");
1389 spot = find (spot, classname, "info_intermission");
1395 // then look for the start position
1396 spot = find (world, classname, "info_player_start");
1400 // testinfo_player_start is only found in regioned levels
1401 spot = find (world, classname, "testplayerstart");
1405 // then look for the start position
1406 spot = find (world, classname, "info_player_deathmatch");
1410 //objerror ("FindIntermission: no spot");
1416 ===============================================================================
1420 ===============================================================================
1423 void DumpStats(float final)
1432 to_console = autocvar_sv_logscores_console;
1433 to_eventlog = autocvar_sv_eventlog;
1434 to_file = autocvar_sv_logscores_file;
1438 to_console = TRUE; // always print printstats replies
1439 to_eventlog = FALSE; // but never print them to the event log
1443 if(autocvar_sv_eventlog_console)
1444 to_console = FALSE; // otherwise we get the output twice
1450 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1458 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1462 fputs(file, strcat(s, "\n"));
1465 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1471 fputs(file, strcat(s, "\n"));
1473 FOR_EACH_CLIENT(other)
1475 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && autocvar_sv_logscores_bots))
1477 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1478 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1479 if(other.classname == "player" || g_arena || g_ca || g_lms)
1480 s = strcat(s, ftos(other.team), ":");
1482 s = strcat(s, "spectator:");
1485 print(s, other.netname, "\n");
1487 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1489 fputs(file, strcat(s, other.netname, "\n"));
1495 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1501 fputs(file, strcat(s, "\n"));
1503 for(i = 1; i < 16; ++i)
1505 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1506 s = strcat(s, ":", ftos(i));
1512 fputs(file, strcat(s, "\n"));
1519 GameLogEcho(":end");
1522 fputs(file, ":end\n");
1527 void FixIntermissionClient(entity e)
1530 if(!e.autoscreenshot) // initial call
1532 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1534 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1535 e.solid = SOLID_NOT;
1536 e.movetype = MOVETYPE_NONE;
1537 e.takedamage = DAMAGE_NO;
1540 e.weaponentity.effects = EF_NODRAW;
1541 if (e.weaponentity.weaponentity)
1542 e.weaponentity.weaponentity.effects = EF_NODRAW;
1544 if(clienttype(e) == CLIENTTYPE_REAL)
1546 stuffcmd(e, "\nscr_printspeed 1000000\n");
1547 s = autocvar_sv_intermission_cdtrack;
1549 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1551 WriteByte(MSG_ONE, SVC_INTERMISSION);
1558 go to the next level for deathmatch
1559 only called if a time or frag limit has expired
1565 intermission_running = 1;
1567 // enforce a wait time before allowing changelevel
1568 if(player_count > 0)
1569 intermission_exittime = time + autocvar_sv_mapchange_delay;
1571 intermission_exittime = -1;
1574 WriteByte (MSG_ALL, SVC_CDTRACK);
1575 WriteByte (MSG_ALL, 3);
1576 WriteByte (MSG_ALL, 3);
1577 // done in FixIntermission
1580 //pos = FindIntermission ();
1588 PlayerStats_EndMatch(1);
1590 PlayerStats_AddGlobalInfo(e);
1591 PlayerStats_Shutdown();
1592 WeaponStats_Shutdown();
1594 if(autocvar_sv_eventlog)
1595 GameLogEcho(":gameover");
1599 FOR_EACH_PLAYER(other) {
1600 FixIntermissionClient(other);
1602 bprint(other.netname, " ^7wins.\n");
1605 if(autocvar_g_campaign)
1606 CampaignPreIntermission();
1608 localcmd("\nsv_hook_gameend\n");
1615 Exit deathmatch games upon conditions
1618 void CheckRules_Player()
1620 if (gameover) // someone else quit the game already
1623 if(self.deadflag == DEAD_NO)
1624 self.play_time += frametime;
