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[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
1 #define LATENCY_THINKRATE 10
2 .float latency_sum;
3 .float latency_cnt;
4 .float latency_time;
5 entity pingplreport;
6 void PingPLReport_Think()
7 {
8         float delta;
9         entity e;
10
11         delta = 3 / maxclients;
12         if(delta < sys_frametime)
13                 delta = 0;
14         self.nextthink = time + delta;
15
16         e = edict_num(self.cnt + 1);
17         if(IS_REAL_CLIENT(e))
18         {
19                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
20                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
21                 WriteByte(MSG_BROADCAST, self.cnt);
22                 WriteShort(MSG_BROADCAST, max(1, e.ping));
23                 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
24                 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
25
26                 // record latency times for clients throughout the match so we can report it to playerstats
27                 if(time > (e.latency_time + LATENCY_THINKRATE))
28                 {
29                         e.latency_sum += e.ping;
30                         e.latency_cnt += 1;
31                         e.latency_time = time;
32                         //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
33                 }
34         }
35         else
36         {
37                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
38                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
39                 WriteByte(MSG_BROADCAST, self.cnt);
40                 WriteShort(MSG_BROADCAST, 0);
41                 WriteByte(MSG_BROADCAST, 0);
42                 WriteByte(MSG_BROADCAST, 0);
43         }
44         self.cnt = mod(self.cnt + 1, maxclients);
45 }
46 void PingPLReport_Spawn()
47 {
48         pingplreport = spawn();
49         pingplreport.classname = "pingplreport";
50         pingplreport.think = PingPLReport_Think;
51         pingplreport.nextthink = time;
52 }
53
54 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
55 string redirection_target;
56 float world_initialized;
57
58 string GetGametype();
59 void GotoNextMap(float reinit);
60 void ShuffleMaplist();
61 float(float reinit) DoNextMapOverride;
62
63 void SetDefaultAlpha()
64 {
65         if(autocvar_g_running_guns)
66         {
67                 default_player_alpha = -1;
68                 default_weapon_alpha = +1;
69         }
70         else if(g_cloaked)
71         {
72                 default_player_alpha = autocvar_g_balance_cloaked_alpha;
73                 default_weapon_alpha = default_player_alpha;
74         }
75         else
76         {
77                 default_player_alpha = autocvar_g_player_alpha;
78                 if(default_player_alpha == 0)
79                         default_player_alpha = 1;
80                 default_weapon_alpha = default_player_alpha;
81         }
82 }
83
84 void fteqcc_testbugs()
85 {
86         float a, b;
87
88         if(!autocvar_developer_fteqccbugs)
89                 return;
90
91         dprint("*** fteqcc test: checking for bugs...\n");
92
93         a = 1;
94         b = 5;
95         if(sqrt(a) - sqrt(b - a) == 0)
96                 dprint("*** fteqcc test: found same-function-twice bug\n");
97         else
98                 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
99
100         world.cnt = -10;
101         world.enemy = world;
102         world.enemy.cnt += 10;
103         if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
104                 dprint("*** fteqcc test: found += bug\n");
105         else
106                 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
107         world.cnt = 0;
108 }
109
110 void GotoFirstMap()
111 {
112         float n;
113         if(autocvar__sv_init)
114         {
115                 // cvar_set("_sv_init", "0");
116                 // we do NOT set this to 0 any more, so someone "accidentally" changing
117                 // to this "init" map on a dedicated server will cause no permanent
118                 // harm
119                 if(autocvar_g_maplist_shuffle)
120                         ShuffleMaplist();
121                 n = tokenizebyseparator(autocvar_g_maplist, " ");
122                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
123
124                 MapInfo_Enumerate();
125                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
126
127                 if(!DoNextMapOverride(1))
128                         GotoNextMap(1);
129
130                 return;
131         }
132
133         if(time < 5)
134         {
135                 self.nextthink = time;
136         }
137         else
138         {
139                 self.nextthink = time + 1;
140                 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
141         }
142 }
143
144 void cvar_changes_init()
145 {
146         float h;
147         string k, v, d;
148         float n, i, adding, pureadding;
149
150         if(cvar_changes)
151                 strunzone(cvar_changes);
152         cvar_changes = string_null;
153         if(cvar_purechanges)
154                 strunzone(cvar_purechanges);
155         cvar_purechanges = string_null;
156         cvar_purechanges_count = 0;
157
158         h = buf_create();
159         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
160         n = buf_getsize(h);
161
162         adding = TRUE;
163         pureadding = TRUE;
164
165         for(i = 0; i < n; ++i)
166         {
167                 k = bufstr_get(h, i);
168
169 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
170 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
171 #define BADCVAR(p) if(k == p) continue
172
173                 // general excludes and namespaces for server admin used cvars
174                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
175
176                 // internal
177                 BADPREFIX("csqc_");
178                 BADPREFIX("cvar_check_");
179                 BADCVAR("gamecfg");
180                 BADCVAR("g_configversion");
181                 BADCVAR("g_maplist_index");
182                 BADCVAR("halflifebsp");
183                 BADPREFIX("sv_world");
184
185                 // client
186                 BADPREFIX("chase_");
187                 BADPREFIX("cl_");
188                 BADPREFIX("con_");
189                 BADPREFIX("scoreboard_");
190                 BADPREFIX("g_campaign");
191                 BADPREFIX("g_waypointsprite_");
192                 BADPREFIX("gl_");
193                 BADPREFIX("joy");
194                 BADPREFIX("hud_");
195                 BADPREFIX("m_");
196                 BADPREFIX("menu_");
197                 BADPREFIX("net_slist_");
198                 BADPREFIX("r_");
199                 BADPREFIX("sbar_");
200                 BADPREFIX("scr_");
201                 BADPREFIX("snd_");
202                 BADPREFIX("show");
203                 BADPREFIX("sensitivity");
204                 BADPREFIX("userbind");
205                 BADPREFIX("v_");
206                 BADPREFIX("vid_");
207                 BADPREFIX("crosshair");
208                 BADCVAR("mod_q3bsp_lightmapmergepower");
209                 BADCVAR("mod_q3bsp_nolightmaps");
210                 BADCVAR("fov");
211                 BADCVAR("mastervolume");
212                 BADCVAR("volume");
213                 BADCVAR("bgmvolume");
214
215                 // private
216                 BADCVAR("developer");
217                 BADCVAR("log_dest_udp");
218                 BADCVAR("net_address");
219                 BADCVAR("net_address_ipv6");
220                 BADCVAR("port");
221                 BADCVAR("savedgamecfg");
222                 BADCVAR("serverconfig");
223                 BADCVAR("sv_autoscreenshot");
224                 BADCVAR("sv_heartbeatperiod");
225                 BADCVAR("sv_vote_master_password");
226                 BADCVAR("sys_colortranslation");
227                 BADCVAR("sys_specialcharactertranslation");
228                 BADCVAR("timeformat");
229                 BADCVAR("timestamps");
230                 BADPREFIX("developer_");
231                 BADPREFIX("g_ban_");
232                 BADPREFIX("g_banned_list");
233                 BADPREFIX("g_chat_flood_");
234                 BADPREFIX("g_ghost_items");
235                 BADPREFIX("g_playerstats_");
236                 BADPREFIX("g_respawn_ghosts");
237                 BADPREFIX("g_voice_flood_");
238                 BADPREFIX("log_file");
239                 BADPREFIX("rcon_");
240                 BADPREFIX("sv_allowdownloads");
241                 BADPREFIX("sv_autodemo");
242                 BADPREFIX("sv_curl_");
243                 BADPREFIX("sv_eventlog");
244                 BADPREFIX("sv_logscores_");
245                 BADPREFIX("sv_master");
246                 BADPREFIX("sv_weaponstats_");
247                 BADPREFIX("sv_waypointsprite_");
248                 BADCVAR("rescan_pending");
249
250                 // these can contain player IDs, so better hide
251                 BADPREFIX("g_forced_team_");
252
253                 // mapinfo
254                 BADCVAR("fraglimit");
255                 BADCVAR("g_assault");
256                 BADCVAR("g_ca");
257                 BADCVAR("g_ca_teams");
258                 BADCVAR("g_ctf");
259                 BADCVAR("g_cts");
260                 BADCVAR("g_dm");
261                 BADCVAR("g_domination");
262                 BADCVAR("g_domination_default_teams");
263                 BADCVAR("g_freezetag");
264                 BADCVAR("g_freezetag_teams");
265                 BADCVAR("g_keepaway");
266                 BADCVAR("g_keyhunt");
267                 BADCVAR("g_keyhunt_teams");
268                 BADCVAR("g_lms");
269                 BADCVAR("g_nexball");
270                 BADCVAR("g_onslaught");
271                 BADCVAR("g_race");
272                 BADCVAR("g_race_qualifying_timelimit");
273                 BADCVAR("g_tdm");
274                 BADCVAR("g_tdm_teams");
275                 BADCVAR("leadlimit");
276                 BADCVAR("nextmap");
277                 BADCVAR("teamplay");
278                 BADCVAR("timelimit");
279
280                 // long
281                 BADCVAR("hostname");
282                 BADCVAR("g_maplist");
283                 BADCVAR("g_maplist_mostrecent");
284                 BADCVAR("sv_motd");
285
286                 v = cvar_string(k);
287                 d = cvar_defstring(k);
288                 if(v == d)
289                         continue;
290
291                 if(adding)
292                 {
293                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
294                         if(strlen(cvar_changes) > 16384)
295                         {
296                                 cvar_changes = "// too many settings have been changed to show them here\n";
297                                 adding = 0;
298                         }
299                 }
300
301                 // now check if the changes are actually gameplay relevant
302
303                 // does nothing visible
