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Client-selectable physics configs
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1 #define LATENCY_THINKRATE 10
2 .float latency_sum;
3 .float latency_cnt;
4 .float latency_time;
5 entity pingplreport;
6 void PingPLReport_Think()
7 {
8         float delta;
9         entity e;
10
11         delta = 3 / maxclients;
12         if(delta < sys_frametime)
13                 delta = 0;
14         self.nextthink = time + delta;
15
16         e = edict_num(self.cnt + 1);
17         if(IS_REAL_CLIENT(e))
18         {
19                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
20                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
21                 WriteByte(MSG_BROADCAST, self.cnt);
22                 WriteShort(MSG_BROADCAST, max(1, e.ping));
23                 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
24                 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
25
26                 // record latency times for clients throughout the match so we can report it to playerstats
27                 if(time > (e.latency_time + LATENCY_THINKRATE))
28                 {
29                         e.latency_sum += e.ping;
30                         e.latency_cnt += 1;
31                         e.latency_time = time;
32                         //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
33                 }
34         }
35         else
36         {
37                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
38                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
39                 WriteByte(MSG_BROADCAST, self.cnt);
40                 WriteShort(MSG_BROADCAST, 0);
41                 WriteByte(MSG_BROADCAST, 0);
42                 WriteByte(MSG_BROADCAST, 0);
43         }
44         self.cnt = mod(self.cnt + 1, maxclients);
45 }
46 void PingPLReport_Spawn()
47 {
48         pingplreport = spawn();
49         pingplreport.classname = "pingplreport";
50         pingplreport.think = PingPLReport_Think;
51         pingplreport.nextthink = time;
52 }
53
54 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
55 string redirection_target;
56 float world_initialized;
57
58 string GetMapname();
59 string GetGametype();
60 void GotoNextMap(float reinit);
61 void ShuffleMaplist();
62 float(float reinit) DoNextMapOverride;
63
64 void SetDefaultAlpha()
65 {
66         if(autocvar_g_running_guns)
67         {
68                 default_player_alpha = -1;
69                 default_weapon_alpha = +1;
70         }
71         else if(g_cloaked)
72         {
73                 default_player_alpha = autocvar_g_balance_cloaked_alpha;
74                 default_weapon_alpha = default_player_alpha;
75         }
76         else
77         {
78                 default_player_alpha = autocvar_g_player_alpha;
79                 if(default_player_alpha == 0)
80                         default_player_alpha = 1;
81                 default_weapon_alpha = default_player_alpha;
82         }
83 }
84
85 void fteqcc_testbugs()
86 {
87         float a, b;
88
89         if(!autocvar_developer_fteqccbugs)
90                 return;
91
92         dprint("*** fteqcc test: checking for bugs...\n");
93
94         a = 1;
95         b = 5;
96         if(sqrt(a) - sqrt(b - a) == 0)
97                 dprint("*** fteqcc test: found same-function-twice bug\n");
98         else
99                 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
100
101         world.cnt = -10;
102         world.enemy = world;
103         world.enemy.cnt += 10;
104         if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
105                 dprint("*** fteqcc test: found += bug\n");
106         else
107                 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
108         world.cnt = 0;
109 }
110
111 void GotoFirstMap()
112 {
113         float n;
114         if(autocvar__sv_init)
115         {
116                 // cvar_set("_sv_init", "0");
117                 // we do NOT set this to 0 any more, so someone "accidentally" changing
118                 // to this "init" map on a dedicated server will cause no permanent
119                 // harm
120                 if(autocvar_g_maplist_shuffle)
121                         ShuffleMaplist();
122                 n = tokenizebyseparator(autocvar_g_maplist, " ");
123                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
124
125                 MapInfo_Enumerate();
126                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
127
128                 if(!DoNextMapOverride(1))
129                         GotoNextMap(1);
130
131                 return;
132         }
133
134         if(time < 5)
135         {
136                 self.nextthink = time;
137         }
138         else
139         {
140                 self.nextthink = time + 1;
141                 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
142         }
143 }
144
145 void cvar_changes_init()
146 {
147         float h;
148         string k, v, d;
149         float n, i, adding, pureadding;
150
151         if(cvar_changes)
152                 strunzone(cvar_changes);
153         cvar_changes = string_null;
154         if(cvar_purechanges)
155                 strunzone(cvar_purechanges);
156         cvar_purechanges = string_null;
157         cvar_purechanges_count = 0;
158
159         h = buf_create();
160         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
161         n = buf_getsize(h);
162
163         adding = TRUE;
164         pureadding = TRUE;
165
166         for(i = 0; i < n; ++i)
167         {
168                 k = bufstr_get(h, i);
169
170 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
171 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
172 #define BADCVAR(p) if(k == p) continue
173
174                 // general excludes and namespaces for server admin used cvars
175                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
176
177                 // internal
178                 BADPREFIX("csqc_");
179                 BADPREFIX("cvar_check_");
180                 BADCVAR("gamecfg");
181                 BADCVAR("g_configversion");
182                 BADCVAR("g_maplist_index");
183                 BADCVAR("halflifebsp");
184                 BADPREFIX("sv_world");
185
186                 // client
187                 BADPREFIX("chase_");
188                 BADPREFIX("cl_");
189                 BADPREFIX("con_");
190                 BADPREFIX("scoreboard_");
191                 BADPREFIX("g_campaign");
192                 BADPREFIX("g_waypointsprite_");
193                 BADPREFIX("gl_");
194                 BADPREFIX("joy");
195                 BADPREFIX("hud_");
196                 BADPREFIX("m_");
197                 BADPREFIX("menu_");
198                 BADPREFIX("net_slist_");
199                 BADPREFIX("r_");
200                 BADPREFIX("sbar_");
201                 BADPREFIX("scr_");
202                 BADPREFIX("snd_");
203                 BADPREFIX("show");
204                 BADPREFIX("sensitivity");
205                 BADPREFIX("userbind");
206                 BADPREFIX("v_");
207                 BADPREFIX("vid_");
208                 BADPREFIX("crosshair");
209                 BADCVAR("mod_q3bsp_lightmapmergepower");
210                 BADCVAR("mod_q3bsp_nolightmaps");
211                 BADCVAR("fov");
212                 BADCVAR("mastervolume");
213                 BADCVAR("volume");
214                 BADCVAR("bgmvolume");
215
216                 // private
217                 BADCVAR("developer");
218                 BADCVAR("log_dest_udp");
219                 BADCVAR("log_file");
220                 BADCVAR("net_address");
221                 BADCVAR("net_address_ipv6");
222                 BADCVAR("port");
223                 BADCVAR("savedgamecfg");
224                 BADCVAR("serverconfig");
225                 BADCVAR("sv_autoscreenshot");
226                 BADCVAR("sv_heartbeatperiod");
227                 BADCVAR("sv_vote_master_password");
228                 BADCVAR("sys_colortranslation");
229                 BADCVAR("sys_specialcharactertranslation");
230                 BADCVAR("timeformat");
231                 BADCVAR("timestamps");
232                 BADPREFIX("developer_");
233                 BADPREFIX("g_ban_");
234                 BADPREFIX("g_banned_list");
235                 BADPREFIX("g_chat_flood_");
236                 BADPREFIX("g_ghost_items");
237                 BADPREFIX("g_playerstats_");
238                 BADPREFIX("g_respawn_ghosts");
239                 BADPREFIX("g_voice_flood_");
240                 BADPREFIX("rcon_");
241                 BADPREFIX("sv_allowdownloads");
242                 BADPREFIX("sv_autodemo");
243                 BADPREFIX("sv_curl_");
244                 BADPREFIX("sv_eventlog");
245                 BADPREFIX("sv_logscores_");
246                 BADPREFIX("sv_master");
247                 BADPREFIX("sv_weaponstats_");
248                 BADPREFIX("sv_waypointsprite_");
249                 BADCVAR("rescan_pending");
250
251                 // these can contain player IDs, so better hide
252                 BADPREFIX("g_forced_team_");
253
254                 // mapinfo
255                 BADCVAR("fraglimit");
256                 BADCVAR("g_assault");
257                 BADCVAR("g_ca");
258                 BADCVAR("g_ca_teams");
259                 BADCVAR("g_ctf");
260                 BADCVAR("g_cts");
261                 BADCVAR("g_dm");
262                 BADCVAR("g_domination");
263                 BADCVAR("g_domination_default_teams");
264                 BADCVAR("g_freezetag");
265                 BADCVAR("g_freezetag_teams");
266                 BADCVAR("g_keepaway");
267                 BADCVAR("g_keyhunt");
268                 BADCVAR("g_keyhunt_teams");
269                 BADCVAR("g_lms");
270                 BADCVAR("g_nexball");
271                 BADCVAR("g_onslaught");
272                 BADCVAR("g_race");
273                 BADCVAR("g_race_qualifying_timelimit");
274                 BADCVAR("g_tdm");
275                 BADCVAR("g_tdm_teams");
276                 BADCVAR("leadlimit");
277                 BADCVAR("nextmap");
278                 BADCVAR("teamplay");
279                 BADCVAR("timelimit");
280
281                 // long
282                 BADCVAR("hostname");
283                 BADCVAR("g_maplist");
284                 BADCVAR("g_maplist_mostrecent");
285                 BADCVAR("sv_motd");
286
287                 v = cvar_string(k);
288                 d = cvar_defstring(k);
289                 if(v == d)
290                         continue;
291
292                 if(adding)
293                 {
294                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
295                         if(strlen(cvar_changes) > 16384)
296                         {
297                                 cvar_changes = "// too many settings have been changed to show them here\n";
298                                 adding = 0;
299                         }
300                 }
301
302                 // now check if the changes are actually gameplay relevant
303