1626 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1627 // (div0: and that in CheckRules_World please)
1630 float checkrules_equality;
1631 float checkrules_suddendeathwarning;
1632 float checkrules_suddendeathend;
1633 float checkrules_overtimesadded; //how many overtimes have been already added
1635 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1636 float WINNING_YES = 1; // winner found
1637 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1638 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1640 float InitiateSuddenDeath()
1642 // Check first whether normal overtimes could be added before initiating suddendeath mode
1643 // - for this timelimit_overtime needs to be >0 of course
1644 // - also check the winning condition calculated in the previous frame and only add normal overtime
1645 // again, if at the point at which timelimit would be extended again, still no winner was found
1646 if ((checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1648 return 1; // need to call InitiateOvertime later
1652 if(!checkrules_suddendeathend)
1654 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1655 if(g_race && !g_race_qualifying)
1656 race_StartCompleting();
1662 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1664 ++checkrules_overtimesadded;
1665 //add one more overtime by simply extending the timelimit
1667 tl = autocvar_timelimit;
1668 tl += autocvar_timelimit_overtime;
1669 cvar_set("timelimit", ftos(tl));
1670 string minutesPlural;
1671 if (autocvar_timelimit_overtime == 1)
1672 minutesPlural = " ^3minute";
1674 minutesPlural = " ^3minutes";
1678 "^3Now playing ^1OVERTIME^3!\n\n^3Added ^1",
1679 ftos(autocvar_timelimit_overtime),
1686 float GetWinningCode(float fraglimitreached, float equality)
1688 if(autocvar_g_campaign == 1)
1689 if(fraglimitreached)
1696 if(fraglimitreached)
1697 return WINNING_STARTSUDDENDEATHOVERTIME;
1699 return WINNING_NEVER;
1701 if(fraglimitreached)
1707 // set the .winning flag for exactly those players with a given field value
1708 void SetWinners(.float field, float value)
1711 FOR_EACH_PLAYER(head)
1712 head.winning = (head.field == value);
1715 // set the .winning flag for those players with a given field value
1716 void AddWinners(.float field, float value)
1719 FOR_EACH_PLAYER(head)
1720 if(head.field == value)
1724 // clear the .winning flags
1725 void ClearWinners(void)
1728 FOR_EACH_PLAYER(head)
1732 // Onslaught winning condition:
1733 // game terminates if only one team has a working generator (or none)
1734 float WinningCondition_Onslaught()
1737 local float t1, t2, t3, t4;
1739 WinningConditionHelper(); // set worldstatus
1744 // first check if the game has ended
1745 t1 = t2 = t3 = t4 = 0;
1746 head = find(world, classname, "onslaught_generator");
1749 if (head.health > 0)
1751 if (head.team == COLOR_TEAM1) t1 = 1;
1752 if (head.team == COLOR_TEAM2) t2 = 1;
1753 if (head.team == COLOR_TEAM3) t3 = 1;
1754 if (head.team == COLOR_TEAM4) t4 = 1;
1756 head = find(head, classname, "onslaught_generator");
1758 if (t1 + t2 + t3 + t4 < 2)
1760 // game over, only one team remains (or none)
1762 if (t1) SetWinners(team, COLOR_TEAM1);
1763 if (t2) SetWinners(team, COLOR_TEAM2);
1764 if (t3) SetWinners(team, COLOR_TEAM3);
1765 if (t4) SetWinners(team, COLOR_TEAM4);
1766 dprint("Have a winner, ending game.\n");
1770 // Two or more teams remain
1774 float LMS_NewPlayerLives()
1777 fl = autocvar_fraglimit;
1781 // first player has left the game for dying too much? Nobody else can get in.
1782 if(lms_lowest_lives < 1)
1785 if(!autocvar_g_lms_join_anytime)
1786 if(lms_lowest_lives < fl - autocvar_g_lms_last_join)
1789 return bound(1, lms_lowest_lives, fl);
1792 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1793 // they win. Otherwise the defending team wins once the timelimit passes.
