- if (argv(i) == "unlimited_ammo") this.items |= IT_UNLIMITED_AMMO;
- else if(argv(i) == "unlimited_weapon_ammo") this.items |= IT_UNLIMITED_WEAPON_AMMO;
- else if(argv(i) == "unlimited_superweapons") this.items |= IT_UNLIMITED_SUPERWEAPONS;
- else if(argv(i) == "strength") this.items |= ITEM_Strength.m_itemid;
- else if(argv(i) == "invincible") this.items |= ITEM_Shield.m_itemid;
- else if(argv(i) == "superweapons") this.items |= IT_SUPERWEAPON;
- else if(argv(i) == "jetpack") this.items |= ITEM_Jetpack.m_itemid;
- else if(argv(i) == "fuel_regen") this.items |= ITEM_JetpackRegen.m_itemid;
+ if (argv(j) == "unlimited_ammo") this.items |= IT_UNLIMITED_AMMO;
+ else if(argv(j) == "unlimited_weapon_ammo") this.items |= IT_UNLIMITED_WEAPON_AMMO;
+ else if(argv(j) == "unlimited_superweapons") this.items |= IT_UNLIMITED_SUPERWEAPONS;
+ else if(argv(j) == "strength") this.items |= ITEM_Strength.m_itemid;
+ else if(argv(j) == "invincible") this.items |= ITEM_Shield.m_itemid;
+ else if(argv(j) == "superweapons") this.items |= IT_SUPERWEAPON;
+ else if(argv(j) == "jetpack") this.items |= ITEM_Jetpack.m_itemid;
+ else if(argv(j) == "fuel_regen") this.items |= ITEM_JetpackRegen.m_itemid;