1 // this resets most client cvars and aliases to their defaults
2 // if you want to reset your client to defaults, it's probably a better idea to delete (parts of) config.cfg and restart
5 // changes a cvar and reports it to the server (for the client to notify the server about changes)
6 // DEPRECATED, cvars can be set in the client code to be sent automatically (using REPLICATE)
7 alias setreport "set \"$1\" \"$2\" ; sendcvar \"$1\""
9 seta cl_firststart "" "how many times the client has been run"
10 seta cl_startcount 0 "how many times the client has been run"
15 alias +jetpack +button10
16 alias -jetpack -button10
17 alias +dodge +button11
18 alias -dodge -button11
19 alias use "impulse 21"
21 // for backwards compatibility
22 // TODO Remove after 0.8 release!
23 cl_particles_forcetraileffects 1
25 alias dropweapon "impulse 17"
26 alias +show_info +button7
27 alias -show_info -button7
29 // merge lightmaps up to 2048x2048 textures
30 mod_q3bsp_lightmapmergepower 4
33 _cl_color "112.211" // same effect as 112, but menuqc can detect this as the default and not intentionally set
35 seta _cl_gender 0 "storage cvar for current player gender (0 = undisclosed, 1 = male, 2 = female)"
38 seta cl_reticle 1 "enable zoom reticles"
39 seta cl_reticle_stretch 0 "stretch reticles so they fit the screen (breaks image proportions)"
40 seta cl_reticle_normal 1 "draw an aiming reticle when zooming with the zoom button"
41 seta cl_reticle_normal_alpha 1 "alpha of the normal reticle"
42 seta cl_reticle_weapon 1 "draw custom aiming reticle when zooming with certain weapons"
43 seta cl_reticle_weapon_alpha 1 "alpha of the custom reticle"
46 seta cl_velocityzoom_enabled 0 "velocity based zooming of fov"
47 seta cl_velocityzoom_factor 0 "factor of fov zooming (negative values zoom out)"
48 seta cl_velocityzoom_type 3 "how to factor in speed, 1 = all velocity in all directions, 2 = velocity only in forward direction (can be negative), 3 = velocity only in forward direction (limited to forward only)"
49 seta cl_velocityzoom_speed 1000 "target speed for fov factoring"
50 seta cl_velocityzoom_time 0.2 "time value for averaging speed values"
51 seta cl_spawnzoom 1 "zoom effect immediately when a player spawns"
52 seta cl_spawnzoom_speed 1 "speed at which zooming occurs while spawning"
53 seta cl_spawnzoom_factor 2 "factor of zoom while spawning"
54 seta cl_zoomfactor 5 "how much +zoom will zoom (1-30)"
55 seta cl_zoomspeed 8 "how fast it will zoom (0.5-16), negative values mean instant zoom"
56 seta cl_zoomsensitivity 0 "how zoom changes sensitivity (0 = weakest, 1 = strongest)"
58 seta cl_unpress_zoom_on_spawn 1 "automatically unpress zoom when you spawn"
59 seta cl_unpress_zoom_on_death 1 "automatically unpress zoom when you die (and don't allow zoom again while dead)"
60 seta cl_unpress_zoom_on_weapon_switch 1 "automatically unpress zoom when you switch a weapon"
61 seta cl_unpress_attack_on_weapon_switch 0 "automatically unpress fire and fire1 attack buttons when you switch a weapon"
63 seta cl_weapon_switch_reload 1 "When trying to switch to the currently held weapon, reload it"
64 seta cl_weapon_switch_fallback_to_impulse 1 "When trying to switch to a weapon that is not available, switch to an alternative from the same impulse"
66 seta cl_spawn_event_particles 1 "pointparticles effect whenever a player spawns"
67 seta cl_spawn_event_sound 1 "sound effect whenever a player spawns"
68 //seta cl_spawn_point_model 0 "place a model at all spawn points" // still needs a model
69 seta cl_spawn_point_particles 1 "pointparticles effect at all spawn points" // managed by effects-.cfg files
70 seta cl_spawn_point_dist_max 1200 "maximum distance from which spawnpoint particles will be visible"
77 // fullscreen 1024x768x32bit
83 vid_resizable 0 // cannot be turned on before it is sure it cannot cause a r_restart
84 vid_desktopfullscreen 1
86 set _menu_prvm_language ""
87 set _menu_vid_width "$vid_width"
88 set _menu_vid_height "$vid_height"
89 set _menu_vid_pixelheight "$vid_pixelheight"
90 set _menu_vid_desktopfullscreen "$vid_desktopfullscreen"
92 seta menu_vid_allowdualscreenresolution 0
93 // 2D resolution 800x600
96 // menu_conwidth, menu_conheight are set inside quake.rc
97 v_deathtilt 0 // needed for spectators (who are dead to avoid prediction)
99 // create a temporary empty alias for menu_sync so that execution of effects-normal.cfg, hud_luma.cfg
100 // and sRGB-{disable,enable}.cfg on game start doesn't show an error message in the console
101 alias menu_sync "" // will be re-aliased later
103 // we want to use sRGB for our maps!
