]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/g_world.qc
csprogs pk3 support
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
1 #include "g_world.qh"
2
3 #include "anticheat.qh"
4 #include "antilag.qh"
5 #include "bot/bot.qh"
6 #include "campaign.qh"
7 #include "cheats.qh"
8 #include "cl_client.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
13 #include "g_hook.qh"
14 #include "ipban.qh"
15 #include "mapvoting.qh"
16 #include "mutators/all.qh"
17 #include "race.qh"
18 #include "scores.qh"
19 #include "teamplay.qh"
20 #include "weapons/weaponstats.qh"
21 #include "../common/constants.qh"
22 #include "../common/deathtypes/all.qh"
23 #include "../common/mapinfo.qh"
24 #include "../common/monsters/all.qh"
25 #include "../common/monsters/sv_monsters.qh"
26 #include "../common/vehicles/all.qh"
27 #include "../common/notifications.qh"
28 #include "../common/physics/player.qh"
29 #include "../common/playerstats.qh"
30 #include "../common/stats.qh"
31 #include "../common/teams.qh"
32 #include "../common/triggers/trigger/secret.qh"
33 #include "../common/triggers/target/music.qh"
34 #include "../common/util.qh"
35 #include "../common/items/all.qh"
36 #include "../common/weapons/all.qh"
37
38 const float LATENCY_THINKRATE = 10;
39 .float latency_sum;
40 .float latency_cnt;
41 .float latency_time;
42 entity pingplreport;
43 void PingPLReport_Think()
44 {SELFPARAM();
45         float delta;
46         entity e;
47
48         delta = 3 / maxclients;
49         if(delta < sys_frametime)
50                 delta = 0;
51         self.nextthink = time + delta;
52
53         e = edict_num(self.cnt + 1);
54         if(IS_REAL_CLIENT(e))
55         {
56                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
57                 WriteByte(MSG_BROADCAST, self.cnt);
58                 WriteShort(MSG_BROADCAST, max(1, e.ping));
59                 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
60                 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
61
62                 // record latency times for clients throughout the match so we can report it to playerstats
63                 if(time > (e.latency_time + LATENCY_THINKRATE))
64                 {
65                         e.latency_sum += e.ping;
66                         e.latency_cnt += 1;
67                         e.latency_time = time;
68                         //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
69                 }
70         }
71         else
72         {
73                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
74                 WriteByte(MSG_BROADCAST, self.cnt);
75                 WriteShort(MSG_BROADCAST, 0);
76                 WriteByte(MSG_BROADCAST, 0);
77                 WriteByte(MSG_BROADCAST, 0);
78         }
79         self.cnt = (self.cnt + 1) % maxclients;
80 }
81 void PingPLReport_Spawn()
82 {
83         pingplreport = new(pingplreport);
84         make_pure(pingplreport);
85         pingplreport.think = PingPLReport_Think;
86         pingplreport.nextthink = time;
87 }
88
89 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
90 string redirection_target;
91 float world_initialized;
92
93 string GetGametype();
94 void ShuffleMaplist();
95
96 void SetDefaultAlpha()
97 {
98         if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
99         {
100                 default_player_alpha = autocvar_g_player_alpha;
101                 if(default_player_alpha == 0)
102                         default_player_alpha = 1;
103                 default_weapon_alpha = default_player_alpha;
104         }
105 }
106
107 void GotoFirstMap()
108 {SELFPARAM();
109         float n;
110         if(autocvar__sv_init)
111         {
112                 // cvar_set("_sv_init", "0");
113                 // we do NOT set this to 0 any more, so someone "accidentally" changing
114                 // to this "init" map on a dedicated server will cause no permanent
115                 // harm
116                 if(autocvar_g_maplist_shuffle)
117                         ShuffleMaplist();
118                 n = tokenizebyseparator(autocvar_g_maplist, " ");
119                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
120
121                 MapInfo_Enumerate();
122                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
123
124                 if(!DoNextMapOverride(1))
125                         GotoNextMap(1);
126
127                 return;
128         }
129
130         if(time < 5)
131         {
132                 self.nextthink = time;
133         }
134         else
135         {
136                 self.nextthink = time + 1;
137                 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...\n");
138         }
139 }
140
141 void cvar_changes_init()
142 {
143         float h;
144         string k, v, d;
145         float n, i, adding, pureadding;
146
147         if(cvar_changes)
148                 strunzone(cvar_changes);
149         cvar_changes = string_null;
150         if(cvar_purechanges)
151                 strunzone(cvar_purechanges);
152         cvar_purechanges = string_null;
153         cvar_purechanges_count = 0;
154
155         h = buf_create();
156         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
157         n = buf_getsize(h);
158
159         adding = true;
160         pureadding = true;
161
162         for(i = 0; i < n; ++i)
163         {
164                 k = bufstr_get(h, i);
165
166 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
167 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
168 #define BADCVAR(p) if(k == p) continue
169
170                 // general excludes and namespaces for server admin used cvars
171                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
172
173                 // internal
174                 BADPREFIX("csqc_");
175                 BADPREFIX("cvar_check_");
176                 BADCVAR("gamecfg");
177                 BADCVAR("g_configversion");
178                 BADCVAR("g_maplist_index");
179                 BADCVAR("halflifebsp");
180                 BADCVAR("sv_mapformat_is_quake2");
181                 BADCVAR("sv_mapformat_is_quake3");
182                 BADPREFIX("sv_world");
183
184                 // client
185                 BADPREFIX("chase_");
186                 BADPREFIX("cl_");
187                 BADPREFIX("con_");
188                 BADPREFIX("scoreboard_");
189                 BADPREFIX("g_campaign");
190                 BADPREFIX("g_waypointsprite_");
191                 BADPREFIX("gl_");
192                 BADPREFIX("joy");
193                 BADPREFIX("hud_");
194                 BADPREFIX("m_");
195                 BADPREFIX("menu_");
196                 BADPREFIX("net_slist_");
197                 BADPREFIX("r_");
198                 BADPREFIX("sbar_");
199                 BADPREFIX("scr_");
200                 BADPREFIX("snd_");
201                 BADPREFIX("show");
202                 BADPREFIX("sensitivity");
203                 BADPREFIX("userbind");
204                 BADPREFIX("v_");
205                 BADPREFIX("vid_");
206                 BADPREFIX("crosshair");
207                 BADCVAR("mod_q3bsp_lightmapmergepower");
208                 BADCVAR("mod_q3bsp_nolightmaps");
209                 BADCVAR("fov");
210                 BADCVAR("mastervolume");
211                 BADCVAR("volume");
212                 BADCVAR("bgmvolume");
213
214                 // private
215                 BADCVAR("developer");
216                 BADCVAR("log_dest_udp");
217                 BADCVAR("net_address");
218                 BADCVAR("net_address_ipv6");
219                 BADCVAR("port");
220                 BADCVAR("savedgamecfg");
221                 BADCVAR("serverconfig");
222                 BADCVAR("sv_autoscreenshot");
223                 BADCVAR("sv_heartbeatperiod");
224                 BADCVAR("sv_vote_master_password");
225                 BADCVAR("sys_colortranslation");
226                 BADCVAR("sys_specialcharactertranslation");
227                 BADCVAR("timeformat");
228                 BADCVAR("timestamps");
229                 BADPREFIX("developer_");
230                 BADPREFIX("g_ban_");
231                 BADPREFIX("g_banned_list");
232                 BADPREFIX("g_chat_flood_");
233                 BADPREFIX("g_ghost_items");
234                 BADPREFIX("g_playerstats_");
235                 BADPREFIX("g_respawn_ghosts");
236                 BADPREFIX("g_voice_flood_");
237                 BADPREFIX("log_file");
238                 BADPREFIX("rcon_");
239                 BADPREFIX("sv_allowdownloads");
240                 BADPREFIX("sv_autodemo");
241                 BADPREFIX("sv_curl_");
242                 BADPREFIX("sv_eventlog");
243                 BADPREFIX("sv_logscores_");
244                 BADPREFIX("sv_master");
245                 BADPREFIX("sv_weaponstats_");
246                 BADPREFIX("sv_waypointsprite_");
247                 BADCVAR("rescan_pending");
248
249                 // these can contain player IDs, so better hide
250                 BADPREFIX("g_forced_team_");
251
252                 // mapinfo
253                 BADCVAR("fraglimit");
