+// weapon states (actor.(weaponentity).state)
+/** no weapon selected */
+const int WS_CLEAR = 0;
+/** raise frame */
+const int WS_RAISE = 1;
+/** deselecting frame */
+const int WS_DROP = 2;
+/** fire state */
+const int WS_INUSE = 3;
+/** idle frame */
+const int WS_READY = 4;
+