1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
12 void WarpZone_crosshair_trace(entity pl)
14 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
18 void() spawnpoint_use;
20 string ColoredTeamName(float t);
22 string admin_name(void)
24 if(autocvar_sv_adminnick != "")
25 return autocvar_sv_adminnick;
27 return "SERVER ADMIN";
30 float DistributeEvenly_amount;
31 float DistributeEvenly_totalweight;
32 void DistributeEvenly_Init(float amount, float totalweight)
34 if (DistributeEvenly_amount)
36 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
37 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
40 DistributeEvenly_amount = 0;
42 DistributeEvenly_amount = amount;
43 DistributeEvenly_totalweight = totalweight;
45 float DistributeEvenly_Get(float weight)
50 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
51 DistributeEvenly_totalweight -= weight;
52 DistributeEvenly_amount -= f;
56 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
59 string STR_PLAYER = "player";
60 string STR_SPECTATOR = "spectator";
61 string STR_OBSERVER = "observer";
64 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
65 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
66 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
67 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
69 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
70 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
71 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
72 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
73 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
76 // copies a string to a tempstring (so one can strunzone it)
77 string strcat1(string s) = #115; // FRIK_FILE
82 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
84 float nPlayerHealth = rint(enPlayer.health);
85 float nPlayerArmor = rint(enPlayer.armorvalue);
86 float nPlayerHandicap = enPlayer.cvar_cl_handicap;
87 float nPlayerPing = rint(enPlayer.ping);
88 string strPlayerPingColor;
91 if(nPlayerPing >= 150)
92 strPlayerPingColor = "^1";
94 strPlayerPingColor = "^2";
96 if((autocvar_sv_fragmessage_information_stats) && (enPlayer.health >= 1))
97 strMessage = strcat(strMessage, "^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
99 if(autocvar_sv_fragmessage_information_ping) {
100 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
101 strMessage = strcat(strMessage, " ^7(^2Bot");
103 strMessage = strcat(strMessage, " ^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
104 if(autocvar_sv_fragmessage_information_handicap)
105 if(autocvar_sv_fragmessage_information_handicap == 2)
106 if(nPlayerHandicap <= 1)
107 strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
109 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
110 else if not(nPlayerHandicap <= 1)
111 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
113 strMessage = strcat(strMessage, "^7)");
114 } else if(autocvar_sv_fragmessage_information_handicap) {
115 if(autocvar_sv_fragmessage_information_handicap == 2)
116 if(nPlayerHandicap <= 1)
117 strMessage = strcat(strMessage, "^7(Handicap ^2Off^7)");
119 strMessage = strcat(strMessage, "^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
120 else if(nPlayerHandicap > 1)
121 strMessage = strcat(strMessage, "^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
124 if(strMessage) // add new line to the beginning if there is a message
125 strMessage = strcat("\n", strMessage);
129 void bcenterprint(string s)
131 // TODO replace by MSG_ALL (would show it to spectators too, though)?
133 FOR_EACH_PLAYER(head)
134 if (clienttype(head) == CLIENTTYPE_REAL)
135 centerprint(head, s);
138 void GameLogEcho(string s)
143 if (autocvar_sv_eventlog_files)
148 matches = autocvar_sv_eventlog_files_counter + 1;
149 cvar_set("sv_eventlog_files_counter", ftos(matches));
152 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
153 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
154 logfile = fopen(fn, FILE_APPEND);
155 fputs(logfile, ":logversion:3\n");
159 if (autocvar_sv_eventlog_files_timestamps)
160 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
162 fputs(logfile, strcat(s, "\n"));
165 if (autocvar_sv_eventlog_console)
174 // will be opened later
179 if (logfile_open && logfile >= 0)
190 vector PL_CROUCH_VIEW_OFS;
191 vector PL_CROUCH_MIN;
192 vector PL_CROUCH_MAX;
194 float spawnpoint_nag;
195 void relocate_spawnpoint()
197 PL_VIEW_OFS = stov(autocvar_sv_player_viewoffset);
198 PL_MIN = stov(autocvar_sv_player_mins);
199 PL_MAX = stov(autocvar_sv_player_maxs);
200 PL_HEAD = stov(autocvar_sv_player_headsize);
201 PL_CROUCH_VIEW_OFS = stov(autocvar_sv_player_crouch_viewoffset);
202 PL_CROUCH_MIN = stov(autocvar_sv_player_crouch_mins);
203 PL_CROUCH_MAX = stov(autocvar_sv_player_crouch_maxs);
205 // nudge off the floor
206 setorigin(self, self.origin + '0 0 1');
208 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
209 if (trace_startsolid)
215 if (!move_out_of_solid(self))
216 objerror("could not get out of solid at all!");
217 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
218 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
219 print(" ", ftos(self.origin_y - o_y));
220 print(" ", ftos(self.origin_z - o_z), "'\n");
221 if (autocvar_g_spawnpoints_auto_move_out_of_solid)
224 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
230 self.mins = self.maxs = '0 0 0';
231 objerror("player spawn point in solid, mapper sucks!\n");
236 self.use = spawnpoint_use;
237 self.team_saved = self.team;
241 if (have_team_spawns != 0)
243 have_team_spawns = 1;
244 have_team_spawns_forteam[self.team] = 1;
246 if (autocvar_r_showbboxes)
248 // show where spawnpoints point at too
249 makevectors(self.angles);
252 e.classname = "info_player_foo";
253 setorigin(e, self.origin + v_forward * 24);
254 setsize(e, '-8 -8 -8', '8 8 8');
255 e.solid = SOLID_TRIGGER;
259 #define strstr strstrofs
261 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
262 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
263 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
264 // BE CONSTANT OR strzoneD!
265 float strstr(string haystack, string needle, float offset)
269 len = strlen(needle);
270 endpos = strlen(haystack) - len;
271 while(offset <= endpos)
273 found = substring(haystack, offset, len);
282 float NUM_NEAREST_ENTITIES = 4;
283 entity nearest_entity[NUM_NEAREST_ENTITIES];
284 float nearest_length[NUM_NEAREST_ENTITIES];
285 entity findnearest(vector point, .string field, string value, vector axismod)
296 localhead = find(world, field, value);
299 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
300 dist = localhead.oldorigin;
302 dist = localhead.origin;
304 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
307 for (i = 0; i < num_nearest; ++i)
309 if (len < nearest_length[i])
313 // now i tells us where to insert at
314 // INSERTION SORT! YOU'VE SEEN IT! RUN!
315 if (i < NUM_NEAREST_ENTITIES)
317 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
319 nearest_length[j + 1] = nearest_length[j];
320 nearest_entity[j + 1] = nearest_entity[j];
322 nearest_length[i] = len;
323 nearest_entity[i] = localhead;
324 if (num_nearest < NUM_NEAREST_ENTITIES)
325 num_nearest = num_nearest + 1;
328 localhead = find(localhead, field, value);
331 // now use the first one from our list that we can see
332 for (i = 0; i < num_nearest; ++i)
334 traceline(point, nearest_entity[i].origin, TRUE, world);
335 if (trace_fraction == 1)
339 dprint("Nearest point (");
340 dprint(nearest_entity[0].netname);
341 dprint(") is not visible, using a visible one.\n");
343 return nearest_entity[i];
347 if (num_nearest == 0)
350 dprint("Not seeing any location point, using nearest as fallback.\n");
352 dprint("Candidates were: ");
353 for(j = 0; j < num_nearest; ++j)
357 dprint(nearest_entity[j].netname);
362 return nearest_entity[0];
365 void spawnfunc_target_location()
367 self.classname = "target_location";
368 // location name in netname
369 // eventually support: count, teamgame selectors, line of sight?