254                 BADCVAR("g_assault");
255                 BADCVAR("g_ca");
256                 BADCVAR("g_ca_teams");
257                 BADCVAR("g_ctf");
258                 BADCVAR("g_cts");
259                 BADCVAR("g_dm");
260                 BADCVAR("g_domination");
261                 BADCVAR("g_domination_default_teams");
262                 BADCVAR("g_freezetag");
263                 BADCVAR("g_freezetag_teams");
264                 BADCVAR("g_invasion_teams");
265                 BADCVAR("g_keepaway");
266                 BADCVAR("g_keyhunt");
267                 BADCVAR("g_keyhunt_teams");
268                 BADCVAR("g_lms");
269                 BADCVAR("g_nexball");
270                 BADCVAR("g_onslaught");
271                 BADCVAR("g_race");
272                 BADCVAR("g_race_qualifying_timelimit");
273                 BADCVAR("g_tdm");
274                 BADCVAR("g_tdm_teams");
275                 BADCVAR("leadlimit");
276                 BADCVAR("nextmap");
277                 BADCVAR("teamplay");
278                 BADCVAR("timelimit");
279
280                 // long
281                 BADCVAR("hostname");
282                 BADCVAR("g_maplist");
283                 BADCVAR("g_maplist_mostrecent");
284                 BADCVAR("sv_motd");
285
286                 v = cvar_string(k);
287                 d = cvar_defstring(k);
288                 if(v == d)
289                         continue;
290
291                 if(adding)
292                 {
293                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
294                         if(strlen(cvar_changes) > 16384)
295                         {
296                                 cvar_changes = "// too many settings have been changed to show them here\n";
297                                 adding = 0;
298                         }
299                 }
300
301                 // now check if the changes are actually gameplay relevant
302
303                 // does nothing visible
304                 BADCVAR("captureleadlimit_override");
305                 BADCVAR("g_balance_kill_delay");
306                 BADCVAR("g_ca_point_limit");
307                 BADCVAR("g_ca_point_leadlimit");
308                 BADCVAR("g_ctf_captimerecord_always");
309                 BADCVAR("g_ctf_flag_glowtrails");
310                 BADCVAR("g_ctf_flag_pickup_verbosename");
311                 BADCVAR("g_domination_point_leadlimit");
312                 BADCVAR("g_forced_respawn");
313                 BADCVAR("g_freezetag_point_limit");
314                 BADCVAR("g_freezetag_point_leadlimit");
315                 BADCVAR("g_keyhunt_point_leadlimit");
316                 BADPREFIX("g_mod_");
317                 BADCVAR("g_invasion_point_limit");
318                 BADCVAR("g_nexball_goalleadlimit");
319                 BADCVAR("g_tdm_point_limit");
320                 BADCVAR("g_tdm_point_leadlimit");
321                 BADCVAR("leadlimit_and_fraglimit");
322                 BADCVAR("leadlimit_override");
323                 BADCVAR("pausable");
324                 BADCVAR("sv_allow_fullbright");
325                 BADCVAR("sv_checkforpacketsduringsleep");
326                 BADCVAR("sv_timeout");
327                 BADPREFIX("sv_timeout_");
328                 BADPREFIX("crypto_");
329                 BADPREFIX("g_chat_");
330                 BADPREFIX("g_ctf_captimerecord_");
331                 BADPREFIX("g_maplist_votable_");
332                 BADPREFIX("net_");
333                 BADPREFIX("prvm_");
334                 BADPREFIX("skill_");
335                 BADPREFIX("sv_cullentities_");
336                 BADPREFIX("sv_maxidle_");
337                 BADPREFIX("sv_vote_");
338                 BADPREFIX("timelimit_");
339                 BADCVAR("gameversion");
340                 BADPREFIX("gameversion_");
341                 BADCVAR("sv_minigames");
342                 BADPREFIX("sv_minigames_");
343                 BADCVAR("sv_namechangetimer");
344
345                 // allowed changes to server admins (please sync this to server.cfg)
346                 // vi commands:
347                 //   :/"impure"/,$d
348                 //   :g!,^\/\/[^ /],d
349                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
350                 //   :%!sort
351                 // yes, this does contain some redundant stuff, don't really care
352                 BADCVAR("bot_config_file");
353                 BADCVAR("bot_number");
354                 BADCVAR("bot_prefix");
355                 BADCVAR("bot_suffix");
356                 BADCVAR("capturelimit_override");
357                 BADCVAR("fraglimit_override");
358                 BADCVAR("gametype");
359                 BADCVAR("g_antilag");
360                 BADCVAR("g_balance_teams");
361                 BADCVAR("g_balance_teams_prevent_imbalance");
362                 BADCVAR("g_balance_teams_scorefactor");
363                 BADCVAR("g_ban_sync_trusted_servers");
364                 BADCVAR("g_ban_sync_uri");
365                 BADCVAR("g_ca_teams_override");
366                 BADCVAR("g_ctf_ignore_frags");
367                 BADCVAR("g_domination_point_limit");
368                 BADCVAR("g_domination_teams_override");
369                 BADCVAR("g_freezetag_teams_override");
370                 BADCVAR("g_friendlyfire");
371                 BADCVAR("g_fullbrightitems");
372                 BADCVAR("g_fullbrightplayers");
373                 BADCVAR("g_keyhunt_point_limit");
374                 BADCVAR("g_keyhunt_teams_override");
375                 BADCVAR("g_lms_lives_override");
376                 BADCVAR("g_maplist");
377                 BADCVAR("g_maplist_check_waypoints");
378                 BADCVAR("g_maplist_mostrecent_count");
379                 BADCVAR("g_maplist_shuffle");
380                 BADCVAR("g_maplist_votable");
381                 BADCVAR("g_maplist_votable_abstain");
382                 BADCVAR("g_maplist_votable_nodetail");
383                 BADCVAR("g_maplist_votable_suggestions");
384                 BADCVAR("g_maxplayers");
385                 BADCVAR("g_mirrordamage");
386                 BADCVAR("g_nexball_goallimit");
387                 BADCVAR("g_powerups");
388                 BADCVAR("g_start_delay");
389                 BADCVAR("g_tdm_teams_override");
390                 BADCVAR("g_warmup");
391                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
392                 BADCVAR("hostname");
393                 BADCVAR("log_file");
394                 BADCVAR("maxplayers");
395                 BADCVAR("minplayers");
396                 BADCVAR("net_address");
397                 BADCVAR("port");
398                 BADCVAR("rcon_password");
399                 BADCVAR("rcon_restricted_commands");
400                 BADCVAR("rcon_restricted_password");
401                 BADCVAR("skill");
402                 BADCVAR("sv_adminnick");
403                 BADCVAR("sv_autoscreenshot");
404                 BADCVAR("sv_autotaunt");
405                 BADCVAR("sv_curl_defaulturl");
406                 BADCVAR("sv_defaultcharacter");
407                 BADCVAR("sv_defaultplayercolors");
408                 BADCVAR("sv_defaultplayermodel");
409                 BADCVAR("sv_defaultplayerskin");
410                 BADCVAR("sv_maxidle");
411                 BADCVAR("sv_maxrate");
412                 BADCVAR("sv_motd");
413                 BADCVAR("sv_public");
414                 BADCVAR("sv_ready_restart");
415                 BADCVAR("sv_status_privacy");
416                 BADCVAR("sv_taunt");
417                 BADCVAR("sv_vote_call");
418                 BADCVAR("sv_vote_commands");
419                 BADCVAR("sv_vote_majority_factor");
420                 BADCVAR("sv_vote_master");
421                 BADCVAR("sv_vote_master_commands");
422                 BADCVAR("sv_vote_master_password");
423                 BADCVAR("sv_vote_simple_majority_factor");
424                 BADCVAR("teamplay_mode");
425                 BADCVAR("timelimit_override");
426                 BADCVAR("g_spawnshieldtime");
427                 BADPREFIX("g_warmup_");
428                 BADPREFIX("sv_ready_restart_");
429
430                 // mutators that announce themselves properly to the server browser
431                 BADCVAR("g_instagib");
432                 BADCVAR("g_new_toys");
433                 BADCVAR("g_nix");
434                 BADCVAR("g_grappling_hook");
435                 BADCVAR("g_jetpack");
436
437 #undef BADPREFIX
438 #undef BADCVAR
439
440                 if(pureadding)
441                 {
442                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
443                         if(strlen(cvar_purechanges) > 16384)
444                         {
445                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
446                                 pureadding = 0;
447                         }
448                 }
449                 ++cvar_purechanges_count;
450                 // WARNING: this variable is used for the server list
451                 // NEVER dare to skip this code!
