- return self.ammo_nails >= cvar("g_balance_campingrifle_secondary_ammo");
- else if (req == WR_SUICIDEMESSAGE)
- {
- if(w_deathtype & HITTYPE_SECONDARY)
- w_deathtypestring = "shot themself automatically";
- else
- w_deathtypestring = "sniped themself somehow";
- }
- else if (req == WR_KILLMESSAGE)
- {
- if(w_deathtype & HITTYPE_SECONDARY)
- {
- if(w_deathtype & HITTYPE_BOUNCE)
- w_deathtypestring = "failed to hide from #'s bullet hail";
- else
- w_deathtypestring = "died in #'s bullet hail";
- }
- else
- {
- if(w_deathtype & HITTYPE_BOUNCE)
- {
- // TODO special headshot message here too?
- w_deathtypestring = "failed to hide from #'s rifle";
- }
- else
- {
- if(w_deathtype & HITTYPE_HEADSHOT)
- w_deathtypestring = "got hit in the head by #";
- else
- w_deathtypestring = "was sniped by #";
- }
- }
- }