1 #include "miscfunctions.qh"
4 #include "command/common.qh"
5 #include "constants.qh"
8 #include <server/mutators/_mod.qh>
9 #include "../common/t_items.qh"
10 #include "resources.qh"
13 #include "weapons/accuracy.qh"
14 #include "weapons/csqcprojectile.qh"
15 #include "weapons/selection.qh"
16 #include "../common/command/_mod.qh"
17 #include "../common/constants.qh"
18 #include <common/net_linked.qh>
19 #include "../common/deathtypes/all.qh"
20 #include "../common/mapinfo.qh"
21 #include "../common/notifications/all.qh"
22 #include "../common/playerstats.qh"
23 #include "../common/teams.qh"
24 #include "../common/mapobjects/subs.qh"
25 #include "../common/util.qh"
26 #include "../common/turrets/sv_turrets.qh"
27 #include <common/weapons/_all.qh>
28 #include "../common/vehicles/sv_vehicles.qh"
29 #include "../common/vehicles/vehicle.qh"
30 #include "../common/items/_mod.qh"
31 #include "../common/state.qh"
32 #include "../common/effects/qc/globalsound.qh"
33 #include "../common/wepent.qh"
34 #include "../lib/csqcmodel/sv_model.qh"
35 #include "../lib/warpzone/anglestransform.qh"
36 #include "../lib/warpzone/server.qh"
38 void crosshair_trace(entity pl)
40 traceline_antilag(pl, CS(pl).cursor_trace_start, CS(pl).cursor_trace_start + normalize(CS(pl).cursor_trace_endpos - CS(pl).cursor_trace_start) * max_shot_distance, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
42 .bool ctrace_solidchanged;
43 void crosshair_trace_plusvisibletriggers(entity pl)
45 FOREACH_ENTITY_FLOAT(solid, SOLID_TRIGGER,
50 it.ctrace_solidchanged = true;
51 IL_PUSH(g_ctrace_changed, it);
57 IL_EACH(g_ctrace_changed, it.ctrace_solidchanged,
59 it.solid = SOLID_TRIGGER;
60 it.ctrace_solidchanged = false;
63 IL_CLEAR(g_ctrace_changed);
65 void WarpZone_crosshair_trace(entity pl)
67 WarpZone_traceline_antilag(pl, CS(pl).cursor_trace_start, CS(pl).cursor_trace_start + normalize(CS(pl).cursor_trace_endpos - CS(pl).cursor_trace_start) * max_shot_distance, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
70 void dedicated_print(string input)
72 if (server_is_dedicated) print(input);
75 void GameLogEcho(string s)
80 if (autocvar_sv_eventlog_files)
85 matches = autocvar_sv_eventlog_files_counter + 1;
86 cvar_set("sv_eventlog_files_counter", itos(matches));
89 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
90 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
91 logfile = fopen(fn, FILE_APPEND);
92 fputs(logfile, ":logversion:3\n");
96 if (autocvar_sv_eventlog_files_timestamps)
97 fputs(logfile, strcat(":time:", strftime(true, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
99 fputs(logfile, strcat(s, "\n"));
102 if (autocvar_sv_eventlog_console)
104 dedicated_print(strcat(s, "\n"));
111 // will be opened later
116 if (logfile_open && logfile >= 0)
123 entity findnearest(vector point, bool checkitems, vector axismod)
128 IL_EACH(((checkitems) ? g_items : g_locations), ((checkitems) ? (it.target == "###item###") : (it.classname == "target_location")),
130 if ((it.items == IT_KEY1 || it.items == IT_KEY2) && it.target == "###item###")
135 dist = dist.x * axismod.x * '1 0 0' + dist.y * axismod.y * '0 1 0' + dist.z * axismod.z * '0 0 1';
136 float len = vlen2(dist);
139 for (l = 0; l < num_nearest; ++l)
141 if (len < nearest_length[l])
145 // now i tells us where to insert at
146 // INSERTION SORT! YOU'VE SEEN IT! RUN!