304                 BADCVAR("captureleadlimit_override");
305                 BADCVAR("g_balance_kill_delay");
306                 BADCVAR("g_ca_point_leadlimit");
307                 BADCVAR("g_ctf_captimerecord_always");
308                 BADCVAR("g_ctf_flag_glowtrails");
309                 BADCVAR("g_ctf_flag_pickup_verbosename");
310                 BADCVAR("g_domination_point_leadlimit");
311                 BADCVAR("g_forced_respawn");
312                 BADCVAR("g_keyhunt_point_leadlimit");
313                 BADPREFIX("g_mod_");
314                 BADCVAR("g_nexball_goalleadlimit");
315                 BADCVAR("leadlimit_and_fraglimit");
316                 BADCVAR("leadlimit_override");
317                 BADCVAR("pausable");
318                 BADCVAR("sv_allow_fullbright");
319                 BADCVAR("sv_checkforpacketsduringsleep");
320                 BADCVAR("sv_fraginfo");
321                 BADCVAR("sv_timeout");
322                 BADPREFIX("sv_timeout_");
323                 BADPREFIX("crypto_");
324                 BADPREFIX("g_chat_");
325                 BADPREFIX("g_ctf_captimerecord_");
326                 BADPREFIX("g_maplist_votable_");
327                 BADPREFIX("net_");
328                 BADPREFIX("prvm_");
329                 BADPREFIX("skill_");
330                 BADPREFIX("sv_cullentities_");
331                 BADPREFIX("sv_fraginfo_");
332                 BADPREFIX("sv_maxidle_");
333                 BADPREFIX("sv_vote_");
334                 BADPREFIX("timelimit_");
335                 BADCVAR("gameversion");
336                 BADPREFIX("gameversion_");
337                 BADCVAR("sv_namechangetimer");
338
339                 // allowed changes to server admins (please sync this to server.cfg)
340                 // vi commands:
341                 //   :/"impure"/,$d
342                 //   :g!,^\/\/[^ /],d
343                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
344                 //   :%!sort
345                 // yes, this does contain some redundant stuff, don't really care
346                 BADCVAR("bot_config_file");
347                 BADCVAR("bot_number");
348                 BADCVAR("bot_prefix");
349                 BADCVAR("bot_suffix");
350                 BADCVAR("capturelimit_override");
351                 BADCVAR("fraglimit_override");
352                 BADCVAR("gametype");
353                 BADCVAR("g_antilag");
354                 BADCVAR("g_balance_teams");
355                 BADCVAR("g_balance_teams_prevent_imbalance");
356                 BADCVAR("g_balance_teams_scorefactor");
357                 BADCVAR("g_ban_sync_trusted_servers");
358                 BADCVAR("g_ban_sync_uri");
359                 BADCVAR("g_ca_teams_override");
360                 BADCVAR("g_ctf_ignore_frags");
361                 BADCVAR("g_domination_point_limit");
362                 BADCVAR("g_freezetag_teams_override");
363                 BADCVAR("g_friendlyfire");
364                 BADCVAR("g_fullbrightitems");
365                 BADCVAR("g_fullbrightplayers");
366                 BADCVAR("g_keyhunt_point_limit");
367                 BADCVAR("g_keyhunt_teams_override");
368                 BADCVAR("g_lms_lives_override");
369                 BADCVAR("g_maplist");
370                 BADCVAR("g_maplist_check_waypoints");
371                 BADCVAR("g_maplist_mostrecent_count");
372                 BADCVAR("g_maplist_shuffle");
373                 BADCVAR("g_maplist_votable");
374                 BADCVAR("g_maplist_votable_abstain");
375                 BADCVAR("g_maplist_votable_nodetail");
376                 BADCVAR("g_maplist_votable_suggestions");
377                 BADCVAR("g_maxplayers");
378                 BADCVAR("g_mirrordamage");
379                 BADCVAR("g_nexball_goallimit");
380                 BADCVAR("g_powerups");
381                 BADCVAR("g_start_delay");
382                 BADCVAR("g_warmup");
383                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
384                 BADCVAR("hostname");
385                 BADCVAR("log_file");
386                 BADCVAR("maxplayers");
387                 BADCVAR("minplayers");
388                 BADCVAR("net_address");
389                 BADCVAR("port");
390                 BADCVAR("rcon_password");
391                 BADCVAR("rcon_restricted_commands");
392                 BADCVAR("rcon_restricted_password");
393                 BADCVAR("skill");
394                 BADCVAR("sv_adminnick");
395                 BADCVAR("sv_autoscreenshot");
396                 BADCVAR("sv_autotaunt");
397                 BADCVAR("sv_curl_defaulturl");
398                 BADCVAR("sv_defaultcharacter");
399                 BADCVAR("sv_defaultplayercolors");
400                 BADCVAR("sv_defaultplayermodel");
401                 BADCVAR("sv_defaultplayerskin");
402                 BADCVAR("sv_maxidle");
403                 BADCVAR("sv_maxrate");
404                 BADCVAR("sv_motd");
405                 BADCVAR("sv_public");
406                 BADCVAR("sv_ready_restart");
407                 BADCVAR("sv_status_privacy");
408                 BADCVAR("sv_taunt");
409                 BADCVAR("sv_vote_call");
410                 BADCVAR("sv_vote_commands");
411                 BADCVAR("sv_vote_majority_factor");
412                 BADCVAR("sv_vote_master");
413                 BADCVAR("sv_vote_master_commands");
414                 BADCVAR("sv_vote_master_password");
415                 BADCVAR("sv_vote_simple_majority_factor");
416                 BADCVAR("teamplay_mode");
417                 BADCVAR("timelimit_override");
418                 BADCVAR("g_spawnshieldtime");
419                 BADPREFIX("g_warmup_");
420                 BADPREFIX("sv_ready_restart_");
421
422                 // mutators that announce themselves properly to the server browser
423                 BADCVAR("g_instagib");
424                 BADCVAR("g_new_toys");
425                 BADCVAR("g_nix");
426                 BADCVAR("g_grappling_hook");
427                 BADCVAR("g_jetpack");
428
429 #undef BADPREFIX
430 #undef BADCVAR
431
432                 if(pureadding)
433                 {
434                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
435                         if(strlen(cvar_purechanges) > 16384)
436                         {
437                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
438                                 pureadding = 0;
439                         }
440                 }
441                 ++cvar_purechanges_count;
442                 // WARNING: this variable is used for the server list
443                 // NEVER dare to skip this code!
444                 // Hacks to intentionally appearing as "pure server" even though you DO have
445                 // modified settings may be punished by removal from the server list.
446                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
447                 // though.
448         }
449         buf_del(h);
450         if(cvar_changes == "")
451                 cvar_changes = "// this server runs at default server settings\n";
452         else
453                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
454         cvar_changes = strzone(cvar_changes);
455         if(cvar_purechanges == "")
456                 cvar_purechanges = "// this server runs at default gameplay settings\n";
457         else
458                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
459         cvar_purechanges = strzone(cvar_purechanges);
460 }
461
462 void detect_maptype()
463 {
464 #if 0
465         vector o, v;
466         float i;
467
468         for(;;)
469         {
470                 o = world.mins;
471                 o_x += random() * (world.maxs_x - world.mins_x);
472                 o_y += random() * (world.maxs_y - world.mins_y);
473                 o_z += random() * (world.maxs_z - world.mins_z);
474
475                 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
476                 if(trace_fraction == 1)
477                         continue;
478
479                 v = trace_endpos;
480
481                 for(i = 0; i < 64; i += 4)
482                 {
483                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
484         if(trace_fraction == 1)
485                 continue;
486                         print(ftos(i), " -> ", vtos(trace_endpos), "\n");
487                 }
488
489                 break;
490         }
491 #endif
492 }
493
494 entity randomseed;
495 float RandomSeed_Send(entity to, float sf)
496 {
497         WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
498         WriteShort(MSG_ENTITY, self.cnt);
499         return TRUE;
500 }
501 void RandomSeed_Think()
502 {
503         self.cnt = bound(0, floor(random() * 65536), 65535);
504         self.nextthink = time + 5;
505
506         self.SendFlags |= 1;
507 }
508 void RandomSeed_Spawn()
509 {
510         randomseed = spawn();
511         randomseed.think = RandomSeed_Think;
512         Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
513
514         entity oldself;
515         oldself = self;
516         self = randomseed;
517         self.think(); // sets random seed and nextthink
518         self = oldself;
519 }
520
521 void spawnfunc___init_dedicated_server(void)
522 {
523         // handler for _init/_init map (only for dedicated server initialization)
524
525         world_initialized = -1; // don't complain
526         cvar = cvar_normal;
527         cvar_string = cvar_string_normal;
528         cvar_set = cvar_set_normal;
529
530         remove = remove_unsafely;
531
532         entity e;
533         e = spawn();
534         e.think = GotoFirstMap;
535         e.nextthink = time; // this is usually 1 at this point
536
537         e = spawn();
538         e.classname = "info_player_deathmatch"; // safeguard against player joining
539
540         self.classname = "worldspawn"; // safeguard against various stuff ;)
541
542         // needs to be done so early because of the constants they create
543         CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
544         CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
545         CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
546         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
547         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
548         CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
549
550         MapInfo_Enumerate();
551         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
552 }
553
554 void Map_MarkAsRecent(string m);
555 float world_already_spawned;
556 void Nagger_Init();
557 void ClientInit_Spawn();
558 void WeaponStats_Init();
559 void WeaponStats_Shutdown();
560 void spawnfunc_worldspawn (void)
561 {
562         float fd, l, i, j, n;
563         string s;
564
565         cvar = cvar_normal;
566         cvar_string = cvar_string_normal;
567         cvar_set = cvar_set_normal;
568
569         if(world_already_spawned)
570                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
571         world_already_spawned = TRUE;
572
573         remove = remove_safely; // during spawning, watch what you remove!
