-cmake_minimum_required(VERSION 2.8.11 FATAL_ERROR)
+cmake_minimum_required(VERSION 2.8.12 FATAL_ERROR)
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/cmake")
-
project(NetRadiant C CXX)
-option(BUILD_RADIANT "Build the gui" ON)
-if (NOT CMAKE_INSTALL_PREFIX)
- set(CMAKE_INSTALL_PREFIX "${PROJECT_SOURCE_DIR}/install")
+option(BUILD_RADIANT "Build the GUI" ON)
+option(BUILD_CRUNCH "Build Crunch image support" OFF)
+option(USE_WERROR "Build with -Werror -pedantic-errors" OFF)
+
+if (CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
+ set(CMAKE_INSTALL_PREFIX "${PROJECT_SOURCE_DIR}/install" CACHE PATH "..." FORCE)
endif ()
#-----------------------------------------------------------------------
set(CMAKE_CXX_STANDARD 11)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
-# For some reason the above flags don't really work...
-if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang" OR CMAKE_COMPILER_IS_GNUCXX)
- include(CheckCXXCompilerFlag)
- check_cxx_compiler_flag(--std=c++${CMAKE_CXX_STANDARD} STD_CXX)
- if (STD_CXX)
- set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} --std=c++${CMAKE_CXX_STANDARD}")
+set(CMAKE_CXX_EXTENSIONS OFF)
+if (CMAKE_VERSION VERSION_LESS "3.1")
+ if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang" OR CMAKE_COMPILER_IS_GNUCXX)
+ include(CheckCXXCompilerFlag)
+ check_cxx_compiler_flag(--std=c++${CMAKE_CXX_STANDARD} STD_CXX)
+ if (STD_CXX)
+ set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} --std=c++${CMAKE_CXX_STANDARD}")
+ else ()
+ message(SEND_ERROR "Requires C++${CMAKE_CXX_STANDARD} or better")
+ endif ()
else ()
- message(SEND_ERROR "Requires C++${CMAKE_CXX_STANDARD} or better")
+ message(WARNING "Unrecognized compiler: ${CMAKE_CXX_COMPILER_ID}, make sure it supports C++${CMAKE_CXX_STANDARD}")
endif ()
-else ()
- message(WARNING "Unrecognized compiler: ${CMAKE_CXX_COMPILER_ID}, make sure it supports C++${CMAKE_CXX_STANDARD}")
endif ()
#-----------------------------------------------------------------------
#-----------------------------------------------------------------------
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-exceptions -fno-rtti")
-macro(addflags args)
+macro(addflags_c args)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${args}")
+endmacro()
+macro(addflags_cxx args)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${args}")
endmacro()
+macro(addflags args)
+ addflags_c("${args}")
+ addflags_cxx("${args}")
+endmacro()
addflags("-fno-strict-aliasing")
if (NOT WIN32)
addflags("-fvisibility=hidden")
endif ()
+if (USE_WERROR)
+ addflags("-Werror")
+ addflags("-pedantic-errors")
+endif ()
+
+addflags("-Wall")
+addflags("-Wextra")
+addflags("-pedantic")
+
+addflags_c("-Wno-deprecated-declarations") # vfs.c: g_strdown
+
+addflags("-Wno-unused-function")
+addflags("-Wno-unused-variable")
+addflags("-Wno-unused-parameter")
+
set(CMAKE_POSITION_INDEPENDENT_CODE 1)
-set(GTK_NS "GTK2" CACHE STRING "GTK variable prefix")
+set(GTK_TARGET 2 CACHE STRING "GTK target")
+add_definitions(-DGTK_TARGET=${GTK_TARGET})
#-----------------------------------------------------------------------
# Defs
add_definitions(-D_DEBUG=1)
endif ()
+macro(disable_deprecated name gtk2only)
+ add_definitions(-D${name}_DISABLE_SINGLE_INCLUDES)
+ if ((${gtk2only} EQUAL 0) OR (GTK_TARGET EQUAL 2))
+ add_definitions(-D${name}_DISABLE_DEPRECATED)
+ endif ()
+endmacro()
+
+disable_deprecated(ATK 0)
+disable_deprecated(G 0)
+disable_deprecated(GDK 0)
+disable_deprecated(GDK_PIXBUF 0)
+disable_deprecated(GTK 1)
+disable_deprecated(PANGO 0)
+
if (APPLE)
option(XWINDOWS "Build against X11" ON)
add_definitions(
include_directories("${PROJECT_SOURCE_DIR}/include")
include_directories("${PROJECT_SOURCE_DIR}/libs")
+if (WIN32 AND NOT CMAKE_CROSSCOMPILING)
+ set(BUNDLE_LIBRARIES_DEFAULT ON)
+else ()
+ set(BUNDLE_LIBRARIES_DEFAULT OFF)
+endif ()
+option(BUNDLE_LIBRARIES "Bundle libraries" ${BUNDLE_LIBRARIES_DEFAULT})
+
macro(copy_dlls target)
- if (WIN32)
+ if (BUNDLE_LIBRARIES)
add_custom_command(TARGET ${target} POST_BUILD
COMMAND bash
ARGS -c "ldd '$<TARGET_FILE:${target}>' | grep -v /c/Windows | awk '{ print $1 }' | while read dll; do cp \"$(which $dll)\" '${PROJECT_BINARY_DIR}'; done"
# Radiant
#-----------------------------------------------------------------------
-if (BUILD_RADIANT)
- add_subdirectory(radiant build)
-endif ()
-
if (CMAKE_EXECUTABLE_SUFFIX)
string(REGEX REPLACE "^[.]" "" RADIANT_EXECUTABLE ${CMAKE_EXECUTABLE_SUFFIX})
else ()
)
endif ()
+macro(radiant_tool name)
+ add_executable(${name} ${ARGN})
+ install(
+ TARGETS ${name}
+ RUNTIME DESTINATION .
