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Merge branch 'master' into TimePath/global_self
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / sandbox.qc
1 #include "../_all.qh"
2
3 #include "mutator.qh"
4
5 const float MAX_STORAGE_ATTACHMENTS = 16;
6 float object_count;
7 .float object_flood;
8 .entity object_attach;
9 .string material;
10
11 .float touch_timer;
12 void sandbox_ObjectFunction_Touch()
13 {SELFPARAM();
14         // apply material impact effects
15
16         if(!self.material)
17                 return;
18         if(self.touch_timer > time)
19                 return; // don't execute each frame
20         self.touch_timer = time + 0.1;
21
22         // make particle count and sound volume depend on impact speed
23         float intensity;
24         intensity = vlen(self.velocity) + vlen(other.velocity);
25         if(intensity) // avoid divisions by 0
26                 intensity /= 2; // average the two velocities
27         if (!(intensity >= autocvar_g_sandbox_object_material_velocity_min))
28                 return; // impact not strong enough to do anything
29         // now offset intensity and apply it to the effects
30         intensity -= autocvar_g_sandbox_object_material_velocity_min; // start from minimum velocity, not actual velocity
31         intensity = bound(0, intensity * autocvar_g_sandbox_object_material_velocity_factor, 1);
32
33         sound(self, CH_TRIGGER, strcat("object/impact_", self.material, "_", ftos(ceil(random() * 5)) , ".wav"), VOL_BASE * intensity, ATTEN_NORM);
34         Send_Effect_(strcat("impact_", self.material), self.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10
35 }
36
37 void sandbox_ObjectFunction_Think()
38 {SELFPARAM();
39         entity e;
40
41         // decide if and how this object can be grabbed
42         if(autocvar_g_sandbox_readonly)
43                 self.grab = 0; // no grabbing
44         else if(autocvar_g_sandbox_editor_free < 2 && self.crypto_idfp)
45                 self.grab = 1; // owner only
46         else
47                 self.grab = 3; // anyone
48
49         // Object owner is stored via player UID, but we also need the owner as an entity (if the player is available on the server).
50         // Therefore, scan for all players, and update the owner as long as the player is present. We must always do this,
51         // since if the owning player disconnects, the object's owner should also be reset.
52         FOR_EACH_REALPLAYER(e) // bots can't have objects
53         {
54                 if(self.crypto_idfp == e.crypto_idfp)
55                 {
56                         self.realowner = e;
57                         break;
58                 }
59                 self.realowner = world;
60         }
61
62         self.nextthink = time;
63
64         CSQCMODEL_AUTOUPDATE(self);
65 }
66
67 .float old_solid, old_movetype;
68 entity sandbox_ObjectEdit_Get(float permissions)
69 {SELFPARAM();
70         // Returns the traced entity if the player can edit it, and world if not.
71         // If permissions if false, the object is returned regardless of editing rights.
72         // Attached objects are SOLID_NOT and do not get traced.
73
74         crosshair_trace_plusvisibletriggers(self);
75         if(vlen(self.origin - trace_ent.origin) > autocvar_g_sandbox_editor_distance_edit)
76                 return world; // out of trace range
77         if(trace_ent.classname != "object")
78                 return world; // entity is not an object
79         if(!permissions)
80                 return trace_ent; // don't check permissions, anyone can edit this object
81         if(trace_ent.crypto_idfp == "")
82                 return trace_ent; // the player who spawned this object did not have an UID, so anyone can edit it
83         if (!(trace_ent.realowner != self && autocvar_g_sandbox_editor_free < 2))
84                 return trace_ent; // object does not belong to the player, and players can only edit their own objects on this server
85         return world;
86 }
87
88 void sandbox_ObjectEdit_Scale(entity e, float f)
89 {
90         e.scale = f;
91         if(e.scale)
92         {
93                 e.scale = bound(autocvar_g_sandbox_object_scale_min, e.scale, autocvar_g_sandbox_object_scale_max);
94                 setmodel(e, e.model); // reset mins and maxs based on mesh
95                 setsize(e, e.mins * e.scale, e.maxs * e.scale); // adapt bounding box size to model size
96         }
97 }
98
99 void sandbox_ObjectAttach_Remove(entity e);
100 void sandbox_ObjectAttach_Set(entity e, entity parent, string s)
101 {
102         // attaches e to parent on string s
103
104         // we can't attach to an attachment, for obvious reasons
105         sandbox_ObjectAttach_Remove(e);
106
107         e.old_solid = e.solid; // persist solidity
108         e.old_movetype = e.movetype; // persist physics
109         e.movetype = MOVETYPE_FOLLOW;
110         e.solid = SOLID_NOT;
111         e.takedamage = DAMAGE_NO;
112
113         setattachment(e, parent, s);
114         e.owner = parent;
115 }
116
117 void sandbox_ObjectAttach_Remove(entity e)
118 {
