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1 #define LATENCY_THINKRATE 10
2 .float latency_sum;
3 .float latency_cnt;
4 .float latency_time;
5 entity pingplreport;
6 void PingPLReport_Think()
7 {
8         float delta;
9         entity e;
10
11         delta = 3 / maxclients;
12         if(delta < sys_frametime)
13                 delta = 0;
14         self.nextthink = time + delta;
15
16         e = edict_num(self.cnt + 1);
17         if(clienttype(e) == CLIENTTYPE_REAL)
18         {
19                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
20                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
21                 WriteByte(MSG_BROADCAST, self.cnt);
22                 WriteShort(MSG_BROADCAST, max(1, e.ping));
23                 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
24                 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
25
26                 // record latency times for clients throughout the match so we can report it to playerstats
27                 if(time > (e.latency_time + LATENCY_THINKRATE))
28                 {
29                         e.latency_sum += e.ping;
30                         e.latency_cnt += 1;
31                         e.latency_time = time;
32                         //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
33                 }
34         }
35         else
36         {
37                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
38                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
39                 WriteByte(MSG_BROADCAST, self.cnt);
40                 WriteShort(MSG_BROADCAST, 0);
41                 WriteByte(MSG_BROADCAST, 0);
42                 WriteByte(MSG_BROADCAST, 0);
43         }
44         self.cnt = mod(self.cnt + 1, maxclients);
45 }
46 void PingPLReport_Spawn()
47 {
48         pingplreport = spawn();
49         pingplreport.classname = "pingplreport";
50         pingplreport.think = PingPLReport_Think;
51         pingplreport.nextthink = time;
52 }
53
54 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
55 string redirection_target;
56 float world_initialized;
57
58 string GetMapname();
59 string GetGametype();
60 void GotoNextMap(float reinit);
61 void ShuffleMaplist()
62 float(float reinit) DoNextMapOverride;
63
64 void SetDefaultAlpha()
65 {
66         if(autocvar_g_running_guns)
67         {
68                 default_player_alpha = -1;
69                 default_weapon_alpha = +1;
70         }
71         else if(g_cloaked)
72         {
73                 default_player_alpha = autocvar_g_balance_cloaked_alpha;
74                 default_weapon_alpha = default_player_alpha;
75         }
76         else
77         {
78                 default_player_alpha = autocvar_g_player_alpha;
79                 if(default_player_alpha == 0)
80                         default_player_alpha = 1;
81                 default_weapon_alpha = default_player_alpha;
82         }
83 }
84
85 void fteqcc_testbugs()
86 {
87         float a, b;
88
89         if(!autocvar_developer_fteqccbugs)
90                 return;
91
92         dprint("*** fteqcc test: checking for bugs...\n");
93
94         a = 1;
95         b = 5;
96         if(sqrt(a) - sqrt(b - a) == 0)
97                 dprint("*** fteqcc test: found same-function-twice bug\n");
98         else
99                 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
100
101         world.cnt = -10;
102         world.enemy = world;
103         world.enemy.cnt += 10;
104         if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
105                 dprint("*** fteqcc test: found += bug\n");
106         else
107                 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
108         world.cnt = 0;
109 }
110
111 void GotoFirstMap()
112 {
113         float n;
114         if(autocvar__sv_init)
115         {
116                 // cvar_set("_sv_init", "0");
117                 // we do NOT set this to 0 any more, so someone "accidentally" changing
118                 // to this "init" map on a dedicated server will cause no permanent
119                 // harm
120                 if(autocvar_g_maplist_shuffle)
121                         ShuffleMaplist();
122                 n = tokenizebyseparator(autocvar_g_maplist, " ");
123                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
124
125                 MapInfo_Enumerate();
126                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
127
128                 if(!DoNextMapOverride(1))
129                         GotoNextMap(1);
130
131                 return;
132         }
133
134         if(time < 5)
135         {
136                 self.nextthink = time;
137         }
138         else
139         {
140                 self.nextthink = time + 1;
141                 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
142         }
143 }
144
145 void cvar_changes_init()
146 {
147         float h;
148         string k, v, d;
149         float n, i, adding, pureadding;
150
151         if(cvar_changes)
152                 strunzone(cvar_changes);
153         cvar_changes = string_null;
154         if(cvar_purechanges)
155                 strunzone(cvar_purechanges);
156         cvar_purechanges = string_null;
157         cvar_purechanges_count = 0;
158
159         h = buf_create();
160         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
161         n = buf_getsize(h);
162
163         adding = TRUE;
164         pureadding = TRUE;
165
166         for(i = 0; i < n; ++i)
167         {
168                 k = bufstr_get(h, i);
169
170 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
171 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
172 #define BADCVAR(p) if(k == p) continue
173
174                 // general excludes and namespaces for server admin used cvars
175                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
176
177                 // internal
178                 BADPREFIX("csqc_");
179                 BADPREFIX("cvar_check_");
180                 BADCVAR("gamecfg");
181                 BADCVAR("g_configversion");
182                 BADCVAR("g_maplist_index");
183                 BADCVAR("halflifebsp");
184                 BADPREFIX("sv_world");
185
186                 // client
187                 BADPREFIX("chase_");
188                 BADPREFIX("cl_");
189                 BADPREFIX("con_");
190                 BADPREFIX("scoreboard_");
191                 BADPREFIX("g_campaign");
192                 BADPREFIX("g_waypointsprite_");
193                 BADPREFIX("gl_");
194                 BADPREFIX("joy");
195                 BADPREFIX("hud_");
196                 BADPREFIX("m_");
197                 BADPREFIX("menu_");
198                 BADPREFIX("net_slist_");
199                 BADPREFIX("r_");
200                 BADPREFIX("sbar_");
201                 BADPREFIX("scr_");
202                 BADPREFIX("snd_");
203                 BADPREFIX("show");
204                 BADPREFIX("sensitivity");
205                 BADPREFIX("userbind");
206                 BADPREFIX("v_");
207                 BADPREFIX("vid_");
208                 BADPREFIX("crosshair");
209                 BADCVAR("mod_q3bsp_lightmapmergepower");
210                 BADCVAR("mod_q3bsp_nolightmaps");
211                 BADCVAR("fov");
212                 BADCVAR("mastervolume");
213                 BADCVAR("volume");
214                 BADCVAR("bgmvolume");
215
216                 // private
217                 BADCVAR("developer");
218                 BADCVAR("log_dest_udp");
219                 BADCVAR("log_file");
220                 BADCVAR("net_address");
221                 BADCVAR("net_address_ipv6");
222                 BADCVAR("port");
223                 BADCVAR("savedgamecfg");
224                 BADCVAR("serverconfig");
225                 BADCVAR("sv_autoscreenshot");
226                 BADCVAR("sv_heartbeatperiod");
227                 BADCVAR("sv_vote_master_password");
228                 BADCVAR("sys_colortranslation");
229                 BADCVAR("sys_specialcharactertranslation");
230                 BADCVAR("timeformat");
231                 BADCVAR("timestamps");
232                 BADPREFIX("developer_");
233                 BADPREFIX("g_ban_");
234                 BADPREFIX("g_banned_list");
235                 BADPREFIX("g_chat_flood_");
236                 BADPREFIX("g_ghost_items");
237                 BADPREFIX("g_playerstats_");
238                 BADPREFIX("g_respawn_ghosts");
239                 BADPREFIX("g_voice_flood_");
240                 BADPREFIX("rcon_");
241                 BADPREFIX("sv_allowdownloads");
242                 BADPREFIX("sv_autodemo");
243                 BADPREFIX("sv_curl_");
244                 BADPREFIX("sv_eventlog");
245                 BADPREFIX("sv_logscores_");
246                 BADPREFIX("sv_master");
247                 BADPREFIX("sv_weaponstats_");
248                 BADPREFIX("sv_waypointsprite_");
249                 BADCVAR("rescan_pending");
250
251                 // these can contain player IDs, so better hide
252                 BADPREFIX("g_forced_team_");
253
254                 // mapinfo
255                 BADCVAR("fraglimit");
256                 BADCVAR("g_arena");
257                 BADCVAR("g_assault");
258                 BADCVAR("g_ca");
259                 BADCVAR("g_ctf");
260                 BADCVAR("g_cts");
261                 BADCVAR("g_dm");
262                 BADCVAR("g_domination");
263                 BADCVAR("g_domination_default_teams");
264                 BADCVAR("g_freezetag");
265                 BADCVAR("g_keepaway");
266                 BADCVAR("g_keyhunt");
267                 BADCVAR("g_keyhunt_teams");
268                 BADCVAR("g_keyhunt_teams");
269                 BADCVAR("g_lms");
270                 BADCVAR("g_nexball");
271                 BADCVAR("g_onslaught");
272                 BADCVAR("g_race");
273                 BADCVAR("g_race_qualifying_timelimit");
274                 BADCVAR("g_runematch");
275                 BADCVAR("g_tdm");
276                 BADCVAR("g_tdm_teams");
277                 BADCVAR("leadlimit");
278                 BADCVAR("nextmap");
279                 BADCVAR("teamplay");
280                 BADCVAR("timelimit");
281
282                 // long
283                 BADCVAR("hostname");
284                 BADCVAR("g_maplist");
285                 BADCVAR("g_maplist_mostrecent");
286                 BADCVAR("sv_motd");
287
288                 v = cvar_string(k);
289                 d = cvar_defstring(k);
290                 if(v == d)
291                         continue;
292
293                 if(adding)
294                 {
295                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
296                         if(strlen(cvar_changes) > 16384)
297                         {
298                                 cvar_changes = "// too many settings have been changed to show them here\n";
299                                 adding = 0;
300                         }
301                 }
302
303                 // now check if the changes are actually gameplay relevant
304
305                 // does nothing visible
306                 BADCVAR("captureleadlimit_override");
