1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void crosshair_trace_plusvisibletriggers(entity pl)
15 first = findchainfloat(solid, SOLID_TRIGGER);
17 for (e = first; e; e = e.chain)
23 for (e = first; e; e = e.chain)
24 e.solid = SOLID_TRIGGER;
26 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
27 void WarpZone_crosshair_trace(entity pl)
29 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
32 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
33 void() spawnpoint_use;
36 string admin_name(void)
38 if(autocvar_sv_adminnick != "")
39 return autocvar_sv_adminnick;
41 return "SERVER ADMIN";
44 float DistributeEvenly_amount;
45 float DistributeEvenly_totalweight;
46 void DistributeEvenly_Init(float amount, float totalweight)
48 if (DistributeEvenly_amount)
50 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
51 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
54 DistributeEvenly_amount = 0;
56 DistributeEvenly_amount = amount;
57 DistributeEvenly_totalweight = totalweight;
59 float DistributeEvenly_Get(float weight)
64 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
65 DistributeEvenly_totalweight -= weight;
66 DistributeEvenly_amount -= f;
69 float DistributeEvenly_GetRandomized(float weight)
74 f = floor(random() + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
75 DistributeEvenly_totalweight -= weight;
76 DistributeEvenly_amount -= f;
80 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
82 string STR_PLAYER = "player";
83 string STR_SPECTATOR = "spectator";
84 string STR_OBSERVER = "observer";
86 #define IS_PLAYER(v) (v.classname == STR_PLAYER)
87 #define IS_SPEC(v) (v.classname == STR_SPECTATOR)
88 #define IS_OBSERVER(v) (v.classname == STR_OBSERVER)
89 #define IS_CLIENT(v) (v.flags & FL_CLIENT)
90 #define IS_BOT_CLIENT(v) (clienttype(v) == CLIENTTYPE_BOT)
91 #define IS_REAL_CLIENT(v) (clienttype(v) == CLIENTTYPE_REAL)
92 #define IS_NOT_A_CLIENT(v) (clienttype(v) == CLIENTTYPE_NOTACLIENT)
94 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
95 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(IS_CLIENT(v))
96 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(IS_REAL_CLIENT(v))
98 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(IS_PLAYER(v))
99 #define FOR_EACH_SPEC(v) FOR_EACH_CLIENT(v) if not(IS_PLAYER(v)) // Samual: shouldn't this be IS_SPEC(v)? and rather create a separate macro to include observers too
100 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(IS_PLAYER(v))
102 #define CENTER_OR_VIEWOFS(ent) (ent.origin + (IS_PLAYER(ent) ? ent.view_ofs : ((ent.mins + ent.maxs) * 0.5)))
104 // copies a string to a tempstring (so one can strunzone it)
105 string strcat1(string s) = #115; // FRIK_FILE
110 void GameLogEcho(string s)
115 if (autocvar_sv_eventlog_files)
120 matches = autocvar_sv_eventlog_files_counter + 1;
121 cvar_set("sv_eventlog_files_counter", ftos(matches));
124 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
125 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
126 logfile = fopen(fn, FILE_APPEND);
127 fputs(logfile, ":logversion:3\n");
131 if (autocvar_sv_eventlog_files_timestamps)
132 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
134 fputs(logfile, strcat(s, "\n"));
137 if (autocvar_sv_eventlog_console)
146 // will be opened later
151 if (logfile_open && logfile >= 0)
158 float spawnpoint_nag;
159 void relocate_spawnpoint()
161 // nudge off the floor
162 setorigin(self, self.origin + '0 0 1');
164 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
165 if (trace_startsolid)
171 if (!move_out_of_solid(self))
172 objerror("could not get out of solid at all!");
173 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
174 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
175 print(" ", ftos(self.origin_y - o_y));
176 print(" ", ftos(self.origin_z - o_z), "'\n");
177 if (autocvar_g_spawnpoints_auto_move_out_of_solid)
180 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
186 self.mins = self.maxs = '0 0 0';
187 objerror("player spawn point in solid, mapper sucks!\n");
192 self.use = spawnpoint_use;
193 self.team_saved = self.team;
197 if (have_team_spawns != 0)
199 have_team_spawns = 1;
200 have_team_spawns_forteam[self.team] = 1;
202 if (autocvar_r_showbboxes)
204 // show where spawnpoints point at too
205 makevectors(self.angles);
208 e.classname = "info_player_foo";
209 setorigin(e, self.origin + v_forward * 24);
210 setsize(e, '-8 -8 -8', '8 8 8');
211 e.solid = SOLID_TRIGGER;
215 #define strstr strstrofs
217 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
218 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
219 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
220 // BE CONSTANT OR strzoneD!
221 float strstr(string haystack, string needle, float offset)
225 len = strlen(needle);
226 endpos = strlen(haystack) - len;
227 while(offset <= endpos)
229 found = substring(haystack, offset, len);
238 float NUM_NEAREST_ENTITIES = 4;
239 entity nearest_entity[NUM_NEAREST_ENTITIES];
240 float nearest_length[NUM_NEAREST_ENTITIES];
241 entity findnearest(vector point, .string field, string value, vector axismod)
252 localhead = find(world, field, value);
255 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
256 dist = localhead.oldorigin;
258 dist = localhead.origin;
260 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
263 for (i = 0; i < num_nearest; ++i)
265 if (len < nearest_length[i])
269 // now i tells us where to insert at
270 // INSERTION SORT! YOU'VE SEEN IT! RUN!
271 if (i < NUM_NEAREST_ENTITIES)
273 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
275 nearest_length[j + 1] = nearest_length[j];
276 nearest_entity[j + 1] = nearest_entity[j];
278 nearest_length[i] = len;
279 nearest_entity[i] = localhead;
280 if (num_nearest < NUM_NEAREST_ENTITIES)
281 num_nearest = num_nearest + 1;
284 localhead = find(localhead, field, value);
287 // now use the first one from our list that we can see
288 for (i = 0; i < num_nearest; ++i)
290 traceline(point, nearest_entity[i].origin, TRUE, world);
291 if (trace_fraction == 1)
295 dprint("Nearest point (");
296 dprint(nearest_entity[0].netname);
297 dprint(") is not visible, using a visible one.\n");
299 return nearest_entity[i];
303 if (num_nearest == 0)
306 dprint("Not seeing any location point, using nearest as fallback.\n");
308 dprint("Candidates were: ");
309 for(j = 0; j < num_nearest; ++j)
313 dprint(nearest_entity[j].netname);
318 return nearest_entity[0];
321 void spawnfunc_target_location()
323 self.classname = "target_location";
324 // location name in netname
325 // eventually support: count, teamgame selectors, line of sight?