119         // detaches any object attached to e
120
121         entity head;
122         for(head = world; (head = find(head, classname, "object")); )
123         {
124                 if(head.owner == e)
125                 {
126                         vector org;
127                         org = gettaginfo(head, 0);
128                         setattachment(head, world, "");
129                         head.owner = world;
130
131                         // objects change origin and angles when detached, so apply previous position
132                         setorigin(head, org);
133                         head.angles = e.angles; // don't allow detached objects to spin or roll
134
135                         head.solid = head.old_solid; // restore persisted solidity
136                         head.movetype = head.old_movetype; // restore persisted physics
137                         head.takedamage = DAMAGE_AIM;
138                 }
139         }
140 }
141
142 entity sandbox_ObjectSpawn(float database)
143 {SELFPARAM();
144         // spawn a new object with default properties
145
146         entity e = spawn();
147         e.classname = "object";
148         e.takedamage = DAMAGE_AIM;
149         e.damageforcescale = 1;
150         e.solid = SOLID_BBOX; // SOLID_BSP would be best, but can lag the server badly
151         e.movetype = MOVETYPE_TOSS;
152         e.frame = 0;
153         e.skin = 0;
154         e.material = string_null;
155         e.touch = sandbox_ObjectFunction_Touch;
156         e.think = sandbox_ObjectFunction_Think;
157         e.nextthink = time;
158         //e.effects |= EF_SELECTABLE; // don't do this all the time, maybe just when editing objects?
159
160         if(!database)
161         {
162                 // set the object's owner via player UID
163                 // if the player does not have an UID, the owner cannot be stored and his objects may be edited by anyone
164                 if(self.crypto_idfp != "")
165                         e.crypto_idfp = strzone(self.crypto_idfp);
166                 else
167                         print_to(self, "^1SANDBOX - WARNING: ^7You spawned an object, but lack a player UID. ^1Your objects are not secured and can be edited by any player!");
168
169                 // set public object information
170                 e.netname = strzone(self.netname); // name of the owner
171                 e.message = strzone(strftime(true, "%d-%m-%Y %H:%M:%S")); // creation time
172                 e.message2 = strzone(strftime(true, "%d-%m-%Y %H:%M:%S")); // last editing time
173
174                 // set origin and direction based on player position and view angle
175                 makevectors(self.v_angle);
176                 WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NORMAL, self);
177                 setorigin(e, trace_endpos);
178                 e.angles_y = self.v_angle.y;
179         }
180
181         SELFCALL(e, CSQCMODEL_AUTOINIT(e));
182         SELFCALL_DONE();
183
184         object_count += 1;
185         return e;
186 }
187
188 void sandbox_ObjectRemove(entity e)
189 {
190         sandbox_ObjectAttach_Remove(e); // detach child objects
191
192         // if the object being removed has been selected for attachment by a player, unset it
193         entity head;
194         FOR_EACH_REALPLAYER(head) // bots can't have objects
195         {
196                 if(head.object_attach == e)
197                         head.object_attach = world;
198         }
199
200         if(e.material)  {       strunzone(e.material);  e.material = string_null;       }
201         if(e.crypto_idfp)       {       strunzone(e.crypto_idfp);       e.crypto_idfp = string_null;    }
202         if(e.netname)   {       strunzone(e.netname);   e.netname = string_null;        }
203         if(e.message)   {       strunzone(e.message);   e.message = string_null;        }
204         if(e.message2)  {       strunzone(e.message2);  e.message2 = string_null;       }
205         remove(e);
206         e = world;
207
208         object_count -= 1;
209 }
210
211 string port_string[MAX_STORAGE_ATTACHMENTS]; // fteqcc crashes if this isn't defined as a global
212
213 string sandbox_ObjectPort_Save(entity e, float database)
214 {
215         // save object properties, and return them as a string
216         float i = 0;
217         string s;
218         entity head;
219
220         for(head = world; (head = find(head, classname, "object")); )
221         {
222                 // the main object needs to be first in the array [0] with attached objects following
223                 float slot, physics, solidity;
224                 if(head == e) // this is the main object, place it first
225                 {
226                         slot = 0;
227                         solidity = head.solid; // applied solidity is normal solidity for children
228                         physics = head.movetype; // applied physics are normal physics for parents
229                 }
230                 else if(head.owner == e) // child object, list them in order
231                 {
232                         i += 1; // children start from 1