307                 BADCVAR("g_arena_point_leadlimit");
308                 BADCVAR("g_balance_kill_delay");
309                 BADCVAR("g_ca_point_leadlimit");
310                 BADCVAR("g_ctf_captimerecord_always");
311                 BADCVAR("g_ctf_flag_glowtrails");
312                 BADCVAR("g_ctf_flag_pickup_verbosename");
313                 BADCVAR("g_domination_point_leadlimit");
314                 BADCVAR("g_forced_respawn");
315                 BADCVAR("g_keyhunt_point_leadlimit");
316                 BADPREFIX("g_mod_");
317                 BADCVAR("g_nexball_goalleadlimit");
318                 BADCVAR("g_runematch_point_leadlimit");
319                 BADCVAR("leadlimit_and_fraglimit");
320                 BADCVAR("leadlimit_override");
321                 BADCVAR("pausable");
322                 BADCVAR("sv_allow_fullbright");
323                 BADCVAR("sv_checkforpacketsduringsleep");
324                 BADCVAR("sv_fraginfo");
325                 BADCVAR("sv_timeout");
326                 BADPREFIX("sv_timeout_");
327                 BADCVAR("welcome_message_time");
328                 BADPREFIX("crypto_");
329                 BADPREFIX("g_chat_");
330                 BADPREFIX("g_ctf_captimerecord_");
331                 BADPREFIX("g_maplist_votable_");
332                 BADPREFIX("net_");
333                 BADPREFIX("prvm_");
334                 BADPREFIX("skill_");
335                 BADPREFIX("sv_cullentities_");
336                 BADPREFIX("sv_fraginfo_");
337                 BADPREFIX("sv_maxidle_");
338                 BADPREFIX("sv_vote_");
339                 BADPREFIX("timelimit_");
340                 BADCVAR("gameversion");
341                 BADPREFIX("gameversion_");
342                 BADCVAR("sv_namechangetimer");
343 #ifndef NO_LEGACY_NETWORKING
344                 BADCVAR("sv_use_csqc_players"); // transition
345 #endif
346
347                 // allowed changes to server admins (please sync this to server.cfg)
348                 // vi commands:
349                 //   :/"impure"/,$d
350                 //   :g!,^\/\/[^ /],d
351                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
352                 //   :%!sort
353                 // yes, this does contain some redundant stuff, don't really care
354                 BADCVAR("bot_config_file");
355                 BADCVAR("bot_number");
356                 BADCVAR("bot_prefix");
357                 BADCVAR("bot_suffix");
358                 BADCVAR("capturelimit_override");
359                 BADCVAR("fraglimit_override");
360                 BADCVAR("gametype");
361                 BADCVAR("g_antilag");
362                 BADCVAR("g_balance_teams");
363                 BADCVAR("g_balance_teams_prevent_imbalance");
364                 BADCVAR("g_balance_teams_scorefactor");
365                 BADCVAR("g_ban_sync_trusted_servers");
366                 BADCVAR("g_ban_sync_uri");
367                 BADCVAR("g_ctf_ignore_frags");
368                 BADCVAR("g_domination_point_limit");
369                 BADCVAR("g_friendlyfire");
370                 BADCVAR("g_fullbrightitems");
371                 BADCVAR("g_fullbrightplayers");
372                 BADCVAR("g_keyhunt_point_limit");
373                 BADCVAR("g_keyhunt_teams_override");
374                 BADCVAR("g_lms_lives_override");
375                 BADCVAR("g_maplist");
376                 BADCVAR("g_maplist_check_waypoints");
377                 BADCVAR("g_maplist_mostrecent_count");
378                 BADCVAR("g_maplist_shuffle");
379                 BADCVAR("g_maplist_votable");
380                 BADCVAR("g_maplist_votable_abstain");
381                 BADCVAR("g_maplist_votable_nodetail");
382                 BADCVAR("g_maplist_votable_suggestions");
383                 BADCVAR("g_maxplayers");
384                 BADCVAR("g_mirrordamage");
385                 BADCVAR("g_nexball_goallimit");
386                 BADCVAR("g_powerups");
387                 BADCVAR("g_runematch_point_limit");
388                 BADCVAR("g_start_delay");
389                 BADCVAR("g_warmup");
390                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
391                 BADCVAR("hostname");
392                 BADCVAR("log_file");
393                 BADCVAR("maxplayers");
394                 BADCVAR("minplayers");
395                 BADCVAR("net_address");
396                 BADCVAR("port");
397                 BADCVAR("rcon_password");
398                 BADCVAR("rcon_restricted_commands");
399                 BADCVAR("rcon_restricted_password");
400                 BADCVAR("skill");
401                 BADCVAR("sv_adminnick");
402                 BADCVAR("sv_autoscreenshot");
403                 BADCVAR("sv_autotaunt");
404                 BADCVAR("sv_curl_defaulturl");
405                 BADCVAR("sv_defaultcharacter");
406                 BADCVAR("sv_defaultplayercolors");
407                 BADCVAR("sv_defaultplayermodel");
408                 BADCVAR("sv_defaultplayerskin");
409                 BADCVAR("sv_maxidle");
410                 BADCVAR("sv_maxrate");
411                 BADCVAR("sv_motd");
412                 BADCVAR("sv_public");
413                 BADCVAR("sv_ready_restart");
414                 BADCVAR("sv_status_privacy");
415                 BADCVAR("sv_taunt");
416                 BADCVAR("sv_vote_call");
417                 BADCVAR("sv_vote_commands");
418                 BADCVAR("sv_vote_majority_factor");
419                 BADCVAR("sv_vote_master");
420                 BADCVAR("sv_vote_master_commands");
421                 BADCVAR("sv_vote_master_password");
422                 BADCVAR("sv_vote_simple_majority_factor");
423                 BADCVAR("sys_ticrate");
424                 BADCVAR("teamplay_mode");
425                 BADCVAR("timelimit_override");
426                 BADCVAR("g_spawnshieldtime");
427                 BADPREFIX("g_warmup_");
428                 BADPREFIX("sv_ready_restart_");
429
430                 // mutators that announce themselves properly to the server browser
431                 BADCVAR("g_minstagib");
432                 BADCVAR("g_new_toys");
433                 BADCVAR("g_nix");
434
435                 if(autocvar_g_minstagib)
436                 {
437                         BADCVAR("g_grappling_hook");
438                         BADCVAR("g_jetpack");
439                 }
440 #undef BADPREFIX
441 #undef BADCVAR
442
443                 if(pureadding)
444                 {
445                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
446                         if(strlen(cvar_purechanges) > 16384)
447                         {
448                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
449                                 pureadding = 0;
450                         }
451                 }
452                 ++cvar_purechanges_count;
453                 // WARNING: this variable is used for the server list
454                 // NEVER dare to skip this code!
455                 // Hacks to intentionally appearing as "pure server" even though you DO have
456                 // modified settings may be punished by removal from the server list.
457                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
458                 // though.
459         }
460         buf_del(h);
461         if(cvar_changes == "")
462                 cvar_changes = "// this server runs at default server settings\n";
463         else
464                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
465         cvar_changes = strzone(cvar_changes);
466         if(cvar_purechanges == "")
467                 cvar_purechanges = "// this server runs at default gameplay settings\n";
468         else
469                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
470         cvar_purechanges = strzone(cvar_purechanges);
471 }
472
473 void detect_maptype()
474 {
475 #if 0
476         vector o, v;
477         float i;
478
479         for(;;)
480         {
481                 o = world.mins;
482                 o_x += random() * (world.maxs_x - world.mins_x);
483                 o_y += random() * (world.maxs_y - world.mins_y);
484                 o_z += random() * (world.maxs_z - world.mins_z);
485
486                 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
487                 if(trace_fraction == 1)
488                         continue;
489
490                 v = trace_endpos;
491
492                 for(i = 0; i < 64; i += 4)
493                 {
494                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
495         if(trace_fraction == 1)
496                 continue;
497                         print(ftos(i), " -> ", vtos(trace_endpos), "\n");
498                 }
499
500                 break;
501         }
502 #endif
503 }
504
505 entity randomseed;
506 float RandomSeed_Send(entity to, float sf)
507 {
508         WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
509         WriteShort(MSG_ENTITY, self.cnt);
510         return TRUE;
511 }
512 void RandomSeed_Think()
513 {
514         self.cnt = bound(0, floor(random() * 65536), 65535);
515         self.nextthink = time + 5;
516
517         self.SendFlags |= 1;
518 }
519 void RandomSeed_Spawn()
520 {
521         randomseed = spawn();
522         randomseed.think = RandomSeed_Think;
523         Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
524
525         entity oldself;
526         oldself = self;
527         self = randomseed;
528         self.think(); // sets random seed and nextthink
529         self = oldself;
530 }
531
532 void spawnfunc___init_dedicated_server(void)
533 {
534         // handler for _init/_init map (only for dedicated server initialization)
535
536         world_initialized = -1; // don't complain
537         cvar = cvar_normal;
538         cvar_string = cvar_string_normal;
539         cvar_set = cvar_set_normal;
540
541         remove = remove_unsafely;
542
543         entity e;
544         e = spawn();
545         e.think = GotoFirstMap;
546         e.nextthink = time; // this is usually 1 at this point
547
548         e = spawn();
549         e.classname = "info_player_deathmatch"; // safeguard against player joining
550
551         self.classname = "worldspawn"; // safeguard against various stuff ;)
552
553         // needs to be done so early because of the constants they create
554         CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
555         CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
556
557         MapInfo_Enumerate();
558         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
559 }
560
561 void Map_MarkAsRecent(string m);
562 float world_already_spawned;
563 void Nagger_Init();
564 void ClientInit_Spawn();
565 void WeaponStats_Init();
566 void WeaponStats_Shutdown();
567 void spawnfunc_worldspawn (void)
568 {
569         float fd, l, i, j, n;
570         string s, col;
571
572         cvar = cvar_normal;
573         cvar_string = cvar_string_normal;
574         cvar_set = cvar_set_normal;
575
576         if(world_already_spawned)
577                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
578         world_already_spawned = TRUE;
579
580         remove = remove_safely; // during spawning, watch what you remove!
