3 #include "anticheat.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
15 #include "mapvoting.qh"
16 #include "mutators/_mod.qh"
19 #include "teamplay.qh"
20 #include "weapons/weaponstats.qh"
21 #include "../common/constants.qh"
22 #include <common/net_linked.qh>
23 #include "../common/deathtypes/all.qh"
24 #include "../common/mapinfo.qh"
25 #include "../common/monsters/_mod.qh"
26 #include "../common/monsters/sv_monsters.qh"
27 #include "../common/vehicles/all.qh"
28 #include "../common/notifications/all.qh"
29 #include "../common/physics/player.qh"
30 #include "../common/playerstats.qh"
31 #include "../common/stats.qh"
32 #include "../common/teams.qh"
33 #include "../common/triggers/trigger/secret.qh"
34 #include "../common/triggers/target/music.qh"
35 #include "../common/util.qh"
36 #include "../common/items/_mod.qh"
37 #include <common/weapons/_all.qh>
38 #include "../common/state.qh"
40 const float LATENCY_THINKRATE = 10;
45 void PingPLReport_Think(entity this)
50 delta = 3 / maxclients;
51 if(delta < sys_frametime)
53 this.nextthink = time + delta;
55 e = edict_num(this.cnt + 1);
56 if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
58 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
59 WriteByte(MSG_BROADCAST, this.cnt);
60 WriteShort(MSG_BROADCAST, bound(1, CS(e).ping, 65535));
61 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
62 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
64 // record latency times for clients throughout the match so we can report it to playerstats
65 if(time > (CS(e).latency_time + LATENCY_THINKRATE))
67 CS(e).latency_sum += CS(e).ping;
68 CS(e).latency_cnt += 1;
69 CS(e).latency_time = time;
70 //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
75 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
76 WriteByte(MSG_BROADCAST, this.cnt);
77 WriteShort(MSG_BROADCAST, 0);
78 WriteByte(MSG_BROADCAST, 0);
79 WriteByte(MSG_BROADCAST, 0);
81 this.cnt = (this.cnt + 1) % maxclients;
83 void PingPLReport_Spawn()
85 pingplreport = new_pure(pingplreport);
86 setthink(pingplreport, PingPLReport_Think);
87 pingplreport.nextthink = time;
90 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
91 string redirection_target;
92 float world_initialized;
95 void ShuffleMaplist();
97 void SetDefaultAlpha()
99 if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
101 default_player_alpha = autocvar_g_player_alpha;
102 if(default_player_alpha == 0)
103 default_player_alpha = 1;
104 default_weapon_alpha = default_player_alpha;
108 void GotoFirstMap(entity this)
111 if(autocvar__sv_init)
113 // cvar_set("_sv_init", "0");
114 // we do NOT set this to 0 any more, so someone "accidentally" changing
115 // to this "init" map on a dedicated server will cause no permanent
117 if(autocvar_g_maplist_shuffle)
119 n = tokenizebyseparator(autocvar_g_maplist, " ");
120 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
123 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
125 if(!DoNextMapOverride(1))
133 this.nextthink = time;
137 this.nextthink = time + 1;
138 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
142 void cvar_changes_init()
146 float n, i, adding, pureadding;
148 strfree(cvar_changes);
149 strfree(cvar_purechanges);
150 cvar_purechanges_count = 0;
153 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
159 for(i = 0; i < n; ++i)
161 k = bufstr_get(h, i);
163 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
164 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
165 #define BADCVAR(p) if(k == p) continue
167 // general excludes and namespaces for server admin used cvars
168 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
172 BADPREFIX("cvar_check_");
174 BADCVAR("g_configversion");
175 BADCVAR("halflifebsp");
176 BADCVAR("sv_mapformat_is_quake2");
177 BADCVAR("sv_mapformat_is_quake3");
178 BADPREFIX("sv_world");
184 BADPREFIX("scoreboard_");
185 BADPREFIX("g_campaign");
186 BADPREFIX("g_waypointsprite_");
192 BADPREFIX("net_slist_");
198 BADPREFIX("sensitivity");
199 BADPREFIX("userbind");
202 BADPREFIX("crosshair");
203 BADCVAR("mod_q3bsp_lightmapmergepower");
204 BADCVAR("mod_q3bsp_nolightmaps");
206 BADCVAR("mastervolume");
208 BADCVAR("bgmvolume");
209 BADCVAR("in_pitch_min");
210 BADCVAR("in_pitch_max");
213 BADCVAR("developer");
214 BADCVAR("log_dest_udp");
215 BADCVAR("net_address");
216 BADCVAR("net_address_ipv6");
218 BADCVAR("savedgamecfg");
219 BADCVAR("serverconfig");
220 BADCVAR("sv_autoscreenshot");
221 BADCVAR("sv_heartbeatperiod");
222 BADCVAR("sv_vote_master_password");
223 BADCVAR("sys_colortranslation");
224 BADCVAR("sys_specialcharactertranslation");
225 BADCVAR("timeformat");
226 BADCVAR("timestamps");
227 BADCVAR("g_require_stats");
228 BADPREFIX("developer_");
230 BADPREFIX("g_banned_list");
231 BADPREFIX("g_require_stats_");
232 BADPREFIX("g_chat_flood_");
233 BADPREFIX("g_ghost_items");
234 BADPREFIX("g_playerstats_");
235 BADPREFIX("g_voice_flood_");
236 BADPREFIX("log_file");
239 BADPREFIX("sv_allowdownloads");
240 BADPREFIX("sv_autodemo");
241 BADPREFIX("sv_curl_");
242 BADPREFIX("sv_eventlog");
243 BADPREFIX("sv_logscores_");
244 BADPREFIX("sv_master");
245 BADPREFIX("sv_weaponstats_");
246 BADPREFIX("sv_waypointsprite_");
247 BADCVAR("rescan_pending");
249 // these can contain player IDs, so better hide
250 BADPREFIX("g_forced_team_");
251 BADCVAR("sv_muteban_list");
252 BADCVAR("sv_allow_customplayermodels_idlist");
253 BADCVAR("sv_allow_customplayermodels_speciallist");
256 BADCVAR("fraglimit");
258 BADCVAR("g_assault");
260 BADCVAR("g_ca_teams");
261 BADCVAR("g_conquest");
266 BADCVAR("g_domination");
267 BADCVAR("g_domination_default_teams");
268 BADCVAR("g_freezetag");
269 BADCVAR("g_freezetag_teams");
270 BADCVAR("g_invasion_teams");
271 BADCVAR("g_invasion_type");