233                         slot = i;
234                         solidity = head.old_solid; // persisted solidity is normal solidity for children
235                         physics = head.old_movetype; // persisted physics are normal physics for children
236                         gettaginfo(head.owner, head.tag_index); // get the name of the tag our object is attached to, used further below
237                 }
238                 else
239                         continue;
240
241                 // ---------------- OBJECT PROPERTY STORAGE: SAVE ----------------
242                 if(slot)
243                 {
244                         // properties stored only for child objects
245                         if(gettaginfo_name)     port_string[slot] = strcat(port_string[slot], "\"", gettaginfo_name, "\" ");    else    port_string[slot] = strcat(port_string[slot], "\"\" "); // none
246                 }
247                 else
248                 {
249                         // properties stored only for parent objects
250                         if(database)
251                         {
252                                 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.origin), " ");
253                                 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.angles), " ");
254                         }
255                 }
256                 // properties stored for all objects
257                 port_string[slot] = strcat(port_string[slot], "\"", head.model, "\" ");
258                 port_string[slot] = strcat(port_string[slot], ftos(head.skin), " ");
259                 port_string[slot] = strcat(port_string[slot], ftos(head.alpha), " ");
260                 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.colormod), " ");
261                 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.glowmod), " ");
262                 port_string[slot] = strcat(port_string[slot], ftos(head.frame), " ");
263                 port_string[slot] = strcat(port_string[slot], ftos(head.scale), " ");
264                 port_string[slot] = strcat(port_string[slot], ftos(solidity), " ");
265                 port_string[slot] = strcat(port_string[slot], ftos(physics), " ");
266                 port_string[slot] = strcat(port_string[slot], ftos(head.damageforcescale), " ");
267                 if(head.material)       port_string[slot] = strcat(port_string[slot], "\"", head.material, "\" ");      else    port_string[slot] = strcat(port_string[slot], "\"\" "); // none
268                 if(database)
269                 {
270                         // properties stored only for the database
271                         if(head.crypto_idfp)    port_string[slot] = strcat(port_string[slot], "\"", head.crypto_idfp, "\" ");   else    port_string[slot] = strcat(port_string[slot], "\"\" "); // none
272                         port_string[slot] = strcat(port_string[slot], "\"", e.netname, "\" ");
273                         port_string[slot] = strcat(port_string[slot], "\"", e.message, "\" ");
274                         port_string[slot] = strcat(port_string[slot], "\"", e.message2, "\" ");
275                 }
276         }
277
278         // now apply the array to a simple string, with the ; symbol separating objects
279         s = "";
280         for(i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i)
281         {
282                 if(port_string[i])
283                         s = strcat(s, port_string[i], "; ");
284                 port_string[i] = string_null; // fully clear the string
285         }
286
287         return s;
288 }
289
290 entity sandbox_ObjectPort_Load(string s, float database)
291 {
292         // load object properties, and spawn a new object with them
293         float n, i;
294         entity e = world, parent = world;
295
296         // separate objects between the ; symbols
297         n = tokenizebyseparator(s, "; ");
298         for(i = 0; i < n; ++i)
299                 port_string[i] = argv(i);
300
301         // now separate and apply the properties of each object
302         for(i = 0; i < n; ++i)
303         {
304                 float argv_num;
305                 string tagname = string_null;
306                 argv_num = 0;
307                 tokenize_console(port_string[i]);
308                 e = sandbox_ObjectSpawn(database);
309
310                 // ---------------- OBJECT PROPERTY STORAGE: LOAD ----------------
311                 if(i)
312                 {
313                         // properties stored only for child objects
314                         if(argv(argv_num) != "")        tagname = argv(argv_num);       else tagname = string_null;     ++argv_num;
315                 }
316                 else
317                 {
318                         // properties stored only for parent objects
319                         if(database)
320                         {
321                                 setorigin(e, stov(argv(argv_num)));     ++argv_num;
322                                 e.angles = stov(argv(argv_num));        ++argv_num;
323                         }
