1 // this resets most client cvars and aliases to their defaults
2 // if you want to reset your client to defaults, it's probably a better idea to delete (parts of) config.cfg and restart
5 // changes a cvar and reports it to the server (for the client to notify the server about changes)
6 // DEPRECATED, cvars can be set in the client code to be sent automatically (using REPLICATE)
7 alias setreport "set \"$1\" \"$2\" ; sendcvar \"$1\""
9 seta cl_firststart "" "how many times the client has been run"
10 seta cl_startcount 0 "how many times the client has been run"
15 alias +jetpack +button10
16 alias -jetpack -button10
17 alias +dodge +button11
18 alias -dodge -button11
19 alias use "impulse 21"
21 // for backwards compatibility
22 // TODO Remove after 0.8 release!
23 cl_particles_forcetraileffects 1
25 alias dropweapon "impulse 17"
26 alias +show_info +button7
27 alias -show_info -button7
29 // merge lightmaps up to 2048x2048 textures
30 mod_q3bsp_lightmapmergepower 4
33 _cl_color "112.211" // same effect as 112, but menuqc can detect this as the default and not intentionally set
37 seta cl_reticle 1 "enable zoom reticles"
38 seta cl_reticle_stretch 0 "stretch reticles so they fit the screen (breaks image proportions)"
39 seta cl_reticle_normal 1 "draw an aiming reticle when zooming with the zoom button"
40 seta cl_reticle_normal_alpha 1 "alpha of the normal reticle"
41 seta cl_reticle_weapon 1 "draw custom aiming reticle when zooming with certain weapons"
42 seta cl_reticle_weapon_alpha 1 "alpha of the custom reticle"
45 seta cl_velocityzoom_enabled 0 "velocity based zooming of fov"
46 seta cl_velocityzoom_factor 0 "factor of fov zooming (negative values zoom out)"
47 seta cl_velocityzoom_type 3 "how to factor in speed, 1 = all velocity in all directions, 2 = velocity only in forward direction (can be negative), 3 = velocity only in forward direction (limited to forward only)"
48 seta cl_velocityzoom_speed 1000 "target speed for fov factoring"
49 seta cl_velocityzoom_time 0.2 "time value for averaging speed values"
50 seta cl_spawnzoom 1 "zoom effect immediately when a player spawns"
51 seta cl_spawnzoom_speed 1 "speed at which zooming occurs while spawning"
52 seta cl_spawnzoom_factor 2 "factor of zoom while spawning"
53 seta cl_zoomfactor 5 "how much +zoom will zoom (1-30)"
54 seta cl_zoomspeed 8 "how fast it will zoom (0.5-16), negative values mean instant zoom"
55 seta cl_zoomsensitivity 0 "how zoom changes sensitivity (0 = weakest, 1 = strongest)"
57 seta cl_unpress_zoom_on_spawn 1 "automatically unpress zoom when you spawn"
58 seta cl_unpress_zoom_on_death 1 "automatically unpress zoom when you die (and don't allow zoom again while dead)"
59 seta cl_unpress_zoom_on_weapon_switch 1 "automatically unpress zoom when you switch a weapon"
60 seta cl_unpress_attack_on_weapon_switch 0 "automatically unpress fire and fire1 attack buttons when you switch a weapon"
62 seta cl_weapon_switch_reload 1 "When trying to switch to the currently held weapon, reload it"
63 seta cl_weapon_switch_fallback_to_impulse 1 "When trying to switch to a weapon that is not available, switch to an alternative from the same impulse"
65 seta cl_spawn_event_particles 1 "pointparticles effect whenever a player spawns"
66 seta cl_spawn_event_sound 1 "sound effect whenever a player spawns"
67 //seta cl_spawn_point_model 0 "place a model at all spawn points" // still needs a model
68 seta cl_spawn_point_particles 1 "pointparticles effect at all spawn points" // managed by effects-.cfg files
69 seta cl_spawn_point_dist_max 1200 "maximum distance from which spawnpoint particles will be visible"
76 // fullscreen 1024x768x32bit
82 vid_resizable 0 // cannot be turned on before it is sure it cannot cause a r_restart
83 vid_desktopfullscreen 1
85 set _menu_prvm_language ""
86 set _menu_vid_width "$vid_width"
87 set _menu_vid_height "$vid_height"
88 set _menu_vid_pixelheight "$vid_pixelheight"
89 set _menu_vid_desktopfullscreen "$vid_desktopfullscreen"
91 seta menu_vid_allowdualscreenresolution 0
92 // 2D resolution 800x600
95 // menu_conwidth, menu_conheight are set inside quake.rc
96 v_deathtilt 0 // needed for spectators (who are dead to avoid prediction)
98 // create a temporary empty alias for menu_sync so that execution of effects-normal.cfg, hud_luma.cfg
99 // and sRGB-{disable,enable}.cfg on game start doesn't show an error message in the console
100 alias menu_sync "" // will be re-aliased later
102 // we want to use sRGB for our maps!
103 exec sRGB-disable.cfg
105 r_hdr_glowintensity 1
106 // #define Image_LinearFloatFromsRGBFloat(c) (((c) <= 0.04045f) ? (c) * (1.0f / 12.92f) : (float)pow(((c) + 0.055f)*(1.0f/1.055f), 2.4f))
107 set rpn_sRGB_to_linear "dup 0.055 add 1.055 div 2.4 pow exch 12.92 div dup 0.0031308 gt when"
108 // #define Image_sRGBFloatFromLinearFloat(c) (((c) < 0.0031308f) ? (c) * 12.92f : 1.055f * (float)pow((c), 1.0f/2.4f) - 0.055f)
109 set rpn_linear_to_sRGB "dup 1.0 2.4 div pow 1.055 mul 0.055 sub exch 12.92 mul dup 0.04045 ge when"
111 // -nosRGB to -sRGB sky shader conversion:
113 // q3map_sunExt 1 0.6875 0.375 340 25 47 0 16
116 // q3map_skylight 110 3
119 // With that, do (the last parameter is the ratio of skylight you assume hits
120 // the surfaces, about 0.25 for inner surfaces near sky, about 1.00 on
122 // ]skybox_nosRGB_to_sRGB 340 47 110 0.25
123 // rpn: still on stack: new_sunlight:
124 // rpn: still on stack: 380.464142
125 // rpn: still on stack: new_skylight:
126 // rpn: still on stack: 9.32523632
128 // The equivalent -sRGB shader then will have:
130 // q3map_sunExt 1 0.6875 0.375 380.464142 25 47 0 16
131 // q3map_skylight 9.32523632 3
132 alias skybox_nosRGB_to_sRGB "rpn $3 402.123 $4 div div $rpn_sRGB_to_linear 402.123 $4 div mul /new_skylight: $3 402.123 $4 div div $1 256 div $2 0.017453 mul sin mul add $rpn_sRGB_to_linear $3 402.123 $4 div div $rpn_sRGB_to_linear sub 256 mul $2 0.017453 mul sin div /new_sunlight:"
134 set cl_orthoview 0 "enable top-down view of the map- meant to be used for radar map images (note: orthoview sets cvars temporarily, requires restart to return them to normal)"
135 set cl_orthoview_nofog 1 "disable fog while in orthoview-- note, should not be enabled on ALL maps, i.e. oilrig works fine with this disabled"
137 // these settings determine how much the view is affected by movement/damage
138 cl_smoothviewheight 0.05 // time of the averaging to the viewheight value so that it creates a smooth transition for crouching and such. 0 for instant transition
139 cl_deathfade 0 // fade screen to dark red when dead, value represents how fast the fade is (higher is faster)