272 BADCVAR("g_jailbreak");
273 BADCVAR("g_jailbreak_teams");
274 BADCVAR("g_keepaway");
275 BADCVAR("g_keyhunt");
276 BADCVAR("g_keyhunt_teams");
278 BADCVAR("g_nexball");
279 BADCVAR("g_onslaught");
281 BADCVAR("g_race_laps_limit");
282 BADCVAR("g_race_qualifying_timelimit");
283 BADCVAR("g_race_qualifying_timelimit_override");
284 BADCVAR("g_runematch");
287 BADCVAR("g_tdm_teams");
289 BADCVAR("leadlimit");
292 BADCVAR("timelimit");
293 BADCVAR("g_mapinfo_ignore_warnings");
297 BADCVAR("g_maplist");
298 BADCVAR("g_maplist_mostrecent");
302 d = cvar_defstring(k);
308 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
309 if(strlen(cvar_changes) > 16384)
311 cvar_changes = "// too many settings have been changed to show them here\n";
316 // now check if the changes are actually gameplay relevant
318 // does nothing gameplay relevant
319 BADCVAR("captureleadlimit_override");
320 BADCVAR("condump_stripcolors");
321 BADCVAR("gameversion");
322 BADCVAR("g_allow_oldvortexbeam");
323 BADCVAR("g_balance_kill_delay");
324 BADCVAR("g_buffs_pickup_anyway");
325 BADCVAR("g_buffs_randomize");
326 BADCVAR("g_campcheck_distance");
327 BADCVAR("g_ca_point_leadlimit");
328 BADCVAR("g_ca_point_limit");
329 BADCVAR("g_ctf_captimerecord_always");
330 BADCVAR("g_ctf_flag_glowtrails");
331 BADCVAR("g_ctf_flag_pickup_verbosename");
332 BADCVAR("g_domination_point_leadlimit");
333 BADCVAR("g_forced_respawn");
334 BADCVAR("g_freezetag_point_leadlimit");
335 BADCVAR("g_freezetag_point_limit");
337 BADCVAR("g_invasion_point_limit");
338 BADCVAR("g_jump_grunt");
339 BADCVAR("g_keyhunt_point_leadlimit");
340 BADCVAR("g_nexball_goalleadlimit");
341 BADCVAR("g_new_toys_use_pickupsound");
342 BADCVAR("g_physics_predictall");
343 BADCVAR("g_piggyback");
344 BADCVAR("g_playerclip_collisions");
345 BADCVAR("g_tdm_point_leadlimit");
346 BADCVAR("g_tdm_point_limit");
347 BADCVAR("leadlimit_and_fraglimit");
348 BADCVAR("leadlimit_override");
350 BADCVAR("sv_checkforpacketsduringsleep");
351 BADCVAR("sv_damagetext");
352 BADCVAR("sv_db_saveasdump");
353 BADCVAR("sv_intermission_cdtrack");
354 BADCVAR("sv_minigames");
355 BADCVAR("sv_namechangetimer");
356 BADCVAR("sv_precacheplayermodels");
357 BADCVAR("sv_stepheight");
358 BADCVAR("sv_timeout");
359 BADCVAR("sv_weapons_modeloverride");
360 BADPREFIX("crypto_");
361 BADPREFIX("gameversion_");
362 BADPREFIX("g_chat_");
363 BADPREFIX("g_ctf_captimerecord_");
364 BADPREFIX("g_maplist_");
366 BADPREFIX("g_respawn_");
368 BADPREFIX("notification_");
371 BADPREFIX("sv_allow_");
372 BADPREFIX("sv_cullentities_");
373 BADPREFIX("sv_maxidle_");
374 BADPREFIX("sv_minigames_");
375 BADPREFIX("sv_radio_");
376 BADPREFIX("sv_timeout_");
377 BADPREFIX("sv_vote_");
378 BADPREFIX("timelimit_");
380 // allowed changes to server admins (please sync this to server.cfg)
384 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
386 // yes, this does contain some redundant stuff, don't really care
387 BADCVAR("bot_config_file");
388 BADCVAR("bot_number");
389 BADCVAR("bot_prefix");
390 BADCVAR("bot_suffix");
391 BADCVAR("capturelimit_override");
392 BADCVAR("fraglimit_override");
394 BADCVAR("g_antilag");
395 BADCVAR("g_balance_teams");
396 BADCVAR("g_balance_teams_prevent_imbalance");
397 BADCVAR("g_balance_teams_scorefactor");
398 BADCVAR("g_ban_sync_trusted_servers");
399 BADCVAR("g_ban_sync_uri");
401 BADCVAR("g_ca_teams_override");
402 BADCVAR("g_ctf_ignore_frags");
403 BADCVAR("g_ctf_leaderboard");
404 BADCVAR("g_domination_point_limit");
405 BADCVAR("g_domination_teams_override");
406 BADCVAR("g_freezetag_teams_override");
407 BADCVAR("g_friendlyfire");
408 BADCVAR("g_fullbrightitems");
409 BADCVAR("g_fullbrightplayers");
410 BADCVAR("g_keyhunt_point_limit");
411 BADCVAR("g_keyhunt_teams_override");
412 BADCVAR("g_lms_lives_override");
413 BADCVAR("g_maplist");
414 BADCVAR("g_maxplayers");
415 BADCVAR("g_mirrordamage");
416 BADCVAR("g_nexball_goallimit");
417 BADCVAR("g_norecoil");
418 BADCVAR("g_physics_clientselect");
420 BADCVAR("g_powerups");
421 BADCVAR("g_spawnshieldtime");
422 BADCVAR("g_start_delay");
423 BADCVAR("g_superspectate");
424 BADCVAR("g_tdm_teams_override");
426 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
429 BADCVAR("maxplayers");
430 BADCVAR("minplayers");
431 BADCVAR("net_address");
433 BADCVAR("rcon_password");
434 BADCVAR("rcon_restricted_commands");
435 BADCVAR("rcon_restricted_password");
437 BADCVAR("sv_adminnick");
438 BADCVAR("sv_autoscreenshot");
439 BADCVAR("sv_autotaunt");
440 BADCVAR("sv_curl_defaulturl");
441 BADCVAR("sv_defaultcharacter");
442 BADCVAR("sv_defaultcharacterskin");
443 BADCVAR("sv_defaultplayercolors");
444 BADCVAR("sv_defaultplayermodel");
445 BADCVAR("sv_defaultplayerskin");
446 BADCVAR("sv_maxidle");
447 BADCVAR("sv_maxrate");
449 BADCVAR("sv_public");
450 BADCVAR("sv_ready_restart");
451 BADCVAR("sv_status_privacy");
453 BADCVAR("sv_vote_call");
454 BADCVAR("sv_vote_commands");
455 BADCVAR("sv_vote_majority_factor");
456 BADCVAR("sv_vote_master");
457 BADCVAR("sv_vote_master_commands");
458 BADCVAR("sv_vote_master_password");
459 BADCVAR("sv_vote_simple_majority_factor");
460 BADCVAR("teamplay_mode");
461 BADCVAR("timelimit_override");
462 BADPREFIX("g_warmup_");
463 BADPREFIX("sv_info_");
464 BADPREFIX("sv_ready_restart_");
466 // mutators that announce themselves properly to the server browser
467 BADCVAR("g_instagib");
468 BADCVAR("g_new_toys");
470 BADCVAR("g_grappling_hook");
471 BADCVAR("g_jetpack");
479 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
480 if(strlen(cvar_purechanges) > 16384)
482 cvar_purechanges = "// too many settings have been changed to show them here\n";
486 ++cvar_purechanges_count;
487 // WARNING: this variable is used for the server list
488 // NEVER dare to skip this code!