452                 // Hacks to intentionally appearing as "pure server" even though you DO have
453                 // modified settings may be punished by removal from the server list.
454                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
455                 // though.
456         }
457         buf_del(h);
458         if(cvar_changes == "")
459                 cvar_changes = "// this server runs at default server settings\n";
460         else
461                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
462         cvar_changes = strzone(cvar_changes);
463         if(cvar_purechanges == "")
464                 cvar_purechanges = "// this server runs at default gameplay settings\n";
465         else
466                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
467         cvar_purechanges = strzone(cvar_purechanges);
468 }
469
470 void detect_maptype()
471 {
472 #if 0
473         vector o, v;
474         float i;
475
476         for (;;)
477         {
478                 o = world.mins;
479                 o.x += random() * (world.maxs.x - world.mins.x);
480                 o.y += random() * (world.maxs.y - world.mins.y);
481                 o.z += random() * (world.maxs.z - world.mins.z);
482
483                 tracebox(o, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), o - '0 0 32768', MOVE_WORLDONLY, world);
484                 if(trace_fraction == 1)
485                         continue;
486
487                 v = trace_endpos;
488
489                 for(i = 0; i < 64; i += 4)
490                 {
491                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
492         if(trace_fraction == 1)
493                 continue;
494                         LOG_INFO(ftos(i), " -> ", vtos(trace_endpos), "\n");
495                 }
496
497                 break;
498         }
499 #endif
500 }
501
502 entity randomseed;
503 bool RandomSeed_Send(entity this, entity to, int sf)
504 {
505         WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
506         WriteShort(MSG_ENTITY, self.cnt);
507         return true;
508 }
509 void RandomSeed_Think()
510 {SELFPARAM();
511         self.cnt = bound(0, floor(random() * 65536), 65535);
512         self.nextthink = time + 5;
513
514         self.SendFlags |= 1;
515 }
516 void RandomSeed_Spawn()
517 {SELFPARAM();
518         randomseed = new(randomseed);
519         make_pure(randomseed);
520         randomseed.think = RandomSeed_Think;
521         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
522
523         WITH(entity, self, randomseed, randomseed.think()); // sets random seed and nextthink
524 }
525
526 spawnfunc(__init_dedicated_server)
527 {
528         // handler for _init/_init map (only for dedicated server initialization)
529
530         world_initialized = -1; // don't complain
531         cvar = cvar_normal;
532         cvar_string = cvar_string_normal;
533         cvar_set = cvar_set_normal;
534
535         remove = remove_unsafely;
536
537         entity e = spawn();
538         e.think = GotoFirstMap;
539         e.nextthink = time; // this is usually 1 at this point
540
541         e = new(info_player_deathmatch);  // safeguard against player joining
542
543         self.classname = "worldspawn"; // safeguard against various stuff ;)
544
545         // needs to be done so early because of the constants they create
546         static_init();
547         static_init_late();
548         static_init_precache();
549
550         MapInfo_Enumerate();
551         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
552 }
553
554 void __init_dedicated_server_shutdown() {
555         MapInfo_Shutdown();
556 }
557
558 void Map_MarkAsRecent(string m);
559 float world_already_spawned;
560 void Nagger_Init();
561 void ClientInit_Spawn();
562 void WeaponStats_Init();
563 void WeaponStats_Shutdown();
564 spawnfunc(worldspawn)
565 {
566         float fd, l;
567         string s;
568
569         cvar = cvar_normal;
570         cvar_string = cvar_string_normal;
571         cvar_set = cvar_set_normal;
572
573         if(world_already_spawned)
574                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
575         world_already_spawned = true;
576
577         remove = remove_safely; // during spawning, watch what you remove!
578
579         cvar_changes_init(); // do this very early now so it REALLY matches the server config
580
581         compressShortVector_init();
582
583         maxclients = 0;
584         for (entity head = nextent(world); head; head = nextent(head))
585         {
586                 ++maxclients;
587         }
588
589         server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? true : false);
590
591         // needs to be done so early because of the constants they create
592         static_init();
593
594         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
595
596         TemporaryDB = db_create();
597
598         // 0 normal
599         lightstyle(0, "m");
600
601         // 1 FLICKER (first variety)
602         lightstyle(1, "mmnmmommommnonmmonqnmmo");
603
604         // 2 SLOW STRONG PULSE
605         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
606
607         // 3 CANDLE (first variety)
608         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
609
610         // 4 FAST STROBE
611         lightstyle(4, "mamamamamama");
612
613         // 5 GENTLE PULSE 1
614         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
615
616         // 6 FLICKER (second variety)
617         lightstyle(6, "nmonqnmomnmomomno");
618
619         // 7 CANDLE (second variety)
620         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
621
622         // 8 CANDLE (third variety)
623         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
624
625         // 9 SLOW STROBE (fourth variety)
626         lightstyle(9, "aaaaaaaazzzzzzzz");
627
628         // 10 FLUORESCENT FLICKER
629         lightstyle(10, "mmamammmmammamamaaamammma");
630
631         // 11 SLOW PULSE NOT FADE TO BLACK
632         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
633
634         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
635
636         // 63 testing
637         lightstyle(63, "a");
638
639         if(autocvar_g_campaign)
640                 CampaignPreInit();
641
642         Map_MarkAsRecent(mapname);
643
644         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
645
646         InitGameplayMode();
647         static_init_late();
648         static_init_precache();
649         readlevelcvars();
650         GrappleHookInit();
651
652         player_count = 0;
653         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
654         if(bot_waypoints_for_items == 1)
655                 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
656                         bot_waypoints_for_items = 0;
657
658         precache();
659
660         WaypointSprite_Init();
661
662         GameLogInit(); // prepare everything
663         // NOTE for matchid:
664         // changing the logic generating it is okay. But:
665         // it HAS to stay <= 64 chars
666         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
667         if(autocvar_sv_eventlog)
668         {
669                 s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
670                 matchid = strzone(s);
671
672                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
673                 s = ":gameinfo:mutators:LIST";
674
675                 MUTATOR_CALLHOOK(BuildMutatorsString, s);
676                 s = ret_string;
677
678                 // initialiation stuff, not good in the mutator system
679                 if(!autocvar_g_use_ammunition)
680                         s = strcat(s, ":no_use_ammunition");
681
682                 // initialiation stuff, not good in the mutator system
683                 if(autocvar_g_pickup_items == 0)
684                         s = strcat(s, ":no_pickup_items");
685                 if(autocvar_g_pickup_items > 0)
686                         s = strcat(s, ":pickup_items");
687
688                 // initialiation stuff, not good in the mutator system
689                 if(autocvar_g_weaponarena != "0")
690                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
691
692                 // TODO to mutator system
693                 if(autocvar_g_norecoil)
694                         s = strcat(s, ":norecoil");
695
696                 // TODO to mutator system
697                 if(autocvar_g_powerups == 0)
698                         s = strcat(s, ":no_powerups");
699                 if(autocvar_g_powerups > 0)
700                         s = strcat(s, ":powerups");
701
702                 GameLogEcho(s);
703                 GameLogEcho(":gameinfo:end");
704         }
705         else
706                 matchid = strzone(ftos(random()));
707
708         cvar_set("nextmap", "");
709
710         SetDefaultAlpha();
711
712         if(autocvar_g_campaign)
713                 CampaignPostInit();
714
715         Ban_LoadBans();
716
717         MapInfo_Enumerate();
718         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
719
720         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
721         {
722                 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
723                 if(fd != -1)
724                 {
725                         while((s = fgets(fd)))
726                         {
727                                 l = tokenize_console(s);
728                                 if(l < 2)
729                                         continue;
730                                 if(argv(0) == "cd")
731                                 {
732                                         LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
733                                         LOG_INFO("  cdtrack ", argv(2), "\n");
734                                 }