581
582         check_unacceptable_compiler_bugs();
583
584         cvar_changes_init(); // do this very early now so it REALLY matches the server config
585
586         compressShortVector_init();
587
588         allowed_to_spawn = TRUE;
589
590         entity head;
591         head = nextent(world);
592         maxclients = 0;
593         while(head)
594         {
595                 ++maxclients;
596                 head = nextent(head);
597         }
598
599         // needs to be done so early because of the constants they create
600         CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
601         CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
602
603         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
604
605         TemporaryDB = db_create();
606
607         // 0 normal
608         lightstyle(0, "m");
609
610         // 1 FLICKER (first variety)
611         lightstyle(1, "mmnmmommommnonmmonqnmmo");
612
613         // 2 SLOW STRONG PULSE
614         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
615
616         // 3 CANDLE (first variety)
617         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
618
619         // 4 FAST STROBE
620         lightstyle(4, "mamamamamama");
621
622         // 5 GENTLE PULSE 1
623         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
624
625         // 6 FLICKER (second variety)
626         lightstyle(6, "nmonqnmomnmomomno");
627
628         // 7 CANDLE (second variety)
629         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
630
631         // 8 CANDLE (third variety)
632         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
633
634         // 9 SLOW STROBE (fourth variety)
635         lightstyle(9, "aaaaaaaazzzzzzzz");
636
637         // 10 FLUORESCENT FLICKER
638         lightstyle(10, "mmamammmmammamamaaamammma");
639
640         // 11 SLOW PULSE NOT FADE TO BLACK
641         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
642
643         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
644
645         // 63 testing
646         lightstyle(63, "a");
647
648         if(autocvar_g_campaign)
649                 CampaignPreInit();
650
651         Map_MarkAsRecent(mapname);
652
653         PlayerStats_Init(); // we need this to be initiated before InitGameplayMode
654
655         precache_model ("null"); // we need this one before InitGameplayMode
656         InitGameplayMode();
657         readlevelcvars();
658         GrappleHookInit();
659         ElectroInit();
660         LaserInit();
661
662         player_count = 0;
663         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
664         if(bot_waypoints_for_items == 1)
665                 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
666                         bot_waypoints_for_items = 0;
667
668         precache();
669
670         WaypointSprite_Init();
671
672         //if (g_domination)
673         //      dom_init();
674
675         GameLogInit(); // prepare everything
676         // NOTE for matchid:
677         // changing the logic generating it is okay. But:
678         // it HAS to stay <= 64 chars
679         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
680         if(autocvar_sv_eventlog)
681         {
682                 s = sprintf("%d.%s.%06d", ftos(autocvar_sv_eventlog_files_counter), strftime(FALSE, "%s"), floor(random() * 1000000));
683                 matchid = strzone(s);
684
685                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
686                 s = ":gameinfo:mutators:LIST";
687
688                 ret_string = s;
689                 MUTATOR_CALLHOOK(BuildMutatorsString);
690                 s = ret_string;
691
692                 // simple, probably not good in the mutator system
693                 if(autocvar_g_grappling_hook)
694                         s = strcat(s, ":grappling_hook");
695
696                 // initialiation stuff, not good in the mutator system
697                 if(!autocvar_g_use_ammunition)
698                         s = strcat(s, ":no_use_ammunition");
699
700                 // initialiation stuff, not good in the mutator system
701                 if(autocvar_g_pickup_items == 0)
702                         s = strcat(s, ":no_pickup_items");
703                 if(autocvar_g_pickup_items > 0)
704                         s = strcat(s, ":pickup_items");
705
706                 // initialiation stuff, not good in the mutator system
707                 if(autocvar_g_weaponarena != "0")
708                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
709
710                 // TODO to mutator system
711                 if(autocvar_g_norecoil)
712                         s = strcat(s, ":norecoil");
713
714                 // TODO to mutator system
715                 if(autocvar_g_midair)
716                         s = strcat(s, ":midair");
717
718                 // TODO to mutator system
719                 if(autocvar_g_minstagib)
720                         s = strcat(s, ":minstagib");
721
722                 // TODO to mutator system
723                 if(autocvar_g_powerups == 0)
724                         s = strcat(s, ":no_powerups");
725                 if(autocvar_g_powerups > 0)
726                         s = strcat(s, ":powerups");
727
728                 GameLogEcho(s);
729                 GameLogEcho(":gameinfo:end");
730         }
731         else
732                 matchid = strzone(ftos(random()));
733
734         cvar_set("nextmap", "");
735
736         SetDefaultAlpha();
737
738         if(autocvar_g_campaign)
739                 CampaignPostInit();
740
741         fteqcc_testbugs();
742
743         Ban_LoadBans();
744
745         MapInfo_Enumerate();
746         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
747
748         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
749         {
750                 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
751                 if(fd != -1)
752                 {
753                         while((s = fgets(fd)))
754                         {
755                                 l = tokenize_console(s);
756                                 if(l < 2)
757                                         continue;
758                                 if(argv(0) == "cd")
759                                 {
760                                         print("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
761                                         print("  cdtrack ", argv(2), "\n");
762                                 }
763                                 else if(argv(0) == "fog")
764                                 {
765                                         print("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
766                                         print("  \"fog\" \"", s, "\"\n");
767                                 }
768                                 else if(argv(0) == "set")
769                                 {
770                                         print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
771                                         print("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
772                                 }
773                                 else if(argv(0) != "//")
774                                 {
775                                         print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
776                                         print("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
777                                 }
778                         }
779                         fclose(fd);
780                 }
781         }
782
783         WeaponStats_Init();
784
785         WEPSET_ADDSTAT();
786         addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
787         addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
788         addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
789         addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
790         Nagger_Init();
791
792         addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
793         addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
794         addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
795         addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
796         addstat(STAT_FUEL, AS_INT, ammo_fuel);
797         addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
798         addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
799         addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
800         addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
801         addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
802         addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
803         addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
804         addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
805
806         addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
807         addstat(STAT_NEX_CHARGEPOOL, AS_FLOAT, nex_chargepool_ammo);
808
809         addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
810
811         if(g_ca || g_freezetag)
812         {
813                 addstat(STAT_REDALIVE, AS_INT, redalive_stat);
814                 addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat);
815                 addstat(STAT_YELLOWALIVE, AS_INT, yellowalive_stat);
816                 addstat(STAT_PINKALIVE, AS_INT, pinkalive_stat);
817         }
818         if(g_freezetag)
819         {
820                 addstat(STAT_FROZEN, AS_INT, freezetag_frozen);
821                 addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, freezetag_revive_progress);
822         }
823
824         // g_movementspeed hack
825         addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
826         addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
827         addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
828         addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
829         
830         // secrets
831         addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
832         addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
833
834         // misc
835         addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
836         
837         next_pingtime = time + 5;
838
839         detect_maptype();
840         
841         // set up information replies for clients and server to use
842         lsmaps_reply = "^7Maps available: ";
843         lsnewmaps_reply = "^7Maps without a record set: ";
844         for(i = 0, j = 0; i < MapInfo_count; ++i)
845         {
846                 if(MapInfo_Get_ByID(i))
847                         if not(MapInfo_Map_flags & (MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN))
848                         {
849                                 if(mod(i, 2))
850                                         col = "^2";
851                                 else
852                                         col = "^3";
853                                         
854                                 ++j;
855                                 
856                                 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
857                                 
858                                 if(g_race && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time"))))
859                                         lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
860                                 else if(g_cts && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time"))))
861                                         lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
862                         }
863         }
864         
865         lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
866         lsnewmaps_reply = strzone(strcat(((!g_race && !g_cts) ? "Need to be playing race or CTS for lsnewmaps to work." : lsnewmaps_reply), "\n"));
867
868         maplist_reply = "^7Maps in list: ";
869         n = tokenize_console(autocvar_g_maplist);
870         for(i = 0, j = 0; i < n; ++i)
871         {
872                 if(MapInfo_CheckMap(argv(i)))
873                 {
874                         if(mod(j, 2))
875                                 col = "^2";
876                         else
877                                 col = "^3";
878                         maplist_reply = strcat(maplist_reply, col, argv(i), " ");
879                         ++j;
880                 }
881         }
882         maplist_reply = strzone(strcat(maplist_reply, "\n"));
883         MapInfo_ClearTemps();
884
885         for(i = 0; i < 10; ++i)
886         {
887                 records_reply[i] = strzone(getrecords(i));
888         }
889         
890         ladder_reply = strzone(getladder());
891
892         rankings_reply = strzone(getrankings());
893
894         // begin other init
895         ClientInit_Spawn();
896         RandomSeed_Spawn();
897         PingPLReport_Spawn();
898
899         CheatInit();
900
901         localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
902
903         // fill sv_curl_serverpackages from .serverpackage files
904         if(autocvar_sv_curl_serverpackages_auto)
905         {
906                 s = "";
907                 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
908                 for(i = 0; i < n; ++i)
909                         if(substring(argv(i), -14, -1) != "-serverpackage.txt")
910                         if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
911                                 s = strcat(s, " ", argv(i));
912                 fd = search_begin("*-serverpackage.txt", TRUE, FALSE);
913                 if(fd >= 0)
914                 {
915                         j = search_getsize(fd);
916                         for(i = 0; i < j; ++i)
917                                 s = strcat(s, " ", search_getfilename(fd, i));
918                         search_end(fd);
919                 }
920                 fd = search_begin("*.serverpackage", TRUE, FALSE);
921                 if(fd >= 0)
922                 {
923                         j = search_getsize(fd);
924                         for(i = 0; i < j; ++i)
925                                 s = strcat(s, " ", search_getfilename(fd, i));
926                         search_end(fd);
927                 }
928                 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
929         }
930
931         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
932         modname = "Xonotic";
933         // physics/balance/config changes that count as mod
934         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
935                 modname = cvar_string("g_mod_physics");
936         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
937                 modname = cvar_string("g_mod_balance");
938         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
939                 modname = cvar_string("g_mod_config");
940         // weird mutators that deserve to count as mod
941         if(autocvar_g_minstagib)
942                 modname = "MinstaGib";
943         // extra mutators that deserve to count as mod
944         MUTATOR_CALLHOOK(SetModname);
945         // weird game types that deserve to count as mod
946         if(g_cts)
947                 modname = "CTS";
948         // save it for later
949         modname = strzone(modname);
950
951         WinningConditionHelper(); // set worldstatus
952
953         world_initialized = 1;
954 }
955
956 void spawnfunc_light (void)
957 {
958         //makestatic (self); // Who the f___ did that?