147 if (l < NUM_NEAREST_ENTITIES)
149 for (int j = NUM_NEAREST_ENTITIES - 1; j >= l; --j)
151 nearest_length[j + 1] = nearest_length[j];
152 nearest_entity[j + 1] = nearest_entity[j];
154 nearest_length[l] = len;
155 nearest_entity[l] = it;
156 if (num_nearest < NUM_NEAREST_ENTITIES)
157 num_nearest = num_nearest + 1;
161 // now use the first one from our list that we can see
162 for (int j = 0; j < num_nearest; ++j)
164 traceline(point, nearest_entity[j].origin, true, NULL);
165 if (trace_fraction == 1)
168 LOG_TRACEF("Nearest point (%s) is not visible, using a visible one.", nearest_entity[0].netname);
169 return nearest_entity[j];
173 if (num_nearest == 0)
176 LOG_TRACE("Not seeing any location point, using nearest as fallback.");
178 dprint("Candidates were: ");
179 for(j = 0; j < num_nearest; ++j)
183 dprint(nearest_entity[j].netname);
188 return nearest_entity[0];
191 string NearestLocation(vector p)
193 string ret = "somewhere";
194 entity loc = findnearest(p, false, '1 1 1');
199 loc = findnearest(p, true, '1 1 4');
206 string AmmoNameFromWeaponentity(Weapon wep)
208 string ammoitems = "batteries";
209 switch (wep.ammo_type)
211 case RESOURCE_SHELLS: ammoitems = ITEM_Shells.m_name; break;
212 case RESOURCE_BULLETS: ammoitems = ITEM_Bullets.m_name; break;
213 case RESOURCE_ROCKETS: ammoitems = ITEM_Rockets.m_name; break;
214 case RESOURCE_CELLS: ammoitems = ITEM_Cells.m_name; break;
215 case RESOURCE_PLASMA: ammoitems = ITEM_Plasma.m_name; break;
216 case RESOURCE_FUEL: ammoitems = ITEM_JetpackFuel.m_name; break;
221 string formatmessage(entity this, string msg)
232 WarpZone_crosshair_trace(this);
233 cursor = trace_endpos;
234 cursor_ent = trace_ent;
236 MUTATOR_CALLHOOK(PreFormatMessage, this, msg);
237 msg = M_ARGV(1, string);
241 break; // too many replacements
244 p1 = strstrofs(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
245 p2 = strstrofs(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
258 replacement = substring(msg, p, 2);
259 escape = substring(msg, p + 1, 1);
261 .entity weaponentity = weaponentities[0]; // TODO: unhardcode
265 case "%": replacement = "%"; break;
266 case "\\":replacement = "\\"; break;
267 case "n": replacement = "\n"; break;
268 case "a": replacement = ftos(floor(this.armorvalue)); break;
269 case "h": replacement = ftos(floor(this.health)); break;
270 case "l": replacement = NearestLocation(this.origin); break;
271 case "y": replacement = NearestLocation(cursor); break;
272 case "d": replacement = NearestLocation(this.death_origin); break;
273 case "w": replacement = ((this.(weaponentity).m_weapon == WEP_Null) ? ((this.(weaponentity).m_switchweapon == WEP_Null) ? Weapons_from(this.(weaponentity).cnt) : this.(weaponentity).m_switchweapon) : this.(weaponentity).m_weapon).m_name; break;
274 case "W": replacement = AmmoNameFromWeaponentity(this.(weaponentity).m_weapon); break;
275 case "x": replacement = ((cursor_ent.netname == "" || !cursor_ent) ? "nothing" : cursor_ent.netname); break;
276 case "s": replacement = ftos(vlen(this.velocity - this.velocity_z * '0 0 1')); break;
277 case "S": replacement = ftos(vlen(this.velocity)); break;
278 case "t": replacement = seconds_tostring(ceil(max(0, autocvar_timelimit * 60 + game_starttime - time))); break;
279 case "T": replacement = seconds_tostring(floor(time - game_starttime)); break;
282 MUTATOR_CALLHOOK(FormatMessage, this, escape, replacement, msg);
283 replacement = M_ARGV(2, string);
288 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
289 p = p + strlen(replacement);
300 >0: receives a cvar from name=argv(f) value=argv(f+1)
302 void GetCvars_handleString(entity this, entity store, string thisname, float f, .string field, string name)
306 strfree(store.(field));
310 if (thisname == name)
312 strcpy(store.(field), argv(f + 1));
316 stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
318 void GetCvars_handleString_Fixup(entity this, entity store, string thisname, float f, .string field, string name, string(entity, string) func)
320 GetCvars_handleString(this, store, thisname, f, field, name);
321 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
322 if (thisname == name)
324 string s = func(this, strcat1(store.(field)));
325 if (s != store.(field))
327 strcpy(store.(field), s);
331 void GetCvars_handleFloat(entity this, entity store, string thisname, float f, .float field, string name)
338 if (thisname == name)
339 store.(field) = stof(argv(f + 1));
342 stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
344 void GetCvars_handleFloatOnce(entity this, entity store, string thisname, float f, .float field, string name)
351 if (thisname == name)
355 store.(field) = stof(argv(f + 1));