1794 void assault_new_round();
1795 float WinningCondition_Assault()
1799 WinningConditionHelper(); // set worldstatus
1801 status = WINNING_NO;
1802 // as the timelimit has not yet passed just assume the defending team will win
1803 if(assault_attacker_team == COLOR_TEAM1)
1805 SetWinners(team, COLOR_TEAM2);
1809 SetWinners(team, COLOR_TEAM1);
1813 ent = find(world, classname, "target_assault_roundend");
1816 if(ent.winning) // round end has been triggered by attacking team
1818 bprint("ASSAULT: round completed...\n");
1819 SetWinners(team, assault_attacker_team);
1821 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1823 if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1825 status = WINNING_YES;
1829 local entity oldself;
1832 assault_new_round();
1841 // LMS winning condition: game terminates if and only if there's at most one
1842 // one player who's living lives. Top two scores being equal cancels the time
1844 float WinningCondition_LMS()
1851 have_player = FALSE;
1852 have_players = FALSE;
1853 l = LMS_NewPlayerLives();
1855 head = find(world, classname, "player");
1858 head2 = find(head, classname, "player");
1860 have_players = TRUE;
1864 // we have at least one player
1867 // two or more active players - continue with the game
1871 // exactly one player?
1874 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1878 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1884 // and assign him his first place
1885 PlayerScore_Add(head, SP_LMS_RANK, 1);
1892 // nobody is playing at all...
1895 // wait for players...
1899 // SNAFU (maybe a draw game?)
1901 dprint("No players, ending game.\n");
1906 // When we get here, we have at least two players who are actually LIVING,
1907 // now check if the top two players have equal score.
1908 WinningConditionHelper();
1911 if(WinningConditionHelper_winner)
1912 WinningConditionHelper_winner.winning = TRUE;
1913 if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1914 return WINNING_NEVER;
1916 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1920 void ShuffleMaplist()
1922 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1926 float WinningCondition_Scores(float limit, float leadlimit)
1930 // TODO make everything use THIS winning condition (except LMS)
1931 WinningConditionHelper();
1935 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1936 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1937 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1938 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1942 if(WinningConditionHelper_winner)
1943 WinningConditionHelper_winner.winning = 1;
1944 if(WinningConditionHelper_winnerteam >= 0)
1945 SetWinners(team, WinningConditionHelper_winnerteam);
1947 if(WinningConditionHelper_lowerisbetter)
1949 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1950 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1954 if(WinningConditionHelper_zeroisworst)
1955 leadlimit = 0; // not supported in this mode
1957 if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying) || g_nexball)
1958 // these modes always score in increments of 1, thus this makes sense
1960 if(leaderfrags != WinningConditionHelper_topscore)
1962 leaderfrags = WinningConditionHelper_topscore;
1965 if (leaderfrags == limit - 1)
1966 Announce("1fragleft");
1967 else if (leaderfrags == limit - 2)
1968 Announce("2fragsleft");
1969 else if (leaderfrags == limit - 3)
1970 Announce("3fragsleft");
1974 limitreached = FALSE;
1976 if(WinningConditionHelper_topscore >= limit)
1977 limitreached = TRUE;
1980 float leadlimitreached;
1981 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1982 if(autocvar_leadlimit_and_fraglimit)
1983 limitreached = (limitreached && leadlimitreached);
1985 limitreached = (limitreached || leadlimitreached);
1988 return GetWinningCode(
1989 WinningConditionHelper_topscore && limitreached,
1990 WinningConditionHelper_equality
1994 float WinningCondition_Race(float fraglimit)
2005 if(p.race_completed)
2010 wc = WinningCondition_Scores(fraglimit, 0);
2012 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
2013 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2014 // do NOT support equality when the laps are all raced!
