-#ifndef ZOMBIE_H
-#define ZOMBIE_H
-
-#ifdef GAMEQC
-MODEL(MON_ZOMBIE, M_Model("zombie.dpm"));
-#endif
-
-CLASS(Zombie, Monster)
- ATTRIB(Zombie, spawnflags, int, MON_FLAG_MELEE | MON_FLAG_RIDE);
- ATTRIB(Zombie, mins, vector, '-18 -18 -25');
- ATTRIB(Zombie, maxs, vector, '18 18 47');
-#ifdef GAMEQC
- ATTRIB(Zombie, m_model, Model, MDL_MON_ZOMBIE);
-#endif
- ATTRIB(Zombie, netname, string, "zombie");
- ATTRIB(Zombie, monster_name, string, _("Zombie"));
-ENDCLASS(Zombie)
-
-REGISTER_MONSTER(ZOMBIE, NEW(Zombie)) {
-#ifdef GAMEQC
- this.mr_precache(this);
-#endif
-}
-
-#endif
-
-#ifdef IMPLEMENTATION