1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void crosshair_trace_plusvisibletriggers(entity pl)
15 first = findchainfloat(solid, SOLID_TRIGGER);
17 for (e = first; e; e = e.chain)
23 for (e = first; e; e = e.chain)
24 e.solid = SOLID_TRIGGER;
26 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
27 void WarpZone_crosshair_trace(entity pl)
29 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
32 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
33 void() spawnpoint_use;
36 string admin_name(void)
38 if(autocvar_sv_adminnick != "")
39 return autocvar_sv_adminnick;
41 return "SERVER ADMIN";
44 float DistributeEvenly_amount;
45 float DistributeEvenly_totalweight;
46 void DistributeEvenly_Init(float amount, float totalweight)
48 if (DistributeEvenly_amount)
50 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
51 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
54 DistributeEvenly_amount = 0;
56 DistributeEvenly_amount = amount;
57 DistributeEvenly_totalweight = totalweight;
59 float DistributeEvenly_Get(float weight)
64 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
65 DistributeEvenly_totalweight -= weight;
66 DistributeEvenly_amount -= f;
69 float DistributeEvenly_GetRandomized(float weight)
74 f = floor(random() + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
75 DistributeEvenly_totalweight -= weight;
76 DistributeEvenly_amount -= f;
80 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
82 const string STR_PLAYER = "player";
83 const string STR_SPECTATOR = "spectator";
84 const string STR_OBSERVER = "observer";
86 #define IS_PLAYER(v) (v.classname == STR_PLAYER)
87 #define IS_SPEC(v) (v.classname == STR_SPECTATOR)
88 #define IS_OBSERVER(v) (v.classname == STR_OBSERVER)
89 #define IS_CLIENT(v) (v.flags & FL_CLIENT)
90 #define IS_BOT_CLIENT(v) (clienttype(v) == CLIENTTYPE_BOT)
91 #define IS_REAL_CLIENT(v) (clienttype(v) == CLIENTTYPE_REAL)
92 #define IS_NOT_A_CLIENT(v) (clienttype(v) == CLIENTTYPE_NOTACLIENT)
94 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
95 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(IS_CLIENT(v))
96 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(IS_REAL_CLIENT(v))
98 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(IS_PLAYER(v))
99 #define FOR_EACH_SPEC(v) FOR_EACH_CLIENT(v) if (!IS_PLAYER(v)) // Samual: shouldn't this be IS_SPEC(v)? and rather create a separate macro to include observers too
100 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(IS_PLAYER(v))
102 #define FOR_EACH_MONSTER(v) for(v = world; (v = findflags(v, flags, FL_MONSTER)) != world; )
104 #define CENTER_OR_VIEWOFS(ent) (ent.origin + (IS_PLAYER(ent) ? ent.view_ofs : ((ent.mins + ent.maxs) * 0.5)))
106 // copies a string to a tempstring (so one can strunzone it)
107 string strcat1(string s) = #115; // FRIK_FILE
112 void GameLogEcho(string s)
117 if (autocvar_sv_eventlog_files)
122 matches = autocvar_sv_eventlog_files_counter + 1;
123 cvar_set("sv_eventlog_files_counter", ftos(matches));
126 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
127 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
128 logfile = fopen(fn, FILE_APPEND);
129 fputs(logfile, ":logversion:3\n");
133 if (autocvar_sv_eventlog_files_timestamps)
134 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
136 fputs(logfile, strcat(s, "\n"));
139 if (autocvar_sv_eventlog_console)
148 // will be opened later
153 if (logfile_open && logfile >= 0)
160 #define strstr strstrofs
162 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
163 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
164 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
165 // BE CONSTANT OR strzoneD!
166 float strstr(string haystack, string needle, float offset)
170 len = strlen(needle);
171 endpos = strlen(haystack) - len;
172 while(offset <= endpos)
174 found = substring(haystack, offset, len);
183 const float NUM_NEAREST_ENTITIES = 4;
184 entity nearest_entity[NUM_NEAREST_ENTITIES];
185 float nearest_length[NUM_NEAREST_ENTITIES];
186 entity findnearest(vector point, .string field, string value, vector axismod)
197 localhead = find(world, field, value);
200 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
201 dist = localhead.oldorigin;
203 dist = localhead.origin;
205 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
208 for (i = 0; i < num_nearest; ++i)
210 if (len < nearest_length[i])
214 // now i tells us where to insert at
215 // INSERTION SORT! YOU'VE SEEN IT! RUN!
216 if (i < NUM_NEAREST_ENTITIES)
218 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
220 nearest_length[j + 1] = nearest_length[j];
221 nearest_entity[j + 1] = nearest_entity[j];
223 nearest_length[i] = len;
224 nearest_entity[i] = localhead;
225 if (num_nearest < NUM_NEAREST_ENTITIES)
226 num_nearest = num_nearest + 1;
229 localhead = find(localhead, field, value);
232 // now use the first one from our list that we can see
233 for (i = 0; i < num_nearest; ++i)
235 traceline(point, nearest_entity[i].origin, TRUE, world);
236 if (trace_fraction == 1)
240 dprint("Nearest point (");
241 dprint(nearest_entity[0].netname);
242 dprint(") is not visible, using a visible one.\n");
244 return nearest_entity[i];
248 if (num_nearest == 0)
251 dprint("Not seeing any location point, using nearest as fallback.\n");
253 dprint("Candidates were: ");
254 for(j = 0; j < num_nearest; ++j)
258 dprint(nearest_entity[j].netname);
263 return nearest_entity[0];
266 void spawnfunc_target_location()
268 self.classname = "target_location";
269 // location name in netname
270 // eventually support: count, teamgame selectors, line of sight?