2015 return WINNING_STARTSUDDENDEATHOVERTIME;
2017 return WINNING_NEVER;
2021 void ReadyRestart();
2022 float WinningCondition_QualifyingThenRace(float limit)
2025 wc = WinningCondition_Scores(limit, 0);
2027 // NEVER initiate overtime
2028 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2036 float WinningCondition_RanOutOfSpawns()
2040 if(have_team_spawns <= 0)
2043 if(!some_spawn_has_been_used)
2046 team1_score = team2_score = team3_score = team4_score = 0;
2048 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
2050 if(head.team == COLOR_TEAM1)
2052 else if(head.team == COLOR_TEAM2)
2054 else if(head.team == COLOR_TEAM3)
2056 else if(head.team == COLOR_TEAM4)
2060 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
2062 if(head.team == COLOR_TEAM1)
2064 else if(head.team == COLOR_TEAM2)
2066 else if(head.team == COLOR_TEAM3)
2068 else if(head.team == COLOR_TEAM4)
2073 if(team1_score + team2_score + team3_score + team4_score == 0)
2075 checkrules_equality = TRUE;
2078 else if(team1_score + team2_score + team3_score + team4_score == 1)
2081 if(team1_score) t = COLOR_TEAM1;
2082 if(team2_score) t = COLOR_TEAM2;
2083 if(team3_score) t = COLOR_TEAM3;
2084 if(team4_score) t = COLOR_TEAM4;
2085 CheckAllowedTeams(world);
2086 for(i = 0; i < MAX_TEAMSCORE; ++i)
2088 if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
2089 if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
2090 if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
2091 if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
2094 AddWinners(team, t);
2105 Exit deathmatch games upon conditions
2108 void CheckRules_World()
2120 MapVote_Think should now do that part
2121 if (intermission_running)
2122 if (time >= intermission_exittime + 60)
2124 if(!DoNextMapOverride())
2130 if (gameover) // someone else quit the game already
2132 if(player_count == 0) // Nobody there? Then let's go to the next map
2134 // this will actually check the player count in the next frame
2135 // again, but this shouldn't hurt
2139 timelimit = autocvar_timelimit * 60;
2140 fraglimit = autocvar_fraglimit;
2141 leadlimit = autocvar_leadlimit;
2143 if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2146 timelimit = 0; // timelimit is not made for warmup
2148 fraglimit = 0; // no fraglimit for now
2149 leadlimit = 0; // no leadlimit for now
2153 timelimit = 0; // ONS has its own overtime rule
2157 timelimit += game_starttime;
2159 else if (timelimit < 0)
2169 if(checkrules_suddendeathend)
2171 if(!checkrules_suddendeathwarning)
2173 checkrules_suddendeathwarning = TRUE;
2174 if(g_race && !g_race_qualifying)
2175 bcenterprint("^3Everyone, finish your lap! The race is over!");
2177 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
2182 if (timelimit && time >= timelimit)
2184 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2187 float playerswithlaps;
2190 totalplayers = playerswithlaps = readyplayers = 0;
2191 FOR_EACH_PLAYER(head)
2194 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2200 // at least 2 of the players have completed a lap: start the RACE
2201 // otherwise, the players should end the qualifying on their own
2202 if(readyplayers || playerswithlaps >= 2)
2204 checkrules_suddendeathend = 0;
2205 ReadyRestart(); // go to race
2209 wantovertime |= InitiateSuddenDeath();
2212 wantovertime |= InitiateSuddenDeath();
2216 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2222 float checkrules_status;
2223 checkrules_status = WinningCondition_RanOutOfSpawns();
2224 if(checkrules_status == WINNING_YES)
2226 bprint("Hey! Someone ran out of spawns!\n");
2228 else if(g_race && !g_race_qualifying && timelimit >= 0)
2230 checkrules_status = WinningCondition_Race(fraglimit);
2231 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2233 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2235 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2236 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2240 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2244 checkrules_status = WinningCondition_LMS();
2246 else if (g_onslaught)
2248 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2252 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2253 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2256 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2258 checkrules_status = WINNING_NEVER;
2259 checkrules_overtimesadded = -1;
2260 wantovertime |= InitiateSuddenDeath();
2263 if(checkrules_status == WINNING_NEVER)
2264 // equality cases! Nobody wins if the overtime ends in a draw.