104 exec sRGB-disable.cfg
106 r_hdr_glowintensity 1
107 // #define Image_LinearFloatFromsRGBFloat(c) (((c) <= 0.04045f) ? (c) * (1.0f / 12.92f) : (float)pow(((c) + 0.055f)*(1.0f/1.055f), 2.4f))
108 set rpn_sRGB_to_linear "dup 0.055 add 1.055 div 2.4 pow exch 12.92 div dup 0.0031308 gt when"
109 // #define Image_sRGBFloatFromLinearFloat(c) (((c) < 0.0031308f) ? (c) * 12.92f : 1.055f * (float)pow((c), 1.0f/2.4f) - 0.055f)
110 set rpn_linear_to_sRGB "dup 1.0 2.4 div pow 1.055 mul 0.055 sub exch 12.92 mul dup 0.04045 ge when"
112 // -nosRGB to -sRGB sky shader conversion:
114 // q3map_sunExt 1 0.6875 0.375 340 25 47 0 16
117 // q3map_skylight 110 3
120 // With that, do (the last parameter is the ratio of skylight you assume hits
121 // the surfaces, about 0.25 for inner surfaces near sky, about 1.00 on
123 // ]skybox_nosRGB_to_sRGB 340 47 110 0.25
124 // rpn: still on stack: new_sunlight:
125 // rpn: still on stack: 380.464142
126 // rpn: still on stack: new_skylight:
127 // rpn: still on stack: 9.32523632
129 // The equivalent -sRGB shader then will have:
131 // q3map_sunExt 1 0.6875 0.375 380.464142 25 47 0 16
132 // q3map_skylight 9.32523632 3
133 alias skybox_nosRGB_to_sRGB "rpn $3 402.123 $4 div div $rpn_sRGB_to_linear 402.123 $4 div mul /new_skylight: $3 402.123 $4 div div $1 256 div $2 0.017453 mul sin mul add $rpn_sRGB_to_linear $3 402.123 $4 div div $rpn_sRGB_to_linear sub 256 mul $2 0.017453 mul sin div /new_sunlight:"
135 set cl_orthoview 0 "enable top-down view of the map- meant to be used for radar map images (note: orthoview sets cvars temporarily, requires restart to return them to normal)"
136 set cl_orthoview_nofog 1 "disable fog while in orthoview-- note, should not be enabled on ALL maps, i.e. oilrig works fine with this disabled"
138 // these settings determine how much the view is affected by movement/damage
139 cl_smoothviewheight 0.05 // time of the averaging to the viewheight value so that it creates a smooth transition for crouching and such. 0 for instant transition
140 cl_deathfade 0 // fade screen to dark red when dead, value represents how fast the fade is (higher is faster)
141 cl_bobcycle 0.5 // how long the cycle of up/down view movement takes (only works if cl_bob is not 0), default is 0.6
142 cl_bob 0 // how much view moves up/down when moving (does not move if cl_bobcycle is 0, but still enables cl_bobmodel), default is 0.02
143 cl_bob2cycle 1 // how long the cycle of left/right view movement takes (only works if cl_bob2 is not 0), default is 0.6
144 cl_bob2 0 // how much view moves left/right when moving (does not move if cl_bob2cycle is 0), default is 0.01
145 cl_bobfall 0.05 "how much the view swings down when falling (influenced by the speed you hit the ground with)"
146 cl_bobfallcycle 3 "speed of the bobfall swing"
147 cl_bobfallspeed 200 "necessary amount of speed for bob-falling to occur"
148 cl_bobmodel 1 // whether to have gun model move around on screen when moving (only works if cl_bob is not 0), default is 1
149 cl_bobmodel_side 0.2 // amount the gun sways to the sides
150 cl_bobmodel_speed 10 // rate at which the gun sways
151 cl_bobmodel_up 0.1 // amount the gun sways up and down
153 cl_followmodel 1 // enables weapon pushing / pulling effect when walking
154 seta cl_followmodel_speed 0.3 "gun following speed"
155 seta cl_followmodel_limit 135 "gun following limit"
156 seta cl_followmodel_velocity_absolute 0 "make the effect ignore velocity direction changes (side effect: it causes a glitch when teleporting / passing through a warpzone)"
157 seta cl_followmodel_velocity_lowpass 0.05 "gun following velocity lowpass averaging time"
158 seta cl_followmodel_highpass 0.05 "gun following highpass averaging time"
159 seta cl_followmodel_lowpass 0.03 "gun following lowpass averaging time"
161 cl_leanmodel 1 // enables weapon leaning effect when looking around
162 seta cl_leanmodel_speed 0.3 "gun leaning speed"
163 seta cl_leanmodel_limit 30 "gun leaning limit"
164 seta cl_leanmodel_highpass1 0.2 "gun leaning pre-highpass averaging time"
165 seta cl_leanmodel_highpass 0.2 "gun leaning highpass averaging time"
166 seta cl_leanmodel_lowpass 0.05 "gun leaning lowpass averaging time"
168 cl_maxfps_alwayssleep 0 // gives up some processing time to other applications each frame, default is 1 (not necessary since Xonotic caps FPS by default)
169 cl_rollangle 0 // amount of view tilt when strafing, default is 2.0
170 v_kicktime 0 // how long damage kicks of the view last, default is 0 seconds
171 gl_polyblend 0 // whether to use screen tints, this has now been replaced by a better system in CSQC
172 r_motionblur 0 // motion blur value, default is 0
173 r_damageblur 0 // motion blur when damaged, default is 0 (removed in Xonotic)
174 net_slist_queriespersecond 60 // to be reduced if any major issues arise (ping times increased etc.)
178 r_bloom_colorexponent 1
180 r_bloom_colorsubtract 0.125
181 r_bloom_resolution 320
182 r_bloom_scenebrightness 0.85
184 seta vid_x11_display "" "xonotic-linux-*.sh will use this to start xonotic on an other/new X display"
185 // This can have three possible settings:
187 // ":n" use DISPLAY=:n, create it if needed
188 // ":n/layout" use DISPLAY=:n, create it if needed with ServerLayout layout
190 cl_autodemo_nameformat demos/%Y-%m-%d_%H-%M
193 seta cl_autotaunt 0 "automatically taunt enemies when fragging them"
194 seta cl_voice_directional 1 "0 = all voices are non-directional, 1 = all voices are directional, 2 = only taunts are directional"
195 seta cl_voice_directional_taunt_attenuation 0.5 "this defines the distance from which taunts can be heard"
197 seta cl_hitsound 1 "play a hit notifier sound when you have hit an enemy, 1: same pitch 2: decrease pitch with more damage 3: increase pitch with more damage"
198 set cl_hitsound_antispam_time 0.05 "don't play the hitsound more often than this"
199 seta cl_hitsound_min_pitch 0.75 "minimum pitch of hit sound"
200 seta cl_hitsound_max_pitch 1.5 "maximum pitch of hit sound"
201 seta cl_hitsound_nom_damage 25 "damage amount at which hitsound bases pitch off"
203 seta cl_eventchase_spectated_change 0 "camera goes into 3rd person mode for a moment when changing spectated player"