364 stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
367 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(entity this, string wo)
369 string o = W_FixWeaponOrder_ForceComplete(wo);
370 strcpy(CS(this).weaponorder_byimpulse, W_FixWeaponOrder_BuildImpulseList(o));
374 REPLICATE(autoswitch, bool, "cl_autoswitch");
376 REPLICATE(cvar_cl_allow_uid2name, bool, "cl_allow_uid2name");
378 REPLICATE(cvar_cl_autoscreenshot, int, "cl_autoscreenshot");
380 REPLICATE(cvar_cl_autotaunt, float, "cl_autotaunt");
382 REPLICATE(cvar_cl_clippedspectating, bool, "cl_clippedspectating");
384 REPLICATE(cvar_cl_handicap, float, "cl_handicap");
386 REPLICATE(cvar_cl_jetpack_jump, bool, "cl_jetpack_jump");
388 REPLICATE(cvar_cl_movement_track_canjump, bool, "cl_movement_track_canjump");
390 REPLICATE(cvar_cl_newusekeysupported, bool, "cl_newusekeysupported");
392 REPLICATE(cvar_cl_noantilag, bool, "cl_noantilag");
394 REPLICATE(cvar_cl_physics, string, "cl_physics");
396 REPLICATE(cvar_cl_voice_directional, int, "cl_voice_directional");
398 REPLICATE(cvar_cl_voice_directional_taunt_attenuation, float, "cl_voice_directional_taunt_attenuation");
400 REPLICATE(cvar_cl_weaponimpulsemode, int, "cl_weaponimpulsemode");
402 REPLICATE(cvar_g_xonoticversion, string, "g_xonoticversion");
405 * @param f -1: cleanup, 0: request, 1: receive
407 void GetCvars(entity this, entity store, int f)
409 string s = string_null;
412 s = strcat1(argv(f));
416 MUTATOR_CALLHOOK(GetCvars);
418 Notification_GetCvars(this);
420 ReplicateVars(this, store, s, f);
422 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
423 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
424 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
425 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
426 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
427 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
428 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
429 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
430 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
431 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
432 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
434 GetCvars_handleFloat(this, store, s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
436 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
439 if (s == "cl_weaponpriority")
441 for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
443 .entity weaponentity = weaponentities[slot];
444 if (this.(weaponentity) && (this.(weaponentity).m_weapon != WEP_Null || slot == 0))
445 this.(weaponentity).m_switchweapon = w_getbestweapon(this, weaponentity);
448 if (s == "cl_allow_uidtracking")
449 PlayerStats_GameReport_AddPlayer(this);
453 // decolorizes and team colors the player name when needed
454 string playername(entity p, bool team_colorize)
457 if (team_colorize && teamplay && !intermission_running && IS_PLAYER(p))
459 t = Team_ColorCode(p.team);
460 return strcat(t, strdecolorize(p.netname));
466 float want_weapon(entity weaponinfo, float allguns) // WEAPONTODO: what still needs done?
468 int i = weaponinfo.m_id;
470 bool allow_mutatorblocked = false;
475 bool mutator_returnvalue = MUTATOR_CALLHOOK(WantWeapon, weaponinfo, d, allguns, allow_mutatorblocked);
476 d = M_ARGV(1, float);
477 allguns = M_ARGV(2, bool);
478 allow_mutatorblocked = M_ARGV(3, bool);
482 if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
487 else if(!mutator_returnvalue)
488 d = !(!weaponinfo.weaponstart);
490 if(!allow_mutatorblocked && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
493 float t = weaponinfo.weaponstartoverride;
495 //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
500 // 4: is set by default?
509 void readplayerstartcvars()
514 // initialize starting values for players
515 start_weapons = '0 0 0';
516 start_weapons_default = '0 0 0';
517 start_weapons_defaultmask = '0 0 0';
519 start_ammo_shells = 0;
520 start_ammo_nails = 0;
521 start_ammo_rockets = 0;
522 start_ammo_cells = 0;
523 start_ammo_plasma = 0;
524 if (random_start_ammo == NULL)
526 random_start_ammo = spawn();
528 start_health = cvar("g_balance_health_start");
529 start_armorvalue = cvar("g_balance_armor_start");
532 g_weaponarena_weapons = '0 0 0';
534 s = cvar_string("g_weaponarena");
536 MUTATOR_CALLHOOK(SetWeaponArena, s);
537 s = M_ARGV(0, string);
539 if (s == "0" || s == "")
545 // forcibly turn off weaponarena
547 else if (s == "all" || s == "1")
550 g_weaponarena_list = "All Weapons";
551 FOREACH(Weapons, it != WEP_Null, {
552 if(!(it.spawnflags & WEP_FLAG_MUTATORBLOCKED))
553 g_weaponarena_weapons |= (it.m_wepset);
556 else if (s == "devall")
559 g_weaponarena_list = "All Weapons"; // TODO: report as more than just all weapons?