273 void spawnfunc_info_location()
275 self.classname = "target_location";
276 self.message = self.netname;
279 string NearestLocation(vector p)
284 loc = findnearest(p, classname, "target_location", '1 1 1');
291 loc = findnearest(p, target, "###item###", '1 1 4');
298 string formatmessage(string msg)
309 WarpZone_crosshair_trace(self);
310 cursor = trace_endpos;
311 cursor_ent = trace_ent;
315 break; // too many replacements
318 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
319 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
332 replacement = substring(msg, p, 2);
333 escape = substring(msg, p + 1, 1);
337 else if (escape == "\\")
339 else if (escape == "n")
341 else if (escape == "a")
342 replacement = ftos(floor(self.armorvalue));
343 else if (escape == "h")
344 replacement = ftos(floor(self.health));
345 else if (escape == "l")
346 replacement = NearestLocation(self.origin);
347 else if (escape == "y")
348 replacement = NearestLocation(cursor);
349 else if (escape == "d")
350 replacement = NearestLocation(self.death_origin);
351 else if (escape == "w") {
355 wep = self.switchweapon;
358 replacement = W_Name(wep);
359 } else if (escape == "W") {
360 if (self.items & IT_SHELLS) replacement = "shells";
361 else if (self.items & IT_NAILS) replacement = "bullets";
362 else if (self.items & IT_ROCKETS) replacement = "rockets";
363 else if (self.items & IT_CELLS) replacement = "cells";
364 else replacement = "batteries"; // ;)
365 } else if (escape == "x") {
366 replacement = cursor_ent.netname;
367 if (replacement == "" || !cursor_ent)
368 replacement = "nothing";
369 } else if (escape == "s")
370 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
371 else if (escape == "S")
372 replacement = ftos(vlen(self.velocity));
374 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
375 p = p + strlen(replacement);
380 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
381 return (value == 0) ? FALSE : TRUE;
390 >0: receives a cvar from name=argv(f) value=argv(f+1)
392 void GetCvars_handleString(string thisname, float f, .string field, string name)
397 strunzone(self.field);
398 self.field = string_null;
402 if (thisname == name)
405 strunzone(self.field);
406 self.field = strzone(argv(f + 1));
410 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
412 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
414 GetCvars_handleString(thisname, f, field, name);
415 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
416 if (thisname == name)
419 s = func(strcat1(self.field));
422 strunzone(self.field);
423 self.field = strzone(s);
427 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
434 if (thisname == name)
435 self.field = stof(argv(f + 1));
438 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
440 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
447 if (thisname == name)
451 self.field = stof(argv(f + 1));
460 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
463 float w_getbestweapon(entity e);
464 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
467 o = W_FixWeaponOrder_ForceComplete(wo);
468 if(self.weaponorder_byimpulse)
470 strunzone(self.weaponorder_byimpulse);
471 self.weaponorder_byimpulse = string_null;
473 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
476 void GetCvars(float f)
478 string s = string_null;
481 s = strcat1(argv(f));
486 MUTATOR_CALLHOOK(GetCvars);
488 Notification_GetCvars();
490 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
491 GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
492 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
493 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
494 GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
495 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
496 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
497 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
498 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
499 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
500 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
501 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
502 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
503 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
504 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
505 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
506 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
507 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
508 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
509 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
510 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
511 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
512 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
514 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
515 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
517 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
518 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
519 GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
520 GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
521 GetCvars_handleFloat(s, f, cvar_cl_newusekeysupported, "cl_newusekeysupported");
523 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
526 if (s == "cl_weaponpriority")
527 self.switchweapon = w_getbestweapon(self);
528 if (s == "cl_allow_uidtracking")
529 PlayerStats_AddPlayer(self);
533 // decolorizes and team colors the player name when needed
534 string playername(entity p)
537 if (teamplay && !intermission_running && IS_PLAYER(p))
539 t = Team_ColorCode(p.team);
540 return strcat(t, strdecolorize(p.netname));
546 vector randompos(vector m1, vector m2)
550 v_x = m2_x * random() + m1_x;
551 v_y = m2_y * random() + m1_y;
552 v_z = m2_z * random() + m1_z;
556 //#NO AUTOCVARS START
558 float g_pickup_shells;
559 float g_pickup_shells_max;
560 float g_pickup_nails;
561 float g_pickup_nails_max;
562 float g_pickup_rockets;
563 float g_pickup_rockets_max;
564 float g_pickup_cells;
565 float g_pickup_cells_max;
567 float g_pickup_fuel_jetpack;
568 float g_pickup_fuel_max;
569 float g_pickup_armorsmall;
570 float g_pickup_armorsmall_max;
571 float g_pickup_armorsmall_anyway;
572 float g_pickup_armormedium;
573 float g_pickup_armormedium_max;
574 float g_pickup_armormedium_anyway;
575 float g_pickup_armorbig;
576 float g_pickup_armorbig_max;
577 float g_pickup_armorbig_anyway;
578 float g_pickup_armorlarge;
579 float g_pickup_armorlarge_max;
580 float g_pickup_armorlarge_anyway;
581 float g_pickup_healthsmall;
582 float g_pickup_healthsmall_max;
583 float g_pickup_healthsmall_anyway;
584 float g_pickup_healthmedium;
585 float g_pickup_healthmedium_max;
586 float g_pickup_healthmedium_anyway;
587 float g_pickup_healthlarge;
588 float g_pickup_healthlarge_max;
589 float g_pickup_healthlarge_anyway;
590 float g_pickup_healthmega;
591 float g_pickup_healthmega_max;
592 float g_pickup_healthmega_anyway;
593 float g_pickup_ammo_anyway;
594 float g_pickup_weapons_anyway;
596 WepSet g_weaponarena_weapons;
597 float g_weaponarena_random;
598 float g_weaponarena_random_with_laser;
599 string g_weaponarena_list;
600 float g_weaponspeedfactor;
601 float g_weaponratefactor;
602 float g_weapondamagefactor;
603 float g_weaponforcefactor;
604 float g_weaponspreadfactor;
606 WepSet start_weapons;
607 WepSet start_weapons_default;
608 WepSet start_weapons_defaultmask;
610 float start_ammo_shells;
611 float start_ammo_nails;
612 float start_ammo_rockets;
613 float start_ammo_cells;
614 float start_ammo_fuel;
616 float start_armorvalue;
617 WepSet warmup_start_weapons;
618 WepSet warmup_start_weapons_default;
619 WepSet warmup_start_weapons_defaultmask;
620 #define WARMUP_START_WEAPONS ((g_warmup_allguns == 1) ? (warmup_start_weapons & (weaponsInMap | start_weapons)) : warmup_start_weapons)
621 float warmup_start_ammo_shells;
622 float warmup_start_ammo_nails;
623 float warmup_start_ammo_rockets;
624 float warmup_start_ammo_cells;
625 float warmup_start_ammo_fuel;
626 float warmup_start_health;
627 float warmup_start_armorvalue;
630 entity get_weaponinfo(float w);
632 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
634 var float i = weaponinfo.weapon;
640 if (g_lms || g_ca || allguns)
642 if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
648 d = (i == WEP_SHOTGUN);
650 d = 0; // weapon is set a few lines later
652 d = (i == WEP_LASER || i == WEP_SHOTGUN);
654 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
655 d |= (i == WEP_HOOK);
656 if(weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED) // never default mutator blocked guns
659 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
661 //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
666 // 4: is set by default?