372 void spawnfunc_info_location()
374 self.classname = "target_location";
375 self.message = self.netname;
378 string NearestLocation(vector p)
383 loc = findnearest(p, classname, "target_location", '1 1 1');
390 loc = findnearest(p, target, "###item###", '1 1 4');
397 string formatmessage(string msg)
408 WarpZone_crosshair_trace(self);
409 cursor = trace_endpos;
410 cursor_ent = trace_ent;
414 break; // too many replacements
417 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
418 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
431 replacement = substring(msg, p, 2);
432 escape = substring(msg, p + 1, 1);
436 else if (escape == "\\")
438 else if (escape == "n")
440 else if (escape == "a")
441 replacement = ftos(floor(self.armorvalue));
442 else if (escape == "h")
443 replacement = ftos(floor(self.health));
444 else if (escape == "l")
445 replacement = NearestLocation(self.origin);
446 else if (escape == "y")
447 replacement = NearestLocation(cursor);
448 else if (escape == "d")
449 replacement = NearestLocation(self.death_origin);
450 else if (escape == "w") {
454 wep = self.switchweapon;
457 replacement = W_Name(wep);
458 } else if (escape == "W") {
459 if (self.items & IT_SHELLS) replacement = "shells";
460 else if (self.items & IT_NAILS) replacement = "bullets";
461 else if (self.items & IT_ROCKETS) replacement = "rockets";
462 else if (self.items & IT_CELLS) replacement = "cells";
463 else replacement = "batteries"; // ;)
464 } else if (escape == "x") {
465 replacement = cursor_ent.netname;
466 if (!replacement || !cursor_ent)
467 replacement = "nothing";
468 } else if (escape == "s")
469 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
470 else if (escape == "S")
471 replacement = ftos(vlen(self.velocity));
473 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
474 p = p + strlen(replacement);
479 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
480 return (value == 0) ? FALSE : TRUE;
489 >0: receives a cvar from name=argv(f) value=argv(f+1)
491 void GetCvars_handleString(string thisname, float f, .string field, string name)
496 strunzone(self.field);
497 self.field = string_null;
501 if (thisname == name)
504 strunzone(self.field);
505 self.field = strzone(argv(f + 1));
509 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
511 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
513 GetCvars_handleString(thisname, f, field, name);
514 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
515 if (thisname == name)
518 s = func(strcat1(self.field));
521 strunzone(self.field);
522 self.field = strzone(s);
526 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
533 if (thisname == name)
534 self.field = stof(argv(f + 1));
537 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
539 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
546 if (thisname == name)
550 self.field = stof(argv(f + 1));
559 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
562 float w_getbestweapon(entity e);
563 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
566 o = W_FixWeaponOrder_ForceComplete(wo);
567 if(self.weaponorder_byimpulse)
569 strunzone(self.weaponorder_byimpulse);
570 self.weaponorder_byimpulse = string_null;
572 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
575 void GetCvars(float f)
580 s = strcat1(argv(f));
584 MUTATOR_CALLHOOK(GetCvars);
585 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
586 GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
587 GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
588 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
589 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
590 GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
591 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
592 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
593 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
594 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
595 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
596 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
597 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
598 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
599 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
600 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
601 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
602 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
603 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
604 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
605 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
606 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
607 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
608 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
610 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
611 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
613 #ifdef ALLOW_FORCEMODELS
614 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
615 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
617 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
618 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
619 GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
620 GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
621 GetCvars_handleFloat(s, f, cvar_cl_newusekeysupported, "cl_newusekeysupported");
623 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
626 if (s == "cl_weaponpriority")
627 self.switchweapon = w_getbestweapon(self);
628 if (s == "cl_allow_uidtracking")
629 PlayerStats_AddPlayer(self);
633 void backtrace(string msg)
636 dev = autocvar_developer;
637 war = autocvar_prvm_backtraceforwarnings;
638 cvar_set("developer", "1");
639 cvar_set("prvm_backtraceforwarnings", "1");
641 print("--- CUT HERE ---\nWARNING: ");
644 remove(world); // isn't there any better way to cause a backtrace?
645 print("\n--- CUT UNTIL HERE ---\n");
646 cvar_set("developer", ftos(dev));
647 cvar_set("prvm_backtraceforwarnings", ftos(war));
650 string Team_ColorCode(float teamid)
652 if (teamid == COLOR_TEAM1)
654 else if (teamid == COLOR_TEAM2)
656 else if (teamid == COLOR_TEAM3)
658 else if (teamid == COLOR_TEAM4)
664 string Team_ColorName(float t)
666 // fixme: Search for team entities and get their .netname's!
667 if (t == COLOR_TEAM1)
669 if (t == COLOR_TEAM2)
671 if (t == COLOR_TEAM3)
673 if (t == COLOR_TEAM4)
678 string Team_ColorNameLowerCase(float t)
680 // fixme: Search for team entities and get their .netname's!
681 if (t == COLOR_TEAM1)
683 if (t == COLOR_TEAM2)
685 if (t == COLOR_TEAM3)
687 if (t == COLOR_TEAM4)
692 float ColourToNumber(string team_colour)
694 if (team_colour == "red")
697 if (team_colour == "blue")
700 if (team_colour == "yellow")
703 if (team_colour == "pink")
706 if (team_colour == "auto")
712 float NumberToTeamNumber(float number)
729 // decolorizes and team colors the player name when needed
730 string playername(entity p)
733 if (teamplay && !intermission_running && p.classname == "player")
735 t = Team_ColorCode(p.team);
736 return strcat(t, strdecolorize(p.netname));
742 vector randompos(vector m1, vector m2)
746 v_x = m2_x * random() + m1_x;
747 v_y = m2_y * random() + m1_y;
748 v_z = m2_z * random() + m1_z;
752 //#NO AUTOCVARS START
754 float g_pickup_shells;
755 float g_pickup_shells_max;
756 float g_pickup_nails;
757 float g_pickup_nails_max;
758 float g_pickup_rockets;
759 float g_pickup_rockets_max;
760 float g_pickup_cells;
761 float g_pickup_cells_max;
763 float g_pickup_fuel_jetpack;
764 float g_pickup_fuel_max;
765 float g_pickup_armorsmall;
766 float g_pickup_armorsmall_max;
767 float g_pickup_armorsmall_anyway;
768 float g_pickup_armormedium;
769 float g_pickup_armormedium_max;
770 float g_pickup_armormedium_anyway;
771 float g_pickup_armorbig;
772 float g_pickup_armorbig_max;
773 float g_pickup_armorbig_anyway;
774 float g_pickup_armorlarge;
775 float g_pickup_armorlarge_max;
776 float g_pickup_armorlarge_anyway;
777 float g_pickup_healthsmall;
778 float g_pickup_healthsmall_max;
779 float g_pickup_healthsmall_anyway;
780 float g_pickup_healthmedium;
781 float g_pickup_healthmedium_max;
782 float g_pickup_healthmedium_anyway;
783 float g_pickup_healthlarge;
784 float g_pickup_healthlarge_max;
785 float g_pickup_healthlarge_anyway;
786 float g_pickup_healthmega;
787 float g_pickup_healthmega_max;
788 float g_pickup_healthmega_anyway;
789 float g_pickup_ammo_anyway;
790 float g_pickup_weapons_anyway;
792 float g_weaponarena_random;
793 float g_weaponarena_random_with_laser;
794 string g_weaponarena_list;
795 float g_weaponspeedfactor;
796 float g_weaponratefactor;
797 float g_weapondamagefactor;
798 float g_weaponforcefactor;
799 float g_weaponspreadfactor;
803 float start_ammo_shells;
804 float start_ammo_nails;
805 float start_ammo_rockets;
806 float start_ammo_cells;
807 float start_ammo_fuel;
809 float start_armorvalue;
810 float warmup_start_weapons;
811 float warmup_start_ammo_shells;
812 float warmup_start_ammo_nails;
813 float warmup_start_ammo_rockets;
814 float warmup_start_ammo_cells;
815 float warmup_start_ammo_fuel;
816 float warmup_start_health;
817 float warmup_start_armorvalue;
821 entity get_weaponinfo(float w);
823 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
825 var float i = weaponinfo.weapon;
830 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
832 if (t < 0) // "default" weapon selection
834 if (g_lms || g_ca || allguns)