560 FOREACH(Weapons, it != WEP_Null,
562 g_weaponarena_weapons |= (it.m_wepset);
565 else if (s == "most")
568 g_weaponarena_list = "Most Weapons";
569 FOREACH(Weapons, it != WEP_Null, {
570 if(!(it.spawnflags & WEP_FLAG_MUTATORBLOCKED))
571 if(it.spawnflags & WEP_FLAG_NORMAL)
572 g_weaponarena_weapons |= (it.m_wepset);
575 else if (s == "none")
578 g_weaponarena_list = "No Weapons";
583 t = tokenize_console(s);
584 g_weaponarena_list = "";
585 for (i = 0; i < t; ++i)
588 FOREACH(Weapons, it != WEP_Null, {
591 g_weaponarena_weapons |= (it.m_wepset);
592 g_weaponarena_list = strcat(g_weaponarena_list, it.m_name, " & ");
597 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
602 g_weapon_stay = 0; // incompatible
603 start_weapons = g_weaponarena_weapons;
604 start_items |= IT_UNLIMITED_AMMO;
608 FOREACH(Weapons, it != WEP_Null, {
609 int w = want_weapon(it, false);
610 WepSet s = it.m_wepset;
614 start_weapons_default |= s;
616 start_weapons_defaultmask |= s;
620 if(!cvar("g_use_ammunition"))
621 start_items |= IT_UNLIMITED_AMMO;
623 if(start_items & IT_UNLIMITED_WEAPON_AMMO)
625 start_ammo_shells = 999;
626 start_ammo_nails = 999;
627 start_ammo_rockets = 999;
628 start_ammo_cells = 999;
629 start_ammo_plasma = 999;
630 start_ammo_fuel = 999;
634 start_ammo_shells = cvar("g_start_ammo_shells");
635 start_ammo_nails = cvar("g_start_ammo_nails");
636 start_ammo_rockets = cvar("g_start_ammo_rockets");
637 start_ammo_cells = cvar("g_start_ammo_cells");
638 start_ammo_plasma = cvar("g_start_ammo_plasma");
639 start_ammo_fuel = cvar("g_start_ammo_fuel");
640 random_start_weapons_count = cvar("g_random_start_weapons_count");
641 SetResourceAmount(random_start_ammo, RESOURCE_SHELLS, cvar(
642 "g_random_start_shells"));
643 SetResourceAmount(random_start_ammo, RESOURCE_BULLETS, cvar(
644 "g_random_start_bullets"));
645 SetResourceAmount(random_start_ammo, RESOURCE_ROCKETS,
646 cvar("g_random_start_rockets"));
647 SetResourceAmount(random_start_ammo, RESOURCE_CELLS, cvar(
648 "g_random_start_cells"));
649 SetResourceAmount(random_start_ammo, RESOURCE_PLASMA, cvar(
650 "g_random_start_plasma"));
655 warmup_start_ammo_shells = start_ammo_shells;
656 warmup_start_ammo_nails = start_ammo_nails;
657 warmup_start_ammo_rockets = start_ammo_rockets;
658 warmup_start_ammo_cells = start_ammo_cells;
659 warmup_start_ammo_plasma = start_ammo_plasma;
660 warmup_start_ammo_fuel = start_ammo_fuel;
661 warmup_start_health = start_health;
662 warmup_start_armorvalue = start_armorvalue;
663 warmup_start_weapons = start_weapons;
664 warmup_start_weapons_default = start_weapons_default;
665 warmup_start_weapons_defaultmask = start_weapons_defaultmask;
667 if (!g_weaponarena && !g_ca && !g_freezetag)
669 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
670 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
671 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
672 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
673 warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
674 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
675 warmup_start_health = cvar("g_warmup_start_health");
676 warmup_start_armorvalue = cvar("g_warmup_start_armor");
677 warmup_start_weapons = '0 0 0';
678 warmup_start_weapons_default = '0 0 0';
679 warmup_start_weapons_defaultmask = '0 0 0';
680 FOREACH(Weapons, it != WEP_Null, {
681 int w = want_weapon(it, g_warmup_allguns);
682 WepSet s = (it.m_wepset);
684 warmup_start_weapons |= s;
686 warmup_start_weapons_default |= s;
688 warmup_start_weapons_defaultmask |= s;
694 start_items |= ITEM_Jetpack.m_itemid;
696 MUTATOR_CALLHOOK(SetStartItems);
698 if (start_items & ITEM_Jetpack.m_itemid)
700 start_items |= ITEM_JetpackRegen.m_itemid;
701 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
702 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
705 WepSet precache_weapons = start_weapons;
706 if (g_warmup_allguns != 1)
707 precache_weapons |= warmup_start_weapons;
708 FOREACH(Weapons, it != WEP_Null, {