675 void readplayerstartcvars()
681 // initialize starting values for players
682 start_weapons = '0 0 0';
683 start_weapons_default = '0 0 0';
684 start_weapons_defaultmask = '0 0 0';
686 start_ammo_shells = 0;
687 start_ammo_nails = 0;
688 start_ammo_rockets = 0;
689 start_ammo_cells = 0;
690 start_health = cvar("g_balance_health_start");
691 start_armorvalue = cvar("g_balance_armor_start");
694 g_weaponarena_weapons = '0 0 0';
696 s = cvar_string("g_weaponarena");
697 if (s == "0" || s == "")
703 if (s == "0" || s == "")
709 // forcibly turn off weaponarena
714 g_weaponarena_list = "All Weapons";
715 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
717 e = get_weaponinfo(j);
718 if (!(e.spawnflags & WEP_FLAG_MUTATORBLOCKED))
719 g_weaponarena_weapons |= WepSet_FromWeapon(j);
722 else if (s == "most")
725 g_weaponarena_list = "Most Weapons";
726 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
728 e = get_weaponinfo(j);
729 if (!(e.spawnflags & WEP_FLAG_MUTATORBLOCKED))
730 if (e.spawnflags & WEP_FLAG_NORMAL)
731 g_weaponarena_weapons |= WepSet_FromWeapon(j);
734 else if (s == "none")
737 g_weaponarena_list = "No Weapons";
742 t = tokenize_console(s);
743 g_weaponarena_list = "";
744 for (i = 0; i < t; ++i)
747 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
749 e = get_weaponinfo(j);
752 g_weaponarena_weapons |= WepSet_FromWeapon(j);
753 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
759 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
762 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
766 g_weaponarena_random = cvar("g_weaponarena_random");
768 g_weaponarena_random = 0;
769 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
773 g_weapon_stay = 0; // incompatible
774 start_weapons = g_weaponarena_weapons;
775 start_items |= IT_UNLIMITED_AMMO;
779 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
781 e = get_weaponinfo(i);
782 float w = want_weapon("g_start_weapon_", e, FALSE);
784 start_weapons |= WepSet_FromWeapon(i);
786 start_weapons_default |= WepSet_FromWeapon(i);
788 start_weapons_defaultmask |= WepSet_FromWeapon(i);
792 if(!cvar("g_use_ammunition"))
793 start_items |= IT_UNLIMITED_AMMO;
795 if(start_items & IT_UNLIMITED_WEAPON_AMMO)
797 start_ammo_rockets = 999;
798 start_ammo_shells = 999;
799 start_ammo_cells = 999;
800 start_ammo_nails = 999;
801 start_ammo_fuel = 999;
805 start_ammo_shells = cvar("g_start_ammo_shells");
806 start_ammo_nails = cvar("g_start_ammo_nails");
807 start_ammo_rockets = cvar("g_start_ammo_rockets");
808 start_ammo_cells = cvar("g_start_ammo_cells");
809 start_ammo_fuel = cvar("g_start_ammo_fuel");
814 warmup_start_ammo_shells = start_ammo_shells;
815 warmup_start_ammo_nails = start_ammo_nails;
816 warmup_start_ammo_rockets = start_ammo_rockets;
817 warmup_start_ammo_cells = start_ammo_cells;
818 warmup_start_ammo_fuel = start_ammo_fuel;
819 warmup_start_health = start_health;
820 warmup_start_armorvalue = start_armorvalue;
821 warmup_start_weapons = start_weapons;
822 warmup_start_weapons_default = start_weapons_default;
823 warmup_start_weapons_defaultmask = start_weapons_defaultmask;
825 if (!g_weaponarena && !g_ca)
827 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
828 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
829 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
830 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
831 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
832 warmup_start_health = cvar("g_warmup_start_health");
833 warmup_start_armorvalue = cvar("g_warmup_start_armor");
834 warmup_start_weapons = '0 0 0';
835 warmup_start_weapons_default = '0 0 0';
836 warmup_start_weapons_defaultmask = '0 0 0';
837 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
839 e = get_weaponinfo(i);
840 float w = want_weapon("g_start_weapon_", e, g_warmup_allguns);
842 warmup_start_weapons |= WepSet_FromWeapon(i);
844 warmup_start_weapons_default |= WepSet_FromWeapon(i);
846 warmup_start_weapons_defaultmask |= WepSet_FromWeapon(i);
852 start_items |= IT_JETPACK;
854 MUTATOR_CALLHOOK(SetStartItems);
856 if ((start_items & IT_JETPACK) || (g_grappling_hook && (start_weapons & WEPSET_HOOK)))
858 g_grappling_hook = 0; // these two can't coexist, as they use the same button
859 start_items |= IT_FUEL_REGEN;
860 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
861 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
864 WepSet precache_weapons = start_weapons;
865 if (g_warmup_allguns != 1)
866 precache_weapons |= warmup_start_weapons;
867 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
869 e = get_weaponinfo(i);
870 if(precache_weapons & WepSet_FromWeapon(i))
871 weapon_action(i, WR_PRECACHE);
874 start_ammo_shells = max(0, start_ammo_shells);
875 start_ammo_nails = max(0, start_ammo_nails);
876 start_ammo_cells = max(0, start_ammo_cells);
877 start_ammo_rockets = max(0, start_ammo_rockets);
878 start_ammo_fuel = max(0, start_ammo_fuel);
880 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
881 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
882 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
883 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
884 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
888 float g_bugrigs_planar_movement;
889 float g_bugrigs_planar_movement_car_jumping;
890 float g_bugrigs_reverse_spinning;
891 float g_bugrigs_reverse_speeding;
892 float g_bugrigs_reverse_stopping;
893 float g_bugrigs_air_steering;
894 float g_bugrigs_angle_smoothing;
895 float g_bugrigs_friction_floor;
896 float g_bugrigs_friction_brake;
897 float g_bugrigs_friction_air;
898 float g_bugrigs_accel;
899 float g_bugrigs_speed_ref;
900 float g_bugrigs_speed_pow;
901 float g_bugrigs_steer;
906 string GetGametype(); // g_world.qc
907 void mutators_add(); // mutators.qc
908 void readlevelcvars(void)
913 if(cvar("sv_allow_fullbright"))
914 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
916 g_bugrigs = cvar("g_bugrigs");
917 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
918 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
919 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
920 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