835 t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
839 t = (i == WEP_SHOTGUN);
841 t = 0; // weapon is set a few lines later
843 t = (i == WEP_LASER || i == WEP_SHOTGUN);
844 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
845 t |= (i == WEP_HOOK);
848 // we cannot disable porto in Nexball, we must force it
849 if(g_nexball && i == WEP_PORTO)
855 void readplayerstartcvars()
861 // initialize starting values for players
864 start_ammo_shells = 0;
865 start_ammo_nails = 0;
866 start_ammo_rockets = 0;
867 start_ammo_cells = 0;
868 start_health = cvar("g_balance_health_start");
869 start_armorvalue = cvar("g_balance_armor_start");
872 s = cvar_string("g_weaponarena");
873 if (s == "0" || s == "")
879 if (s == "0" || s == "")
885 // forcibly turn off weaponarena
889 g_weaponarena_list = "All Weapons";
890 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
892 e = get_weaponinfo(j);
893 g_weaponarena |= e.weapons;
894 weapon_action(e.weapon, WR_PRECACHE);
897 else if (s == "most")
899 g_weaponarena_list = "Most Weapons";
900 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
902 e = get_weaponinfo(j);
903 if (e.spawnflags & WEP_FLAG_NORMAL)
905 g_weaponarena |= e.weapons;
906 weapon_action(e.weapon, WR_PRECACHE);
910 else if (s == "none")
912 g_weaponarena_list = "No Weapons";
913 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
917 t = tokenize_console(s);
918 g_weaponarena_list = "";
919 for (i = 0; i < t; ++i)
922 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
924 e = get_weaponinfo(j);
927 g_weaponarena |= e.weapons;
928 weapon_action(e.weapon, WR_PRECACHE);
929 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
935 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
938 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
942 g_weaponarena_random = cvar("g_weaponarena_random");
944 g_weaponarena_random = 0;
945 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
949 start_weapons = g_weaponarena;
951 start_items |= IT_UNLIMITED_AMMO;
953 else if (g_minstagib)
956 start_armorvalue = 0;
957 start_weapons = WEPBIT_MINSTANEX;
958 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
959 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
961 if (g_minstagib_invis_alpha <= 0)
962 g_minstagib_invis_alpha = -1;
966 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
968 e = get_weaponinfo(i);
969 if(want_weapon("g_start_weapon_", e, FALSE))
970 start_weapons |= e.weapons;
974 if(!cvar("g_use_ammunition"))
975 start_items |= IT_UNLIMITED_AMMO;
979 start_ammo_cells = cvar("g_minstagib_ammo_start");
980 start_ammo_fuel = cvar("g_start_ammo_fuel");
982 else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
984 start_ammo_rockets = 999;
985 start_ammo_shells = 999;
986 start_ammo_cells = 999;
987 start_ammo_nails = 999;
988 start_ammo_fuel = 999;
994 start_ammo_shells = cvar("g_lms_start_ammo_shells");
995 start_ammo_nails = cvar("g_lms_start_ammo_nails");
996 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
997 start_ammo_cells = cvar("g_lms_start_ammo_cells");
998 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
1002 start_ammo_shells = cvar("g_start_ammo_shells");
1003 start_ammo_nails = cvar("g_start_ammo_nails");
1004 start_ammo_rockets = cvar("g_start_ammo_rockets");
1005 start_ammo_cells = cvar("g_start_ammo_cells");
1006 start_ammo_fuel = cvar("g_start_ammo_fuel");
1012 start_health = cvar("g_lms_start_health");
1013 start_armorvalue = cvar("g_lms_start_armor");
1018 warmup_start_ammo_shells = start_ammo_shells;
1019 warmup_start_ammo_nails = start_ammo_nails;
1020 warmup_start_ammo_rockets = start_ammo_rockets;
1021 warmup_start_ammo_cells = start_ammo_cells;
1022 warmup_start_ammo_fuel = start_ammo_fuel;
1023 warmup_start_health = start_health;
1024 warmup_start_armorvalue = start_armorvalue;
1025 warmup_start_weapons = start_weapons;
1027 if (!g_weaponarena && !g_minstagib && !g_ca)
1029 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1030 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1031 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1032 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1033 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1034 warmup_start_health = cvar("g_warmup_start_health");
1035 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1036 warmup_start_weapons = 0;
1037 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1039 e = get_weaponinfo(i);
1040 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
1041 warmup_start_weapons |= e.weapons;
1046 if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1048 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1049 start_items |= IT_FUEL_REGEN;
1050 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1051 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1055 start_items |= IT_JETPACK;
1057 if (g_weapon_stay == 2)
1059 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1060 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1061 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1062 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1063 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1064 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1065 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1066 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1067 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1068 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1071 MUTATOR_CALLHOOK(SetStartItems);
1073 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1075 e = get_weaponinfo(i);
1076 if(e.weapons & (start_weapons | warmup_start_weapons))
1077 weapon_action(e.weapon, WR_PRECACHE);
1080 start_ammo_shells = max(0, start_ammo_shells);
1081 start_ammo_nails = max(0, start_ammo_nails);
1082 start_ammo_cells = max(0, start_ammo_cells);
1083 start_ammo_rockets = max(0, start_ammo_rockets);
1084 start_ammo_fuel = max(0, start_ammo_fuel);
1086 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1087 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1088 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1089 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1090 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1094 float g_bugrigs_planar_movement;
1095 float g_bugrigs_planar_movement_car_jumping;
1096 float g_bugrigs_reverse_spinning;
1097 float g_bugrigs_reverse_speeding;
1098 float g_bugrigs_reverse_stopping;
1099 float g_bugrigs_air_steering;
1100 float g_bugrigs_angle_smoothing;
1101 float g_bugrigs_friction_floor;
1102 float g_bugrigs_friction_brake;
1103 float g_bugrigs_friction_air;
1104 float g_bugrigs_accel;
1105 float g_bugrigs_speed_ref;
1106 float g_bugrigs_speed_pow;
1107 float g_bugrigs_steer;
1109 float g_touchexplode;
1110 float g_touchexplode_radius;
1111 float g_touchexplode_damage;
1112 float g_touchexplode_edgedamage;
1113 float g_touchexplode_force;
1120 float sv_pitch_fixyaw;
1122 string GetGametype(); // g_world.qc
1123 void readlevelcvars(void)
1125 // first load all the mutators
1126 if(cvar("g_invincible_projectiles"))
1127 MUTATOR_ADD(mutator_invincibleprojectiles);
1129 MUTATOR_ADD(mutator_nix);
1130 if(cvar("g_dodging"))
1131 MUTATOR_ADD(mutator_dodging);
1132 if(cvar("g_rocket_flying"))
1133 MUTATOR_ADD(mutator_rocketflying);
1134 if(cvar("g_vampire"))
1135 MUTATOR_ADD(mutator_vampire);
1136 if(cvar("g_sandbox"))
1137 MUTATOR_ADD(sandbox);
1139 if(cvar("sv_allow_fullbright"))
1140 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1142 g_bugrigs = cvar("g_bugrigs");
1143 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1144 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1145 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1146 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1147 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1148 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1149 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1150 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1151 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1152 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1153 g_bugrigs_accel = cvar("g_bugrigs_accel");
1154 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1155 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1156 g_bugrigs_steer = cvar("g_bugrigs_steer");
1158 g_touchexplode = cvar("g_touchexplode");
1159 g_touchexplode_radius = cvar("g_touchexplode_radius");
1160 g_touchexplode_damage = cvar("g_touchexplode_damage");
1161 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1162 g_touchexplode_force = cvar("g_touchexplode_force");
1164 #ifdef ALLOW_FORCEMODELS
1165 sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1167 sv_loddistance1 = cvar("sv_loddistance1");
1168 sv_loddistance2 = cvar("sv_loddistance2");
1170 if(sv_loddistance2 <= sv_loddistance1)
1171 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1173 sv_clones = cvar("sv_clones");
1174 sv_gentle = cvar("sv_gentle");
1175 sv_foginterval = cvar("sv_foginterval");
1176 g_cloaked = cvar("g_cloaked");
1178 g_cloaked = 1; // always enable cloak in CTS
1179 g_jump_grunt = cvar("g_jump_grunt");
1180 g_footsteps = cvar("g_footsteps");
1181 g_grappling_hook = cvar("g_grappling_hook");
1182 g_jetpack = cvar("g_jetpack");
1183 g_midair = cvar("g_midair");
1184 g_minstagib = cvar("g_minstagib");
1185 g_norecoil = cvar("g_norecoil");