709 if(precache_weapons & (it.m_wepset))
713 start_ammo_shells = max(0, start_ammo_shells);
714 start_ammo_nails = max(0, start_ammo_nails);
715 start_ammo_rockets = max(0, start_ammo_rockets);
716 start_ammo_cells = max(0, start_ammo_cells);
717 start_ammo_plasma = max(0, start_ammo_plasma);
718 start_ammo_fuel = max(0, start_ammo_fuel);
719 SetResourceAmount(random_start_ammo, RESOURCE_SHELLS, max(0,
720 GetResourceAmount(random_start_ammo, RESOURCE_SHELLS)));
721 SetResourceAmount(random_start_ammo, RESOURCE_BULLETS, max(0,
722 GetResourceAmount(random_start_ammo, RESOURCE_BULLETS)));
723 SetResourceAmount(random_start_ammo, RESOURCE_ROCKETS, max(0,
724 GetResourceAmount(random_start_ammo, RESOURCE_ROCKETS)));
725 SetResourceAmount(random_start_ammo, RESOURCE_CELLS, max(0,
726 GetResourceAmount(random_start_ammo, RESOURCE_CELLS)));
727 SetResourceAmount(random_start_ammo, RESOURCE_PLASMA, max(0,
728 GetResourceAmount(random_start_ammo, RESOURCE_PLASMA)));
730 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
731 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
732 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
733 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
734 warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
735 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
738 void precache_playermodel(string m)
740 float globhandle, i, n;
743 if(substring(m, -9,5) == "_lod1")
745 if(substring(m, -9,5) == "_lod2")
748 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
751 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
755 globhandle = search_begin(strcat(m, "_*.sounds"), true, false);
758 n = search_getsize(globhandle);
759 for (i = 0; i < n; ++i)
761 //print(search_getfilename(globhandle, i), "\n");
762 f = search_getfilename(globhandle, i);
763 PrecachePlayerSounds(f);
765 search_end(globhandle);
767 void precache_all_playermodels(string pattern)
769 int globhandle = search_begin(pattern, true, false);
770 if (globhandle < 0) return;
771 int n = search_getsize(globhandle);
772 for (int i = 0; i < n; ++i)
774 string s = search_getfilename(globhandle, i);
775 precache_playermodel(s);
777 search_end(globhandle);
780 void precache_playermodels(string s)
782 FOREACH_WORD(s, true, { precache_playermodel(it); });
787 // gamemode related things
789 // Precache all player models if desired
790 if (autocvar_sv_precacheplayermodels)
792 PrecachePlayerSounds("sound/player/default.sounds");
793 precache_all_playermodels("models/player/*.zym");
794 precache_all_playermodels("models/player/*.dpm");
795 precache_all_playermodels("models/player/*.md3");
796 precache_all_playermodels("models/player/*.psk");
797 precache_all_playermodels("models/player/*.iqm");
800 if (autocvar_sv_defaultcharacter)
802 precache_playermodels(autocvar_sv_defaultplayermodel_red);
803 precache_playermodels(autocvar_sv_defaultplayermodel_blue);
804 precache_playermodels(autocvar_sv_defaultplayermodel_yellow);
805 precache_playermodels(autocvar_sv_defaultplayermodel_pink);
806 precache_playermodels(autocvar_sv_defaultplayermodel);
810 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
812 if (!this.noise && this.music) // quake 3 uses the music field
813 this.noise = this.music;
815 // plays music for the level if there is any
818 precache_sound (this.noise);
819 ambientsound ('0 0 0', this.noise, VOL_BASE, ATTEN_NONE);
825 void make_safe_for_remove(entity e)
827 if (e.initialize_entity)
829 entity ent, prev = NULL;
830 for (ent = initialize_entity_first; ent; )
832 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
834 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
835 // skip it in linked list
838 prev.initialize_entity_next = ent.initialize_entity_next;
839 ent = prev.initialize_entity_next;
843 initialize_entity_first = ent.initialize_entity_next;
844 ent = initialize_entity_first;
850 ent = ent.initialize_entity_next;
856 .float remove_except_protected_forbidden;
857 void remove_except_protected(entity e)