489 // Hacks to intentionally appearing as "pure server" even though you DO have
490 // modified settings may be punished by removal from the server list.
491 // You can do to the variables cvar_changes and cvar_purechanges all you want,
495 if(cvar_changes == "")
496 cvar_changes = "// this server runs at default server settings\n";
498 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
499 cvar_changes = strzone(cvar_changes);
500 if(cvar_purechanges == "")
501 cvar_purechanges = "// this server runs at default gameplay settings\n";
503 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
504 cvar_purechanges = strzone(cvar_purechanges);
507 void detect_maptype()
516 o.x += random() * (world.maxs.x - world.mins.x);
517 o.y += random() * (world.maxs.y - world.mins.y);
518 o.z += random() * (world.maxs.z - world.mins.z);
520 tracebox(o, STAT(PL_MIN), STAT(PL_MAX), o - '0 0 32768', MOVE_WORLDONLY, NULL);
521 if(trace_fraction == 1)
526 for(i = 0; i < 64; i += 4)
528 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, NULL);
529 if(trace_fraction == 1)
531 LOG_INFO(ftos(i), " -> ", vtos(trace_endpos));
540 bool RandomSeed_Send(entity this, entity to, int sf)
542 WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
543 WriteShort(MSG_ENTITY, this.cnt);
546 void RandomSeed_Think(entity this)
548 this.cnt = bound(0, floor(random() * 65536), 65535);
549 this.nextthink = time + 5;
553 void RandomSeed_Spawn()
555 randomseed = new_pure(randomseed);
556 setthink(randomseed, RandomSeed_Think);
557 Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
559 getthink(randomseed)(randomseed); // sets random seed and nextthink
562 spawnfunc(__init_dedicated_server)
564 // handler for _init/_init map (only for dedicated server initialization)
566 world_initialized = -1; // don't complain
568 cvar_string = cvar_string_normal;
569 cvar_set = cvar_set_normal;
571 delete_fn = remove_unsafely;
574 setthink(e, GotoFirstMap);
575 e.nextthink = time; // this is usually 1 at this point
577 e = new(info_player_deathmatch); // safeguard against player joining
579 // assign reflectively to avoid "assignment to world" warning
580 for (int i = 0, n = numentityfields(); i < n; ++i) {
581 string k = entityfieldname(i);
582 if (k == "classname") {
583 // safeguard against various stuff ;)
584 putentityfieldstring(i, this, "worldspawn");
589 // needs to be done so early because of the constants they create
592 static_init_precache();
594 IL_PUSH(g_spawnpoints, e); // just incase
597 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
600 void __init_dedicated_server_shutdown() {
604 STATIC_INIT_EARLY(maxclients)
607 for (entity head = nextent(NULL); head; head = nextent(head)) {
612 void default_delayedinit(entity this)
614 if(!scores_initialized)
615 ScoreRules_generic();
618 void InitGameplayMode()
622 // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
624 // assign reflectively to avoid "assignment to world" warning
625 int done = 0; for (int i = 0, n = numentityfields(); i < n; ++i) {
626 string k = entityfieldname(i); vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
628 putentityfieldstring(i, world, sprintf("%v", v));
629 if (++done == 2) break;
632 // currently, NetRadiant's limit is 131072 qu for each side
633 // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
634 // set the distance according to map size but don't go over the limit to avoid issues with float precision
635 // in case somebody makes extremely large maps
636 max_shot_distance = min(230000, vlen(world.maxs - world.mins));
638 MapInfo_LoadMapSettings(mapname);
639 GameRules_teams(false);
641 if (!cvar_value_issafe(world.fog))
643 LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
644 world.fog = string_null;
646 if(MapInfo_Map_fog != "")
647 if(MapInfo_Map_fog == "none")
648 world.fog = string_null;
650 world.fog = strzone(MapInfo_Map_fog);
651 clientstuff = strzone(MapInfo_Map_clientstuff);
653 MapInfo_ClearTemps();
655 gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
657 cache_mutatormsg = strzone("");
658 cache_lastmutatormsg = strzone("");
660 InitializeEntity(NULL, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
663 void Map_MarkAsRecent(string m);
664 float world_already_spawned;
666 void ClientInit_Spawn();
667 void WeaponStats_Init();
668 void WeaponStats_Shutdown();
669 spawnfunc(worldspawn)
671 server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
673 bool wantrestart = false;
675 if (!server_is_dedicated)
677 // force unloading of server pk3 files when starting a listen server
678 // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
679 // restore csqc_progname too
680 string expect = "csprogs.dat";
681 wantrestart = cvar_string_normal("csqc_progname") != expect;
682 cvar_set_normal("csqc_progname", expect);
686 // Try to use versioned csprogs from pk3
687 // Only ever use versioned csprogs.dat files on dedicated servers;
688 // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
689 string pk3csprogs = "csprogs-" WATERMARK ".dat";
690 // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
691 string select = "csprogs.dat";
692 if (fexists(pk3csprogs)) select = pk3csprogs;
693 if (cvar_string_normal("csqc_progname") != select)
695 cvar_set_normal("csqc_progname", select);
698 // Check for updates on startup
699 // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
700 int sentinel = fopen("progs.txt", FILE_READ);
703 string switchversion = fgets(sentinel);
705 if (switchversion != "" && switchversion != WATERMARK)
707 LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
708 // if it doesn't exist, assume either:
709 // a) the current program was overwritten
710 // b) this is a client only update
711 string newprogs = sprintf("progs-%s.dat", switchversion);
712 if (fexists(newprogs))
714 cvar_set_normal("sv_progs", newprogs);
717 string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
718 if (fexists(newcsprogs))
720 cvar_set_normal("csqc_progname", newcsprogs);
728 LOG_INFOF("Restart requested");
729 changelevel(mapname);
730 // let initialization continue, shutdown depends on it
735 cvar_string = cvar_string_normal;
736 cvar_set = cvar_set_normal;
738 if(world_already_spawned)
739 error("world already spawned - you may have EXACTLY ONE worldspawn!");
740 world_already_spawned = true;
742 delete_fn = remove_safely; // during spawning, watch what you remove!