1186 g_bloodloss = cvar("g_bloodloss");
1187 sv_maxidle = cvar("sv_maxidle");
1188 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1189 g_ctf_reverse = cvar("g_ctf_reverse");
1190 sv_autotaunt = cvar("sv_autotaunt");
1191 sv_taunt = cvar("sv_taunt");
1193 inWarmupStage = cvar("g_warmup");
1194 g_warmup_limit = cvar("g_warmup_limit");
1195 g_warmup_allguns = cvar("g_warmup_allguns");
1196 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1198 if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1199 inWarmupStage = 0; // these modes cannot work together, sorry
1201 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1202 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1203 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1204 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1205 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1206 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1207 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1208 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1209 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1210 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1211 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1212 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1214 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1215 g_weaponratefactor = cvar("g_weaponratefactor");
1216 g_weapondamagefactor = cvar("g_weapondamagefactor");
1217 g_weaponforcefactor = cvar("g_weaponforcefactor");
1218 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1220 g_pickup_shells = cvar("g_pickup_shells");
1221 g_pickup_shells_max = cvar("g_pickup_shells_max");
1222 g_pickup_nails = cvar("g_pickup_nails");
1223 g_pickup_nails_max = cvar("g_pickup_nails_max");
1224 g_pickup_rockets = cvar("g_pickup_rockets");
1225 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1226 g_pickup_cells = cvar("g_pickup_cells");
1227 g_pickup_cells_max = cvar("g_pickup_cells_max");
1228 g_pickup_fuel = cvar("g_pickup_fuel");
1229 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1230 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1231 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1232 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1233 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1234 g_pickup_armormedium = cvar("g_pickup_armormedium");
1235 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1236 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1237 g_pickup_armorbig = cvar("g_pickup_armorbig");
1238 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1239 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1240 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1241 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1242 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1243 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1244 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1245 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1246 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1247 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1248 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1249 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1250 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1251 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1252 g_pickup_healthmega = cvar("g_pickup_healthmega");
1253 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1254 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1256 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1257 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1259 g_pinata = cvar("g_pinata");
1261 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1263 g_weapon_stay = cvar("g_weapon_stay");
1265 g_ghost_items = cvar("g_ghost_items");
1267 if(g_ghost_items >= 1)
1268 g_ghost_items = 0.25; // default alpha value
1270 if not(inWarmupStage && !g_ca)
1271 game_starttime = cvar("g_start_delay");
1273 sv_pitch_min = cvar("sv_pitch_min");
1274 sv_pitch_max = cvar("sv_pitch_max");
1275 sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1277 readplayerstartcvars();
1283 string precache_sound (string s) = #19;
1284 float precache_sound_index (string s) = #19;
1286 #define SND_VOLUME 1
1287 #define SND_ATTENUATION 2
1288 #define SND_LARGEENTITY 8
1289 #define SND_LARGESOUND 16
1291 float sound_allowed(float dest, entity e)
1293 // sounds from world may always pass
1296 if (e.classname == "body")
1298 else if (e.realowner && e.realowner != e)
1300 else if (e.owner && e.owner != e)
1305 // sounds to self may always pass
1306 if (dest == MSG_ONE)
1307 if (e == msg_entity)
1309 // sounds by players can be removed
1310 if (autocvar_bot_sound_monopoly)
1311 if (clienttype(e) == CLIENTTYPE_REAL)
1313 // anything else may pass
1317 #ifdef COMPAT_XON010_CHANNELS
1318 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1319 void sound(entity e, float chan, string samp, float vol, float atten)
1321 if (!sound_allowed(MSG_BROADCAST, e))
1323 sound_builtin(e, chan, samp, vol, atten);
1327 void sound(entity e, float chan, string samp, float vol, float atten)
1329 if (!sound_allowed(MSG_BROADCAST, e))
1331 sound7(e, chan, samp, vol, atten, 0, 0);
1335 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1339 if (!sound_allowed(dest, e))
1342 entno = num_for_edict(e);
1343 idx = precache_sound_index(samp);
1348 atten = floor(atten * 64);
1349 vol = floor(vol * 255);
1352 sflags |= SND_VOLUME;
1354 sflags |= SND_ATTENUATION;
1355 if (entno >= 8192 || chan < 0 || chan > 7)
1356 sflags |= SND_LARGEENTITY;
1358 sflags |= SND_LARGESOUND;
1360 WriteByte(dest, SVC_SOUND);
1361 WriteByte(dest, sflags);
1362 if (sflags & SND_VOLUME)
1363 WriteByte(dest, vol);
1364 if (sflags & SND_ATTENUATION)
1365 WriteByte(dest, atten);
1366 if (sflags & SND_LARGEENTITY)
1368 WriteShort(dest, entno);
1369 WriteByte(dest, chan);
1373 WriteShort(dest, entno * 8 + chan);
1375 if (sflags & SND_LARGESOUND)
1376 WriteShort(dest, idx);
1378 WriteByte(dest, idx);
1380 WriteCoord(dest, o_x);
1381 WriteCoord(dest, o_y);
1382 WriteCoord(dest, o_z);
1384 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1388 if (!sound_allowed(dest, e))
1391 o = e.origin + 0.5 * (e.mins + e.maxs);
1392 soundtoat(dest, e, o, chan, samp, vol, atten);
1394 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1396 soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1398 void stopsoundto(float dest, entity e, float chan)
1402 if (!sound_allowed(dest, e))
1405 entno = num_for_edict(e);
1407 if (entno >= 8192 || chan < 0 || chan > 7)
1410 idx = precache_sound_index("misc/null.wav");
1411 sflags = SND_LARGEENTITY;
1413 sflags |= SND_LARGESOUND;
1414 WriteByte(dest, SVC_SOUND);
1415 WriteByte(dest, sflags);
1416 WriteShort(dest, entno);
1417 WriteByte(dest, chan);
1418 if (sflags & SND_LARGESOUND)
1419 WriteShort(dest, idx);
1421 WriteByte(dest, idx);
1422 WriteCoord(dest, e.origin_x);
1423 WriteCoord(dest, e.origin_y);
1424 WriteCoord(dest, e.origin_z);
1428 WriteByte(dest, SVC_STOPSOUND);
1429 WriteShort(dest, entno * 8 + chan);
1432 void stopsound(entity e, float chan)
1434 if (!sound_allowed(MSG_BROADCAST, e))
1437 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1438 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1441 void play2(entity e, string filename)
1443 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1445 soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTN_NONE);
1448 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1450 float spamsound(entity e, float chan, string samp, float vol, float atten)
1452 if (!sound_allowed(MSG_BROADCAST, e))
1455 if (time > e.spamtime)
1458 sound(e, chan, samp, vol, atten);
1464 void play2team(float t, string filename)
1468 if (autocvar_bot_sound_monopoly)
1471 FOR_EACH_REALPLAYER(head)
1474 play2(head, filename);
1478 void play2all(string samp)
1480 if (autocvar_bot_sound_monopoly)
1483 sound(world, CH_INFO, samp, VOL_BASE, ATTN_NONE);
1486 void PrecachePlayerSounds(string f);
1487 void precache_playermodel(string m)
1489 float globhandle, i, n;
1492 if(substring(m, -9,5) == "_lod1")
1494 if(substring(m, -9,5) == "_lod2")
1499 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1502 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1507 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1510 n = search_getsize(globhandle);
1511 for (i = 0; i < n; ++i)
1513 //print(search_getfilename(globhandle, i), "\n");
1514 f = search_getfilename(globhandle, i);
1515 PrecachePlayerSounds(f);
1517 search_end(globhandle);
1519 void precache_all_playermodels(string pattern)
1521 float globhandle, i, n;
1524 globhandle = search_begin(pattern, TRUE, FALSE);
1527 n = search_getsize(globhandle);
1528 for (i = 0; i < n; ++i)
1530 //print(search_getfilename(globhandle, i), "\n");
1531 f = search_getfilename(globhandle, i);
1532 precache_playermodel(f);
1534 search_end(globhandle);
1539 // gamemode related things
1540 precache_model ("models/misc/chatbubble.spr");
1543 precache_model ("models/runematch/curse.mdl");
1544 precache_model ("models/runematch/rune.mdl");
1547 #ifdef TTURRETS_ENABLED
1548 if (autocvar_g_turrets)
1552 // Precache all player models if desired
1553 if (autocvar_sv_precacheplayermodels)
1555 PrecachePlayerSounds("sound/player/default.sounds");
1556 precache_all_playermodels("models/player/*.zym");