324                         parent = e; // mark parent objects as such
325                 }
326                 // properties stored for all objects
327                 setmodel(e, argv(argv_num));    ++argv_num;
328                 e.skin = stof(argv(argv_num));  ++argv_num;
329                 e.alpha = stof(argv(argv_num)); ++argv_num;
330                 e.colormod = stov(argv(argv_num));      ++argv_num;
331                 e.glowmod = stov(argv(argv_num));       ++argv_num;
332                 e.frame = stof(argv(argv_num)); ++argv_num;
333                 sandbox_ObjectEdit_Scale(e, stof(argv(argv_num)));      ++argv_num;
334                 e.solid = e.old_solid = stof(argv(argv_num));   ++argv_num;
335                 e.movetype = e.old_movetype = stof(argv(argv_num));     ++argv_num;
336                 e.damageforcescale = stof(argv(argv_num));      ++argv_num;
337                 if(e.material)  strunzone(e.material);  if(argv(argv_num) != "")        e.material = strzone(argv(argv_num));   else    e.material = string_null;       ++argv_num;
338                 if(database)
339                 {
340                         // properties stored only for the database
341                         if(e.crypto_idfp)       strunzone(e.crypto_idfp);       if(argv(argv_num) != "")        e.crypto_idfp = strzone(argv(argv_num));        else    e.crypto_idfp = string_null;    ++argv_num;
342                         if(e.netname)   strunzone(e.netname);   e.netname = strzone(argv(argv_num));    ++argv_num;
343                         if(e.message)   strunzone(e.message);   e.message = strzone(argv(argv_num));    ++argv_num;
344                         if(e.message2)  strunzone(e.message2);  e.message2 = strzone(argv(argv_num));   ++argv_num;
345                 }
346
347                 // attach last
348                 if(i)
349                         sandbox_ObjectAttach_Set(e, parent, tagname);
350         }
351
352         for(i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i)
353                 port_string[i] = string_null; // fully clear the string
354
355         return e;
356 }
357
358 void sandbox_Database_Save()
359 {
360         // saves all objects to the database file
361         entity head;
362         string file_name;
363         float file_get;
364
365         file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt");
366         file_get = fopen(file_name, FILE_WRITE);
367         fputs(file_get, strcat("// sandbox storage \"", autocvar_g_sandbox_storage_name, "\" for map \"", GetMapname(), "\" last updated ", strftime(true, "%d-%m-%Y %H:%M:%S")));
368         fputs(file_get, strcat(" containing ", ftos(object_count), " objects\n"));
369
370         for(head = world; (head = find(head, classname, "object")); )
371         {
372                 // attached objects are persisted separately, ignore them here
373                 if(head.owner != world)
374                         continue;
375
376                 // use a line of text for each object, listing all properties
377                 fputs(file_get, strcat(sandbox_ObjectPort_Save(head, true), "\n"));
378         }
379         fclose(file_get);
380 }
381
382 void sandbox_Database_Load()
383 {
384         // loads all objects from the database file
385         string file_read, file_name;
386         float file_get, i;
387
388         file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt");
389         file_get = fopen(file_name, FILE_READ);
390         if(file_get < 0)
391         {
392                 if(autocvar_g_sandbox_info > 0)
393                         LOG_INFO(strcat("^3SANDBOX - SERVER: ^7could not find storage file ^3", file_name, "^7, no objects were loaded\n"));
394         }
395         else
396         {
397                 for (;;)
398                 {
399                         file_read = fgets(file_get);
400                         if(file_read == "")
401                                 break;
402                         if(substring(file_read, 0, 2) == "//")
403                                 continue;
404                         if(substring(file_read, 0, 1) == "#")
405                                 continue;
406
407                         entity e;
408                         e = sandbox_ObjectPort_Load(file_read, true);
409
410                         if(e.material)
411                         {
412                                 // since objects are being loaded for the first time, precache material sounds for each
413                                 for (i = 1; i <= 5; i++) // 5 sounds in total
414                                         precache_sound(strcat("object/impact_", e.material, "_", ftos(i), ".wav"));
415                         }
416                 }
417                 if(autocvar_g_sandbox_info > 0)
418                         LOG_INFO(strcat("^3SANDBOX - SERVER: ^7successfully loaded storage file ^3", file_name, "\n"));
419         }
420         fclose(file_get);
421 }
422
423 MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
424 {SELFPARAM();
425         if(MUTATOR_RETURNVALUE) // command was already handled?