140 cl_bobcycle 0.5 // how long the cycle of up/down view movement takes (only works if cl_bob is not 0), default is 0.6
141 cl_bob 0 // how much view moves up/down when moving (does not move if cl_bobcycle is 0, but still enables cl_bobmodel), default is 0.02
142 cl_bob2cycle 1 // how long the cycle of left/right view movement takes (only works if cl_bob2 is not 0), default is 0.6
143 cl_bob2 0 // how much view moves left/right when moving (does not move if cl_bob2cycle is 0), default is 0.01
144 cl_bobfall 0.05 "how much the view swings down when falling (influenced by the speed you hit the ground with)"
145 cl_bobfallcycle 3 "speed of the bobfall swing"
146 cl_bobfallspeed 200 "necessary amount of speed for bob-falling to occur"
147 cl_bobmodel 1 // whether to have gun model move around on screen when moving (only works if cl_bob is not 0), default is 1
148 cl_bobmodel_side 0.2 // amount the gun sways to the sides
149 cl_bobmodel_speed 10 // rate at which the gun sways
150 cl_bobmodel_up 0.1 // amount the gun sways up and down
152 cl_followmodel 1 // enables weapon pushing / pulling effect when walking
153 seta cl_followmodel_speed 0.3 "gun following speed"
154 seta cl_followmodel_limit 135 "gun following limit"
155 seta cl_followmodel_velocity_absolute 0 "make the effect ignore velocity direction changes (side effect: it causes a glitch when teleporting / passing through a warpzone)"
156 seta cl_followmodel_velocity_lowpass 0.05 "gun following velocity lowpass averaging time"
157 seta cl_followmodel_highpass 0.05 "gun following highpass averaging time"
158 seta cl_followmodel_lowpass 0.03 "gun following lowpass averaging time"
160 cl_leanmodel 1 // enables weapon leaning effect when looking around
161 seta cl_leanmodel_speed 0.3 "gun leaning speed"
162 seta cl_leanmodel_limit 30 "gun leaning limit"
163 seta cl_leanmodel_highpass1 0.2 "gun leaning pre-highpass averaging time"
164 seta cl_leanmodel_highpass 0.2 "gun leaning highpass averaging time"
165 seta cl_leanmodel_lowpass 0.05 "gun leaning lowpass averaging time"
167 cl_maxfps_alwayssleep 0 // gives up some processing time to other applications each frame, default is 1 (not necessary since Xonotic caps FPS by default)
168 cl_rollangle 0 // amount of view tilt when strafing, default is 2.0
169 v_kicktime 0 // how long damage kicks of the view last, default is 0 seconds
170 gl_polyblend 0 // whether to use screen tints, this has now been replaced by a better system in CSQC
171 r_motionblur 0 // motion blur value, default is 0
172 r_damageblur 0 // motion blur when damaged, default is 0 (removed in Xonotic)
173 net_slist_queriespersecond 60 // to be reduced if any major issues arise (ping times increased etc.)
177 r_bloom_colorexponent 1
179 r_bloom_colorsubtract 0.125
180 r_bloom_resolution 320
181 r_bloom_scenebrightness 0.85
183 seta vid_x11_display "" "xonotic-linux-*.sh will use this to start xonotic on an other/new X display"
184 // This can have three possible settings:
186 // ":n" use DISPLAY=:n, create it if needed
187 // ":n/layout" use DISPLAY=:n, create it if needed with ServerLayout layout
189 cl_autodemo_nameformat demos/%Y-%m-%d_%H-%M
192 seta cl_autotaunt 0 "automatically taunt enemies when fragging them"
193 seta cl_voice_directional 1 "0 = all voices are non-directional, 1 = all voices are directional, 2 = only taunts are directional"
194 seta cl_voice_directional_taunt_attenuation 0.5 "this defines the distance from which taunts can be heard"
196 seta cl_hitsound 1 "play a hit notifier sound when you have hit an enemy, 1: same pitch 2: decrease pitch with more damage 3: increase pitch with more damage"
197 set cl_hitsound_antispam_time 0.05 "don't play the hitsound more often than this"
198 seta cl_hitsound_min_pitch 0.75 "minimum pitch of hit sound"
199 seta cl_hitsound_max_pitch 1.5 "maximum pitch of hit sound"
200 seta cl_hitsound_nom_damage 25 "damage amount at which hitsound bases pitch off"
202 seta cl_eventchase_spectated_change 0 "camera goes into 3rd person mode for a moment when changing spectated player"
203 seta cl_eventchase_spectated_change_time 1 "how much time the effect lasts when changing spectated player"
204 seta cl_eventchase_death 2 "camera goes into 3rd person mode when the player is dead; set to 2 to active the effect only when the corpse doesn't move anymore"
205 seta cl_eventchase_frozen 0 "camera goes into 3rd person mode when the player is frozen"
206 seta cl_eventchase_nexball 1 "camera goes into 3rd person mode when in nexball game-mode"
207 seta cl_eventchase_distance 140 "final camera distance"
208 seta cl_eventchase_generator_distance 400 "final camera distance while viewing generator explosion"
209 seta cl_eventchase_speed 1.3 "how fast the camera slides back, 0 is instant"
210 seta cl_eventchase_maxs "12 12 8" "max size of eventchase camera bbox"
211 seta cl_eventchase_mins "-12 -12 -8" "min size of eventchase camera bbox"
212 seta cl_eventchase_viewoffset "0 0 20" "viewoffset of eventchase camera"
213 seta cl_eventchase_generator_viewoffset "0 0 80" "viewoffset of eventchase camera while viewing generator explosion"
214 seta cl_eventchase_vehicle 1 "camera goes into 3rd person mode when inside a vehicle"
215 seta cl_eventchase_vehicle_viewoffset "0 0 80"
216 seta cl_eventchase_vehicle_distance 250
218 seta chase_front 0 "show frontal view when using chase cam"
220 set _vehicles_shownchasemessage 0
222 seta cl_particles_oldvortexbeam 0 "Uses the old v2.3 Vortex beam instead of the new beam, only works if server allows it (g_allow_oldvortexbeam 1)"
224 seta cl_damageeffect 1 "enable weapon damage effects: 1 enables the feature on skeletal models, 2 on any model"
225 seta cl_damageeffect_ticrate 0.1 "particle spawn rate"
226 seta cl_damageeffect_bones 5 "how many damages to allow on a rigged mesh at once (non-skeletal objects are limited to one)"
227 seta cl_damageeffect_distribute 1 "divide particle intensity if multiple damages are present"
228 seta cl_damageeffect_lifetime 0.1 "how much a damage effect lasts, based on damage amount"
229 seta cl_damageeffect_lifetime_min 3 "minimum lifetime a damage effect may have"
230 seta cl_damageeffect_lifetime_max 6 "maximum lifetime a damage effect may have"
232 set cl_deathglow 2 "number of seconds during which dead bodies glow out"
233 set cl_deathglow_min 0.5 "glow out up to this glow factor"
235 set cl_respawn_ghosts_keepcolors 0 "if enabled respawn ghosts keep body colors"
237 set _teams_available 0 "internal cvar, value is synced from the server to reflect currently available teams to join"