1557 precache_all_playermodels("models/player/*.dpm");
1558 precache_all_playermodels("models/player/*.md3");
1559 precache_all_playermodels("models/player/*.psk");
1560 precache_all_playermodels("models/player/*.iqm");
1563 if (autocvar_sv_defaultcharacter)
1566 s = autocvar_sv_defaultplayermodel_red;
1568 precache_playermodel(s);
1569 s = autocvar_sv_defaultplayermodel_blue;
1571 precache_playermodel(s);
1572 s = autocvar_sv_defaultplayermodel_yellow;
1574 precache_playermodel(s);
1575 s = autocvar_sv_defaultplayermodel_pink;
1577 precache_playermodel(s);
1578 s = autocvar_sv_defaultplayermodel;
1580 precache_playermodel(s);
1585 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1586 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1589 // gore and miscellaneous sounds
1590 //precache_sound ("misc/h2ohit.wav");
1591 precache_model ("models/hook.md3");
1592 precache_sound ("misc/armorimpact.wav");
1593 precache_sound ("misc/bodyimpact1.wav");
1594 precache_sound ("misc/bodyimpact2.wav");
1595 precache_sound ("misc/gib.wav");
1596 precache_sound ("misc/gib_splat01.wav");
1597 precache_sound ("misc/gib_splat02.wav");
1598 precache_sound ("misc/gib_splat03.wav");
1599 precache_sound ("misc/gib_splat04.wav");
1600 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1601 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1602 precache_sound ("misc/null.wav");
1603 precache_sound ("misc/spawn.wav");
1604 precache_sound ("misc/talk.wav");
1605 precache_sound ("misc/teleport.wav");
1606 precache_sound ("misc/poweroff.wav");
1607 precache_sound ("player/lava.wav");
1608 precache_sound ("player/slime.wav");
1611 precache_sound ("misc/jetpack_fly.wav");
1613 precache_model ("models/sprites/0.spr32");
1614 precache_model ("models/sprites/1.spr32");
1615 precache_model ("models/sprites/2.spr32");
1616 precache_model ("models/sprites/3.spr32");
1617 precache_model ("models/sprites/4.spr32");
1618 precache_model ("models/sprites/5.spr32");
1619 precache_model ("models/sprites/6.spr32");
1620 precache_model ("models/sprites/7.spr32");
1621 precache_model ("models/sprites/8.spr32");
1622 precache_model ("models/sprites/9.spr32");
1623 precache_model ("models/sprites/10.spr32");
1625 // common weapon precaches
1626 precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1627 precache_sound ("weapons/weapon_switch.wav");
1628 precache_sound ("weapons/weaponpickup.wav");
1629 precache_sound ("weapons/unavailable.wav");
1630 precache_sound ("weapons/dryfire.wav");
1631 if (g_grappling_hook)
1633 precache_sound ("weapons/hook_fire.wav"); // hook
1634 precache_sound ("weapons/hook_impact.wav"); // hook
1637 if(autocvar_sv_precacheweapons)
1639 //precache weapon models/sounds
1642 while (wep <= WEP_LAST)
1644 weapon_action(wep, WR_PRECACHE);
1649 precache_model("models/elaser.mdl");
1650 precache_model("models/laser.mdl");
1651 precache_model("models/ebomb.mdl");
1654 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1656 if (!self.noise && self.music) // quake 3 uses the music field
1657 self.noise = self.music;
1659 // plays music for the level if there is any
1662 precache_sound (self.noise);
1663 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1668 // sorry, but using \ in macros breaks line numbers
1669 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1670 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1671 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1674 void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, float countdown_num)
1676 if (clienttype(e) == CLIENTTYPE_REAL)
1679 WRITESPECTATABLE_MSG_ONE({
1680 WriteByte(MSG_ONE, SVC_TEMPENTITY);
1681 WriteByte(MSG_ONE, TE_CSQC_CENTERPRINT_GENERIC);
1682 WriteByte(MSG_ONE, id);
1683 WriteString(MSG_ONE, s);
1684 if (id != 0 && s != "")
1686 WriteByte(MSG_ONE, duration);
1687 WriteByte(MSG_ONE, countdown_num);
1692 void Send_CSQC_Centerprint_Generic_Expire(entity e, float id)
1694 Send_CSQC_Centerprint_Generic(e, id, "", 1, 0);
1696 // WARNING: this kills the trace globals
1697 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1698 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1700 #define INITPRIO_FIRST 0
1701 #define INITPRIO_GAMETYPE 0
1702 #define INITPRIO_GAMETYPE_FALLBACK 1
1703 #define INITPRIO_FINDTARGET 10
1704 #define INITPRIO_DROPTOFLOOR 20
1705 #define INITPRIO_SETLOCATION 90
1706 #define INITPRIO_LINKDOORS 91
1707 #define INITPRIO_LAST 99
1709 .void(void) initialize_entity;
1710 .float initialize_entity_order;
1711 .entity initialize_entity_next;
1712 entity initialize_entity_first;
1714 void make_safe_for_remove(entity e)
1716 if (e.initialize_entity)
1719 for (ent = initialize_entity_first; ent; )
1721 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1723 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1724 // skip it in linked list
1727 prev.initialize_entity_next = ent.initialize_entity_next;
1728 ent = prev.initialize_entity_next;
1732 initialize_entity_first = ent.initialize_entity_next;
1733 ent = initialize_entity_first;
1739 ent = ent.initialize_entity_next;
1745 void objerror(string s)
1747 make_safe_for_remove(self);
1748 objerror_builtin(s);
1751 .float remove_except_protected_forbidden;
1752 void remove_except_protected(entity e)
1754 if(e.remove_except_protected_forbidden)
1755 error("not allowed to remove this at this point");
1759 void remove_unsafely(entity e)
1761 if(e.classname == "spike")
1762 error("Removing spikes is forbidden (crylink bug), please report");
1766 void remove_safely(entity e)
1768 make_safe_for_remove(e);
1772 void InitializeEntity(entity e, void(void) func, float order)
1776 if (!e || e.initialize_entity)
1778 // make a proxy initializer entity
1782 e.classname = "initialize_entity";
1786 e.initialize_entity = func;
1787 e.initialize_entity_order = order;
1789 cur = initialize_entity_first;
1792 if (!cur || cur.initialize_entity_order > order)
1794 // insert between prev and cur
1796 prev.initialize_entity_next = e;
1798 initialize_entity_first = e;
1799 e.initialize_entity_next = cur;
1803 cur = cur.initialize_entity_next;
1806 void InitializeEntitiesRun()
1809 startoflist = initialize_entity_first;
1810 initialize_entity_first = world;
1811 remove = remove_except_protected;
1812 for (self = startoflist; self; self = self.initialize_entity_next)
1814 self.remove_except_protected_forbidden = 1;
1816 for (self = startoflist; self; )
1819 var void(void) func;
1820 e = self.initialize_entity_next;
1821 func = self.initialize_entity;
1822 self.initialize_entity_order = 0;
1823 self.initialize_entity = func_null;
1824 self.initialize_entity_next = world;
1825 self.remove_except_protected_forbidden = 0;
1826 if (self.classname == "initialize_entity")
1830 remove_builtin(self);
1833 //dprint("Delayed initialization: ", self.classname, "\n");
1834 if(func != func_null)
1839 backtrace(strcat("Null function in: ", self.classname, "\n"));
1843 remove = remove_unsafely;
1846 .float uncustomizeentityforclient_set;
1847 .void(void) uncustomizeentityforclient;
1848 void(void) SUB_Nullpointer = #0;
1849 void UncustomizeEntitiesRun()
1853 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1854 self.uncustomizeentityforclient();
1857 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1859 e.customizeentityforclient = customizer;
1860 e.uncustomizeentityforclient = uncustomizer;
1861 e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1865 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1868 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1872 if (e.classname == "")
1873 e.classname = "net_linked";
1875 if (e.model == "" || self.modelindex == 0)
1879 setmodel(e, "null");
1883 e.SendEntity = sendfunc;
1884 e.SendFlags = 0xFFFFFF;
1887 e.effects |= EF_NODEPTHTEST;
1891 e.nextthink = time + dt;
1892 e.think = SUB_Remove;
1896 void adaptor_think2touch()
1905 void adaptor_think2use()
1917 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1919 if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1920 self.projectiledeathtype |= HITTYPE_SPLASH;
1921 adaptor_think2use();
1924 // deferred dropping
1925 void DropToFloor_Handler()
1927 droptofloor_builtin();
1928 self.dropped_origin = self.origin;
1933 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1938 float trace_hits_box_a0, trace_hits_box_a1;
1940 float trace_hits_box_1d(float end, float thmi, float thma)
1944 // just check if x is in range
1952 // do the trace with respect to x
1953 // 0 -> end has to stay in thmi -> thma
1954 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1955 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1956 if (trace_hits_box_a0 > trace_hits_box_a1)
1962 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1967 // now it is a trace from 0 to end
1969 trace_hits_box_a0 = 0;
1970 trace_hits_box_a1 = 1;
1972 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1974 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1976 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1982 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1984 return trace_hits_box(start, end, thmi - ma, thma - mi);
1987 float SUB_NoImpactCheck()
1989 // zero hitcontents = this is not the real impact, but either the
1990 // mirror-impact of something hitting the projectile instead of the
1991 // projectile hitting the something, or a touchareagrid one. Neither of
1992 // these stop the projectile from moving, so...