204 seta cl_eventchase_spectated_change_time 1 "how much time the effect lasts when changing spectated player"
205 seta cl_eventchase_death 2 "camera goes into 3rd person mode when the player is dead; set to 2 to active the effect only when the corpse doesn't move anymore"
206 seta cl_eventchase_frozen 0 "camera goes into 3rd person mode when the player is frozen"
207 seta cl_eventchase_nexball 1 "camera goes into 3rd person mode when in nexball game-mode"
208 seta cl_eventchase_distance 140 "final camera distance"
209 seta cl_eventchase_generator_distance 400 "final camera distance while viewing generator explosion"
210 seta cl_eventchase_speed 1.3 "how fast the camera slides back, 0 is instant"
211 seta cl_eventchase_maxs "12 12 8" "max size of eventchase camera bbox"
212 seta cl_eventchase_mins "-12 -12 -8" "min size of eventchase camera bbox"
213 seta cl_eventchase_viewoffset "0 0 20" "viewoffset of eventchase camera"
214 seta cl_eventchase_generator_viewoffset "0 0 80" "viewoffset of eventchase camera while viewing generator explosion"
215 seta cl_eventchase_vehicle 1 "camera goes into 3rd person mode when inside a vehicle"
216 seta cl_eventchase_vehicle_viewoffset "0 0 80"
217 seta cl_eventchase_vehicle_distance 250
219 set _vehicles_shownchasemessage 0
221 seta cl_particles_oldvortexbeam 0 "Uses the old v2.3 Vortex beam instead of the new beam, only works if server allows it (g_allow_oldvortexbeam 1)"
223 seta cl_damageeffect 1 "enable weapon damage effects: 1 enables the feature on skeletal models, 2 on any model"
224 seta cl_damageeffect_ticrate 0.1 "particle spawn rate"
225 seta cl_damageeffect_bones 5 "how many damages to allow on a rigged mesh at once (non-skeletal objects are limited to one)"
226 seta cl_damageeffect_distribute 1 "divide particle intensity if multiple damages are present"
227 seta cl_damageeffect_lifetime 0.1 "how much a damage effect lasts, based on damage amount"
228 seta cl_damageeffect_lifetime_min 3 "minimum lifetime a damage effect may have"
229 seta cl_damageeffect_lifetime_max 6 "maximum lifetime a damage effect may have"
231 set cl_deathglow 2 "number of seconds during which dead bodies glow out"
232 set cl_deathglow_min 0.5 "glow out up to this glow factor"
234 set cl_respawn_ghosts_keepcolors 0 "if enabled respawn ghosts keep body colors"
237 cl_movement_track_canjump 0
238 cl_stairsmoothspeed 200
240 alias wpeditor_menu "quickmenu file \"\" wpeditor.txt"
242 alias g_waypointeditor_spawn "wpeditor spawn"
243 alias g_waypointeditor_remove "wpeditor remove"
244 alias g_waypointeditor_relinkall "wpeditor relinkall"
245 alias g_waypointeditor_saveall "wpeditor saveall"
246 alias g_waypointeditor_unreachable "wpeditor unreachable"
248 alias navwaypoint_relink g_waypointeditor_spawn
249 alias navwaypoint_remove g_waypointeditor_remove
250 alias navwaypoint_save g_waypointeditor_relinkall
251 alias navwaypoint_spawn g_waypointeditor_saveall
252 alias navwaypoint_unreachable g_waypointeditor_unreachable
254 seta menu_sandbox_spawn_model ""
255 seta menu_sandbox_attach_bone ""
256 seta menu_sandbox_edit_skin 0
257 seta menu_sandbox_edit_alpha 1
258 seta menu_sandbox_edit_color_main "1 1 1"
259 seta menu_sandbox_edit_color_glow "1 1 1"
260 seta menu_sandbox_edit_frame 0
261 seta menu_sandbox_edit_scale 1
262 seta menu_sandbox_edit_solidity 1
263 seta menu_sandbox_edit_physics 1
264 seta menu_sandbox_edit_force 1
265 seta menu_sandbox_edit_material ""
267 seta menu_monsters_edit_spawn ""
268 seta menu_monsters_edit_skin 0
269 seta menu_monsters_edit_movetarget 1
272 r_glsl_vertextextureblend_usebothalphas 1 // allows to abuse texture blending as detail texture
273 mod_q3shader_force_terrain_alphaflag 1 // supposedly now required for r_glsl_vertextextureblend_usebothalphas to work
274 r_glsl_postprocess 0 // but note, hud_postprocessing enables this
275 r_picmipsprites 0 // Xonotic uses sprites that should never be picmipped (team mate, typing, waypoints)
279 gl_picmip_other 1 // so, picmip -1 is best possible quality
282 gl_max_lightmapsize 4096
283 r_shadow_realtime_world_lightmaps 1
284 r_shadow_realtime_world_importlightentitiesfrommap 0 // Whether build process uses keepLights is nontransparent and may change, so better make keepLights not matter.
287 seta cl_gunalign 3 "Gun alignment; 1 = center, 3 = right, 4 = left; requires reconnect"
288 seta cl_nogibs 0 "reduce number of violence effects, or remove them totally"
289 seta cl_particlegibs 0 "simpler gibs"
290 seta cl_gibs_damageforcescale 3.5 "force to push around gibs"
291 seta cl_gibs_lifetime 2.5 "average lifetime of gibs"
292 seta cl_gibs_velocity_scale 1 "gib throw velocity force scale"
293 seta cl_gibs_velocity_random 1 "gib throw velocity randomness scale"
294 seta cl_gibs_velocity_up 1 "extra z velocity for gibs"
295 seta cl_gibs_ticrate 0.1 "ticrate for gibs"
296 seta cl_gibs_sloppy 1 "sloppy gibs, may temporarily penetrate walls"
297 seta cl_gibs_avelocity_scale 1 "how much angular velocity to use on gibs"
298 seta cl_casings 1 "enable or disable bullet casings"
299 seta cl_casings_shell_time 30 "shell casing lifetime"
300 seta cl_casings_bronze_time 10 "bullet casings lifetime"
301 seta cl_casings_ticrate 0.1 "ticrate for casings"
302 seta cl_casings_sloppy 1 "sloppy casings, may temporarily penetrate walls"
303 seta cl_projectiles_sloppy 1 "sloppy projectiles, may temporarily penetrate walls"
308 r_glsl_deluxemapping 1
309 r_glsl_offsetmapping 0
310 r_glsl_offsetmapping_lod 1
311 r_glsl_offsetmapping_reliefmapping 0
312 r_glsl_offsetmapping_scale 0.02
314 scr_screenshot_jpeg 1
315 scr_screenshot_jpeg_quality 0.9
317 cl_sound_wizardhit ""
318 cl_sound_hknighthit ""
319 cl_sound_tink1 weapons/tink1.wav
320 cl_sound_ric1 weapons/ric1.wav
321 cl_sound_ric2 weapons/ric2.wav
322 cl_sound_ric3 weapons/ric3.wav
325 seta cl_announcer default "name of the announcer you wish to use from data/sound/announcer"
326 seta cl_announcer_antispam 2 "number of seconds before an announcement of the same sound can be played again"
327 seta cl_announcer_maptime 3 "play announcer sound telling you the remaining maptime - 0: do not play at all, 1: play at one minute, 2: play at five minutes, 3: play both"
