cl_bobcycle 0 // how long the cycle of up/down view movement takes (only works if cl_bob is not 0), default is 0.6
cl_bob 0.01 // how much view moves up/down when moving (does not move if cl_bobcycle is 0, but still enables cl_bobmodel), default is 0.02
cl_bobmodel 1 // whether to have gun model move around on screen when moving (only works if cl_bob is not 0), default is 1
+cl_leanmodel 1 // enables weapon leaning effect when looking around
+cl_followmodel 1 // enables weapon pushing / pulling effect when walking
cl_rollangle 0 // amount of view tilt when strafing, default is 2.0
v_kicktime 0 // how long damage kicks of the view last, default is 0 seconds
gl_polyblend 0.5 // whether to use screen tints, default is 1
set g_telefrags_avoid 0
set g_teleport_maxspeed 0 "maximum speed that a player can keep when going through a teleporter (if a misc_teleporter_dest also has a cap the smallest one of these will be used), 0 = don't limit, -1 = keep no speed"
+set g_respawn_ghosts 1 "if 1 dead bodies become ghosts and float away when the player respawns"
+set g_respawn_ghosts_speed 5 "the speed with which respawn ghosts float and rotate"
+set g_respawn_ghosts_maxtime 6 "maximum amount of time a respawn ghost can last, minimum time is half this value. 0 disables and ghosts fade when the body would"
+
// fragmessage: This allows extra information to be displayed with the frag centerprints.
set sv_fragmessage_information_ping 0 "Enable ping display information, 0 = Never display; 1 = Always display (If the player is a bot, it will say bot instead of the ping.)"
set sv_fragmessage_information_handicap 1 "Enable handicap display information, 0 = Never display; 1 = Only when the player has handicap on; 2 = Always display (Displays Off if off)"
// use default physics
set sv_friction_on_land 0
-exec physics26.cfg
+exec physicsNoQWBunny.cfg
set sv_player_viewoffset "0 0 35" "view offset of the player model"
set sv_player_mins "-16 -16 -24" "playermodel mins"
set g_dodging 0 "set to 1 to enable dodging in games"
-seta cl_dodging_timeout 0
-set sv_dodging_delay 0.5
-set sv_dodging_up_speed 200
-set sv_dodging_horiz_speed 500
-set sv_dodging_ramp_time 0.2
+seta cl_dodging_timeout 0.2 "determines how long apart (in seconds) two taps on the same direction key are considered a dodge. use 0 to disable"
+
+set sv_dodging_wall_dodging 0 "set to 1 to allow dodging off walls. 0 to disable"
+set sv_dodging_delay 0.5 "determines how long a player has to wait to be able to dodge again after dodging"
+set sv_dodging_up_speed 200 "the jump velocity of the dodge"
+set sv_dodging_horiz_speed 400 "the horizontal velocity of the dodge"
+set sv_dodging_ramp_time 0.1 "a ramp so that the horizontal part of the dodge is added smoothly (seconds)"
+set sv_dodging_height_threshold 10 "the maximum height above ground where to allow dodging"
+set sv_dodging_wall_distance_threshold 10 "the maximum distance from a wall that still allows dodging"
+set sv_dodging_sound 1 "if 1 dodging makes a sound. if 0 dodging is silent"
set leadlimit 0
set g_chat_flood_burst_tell 2 "private chat: allow bursts of so many chat lines"
set g_chat_flood_notify_flooder 1 "when 0, the flooder still can see his own message"
set g_chat_teamcolors 0 "colorize nicknames in team color for chat"
-set g_voice_flood_spv 4 "normal voices: seconds between voices to not count as flooding"
-set g_voice_flood_spv_team 2 "team voices: seconds between voices to not count as flooding"
set g_nick_flood_timeout 120 "time after which nick flood protection resets (set to 0 to disable nick flood checking)"
set g_nick_flood_penalty 0.5 "duration of the nick flood penalty"
set g_nick_flood_penalty_yellow 3 "number of changes to allow before warning and movement blocking"
set sv_foginterval 0
// Audio track names (for old-style "cd loop NUMBER" usage)
-set g_cdtracks_remaplist "digital-pursuit breakdown-easy brainsukker chaos-fog infight neuronal-diving subcities thru-the-mirror calling-bogus beast-of-insanity thunder brokenlight brokenlight stairs sixtyfour_ desert3 ninesix sixtyfour_revisited northern-lights" "list used by mapinfo system to automatically assign cdtracks - must match the cd remap command"
-set g_cdtracks_dontusebydefault "digital-pursuit thunder brokenlight" "list used by mapinfo system to automatically assign cdtracks - must be a subset of g_cdtracks_remaplist"
+set _cdtrack_first "1"
+alias _cdtrack_0 "g_cdtracks_remaplist \"$g_cdtracks_remaplist $1\""
+alias _cdtrack_1 "g_cdtracks_remaplist \"$1\"; set _cdtrack_first 0"
+alias _cdtrack "_cdtrack_$_cdtrack_first $2"
+set g_cdtracks_remaplist ""
+exec cdtracks.cfg
+unset _cdtrack_first
+unalias _cdtrack_0
+unalias _cdtrack_1
+unalias _cdtrack
+
cd remap $g_cdtracks_remaplist
set sv_intermission_cdtrack ""
-set menu_cdtrack brokenlight
+
+set g_cdtracks_dontusebydefault ""
+set menu_cdtrack "ninesix"
// maxidle (in seconds): kick players idle for more than that amount of time
set sv_maxidle 0
seta cl_weaponpriority7 "" "use impulse 207 for prev gun from this list, 217 for best gun, 227 for next gun"
seta cl_weaponpriority8 "" "use impulse 208 for prev gun from this list, 218 for best gun, 228 for next gun"
seta cl_weaponpriority9 "" "use impulse 209 for prev gun from this list, 219 for best gun, 229 for next gun"
+seta cl_weaponimpulsemode 0 "0: only cycle between currently usable weapons in weapon priority order; 1: cycle between all possible weapons on a key in weapon priority order"
seta sv_status_privacy 1 "hide IP addresses from \"status\" replies shown to clients"
// FIXME workaround for engine bug
sv_gameplayfix_nudgeoutofsolid 0
// to div0: remove this once 5b7ac1706712977bbc0297d2d53294e73574c7cd (svn r9537) is in the stable branch of the engine again
+
+// otherwise, antilag breaks
+sv_gameplayfix_consistentplayerprethink 1
+
+// support Q1BSP maps
+mod_q1bsp_polygoncollisions 1
+
+// improve some minor details
+sv_gameplayfix_gravityunaffectedbyticrate 1
+sv_gameplayfix_nogravityonground 1
+
+// autodemo deleting
+seta cl_autodemo_delete_keeprecords 0 "when 1, records with a newly made race/cts demo are kept even if cl_autodemo_delete is used to delete demos"
+
+// freeze camera
+set cl_lockview 0 "when 1, the camera does not move any more"
+
+// we now use mastervolume
+volume 1