1993 if(trace_dphitcontents == 0)
1995 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1996 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
1999 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2001 if (other == world && self.size != '0 0 0')
2004 tic = self.velocity * sys_frametime;
2005 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
2006 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
2007 if (trace_fraction >= 1)
2009 dprint("Odd... did not hit...?\n");
2011 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2013 dprint("Detected and prevented the sky-grapple bug.\n");
2021 #define SUB_OwnerCheck() (other && (other == self.owner))
2023 void RemoveGrapplingHook(entity pl);
2024 void W_Crylink_Dequeue(entity e);
2025 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2027 if(SUB_OwnerCheck())
2029 if(SUB_NoImpactCheck())
2031 if(self.classname == "grapplinghook")
2032 RemoveGrapplingHook(self.realowner);
2033 else if(self.classname == "spike")
2035 W_Crylink_Dequeue(self);
2042 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2043 UpdateCSQCProjectile(self);
2046 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2048 float MAX_IPBAN_URIS = 16;
2050 float URI_GET_DISCARD = 0;
2051 float URI_GET_IPBAN = 1;
2052 float URI_GET_IPBAN_END = 16;
2054 void URI_Get_Callback(float id, float status, string data)
2056 dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2058 dprint("\nEnd of data.\n");
2060 if(url_URI_Get_Callback(id, status, data))
2064 else if (id == URI_GET_DISCARD)
2068 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2071 OnlineBanList_URI_Get_Callback(id, status, data);
2075 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2079 void print_to(entity e, string s)
2082 sprint(e, strcat(s, "\n"));
2087 string uid2name(string myuid) {
2089 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2092 s = "^1Unregistered Player";
2096 float race_readTime(string map, float pos)
2104 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2107 string race_readUID(string map, float pos)
2115 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2118 float race_readPos(string map, float t) {
2120 for (i = 1; i <= RANKINGS_CNT; ++i)
2121 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2124 return 0; // pos is zero if unranked
2127 void race_writeTime(string map, float t, string myuid)
2136 newpos = race_readPos(map, t);
2139 for(i = 1; i <= RANKINGS_CNT; ++i)
2141 if(race_readUID(map, i) == myuid)
2144 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2145 for (i = prevpos; i > newpos; --i) {
2146 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2147 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2149 } else { // player has no ranked record yet
2150 for (i = RANKINGS_CNT; i > newpos; --i) {
2151 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2152 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2156 // store new time itself
2157 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2158 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2161 string race_readName(string map, float pos)
2169 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2172 string race_placeName(float pos) {
2173 if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2175 if(mod(pos, 10) == 1)
2176 return strcat(ftos(pos), "st");
2177 else if(mod(pos, 10) == 2)
2178 return strcat(ftos(pos), "nd");
2179 else if(mod(pos, 10) == 3)
2180 return strcat(ftos(pos), "rd");
2182 return strcat(ftos(pos), "th");
2185 return strcat(ftos(pos), "th");
2187 string getrecords(float page) // 50 records per page
2201 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2203 if (MapInfo_Get_ByID(i))
2205 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2209 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2210 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2218 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2220 if (MapInfo_Get_ByID(i))
2222 r = race_readTime(MapInfo_Map_bspname, 1);
2225 h = race_readName(MapInfo_Map_bspname, 1);
2226 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2234 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2236 if (MapInfo_Get_ByID(i))
2238 r = race_readTime(MapInfo_Map_bspname, 1);
2241 h = race_readName(MapInfo_Map_bspname, 1);
2242 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2248 MapInfo_ClearTemps();
2250 if (s == "" && page == 0)
2251 return "No records are available on this server.\n";
2256 string getrankings()
2269 for (i = 1; i <= RANKINGS_CNT; ++i)
2271 t = race_readTime(map, i);
2274 n = race_readName(map, i);
2275 p = race_placeName(i);
2276 s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2279 MapInfo_ClearTemps();
2282 return strcat("No records are available for the map: ", map, "\n");
2284 return strcat("Records for ", map, ":\n", s);
2287 #define LADDER_FIRSTPOINT 100
2288 #define LADDER_CNT 10
2289 // position X still gives LADDER_FIRSTPOINT/X points
2290 #define LADDER_SIZE 30
2291 // ladder shows the top X players
2292 string top_uids[LADDER_SIZE];
2293 float top_scores[LADDER_SIZE];
2296 float i, j, k, uidcnt;
2310 for (k = 0; k < MapInfo_count; ++k)
2312 if (MapInfo_Get_ByID(k))
2314 for (i = 0; i <= LADDER_CNT; ++i) { // i = 0 because it is the speed award
2315 if(i == 0) // speed award
2317 if(stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/speed"))) == 0)
2320 myuid = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/crypto_idfp"));
2322 else // normal record, if it exists (else break)
2324 if(race_readTime(MapInfo_Map_bspname, i) == 0)
2327 myuid = race_readUID(MapInfo_Map_bspname, i);
2330 // string s contains:
2331 // arg 0 = # of speed recs
2332 // arg 1 = # of 1st place recs
2333 // arg 2 = # of 2nd place recs
2335 // LADDER_CNT+1 = total points
2337 temp_s = db_get(TemporaryDB, strcat("ladder", myuid));
2340 db_put(TemporaryDB, strcat("uid", ftos(uidcnt)), myuid);
2342 for (j = 0; j <= LADDER_CNT + 1; ++j)
2344 if(j != LADDER_CNT + 1)
2345 temp_s = strcat(temp_s, "0 ");
2347 temp_s = strcat(temp_s, "0");
2351 tokenize_console(temp_s);
2354 if(i == 0) // speed award
2355 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2357 if(j == 0) // speed award
2358 s = strcat(s, ftos(stof(argv(j)) +1)); // add 1 to speed rec count and write
2360 s = strcat(s, " ", argv(j)); // just copy over everything else
2363 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2366 s = strcat(s, argv(j)); // speed award, dont prefix with " "
2367 else if(j == i) // wanted rec!