574
575         check_unacceptable_compiler_bugs();
576
577         cvar_changes_init(); // do this very early now so it REALLY matches the server config
578
579         compressShortVector_init();
580
581         entity head;
582         head = nextent(world);
583         maxclients = 0;
584         while(head)
585         {
586                 ++maxclients;
587                 head = nextent(head);
588         }
589
590         server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? TRUE : FALSE);
591
592         // needs to be done so early because of the constants they create
593         CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
594         CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
595         CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
596         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
597         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
598         CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
599
600         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
601
602         TemporaryDB = db_create();
603
604         // 0 normal
605         lightstyle(0, "m");
606
607         // 1 FLICKER (first variety)
608         lightstyle(1, "mmnmmommommnonmmonqnmmo");
609
610         // 2 SLOW STRONG PULSE
611         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
612
613         // 3 CANDLE (first variety)
614         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
615
616         // 4 FAST STROBE
617         lightstyle(4, "mamamamamama");
618
619         // 5 GENTLE PULSE 1
620         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
621
622         // 6 FLICKER (second variety)
623         lightstyle(6, "nmonqnmomnmomomno");
624
625         // 7 CANDLE (second variety)
626         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
627
628         // 8 CANDLE (third variety)
629         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
630
631         // 9 SLOW STROBE (fourth variety)
632         lightstyle(9, "aaaaaaaazzzzzzzz");
633
634         // 10 FLUORESCENT FLICKER
635         lightstyle(10, "mmamammmmammamamaaamammma");
636
637         // 11 SLOW PULSE NOT FADE TO BLACK
638         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
639
640         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
641
642         // 63 testing
643         lightstyle(63, "a");
644
645         if(autocvar_g_campaign)
646                 CampaignPreInit();
647
648         Map_MarkAsRecent(mapname);
649
650         PlayerStats_Init(); // we need this to be initiated before InitGameplayMode
651
652         precache_model ("null"); // we need this one before InitGameplayMode
653         InitGameplayMode();
654         readlevelcvars();
655         GrappleHookInit();
656         ElectroInit();
657         LaserInit();
658
659         player_count = 0;
660         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
661         if(bot_waypoints_for_items == 1)
662                 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
663                         bot_waypoints_for_items = 0;
664
665         precache();
666
667         WaypointSprite_Init();
668
669         GameLogInit(); // prepare everything
670         // NOTE for matchid:
671         // changing the logic generating it is okay. But:
672         // it HAS to stay <= 64 chars
673         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
674         if(autocvar_sv_eventlog)
675         {
676                 s = sprintf("%d.%s.%06d", ftos(autocvar_sv_eventlog_files_counter), strftime(FALSE, "%s"), floor(random() * 1000000));
677                 matchid = strzone(s);
678
679                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
680                 s = ":gameinfo:mutators:LIST";
681
682                 ret_string = s;
683                 MUTATOR_CALLHOOK(BuildMutatorsString);
684                 s = ret_string;
685
686                 // simple, probably not good in the mutator system
687                 if(autocvar_g_grappling_hook)
688                         s = strcat(s, ":grappling_hook");
689
690                 // initialiation stuff, not good in the mutator system
691                 if(!autocvar_g_use_ammunition)
692                         s = strcat(s, ":no_use_ammunition");
693
694                 // initialiation stuff, not good in the mutator system
695                 if(autocvar_g_pickup_items == 0)
696                         s = strcat(s, ":no_pickup_items");
697                 if(autocvar_g_pickup_items > 0)
698                         s = strcat(s, ":pickup_items");
699
700                 // initialiation stuff, not good in the mutator system
701                 if(autocvar_g_weaponarena != "0")
702                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
703
704                 // TODO to mutator system
705                 if(autocvar_g_norecoil)
706                         s = strcat(s, ":norecoil");
707
708                 // TODO to mutator system
709                 if(autocvar_g_powerups == 0)
710                         s = strcat(s, ":no_powerups");
711                 if(autocvar_g_powerups > 0)
712                         s = strcat(s, ":powerups");
713
714                 GameLogEcho(s);
715                 GameLogEcho(":gameinfo:end");
716         }
717         else
718                 matchid = strzone(ftos(random()));
719
720         cvar_set("nextmap", "");
721
722         SetDefaultAlpha();
723
724         if(autocvar_g_campaign)
725                 CampaignPostInit();
726
727         fteqcc_testbugs();
728
729         Ban_LoadBans();
730
731         MapInfo_Enumerate();
732         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
733
734         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
735         {
736                 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
737                 if(fd != -1)
738                 {
739                         while((s = fgets(fd)))
740                         {
741                                 l = tokenize_console(s);
742                                 if(l < 2)
743                                         continue;
744                                 if(argv(0) == "cd")
745                                 {
746                                         print("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
747                                         print("  cdtrack ", argv(2), "\n");
748                                 }
749                                 else if(argv(0) == "fog")
750                                 {
751                                         print("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
752                                         print("  \"fog\" \"", s, "\"\n");
753                                 }
754                                 else if(argv(0) == "set")
755                                 {
756                                         print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
757                                         print("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
758                                 }
759                                 else if(argv(0) != "//")
760                                 {
761                                         print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
762                                         print("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
763                                 }
764                         }
765                         fclose(fd);
766                 }
767         }
768
769         WeaponStats_Init();
770
771         WepSet_AddStat();
772         addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
773         addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
774         addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
775         addstat(STAT_ROUNDSTARTTIME, AS_FLOAT, stat_round_starttime);
776         addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
777         Nagger_Init();
778
779         addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
780         addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
781         addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
782         addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
783         addstat(STAT_FUEL, AS_INT, ammo_fuel);
784         addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
785         addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
786         addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
787         addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
788         addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
789         addstat(STAT_DAMAGE_DEALT_TOTAL, AS_INT, damage_dealt_total);
790         addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
791         addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
792
793         addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
794         addstat(STAT_NEX_CHARGEPOOL, AS_FLOAT, nex_chargepool_ammo);
795
796         addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
797
798         // freeze attacks
799         addstat(STAT_FROZEN, AS_INT, frozen);
800         addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, revive_progress);
801
802         // g_movementspeed hack
803         addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
804         addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
805         addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
806         addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
807
808         // new properties
809         addstat(STAT_MOVEVARS_JUMPVELOCITY, AS_FLOAT, stat_sv_jumpvelocity);
810         addstat(STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR, AS_FLOAT, stat_sv_airaccel_qw_stretchfactor);
811         addstat(STAT_MOVEVARS_MAXAIRSTRAFESPEED, AS_FLOAT, stat_sv_maxairstrafespeed);
812         addstat(STAT_MOVEVARS_MAXAIRSPEED, AS_FLOAT, stat_sv_maxairspeed);
813         addstat(STAT_MOVEVARS_AIRSTRAFEACCELERATE, AS_FLOAT, stat_sv_airstrafeaccelerate);
814         addstat(STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL, AS_FLOAT, stat_sv_warsowbunny_turnaccel);
815         addstat(STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION, AS_FLOAT, stat_sv_airaccel_sideways_friction);
816         addstat(STAT_MOVEVARS_AIRCONTROL, AS_FLOAT, stat_sv_aircontrol);
817         addstat(STAT_MOVEVARS_AIRCONTROL_POWER, AS_FLOAT, stat_sv_aircontrol_power);
818         addstat(STAT_MOVEVARS_AIRCONTROL_PENALTY, AS_FLOAT, stat_sv_aircontrol_penalty);
819         addstat(STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL, AS_FLOAT, stat_sv_warsowbunny_airforwardaccel);
820         addstat(STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED, AS_FLOAT, stat_sv_warsowbunny_topspeed);
821         addstat(STAT_MOVEVARS_WARSOWBUNNY_ACCEL, AS_FLOAT, stat_sv_warsowbunny_accel);
822         addstat(STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO, AS_FLOAT, stat_sv_warsowbunny_backtosideratio);