304                 // does nothing visible
305                 BADCVAR("captureleadlimit_override");
306                 BADCVAR("g_balance_kill_delay");
307                 BADCVAR("g_ca_point_leadlimit");
308                 BADCVAR("g_ctf_captimerecord_always");
309                 BADCVAR("g_ctf_flag_glowtrails");
310                 BADCVAR("g_ctf_flag_pickup_verbosename");
311                 BADCVAR("g_domination_point_leadlimit");
312                 BADCVAR("g_forced_respawn");
313                 BADCVAR("g_keyhunt_point_leadlimit");
314                 BADPREFIX("g_mod_");
315                 BADCVAR("g_nexball_goalleadlimit");
316                 BADCVAR("leadlimit_and_fraglimit");
317                 BADCVAR("leadlimit_override");
318                 BADCVAR("pausable");
319                 BADCVAR("sv_allow_fullbright");
320                 BADCVAR("sv_checkforpacketsduringsleep");
321                 BADCVAR("sv_fraginfo");
322                 BADCVAR("sv_timeout");
323                 BADPREFIX("sv_timeout_");
324                 BADPREFIX("crypto_");
325                 BADPREFIX("g_chat_");
326                 BADPREFIX("g_ctf_captimerecord_");
327                 BADPREFIX("g_maplist_votable_");
328                 BADPREFIX("net_");
329                 BADPREFIX("prvm_");
330                 BADPREFIX("skill_");
331                 BADPREFIX("sv_cullentities_");
332                 BADPREFIX("sv_fraginfo_");
333                 BADPREFIX("sv_maxidle_");
334                 BADPREFIX("sv_vote_");
335                 BADPREFIX("timelimit_");
336                 BADCVAR("gameversion");
337                 BADPREFIX("gameversion_");
338                 BADCVAR("sv_namechangetimer");
339
340                 // allowed changes to server admins (please sync this to server.cfg)
341                 // vi commands:
342                 //   :/"impure"/,$d
343                 //   :g!,^\/\/[^ /],d
344                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
345                 //   :%!sort
346                 // yes, this does contain some redundant stuff, don't really care
347                 BADCVAR("bot_config_file");
348                 BADCVAR("bot_number");
349                 BADCVAR("bot_prefix");
350                 BADCVAR("bot_suffix");
351                 BADCVAR("capturelimit_override");
352                 BADCVAR("fraglimit_override");
353                 BADCVAR("gametype");
354                 BADCVAR("g_antilag");
355                 BADCVAR("g_balance_teams");
356                 BADCVAR("g_balance_teams_prevent_imbalance");
357                 BADCVAR("g_balance_teams_scorefactor");
358                 BADCVAR("g_ban_sync_trusted_servers");
359                 BADCVAR("g_ban_sync_uri");
360                 BADCVAR("g_ca_teams_override");
361                 BADCVAR("g_ctf_ignore_frags");
362                 BADCVAR("g_domination_point_limit");
363                 BADCVAR("g_freezetag_teams_override");
364                 BADCVAR("g_friendlyfire");
365                 BADCVAR("g_fullbrightitems");
366                 BADCVAR("g_fullbrightplayers");
367                 BADCVAR("g_keyhunt_point_limit");
368                 BADCVAR("g_keyhunt_teams_override");
369                 BADCVAR("g_lms_lives_override");
370                 BADCVAR("g_maplist");
371                 BADCVAR("g_maplist_check_waypoints");
372                 BADCVAR("g_maplist_mostrecent_count");
373                 BADCVAR("g_maplist_shuffle");
374                 BADCVAR("g_maplist_votable");
375                 BADCVAR("g_maplist_votable_abstain");
376                 BADCVAR("g_maplist_votable_nodetail");
377                 BADCVAR("g_maplist_votable_suggestions");
378                 BADCVAR("g_maxplayers");
379                 BADCVAR("g_mirrordamage");
380                 BADCVAR("g_nexball_goallimit");
381                 BADCVAR("g_powerups");
382                 BADCVAR("g_start_delay");
383                 BADCVAR("g_warmup");
384                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
385                 BADCVAR("hostname");
386                 BADCVAR("log_file");
387                 BADCVAR("maxplayers");
388                 BADCVAR("minplayers");
389                 BADCVAR("net_address");
390                 BADCVAR("port");
391                 BADCVAR("rcon_password");
392                 BADCVAR("rcon_restricted_commands");
393                 BADCVAR("rcon_restricted_password");
394                 BADCVAR("skill");
395                 BADCVAR("sv_adminnick");
396                 BADCVAR("sv_autoscreenshot");
397                 BADCVAR("sv_autotaunt");
398                 BADCVAR("sv_curl_defaulturl");
399                 BADCVAR("sv_defaultcharacter");
400                 BADCVAR("sv_defaultplayercolors");
401                 BADCVAR("sv_defaultplayermodel");
402                 BADCVAR("sv_defaultplayerskin");
403                 BADCVAR("sv_maxidle");
404                 BADCVAR("sv_maxrate");
405                 BADCVAR("sv_motd");
406                 BADCVAR("sv_public");
407                 BADCVAR("sv_ready_restart");
408                 BADCVAR("sv_status_privacy");
409                 BADCVAR("sv_taunt");
410                 BADCVAR("sv_vote_call");
411                 BADCVAR("sv_vote_commands");
412                 BADCVAR("sv_vote_majority_factor");
413                 BADCVAR("sv_vote_master");
414                 BADCVAR("sv_vote_master_commands");
415                 BADCVAR("sv_vote_master_password");
416                 BADCVAR("sv_vote_simple_majority_factor");
417                 BADCVAR("teamplay_mode");
418                 BADCVAR("timelimit_override");
419                 BADCVAR("g_spawnshieldtime");
420                 BADPREFIX("g_warmup_");
421                 BADPREFIX("sv_ready_restart_");
422
423                 // mutators that announce themselves properly to the server browser
424                 BADCVAR("g_minstagib");
425                 BADCVAR("g_new_toys");
426                 BADCVAR("g_nix");
427                 BADCVAR("g_grappling_hook");
428                 BADCVAR("g_jetpack");
429
430 #undef BADPREFIX
431 #undef BADCVAR
432
433                 if(pureadding)
434                 {
435                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
436                         if(strlen(cvar_purechanges) > 16384)
437                         {
438                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
439                                 pureadding = 0;
440                         }
441                 }
442                 ++cvar_purechanges_count;
443                 // WARNING: this variable is used for the server list
444                 // NEVER dare to skip this code!
445                 // Hacks to intentionally appearing as "pure server" even though you DO have
446                 // modified settings may be punished by removal from the server list.
447                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
448                 // though.
449         }
450         buf_del(h);
451         if(cvar_changes == "")
452                 cvar_changes = "// this server runs at default server settings\n";
453         else
454                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
455         cvar_changes = strzone(cvar_changes);
456         if(cvar_purechanges == "")
457                 cvar_purechanges = "// this server runs at default gameplay settings\n";
458         else
459                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
460         cvar_purechanges = strzone(cvar_purechanges);
461 }
462
463 void detect_maptype()
464 {
465 #if 0
466         vector o, v;
467         float i;
468
469         for(;;)
470         {
471                 o = world.mins;
472                 o_x += random() * (world.maxs_x - world.mins_x);
473                 o_y += random() * (world.maxs_y - world.mins_y);
474                 o_z += random() * (world.maxs_z - world.mins_z);
475
476                 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
477                 if(trace_fraction == 1)
478                         continue;
479
480                 v = trace_endpos;
481
482                 for(i = 0; i < 64; i += 4)
483                 {
484                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
485         if(trace_fraction == 1)
486                 continue;
487                         print(ftos(i), " -> ", vtos(trace_endpos), "\n");
488                 }
489
490                 break;
491         }
492 #endif
493 }
494
495 entity randomseed;
496 float RandomSeed_Send(entity to, float sf)
497 {
498         WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
499         WriteShort(MSG_ENTITY, self.cnt);
500         return TRUE;
501 }
502 void RandomSeed_Think()
503 {
504         self.cnt = bound(0, floor(random() * 65536), 65535);
505         self.nextthink = time + 5;
506
507         self.SendFlags |= 1;
508 }
509 void RandomSeed_Spawn()
510 {
511         randomseed = spawn();
512         randomseed.think = RandomSeed_Think;
513         Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
514
515         entity oldself;
516         oldself = self;
517         self = randomseed;
518         self.think(); // sets random seed and nextthink
519         self = oldself;
520 }
521
522 void spawnfunc___init_dedicated_server(void)
523 {
524         // handler for _init/_init map (only for dedicated server initialization)
525
526         world_initialized = -1; // don't complain
527         cvar = cvar_normal;
528         cvar_string = cvar_string_normal;
529         cvar_set = cvar_set_normal;
530
531         remove = remove_unsafely;
532
533         entity e;
534         e = spawn();
535         e.think = GotoFirstMap;
536         e.nextthink = time; // this is usually 1 at this point
537
538         e = spawn();
539         e.classname = "info_player_deathmatch"; // safeguard against player joining
540
541         self.classname = "worldspawn"; // safeguard against various stuff ;)
542
543         // needs to be done so early because of the constants they create
544         CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
545         CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
546         CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
547         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
548         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
549
550         MapInfo_Enumerate();
551         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
552 }
553
554 void Map_MarkAsRecent(string m);
555 float world_already_spawned;
556 void Nagger_Init();
557 void ClientInit_Spawn();
558 void WeaponStats_Init();
559 void WeaponStats_Shutdown();
560 void spawnfunc_worldspawn (void)
561 {
562         float fd, l, i, j, n;
563         string s;
564
565         cvar = cvar_normal;
566         cvar_string = cvar_string_normal;
567         cvar_set = cvar_set_normal;
568
569         if(world_already_spawned)
570                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
571         world_already_spawned = TRUE;
572
573         remove = remove_safely; // during spawning, watch what you remove!