240 cl_movement_track_canjump 0
241 cl_stairsmoothspeed 200
243 alias wpeditor_menu "quickmenu file \"\" wpeditor.txt"
245 alias g_waypointeditor_spawn "wpeditor spawn"
246 alias g_waypointeditor_remove "wpeditor remove"
247 alias g_waypointeditor_relinkall "wpeditor relinkall"
248 alias g_waypointeditor_saveall "wpeditor saveall"
249 alias g_waypointeditor_unreachable "wpeditor unreachable"
250 alias g_waypointeditor_help "wpeditor"
251 alias g_waypointeditor_menu "wpeditor_menu"
252 alias g_waypointeditor_spawn_x "wpeditor spawn crosshair"
253 alias g_waypointeditor_spawn_jump "wpeditor spawn jump"
254 alias g_waypointeditor_spawn_crouch "wpeditor spawn crouch"
255 alias g_waypointeditor_spawn_support "wpeditor spawn support"
256 alias g_waypointeditor_hardwire "wpeditor hardwire"
257 alias g_waypointeditor_hardwire_x "wpeditor hardwire crosshair"
258 alias g_waypointeditor_lock "wpeditor lock"
259 alias g_waypointeditor_symorigin "wpeditor symorigin $*"
260 alias g_waypointeditor_symaxis "wpeditor symaxis $*"
262 alias navwaypoint_relink g_waypointeditor_spawn
263 alias navwaypoint_remove g_waypointeditor_remove
264 alias navwaypoint_save g_waypointeditor_relinkall
265 alias navwaypoint_spawn g_waypointeditor_saveall
266 alias navwaypoint_unreachable g_waypointeditor_unreachable
268 seta menu_sandbox_spawn_model ""
269 seta menu_sandbox_attach_bone ""
270 seta menu_sandbox_edit_skin 0
271 seta menu_sandbox_edit_alpha 1
272 seta menu_sandbox_edit_color_main "1 1 1"
273 seta menu_sandbox_edit_color_glow "1 1 1"
274 seta menu_sandbox_edit_frame 0
275 seta menu_sandbox_edit_scale 1
276 seta menu_sandbox_edit_solidity 1
277 seta menu_sandbox_edit_physics 1
278 seta menu_sandbox_edit_force 1
279 seta menu_sandbox_edit_material ""
281 seta menu_monsters_edit_spawn ""
282 seta menu_monsters_edit_skin 0
283 seta menu_monsters_edit_movetarget 1
286 r_glsl_vertextextureblend_usebothalphas 1 // allows to abuse texture blending as detail texture
287 mod_q3shader_force_terrain_alphaflag 1 // supposedly now required for r_glsl_vertextextureblend_usebothalphas to work
288 r_glsl_postprocess 0 // but note, hud_postprocessing enables this
289 r_picmipsprites 0 // Xonotic uses sprites that should never be picmipped (team mate, typing, waypoints)
293 gl_picmip_other 1 // so, picmip -1 is best possible quality
296 gl_max_lightmapsize 4096
297 r_shadow_realtime_world_lightmaps 1
298 r_shadow_realtime_world_importlightentitiesfrommap 0 // Whether build process uses keepLights is nontransparent and may change, so better make keepLights not matter.
301 seta cl_gunalign 3 "Gun alignment; 1 = center, 3 = right, 4 = left; requires reconnect"
302 seta cl_nogibs 0 "reduce number of violence effects, or remove them totally"
303 seta cl_particlegibs 0 "simpler gibs"
304 seta cl_gibs_damageforcescale 3.5 "force to push around gibs"
305 seta cl_gibs_lifetime 2.5 "average lifetime of gibs"
306 seta cl_gibs_velocity_scale 1 "gib throw velocity force scale"
307 seta cl_gibs_velocity_random 1 "gib throw velocity randomness scale"
308 seta cl_gibs_velocity_up 1 "extra z velocity for gibs"
309 seta cl_gibs_ticrate 0.1 "ticrate for gibs"
310 seta cl_gibs_sloppy 1 "sloppy gibs, may temporarily penetrate walls"
311 seta cl_gibs_avelocity_scale 1 "how much angular velocity to use on gibs"
312 seta cl_casings 1 "enable or disable bullet casings"
313 seta cl_casings_shell_time 30 "shell casing lifetime"
314 seta cl_casings_bronze_time 10 "bullet casings lifetime"
315 seta cl_casings_ticrate 0.1 "ticrate for casings"
316 seta cl_casings_sloppy 1 "sloppy casings, may temporarily penetrate walls"
317 seta cl_projectiles_sloppy 1 "sloppy projectiles, may temporarily penetrate walls"
322 r_glsl_deluxemapping 1
323 r_glsl_offsetmapping 0
324 r_glsl_offsetmapping_lod 1
325 r_glsl_offsetmapping_reliefmapping 0
326 r_glsl_offsetmapping_scale 0.02
328 scr_screenshot_jpeg 1
329 scr_screenshot_jpeg_quality 0.9
331 cl_sound_wizardhit ""
332 cl_sound_hknighthit ""
333 cl_sound_tink1 weapons/tink1.wav
334 cl_sound_ric1 weapons/ric1.wav
335 cl_sound_ric2 weapons/ric2.wav
336 cl_sound_ric3 weapons/ric3.wav
339 seta cl_announcer default "name of the announcer you wish to use from data/sound/announcer"
340 seta cl_announcer_antispam 2 "number of seconds before an announcement of the same sound can be played again"
341 seta cl_announcer_maptime 3 "play announcer sound telling you the remaining maptime - 0: do not play at all, 1: play at one minute, 2: play at five minutes, 3: play both"
346 alias +fire2 +button3
347 alias -fire2 -button3
348 alias +attack2 +button3 // old alias from Nexuiz
349 alias -attack2 -button3 // old alias name from Nexuiz
350 alias +crouch +button5
351 alias -crouch -button5
352 alias weapnext "_weapnext_${cl_weaponpriority_useforcycling}"
353 alias _weapnext_0 "impulse 18"
354 alias _weapnext_1 "impulse 15"
355 alias _weapnext_2 "impulse 10"
356 alias weaplast "impulse 11"
357 alias weapprev "_weapprev_${cl_weaponpriority_useforcycling}"
358 alias _weapprev_0 "impulse 19"
359 alias _weapprev_1 "impulse 16"
360 alias _weapprev_2 "impulse 12"
361 alias weapbest "impulse 13"
363 // experimental zoom toggle (can be in wrong state at start of a game, though)
365 alias +zoom "set _togglezoom -; +button4"
366 alias -zoom "set _togglezoom +; -button4"
367 alias togglezoom "${_togglezoom}zoom"
369 alias reload "impulse 20"
372 alias weapon_group_1 "impulse 1"
373 alias weapon_group_2 "impulse 2"
374 alias weapon_group_3 "impulse 3"
375 alias weapon_group_4 "impulse 4"
376 alias weapon_group_5 "impulse 5"
377 alias weapon_group_6 "impulse 6"
378 alias weapon_group_7 "impulse 7"
379 alias weapon_group_8 "impulse 8"
380 alias weapon_group_9 "impulse 9"
381 alias weapon_group_0 "impulse 14" // cycles the superweapons
382 // TODO: remove after 0.8.2. Default impulse commands for 0.8.1 servers
386 cl_curl_maxdownloads 3
389 cl_curl_useragent_append "$g_xonoticversion"
391 seta g_waypointsprite_alpha 1 "This allows the client to control transparency of the waypoint"
392 seta g_waypointsprite_crosshairfadealpha 0.25 "alpha multiplier near crosshair"
393 seta g_waypointsprite_crosshairfadescale 1 "scale multiplier near the crosshair"
394 seta g_waypointsprite_crosshairfadedistance 150 "distance in virtual pixels from crosshair where to start fading"
395 seta g_waypointsprite_distancefadealpha 1 "alpha multiplier near distance"
396 seta g_waypointsprite_distancefadescale 0.7 "scale multiplier near the distance"
397 seta g_waypointsprite_distancefadedistancemultiplier 0.5 "distance in map sizes from distance where to stop fading"