735                                 else if(argv(0) == "fog")
736                                 {
737                                         LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
738                                         LOG_INFO("  \"fog\" \"", s, "\"\n");
739                                 }
740                                 else if(argv(0) == "set")
741                                 {
742                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
743                                         LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
744                                 }
745                                 else if(argv(0) != "//")
746                                 {
747                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
748                                         LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
749                                 }
750                         }
751                         fclose(fd);
752                 }
753         }
754
755         WeaponStats_Init();
756
757         Nagger_Init();
758
759         next_pingtime = time + 5;
760
761         detect_maptype();
762
763         // set up information replies for clients and server to use
764         maplist_reply = strzone(getmaplist());
765         lsmaps_reply = strzone(getlsmaps());
766         monsterlist_reply = strzone(getmonsterlist());
767         for(int i = 0; i < 10; ++i)
768         {
769                 s = getrecords(i);
770                 if (s)
771                         records_reply[i] = strzone(s);
772         }
773         ladder_reply = strzone(getladder());
774         rankings_reply = strzone(getrankings());
775
776         // begin other init
777         ClientInit_Spawn();
778         RandomSeed_Spawn();
779         PingPLReport_Spawn();
780
781         CheatInit();
782
783         localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
784
785         // force unloading of server pk3 files when starting a listen server
786         if (!server_is_dedicated) localcmd("\nfs_rescan\n");
787
788         // fill sv_curl_serverpackages from .serverpackage files
789         if (autocvar_sv_curl_serverpackages_auto)
790         {
791                 s = "csprogs-" WATERMARK ".txt";
792                 // remove automatically managed files from the list to prevent duplicates
793                 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
794                 {
795                         string pkg = argv(i);
796                         if (substring(pkg, -18, -1) == "-serverpackage.txt") continue;
797                         if (substring(pkg, -14, -1) == ".serverpackage") continue;  // OLD legacy
798                         s = cons(s, pkg);
799                 }
800                 // add automatically managed files to the list
801                 #define X(match) MACRO_BEGIN { \
802                         fd = search_begin(match, true, false); \
803                         if (fd >= 0) \
804                         { \
805                                 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
806                                 { \
807                                         s = cons(s, search_getfilename(fd, i)); \
808                                 } \
809                                 search_end(fd); \
810                         } \
811                 } MACRO_END
812                 X("*-serverpackage.txt");
813                 X("*.serverpackage");
814                 #undef X
815                 cvar_set("sv_curl_serverpackages", s);
816         }
817
818         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
819         modname = "Xonotic";
820         // physics/balance/config changes that count as mod
821         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
822                 modname = cvar_string("g_mod_physics");
823         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
824                 modname = cvar_string("g_mod_balance");
825         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
826                 modname = cvar_string("g_mod_config");
827         // extra mutators that deserve to count as mod
828         MUTATOR_CALLHOOK(SetModname);
829
830         // save it for later
831         modname = strzone(modname);
832
833         WinningConditionHelper(); // set worldstatus
834
835         world_initialized = 1;
836 }
837
838 spawnfunc(light)
839 {
840         //makestatic (self); // Who the f___ did that?
841         remove(self);
842 }
843
844 string GetGametype()
845 {
846         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
847 }
848
849 string GetMapname()
850 {
851         return mapname;
852 }
853
854 float Map_Count, Map_Current;
855 string Map_Current_Name;
856
857 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
858 float GetMaplistPosition()
859 {
860         float pos, idx;
861         string map;
862
863         map = GetMapname();
864         idx = autocvar_g_maplist_index;
865
866         if(idx >= 0)
867                 if(idx < Map_Count)
868                         if(map == argv(idx))
869                                 return idx;
870
871         for(pos = 0; pos < Map_Count; ++pos)
872                 if(map == argv(pos))
873                         return pos;
874
875         // resume normal maplist rotation if current map is not in g_maplist
876         return idx;
877 }
878
879 float MapHasRightSize(string map)
880 {
881         float fh;
882         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
883         if(autocvar_g_maplist_check_waypoints)
884         {
885                 LOG_TRACE("checkwp "); LOG_TRACE(map);
886                 if(!fexists(strcat("maps/", map, ".waypoints")))
887                 {
888                         LOG_TRACE(": no waypoints\n");
889                         return false;
890                 }
891                 LOG_TRACE(": has waypoints\n");
892         }
893
894         // open map size restriction file
895         LOG_TRACE("opensize "); LOG_TRACE(map);
896         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
897         if(fh >= 0)
898         {
899                 float mapmin, mapmax;
900                 LOG_TRACE(": ok, ");
901                 mapmin = stof(fgets(fh));
902                 mapmax = stof(fgets(fh));
903                 fclose(fh);
904                 if(player_count < mapmin)
905                 {
906                         LOG_TRACE("not enough\n");
907                         return false;
908                 }
909                 if(player_count > mapmax)
910                 {
911                         LOG_TRACE("too many\n");
912                         return false;
913                 }
914                 LOG_TRACE("right size\n");
915                 return true;
916         }
917         LOG_TRACE(": not found\n");
918         return true;
919 }
920
921 string Map_Filename(float position)
922 {
923         return strcat("maps/", argv(position), ".bsp");
924 }
925
926 void Map_MarkAsRecent(string m)
927 {
928         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
929 }
930
931 float Map_IsRecent(string m)
932 {
933         return strhasword(autocvar_g_maplist_mostrecent, m);
934 }
935
936 float Map_Check(float position, float pass)
937 {
938         string filename;
939         string map_next;
940         map_next = argv(position);
941         if(pass <= 1)
942         {
943                 if(Map_IsRecent(map_next))
944                         return 0;
945         }
946         filename = Map_Filename(position);
947         if(MapInfo_CheckMap(map_next))
948         {
949                 if(pass == 2)
950                         return 1;
951                 if(MapHasRightSize(map_next))
952                         return 1;
953                 return 0;
954         }
955         else
956                 LOG_TRACE( "Couldn't select '", filename, "'..\n" );
957
958         return 0;
959 }
960
961 void Map_Goto_SetStr(string nextmapname)
962 {
963         if(getmapname_stored != "")
964                 strunzone(getmapname_stored);
965         if(nextmapname == "")
966                 getmapname_stored = "";
967         else
968                 getmapname_stored = strzone(nextmapname);
969 }
970
971 void Map_Goto_SetFloat(float position)
972 {
973         cvar_set("g_maplist_index", ftos(position));
974         Map_Goto_SetStr(argv(position));
975 }
976
977 void Map_Goto(float reinit)
978 {
979         MapInfo_LoadMap(getmapname_stored, reinit);
980 }
981
982 // return codes of map selectors:
983 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
984 //   -2 = permanent failure
985 float() MaplistMethod_Iterate = // usual method
986 {
987         float pass, i;
988
989         LOG_TRACE("Trying MaplistMethod_Iterate\n");
990
991         for(pass = 1; pass <= 2; ++pass)
992         {
993                 for(i = 1; i < Map_Count; ++i)
994                 {
995                         float mapindex;
996                         mapindex = (i + Map_Current) % Map_Count;
997                         if(Map_Check(mapindex, pass))
998                                 return mapindex;
999                 }
1000         }
1001         return -1;
1002 }
1003
1004 float() MaplistMethod_Repeat = // fallback method
1005 {
1006         LOG_TRACE("Trying MaplistMethod_Repeat\n");
1007
1008         if(Map_Check(Map_Current, 2))
1009                 return Map_Current;
1010         return -2;
1011 }
1012
1013 float() MaplistMethod_Random = // random map selection
1014 {
1015         float i, imax;
1016
1017         LOG_TRACE("Trying MaplistMethod_Random\n");
1018
1019         imax = 42;
1020
1021         for(i = 0; i <= imax; ++i)
1022         {
1023                 float mapindex;
1024                 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1025                 if(Map_Check(mapindex, 1))
1026                         return mapindex;