+ )
+ if (NOT (CMAKE_EXECUTABLE_SUFFIX STREQUAL ".${RADIANT_EXECUTABLE}"))
+ add_custom_command(TARGET ${name} POST_BUILD
+ COMMAND ln -f -s "$<TARGET_FILE_NAME:${name}>" "${PROJECT_BINARY_DIR}/${name}.${RADIANT_EXECUTABLE}"
+ VERBATIM
+ )
+ install(CODE "execute_process(COMMAND ${CMAKE_COMMAND} -E create_symlink
+ ${name}${CMAKE_EXECUTABLE_SUFFIX} ${CMAKE_INSTALL_PREFIX}/${name}.${RADIANT_EXECUTABLE})
+ ")
+ endif ()
+endmacro()
+
if (BUILD_RADIANT)
+ add_subdirectory(radiant _radiant)
set_target_properties(radiant PROPERTIES
COMPILE_DEFINITIONS RADIANT_EXECUTABLE="${RADIANT_EXECUTABLE}"
)
add_subdirectory(tools)
file(GLOB DATA_FILES "${PROJECT_SOURCE_DIR}/setup/data/tools/*")
-file(GLOB DOCS_FILES "${PROJECT_SOURCE_DIR}/docs/*")
if (NOT (PROJECT_SOURCE_DIR STREQUAL PROJECT_BINARY_DIR))
# Copy data files from sources to the build directory
message(STATUS "Copying data files")
file(COPY ${DATA_FILES} DESTINATION "${PROJECT_BINARY_DIR}")
- file(COPY ${DOCS_FILES} DESTINATION "${PROJECT_BINARY_DIR}/docs")
endif ()
#-----------------------------------------------------------------------
#-----------------------------------------------------------------------
option(DOWNLOAD_GAMEPACKS "Download game packs" ON)
-add_custom_target(game_packs
- COMMAND ${CMAKE_COMMAND} -E make_directory games
- COMMAND DOWNLOAD_GAMEPACKS=yes SOURCE_DIR="${PROJECT_SOURCE_DIR}" "${PROJECT_SOURCE_DIR}/install-gamepacks.sh" "${PROJECT_BINARY_DIR}"
- COMMENT "Downloading game packs"
- )
+
+set(GAMEPACKS_LICENSE_LIST free CACHE STRING "Download game packs by license")
+set(GAMEPACKS_NAME_LIST none CACHE STRING "Download game packs by name")
+
if (DOWNLOAD_GAMEPACKS)
- add_custom_target(game_packs_all ALL DEPENDS game_packs)
-endif ()
+ add_custom_target(game_packs ALL
+ COMMAND "${PROJECT_SOURCE_DIR}/gamepack-manager" --license ${GAMEPACKS_LICENSE_LIST} --name ${GAMEPACKS_NAME_LIST} --download-dir "${PROJECT_BINARY_DIR}/download" --install-dir "${PROJECT_BINARY_DIR}" --download --install
+ COMMENT "Downloading ${GAMEPACKS_LICENSE_LIST} game packs"
+ )
+endif()
#-----------------------------------------------------------------------
# Install
"${PROJECT_BINARY_DIR}/RADIANT_MAJOR"
"${PROJECT_BINARY_DIR}/RADIANT_MINOR"
"${PROJECT_BINARY_DIR}/RADIANT_PATCH"
- DESTINATION ${CMAKE_INSTALL_PREFIX}
+ DESTINATION .
)
-file(GLOB GAME_FILES "${PROJECT_SOURCE_DIR}/games/*")
-unset(_tmp)
-foreach (it ${GAME_FILES})
- list(APPEND _tmp "${it}/games")
- file(GLOB GAME_DIR "${it}/*.game")
- list(APPEND _tmp "${GAME_DIR}")
-endforeach ()
-set(GAME_FILES ${_tmp})
install(
DIRECTORY
- ${PROJECT_SOURCE_DIR}/setup/data/tools/
- ${PROJECT_SOURCE_DIR}/docs
- ${GAME_FILES}
- DESTINATION ${CMAKE_INSTALL_PREFIX}
+ setup/data/tools/
+ docs
+ DESTINATION .
+)
+
+install(CODE "execute_process(COMMAND \"${PROJECT_SOURCE_DIR}/gamepack-manager\" --license ${GAMEPACKS_LICENSE_LIST} --name ${GAMEPACKS_NAME_LIST} --download-dir \"${PROJECT_BINARY_DIR}/download\" --install-dir \"${CMAKE_INSTALL_PREFIX}\" --install)"
)
+include(cmake/scripts/package.cmake)