398 set g_waypointsprite_distancealphaexponent 2
399 seta g_waypointsprite_edgefadealpha 0.5 "alpha multiplier near the edge"
400 seta g_waypointsprite_edgefadedistance 50 "distance in virtual pixels from edge where to start fading"
401 seta g_waypointsprite_edgefadescale 1 "scale multiplier near the edge"
402 seta g_waypointsprite_edgeoffset_bottom 0 "offset of how close the waypoint can be to the bottom edge of the screen"
403 seta g_waypointsprite_edgeoffset_left 0 "offset of how close the waypoint can be to the left edge of the screen"
404 seta g_waypointsprite_edgeoffset_right 0 "offset of how close the waypoint can be to the right edge of the screen"
405 seta g_waypointsprite_edgeoffset_top 0 "offset of how close the waypoint can be to the top edge of the screen"
406 seta g_waypointsprite_fontsize 12
407 seta g_waypointsprite_itemstime 2 "show waypoints to indicate that some important items (mega health, large armor) are about to respawn: 1 when spectating, 2 even playing in warmup stage"
408 set g_waypointsprite_minscale 0.5
409 set g_waypointsprite_minalpha 0.4
410 set g_waypointsprite_normdistance 512
411 seta g_waypointsprite_scale 1
412 set g_waypointsprite_spam 0 "Debugging feature. Set to 10 and load courtfun in race mode to test."
413 set g_waypointsprite_timealphaexponent 1
414 seta g_waypointsprite_turrets 1 "disable turret waypoints"
415 seta g_waypointsprite_turrets_maxdist 5000 "max distance for turret waypoints"
416 seta g_waypointsprite_turrets_text 0 "show the turret's name in the waypoint"
417 seta g_waypointsprite_turrets_onlyhurt 0 "only show the turret waypoint for a short period after being hurt"
418 seta g_waypointsprite_uppercase 1
419 seta g_waypointsprite_text 0 "Always show text instead of icons, setting this to 0 will still use text if the icon is unavailable"
420 seta g_waypointsprite_iconsize 32
421 seta g_waypointsprite_iconcolor 0 "Show the icon at natural color rather than the waypoint's color"
423 alias "g_waypointsprite_personal" "impulse 30"
424 alias "g_waypointsprite_personal_p" "impulse 31"
425 alias "g_waypointsprite_personal_d" "impulse 32"
426 alias "g_waypointsprite_team_helpme" "impulse 33"
427 alias "g_waypointsprite_team_here" "impulse 34"
428 alias "g_waypointsprite_team_here_p" "impulse 35"
429 alias "g_waypointsprite_team_here_d" "impulse 36"
430 alias "g_waypointsprite_team_danger" "impulse 37"
431 alias "g_waypointsprite_team_danger_p" "impulse 38"
432 alias "g_waypointsprite_team_danger_d" "impulse 39"
433 alias "g_waypointsprite_clear_personal" "impulse 47"
434 alias "g_waypointsprite_clear" "impulse 48"
435 alias "g_waypointsprite_toggle" "toggle cl_hidewaypoints"
437 seta cl_hidewaypoints 0 "disable static waypoints, only show team waypoints"
439 seta cl_damagetext "1" "Draw damage dealt where you hit the enemy"
440 seta cl_damagetext_format "-{total}" "How to format the damage text. {health}, {armor}, {total}, {potential}: full damage not capped to target's health, {potential_health}: health damage not capped to target's health"
441 seta cl_damagetext_format_verbose 0 "{health} shows {potential_health} too when they differ; {total} shows {potential} too when they differ"
442 seta cl_damagetext_format_hide_redundant 0 "hide {armor} if 0; hide {potential} and {potential_health} when same as actual"
443 seta cl_damagetext_color "1 1 0" "Damage text color"
444 seta cl_damagetext_color_per_weapon "0" "Damage text uses weapon color"
445 seta cl_damagetext_size_min 10 "Damage text font size for small damage"
446 seta cl_damagetext_size_min_damage 25 "How much damage is considered small"
447 seta cl_damagetext_size_max 16 "Damage text font size for large damage"
448 seta cl_damagetext_size_max_damage 140 "How much damage is considered large"
449 seta cl_damagetext_alpha_start "1" "Damage text initial alpha"
450 seta cl_damagetext_alpha_lifetime "3" "Damage text lifetime in seconds"
451 seta cl_damagetext_velocity_screen "0 0 0" "Damage text move direction (screen coordinates)"
452 seta cl_damagetext_velocity_world "0 0 20" "Damage text move direction (world coordinates relative to player's view)"
453 seta cl_damagetext_offset_screen "0 -45 0" "Damage text offset (screen coordinates)"
454 seta cl_damagetext_offset_world "0 0 0" "Damage text offset (world coordinates relative to player's view)"
455 seta cl_damagetext_accumulate_range "30" "Damage text spawned within this range is accumulated"
456 seta cl_damagetext_accumulate_alpha_rel "0.65" "Only update existing damage text when it's above this much percentage (0 to 1) of the starting alpha"
457 seta cl_damagetext_friendlyfire "1" "0: never show for friendly fire, 1: when more than 0 damage, 2: always"
458 seta cl_damagetext_friendlyfire_color "1 0 0" "Damage text color for friendlyfire"
460 seta cl_damagetext_2d 1 "Show damagetext in 2D coordinates if the enemy's location is not known"
461 seta cl_damagetext_2d_pos "0.47 0.53 0" "2D damage text initial position (X and Y between 0 and 1)"
462 seta cl_damagetext_2d_alpha_start 1 "2D damage text initial alpha"
463 seta cl_damagetext_2d_alpha_lifetime 1.3 "2D damage text lifetime (alpha fading) in seconds"
464 seta cl_damagetext_2d_size_lifetime 3 "2D damage text lifetime (size shrinking) in seconds"
465 seta cl_damagetext_2d_velocity "-25 0 0" "2D damage text move direction (screen coordinates)"
466 seta cl_damagetext_2d_overlap_offset "0 -15 0" "Offset 2D damage text by this much to prevent overlapping (screen coordinates)"
467 seta cl_damagetext_2d_close_range 125 "Always use 2D damagetext for hits closer that this"
468 seta cl_damagetext_2d_out_of_view 1 "Always use 2D damagetext for hits that occurred off-screen"
470 seta cl_vehicles_alarm 0 "Play an alarm sound when the vehicle you are driving is heavily damaged"
471 seta cl_vehicles_hud_tactical 1
472 seta cl_vehicles_hudscale 0.5
473 seta cl_vehicles_notify_time 15
474 seta cl_vehicles_crosshair_size 0.5
475 seta cl_vehicles_crosshair_colorize 1
477 r_labelsprites_scale 0.40625 // labels sprites get displayed at 0.5x from 640x480 to 1280x1024, and at 1x from 1600x1200 onwards
479 exec binds-xonotic.cfg
481 seta menu_skin "luma"
483 seta menu_sounds 0 "enables menu sound effects. 1 enables click sounds, 2 also enables hover sounds"
484 seta menu_tooltips 1 "menu tooltips: 0 disabled, 1 enabled, 2 also shows cvar or console command (when available) changed or executed by the item"
485 set menu_picmip_bypass 0 "bypass texture quality enforcement based on system resources, not recommended and may cause crashes!"