921 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
922 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
923 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
924 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
925 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
926 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
927 g_bugrigs_accel = cvar("g_bugrigs_accel");
928 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
929 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
930 g_bugrigs_steer = cvar("g_bugrigs_steer");
932 g_minstagib = cvar("g_minstagib");
934 sv_clones = cvar("sv_clones");
935 sv_foginterval = cvar("sv_foginterval");
936 g_cloaked = cvar("g_cloaked");
938 g_cloaked = 1; // always enable cloak in CTS
939 g_footsteps = cvar("g_footsteps");
940 g_grappling_hook = cvar("g_grappling_hook");
941 g_jetpack = cvar("g_jetpack");
942 sv_maxidle = cvar("sv_maxidle");
943 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
944 sv_autotaunt = cvar("sv_autotaunt");
945 sv_taunt = cvar("sv_taunt");
947 warmup_stage = cvar("g_warmup");
948 g_warmup_limit = cvar("g_warmup_limit");
949 g_warmup_allguns = cvar("g_warmup_allguns");
950 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
952 if ((g_race && g_race_qualifying == 2) || g_assault || cvar("g_campaign"))
953 warmup_stage = 0; // these modes cannot work together, sorry
955 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
956 g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
957 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
958 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
959 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
960 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
961 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
962 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
963 g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
964 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
965 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
966 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
967 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
968 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
970 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
971 g_weaponratefactor = cvar("g_weaponratefactor");
972 g_weapondamagefactor = cvar("g_weapondamagefactor");
973 g_weaponforcefactor = cvar("g_weaponforcefactor");
974 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
976 g_pickup_shells = cvar("g_pickup_shells");
977 g_pickup_shells_max = cvar("g_pickup_shells_max");
978 g_pickup_nails = cvar("g_pickup_nails");
979 g_pickup_nails_max = cvar("g_pickup_nails_max");
980 g_pickup_rockets = cvar("g_pickup_rockets");
981 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
982 g_pickup_cells = cvar("g_pickup_cells");
983 g_pickup_cells_max = cvar("g_pickup_cells_max");
984 g_pickup_fuel = cvar("g_pickup_fuel");
985 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
986 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
987 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
988 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
989 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
990 g_pickup_armormedium = cvar("g_pickup_armormedium");
991 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
992 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
993 g_pickup_armorbig = cvar("g_pickup_armorbig");
994 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
995 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
996 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
997 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
998 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
999 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1000 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1001 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1002 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1003 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1004 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1005 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1006 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1007 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1008 g_pickup_healthmega = cvar("g_pickup_healthmega");
1009 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1010 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1012 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1013 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1015 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1017 g_weapon_stay = cvar("g_weapon_stay");
1020 game_starttime = time + cvar("g_start_delay");
1022 readplayerstartcvars();
1028 string precache_sound (string s) = #19;
1029 float precache_sound_index (string s) = #19;
1031 #define SND_VOLUME 1
1032 #define SND_ATTENUATION 2
1033 #define SND_LARGEENTITY 8
1034 #define SND_LARGESOUND 16
1036 float sound_allowed(float dest, entity e)
1038 // sounds from world may always pass
1041 if (e.classname == "body")
1043 else if (e.realowner && e.realowner != e)
1045 else if (e.owner && e.owner != e)
1050 // sounds to self may always pass
1051 if (dest == MSG_ONE)
1052 if (e == msg_entity)
1054 // sounds by players can be removed
1055 if (autocvar_bot_sound_monopoly)
1056 if (IS_REAL_CLIENT(e))
1058 // anything else may pass
1062 #ifdef COMPAT_XON010_CHANNELS
1063 void(entity e, float chan, string samp, float vol, float atten) builtin_sound = #8;
1064 void sound(entity e, float chan, string samp, float vol, float atten)
1066 if (!sound_allowed(MSG_BROADCAST, e))
1068 builtin_sound(e, chan, samp, vol, atten);
1072 void sound(entity e, float chan, string samp, float vol, float atten)
1074 if (!sound_allowed(MSG_BROADCAST, e))
1076 sound7(e, chan, samp, vol, atten, 0, 0);
1080 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1084 if (!sound_allowed(dest, e))
1087 entno = num_for_edict(e);
1088 idx = precache_sound_index(samp);
1093 atten = floor(atten * 64);
1094 vol = floor(vol * 255);
1097 sflags |= SND_VOLUME;
1099 sflags |= SND_ATTENUATION;
1100 if (entno >= 8192 || chan < 0 || chan > 7)