2368 s = strcat(s, " ", ftos(stof(argv(j)) +1)); // update argv(j)
2370 s = strcat(s, " ", argv(j)); // just copy over everything else
2373 // total points are (by default) calculated like this:
2374 // speedrec = floor(100 / 10) = 10 points
2375 // 1st place = floor(100 / 1) = 100 points
2376 // 2nd place = floor(100 / 2) = 50 points
2377 // 3rd place = floor(100 / 3) = 33 points
2378 // 4th place = floor(100 / 4) = 25 points
2379 // 5th place = floor(100 / 5) = 20 points
2383 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + LADDER_FIRSTPOINT / 10)); // speed award, add LADDER_FIRSTPOINT / 10 points
2385 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + floor(LADDER_FIRSTPOINT / i))); // record, add LADDER_FIRSTPOINT / i points
2387 db_put(TemporaryDB, strcat("ladder", myuid), s);
2394 for (i = 0; i <= uidcnt; ++i) // for each known uid
2396 thisuid = db_get(TemporaryDB, strcat("uid", ftos(i)));
2397 temp_s = db_get(TemporaryDB, strcat("ladder", thisuid));
2398 tokenize_console(temp_s);
2399 thiscnt = stof(argv(LADDER_CNT+1));
2401 if(thiscnt > top_scores[LADDER_SIZE-1])
2402 for (j = 0; j < LADDER_SIZE; ++j) // for each place in ladder
2404 if(thiscnt > top_scores[j])
2406 for (k = LADDER_SIZE-1; k >= j; --k)
2408 top_uids[k] = top_uids[k-1];
2409 top_scores[k] = top_scores[k-1];
2411 top_uids[j] = thisuid;
2412 top_scores[j] = thiscnt;
2418 s = "^3-----------------------\n\n";
2420 s = strcat(s, "Pos ^3|");
2421 s = strcat(s, " ^7Total ^3|");
2422 for (i = 1; i <= LADDER_CNT; ++i)
2424 s = strcat(s, " ^7", race_placeName(i), " ^3|");
2426 s = strcat(s, " ^7Speed awards ^3| ^7Name");
2428 s = strcat(s, "\n^3----+--------");
2429 for (i = 1; i <= min(9, LADDER_CNT); ++i)
2431 s = strcat(s, "+-----");
2434 for (i = 1; i <= LADDER_CNT - 9; ++i)
2436 s = strcat(s, "+------");
2440 s = strcat(s, "+--------------+--------------------\n");
2442 for (i = 0; i < LADDER_SIZE; ++i)
2444 temp_s = db_get(TemporaryDB, strcat("ladder", top_uids[i]));
2445 tokenize_console(temp_s);
2446 if (argv(LADDER_CNT+1) == "") // total is 0, skip
2448 s = strcat(s, strpad(4, race_placeName(i+1)), "^3| ^7"); // pos
2449 s = strcat(s, strpad(7, argv(LADDER_CNT+1)), "^3| ^7"); // total
2450 for (j = 1; j <= min(9, LADDER_CNT); ++j)
2452 s = strcat(s, strpad(4, argv(j)), "^3| ^7"); // 1st, 2nd, 3rd etc cnt
2455 for (j = 10; j <= LADDER_CNT; ++j)
2457 s = strcat(s, strpad(4, argv(j)), " ^3| ^7"); // 1st, 2nd, 3rd etc cnt
2461 s = strcat(s, strpad(13, argv(0)), "^3| ^7"); // speed award cnt
2462 s = strcat(s, uid2name(top_uids[i]), "\n"); // name
2465 MapInfo_ClearTemps();
2468 return "No ladder on this server!\n";
2470 return strcat("Top ", ftos(LADDER_SIZE), " ladder rankings:\n", s);
2474 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2477 vector start, org, delta, end, enddown, mstart;
2480 m = e.dphitcontentsmask;
2481 e.dphitcontentsmask = goodcontents | badcontents;
2484 delta = world.maxs - world.mins;
2486 for (i = 0; i < attempts; ++i)
2488 start_x = org_x + random() * delta_x;
2489 start_y = org_y + random() * delta_y;
2490 start_z = org_z + random() * delta_z;
2492 // rule 1: start inside world bounds, and outside
2493 // solid, and don't start from somewhere where you can
2494 // fall down to evil
2495 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2496 if (trace_fraction >= 1)
2498 if (trace_startsolid)
2500 if (trace_dphitcontents & badcontents)
2502 if (trace_dphitq3surfaceflags & badsurfaceflags)
2505 // rule 2: if we are too high, lower the point
2506 if (trace_fraction * delta_z > maxaboveground)
2507 start = trace_endpos + '0 0 1' * maxaboveground;
2508 enddown = trace_endpos;
2510 // rule 3: make sure we aren't outside the map. This only works
2511 // for somewhat well formed maps. A good rule of thumb is that
2512 // the map should have a convex outside hull.
2513 // these can be traceLINES as we already verified the starting box
2514 mstart = start + 0.5 * (e.mins + e.maxs);
2515 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2516 if (trace_fraction >= 1)
2518 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2519 if (trace_fraction >= 1)
2521 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2522 if (trace_fraction >= 1)
2524 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2525 if (trace_fraction >= 1)
2527 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2528 if (trace_fraction >= 1)
2531 // rule 4: we must "see" some spawnpoint
2532 for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
2533 if(checkpvs(mstart, sp))
2537 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
2538 if(checkpvs(mstart, sp))
2544 // find a random vector to "look at"
2545 end_x = org_x + random() * delta_x;
2546 end_y = org_y + random() * delta_y;
2547 end_z = org_z + random() * delta_z;
2548 end = start + normalize(end - start) * vlen(delta);
2550 // rule 4: start TO end must not be too short
2551 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2552 if (trace_startsolid)
2554 if (trace_fraction < minviewdistance / vlen(delta))
2557 // rule 5: don't want to look at sky
2558 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2561 // rule 6: we must not end up in trigger_hurt
2562 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2568 e.dphitcontentsmask = m;
2572 setorigin(e, start);
2573 e.angles = vectoangles(end - start);
2574 dprint("Needed ", ftos(i + 1), " attempts\n");
2581 float zcurveparticles_effectno;
2582 vector zcurveparticles_start;
2583 float zcurveparticles_spd;
2585 void endzcurveparticles()
2587 if(zcurveparticles_effectno)
2590 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2592 zcurveparticles_effectno = 0;
2595 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2597 spd = bound(0, floor(spd / 16), 32767);
2598 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2600 endzcurveparticles();
2601 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2602 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2603 WriteShort(MSG_BROADCAST, effectno);
2604 WriteCoord(MSG_BROADCAST, start_x);
2605 WriteCoord(MSG_BROADCAST, start_y);
2606 WriteCoord(MSG_BROADCAST, start_z);
2607 zcurveparticles_effectno = effectno;
2608 zcurveparticles_start = start;
2611 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2612 WriteCoord(MSG_BROADCAST, end_x);
2613 WriteCoord(MSG_BROADCAST, end_y);
2614 WriteCoord(MSG_BROADCAST, end_z);
2615 WriteCoord(MSG_BROADCAST, end_dz);
2616 zcurveparticles_spd = spd;
2619 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2622 vector vecxy, velxy;
2624 vecxy = end - start;
2629 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2631 endzcurveparticles();
2632 trailparticles(world, effectno, start, end);
2636 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2637 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2640 void write_recordmarker(entity pl, float tstart, float dt)
2642 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2644 // also write a marker into demo files for demotc-race-record-extractor to find
2647 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2648 " ", ftos(tstart), " ", ftos(dt), "\n"));
2651 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2664 if(allowcenter) // 2: allow center handedness
2677 if(allowcenter) // 2: allow center handedness
2693 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2698 if (autocvar_g_shootfromeye)
2711 else if (autocvar_g_shootfromcenter)
2716 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2726 else if (autocvar_g_shootfromclient)
2728 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2733 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2735 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2739 void attach_sameorigin(entity e, entity to, string tag)
2741 vector org, t_forward, t_left, t_up, e_forward, e_up;
2748 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2749 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2750 t_forward = v_forward * tagscale;
2751 t_left = v_right * -tagscale;
2752 t_up = v_up * tagscale;
2754 e.origin_x = org * t_forward;
2755 e.origin_y = org * t_left;
2756 e.origin_z = org * t_up;
2758 // current forward and up directions
2759 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2760 e.angles = AnglesTransform_FromVAngles(e.angles);
2762 e.angles = AnglesTransform_FromAngles(e.angles);
2763 fixedmakevectors(e.angles);
2765 // untransform forward, up!