574
575         check_unacceptable_compiler_bugs();
576
577         cvar_changes_init(); // do this very early now so it REALLY matches the server config
578
579         compressShortVector_init();
580
581         entity head;
582         head = nextent(world);
583         maxclients = 0;
584         while(head)
585         {
586                 ++maxclients;
587                 head = nextent(head);
588         }
589
590         server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? TRUE : FALSE);
591
592         // needs to be done so early because of the constants they create
593         CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
594         CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
595         CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
596         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
597         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
598
599         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
600
601         TemporaryDB = db_create();
602
603         // 0 normal
604         lightstyle(0, "m");
605
606         // 1 FLICKER (first variety)
607         lightstyle(1, "mmnmmommommnonmmonqnmmo");
608
609         // 2 SLOW STRONG PULSE
610         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
611
612         // 3 CANDLE (first variety)
613         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
614
615         // 4 FAST STROBE
616         lightstyle(4, "mamamamamama");
617
618         // 5 GENTLE PULSE 1
619         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
620
621         // 6 FLICKER (second variety)
622         lightstyle(6, "nmonqnmomnmomomno");
623
624         // 7 CANDLE (second variety)
625         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
626
627         // 8 CANDLE (third variety)
628         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
629
630         // 9 SLOW STROBE (fourth variety)
631         lightstyle(9, "aaaaaaaazzzzzzzz");
632
633         // 10 FLUORESCENT FLICKER
634         lightstyle(10, "mmamammmmammamamaaamammma");
635
636         // 11 SLOW PULSE NOT FADE TO BLACK
637         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
638
639         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
640
641         // 63 testing
642         lightstyle(63, "a");
643
644         if(autocvar_g_campaign)
645                 CampaignPreInit();
646
647         Map_MarkAsRecent(mapname);
648
649         PlayerStats_Init(); // we need this to be initiated before InitGameplayMode
650
651         precache_model ("null"); // we need this one before InitGameplayMode
652         InitGameplayMode();
653         readlevelcvars();
654         GrappleHookInit();
655         ElectroInit();
656         LaserInit();
657
658         player_count = 0;
659         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
660         if(bot_waypoints_for_items == 1)
661                 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
662                         bot_waypoints_for_items = 0;
663
664         precache();
665
666         WaypointSprite_Init();
667
668         GameLogInit(); // prepare everything
669         // NOTE for matchid:
670         // changing the logic generating it is okay. But:
671         // it HAS to stay <= 64 chars
672         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
673         if(autocvar_sv_eventlog)
674         {
675                 s = sprintf("%d.%s.%06d", ftos(autocvar_sv_eventlog_files_counter), strftime(FALSE, "%s"), floor(random() * 1000000));
676                 matchid = strzone(s);
677
678                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
679                 s = ":gameinfo:mutators:LIST";
680
681                 ret_string = s;
682                 MUTATOR_CALLHOOK(BuildMutatorsString);
683                 s = ret_string;
684
685                 // simple, probably not good in the mutator system
686                 if(autocvar_g_grappling_hook)
687                         s = strcat(s, ":grappling_hook");
688
689                 // initialiation stuff, not good in the mutator system
690                 if(!autocvar_g_use_ammunition)
691                         s = strcat(s, ":no_use_ammunition");
692
693                 // initialiation stuff, not good in the mutator system
694                 if(autocvar_g_pickup_items == 0)
695                         s = strcat(s, ":no_pickup_items");
696                 if(autocvar_g_pickup_items > 0)
697                         s = strcat(s, ":pickup_items");
698
699                 // initialiation stuff, not good in the mutator system
700                 if(autocvar_g_weaponarena != "0")
701                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
702
703                 // TODO to mutator system
704                 if(autocvar_g_norecoil)
705                         s = strcat(s, ":norecoil");
706
707                 // TODO to mutator system
708                 if(autocvar_g_powerups == 0)
709                         s = strcat(s, ":no_powerups");
710                 if(autocvar_g_powerups > 0)
711                         s = strcat(s, ":powerups");
712
713                 GameLogEcho(s);
714                 GameLogEcho(":gameinfo:end");
715         }
716         else
717                 matchid = strzone(ftos(random()));
718
719         cvar_set("nextmap", "");
720
721         SetDefaultAlpha();
722
723         if(autocvar_g_campaign)
724                 CampaignPostInit();
725
726         fteqcc_testbugs();
727
728         Ban_LoadBans();
729
730         MapInfo_Enumerate();
731         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
732
733         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
734         {
735                 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
736                 if(fd != -1)
737                 {
738                         while((s = fgets(fd)))
739                         {
740                                 l = tokenize_console(s);
741                                 if(l < 2)
742                                         continue;
743                                 if(argv(0) == "cd")
744                                 {
745                                         print("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
746                                         print("  cdtrack ", argv(2), "\n");
747                                 }
748                                 else if(argv(0) == "fog")
749                                 {
750                                         print("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
751                                         print("  \"fog\" \"", s, "\"\n");
752                                 }
753                                 else if(argv(0) == "set")
754                                 {
755                                         print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
756                                         print("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
757                                 }
758                                 else if(argv(0) != "//")
759                                 {
760                                         print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
761                                         print("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
762                                 }
763                         }
764                         fclose(fd);
765                 }
766         }
767
768         WeaponStats_Init();
769
770         WepSet_AddStat();
771         addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
772         addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
773         addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
774         addstat(STAT_ROUNDSTARTTIME, AS_FLOAT, stat_round_starttime);
775         addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
776         Nagger_Init();
777
778         addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
779         addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
780         addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
781         addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
782         addstat(STAT_FUEL, AS_INT, ammo_fuel);
783         addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
784         addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
785         addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
786         addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
787         addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
788         addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
789         addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
790         addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
791
792         addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
793         addstat(STAT_NEX_CHARGEPOOL, AS_FLOAT, nex_chargepool_ammo);
794
795         addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
796
797         // g_movementspeed hack
798         addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
799         addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
800         addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
801         addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
802
803         // new properties
804         addstat(STAT_MOVEVARS_JUMPVELOCITY, AS_FLOAT, stat_sv_jumpvelocity);
805         addstat(STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR, AS_FLOAT, stat_sv_airaccel_qw_stretchfactor);
806         addstat(STAT_MOVEVARS_MAXAIRSTRAFESPEED, AS_FLOAT, stat_sv_maxairstrafespeed);
807         addstat(STAT_MOVEVARS_MAXAIRSPEED, AS_FLOAT, stat_sv_maxairspeed);
808         addstat(STAT_MOVEVARS_AIRSTRAFEACCELERATE, AS_FLOAT, stat_sv_airstrafeaccelerate);
809         addstat(STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL, AS_FLOAT, stat_sv_warsowbunny_turnaccel);
810         addstat(STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION, AS_FLOAT, stat_sv_airaccel_sideways_friction);
811         addstat(STAT_MOVEVARS_AIRCONTROL, AS_FLOAT, stat_sv_aircontrol);
812         addstat(STAT_MOVEVARS_AIRCONTROL_POWER, AS_FLOAT, stat_sv_aircontrol_power);
813         addstat(STAT_MOVEVARS_AIRCONTROL_PENALTY, AS_FLOAT, stat_sv_aircontrol_penalty);
814         addstat(STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL, AS_FLOAT, stat_sv_warsowbunny_airforwardaccel);
815         addstat(STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED, AS_FLOAT, stat_sv_warsowbunny_topspeed);
816         addstat(STAT_MOVEVARS_WARSOWBUNNY_ACCEL, AS_FLOAT, stat_sv_warsowbunny_accel);
817         addstat(STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO, AS_FLOAT, stat_sv_warsowbunny_backtosideratio);
818         addstat(STAT_MOVEVARS_FRICTION, AS_FLOAT, stat_sv_friction);
819         addstat(STAT_MOVEVARS_ACCELERATE, AS_FLOAT, stat_sv_accelerate);
820         addstat(STAT_MOVEVARS_STOPSPEED, AS_FLOAT, stat_sv_stopspeed);
821         addstat(STAT_MOVEVARS_AIRACCELERATE, AS_FLOAT, stat_sv_airaccelerate);
822         addstat(STAT_MOVEVARS_AIRSTOPACCELERATE, AS_FLOAT, stat_sv_airstopaccelerate);
823
824         // secrets
825         addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
826         addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
827
828         // monsters
829         addstat(STAT_MONSTERS_TOTAL, AS_FLOAT, stat_monsters_total);
830         addstat(STAT_MONSTERS_KILLED, AS_FLOAT, stat_monsters_killed);
831
832         // misc
833         addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
834
835         next_pingtime = time + 5;
836
837         detect_maptype();
838
839         // set up information replies for clients and server to use
840         maplist_reply = strzone(getmaplist());
841         lsmaps_reply = strzone(getlsmaps());
842         monsterlist_reply = strzone(getmonsterlist());
843         for(i = 0; i < 10; ++i)
844         {
845                 s = getrecords(i);
846                 if (s)
847                         records_reply[i] = strzone(s);
848         }
849         ladder_reply = strzone(getladder());
850         rankings_reply = strzone(getrankings());
851
852         // begin other init
853         ClientInit_Spawn();
854         RandomSeed_Spawn();
855         PingPLReport_Spawn();
856
857         CheatInit();
858
859         localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
860
861         // fill sv_curl_serverpackages from .serverpackage files
862         if(autocvar_sv_curl_serverpackages_auto)
863         {
864                 s = "";
865                 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
866                 for(i = 0; i < n; ++i)
867                         if(substring(argv(i), -18, -1) != "-serverpackage.txt")
868                         if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
869                                 s = strcat(s, " ", argv(i));
870                 fd = search_begin("*-serverpackage.txt", TRUE, FALSE);
871                 if(fd >= 0)
872                 {
873                         j = search_getsize(fd);
874                         for(i = 0; i < j; ++i)
875                                 s = strcat(s, " ", search_getfilename(fd, i));
876                         search_end(fd);
877                 }
878                 fd = search_begin("*.serverpackage", TRUE, FALSE);
879                 if(fd >= 0)
880                 {
881                         j = search_getsize(fd);
882                         for(i = 0; i < j; ++i)
883                                 s = strcat(s, " ", search_getfilename(fd, i));
884                         search_end(fd);
885                 }
886                 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
887         }
888
889         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
890         modname = "Xonotic";
891         // physics/balance/config changes that count as mod
892         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
893                 modname = cvar_string("g_mod_physics");
894         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
895                 modname = cvar_string("g_mod_balance");
896         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
897                 modname = cvar_string("g_mod_config");
898         // extra mutators that deserve to count as mod
899         MUTATOR_CALLHOOK(SetModname);
900
901         // save it for later
902         modname = strzone(modname);
903
904         WinningConditionHelper(); // set worldstatus
905
906         world_initialized = 1;
907 }
908
909 void spawnfunc_light (void)
910 {
911         //makestatic (self); // Who the f___ did that?