2269 if(checkrules_status == WINNING_NEVER)
2272 checkrules_status = WINNING_YES;
2275 if(checkrules_suddendeathend)
2276 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2277 checkrules_status = WINNING_YES;
2279 if(checkrules_status == WINNING_YES)
2281 //print("WINNING\n");
2286 float mapvote_nextthink;
2287 float mapvote_initialized;
2288 float mapvote_keeptwotime;
2289 float mapvote_timeout;
2290 string mapvote_message;
2291 #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4
2292 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
2293 float mapvote_screenshot_dirs_count;
2295 float mapvote_count;
2296 float mapvote_count_real;
2297 string mapvote_maps[MAPVOTE_COUNT];
2298 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
2299 string mapvote_maps_pakfile[MAPVOTE_COUNT];
2300 float mapvote_maps_suggested[MAPVOTE_COUNT];
2301 string mapvote_suggestions[MAPVOTE_COUNT];
2302 float mapvote_suggestion_ptr;
2303 float mapvote_voters;
2304 float mapvote_votes[MAPVOTE_COUNT];
2306 float mapvote_detail;
2307 float mapvote_abstain;
2310 void MapVote_ClearAllVotes()
2312 FOR_EACH_CLIENT(other)
2316 string MapVote_Suggest(string m)
2320 return "That's not how to use this command.";
2321 if(!autocvar_g_maplist_votable_suggestions)
2322 return "Suggestions are not accepted on this server.";
2323 if(mapvote_initialized)
2324 return "Can't suggest - voting is already in progress!";
2325 m = MapInfo_FixName(m);
2327 return "The map you suggested is not available on this server.";
2328 if(!autocvar_g_maplist_votable_suggestions_override_mostrecent)
2330 return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2332 if(!MapInfo_CheckMap(m))
2333 return "The map you suggested does not support the current game mode.";
2334 for(i = 0; i < mapvote_suggestion_ptr; ++i)
2335 if(mapvote_suggestions[i] == m)
2336 return "This map was already suggested.";
2337 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2339 i = floor(random() * mapvote_suggestion_ptr);
2343 i = mapvote_suggestion_ptr;
2344 mapvote_suggestion_ptr += 1;
2346 if(mapvote_suggestions[i] != "")
2347 strunzone(mapvote_suggestions[i]);
2348 mapvote_suggestions[i] = strzone(m);
2349 if(autocvar_sv_eventlog)
2350 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2351 return strcat("Suggestion of ", m, " accepted.");
2354 void MapVote_AddVotable(string nextMap, float isSuggestion)
2357 string pakfile, mapfile;
2361 for(j = 0; j < mapvote_count; ++j)
2362 if(mapvote_maps[j] == nextMap)
2364 // suggestions might be no longer valid/allowed after gametype switch!
2366 if(!MapInfo_CheckMap(nextMap))
2368 mapvote_maps[mapvote_count] = strzone(nextMap);
2369 mapvote_maps_suggested[mapvote_count] = isSuggestion;
2371 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2373 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
2374 pakfile = whichpack(strcat(mapfile, ".tga"));
2376 pakfile = whichpack(strcat(mapfile, ".jpg"));
2378 pakfile = whichpack(strcat(mapfile, ".png"));
2382 if(i >= mapvote_screenshot_dirs_count)
2383 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
2384 for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2385 pakfile = substring(pakfile, o, -1);
2387 mapvote_maps_screenshot_dir[mapvote_count] = i;
2388 mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
2393 void MapVote_Spawn();
2399 MapVote_ClearAllVotes();
2402 mapvote_detail = !autocvar_g_maplist_votable_nodetail;
2403 mapvote_abstain = autocvar_g_maplist_votable_abstain;
2406 nmax = min(MAPVOTE_COUNT - 1, autocvar_g_maplist_votable);
2408 nmax = min(MAPVOTE_COUNT, autocvar_g_maplist_votable);
2409 smax = min3(nmax, autocvar_g_maplist_votable_suggestions, mapvote_suggestion_ptr);
2411 // we need this for AddVotable, as that cycles through the screenshot dirs
2412 mapvote_screenshot_dirs_count = tokenize_console(autocvar_g_maplist_votable_screenshot_dir);
2413 if(mapvote_screenshot_dirs_count == 0)
