static inline bool shader_is_diffuse( const char *shader ){
return
/* Quetoo */
- && !string_equal_suffix( shader, "_h" )
+ !string_equal_suffix( shader, "_h" )
&& !string_equal_suffix( shader, "_local" )
&& !string_equal_suffix( shader, "_nm" )
&& !string_equal_suffix( shader, "_s" )