912         remove(self);
913 }
914
915 string GetGametype()
916 {
917         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
918 }
919
920 string getmapname_stored;
921 string GetMapname()
922 {
923         return mapname;
924 }
925
926 float Map_Count, Map_Current;
927 string Map_Current_Name;
928
929 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
930 float GetMaplistPosition()
931 {
932         float pos, idx;
933         string map;
934
935         map = GetMapname();
936         idx = autocvar_g_maplist_index;
937
938         if(idx >= 0)
939                 if(idx < Map_Count)
940                         if(map == argv(idx))
941                                 return idx;
942
943         for(pos = 0; pos < Map_Count; ++pos)
944                 if(map == argv(pos))
945                         return pos;
946
947         // resume normal maplist rotation if current map is not in g_maplist
948         return idx;
949 }
950
951 float MapHasRightSize(string map)
952 {
953         float fh;
954         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
955         if(autocvar_g_maplist_check_waypoints)
956         {
957                 dprint("checkwp "); dprint(map);
958                 if(!fexists(strcat("maps/", map, ".waypoints")))
959                 {
960                         dprint(": no waypoints\n");
961                         return FALSE;
962                 }
963                 dprint(": has waypoints\n");
964         }
965
966         // open map size restriction file
967         dprint("opensize "); dprint(map);
968         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
969         if(fh >= 0)
970         {
971                 float mapmin, mapmax;
972                 dprint(": ok, ");
973                 mapmin = stof(fgets(fh));
974                 mapmax = stof(fgets(fh));
975                 fclose(fh);
976                 if(player_count < mapmin)
977                 {
978                         dprint("not enough\n");
979                         return FALSE;
980                 }
981                 if(player_count > mapmax)
982                 {
983                         dprint("too many\n");
984                         return FALSE;
985                 }
986                 dprint("right size\n");
987                 return TRUE;
988         }
989         dprint(": not found\n");
990         return TRUE;
991 }
992
993 string Map_Filename(float position)
994 {
995         return strcat("maps/", argv(position), ".bsp");
996 }
997
998 string strwords(string s, float w)
999 {
1000         float endpos;
1001         for(endpos = 0; w && endpos >= 0; --w)
1002                 endpos = strstrofs(s, " ", endpos + 1);
1003         if(endpos < 0)
1004                 return s;
1005         else
1006                 return substring(s, 0, endpos);
1007 }
1008
1009 float strhasword(string s, string w)
1010 {
1011         return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1012 }
1013
1014 void Map_MarkAsRecent(string m)
1015 {
1016         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1017 }
1018
1019 float Map_IsRecent(string m)
1020 {
1021         return strhasword(autocvar_g_maplist_mostrecent, m);
1022 }
1023
1024 float Map_Check(float position, float pass)
1025 {
1026         string filename;
1027         string map_next;
1028         map_next = argv(position);
1029         if(pass <= 1)
1030         {
1031                 if(Map_IsRecent(map_next))
1032                         return 0;
1033         }
1034         filename = Map_Filename(position);
1035         if(MapInfo_CheckMap(map_next))
1036         {
1037                 if(pass == 2)
1038                         return 1;
1039                 if(MapHasRightSize(map_next))
1040                         return 1;
1041                 return 0;
1042         }
1043         else
1044                 dprint( "Couldn't select '", filename, "'..\n" );
1045
1046         return 0;
1047 }
1048
1049 void Map_Goto_SetStr(string nextmapname)
1050 {
1051         if(getmapname_stored != "")
1052                 strunzone(getmapname_stored);
1053         if(nextmapname == "")
1054                 getmapname_stored = "";
1055         else
1056                 getmapname_stored = strzone(nextmapname);
1057 }
1058
1059 void Map_Goto_SetFloat(float position)
1060 {
1061         cvar_set("g_maplist_index", ftos(position));
1062         Map_Goto_SetStr(argv(position));
1063 }
1064
1065 void Map_Goto(float reinit)
1066 {
1067         MapInfo_LoadMap(getmapname_stored, reinit);
1068 }
1069
1070 // return codes of map selectors:
1071 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1072 //   -2 = permanent failure
1073 float() MaplistMethod_Iterate = // usual method
1074 {
1075         float pass, i;
1076
1077         dprint("Trying MaplistMethod_Iterate\n");
1078
1079         for(pass = 1; pass <= 2; ++pass)
1080         {
1081                 for(i = 1; i < Map_Count; ++i)
1082                 {
1083                         float mapindex;
1084                         mapindex = mod(i + Map_Current, Map_Count);
1085                         if(Map_Check(mapindex, pass))
1086                                 return mapindex;
1087                 }
1088         }
1089         return -1;
1090 }
1091
1092 float() MaplistMethod_Repeat = // fallback method
1093 {
1094         dprint("Trying MaplistMethod_Repeat\n");
1095
1096         if(Map_Check(Map_Current, 2))
1097                 return Map_Current;
1098         return -2;
1099 }
1100
1101 float() MaplistMethod_Random = // random map selection
1102 {
1103         float i, imax;
1104
1105         dprint("Trying MaplistMethod_Random\n");
1106
1107         imax = 42;
1108
1109         for(i = 0; i <= imax; ++i)
1110         {
1111                 float mapindex;
1112                 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
1113                 if(Map_Check(mapindex, 1))
1114                         return mapindex;
1115         }
1116         return -1;
1117 }
1118
1119 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1120 // the exponent sets a bias on the map selection:
1121 // the higher the exponent, the less likely "shortly repeated" same maps are
1122 {
1123         float i, j, imax, insertpos;
1124
1125         dprint("Trying MaplistMethod_Shuffle\n");
1126
1127         imax = 42;
1128
1129         for(i = 0; i <= imax; ++i)
1130         {
1131                 string newlist;
1132
1133                 // now reinsert this at another position
1134                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
1135                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1136                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1137                 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1138
1139                 // insert the current map there
1140                 newlist = "";
1141                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1142                         newlist = strcat(newlist, " ", argv(j));
1143                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1144                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1145                         newlist = strcat(newlist, " ", argv(j));
1146                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1147                 cvar_set("g_maplist", newlist);
1148                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1149
1150                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1151                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1152                 if(Map_Check(Map_Current, 1))
1153                         return Map_Current;
1154         }
1155         return -1;
1156 }
1157
1158 void Maplist_Init()
1159 {
1160         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1161         float i;
1162         for (i = 0; i < Map_Count; ++i)
1163                 if (Map_Check(i, 2))
1164                         break;
1165         if (i == Map_Count)
1166         {
1167                 bprint( "Maplist contains no usable maps!  Resetting it to default map list.\n" );
1168                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1169                 if(autocvar_g_maplist_shuffle)
1170                         ShuffleMaplist();
1171                 localcmd("\nmenu_cmd sync\n");
1172                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1173         }
1174         if(Map_Count == 0)
1175                 error("empty maplist, cannot select a new map");
1176         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1177
1178         if(Map_Current_Name)
1179                 strunzone(Map_Current_Name);
1180         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1181         // this may or may not be correct, but who cares, in the worst case a map
1182         // isn't chosen in the first pass that should have been
1183 }
1184
1185 string GetNextMap()
1186 {
1187         float nextMap;
1188
1189         Maplist_Init();
1190         nextMap = -1;
1191
1192         if(nextMap == -1)
1193                 if(autocvar_g_maplist_shuffle > 0)
1194                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1195
1196         if(nextMap == -1)
1197                 if(autocvar_g_maplist_selectrandom)
1198                         nextMap = MaplistMethod_Random();
1199
1200         if(nextMap == -1)
1201                 nextMap = MaplistMethod_Iterate();
1202
1203         if(nextMap == -1)
1204                 nextMap = MaplistMethod_Repeat();
1205
1206         if(nextMap >= 0)
1207         {
1208                 Map_Goto_SetFloat(nextMap);
1209                 return getmapname_stored;
1210         }
1211
1212         return "";
1213 }
1214
1215 float DoNextMapOverride(float reinit)
1216 {
1217         if(autocvar_g_campaign)
1218         {
1219                 CampaignPostIntermission();
1220                 alreadychangedlevel = TRUE;
1221                 return TRUE;
1222         }
1223         if(autocvar_quit_when_empty)
1224         {
1225                 if(player_count <= currentbots)
1226                 {
1227                         localcmd("quit\n");
1228                         alreadychangedlevel = TRUE;
1229                         return TRUE;
1230                 }
1231         }
1232         if(autocvar_quit_and_redirect != "")
1233         {
1234                 redirection_target = strzone(autocvar_quit_and_redirect);
1235                 alreadychangedlevel = TRUE;
1236                 return TRUE;
1237         }
1238         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1239         {
1240                 localcmd("restart\n");
1241                 alreadychangedlevel = TRUE;
1242                 return TRUE;
1243         }
1244         if(autocvar_nextmap != "")
1245                 if(MapInfo_CheckMap(autocvar_nextmap))
1246                 {
1247                         Map_Goto_SetStr(autocvar_nextmap);
1248                         Map_Goto(reinit);
1249                         alreadychangedlevel = TRUE;
1250                         return TRUE;
1251                 }
1252         if(!reinit && autocvar_lastlevel)
1253         {
1254                 cvar_settemp_restore();
1255                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1256                 alreadychangedlevel = TRUE;
1257                 return TRUE;
1258         }
1259         return FALSE;
1260 }
1261
1262 void GotoNextMap(float reinit)
1263 {
1264         //string nextmap;
1265         //float n, nummaps;
1266         //string s;
1267         if (alreadychangedlevel)
1268                 return;
1269         alreadychangedlevel = TRUE;
1270
1271         string nextMap;
1272
1273         nextMap = GetNextMap();
1274         if(nextMap == "")
1275                 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1276         Map_Goto(reinit);
1277 }
1278
1279
1280 /*
1281 ============
1282 IntermissionThink
1283
1284 When the player presses attack or jump, change to the next level
1285 ============
1286 */
1287 .float autoscreenshot;
1288 void() MapVote_Start;
1289 void() MapVote_Think;
1290 float mapvote_initialized;
1291 void IntermissionThink()
1292 {
1293         FixIntermissionClient(self);
1294
1295         float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1296         float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1297
1298         if( (server_screenshot || client_screenshot)
1299                 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1300         {
1301                 self.autoscreenshot = -1;
1302                 if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(FALSE, "%s"))); }
1303                 return;
1304         }
1305
1306         if (time < intermission_exittime)
1307                 return;
1308
1309         if(!mapvote_initialized)
1310                 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1311                         return;
1312
1313         MapVote_Start();
1314 }
1315
1316 /*
1317 ============
1318 FindIntermission
1319
1320 Returns the entity to view from
1321 ============
1322 */
1323 /*
1324 entity FindIntermission()
1325 {
1326         local   entity spot;
1327         local   float cyc;
1328
1329 // look for info_intermission first
1330         spot = find (world, classname, "info_intermission");
1331         if (spot)
1332         {       // pick a random one
1333                 cyc = random() * 4;
1334                 while (cyc > 1)
1335                 {
1336                         spot = find (spot, classname, "info_intermission");
1337                         if (!spot)
1338                                 spot = find (spot, classname, "info_intermission");
1339                         cyc = cyc - 1;
1340                 }
1341                 return spot;
1342         }
1343
1344 // then look for the start position
1345         spot = find (world, classname, "info_player_start");
1346         if (spot)
1347                 return spot;
1348
1349 // testinfo_player_start is only found in regioned levels
1350         spot = find (world, classname, "testplayerstart");
1351         if (spot)
1352                 return spot;
1353
1354 // then look for the start position
1355         spot = find (world, classname, "info_player_deathmatch");
1356         if (spot)
1357                 return spot;
1358
1359         //objerror ("FindIntermission: no spot");
1360         return world;
1361 }
1362 */
1363
1364 /*
1365 ===============================================================================
1366
1367 RULES
1368
1369 ===============================================================================
1370 */
1371
1372 void DumpStats(float final)
1373 {
1374         float file;
1375         string s;
1376         float to_console;
1377         float to_eventlog;
1378         float to_file;
1379         float i;
1380
1381         to_console = autocvar_sv_logscores_console;
1382         to_eventlog = autocvar_sv_eventlog;
1383         to_file = autocvar_sv_logscores_file;
1384
1385         if(!final)
1386         {
1387                 to_console = TRUE; // always print printstats replies
