-// {{{ weapon replacement
-// NOTE: this only replaces weapons on the map
-// use g_start_weapon_* to also replace the on-startup weapons!
-// example: g_weaponreplace_nex "nex minstanex", then Nexes become MinstaNexes 50% of the times
-// set the cvars to "0" to totally disable a weapon
-set g_weaponreplace_laser ""
-set g_weaponreplace_shotgun "uzi"
-set g_weaponreplace_uzi "shotgun"
-set g_weaponreplace_grenadelauncher ""
-set g_weaponreplace_electro ""
-set g_weaponreplace_crylink ""
-set g_weaponreplace_nex ""
-set g_weaponreplace_hagar ""
-set g_weaponreplace_rocketlauncher ""
-set g_weaponreplace_porto ""
-set g_weaponreplace_minstanex ""
-set g_weaponreplace_hook 0
-set g_weaponreplace_hlac 0
-set g_weaponreplace_campingrifle 0
-set g_weaponreplace_tuba ""
-set g_weaponreplace_fireball 0
-set g_weaponreplace_seeker 0
-set sv_q3acompat_machineshotgunswap 0
-// }}}
-
// {{{ starting gear
set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
set g_start_weapon_shotgun -2 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
// }}}
// {{{ pickup items
+set g_pickup_ammo_anyway 0
+set g_pickup_weapons_anyway 0
set g_pickup_shells 10
set g_pickup_shells_max 30
set g_pickup_nails 30
set g_pickup_fuel_max 999
set g_pickup_armorsmall 5
set g_pickup_armorsmall_max 200
+set g_pickup_armorsmall_anyway 0
set g_pickup_armormedium 25
set g_pickup_armormedium_max 200
+set g_pickup_armormedium_anyway 0
set g_pickup_armorbig 50
set g_pickup_armorbig_max 200
+set g_pickup_armorbig_anyway 0
set g_pickup_armorlarge 100
set g_pickup_armorlarge_max 200
+set g_pickup_armorlarge_anyway 0
set g_pickup_healthsmall 5
set g_pickup_healthsmall_max 200
+set g_pickup_healthsmall_anyway 0
set g_pickup_healthmedium 25
set g_pickup_healthmedium_max 100
+set g_pickup_healthmedium_anyway 0
set g_pickup_healthlarge 50
set g_pickup_healthlarge_max 100
+set g_pickup_healthlarge_anyway 0
set g_pickup_healthmega 100
set g_pickup_healthmega_max 200
+set g_pickup_healthmega_anyway 0
set g_pickup_respawntime_short 30
set g_pickup_respawntime_medium 30
set g_pickup_respawntime_long 30
set g_balance_laser_secondary_delay 0
// }}}
// {{{ shotgun
-set g_balance_shotgun_primary_bullets 36
-set g_balance_shotgun_primary_damage 3
+set g_balance_shotgun_primary_bullets 25
+set g_balance_shotgun_primary_damage 4
set g_balance_shotgun_primary_force 10
set g_balance_shotgun_primary_spread 0.18
set g_balance_shotgun_primary_refire 1
set g_balance_uzi_first_spread 0.007
set g_balance_uzi_first_refire 0.15
set g_balance_uzi_first_ammo 1
-set g_balance_uzi_sustained_damage 7
-set g_balance_uzi_sustained_force 30
+set g_balance_uzi_sustained_damage 5
+set g_balance_uzi_sustained_force 10
set g_balance_uzi_sustained_spread 0.02
set g_balance_uzi_sustained_refire 0.1
set g_balance_uzi_sustained_ammo 1
set g_balance_crylink_secondary_line_fadetime 2
// }}}
// {{{ nex
-set g_balance_nex_damage 100
+set g_balance_nex_damage 80
set g_balance_nex_force 200
set g_balance_nex_refire 1.25
-set g_balance_nex_animtime 0.8
+set g_balance_nex_animtime 1.25
set g_balance_nex_ammo 5
set g_balance_nex_damagefalloff_mindist 1000
set g_balance_nex_damagefalloff_maxdist 3000
set g_balance_campingrifle_primary_ammo 10
set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu
set g_balance_campingrifle_primary_burstcost 0.35 // require same cooldown as secondary, note it's smaller than primary refire time
+set g_balance_campingrifle_primary_bullethail 0
set g_balance_campingrifle_secondary_damage 15
set g_balance_campingrifle_secondary_headshotaddeddamage 25
set g_balance_campingrifle_secondary_spread 0.02
set g_balance_campingrifle_secondary_ammo 4
set g_balance_campingrifle_secondary_bulletconstant 130 // 18.3qu
set g_balance_campingrifle_secondary_burstcost 0.35
+set g_balance_campingrifle_secondary_bullethail 0
// }}}
// {{{ tuba
set g_balance_tuba_refire 0.05