+#pragma once
+
+#ifdef GAMEQC
+#include <common/models/all.qh>
+#include <common/sounds/all.qh>
+#include <common/sounds/all.inc>
+#include <common/stats.qh>
+#endif
+
+const int IT_UNLIMITED_WEAPON_AMMO = BIT(0); // when this bit is set, using a weapon does not reduce ammo. Checkpoints can give this powerup.
+const int IT_UNLIMITED_SUPERWEAPONS = BIT(1); // when this bit is set, superweapons don't expire. Checkpoints can give this powerup.
+
+const int IT_JETPACK = BIT(2); // actual item
+const int IT_USING_JETPACK = BIT(3); // confirmation that button is pressed
+const int IT_FUEL_REGEN = BIT(4); // fuel regeneration trigger
+
+const int IT_FUEL = BIT(5);
+const int IT_SHELLS = BIT(6);
+const int IT_NAILS = BIT(7);
+const int IT_ROCKETS = BIT(8);
+const int IT_CELLS = BIT(9);
+const int IT_PLASMA = BIT(10);
+
+const int IT_5HP = BIT(11);
+const int IT_25HP = BIT(12);
+const int IT_HEALTH = BIT(13);
+
+const int IT_ARMOR_SHARD = BIT(14);
+const int IT_ARMOR = BIT(15);
+
+const int IT_KEY1 = BIT(16);
+const int IT_KEY2 = BIT(17);
+
+const int IT_CTF_SHIELDED = BIT(18); // set for the flag shield
+
+// special colorblend meaning in engine
+const int IT_INVISIBILITY = BIT(19);
+const int IT_INVINCIBLE = BIT(20);
+const int IT_SUPERWEAPON = BIT(21); // suit
+const int IT_STRENGTH = BIT(22);
+
+// item masks
+const int IT_UNLIMITED_AMMO = IT_UNLIMITED_WEAPON_AMMO | IT_UNLIMITED_SUPERWEAPONS;
+const int IT_PICKUPMASK = IT_UNLIMITED_AMMO | IT_JETPACK | IT_FUEL_REGEN; // strength and invincible are handled separately
+
+#ifdef SVQC
+.float strength_finished = _STAT(STRENGTH_FINISHED);
+.float invincible_finished = _STAT(INVINCIBLE_FINISHED);
+
+#define SPAWNFUNC_ITEM(name, item) \
+ spawnfunc(name) { StartItem(this, item); }
+
+#else
+
+#define SPAWNFUNC_ITEM(name, item)
+
+#endif
+
+enum
+{
+ ITEM_FLAG_NORMAL = BIT(0), ///< Item is usable during normal gameplay.
+ ITEM_FLAG_INSTAGIB = BIT(1), ///< Item is usable in instagib.
+ ITEM_FLAG_OVERKILL = BIT(2), ///< Item is usable in overkill.
+ ITEM_FLAG_MUTATORBLOCKED = BIT(3)
+};
+