823         addstat(STAT_MOVEVARS_FRICTION, AS_FLOAT, stat_sv_friction);
824         addstat(STAT_MOVEVARS_ACCELERATE, AS_FLOAT, stat_sv_accelerate);
825         addstat(STAT_MOVEVARS_STOPSPEED, AS_FLOAT, stat_sv_stopspeed);
826         addstat(STAT_MOVEVARS_AIRACCELERATE, AS_FLOAT, stat_sv_airaccelerate);
827         addstat(STAT_MOVEVARS_AIRSTOPACCELERATE, AS_FLOAT, stat_sv_airstopaccelerate);
828
829         // secrets
830         addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
831         addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
832
833         // monsters
834         addstat(STAT_MONSTERS_TOTAL, AS_FLOAT, stat_monsters_total);
835         addstat(STAT_MONSTERS_KILLED, AS_FLOAT, stat_monsters_killed);
836
837         // misc
838         addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
839
840         next_pingtime = time + 5;
841
842         detect_maptype();
843
844         // set up information replies for clients and server to use
845         maplist_reply = strzone(getmaplist());
846         lsmaps_reply = strzone(getlsmaps());
847         monsterlist_reply = strzone(getmonsterlist());
848         for(i = 0; i < 10; ++i)
849         {
850                 s = getrecords(i);
851                 if (s)
852                         records_reply[i] = strzone(s);
853         }
854         ladder_reply = strzone(getladder());
855         rankings_reply = strzone(getrankings());
856
857         // begin other init
858         ClientInit_Spawn();
859         RandomSeed_Spawn();
860         PingPLReport_Spawn();
861
862         CheatInit();
863
864         localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
865
866         // fill sv_curl_serverpackages from .serverpackage files
867         if(autocvar_sv_curl_serverpackages_auto)
868         {
869                 s = "";
870                 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
871                 for(i = 0; i < n; ++i)
872                         if(substring(argv(i), -18, -1) != "-serverpackage.txt")
873                         if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
874                                 s = strcat(s, " ", argv(i));
875                 fd = search_begin("*-serverpackage.txt", TRUE, FALSE);
876                 if(fd >= 0)
877                 {
878                         j = search_getsize(fd);
879                         for(i = 0; i < j; ++i)
880                                 s = strcat(s, " ", search_getfilename(fd, i));
881                         search_end(fd);
882                 }
883                 fd = search_begin("*.serverpackage", TRUE, FALSE);
884                 if(fd >= 0)
885                 {
886                         j = search_getsize(fd);
887                         for(i = 0; i < j; ++i)
888                                 s = strcat(s, " ", search_getfilename(fd, i));
889                         search_end(fd);
890                 }
891                 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
892         }
893
894         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
895         modname = "Xonotic";
896         // physics/balance/config changes that count as mod
897         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
898                 modname = cvar_string("g_mod_physics");
899         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
900                 modname = cvar_string("g_mod_balance");
901         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
902                 modname = cvar_string("g_mod_config");
903         // extra mutators that deserve to count as mod
904         MUTATOR_CALLHOOK(SetModname);
905
906         // save it for later
907         modname = strzone(modname);
908
909         WinningConditionHelper(); // set worldstatus
910
911         world_initialized = 1;
912 }
913
914 void spawnfunc_light (void)
915 {
916         //makestatic (self); // Who the f___ did that?
917         remove(self);
918 }
919
920 string GetGametype()
921 {
922         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
923 }
924
925 string GetMapname()
926 {
927         return mapname;
928 }
929
930 float Map_Count, Map_Current;
931 string Map_Current_Name;
932
933 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
934 float GetMaplistPosition()
935 {
936         float pos, idx;
937         string map;
938
939         map = GetMapname();
940         idx = autocvar_g_maplist_index;
941
942         if(idx >= 0)
943                 if(idx < Map_Count)
944                         if(map == argv(idx))
945                                 return idx;
946
947         for(pos = 0; pos < Map_Count; ++pos)
948                 if(map == argv(pos))
949                         return pos;
950
951         // resume normal maplist rotation if current map is not in g_maplist
952         return idx;
953 }
954
955 float MapHasRightSize(string map)
956 {
957         float fh;
958         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
959         if(autocvar_g_maplist_check_waypoints)
960         {
961                 dprint("checkwp "); dprint(map);
962                 if(!fexists(strcat("maps/", map, ".waypoints")))
963                 {
964                         dprint(": no waypoints\n");
965                         return FALSE;
966                 }
967                 dprint(": has waypoints\n");
968         }
969
970         // open map size restriction file
971         dprint("opensize "); dprint(map);
972         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
973         if(fh >= 0)
974         {
975                 float mapmin, mapmax;
976                 dprint(": ok, ");
977                 mapmin = stof(fgets(fh));
978                 mapmax = stof(fgets(fh));
979                 fclose(fh);
980                 if(player_count < mapmin)
981                 {
982                         dprint("not enough\n");
983                         return FALSE;
984                 }
985                 if(player_count > mapmax)
986                 {
987                         dprint("too many\n");
988                         return FALSE;
989                 }
990                 dprint("right size\n");
991                 return TRUE;
992         }
993         dprint(": not found\n");
994         return TRUE;
995 }
996
997 string Map_Filename(float position)
998 {
999         return strcat("maps/", argv(position), ".bsp");
1000 }
1001
1002 string strwords(string s, float w)
1003 {
1004         float endpos;
1005         for(endpos = 0; w && endpos >= 0; --w)
1006                 endpos = strstrofs(s, " ", endpos + 1);
1007         if(endpos < 0)
1008                 return s;
1009         else
1010                 return substring(s, 0, endpos);
1011 }
1012
1013 float strhasword(string s, string w)
1014 {
1015         return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1016 }
1017
1018 void Map_MarkAsRecent(string m)
1019 {
1020         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1021 }
1022
1023 float Map_IsRecent(string m)
1024 {
1025         return strhasword(autocvar_g_maplist_mostrecent, m);
1026 }
1027
1028 float Map_Check(float position, float pass)
1029 {
1030         string filename;
1031         string map_next;
1032         map_next = argv(position);
1033         if(pass <= 1)
1034         {
1035                 if(Map_IsRecent(map_next))
1036                         return 0;
1037         }
1038         filename = Map_Filename(position);
1039         if(MapInfo_CheckMap(map_next))
1040         {
1041                 if(pass == 2)
1042                         return 1;
1043                 if(MapHasRightSize(map_next))
1044                         return 1;
1045                 return 0;
1046         }
1047         else
1048                 dprint( "Couldn't select '", filename, "'..\n" );
1049
1050         return 0;
1051 }
1052
1053 void Map_Goto_SetStr(string nextmapname)
1054 {
1055         if(getmapname_stored != "")
1056                 strunzone(getmapname_stored);
1057         if(nextmapname == "")
1058                 getmapname_stored = "";
1059         else
1060                 getmapname_stored = strzone(nextmapname);
1061 }
1062
1063 void Map_Goto_SetFloat(float position)
1064 {
1065         cvar_set("g_maplist_index", ftos(position));
1066         Map_Goto_SetStr(argv(position));
1067 }
1068
1069 void Map_Goto(float reinit)
1070 {
1071         MapInfo_LoadMap(getmapname_stored, reinit);
1072 }
1073
1074 // return codes of map selectors:
1075 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1076 //   -2 = permanent failure
1077 float() MaplistMethod_Iterate = // usual method
1078 {
1079         float pass, i;
1080
1081         dprint("Trying MaplistMethod_Iterate\n");
1082
1083         for(pass = 1; pass <= 2; ++pass)
1084         {
1085                 for(i = 1; i < Map_Count; ++i)
1086                 {
1087                         float mapindex;
1088                         mapindex = mod(i + Map_Current, Map_Count);
1089                         if(Map_Check(mapindex, pass))
1090                                 return mapindex;
1091                 }
1092         }
1093         return -1;
1094 }
1095
1096 float() MaplistMethod_Repeat = // fallback method
1097 {
1098         dprint("Trying MaplistMethod_Repeat\n");
1099
1100         if(Map_Check(Map_Current, 2))
1101                 return Map_Current;
1102         return -2;
1103 }
1104
1105 float() MaplistMethod_Random = // random map selection
1106 {
1107         float i, imax;
1108
1109         dprint("Trying MaplistMethod_Random\n");
1110
1111         imax = 42;
1112
1113         for(i = 0; i <= imax; ++i)
1114         {
1115                 float mapindex;
1116                 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
1117                 if(Map_Check(mapindex, 1))
1118                         return mapindex;
1119         }
1120         return -1;
1121 }
1122
1123 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1124 // the exponent sets a bias on the map selection:
1125 // the higher the exponent, the less likely "shortly repeated" same maps are
1126 {
1127         float i, j, imax, insertpos;
1128
1129         dprint("Trying MaplistMethod_Shuffle\n");
1130
1131         imax = 42;
1132
1133         for(i = 0; i <= imax; ++i)
1134         {
1135                 string newlist;
1136
1137                 // now reinsert this at another position
1138                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
1139                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1140                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1141                 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1142
1143                 // insert the current map there
1144                 newlist = "";
1145                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1146                         newlist = strcat(newlist, " ", argv(j));
1147                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1148                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1149                         newlist = strcat(newlist, " ", argv(j));