1027         }
1028         return -1;
1029 }
1030
1031 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1032 // the exponent sets a bias on the map selection:
1033 // the higher the exponent, the less likely "shortly repeated" same maps are
1034 {
1035         float i, j, imax, insertpos;
1036
1037         LOG_TRACE("Trying MaplistMethod_Shuffle\n");
1038
1039         imax = 42;
1040
1041         for(i = 0; i <= imax; ++i)
1042         {
1043                 string newlist;
1044
1045                 // now reinsert this at another position
1046                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
1047                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1048                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1049                 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1050
1051                 // insert the current map there
1052                 newlist = "";
1053                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1054                         newlist = strcat(newlist, " ", argv(j));
1055                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1056                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1057                         newlist = strcat(newlist, " ", argv(j));
1058                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1059                 cvar_set("g_maplist", newlist);
1060                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1061
1062                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1063                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1064                 if(Map_Check(Map_Current, 1))
1065                         return Map_Current;
1066         }
1067         return -1;
1068 }
1069
1070 void Maplist_Init()
1071 {
1072         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1073         float i;
1074         for (i = 0; i < Map_Count; ++i)
1075                 if (Map_Check(i, 2))
1076                         break;
1077         if (i == Map_Count)
1078         {
1079                 bprint( "Maplist contains no usable maps!  Resetting it to default map list.\n" );
1080                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1081                 if(autocvar_g_maplist_shuffle)
1082                         ShuffleMaplist();
1083                 localcmd("\nmenu_cmd sync\n");
1084                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1085         }
1086         if(Map_Count == 0)
1087                 error("empty maplist, cannot select a new map");
1088         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1089
1090         if(Map_Current_Name)
1091                 strunzone(Map_Current_Name);
1092         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1093         // this may or may not be correct, but who cares, in the worst case a map
1094         // isn't chosen in the first pass that should have been
1095 }
1096
1097 string GetNextMap()
1098 {
1099         float nextMap;
1100
1101         Maplist_Init();
1102         nextMap = -1;
1103
1104         if(nextMap == -1)
1105                 if(autocvar_g_maplist_shuffle > 0)
1106                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1107
1108         if(nextMap == -1)
1109                 if(autocvar_g_maplist_selectrandom)
1110                         nextMap = MaplistMethod_Random();
1111
1112         if(nextMap == -1)
1113                 nextMap = MaplistMethod_Iterate();
1114
1115         if(nextMap == -1)
1116                 nextMap = MaplistMethod_Repeat();
1117
1118         if(nextMap >= 0)
1119         {
1120                 Map_Goto_SetFloat(nextMap);
1121                 return getmapname_stored;
1122         }
1123
1124         return "";
1125 }
1126
1127 float DoNextMapOverride(float reinit)
1128 {
1129         if(autocvar_g_campaign)
1130         {
1131                 CampaignPostIntermission();
1132                 alreadychangedlevel = true;
1133                 return true;
1134         }
1135         if(autocvar_quit_when_empty)
1136         {
1137                 if(player_count <= currentbots)
1138                 {
1139                         localcmd("quit\n");
1140                         alreadychangedlevel = true;
1141                         return true;
1142                 }
1143         }
1144         if(autocvar_quit_and_redirect != "")
1145         {
1146                 redirection_target = strzone(autocvar_quit_and_redirect);
1147                 alreadychangedlevel = true;
1148                 return true;
1149         }
1150         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1151         {
1152                 localcmd("restart\n");
1153                 alreadychangedlevel = true;
1154                 return true;
1155         }
1156         if(autocvar_nextmap != "")
1157         {
1158                 string m;
1159                 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1160                 cvar_set("nextmap",m);
1161
1162                 if(!m || gametypevote)
1163                         return false;
1164                 if(autocvar_sv_vote_gametype)
1165                 {
1166                         Map_Goto_SetStr(m);
1167                         return false;
1168                 }
1169
1170                 if(MapInfo_CheckMap(m))
1171                 {
1172                         Map_Goto_SetStr(m);
1173                         Map_Goto(reinit);
1174                         alreadychangedlevel = true;
1175                         return true;
1176                 }
1177         }
1178         if(!reinit && autocvar_lastlevel)
1179         {
1180                 cvar_settemp_restore();
1181                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1182                 alreadychangedlevel = true;
1183                 return true;
1184         }
1185         return false;
1186 }
1187
1188 void GotoNextMap(float reinit)
1189 {
1190         //string nextmap;
1191         //float n, nummaps;
1192         //string s;
1193         if (alreadychangedlevel)
1194                 return;
1195         alreadychangedlevel = true;
1196
1197         string nextMap;
1198
1199         nextMap = GetNextMap();
1200         if(nextMap == "")
1201                 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1202         Map_Goto(reinit);
1203 }
1204
1205
1206 /*
1207 ============
1208 IntermissionThink
1209
1210 When the player presses attack or jump, change to the next level
1211 ============
1212 */
1213 .float autoscreenshot;
1214 void IntermissionThink()
1215 {SELFPARAM();
1216         FixIntermissionClient(self);
1217
1218         float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1219         float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1220
1221         if( (server_screenshot || client_screenshot)
1222                 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1223         {
1224                 self.autoscreenshot = -1;
1225                 if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1226                 return;
1227         }
1228
1229         if (time < intermission_exittime)
1230                 return;
1231
1232         if(!mapvote_initialized)
1233                 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1234                         return;
1235
1236         MapVote_Start();
1237 }
1238
1239 /*
1240 ============
1241 FindIntermission
1242
1243 Returns the entity to view from
1244 ============
1245 */
1246 /*
1247 entity FindIntermission()
1248 {
1249         local   entity spot;
1250         local   float cyc;
1251
1252 // look for info_intermission first
1253         spot = find (world, classname, "info_intermission");
1254         if (spot)
1255         {       // pick a random one
1256                 cyc = random() * 4;
1257                 while (cyc > 1)
1258                 {
1259                         spot = find (spot, classname, "info_intermission");
1260                         if (!spot)
1261                                 spot = find (spot, classname, "info_intermission");
1262                         cyc = cyc - 1;
1263                 }
1264                 return spot;
1265         }
1266
1267 // then look for the start position
1268         spot = find (world, classname, "info_player_start");
1269         if (spot)
1270                 return spot;
1271
1272 // testinfo_player_start is only found in regioned levels
1273         spot = find (world, classname, "testplayerstart");
1274         if (spot)
1275                 return spot;
1276
1277 // then look for the start position
1278         spot = find (world, classname, "info_player_deathmatch");
1279         if (spot)
1280                 return spot;
1281
1282         //objerror ("FindIntermission: no spot");
1283         return world;
1284 }
1285 */
1286
1287 /*
1288 ===============================================================================
1289
1290 RULES
1291
1292 ===============================================================================
1293 */
1294
1295 void DumpStats(float final)
1296 {
1297         float file;
1298         string s;
1299         float to_console;
1300         float to_eventlog;
1301         float to_file;
1302         float i;
1303
1304         to_console = autocvar_sv_logscores_console;
1305         to_eventlog = autocvar_sv_eventlog;
1306         to_file = autocvar_sv_logscores_file;
1307
1308         if(!final)
1309         {
1310                 to_console = true; // always print printstats replies
1311                 to_eventlog = false; // but never print them to the event log
1312         }
1313
1314         if(to_eventlog)
1315                 if(autocvar_sv_eventlog_console)
1316                         to_console = false; // otherwise we get the output twice
1317
1318         if(final)
1319                 s = ":scores:";
1320         else