959         remove(self);
960 }
961
962 string GetGametype()
963 {
964         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
965 }
966
967 string getmapname_stored;
968 string GetMapname()
969 {
970         return mapname;
971 }
972
973 float Map_Count, Map_Current;
974 string Map_Current_Name;
975
976 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
977 float GetMaplistPosition()
978 {
979         float pos, idx;
980         string map;
981
982         map = GetMapname();
983         idx = autocvar_g_maplist_index;
984
985         if(idx >= 0)
986                 if(idx < Map_Count)
987                         if(map == argv(idx))
988                                 return idx;
989
990         for(pos = 0; pos < Map_Count; ++pos)
991                 if(map == argv(pos))
992                         return pos;
993
994         // resume normal maplist rotation if current map is not in g_maplist
995         return idx;
996 }
997
998 float MapHasRightSize(string map)
999 {
1000         float fh;
1001         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
1002         if(autocvar_g_maplist_check_waypoints)
1003         {
1004                 dprint("checkwp "); dprint(map);
1005                 if(!fexists(strcat("maps/", map, ".waypoints")))
1006                 {
1007                         dprint(": no waypoints\n");
1008                         return FALSE;
1009                 }
1010                 dprint(": has waypoints\n");
1011         }
1012
1013         // open map size restriction file
1014         dprint("opensize "); dprint(map);
1015         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1016         if(fh >= 0)
1017         {
1018                 float mapmin, mapmax;
1019                 dprint(": ok, ");
1020                 mapmin = stof(fgets(fh));
1021                 mapmax = stof(fgets(fh));
1022                 fclose(fh);
1023                 if(player_count < mapmin)
1024                 {
1025                         dprint("not enough\n");
1026                         return FALSE;
1027                 }
1028                 if(player_count > mapmax)
1029                 {
1030                         dprint("too many\n");
1031                         return FALSE;
1032                 }
1033                 dprint("right size\n");
1034                 return TRUE;
1035         }
1036         dprint(": not found\n");
1037         return TRUE;
1038 }
1039
1040 string Map_Filename(float position)
1041 {
1042         return strcat("maps/", argv(position), ".bsp");
1043 }
1044
1045 string strwords(string s, float w)
1046 {
1047         float endpos;
1048         for(endpos = 0; w && endpos >= 0; --w)
1049                 endpos = strstrofs(s, " ", endpos + 1);
1050         if(endpos < 0)
1051                 return s;
1052         else
1053                 return substring(s, 0, endpos);
1054 }
1055
1056 float strhasword(string s, string w)
1057 {
1058         return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1059 }
1060
1061 void Map_MarkAsRecent(string m)
1062 {
1063         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1064 }
1065
1066 float Map_IsRecent(string m)
1067 {
1068         return strhasword(autocvar_g_maplist_mostrecent, m);
1069 }
1070
1071 float Map_Check(float position, float pass)
1072 {
1073         string filename;
1074         string map_next;
1075         map_next = argv(position);
1076         if(pass <= 1)
1077         {
1078                 if(Map_IsRecent(map_next))
1079                         return 0;
1080         }
1081         filename = Map_Filename(position);
1082         if(MapInfo_CheckMap(map_next))
1083         {
1084                 if(pass == 2)
1085                         return 1;
1086                 if(MapHasRightSize(map_next))
1087                         return 1;
1088                 return 0;
1089         }
1090         else
1091                 dprint( "Couldn't select '", filename, "'..\n" );
1092
1093         return 0;
1094 }
1095
1096 void Map_Goto_SetStr(string nextmapname)
1097 {
1098         if(getmapname_stored != "")
1099                 strunzone(getmapname_stored);
1100         if(nextmapname == "")
1101                 getmapname_stored = "";
1102         else
1103                 getmapname_stored = strzone(nextmapname);
1104 }
1105
1106 void Map_Goto_SetFloat(float position)
1107 {
1108         cvar_set("g_maplist_index", ftos(position));
1109         Map_Goto_SetStr(argv(position));
1110 }
1111
1112 void Map_Goto(float reinit)
1113 {
1114         MapInfo_LoadMap(getmapname_stored, reinit);
1115 }
1116
1117 // return codes of map selectors:
1118 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1119 //   -2 = permanent failure
1120 float() MaplistMethod_Iterate = // usual method
1121 {
1122         float pass, i;
1123
1124         for(pass = 1; pass <= 2; ++pass)
1125         {
1126                 for(i = 1; i < Map_Count; ++i)
1127                 {
1128                         float mapindex;
1129                         mapindex = mod(i + Map_Current, Map_Count);
1130                         if(Map_Check(mapindex, pass))
1131                                 return mapindex;
1132                 }
1133         }
1134         return -1;
1135 }
1136
1137 float() MaplistMethod_Repeat = // fallback method
1138 {
1139         if(Map_Check(Map_Current, 2))
1140                 return Map_Current;
1141         return -2;
1142 }
1143
1144 float() MaplistMethod_Random = // random map selection
1145 {
1146         float i, imax;
1147
1148         imax = 42;
1149
1150         for(i = 0; i <= imax; ++i)
1151         {
1152                 float mapindex;
1153                 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
1154                 if(Map_Check(mapindex, 1))
1155                         return mapindex;
1156         }
1157         return -1;
1158 }
1159
1160 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1161 // the exponent sets a bias on the map selection:
1162 // the higher the exponent, the less likely "shortly repeated" same maps are
1163 {
1164         float i, j, imax, insertpos;
1165
1166         imax = 42;
1167
1168         for(i = 0; i <= imax; ++i)
1169         {
1170                 string newlist;
1171
1172                 // now reinsert this at another position
1173                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
1174                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1175                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1176                 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1177
1178                 // insert the current map there
1179                 newlist = "";
1180                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1181                         newlist = strcat(newlist, " ", argv(j));
1182                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1183                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1184                         newlist = strcat(newlist, " ", argv(j));
1185                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1186                 cvar_set("g_maplist", newlist);
1187                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1188
1189                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1190                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1191                 if(Map_Check(Map_Current, 1))
1192                         return Map_Current;
1193         }
1194         return -1;
1195 }
1196
1197 void Maplist_Init()
1198 {
1199         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1200         if(Map_Count == 0)
1201         {
1202                 bprint( "Maplist is empty!  Resetting it to default map list.\n" );
1203                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1204                 if(autocvar_g_maplist_shuffle)
1205                         ShuffleMaplist();
1206                 localcmd("\nmenu_cmd sync\n");
1207                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1208         }
1209         if(Map_Count == 0)
1210                 error("empty maplist, cannot select a new map");
1211         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1212
1213         if(Map_Current_Name)
1214                 strunzone(Map_Current_Name);
1215         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1216         // this may or may not be correct, but who cares, in the worst case a map
1217         // isn't chosen in the first pass that should have been
1218 }
1219
1220 string GetNextMap()
1221 {
1222         float nextMap;
1223
1224         Maplist_Init();
1225         nextMap = -1;
1226
1227         if(nextMap == -1)
1228                 if(autocvar_g_maplist_shuffle > 0)
1229                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1230
1231         if(nextMap == -1)
1232                 if(autocvar_g_maplist_selectrandom)
1233                         nextMap = MaplistMethod_Random();
1234
1235         if(nextMap == -1)
1236                 nextMap = MaplistMethod_Iterate();
1237
1238         if(nextMap == -1)
1239                 nextMap = MaplistMethod_Repeat();
1240
1241         if(nextMap >= 0)
1242         {
1243                 Map_Goto_SetFloat(nextMap);
1244                 return getmapname_stored;
1245         }
1246
1247         return "";
1248 }
1249
1250 float DoNextMapOverride(float reinit)
1251 {
1252         if(autocvar_g_campaign)
1253         {
1254                 CampaignPostIntermission();
1255                 alreadychangedlevel = TRUE;
1256                 return TRUE;
1257         }
1258         if(autocvar_quit_when_empty)
1259         {
1260                 if(player_count <= currentbots)
1261                 {
1262                         localcmd("quit\n");
1263                         alreadychangedlevel = TRUE;
1264                         return TRUE;
1265                 }
1266         }
1267         if(autocvar_quit_and_redirect != "")
1268         {
1269                 redirection_target = strzone(autocvar_quit_and_redirect);
1270                 alreadychangedlevel = TRUE;
1271                 return TRUE;
1272         }
1273         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1274         {
1275                 localcmd("restart\n");
1276                 alreadychangedlevel = TRUE;
1277                 return TRUE;
1278         }
1279         if(autocvar_nextmap != "")
1280                 if(MapInfo_CheckMap(autocvar_nextmap))
1281                 {
1282                         Map_Goto_SetStr(autocvar_nextmap);
1283                         Map_Goto(reinit);
1284                         alreadychangedlevel = TRUE;
1285                         return TRUE;
1286                 }
1287         if(!reinit && autocvar_lastlevel)
1288         {
1289                 cvar_settemp_restore();
1290                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1291                 alreadychangedlevel = TRUE;
1292                 return TRUE;
1293         }
1294         return FALSE;
1295 }
1296
1297 void GotoNextMap(float reinit)
1298 {
1299         //string nextmap;
1300         //float n, nummaps;
1301         //string s;
1302         if (alreadychangedlevel)
1303                 return;
1304         alreadychangedlevel = TRUE;
1305
1306         {
1307                 string nextMap;
1308                 float allowReset;
1309
1310                 for(allowReset = 1; allowReset >= 0; --allowReset)
1311                 {
1312                         nextMap = GetNextMap();
1313                         if(nextMap != "")
1314                                 break;
1315
1316                         if(allowReset)
1317                         {
1318                                 bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );
1319                                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1320                                 if(autocvar_g_maplist_shuffle)
1321                                         ShuffleMaplist();
1322                                 localcmd("\nmenu_cmd sync\n");
1323                         }
1324                         else
1325                         {
1326                                 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1327                         }
1328                 }
1329                 Map_Goto(reinit);
1330         }
1331 }
1332
1333
1334 /*
1335 ============
1336 IntermissionThink
1337
1338 When the player presses attack or jump, change to the next level
1339 ============
1340 */
1341 .float autoscreenshot;
1342 void() MapVote_Start;
1343 void() MapVote_Think;
1344 float mapvote_initialized;
1345 void IntermissionThink()
1346 {
1347         FixIntermissionClient(self);
1348         
1349         float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1350         float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1351         
1352         if( (server_screenshot || client_screenshot)
1353                 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1354         {
1355                 self.autoscreenshot = -1;
1356                 if(clienttype(self) == CLIENTTYPE_REAL) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"", GetMapname(), strftime(FALSE, "%s"))); }
1357                 return;
1358         }
1359
1360         if (time < intermission_exittime)
1361                 return;
1362
1363         if(!mapvote_initialized)
1364                 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1365                         return;
1366
1367         MapVote_Start();
1368 }
1369
1370 /*
1371 ============
1372 FindIntermission
1373
1374 Returns the entity to view from
1375 ============
1376 */
1377 /*
1378 entity FindIntermission()
1379 {
1380         local   entity spot;
1381         local   float cyc;
1382
1383 // look for info_intermission first
1384         spot = find (world, classname, "info_intermission");
1385         if (spot)
1386         {       // pick a random one
1387                 cyc = random() * 4;
1388                 while (cyc > 1)
1389                 {
1390                         spot = find (spot, classname, "info_intermission");
1391                         if (!spot)
1392                                 spot = find (spot, classname, "info_intermission");
1393                         cyc = cyc - 1;
1394                 }
1395                 return spot;
1396         }
1397
1398 // then look for the start position
1399         spot = find (world, classname, "info_player_start");
1400         if (spot)
1401                 return spot;
1402
1403 // testinfo_player_start is only found in regioned levels
1404         spot = find (world, classname, "testplayerstart");
1405         if (spot)
1406                 return spot;
1407
1408 // then look for the start position
1409         spot = find (world, classname, "info_player_deathmatch");
1410         if (spot)
1411                 return spot;
1412
1413         //objerror ("FindIntermission: no spot");
1414         return world;
1415 }
1416 */
1417
1418 /*
1419 ===============================================================================
1420
1421 RULES
1422
1423 ===============================================================================
1424 */
1425
1426 void DumpStats(float final)
1427 {
1428         float file;
1429         string s;
1430         float to_console;
1431         float to_eventlog;
1432         float to_file;
1433         float i;
1434
1435         to_console = autocvar_sv_logscores_console;
1436         to_eventlog = autocvar_sv_eventlog;
1437         to_file = autocvar_sv_logscores_file;
1438
1439         if(!final)
1440         {
1441                 to_console = TRUE; // always print printstats replies