332 alias +fire2 +button3
333 alias -fire2 -button3
334 alias +attack2 +button3 // old alias from Nexuiz
335 alias -attack2 -button3 // old alias name from Nexuiz
336 alias +crouch +button5
337 alias -crouch -button5
338 alias weapnext "_weapnext_${cl_weaponpriority_useforcycling}"
339 alias _weapnext_0 "impulse 18"
340 alias _weapnext_1 "impulse 15"
341 alias _weapnext_2 "impulse 10"
342 alias weaplast "impulse 11"
343 alias weapprev "_weapprev_${cl_weaponpriority_useforcycling}"
344 alias _weapprev_0 "impulse 19"
345 alias _weapprev_1 "impulse 16"
346 alias _weapprev_2 "impulse 12"
347 alias weapbest "impulse 13"
349 // experimental zoom toggle (can be in wrong state at start of a game, though)
351 alias +zoom "set _togglezoom -; +button4"
352 alias -zoom "set _togglezoom +; -button4"
353 alias togglezoom "${_togglezoom}zoom"
355 alias reload "impulse 20"
358 alias weapon_group_1 "impulse 1"
359 alias weapon_group_2 "impulse 2"
360 alias weapon_group_3 "impulse 3"
361 alias weapon_group_4 "impulse 4"
362 alias weapon_group_5 "impulse 5"
363 alias weapon_group_6 "impulse 6"
364 alias weapon_group_7 "impulse 7"
365 alias weapon_group_8 "impulse 8"
366 alias weapon_group_9 "impulse 9"
367 alias weapon_group_0 "impulse 14" // cycles the superweapons
368 // TODO: remove after 0.8.2. Default impulse commands for 0.8.1 servers
372 cl_curl_maxdownloads 3
375 cl_curl_useragent_append "$g_xonoticversion"
377 seta g_waypointsprite_alpha 1 "This allows the client to control transparency of the waypoint"
378 seta g_waypointsprite_crosshairfadealpha 0.25 "alpha multiplier near crosshair"
379 seta g_waypointsprite_crosshairfadescale 1 "scale multiplier near the crosshair"
380 seta g_waypointsprite_crosshairfadedistance 150 "distance in virtual pixels from crosshair where to start fading"
381 seta g_waypointsprite_distancefadealpha 1 "alpha multiplier near distance"
382 seta g_waypointsprite_distancefadescale 0.7 "scale multiplier near the distance"
383 seta g_waypointsprite_distancefadedistancemultiplier 0.5 "distance in map sizes from distance where to stop fading"
384 set g_waypointsprite_distancealphaexponent 2
385 seta g_waypointsprite_edgefadealpha 0.5 "alpha multiplier near the edge"
386 seta g_waypointsprite_edgefadedistance 50 "distance in virtual pixels from edge where to start fading"
387 seta g_waypointsprite_edgefadescale 1 "scale multiplier near the edge"
388 seta g_waypointsprite_edgeoffset_bottom 0 "offset of how close the waypoint can be to the bottom edge of the screen"
389 seta g_waypointsprite_edgeoffset_left 0 "offset of how close the waypoint can be to the left edge of the screen"
390 seta g_waypointsprite_edgeoffset_right 0 "offset of how close the waypoint can be to the right edge of the screen"
391 seta g_waypointsprite_edgeoffset_top 0 "offset of how close the waypoint can be to the top edge of the screen"
392 seta g_waypointsprite_fontsize 12
393 seta g_waypointsprite_itemstime 2 "show waypoints to indicate that some important items (mega health, large armor) are about to respawn: 1 when spectating, 2 even playing in warmup stage"
394 set g_waypointsprite_minscale 0.5
395 set g_waypointsprite_minalpha 0.4
396 set g_waypointsprite_normdistance 512
397 seta g_waypointsprite_scale 1
398 set g_waypointsprite_spam 0 "Debugging feature. Set to 10 and load courtfun in race mode to test."
399 set g_waypointsprite_timealphaexponent 1
400 seta g_waypointsprite_turrets 1 "disable turret waypoints"
401 seta g_waypointsprite_turrets_maxdist 5000 "max distance for turret waypoints"
402 seta g_waypointsprite_turrets_text 0 "show the turret's name in the waypoint"
403 seta g_waypointsprite_turrets_onlyhurt 0 "only show the turret waypoint for a short period after being hurt"
404 seta g_waypointsprite_uppercase 1
405 seta g_waypointsprite_text 0 "Always show text instead of icons, setting this to 0 will still use text if the icon is unavailable"
406 seta g_waypointsprite_iconsize 32
407 seta g_waypointsprite_iconcolor 0 "Show the icon at natural color rather than the waypoint's color"
409 alias "g_waypointsprite_personal" "impulse 30"
410 alias "g_waypointsprite_personal_p" "impulse 31"
411 alias "g_waypointsprite_personal_d" "impulse 32"
412 alias "g_waypointsprite_team_helpme" "impulse 33"
413 alias "g_waypointsprite_team_here" "impulse 34"
414 alias "g_waypointsprite_team_here_p" "impulse 35"
415 alias "g_waypointsprite_team_here_d" "impulse 36"
416 alias "g_waypointsprite_team_danger" "impulse 37"
417 alias "g_waypointsprite_team_danger_p" "impulse 38"
418 alias "g_waypointsprite_team_danger_d" "impulse 39"
419 alias "g_waypointsprite_clear_personal" "impulse 47"
420 alias "g_waypointsprite_clear" "impulse 48"
421 alias "g_waypointsprite_toggle" "toggle cl_hidewaypoints"
423 seta cl_hidewaypoints 0 "disable static waypoints, only show team waypoints"
425 seta cl_damagetext "1" "Draw damage dealt where you hit the enemy"
426 seta cl_damagetext_format "-{total}" "How to format the damage text. {health}, {armor}, {total}, {potential}: full damage not capped to target's health, {potential_health}: health damage not capped to target's health"
427 seta cl_damagetext_format_verbose 0 "{health} shows {potential_health} too when they differ; {total} shows {potential} too when they differ"
428 seta cl_damagetext_format_hide_redundant 0 "hide {armor} if 0; hide {potential} and {potential_health} when same as actual"
429 seta cl_damagetext_color "1 1 0" "Damage text color"
430 seta cl_damagetext_color_per_weapon "0" "Damage text uses weapon color"
431 seta cl_damagetext_size_min 10 "Damage text font size for small damage"
432 seta cl_damagetext_size_min_damage 25 "How much damage is considered small"
433 seta cl_damagetext_size_max 16 "Damage text font size for large damage"
434 seta cl_damagetext_size_max_damage 140 "How much damage is considered large"
435 seta cl_damagetext_alpha_start "1" "Damage text initial alpha"
436 seta cl_damagetext_alpha_lifetime "3" "Damage text lifetime in seconds"
437 seta cl_damagetext_velocity_screen "0 0 0" "Damage text move direction (screen coordinates)"