1321                 s = ":status:";
1322         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1323
1324         if(to_console)
1325                 LOG_INFO(s, "\n");
1326         if(to_eventlog)
1327                 GameLogEcho(s);
1328
1329         file = -1;
1330         if(to_file)
1331         {
1332                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1333                 if(file == -1)
1334                         to_file = false;
1335                 else
1336                         fputs(file, strcat(s, "\n"));
1337         }
1338
1339         s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1340         if(to_console)
1341                 LOG_INFO(s, "\n");
1342         if(to_eventlog)
1343                 GameLogEcho(s);
1344         if(to_file)
1345                 fputs(file, strcat(s, "\n"));
1346
1347         FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), LAMBDA(
1348                 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1349                 s = strcat(s, ftos(rint(time - it.jointime)), ":");
1350                 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it, s))
1351                         s = strcat(s, ftos(it.team), ":");
1352                 else
1353                         s = strcat(s, "spectator:");
1354
1355                 if(to_console)
1356                         LOG_INFO(s, it.netname, "\n");
1357                 if(to_eventlog)
1358                         GameLogEcho(strcat(s, ftos(it.playerid), ":", it.netname));
1359                 if(to_file)
1360                         fputs(file, strcat(s, it.netname, "\n"));
1361         ));
1362
1363         if(teamplay)
1364         {
1365                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1366                 if(to_console)
1367                         LOG_INFO(s, "\n");
1368                 if(to_eventlog)
1369                         GameLogEcho(s);
1370                 if(to_file)
1371                         fputs(file, strcat(s, "\n"));
1372
1373                 for(i = 1; i < 16; ++i)
1374                 {
1375                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1376                         s = strcat(s, ":", ftos(i));
1377                         if(to_console)
1378                                 LOG_INFO(s, "\n");
1379                         if(to_eventlog)
1380                                 GameLogEcho(s);
1381                         if(to_file)
1382                                 fputs(file, strcat(s, "\n"));
1383                 }
1384         }
1385
1386         if(to_console)
1387                 LOG_INFO(":end\n");
1388         if(to_eventlog)
1389                 GameLogEcho(":end");
1390         if(to_file)
1391         {
1392                 fputs(file, ":end\n");
1393                 fclose(file);
1394         }
1395 }
1396
1397 void FixIntermissionClient(entity e)
1398 {
1399         if(!e.autoscreenshot) // initial call
1400         {
1401                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1402                 e.health = -2342;
1403                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1404                 e.solid = SOLID_NOT;
1405                 e.movetype = MOVETYPE_NONE;
1406                 e.takedamage = DAMAGE_NO;
1407                 for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
1408                 {
1409                     .entity weaponentity = weaponentities[slot];
1410                         if(e.(weaponentity))
1411                         {
1412                                 e.(weaponentity).effects = EF_NODRAW;
1413                                 if (e.(weaponentity).weaponchild)
1414                                         e.(weaponentity).weaponchild.effects = EF_NODRAW;
1415                         }
1416                 }
1417                 if(IS_REAL_CLIENT(e))
1418                 {
1419                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1420                         RandomSelection_Init();
1421                         FOREACH_WORD(autocvar_sv_intermission_cdtrack, true, LAMBDA(
1422                                 RandomSelection_Add(NULL, 0, it, 1, 1);
1423                         ));
1424                         if (RandomSelection_chosen_string != "")
1425                         {
1426                                 stuffcmd(e, sprintf("\ncd loop %s\n", RandomSelection_chosen_string));
1427                         }
1428                         msg_entity = e;
1429                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1430                 }
1431         }
1432 }
1433
1434 /*
1435 go to the next level for deathmatch
1436 only called if a time or frag limit has expired
1437 */
1438 void NextLevel()
1439 {
1440         gameover = true;
1441
1442         intermission_running = 1;
1443
1444 // enforce a wait time before allowing changelevel
1445         if(player_count > 0)
1446                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1447         else
1448                 intermission_exittime = -1;
1449
1450         /*
1451         WriteByte (MSG_ALL, SVC_CDTRACK);
1452         WriteByte (MSG_ALL, 3);
1453         WriteByte (MSG_ALL, 3);
1454         // done in FixIntermission
1455         */
1456
1457         //pos = FindIntermission ();
1458
1459         VoteReset();
1460
1461         DumpStats(true);
1462
1463         // send statistics
1464         PlayerStats_GameReport(true);
1465         WeaponStats_Shutdown();
1466
1467         Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1468
1469         if(autocvar_sv_eventlog)
1470                 GameLogEcho(":gameover");
1471
1472         GameLogClose();
1473
1474         FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
1475                 FixIntermissionClient(it);
1476                 if(it.winning)
1477                         bprint(it.netname, " ^7wins.\n");
1478         ));
1479
1480         entity oldself = self;
1481         target_music_kill();
1482         self = oldself;
1483
1484         if(autocvar_g_campaign)
1485                 CampaignPreIntermission();
1486
1487         MUTATOR_CALLHOOK(MatchEnd);
1488
1489         localcmd("\nsv_hook_gameend\n");
1490 }
1491
1492 /*
1493 ============
1494 CheckRules_Player
1495
1496 Exit deathmatch games upon conditions
1497 ============
1498 */
1499 void CheckRules_Player()
1500 {SELFPARAM();
1501         if (gameover)   // someone else quit the game already
1502                 return;
1503
1504         if(!IS_DEAD(self))
1505                 self.play_time += frametime;
1506
1507         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1508         //   (div0: and that in CheckRules_World please)
1509 }
1510
1511
1512 float InitiateSuddenDeath()
1513 {
1514         // Check first whether normal overtimes could be added before initiating suddendeath mode
1515         // - for this timelimit_overtime needs to be >0 of course
1516         // - also check the winning condition calculated in the previous frame and only add normal overtime
1517         //   again, if at the point at which timelimit would be extended again, still no winner was found
1518         if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1519         {
1520                 return 1; // need to call InitiateOvertime later
1521         }
1522         else
1523         {
1524                 if(!checkrules_suddendeathend)
1525                 {
1526                         if(autocvar_g_campaign)
1527                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1528                         else
1529                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1530                         if(g_race && !g_race_qualifying)
1531                                 race_StartCompleting();
1532                 }
1533                 return 0;
1534         }
1535 }
1536
1537 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1538 {
1539         ++checkrules_overtimesadded;
1540         //add one more overtime by simply extending the timelimit
1541         float tl;
1542         tl = autocvar_timelimit;
1543         tl += autocvar_timelimit_overtime;
1544         cvar_set("timelimit", ftos(tl));
1545
1546         Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1547 }
1548
1549 float GetWinningCode(float fraglimitreached, float equality)
1550 {
1551         if(autocvar_g_campaign == 1)
1552                 if(fraglimitreached)
1553                         return WINNING_YES;
1554                 else
1555                         return WINNING_NO;
1556
1557         else
1558                 if(equality)
1559                         if(fraglimitreached)
1560                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1561                         else
1562                                 return WINNING_NEVER;
1563                 else
1564                         if(fraglimitreached)
1565                                 return WINNING_YES;
1566                         else
1567                                 return WINNING_NO;
1568 }
1569
1570 // set the .winning flag for exactly those players with a given field value
1571 void SetWinners(.float field, float value)
1572 {
1573         FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(it.winning = (it.(field) == value)));
1574 }
1575
1576 // set the .winning flag for those players with a given field value
1577 void AddWinners(.float field, float value)
1578 {
1579         FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
1580                 if(it.(field) == value)
1581                         it.winning = 1;
1582         ));
1583 }
1584
1585 // clear the .winning flags
1586 void ClearWinners()
1587 {
1588         FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(it.winning = 0));
1589 }
1590
1591 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1592 // they win. Otherwise the defending team wins once the timelimit passes.
