- if (activator.classname == "player"
- && (self.spawnflags & SPAWNFLAG_NOMESSAGE) == 0)
- {
- if (self.count >= 4)
- centerprint (activator, "There are more to go...");
- else if (self.count == 3)
- centerprint (activator, "Only 3 more to go...");
- else if (self.count == 2)
- centerprint (activator, "Only 2 more to go...");
- else
- centerprint (activator, "Only 1 more to go...");
- }
- return;
+ if(IS_PLAYER(activator) && (self.spawnflags & SPAWNFLAG_NOMESSAGE) == 0)
+ Send_Notification(NOTIF_ONE, activator, MSG_CENTER, CENTER_SEQUENCE_COMPLETED);
+
+ self.enemy = activator;
+ multi_trigger ();
+ }
+ else
+ {
+ if(IS_PLAYER(activator) && (self.spawnflags & SPAWNFLAG_NOMESSAGE) == 0)
+ if(self.count >= 4)
+ Send_Notification(NOTIF_ONE, activator, MSG_CENTER, CENTER_SEQUENCE_COUNTER);
+ else
+ Send_Notification(NOTIF_ONE, activator, MSG_CENTER, CENTER_SEQUENCE_COUNTER_FEWMORE, self.count);