+ case ENT_CLIENT_MINIGAME: ent_read_minigame(); break;
+ case ENT_CLIENT_VIEWLOC: ent_viewloc(); break;
+ case ENT_CLIENT_VIEWLOC_TRIGGER: ent_viewloc_trigger(); break;
+ case ENT_CLIENT_LADDER: ent_func_ladder(); break;
+ case ENT_CLIENT_TRIGGER_PUSH: ent_trigger_push(); break;
+ case ENT_CLIENT_TARGET_PUSH: ent_target_push(); break;
+ case ENT_CLIENT_CONVEYOR: ent_conveyor(); break;
+ case ENT_CLIENT_DOOR: ent_door(); break;
+ case ENT_CLIENT_PLAT: ent_plat(); break;
+ case ENT_CLIENT_SWAMP: ent_swamp(); break;
+ case ENT_CLIENT_CORNER: ent_corner(); break;
+ case ENT_CLIENT_KEYLOCK: ent_keylock(); break;
+ case ENT_CLIENT_TRAIN: ent_train(); break;
+ case ENT_CLIENT_TRIGGER_IMPULSE: ent_trigger_impulse(); break;
+ case ENT_CLIENT_EFFECT: Read_Effect(bIsNewEntity); break;