1593 void assault_new_round();
1594 float WinningCondition_Assault()
1595 {SELFPARAM();
1596         float status;
1597
1598         WinningConditionHelper(); // set worldstatus
1599
1600         status = WINNING_NO;
1601         // as the timelimit has not yet passed just assume the defending team will win
1602         if(assault_attacker_team == NUM_TEAM_1)
1603         {
1604                 SetWinners(team, NUM_TEAM_2);
1605         }
1606         else
1607         {
1608                 SetWinners(team, NUM_TEAM_1);
1609         }
1610
1611         entity ent;
1612         ent = find(world, classname, "target_assault_roundend");
1613         if(ent)
1614         {
1615                 if(ent.winning) // round end has been triggered by attacking team
1616                 {
1617                         bprint("ASSAULT: round completed...\n");
1618                         SetWinners(team, assault_attacker_team);
1619
1620                         TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1621
1622                         if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1623                         {
1624                                 status = WINNING_YES;
1625                         }
1626                         else
1627                         {
1628                                 WITH(entity, self, ent, assault_new_round());
1629                         }
1630                 }
1631         }
1632
1633         return status;
1634 }
1635
1636 void ShuffleMaplist()
1637 {
1638         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1639 }
1640
1641 float leaderfrags;
1642 float WinningCondition_Scores(float limit, float leadlimit)
1643 {
1644         float limitreached;
1645
1646         // TODO make everything use THIS winning condition (except LMS)
1647         WinningConditionHelper();
1648
1649         if(teamplay)
1650         {
1651                 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1652                 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1653                 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1654                 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1655         }
1656
1657         ClearWinners();
1658         if(WinningConditionHelper_winner)
1659                 WinningConditionHelper_winner.winning = 1;
1660         if(WinningConditionHelper_winnerteam >= 0)
1661                 SetWinners(team, WinningConditionHelper_winnerteam);
1662
1663         if(WinningConditionHelper_lowerisbetter)
1664         {
1665                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1666                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1667                 limit = -limit;
1668         }
1669
1670         if(WinningConditionHelper_zeroisworst)
1671                 leadlimit = 0; // not supported in this mode
1672
1673         if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1674         // these modes always score in increments of 1, thus this makes sense
1675         {
1676                 if(leaderfrags != WinningConditionHelper_topscore)
1677                 {
1678                         leaderfrags = WinningConditionHelper_topscore;
1679
1680                         if (limit)
1681                         if (leaderfrags == limit - 1)
1682                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1683                         else if (leaderfrags == limit - 2)
1684                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1685                         else if (leaderfrags == limit - 3)
1686                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1687                 }
1688         }
1689
1690         limitreached = false;
1691         if(limit)
1692                 if(WinningConditionHelper_topscore >= limit)
1693                         limitreached = true;
1694         if(leadlimit)
1695         {
1696                 float leadlimitreached;
1697                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1698                 if(autocvar_leadlimit_and_fraglimit)
1699                         limitreached = (limitreached && leadlimitreached);
1700                 else
1701                         limitreached = (limitreached || leadlimitreached);
1702         }
1703
1704         if(limit)
1705                 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1706
1707         return GetWinningCode(
1708                 WinningConditionHelper_topscore && limitreached,
1709                 WinningConditionHelper_equality
1710         );
1711 }
1712
1713 float WinningCondition_RanOutOfSpawns()
1714 {
1715         if(have_team_spawns <= 0)
1716                 return WINNING_NO;
1717
1718         if(!autocvar_g_spawn_useallspawns)
1719                 return WINNING_NO;
1720
1721         if(!some_spawn_has_been_used)
1722                 return WINNING_NO;
1723
1724         team1_score = team2_score = team3_score = team4_score = 0;
1725
1726         FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it), LAMBDA(
1727                 switch(it.team)
1728                 {
1729                         case NUM_TEAM_1: team1_score = 1; break;
1730                         case NUM_TEAM_2: team2_score = 1; break;
1731                         case NUM_TEAM_3: team3_score = 1; break;
1732                         case NUM_TEAM_4: team4_score = 1; break;
1733                 }
1734         ));
1735
1736         FOREACH_ENTITY_CLASS("info_player_deathmatch", true, LAMBDA(
1737                 switch(it.team)
1738                 {
1739                         case NUM_TEAM_1: team1_score = 1; break;
1740                         case NUM_TEAM_2: team2_score = 1; break;
1741                         case NUM_TEAM_3: team3_score = 1; break;
1742                         case NUM_TEAM_4: team4_score = 1; break;
1743                 }
1744         ));
1745
1746         ClearWinners();
1747         if(team1_score + team2_score + team3_score + team4_score == 0)
1748         {
1749                 checkrules_equality = true;
1750                 return WINNING_YES;
1751         }
1752         else if(team1_score + team2_score + team3_score + team4_score == 1)
1753         {
1754                 float t, i;
1755                 if(team1_score)
1756                         t = NUM_TEAM_1;
1757                 else if(team2_score)
1758                         t = NUM_TEAM_2;
1759                 else if(team3_score)
1760                         t = NUM_TEAM_3;
1761                 else // if(team4_score)
1762                         t = NUM_TEAM_4;
1763                 CheckAllowedTeams(world);
1764                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1765                 {
1766                         if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
1767                         if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
1768                         if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
1769                         if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
1770                 }
1771
1772                 AddWinners(team, t);
1773                 return WINNING_YES;
1774         }
1775         else
1776                 return WINNING_NO;
1777 }
1778
1779 /*
1780 ============
1781 CheckRules_World
1782
1783 Exit deathmatch games upon conditions
1784 ============
1785 */
1786 void CheckRules_World()
1787 {
1788         float timelimit;
1789         float fraglimit;
1790         float leadlimit;
1791
1792         VoteThink();
1793         MapVote_Think();
1794
1795         SetDefaultAlpha();
1796
1797         if (gameover)   // someone else quit the game already
1798         {
1799                 if(player_count == 0) // Nobody there? Then let's go to the next map
1800                         MapVote_Start();
1801                         // this will actually check the player count in the next frame
1802                         // again, but this shouldn't hurt
1803                 return;
1804         }
1805
1806         timelimit = autocvar_timelimit * 60;
1807         fraglimit = autocvar_fraglimit;
1808         leadlimit = autocvar_leadlimit;
1809
1810         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1811         {
1812                 if(timelimit > 0)
1813                         timelimit = 0; // timelimit is not made for warmup
1814                 if(fraglimit > 0)
1815                         fraglimit = 0; // no fraglimit for now
1816                 leadlimit = 0; // no leadlimit for now
1817         }
1818
1819         if(timelimit > 0)
1820         {
1821                 timelimit += game_starttime;
1822         }
1823         else if (timelimit < 0)
1824         {
1825                 // endmatch
1826                 NextLevel();
1827                 return;
1828         }
1829
1830         float wantovertime;
1831         wantovertime = 0;
1832
1833         if(timelimit > game_starttime)
1834                 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
1835         else
1836                 game_completion_ratio = 0;
1837
1838         if(checkrules_suddendeathend)
1839         {
1840                 if(!checkrules_suddendeathwarning)
1841                 {
1842                         checkrules_suddendeathwarning = true;
1843                         if(g_race && !g_race_qualifying)
1844                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
1845                         else
1846                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
1847                 }
1848         }
1849         else
1850         {
1851                 if (timelimit && time >= timelimit)
1852                 {
1853                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1854                         {
1855                                 float totalplayers;
1856                                 float playerswithlaps;
1857                                 float readyplayers;
1858                                 totalplayers = playerswithlaps = readyplayers = 0;
1859                                 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
1860                                         ++totalplayers;
1861                                         if(PlayerScore_Add(it, SP_RACE_FASTEST, 0))
1862                                                 ++playerswithlaps;
1863                                         if(it.ready)
1864                                                 ++readyplayers;
1865                                 ));
1866
1867                                 // at least 2 of the players have completed a lap: start the RACE
1868                                 // otherwise, the players should end the qualifying on their own
1869                                 if(readyplayers || playerswithlaps >= 2)
1870                                 {
1871                                         checkrules_suddendeathend = 0;
1872                                         ReadyRestart(); // go to race
1873                                         return;
1874                                 }
1875                                 else
1876                                         wantovertime |= InitiateSuddenDeath();
1877                         }
1878                         else
1879                                 wantovertime |= InitiateSuddenDeath();
1880                 }
1881         }
1882
1883         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1884         {
1885                 NextLevel();
1886                 return;
1887         }
1888
1889         int checkrules_status = WinningCondition_RanOutOfSpawns();
1890         if(checkrules_status == WINNING_YES)
1891                 bprint("Hey! Someone ran out of spawns!\n");
1892         else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1893                 checkrules_status = ret_float;
1894         else
1895                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1896
1897         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1898         {
1899                 checkrules_status = WINNING_NEVER;
1900                 checkrules_overtimesadded = -1;
1901                 wantovertime |= InitiateSuddenDeath();
1902         }
1903
1904         if(checkrules_status == WINNING_NEVER)
1905                 // equality cases! Nobody wins if the overtime ends in a draw.
