- pointparticles(particleeffectnum("jumppad_activate"), other.origin, other.velocity, 1);
- sound (other, CH_TRIGGER, self.noise, VOL_BASE, ATTEN_NORM);
- self.pushltime = time + 0.2;
+ Send_Effect(EFFECT_JUMPPAD, other.origin, other.velocity, 1);
+ _sound (other, CH_TRIGGER, this.noise, VOL_BASE, ATTEN_NORM);
+ this.pushltime = time + 0.2;