426                 return false;
427         if(cmd_name == "g_sandbox")
428         {
429                 if(autocvar_g_sandbox_readonly)
430                 {
431                         print_to(self, "^2SANDBOX - INFO: ^7Sandbox mode is active, but in read-only mode. Sandbox commands cannot be used");
432                         return true;
433                 }
434                 if(cmd_argc < 2)
435                 {
436                         print_to(self, "^2SANDBOX - INFO: ^7Sandbox mode is active. For usage information, type 'sandbox help'");
437                         return true;
438                 }
439
440                 switch(argv(1))
441                 {
442                         entity e;
443                         float i;
444                         string s;
445
446                         // ---------------- COMMAND: HELP ----------------
447                         case "help":
448                                 print_to(self, "You can use the following sandbox commands:");
449                                 print_to(self, "^7\"^2object_spawn ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model");
450                                 print_to(self, "^7\"^2object_remove^7\" removes the object the player is looking at. Players can only remove their own objects");
451                                 print_to(self, "^7\"^2object_duplicate ^3value^7\" duplicates the object, if the player has copying rights over the original");
452                                 print_to(self, "^3copy value ^7- copies the properties of the object to the specified client cvar");
453                                 print_to(self, "^3paste value ^7- spawns an object with the given properties. Properties or cvars must be specified as follows; eg1: \"0 1 2 ...\", eg2: \"$cl_cvar\"");
454                                 print_to(self, "^7\"^2object_attach ^3property value^7\" attaches one object to another. Players can only attach their own objects");
455                                 print_to(self, "^3get ^7- selects the object you are facing as the object to be attached");
456                                 print_to(self, "^3set value ^7- attaches the previously selected object to the object you are facing, on the specified bone");
457                                 print_to(self, "^3remove ^7- detaches all objects from the object you are facing");
458                                 print_to(self, "^7\"^2object_edit ^3property value^7\" edits the given property of the object. Players can only edit their own objects");
459                                 print_to(self, "^3skin value ^7- changes the skin of the object");
460                                 print_to(self, "^3alpha value ^7- sets object transparency");
461                                 print_to(self, "^3colormod \"value_x value_y value_z\" ^7- main object color");
462                                 print_to(self, "^3glowmod \"value_x value_y value_z\" ^7- glow object color");
463                                 print_to(self, "^3frame value ^7- object animation frame, for self-animated models");
464                                 print_to(self, "^3scale value ^7- changes object scale. 0.5 is half size and 2 is double size");
465                                 print_to(self, "^3solidity value ^7- object collisions, 0 = non-solid, 1 = solid");
466                                 print_to(self, "^3physics value ^7- object physics, 0 = static, 1 = movable, 2 = physical");
467                                 print_to(self, "^3force value ^7- amount of force applied to objects that are shot");
468                                 print_to(self, "^3material value ^7- sets the material of the object. Default materials are: metal, stone, wood, flesh");
469                                 print_to(self, "^7\"^2object_claim^7\" sets the player as the owner of the object, if he has the right to edit it");
470                                 print_to(self, "^7\"^2object_info ^3value^7\" shows public information about the object");
471                                 print_to(self, "^3object ^7- prints general information about the object, such as owner and creation / editing date");
472                                 print_to(self, "^3mesh ^7- prints information about the object's mesh, including skeletal bones");
473                                 print_to(self, "^3attachments ^7- prints information about the object's attachments");
474                                 print_to(self, "^7The ^1drag object ^7key can be used to grab and carry objects. Players can only grab their own objects");
475                                 return true;
476
477                         // ---------------- COMMAND: OBJECT, SPAWN ----------------
478                         case "object_spawn":
479                                 if(time < self.object_flood)
480                                 {
481                                         print_to(self, strcat("^1SANDBOX - WARNING: ^7Flood protection active. Please wait ^3", ftos(self.object_flood - time), " ^7seconds beofore spawning another object"));
482                                         return true;
483                                 }
484                                 self.object_flood = time + autocvar_g_sandbox_editor_flood;
485                                 if(object_count >= autocvar_g_sandbox_editor_maxobjects)
486                                 {
487                                         print_to(self, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
488                                         return true;
489                                 }
490                                 if(cmd_argc < 3)
491                                 {
492                                         print_to(self, "^1SANDBOX - WARNING: ^7Attempted to spawn an object without specifying a model. Please specify the path to your model file after the 'object_spawn' command");
493                                         return true;
494                                 }
495                                 if (!(fexists(argv(2))))
496                                 {
497                                         print_to(self, "^1SANDBOX - WARNING: ^7Attempted to spawn an object with a non-existent model. Make sure the path to your model file is correct");
498                                         return true;
499                                 }
500
501                                 e = sandbox_ObjectSpawn(false);
502                                 setmodel(e, argv(2));
503
504                                 if(autocvar_g_sandbox_info > 0)
505                                         LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", self.netname, " spawned an object at origin ^3", vtos(e.origin), "\n"));
506                                 return true;
507
508                         // ---------------- COMMAND: OBJECT, REMOVE ----------------
509                         case "object_remove":
510                                 e = sandbox_ObjectEdit_Get(true);
511                                 if(e != world)
512                                 {
513                                         if(autocvar_g_sandbox_info > 0)
514                                                 LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", self.netname, " removed an object at origin ^3", vtos(e.origin), "\n"));
515                                         sandbox_ObjectRemove(e);
516                                         return true;
517                                 }
518
519                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be removed. Make sure you are facing an object that you have edit rights over");
520                                 return true;
521
522                         // ---------------- COMMAND: OBJECT, DUPLICATE ----------------
523                         case "object_duplicate":
524                                 switch(argv(2))
525                                 {
526                                         case "copy":
527                                                 // copies customizable properties of the selected object to the clipboard cvar
528                                                 e = sandbox_ObjectEdit_Get(autocvar_g_sandbox_editor_free); // can we copy objects we can't edit?
