#include <common/weapons/_all.qh>
CLASS(RacerAttack, PortoLaunch)
-/* flags */ ATTRIB(RacerAttack, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_HIDDEN | WEP_FLAG_MUTATORBLOCKED);
+/* flags */ ATTRIB(RacerAttack, spawnflags, int, WEP_FLAG_HIDDEN | WEP_FLAG_MUTATORBLOCKED);
/* impulse */ ATTRIB(RacerAttack, impulse, int, 3);
/* refname */ ATTRIB(RacerAttack, netname, string, "racercannon");
/* wepname */ ATTRIB(RacerAttack, m_name, string, _("Racer cannon"));
void racer_fire_rocket(entity player, vector org, vector dir, entity trg);
#endif
-float autocvar_g_vehicle_racer_cannon_cost = 2;
+#ifdef SVQC
+float autocvar_g_vehicle_racer_cannon_cost = 1.5;
float autocvar_g_vehicle_racer_cannon_damage = 15;
float autocvar_g_vehicle_racer_cannon_radius = 100;
float autocvar_g_vehicle_racer_cannon_refire = 0.05;
float autocvar_g_vehicle_racer_rocket_climbspeed = 1600;
float autocvar_g_vehicle_racer_rocket_locked_maxangle = 1.8;
+#endif