1101 sflags |= SND_LARGEENTITY;
1103 sflags |= SND_LARGESOUND;
1105 WriteByte(dest, SVC_SOUND);
1106 WriteByte(dest, sflags);
1107 if (sflags & SND_VOLUME)
1108 WriteByte(dest, vol);
1109 if (sflags & SND_ATTENUATION)
1110 WriteByte(dest, atten);
1111 if (sflags & SND_LARGEENTITY)
1113 WriteShort(dest, entno);
1114 WriteByte(dest, chan);
1118 WriteShort(dest, entno * 8 + chan);
1120 if (sflags & SND_LARGESOUND)
1121 WriteShort(dest, idx);
1123 WriteByte(dest, idx);
1125 WriteCoord(dest, o_x);
1126 WriteCoord(dest, o_y);
1127 WriteCoord(dest, o_z);
1129 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1133 if (!sound_allowed(dest, e))
1136 o = e.origin + 0.5 * (e.mins + e.maxs);
1137 soundtoat(dest, e, o, chan, samp, vol, atten);
1139 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1141 soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1143 void stopsoundto(float dest, entity e, float chan)
1147 if (!sound_allowed(dest, e))
1150 entno = num_for_edict(e);
1152 if (entno >= 8192 || chan < 0 || chan > 7)
1155 idx = precache_sound_index("misc/null.wav");
1156 sflags = SND_LARGEENTITY;
1158 sflags |= SND_LARGESOUND;
1159 WriteByte(dest, SVC_SOUND);
1160 WriteByte(dest, sflags);
1161 WriteShort(dest, entno);
1162 WriteByte(dest, chan);
1163 if (sflags & SND_LARGESOUND)
1164 WriteShort(dest, idx);
1166 WriteByte(dest, idx);
1167 WriteCoord(dest, e.origin_x);
1168 WriteCoord(dest, e.origin_y);
1169 WriteCoord(dest, e.origin_z);
1173 WriteByte(dest, SVC_STOPSOUND);
1174 WriteShort(dest, entno * 8 + chan);
1177 void stopsound(entity e, float chan)
1179 if (!sound_allowed(MSG_BROADCAST, e))
1182 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1183 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1186 void play2(entity e, string filename)
1188 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1190 soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTEN_NONE);
1193 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1195 float spamsound(entity e, float chan, string samp, float vol, float atten)
1197 if (!sound_allowed(MSG_BROADCAST, e))
1200 if (time > e.spamtime)
1203 sound(e, chan, samp, vol, atten);
1209 void play2team(float t, string filename)
1213 if (autocvar_bot_sound_monopoly)
1216 FOR_EACH_REALPLAYER(head)
1219 play2(head, filename);
1223 void play2all(string samp)
1225 if (autocvar_bot_sound_monopoly)
1228 sound(world, CH_INFO, samp, VOL_BASE, ATTEN_NONE);
1231 void PrecachePlayerSounds(string f);
1232 void precache_playermodel(string m)
1234 float globhandle, i, n;
1237 if(substring(m, -9,5) == "_lod1")
1239 if(substring(m, -9,5) == "_lod2")
1242 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1245 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1249 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1252 n = search_getsize(globhandle);
1253 for (i = 0; i < n; ++i)
1255 //print(search_getfilename(globhandle, i), "\n");
1256 f = search_getfilename(globhandle, i);
1257 PrecachePlayerSounds(f);
1259 search_end(globhandle);
1261 void precache_all_playermodels(string pattern)
1263 float globhandle, i, n;
1266 globhandle = search_begin(pattern, TRUE, FALSE);
1269 n = search_getsize(globhandle);
1270 for (i = 0; i < n; ++i)
1272 //print(search_getfilename(globhandle, i), "\n");
1273 f = search_getfilename(globhandle, i);
1274 precache_playermodel(f);
1276 search_end(globhandle);
1281 // gamemode related things
1282 precache_model ("models/misc/chatbubble.spr");
1284 #ifdef TTURRETS_ENABLED
1285 if (autocvar_g_turrets)
1289 // Precache all player models if desired
1290 if (autocvar_sv_precacheplayermodels)
1292 PrecachePlayerSounds("sound/player/default.sounds");
1293 precache_all_playermodels("models/player/*.zym");
1294 precache_all_playermodels("models/player/*.dpm");
1295 precache_all_playermodels("models/player/*.md3");
1296 precache_all_playermodels("models/player/*.psk");
1297 precache_all_playermodels("models/player/*.iqm");
1300 if (autocvar_sv_defaultcharacter)
1303 s = autocvar_sv_defaultplayermodel_red;
1305 precache_playermodel(s);
1306 s = autocvar_sv_defaultplayermodel_blue;
1308 precache_playermodel(s);
1309 s = autocvar_sv_defaultplayermodel_yellow;
1311 precache_playermodel(s);
1312 s = autocvar_sv_defaultplayermodel_pink;
1314 precache_playermodel(s);
1315 s = autocvar_sv_defaultplayermodel;
1317 precache_playermodel(s);
1322 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1323 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1326 // gore and miscellaneous sounds
1327 //precache_sound ("misc/h2ohit.wav");
1328 precache_model ("models/hook.md3");
1329 precache_sound ("misc/armorimpact.wav");
1330 precache_sound ("misc/bodyimpact1.wav");
1331 precache_sound ("misc/bodyimpact2.wav");
1332 precache_sound ("misc/gib.wav");
1333 precache_sound ("misc/gib_splat01.wav");
1334 precache_sound ("misc/gib_splat02.wav");
1335 precache_sound ("misc/gib_splat03.wav");
1336 precache_sound ("misc/gib_splat04.wav");
1337 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1338 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1339 precache_sound ("misc/null.wav");
1340 precache_sound ("misc/spawn.wav");
1341 precache_sound ("misc/talk.wav");
1342 precache_sound ("misc/teleport.wav");
1343 precache_sound ("misc/poweroff.wav");
1344 precache_sound ("player/lava.wav");
1345 precache_sound ("player/slime.wav");
1347 precache_model ("models/sprites/0.spr32");
1348 precache_model ("models/sprites/1.spr32");
1349 precache_model ("models/sprites/2.spr32");
1350 precache_model ("models/sprites/3.spr32");
1351 precache_model ("models/sprites/4.spr32");
1352 precache_model ("models/sprites/5.spr32");
1353 precache_model ("models/sprites/6.spr32");
1354 precache_model ("models/sprites/7.spr32");
1355 precache_model ("models/sprites/8.spr32");
1356 precache_model ("models/sprites/9.spr32");
1357 precache_model ("models/sprites/10.spr32");
1359 // common weapon precaches
1360 precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1361 precache_sound ("weapons/weapon_switch.wav");
1362 precache_sound ("weapons/weaponpickup.wav");
1363 precache_sound ("weapons/unavailable.wav");
1364 precache_sound ("weapons/dryfire.wav");