486 set menu_showboxes 0 "show item bounding boxes (debug)"
487 set menu_cvarlist_onlymodified 0 "show only modified cvars in the cvar list"
488 set menu_force_on_disconnection 1 "force to show the menu this number of seconds after you get disconnected (0 to disable)"
493 r_font_postprocess_blur 1
494 r_font_postprocess_outline 1
496 // good settings for these fonts
506 seta sbar_info_pos 0 "Y-axis distance from lower right corner for engine info prints"
509 seta scoreboard_columns default
511 // keep old scoreboard cvars for compatibility's sake
512 // they've been replaced by hud_panel_scoreboard_* cvars
513 // TODO remove them after a future release (0.8.2+)
514 seta scoreboard_border_thickness 1 "scoreboard border thickness"
515 seta scoreboard_accuracy_border_thickness 1 "accuracy stats border thickness"
516 seta scoreboard_accuracy_doublerows 0 "use two rows instead of one"
517 seta scoreboard_accuracy_nocolors 0 "don't use colors displaying accuracy stats"
518 seta scoreboard_accuracy 1 "show weapon accuracy stats panel on scoreboard; colors can be configured with accuracy_color* cvars"
519 seta scoreboard_color_bg_r 0.125 "red color component of the scoreboard background"
520 seta scoreboard_color_bg_g 0.55 "green color component of the scoreboard background"
521 seta scoreboard_color_bg_b 0.875 "blue color component of the scoreboard background"
522 seta scoreboard_color_bg_team 0.6 "team color multiplier of the scoreboard background"
523 seta scoreboard_alpha_bg 0.7 "scoreboard background alpha"
524 seta scoreboard_alpha_fg 1 "scoreboard foreground alpha"
525 seta scoreboard_alpha_name 0.9 "alpha of player text in scoreboard list other than self"
526 seta scoreboard_alpha_name_self 1 "alpha of player text in scoreboard list of self"
527 seta scoreboard_fadeinspeed 10 "speed at which scoreboard fades in, higher is faster (0 = instant)"
528 seta scoreboard_fadeoutspeed 5 "speed at which scoreboard fades out, higher is faster (0 = instant)"
529 seta scoreboard_highlight 1 "enable highlighting for rows and columns in the scoreboard"
530 seta scoreboard_highlight_alpha 0.08 "highlight alpha value (depends on hud_scoreboard_highlight 1)"
531 seta scoreboard_highlight_alpha_self 0.3 "self highlight alpha value"
532 seta scoreboard_offset_left 0.15 "how far (by percent) the scoreboard is offset from the left screen edge"
533 seta scoreboard_offset_right 0.15 "how far (by percent) the scoreboard is offset from the right screen edge"
534 seta scoreboard_offset_vertical 0.05 "how far (by percent) the scoreboard is offset from the top and bottom of the screen"
535 seta scoreboard_bg_scale 0.25 "scale for the tiled scoreboard background"
536 seta scoreboard_respawntime_decimals 1 "decimal places to show for the respawntime countdown display on the scoreboard"
537 seta scoreboard_dynamichud 0 "apply the dynamic hud effects to the scoreboard"
539 seta accuracy_color_levels "0 20 100" "accuracy values at which a specified color (accuracy_color<X>) will be used. If your accuracy is between 2 of these values then a mix of the Xth and X+1th colors will be used. You can specify up to 10 values, in increasing order"
540 seta accuracy_color0 "1 0 0"
541 seta accuracy_color1 "1 1 0"
542 seta accuracy_color2 "0 1 0"
544 // for menu server list (eventually make them have engine support?)
545 seta menu_slist_showfull 1 "show servers even if they are full and have no slots to join"
546 seta menu_slist_showempty 1 "show servers even if they are no empty and have no opponents to play against"
547 seta menu_slist_showlaggy 0 "show servers even if they are very high latency (see menu_slist_maxping)"
548 seta menu_slist_modfilter "" // set to either: !modname or modname. modname of = means "same as we are running now".
550 // other serverlist cvars
551 seta menu_slist_categories 0
552 seta menu_slist_categories_onlyifmultiple 1
553 seta menu_slist_purethreshold 0
554 seta menu_slist_maxping 300
555 seta menu_slist_modimpurity 0
556 seta menu_slist_recommendations 3
557 seta menu_slist_recommendations_maxping 150
558 seta menu_slist_recommendations_minfreeslots 1
559 seta menu_slist_recommendations_minhumans 0
560 seta menu_slist_recommendations_purethreshold -1
562 // serverlist category override cvars
563 seta menu_slist_categories_CAT_FAVORITED_override ""
564 seta menu_slist_categories_CAT_RECOMMENDED_override ""
565 seta menu_slist_categories_CAT_NORMAL_override ""
566 seta menu_slist_categories_CAT_SERVERS_override "CAT_NORMAL"
567 seta menu_slist_categories_CAT_XPM_override ""
568 seta menu_slist_categories_CAT_MODIFIED_override ""
569 seta menu_slist_categories_CAT_OVERKILL_override ""
570 seta menu_slist_categories_CAT_INSTAGIB_override ""
571 seta menu_slist_categories_CAT_DEFRAG_override ""
573 seta menu_weaponarena ""
575 seta menu_maxplayers 16 "maxplayers value when the menu starts a game"
577 // useful keybind to maximize the chat area temporarily
578 // HUD code takes care of many of these now...