1150                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1151                 cvar_set("g_maplist", newlist);
1152                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1153
1154                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1155                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1156                 if(Map_Check(Map_Current, 1))
1157                         return Map_Current;
1158         }
1159         return -1;
1160 }
1161
1162 void Maplist_Init()
1163 {
1164         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1165         float i;
1166         for (i = 0; i < Map_Count; ++i)
1167                 if (Map_Check(i, 2))
1168                         break;
1169         if (i == Map_Count)
1170         {
1171                 bprint( "Maplist contains no usable maps!  Resetting it to default map list.\n" );
1172                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1173                 if(autocvar_g_maplist_shuffle)
1174                         ShuffleMaplist();
1175                 localcmd("\nmenu_cmd sync\n");
1176                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1177         }
1178         if(Map_Count == 0)
1179                 error("empty maplist, cannot select a new map");
1180         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1181
1182         if(Map_Current_Name)
1183                 strunzone(Map_Current_Name);
1184         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1185         // this may or may not be correct, but who cares, in the worst case a map
1186         // isn't chosen in the first pass that should have been
1187 }
1188
1189 string GetNextMap()
1190 {
1191         float nextMap;
1192
1193         Maplist_Init();
1194         nextMap = -1;
1195
1196         if(nextMap == -1)
1197                 if(autocvar_g_maplist_shuffle > 0)
1198                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1199
1200         if(nextMap == -1)
1201                 if(autocvar_g_maplist_selectrandom)
1202                         nextMap = MaplistMethod_Random();
1203
1204         if(nextMap == -1)
1205                 nextMap = MaplistMethod_Iterate();
1206
1207         if(nextMap == -1)
1208                 nextMap = MaplistMethod_Repeat();
1209
1210         if(nextMap >= 0)
1211         {
1212                 Map_Goto_SetFloat(nextMap);
1213                 return getmapname_stored;
1214         }
1215
1216         return "";
1217 }
1218
1219 float DoNextMapOverride(float reinit)
1220 {
1221         if(autocvar_g_campaign)
1222         {
1223                 CampaignPostIntermission();
1224                 alreadychangedlevel = TRUE;
1225                 return TRUE;
1226         }
1227         if(autocvar_quit_when_empty)
1228         {
1229                 if(player_count <= currentbots)
1230                 {
1231                         localcmd("quit\n");
1232                         alreadychangedlevel = TRUE;
1233                         return TRUE;
1234                 }
1235         }
1236         if(autocvar_quit_and_redirect != "")
1237         {
1238                 redirection_target = strzone(autocvar_quit_and_redirect);
1239                 alreadychangedlevel = TRUE;
1240                 return TRUE;
1241         }
1242         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1243         {
1244                 localcmd("restart\n");
1245                 alreadychangedlevel = TRUE;
1246                 return TRUE;
1247         }
1248         if(autocvar_nextmap != "")
1249         {
1250                 string m;
1251                 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1252                 cvar_set("nextmap",m);
1253         
1254                 if(!m || gametypevote)
1255                         return FALSE;
1256                 if(autocvar_sv_vote_gametype)
1257                 {
1258                         Map_Goto_SetStr(m);
1259                         return FALSE;
1260                 }
1261                 
1262                 if(MapInfo_CheckMap(m))
1263                 {
1264                         Map_Goto_SetStr(m);
1265                         Map_Goto(reinit);
1266                         alreadychangedlevel = TRUE;
1267                         return TRUE;
1268                 }
1269         }
1270         if(!reinit && autocvar_lastlevel)
1271         {
1272                 cvar_settemp_restore();
1273                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1274                 alreadychangedlevel = TRUE;
1275                 return TRUE;
1276         }
1277         return FALSE;
1278 }
1279
1280 void GotoNextMap(float reinit)
1281 {
1282         //string nextmap;
1283         //float n, nummaps;
1284         //string s;
1285         if (alreadychangedlevel)
1286                 return;
1287         alreadychangedlevel = TRUE;
1288
1289         string nextMap;
1290
1291         nextMap = GetNextMap();
1292         if(nextMap == "")
1293                 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1294         Map_Goto(reinit);
1295 }
1296
1297
1298 /*
1299 ============
1300 IntermissionThink
1301
1302 When the player presses attack or jump, change to the next level
1303 ============
1304 */
1305 .float autoscreenshot;
1306 void IntermissionThink()
1307 {
1308         FixIntermissionClient(self);
1309
1310         float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1311         float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1312
1313         if( (server_screenshot || client_screenshot)
1314                 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1315         {
1316                 self.autoscreenshot = -1;
1317                 if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(FALSE, "%s"))); }
1318                 return;
1319         }
1320
1321         if (time < intermission_exittime)
1322                 return;
1323
1324         if(!mapvote_initialized)
1325                 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1326                         return;
1327
1328         MapVote_Start();
1329 }
1330
1331 /*
1332 ============
1333 FindIntermission
1334
1335 Returns the entity to view from
1336 ============
1337 */
1338 /*
1339 entity FindIntermission()
1340 {
1341         local   entity spot;
1342         local   float cyc;
1343
1344 // look for info_intermission first
1345         spot = find (world, classname, "info_intermission");
1346         if (spot)
1347         {       // pick a random one
1348                 cyc = random() * 4;
1349                 while (cyc > 1)
1350                 {
1351                         spot = find (spot, classname, "info_intermission");
1352                         if (!spot)
1353                                 spot = find (spot, classname, "info_intermission");
1354                         cyc = cyc - 1;
1355                 }
1356                 return spot;
1357         }
1358
1359 // then look for the start position
1360         spot = find (world, classname, "info_player_start");
1361         if (spot)
1362                 return spot;
1363
1364 // testinfo_player_start is only found in regioned levels
1365         spot = find (world, classname, "testplayerstart");
1366         if (spot)
1367                 return spot;
1368
1369 // then look for the start position
1370         spot = find (world, classname, "info_player_deathmatch");
1371         if (spot)
1372                 return spot;
1373
1374         //objerror ("FindIntermission: no spot");
1375         return world;
1376 }
1377 */
1378
1379 /*
1380 ===============================================================================
1381
1382 RULES
1383
1384 ===============================================================================
1385 */
1386
1387 void DumpStats(float final)
1388 {
1389         float file;
1390         string s;
1391         float to_console;
1392         float to_eventlog;
1393         float to_file;
1394         float i;
1395
1396         to_console = autocvar_sv_logscores_console;
1397         to_eventlog = autocvar_sv_eventlog;
1398         to_file = autocvar_sv_logscores_file;
1399
1400         if(!final)
1401         {
1402                 to_console = TRUE; // always print printstats replies
1403                 to_eventlog = FALSE; // but never print them to the event log
1404         }
1405
1406         if(to_eventlog)
1407                 if(autocvar_sv_eventlog_console)
1408                         to_console = FALSE; // otherwise we get the output twice
1409
1410         if(final)
1411                 s = ":scores:";
1412         else
1413                 s = ":status:";
1414         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1415
1416         if(to_console)
1417                 print(s, "\n");
1418         if(to_eventlog)
1419                 GameLogEcho(s);
1420
1421         file = -1;
1422         if(to_file)
1423         {
1424                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1425                 if(file == -1)
1426                         to_file = FALSE;
1427                 else
1428                         fputs(file, strcat(s, "\n"));
1429         }
1430
1431         s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1432         if(to_console)
1433                 print(s, "\n");
1434         if(to_eventlog)
1435                 GameLogEcho(s);
1436         if(to_file)
1437                 fputs(file, strcat(s, "\n"));
1438
1439         FOR_EACH_CLIENT(other)
1440         {
1441                 if ((IS_REAL_CLIENT(other)) || (IS_BOT_CLIENT(other) && autocvar_sv_logscores_bots))
1442                 {
1443                         s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1444                         s = strcat(s, ftos(rint(time - other.jointime)), ":");
1445                         if(IS_PLAYER(other) || other.caplayer == 1 || g_lms)
1446                                 s = strcat(s, ftos(other.team), ":");
1447                         else
1448                                 s = strcat(s, "spectator:");
1449
1450                         if(to_console)
1451                                 print(s, other.netname, "\n");
1452                         if(to_eventlog)
1453                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1454                         if(to_file)
1455                                 fputs(file, strcat(s, other.netname, "\n"));
1456                 }
1457         }
1458
1459         if(teamplay)
1460         {
1461                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1462                 if(to_console)
1463                         print(s, "\n");
1464                 if(to_eventlog)
1465                         GameLogEcho(s);
1466                 if(to_file)
1467                         fputs(file, strcat(s, "\n"));
1468
1469                 for(i = 1; i < 16; ++i)
1470                 {
1471                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1472                         s = strcat(s, ":", ftos(i));