744 cvar_changes_init(); // do this very early now so it REALLY matches the server config
746 // needs to be done so early because of the constants they create
749 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
751 TemporaryDB = db_create();
756 // 1 FLICKER (first variety)
757 lightstyle(1, "mmnmmommommnonmmonqnmmo");
759 // 2 SLOW STRONG PULSE
760 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
762 // 3 CANDLE (first variety)
763 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
766 lightstyle(4, "mamamamamama");
769 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
771 // 6 FLICKER (second variety)
772 lightstyle(6, "nmonqnmomnmomomno");
774 // 7 CANDLE (second variety)
775 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
777 // 8 CANDLE (third variety)
778 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
780 // 9 SLOW STROBE (fourth variety)
781 lightstyle(9, "aaaaaaaazzzzzzzz");
783 // 10 FLUORESCENT FLICKER
784 lightstyle(10, "mmamammmmammamamaaamammma");
786 // 11 SLOW PULSE NOT FADE TO BLACK
787 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
789 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
794 if(autocvar_g_campaign)
797 Map_MarkAsRecent(mapname);
799 PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
803 static_init_precache();
807 GameRules_limit_fallbacks();
809 if(warmup_limit == 0)
810 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
813 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
814 if(bot_waypoints_for_items == 1)
815 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
816 bot_waypoints_for_items = 0;
820 WaypointSprite_Init();
822 GameLogInit(); // prepare everything
824 // changing the logic generating it is okay. But:
825 // it HAS to stay <= 64 chars
826 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
827 if(autocvar_sv_eventlog)
829 string s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
830 matchid = strzone(s);
832 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
833 s = ":gameinfo:mutators:LIST";
835 MUTATOR_CALLHOOK(BuildMutatorsString, s);
836 s = M_ARGV(0, string);
838 // initialiation stuff, not good in the mutator system
839 if(!autocvar_g_use_ammunition)
840 s = strcat(s, ":no_use_ammunition");
842 // initialiation stuff, not good in the mutator system
843 if(autocvar_g_pickup_items == 0)
844 s = strcat(s, ":no_pickup_items");
845 if(autocvar_g_pickup_items > 0)
846 s = strcat(s, ":pickup_items");
848 // initialiation stuff, not good in the mutator system
849 if(autocvar_g_weaponarena != "0")
850 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
852 // TODO to mutator system
853 if(autocvar_g_norecoil)
854 s = strcat(s, ":norecoil");
856 // TODO to mutator system
857 if(autocvar_g_powerups == 0)
858 s = strcat(s, ":no_powerups");
859 if(autocvar_g_powerups > 0)
860 s = strcat(s, ":powerups");
863 GameLogEcho(":gameinfo:end");
866 matchid = strzone(ftos(random()));
868 cvar_set("nextmap", "");
872 if(autocvar_g_campaign)
878 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
880 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
882 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
886 while((s = fgets(fd)))
888 int l = tokenize_console(s);
893 LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
894 LOG_INFO(" cdtrack ", argv(2));
896 else if(argv(0) == "fog")
898 LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
899 LOG_INFO(" \"fog\" \"", s, "\"");
901 else if(argv(0) == "set")
903 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
904 LOG_INFO(" clientsettemp_for_type all ", argv(1), " ", argv(2));
906 else if(argv(0) != "//")
908 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
909 LOG_INFO(" clientsettemp_for_type all ", argv(0), " ", argv(1));
920 next_pingtime = time + 5;
924 // set up information replies for clients and server to use
925 maplist_reply = strzone(getmaplist());
926 lsmaps_reply = strzone(getlsmaps());
927 monsterlist_reply = strzone(getmonsterlist());
928 for(int i = 0; i < 10; ++i)
930 string s = getrecords(i);
932 records_reply[i] = strzone(s);
934 ladder_reply = strzone(getladder());
935 rankings_reply = strzone(getrankings());
940 PingPLReport_Spawn();
944 if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
946 // fill sv_curl_serverpackages from .serverpackage files
947 if (autocvar_sv_curl_serverpackages_auto)
949 string s = "csprogs-" WATERMARK ".txt";
950 // remove automatically managed files from the list to prevent duplicates
951 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
953 string pkg = argv(i);
954 if (startsWith(pkg, "csprogs-")) continue;
955 if (endsWith(pkg, "-serverpackage.txt")) continue;
956 if (endsWith(pkg, ".serverpackage")) continue; // OLD legacy
959 // add automatically managed files to the list
960 #define X(match) MACRO_BEGIN { \
961 int fd = search_begin(match, true, false); \
964 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
966 s = cons(s, search_getfilename(fd, i)); \
971 X("*-serverpackage.txt");
972 X("*.serverpackage");
974 cvar_set("sv_curl_serverpackages", s);
977 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
979 // physics/balance/config changes that count as mod
980 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
981 modname = cvar_string("g_mod_physics");
982 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
983 modname = cvar_string("g_mod_balance");
984 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
985 modname = cvar_string("g_mod_config");
986 // extra mutators that deserve to count as mod
987 MUTATOR_CALLHOOK(SetModname, modname);
988 modname = M_ARGV(0, string);
991 modname = strzone(modname);
993 WinningConditionHelper(this); // set worldstatus
995 world_initialized = 1;
996 __spawnfunc_spawn_all();
1001 //makestatic (this); // Who the f___ did that?