1388                 to_eventlog = FALSE; // but never print them to the event log
1389         }
1390
1391         if(to_eventlog)
1392                 if(autocvar_sv_eventlog_console)
1393                         to_console = FALSE; // otherwise we get the output twice
1394
1395         if(final)
1396                 s = ":scores:";
1397         else
1398                 s = ":status:";
1399         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1400
1401         if(to_console)
1402                 print(s, "\n");
1403         if(to_eventlog)
1404                 GameLogEcho(s);
1405
1406         file = -1;
1407         if(to_file)
1408         {
1409                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1410                 if(file == -1)
1411                         to_file = FALSE;
1412                 else
1413                         fputs(file, strcat(s, "\n"));
1414         }
1415
1416         s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1417         if(to_console)
1418                 print(s, "\n");
1419         if(to_eventlog)
1420                 GameLogEcho(s);
1421         if(to_file)
1422                 fputs(file, strcat(s, "\n"));
1423
1424         FOR_EACH_CLIENT(other)
1425         {
1426                 if ((IS_REAL_CLIENT(other)) || (IS_BOT_CLIENT(other) && autocvar_sv_logscores_bots))
1427                 {
1428                         s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1429                         s = strcat(s, ftos(rint(time - other.jointime)), ":");
1430                         if(IS_PLAYER(other) || other.caplayer == 1 || g_lms)
1431                                 s = strcat(s, ftos(other.team), ":");
1432                         else
1433                                 s = strcat(s, "spectator:");
1434
1435                         if(to_console)
1436                                 print(s, other.netname, "\n");
1437                         if(to_eventlog)
1438                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1439                         if(to_file)
1440                                 fputs(file, strcat(s, other.netname, "\n"));
1441                 }
1442         }
1443
1444         if(teamplay)
1445         {
1446                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1447                 if(to_console)
1448                         print(s, "\n");
1449                 if(to_eventlog)
1450                         GameLogEcho(s);
1451                 if(to_file)
1452                         fputs(file, strcat(s, "\n"));
1453
1454                 for(i = 1; i < 16; ++i)
1455                 {
1456                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1457                         s = strcat(s, ":", ftos(i));
1458                         if(to_console)
1459                                 print(s, "\n");
1460                         if(to_eventlog)
1461                                 GameLogEcho(s);
1462                         if(to_file)
1463                                 fputs(file, strcat(s, "\n"));
1464                 }
1465         }
1466
1467         if(to_console)
1468                 print(":end\n");
1469         if(to_eventlog)
1470                 GameLogEcho(":end");
1471         if(to_file)
1472         {
1473                 fputs(file, ":end\n");
1474                 fclose(file);
1475         }
1476 }
1477
1478 void FixIntermissionClient(entity e)
1479 {
1480         string s;
1481         if(!e.autoscreenshot) // initial call
1482         {
1483                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1484                 e.health = -2342;
1485                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1486                 e.solid = SOLID_NOT;
1487                 e.movetype = MOVETYPE_NONE;
1488                 e.takedamage = DAMAGE_NO;
1489                 if(e.weaponentity)
1490                 {
1491                         e.weaponentity.effects = EF_NODRAW;
1492                         if (e.weaponentity.weaponentity)
1493                                 e.weaponentity.weaponentity.effects = EF_NODRAW;
1494                 }
1495                 if(IS_REAL_CLIENT(e))
1496                 {
1497                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1498                         s = autocvar_sv_intermission_cdtrack;
1499                         if(s != "")
1500                                 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1501                         msg_entity = e;
1502                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1503                 }
1504         }
1505 }
1506
1507 /*
1508 go to the next level for deathmatch
1509 only called if a time or frag limit has expired
1510 */
1511 void NextLevel()
1512 {
1513         gameover = TRUE;
1514
1515         intermission_running = 1;
1516
1517 // enforce a wait time before allowing changelevel
1518         if(player_count > 0)
1519                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1520         else
1521                 intermission_exittime = -1;
1522
1523         /*
1524         WriteByte (MSG_ALL, SVC_CDTRACK);
1525         WriteByte (MSG_ALL, 3);
1526         WriteByte (MSG_ALL, 3);
1527         // done in FixIntermission
1528         */
1529
1530         //pos = FindIntermission ();
1531
1532         VoteReset();
1533
1534         DumpStats(TRUE);
1535
1536         // send statistics
1537         entity e;
1538         PlayerStats_EndMatch(1);
1539         FOR_EACH_CLIENT(e)
1540                 PlayerStats_AddGlobalInfo(e);
1541         PlayerStats_Shutdown();
1542         WeaponStats_Shutdown();
1543
1544         Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1545
1546         if(autocvar_sv_eventlog)
1547                 GameLogEcho(":gameover");
1548
1549         GameLogClose();
1550
1551         FOR_EACH_PLAYER(other) {
1552                 FixIntermissionClient(other);
1553                 if(other.winning)
1554                         bprint(other.netname, " ^7wins.\n");
1555         }
1556
1557         if(autocvar_g_campaign)
1558                 CampaignPreIntermission();
1559
1560         MUTATOR_CALLHOOK(MatchEnd);
1561
1562         localcmd("\nsv_hook_gameend\n");
1563 }
1564
1565 /*
1566 ============
1567 CheckRules_Player
1568
1569 Exit deathmatch games upon conditions
1570 ============
1571 */
1572 void CheckRules_Player()
1573 {
1574         if (gameover)   // someone else quit the game already
1575                 return;
1576
1577         if(self.deadflag == DEAD_NO)
1578                 self.play_time += frametime;
1579
1580         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1581         //   (div0: and that in CheckRules_World please)
1582 }
1583
1584 float checkrules_equality;
1585 float checkrules_suddendeathwarning;
1586 float checkrules_suddendeathend;
1587 float checkrules_overtimesadded; //how many overtimes have been already added
1588
1589 const float WINNING_NO = 0; // no winner, but time limits may terminate the game
1590 const float WINNING_YES = 1; // winner found
1591 const float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1592 const float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1593
1594 float InitiateSuddenDeath()
1595 {
1596         // Check first whether normal overtimes could be added before initiating suddendeath mode
1597         // - for this timelimit_overtime needs to be >0 of course
1598         // - also check the winning condition calculated in the previous frame and only add normal overtime
1599         //   again, if at the point at which timelimit would be extended again, still no winner was found
1600         if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1601         {
1602                 return 1; // need to call InitiateOvertime later
1603         }
1604         else
1605         {
1606                 if(!checkrules_suddendeathend)
1607                 {
1608                         if(autocvar_g_campaign)
1609                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1610                         else
1611                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1612                         if(g_race && !g_race_qualifying)
1613                                 race_StartCompleting();
1614                 }
1615                 return 0;
1616         }
1617 }
1618
1619 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1620 {
1621         ++checkrules_overtimesadded;
1622         //add one more overtime by simply extending the timelimit
1623         float tl;
1624         tl = autocvar_timelimit;
1625         tl += autocvar_timelimit_overtime;
1626         cvar_set("timelimit", ftos(tl));
1627
1628         Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1629 }
1630
1631 float GetWinningCode(float fraglimitreached, float equality)
1632 {
1633         if(autocvar_g_campaign == 1)
1634                 if(fraglimitreached)
1635                         return WINNING_YES;
1636                 else
1637                         return WINNING_NO;
1638
1639         else
1640                 if(equality)
1641                         if(fraglimitreached)
1642                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1643                         else
1644                                 return WINNING_NEVER;
1645                 else
1646                         if(fraglimitreached)
1647                                 return WINNING_YES;
1648                         else
1649                                 return WINNING_NO;
1650 }
1651
1652 // set the .winning flag for exactly those players with a given field value
1653 void SetWinners(.float field, float value)
1654 {
1655         entity head;
1656         FOR_EACH_PLAYER(head)
1657                 head.winning = (head.field == value);
1658 }
1659
1660 // set the .winning flag for those players with a given field value
1661 void AddWinners(.float field, float value)
1662 {
1663         entity head;
1664         FOR_EACH_PLAYER(head)
1665                 if(head.field == value)
1666                         head.winning = 1;
1667 }
1668
1669 // clear the .winning flags
1670 void ClearWinners(void)
1671 {
1672         entity head;
1673         FOR_EACH_PLAYER(head)
1674                 head.winning = 0;
1675 }
1676
1677 // Onslaught winning condition:
1678 // game terminates if only one team has a working generator (or none)
1679 float WinningCondition_Onslaught()
1680 {
1681         entity head;
1682         float t1, t2, t3, t4;
1683
1684         WinningConditionHelper(); // set worldstatus
1685
1686         if(warmup_stage)
1687                 return WINNING_NO;
1688
1689         // first check if the game has ended
1690         t1 = t2 = t3 = t4 = 0;
1691         head = find(world, classname, "onslaught_generator");
1692         while (head)
1693         {
1694                 if (head.health > 0)
1695                 {
1696                         if (head.team == NUM_TEAM_1) t1 = 1;
1697                         if (head.team == NUM_TEAM_2) t2 = 1;
1698                         if (head.team == NUM_TEAM_3) t3 = 1;
1699                         if (head.team == NUM_TEAM_4) t4 = 1;
1700                 }
1701                 head = find(head, classname, "onslaught_generator");
1702         }
1703         if (t1 + t2 + t3 + t4 < 2)
1704         {
1705                 // game over, only one team remains (or none)
1706                 ClearWinners();
1707                 if (t1) SetWinners(team, NUM_TEAM_1);
1708                 if (t2) SetWinners(team, NUM_TEAM_2);
1709                 if (t3) SetWinners(team, NUM_TEAM_3);
1710                 if (t4) SetWinners(team, NUM_TEAM_4);
1711                 dprint("Have a winner, ending game.\n");
1712                 return WINNING_YES;
1713         }
1714
1715         // Two or more teams remain
1716         return WINNING_NO;
1717 }
1718
1719 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1720 // they win. Otherwise the defending team wins once the timelimit passes.
1721 void assault_new_round();
1722 float WinningCondition_Assault()
1723 {
1724         float status;
1725
1726         WinningConditionHelper(); // set worldstatus
1727
1728         status = WINNING_NO;
1729         // as the timelimit has not yet passed just assume the defending team will win
1730         if(assault_attacker_team == NUM_TEAM_1)
1731         {
1732                 SetWinners(team, NUM_TEAM_2);
1733         }
1734         else
1735         {
1736                 SetWinners(team, NUM_TEAM_1);
1737         }
1738
1739         entity ent;
1740         ent = find(world, classname, "target_assault_roundend");
1741         if(ent)
1742         {
1743                 if(ent.winning) // round end has been triggered by attacking team
1744                 {
1745                         bprint("ASSAULT: round completed...\n");
1746                         SetWinners(team, assault_attacker_team);
1747
1748                         TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1749
1750                         if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1751                         {
1752                                 status = WINNING_YES;
1753                         }
1754                         else
1755                         {
1756                                 entity oldself;
1757                                 oldself = self;
1758                                 self = ent;
1759                                 assault_new_round();
1760                                 self = oldself;
1761                         }
1762                 }
1763         }
1764
1765         return status;
1766 }
1767
1768 // LMS winning condition: game terminates if and only if there's at most one
1769 // one player who's living lives. Top two scores being equal cancels the time
1770 // limit.
1771 float WinningCondition_LMS()
1772 {
1773         entity head, head2;
1774         float have_player;
1775         float have_players;
1776         float l;
1777
1778         have_player = FALSE;
1779         have_players = FALSE;
1780         l = LMS_NewPlayerLives();
1781
1782         head = find(world, classname, "player");
1783         if(head)
1784                 have_player = TRUE;
1785         head2 = find(head, classname, "player");
1786         if(head2)
1787                 have_players = TRUE;
1788
1789         if(have_player)
1790         {
1791                 // we have at least one player
1792                 if(have_players)
1793                 {
1794                         // two or more active players - continue with the game
1795                 }
1796                 else
1797                 {
1798                         // exactly one player?
1799
1800                         ClearWinners();
1801                         SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1802
1803                         if(l)
1804                         {
1805                                 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1806                                 return WINNING_NO;
1807                         }
1808                         else
1809                         {
1810                                 // a winner!
