float autocvar_cl_hitsound_nom_damage = 25;
float autocvar_cl_hitsound_antispam_time;
int autocvar_cl_eventchase_spectated_change = 1;
+float autocvar_cl_eventchase_spectated_change_time = 1;
int autocvar_cl_eventchase_death = 1;
float autocvar_cl_eventchase_distance = 140;
bool autocvar_cl_eventchase_frozen = false;