529                                                 if(e != world)
530                                                 {
531                                                         s = sandbox_ObjectPort_Save(e, false);
532                                                         s = strreplace("\"", "\\\"", s);
533                                                         stuffcmd(self, strcat("set ", argv(3), " \"", s, "\""));
534
535                                                         print_to(self, "^2SANDBOX - INFO: ^7Object copied to clipboard");
536                                                         return true;
537                                                 }
538                                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be copied. Make sure you are facing an object that you have copy rights over");
539                                                 return true;
540
541                                         case "paste":
542                                                 // spawns a new object using the properties in the player's clipboard cvar
543                                                 if(time < self.object_flood)
544                                                 {
545                                                         print_to(self, strcat("^1SANDBOX - WARNING: ^7Flood protection active. Please wait ^3", ftos(self.object_flood - time), " ^7seconds beofore spawning another object"));
546                                                         return true;
547                                                 }
548                                                 self.object_flood = time + autocvar_g_sandbox_editor_flood;
549                                                 if(argv(3) == "") // no object in clipboard
550                                                 {
551                                                         print_to(self, "^1SANDBOX - WARNING: ^7No object in clipboard. You must copy an object before you can paste it");
552                                                         return true;
553                                                 }
554                                                 if(object_count >= autocvar_g_sandbox_editor_maxobjects)
555                                                 {
556                                                         print_to(self, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
557                                                         return true;
558                                                 }
559                                                 e = sandbox_ObjectPort_Load(argv(3), false);
560
561                                                 print_to(self, "^2SANDBOX - INFO: ^7Object pasted successfully");
562                                                 if(autocvar_g_sandbox_info > 0)
563                                                         LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", self.netname, " pasted an object at origin ^3", vtos(e.origin), "\n"));
564                                                 return true;
565                                 }
566                                 return true;
567
568                         // ---------------- COMMAND: OBJECT, ATTACH ----------------
569                         case "object_attach":
570                                 switch(argv(2))
571                                 {
572                                         case "get":
573                                                 // select e as the object as meant to be attached
574                                                 e = sandbox_ObjectEdit_Get(true);
575                                                 if(e != world)
576                                                 {
577                                                         self.object_attach = e;
578                                                         print_to(self, "^2SANDBOX - INFO: ^7Object selected for attachment");
579                                                         return true;
580                                                 }
581                                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be selected for attachment. Make sure you are facing an object that you have edit rights over");
582                                                 return true;
583                                         case "set":
584                                                 if(self.object_attach == world)
585                                                 {
586                                                         print_to(self, "^1SANDBOX - WARNING: ^7No object selected for attachment. Please select an object to be attached first.");
587                                                         return true;
588                                                 }
589
590                                                 // attaches the previously selected object to e
591                                                 e = sandbox_ObjectEdit_Get(true);
592                                                 if(e != world)
593                                                 {
594                                                         sandbox_ObjectAttach_Set(self.object_attach, e, argv(3));
595                                                         self.object_attach = world; // object was attached, no longer keep it scheduled for attachment
596                                                         print_to(self, "^2SANDBOX - INFO: ^7Object attached successfully");
597                                                         if(autocvar_g_sandbox_info > 1)
598                                                                 LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", self.netname, " attached objects at origin ^3", vtos(e.origin), "\n"));
599                                                         return true;
600                                                 }
601                                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be attached to the parent. Make sure you are facing an object that you have edit rights over");
602                                                 return true;
603                                         case "remove":
604                                                 // removes e if it was attached
605                                                 e = sandbox_ObjectEdit_Get(true);
606                                                 if(e != world)
607                                                 {
608                                                         sandbox_ObjectAttach_Remove(e);
609                                                         print_to(self, "^2SANDBOX - INFO: ^7Child objects detached successfully");
610                                                         if(autocvar_g_sandbox_info > 1)
611                                                                 LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", self.netname, " detached objects at origin ^3", vtos(e.origin), "\n"));
612                                                         return true;
613                                                 }
614                                                 print_to(self, "^1SANDBOX - WARNING: ^7Child objects could not be detached. Make sure you are facing an object that you have edit rights over");