328 void spawnfunc_info_location()
330 self.classname = "target_location";
331 self.message = self.netname;
334 string NearestLocation(vector p)
339 loc = findnearest(p, classname, "target_location", '1 1 1');
346 loc = findnearest(p, target, "###item###", '1 1 4');
353 string formatmessage(string msg)
364 WarpZone_crosshair_trace(self);
365 cursor = trace_endpos;
366 cursor_ent = trace_ent;
370 break; // too many replacements
373 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
374 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
387 replacement = substring(msg, p, 2);
388 escape = substring(msg, p + 1, 1);
392 else if (escape == "\\")
394 else if (escape == "n")
396 else if (escape == "a")
397 replacement = ftos(floor(self.armorvalue));
398 else if (escape == "h")
399 replacement = ftos(floor(self.health));
400 else if (escape == "l")
401 replacement = NearestLocation(self.origin);
402 else if (escape == "y")
403 replacement = NearestLocation(cursor);
404 else if (escape == "d")
405 replacement = NearestLocation(self.death_origin);
406 else if (escape == "w") {
410 wep = self.switchweapon;
413 replacement = W_Name(wep);
414 } else if (escape == "W") {
415 if (self.items & IT_SHELLS) replacement = "shells";
416 else if (self.items & IT_NAILS) replacement = "bullets";
417 else if (self.items & IT_ROCKETS) replacement = "rockets";
418 else if (self.items & IT_CELLS) replacement = "cells";
419 else replacement = "batteries"; // ;)
420 } else if (escape == "x") {
421 replacement = cursor_ent.netname;
422 if (replacement == "" || !cursor_ent)
423 replacement = "nothing";
424 } else if (escape == "s")
425 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
426 else if (escape == "S")
427 replacement = ftos(vlen(self.velocity));
429 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
430 p = p + strlen(replacement);
435 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
436 return (value == 0) ? FALSE : TRUE;
445 >0: receives a cvar from name=argv(f) value=argv(f+1)
447 void GetCvars_handleString(string thisname, float f, .string field, string name)
452 strunzone(self.field);
453 self.field = string_null;
457 if (thisname == name)
460 strunzone(self.field);
461 self.field = strzone(argv(f + 1));
465 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
467 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
469 GetCvars_handleString(thisname, f, field, name);
470 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
471 if (thisname == name)
474 s = func(strcat1(self.field));
477 strunzone(self.field);
478 self.field = strzone(s);
482 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
489 if (thisname == name)
490 self.field = stof(argv(f + 1));
493 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
495 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
502 if (thisname == name)
506 self.field = stof(argv(f + 1));
515 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
518 float w_getbestweapon(entity e);
519 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
522 o = W_FixWeaponOrder_ForceComplete(wo);
523 if(self.weaponorder_byimpulse)
525 strunzone(self.weaponorder_byimpulse);
526 self.weaponorder_byimpulse = string_null;
528 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
531 void GetCvars(float f)
533 string s = string_null;
536 s = strcat1(argv(f));
541 MUTATOR_CALLHOOK(GetCvars);
543 Notification_GetCvars();
545 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
546 GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
547 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
548 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
549 GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
550 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
551 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
552 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
553 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
554 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
555 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
556 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
557 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
558 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
559 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
560 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
561 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
562 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
563 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
564 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
565 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
566 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
567 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
569 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
570 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
572 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
573 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
574 GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
575 GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
576 GetCvars_handleFloat(s, f, cvar_cl_newusekeysupported, "cl_newusekeysupported");
578 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
581 if (s == "cl_weaponpriority")
582 self.switchweapon = w_getbestweapon(self);
583 if (s == "cl_allow_uidtracking")
584 PlayerStats_AddPlayer(self);
588 // decolorizes and team colors the player name when needed
589 string playername(entity p)
592 if (teamplay && !intermission_running && p.classname == "player")
594 t = Team_ColorCode(p.team);
595 return strcat(t, strdecolorize(p.netname));
601 vector randompos(vector m1, vector m2)
605 v_x = m2_x * random() + m1_x;
606 v_y = m2_y * random() + m1_y;
607 v_z = m2_z * random() + m1_z;
611 //#NO AUTOCVARS START
613 float g_pickup_shells;
614 float g_pickup_shells_max;
615 float g_pickup_nails;
616 float g_pickup_nails_max;
617 float g_pickup_rockets;
618 float g_pickup_rockets_max;
619 float g_pickup_cells;
620 float g_pickup_cells_max;
622 float g_pickup_fuel_jetpack;
623 float g_pickup_fuel_max;
624 float g_pickup_armorsmall;
625 float g_pickup_armorsmall_max;
626 float g_pickup_armorsmall_anyway;
627 float g_pickup_armormedium;
628 float g_pickup_armormedium_max;
629 float g_pickup_armormedium_anyway;
630 float g_pickup_armorbig;
631 float g_pickup_armorbig_max;
632 float g_pickup_armorbig_anyway;
633 float g_pickup_armorlarge;
634 float g_pickup_armorlarge_max;
635 float g_pickup_armorlarge_anyway;
636 float g_pickup_healthsmall;
637 float g_pickup_healthsmall_max;
638 float g_pickup_healthsmall_anyway;
639 float g_pickup_healthmedium;
640 float g_pickup_healthmedium_max;
641 float g_pickup_healthmedium_anyway;
642 float g_pickup_healthlarge;
643 float g_pickup_healthlarge_max;
644 float g_pickup_healthlarge_anyway;
645 float g_pickup_healthmega;
646 float g_pickup_healthmega_max;
647 float g_pickup_healthmega_anyway;
648 float g_pickup_ammo_anyway;
649 float g_pickup_weapons_anyway;
651 WEPSET_DECLARE_A(g_weaponarena_weapons);
652 float g_weaponarena_random;
653 float g_weaponarena_random_with_laser;
654 string g_weaponarena_list;
655 float g_weaponspeedfactor;
656 float g_weaponratefactor;
657 float g_weapondamagefactor;
658 float g_weaponforcefactor;
659 float g_weaponspreadfactor;
661 WEPSET_DECLARE_A(start_weapons);
662 WEPSET_DECLARE_A(start_weapons_default);
663 WEPSET_DECLARE_A(start_weapons_defaultmask);
665 float start_ammo_shells;
666 float start_ammo_nails;
667 float start_ammo_rockets;
668 float start_ammo_cells;
669 float start_ammo_fuel;
671 float start_armorvalue;
672 WEPSET_DECLARE_A(warmup_start_weapons);
673 WEPSET_DECLARE_A(warmup_start_weapons_default);
674 WEPSET_DECLARE_A(warmup_start_weapons_defaultmask);
675 float warmup_start_ammo_shells;
676 float warmup_start_ammo_nails;
677 float warmup_start_ammo_rockets;
678 float warmup_start_ammo_cells;
679 float warmup_start_ammo_fuel;
680 float warmup_start_health;
681 float warmup_start_armorvalue;
684 entity get_weaponinfo(float w);
686 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
688 var float i = weaponinfo.weapon;
694 if (g_lms || g_ca || allguns)
696 if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
702 d = (i == WEP_SHOTGUN);
704 d = 0; // weapon is set a few lines later
706 d = (i == WEP_LASER || i == WEP_SHOTGUN);
708 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
709 d |= (i == WEP_HOOK);
710 if(weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED) // never default mutator blocked guns
713 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
715 //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
720 // 4: is set by default?