1442                 to_eventlog = FALSE; // but never print them to the event log
1443         }
1444
1445         if(to_eventlog)
1446                 if(autocvar_sv_eventlog_console)
1447                         to_console = FALSE; // otherwise we get the output twice
1448
1449         if(final)
1450                 s = ":scores:";
1451         else
1452                 s = ":status:";
1453         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1454
1455         if(to_console)
1456                 print(s, "\n");
1457         if(to_eventlog)
1458                 GameLogEcho(s);
1459
1460         file = -1;
1461         if(to_file)
1462         {
1463                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1464                 if(file == -1)
1465                         to_file = FALSE;
1466                 else
1467                         fputs(file, strcat(s, "\n"));
1468         }
1469
1470         s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1471         if(to_console)
1472                 print(s, "\n");
1473         if(to_eventlog)
1474                 GameLogEcho(s);
1475         if(to_file)
1476                 fputs(file, strcat(s, "\n"));
1477
1478         FOR_EACH_CLIENT(other)
1479         {
1480                 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && autocvar_sv_logscores_bots))
1481                 {
1482                         s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1483                         s = strcat(s, ftos(rint(time - other.jointime)), ":");
1484                         if(other.classname == "player" || g_arena || g_ca || g_lms)
1485                                 s = strcat(s, ftos(other.team), ":");
1486                         else
1487                                 s = strcat(s, "spectator:");
1488
1489                         if(to_console)
1490                                 print(s, other.netname, "\n");
1491                         if(to_eventlog)
1492                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1493                         if(to_file)
1494                                 fputs(file, strcat(s, other.netname, "\n"));
1495                 }
1496         }
1497
1498         if(teamplay)
1499         {
1500                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1501                 if(to_console)
1502                         print(s, "\n");
1503                 if(to_eventlog)
1504                         GameLogEcho(s);
1505                 if(to_file)
1506                         fputs(file, strcat(s, "\n"));
1507
1508                 for(i = 1; i < 16; ++i)
1509                 {
1510                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1511                         s = strcat(s, ":", ftos(i));
1512                         if(to_console)
1513                                 print(s, "\n");
1514                         if(to_eventlog)
1515                                 GameLogEcho(s);
1516                         if(to_file)
1517                                 fputs(file, strcat(s, "\n"));
1518                 }
1519         }
1520
1521         if(to_console)
1522                 print(":end\n");
1523         if(to_eventlog)
1524                 GameLogEcho(":end");
1525         if(to_file)
1526         {
1527                 fputs(file, ":end\n");
1528                 fclose(file);
1529         }
1530 }
1531
1532 void FixIntermissionClient(entity e)
1533 {
1534         string s;
1535         if(!e.autoscreenshot) // initial call
1536         {
1537                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1538                 e.health = -2342;
1539                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1540                 e.solid = SOLID_NOT;
1541                 e.movetype = MOVETYPE_NONE;
1542                 e.takedamage = DAMAGE_NO;
1543                 if(e.weaponentity)
1544                 {
1545                         e.weaponentity.effects = EF_NODRAW;
1546                         if (e.weaponentity.weaponentity)
1547                                 e.weaponentity.weaponentity.effects = EF_NODRAW;
1548                 }
1549                 if(clienttype(e) == CLIENTTYPE_REAL)
1550                 {
1551                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1552                         s = autocvar_sv_intermission_cdtrack;
1553                         if(s != "")
1554                                 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1555                         msg_entity = e;
1556                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1557                 }
1558         }
1559 }
1560
1561 void minstagib_stop_countdown(entity e);
1562 /*
1563 go to the next level for deathmatch
1564 only called if a time or frag limit has expired
1565 */
1566 void NextLevel()
1567 {
1568         gameover = TRUE;
1569
1570         intermission_running = 1;
1571
1572 // enforce a wait time before allowing changelevel
1573         if(player_count > 0)
1574                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1575         else
1576                 intermission_exittime = -1;
1577
1578         /*
1579         WriteByte (MSG_ALL, SVC_CDTRACK);
1580         WriteByte (MSG_ALL, 3);
1581         WriteByte (MSG_ALL, 3);
1582         // done in FixIntermission
1583         */
1584
1585         //pos = FindIntermission ();
1586
1587         VoteReset();
1588
1589         DumpStats(TRUE);
1590
1591         // send statistics
1592         entity e;
1593         PlayerStats_EndMatch(1);
1594         FOR_EACH_CLIENT(e)
1595                 PlayerStats_AddGlobalInfo(e);
1596         PlayerStats_Shutdown();
1597         WeaponStats_Shutdown();
1598
1599         if(autocvar_sv_eventlog)
1600                 GameLogEcho(":gameover");
1601
1602         GameLogClose();
1603
1604         FOR_EACH_PLAYER(other) {
1605                 minstagib_stop_countdown(other);
1606                 FixIntermissionClient(other);
1607                 if(other.winning)
1608                         bprint(other.netname, " ^7wins.\n");
1609         }
1610
1611         if(autocvar_g_campaign)
1612                 CampaignPreIntermission();
1613
1614         localcmd("\nsv_hook_gameend\n");
1615 }
1616
1617 /*
1618 ============
1619 CheckRules_Player
1620
1621 Exit deathmatch games upon conditions
1622 ============
1623 */
1624 void CheckRules_Player()
1625 {
1626         if (gameover)   // someone else quit the game already
1627                 return;
1628
1629         if(self.deadflag == DEAD_NO)
1630                 self.play_time += frametime;
1631
1632         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1633         //   (div0: and that in CheckRules_World please)
1634 }
1635
1636 float checkrules_equality;
1637 float checkrules_suddendeathwarning;
1638 float checkrules_suddendeathend;
1639 float checkrules_overtimesadded; //how many overtimes have been already added
1640
1641 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1642 float WINNING_YES = 1; // winner found
1643 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1644 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1645
1646 float InitiateSuddenDeath()
1647 {
1648         // Check first whether normal overtimes could be added before initiating suddendeath mode
1649         // - for this timelimit_overtime needs to be >0 of course
1650         // - also check the winning condition calculated in the previous frame and only add normal overtime
1651         //   again, if at the point at which timelimit would be extended again, still no winner was found
1652         if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1653         {
1654                 return 1; // need to call InitiateOvertime later
1655         }
1656         else
1657         {
1658                 if(!checkrules_suddendeathend)
1659                 {
1660                         if(autocvar_g_campaign)
1661                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1662                         else
1663                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1664                         if(g_race && !g_race_qualifying)
1665                                 race_StartCompleting();
1666                 }
1667                 return 0;
1668         }
1669 }
1670
1671 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1672 {
1673         ++checkrules_overtimesadded;
1674         //add one more overtime by simply extending the timelimit
1675         float tl;
1676         tl = autocvar_timelimit;
1677         tl += autocvar_timelimit_overtime;
1678         cvar_set("timelimit", ftos(tl));
1679         string minutesPlural;
1680         if (autocvar_timelimit_overtime == 1)
1681                 minutesPlural = " ^3minute";
1682         else
1683                 minutesPlural = " ^3minutes";
1684
1685         bcenterprint(
1686                 strcat(
1687                         "^3Now playing ^1OVERTIME^3!\n\n^3Added ^1",
1688                         ftos(autocvar_timelimit_overtime),
1689                         minutesPlural,
1690                         " to the game!"
1691                 )
1692         );
1693 }
1694
1695 float GetWinningCode(float fraglimitreached, float equality)
1696 {
1697         if(autocvar_g_campaign == 1)
1698                 if(fraglimitreached)
1699                         return WINNING_YES;
1700                 else
1701                         return WINNING_NO;
1702
1703         else
1704                 if(equality)
1705                         if(fraglimitreached)
1706                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1707                         else
1708                                 return WINNING_NEVER;
1709                 else
1710                         if(fraglimitreached)
1711                                 return WINNING_YES;
1712                         else
1713                                 return WINNING_NO;
1714 }
1715
1716 // set the .winning flag for exactly those players with a given field value
1717 void SetWinners(.float field, float value)
1718 {
1719         entity head;
1720         FOR_EACH_PLAYER(head)
1721                 head.winning = (head.field == value);
1722 }
1723
1724 // set the .winning flag for those players with a given field value
1725 void AddWinners(.float field, float value)
1726 {
1727         entity head;
1728         FOR_EACH_PLAYER(head)
1729                 if(head.field == value)
1730                         head.winning = 1;
1731 }
1732
1733 // clear the .winning flags
1734 void ClearWinners(void)
1735 {
1736         entity head;
1737         FOR_EACH_PLAYER(head)
1738                 head.winning = 0;
1739 }
1740
1741 // Onslaught winning condition:
1742 // game terminates if only one team has a working generator (or none)
1743 float WinningCondition_Onslaught()
1744 {
1745         entity head;
1746         float t1, t2, t3, t4;
1747
1748         WinningConditionHelper(); // set worldstatus
1749
1750         if(inWarmupStage)
1751                 return WINNING_NO;
1752
1753         // first check if the game has ended
1754         t1 = t2 = t3 = t4 = 0;
1755         head = find(world, classname, "onslaught_generator");
1756         while (head)
1757         {
1758                 if (head.health > 0)
1759                 {
1760                         if (head.team == COLOR_TEAM1) t1 = 1;
1761                         if (head.team == COLOR_TEAM2) t2 = 1;
1762                         if (head.team == COLOR_TEAM3) t3 = 1;
1763                         if (head.team == COLOR_TEAM4) t4 = 1;
1764                 }
1765                 head = find(head, classname, "onslaught_generator");
1766         }
1767         if (t1 + t2 + t3 + t4 < 2)
1768         {
1769                 // game over, only one team remains (or none)
1770                 ClearWinners();
1771                 if (t1) SetWinners(team, COLOR_TEAM1);
1772                 if (t2) SetWinners(team, COLOR_TEAM2);
1773                 if (t3) SetWinners(team, COLOR_TEAM3);
1774                 if (t4) SetWinners(team, COLOR_TEAM4);
1775                 dprint("Have a winner, ending game.\n");
1776                 return WINNING_YES;
1777         }
1778
1779         // Two or more teams remain
1780         return WINNING_NO;
1781 }
1782
1783 float LMS_NewPlayerLives()
1784 {
1785         float fl;
1786         fl = autocvar_fraglimit;
1787         if(fl == 0)
1788                 fl = 999;
1789
1790         // first player has left the game for dying too much? Nobody else can get in.
1791         if(lms_lowest_lives < 1)
1792                 return 0;
1793
1794         if(!autocvar_g_lms_join_anytime)
1795                 if(lms_lowest_lives < fl - autocvar_g_lms_last_join)
1796                         return 0;
1797
1798         return bound(1, lms_lowest_lives, fl);
1799 }
1800
1801 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1802 // they win. Otherwise the defending team wins once the timelimit passes.
1803 void assault_new_round();
1804 float WinningCondition_Assault()
1805 {
1806         float status;
1807
1808         WinningConditionHelper(); // set worldstatus
1809
1810         status = WINNING_NO;
1811         // as the timelimit has not yet passed just assume the defending team will win
1812         if(assault_attacker_team == COLOR_TEAM1)
1813         {
1814                 SetWinners(team, COLOR_TEAM2);
1815         }
1816         else
1817         {
1818                 SetWinners(team, COLOR_TEAM1);
1819         }
1820
1821         entity ent;
1822         ent = find(world, classname, "target_assault_roundend");
1823         if(ent)
1824         {
1825                 if(ent.winning) // round end has been triggered by attacking team
1826                 {
1827                         bprint("ASSAULT: round completed...\n");
1828                         SetWinners(team, assault_attacker_team);
1829
1830                         TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1831
1832                         if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1833                         {
1834                                 status = WINNING_YES;
1835                         }
1836                         else
1837                         {
1838                                 entity oldself;
1839                                 oldself = self;
1840                                 self = ent;
1841                                 assault_new_round();
1842                                 self = oldself;
1843                         }
1844                 }
1845         }
1846
1847         return status;
1848 }
1849
1850 // LMS winning condition: game terminates if and only if there's at most one
1851 // one player who's living lives. Top two scores being equal cancels the time
1852 // limit.
1853 float WinningCondition_LMS()
1854 {
1855         entity head, head2;
1856         float have_player;
1857         float have_players;
1858         float l;
1859
1860         have_player = FALSE;
1861         have_players = FALSE;
1862         l = LMS_NewPlayerLives();
1863
1864         head = find(world, classname, "player");
1865         if(head)
1866                 have_player = TRUE;
1867         head2 = find(head, classname, "player");
1868         if(head2)
1869                 have_players = TRUE;
1870
1871         if(have_player)
1872         {
1873                 // we have at least one player
1874                 if(have_players)
1875                 {
1876                         // two or more active players - continue with the game
1877                 }
1878                 else
1879                 {
1880                         // exactly one player?