1811                                 // and assign him his first place
1812                                 PlayerScore_Add(head, SP_LMS_RANK, 1);
1813                                 return WINNING_YES;
1814                         }
1815                 }
1816         }
1817         else
1818         {
1819                 // nobody is playing at all...
1820                 if(l)
1821                 {
1822                         // wait for players...
1823                 }
1824                 else
1825                 {
1826                         // SNAFU (maybe a draw game?)
1827                         ClearWinners();
1828                         dprint("No players, ending game.\n");
1829                         return WINNING_YES;
1830                 }
1831         }
1832
1833         // When we get here, we have at least two players who are actually LIVING,
1834         // now check if the top two players have equal score.
1835         WinningConditionHelper();
1836
1837         ClearWinners();
1838         if(WinningConditionHelper_winner)
1839                 WinningConditionHelper_winner.winning = TRUE;
1840         if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1841                 return WINNING_NEVER;
1842
1843         // Top two have different scores? Way to go for our beloved TIMELIMIT!
1844         return WINNING_NO;
1845 }
1846
1847 void ShuffleMaplist()
1848 {
1849         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1850 }
1851
1852 float leaderfrags;
1853 float WinningCondition_Scores(float limit, float leadlimit)
1854 {
1855         float limitreached;
1856
1857         // TODO make everything use THIS winning condition (except LMS)
1858         WinningConditionHelper();
1859
1860         if(teamplay)
1861         {
1862                 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1863                 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1864                 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1865                 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1866         }
1867
1868         ClearWinners();
1869         if(WinningConditionHelper_winner)
1870                 WinningConditionHelper_winner.winning = 1;
1871         if(WinningConditionHelper_winnerteam >= 0)
1872                 SetWinners(team, WinningConditionHelper_winnerteam);
1873
1874         if(WinningConditionHelper_lowerisbetter)
1875         {
1876                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1877                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1878                 limit = -limit;
1879         }
1880
1881         if(WinningConditionHelper_zeroisworst)
1882                 leadlimit = 0; // not supported in this mode
1883
1884         if(g_dm || g_tdm || g_ca || g_freezetag || (g_race && !g_race_qualifying) || g_nexball)
1885         // these modes always score in increments of 1, thus this makes sense
1886         {
1887                 if(leaderfrags != WinningConditionHelper_topscore)
1888                 {
1889                         leaderfrags = WinningConditionHelper_topscore;
1890
1891                         if (limit)
1892                         if (leaderfrags == limit - 1)
1893                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1894                         else if (leaderfrags == limit - 2)
1895                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1896                         else if (leaderfrags == limit - 3)
1897                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1898                 }
1899         }
1900
1901         limitreached = FALSE;
1902         if(limit)
1903                 if(WinningConditionHelper_topscore >= limit)
1904                         limitreached = TRUE;
1905         if(leadlimit)
1906         {
1907                 float leadlimitreached;
1908                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1909                 if(autocvar_leadlimit_and_fraglimit)
1910                         limitreached = (limitreached && leadlimitreached);
1911                 else
1912                         limitreached = (limitreached || leadlimitreached);
1913         }
1914
1915         if(limit)
1916                 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1917
1918         return GetWinningCode(
1919                 WinningConditionHelper_topscore && limitreached,
1920                 WinningConditionHelper_equality
1921         );
1922 }
1923
1924 float WinningCondition_Race(float fraglimit)
1925 {
1926         float wc;
1927         entity p;
1928         float n, c;
1929
1930         n = 0;
1931         c = 0;
1932         FOR_EACH_PLAYER(p)
1933         {
1934                 ++n;
1935                 if(p.race_completed)
1936                         ++c;
1937         }
1938         if(n && (n == c))
1939                 return WINNING_YES;
1940         wc = WinningCondition_Scores(fraglimit, 0);
1941
1942         // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1943         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1944         // do NOT support equality when the laps are all raced!
1945                 return WINNING_STARTSUDDENDEATHOVERTIME;
1946         else
1947                 return WINNING_NEVER;
1948 }
1949
1950 float WinningCondition_QualifyingThenRace(float limit)
1951 {
1952         float wc;
1953         wc = WinningCondition_Scores(limit, 0);
1954
1955         // NEVER initiate overtime
1956         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1957         {
1958                 return WINNING_YES;
1959         }
1960
1961         return wc;
1962 }
1963
1964 float WinningCondition_RanOutOfSpawns()
1965 {
1966         entity head;
1967
1968         if(have_team_spawns <= 0)
1969                 return WINNING_NO;
1970
1971         if(autocvar_g_spawn_useallspawns <= 0)
1972                 return WINNING_NO;
1973
1974         if(!some_spawn_has_been_used)
1975                 return WINNING_NO;
1976
1977         team1_score = team2_score = team3_score = team4_score = 0;
1978
1979         FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1980         {
1981                 if(head.team == NUM_TEAM_1)
1982                         team1_score = 1;
1983                 else if(head.team == NUM_TEAM_2)
1984                         team2_score = 1;
1985                 else if(head.team == NUM_TEAM_3)
1986                         team3_score = 1;
1987                 else if(head.team == NUM_TEAM_4)
1988                         team4_score = 1;
1989         }
1990
1991         for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1992         {
1993                 if(head.team == NUM_TEAM_1)
1994                         team1_score = 1;
1995                 else if(head.team == NUM_TEAM_2)
1996                         team2_score = 1;
1997                 else if(head.team == NUM_TEAM_3)
1998                         team3_score = 1;
1999                 else if(head.team == NUM_TEAM_4)
2000                         team4_score = 1;
2001         }
2002
2003         ClearWinners();
2004         if(team1_score + team2_score + team3_score + team4_score == 0)
2005         {
2006                 checkrules_equality = TRUE;
2007                 return WINNING_YES;
2008         }
2009         else if(team1_score + team2_score + team3_score + team4_score == 1)
2010         {
2011                 float t, i;
2012                 if(team1_score)
2013                         t = NUM_TEAM_1;
2014                 else if(team2_score)
2015                         t = NUM_TEAM_2;
2016                 else if(team3_score)
2017                         t = NUM_TEAM_3;
2018                 else // if(team4_score)
2019                         t = NUM_TEAM_4;
2020                 CheckAllowedTeams(world);
2021                 for(i = 0; i < MAX_TEAMSCORE; ++i)
2022                 {
2023                         if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
2024                         if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
2025                         if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
2026                         if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
2027                 }
2028
2029                 AddWinners(team, t);
2030                 return WINNING_YES;
2031         }
2032         else
2033                 return WINNING_NO;
2034 }
2035
2036 /*
2037 ============
2038 CheckRules_World
2039
2040 Exit deathmatch games upon conditions
2041 ============
2042 */
2043 void ReadyRestart();
2044 void CheckRules_World()
2045 {
2046         float timelimit;
2047         float fraglimit;
2048         float leadlimit;
2049
2050         VoteThink();
2051         MapVote_Think();
2052
2053         SetDefaultAlpha();
2054
2055         /*
2056         MapVote_Think should now do that part
2057         if (intermission_running)
2058                 if (time >= intermission_exittime + 60)
2059                 {
2060                         if(!DoNextMapOverride())
2061                                 GotoNextMap();
2062                         return;
2063                 }
2064         */
2065
2066         if (gameover)   // someone else quit the game already
2067         {
2068                 if(player_count == 0) // Nobody there? Then let's go to the next map
2069                         MapVote_Start();
2070                         // this will actually check the player count in the next frame
2071                         // again, but this shouldn't hurt
2072                 return;
2073         }
2074
2075         timelimit = autocvar_timelimit * 60;
2076         fraglimit = autocvar_fraglimit;
2077         leadlimit = autocvar_leadlimit;
2078
2079         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2080         {
2081                 if(timelimit > 0)
2082                         timelimit = 0; // timelimit is not made for warmup
2083                 if(fraglimit > 0)
2084                         fraglimit = 0; // no fraglimit for now
2085                 leadlimit = 0; // no leadlimit for now
2086         }
2087
2088         if(timelimit > 0)
2089         {
2090                 timelimit += game_starttime;
2091         }
2092         else if (timelimit < 0)
2093         {
2094                 // endmatch
2095                 NextLevel();
2096                 return;
2097         }
2098
2099         if(g_onslaught)
2100                 timelimit = 0; // ONS has its own overtime rule
2101
2102         float wantovertime;
2103         wantovertime = 0;
2104
2105         if(timelimit > game_starttime)
2106                 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
2107         else
2108                 game_completion_ratio = 0;
2109
2110         if(checkrules_suddendeathend)
2111         {
2112                 if(!checkrules_suddendeathwarning)
2113                 {
2114                         checkrules_suddendeathwarning = TRUE;
2115                         if(g_race && !g_race_qualifying)
2116                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
2117                         else
2118                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
2119                 }
2120         }
2121         else
2122         {
2123                 if (timelimit && time >= timelimit)
2124                 {
2125                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2126                         {
2127                                 float totalplayers;
2128                                 float playerswithlaps;
2129                                 float readyplayers;
2130                                 entity head;
2131                                 totalplayers = playerswithlaps = readyplayers = 0;
2132                                 FOR_EACH_PLAYER(head)
2133                                 {
2134                                         ++totalplayers;
2135                                         if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2136                                                 ++playerswithlaps;
2137                                         if(head.ready)
2138                                                 ++readyplayers;
2139                                 }
2140
2141                                 // at least 2 of the players have completed a lap: start the RACE
2142                                 // otherwise, the players should end the qualifying on their own
2143                                 if(readyplayers || playerswithlaps >= 2)
2144                                 {
2145                                         checkrules_suddendeathend = 0;
2146                                         ReadyRestart(); // go to race
2147                                         return;
2148                                 }
2149                                 else
2150                                         wantovertime |= InitiateSuddenDeath();
2151                         }
2152                         else
2153                                 wantovertime |= InitiateSuddenDeath();
2154                 }
2155         }
2156
2157         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2158         {
2159                 NextLevel();
2160                 return;
2161         }
2162
2163         float checkrules_status;
2164         checkrules_status = WinningCondition_RanOutOfSpawns();
2165         if(checkrules_status == WINNING_YES)
2166         {
2167                 bprint("Hey! Someone ran out of spawns!\n");
2168         }
2169         else if(g_race && !g_race_qualifying && timelimit >= 0)
2170         {
2171                 checkrules_status = WinningCondition_Race(fraglimit);
2172                 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2173         }
2174         else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2175         {
2176                 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2177                 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2178         }
2179         else if(g_assault)
2180         {
2181                 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2182         }
2183         else if(g_lms)
2184         {
2185                 checkrules_status = WinningCondition_LMS();
2186         }
2187         else if (g_onslaught)
2188         {
2189                 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2190         }
2191         else
2192         {
2193                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2194                 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2195         }
2196
2197         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2198         {
2199                 checkrules_status = WINNING_NEVER;
2200                 checkrules_overtimesadded = -1;
2201                 wantovertime |= InitiateSuddenDeath();
2202         }
2203
2204         if(checkrules_status == WINNING_NEVER)
2205                 // equality cases! Nobody wins if the overtime ends in a draw.