729 void readplayerstartcvars()
735 // initialize starting values for players
736 WEPSET_CLEAR_A(start_weapons);
737 WEPSET_CLEAR_A(start_weapons_default);
738 WEPSET_CLEAR_A(start_weapons_defaultmask);
740 start_ammo_shells = 0;
741 start_ammo_nails = 0;
742 start_ammo_rockets = 0;
743 start_ammo_cells = 0;
744 start_health = cvar("g_balance_health_start");
745 start_armorvalue = cvar("g_balance_armor_start");
748 WEPSET_CLEAR_A(g_weaponarena_weapons);
750 s = cvar_string("g_weaponarena");
751 if (s == "0" || s == "")
757 if (s == "0" || s == "")
763 // forcibly turn off weaponarena
768 g_weaponarena_list = "All Weapons";
769 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
771 e = get_weaponinfo(j);
772 if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
773 WEPSET_OR_AW(g_weaponarena_weapons, j);
776 else if (s == "most")
779 g_weaponarena_list = "Most Weapons";
780 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
782 e = get_weaponinfo(j);
783 if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
784 if (e.spawnflags & WEP_FLAG_NORMAL)
785 WEPSET_OR_AW(g_weaponarena_weapons, j);
788 else if (s == "none")
791 g_weaponarena_list = "No Weapons";
796 t = tokenize_console(s);
797 g_weaponarena_list = "";
798 for (i = 0; i < t; ++i)
801 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
803 e = get_weaponinfo(j);
806 WEPSET_OR_AW(g_weaponarena_weapons, j);
807 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
813 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
816 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
820 g_weaponarena_random = cvar("g_weaponarena_random");
822 g_weaponarena_random = 0;
823 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
827 g_pinata = 0; // incompatible
828 g_weapon_stay = 0; // incompatible
829 WEPSET_COPY_AA(start_weapons, g_weaponarena_weapons);
830 start_items |= IT_UNLIMITED_AMMO;
834 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
836 e = get_weaponinfo(i);
837 float w = want_weapon("g_start_weapon_", e, FALSE);
839 WEPSET_OR_AW(start_weapons, i);
841 WEPSET_OR_AW(start_weapons_default, i);
843 WEPSET_OR_AW(start_weapons_defaultmask, i);
847 if(!cvar("g_use_ammunition"))
848 start_items |= IT_UNLIMITED_AMMO;
850 if(cvar("g_nexball"))
851 start_items |= IT_UNLIMITED_SUPERWEAPONS; // FIXME BAD BAD BAD BAD HACK, NEXBALL SHOULDN'T ABUSE PORTO'S WEAPON SLOT
853 if(start_items & IT_UNLIMITED_WEAPON_AMMO)
855 start_ammo_rockets = 999;
856 start_ammo_shells = 999;
857 start_ammo_cells = 999;
858 start_ammo_nails = 999;
859 start_ammo_fuel = 999;
863 start_ammo_shells = cvar("g_start_ammo_shells");
864 start_ammo_nails = cvar("g_start_ammo_nails");
865 start_ammo_rockets = cvar("g_start_ammo_rockets");
866 start_ammo_cells = cvar("g_start_ammo_cells");
867 start_ammo_fuel = cvar("g_start_ammo_fuel");
872 warmup_start_ammo_shells = start_ammo_shells;
873 warmup_start_ammo_nails = start_ammo_nails;
874 warmup_start_ammo_rockets = start_ammo_rockets;
875 warmup_start_ammo_cells = start_ammo_cells;
876 warmup_start_ammo_fuel = start_ammo_fuel;
877 warmup_start_health = start_health;
878 warmup_start_armorvalue = start_armorvalue;
879 WEPSET_COPY_AA(warmup_start_weapons, start_weapons);
880 WEPSET_COPY_AA(warmup_start_weapons_default, start_weapons_default);
881 WEPSET_COPY_AA(warmup_start_weapons_defaultmask, start_weapons_defaultmask);
883 if (!g_weaponarena && !g_ca)
885 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
886 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
887 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
888 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
889 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
890 warmup_start_health = cvar("g_warmup_start_health");
891 warmup_start_armorvalue = cvar("g_warmup_start_armor");
892 WEPSET_CLEAR_A(warmup_start_weapons);
893 WEPSET_CLEAR_A(warmup_start_weapons_default);
894 WEPSET_CLEAR_A(warmup_start_weapons_defaultmask);
895 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
897 e = get_weaponinfo(i);
898 float w = want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns"));
900 WEPSET_OR_AW(warmup_start_weapons, i);
902 WEPSET_OR_AW(warmup_start_weapons_default, i);
904 WEPSET_OR_AW(warmup_start_weapons_defaultmask, i);
910 start_items |= IT_JETPACK;
912 MUTATOR_CALLHOOK(SetStartItems);
914 if ((start_items & IT_JETPACK) || (g_grappling_hook && WEPSET_CONTAINS_AW(start_weapons, WEP_HOOK)))
916 g_grappling_hook = 0; // these two can't coexist, as they use the same button
917 start_items |= IT_FUEL_REGEN;
918 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
919 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
922 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
924 e = get_weaponinfo(i);
925 if(WEPSET_CONTAINS_AW(start_weapons, i) || WEPSET_CONTAINS_AW(warmup_start_weapons, i))
926 weapon_action(i, WR_PRECACHE);
929 start_ammo_shells = max(0, start_ammo_shells);
930 start_ammo_nails = max(0, start_ammo_nails);
931 start_ammo_cells = max(0, start_ammo_cells);
932 start_ammo_rockets = max(0, start_ammo_rockets);
933 start_ammo_fuel = max(0, start_ammo_fuel);
935 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
936 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
937 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
938 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
939 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
943 float g_bugrigs_planar_movement;
944 float g_bugrigs_planar_movement_car_jumping;
945 float g_bugrigs_reverse_spinning;
946 float g_bugrigs_reverse_speeding;
947 float g_bugrigs_reverse_stopping;
948 float g_bugrigs_air_steering;
949 float g_bugrigs_angle_smoothing;
950 float g_bugrigs_friction_floor;
951 float g_bugrigs_friction_brake;
952 float g_bugrigs_friction_air;
953 float g_bugrigs_accel;
954 float g_bugrigs_speed_ref;
955 float g_bugrigs_speed_pow;
956 float g_bugrigs_steer;
961 string GetGametype(); // g_world.qc
962 void readlevelcvars(void)
964 // load ALL the mutators
965 if(cvar("g_dodging"))
966 MUTATOR_ADD(mutator_dodging);
967 if(cvar("g_spawn_near_teammate"))
968 MUTATOR_ADD(mutator_spawn_near_teammate);
969 if(cvar("g_physical_items"))
970 MUTATOR_ADD(mutator_physical_items);
971 if(cvar("g_touchexplode"))
972 MUTATOR_ADD(mutator_touchexplode);
973 if(cvar("g_minstagib"))
974 MUTATOR_ADD(mutator_minstagib);
975 if(cvar("g_invincible_projectiles"))
976 MUTATOR_ADD(mutator_invincibleprojectiles);
977 if(cvar("g_new_toys"))
978 MUTATOR_ADD(mutator_new_toys);
979 if(!cvar("g_minstagib")) // TODO: nix support?