1906                 ClearWinners();
1907
1908         if(wantovertime)
1909         {
1910                 if(checkrules_status == WINNING_NEVER)
1911                         InitiateOvertime();
1912                 else
1913                         checkrules_status = WINNING_YES;
1914         }
1915
1916         if(checkrules_suddendeathend)
1917                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1918                         checkrules_status = WINNING_YES;
1919
1920         if(checkrules_status == WINNING_YES)
1921         {
1922                 //print("WINNING\n");
1923                 NextLevel();
1924         }
1925 }
1926
1927 string GotoMap(string m)
1928 {
1929         m = GameTypeVote_MapInfo_FixName(m);
1930         if (!m)
1931                 return "The map you suggested is not available on this server.";
1932         if (!autocvar_sv_vote_gametype)
1933         if(!MapInfo_CheckMap(m))
1934                 return "The map you suggested does not support the current game mode.";
1935         cvar_set("nextmap", m);
1936         cvar_set("timelimit", "-1");
1937         if(mapvote_initialized || alreadychangedlevel)
1938         {
1939                 if(DoNextMapOverride(0))
1940                         return "Map switch initiated.";
1941                 else
1942                         return "Hm... no. For some reason I like THIS map more.";
1943         }
1944         else
1945                 return "Map switch will happen after scoreboard.";
1946 }
1947
1948
1949 void EndFrame()
1950 {SELFPARAM();
1951         anticheat_endframe();
1952
1953         float altime;
1954         FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA(
1955                 entity e = IS_SPEC(it) ? it.enemy : it;
1956                 if(e.typehitsound)
1957                         it.typehit_time = time;
1958                 else if(e.damage_dealt)
1959                 {
1960                         it.hit_time = time;
1961                         it.damage_dealt_total += ceil(e.damage_dealt);
1962                 }
1963         ));
1964         altime = time + frametime * (1 + autocvar_g_antilag_nudge);
1965         // add 1 frametime because after this, engine SV_Physics
1966         // increases time by a frametime and then networks the frame
1967         // add another frametime because client shows everything with
1968         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
1969         // needed!
1970         FOREACH_CLIENT(true, LAMBDA(
1971                 it.typehitsound = false;
1972                 it.damage_dealt = 0;
1973                 setself(it);
1974                 antilag_record(it, altime);
1975         ));
1976         FOREACH_ENTITY_FLAGS(flags, FL_MONSTER, LAMBDA(
1977                 setself(it);
1978                 antilag_record(it, altime);
1979         ));
1980         FOREACH_CLIENT(PS(it), LAMBDA(
1981                 PlayerState s = PS(it);
1982                 s.ps_push(s, it);
1983         ));
1984 }
1985
1986
1987 /*
1988  * RedirectionThink:
1989  * returns true if redirecting
1990  */
1991 float redirection_timeout;
1992 float redirection_nextthink;
1993 float RedirectionThink()
1994 {SELFPARAM();
1995         float clients_found;
1996
1997         if(redirection_target == "")
1998                 return false;
1999
2000         if(!redirection_timeout)
2001         {
2002                 cvar_set("sv_public", "-2");
2003                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2004                 if(redirection_target == "self")
2005                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2006                 else
2007                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2008         }
2009
2010         if(time < redirection_nextthink)
2011                 return true;
2012
2013         redirection_nextthink = time + 1;
2014
2015         clients_found = 0;
2016         FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA(
2017                 setself(it);
2018                 // TODO add timer
2019                 LOG_INFO("Redirecting: sending connect command to ", self.netname, "\n");
2020                 if(redirection_target == "self")
2021                         stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2022                 else
2023                         stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2024                 ++clients_found;
2025         ));
2026
2027         LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.\n");
2028
2029         if(time > redirection_timeout || clients_found == 0)
2030                 localcmd("\nwait; wait; wait; quit\n");
2031
2032         return true;
2033 }
2034
2035 void TargetMusic_RestoreGame();
2036 void RestoreGame()
2037 {
2038         // Loaded from a save game
2039         // some things then break, so let's work around them...
2040
2041         // Progs DB (capture records)
2042         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2043
2044         // Mapinfo
2045         MapInfo_Shutdown();
2046         MapInfo_Enumerate();
2047         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2048         WeaponStats_Init();
2049
2050         TargetMusic_RestoreGame();
2051 }
2052
2053 void Shutdown()
2054 {
2055         gameover = 2;
2056
2057         if(world_initialized > 0)
2058         {
2059                 world_initialized = 0;
2060                 LOG_TRACE("Saving persistent data...\n");
2061                 Ban_SaveBans();
2062
2063                 // playerstats with unfinished match
2064                 PlayerStats_GameReport(false);
2065
2066                 if(!cheatcount_total)
2067                 {
2068                         if(autocvar_sv_db_saveasdump)
2069                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2070                         else
2071                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2072                 }
2073                 if(autocvar_developer)
2074                 {
2075                         if(autocvar_sv_db_saveasdump)
2076                                 db_dump(TemporaryDB, "server-temp.db");
2077                         else
2078                                 db_save(TemporaryDB, "server-temp.db");
2079                 }
2080                 CheatShutdown(); // must be after cheatcount check
2081                 db_close(ServerProgsDB);
2082                 db_close(TemporaryDB);
2083                 LOG_TRACE("Saving persistent data... done!\n");
2084                 // tell the bot system the game is ending now
2085                 bot_endgame();
2086
2087                 WeaponStats_Shutdown();
2088                 MapInfo_Shutdown();
2089         }
2090         else if(world_initialized == 0)
2091         {
2092                 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data\n");
2093         }
2094         else
2095         {
2096                 __init_dedicated_server_shutdown();
2097         }
2098 }