438 seta cl_damagetext_velocity_world "0 0 20" "Damage text move direction (world coordinates relative to player's view)"
439 seta cl_damagetext_offset_screen "0 -45 0" "Damage text offset (screen coordinates)"
440 seta cl_damagetext_offset_world "0 0 0" "Damage text offset (world coordinates relative to player's view)"
441 seta cl_damagetext_accumulate_range "30" "Damage text spawned within this range is accumulated"
442 seta cl_damagetext_accumulate_alpha_rel "0.65" "Only update existing damage text when it's above this much percentage (0 to 1) of the starting alpha"
443 seta cl_damagetext_friendlyfire "1" "0: never show for friendly fire, 1: when more than 0 damage, 2: always"
444 seta cl_damagetext_friendlyfire_color "1 0 0" "Damage text color for friendlyfire"
446 seta cl_damagetext_2d 1 "Show damagetext in 2D coordinates if the enemy's location is not known"
447 seta cl_damagetext_2d_pos "0.47 0.53 0" "2D damage text initial position (X and Y between 0 and 1)"
448 seta cl_damagetext_2d_alpha_start 1 "2D damage text initial alpha"
449 seta cl_damagetext_2d_alpha_lifetime 1.3 "2D damage text lifetime (alpha fading) in seconds"
450 seta cl_damagetext_2d_size_lifetime 3 "2D damage text lifetime (size shrinking) in seconds"
451 seta cl_damagetext_2d_velocity "-25 0 0" "2D damage text move direction (screen coordinates)"
452 seta cl_damagetext_2d_overlap_offset "0 -15 0" "Offset 2D damage text by this much to prevent overlapping (screen coordinates)"
453 seta cl_damagetext_2d_close_range 125 "Always use 2D damagetext for hits closer that this"
454 seta cl_damagetext_2d_out_of_view 1 "Always use 2D damagetext for hits that occurred off-screen"
456 seta cl_vehicles_alarm 0 "Play an alarm sound when the vehicle you are driving is heavily damaged"
457 seta cl_vehicles_hud_tactical 1
458 seta cl_vehicles_hudscale 0.5
459 seta cl_vehicles_notify_time 15
460 seta cl_vehicles_crosshair_size 0.5
461 seta cl_vehicles_crosshair_colorize 1
463 r_labelsprites_scale 0.40625 // labels sprites get displayed at 0.5x from 640x480 to 1280x1024, and at 1x from 1600x1200 onwards
465 exec binds-xonotic.cfg
467 seta menu_skin "luma"
469 seta menu_sounds 0 "enables menu sound effects. 1 enables click sounds, 2 also enables hover sounds"
470 seta menu_tooltips 1 "menu tooltips: 0 disabled, 1 enabled, 2 also shows cvar or console command (when available) changed or executed by the item"
471 set menu_picmip_bypass 0 "bypass texture quality enforcement based on system resources, not recommended and may cause crashes!"
472 set menu_showboxes 0 "show item bounding boxes (debug)"
473 set menu_cvarlist_onlymodified 0 "show only modified cvars in the cvar list"
474 set menu_force_on_disconnection 1 "force to show the menu this number of seconds after you get disconnected (0 to disable)"
479 r_font_postprocess_blur 1
480 r_font_postprocess_outline 1
482 // good settings for these fonts
492 seta sbar_info_pos 0 "Y-axis distance from lower right corner for engine info prints"
495 seta scoreboard_columns default
497 // keep old scoreboard cvars for compatibility's sake
498 // they've been replaced by hud_panel_scoreboard_* cvars
499 // TODO remove them after a future release (0.8.2+)
500 seta scoreboard_border_thickness 1 "scoreboard border thickness"
501 seta scoreboard_accuracy_border_thickness 1 "accuracy stats border thickness"
502 seta scoreboard_accuracy_doublerows 0 "use two rows instead of one"
503 seta scoreboard_accuracy_nocolors 0 "don't use colors displaying accuracy stats"
504 seta scoreboard_accuracy 1 "show weapon accuracy stats panel on scoreboard; colors can be configured with accuracy_color* cvars"
505 seta scoreboard_color_bg_r 0.125 "red color component of the scoreboard background"
506 seta scoreboard_color_bg_g 0.55 "green color component of the scoreboard background"
507 seta scoreboard_color_bg_b 0.875 "blue color component of the scoreboard background"
508 seta scoreboard_color_bg_team 0.6 "team color multiplier of the scoreboard background"
509 seta scoreboard_alpha_bg 0.7 "scoreboard background alpha"
510 seta scoreboard_alpha_fg 1 "scoreboard foreground alpha"
511 seta scoreboard_alpha_name 0.9 "alpha of player text in scoreboard list other than self"
512 seta scoreboard_alpha_name_self 1 "alpha of player text in scoreboard list of self"
513 seta scoreboard_fadeinspeed 10 "speed at which scoreboard fades in, higher is faster (0 = instant)"
514 seta scoreboard_fadeoutspeed 5 "speed at which scoreboard fades out, higher is faster (0 = instant)"
515 seta scoreboard_highlight 1 "enable highlighting for rows and columns in the scoreboard"
516 seta scoreboard_highlight_alpha 0.08 "highlight alpha value (depends on hud_scoreboard_highlight 1)"
517 seta scoreboard_highlight_alpha_self 0.3 "self highlight alpha value"
518 seta scoreboard_offset_left 0.15 "how far (by percent) the scoreboard is offset from the left screen edge"
519 seta scoreboard_offset_right 0.15 "how far (by percent) the scoreboard is offset from the right screen edge"
520 seta scoreboard_offset_vertical 0.05 "how far (by percent) the scoreboard is offset from the top and bottom of the screen"
521 seta scoreboard_bg_scale 0.25 "scale for the tiled scoreboard background"
522 seta scoreboard_respawntime_decimals 1 "decimal places to show for the respawntime countdown display on the scoreboard"
523 seta scoreboard_dynamichud 0 "apply the dynamic hud effects to the scoreboard"
525 seta accuracy_color_levels "0 20 100" "accuracy values at which a specified color (accuracy_color<X>) will be used. If your accuracy is between 2 of these values then a mix of the Xth and X+1th colors will be used. You can specify up to 10 values, in increasing order"
526 seta accuracy_color0 "1 0 0"
527 seta accuracy_color1 "1 1 0"
528 seta accuracy_color2 "0 1 0"
530 // for menu server list (eventually make them have engine support?)
531 seta menu_slist_showfull 1 "show servers even if they are full and have no slots to join"
532 seta menu_slist_showempty 1 "show servers even if they are no empty and have no opponents to play against"
533 seta menu_slist_modfilter "" // set to either: !modname or modname. modname of = means "same as we are running now".