981 MUTATOR_ADD(mutator_nix);
982 if(cvar("g_rocket_flying"))
983 MUTATOR_ADD(mutator_rocketflying);
984 if(cvar("g_vampire"))
985 MUTATOR_ADD(mutator_vampire);
986 if(cvar("g_superspectate"))
987 MUTATOR_ADD(mutator_superspec);
989 // is this a mutator? is this a mode?
990 if(cvar("g_sandbox"))
991 MUTATOR_ADD(sandbox);
993 if(cvar("sv_allow_fullbright"))
994 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
996 g_bugrigs = cvar("g_bugrigs");
997 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
998 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
999 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1000 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1001 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1002 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1003 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1004 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1005 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1006 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1007 g_bugrigs_accel = cvar("g_bugrigs_accel");
1008 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1009 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1010 g_bugrigs_steer = cvar("g_bugrigs_steer");
1012 g_minstagib = cvar("g_minstagib");
1014 sv_clones = cvar("sv_clones");
1015 sv_foginterval = cvar("sv_foginterval");
1016 g_cloaked = cvar("g_cloaked");
1018 g_cloaked = 1; // always enable cloak in CTS
1019 g_jump_grunt = cvar("g_jump_grunt");
1020 g_footsteps = cvar("g_footsteps");
1021 g_grappling_hook = cvar("g_grappling_hook");
1022 g_jetpack = cvar("g_jetpack");
1023 g_midair = cvar("g_midair");
1024 g_norecoil = cvar("g_norecoil");
1025 g_bloodloss = cvar("g_bloodloss");
1026 sv_maxidle = cvar("sv_maxidle");
1027 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1028 sv_autotaunt = cvar("sv_autotaunt");
1029 sv_taunt = cvar("sv_taunt");
1031 inWarmupStage = cvar("g_warmup");
1032 g_warmup_limit = cvar("g_warmup_limit");
1033 g_warmup_allguns = cvar("g_warmup_allguns");
1034 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1036 if ((g_race && g_race_qualifying == 2) || g_arena || g_minstagib || g_assault || cvar("g_campaign"))
1037 inWarmupStage = 0; // these modes cannot work together, sorry
1039 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1040 g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
1041 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1042 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1043 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1044 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1045 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1046 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1047 g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
1048 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1049 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1050 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1051 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1052 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1054 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1055 g_weaponratefactor = cvar("g_weaponratefactor");
1056 g_weapondamagefactor = cvar("g_weapondamagefactor");
1057 g_weaponforcefactor = cvar("g_weaponforcefactor");
1058 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1060 g_pickup_shells = cvar("g_pickup_shells");
1061 g_pickup_shells_max = cvar("g_pickup_shells_max");
1062 g_pickup_nails = cvar("g_pickup_nails");
1063 g_pickup_nails_max = cvar("g_pickup_nails_max");
1064 g_pickup_rockets = cvar("g_pickup_rockets");
1065 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1066 g_pickup_cells = cvar("g_pickup_cells");
1067 g_pickup_cells_max = cvar("g_pickup_cells_max");
1068 g_pickup_fuel = cvar("g_pickup_fuel");
1069 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1070 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1071 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1072 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1073 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1074 g_pickup_armormedium = cvar("g_pickup_armormedium");
1075 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1076 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1077 g_pickup_armorbig = cvar("g_pickup_armorbig");
1078 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1079 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1080 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1081 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1082 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1083 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1084 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1085 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1086 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1087 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1088 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1089 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1090 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1091 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1092 g_pickup_healthmega = cvar("g_pickup_healthmega");
1093 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1094 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1096 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1097 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1099 g_pinata = cvar("g_pinata");
1101 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1103 g_weapon_stay = cvar("g_weapon_stay");
1105 if not(inWarmupStage)
1106 game_starttime = time + cvar("g_start_delay");
1108 readplayerstartcvars();
1114 string precache_sound (string s) = #19;
1115 float precache_sound_index (string s) = #19;
1117 #define SND_VOLUME 1
1118 #define SND_ATTENUATION 2
1119 #define SND_LARGEENTITY 8
1120 #define SND_LARGESOUND 16
1122 float sound_allowed(float dest, entity e)
1124 // sounds from world may always pass
1127 if (e.classname == "body")
1129 else if (e.realowner && e.realowner != e)
1131 else if (e.owner && e.owner != e)
1136 // sounds to self may always pass
1137 if (dest == MSG_ONE)
1138 if (e == msg_entity)
1140 // sounds by players can be removed
1141 if (autocvar_bot_sound_monopoly)
1142 if (clienttype(e) == CLIENTTYPE_REAL)
1144 // anything else may pass
1148 #ifdef COMPAT_XON010_CHANNELS
1149 void(entity e, float chan, string samp, float vol, float atten) builtin_sound = #8;