1473                         if(to_console)
1474                                 print(s, "\n");
1475                         if(to_eventlog)
1476                                 GameLogEcho(s);
1477                         if(to_file)
1478                                 fputs(file, strcat(s, "\n"));
1479                 }
1480         }
1481
1482         if(to_console)
1483                 print(":end\n");
1484         if(to_eventlog)
1485                 GameLogEcho(":end");
1486         if(to_file)
1487         {
1488                 fputs(file, ":end\n");
1489                 fclose(file);
1490         }
1491 }
1492
1493 void FixIntermissionClient(entity e)
1494 {
1495         string s;
1496         if(!e.autoscreenshot) // initial call
1497         {
1498                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1499                 e.health = -2342;
1500                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1501                 e.solid = SOLID_NOT;
1502                 e.movetype = MOVETYPE_NONE;
1503                 e.takedamage = DAMAGE_NO;
1504                 if(e.weaponentity)
1505                 {
1506                         e.weaponentity.effects = EF_NODRAW;
1507                         if (e.weaponentity.weaponentity)
1508                                 e.weaponentity.weaponentity.effects = EF_NODRAW;
1509                 }
1510                 if(IS_REAL_CLIENT(e))
1511                 {
1512                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1513                         s = autocvar_sv_intermission_cdtrack;
1514                         if(s != "")
1515                                 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1516                         msg_entity = e;
1517                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1518                 }
1519         }
1520 }
1521
1522 /*
1523 go to the next level for deathmatch
1524 only called if a time or frag limit has expired
1525 */
1526 void NextLevel()
1527 {
1528         gameover = TRUE;
1529
1530         intermission_running = 1;
1531
1532 // enforce a wait time before allowing changelevel
1533         if(player_count > 0)
1534                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1535         else
1536                 intermission_exittime = -1;
1537
1538         /*
1539         WriteByte (MSG_ALL, SVC_CDTRACK);
1540         WriteByte (MSG_ALL, 3);
1541         WriteByte (MSG_ALL, 3);
1542         // done in FixIntermission
1543         */
1544
1545         //pos = FindIntermission ();
1546
1547         VoteReset();
1548
1549         DumpStats(TRUE);
1550
1551         // send statistics
1552         entity e;
1553         PlayerStats_EndMatch(1);
1554         FOR_EACH_CLIENT(e)
1555                 PlayerStats_AddGlobalInfo(e);
1556         PlayerStats_Shutdown();
1557         WeaponStats_Shutdown();
1558
1559         Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1560
1561         if(autocvar_sv_eventlog)
1562                 GameLogEcho(":gameover");
1563
1564         GameLogClose();
1565
1566         FOR_EACH_PLAYER(other) {
1567                 FixIntermissionClient(other);
1568                 if(other.winning)
1569                         bprint(other.netname, " ^7wins.\n");
1570         }
1571
1572         if(autocvar_g_campaign)
1573                 CampaignPreIntermission();
1574
1575         MUTATOR_CALLHOOK(MatchEnd);
1576
1577         localcmd("\nsv_hook_gameend\n");
1578 }
1579
1580 /*
1581 ============
1582 CheckRules_Player
1583
1584 Exit deathmatch games upon conditions
1585 ============
1586 */
1587 void CheckRules_Player()
1588 {
1589         if (gameover)   // someone else quit the game already
1590                 return;
1591
1592         if(self.deadflag == DEAD_NO)
1593                 self.play_time += frametime;
1594
1595         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1596         //   (div0: and that in CheckRules_World please)
1597 }
1598
1599 float checkrules_equality;
1600 float checkrules_suddendeathwarning;
1601 float checkrules_suddendeathend;
1602 float checkrules_overtimesadded; //how many overtimes have been already added
1603
1604 const float WINNING_NO = 0; // no winner, but time limits may terminate the game
1605 const float WINNING_YES = 1; // winner found
1606 const float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1607 const float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1608
1609 float InitiateSuddenDeath()
1610 {
1611         // Check first whether normal overtimes could be added before initiating suddendeath mode
1612         // - for this timelimit_overtime needs to be >0 of course
1613         // - also check the winning condition calculated in the previous frame and only add normal overtime
1614         //   again, if at the point at which timelimit would be extended again, still no winner was found
1615         if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1616         {
1617                 return 1; // need to call InitiateOvertime later
1618         }
1619         else
1620         {
1621                 if(!checkrules_suddendeathend)
1622                 {
1623                         if(autocvar_g_campaign)
1624                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1625                         else
1626                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1627                         if(g_race && !g_race_qualifying)
1628                                 race_StartCompleting();
1629                 }
1630                 return 0;
1631         }
1632 }
1633
1634 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1635 {
1636         ++checkrules_overtimesadded;
1637         //add one more overtime by simply extending the timelimit
1638         float tl;
1639         tl = autocvar_timelimit;
1640         tl += autocvar_timelimit_overtime;
1641         cvar_set("timelimit", ftos(tl));
1642
1643         Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1644 }
1645
1646 float GetWinningCode(float fraglimitreached, float equality)
1647 {
1648         if(autocvar_g_campaign == 1)
1649                 if(fraglimitreached)
1650                         return WINNING_YES;
1651                 else
1652                         return WINNING_NO;
1653
1654         else
1655                 if(equality)
1656                         if(fraglimitreached)
1657                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1658                         else
1659                                 return WINNING_NEVER;
1660                 else
1661                         if(fraglimitreached)
1662                                 return WINNING_YES;
1663                         else
1664                                 return WINNING_NO;
1665 }
1666
1667 // set the .winning flag for exactly those players with a given field value
1668 void SetWinners(.float field, float value)
1669 {
1670         entity head;
1671         FOR_EACH_PLAYER(head)
1672                 head.winning = (head.field == value);
1673 }
1674
1675 // set the .winning flag for those players with a given field value
1676 void AddWinners(.float field, float value)
1677 {
1678         entity head;
1679         FOR_EACH_PLAYER(head)
1680                 if(head.field == value)
1681                         head.winning = 1;
1682 }
1683
1684 // clear the .winning flags
1685 void ClearWinners(void)
1686 {
1687         entity head;
1688         FOR_EACH_PLAYER(head)
1689                 head.winning = 0;
1690 }
1691
1692 // Onslaught winning condition:
1693 // game terminates if only one team has a working generator (or none)
1694 float WinningCondition_Onslaught()
1695 {
1696         entity head;
1697         float t1, t2, t3, t4;
1698
1699         WinningConditionHelper(); // set worldstatus
1700
1701         if(warmup_stage)
1702                 return WINNING_NO;
1703
1704         // first check if the game has ended
1705         t1 = t2 = t3 = t4 = 0;
1706         head = find(world, classname, "onslaught_generator");
1707         while (head)
1708         {
1709                 if (head.health > 0)
1710                 {
1711                         if (head.team == NUM_TEAM_1) t1 = 1;
1712                         if (head.team == NUM_TEAM_2) t2 = 1;
1713                         if (head.team == NUM_TEAM_3) t3 = 1;
1714                         if (head.team == NUM_TEAM_4) t4 = 1;
1715                 }
1716                 head = find(head, classname, "onslaught_generator");
1717         }
1718         if (t1 + t2 + t3 + t4 < 2)
1719         {
1720                 // game over, only one team remains (or none)
1721                 ClearWinners();
1722                 if (t1) SetWinners(team, NUM_TEAM_1);
1723                 if (t2) SetWinners(team, NUM_TEAM_2);
1724                 if (t3) SetWinners(team, NUM_TEAM_3);
1725                 if (t4) SetWinners(team, NUM_TEAM_4);
1726                 dprint("Have a winner, ending game.\n");
1727                 return WINNING_YES;
1728         }
1729
1730         // Two or more teams remain
1731         return WINNING_NO;
1732 }
1733
1734 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1735 // they win. Otherwise the defending team wins once the timelimit passes.
1736 void assault_new_round();
1737 float WinningCondition_Assault()
1738 {
1739         float status;
1740
1741         WinningConditionHelper(); // set worldstatus
1742
1743         status = WINNING_NO;
1744         // as the timelimit has not yet passed just assume the defending team will win
1745         if(assault_attacker_team == NUM_TEAM_1)
1746         {
1747                 SetWinners(team, NUM_TEAM_2);
1748         }
1749         else
1750         {
1751                 SetWinners(team, NUM_TEAM_1);
1752         }
1753
1754         entity ent;
1755         ent = find(world, classname, "target_assault_roundend");
1756         if(ent)
1757         {
1758                 if(ent.winning) // round end has been triggered by attacking team
1759                 {
1760                         bprint("ASSAULT: round completed...\n");
1761                         SetWinners(team, assault_attacker_team);
1762
1763                         TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1764
1765                         if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1766                         {
1767                                 status = WINNING_YES;
1768                         }
1769                         else
1770                         {
1771                                 entity oldself;
1772                                 oldself = self;
1773                                 self = ent;
1774                                 assault_new_round();
1775                                 self = oldself;
1776                         }
1777                 }
1778         }
1779
1780         return status;
1781 }
1782
1783 // LMS winning condition: game terminates if and only if there's at most one
1784 // one player who's living lives. Top two scores being equal cancels the time
1785 // limit.