1365 if (g_grappling_hook)
1367 precache_sound ("weapons/hook_fire.wav"); // hook
1368 precache_sound ("weapons/hook_impact.wav"); // hook
1371 if(autocvar_sv_precacheweapons)
1373 //precache weapon models/sounds
1376 while (wep <= WEP_LAST)
1378 weapon_action(wep, WR_PRECACHE);
1383 precache_model("models/elaser.mdl");
1384 precache_model("models/laser.mdl");
1385 precache_model("models/ebomb.mdl");
1388 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1390 if (!self.noise && self.music) // quake 3 uses the music field
1391 self.noise = self.music;
1393 // plays music for the level if there is any
1396 precache_sound (self.noise);
1397 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTEN_NONE);
1401 #include "precache-for-csqc.inc"
1404 // WARNING: this kills the trace globals
1405 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1406 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1408 #define INITPRIO_FIRST 0
1409 #define INITPRIO_GAMETYPE 0
1410 #define INITPRIO_GAMETYPE_FALLBACK 1
1411 #define INITPRIO_FINDTARGET 10
1412 #define INITPRIO_DROPTOFLOOR 20
1413 #define INITPRIO_SETLOCATION 90
1414 #define INITPRIO_LINKDOORS 91
1415 #define INITPRIO_LAST 99
1417 .void(void) initialize_entity;
1418 .float initialize_entity_order;
1419 .entity initialize_entity_next;
1420 entity initialize_entity_first;
1422 void make_safe_for_remove(entity e)
1424 if (e.initialize_entity)
1426 entity ent, prev = world;
1427 for (ent = initialize_entity_first; ent; )
1429 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1431 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1432 // skip it in linked list
1435 prev.initialize_entity_next = ent.initialize_entity_next;
1436 ent = prev.initialize_entity_next;
1440 initialize_entity_first = ent.initialize_entity_next;
1441 ent = initialize_entity_first;
1447 ent = ent.initialize_entity_next;
1453 void objerror(string s)
1455 make_safe_for_remove(self);
1456 builtin_objerror(s);
1459 .float remove_except_protected_forbidden;
1460 void remove_except_protected(entity e)
1462 if(e.remove_except_protected_forbidden)
1463 error("not allowed to remove this at this point");
1467 void remove_unsafely(entity e)
1469 if(e.classname == "spike")
1470 error("Removing spikes is forbidden (crylink bug), please report");
1474 void remove_safely(entity e)
1476 make_safe_for_remove(e);
1480 void InitializeEntity(entity e, void(void) func, float order)
1484 if (!e || e.initialize_entity)
1486 // make a proxy initializer entity
1490 e.classname = "initialize_entity";
1494 e.initialize_entity = func;
1495 e.initialize_entity_order = order;
1497 cur = initialize_entity_first;
1501 if (!cur || cur.initialize_entity_order > order)
1503 // insert between prev and cur
1505 prev.initialize_entity_next = e;
1507 initialize_entity_first = e;
1508 e.initialize_entity_next = cur;
1512 cur = cur.initialize_entity_next;
1515 void InitializeEntitiesRun()
1518 startoflist = initialize_entity_first;
1519 initialize_entity_first = world;
1520 remove = remove_except_protected;
1521 for (self = startoflist; self; self = self.initialize_entity_next)
1523 self.remove_except_protected_forbidden = 1;
1525 for (self = startoflist; self; )
1528 var void(void) func;
1529 e = self.initialize_entity_next;
1530 func = self.initialize_entity;
1531 self.initialize_entity_order = 0;
1532 self.initialize_entity = func_null;
1533 self.initialize_entity_next = world;
1534 self.remove_except_protected_forbidden = 0;
1535 if (self.classname == "initialize_entity")
1539 builtin_remove(self);
1542 //dprint("Delayed initialization: ", self.classname, "\n");
1548 backtrace(strcat("Null function in: ", self.classname, "\n"));
1552 remove = remove_unsafely;
1555 .float uncustomizeentityforclient_set;
1556 .void(void) uncustomizeentityforclient;
1557 void UncustomizeEntitiesRun()
1561 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1562 self.uncustomizeentityforclient();
1565 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1567 e.customizeentityforclient = customizer;
1568 e.uncustomizeentityforclient = uncustomizer;
1569 e.uncustomizeentityforclient_set = !!uncustomizer;
1573 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1576 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1580 if (e.classname == "")
1581 e.classname = "net_linked";
1583 if (e.model == "" || self.modelindex == 0)
1587 setmodel(e, "null");
1591 e.SendEntity = sendfunc;
1592 e.SendFlags = 0xFFFFFF;
1595 e.effects |= EF_NODEPTHTEST;
1599 e.nextthink = time + dt;
1600 e.think = SUB_Remove;
1604 void adaptor_think2touch()
1613 void adaptor_think2use()
1625 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1627 if(!(self.flags & FL_ONGROUND)) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1628 self.projectiledeathtype |= HITTYPE_SPLASH;
1629 adaptor_think2use();
1632 // deferred dropping
1633 void DropToFloor_Handler()
1635 builtin_droptofloor();
1636 self.dropped_origin = self.origin;
1641 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1646 float trace_hits_box_a0, trace_hits_box_a1;
1648 float trace_hits_box_1d(float end, float thmi, float thma)
1652 // just check if x is in range
1660 // do the trace with respect to x
1661 // 0 -> end has to stay in thmi -> thma
1662 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1663 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1664 if (trace_hits_box_a0 > trace_hits_box_a1)
1670 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1675 // now it is a trace from 0 to end
1677 trace_hits_box_a0 = 0;
1678 trace_hits_box_a1 = 1;
1680 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1682 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1684 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1690 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1692 return trace_hits_box(start, end, thmi - ma, thma - mi);
1695 float SUB_NoImpactCheck()
1697 // zero hitcontents = this is not the real impact, but either the
1698 // mirror-impact of something hitting the projectile instead of the
1699 // projectile hitting the something, or a touchareagrid one. Neither of
1700 // these stop the projectile from moving, so...