1150 void sound(entity e, float chan, string samp, float vol, float atten)
1152 if (!sound_allowed(MSG_BROADCAST, e))
1154 builtin_sound(e, chan, samp, vol, atten);
1158 void sound(entity e, float chan, string samp, float vol, float atten)
1160 if (!sound_allowed(MSG_BROADCAST, e))
1162 sound7(e, chan, samp, vol, atten, 0, 0);
1166 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1170 if (!sound_allowed(dest, e))
1173 entno = num_for_edict(e);
1174 idx = precache_sound_index(samp);
1179 atten = floor(atten * 64);
1180 vol = floor(vol * 255);
1183 sflags |= SND_VOLUME;
1185 sflags |= SND_ATTENUATION;
1186 if (entno >= 8192 || chan < 0 || chan > 7)
1187 sflags |= SND_LARGEENTITY;
1189 sflags |= SND_LARGESOUND;
1191 WriteByte(dest, SVC_SOUND);
1192 WriteByte(dest, sflags);
1193 if (sflags & SND_VOLUME)
1194 WriteByte(dest, vol);
1195 if (sflags & SND_ATTENUATION)
1196 WriteByte(dest, atten);
1197 if (sflags & SND_LARGEENTITY)
1199 WriteShort(dest, entno);
1200 WriteByte(dest, chan);
1204 WriteShort(dest, entno * 8 + chan);
1206 if (sflags & SND_LARGESOUND)
1207 WriteShort(dest, idx);
1209 WriteByte(dest, idx);
1211 WriteCoord(dest, o_x);
1212 WriteCoord(dest, o_y);
1213 WriteCoord(dest, o_z);
1215 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1219 if (!sound_allowed(dest, e))
1222 o = e.origin + 0.5 * (e.mins + e.maxs);
1223 soundtoat(dest, e, o, chan, samp, vol, atten);
1225 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1227 soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1229 void stopsoundto(float dest, entity e, float chan)
1233 if (!sound_allowed(dest, e))
1236 entno = num_for_edict(e);
1238 if (entno >= 8192 || chan < 0 || chan > 7)
1241 idx = precache_sound_index("misc/null.wav");
1242 sflags = SND_LARGEENTITY;
1244 sflags |= SND_LARGESOUND;
1245 WriteByte(dest, SVC_SOUND);
1246 WriteByte(dest, sflags);
1247 WriteShort(dest, entno);
1248 WriteByte(dest, chan);
1249 if (sflags & SND_LARGESOUND)
1250 WriteShort(dest, idx);
1252 WriteByte(dest, idx);
1253 WriteCoord(dest, e.origin_x);
1254 WriteCoord(dest, e.origin_y);
1255 WriteCoord(dest, e.origin_z);
1259 WriteByte(dest, SVC_STOPSOUND);
1260 WriteShort(dest, entno * 8 + chan);
1263 void stopsound(entity e, float chan)
1265 if (!sound_allowed(MSG_BROADCAST, e))
1268 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1269 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1272 void play2(entity e, string filename)
1274 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1276 soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTN_NONE);
1279 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1281 float spamsound(entity e, float chan, string samp, float vol, float atten)
1283 if (!sound_allowed(MSG_BROADCAST, e))
1286 if (time > e.spamtime)
1289 sound(e, chan, samp, vol, atten);
1295 void play2team(float t, string filename)
1299 if (autocvar_bot_sound_monopoly)
1302 FOR_EACH_REALPLAYER(head)
1305 play2(head, filename);
1309 void play2all(string samp)
1311 if (autocvar_bot_sound_monopoly)
1314 sound(world, CH_INFO, samp, VOL_BASE, ATTN_NONE);
1317 void PrecachePlayerSounds(string f);
1318 void precache_playermodel(string m)
1320 float globhandle, i, n;
1323 if(substring(m, -9,5) == "_lod1")
1325 if(substring(m, -9,5) == "_lod2")
1328 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1331 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1335 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1338 n = search_getsize(globhandle);
1339 for (i = 0; i < n; ++i)
1341 //print(search_getfilename(globhandle, i), "\n");
1342 f = search_getfilename(globhandle, i);
1343 PrecachePlayerSounds(f);
1345 search_end(globhandle);
1347 void precache_all_playermodels(string pattern)
1349 float globhandle, i, n;
1352 globhandle = search_begin(pattern, TRUE, FALSE);
1355 n = search_getsize(globhandle);
1356 for (i = 0; i < n; ++i)
1358 //print(search_getfilename(globhandle, i), "\n");
1359 f = search_getfilename(globhandle, i);
1360 precache_playermodel(f);
1362 search_end(globhandle);
1367 // gamemode related things
1368 precache_model ("models/misc/chatbubble.spr");
1370 #ifdef TTURRETS_ENABLED
1371 if (autocvar_g_turrets)
1375 // Precache all player models if desired
1376 if (autocvar_sv_precacheplayermodels)
1378 PrecachePlayerSounds("sound/player/default.sounds");
1379 precache_all_playermodels("models/player/*.zym");
1380 precache_all_playermodels("models/player/*.dpm");
1381 precache_all_playermodels("models/player/*.md3");
1382 precache_all_playermodels("models/player/*.psk");
1383 precache_all_playermodels("models/player/*.iqm");
1386 if (autocvar_sv_defaultcharacter)
1389 s = autocvar_sv_defaultplayermodel_red;
1391 precache_playermodel(s);
1392 s = autocvar_sv_defaultplayermodel_blue;
1394 precache_playermodel(s);
1395 s = autocvar_sv_defaultplayermodel_yellow;
1397 precache_playermodel(s);
1398 s = autocvar_sv_defaultplayermodel_pink;
1400 precache_playermodel(s);
1401 s = autocvar_sv_defaultplayermodel;
1403 precache_playermodel(s);
1408 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1409 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1412 // gore and miscellaneous sounds
1413 //precache_sound ("misc/h2ohit.wav");
1414 precache_model ("models/hook.md3");
1415 precache_sound ("misc/armorimpact.wav");
1416 precache_sound ("misc/bodyimpact1.wav");
1417 precache_sound ("misc/bodyimpact2.wav");
1418 precache_sound ("misc/gib.wav");
1419 precache_sound ("misc/gib_splat01.wav");
1420 precache_sound ("misc/gib_splat02.wav");
1421 precache_sound ("misc/gib_splat03.wav");
1422 precache_sound ("misc/gib_splat04.wav");
1423 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1424 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1425 precache_sound ("misc/null.wav");
1426 precache_sound ("misc/spawn.wav");
1427 precache_sound ("misc/talk.wav");
1428 precache_sound ("misc/teleport.wav");
1429 precache_sound ("misc/poweroff.wav");
1430 precache_sound ("player/lava.wav");
1431 precache_sound ("player/slime.wav");
1433 precache_model ("models/sprites/0.spr32");
1434 precache_model ("models/sprites/1.spr32");
1435 precache_model ("models/sprites/2.spr32");
1436 precache_model ("models/sprites/3.spr32");
1437 precache_model ("models/sprites/4.spr32");
1438 precache_model ("models/sprites/5.spr32");
1439 precache_model ("models/sprites/6.spr32");
1440 precache_model ("models/sprites/7.spr32");
1441 precache_model ("models/sprites/8.spr32");