1005 string GetGametype()
1007 return MapInfo_Type_ToString(MapInfo_LoadedGametype);
1015 float Map_Count, Map_Current;
1016 string Map_Current_Name;
1018 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
1019 float GetMaplistPosition()
1025 idx = autocvar_g_maplist_index;
1029 if(map == argv(idx))
1032 for(pos = 0; pos < Map_Count; ++pos)
1033 if(map == argv(pos))
1036 // resume normal maplist rotation if current map is not in g_maplist
1040 bool MapHasRightSize(string map)
1042 if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
1043 if(autocvar_g_maplist_check_waypoints)
1045 string checkwp_msg = strcat("checkwp ", map);
1046 if(!fexists(strcat("maps/", map, ".waypoints")))
1048 LOG_TRACE(checkwp_msg, ": no waypoints");
1051 LOG_TRACE(checkwp_msg, ": has waypoints");
1054 // open map size restriction file
1055 string opensize_msg = strcat("opensize ", map);
1056 float fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1059 opensize_msg = strcat(opensize_msg, ": ok, ");
1060 int mapmin = stoi(fgets(fh));
1061 int mapmax = stoi(fgets(fh));
1063 if(player_count < mapmin)
1065 LOG_TRACE(opensize_msg, "not enough");
1068 if(mapmax && player_count > mapmax)
1070 LOG_TRACE(opensize_msg, "too many");
1073 LOG_TRACE(opensize_msg, "right size");
1076 LOG_TRACE(opensize_msg, ": not found");
1080 string Map_Filename(float position)
1082 return strcat("maps/", argv(position), ".bsp");
1085 void Map_MarkAsRecent(string m)
1087 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1090 float Map_IsRecent(string m)
1092 return strhasword(autocvar_g_maplist_mostrecent, m);
1095 float Map_Check(float position, float pass)
1099 map_next = argv(position);
1102 if(Map_IsRecent(map_next))
1105 filename = Map_Filename(position);
1106 if(MapInfo_CheckMap(map_next))
1110 if(MapHasRightSize(map_next))
1115 LOG_DEBUG( "Couldn't select '", filename, "'..." );
1120 void Map_Goto_SetStr(string nextmapname)
1122 if(getmapname_stored != "")
1123 strunzone(getmapname_stored);
1124 if(nextmapname == "")
1125 getmapname_stored = "";
1127 getmapname_stored = strzone(nextmapname);
1130 void Map_Goto_SetFloat(float position)
1132 cvar_set("g_maplist_index", ftos(position));
1133 Map_Goto_SetStr(argv(position));
1136 void Map_Goto(float reinit)
1138 MapInfo_LoadMap(getmapname_stored, reinit);
1141 // return codes of map selectors:
1142 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1143 // -2 = permanent failure
1144 float() MaplistMethod_Iterate = // usual method
1148 LOG_TRACE("Trying MaplistMethod_Iterate");
1150 for(pass = 1; pass <= 2; ++pass)
1152 for(i = 1; i < Map_Count; ++i)
1155 mapindex = (i + Map_Current) % Map_Count;
1156 if(Map_Check(mapindex, pass))
1163 float() MaplistMethod_Repeat = // fallback method
1165 LOG_TRACE("Trying MaplistMethod_Repeat");
1167 if(Map_Check(Map_Current, 2))
1172 float() MaplistMethod_Random = // random map selection
1176 LOG_TRACE("Trying MaplistMethod_Random");
1180 for(i = 0; i <= imax; ++i)
1183 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1184 if(Map_Check(mapindex, 1))
1190 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1191 // the exponent sets a bias on the map selection:
1192 // the higher the exponent, the less likely "shortly repeated" same maps are
1194 float i, j, imax, insertpos;
1196 LOG_TRACE("Trying MaplistMethod_Shuffle");
1200 for(i = 0; i <= imax; ++i)
1204 // now reinsert this at another position
1205 insertpos = (random() ** (1 / exponent)); // ]0, 1]
1206 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1207 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1208 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos));
1210 // insert the current map there
1212 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1213 newlist = strcat(newlist, " ", argv(j));
1214 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1215 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1216 newlist = strcat(newlist, " ", argv(j));
1217 newlist = substring(newlist, 1, strlen(newlist) - 1);
1218 cvar_set("g_maplist", newlist);
1219 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1221 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1222 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1223 if(Map_Check(Map_Current, 1))
1231 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1233 for (i = 0; i < Map_Count; ++i)
1234 if (Map_Check(i, 2))
1238 bprint( "Maplist contains no usable maps! Resetting it to default map list.\n" );
1239 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1240 if(autocvar_g_maplist_shuffle)
1242 localcmd("\nmenu_cmd sync\n");
1243 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1246 error("empty maplist, cannot select a new map");
1247 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1249 strcpy(Map_Current_Name, argv(Map_Current)); // will be automatically freed on exit thanks to DP
1250 // this may or may not be correct, but who cares, in the worst case a map
1251 // isn't chosen in the first pass that should have been
1262 if(autocvar_g_maplist_shuffle > 0)
1263 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1266 if(autocvar_g_maplist_selectrandom)
1267 nextMap = MaplistMethod_Random();
1270 nextMap = MaplistMethod_Iterate();
1273 nextMap = MaplistMethod_Repeat();
1277 Map_Goto_SetFloat(nextMap);
1278 return getmapname_stored;
1284 float DoNextMapOverride(float reinit)
1286 if(autocvar_g_campaign)
1288 CampaignPostIntermission();
1289 alreadychangedlevel = true;
1292 if(autocvar_quit_when_empty)
1294 if(player_count <= currentbots)
1297 alreadychangedlevel = true;
1301 if(autocvar_quit_and_redirect != "")
1303 redirection_target = strzone(autocvar_quit_and_redirect);
1304 alreadychangedlevel = true;
1307 if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1309 localcmd("restart\n");
1310 alreadychangedlevel = true;
1313 if(autocvar_nextmap != "")
1316 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1317 cvar_set("nextmap",m);
1319 if(!m || gametypevote)
1321 if(autocvar_sv_vote_gametype)
1327 if(MapInfo_CheckMap(m))
1331 alreadychangedlevel = true;
1335 if(!reinit && autocvar_lastlevel)
1337 cvar_settemp_restore();
1338 localcmd("set lastlevel 0\ntogglemenu 1\n");
1339 alreadychangedlevel = true;
1345 void GotoNextMap(float reinit)