615                                                 return true;
616                                 }
617                                 return true;
618
619                         // ---------------- COMMAND: OBJECT, EDIT ----------------
620                         case "object_edit":
621                                 if(argv(2) == "")
622                                 {
623                                         print_to(self, "^1SANDBOX - WARNING: ^7Too few parameters. You must specify a property to edit");
624                                         return true;
625                                 }
626
627                                 e = sandbox_ObjectEdit_Get(true);
628                                 if(e != world)
629                                 {
630                                         switch(argv(2))
631                                         {
632                                                 case "skin":
633                                                         e.skin = stof(argv(3));
634                                                         break;
635                                                 case "alpha":
636                                                         e.alpha = stof(argv(3));
637                                                         break;
638                                                 case "color_main":
639                                                         e.colormod = stov(argv(3));
640                                                         break;
641                                                 case "color_glow":
642                                                         e.glowmod = stov(argv(3));
643                                                         break;
644                                                 case "frame":
645                                                         e.frame = stof(argv(3));
646                                                         break;
647                                                 case "scale":
648                                                         sandbox_ObjectEdit_Scale(e, stof(argv(3)));
649                                                         break;
650                                                 case "solidity":
651                                                         switch(argv(3))
652                                                         {
653                                                                 case "0": // non-solid
654                                                                         e.solid = SOLID_TRIGGER;
655                                                                         break;
656                                                                 case "1": // solid
657                                                                         e.solid = SOLID_BBOX;
658                                                                         break;
659                                                                 default:
660                                                                         break;
661                                                         }
662                                                 case "physics":
663                                                         switch(argv(3))
664                                                         {
665                                                                 case "0": // static
666                                                                         e.movetype = MOVETYPE_NONE;
667                                                                         break;
668                                                                 case "1": // movable
669                                                                         e.movetype = MOVETYPE_TOSS;
670                                                                         break;
671                                                                 case "2": // physical
672                                                                         e.movetype = MOVETYPE_PHYSICS;
673                                                                         break;
674                                                                 default:
675                                                                         break;
676                                                         }
677                                                         break;
678                                                 case "force":
679                                                         e.damageforcescale = stof(argv(3));
680                                                         break;
681                                                 case "material":
682                                                         if(e.material)  strunzone(e.material);
683                                                         if(argv(3))
684                                                         {
685                                                                 for (i = 1; i <= 5; i++) // precache material sounds, 5 in total
686                                                                         precache_sound(strcat("object/impact_", argv(3), "_", ftos(i), ".wav"));
687                                                                 e.material = strzone(argv(3));
688                                                         }
689                                                         else
690                                                                 e.material = string_null; // no material
691                                                         break;
692                                                 default:
693                                                         print_to(self, "^1SANDBOX - WARNING: ^7Invalid object property. For usage information, type 'sandbox help'");
694                                                         return true;
695                                         }
696
697                                         // update last editing time
698                                         if(e.message2)  strunzone(e.message2);
699                                         e.message2 = strzone(strftime(true, "%d-%m-%Y %H:%M:%S"));
700
701                                         if(autocvar_g_sandbox_info > 1)
702                                                 LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", self.netname, " edited property ^3", argv(2), " ^7of an object at origin ^3", vtos(e.origin), "\n"));
703                                         return true;
704                                 }
705
706                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be edited. Make sure you are facing an object that you have edit rights over");
707                                 return true;
708
709                         // ---------------- COMMAND: OBJECT, CLAIM ----------------
710                         case "object_claim":
711                                 // if the player can edit an object but is not its owner, this can be used to claim that object
712                                 if(self.crypto_idfp == "")
713                                 {
714                                         print_to(self, "^1SANDBOX - WARNING: ^7You do not have a player UID, and cannot claim objects");