535 // other serverlist cvars
536 seta menu_slist_categories 1
537 seta menu_slist_categories_onlyifmultiple 1
538 seta menu_slist_purethreshold 0
539 seta menu_slist_modimpurity 0
540 seta menu_slist_recommendations 3
541 seta menu_slist_recommendations_maxping 150
542 seta menu_slist_recommendations_minfreeslots 1
543 seta menu_slist_recommendations_minhumans 0
544 seta menu_slist_recommendations_purethreshold -1
546 // serverlist category override cvars
547 seta menu_slist_categories_CAT_FAVORITED_override ""
548 seta menu_slist_categories_CAT_RECOMMENDED_override ""
549 seta menu_slist_categories_CAT_NORMAL_override ""
550 seta menu_slist_categories_CAT_SERVERS_override "CAT_NORMAL"
551 seta menu_slist_categories_CAT_XPM_override ""
552 seta menu_slist_categories_CAT_MODIFIED_override ""
553 seta menu_slist_categories_CAT_OVERKILL_override ""
554 seta menu_slist_categories_CAT_INSTAGIB_override ""
555 seta menu_slist_categories_CAT_DEFRAG_override ""
557 seta menu_weaponarena ""
559 seta menu_maxplayers 16 "maxplayers value when the menu starts a game"
561 // useful keybind to maximize the chat area temporarily
562 // HUD code takes care of many of these now...
563 //set _backup_con_chatvars_set 0
564 //alias _restore_con_chatvars_0 ""
565 //alias _restore_con_chatvars_1 "set _backup_con_chatvars_set 0; con_chatpos $_backup_con_chatpos; con_chat $_backup_con_chat; con_notify $_backup_con_notify; con_chattime $_backup_con_chattime; cl_deathscoreboard $_backup_cl_deathscoreboard; scr_centertime $_backup_scr_centertime;r_track_sprites $_backup_r_track_sprites"
566 //alias _restore_con_chatvars "_restore_con_chatvars_$_backup_con_chatvars_set"
567 //alias _backup_con_chatvars_0 "set _backup_con_chatvars_set 1; set _backup_con_chatpos $con_chatpos; set _backup_con_chat $con_chat; set _backup_con_notify $con_notify; set _backup_con_chattime $con_chattime; set _backup_cl_deathscoreboard $cl_deathscoreboard; set _backup_scr_centertime $scr_centertime;set _backup_r_track_sprites $r_track_sprites"
568 //alias _backup_con_chatvars_1 ""
569 //alias _backup_con_chatvars "_backup_con_chatvars_$_backup_con_chatvars_set"
570 //alias +con_chat_maximize "_backup_con_chatvars; con_chatpos -9; con_chat 100; con_notify 0; con_chattime 3600; cl_deathscoreboard 0; scr_centertime 0; r_track_sprites 0"
571 //alias -con_chat_maximize "_restore_con_chatvars"
573 set _con_chat_maximized 0
574 set _backup_con_chatvars_set 0
575 alias _restore_con_chatvars_0 ""
576 alias _restore_con_chatvars_1 "set _backup_con_chatvars_set 0; con_notify $_backup_con_notify; con_chattime $_backup_con_chattime; cl_deathscoreboard $_backup_cl_deathscoreboard; scr_centertime $_backup_scr_centertime;r_track_sprites $_backup_r_track_sprites"
577 alias _restore_con_chatvars "_restore_con_chatvars_$_backup_con_chatvars_set"
578 alias _backup_con_chatvars_0 "set _backup_con_chatvars_set 1; set _backup_con_notify $con_notify; set _backup_con_chattime $con_chattime; set _backup_cl_deathscoreboard $cl_deathscoreboard; set _backup_scr_centertime $scr_centertime;set _backup_r_track_sprites $r_track_sprites"
579 alias _backup_con_chatvars_1 ""
580 alias _backup_con_chatvars "_backup_con_chatvars_$_backup_con_chatvars_set"
581 alias +con_chat_maximize "_con_chat_maximized 1; _backup_con_chatvars; con_notify 0; con_chattime 3600; cl_deathscoreboard 0; scr_centertime 0; r_track_sprites 0"
582 alias -con_chat_maximize "_con_chat_maximized 0; _restore_con_chatvars"
585 set con_completion_playdemo *.dem
586 set con_completion_timedemo *.dem
587 set con_completion_ply *.dem
588 set con_completion_tdem *.dem
589 set con_completion_exec *.cfg
590 set con_completion_chmap map
591 set con_completion_devmap map
592 set con_completion_gotomap map
593 set con_completion_vmap map
594 set con_completion_vnextmap map
595 set con_completion_vdomap map
596 set con_completion_playermodel "models/player/*.iqm"
599 // these non-saved engine cvars shall be saved
600 alias makesaved "seta $1 \"${$1 ?}\""
601 makesaved cl_maxfps_alwayssleep
604 makesaved net_slist_queriespersecond
606 makesaved r_drawviewmodel
607 makesaved r_showsurfaces
608 makesaved r_subdivisions_tolerance
612 makesaved v_idlescale
614 makesaved music_playlist_list0
615 makesaved music_playlist_random0
617 cl_netfps 60 // should match or be a multiple of sys_ticrate
618 _cl_rate 40000 // fast adsl
620 gl_texture_anisotropy 8
621 seta gl_texturecompression 0 // FIXME the description is wrong - when this is 0, e.g. gl_texturecompression_sky still takes effect
622 gl_texturecompression_color 1
623 gl_texturecompression_gloss 1
624 gl_texturecompression_glow 1
625 gl_texturecompression_lightcubemaps 0
626 gl_texturecompression_q3bsplightmaps 0
627 gl_texturecompression_sky 1
631 seta menu_mouse_absolute 1 "use the OS mouse pointer motion for menu"
632 seta menu_mouse_speed 1 "speed multiplier for the mouse in the menu (does not affect in-game aiming)"
633 set menu_use_default_hostname 1
634 alias sethostname "set menu_use_default_hostname 0; hostname $*"
636 seta cl_weaponpriority "vaporizer okhmg okrpc oknex vortex fireball mortar okmachinegun machinegun hagar rifle arc electro devastator crylink minelayer okshotgun shotgun shockwave hlac tuba blaster porto seeker hook" "weapon priority list"
637 seta cl_weaponpriority_useforcycling 0 "when set, weapon cycling by the mouse wheel makes use of the weapon priority list (the special value 2 uses the weapon ID list for cycling)"
638 seta cl_weaponpriority0 "okrpc devastator mortar hagar seeker fireball" "use weapon_priority_0_prev for prev gun from this list, weapon_priority_0_best for best gun, weapon_priority_0_next for next gun. Default value: explosives"
639 seta cl_weaponpriority1 "vaporizer oknex vortex crylink hlac arc electro blaster shockwave" "use weapon_priority_1_prev for prev gun from this list, weapon_priority_1_best for best gun, weapon_priority_1_next for next gun. Default value: energy"
640 seta cl_weaponpriority2 "vaporizer oknex vortex rifle" "use weapon_priority_2_prev for prev gun from this list, weapon_priority_2_best for best gun, weapon_priority_2_next for next gun. Default value: hitscan exact"