859 if(e.remove_except_protected_forbidden)
860 error("not allowed to remove this at this point");
864 void remove_unsafely(entity e)
866 if(e.classname == "spike")
867 error("Removing spikes is forbidden (crylink bug), please report");
871 void remove_safely(entity e)
873 make_safe_for_remove(e);
877 void InitializeEntity(entity e, void(entity this) func, float order)
881 if (!e || e.initialize_entity)
883 // make a proxy initializer entity
885 e = new(initialize_entity);
889 e.initialize_entity = func;
890 e.initialize_entity_order = order;
892 cur = initialize_entity_first;
896 if (!cur || cur.initialize_entity_order > order)
898 // insert between prev and cur
900 prev.initialize_entity_next = e;
902 initialize_entity_first = e;
903 e.initialize_entity_next = cur;
907 cur = cur.initialize_entity_next;
910 void InitializeEntitiesRun()
912 entity startoflist = initialize_entity_first;
913 initialize_entity_first = NULL;
914 delete_fn = remove_except_protected;
915 for (entity e = startoflist; e; e = e.initialize_entity_next)
917 e.remove_except_protected_forbidden = 1;
919 for (entity e = startoflist; e; )
921 e.remove_except_protected_forbidden = 0;
922 e.initialize_entity_order = 0;
923 entity next = e.initialize_entity_next;
924 e.initialize_entity_next = NULL;
925 var void(entity this) func = e.initialize_entity;
926 e.initialize_entity = func_null;
927 if (e.classname == "initialize_entity")
929 entity wrappee = e.enemy;
933 //dprint("Delayed initialization: ", e.classname, "\n");
941 backtrace(strcat("Null function in: ", e.classname, "\n"));
945 delete_fn = remove_unsafely;
948 .float(entity) isEliminated;
949 bool EliminatedPlayers_SendEntity(entity this, entity to, float sendflags)
951 Stream out = MSG_ENTITY;
952 WriteHeader(out, ENT_CLIENT_ELIMINATEDPLAYERS);
953 serialize(byte, out, sendflags);
955 for (int i = 1; i <= maxclients; i += 8) {
957 entity e = edict_num(i);
958 for (int b = 0; b < 8; ++b, e = nextent(e)) {
959 if (eliminatedPlayers.isEliminated(e)) {
963 serialize(byte, out, f);
969 void EliminatedPlayers_Init(float(entity) isEliminated_func)
971 if(eliminatedPlayers)
973 backtrace("Can't spawn eliminatedPlayers again!");
976 Net_LinkEntity(eliminatedPlayers = spawn(), false, 0, EliminatedPlayers_SendEntity);
977 eliminatedPlayers.isEliminated = isEliminated_func;
983 void adaptor_think2use_hittype_splash(entity this) // for timed projectile detonation
985 if(!(IS_ONGROUND(this))) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
986 this.projectiledeathtype |= HITTYPE_SPLASH;
987 adaptor_think2use(this);
991 void DropToFloor_Handler(entity this)
993 WITHSELF(this, builtin_droptofloor());
994 this.dropped_origin = this.origin;
997 void droptofloor(entity this)
999 InitializeEntity(this, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1004 float trace_hits_box_a0, trace_hits_box_a1;
1006 float trace_hits_box_1d(float end, float thmi, float thma)
1010 // just check if x is in range
1018 // do the trace with respect to x
1019 // 0 -> end has to stay in thmi -> thma
1020 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1021 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1022 if (trace_hits_box_a0 > trace_hits_box_a1)
1028 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1033 // now it is a trace from 0 to end
1035 trace_hits_box_a0 = 0;
1036 trace_hits_box_a1 = 1;
1038 if (!trace_hits_box_1d(end.x, thmi.x, thma.x))
1040 if (!trace_hits_box_1d(end.y, thmi.y, thma.y))
1042 if (!trace_hits_box_1d(end.z, thmi.z, thma.z))
1048 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1050 return trace_hits_box(start, end, thmi - ma, thma - mi);
1053 bool SUB_NoImpactCheck(entity this, entity toucher)
1055 // zero hitcontents = this is not the real impact, but either the
1056 // mirror-impact of something hitting the projectile instead of the
1057 // projectile hitting the something, or a touchareagrid one. Neither of
1058 // these stop the projectile from moving, so...