1701 if(trace_dphitcontents == 0)
1703 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1704 dprintf("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n", num_for_edict(self), self.classname, vtos(self.origin));
1707 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1709 if (other == world && self.size != '0 0 0')
1712 tic = self.velocity * sys_frametime;
1713 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1714 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1715 if (trace_fraction >= 1)
1717 dprint("Odd... did not hit...?\n");
1719 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1721 dprint("Detected and prevented the sky-grapple bug.\n");
1729 #define SUB_OwnerCheck() (other && (other == self.owner))
1731 void RemoveGrapplingHook(entity pl);
1732 void W_Crylink_Dequeue(entity e);
1733 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
1735 if(SUB_OwnerCheck())
1737 if(SUB_NoImpactCheck())
1739 if(self.classname == "grapplinghook")
1740 RemoveGrapplingHook(self.realowner);
1741 else if(self.classname == "spike")
1743 W_Crylink_Dequeue(self);
1750 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
1751 UpdateCSQCProjectile(self);
1754 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
1756 #define ITEM_TOUCH_NEEDKILL() (((trace_dpstartcontents | trace_dphitcontents) & DPCONTENTS_NODROP) || (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY))
1757 #define ITEM_DAMAGE_NEEDKILL(dt) (((dt) == DEATH_HURTTRIGGER) || ((dt) == DEATH_SLIME) || ((dt) == DEATH_LAVA) || ((dt) == DEATH_SWAMP))
1759 void URI_Get_Callback(float id, float status, string data)
1761 if(url_URI_Get_Callback(id, status, data))
1765 else if (id == URI_GET_DISCARD)
1769 else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1772 Curl_URI_Get_Callback(id, status, data);
1774 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
1777 OnlineBanList_URI_Get_Callback(id, status, data);
1781 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
1785 string uid2name(string myuid) {
1787 s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
1789 // FIXME remove this later after 0.6 release
1790 // convert old style broken records to correct style
1793 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
1796 db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
1797 db_put(ServerProgsDB, strcat("uid2name", myuid), "");
1802 s = "^1Unregistered Player";
1806 float race_readTime(string map, float pos)
1814 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
1817 string race_readUID(string map, float pos)
1825 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
1828 float race_readPos(string map, float t) {
1830 for (i = 1; i <= RANKINGS_CNT; ++i)
1831 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
1834 return 0; // pos is zero if unranked
1837 void race_writeTime(string map, float t, string myuid)
1846 newpos = race_readPos(map, t);
1848 float i, prevpos = 0;
1849 for(i = 1; i <= RANKINGS_CNT; ++i)
1851 if(race_readUID(map, i) == myuid)
1854 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
1855 for (i = prevpos; i > newpos; --i) {
1856 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
1857 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
1859 } else { // player has no ranked record yet
1860 for (i = RANKINGS_CNT; i > newpos; --i) {
1861 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
1862 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
1866 // store new time itself
1867 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
1868 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
1871 string race_readName(string map, float pos)
1879 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
1882 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1885 vector start, org, delta, end, enddown, mstart;
1888 m = e.dphitcontentsmask;
1889 e.dphitcontentsmask = goodcontents | badcontents;
1892 delta = world.maxs - world.mins;
1896 for (i = 0; i < attempts; ++i)
1898 start_x = org_x + random() * delta_x;
1899 start_y = org_y + random() * delta_y;
1900 start_z = org_z + random() * delta_z;
1902 // rule 1: start inside world bounds, and outside
1903 // solid, and don't start from somewhere where you can
1904 // fall down to evil
1905 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
1906 if (trace_fraction >= 1)
1908 if (trace_startsolid)
1910 if (trace_dphitcontents & badcontents)
1912 if (trace_dphitq3surfaceflags & badsurfaceflags)
1915 // rule 2: if we are too high, lower the point
1916 if (trace_fraction * delta_z > maxaboveground)
1917 start = trace_endpos + '0 0 1' * maxaboveground;
1918 enddown = trace_endpos;
1920 // rule 3: make sure we aren't outside the map. This only works
1921 // for somewhat well formed maps. A good rule of thumb is that
1922 // the map should have a convex outside hull.
1923 // these can be traceLINES as we already verified the starting box
1924 mstart = start + 0.5 * (e.mins + e.maxs);
1925 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
1926 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1928 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
1929 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1931 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
1932 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1934 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
1935 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1937 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
1938 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1941 // rule 4: we must "see" some spawnpoint or item
1942 for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
1943 if(checkpvs(mstart, sp))
1944 if((traceline(mstart, sp.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1948 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
1949 if(checkpvs(mstart, sp))
1950 if((traceline(mstart, sp.origin + (sp.mins + sp.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1956 // find a random vector to "look at"
1957 end_x = org_x + random() * delta_x;
1958 end_y = org_y + random() * delta_y;
1959 end_z = org_z + random() * delta_z;
1960 end = start + normalize(end - start) * vlen(delta);
1962 // rule 4: start TO end must not be too short
1963 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1964 if (trace_startsolid)
1966 if (trace_fraction < minviewdistance / vlen(delta))
1969 // rule 5: don't want to look at sky
1970 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1973 // rule 6: we must not end up in trigger_hurt
1974 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1980 e.dphitcontentsmask = m;
1984 setorigin(e, start);
1985 e.angles = vectoangles(end - start);
1986 dprint("Needed ", ftos(i + 1), " attempts\n");
1993 void write_recordmarker(entity pl, float tstart, float dt)
1995 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
1997 // also write a marker into demo files for demotc-race-record-extractor to find
2000 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2001 " ", ftos(tstart), " ", ftos(dt), "\n"));
2004 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2017 if(allowcenter) // 2: allow center handedness
2030 if(allowcenter) // 2: allow center handedness
2046 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2051 if (autocvar_g_shootfromeye)
2055 if (autocvar_g_shootfromclient) { vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn); }
2056 else { vecs_y = 0; vecs_z -= 2; }
2064 else if (autocvar_g_shootfromcenter)
2069 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2079 else if (autocvar_g_shootfromclient)
2081 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2086 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2088 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2092 void attach_sameorigin(entity e, entity to, string tag)
2094 vector org, t_forward, t_left, t_up, e_forward, e_up;
2097 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2098 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2099 t_forward = v_forward * tagscale;
2100 t_left = v_right * -tagscale;
2101 t_up = v_up * tagscale;
2103 e.origin_x = org * t_forward;
2104 e.origin_y = org * t_left;
2105 e.origin_z = org * t_up;
2107 // current forward and up directions
2108 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2109 e.angles = AnglesTransform_FromVAngles(e.angles);
2111 e.angles = AnglesTransform_FromAngles(e.angles);
2112 fixedmakevectors(e.angles);
2114 // untransform forward, up!