2206                 ClearWinners();
2207
2208         if(wantovertime)
2209         {
2210                 if(checkrules_status == WINNING_NEVER)
2211                         InitiateOvertime();
2212                 else
2213                         checkrules_status = WINNING_YES;
2214         }
2215
2216         if(checkrules_suddendeathend)
2217                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2218                         checkrules_status = WINNING_YES;
2219
2220         if(checkrules_status == WINNING_YES)
2221         {
2222                 //print("WINNING\n");
2223                 NextLevel();
2224         }
2225 }
2226
2227 float mapvote_nextthink;
2228 float mapvote_initialized;
2229 float mapvote_keeptwotime;
2230 float mapvote_timeout;
2231 string mapvote_message;
2232 #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4
2233 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
2234 float mapvote_screenshot_dirs_count;
2235
2236 float mapvote_count;
2237 float mapvote_count_real;
2238 string mapvote_maps[MAPVOTE_COUNT];
2239 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
2240 string mapvote_maps_pakfile[MAPVOTE_COUNT];
2241 float mapvote_maps_suggested[MAPVOTE_COUNT];
2242 string mapvote_suggestions[MAPVOTE_COUNT];
2243 float mapvote_suggestion_ptr;
2244 float mapvote_voters;
2245 float mapvote_selections[MAPVOTE_COUNT];
2246 float mapvote_run;
2247 float mapvote_detail;
2248 float mapvote_abstain;
2249 .float mapvote;
2250
2251 void MapVote_ClearAllVotes()
2252 {
2253         FOR_EACH_CLIENT(other)
2254                 other.mapvote = 0;
2255 }
2256
2257 string MapVote_Suggest(string m)
2258 {
2259         float i;
2260         if(m == "")
2261                 return "That's not how to use this command.";
2262         if(!autocvar_g_maplist_votable_suggestions)
2263                 return "Suggestions are not accepted on this server.";
2264         if(mapvote_initialized)
2265                 return "Can't suggest - voting is already in progress!";
2266         m = MapInfo_FixName(m);
2267         if (!m)
2268                 return "The map you suggested is not available on this server.";
2269         if(!autocvar_g_maplist_votable_suggestions_override_mostrecent)
2270                 if(Map_IsRecent(m))
2271                         return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2272
2273         if(!MapInfo_CheckMap(m))
2274                 return "The map you suggested does not support the current game mode.";
2275         for(i = 0; i < mapvote_suggestion_ptr; ++i)
2276                 if(mapvote_suggestions[i] == m)
2277                         return "This map was already suggested.";
2278         if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2279         {
2280                 i = floor(random() * mapvote_suggestion_ptr);
2281         }
2282         else
2283         {
2284                 i = mapvote_suggestion_ptr;
2285                 mapvote_suggestion_ptr += 1;
2286         }
2287         if(mapvote_suggestions[i] != "")
2288                 strunzone(mapvote_suggestions[i]);
2289         mapvote_suggestions[i] = strzone(m);
2290         if(autocvar_sv_eventlog)
2291                 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2292         return strcat("Suggestion of ", m, " accepted.");
2293 }
2294
2295 void MapVote_AddVotable(string nextMap, float isSuggestion)
2296 {
2297         float j, i, o;
2298         string pakfile, mapfile;
2299
2300         if(nextMap == "")
2301                 return;
2302         for(j = 0; j < mapvote_count; ++j)
2303                 if(mapvote_maps[j] == nextMap)
2304                         return;
2305         // suggestions might be no longer valid/allowed after gametype switch!
2306         if(isSuggestion)
2307                 if(!MapInfo_CheckMap(nextMap))
2308                         return;
2309         mapvote_maps[mapvote_count] = strzone(nextMap);
2310         mapvote_maps_suggested[mapvote_count] = isSuggestion;
2311
2312         pakfile = string_null;
2313         for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2314         {
2315                 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
2316                 pakfile = whichpack(strcat(mapfile, ".tga"));
2317                 if(pakfile == "")
2318                         pakfile = whichpack(strcat(mapfile, ".jpg"));
2319                 if(pakfile == "")
2320                         pakfile = whichpack(strcat(mapfile, ".png"));
2321                 if(pakfile != "")
2322                         break;
2323         }
2324         if(i >= mapvote_screenshot_dirs_count)
2325                 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
2326         for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2327                 pakfile = substring(pakfile, o, -1);
2328
2329         mapvote_maps_screenshot_dir[mapvote_count] = i;
2330         mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
2331
2332         mapvote_count += 1;
2333 }
2334
2335 void MapVote_Spawn();
2336 void MapVote_Init()
2337 {
2338         float i;
2339         float nmax, smax;
2340
2341         MapVote_ClearAllVotes();
2342
2343         mapvote_count = 0;
2344         mapvote_detail = !autocvar_g_maplist_votable_nodetail;
2345         mapvote_abstain = autocvar_g_maplist_votable_abstain;
2346
2347         if(mapvote_abstain)
2348                 nmax = min(MAPVOTE_COUNT - 1, autocvar_g_maplist_votable);
2349         else
2350                 nmax = min(MAPVOTE_COUNT, autocvar_g_maplist_votable);
2351         smax = min3(nmax, autocvar_g_maplist_votable_suggestions, mapvote_suggestion_ptr);
2352
2353         // we need this for AddVotable, as that cycles through the screenshot dirs
2354         mapvote_screenshot_dirs_count = tokenize_console(autocvar_g_maplist_votable_screenshot_dir);
2355         if(mapvote_screenshot_dirs_count == 0)
2356                 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
2357         mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
2358         for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2359                 mapvote_screenshot_dirs[i] = strzone(argv(i));
2360
2361         if(mapvote_suggestion_ptr)
2362                 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2363                         MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2364
2365         for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2366                 MapVote_AddVotable(GetNextMap(), FALSE);
2367
2368         if(mapvote_count == 0)
2369         {
2370                 bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );
2371                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2372                 if(autocvar_g_maplist_shuffle)
2373                         ShuffleMaplist();
2374                 localcmd("\nmenu_cmd sync\n");
2375                 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2376                         MapVote_AddVotable(GetNextMap(), FALSE);
2377         }
2378
2379         mapvote_count_real = mapvote_count;
2380         if(mapvote_abstain)
2381                 MapVote_AddVotable("don't care", 0);
2382
2383         //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2384
2385         mapvote_keeptwotime = time + autocvar_g_maplist_votable_keeptwotime;
2386         mapvote_timeout = time + autocvar_g_maplist_votable_timeout;
2387         if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2388                 mapvote_keeptwotime = 0;
2389         mapvote_message = "Choose a map and press its key!";
2390
2391         MapVote_Spawn();
2392 }
2393
2394 void MapVote_SendPicture(float id)
2395 {
2396         msg_entity = self;
2397         WriteByte(MSG_ONE, SVC_TEMPENTITY);
2398         WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2399         WriteByte(MSG_ONE, id);
2400         WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
2401 }
2402
2403 float MapVote_GetMapMask()
2404 {
2405         float mask, i, power;
2406         mask = 0;
2407         for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2408                 if(mapvote_maps[i] != "")
2409                         mask |= power;
2410         return mask;
2411 }
2412
2413 entity mapvote_ent;
2414 float MapVote_SendEntity(entity to, float sf)
2415 {
2416         float i;
2417
2418         if(sf & 1)
2419                 sf &= ~2; // if we send 1, we don't need to also send 2
2420
2421         WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2422         WriteByte(MSG_ENTITY, sf);
2423
2424         if(sf & 1)
2425         {
2426                 // flag 1 == initialization
2427                 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2428                         WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
2429                 WriteString(MSG_ENTITY, "");
2430                 WriteByte(MSG_ENTITY, mapvote_count);
2431                 WriteByte(MSG_ENTITY, mapvote_abstain);
2432                 WriteByte(MSG_ENTITY, mapvote_detail);
2433                 WriteCoord(MSG_ENTITY, mapvote_timeout);
2434                 if(mapvote_count <= 8)
2435                         WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2436                 else
2437                         WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2438                 for(i = 0; i < mapvote_count; ++i)
2439                         if(mapvote_maps[i] != "")
2440                         {
2441                                 if(mapvote_abstain && i == mapvote_count - 1)
2442                                 {
2443                                         WriteString(MSG_ENTITY, ""); // abstain needs no text
2444                                         WriteString(MSG_ENTITY, ""); // abstain needs no pack
2445                                         WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
2446                                 }
2447                                 else
2448                                 {
2449                                         WriteString(MSG_ENTITY, mapvote_maps[i]);
2450                                         WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
2451                                         WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
2452                                 }
2453                         }
2454         }
2455
2456         if(sf & 2)
2457         {
2458                 // flag 2 == update of mask
2459                 if(mapvote_count <= 8)
2460                         WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2461                 else
2462                         WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2463         }
2464
2465         if(sf & 4)
2466         {
2467                 if(mapvote_detail)
2468                         for(i = 0; i < mapvote_count; ++i)
2469                                 if(mapvote_maps[i] != "")
2470                                         WriteByte(MSG_ENTITY, mapvote_selections[i]);
2471
2472                 WriteByte(MSG_ENTITY, to.mapvote);
2473         }
2474
2475         return TRUE;
2476 }
2477
2478 void MapVote_Spawn()
2479 {
2480         Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2481 }
2482
2483 void MapVote_TouchMask()
2484 {
2485         mapvote_ent.SendFlags |= 2;
2486 }
2487
2488 void MapVote_TouchVotes(entity voter)
2489 {
2490         mapvote_ent.SendFlags |= 4;
2491 }
2492
2493 float MapVote_Finished(float mappos)
2494 {
2495         string result;
2496         float i;
2497         float didntvote;
2498
2499         if(autocvar_sv_eventlog)
2500         {
2501                 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2502                 result = strcat(result, ":", ftos(mapvote_selections[mappos]), "::");
2503                 didntvote = mapvote_voters;
2504                 for(i = 0; i < mapvote_count; ++i)
2505                         if(mapvote_maps[i] != "")
2506                         {
2507                                 didntvote -= mapvote_selections[i];
2508                                 if(i != mappos)
2509                                 {
2510                                         result = strcat(result, ":", mapvote_maps[i]);
2511                                         result = strcat(result, ":", ftos(mapvote_selections[i]));
2512                                 }
2513                         }
2514                 result = strcat(result, ":didn't vote:", ftos(didntvote));
2515
2516                 GameLogEcho(result);
2517                 if(mapvote_maps_suggested[mappos])
2518                         GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2519         }
2520
2521         FOR_EACH_REALCLIENT(other)
2522                 FixClientCvars(other);
2523
2524         Map_Goto_SetStr(mapvote_maps[mappos]);
2525         Map_Goto(0);
2526         alreadychangedlevel = TRUE;
2527         return TRUE;
2528 }
2529 void MapVote_CheckRules_1()
2530 {
2531         float i;
2532
2533         for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2534         {
2535                 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2536                 mapvote_selections[i] = 0;
2537         }
2538
2539         mapvote_voters = 0;
2540         FOR_EACH_REALCLIENT(other)
2541         {
2542                 ++mapvote_voters;
2543                 if(other.mapvote)
2544                 {
2545                         i = other.mapvote - 1;
2546                         //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2547                         mapvote_selections[i] = mapvote_selections[i] + 1;
2548                 }
2549         }