1059 if(trace_dphitcontents == 0)
1061 LOG_TRACEF("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct. (edict: %i, classname: %s, origin: %v)", this, this.classname, this.origin);
1064 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1066 if (toucher == NULL && this.size != '0 0 0')
1069 tic = this.velocity * sys_frametime;
1070 tic = tic + normalize(tic) * vlen(this.maxs - this.mins);
1071 traceline(this.origin - tic, this.origin + tic, MOVE_NORMAL, this);
1072 if (trace_fraction >= 1)
1074 LOG_TRACE("Odd... did not hit...?");
1076 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1078 LOG_TRACE("Detected and prevented the sky-grapple bug.");
1086 #define SUB_OwnerCheck(ent,oth) ((oth) && ((oth) == (ent).owner))
1088 void W_Crylink_Dequeue(entity e);
1089 bool WarpZone_Projectile_Touch_ImpactFilter_Callback(entity this, entity toucher)
1091 if(SUB_OwnerCheck(this, toucher))
1093 if(SUB_NoImpactCheck(this, toucher))
1095 if(this.classname == "nade")
1096 return false; // no checks here
1097 else if(this.classname == "grapplinghook")
1099 else if(this.classname == "spike")
1101 W_Crylink_Dequeue(this);
1108 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
1109 UpdateCSQCProjectile(this);
1113 /** engine callback */
1114 void URI_Get_Callback(float id, float status, string data)
1116 if(url_URI_Get_Callback(id, status, data))
1120 else if (id == URI_GET_DISCARD)
1124 else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1127 Curl_URI_Get_Callback(id, status, data);
1129 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
1132 OnlineBanList_URI_Get_Callback(id, status, data);
1134 else if (MUTATOR_CALLHOOK(URI_GetCallback, id, status, data))
1136 // handled by a mutator
1140 LOG_INFO("Received HTTP request data for an invalid id ", ftos(id), ".");
1144 string uid2name(string myuid) {
1146 s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
1148 // FIXME remove this later after 0.6 release
1149 // convert old style broken records to correct style
1152 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
1155 db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
1156 db_remove(ServerProgsDB, strcat("uid2name", myuid));
1161 s = "^1Unregistered Player";
1165 float MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1168 vector start, org, delta, end, enddown, mstart;
1170 m = e.dphitcontentsmask;
1171 e.dphitcontentsmask = goodcontents | badcontents;
1174 delta = boundmax - boundmin;
1178 for (i = 0; i < attempts; ++i)
1180 start.x = org.x + random() * delta.x;
1181 start.y = org.y + random() * delta.y;
1182 start.z = org.z + random() * delta.z;
1184 // rule 1: start inside world bounds, and outside
1185 // solid, and don't start from somewhere where you can
1186 // fall down to evil
1187 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta.z, MOVE_NORMAL, e);
1188 if (trace_fraction >= 1)
1190 if (trace_startsolid)
1192 if (trace_dphitcontents & badcontents)
1194 if (trace_dphitq3surfaceflags & badsurfaceflags)
1197 // rule 2: if we are too high, lower the point
1198 if (trace_fraction * delta.z > maxaboveground)
1199 start = trace_endpos + '0 0 1' * maxaboveground;
1200 enddown = trace_endpos;
1202 // rule 3: make sure we aren't outside the map. This only works
1203 // for somewhat well formed maps. A good rule of thumb is that
1204 // the map should have a convex outside hull.
1205 // these can be traceLINES as we already verified the starting box
1206 mstart = start + 0.5 * (e.mins + e.maxs);
1207 traceline(mstart, mstart + '1 0 0' * delta.x, MOVE_NORMAL, e);
1208 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1210 traceline(mstart, mstart - '1 0 0' * delta.x, MOVE_NORMAL, e);
1211 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1213 traceline(mstart, mstart + '0 1 0' * delta.y, MOVE_NORMAL, e);
1214 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1216 traceline(mstart, mstart - '0 1 0' * delta.y, MOVE_NORMAL, e);
1217 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1219 traceline(mstart, mstart + '0 0 1' * delta.z, MOVE_NORMAL, e);
1220 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1223 // rule 4: we must "see" some spawnpoint or item
1225 IL_EACH(g_spawnpoints, checkpvs(mstart, it),
1227 if((traceline(mstart, it.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1235 int items_checked = 0;
1236 IL_EACH(g_items, checkpvs(mstart, it),
1238 if((traceline(mstart, it.origin + (it.mins + it.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1245 if(items_checked >= attempts)
1253 // find a random vector to "look at"
1254 end.x = org.x + random() * delta.x;
1255 end.y = org.y + random() * delta.y;
1256 end.z = org.z + random() * delta.z;
1257 end = start + normalize(end - start) * vlen(delta);
1259 // rule 4: start TO end must not be too short
1260 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1261 if (trace_startsolid)
1263 if (trace_fraction < minviewdistance / vlen(delta))
1266 // rule 5: don't want to look at sky
1267 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1270 // rule 6: we must not end up in trigger_hurt
1271 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1277 e.dphitcontentsmask = m;
1281 setorigin(e, start);
1282 e.angles = vectoangles(end - start);
1283 LOG_DEBUG("Needed ", ftos(i + 1), " attempts");
1290 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1292 return MoveToRandomLocationWithinBounds(e, world.mins, world.maxs, goodcontents, badcontents, badsurfaceflags, attempts, maxaboveground, minviewdistance);
1295 void write_recordmarker(entity pl, float tstart, float dt)
1297 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
1299 // also write a marker into demo files for demotc-race-record-extractor to find
1302 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
1303 " ", ftos(tstart), " ", ftos(dt), "\n"));
1306 void attach_sameorigin(entity e, entity to, string tag)
1308 vector org, t_forward, t_left, t_up, e_forward, e_up;
1311 org = e.origin - gettaginfo(to, gettagindex(to, tag));
1312 tagscale = (vlen(v_forward) ** -2); // undo a scale on the tag
1313 t_forward = v_forward * tagscale;
1314 t_left = v_right * -tagscale;
1315 t_up = v_up * tagscale;
1317 e.origin_x = org * t_forward;
1318 e.origin_y = org * t_left;
1319 e.origin_z = org * t_up;
1321 // current forward and up directions
1322 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1323 e.angles = AnglesTransform_FromVAngles(e.angles);
1325 e.angles = AnglesTransform_FromAngles(e.angles);
1326 fixedmakevectors(e.angles);
1328 // untransform forward, up!