2115 e_forward_x = v_forward * t_forward;
2116 e_forward_y = v_forward * t_left;
2117 e_forward_z = v_forward * t_up;
2118 e_up_x = v_up * t_forward;
2119 e_up_y = v_up * t_left;
2120 e_up_z = v_up * t_up;
2122 e.angles = fixedvectoangles2(e_forward, e_up);
2123 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2124 e.angles = AnglesTransform_ToVAngles(e.angles);
2126 e.angles = AnglesTransform_ToAngles(e.angles);
2128 setattachment(e, to, tag);
2129 setorigin(e, e.origin);
2132 void detach_sameorigin(entity e)
2135 org = gettaginfo(e, 0);
2136 e.angles = fixedvectoangles2(v_forward, v_up);
2137 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2138 e.angles = AnglesTransform_ToVAngles(e.angles);
2140 e.angles = AnglesTransform_ToAngles(e.angles);
2142 setattachment(e, world, "");
2143 setorigin(e, e.origin);
2146 void follow_sameorigin(entity e, entity to)
2148 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2149 e.aiment = to; // make the hole follow bmodel
2150 e.punchangle = to.angles; // the original angles of bmodel
2151 e.view_ofs = e.origin - to.origin; // relative origin
2152 e.v_angle = e.angles - to.angles; // relative angles
2155 void unfollow_sameorigin(entity e)
2157 e.movetype = MOVETYPE_NONE;
2160 entity gettaginfo_relative_ent;
2161 vector gettaginfo_relative(entity e, float tag)
2163 if (!gettaginfo_relative_ent)
2165 gettaginfo_relative_ent = spawn();
2166 gettaginfo_relative_ent.effects = EF_NODRAW;
2168 gettaginfo_relative_ent.model = e.model;
2169 gettaginfo_relative_ent.modelindex = e.modelindex;
2170 gettaginfo_relative_ent.frame = e.frame;
2171 return gettaginfo(gettaginfo_relative_ent, tag);
2176 float modeleffect_SendEntity(entity to, float sf)
2179 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2182 if(self.velocity != '0 0 0')
2184 if(self.angles != '0 0 0')
2186 if(self.avelocity != '0 0 0')
2189 WriteByte(MSG_ENTITY, f);
2190 WriteShort(MSG_ENTITY, self.modelindex);
2191 WriteByte(MSG_ENTITY, self.skin);
2192 WriteByte(MSG_ENTITY, self.frame);
2193 WriteCoord(MSG_ENTITY, self.origin_x);
2194 WriteCoord(MSG_ENTITY, self.origin_y);
2195 WriteCoord(MSG_ENTITY, self.origin_z);
2198 WriteCoord(MSG_ENTITY, self.velocity_x);
2199 WriteCoord(MSG_ENTITY, self.velocity_y);
2200 WriteCoord(MSG_ENTITY, self.velocity_z);
2204 WriteCoord(MSG_ENTITY, self.angles_x);
2205 WriteCoord(MSG_ENTITY, self.angles_y);
2206 WriteCoord(MSG_ENTITY, self.angles_z);
2210 WriteCoord(MSG_ENTITY, self.avelocity_x);
2211 WriteCoord(MSG_ENTITY, self.avelocity_y);
2212 WriteCoord(MSG_ENTITY, self.avelocity_z);
2214 WriteShort(MSG_ENTITY, self.scale * 256.0);
2215 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2216 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2217 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2218 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2223 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2228 e.classname = "modeleffect";
2236 e.teleport_time = t1;
2240 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2244 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2247 sz = max(e.scale, e.scale2);
2248 setsize(e, e.mins * sz, e.maxs * sz);
2249 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2252 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2254 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2257 float randombit(float bits)
2259 if(!(bits & (bits-1))) // this ONLY holds for powers of two!
2268 for(f = 1; f <= bits; f *= 2)
2277 r = (r - 1) / (n - 1);
2284 float randombits(float bits, float k, float error_return)
2288 while(k > 0 && bits != r)
2290 r += randombit(bits - r);
2299 void randombit_test(float bits, float iter)
2303 print(ftos(randombit(bits)), "\n");
2308 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2310 if(halflifedist > 0)
2311 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2312 else if(halflifedist < 0)
2313 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2322 #define cvar_string_normal builtin_cvar_string
2323 #define cvar_normal builtin_cvar
2325 string cvar_string_normal(string n)
2327 if (!(cvar_type(n) & 1))
2328 backtrace(strcat("Attempt to access undefined cvar: ", n));
2329 return builtin_cvar_string(n);
2332 float cvar_normal(string n)
2334 return stof(cvar_string_normal(n));
2337 #define cvar_set_normal builtin_cvar_set
2345 oself.think = SUB_Remove;
2346 oself.nextthink = time;
2352 Execute func() after time + fdelay.
2353 self when func is executed = self when defer is called
2355 void defer(float fdelay, void() func)
2362 e.think = defer_think;
2363 e.nextthink = time + fdelay;
2366 .string aiment_classname;
2367 .float aiment_deadflag;
2368 void SetMovetypeFollow(entity ent, entity e)
2370 // FIXME this may not be warpzone aware
2371 ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
2372 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
2373 ent.aiment = e; // make the hole follow bmodel
2374 ent.punchangle = e.angles; // the original angles of bmodel
2375 ent.view_ofs = ent.origin - e.origin; // relative origin
2376 ent.v_angle = ent.angles - e.angles; // relative angles
2377 ent.aiment_classname = strzone(e.classname);
2378 ent.aiment_deadflag = e.deadflag;
2380 void UnsetMovetypeFollow(entity ent)
2382 ent.movetype = MOVETYPE_FLY;
2383 PROJECTILE_MAKETRIGGER(ent);
2386 float LostMovetypeFollow(entity ent)
2389 if(ent.movetype != MOVETYPE_FOLLOW)
2395 if(ent.aiment.classname != ent.aiment_classname)
2397 if(ent.aiment.deadflag != ent.aiment_deadflag)
2403 float isPushable(entity e)
2412 case "droppedweapon":
2413 case "keepawayball":
2414 case "nexball_basketball":
2415 case "nexball_football":
2417 case "bullet": // antilagged bullets can't hit this either
2420 if (e.projectiledeathtype)