1881
1882                         ClearWinners();
1883                         SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1884
1885                         if(l)
1886                         {
1887                                 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1888                                 return WINNING_NO;
1889                         }
1890                         else
1891                         {
1892                                 // a winner!
1893                                 // and assign him his first place
1894                                 PlayerScore_Add(head, SP_LMS_RANK, 1);
1895                                 return WINNING_YES;
1896                         }
1897                 }
1898         }
1899         else
1900         {
1901                 // nobody is playing at all...
1902                 if(l)
1903                 {
1904                         // wait for players...
1905                 }
1906                 else
1907                 {
1908                         // SNAFU (maybe a draw game?)
1909                         ClearWinners();
1910                         dprint("No players, ending game.\n");
1911                         return WINNING_YES;
1912                 }
1913         }
1914
1915         // When we get here, we have at least two players who are actually LIVING,
1916         // now check if the top two players have equal score.
1917         WinningConditionHelper();
1918
1919         ClearWinners();
1920         if(WinningConditionHelper_winner)
1921                 WinningConditionHelper_winner.winning = TRUE;
1922         if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1923                 return WINNING_NEVER;
1924
1925         // Top two have different scores? Way to go for our beloved TIMELIMIT!
1926         return WINNING_NO;
1927 }
1928
1929 void ShuffleMaplist()
1930 {
1931         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1932 }
1933
1934 float leaderfrags;
1935 float WinningCondition_Scores(float limit, float leadlimit)
1936 {
1937         float limitreached;
1938
1939         // TODO make everything use THIS winning condition (except LMS)
1940         WinningConditionHelper();
1941
1942         if(teamplay)
1943         {
1944                 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1945                 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1946                 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1947                 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1948         }
1949
1950         ClearWinners();
1951         if(WinningConditionHelper_winner)
1952                 WinningConditionHelper_winner.winning = 1;
1953         if(WinningConditionHelper_winnerteam >= 0)
1954                 SetWinners(team, WinningConditionHelper_winnerteam);
1955
1956         if(WinningConditionHelper_lowerisbetter)
1957         {
1958                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1959                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1960                 limit = -limit;
1961         }
1962
1963         if(WinningConditionHelper_zeroisworst)
1964                 leadlimit = 0; // not supported in this mode
1965
1966         if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying) || g_nexball)
1967         // these modes always score in increments of 1, thus this makes sense
1968         {
1969                 if(leaderfrags != WinningConditionHelper_topscore)
1970                 {
1971                         leaderfrags = WinningConditionHelper_topscore;
1972
1973                         if (limit)
1974                         if (leaderfrags == limit - 1)
1975                                 Announce("1fragleft");
1976                         else if (leaderfrags == limit - 2)
1977                                 Announce("2fragsleft");
1978                         else if (leaderfrags == limit - 3)
1979                                 Announce("3fragsleft");
1980                 }
1981         }
1982
1983         limitreached = FALSE;
1984         if(limit)
1985                 if(WinningConditionHelper_topscore >= limit)
1986                         limitreached = TRUE;
1987         if(leadlimit)
1988         {
1989                 float leadlimitreached;
1990                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1991                 if(autocvar_leadlimit_and_fraglimit)
1992                         limitreached = (limitreached && leadlimitreached);
1993                 else
1994                         limitreached = (limitreached || leadlimitreached);
1995         }
1996
1997         if(limit)
1998                 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1999
2000         return GetWinningCode(
2001                 WinningConditionHelper_topscore && limitreached,
2002                 WinningConditionHelper_equality
2003         );
2004 }
2005
2006 float WinningCondition_Race(float fraglimit)
2007 {
2008         float wc;
2009         entity p;
2010         float n, c;
2011
2012         n = 0;
2013         c = 0;
2014         FOR_EACH_PLAYER(p)
2015         {
2016                 ++n;
2017                 if(p.race_completed)
2018                         ++c;
2019         }
2020         if(n && (n == c))
2021                 return WINNING_YES;
2022         wc = WinningCondition_Scores(fraglimit, 0);
2023
2024         // ALWAYS initiate overtime, unless EVERYONE has finished the race!
2025         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2026         // do NOT support equality when the laps are all raced!
2027                 return WINNING_STARTSUDDENDEATHOVERTIME;
2028         else
2029                 return WINNING_NEVER;
2030         return wc;
2031 }
2032
2033 float WinningCondition_QualifyingThenRace(float limit)
2034 {
2035         float wc;
2036         wc = WinningCondition_Scores(limit, 0);
2037
2038         // NEVER initiate overtime
2039         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2040         {
2041                 return WINNING_YES;
2042         }
2043
2044         return wc;
2045 }
2046
2047 float WinningCondition_RanOutOfSpawns()
2048 {
2049         entity head;
2050
2051         if(have_team_spawns <= 0)
2052                 return WINNING_NO;
2053
2054         if(autocvar_g_spawn_useallspawns <= 0)
2055                 return WINNING_NO;
2056
2057         if(!some_spawn_has_been_used)
2058                 return WINNING_NO;
2059
2060         team1_score = team2_score = team3_score = team4_score = 0;
2061
2062         FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
2063         {
2064                 if(head.team == COLOR_TEAM1)
2065                         team1_score = 1;
2066                 else if(head.team == COLOR_TEAM2)
2067                         team2_score = 1;
2068                 else if(head.team == COLOR_TEAM3)
2069                         team3_score = 1;
2070                 else if(head.team == COLOR_TEAM4)
2071                         team4_score = 1;
2072         }
2073
2074         for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
2075         {
2076                 if(head.team == COLOR_TEAM1)
2077                         team1_score = 1;
2078                 else if(head.team == COLOR_TEAM2)
2079                         team2_score = 1;
2080                 else if(head.team == COLOR_TEAM3)
2081                         team3_score = 1;
2082                 else if(head.team == COLOR_TEAM4)
2083                         team4_score = 1;
2084         }
2085
2086         ClearWinners();
2087         if(team1_score + team2_score + team3_score + team4_score == 0)
2088         {
2089                 checkrules_equality = TRUE;
2090                 return WINNING_YES;
2091         }
2092         else if(team1_score + team2_score + team3_score + team4_score == 1)
2093         {
2094                 float t, i;
2095                 if(team1_score)
2096                         t = COLOR_TEAM1;
2097                 else if(team2_score)
2098                         t = COLOR_TEAM2;
2099                 else if(team3_score)
2100                         t = COLOR_TEAM3;
2101                 else // if(team4_score)
2102                         t = COLOR_TEAM4;
2103                 CheckAllowedTeams(world);
2104                 for(i = 0; i < MAX_TEAMSCORE; ++i)
2105                 {
2106                         if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
2107                         if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
2108                         if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
2109                         if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
2110                 }
2111
2112                 AddWinners(team, t);
2113                 return WINNING_YES;
2114         }
2115         else
2116                 return WINNING_NO;
2117 }
2118
2119 /*
2120 ============
2121 CheckRules_World
2122
2123 Exit deathmatch games upon conditions
2124 ============
2125 */
2126 void ReadyRestart();
2127 void CheckRules_World()
2128 {
2129         float timelimit;
2130         float fraglimit;
2131         float leadlimit;
2132
2133         VoteThink();
2134         MapVote_Think();
2135
2136         SetDefaultAlpha();
2137
2138         /*
2139         MapVote_Think should now do that part
2140         if (intermission_running)
2141                 if (time >= intermission_exittime + 60)
2142                 {
2143                         if(!DoNextMapOverride())
2144                                 GotoNextMap();
2145                         return;
2146                 }
2147         */
2148
2149         if (gameover)   // someone else quit the game already
2150         {
2151                 if(player_count == 0) // Nobody there? Then let's go to the next map
2152                         MapVote_Start();
2153                         // this will actually check the player count in the next frame
2154                         // again, but this shouldn't hurt
2155                 return;
2156         }
2157
2158         timelimit = autocvar_timelimit * 60;
2159         fraglimit = autocvar_fraglimit;
2160         leadlimit = autocvar_leadlimit;
2161
2162         if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2163         {
2164                 if(timelimit > 0)
2165                         timelimit = 0; // timelimit is not made for warmup
2166                 if(fraglimit > 0)
2167                         fraglimit = 0; // no fraglimit for now
2168                 leadlimit = 0; // no leadlimit for now
2169         }
2170
2171         if(timelimit > 0)
2172         {
2173                 timelimit += game_starttime;
2174         }
2175         else if (timelimit < 0)
2176         {
2177                 // endmatch
2178                 NextLevel();
2179                 return;
2180         }
2181
2182         if(g_onslaught)
2183                 timelimit = 0; // ONS has its own overtime rule
2184
2185         float wantovertime;
2186         wantovertime = 0;
2187
2188         if(timelimit > game_starttime)
2189                 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
2190         else
2191                 game_completion_ratio = 0;
2192
2193         if(checkrules_suddendeathend)
2194         {
2195                 if(!checkrules_suddendeathwarning)
2196                 {
2197                         checkrules_suddendeathwarning = TRUE;
2198                         if(g_race && !g_race_qualifying)
2199                                 bcenterprint("^3Everyone, finish your lap! The race is over!");
2200                         else
2201                                 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
2202                 }
2203         }
2204         else
2205         {
2206                 if (timelimit && time >= timelimit)
2207                 {
2208                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2209                         {
2210                                 float totalplayers;
2211                                 float playerswithlaps;
2212                                 float readyplayers;
2213                                 entity head;
2214                                 totalplayers = playerswithlaps = readyplayers = 0;
2215                                 FOR_EACH_PLAYER(head)
2216                                 {
2217                                         ++totalplayers;
2218                                         if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2219                                                 ++playerswithlaps;
2220                                         if(head.ready)
2221                                                 ++readyplayers;
2222                                 }
2223
2224                                 // at least 2 of the players have completed a lap: start the RACE
2225                                 // otherwise, the players should end the qualifying on their own
2226                                 if(readyplayers || playerswithlaps >= 2)
2227                                 {
2228                                         checkrules_suddendeathend = 0;
2229                                         ReadyRestart(); // go to race
2230                                         return;
2231                                 }
2232                                 else
2233                                         wantovertime |= InitiateSuddenDeath();
2234                         }
2235                         else
2236                                 wantovertime |= InitiateSuddenDeath();
2237                 }
2238         }
2239
2240         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2241         {
2242                 NextLevel();
2243                 return;
2244         }
2245
2246         float checkrules_status;
2247         checkrules_status = WinningCondition_RanOutOfSpawns();
2248         if(checkrules_status == WINNING_YES)
2249         {
2250                 bprint("Hey! Someone ran out of spawns!\n");
2251         }
2252         else if(g_race && !g_race_qualifying && timelimit >= 0)
2253         {
2254                 checkrules_status = WinningCondition_Race(fraglimit);
2255                 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2256         }
2257         else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2258         {
2259                 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2260                 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2261         }
2262         else if(g_assault)
2263         {
2264                 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2265         }
2266         else if(g_lms)
2267         {
2268                 checkrules_status = WinningCondition_LMS();
2269         }
2270         else if (g_onslaught)
2271         {
2272                 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2273         }
2274         else
2275         {
2276                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2277                 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2278         }
2279
2280         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2281         {
2282                 checkrules_status = WINNING_NEVER;
2283                 checkrules_overtimesadded = -1;
2284                 wantovertime |= InitiateSuddenDeath();
2285         }
2286
2287         if(checkrules_status == WINNING_NEVER)
2288                 // equality cases! Nobody wins if the overtime ends in a draw.