1329 e_forward.x = v_forward * t_forward;
1330 e_forward.y = v_forward * t_left;
1331 e_forward.z = v_forward * t_up;
1332 e_up.x = v_up * t_forward;
1333 e_up.y = v_up * t_left;
1334 e_up.z = v_up * t_up;
1336 e.angles = fixedvectoangles2(e_forward, e_up);
1337 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1338 e.angles = AnglesTransform_ToVAngles(e.angles);
1340 e.angles = AnglesTransform_ToAngles(e.angles);
1342 setattachment(e, to, tag);
1343 setorigin(e, e.origin);
1346 void detach_sameorigin(entity e)
1349 org = gettaginfo(e, 0);
1350 e.angles = fixedvectoangles2(v_forward, v_up);
1351 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1352 e.angles = AnglesTransform_ToVAngles(e.angles);
1354 e.angles = AnglesTransform_ToAngles(e.angles);
1356 setattachment(e, NULL, "");
1357 setorigin(e, e.origin);
1360 void follow_sameorigin(entity e, entity to)
1362 set_movetype(e, MOVETYPE_FOLLOW); // make the hole follow
1363 e.aiment = to; // make the hole follow bmodel
1364 e.punchangle = to.angles; // the original angles of bmodel
1365 e.view_ofs = e.origin - to.origin; // relative origin
1366 e.v_angle = e.angles - to.angles; // relative angles
1369 void unfollow_sameorigin(entity e)
1371 set_movetype(e, MOVETYPE_NONE);
1374 entity gettaginfo_relative_ent;
1375 vector gettaginfo_relative(entity e, float tag)
1377 if (!gettaginfo_relative_ent)
1379 gettaginfo_relative_ent = spawn();
1380 gettaginfo_relative_ent.effects = EF_NODRAW;
1382 gettaginfo_relative_ent.model = e.model;
1383 gettaginfo_relative_ent.modelindex = e.modelindex;
1384 gettaginfo_relative_ent.frame = e.frame;
1385 return gettaginfo(gettaginfo_relative_ent, tag);
1388 .string aiment_classname;
1389 .float aiment_deadflag;
1390 void SetMovetypeFollow(entity ent, entity e)
1392 // FIXME this may not be warpzone aware
1393 set_movetype(ent, MOVETYPE_FOLLOW); // make the hole follow
1394 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
1395 ent.aiment = e; // make the hole follow bmodel
1396 ent.punchangle = e.angles; // the original angles of bmodel
1397 ent.view_ofs = ent.origin - e.origin; // relative origin
1398 ent.v_angle = ent.angles - e.angles; // relative angles
1399 ent.aiment_classname = strzone(e.classname);
1400 ent.aiment_deadflag = e.deadflag;
1402 void UnsetMovetypeFollow(entity ent)
1404 set_movetype(ent, MOVETYPE_FLY);
1405 PROJECTILE_MAKETRIGGER(ent);
1408 float LostMovetypeFollow(entity ent)
1411 if(ent.move_movetype != MOVETYPE_FOLLOW)
1417 if(ent.aiment.classname != ent.aiment_classname)
1419 if(ent.aiment.deadflag != ent.aiment_deadflag)
1426 bool isPushable(entity e)
1442 case "bullet": // antilagged bullets can't hit this either
1445 if (e.projectiledeathtype)