1350 if (alreadychangedlevel)
1352 alreadychangedlevel = true;
1356 nextMap = GetNextMap();
1358 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1367 When the player presses attack or jump, change to the next level
1370 .float autoscreenshot;
1371 void IntermissionThink(entity this)
1373 FixIntermissionClient(this);
1375 float server_screenshot = (autocvar_sv_autoscreenshot && CS(this).cvar_cl_autoscreenshot);
1376 float client_screenshot = (CS(this).cvar_cl_autoscreenshot == 2);
1378 if( (server_screenshot || client_screenshot)
1379 && ((this.autoscreenshot > 0) && (time > this.autoscreenshot)) )
1381 this.autoscreenshot = -1;
1382 if(IS_REAL_CLIENT(this)) { stuffcmd(this, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1386 if (time < intermission_exittime)
1389 if(!mapvote_initialized)
1390 if (time < intermission_exittime + 10 && !(PHYS_INPUT_BUTTON_ATCK(this) || PHYS_INPUT_BUTTON_JUMP(this) || PHYS_INPUT_BUTTON_ATCK2(this) || PHYS_INPUT_BUTTON_HOOK(this) || PHYS_INPUT_BUTTON_USE(this)))
1400 Returns the entity to view from
1404 entity FindIntermission()
1409 // look for info_intermission first
1410 spot = find(NULL, classname, "info_intermission");
1412 { // pick a random one
1416 spot = find(spot, classname, "info_intermission");
1418 spot = find(spot, classname, "info_intermission");
1424 // then look for the start position
1425 spot = find(NULL, classname, "info_player_start");
1429 // testinfo_player_start is only found in regioned levels
1430 spot = find(NULL, classname, "testplayerstart");
1434 // then look for the start position
1435 spot = find(NULL, classname, "info_player_deathmatch");
1439 //objerror ("FindIntermission: no spot");
1445 ===============================================================================
1449 ===============================================================================
1452 void DumpStats(float final)
1461 to_console = autocvar_sv_logscores_console;
1462 to_eventlog = autocvar_sv_eventlog;
1463 to_file = autocvar_sv_logscores_file;
1467 to_console = true; // always print printstats replies
1468 to_eventlog = false; // but never print them to the event log
1472 if(autocvar_sv_eventlog_console)
1473 to_console = false; // otherwise we get the output twice
1479 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1489 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1493 fputs(file, strcat(s, "\n"));
1496 s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1502 fputs(file, strcat(s, "\n"));
1504 FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
1505 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1506 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1507 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
1508 s = strcat(s, ftos(it.team), ":");
1510 s = strcat(s, "spectator:");
1513 LOG_INFO(s, playername(it, false));
1515 GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it, false)));
1517 fputs(file, strcat(s, playername(it, false), "\n"));
1522 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1528 fputs(file, strcat(s, "\n"));
1530 for(i = 1; i < 16; ++i)
1532 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1533 s = strcat(s, ":", ftos(i));
1539 fputs(file, strcat(s, "\n"));
1546 GameLogEcho(":end");
1549 fputs(file, ":end\n");
1554 void FixIntermissionClient(entity e)
1556 if(!e.autoscreenshot) // initial call
1558 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1560 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1561 for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
1563 .entity weaponentity = weaponentities[slot];
1564 if(e.(weaponentity))
1566 e.(weaponentity).effects = EF_NODRAW;
1567 if (e.(weaponentity).weaponchild)
1568 e.(weaponentity).weaponchild.effects = EF_NODRAW;
1571 if(IS_REAL_CLIENT(e))
1573 stuffcmd(e, "\nscr_printspeed 1000000\n");
1574 RandomSelection_Init();
1575 FOREACH_WORD(autocvar_sv_intermission_cdtrack, true, {
1576 RandomSelection_AddString(it, 1, 1);
1578 if (RandomSelection_chosen_string != "")
1580 stuffcmd(e, sprintf("\ncd loop %s\n", RandomSelection_chosen_string));
1583 WriteByte(MSG_ONE, SVC_INTERMISSION);
1589 go to the next level for deathmatch
1590 only called if a time or frag limit has expired
1594 game_stopped = true;
1595 intermission_running = 1; // game over
1597 // enforce a wait time before allowing changelevel
1598 if(player_count > 0)
1599 intermission_exittime = time + autocvar_sv_mapchange_delay;
1601 intermission_exittime = -1;
1604 WriteByte (MSG_ALL, SVC_CDTRACK);
1605 WriteByte (MSG_ALL, 3);
1606 WriteByte (MSG_ALL, 3);
1607 // done in FixIntermission
1610 //pos = FindIntermission ();
1617 PlayerStats_GameReport(true);
1618 WeaponStats_Shutdown();
1620 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1622 if(autocvar_sv_eventlog)
1623 GameLogEcho(":gameover");
1627 FOREACH_CLIENT(IS_PLAYER(it), {
1628 FixIntermissionClient(it);
1630 bprint(playername(it, false), " ^7wins.\n");
1633 target_music_kill();
1635 if(autocvar_g_campaign)
1636 CampaignPreIntermission();
1638 MUTATOR_CALLHOOK(MatchEnd);
1640 localcmd("\nsv_hook_gameend\n");
1644 float InitiateSuddenDeath()
1646 // Check first whether normal overtimes could be added before initiating suddendeath mode
1647 // - for this timelimit_overtime needs to be >0 of course
1648 // - also check the winning condition calculated in the previous frame and only add normal overtime
1649 // again, if at the point at which timelimit would be extended again, still no winner was found
1650 if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1652 return 1; // need to call InitiateOvertime later
1656 if(!checkrules_suddendeathend)
1658 if(autocvar_g_campaign)
1659 checkrules_suddendeathend = time; // no suddendeath in campaign
1661 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1662 if(g_race && !g_race_qualifying)
1663 race_StartCompleting();
1669 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1671 ++checkrules_overtimesadded;
1672 //add one more overtime by simply extending the timelimit
1674 tl = autocvar_timelimit;
1675 tl += autocvar_timelimit_overtime;
1676 cvar_set("timelimit", ftos(tl));
1678 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1681 float GetWinningCode(float fraglimitreached, float equality)