579 //set _backup_con_chatvars_set 0
580 //alias _restore_con_chatvars_0 ""
581 //alias _restore_con_chatvars_1 "set _backup_con_chatvars_set 0; con_chatpos $_backup_con_chatpos; con_chat $_backup_con_chat; con_notify $_backup_con_notify; con_chattime $_backup_con_chattime; cl_deathscoreboard $_backup_cl_deathscoreboard; scr_centertime $_backup_scr_centertime;r_track_sprites $_backup_r_track_sprites"
582 //alias _restore_con_chatvars "_restore_con_chatvars_$_backup_con_chatvars_set"
583 //alias _backup_con_chatvars_0 "set _backup_con_chatvars_set 1; set _backup_con_chatpos $con_chatpos; set _backup_con_chat $con_chat; set _backup_con_notify $con_notify; set _backup_con_chattime $con_chattime; set _backup_cl_deathscoreboard $cl_deathscoreboard; set _backup_scr_centertime $scr_centertime;set _backup_r_track_sprites $r_track_sprites"
584 //alias _backup_con_chatvars_1 ""
585 //alias _backup_con_chatvars "_backup_con_chatvars_$_backup_con_chatvars_set"
586 //alias +con_chat_maximize "_backup_con_chatvars; con_chatpos -9; con_chat 100; con_notify 0; con_chattime 3600; cl_deathscoreboard 0; scr_centertime 0; r_track_sprites 0"
587 //alias -con_chat_maximize "_restore_con_chatvars"
589 set _con_chat_maximized 0
590 set _backup_con_chatvars_set 0
591 alias _restore_con_chatvars_0 ""
592 alias _restore_con_chatvars_1 "set _backup_con_chatvars_set 0; con_notify $_backup_con_notify; con_chattime $_backup_con_chattime; cl_deathscoreboard $_backup_cl_deathscoreboard; scr_centertime $_backup_scr_centertime;r_track_sprites $_backup_r_track_sprites"
593 alias _restore_con_chatvars "_restore_con_chatvars_$_backup_con_chatvars_set"
594 alias _backup_con_chatvars_0 "set _backup_con_chatvars_set 1; set _backup_con_notify $con_notify; set _backup_con_chattime $con_chattime; set _backup_cl_deathscoreboard $cl_deathscoreboard; set _backup_scr_centertime $scr_centertime;set _backup_r_track_sprites $r_track_sprites"
595 alias _backup_con_chatvars_1 ""
596 alias _backup_con_chatvars "_backup_con_chatvars_$_backup_con_chatvars_set"
597 alias +con_chat_maximize "_con_chat_maximized 1; _backup_con_chatvars; con_notify 0; con_chattime 3600; cl_deathscoreboard 0; scr_centertime 0; r_track_sprites 0"
598 alias -con_chat_maximize "_con_chat_maximized 0; _restore_con_chatvars"
601 set con_completion_playdemo *.dem
602 set con_completion_timedemo *.dem
603 set con_completion_ply *.dem
604 set con_completion_tdem *.dem
605 set con_completion_exec *.cfg
606 set con_completion_chmap map
607 set con_completion_devmap map
608 set con_completion_gotomap map
609 set con_completion_vmap map
610 set con_completion_vnextmap map
611 set con_completion_vdomap map
612 set con_completion_playermodel "models/player/*.iqm"
615 // these non-saved engine cvars shall be saved
616 alias makesaved "seta $1 \"${$1 ?}\""
617 makesaved cl_maxfps_alwayssleep
620 makesaved net_slist_queriespersecond
622 makesaved r_drawviewmodel
623 makesaved r_showsurfaces
624 makesaved r_subdivisions_tolerance
628 makesaved v_idlescale
630 makesaved music_playlist_list0
631 makesaved music_playlist_random0
633 cl_netfps 60 // should match or be a multiple of sys_ticrate
634 _cl_rate 40000 // fast adsl
636 gl_texture_anisotropy 8
637 seta gl_texturecompression 0 // FIXME the description is wrong - when this is 0, e.g. gl_texturecompression_sky still takes effect
638 gl_texturecompression_color 1
639 gl_texturecompression_gloss 1
640 gl_texturecompression_glow 1
641 gl_texturecompression_lightcubemaps 0
642 gl_texturecompression_q3bsplightmaps 0
643 gl_texturecompression_sky 1
647 seta menu_mouse_absolute 1 "use the OS mouse pointer motion for menu"
648 seta menu_mouse_speed 1 "speed multiplier for the mouse in the menu (does not affect in-game aiming)"
649 set menu_use_default_hostname 1
650 alias sethostname "set menu_use_default_hostname 0; hostname $*"
652 seta cl_weaponpriority "vaporizer okhmg okrpc oknex vortex fireball mortar okmachinegun machinegun hagar rifle arc electro devastator crylink minelayer okshotgun shotgun shockwave hlac tuba blaster porto seeker hook" "weapon priority list"
653 seta cl_weaponpriority_useforcycling 0 "when set, weapon cycling by the mouse wheel makes use of the weapon priority list (the special value 2 uses the weapon ID list for cycling)"
654 seta cl_weaponpriority0 "okrpc devastator mortar hagar seeker fireball" "use weapon_priority_0_prev for prev gun from this list, weapon_priority_0_best for best gun, weapon_priority_0_next for next gun. Default value: explosives"
655 seta cl_weaponpriority1 "vaporizer oknex vortex crylink hlac arc electro blaster shockwave" "use weapon_priority_1_prev for prev gun from this list, weapon_priority_1_best for best gun, weapon_priority_1_next for next gun. Default value: energy"
656 seta cl_weaponpriority2 "vaporizer oknex vortex rifle" "use weapon_priority_2_prev for prev gun from this list, weapon_priority_2_best for best gun, weapon_priority_2_next for next gun. Default value: hitscan exact"
657 seta cl_weaponpriority3 "vaporizer okhmg oknex vortex rifle okmachinegun machinegun okshotgun shotgun shockwave" "use weapon_priority_3_prev for prev gun from this list, weapon_priority_3_best for best gun, weapon_priority_3_next for next gun. Default value: hitscan all"
658 seta cl_weaponpriority4 "mortar minelayer hlac hagar crylink seeker okshotgun shotgun shockwave" "use weapon_priority_4_prev for prev gun from this list, weapon_priority_4_best for best gun, weapon_priority_4_next for next gun. Default value: spam weapons"
659 seta cl_weaponpriority5 "blaster shockwave hook porto" "use weapon_priority_5_prev for prev gun from this list, weapon_priority_5_best for best gun, weapon_priority_5_next for next gun. Default value: weapons for moving"
660 seta cl_weaponpriority6 "" "use weapon_priority_6_prev for prev gun from this list, weapon_priority_6_best for best gun, weapon_priority_6_next for next gun"
661 seta cl_weaponpriority7 "" "use weapon_priority_7_prev for prev gun from this list, weapon_priority_7_best for best gun, weapon_priority_7_next for next gun"
662 seta cl_weaponpriority8 "" "use weapon_priority_8_prev for prev gun from this list, weapon_priority_8_best for best gun, weapon_priority_8_next for next gun"
663 seta cl_weaponpriority9 "" "use weapon_priority_9_prev for prev gun from this list, weapon_priority_9_best for best gun, weapon_priority_9_next for next gun"
664 seta cl_weaponimpulsemode 0 "0: only cycle between currently usable weapons in weapon priority order; 1: cycle between all possible weapons on a key in weapon priority order"
666 alias _gl_flashblend_update_00 "gl_flashblend 1"
667 alias _gl_flashblend_update_10 "gl_flashblend 0"
668 alias _gl_flashblend_update_01 "gl_flashblend 0"
669 alias _gl_flashblend_update_11 "gl_flashblend 0"
670 alias gl_flashblend_update "_gl_flashblend_update_$r_shadow_realtime_dlight$r_showsurfaces"
672 set cl_handicap 1 "multiplies damage received and divides damage dealt"
674 seta cl_clippedspectating 1 "movement collision for spectators so that you can't pass through walls and such"
676 seta cl_autoscreenshot 1 "Take a screenshot upon the end of a match... 0 = Disable completely, 1 = Allow sv_autoscreenshot to take a screenshot when requested, 2 = Always take an autoscreenshot anyway."