2414 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
2415 mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
2416 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2417 mapvote_screenshot_dirs[i] = strzone(argv(i));
2419 if(mapvote_suggestion_ptr)
2420 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2421 MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2423 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2424 MapVote_AddVotable(GetNextMap(), FALSE);
2426 if(mapvote_count == 0)
2428 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
2429 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2430 if(autocvar_g_maplist_shuffle)
2432 localcmd("\nmenu_cmd sync\n");
2433 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2434 MapVote_AddVotable(GetNextMap(), FALSE);
2437 mapvote_count_real = mapvote_count;
2439 MapVote_AddVotable("don't care", 0);
2441 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2443 mapvote_keeptwotime = time + autocvar_g_maplist_votable_keeptwotime;
2444 mapvote_timeout = time + autocvar_g_maplist_votable_timeout;
2445 if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2446 mapvote_keeptwotime = 0;
2447 mapvote_message = "Choose a map and press its key!";
2452 void MapVote_SendPicture(float id)
2455 WriteByte(MSG_ONE, SVC_TEMPENTITY);
2456 WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2457 WriteByte(MSG_ONE, id);
2458 WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
2461 float GameCommand_MapVote(string cmd)
2463 if(!intermission_running)
2466 if(cmd == "mv_getpic")
2468 MapVote_SendPicture(stof(argv(1)));
2475 float MapVote_GetMapMask()
2477 float mask, i, power;
2479 for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2480 if(mapvote_maps[i] != "")
2486 float MapVote_SendEntity(entity to, float sf)
2491 sf &~= 2; // if we send 1, we don't need to also send 2
2493 WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2494 WriteByte(MSG_ENTITY, sf);
2498 // flag 1 == initialization
2499 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2500 WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
2501 WriteString(MSG_ENTITY, "");
2502 WriteByte(MSG_ENTITY, mapvote_count);
2503 WriteByte(MSG_ENTITY, mapvote_abstain);
2504 WriteByte(MSG_ENTITY, mapvote_detail);
2505 WriteCoord(MSG_ENTITY, mapvote_timeout);
2506 if(mapvote_count <= 8)
2507 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2509 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2510 for(i = 0; i < mapvote_count; ++i)
2511 if(mapvote_maps[i] != "")
2513 if(mapvote_abstain && i == mapvote_count - 1)
2515 WriteString(MSG_ENTITY, ""); // abstain needs no text
2516 WriteString(MSG_ENTITY, ""); // abstain needs no pack
2517 WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
2521 WriteString(MSG_ENTITY, mapvote_maps[i]);
2522 WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
2523 WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
2530 // flag 2 == update of mask
2531 if(mapvote_count <= 8)
2532 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2534 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2540 for(i = 0; i < mapvote_count; ++i)
2541 if(mapvote_maps[i] != "")
2542 WriteByte(MSG_ENTITY, mapvote_votes[i]);
2544 WriteByte(MSG_ENTITY, to.mapvote);
2550 void MapVote_Spawn()
2552 Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2555 void MapVote_TouchMask()
2557 mapvote_ent.SendFlags |= 2;
2560 void MapVote_TouchVotes(entity voter)
2562 mapvote_ent.SendFlags |= 4;
2565 float MapVote_Finished(float mappos)
2571 if(autocvar_sv_eventlog)
2573 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2574 result = strcat(result, ":", ftos(mapvote_votes[mappos]), "::");
2575 didntvote = mapvote_voters;
2576 for(i = 0; i < mapvote_count; ++i)
2577 if(mapvote_maps[i] != "")
2579 didntvote -= mapvote_votes[i];
2582 result = strcat(result, ":", mapvote_maps[i]);
2583 result = strcat(result, ":", ftos(mapvote_votes[i]));