1683 if(autocvar_g_campaign == 1)
1684 if(fraglimitreached)
1691 if(fraglimitreached)
1692 return WINNING_STARTSUDDENDEATHOVERTIME;
1694 return WINNING_NEVER;
1696 if(fraglimitreached)
1702 // set the .winning flag for exactly those players with a given field value
1703 void SetWinners(.float field, float value)
1705 FOREACH_CLIENT(IS_PLAYER(it), { it.winning = (it.(field) == value); });
1708 // set the .winning flag for those players with a given field value
1709 void AddWinners(.float field, float value)
1711 FOREACH_CLIENT(IS_PLAYER(it), {
1712 if(it.(field) == value)
1717 // clear the .winning flags
1720 FOREACH_CLIENT(IS_PLAYER(it), { it.winning = 0; });
1723 void ShuffleMaplist()
1725 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1729 float WinningCondition_Scores(float limit, float leadlimit)
1733 // TODO make everything use THIS winning condition (except LMS)
1734 WinningConditionHelper(NULL);
1738 for (int i = 1; i < 5; ++i)
1740 Team_SetTeamScore(Team_GetTeamFromIndex(i),
1741 TeamScore_GetCompareValue(Team_IndexToTeam(i)));
1746 if(WinningConditionHelper_winner)
1747 WinningConditionHelper_winner.winning = 1;
1748 if(WinningConditionHelper_winnerteam >= 0)
1749 SetWinners(team, WinningConditionHelper_winnerteam);
1751 if(WinningConditionHelper_lowerisbetter)
1753 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1754 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1758 if(WinningConditionHelper_zeroisworst)
1759 leadlimit = 0; // not supported in this mode
1761 if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1762 // these modes always score in increments of 1, thus this makes sense
1764 if(leaderfrags != WinningConditionHelper_topscore)
1766 leaderfrags = WinningConditionHelper_topscore;
1769 if (leaderfrags == limit - 1)
1770 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1771 else if (leaderfrags == limit - 2)
1772 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1773 else if (leaderfrags == limit - 3)
1774 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1778 limitreached = false;
1780 if(WinningConditionHelper_topscore >= limit)
1781 limitreached = true;
1784 float leadlimitreached;
1785 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1786 if(autocvar_leadlimit_and_fraglimit)
1787 limitreached = (limitreached && leadlimitreached);
1789 limitreached = (limitreached || leadlimitreached);
1793 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1795 return GetWinningCode(
1796 WinningConditionHelper_topscore && limitreached,
1797 WinningConditionHelper_equality
1801 float WinningCondition_RanOutOfSpawns()
1803 if(have_team_spawns <= 0)
1806 if(!autocvar_g_spawn_useallspawns)
1809 if(!some_spawn_has_been_used)
1812 for (int i = 1; i < 5; ++i)
1814 Team_SetTeamScore(Team_GetTeamFromIndex(i), 0);
1817 FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
1819 if (Team_IsValidTeam(it.team))
1821 Team_SetTeamScore(Team_GetTeam(it.team), 1);
1825 IL_EACH(g_spawnpoints, true,
1827 if (Team_IsValidTeam(it.team))
1829 Team_SetTeamScore(Team_GetTeam(it.team), 1);
1834 float team1_score = Team_GetTeamScore(Team_GetTeamFromIndex(1));
1835 float team2_score = Team_GetTeamScore(Team_GetTeamFromIndex(2));
1836 float team3_score = Team_GetTeamScore(Team_GetTeamFromIndex(3));
1837 float team4_score = Team_GetTeamScore(Team_GetTeamFromIndex(4));
1838 if(team1_score + team2_score + team3_score + team4_score == 0)
1840 checkrules_equality = true;
1843 else if(team1_score + team2_score + team3_score + team4_score == 1)
1848 else if(team2_score)
1850 else if(team3_score)
1852 else // if(team4_score)
1854 entity balance = TeamBalance_CheckAllowedTeams(NULL);
1855 for(i = 0; i < MAX_TEAMSCORE; ++i)
1857 for (int j = 1; j <= NUM_TEAMS; ++j)
1863 if (!TeamBalance_IsTeamAllowed(balance, j))
1867 TeamScore_AddToTeam(Team_IndexToTeam(j), i, -1000);
1871 AddWinners(team, t);
1882 Exit deathmatch games upon conditions
1885 void CheckRules_World()
1896 if (intermission_running) // someone else quit the game already
1898 if(player_count == 0) // Nobody there? Then let's go to the next map
1900 // this will actually check the player count in the next frame
1901 // again, but this shouldn't hurt
1905 timelimit = autocvar_timelimit * 60;
1906 fraglimit = autocvar_fraglimit;
1907 leadlimit = autocvar_leadlimit;
1909 if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1912 timelimit = 0; // timelimit is not made for warmup
1914 fraglimit = 0; // no fraglimit for now
1915 leadlimit = 0; // no leadlimit for now
1920 timelimit += game_starttime;
1922 else if (timelimit < 0)
1932 if(timelimit > game_starttime)
1933 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
1935 game_completion_ratio = 0;
1937 if(checkrules_suddendeathend)
1939 if(!checkrules_suddendeathwarning)
1941 checkrules_suddendeathwarning = true;
1942 if(g_race && !g_race_qualifying)
1943 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1945 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1950 if (timelimit && time >= timelimit)
1952 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1955 float playerswithlaps;
1957 totalplayers = playerswithlaps = readyplayers = 0;
1958 FOREACH_CLIENT(IS_PLAYER(it), {
1960 if(GameRules_scoring_add(it, RACE_FASTEST, 0))
1966 // at least 2 of the players have completed a lap: start the RACE
1967 // otherwise, the players should end the qualifying on their own
1968 if(readyplayers || playerswithlaps >= 2)
1970 checkrules_suddendeathend = 0;
1971 ReadyRestart(); // go to race
1975 wantovertime |= InitiateSuddenDeath();
1978 wantovertime |= InitiateSuddenDeath();
1982 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1988 int checkrules_status = WinningCondition_RanOutOfSpawns();
1989 if(checkrules_status == WINNING_YES)
1990 bprint("Hey! Someone ran out of spawns!\n");
1991 else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1992 checkrules_status = M_ARGV(0, float);
1994 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1996 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1998 checkrules_status = WINNING_NEVER;
1999 checkrules_overtimesadded = -1;
2000 wantovertime |= InitiateSuddenDeath();
2003 if(checkrules_status == WINNING_NEVER)
2004 // equality cases! Nobody wins if the overtime ends in a draw.