641 seta cl_weaponpriority3 "vaporizer okhmg oknex vortex rifle okmachinegun machinegun okshotgun shotgun shockwave" "use weapon_priority_3_prev for prev gun from this list, weapon_priority_3_best for best gun, weapon_priority_3_next for next gun. Default value: hitscan all"
642 seta cl_weaponpriority4 "mortar minelayer hlac hagar crylink seeker okshotgun shotgun shockwave" "use weapon_priority_4_prev for prev gun from this list, weapon_priority_4_best for best gun, weapon_priority_4_next for next gun. Default value: spam weapons"
643 seta cl_weaponpriority5 "blaster shockwave hook porto" "use weapon_priority_5_prev for prev gun from this list, weapon_priority_5_best for best gun, weapon_priority_5_next for next gun. Default value: weapons for moving"
644 seta cl_weaponpriority6 "" "use weapon_priority_6_prev for prev gun from this list, weapon_priority_6_best for best gun, weapon_priority_6_next for next gun"
645 seta cl_weaponpriority7 "" "use weapon_priority_7_prev for prev gun from this list, weapon_priority_7_best for best gun, weapon_priority_7_next for next gun"
646 seta cl_weaponpriority8 "" "use weapon_priority_8_prev for prev gun from this list, weapon_priority_8_best for best gun, weapon_priority_8_next for next gun"
647 seta cl_weaponpriority9 "" "use weapon_priority_9_prev for prev gun from this list, weapon_priority_9_best for best gun, weapon_priority_9_next for next gun"
648 seta cl_weaponimpulsemode 0 "0: only cycle between currently usable weapons in weapon priority order; 1: cycle between all possible weapons on a key in weapon priority order"
650 alias _gl_flashblend_update_00 "gl_flashblend 1"
651 alias _gl_flashblend_update_10 "gl_flashblend 0"
652 alias _gl_flashblend_update_01 "gl_flashblend 0"
653 alias _gl_flashblend_update_11 "gl_flashblend 0"
654 alias gl_flashblend_update "_gl_flashblend_update_$r_shadow_realtime_dlight$r_showsurfaces"
656 set cl_handicap 1 "multiplies damage received and divides damage dealt"
658 seta cl_clippedspectating 1 "movement collision for spectators so that you can't pass through walls and such"
660 seta cl_autoscreenshot 1 "Take a screenshot upon the end of a match... 0 = Disable completely, 1 = Allow sv_autoscreenshot to take a screenshot when requested, 2 = Always take an autoscreenshot anyway."
662 seta cl_jetpack_jump 1 "Activate jetpack by pressing jump in the air. 0 = Disable, 1 = Stop when touching ground, 2 = Enable"
664 seta cl_race_cptimes_showself 1 "Always show your own times as well as the current best on checkpoints in Race/CTS"
665 seta cl_race_cptimes_onlyself 0 "Only show your own times on checkpoints in Race/CTS"
667 seta cl_cts_noautoswitch 0 "Prevent forced switching to new weapons in CTS"
669 set cl_stripcolorcodes 0 "experimental feature (notes: strips ALL color codes from messages!)"
672 set camera_enable 0 "Enables the camera for demo playback"
673 set camera_free 0 "Free camera instead of chasing the player"
674 set camera_reset 0 "Resets the camera position and switch to chase mode"
675 set camera_speed_roll 0.9 "Camera rotation speed"
676 set camera_speed_chase 4 "Camera movement speed on the x/y/z axis while chasing the player"
677 set camera_speed_free 8 "Camera movement speed on the x/y/z axis in free mode"
678 set camera_speed_attenuation 10 "Camera movements attenuation factor. Bigger is smoother. Applies to mouse movements"
679 set camera_mouse_threshold 0.5 "Use to ignore small mouse movements. This allows for smoother camera control"
680 set camera_chase_smoothly 0 "Attenuate player movements (only in chase mode)"
681 set camera_look_player 0 "Always look to the player. Mouse input is ignored in this mode"
682 set camera_look_attenuation 8 "Attenuation of \"looking\" movements, only if camera_look_player is set. Bigger is smoother"
683 set camera_forward_follows 1 "0: Move the camera forwards without changing altitude. 1: Move towards what you are looking"
685 // "Gentle mode": show no blood
686 seta cl_gentle 0 "client side gentle mode, master switch for removing both gibs and messages"
687 seta cl_gentle_gibs 0 "client side gentle mode (only replaces gibs); when set to 1, white smoke replaces gibs, when set to 2, colorful clouds replace gibs"
688 seta cl_gentle_messages 0 "client side gentle mode (only replaces frag messages/centerprints)"
689 seta cl_gentle_damage 0 "client side gentle mode (only replaces damage flash); when set to 1, a white flash replaces the blood image, when set to 2, a randomly colored flash is used instead"
691 set cl_jetpack_attenuation 2 "jetpack sound attenuation"
693 set cl_warpzone_usetrace 1 "do not touch"
695 set cl_effects_lightningarc_simple 0
696 set cl_effects_lightningarc_segmentlength 64
697 set cl_effects_lightningarc_drift_start 0.45
698 set cl_effects_lightningarc_drift_end 0.1
699 set cl_effects_lightningarc_branchfactor_start 0.25
700 set cl_effects_lightningarc_branchfactor_add 0.1
702 set menu_updatecheck_getpacks 1 "get update packs from update server"
704 seta cl_loddistance1 1024
705 seta cl_loddistance2 3072
706 seta cl_playerdetailreduction 4 "the higher, the less detailed player models are displayed (LOD)"
707 seta cl_modeldetailreduction 1 "the higher, the less detailed certain map models are displayed (LOD)"
709 seta cl_casings_maxcount 100 "maximum amount of shell casings (must be at least 1)"
710 seta cl_gibs_maxcount 100 "maximum amount of gibs (must be at least 1)"
712 //cl_gunalign calculator
713 seta menu_cl_gunalign 3 "Gun alignment; 1 = center (if allowed by g_shootfromclient) or right, 2 = center (if allowed by g_shootfromclient) or left, 3 = right only, 4 = left only"
714 alias _gunalign_01 "cl_gunalign 1"
715 alias _gunalign_02 "cl_gunalign 2"
716 alias _gunalign_03 "cl_gunalign 3"
717 alias _gunalign_04 "cl_gunalign 4"
718 alias _gunalign_11 "cl_gunalign 2"
719 alias _gunalign_12 "cl_gunalign 1"
720 alias _gunalign_13 "cl_gunalign 4"
721 alias _gunalign_14 "cl_gunalign 3"
722 alias _gunalign_update "_gunalign_$v_flipped$menu_cl_gunalign"
724 set _menu_alpha "" // will be set by menu QC to the current fading of the menu, can be used by CSQC to fade items
725 set _menu_initialized 0 "is 0 on first menu loading, 1 later"
727 seta cl_noantilag 0 "turn this on if you believe antilag is bad"
729 set cl_accuracy_data_share 0 "1 share my weapon accuracy data statistics with other players, 0 keep my weapon accuracy data statistics hidden"