1786 float WinningCondition_LMS()
1787 {
1788         entity head, head2;
1789         float have_player;
1790         float have_players;
1791         float l;
1792
1793         have_player = FALSE;
1794         have_players = FALSE;
1795         l = LMS_NewPlayerLives();
1796
1797         head = find(world, classname, "player");
1798         if(head)
1799                 have_player = TRUE;
1800         head2 = find(head, classname, "player");
1801         if(head2)
1802                 have_players = TRUE;
1803
1804         if(have_player)
1805         {
1806                 // we have at least one player
1807                 if(have_players)
1808                 {
1809                         // two or more active players - continue with the game
1810                 }
1811                 else
1812                 {
1813                         // exactly one player?
1814
1815                         ClearWinners();
1816                         SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1817
1818                         if(l)
1819                         {
1820                                 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1821                                 return WINNING_NO;
1822                         }
1823                         else
1824                         {
1825                                 // a winner!
1826                                 // and assign him his first place
1827                                 PlayerScore_Add(head, SP_LMS_RANK, 1);
1828                                 return WINNING_YES;
1829                         }
1830                 }
1831         }
1832         else
1833         {
1834                 // nobody is playing at all...
1835                 if(l)
1836                 {
1837                         // wait for players...
1838                 }
1839                 else
1840                 {
1841                         // SNAFU (maybe a draw game?)
1842                         ClearWinners();
1843                         dprint("No players, ending game.\n");
1844                         return WINNING_YES;
1845                 }
1846         }
1847
1848         // When we get here, we have at least two players who are actually LIVING,
1849         // now check if the top two players have equal score.
1850         WinningConditionHelper();
1851
1852         ClearWinners();
1853         if(WinningConditionHelper_winner)
1854                 WinningConditionHelper_winner.winning = TRUE;
1855         if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1856                 return WINNING_NEVER;
1857
1858         // Top two have different scores? Way to go for our beloved TIMELIMIT!
1859         return WINNING_NO;
1860 }
1861
1862 void ShuffleMaplist()
1863 {
1864         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1865 }
1866
1867 float leaderfrags;
1868 float WinningCondition_Scores(float limit, float leadlimit)
1869 {
1870         float limitreached;
1871
1872         // TODO make everything use THIS winning condition (except LMS)
1873         WinningConditionHelper();
1874
1875         if(teamplay)
1876         {
1877                 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1878                 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1879                 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1880                 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1881         }
1882
1883         ClearWinners();
1884         if(WinningConditionHelper_winner)
1885                 WinningConditionHelper_winner.winning = 1;
1886         if(WinningConditionHelper_winnerteam >= 0)
1887                 SetWinners(team, WinningConditionHelper_winnerteam);
1888
1889         if(WinningConditionHelper_lowerisbetter)
1890         {
1891                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1892                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1893                 limit = -limit;
1894         }
1895
1896         if(WinningConditionHelper_zeroisworst)
1897                 leadlimit = 0; // not supported in this mode
1898
1899         if(g_dm || g_tdm || g_ca || g_freezetag || (g_race && !g_race_qualifying) || g_nexball)
1900         // these modes always score in increments of 1, thus this makes sense
1901         {
1902                 if(leaderfrags != WinningConditionHelper_topscore)
1903                 {
1904                         leaderfrags = WinningConditionHelper_topscore;
1905
1906                         if (limit)
1907                         if (leaderfrags == limit - 1)
1908                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1909                         else if (leaderfrags == limit - 2)
1910                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1911                         else if (leaderfrags == limit - 3)
1912                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1913                 }
1914         }
1915
1916         limitreached = FALSE;
1917         if(limit)
1918                 if(WinningConditionHelper_topscore >= limit)
1919                         limitreached = TRUE;
1920         if(leadlimit)
1921         {
1922                 float leadlimitreached;
1923                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1924                 if(autocvar_leadlimit_and_fraglimit)
1925                         limitreached = (limitreached && leadlimitreached);
1926                 else
1927                         limitreached = (limitreached || leadlimitreached);
1928         }
1929
1930         if(limit)
1931                 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1932
1933         return GetWinningCode(
1934                 WinningConditionHelper_topscore && limitreached,
1935                 WinningConditionHelper_equality
1936         );
1937 }
1938
1939 float WinningCondition_Race(float fraglimit)
1940 {
1941         float wc;
1942         entity p;
1943         float n, c;
1944
1945         n = 0;
1946         c = 0;
1947         FOR_EACH_PLAYER(p)
1948         {
1949                 ++n;
1950                 if(p.race_completed)
1951                         ++c;
1952         }
1953         if(n && (n == c))
1954                 return WINNING_YES;
1955         wc = WinningCondition_Scores(fraglimit, 0);
1956
1957         // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1958         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1959         // do NOT support equality when the laps are all raced!
1960                 return WINNING_STARTSUDDENDEATHOVERTIME;
1961         else
1962                 return WINNING_NEVER;
1963 }
1964
1965 float WinningCondition_QualifyingThenRace(float limit)
1966 {
1967         float wc;
1968         wc = WinningCondition_Scores(limit, 0);
1969
1970         // NEVER initiate overtime
1971         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1972         {
1973                 return WINNING_YES;
1974         }
1975
1976         return wc;
1977 }
1978
1979 float WinningCondition_RanOutOfSpawns()
1980 {
1981         entity head;
1982
1983         if(have_team_spawns <= 0)
1984                 return WINNING_NO;
1985
1986         if(autocvar_g_spawn_useallspawns <= 0)
1987                 return WINNING_NO;
1988
1989         if(!some_spawn_has_been_used)
1990                 return WINNING_NO;
1991
1992         team1_score = team2_score = team3_score = team4_score = 0;
1993
1994         FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1995         {
1996                 if(head.team == NUM_TEAM_1)
1997                         team1_score = 1;
1998                 else if(head.team == NUM_TEAM_2)
1999                         team2_score = 1;
2000                 else if(head.team == NUM_TEAM_3)
2001                         team3_score = 1;
2002                 else if(head.team == NUM_TEAM_4)
2003                         team4_score = 1;
2004         }
2005
2006         for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
2007         {
2008                 if(head.team == NUM_TEAM_1)
2009                         team1_score = 1;
2010                 else if(head.team == NUM_TEAM_2)
2011                         team2_score = 1;
2012                 else if(head.team == NUM_TEAM_3)
2013                         team3_score = 1;
2014                 else if(head.team == NUM_TEAM_4)
2015                         team4_score = 1;
2016         }
2017
2018         ClearWinners();
2019         if(team1_score + team2_score + team3_score + team4_score == 0)
2020         {
2021                 checkrules_equality = TRUE;
2022                 return WINNING_YES;
2023         }
2024         else if(team1_score + team2_score + team3_score + team4_score == 1)
2025         {
2026                 float t, i;
2027                 if(team1_score)
2028                         t = NUM_TEAM_1;
2029                 else if(team2_score)
2030                         t = NUM_TEAM_2;
2031                 else if(team3_score)
2032                         t = NUM_TEAM_3;
2033                 else // if(team4_score)
2034                         t = NUM_TEAM_4;
2035                 CheckAllowedTeams(world);
2036                 for(i = 0; i < MAX_TEAMSCORE; ++i)
2037                 {
2038                         if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
2039                         if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
2040                         if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
2041                         if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
2042                 }
2043
2044                 AddWinners(team, t);
2045                 return WINNING_YES;
2046         }
2047         else
2048                 return WINNING_NO;
2049 }
2050
2051 /*
2052 ============
2053 CheckRules_World
2054
2055 Exit deathmatch games upon conditions
2056 ============
2057 */
2058 void ReadyRestart();
2059 void CheckRules_World()
2060 {
2061         float timelimit;
2062         float fraglimit;
2063         float leadlimit;
2064
2065         VoteThink();
2066         MapVote_Think();
2067
2068         SetDefaultAlpha();
2069
2070         if (gameover)   // someone else quit the game already
2071         {
2072                 if(player_count == 0) // Nobody there? Then let's go to the next map
2073                         MapVote_Start();
2074                         // this will actually check the player count in the next frame
2075                         // again, but this shouldn't hurt
2076                 return;
2077         }
2078
2079         timelimit = autocvar_timelimit * 60;
2080         fraglimit = autocvar_fraglimit;
2081         leadlimit = autocvar_leadlimit;
2082
2083         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2084         {
2085                 if(timelimit > 0)
2086                         timelimit = 0; // timelimit is not made for warmup
2087                 if(fraglimit > 0)
2088                         fraglimit = 0; // no fraglimit for now
2089                 leadlimit = 0; // no leadlimit for now
2090         }
2091
2092         if(timelimit > 0)
2093         {
2094                 timelimit += game_starttime;
2095         }
2096         else if (timelimit < 0)
2097         {
2098                 // endmatch
2099                 NextLevel();
2100                 return;
2101         }
2102
2103         if(g_onslaught)
2104                 timelimit = 0; // ONS has its own overtime rule
2105
2106         float wantovertime;