2289                 ClearWinners();
2290
2291         if(wantovertime)
2292         {
2293                 if(checkrules_status == WINNING_NEVER)
2294                         InitiateOvertime();
2295                 else
2296                         checkrules_status = WINNING_YES;
2297         }
2298
2299         if(checkrules_suddendeathend)
2300                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2301                         checkrules_status = WINNING_YES;
2302
2303         if(checkrules_status == WINNING_YES)
2304         {
2305                 //print("WINNING\n");
2306                 NextLevel();
2307         }
2308 }
2309
2310 float mapvote_nextthink;
2311 float mapvote_initialized;
2312 float mapvote_keeptwotime;
2313 float mapvote_timeout;
2314 string mapvote_message;
2315 #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4
2316 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
2317 float mapvote_screenshot_dirs_count;
2318
2319 float mapvote_count;
2320 float mapvote_count_real;
2321 string mapvote_maps[MAPVOTE_COUNT];
2322 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
2323 string mapvote_maps_pakfile[MAPVOTE_COUNT];
2324 float mapvote_maps_suggested[MAPVOTE_COUNT];
2325 string mapvote_suggestions[MAPVOTE_COUNT];
2326 float mapvote_suggestion_ptr;
2327 float mapvote_voters;
2328 float mapvote_selections[MAPVOTE_COUNT];
2329 float mapvote_run;
2330 float mapvote_detail;
2331 float mapvote_abstain;
2332 .float mapvote;
2333
2334 void MapVote_ClearAllVotes()
2335 {
2336         FOR_EACH_CLIENT(other)
2337                 other.mapvote = 0;
2338 }
2339
2340 string MapVote_Suggest(string m)
2341 {
2342         float i;
2343         if(m == "")
2344                 return "That's not how to use this command.";
2345         if(!autocvar_g_maplist_votable_suggestions)
2346                 return "Suggestions are not accepted on this server.";
2347         if(mapvote_initialized)
2348                 return "Can't suggest - voting is already in progress!";
2349         m = MapInfo_FixName(m);
2350         if(!m)
2351                 return "The map you suggested is not available on this server.";
2352         if(!autocvar_g_maplist_votable_suggestions_override_mostrecent)
2353                 if(Map_IsRecent(m))
2354                         return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2355
2356         if(!MapInfo_CheckMap(m))
2357                 return "The map you suggested does not support the current game mode.";
2358         for(i = 0; i < mapvote_suggestion_ptr; ++i)
2359                 if(mapvote_suggestions[i] == m)
2360                         return "This map was already suggested.";
2361         if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2362         {
2363                 i = floor(random() * mapvote_suggestion_ptr);
2364         }
2365         else
2366         {
2367                 i = mapvote_suggestion_ptr;
2368                 mapvote_suggestion_ptr += 1;
2369         }
2370         if(mapvote_suggestions[i] != "")
2371                 strunzone(mapvote_suggestions[i]);
2372         mapvote_suggestions[i] = strzone(m);
2373         if(autocvar_sv_eventlog)
2374                 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2375         return strcat("Suggestion of ", m, " accepted.");
2376 }
2377
2378 void MapVote_AddVotable(string nextMap, float isSuggestion)
2379 {
2380         float j, i, o;
2381         string pakfile, mapfile;
2382
2383         if(nextMap == "")
2384                 return;
2385         for(j = 0; j < mapvote_count; ++j)
2386                 if(mapvote_maps[j] == nextMap)
2387                         return;
2388         // suggestions might be no longer valid/allowed after gametype switch!
2389         if(isSuggestion)
2390                 if(!MapInfo_CheckMap(nextMap))
2391                         return;
2392         mapvote_maps[mapvote_count] = strzone(nextMap);
2393         mapvote_maps_suggested[mapvote_count] = isSuggestion;
2394
2395         pakfile = string_null;
2396         for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2397         {
2398                 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
2399                 pakfile = whichpack(strcat(mapfile, ".tga"));
2400                 if(pakfile == "")
2401                         pakfile = whichpack(strcat(mapfile, ".jpg"));
2402                 if(pakfile == "")
2403                         pakfile = whichpack(strcat(mapfile, ".png"));
2404                 if(pakfile != "")
2405                         break;
2406         }
2407         if(i >= mapvote_screenshot_dirs_count)
2408                 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
2409         for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2410                 pakfile = substring(pakfile, o, -1);
2411
2412         mapvote_maps_screenshot_dir[mapvote_count] = i;
2413         mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
2414
2415         mapvote_count += 1;
2416 }
2417
2418 void MapVote_Spawn();
2419 void MapVote_Init()
2420 {
2421         float i;
2422         float nmax, smax;
2423
2424         MapVote_ClearAllVotes();
2425
2426         mapvote_count = 0;
2427         mapvote_detail = !autocvar_g_maplist_votable_nodetail;
2428         mapvote_abstain = autocvar_g_maplist_votable_abstain;
2429
2430         if(mapvote_abstain)
2431                 nmax = min(MAPVOTE_COUNT - 1, autocvar_g_maplist_votable);
2432         else
2433                 nmax = min(MAPVOTE_COUNT, autocvar_g_maplist_votable);
2434         smax = min3(nmax, autocvar_g_maplist_votable_suggestions, mapvote_suggestion_ptr);
2435
2436         // we need this for AddVotable, as that cycles through the screenshot dirs
2437         mapvote_screenshot_dirs_count = tokenize_console(autocvar_g_maplist_votable_screenshot_dir);
2438         if(mapvote_screenshot_dirs_count == 0)
2439                 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
2440         mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
2441         for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2442                 mapvote_screenshot_dirs[i] = strzone(argv(i));
2443
2444         if(mapvote_suggestion_ptr)
2445                 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2446                         MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2447
2448         for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2449                 MapVote_AddVotable(GetNextMap(), FALSE);
2450
2451         if(mapvote_count == 0)
2452         {
2453                 bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );
2454                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2455                 if(autocvar_g_maplist_shuffle)
2456                         ShuffleMaplist();
2457                 localcmd("\nmenu_cmd sync\n");
2458                 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2459                         MapVote_AddVotable(GetNextMap(), FALSE);
2460         }
2461
2462         mapvote_count_real = mapvote_count;
2463         if(mapvote_abstain)
2464                 MapVote_AddVotable("don't care", 0);
2465
2466         //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2467
2468         mapvote_keeptwotime = time + autocvar_g_maplist_votable_keeptwotime;
2469         mapvote_timeout = time + autocvar_g_maplist_votable_timeout;
2470         if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2471                 mapvote_keeptwotime = 0;
2472         mapvote_message = "Choose a map and press its key!";
2473
2474         MapVote_Spawn();
2475 }
2476
2477 void MapVote_SendPicture(float id)
2478 {
2479         msg_entity = self;
2480         WriteByte(MSG_ONE, SVC_TEMPENTITY);
2481         WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2482         WriteByte(MSG_ONE, id);
2483         WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
2484 }
2485
2486 float MapVote_GetMapMask()
2487 {
2488         float mask, i, power;
2489         mask = 0;
2490         for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2491                 if(mapvote_maps[i] != "")
2492                         mask |= power;
2493         return mask;
2494 }
2495
2496 entity mapvote_ent;
2497 float MapVote_SendEntity(entity to, float sf)
2498 {
2499         float i;
2500
2501         if(sf & 1)
2502                 sf &~= 2; // if we send 1, we don't need to also send 2
2503
2504         WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2505         WriteByte(MSG_ENTITY, sf);
2506
2507         if(sf & 1)
2508         {
2509                 // flag 1 == initialization
2510                 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2511                         WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
2512                 WriteString(MSG_ENTITY, "");
2513                 WriteByte(MSG_ENTITY, mapvote_count);
2514                 WriteByte(MSG_ENTITY, mapvote_abstain);
2515                 WriteByte(MSG_ENTITY, mapvote_detail);
2516                 WriteCoord(MSG_ENTITY, mapvote_timeout);
2517                 if(mapvote_count <= 8)
2518                         WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2519                 else
2520                         WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2521                 for(i = 0; i < mapvote_count; ++i)
2522                         if(mapvote_maps[i] != "")
2523                         {
2524                                 if(mapvote_abstain && i == mapvote_count - 1)
2525                                 {
2526                                         WriteString(MSG_ENTITY, ""); // abstain needs no text
2527                                         WriteString(MSG_ENTITY, ""); // abstain needs no pack
2528                                         WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
2529                                 }
2530                                 else
2531                                 {
2532                                         WriteString(MSG_ENTITY, mapvote_maps[i]);
2533                                         WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
2534                                         WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
2535                                 }
2536                         }
2537         }
2538
2539         if(sf & 2)
2540         {
2541                 // flag 2 == update of mask
2542                 if(mapvote_count <= 8)
2543                         WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2544                 else
2545                         WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2546         }
2547
2548         if(sf & 4)
2549         {
2550                 if(mapvote_detail)
2551                         for(i = 0; i < mapvote_count; ++i)
2552                                 if(mapvote_maps[i] != "")
2553                                         WriteByte(MSG_ENTITY, mapvote_selections[i]);
2554
2555                 WriteByte(MSG_ENTITY, to.mapvote);
2556         }
2557
2558         return TRUE;
2559 }
2560
2561 void MapVote_Spawn()
2562 {
2563         Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2564 }
2565
2566 void MapVote_TouchMask()
2567 {
2568         mapvote_ent.SendFlags |= 2;
2569 }
2570
2571 void MapVote_TouchVotes(entity voter)
2572 {
2573         mapvote_ent.SendFlags |= 4;
2574 }
2575
2576 float MapVote_Finished(float mappos)
2577 {
2578         string result;
2579         float i;
2580         float didntvote;
2581
2582         if(autocvar_sv_eventlog)
2583         {
2584                 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2585                 result = strcat(result, ":", ftos(mapvote_selections[mappos]), "::");
2586                 didntvote = mapvote_voters;
2587                 for(i = 0; i < mapvote_count; ++i)
2588                         if(mapvote_maps[i] != "")
2589                         {
2590                                 didntvote -= mapvote_selections[i];
2591                                 if(i != mappos)
2592                                 {
2593                                         result = strcat(result, ":", mapvote_maps[i]);
2594                                         result = strcat(result, ":", ftos(mapvote_selections[i]));
2595                                 }
2596                         }
2597                 result = strcat(result, ":didn't vote:", ftos(didntvote));
2598
2599                 GameLogEcho(result);
2600                 if(mapvote_maps_suggested[mappos])
2601                         GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2602         }
2603
2604         FOR_EACH_REALCLIENT(other)
2605                 FixClientCvars(other);
2606
2607         Map_Goto_SetStr(mapvote_maps[mappos]);
2608         Map_Goto(0);
2609         alreadychangedlevel = TRUE;
2610         return TRUE;
2611 }
2612 void MapVote_CheckRules_1()
2613 {
2614         float i;
2615
2616         for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2617         {
2618                 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2619                 mapvote_selections[i] = 0;
2620         }
2621
2622         mapvote_voters = 0;
2623         FOR_EACH_REALCLIENT(other)
2624         {
2625                 ++mapvote_voters;
2626                 if(other.mapvote)
2627                 {
2628                         i = other.mapvote - 1;
2629                         //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2630                         mapvote_selections[i] = mapvote_selections[i] + 1;
2631                 }