2766 e_forward_x = v_forward * t_forward;
2767 e_forward_y = v_forward * t_left;
2768 e_forward_z = v_forward * t_up;
2769 e_up_x = v_up * t_forward;
2770 e_up_y = v_up * t_left;
2771 e_up_z = v_up * t_up;
2773 e.angles = fixedvectoangles2(e_forward, e_up);
2774 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2775 e.angles = AnglesTransform_ToVAngles(e.angles);
2777 e.angles = AnglesTransform_ToAngles(e.angles);
2779 setattachment(e, to, tag);
2780 setorigin(e, e.origin);
2783 void detach_sameorigin(entity e)
2786 org = gettaginfo(e, 0);
2787 e.angles = fixedvectoangles2(v_forward, v_up);
2788 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2789 e.angles = AnglesTransform_ToVAngles(e.angles);
2791 e.angles = AnglesTransform_ToAngles(e.angles);
2793 setattachment(e, world, "");
2794 setorigin(e, e.origin);
2797 void follow_sameorigin(entity e, entity to)
2799 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2800 e.aiment = to; // make the hole follow bmodel
2801 e.punchangle = to.angles; // the original angles of bmodel
2802 e.view_ofs = e.origin - to.origin; // relative origin
2803 e.v_angle = e.angles - to.angles; // relative angles
2806 void unfollow_sameorigin(entity e)
2808 e.movetype = MOVETYPE_NONE;
2811 entity gettaginfo_relative_ent;
2812 vector gettaginfo_relative(entity e, float tag)
2814 if (!gettaginfo_relative_ent)
2816 gettaginfo_relative_ent = spawn();
2817 gettaginfo_relative_ent.effects = EF_NODRAW;
2819 gettaginfo_relative_ent.model = e.model;
2820 gettaginfo_relative_ent.modelindex = e.modelindex;
2821 gettaginfo_relative_ent.frame = e.frame;
2822 return gettaginfo(gettaginfo_relative_ent, tag);
2825 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2829 if (pl.soundentity.cnt & p)
2831 soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2832 pl.soundentity.cnt |= p;
2835 void SoundEntity_StopSound(entity pl, float chan)
2839 if (pl.soundentity.cnt & p)
2841 stopsoundto(MSG_ALL, pl.soundentity, chan);
2842 pl.soundentity.cnt &~= p;
2846 void SoundEntity_Attach(entity pl)
2848 pl.soundentity = spawn();
2849 pl.soundentity.classname = "soundentity";
2850 pl.soundentity.owner = pl;
2851 setattachment(pl.soundentity, pl, "");
2852 setmodel(pl.soundentity, "null");
2855 void SoundEntity_Detach(entity pl)
2858 for (i = 0; i <= 7; ++i)
2859 SoundEntity_StopSound(pl, i);
2863 float ParseCommandPlayerSlotTarget_firsttoken;
2864 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2872 ParseCommandPlayerSlotTarget_firsttoken = -1;
2876 if (substring(argv(idx), 0, 1) == "#")
2878 s = substring(argv(idx), 1, -1);
2880 if (s == "") if (tokens > idx)
2885 ParseCommandPlayerSlotTarget_firsttoken = idx;
2887 if (s == ftos(n) && n > 0 && n <= maxclients)
2890 if (e.flags & FL_CLIENT)
2896 // it must be a nick name
2899 ParseCommandPlayerSlotTarget_firsttoken = idx;
2902 FOR_EACH_CLIENT(head)
2903 if (head.netname == s)
2911 s = strdecolorize(s);
2913 FOR_EACH_CLIENT(head)
2914 if (strdecolorize(head.netname) == s)
2929 float modeleffect_SendEntity(entity to, float sf)
2932 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2935 if(self.velocity != '0 0 0')
2937 if(self.angles != '0 0 0')
2939 if(self.avelocity != '0 0 0')
2942 WriteByte(MSG_ENTITY, f);
2943 WriteShort(MSG_ENTITY, self.modelindex);
2944 WriteByte(MSG_ENTITY, self.skin);
2945 WriteByte(MSG_ENTITY, self.frame);
2946 WriteCoord(MSG_ENTITY, self.origin_x);
2947 WriteCoord(MSG_ENTITY, self.origin_y);
2948 WriteCoord(MSG_ENTITY, self.origin_z);
2951 WriteCoord(MSG_ENTITY, self.velocity_x);
2952 WriteCoord(MSG_ENTITY, self.velocity_y);
2953 WriteCoord(MSG_ENTITY, self.velocity_z);
2957 WriteCoord(MSG_ENTITY, self.angles_x);
2958 WriteCoord(MSG_ENTITY, self.angles_y);
2959 WriteCoord(MSG_ENTITY, self.angles_z);
2963 WriteCoord(MSG_ENTITY, self.avelocity_x);
2964 WriteCoord(MSG_ENTITY, self.avelocity_y);
2965 WriteCoord(MSG_ENTITY, self.avelocity_z);
2967 WriteShort(MSG_ENTITY, self.scale * 256.0);
2968 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2969 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2970 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2971 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2976 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2981 e.classname = "modeleffect";
2989 e.teleport_time = t1;
2993 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2997 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
3000 sz = max(e.scale, e.scale2);
3001 setsize(e, e.mins * sz, e.maxs * sz);
3002 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
3005 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
3007 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
3010 float randombit(float bits)
3012 if not(bits & (bits-1)) // this ONLY holds for powers of two!
3021 for(f = 1; f <= bits; f *= 2)
3030 r = (r - 1) / (n - 1);
3037 float randombits(float bits, float k, float error_return)
3041 while(k > 0 && bits != r)
3043 r += randombit(bits - r);
3052 void randombit_test(float bits, float iter)
3056 print(ftos(randombit(bits)), "\n");
3061 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
3063 if(halflifedist > 0)
3064 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
3065 else if(halflifedist < 0)
3066 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
3075 #define cvar_string_normal cvar_string_builtin
3076 #define cvar_normal cvar_builtin
3078 string cvar_string_normal(string n)
3080 if not(cvar_type(n) & 1)
3081 backtrace(strcat("Attempt to access undefined cvar: ", n));
3082 return cvar_string_builtin(n);
3085 float cvar_normal(string n)
3087 return stof(cvar_string_normal(n));
3090 #define cvar_set_normal cvar_set_builtin
3098 oself.think = SUB_Remove;
3099 oself.nextthink = time;
3105 Execute func() after time + fdelay.
3106 self when func is executed = self when defer is called
3108 void defer(float fdelay, void() func)
3115 e.think = defer_think;
3116 e.nextthink = time + fdelay;
3119 .string aiment_classname;
3120 .float aiment_deadflag;
3121 void SetMovetypeFollow(entity ent, entity e)
3123 // FIXME this may not be warpzone aware
3124 ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
3125 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
3126 ent.aiment = e; // make the hole follow bmodel
3127 ent.punchangle = e.angles; // the original angles of bmodel
3128 ent.view_ofs = ent.origin - e.origin; // relative origin
3129 ent.v_angle = ent.angles - e.angles; // relative angles
3130 ent.aiment_classname = strzone(e.classname);
3131 ent.aiment_deadflag = e.deadflag;
3133 void UnsetMovetypeFollow(entity ent)
3135 ent.movetype = MOVETYPE_FLY;
3136 PROJECTILE_MAKETRIGGER(ent);
3139 float LostMovetypeFollow(entity ent)
3142 if(ent.movetype != MOVETYPE_FOLLOW)
3148 if(ent.aiment.classname != ent.aiment_classname)
3150 if(ent.aiment.deadflag != ent.aiment_deadflag)
3156 float isPushable(entity e)
3163 case "droppedweapon":
3164 case "keepawayball":
3165 case "nexball_basketball":
3166 case "nexball_football":
3168 case "bullet": // antilagged bullets can't hit this either
3171 if (e.projectiledeathtype)