2009 if(checkrules_status == WINNING_NEVER)
2012 checkrules_status = WINNING_YES;
2015 if(checkrules_suddendeathend)
2016 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2017 checkrules_status = WINNING_YES;
2019 if(checkrules_status == WINNING_YES)
2021 //print("WINNING\n");
2026 string GotoMap(string m)
2028 m = GameTypeVote_MapInfo_FixName(m);
2030 return "The map you suggested is not available on this server.";
2031 if (!autocvar_sv_vote_gametype)
2032 if(!MapInfo_CheckMap(m))
2033 return "The map you suggested does not support the current game mode.";
2034 cvar_set("nextmap", m);
2035 cvar_set("timelimit", "-1");
2036 if(mapvote_initialized || alreadychangedlevel)
2038 if(DoNextMapOverride(0))
2039 return "Map switch initiated.";
2041 return "Hm... no. For some reason I like THIS map more.";
2044 return "Map switch will happen after scoreboard.";
2047 bool autocvar_sv_gameplayfix_multiplethinksperframe;
2048 void RunThink(entity this)
2050 // don't let things stay in the past.
2051 // it is possible to start that way by a trigger with a local time.
2052 if(this.nextthink <= 0 || this.nextthink > time + frametime)
2055 float oldtime = time; // do we need to save this?
2057 for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2059 time = max(oldtime, this.nextthink);
2063 getthink(this)(this);
2064 // mods often set nextthink to time to cause a think every frame,
2065 // we don't want to loop in that case, so exit if the new nextthink is
2066 // <= the time the qc was told, also exit if it is past the end of the
2068 if(this.nextthink <= time || this.nextthink > oldtime + frametime || !autocvar_sv_gameplayfix_multiplethinksperframe)
2075 bool autocvar_sv_freezenonclients;
2076 bool autocvar_sv_gameplayfix_delayprojectiles;
2077 void Physics_Frame()
2079 if(autocvar_sv_freezenonclients)
2082 FOREACH_ENTITY_FLOAT(pure_data, false,
2084 if(IS_CLIENT(it) || it.classname == "" || it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH || it.move_movetype == MOVETYPE_PHYSICS)
2087 //set_movetype(it, it.move_movetype);
2088 // inline the set_movetype function, since this is called a lot
2089 it.movetype = (it.move_qcphysics) ? MOVETYPE_NONE : it.move_movetype;
2091 if(it.move_movetype == MOVETYPE_NONE)
2094 if(it.move_qcphysics)
2095 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2097 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2099 // handle thinking here
2100 if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime)
2105 if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2108 FOREACH_ENTITY_FLOAT(move_qcphysics, true,
2110 if(IS_CLIENT(it) || is_pure(it) || it.classname == "" || it.move_movetype == MOVETYPE_NONE)
2112 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2116 void systems_update();
2119 anticheat_endframe();
2123 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2124 entity e = IS_SPEC(it) ? it.enemy : it;
2125 if (e.typehitsound) {
2126 STAT(TYPEHIT_TIME, it) = time;
2127 } else if (e.killsound) {
2128 STAT(KILL_TIME, it) = time;
2129 } else if (e.damage_dealt) {
2130 STAT(HIT_TIME, it) = time;
2131 STAT(DAMAGE_DEALT_TOTAL, it) += ceil(e.damage_dealt);
2134 // add 1 frametime because after this, engine SV_Physics
2135 // increases time by a frametime and then networks the frame
2136 // add another frametime because client shows everything with
2137 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2139 float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2140 FOREACH_CLIENT(true, {
2141 it.typehitsound = false;
2142 it.damage_dealt = 0;
2143 it.killsound = false;
2144 antilag_record(it, CS(it), altime);
2146 IL_EACH(g_monsters, true,
2148 antilag_record(it, it, altime);
2150 IL_EACH(g_projectiles, it.classname == "nade",
2152 antilag_record(it, it, altime);
2161 * returns true if redirecting
2163 float redirection_timeout;
2164 float redirection_nextthink;
2165 float RedirectionThink()
2167 float clients_found;
2169 if(redirection_target == "")
2172 if(!redirection_timeout)
2174 cvar_set("sv_public", "-2");
2175 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2176 if(redirection_target == "self")
2177 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2179 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2182 if(time < redirection_nextthink)
2185 redirection_nextthink = time + 1;
2188 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2190 LOG_INFO("Redirecting: sending connect command to ", it.netname);
2191 if(redirection_target == "self")
2192 stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2194 stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2198 LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
2200 if(time > redirection_timeout || clients_found == 0)
2201 localcmd("\nwait; wait; wait; quit\n");
2206 void TargetMusic_RestoreGame();
2209 // Loaded from a save game
2210 // some things then break, so let's work around them...
2212 // Progs DB (capture records)
2213 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2217 MapInfo_Enumerate();
2218 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2221 TargetMusic_RestoreGame();
2228 if(world_initialized > 0)
2230 world_initialized = 0;
2231 LOG_TRACE("Saving persistent data...");
2234 // playerstats with unfinished match
2235 PlayerStats_GameReport(false);
2237 if(!cheatcount_total)
2239 if(autocvar_sv_db_saveasdump)
2240 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2242 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2244 if(autocvar_developer)
2246 if(autocvar_sv_db_saveasdump)
2247 db_dump(TemporaryDB, "server-temp.db");
2249 db_save(TemporaryDB, "server-temp.db");
2251 CheatShutdown(); // must be after cheatcount check
2252 db_close(ServerProgsDB);
2253 db_close(TemporaryDB);
2254 LOG_TRACE("Saving persistent data... done!");
2255 // tell the bot system the game is ending now
2258 WeaponStats_Shutdown();
2261 else if(world_initialized == 0)
2263 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
2267 __init_dedicated_server_shutdown();