1442 precache_model ("models/sprites/9.spr32");
1443 precache_model ("models/sprites/10.spr32");
1445 // common weapon precaches
1446 precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1447 precache_sound ("weapons/weapon_switch.wav");
1448 precache_sound ("weapons/weaponpickup.wav");
1449 precache_sound ("weapons/unavailable.wav");
1450 precache_sound ("weapons/dryfire.wav");
1451 if (g_grappling_hook)
1453 precache_sound ("weapons/hook_fire.wav"); // hook
1454 precache_sound ("weapons/hook_impact.wav"); // hook
1457 if(autocvar_sv_precacheweapons)
1459 //precache weapon models/sounds
1462 while (wep <= WEP_LAST)
1464 weapon_action(wep, WR_PRECACHE);
1469 precache_model("models/elaser.mdl");
1470 precache_model("models/laser.mdl");
1471 precache_model("models/ebomb.mdl");
1474 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1476 if (!self.noise && self.music) // quake 3 uses the music field
1477 self.noise = self.music;
1479 // plays music for the level if there is any
1482 precache_sound (self.noise);
1483 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1488 // WARNING: this kills the trace globals
1489 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1490 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1492 #define INITPRIO_FIRST 0
1493 #define INITPRIO_GAMETYPE 0
1494 #define INITPRIO_GAMETYPE_FALLBACK 1
1495 #define INITPRIO_FINDTARGET 10
1496 #define INITPRIO_DROPTOFLOOR 20
1497 #define INITPRIO_SETLOCATION 90
1498 #define INITPRIO_LINKDOORS 91
1499 #define INITPRIO_LAST 99
1501 .void(void) initialize_entity;
1502 .float initialize_entity_order;
1503 .entity initialize_entity_next;
1504 entity initialize_entity_first;
1506 void make_safe_for_remove(entity e)
1508 if (e.initialize_entity)
1510 entity ent, prev = world;
1511 for (ent = initialize_entity_first; ent; )
1513 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1515 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1516 // skip it in linked list
1519 prev.initialize_entity_next = ent.initialize_entity_next;
1520 ent = prev.initialize_entity_next;
1524 initialize_entity_first = ent.initialize_entity_next;
1525 ent = initialize_entity_first;
1531 ent = ent.initialize_entity_next;
1537 void objerror(string s)
1539 make_safe_for_remove(self);
1540 builtin_objerror(s);
1543 .float remove_except_protected_forbidden;
1544 void remove_except_protected(entity e)
1546 if(e.remove_except_protected_forbidden)
1547 error("not allowed to remove this at this point");
1551 void remove_unsafely(entity e)
1553 if(e.classname == "spike")
1554 error("Removing spikes is forbidden (crylink bug), please report");
1558 void remove_safely(entity e)
1560 make_safe_for_remove(e);
1564 void InitializeEntity(entity e, void(void) func, float order)
1568 if (!e || e.initialize_entity)
1570 // make a proxy initializer entity
1574 e.classname = "initialize_entity";
1578 e.initialize_entity = func;
1579 e.initialize_entity_order = order;
1581 cur = initialize_entity_first;
1585 if (!cur || cur.initialize_entity_order > order)
1587 // insert between prev and cur
1589 prev.initialize_entity_next = e;
1591 initialize_entity_first = e;
1592 e.initialize_entity_next = cur;
1596 cur = cur.initialize_entity_next;
1599 void InitializeEntitiesRun()
1602 startoflist = initialize_entity_first;
1603 initialize_entity_first = world;
1604 remove = remove_except_protected;
1605 for (self = startoflist; self; self = self.initialize_entity_next)
1607 self.remove_except_protected_forbidden = 1;
1609 for (self = startoflist; self; )
1612 var void(void) func;
1613 e = self.initialize_entity_next;
1614 func = self.initialize_entity;
1615 self.initialize_entity_order = 0;
1616 self.initialize_entity = func_null;
1617 self.initialize_entity_next = world;
1618 self.remove_except_protected_forbidden = 0;
1619 if (self.classname == "initialize_entity")
1623 builtin_remove(self);
1626 //dprint("Delayed initialization: ", self.classname, "\n");
1632 backtrace(strcat("Null function in: ", self.classname, "\n"));
1636 remove = remove_unsafely;
1639 .float uncustomizeentityforclient_set;
1640 .void(void) uncustomizeentityforclient;
1641 void UncustomizeEntitiesRun()
1645 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1646 self.uncustomizeentityforclient();
1649 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1651 e.customizeentityforclient = customizer;
1652 e.uncustomizeentityforclient = uncustomizer;
1653 e.uncustomizeentityforclient_set = !!uncustomizer;
1657 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1660 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1664 if (e.classname == "")
1665 e.classname = "net_linked";
1667 if (e.model == "" || self.modelindex == 0)
1671 setmodel(e, "null");
1675 e.SendEntity = sendfunc;
1676 e.SendFlags = 0xFFFFFF;
1679 e.effects |= EF_NODEPTHTEST;
1683 e.nextthink = time + dt;
1684 e.think = SUB_Remove;
1688 void adaptor_think2touch()
1697 void adaptor_think2use()
1709 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1711 if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1712 self.projectiledeathtype |= HITTYPE_SPLASH;
1713 adaptor_think2use();
1716 // deferred dropping
1717 void DropToFloor_Handler()
1719 builtin_droptofloor();
1720 self.dropped_origin = self.origin;
1725 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1730 float trace_hits_box_a0, trace_hits_box_a1;
1732 float trace_hits_box_1d(float end, float thmi, float thma)
1736 // just check if x is in range
1744 // do the trace with respect to x
1745 // 0 -> end has to stay in thmi -> thma
1746 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1747 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1748 if (trace_hits_box_a0 > trace_hits_box_a1)
1754 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1759 // now it is a trace from 0 to end
1761 trace_hits_box_a0 = 0;
1762 trace_hits_box_a1 = 1;
1764 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1766 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1768 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1774 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1776 return trace_hits_box(start, end, thmi - ma, thma - mi);
1779 float SUB_NoImpactCheck()
1781 // zero hitcontents = this is not the real impact, but either the
1782 // mirror-impact of something hitting the projectile instead of the
1783 // projectile hitting the something, or a touchareagrid one. Neither of
1784 // these stop the projectile from moving, so...