2107         wantovertime = 0;
2108
2109         if(timelimit > game_starttime)
2110                 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
2111         else
2112                 game_completion_ratio = 0;
2113
2114         if(checkrules_suddendeathend)
2115         {
2116                 if(!checkrules_suddendeathwarning)
2117                 {
2118                         checkrules_suddendeathwarning = TRUE;
2119                         if(g_race && !g_race_qualifying)
2120                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
2121                         else
2122                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
2123                 }
2124         }
2125         else
2126         {
2127                 if (timelimit && time >= timelimit)
2128                 {
2129                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2130                         {
2131                                 float totalplayers;
2132                                 float playerswithlaps;
2133                                 float readyplayers;
2134                                 entity head;
2135                                 totalplayers = playerswithlaps = readyplayers = 0;
2136                                 FOR_EACH_PLAYER(head)
2137                                 {
2138                                         ++totalplayers;
2139                                         if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2140                                                 ++playerswithlaps;
2141                                         if(head.ready)
2142                                                 ++readyplayers;
2143                                 }
2144
2145                                 // at least 2 of the players have completed a lap: start the RACE
2146                                 // otherwise, the players should end the qualifying on their own
2147                                 if(readyplayers || playerswithlaps >= 2)
2148                                 {
2149                                         checkrules_suddendeathend = 0;
2150                                         ReadyRestart(); // go to race
2151                                         return;
2152                                 }
2153                                 else
2154                                         wantovertime |= InitiateSuddenDeath();
2155                         }
2156                         else
2157                                 wantovertime |= InitiateSuddenDeath();
2158                 }
2159         }
2160
2161         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2162         {
2163                 NextLevel();
2164                 return;
2165         }
2166
2167         float checkrules_status;
2168         checkrules_status = WinningCondition_RanOutOfSpawns();
2169         if(checkrules_status == WINNING_YES)
2170         {
2171                 bprint("Hey! Someone ran out of spawns!\n");
2172         }
2173         else if(g_race && !g_race_qualifying && timelimit >= 0)
2174         {
2175                 checkrules_status = WinningCondition_Race(fraglimit);
2176                 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2177         }
2178         else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2179         {
2180                 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2181                 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2182         }
2183         else if(g_assault)
2184         {
2185                 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2186         }
2187         else if(g_lms)
2188         {
2189                 checkrules_status = WinningCondition_LMS();
2190         }
2191         else if (g_onslaught)
2192         {
2193                 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2194         }
2195         else
2196         {
2197                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2198                 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2199         }
2200
2201         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2202         {
2203                 checkrules_status = WINNING_NEVER;
2204                 checkrules_overtimesadded = -1;
2205                 wantovertime |= InitiateSuddenDeath();
2206         }
2207
2208         if(checkrules_status == WINNING_NEVER)
2209                 // equality cases! Nobody wins if the overtime ends in a draw.
2210                 ClearWinners();
2211
2212         if(wantovertime)
2213         {
2214                 if(checkrules_status == WINNING_NEVER)
2215                         InitiateOvertime();
2216                 else
2217                         checkrules_status = WINNING_YES;
2218         }
2219
2220         if(checkrules_suddendeathend)
2221                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2222                         checkrules_status = WINNING_YES;
2223
2224         if(checkrules_status == WINNING_YES)
2225         {
2226                 //print("WINNING\n");
2227                 NextLevel();
2228         }
2229 }
2230
2231 string GotoMap(string m)
2232 {
2233         m = GameTypeVote_MapInfo_FixName(m);
2234         if (!m)
2235                 return "The map you suggested is not available on this server.";
2236         if (!autocvar_sv_vote_gametype)
2237         if(!MapInfo_CheckMap(m))
2238                 return "The map you suggested does not support the current game mode.";
2239         cvar_set("nextmap", m);
2240         cvar_set("timelimit", "-1");
2241         if(mapvote_initialized || alreadychangedlevel)
2242         {
2243                 if(DoNextMapOverride(0))
2244                         return "Map switch initiated.";
2245                 else
2246                         return "Hm... no. For some reason I like THIS map more.";
2247         }
2248         else
2249                 return "Map switch will happen after scoreboard.";
2250 }
2251
2252
2253 void EndFrame()
2254 {
2255         anticheat_endframe();
2256
2257         float altime;
2258         FOR_EACH_REALCLIENT(self)
2259         {
2260                 self.damage_dealt_total = 0;
2261         
2262                 if(IS_SPEC(self))
2263                 {
2264                         if(self.enemy.typehitsound)
2265                                 self.typehit_time = time;
2266                         else if(self.enemy.damage_dealt)
2267                                 self.damage_dealt_total = ceil(self.enemy.damage_dealt);
2268                 }
2269                 else
2270                 {
2271                         if(self.typehitsound)
2272                                 self.typehit_time = time;
2273                         else if(self.damage_dealt)
2274                                 self.damage_dealt_total = ceil(self.damage_dealt);
2275                 }
2276         }
2277         altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2278         // add 1 frametime because after this, engine SV_Physics
2279         // increases time by a frametime and then networks the frame
2280         // add another frametime because client shows everything with
2281         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2282         // needed!
2283         FOR_EACH_CLIENT(self)
2284         {
2285                 self.typehitsound = FALSE;
2286                 self.damage_dealt = 0;
2287                 antilag_record(self, altime);
2288         }
2289         FOR_EACH_MONSTER(self)
2290                 antilag_record(self, altime);
2291 }
2292
2293
2294 /*
2295  * RedirectionThink:
2296  * returns TRUE if redirecting
2297  */
2298 float redirection_timeout;
2299 float redirection_nextthink;
2300 float RedirectionThink()
2301 {
2302         float clients_found;
2303
2304         if(redirection_target == "")
2305                 return FALSE;
2306
2307         if(!redirection_timeout)
2308         {
2309                 cvar_set("sv_public", "-2");
2310                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2311                 if(redirection_target == "self")
2312                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2313                 else
2314                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2315         }
2316
2317         if(time < redirection_nextthink)
2318                 return TRUE;
2319
2320         redirection_nextthink = time + 1;
2321
2322         clients_found = 0;
2323         FOR_EACH_REALCLIENT(self)
2324         {
2325                 // TODO add timer
2326                 print("Redirecting: sending connect command to ", self.netname, "\n");
2327                 if(redirection_target == "self")
2328                         stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2329                 else
2330                         stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2331                 ++clients_found;
2332         }
2333
2334         print("Redirecting: ", ftos(clients_found), " clients left.\n");
2335
2336         if(time > redirection_timeout || clients_found == 0)
2337                 localcmd("\nwait; wait; wait; quit\n");
2338
2339         return TRUE;
2340 }
2341
2342 void TargetMusic_RestoreGame();
2343 void RestoreGame()
2344 {
2345         // Loaded from a save game
2346         // some things then break, so let's work around them...
2347
2348         // Progs DB (capture records)
2349         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2350
2351         // Mapinfo
2352         MapInfo_Shutdown();
2353         MapInfo_Enumerate();
2354         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2355         WeaponStats_Init();
2356
2357         TargetMusic_RestoreGame();
2358 }
2359
2360 void Shutdown()
2361 {
2362         entity e;
2363
2364         gameover = 2;
2365
2366         if(world_initialized > 0)
2367         {
2368                 world_initialized = 0;
2369                 print("Saving persistent data...\n");
2370                 Ban_SaveBans();
2371
2372                 PlayerStats_EndMatch(0);
2373                 FOR_EACH_CLIENT(e)
2374                         PlayerStats_AddGlobalInfo(e);
2375                 PlayerStats_Shutdown();
2376
2377                 if(!cheatcount_total)
2378                 {
2379                         if(autocvar_sv_db_saveasdump)
2380                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2381                         else
2382                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2383                 }
2384                 if(autocvar_developer)
2385                 {
2386                         if(autocvar_sv_db_saveasdump)
2387                                 db_dump(TemporaryDB, "server-temp.db");
2388                         else
2389                                 db_save(TemporaryDB, "server-temp.db");
2390                 }
2391                 CheatShutdown(); // must be after cheatcount check
2392                 db_close(ServerProgsDB);
2393                 db_close(TemporaryDB);
2394                 print("done!\n");
2395                 // tell the bot system the game is ending now
2396                 bot_endgame();
2397
2398                 WeaponStats_Shutdown();
2399                 MapInfo_Shutdown();
2400         }
2401         else if(world_initialized == 0)
2402         {
2403                 print("NOTE: crashed before even initializing the world, not saving persistent data\n");
2404         }
2405 }