730 set cl_accuracy_data_receive 0 "1 receive weapon accuracy data statistics at the end of the match"
732 set developer_csqcentities 0 "csqc entity spam"
734 seta cl_forceplayermodels 0 "make everyone look like your own model (requires server to have sv_defaultcharacter 0)"
735 seta cl_forceplayercolors 0 "make enemies look like your own color (requires server to have sv_defaultcharacter 0); 2: enable it even in teamplay (only when there is exactly one enemy team); 3: enable it only playing Duel"
736 seta cl_forcemyplayermodel "" "set to the model file name you want to show yourself as (does not affect how enemies look with cl_forceplayermodels)"
737 seta cl_forcemyplayerskin 0 "set to the skin number you want to show yourself as (does not affect how enemies look with cl_forceplayermodels)"
738 seta cl_forcemyplayercolors 0 "set to the color value (encoding is same as _cl_color) for your own player model (ignored in teamplay; does not affect how enemies look with cl_forceplayermodels)"
739 seta cl_movement_errorcompensation 1 "try to compensate for prediction errors and reduce perceived lag"
740 seta cl_movement_intermissionrunning 0 "keep velocity after the match ends, players may appear to continue running while stationary"
742 seta cl_viewmodel_alpha 1 "Maximum opacity of the view model, use a value between 0 and 1"
745 set debugdraw_filter ""
746 set debugdraw_filterout ""
749 // FIXME remove this when the engine feature FINALLY MAYBE works
752 // FIXME engine description mentions the default should be 1, but sets it to 2 anyway, breaks some maps
756 set cl_lerpanim_maxdelta_framegroups 0.05 // must be faster than fastest weapon refire
757 set cl_lerpanim_maxdelta_server 0.1 // must be slower than slowest server controlled anim (e.g. animinfo stuff)
760 seta cl_autodemo_delete_keeprecords 0 "when 1, records with a newly made race/cts demo are kept even if cl_autodemo_delete is used to delete demos"
763 set cl_lockview 0 "when 1, the camera does not move any more; when 2, you can only control camera angles"
765 // we now use mastervolume
768 // sucks less than the old one
769 cl_decals_newsystem 1
772 scr_conalpha2factor 0.3
773 scr_conalpha3factor 1
774 scr_conalphafactor 0.8
775 scr_conbrightness 0.35
776 scr_conscroll2_x 0.11
783 scr_conforcewhiledisconnected 0
784 scr_infobar_height 12
786 // DP cannot properly detect this, so rather turn off the detection
787 r_texture_dds_load_alphamode 2
788 r_texture_dds_swdecode 1 // SW decode to quarter res if we want to load DDS but don't support the extension for it
789 r_texture_dds_load_logfailure 0 // this engine feature SUCKS
790 set vid_netwmfullscreen 0 // doesn't support non-native res
792 // particles optimization
793 r_drawparticles_nearclip_min 8
794 r_drawparticles_nearclip_max 16
796 r_cullentities_trace 0
798 // exact gloss looks better, e.g. on g-23
799 r_shadow_glossexact 1
800 r_shadow_glossintensity 1
802 // use slightly better lighting than r_fullbright if map has no lightmaps, and for fullbrightplayers
803 r_fullbright_directed 1
805 r_water_hideplayer 1 // hide your own feet/player model in refraction views, this way you don't see half of your body under water
806 r_water_refractdistort 0.003
808 set cl_rainsnow_maxdrawdist 1000
810 // safe font defaults
812 r_font_disable_freetype 0
813 r_font_size_snapping 4
815 // database management
816 set cl_db_saveasdump 0 "write client.db in dump format (loads slower, easier to read/parse)"
819 seta cl_allow_uid2name -1 "-1 = ask if the player wants to disable/enable this feature, 0 = disable, 1 = enable uid2name (allows showing your name in race rankings for instance)"
820 seta cl_allow_uidtracking 1 "-1 = ask if the player wants to disable/enable this feature, 0 = disable, 1 = enable uid tracking (allows associating your data with your player ID)"
821 seta cl_allow_uidranking 1 "0 = disable, 1 = enable uid ranking (allows statistics like elo to rank you in leaderboards)"
823 // polygonoffset for submodel SUCKS SUCKS SUCKS (only a hack for quake1, we don't need that)
824 r_polygonoffset_submodel_offset 0
825 r_polygonoffset_submodel_factor 0
826 // decals: need a higher polygonoffset than default to not compete with _decal surfaces too much
827 r_polygonoffset_decals_offset -28
828 r_polygonoffset_decals_factor 0
831 scr_loadingscreen_background 0
832 scr_loadingscreen_barcolor "0 0.5 1"
833 scr_loadingscreen_barheight 12
834 scr_loadingscreen_count 1
835 scr_loadingscreen_firstforstartup 1
836 scr_loadingscreen_scale 999
837 scr_loadingscreen_scale_base 1
838 scr_loadingscreen_scale_limit 2
840 // other config files
841 exec effects-normal.cfg
843 exec gamemodes-client.cfg
844 exec notifications.cfg
846 seta cl_physics "default" "client selected physics set"
848 // hud cvar descriptions and common settings
850 exec _hud_descriptions.cfg
851 // exec the default skin config
852 // please add any new cvars into the hud_save script in qcsrc/client/hud_config.qc for consistency
855 // enable menu syncing - must be after files that call menu_sync on startup - see alias menu_sync ""
856 alias menu_sync "menu_cmd sync"
858 seta cl_items_nofade 0
859 seta cl_animate_items 1
860 seta cl_ghost_items 0.45 "enable ghosted items (when between 0 and 1, overrides the alpha value)"
861 seta cl_ghost_items_color "-1 -1 -1" "color of ghosted items (colormod format: 0 0 0 leaves the color unchanged, negative values allowed)"
862 seta cl_simple_items 0 "enable simple items (if server allows)"
863 set cl_simpleitems_postfix "_luma" "posfix to add fo model name when simple items are enabled"
864 set cl_weapon_stay_color "2 0.5 0.5" "Color of picked up weapons when g_weapon_stay > 0 (colormod format: 0 0 0 leaves the color unchanged, negative values allowed)"
865 set cl_weapon_stay_alpha 0.75 "Alpha of picked up weapons when g_weapon_stay > 0"
867 seta cl_showspectators 0 "Show who's spectating you if server has sv_showspectators enabled"
869 // Facility for config.cfg use ONLY.
870 // Interpreted in post-config.cfg.
871 seta menu_forced_saved_cvars "" "These cvars will always be saved, despite engine/Xonotic cvar saving status"
872 set menu_reverted_nonsaved_cvars "" "These cvars are currently marked as saved in the flags, but have been reverted and won't stay saved. INTERNAL USE ONLY."