2586 result = strcat(result, ":didn't vote:", ftos(didntvote));
2588 GameLogEcho(result);
2589 if(mapvote_maps_suggested[mappos])
2590 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2593 FOR_EACH_REALCLIENT(other)
2594 FixClientCvars(other);
2596 Map_Goto_SetStr(mapvote_maps[mappos]);
2598 alreadychangedlevel = TRUE;
2601 void MapVote_CheckRules_1()
2605 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2607 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2608 mapvote_votes[i] = 0;
2612 FOR_EACH_REALCLIENT(other)
2617 i = other.mapvote - 1;
2618 //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2619 mapvote_votes[i] = mapvote_votes[i] + 1;
2624 float MapVote_CheckRules_2()
2627 float firstPlace, secondPlace;
2628 float firstPlaceVotes, secondPlaceVotes;
2629 float mapvote_voters_real;
2632 if(mapvote_count_real == 1)
2633 return MapVote_Finished(0);
2635 mapvote_voters_real = mapvote_voters;
2637 mapvote_voters_real -= mapvote_votes[mapvote_count - 1];
2639 RandomSelection_Init();
2640 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2641 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2642 firstPlace = RandomSelection_chosen_float;
2643 firstPlaceVotes = RandomSelection_best_priority;
2644 //dprint("First place: ", ftos(firstPlace), "\n");
2645 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2647 RandomSelection_Init();
2648 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2650 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2651 secondPlace = RandomSelection_chosen_float;
2652 secondPlaceVotes = RandomSelection_best_priority;
2653 //dprint("Second place: ", ftos(secondPlace), "\n");
2654 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2656 if(firstPlace == -1)
2657 error("No first place in map vote... WTF?");
2659 if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2660 return MapVote_Finished(firstPlace);
2662 if(mapvote_keeptwotime)
2663 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2666 MapVote_TouchMask();
2667 mapvote_message = "Now decide between the TOP TWO!";
2668 mapvote_keeptwotime = 0;
2669 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2670 result = strcat(result, ":", ftos(firstPlaceVotes));
2671 result = strcat(result, ":", mapvote_maps[secondPlace]);
2672 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2673 didntvote = mapvote_voters;
2674 for(i = 0; i < mapvote_count; ++i)
2675 if(mapvote_maps[i] != "")
2677 didntvote -= mapvote_votes[i];
2679 if(i != secondPlace)
2681 result = strcat(result, ":", mapvote_maps[i]);
2682 result = strcat(result, ":", ftos(mapvote_votes[i]));
2683 if(i < mapvote_count_real)
2685 strunzone(mapvote_maps[i]);
2686 mapvote_maps[i] = "";
2687 strunzone(mapvote_maps_pakfile[i]);
2688 mapvote_maps_pakfile[i] = "";
2692 result = strcat(result, ":didn't vote:", ftos(didntvote));
2693 if(autocvar_sv_eventlog)
2694 GameLogEcho(result);
2704 keeptwo = mapvote_keeptwotime;
2705 MapVote_CheckRules_1(); // count
2706 if(MapVote_CheckRules_2()) // decide
2710 FOR_EACH_REALCLIENT(other)
2712 // hide scoreboard again
2713 if(other.health != 2342)
2715 other.health = 2342;
2717 if(clienttype(other) == CLIENTTYPE_REAL)
2720 WriteByte(MSG_ONE, SVC_FINALE);
2721 WriteString(MSG_ONE, "");
2725 // clear possibly invalid votes
2726 if(mapvote_maps[other.mapvote - 1] == "")
2728 // use impulses as new vote
2729 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2730 if(mapvote_maps[other.impulse - 1] != "")
2732 other.mapvote = other.impulse;
2733 MapVote_TouchVotes(other);
2741 MapVote_CheckRules_1(); // just count
2743 void MapVote_Start()
2748 // wait for stats to be sent first
2749 if(!playerstats_waitforme)
2752 MapInfo_Enumerate();
2753 if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2756 void MapVote_Think()
2761 if(alreadychangedlevel)
2764 if(time < mapvote_nextthink)
2768 mapvote_nextthink = time + 0.5;
