seta g_mirrordamage_virtual 1 "for teamplay 4: do not actually apply mirror damage, just show graphics effect for it"
seta g_friendlyfire 0.500000 "for teamplay 4: fiendly fire factor"
seta g_friendlyfire_virtual 1 "for teamplay 4: do not actually apply friendly fire, just show graphics effect for it"
+seta g_friendlyfire_virtual_force 1 "for teamplay 4: apply force even though damage was made virtual only"
seta g_teamdamage_threshold 40 "for teamplay 4: threshold over which to apply mirror damage"
seta g_teamdamage_resetspeed 20 "for teamplay 4: how fast player's teamdamage count decreases"
// keepaway
set g_keepaway 0 "game mode which focuses around a ball, look at g_keepaway_win_mode for further details"
-set g_keepaway_bckillscore 1 "enable scoring points (y/n) for ball carrier kills"
-set g_keepaway_pointlimit -1 "total amount of points you can get, -1 for unlimited"
-set g_keepaway_pointleadlimit -1 "mercy rule, -1 for unlimited"
-set g_keepaway_ballcarrier_alpha 0.6 "alpha when the player is the ballcarrier"
-set g_keepaway_ballcarrier_highspeed 1.5 "speed multiplier done to the person holding the ball"
-set g_keepaway_ballcarrier_damage 1.5 "damage multiplier while having powerup"
-set g_keepaway_ballcarrier_force 1.5 "force multiplier while having powerup"
-set g_keepaway_ballcarrier_selfdamage 1 "self damage multiplier while having powerup"
-set g_keepaway_ballcarrier_selfforce 1.5 "self force multiplier while having powerup"
-set g_keepaway_noncarrier_warn 0 "warn players when they kill without holding the ball"
-set g_keepaway_noncarrier_damage 0.5 "damage done to other players if both you and they don't have the ball"
-set g_keepaway_noncarrier_force 0.5 "force done to other players if both you and they don't have the ball"
+set g_keepaway_score_bckill 1 "enable scoring points (y/n) for ball carrier kills (value is how many points to award)"
+set g_keepaway_score_killac 1 "amount of points to give when you kill someone while you have the ball"
+set g_keepaway_score_timeinterval 1 "amount of time it takes between intervals for timepoints to be added to the score"
+set g_keepaway_score_timepoints 0 "points to add to score per timeinterval, 0 for no points"
+set g_keepaway_ballcarrier_effects 8 "Add together the numbers you want: EF_ADDITIVE (32) / EF_NODEPTHTEST (8192) / EF_DIMLIGHT (8)"
+set g_keepaway_ballcarrier_highspeed 1 "speed multiplier done to the person holding the ball (recommended when used with some mutators)"
+set g_keepaway_ballcarrier_damage 1 "damage multiplier while holding the ball"
+set g_keepaway_ballcarrier_force 1 "force multiplier while holding the ball"
+set g_keepaway_ballcarrier_selfdamage 1 "self damage multiplier while holding the ball"
+set g_keepaway_ballcarrier_selfforce 1 "self force multiplier while holding the ball"
+set g_keepaway_noncarrier_warn 1 "warn players when they kill without holding the ball"
+set g_keepaway_noncarrier_damage 1 "damage done to other players if both you and they don't have the ball"
+set g_keepaway_noncarrier_force 1 "force done to other players if both you and they don't have the ball"
set g_keepaway_noncarrier_selfdamage 1 "self damage if you don't have the ball"
set g_keepaway_noncarrier_selfforce 1 "self force if you don't have the ball"
+set g_keepawayball_effects 0 "Add together the numbers you want: EF_ADDITIVE (32) / EF_NODEPTHTEST (8192) / EF_DIMLIGHT (8)"
set g_keepawayball_trail_color 254 "particle trail color from player/ball"
-set g_keepawayball_damageforcescale 2 "Scale of force which is applied to the ball by weapons/explosions/etc"
-set g_keepawayball_respawntime 15 "if no one picks up the ball, how long to wait until the ball respawns"
+set g_keepawayball_damageforcescale 3 "Scale of force which is applied to the ball by weapons/explosions/etc"
+set g_keepawayball_respawntime 10 "if no one picks up the ball, how long to wait until the ball respawns"
seta g_keepaway_teams_override 0
set g_keepaway_teams 0
seta hud_fontsize 11
seta scr_centersize 12
seta hud_width 560
-// alias hud_font "loadfont user1 ${1},gfx/fallback ${2-}; loadfont user2 ${1}-big ${2-}; scoreboard_columns_set"
-alias sbar_font "set _requested_sbar_font \"${*}\""
-sbar_font gfx/vera-sans 8 12 16 24 32
// these entities are not referenced by anything directly, they just represent
// teams and are found by find() when needed
scr_loadingscreen_background 0
scr_loadingscreen_barcolor "0 0.5 1"
-scr_loadingscreen_barheight 20
+scr_loadingscreen_barheight 12
scr_loadingscreen_count 1
scr_conforcewhiledisconnected 0
+scr_infobar_height 12
// DP cannot properly detect this, so rather turn off the detection
r_texture_dds_load_dxt1_noalpha 1
r_texture_dds_load_swdecode 1 // SW decode to quarter res if we want to load DDS but don't support the extension for it
+r_texture_dds_load_logfailure 0 // this engine feature SUCKS
// particles optimization
r_drawparticles_nearclip_min 8
// player statistics server URI
set g_playerstats_uri ""
+set g_playerstats_debug 0 "when 1, player stats are dumped to the console too"
// create this cvar in case the engine did not
set snd_soundradius 1200
exec effects-normal.cfg
exec physicsX0.cfg
exec turrets.cfg
-exec font-nimbussansl.cfg
+exec font-xolonium.cfg
// hud cvar descriptions
exec _hud_descriptions.cfg