678 seta cl_jetpack_jump 1 "Activate jetpack by pressing jump in the air. 0 = Disable, 1 = Stop when touching ground, 2 = Enable"
680 seta cl_race_cptimes_showself 1 "Always show your own times as well as the current best on checkpoints in Race/CTS"
681 seta cl_race_cptimes_onlyself 0 "Only show your own times on checkpoints in Race/CTS"
683 seta cl_cts_noautoswitch 0 "Prevent forced switching to new weapons in CTS"
685 set cl_stripcolorcodes 0 "experimental feature (notes: strips ALL color codes from messages!)"
688 set camera_enable 0 "Enables the camera for demo playback"
689 set camera_free 0 "Free camera instead of chasing the player"
690 set camera_reset 0 "Resets the camera position and switch to chase mode"
691 set camera_speed_roll 0.9 "Camera rotation speed"
692 set camera_speed_chase 4 "Camera movement speed on the x/y/z axis while chasing the player"
693 set camera_speed_free 8 "Camera movement speed on the x/y/z axis in free mode"
694 set camera_speed_attenuation 10 "Camera movements attenuation factor. Bigger is smoother. Applies to mouse movements"
695 set camera_mouse_threshold 0.5 "Use to ignore small mouse movements. This allows for smoother camera control"
696 set camera_chase_smoothly 0 "Attenuate player movements (only in chase mode)"
697 set camera_look_player 0 "Always look to the player. Mouse input is ignored in this mode"
698 set camera_look_attenuation 8 "Attenuation of \"looking\" movements, only if camera_look_player is set. Bigger is smoother"
699 set camera_forward_follows 1 "0: Move the camera forwards without changing altitude. 1: Move towards what you are looking"
701 // "Gentle mode": show no blood
702 seta cl_gentle 0 "client side gentle mode, master switch"
703 seta cl_gentle_gibs 0 "client side gentle mode for gibs (cl_nogibs); when set to 1, white smoke replaces gibs, when set to 2, colorful clouds replace gibs"
704 seta cl_gentle_messages 0 "client side gentle mode for frag messages/centerprints"
705 seta cl_gentle_damage 0 "client side gentle mode for damage flash (hud_damage); when set to 1, a white flash replaces the blood image, when set to 2, a randomly colored flash is used instead"
707 set cl_jetpack_attenuation 2 "jetpack sound attenuation"
709 set cl_warpzone_usetrace 1 "do not touch"
711 set cl_effects_lightningarc_simple 0
712 set cl_effects_lightningarc_segmentlength 64
713 set cl_effects_lightningarc_drift_start 0.45
714 set cl_effects_lightningarc_drift_end 0.1
715 set cl_effects_lightningarc_branchfactor_start 0.25
716 set cl_effects_lightningarc_branchfactor_add 0.1
718 set menu_updatecheck_getpacks 1 "get update packs from update server"
720 seta cl_loddistance1 1024
721 seta cl_loddistance2 3072
722 seta cl_playerdetailreduction 4 "the higher, the less detailed player models are displayed (LOD)"
723 seta cl_modeldetailreduction 1 "the higher, the less detailed certain map models are displayed (LOD)"
725 seta cl_casings_maxcount 100 "maximum amount of shell casings (must be at least 1)"
726 seta cl_gibs_maxcount 100 "maximum amount of gibs (must be at least 1)"
728 //cl_gunalign calculator
729 seta menu_cl_gunalign 3 "Gun alignment; 1 = center (if allowed by g_shootfromclient) or right, 2 = center (if allowed by g_shootfromclient) or left, 3 = right only, 4 = left only"
730 alias _gunalign_01 "cl_gunalign 1"
731 alias _gunalign_02 "cl_gunalign 2"
732 alias _gunalign_03 "cl_gunalign 3"
733 alias _gunalign_04 "cl_gunalign 4"
734 alias _gunalign_11 "cl_gunalign 2"
735 alias _gunalign_12 "cl_gunalign 1"
736 alias _gunalign_13 "cl_gunalign 4"
737 alias _gunalign_14 "cl_gunalign 3"
738 alias _gunalign_update "_gunalign_$v_flipped$menu_cl_gunalign"
740 set cl_shootfromfixedorigin "" "dummy cvar, value is synced from the server's g_shootfromfixedorigin setting"
742 set cl_jumpspeedcap_min "" "dummy cvar, value is synced from the server's sv_jumpspeedcap_min setting"
743 set cl_jumpspeedcap_max "" "dummy cvar, value is synced from the server's sv_jumpspeedcap_max setting"
745 set _menu_alpha "" // will be set by menu QC to the current fading of the menu, can be used by CSQC to fade items
746 set _menu_initialized 0 "is 0 on first menu loading, 1 later"
748 seta cl_noantilag 0 "turn this on if you believe antilag is bad"
750 set cl_accuracy_data_share 0 "1 share my weapon accuracy data statistics with other players, 0 keep my weapon accuracy data statistics hidden"
751 set cl_accuracy_data_receive 0 "1 receive weapon accuracy data statistics at the end of the match"
753 set developer_csqcentities 0 "csqc entity spam"
755 seta cl_forceplayermodels 0 "make everyone look like your own model (requires server to have sv_defaultcharacter 0)"
756 seta cl_forceplayercolors 0 "make enemies look like your own color (requires server to have sv_defaultcharacter 0); 1: in all game modes without teams (if cl_forceplayercolors_unique is 0), 2: even in game modes with 2 teams, 3: only in Duel"
757 seta cl_forceuniqueplayercolors 0 "assign each enemy unique colors in all game modes without teams except duel (requires server to have sv_defaultcharacter 0)"
758 seta cl_forcemyplayermodel "" "set to the model file name you want to show yourself as (does not affect how enemies look with cl_forceplayermodels)"
759 seta cl_forcemyplayerskin 0 "set to the skin number you want to show yourself as (does not affect how enemies look with cl_forceplayermodels)"
760 seta cl_forcemyplayercolors 0 "set to the color value (encoding is same as _cl_color) for your own player model (ignored in teamplay; does not affect how enemies look with cl_forceplayermodels)"
761 seta cl_movement_errorcompensation 1 "try to compensate for prediction errors and reduce perceived lag"
762 seta cl_movement_intermissionrunning 0 "keep velocity after the match ends, players may appear to continue running while stationary"