2770 if(!mapvote_initialized)
2772 if(autocvar_rescan_pending == 1)
2774 cvar_set("rescan_pending", "2");
2775 localcmd("fs_rescan\nrescan_pending 3\n");
2778 else if(autocvar_rescan_pending == 2)
2782 else if(autocvar_rescan_pending == 3)
2784 // now build missing mapinfo files
2785 if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2788 // we're done, start the timer
2789 cvar_set("rescan_pending", "0");
2792 mapvote_initialized = TRUE;
2793 if(DoNextMapOverride())
2795 if(!autocvar_g_maplist_votable || player_count <= 0)
2806 string GotoMap(string m)
2808 if(!MapInfo_CheckMap(m))
2809 return "The map you chose is not available on this server.";
2810 cvar_set("nextmap", m);
2811 cvar_set("timelimit", "-1");
2812 if(mapvote_initialized || alreadychangedlevel)
2814 if(DoNextMapOverride())
2815 return "Map switch initiated.";
2817 return "Hm... no. For some reason I like THIS map more.";
2820 return "Map switch will happen after scoreboard.";
2827 FOR_EACH_REALCLIENT(self)
2829 if(self.classname == "spectator")
2831 if(self.enemy.typehitsound)
2832 self.typehit_time = time;
2833 else if(self.enemy.hitsound)
2834 self.hit_time = time;
2838 if(self.typehitsound)
2839 self.typehit_time = time;
2840 else if(self.hitsound)
2841 self.hit_time = time;
2844 altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2845 // add 1 frametime because after this, engine SV_Physics
2846 // increases time by a frametime and then networks the frame
2847 // add another frametime because client shows everything with
2848 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2850 FOR_EACH_CLIENT(self)
2852 self.hitsound = FALSE;
2853 self.typehitsound = FALSE;
2854 antilag_record(self, altime);
2861 * returns TRUE if redirecting
2863 float redirection_timeout;
2864 float redirection_nextthink;
2865 float RedirectionThink()
2867 float clients_found;
2869 if(redirection_target == "")
2872 if(!redirection_timeout)
2874 cvar_set("sv_public", "-2");
2875 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2876 if(redirection_target == "self")
2877 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2879 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2882 if(time < redirection_nextthink)
2885 redirection_nextthink = time + 1;
2888 FOR_EACH_REALCLIENT(self)
2890 print("Redirecting: sending connect command to ", self.netname, "\n");
2891 if(redirection_target == "self")
2892 stuffcmd(self, "\ndisconnect; reconnect\n");
2894 stuffcmd(self, strcat("\ndisconnect; connect ", redirection_target, "\n"));
2898 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2900 if(time > redirection_timeout || clients_found == 0)
2901 localcmd("\nwait; wait; wait; quit\n");
2906 void TargetMusic_RestoreGame();
2909 // Loaded from a save game
2910 // some things then break, so let's work around them...
2912 // Progs DB (capture records)
2913 ServerProgsDB = db_load("server.db");
2917 MapInfo_Enumerate();
2918 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2921 TargetMusic_RestoreGame();
2928 if(gameover > 1) // shutting down already?
2931 gameover = 2; // 2 = server shutting down
2933 if(world_initialized > 0)
2935 world_initialized = 0;
2936 print("Saving persistent data...\n");
2939 PlayerStats_EndMatch(0);
2941 PlayerStats_AddGlobalInfo(e);
2942 PlayerStats_Shutdown();
2944 if(!cheatcount_total)
2946 if(autocvar_sv_db_saveasdump)
2947 db_dump(ServerProgsDB, "server.db");
2949 db_save(ServerProgsDB, "server.db");
2951 if(autocvar_developer)
2953 if(autocvar_sv_db_saveasdump)
2954 db_dump(TemporaryDB, "server-temp.db");
2956 db_save(TemporaryDB, "server-temp.db");
2958 CheatShutdown(); // must be after cheatcount check
2959 db_close(ServerProgsDB);
2960 db_close(TemporaryDB);
2962 // tell the bot system the game is ending now
2965 WeaponStats_Shutdown();
2968 else if(world_initialized == 0)
2970 print("NOTE: crashed before even initializing the world, not saving persistent data\n");