2632         }
2633 }
2634
2635 float MapVote_CheckRules_2()
2636 {
2637         float i;
2638         float firstPlace, secondPlace;
2639         float firstPlaceVotes, secondPlaceVotes;
2640         float mapvote_voters_real;
2641         string result;
2642
2643         if(mapvote_count_real == 1)
2644                 return MapVote_Finished(0);
2645
2646         mapvote_voters_real = mapvote_voters;
2647         if(mapvote_abstain)
2648                 mapvote_voters_real -= mapvote_selections[mapvote_count - 1];
2649
2650         RandomSelection_Init();
2651         for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2652                 RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
2653         firstPlace = RandomSelection_chosen_float;
2654         firstPlaceVotes = RandomSelection_best_priority;
2655         //dprint("First place: ", ftos(firstPlace), "\n");
2656         //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2657
2658         RandomSelection_Init();
2659         for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2660                 if(i != firstPlace)
2661                         RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
2662         secondPlace = RandomSelection_chosen_float;
2663         secondPlaceVotes = RandomSelection_best_priority;
2664         //dprint("Second place: ", ftos(secondPlace), "\n");
2665         //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2666
2667         if(firstPlace == -1)
2668                 error("No first place in map vote... WTF?");
2669
2670         if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2671                 return MapVote_Finished(firstPlace);
2672
2673         if(mapvote_keeptwotime)
2674                 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2675                 {
2676                         float didntvote;
2677                         MapVote_TouchMask();
2678                         mapvote_message = "Now decide between the TOP TWO!";
2679                         mapvote_keeptwotime = 0;
2680                         result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2681                         result = strcat(result, ":", ftos(firstPlaceVotes));
2682                         result = strcat(result, ":", mapvote_maps[secondPlace]);
2683                         result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2684                         didntvote = mapvote_voters;
2685                         for(i = 0; i < mapvote_count; ++i)
2686                                 if(mapvote_maps[i] != "")
2687                                 {
2688                                         didntvote -= mapvote_selections[i];
2689                                         if(i != firstPlace)
2690                                                 if(i != secondPlace)
2691                                                 {
2692                                                         result = strcat(result, ":", mapvote_maps[i]);
2693                                                         result = strcat(result, ":", ftos(mapvote_selections[i]));
2694                                                         if(i < mapvote_count_real)
2695                                                         {
2696                                                                 strunzone(mapvote_maps[i]);
2697                                                                 mapvote_maps[i] = "";
2698                                                                 strunzone(mapvote_maps_pakfile[i]);
2699                                                                 mapvote_maps_pakfile[i] = "";
2700                                                         }
2701                                                 }
2702                                 }
2703                         result = strcat(result, ":didn't vote:", ftos(didntvote));
2704                         if(autocvar_sv_eventlog)
2705                                 GameLogEcho(result);
2706                 }
2707
2708         return FALSE;
2709 }
2710 void MapVote_Tick()
2711 {
2712         float keeptwo;
2713         float totalvotes;
2714
2715         keeptwo = mapvote_keeptwotime;
2716         MapVote_CheckRules_1(); // count
2717         if(MapVote_CheckRules_2()) // decide
2718                 return;
2719
2720         totalvotes = 0;
2721         FOR_EACH_REALCLIENT(other)
2722         {
2723                 // hide scoreboard again
2724                 if(other.health != 2342)
2725                 {
2726                         other.health = 2342;
2727                         other.impulse = 0;
2728                         if(clienttype(other) == CLIENTTYPE_REAL)
2729                         {
2730                                 msg_entity = other;
2731                                 WriteByte(MSG_ONE, SVC_FINALE);
2732                                 WriteString(MSG_ONE, "");
2733                         }
2734                 }
2735
2736                 // clear possibly invalid votes
2737                 if(mapvote_maps[other.mapvote - 1] == "")
2738                         other.mapvote = 0;
2739                 // use impulses as new vote
2740                 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2741                         if(mapvote_maps[other.impulse - 1] != "")
2742                         {
2743                                 other.mapvote = other.impulse;
2744                                 MapVote_TouchVotes(other);
2745                         }
2746                 other.impulse = 0;
2747
2748                 if(other.mapvote)
2749                         ++totalvotes;
2750         }
2751
2752         MapVote_CheckRules_1(); // just count
2753 }
2754 void MapVote_Start()
2755 {
2756         if(mapvote_run)
2757                 return;
2758
2759         // wait for stats to be sent first
2760         if(!playerstats_waitforme)
2761                 return;
2762
2763         MapInfo_Enumerate();
2764         if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2765                 mapvote_run = TRUE;
2766 }
2767 void MapVote_Think()
2768 {
2769         if(!mapvote_run)
2770                 return;
2771
2772         if(alreadychangedlevel)
2773                 return;
2774
2775         if(time < mapvote_nextthink)
2776                 return;
2777         //dprint("tick\n");
2778
2779         mapvote_nextthink = time + 0.5;
2780
2781         if(!mapvote_initialized)
2782         {
2783                 if(autocvar_rescan_pending == 1)
2784                 {
2785                         cvar_set("rescan_pending", "2");
2786                         localcmd("fs_rescan\nrescan_pending 3\n");
2787                         return;
2788                 }
2789                 else if(autocvar_rescan_pending == 2)
2790                 {
2791                         return;
2792                 }
2793                 else if(autocvar_rescan_pending == 3)
2794                 {
2795                         // now build missing mapinfo files
2796                         if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2797                                 return;
2798
2799                         // we're done, start the timer
2800                         cvar_set("rescan_pending", "0");
2801                 }
2802
2803                 mapvote_initialized = TRUE;
2804                 if(DoNextMapOverride(0))
2805                         return;
2806                 if(!autocvar_g_maplist_votable || player_count <= 0)
2807                 {
2808                         GotoNextMap(0);
2809                         return;
2810                 }
2811                 MapVote_Init();
2812         }
2813
2814         MapVote_Tick();
2815 }
2816
2817 string GotoMap(string m)
2818 {
2819         if(!MapInfo_CheckMap(m))
2820                 return "The map you chose is not available on this server.";
2821         cvar_set("nextmap", m);
2822         cvar_set("timelimit", "-1");
2823         if(mapvote_initialized || alreadychangedlevel)
2824         {
2825                 if(DoNextMapOverride(0))
2826                         return "Map switch initiated.";
2827                 else
2828                         return "Hm... no. For some reason I like THIS map more.";
2829         }
2830         else
2831                 return "Map switch will happen after scoreboard.";
2832 }
2833
2834
2835 void EndFrame()
2836 {
2837         float altime;
2838         FOR_EACH_REALCLIENT(self)
2839         {
2840                 if(self.classname == "spectator")
2841                 {
2842                         if(self.enemy.typehitsound)
2843                                 self.typehit_time = time;
2844                         else if(self.enemy.hitsound)
2845                                 self.hit_time = time;
2846                 }
2847                 else
2848                 {
2849                         if(self.typehitsound)
2850                                 self.typehit_time = time;
2851                         else if(self.hitsound)
2852                                 self.hit_time = time;
2853                 }
2854         }
2855         altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2856         // add 1 frametime because after this, engine SV_Physics
2857         // increases time by a frametime and then networks the frame
2858         // add another frametime because client shows everything with
2859         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2860         // needed!
2861         FOR_EACH_CLIENT(self)
2862         {
2863                 self.hitsound = FALSE;
2864                 self.typehitsound = FALSE;
2865                 antilag_record(self, altime);
2866         }
2867 }
2868
2869
2870 /*
2871  * RedirectionThink:
2872  * returns TRUE if redirecting
2873  */
2874 float redirection_timeout;
2875 float redirection_nextthink;
2876 float RedirectionThink()
2877 {
2878         float clients_found;
2879
2880         if(redirection_target == "")
2881                 return FALSE;
2882
2883         if(!redirection_timeout)
2884         {
2885                 cvar_set("sv_public", "-2");
2886                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2887                 if(redirection_target == "self")
2888                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2889                 else
2890                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2891         }
2892
2893         if(time < redirection_nextthink)
2894                 return TRUE;
2895
2896         redirection_nextthink = time + 1;
2897
2898         clients_found = 0;
2899         FOR_EACH_REALCLIENT(self)
2900         {
2901                 // TODO add timer
2902                 print("Redirecting: sending connect command to ", self.netname, "\n");
2903                 if(redirection_target == "self")
2904                         stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2905                 else
2906                         stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2907                 ++clients_found;
2908         }
2909
2910         print("Redirecting: ", ftos(clients_found), " clients left.\n");
2911
2912         if(time > redirection_timeout || clients_found == 0)
2913                 localcmd("\nwait; wait; wait; quit\n");
2914
2915         return TRUE;
2916 }
2917
2918 void TargetMusic_RestoreGame();
2919 void RestoreGame()
2920 {
2921         // Loaded from a save game
2922         // some things then break, so let's work around them...
2923
2924         // Progs DB (capture records)
2925         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2926
2927         // Mapinfo
2928         MapInfo_Shutdown();
2929         MapInfo_Enumerate();
2930         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2931         WeaponStats_Init();
2932
2933         TargetMusic_RestoreGame();
2934 }
2935
2936 void Shutdown()
2937 {
2938         entity e;
2939
2940         gameover = 2;
2941
2942         if(world_initialized > 0)
2943         {
2944                 world_initialized = 0;
2945                 print("Saving persistent data...\n");
2946                 Ban_SaveBans();
2947
2948                 PlayerStats_EndMatch(0);
2949                 FOR_EACH_CLIENT(e)
2950                         PlayerStats_AddGlobalInfo(e);
2951                 PlayerStats_Shutdown();
2952
2953                 if(!cheatcount_total)
2954                 {
2955                         if(autocvar_sv_db_saveasdump)
2956                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2957                         else
2958                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2959                 }
2960                 if(autocvar_developer)
2961                 {
2962                         if(autocvar_sv_db_saveasdump)
2963                                 db_dump(TemporaryDB, "server-temp.db");
2964                         else
2965                                 db_save(TemporaryDB, "server-temp.db");
2966                 }
2967                 CheatShutdown(); // must be after cheatcount check
2968                 db_close(ServerProgsDB);
2969                 db_close(TemporaryDB);
2970                 print("done!\n");
2971                 // tell the bot system the game is ending now
2972                 bot_endgame();
2973
2974                 WeaponStats_Shutdown();
2975                 MapInfo_Shutdown();
2976         }
2977         else if(world_initialized == 0)
2978         {
2979                 print("NOTE: crashed before even initializing the world, not saving persistent data\n");
2980         }
2981 }