1785 if(trace_dphitcontents == 0)
1787 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1788 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
1791 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1793 if (other == world && self.size != '0 0 0')
1796 tic = self.velocity * sys_frametime;
1797 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1798 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1799 if (trace_fraction >= 1)
1801 dprint("Odd... did not hit...?\n");
1803 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1805 dprint("Detected and prevented the sky-grapple bug.\n");
1813 #define SUB_OwnerCheck() (other && (other == self.owner))
1815 void RemoveGrapplingHook(entity pl);
1816 void W_Crylink_Dequeue(entity e);
1817 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
1819 if(SUB_OwnerCheck())
1821 if(SUB_NoImpactCheck())
1823 if(self.classname == "grapplinghook")
1824 RemoveGrapplingHook(self.realowner);
1825 else if(self.classname == "spike")
1827 W_Crylink_Dequeue(self);
1834 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
1835 UpdateCSQCProjectile(self);
1838 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
1840 #define ITEM_TOUCH_NEEDKILL() (((trace_dpstartcontents | trace_dphitcontents) & DPCONTENTS_NODROP) || (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY))
1841 #define ITEM_DAMAGE_NEEDKILL(dt) (((dt) == DEATH_HURTTRIGGER) || ((dt) == DEATH_SLIME) || ((dt) == DEATH_LAVA) || ((dt) == DEATH_SWAMP))
1843 void URI_Get_Callback(float id, float status, string data)
1845 if(url_URI_Get_Callback(id, status, data))
1849 else if (id == URI_GET_DISCARD)
1853 else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1856 Curl_URI_Get_Callback(id, status, data);
1858 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
1861 OnlineBanList_URI_Get_Callback(id, status, data);
1865 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
1869 string uid2name(string myuid) {
1871 s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
1873 // FIXME remove this later after 0.6 release
1874 // convert old style broken records to correct style
1877 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
1880 db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
1881 db_put(ServerProgsDB, strcat("uid2name", myuid), "");
1886 s = "^1Unregistered Player";
1890 float race_readTime(string map, float pos)
1898 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
1901 string race_readUID(string map, float pos)
1909 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
1912 float race_readPos(string map, float t) {
1914 for (i = 1; i <= RANKINGS_CNT; ++i)
1915 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
1918 return 0; // pos is zero if unranked
1921 void race_writeTime(string map, float t, string myuid)
1930 newpos = race_readPos(map, t);
1932 float i, prevpos = 0;
1933 for(i = 1; i <= RANKINGS_CNT; ++i)
1935 if(race_readUID(map, i) == myuid)
1938 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
1939 for (i = prevpos; i > newpos; --i) {
1940 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
1941 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
1943 } else { // player has no ranked record yet
1944 for (i = RANKINGS_CNT; i > newpos; --i) {
1945 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
1946 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
1950 // store new time itself
1951 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
1952 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
1955 string race_readName(string map, float pos)
1963 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
1966 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1969 vector start, org, delta, end, enddown, mstart;
1972 m = e.dphitcontentsmask;
1973 e.dphitcontentsmask = goodcontents | badcontents;
1976 delta = world.maxs - world.mins;
1980 for (i = 0; i < attempts; ++i)
1982 start_x = org_x + random() * delta_x;
1983 start_y = org_y + random() * delta_y;
1984 start_z = org_z + random() * delta_z;
1986 // rule 1: start inside world bounds, and outside
1987 // solid, and don't start from somewhere where you can
1988 // fall down to evil
1989 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
1990 if (trace_fraction >= 1)
1992 if (trace_startsolid)
1994 if (trace_dphitcontents & badcontents)
1996 if (trace_dphitq3surfaceflags & badsurfaceflags)
1999 // rule 2: if we are too high, lower the point
2000 if (trace_fraction * delta_z > maxaboveground)
2001 start = trace_endpos + '0 0 1' * maxaboveground;
2002 enddown = trace_endpos;
2004 // rule 3: make sure we aren't outside the map. This only works
2005 // for somewhat well formed maps. A good rule of thumb is that
2006 // the map should have a convex outside hull.
2007 // these can be traceLINES as we already verified the starting box
2008 mstart = start + 0.5 * (e.mins + e.maxs);
2009 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2010 if (trace_fraction >= 1)
2012 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2013 if (trace_fraction >= 1)
2015 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2016 if (trace_fraction >= 1)
2018 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2019 if (trace_fraction >= 1)
2021 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2022 if (trace_fraction >= 1)
2025 // rule 4: we must "see" some spawnpoint
2026 for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
2027 if(checkpvs(mstart, sp))
2031 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
2032 if(checkpvs(mstart, sp))
2038 // find a random vector to "look at"
2039 end_x = org_x + random() * delta_x;
2040 end_y = org_y + random() * delta_y;
2041 end_z = org_z + random() * delta_z;
2042 end = start + normalize(end - start) * vlen(delta);
2044 // rule 4: start TO end must not be too short
2045 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2046 if (trace_startsolid)
2048 if (trace_fraction < minviewdistance / vlen(delta))
2051 // rule 5: don't want to look at sky
2052 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2055 // rule 6: we must not end up in trigger_hurt
2056 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2062 e.dphitcontentsmask = m;
2066 setorigin(e, start);
2067 e.angles = vectoangles(end - start);
2068 dprint("Needed ", ftos(i + 1), " attempts\n");
2075 float zcurveparticles_effectno;
2076 vector zcurveparticles_start;
2077 float zcurveparticles_spd;
2079 void endzcurveparticles()
2081 if(zcurveparticles_effectno)
2084 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2086 zcurveparticles_effectno = 0;
2089 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2091 spd = bound(0, floor(spd / 16), 32767);
2092 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2094 endzcurveparticles();
2095 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2096 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2097 WriteShort(MSG_BROADCAST, effectno);
2098 WriteCoord(MSG_BROADCAST, start_x);
2099 WriteCoord(MSG_BROADCAST, start_y);
2100 WriteCoord(MSG_BROADCAST, start_z);
2101 zcurveparticles_effectno = effectno;
2102 zcurveparticles_start = start;
2105 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2106 WriteCoord(MSG_BROADCAST, end_x);
2107 WriteCoord(MSG_BROADCAST, end_y);
2108 WriteCoord(MSG_BROADCAST, end_z);
2109 WriteCoord(MSG_BROADCAST, end_dz);
2110 zcurveparticles_spd = spd;
2113 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2116 vector vecxy, velxy;
2118 vecxy = end - start;
2123 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2125 endzcurveparticles();
2126 trailparticles(world, effectno, start, end);
2130 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2131 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2134 void write_recordmarker(entity pl, float tstart, float dt)
2136 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2138 // also write a marker into demo files for demotc-race-record-extractor to find
2141 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2142 " ", ftos(tstart), " ", ftos(dt), "\n"));
2145 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2158 if(allowcenter) // 2: allow center handedness
2171 if(allowcenter) // 2: allow center handedness
2187 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2192 if (autocvar_g_shootfromeye)
2196 if (autocvar_g_shootfromclient) { vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn); }
2197 else { vecs_y = 0; vecs_z -= 2; }
2205 else if (autocvar_g_shootfromcenter)
2210 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2220 else if (autocvar_g_shootfromclient)
2222 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2227 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2229 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2233 void attach_sameorigin(entity e, entity to, string tag)
2235 vector org, t_forward, t_left, t_up, e_forward, e_up;
2238 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2239 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2240 t_forward = v_forward * tagscale;
2241 t_left = v_right * -tagscale;
2242 t_up = v_up * tagscale;
2244 e.origin_x = org * t_forward;
2245 e.origin_y = org * t_left;
2246 e.origin_z = org * t_up;
2248 // current forward and up directions
2249 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2250 e.angles = AnglesTransform_FromVAngles(e.angles);
2252 e.angles = AnglesTransform_FromAngles(e.angles);
2253 fixedmakevectors(e.angles);
2255 // untransform forward, up!