2550 }
2551
2552 float MapVote_CheckRules_2()
2553 {
2554         float i;
2555         float firstPlace, secondPlace;
2556         float firstPlaceVotes, secondPlaceVotes;
2557         float mapvote_voters_real;
2558         string result;
2559
2560         if(mapvote_count_real == 1)
2561                 return MapVote_Finished(0);
2562
2563         mapvote_voters_real = mapvote_voters;
2564         if(mapvote_abstain)
2565                 mapvote_voters_real -= mapvote_selections[mapvote_count - 1];
2566
2567         RandomSelection_Init();
2568         for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2569                 RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
2570         firstPlace = RandomSelection_chosen_float;
2571         firstPlaceVotes = RandomSelection_best_priority;
2572         //dprint("First place: ", ftos(firstPlace), "\n");
2573         //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2574
2575         RandomSelection_Init();
2576         for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2577                 if(i != firstPlace)
2578                         RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
2579         secondPlace = RandomSelection_chosen_float;
2580         secondPlaceVotes = RandomSelection_best_priority;
2581         //dprint("Second place: ", ftos(secondPlace), "\n");
2582         //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2583
2584         if(firstPlace == -1)
2585                 error("No first place in map vote... WTF?");
2586
2587         if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2588                 return MapVote_Finished(firstPlace);
2589
2590         if(mapvote_keeptwotime)
2591                 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2592                 {
2593                         float didntvote;
2594                         MapVote_TouchMask();
2595                         mapvote_message = "Now decide between the TOP TWO!";
2596                         mapvote_keeptwotime = 0;
2597                         result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2598                         result = strcat(result, ":", ftos(firstPlaceVotes));
2599                         result = strcat(result, ":", mapvote_maps[secondPlace]);
2600                         result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2601                         didntvote = mapvote_voters;
2602                         for(i = 0; i < mapvote_count; ++i)
2603                                 if(mapvote_maps[i] != "")
2604                                 {
2605                                         didntvote -= mapvote_selections[i];
2606                                         if(i != firstPlace)
2607                                                 if(i != secondPlace)
2608                                                 {
2609                                                         result = strcat(result, ":", mapvote_maps[i]);
2610                                                         result = strcat(result, ":", ftos(mapvote_selections[i]));
2611                                                         if(i < mapvote_count_real)
2612                                                         {
2613                                                                 strunzone(mapvote_maps[i]);
2614                                                                 mapvote_maps[i] = "";
2615                                                                 strunzone(mapvote_maps_pakfile[i]);
2616                                                                 mapvote_maps_pakfile[i] = "";
2617                                                         }
2618                                                 }
2619                                 }
2620                         result = strcat(result, ":didn't vote:", ftos(didntvote));
2621                         if(autocvar_sv_eventlog)
2622                                 GameLogEcho(result);
2623                 }
2624
2625         return FALSE;
2626 }
2627 void MapVote_Tick()
2628 {
2629         float keeptwo;
2630         float totalvotes;
2631
2632         keeptwo = mapvote_keeptwotime;
2633         MapVote_CheckRules_1(); // count
2634         if(MapVote_CheckRules_2()) // decide
2635                 return;
2636
2637         totalvotes = 0;
2638         FOR_EACH_REALCLIENT(other)
2639         {
2640                 // hide scoreboard again
2641                 if(other.health != 2342)
2642                 {
2643                         other.health = 2342;
2644                         other.impulse = 0;
2645                         if(IS_REAL_CLIENT(other))
2646                         {
2647                                 msg_entity = other;
2648                                 WriteByte(MSG_ONE, SVC_FINALE);
2649                                 WriteString(MSG_ONE, "");
2650                         }
2651                 }
2652
2653                 // clear possibly invalid votes
2654                 if(mapvote_maps[other.mapvote - 1] == "")
2655                         other.mapvote = 0;
2656                 // use impulses as new vote
2657                 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2658                         if(mapvote_maps[other.impulse - 1] != "")
2659                         {
2660                                 other.mapvote = other.impulse;
2661                                 MapVote_TouchVotes(other);
2662                         }
2663                 other.impulse = 0;
2664
2665                 if(other.mapvote)
2666                         ++totalvotes;
2667         }
2668
2669         MapVote_CheckRules_1(); // just count
2670 }
2671 void MapVote_Start()
2672 {
2673         if(mapvote_run)
2674                 return;
2675
2676         // wait for stats to be sent first
2677         if(!playerstats_waitforme)
2678                 return;
2679
2680         MapInfo_Enumerate();
2681         if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2682                 mapvote_run = TRUE;
2683 }
2684 void MapVote_Think()
2685 {
2686         if(!mapvote_run)
2687                 return;
2688
2689         if(alreadychangedlevel)
2690                 return;
2691
2692         if(time < mapvote_nextthink)
2693                 return;
2694         //dprint("tick\n");
2695
2696         mapvote_nextthink = time + 0.5;
2697
2698         if(!mapvote_initialized)
2699         {
2700                 if(autocvar_rescan_pending == 1)
2701                 {
2702                         cvar_set("rescan_pending", "2");
2703                         localcmd("fs_rescan\nrescan_pending 3\n");
2704                         return;
2705                 }
2706                 else if(autocvar_rescan_pending == 2)
2707                 {
2708                         return;
2709                 }
2710                 else if(autocvar_rescan_pending == 3)
2711                 {
2712                         // now build missing mapinfo files
2713                         if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2714                                 return;
2715
2716                         // we're done, start the timer
2717                         cvar_set("rescan_pending", "0");
2718                 }
2719
2720                 mapvote_initialized = TRUE;
2721                 if(DoNextMapOverride(0))
2722                         return;
2723                 if(!autocvar_g_maplist_votable || player_count <= 0)
2724                 {
2725                         GotoNextMap(0);
2726                         return;
2727                 }
2728                 MapVote_Init();
2729         }
2730
2731         MapVote_Tick();
2732 }
2733
2734 string GotoMap(string m)
2735 {
2736         if(!MapInfo_CheckMap(m))
2737                 return "The map you chose is not available on this server.";
2738         cvar_set("nextmap", m);
2739         cvar_set("timelimit", "-1");
2740         if(mapvote_initialized || alreadychangedlevel)
2741         {
2742                 if(DoNextMapOverride(0))
2743                         return "Map switch initiated.";
2744                 else
2745                         return "Hm... no. For some reason I like THIS map more.";
2746         }
2747         else
2748                 return "Map switch will happen after scoreboard.";
2749 }
2750
2751
2752 void EndFrame()
2753 {
2754         anticheat_endframe();
2755
2756         float altime;
2757         FOR_EACH_REALCLIENT(self)
2758         {
2759                 if(IS_SPEC(self))
2760                 {
2761                         if(self.enemy.typehitsound)
2762                                 self.typehit_time = time;
2763                         else if(self.enemy.hitsound)
2764                                 self.hit_time = time;
2765                 }
2766                 else
2767                 {
2768                         if(self.typehitsound)
2769                                 self.typehit_time = time;
2770                         else if(self.hitsound)
2771                                 self.hit_time = time;
2772                 }
2773         }
2774         altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2775         // add 1 frametime because after this, engine SV_Physics
2776         // increases time by a frametime and then networks the frame
2777         // add another frametime because client shows everything with
2778         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2779         // needed!
2780         FOR_EACH_CLIENT(self)
2781         {
2782                 self.hitsound = FALSE;
2783                 self.typehitsound = FALSE;
2784                 antilag_record(self, altime);
2785         }
2786 }
2787
2788
2789 /*
2790  * RedirectionThink:
2791  * returns TRUE if redirecting
2792  */
2793 float redirection_timeout;
2794 float redirection_nextthink;
2795 float RedirectionThink()
2796 {
2797         float clients_found;
2798
2799         if(redirection_target == "")
2800                 return FALSE;
2801
2802         if(!redirection_timeout)
2803         {
2804                 cvar_set("sv_public", "-2");
2805                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2806                 if(redirection_target == "self")
2807                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2808                 else
2809                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2810         }
2811
2812         if(time < redirection_nextthink)
2813                 return TRUE;
2814
2815         redirection_nextthink = time + 1;
2816
2817         clients_found = 0;
2818         FOR_EACH_REALCLIENT(self)
2819         {
2820                 // TODO add timer
2821                 print("Redirecting: sending connect command to ", self.netname, "\n");
2822                 if(redirection_target == "self")
2823                         stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2824                 else
2825                         stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2826                 ++clients_found;
2827         }
2828
2829         print("Redirecting: ", ftos(clients_found), " clients left.\n");
2830
2831         if(time > redirection_timeout || clients_found == 0)
2832                 localcmd("\nwait; wait; wait; quit\n");
2833
2834         return TRUE;
2835 }
2836
2837 void TargetMusic_RestoreGame();
2838 void RestoreGame()
2839 {
2840         // Loaded from a save game
2841         // some things then break, so let's work around them...
2842
2843         // Progs DB (capture records)
2844         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2845
2846         // Mapinfo
2847         MapInfo_Shutdown();
2848         MapInfo_Enumerate();
2849         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2850         WeaponStats_Init();
2851
2852         TargetMusic_RestoreGame();
2853 }
2854
2855 void Shutdown()
2856 {
2857         entity e;
2858
2859         gameover = 2;
2860
2861         if(world_initialized > 0)
2862         {
2863                 world_initialized = 0;
2864                 print("Saving persistent data...\n");
2865                 Ban_SaveBans();
2866
2867                 PlayerStats_EndMatch(0);
2868                 FOR_EACH_CLIENT(e)
2869                         PlayerStats_AddGlobalInfo(e);
2870                 PlayerStats_Shutdown();
2871
2872                 if(!cheatcount_total)
2873                 {
2874                         if(autocvar_sv_db_saveasdump)
2875                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2876                         else
2877                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2878                 }
2879                 if(autocvar_developer)
2880                 {
2881                         if(autocvar_sv_db_saveasdump)
2882                                 db_dump(TemporaryDB, "server-temp.db");
2883                         else
2884                                 db_save(TemporaryDB, "server-temp.db");
2885                 }
2886                 CheatShutdown(); // must be after cheatcount check
2887                 db_close(ServerProgsDB);
2888                 db_close(TemporaryDB);
2889                 print("done!\n");
2890                 // tell the bot system the game is ending now
2891                 bot_endgame();
2892
2893                 WeaponStats_Shutdown();
2894                 MapInfo_Shutdown();
2895         }
2896         else if(world_initialized == 0)
2897         {
2898                 print("NOTE: crashed before even initializing the world, not saving persistent data\n");
2899         }
2900 }