715                                         return true;
716                                 }
717                                 e = sandbox_ObjectEdit_Get(true);
718                                 if(e != world)
719                                 {
720                                         // update the owner's name
721                                         // Do this before checking if you're already the owner and skipping if such, so we
722                                         // also update the player's nickname if he changed it (but has the same player UID)
723                                         if(e.netname != self.netname)
724                                         {
725                                                 if(e.netname)   strunzone(e.netname);
726                                                 e.netname = strzone(self.netname);
727                                                 print_to(self, "^2SANDBOX - INFO: ^7Object owner name updated");
728                                         }
729
730                                         if(e.crypto_idfp == self.crypto_idfp)
731                                         {
732                                                 print_to(self, "^2SANDBOX - INFO: ^7Object is already yours, nothing to claim");
733                                                 return true;
734                                         }
735
736                                         if(e.crypto_idfp)       strunzone(e.crypto_idfp);
737                                         e.crypto_idfp = strzone(self.crypto_idfp);
738
739                                         print_to(self, "^2SANDBOX - INFO: ^7Object claimed successfully");
740                                 }
741                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be claimed. Make sure you are facing an object that you have edit rights over");
742                                 return true;
743
744                         // ---------------- COMMAND: OBJECT, INFO ----------------
745                         case "object_info":
746                                 // prints public information about the object to the player
747                                 e = sandbox_ObjectEdit_Get(false);
748                                 if(e != world)
749                                 {
750                                         switch(argv(2))
751                                         {
752                                                 case "object":
753                                                         print_to(self, strcat("^2SANDBOX - INFO: ^7Object is owned by \"^7", e.netname, "^7\", created \"^3", e.message, "^7\", last edited \"^3", e.message2, "^7\""));
754                                                         return true;
755                                                 case "mesh":
756                                                         s = "";
757                                                         FOR_EACH_TAG(e)
758                                                                 s = strcat(s, "^7\"^5", gettaginfo_name, "^7\", ");
759                                                         print_to(self, strcat("^2SANDBOX - INFO: ^7Object mesh is \"^3", e.model, "^7\" at animation frame ^3", ftos(e.frame), " ^7containing the following tags: ", s));
760                                                         return true;
761                                                 case "attachments":
762                                                         // this should show the same info as 'mesh' but for attachments
763                                                         s = "";
764                                                         entity head;
765                                                         i = 0;
766                                                         for(head = world; (head = find(head, classname, "object")); )
767                                                         {
768                                                                 if(head.owner == e)
769                                                                 {
770                                                                         ++i; // start from 1
771                                                                         gettaginfo(e, head.tag_index);
772                                                                         s = strcat(s, "^1attachment ", ftos(i), "^7 has mesh \"^3", head.model, "^7\" at animation frame ^3", ftos(head.frame));
773                                                                         s = strcat(s, "^7 and is attached to bone \"^5", gettaginfo_name, "^7\", ");
774                                                                 }
775                                                         }
776                                                         if(i) // object contains attachments
777                                                                 print_to(self, strcat("^2SANDBOX - INFO: ^7Object contains the following ^1", ftos(i), "^7 attachment(s): ", s));
778                                                         else
779                                                                 print_to(self, "^2SANDBOX - INFO: ^7Object contains no attachments");
780                                                         return true;
781                                         }
782                                 }
783                                 print_to(self, "^1SANDBOX - WARNING: ^7No information could be found. Make sure you are facing an object");
784                                 return true;
785
786                         // ---------------- COMMAND: DEFAULT ----------------
787                         default:
788                                 print_to(self, "Invalid command. For usage information, type 'sandbox help'");
789                                 return true;
790                 }
791         }
792         return false;
793 }
794
795 float autosave_time;
796 MUTATOR_HOOKFUNCTION(sandbox_StartFrame)
797 {
798         if(!autocvar_g_sandbox_storage_autosave)
799                 return false;
800         if(time < autosave_time)
801                 return false;
802         autosave_time = time + autocvar_g_sandbox_storage_autosave;
803
804         sandbox_Database_Save();
805
806         return true;
807 }
808
809 MUTATOR_HOOKFUNCTION(sandbox_SetModname)
810 {
811         modname = "Sandbox";
812         return true;
813 }
814
815 MUTATOR_DEFINITION(sandbox)
816 {
817         MUTATOR_HOOK(SV_ParseClientCommand, sandbox_PlayerCommand, CBC_ORDER_ANY);
818         MUTATOR_HOOK(SV_StartFrame, sandbox_StartFrame, CBC_ORDER_ANY);
819         MUTATOR_HOOK(SetModname, sandbox_SetModname, CBC_ORDER_ANY);
820
821         MUTATOR_ONADD
822         {
823                 autosave_time = time + autocvar_g_sandbox_storage_autosave; // don't save the first server frame
824                 if(autocvar_g_sandbox_storage_autoload)
825                         sandbox_Database_Load();
826         }
827
828         MUTATOR_ONROLLBACK_OR_REMOVE
829         {
830                 // nothing to roll back
831         }
832
833         MUTATOR_ONREMOVE
834         {
835                 // nothing to remove
836         }
837
838         return false;
839 }
840