2256 e_forward_x = v_forward * t_forward;
2257 e_forward_y = v_forward * t_left;
2258 e_forward_z = v_forward * t_up;
2259 e_up_x = v_up * t_forward;
2260 e_up_y = v_up * t_left;
2261 e_up_z = v_up * t_up;
2263 e.angles = fixedvectoangles2(e_forward, e_up);
2264 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2265 e.angles = AnglesTransform_ToVAngles(e.angles);
2267 e.angles = AnglesTransform_ToAngles(e.angles);
2269 setattachment(e, to, tag);
2270 setorigin(e, e.origin);
2273 void detach_sameorigin(entity e)
2276 org = gettaginfo(e, 0);
2277 e.angles = fixedvectoangles2(v_forward, v_up);
2278 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2279 e.angles = AnglesTransform_ToVAngles(e.angles);
2281 e.angles = AnglesTransform_ToAngles(e.angles);
2283 setattachment(e, world, "");
2284 setorigin(e, e.origin);
2287 void follow_sameorigin(entity e, entity to)
2289 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2290 e.aiment = to; // make the hole follow bmodel
2291 e.punchangle = to.angles; // the original angles of bmodel
2292 e.view_ofs = e.origin - to.origin; // relative origin
2293 e.v_angle = e.angles - to.angles; // relative angles
2296 void unfollow_sameorigin(entity e)
2298 e.movetype = MOVETYPE_NONE;
2301 entity gettaginfo_relative_ent;
2302 vector gettaginfo_relative(entity e, float tag)
2304 if (!gettaginfo_relative_ent)
2306 gettaginfo_relative_ent = spawn();
2307 gettaginfo_relative_ent.effects = EF_NODRAW;
2309 gettaginfo_relative_ent.model = e.model;
2310 gettaginfo_relative_ent.modelindex = e.modelindex;
2311 gettaginfo_relative_ent.frame = e.frame;
2312 return gettaginfo(gettaginfo_relative_ent, tag);
2317 float modeleffect_SendEntity(entity to, float sf)
2320 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2323 if(self.velocity != '0 0 0')
2325 if(self.angles != '0 0 0')
2327 if(self.avelocity != '0 0 0')
2330 WriteByte(MSG_ENTITY, f);
2331 WriteShort(MSG_ENTITY, self.modelindex);
2332 WriteByte(MSG_ENTITY, self.skin);
2333 WriteByte(MSG_ENTITY, self.frame);
2334 WriteCoord(MSG_ENTITY, self.origin_x);
2335 WriteCoord(MSG_ENTITY, self.origin_y);
2336 WriteCoord(MSG_ENTITY, self.origin_z);
2339 WriteCoord(MSG_ENTITY, self.velocity_x);
2340 WriteCoord(MSG_ENTITY, self.velocity_y);
2341 WriteCoord(MSG_ENTITY, self.velocity_z);
2345 WriteCoord(MSG_ENTITY, self.angles_x);
2346 WriteCoord(MSG_ENTITY, self.angles_y);
2347 WriteCoord(MSG_ENTITY, self.angles_z);
2351 WriteCoord(MSG_ENTITY, self.avelocity_x);
2352 WriteCoord(MSG_ENTITY, self.avelocity_y);
2353 WriteCoord(MSG_ENTITY, self.avelocity_z);
2355 WriteShort(MSG_ENTITY, self.scale * 256.0);
2356 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2357 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2358 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2359 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2364 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2369 e.classname = "modeleffect";
2377 e.teleport_time = t1;
2381 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2385 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2388 sz = max(e.scale, e.scale2);
2389 setsize(e, e.mins * sz, e.maxs * sz);
2390 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2393 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2395 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2398 float randombit(float bits)
2400 if not(bits & (bits-1)) // this ONLY holds for powers of two!
2409 for(f = 1; f <= bits; f *= 2)
2418 r = (r - 1) / (n - 1);
2425 float randombits(float bits, float k, float error_return)
2429 while(k > 0 && bits != r)
2431 r += randombit(bits - r);
2440 void randombit_test(float bits, float iter)
2444 print(ftos(randombit(bits)), "\n");
2449 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2451 if(halflifedist > 0)
2452 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2453 else if(halflifedist < 0)
2454 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2463 #define cvar_string_normal builtin_cvar_string
2464 #define cvar_normal builtin_cvar
2466 string cvar_string_normal(string n)
2468 if not(cvar_type(n) & 1)
2469 backtrace(strcat("Attempt to access undefined cvar: ", n));
2470 return builtin_cvar_string(n);
2473 float cvar_normal(string n)
2475 return stof(cvar_string_normal(n));
2478 #define cvar_set_normal builtin_cvar_set
2486 oself.think = SUB_Remove;
2487 oself.nextthink = time;
2493 Execute func() after time + fdelay.
2494 self when func is executed = self when defer is called
2496 void defer(float fdelay, void() func)
2503 e.think = defer_think;
2504 e.nextthink = time + fdelay;
2507 .string aiment_classname;
2508 .float aiment_deadflag;
2509 void SetMovetypeFollow(entity ent, entity e)
2511 // FIXME this may not be warpzone aware
2512 ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
2513 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
2514 ent.aiment = e; // make the hole follow bmodel
2515 ent.punchangle = e.angles; // the original angles of bmodel
2516 ent.view_ofs = ent.origin - e.origin; // relative origin
2517 ent.v_angle = ent.angles - e.angles; // relative angles
2518 ent.aiment_classname = strzone(e.classname);
2519 ent.aiment_deadflag = e.deadflag;
2521 void UnsetMovetypeFollow(entity ent)
2523 ent.movetype = MOVETYPE_FLY;
2524 PROJECTILE_MAKETRIGGER(ent);
2527 float LostMovetypeFollow(entity ent)
2530 if(ent.movetype != MOVETYPE_FOLLOW)
2536 if(ent.aiment.classname != ent.aiment_classname)
2538 if(ent.aiment.deadflag != ent.aiment_deadflag)
2544 float isPushable(entity e)
2553 case "droppedweapon":
2554 case "keepawayball":
2555 case "nexball_basketball":
2556 case "nexball_football":
2558 case "bullet": // antilagged bullets can't hit this either
2561 if (e.projectiledeathtype)