764 seta cl_viewmodel_alpha 1 "Maximum opacity of the view model, use a value between 0 and 1"
767 set debugdraw_filter ""
768 set debugdraw_filterout ""
771 // FIXME remove this when the engine feature FINALLY MAYBE works
774 // FIXME engine description mentions the default should be 1, but sets it to 2 anyway, breaks some maps
778 set cl_lerpanim_maxdelta_framegroups 0.05 // must be faster than fastest weapon refire
779 set cl_lerpanim_maxdelta_server 0.1 // must be slower than slowest server controlled anim (e.g. animinfo stuff)
782 seta cl_autodemo_delete_keeprecords 0 "when 1, records with a newly made race/cts demo are kept even if cl_autodemo_delete is used to delete demos"
785 set cl_lockview 0 "when 1, the camera does not move any more; when 2, you can only control camera angles"
787 // we now use mastervolume
790 // sucks less than the old one
791 cl_decals_newsystem 1
794 scr_conalpha2factor 0.3
795 scr_conalpha3factor 1
796 scr_conalphafactor 0.8
797 scr_conbrightness 0.35
798 scr_conscroll2_x 0.11
805 scr_conforcewhiledisconnected 0
806 scr_infobar_height 12
808 // DP cannot properly detect this, so rather turn off the detection
809 r_texture_dds_load_alphamode 2
810 r_texture_dds_swdecode 1 // SW decode to quarter res if we want to load DDS but don't support the extension for it
811 r_texture_dds_load_logfailure 0 // this engine feature SUCKS
812 set vid_netwmfullscreen 0 // doesn't support non-native res
814 // particles optimization
815 r_drawparticles_nearclip_min 8
816 r_drawparticles_nearclip_max 16
818 r_cullentities_trace 0
820 // exact gloss looks better, e.g. on g-23
821 r_shadow_glossexact 1
822 r_shadow_glossintensity 1
824 // use slightly better lighting than r_fullbright if map has no lightmaps, and for fullbrightplayers
825 r_fullbright_directed 1
827 r_water_hideplayer 1 // hide your own feet/player model in refraction views, this way you don't see half of your body under water
828 r_water_refractdistort 0.003
830 set cl_rainsnow_maxdrawdist 1000
832 // safe font defaults
834 r_font_disable_freetype 0
835 r_font_size_snapping 4
837 // database management
838 set cl_db_saveasdump 0 "write client.db in dump format (loads slower, easier to read/parse)"
841 seta cl_allow_uid2name -1 "-1 = ask if the player wants to disable/enable this feature, 0 = disable, 1 = enable uid2name (allows showing your name in race rankings for instance)"
842 seta cl_allow_uidtracking 1 "-1 = ask if the player wants to disable/enable this feature, 0 = disable, 1 = enable uid tracking (allows associating your data with your player ID)"
843 seta cl_allow_uidranking 1 "0 = disable, 1 = enable uid ranking (allows statistics like elo to rank you in leaderboards)"
845 // polygonoffset for submodel SUCKS SUCKS SUCKS (only a hack for quake1, we don't need that)
846 r_polygonoffset_submodel_offset 0
847 r_polygonoffset_submodel_factor 0
848 // decals: need a higher polygonoffset than default to not compete with _decal surfaces too much
849 r_polygonoffset_decals_offset -28
850 r_polygonoffset_decals_factor 0
853 scr_loadingscreen_background 0
854 scr_loadingscreen_barcolor "0 0.5 1"
855 scr_loadingscreen_barheight 12
856 scr_loadingscreen_count 1
857 scr_loadingscreen_firstforstartup 1
858 scr_loadingscreen_scale 999
859 scr_loadingscreen_scale_base 1
860 scr_loadingscreen_scale_limit 2
862 // other config files
863 exec effects-normal.cfg
865 exec gamemodes-client.cfg
866 exec notifications.cfg
868 seta cl_physics "default" "client selected physics set"
870 // hud cvar descriptions and common settings
872 exec _hud_descriptions.cfg
873 // exec the default skin config
874 // please add any new cvars into the hud_save script in qcsrc/client/hud_config.qc for consistency
877 // enable menu syncing - must be after files that call menu_sync on startup - see alias menu_sync ""
878 alias menu_sync "menu_cmd sync"
880 seta cl_items_nofade 0
881 seta cl_animate_items 1
882 seta cl_ghost_items 0.45 "enable ghosted items (when between 0 and 1, overrides the alpha value)"
883 seta cl_ghost_items_color "-1 -1 -1" "color of ghosted items (colormod format: 0 0 0 leaves the color unchanged, negative values allowed)"
884 seta cl_ghost_items_vehicle 1 "show ghosted items when inside a vehicle even when the item is available, to indicate that it can't be picked up"
885 seta cl_simple_items 0 "enable simple items (if server allows)"
886 set cl_simpleitems_postfix "_luma" "posfix to add fo model name when simple items are enabled"
887 set cl_weapon_stay_color "2 0.5 0.5" "Color of picked up weapons when g_weapon_stay > 0 (colormod format: 0 0 0 leaves the color unchanged, negative values allowed)"
888 set cl_weapon_stay_alpha 0.75 "Alpha of picked up weapons when g_weapon_stay > 0"
890 seta cl_arcbeam_simple 1 "use a simplified beam for the Arc instead of accurate flexible poly drawing (improves performance and visuals slightly)"
891 seta cl_arcbeam_teamcolor 1 "color the Arc beam based on the player's colors"
893 seta cl_grapplehook_alpha 1 "opacity of the grappling hook chain"
895 seta cl_vaporizerbeam_particle 0 "use a legacy particle effect for the vaporizer beam instead of a rendered poly, may not reflect accurate colors"
896 seta cl_vaporizerbeam_lifetime 0.8 "time it takes for the vaporizer beam to fade completely"
897 seta cl_vaporizerbeam_colorboost 0.7 "saturation of the vaporizer beam's color based on the player color"
899 seta cl_showspectators 0 "Show who's spectating you if server has sv_showspectators enabled"
901 set cl_useenginerefdef 0
903 set cl_rollkillspeed 10
905 // Facility for config.cfg use ONLY.
906 // Interpreted in post-config.cfg.
907 seta menu_forced_saved_cvars "" "These cvars will always be saved, despite engine/Xonotic cvar saving status"
908 set menu_reverted_nonsaved_cvars "" "These cvars are currently marked as saved in the flags, but have been reverted and won't stay saved. INTERNAL USE ONLY."